Lesson Plans - Football Federation Australia Play Project
Transcription
Lesson Plans - Football Federation Australia Play Project
Play Project lesson plan Stage III Lesson 1 Summary What are our success criteria for lesson eleven (Stage III lesson 1)? Students make a stethoscope to listen to their hearts beating according to the intensity of their physical activity. If students display mastery of the concepts in this lesson, they will be able to do the following: Behavioural Change Outcome attitude: Students are compelled by the benefits of exercise to engage in sufficient moderate-to-vigorous physical activity (i.e. “huff’n’puff play, 60 minutes a day”) uild a stethoscope through which they will b be able to clearly hear individual heartbeats. The sound must be clear enough that they can record a significant difference in the number of heartbeats when resting and after doing exercise. lesson plan summary What is the goal of today’s lesson? How do they know that they’ve been successful? Explain to students that the goal of today’s lesson is to learn how their heart rate changes when they’re doing physical activity. • T hey’ve created a stethoscope through which they can clearly hear their classmates’ heartbeats. • They can count the number of heartbeats their classmates have in thirty seconds when they’re not doing anything. • They can count the number of heartbeats their classmates have in thirty seconds after they’ve done intense physical exercise. • They’ve come up with one change to their huff’n’puff exercise that increases the average heart beat of their classmates. How am I going to learn this? Explain to students that you will firstly show them how to make a stethoscope and they will then have a go at making one themselves. After they’ve made a stethoscope, they will then listen to each other’s heartbeats and write them down to find out what their resting heartrate is. They’ll then do a huff’n’puff activity and see how much harder their heart is working after they’ve done physical exercise. What do they need to do after the lesson has ended? They should measure their siblings’, parents, etc. heartbeats after they have done various activities such as watching television, doing chores, playing games, etc. Finally, they’ll try to come up with a way to get their hearts working even harder by thinking of one way in which their huff’n’puff exercise might be made more difficult. They’ll then measure their classmates’ heartbeats and find out whether their efforts to make their huff’n’puff activity more difficult have been successful. 1 pre-knowledge check Lesson content Props: Cardboard or rubber tubing. 2 small funnels Scissors Stopwatches for each group Calculators Agility rings (cut out “ladder rungs”) Beanbags (think about alternative) Cones and arrows (chairs and cardboard arrows) Ball (pair of socks) What do they already know? sk students if they can explain the steps in A the Huff’n’Puff activity that they created in Lesson 4, Stage 1. This is the Huff’n’Puff activity that they will be doing to measure their heart rate after doing an activity. Note to teachers: Select one or more activity from the list below depending on class time and available resources. Depending on how well they remember the huff’n’puff exercise they came up with, you may need to modify your lesson plan. Activity group one Show the class how to tape the funnels to the cardboard tube or rubber tubes. Once they have constructed a working “stethoscope”, ask them to find their heart with their hand, by finding where it is beating in their chest. Divide the class into pairs and ask them to sit somewhere quiet and place the end of the funnel against the chest of their partner. Ask the students to put their hands up when they can hear their partners’ heartbeat. Once everyone has put their hand up, say you’re going to put the timer on for twenty seconds. During this time, they’ll have to count how many beats they hear and write it down. Once everyone has written down the number of beats, ask them to multiply it by three and write that down as the number of beats per minute. Ask the class to swap roles. After everyone has come up with a heartbeat score, average the score and put it up on the whiteboard/ smartboard, etc. Split the class into groups of four. Now, ask the teams to participate in one of the Huff’n’Puff games they came up with in Stage one, lesson four. This was a huff’n’puff activity that the students came up with that can be performed in a limited space. There should be four different Huff-n-Puff activities. After they have completed the Huff’n’Puff activity, ask them to measure their heart beat in the same way as when they were sitting down. 2 Activity group two Ask the teams to select the Huff’n’Puff activity with the lowest average heart rate per minute out of the four Huff’n’Puff activities. Questions to help determine what your students are thinking Ask students why they think there’s a difference in all the scores. Give each team three minutes to “improve” the activity so that the average heart rate after doing the activity will increase. Ask students which activity they think is the best for their bodies. After each team has come up with their improvements, give them three minutes for each team to individually undertake the “Huff’n’Puff “activity. Evidence for the effectiveness of the lesson After they have completed the Huff’n’Puff activity, ask them to measure their heart beat in the same way as when they were sitting down. Students can measure their own heart beat and when you ask what activities are the best for their bodies, they consistently nominate those activities which have the highest heart rate score. Write down the average heart beat across the teams. Questions to help determine what your students are thinking Ask students what bits of the most “difficult” activity they think are the hardest to do and suggest incorporating them into the “easiest” activity. Ask students why they think the most difficult bits would increase their heart rate. Evidence for the effectiveness of the lesson There is an increase in the average heart beat for the “improved” activity. 