empowering products

Transcription

empowering products
EMPOWERING PRODUCTS
Personal Identity through the Act of Appropriation
Binaebi Akah
Shaowen Bardzell
February 26, 2010
IST Conference, Indiana University
“Products can be more than the sum
of the functions they perform. Their
real value can be in fulfilling people‟s
emotional needs, and one of the
most important needs of all is to
establish one‟s self-image and one‟s
place in the world.”
Donald Norman, 2005
Norman, D. 2005. Emotional design: why we love (or hate) everyday things.
Basic Books, New York, NY.
February 26, 2010
Akah/Bardzell
2
“Products can be more than the sum
of the functions they perform. Their
real value can be in fulfilling people‟s
emotional needs, and one of the
most important needs of all is to
establish one‟s self-image and one‟s
place in the world.”
Donald Norman, 2005
Norman, D. 2005. Emotional design: why we love (or hate) everyday things.
Basic Books, New York, NY.
February 26, 2010
Akah/Bardzell
3
“Products can be more than the sum
of the functions they perform. Their
real value can be in fulfilling people‟s
emotional needs, and one of the
most important needs of all is to
establish one‟s self-image and one‟s
place in the world.”
Donald Norman, 2005
Norman, D. 2005. Emotional design: why we love (or hate) everyday things.
Basic Books, New York, NY.
February 26, 2010
Akah/Bardzell
4
“Products can be more than the sum
of the functions they perform. Their
real value can be in fulfilling people‟s
emotional needs, and one of the
most important needs of all is to
establish one‟s self-image and one‟s
place in the world.”
Donald Norman, 2005
Norman, D. 2005. Emotional design: why we love (or hate) everyday things.
Basic Books, New York, NY.
February 26, 2010
Akah/Bardzell
5
“Products can be more than the sum
of the functions they perform. Their
real value can be in fulfilling people‟s
emotional needs, and one of the
most important needs of all is to
establish one‟s self-image and one‟s
place in the world.”
Donald Norman, 2005
Norman, D. 2005. Emotional design: why we love (or hate) everyday things.
Basic Books, New York, NY.
February 26, 2010
Akah/Bardzell
6
“Products can be more than the sum
of the functions they perform. Their
real value can be in fulfilling people‟s
emotional needs, and one of the
most important needs of all is to
establish one‟s self-image and one‟s
place in the world.”
Donald Norman, 2005
Norman, D. 2005. Emotional design: why we love (or hate) everyday things.
Basic Books, New York, NY.
February 26, 2010
Akah/Bardzell
7
Personal
Identity
Appropriation
Steampunk
Theory
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1 Personal Identity
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Syn.
“Personality”
Self-assubject
Self-asobject
Syn.
“Person”
Self
Self-as-doer
Leary, M. 2004. Editorial: what is the self? A plea for clarity. In Self and Identity 3, 1-3.
February 26, 2010
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Syn.
“Personality”
Self-assubject
Self-asobject
Syn.
“Person”
Self
Self-as-doer
Leary, M. 2004. Editorial: what is the self? A plea for clarity. In Self and Identity 3, 1-3.
February 26, 2010
Akah/Bardzell
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Syn.
“Personality”
Self-assubject
Self-asobject
Syn.
“Person”
Self
Self-as-doer
Leary, M. 2004. Editorial: what is the self? A plea for clarity. In Self and Identity 3, 1-3.
February 26, 2010
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Experiences
Characteristics
Self-asobject
Thoughts
Behaviors
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Identity
The unique set of experiences,
characteristics, thoughts, behaviors, etc,
recognizably defining an individual or
community, and the relationships
between them.
Leary, M. 2004. Editorial: what is the self? A plea for clarity. In Self and Identity 3, 1-3.
Markus, H., and Kitayama, S. 1991. Culture and the self: Implications for cognition, emotion, and
motivation. In Psychological Review 98 (2), 224-253.
Oring, E. 1994. The arts, artifacts, and artifices of identity. In The Journal of American Folklore 107
(424), 211-233.
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Appropriation
Personal
Identity
Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI
EA '09. ACM, New York, NY.
Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA
„08. ACM, New York, NY
February 26, 2010
Akah/Bardzell
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2 Appropriation
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As with anything, there are varying
degrees of appropriation.
Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods,
communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY.
Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and
fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001
Proceedings. Paper 6.
February 26, 2010
Akah/Bardzell
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Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods,
communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY.
Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and
fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001
Proceedings. Paper 6.
February 26, 2010
Akah/Bardzell
18
Integration into
one‟s life
Creative
customization
Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods,
communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY.
Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and
fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001
Proceedings. Paper 6.
February 26, 2010
Akah/Bardzell
19
Integration into
one‟s life
Creative
customization
Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods,
communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY.
Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and
fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001
Proceedings. Paper 6.
February 26, 2010
Akah/Bardzell
20
Integration into
one‟s life
Creative
customization
Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods,
communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY.
Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and
fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001
Proceedings. Paper 6.
February 26, 2010
Akah/Bardzell
21
Integration into
one‟s life
Creative
customization
Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. 2009. DIY for CHI: methods,
communities, and values of reuse and customization. CHI EA '09. ACM, New York, NY.
Carroll, J., Howard, S., Vetere, F., Peck, J., and Murphy, J. 2001. Identity, power and
fragmentation in cyberspace: technology appropriation by young people. In ACIS 2001
Proceedings. Paper 6.
February 26, 2010
Akah/Bardzell
22
Creative customization and/or
appropriation makes an object a creation
of one‟s self rather than the creation of
some “other.”
Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI
EA '09. ACM, New York, NY.
Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA
„08. ACM, New York, NY
February 26, 2010
Akah/Bardzell
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Appropriation
The act of adapting an object to
oneself in a way that not only
redefines the object, but also relates
the object to one‟s sense of self.
Ahde, P. 2007. Appropriation by adornments: personalization makes the everyday life more
pleasant. DPPI „07. ACM, New York, NY, 148-157.
Dix, A. 2007. Designing for appropriation. BCS-CHI „07. BCS, Swinton, UK, 27-30.
March, W., Jacobs, M., and Salvador, T. 2005. Designing technology for community appropriation.
CHI EA „05. ACM, New York, NY, 2126-2127.
McCarthy, J. and Wright, P. 2004. Technology as experience. MIT Press, Cambridge, Mass.
Salovaara, A. 2009. Studying appropriation of everyday technologies: a cognitive approach. CHI
EA „09. ACM, New York, NY, 3141-3144.
Wakkary, R. and Maestri, L. 2007. The resourcefulness of everyday design. C&C „07. ACM, New
York, NY, 163-172.
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Appropriation
Personal
Identity
Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI
EA '09. ACM, New York, NY.
Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA
„08. ACM, New York, NY
February 26, 2010
Akah/Bardzell
25
Appropriation
Personal
Identity
Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI
EA '09. ACM, New York, NY.
Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA
„08. ACM, New York, NY
February 26, 2010
Akah/Bardzell
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Case study: Steampunk
Appropriation
Personal
Identity
Odom, W. and Pierce, J. 2009. Improving with age: designing enduring interactive products. CHI
EA '09. ACM, New York, NY.
Rosner, D. and Ryokai, K. 2008. Weaving memories into handcrafted artifacts with Spyn. CHI EA
„08. ACM, New York, NY
February 26, 2010
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3 Case Study: Steampunk
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What is it?
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Jake
von Slatt
/ http://www.steampunkworkshop.com/lcd.shtml
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26, 2010
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An “antiquated re-imagining of
Cyberpunk set 100 years in the past
rather than 100 years in the future.”
Gross, C. 2007. A History of Misapplied Technology: The history and development of the steampunk genre.
In Steampunk Magazine: Lifestyle, Mad Science, Theory & Fiction 2 (2007), 54-61.
Jake
von Slatt
/ http://www.steampunkworkshop.com/lcd.shtml
February
26, 2010
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Do-it-yourself aesthetics redefining
modern computing technology to create
“a thing of beauty and a joy forever.”
Verbeek, P. and Kockelkoren, P. 1998. The things that matter. In Design Issues 14 3 (1998), 2842.
Jake
von Slatt
/ http://www.steampunkworkshop.com/lcd.shtml
February
26, 2010
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How does it relate?
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“Learning, creativity, practical problemsolving, perception, and action are
central” to understanding the process
of appropriation.
