empowering products
Transcription
empowering products
EMPOWERING PRODUCTS Personal Identity through the Act of Appropriation Binaebi Akah Shaowen Bardzell February 26, 2010 IST Conference, Indiana University “Products can be more than the sum of the functions they perform. Their real value can be in fulfilling people‟s emotional needs, and one of the most important needs of all is to establish one‟s self-image and one‟s place in the world.” Donald Norman, 2005 Norman, D. 2005. Emotional design: why we love (or hate) everyday things. Basic Books, New York, NY. February 26, 2010 Akah/Bardzell 2 “Products can be more than the sum of the functions they perform. Their real value can be in fulfilling people‟s emotional needs, and one of the most important needs of all is to establish one‟s self-image and one‟s place in the world.” Donald Norman, 2005 Norman, D. 2005. Emotional design: why we love (or hate) everyday things. Basic Books, New York, NY. February 26, 2010 Akah/Bardzell 3 “Products can be more than the sum of the functions they perform. Their real value can be in fulfilling people‟s emotional needs, and one of the most important needs of all is to establish one‟s self-image and one‟s place in the world.” Donald Norman, 2005 Norman, D. 2005. Emotional design: why we love (or hate) everyday things. Basic Books, New York, NY. February 26, 2010 Akah/Bardzell 4 “Products can be more than the sum of the functions they perform. Their real value can be in fulfilling people‟s emotional needs, and one of the most important needs of all is to establish one‟s self-image and one‟s place in the world.” Donald Norman, 2005 Norman, D. 2005. Emotional design: why we love (or hate) everyday things. Basic Books, New York, NY. February 26, 2010 Akah/Bardzell 5 “Products can be more than the sum of the functions they perform. Their real value can be in fulfilling people‟s emotional needs, and one of the most important needs of all is to establish one‟s self-image and one‟s place in the world.” Donald Norman, 2005 Norman, D. 2005. Emotional design: why we love (or hate) everyday things. Basic Books, New York, NY. February 26, 2010 Akah/Bardzell 6 “Products can be more than the sum of the functions they perform. Their real value can be in fulfilling people‟s emotional needs, and one of the most important needs of all is to establish one‟s self-image and one‟s place in the world.” Donald Norman, 2005 Norman, D. 2005. Emotional design: why we love (or hate) everyday things. Basic Books, New York, NY. February 26, 2010 Akah/Bardzell 7 Personal Identity Appropriation Steampunk Theory February 26, 2010 Akah/Bardzell 8 1 Personal Identity February 26, 2010 Akah/Bardzell 9 Syn. “Personality” Self-assubject Self-asobject Syn. “Person” Self Self-as-doer Leary, M. 2004. Editorial: what is the self? A plea for clarity. In Self and Identity 3, 1-3. February 26, 2010 Akah/Bardzell 10 Syn. “Personality” Self-assubject Self-asobject Syn. “Person” Self Self-as-doer Leary, M. 2004. Editorial: what is the self? A plea for clarity. In Self and Identity 3, 1-3. February 26, 2010 Akah/Bardzell 11 Syn. “Personality” Self-assubject Self-asobject Syn. “Person” Self Self-as-doer Leary, M. 2004. Editorial: what is the self? A plea for clarity. In Self and Identity 3, 1-3. February 26, 2010 Akah/Bardzell 12 Experiences Characteristics Self-asobject Thoughts Behaviors February 26, 2010 Akah/Bardzell 13 Identity The unique set of experiences, characteristics, thoughts, behaviors, etc, recognizably defining an individual or community, and the relationships between them. Leary, M. 2004. Editorial: what is the self? A plea for clarity. In Self and Identity 3, 1-3. Markus, H., and Kitayama, S. 1991. Culture and the self: Implications for cognition, emotion, and motivation. In Psychological Review 98 (2), 224-253. Oring, E. 1994. The arts, artifacts, and artifices of identity. In The Journal of American Folklore 107 (424), 211-233. February 26, 2010 Akah/Bardzell 14 Appropriation Personal Identity Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI EA '09. ACM, New York, NY. Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA „08. ACM, New York, NY February 26, 2010 Akah/Bardzell 15 2 Appropriation February 26, 2010 Akah/Bardzell 16 As with anything, there are varying degrees of appropriation. Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods, communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY. Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001 Proceedings. Paper 6. February 26, 2010 Akah/Bardzell 17 Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods, communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY. Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001 Proceedings. Paper 6. February 26, 2010 Akah/Bardzell 18 Integration into one‟s life Creative customization Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods, communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY. Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001 Proceedings. Paper 6. February 26, 2010 Akah/Bardzell 19 Integration into one‟s life Creative customization Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods, communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY. Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001 Proceedings. Paper 6. February 26, 2010 Akah/Bardzell 20 Integration into one‟s life Creative customization Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods, communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY. Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001 Proceedings. Paper 6. February 26, 2010 Akah/Bardzell 21 Integration into one‟s life Creative customization Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods, communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY. Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001 Proceedings. Paper 6. February 26, 2010 Akah/Bardzell 22 Creative customization and/or appropriation makes an object a creation of one‟s self rather than the creation of some “other.” Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI EA '09. ACM, New York, NY. Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA „08. ACM, New York, NY February 26, 2010 Akah/Bardzell 23 Appropriation The act of adapting an object to oneself in a way that not only redefines the object, but also relates the object to one‟s sense of self. Ahde, P. 2007. Appropriation by adornments: personalization makes the everyday life more pleasant. DPPI „07. ACM, New York, NY, 148-157. Dix, A. 2007. Designing for appropriation. BCS-CHI „07. BCS, Swinton, UK, 27-30. March, W., Jacobs, M., and Salvador, T. 2005. Designing technology for community appropriation. CHI EA „05. ACM, New York, NY, 2126-2127. McCarthy, J. and Wright, P. 2004. Technology as experience. MIT Press, Cambridge, Mass. Salovaara, A. 2009. Studying appropriation of everyday technologies: a cognitive approach. CHI EA „09. ACM, New York, NY, 3141-3144. Wakkary, R. and Maestri, L. 2007. The resourcefulness of everyday design. C&C „07. ACM, New York, NY, 163-172. February 26, 2010 Akah/Bardzell 24 Appropriation Personal Identity Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI EA '09. ACM, New York, NY. Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA „08. ACM, New York, NY February 26, 2010 Akah/Bardzell 25 Appropriation Personal Identity Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI EA '09. ACM, New York, NY. Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA „08. ACM, New York, NY February 26, 2010 Akah/Bardzell 26 Case study: Steampunk Appropriation Personal Identity Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI EA '09. ACM, New York, NY. Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA „08. ACM, New York, NY February 26, 2010 Akah/Bardzell 27 3 Case Study: Steampunk February 26, 2010 Akah/Bardzell 28 What is it? February 26, 2010 Akah/Bardzell 29 Jake von Slatt / http://www.steampunkworkshop.com/lcd.shtml February 26, 2010 Akah/Bardzell 30 An “antiquated re-imagining of Cyberpunk set 100 years in the past rather than 100 years in the future.” Gross, C. 2007. A History of Misapplied Technology: The history and development of the steampunk genre. In Steampunk Magazine: Lifestyle, Mad Science, Theory & Fiction 2 (2007), 54-61. Jake von Slatt / http://www.steampunkworkshop.com/lcd.shtml February 26, 2010 Akah/Bardzell 31 Do-it-yourself aesthetics redefining modern computing technology to create “a thing of beauty and a joy forever.” Verbeek, P. and Kockelkoren, P. 1998. The things that matter. In Design Issues 14 3 (1998), 2842. Jake von Slatt / http://www.steampunkworkshop.com/lcd.shtml February 26, 2010 Akah/Bardzell 32 How does it relate? February 26, 2010 Akah/Bardzell 33 “Learning, creativity, practical problemsolving, perception, and action are central” to understanding the process of appropriation. Salovaara, A. 2009. Studying appropriation of everyday technologies: a cognitive approach. CHI EA '09. ACM, New York, NY, 3141-3144. Jake von Slatt / http://www.steampunkworkshop.com/lcd.shtml February 