3 Play Project lesson plan Stage III Lesson 2 Summary What are our success criteria for lesson tweleve (Stage III lesson 2)? Students are divided into groups and each allocated a benefit of huff’n’puff play. They are instructed to define the physiological indications of moderate-to-vigorous physical activity and find three statistics related to one of these benefits to present to the class in a medium of their choice. If students display mastery of the concepts in this lesson, they will be able to do the following: xplain what moderate-to-vigorous physical E activity is Behavioural Change Outcome dentify three signs someone is doing I moderate-to-vigorous physical activity knowledge: Students understand the required intensity and amount of huff’n’puff play for their age group dentify three different statistics that show I the benefits of doing exercise. lesson plan summary What is the goal of today’s lesson? How do they know that they’ve been successful? Explain to students that the goal of today’s lesson is for them to learn exactly what moderate-to-vigorous physical activity actually is as well as why it’s good for them. Another goal is to give a presentation on the different benefits of exercise. • T hey know what types of activities are moderate physical activity and which ones are vigorous physical activity, • They know what the visible signs of moderate and vigorous physical exercise are, • They will know some facts about that show why doing moderate and vigorous exercise is good for you, • They’ve given a presentation that the class agrees is clear and informative about the benefits of doing exercise. How am I going to learn this? Explain to students that we’re going to go through a list of activities and they’ll have to guess which ones are moderate physical activities and which ones are vigorous. We’ll then try some of the activities in pairs and record what our partners look like when they’re doing each activity. What do they need to do after the lesson has ended? After this is complete, we’ll then divide them into three groups. One group will learn some facts around why exercise makes them smarter, one group will learn some facts around how exercise makes them stronger and one group will learn some facts around how exercise makes us happier. Write down whether the different exercises they do during the week can be categorised as moderate or vigorous physical activity. 1 pre-knowledge check Lesson content Note to teachers: Select one or more activity from the list below depending on class time and available resources. What do they already know? Activity group one sk students if they can explain how A exercise makes us stronger, smarter and happier. State that you will be giving them a list of activities and they’ll be required to think about whether the activity is a moderate physical activity or a vigorous physical activity. Depending on how well they remember previous lessons, you may need to modify your lesson plan. Ask the students to space out and walk as quickly as they can in a circle for thirty seconds. Ask them what they think is happening to their heartrate. Ask them whether they think they think they’d sweat more. Ask them to do this again while trying to sing a song. They’re not allowed to stop walking. Ask them if they found it difficult to sing a song. Ask the students to run on the spot as quickly as they can. After they have run for thirty seconds ask them what they think would happen to their heart rate and whether they’d sweat more. Ask them to do this again while trying to hold a conversation with a partner about what they did on the weekend. If they are doing vigorous physical exercise, they shouldn’t be able to say more than a few words at a time. Tell the students that you’ll be conducting a quick quiz on whether they think different activities are moderate physical exercise or vigorous physical exercise. There will be two options for each question: Red Cone Answer (vigorous) or Yellow Cone Answer (moderate). So, instead of yelling out which answer they think is correct, the students will silently move to the cone that corresponds with the correct type of activity. 