Salovaara, A. 2009. Studying appropriation of everyday technologies: a cognitive approach. CHI
EA '09. ACM, New York, NY, 3141-3144.
Jake
von Slatt
/ http://www.steampunkworkshop.com/lcd.shtml
February
26, 2010
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Artifacts
Interviews
Blogs
Observations
Deviant
Art
Etsy
Flickr
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Artifacts
Interviews
Blogs
Observations
Deviant
Art
Etsy
Flickr
February 26, 2010
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http://www.nifnaks.com/chatterings-blog/rugged-femininity-my-new-work-corset-21.html
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Artifacts
Interviews
Blogs
Observations
Deviant
Art
Etsy
Flickr
Fleming, E. 1974. Artifact study: a proposed model. In Winterthur Portfolio 9
(1974), 153-173.
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http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg
http://aimeekitty.deviantart.com/art/M-Cardea-Nerf-Steampunk-Gun-104850260
http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg
http://http://nerfmanianova.files.wordpress.com/2008/07/steampunk-painted-maverick.jpg
http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg
http://www.terminally-incoherent.com/blog/wp-content/uploads/2007/11/maverick1.jpg
http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg
http://www.instablogsimages.com/images/2009/05/04/demoralizer-nerf-gun_9kLul_54.jpg
http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg
http://ny-image1.etsy.com/il_430xN.62938501.jpg
http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg
http://fc03.deviantart.net/fs34/f/2008/289/0/7/Jules___Nerf_Gun_Mod_by_bdunn1342.jpg
http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg
http://4.bp.blogspot.com/_7Q2dFrlwAqQ/ScJ11q7VJGI/AAAAAAAAATM/I8zrfwMZQ1c/s1600h/ray+gun.JPG
http://www.slipperybrick.com/wp-content/uploads/2007/06/nerf-maverick-pistol.jpg
Artifacts
Interviews
Blogs
Observations
Deviant
Art
Etsy
Flickr
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February 26, 2010
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4 Proposed Theory
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“Products can be more than the sum
of the functions they perform. Their
real value can be in fulfilling people‟s
emotional needs, and one of the most
important needs of all is to establish
one‟s self-image and one‟s place in
the world.”
Donald Norman, 2005
Norman, D. 2005. Emotional design: why we love (or hate) everyday things.
Basic Books, New York, NY.
February 26, 2010
Akah/Bardzell
50
“Products‟ can be more than the sum
of the functions they perform. Their
real value can be in fulfilling people‟s
emotional needs, and one of the most
important needs of all is to establish
one‟s self-image and one‟s place in
the world.”
Donald Norman, 2005
Norman, D. 2005. Emotional design: why we love (or hate) everyday things.
Basic Books, New York, NY.
February 26, 2010
Akah/Bardzell
51
So.
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The designer (you)
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must design an artifact which
empowers the user to
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interpret,
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http://voyagesofdrfabre.blogspot.com/2010/01/steampunk-communication-re-worked.html
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interpret, adapt,
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http://www.geekologie.com/2009/12/man_builds_himself_a_steampunk.php
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interpret, adapt, and alter
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http://www.steampunkworkshop.com/steampunk-strat.shtml
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the artifact to encourage
personally identifiable
appropriations.
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Theory
The designer (you) must create an artifact
which empowers the user to interpret, alter,
and adapt the artifact to encourage personally
identifiable appropriations.
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5 Summary
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Personal
Identity
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Appropriation
Steampunk
Akah/Bardzell
Theory
64
Personal
Identity
Appropriation
Steampunk
Theory
Experiences
Characteristics
Thoughts
Behaviors
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65
Personal
Identity
Appropriation
Steampunk
Theory
Deconstructs
Constructs
Shapes
Conditions
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Personal
Identity
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Appropriation
Steampunk
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Theory
67
Personal
Identity
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Appropriation
Steampunk
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Theory
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Personal
Identity
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Appropriation
Steampunk
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Theory
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Personal
Identity
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Appropriation
Steampunk
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Personal
Identity
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Appropriation
Steampunk
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In short…
Just because you‟re done
with a design doesn‟t mean
your user is.
Just because you‟re done
with a design doesn‟t mean
your user is.
Thanks.
[email protected]
http://siriomi.com/blog
Thanks.
[email protected]
http://siriomi.com/blog