26, 2010 Akah/Bardzell 34 Artifacts Interviews Blogs Observations Deviant Art Etsy Flickr February 26, 2010 Akah/Bardzell 35 Artifacts Interviews Blogs Observations Deviant Art Etsy Flickr February 26, 2010 Akah/Bardzell 36 http://www.nifnaks.com/chatterings-blog/rugged-femininity-my-new-work-corset-21.html February 26, 2010 Akah/Bardzell 37 Artifacts Interviews Blogs Observations Deviant Art Etsy Flickr Fleming, E. 1974. Artifact study: a proposed model. In Winterthur Portfolio 9 (1974), 153-173. February 26, 2010 Akah/Bardzell 38 http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg http://aimeekitty.deviantart.com/art/M-Cardea-Nerf-Steampunk-Gun-104850260 http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg http://http://nerfmanianova.files.wordpress.com/2008/07/steampunk-painted-maverick.jpg http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg http://www.terminally-incoherent.com/blog/wp-content/uploads/2007/11/maverick1.jpg http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg http://www.instablogsimages.com/images/2009/05/04/demoralizer-nerf-gun_9kLul_54.jpg http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg http://ny-image1.etsy.com/il_430xN.62938501.jpg http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg http://fc03.deviantart.net/fs34/f/2008/289/0/7/Jules___Nerf_Gun_Mod_by_bdunn1342.jpg http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg http://4.bp.blogspot.com/_7Q2dFrlwAqQ/ScJ11q7VJGI/AAAAAAAAATM/I8zrfwMZQ1c/s1600h/ray+gun.JPG http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg Artifacts Interviews Blogs Observations Deviant Art Etsy Flickr February 26, 2010 Akah/Bardzell 47 February 26, 2010 Akah/Bardzell 48 4 Proposed Theory February 26, 2010 Akah/Bardzell 49 “Products can be more than the sum of the functions they perform. Their real value can be in fulfilling people‟s emotional needs, and one of the most important needs of all is to establish one‟s self-image and one‟s place in the world.” Donald Norman, 2005 Norman, D. 2005. Emotional design: why we love (or hate) everyday things. Basic Books, New York, NY. February 26, 2010 Akah/Bardzell 50 “Products‟ can be more than the sum of the functions they perform. Their real value can be in fulfilling people‟s emotional needs, and one of the most important needs of all is to establish one‟s self-image and one‟s place in the world.” Donald Norman, 2005 Norman, D. 2005. Emotional design: why we love (or hate) everyday things. Basic Books, New York, NY. February 26, 2010 Akah/Bardzell 51 So. February 26, 2010 Akah/Bardzell 52 The designer (you) February 26, 2010 Akah/Bardzell 53 must design an artifact which empowers the user to February 26, 2010 Akah/Bardzell 54 interpret, February 26, 2010 Akah/Bardzell 55 http://voyagesofdrfabre.blogspot.com/2010/01/steampunk-communication-re-worked.html February 26, 2010 Akah/Bardzell 56 interpret, adapt, February 26, 2010 Akah/Bardzell 57 http://www.geekologie.com/2009/12/man_builds_himself_a_steampunk.php February 26, 2010 Akah/Bardzell 58 interpret, adapt, and alter February 26, 2010 Akah/Bardzell 59 http://www.steampunkworkshop.com/steampunk-strat.shtml February 26, 2010 Akah/Bardzell 60 the artifact to encourage personally identifiable appropriations. February 26, 2010 Akah/Bardzell 61 Theory The designer (you) must create an artifact which empowers the user to interpret, alter, and adapt the artifact to encourage personally identifiable appropriations. February 26, 2010 Akah/Bardzell 62 5 Summary February 26, 2010 Akah/Bardzell 63 Personal Identity February 26, 2010 Appropriation Steampunk Akah/Bardzell Theory 64 Personal Identity Appropriation Steampunk Theory Experiences Characteristics Thoughts Behaviors February 26, 2010 Akah/Bardzell 65 Personal Identity Appropriation Steampunk Theory Deconstructs Constructs Shapes Conditions February 26, 2010 Akah/Bardzell 66 Personal Identity February 26, 2010 Appropriation Steampunk Akah/Bardzell Theory 67 Personal Identity February 26, 2010 Appropriation Steampunk Akah/Bardzell Theory 68 Personal Identity February 26, 2010 Appropriation Steampunk Akah/Bardzell Theory 69 Personal Identity February 26, 2010 Appropriation Steampunk Akah/Bardzell Theory 70 Personal Identity February 26, 2010 Appropriation Steampunk Akah/Bardzell Theory 71 In short… Just because you‟re done with a design doesn‟t mean your user is. Just because you‟re done with a design doesn‟t mean your user is. Thanks. [email protected] http://siriomi.com/blog Thanks. [email protected] http://siriomi.com/blog