2 Activity group two Advise the students that they’ll need to be careful of one another: no falling down or tackling one another or they may have to be removed from the game. • Walking to school (yellow) • Energetic dancing (red) • Rugby (red) • Playing in the playground (yellow) • Cycling fast or on hilly terrain (red) • Riding a scooter (yellow) • Playing chase (red) • Skateboarding (yellow) • Rollerblading (yellow) • Running (red) • Swimming (red) • Walking the dog (yellow) • Cycling on level ground or ground with few hills (yellow) • Football (red) props: icture of a brain, heart/lungs and bones/muscles P to put up on the blackboard/whiteboard/ smartboards, etc. Sheets of cardboard, textas, coloured paper, craft glue, etc for presentation posters. Divide the class into three groups; one for brains, one for heart/lungs and one for bones/muscle. Ask them to recap how exercise helps your brains, etc. Once they have come up with correct explanations, provide them with the following statements by researchers and ask the class which statement belongs in which category. Write down each correct statement under the correct picture. Note that they are not expected to understand all of the statistics, as long as they get a grasp of the basic meaning. Citations are included for the teacher’s benefits only. Questions to help determine what your students are thinking Heart/lungs Ask students to explain why they can’t sing or talk during vigorous physical activity. Higher levels of fitness are associated with a 50% reduction in cardiovascular disease risk in men (Myers et al. 2004). Ask students to explain how they know someone has done moderate or vigorous physical activity. Increasing physical activity is associated with a 20% reduction of mortality from heart attacks in men (Myers et al. 2004). Evidence for the effectiveness of the lesson Exercise leads to a reduction in blood pressure (Whelton et al. 2002). Explain that blood pressure refers to the pressure caused by circulating blood on the veins in your body and that high blood pressure increases the risk of heart attacks and strokes. Students can successfully answer what the different physiological signs of moderate and vigorous physical activity are. Students can successfully identify which activities are moderate physical activity and which activities are vigorous physical activities. Brains Those who are moderately active have a 20% lower risk of stroke while those who are highly active have a 27% lower risk of stroke (Sacco et al. 2006). Individuals with improved levels of fitness are capable of managing stress more effectively than those who are less fit (Hassmen, Koivula & Uutela 2000). Exercise helps reduce the symptoms of depression (Gomez-Pinilla F, Hillman C 2013). 3 Muscles/bones Citations Exercise helps prevent osteoporosis, a disease where your bones grow brittle (Kohrt et al. 2004). Finckh, A., Iversen, M., & Liang, M.H. 2003. The exercise prescription in rheumatoid arthritis: Primum non Nocere. Arthritis & Rheumatism, 48 (9), 2393–95. Consistent exercise helps people with arthritis (Finckh, Iversen & Liang 2003). Gomez-Pinilla F, Hillman C (January 2013). “The influence of exercise on cognitive abilities”. Compr Physiol 3 (1): 403–428. Exercise helps prevent muscle loss and weakness as we age (Skelton and Beyer 2003). Hassmen, P., Koivula, N., & Uutela, A. 2000. Physical exercise and psychological well-being: A population study in Finland. Preventative Medicine, 30 (1), 17–25. Ask each group to come up with a poster and a presentation around why exercise is good for the brain, heart/lungs and muscles/bones. In their presentation, they must use the facts that you’ve provided on the poster. They have a three minute limit on their presentation and they must use as much as they have learned about the benefits of exercise. Kohrt, W.M., et al. 2004. American College of Sports Medicine Position Stand: Physical activity and bone health. Medicine & Science in Sports & Exercise, 36 (11), 1985–96. Tell them that you’ll pick one person at the end to do the presentation. Myers, J., et al. 2004. Fitness versus physical activity patterns in predicting mortality in men.American Journal of Medicine, 117 (12), 912–18. Give the teams ten minutes on a simple poster and another five minutes to prepare the content of their presentation. Sacco, R.L., et al. 2006. Guidelines for prevention of stroke in patients with ischemic stroke or transient ischemic attack. Stroke, 37, 577–617. Skelton, D. A. and Beyer, N. (2003), Exercise and injury prevention in older people. Scandinavian Journal of Medicine & Science in Sports, 13: 77–85. Questions to help determine what your students are thinking Whelton, S.P., et al. 2002. Effect of aerobic exercise on blood pressure: A meta-analysis of randomized, controlled trials. Annals of Internal Medicine, 136 (7), 493–503. Ask students to explain how they think exercise leads to the benefits that you’ve listed in the facts. Evidence for the effectiveness of the lesson Students can successfully explain the benefits of exercise for their chosen group using a clear and consistent set of facts. 4 Play Project lesson plan Stage III Lesson 3 Summary What are our success criteria for lesson thirteen (Stage III lesson 3)? Students learn and play a ball-based game to challenge their skills and response. If students display mastery of the concepts in this lesson, they will be able to do the following: Behavioural Change Outcome Behavioural intention: Students commit to engaging in 60 minutes of huff’n’puff play everyday. rganize and play the demonstrated ball-based O game without any teacher intervention. Self-efficacy: Students are confident in identifying opportunities to turn incidental exercise into huff’n’puff play. lesson plan summary What is the goal of today’s lesson? How do they know that they’ve been successful? Explain that the goal of today’s lesson is to teach them how to play a new ball-based game so that they can play it by themselves at lunch or recess. • If someone asks, they can explain the rules of the game to them. • They can play the game without the need for an adult to explain it to them or referee. How am I going to learn this? Explain to your students that you will explain the rules of the game. You will then guide them through playing a game. What do they need to do after the lesson has ended? Try and play the game with their friends during the lunch break. Finally, you will ask them to organize themselves to play the game as if there wasn’t a teacher present. They will then play the game fairly, making sure that everyone gets a go. 1 pre-knowledge check Lesson content props: Six soccer balls. What do they already know? Activity group one Ask the students to divide into two lines. sk students if they remember the football A drills from Stage I, lesson 3. These drills and games rely upon some of the same fundamental football skills (dribbling a football, kicking a ball in another direction) as the game in this lesson. Explain to the students that this game is played with six students at a time. They have to dribble in a small area (such as a netball court) where they can clearly mark off what’s “in” and what’s “out.” They must attempt to kick the other players’ balls out of the area while keeping their own ball under control. If students don’t remember the rules for these games, you may wish to revise your lesson plan accordingly. If their ball is kicked out, the player must leave the area immediately without kicking any other balls out. The last person with the ball is the winner of the round. The winner of the round gets to stay in the area (for a maximum of three rounds). Have a single “demonstration” round, intervening to remind students that once they lost their ball, they must leave the area, etc. After this round is complete, ask the students to organize and play as many rounds as time permits. Ideally, you will not need to intervene further. Questions to help determine what your students are thinking Ask students what steps they’ll need to take to make sure everyone is playing the game fairly and safely. Ask students when and where they think they could play this game safely and fairly. Evidence for the effectiveness of the lesson At the end of the lesson, students are able to safely and fairly play the game without any further instruction. 2 Play Project lesson plan Stage III Lesson 4 Summary What are our success criteria for lesson fourteen (Stage III lesson 4)? Students design and participate in an ‘Amazing Race’ for accidental huff’n’puff opportunities around their school. If students display mastery of the concepts in this lesson, they will be able to do the following: Behavioural Change Outcome Self-efficacy: Students are confident in identifying opportunities to turn incidental exercise into huff’n’puff play. esign their own “Amazing Race” game by D successfully selecting locations for the challenges from an approved list and selecting appropriate “Huff’n’Puff” activities for each challenge. lesson plan summary How do they know that they’ve been successful? What is the goal of today’s lesson? Explain to students that the goal of today’s lesson is to work together to create an “Amazing Race” game that involves different Huff’n’Puff challenges. To meet this goal, they’ll work together to create identify safe locations for the game and identify safe and appropriate challenges for everyone to undertake. Explain to students that they will know they’ve had a successful lesson if they can: • Identify locations for the Amazing Race game that are suitable and safe and that the teacher approves. • Select challenges from the huff’n’puff activities that fit the requirements of the game. • Make up clues for the game that the teacher believes are appropriate (i.e. not too easy and not too hard). • Demonstrate to the teacher that they understand the rules for playing the game safely and fairly. How am I going to learn this? Explain to students that you will work with students to come up with the locations, rules and challenges of the Amazing Race game. Explain that you will then give guidance on how to come up with each challenge, etc. What do they need to do after the lesson has ended? They will get an opportunity to play the game. 1 pre-knowledge check Lesson content Note to teachers: props: The purpose of the “pre-knowledge check” is to find out what students might already know what muscles are used in doing different activities and how exercise might make them stronger, smarter and happier and tailor the lesson content accordingly. inal destination mat: This should be a large F rectangular mat with the words “Final destination” or something similar written on it. The mat should be large enough to fit each team upon (it is assumed each team will consist of two people). Clue envelopes: Large envelopes with the words “Amazing Race” on them. Clue cards: These should be index cards with the clues written down for the game. Clue boxes (optional). Depending on the locations chosen for the game, you may need to place the clue cards and envelopes in “clue boxes” (waterproof containers). Roadblock signs: The word ROADBLOCK is printed on this cardboard sign. Detour signs: The word DETOUR is printed on this cardboard sign. Faceoff signs: The word FACEOFF is printed on this cardboard sign. What do they already know? sk students to list/explain/describe the A different huff’n’puff exercises they have learned so far. As the “Amazing Race” game places few restrictions around which challenges can be included, the more huff’n’puff activities they can remember, the more flexibility they have in planning the game. These should be written down somewhere students can see them. Also ask them which Huff’n’Puff games from Lesson I, Stage III increased their heart beats the most. Activity group one Prior to the lesson, you should have a list of acceptable locations for the students to pick from. These locations should enable all students to be properly and safely supervised. It should also be possible to safely play at least one huff’n’puff activity within the location. It may be possible to reuse the location maps from Stage I, Lesson 4 if you intend to run the race inside school grounds. If students don’t remember many huff’n’puff activities, you may need to change the lesson plan by including more time for suggesting appropriate challenges. If it is intended that all students within your class will run the same “Amazing Race”, then you will also have to write age-appropriate clues or challenge questions for each location and determine the (secret) order of locations. If you are able to have two classes or groups run “different” Amazing Races, then each group can write the clues for the other group’s race and determine the location order. Explain the general premise of an “Amazing Race”, i.e. teams of students have to travel from location to location. At each location they have to complete a challenge of some kind and if they successfully complete the challenge, then they will get a clue to the next location. The team that visits all the locations in the right order wins the game. Provide the students with the list of potential locations. Explain to students that they can select X number of locations (depending on estimated available time) to form the basis of their Amazing Race. Once they have selected a list of locations, then tell them they’ll have to come up with at least one Huff’n’Puff activity that is suitable for the location. 2 The Huff’n’Puff activity that they select for the challenge must fit the following rules: • It must be safe and suitable for the location (if you are running the Amazing Race at your school, you may wish to refer back to the list of exercises/ locations created in Stage I, Lesson 4). • The challenge must be time-variable (i.e. one team must be able to complete it faster than another by working harder). They can modify their Huff’n’Puff activities so that they fit this rule (i.e. they can say that the activity is now “do ten sit-ups”, etc.) • It must usually only require a single team (i.e. it can’t be a football game or anything that pits two teams against each other unless it is a “Faceoff” activity). • All team members must do it unless it is a roadblock activity. Once the students have devised the clues and picked the order of locations, then their final task in designing an Amazing Race game is to determine where each clue box should be hidden (if there are clues, not challenge questions). The last location will have the final destination mat and the first team to stand on this map will be the winners. Questions to help determine what your students are thinking Do you think one person could do each challenge faster than another? How? Show the students the ROADBLOCK, DETOUR and FACEOFF signs. Explain what each sign means. A ROADBLOCK sign means that there will be a Huff’n’Puff challenge that only one student in the team can complete. You may wish to suggest that these sort of activities should be things that some students will be better at than others (i.e. it might be an activity where being strong will help or where being a fast runner will help). Do you think students will still have fun if one team member is really slow at the activity? A DETOUR sign means that teams will have the choice between two different Huff’n’Puff challenges. When selecting the two challenges in one location, students should try and balance them so it will be difficult to choose between the two challenges, i.e. one challenge might be quicker to complete, but it will leave the team much more tired for the next challenge. Evidence for the effectiveness of the lesson How is the team going to figure out what the clue means? Do you think everyone is going to be fit enough to do all the challenges? Students are enthusiastic about the idea of creating/running the Amazing Race game. Students can clearly articulate how each challenge will work for each location and they can come up with a varied list of activities for each location A FACEOFF challenge is a special challenge that will be a competition between two teams and there can be no more than one of these in the game. The winning team is given the next clue, while the losing team(s) must wait for the next team’s arrival to start the task over. The very last team will have to wait 3 minutes before they are given the next clue. Once students have determined the locations and associated challenges, they may then come up with clues. You may be required to prompt them as well as provide them with feedback on the difficulty of the clues. Instead of having clues to the next location, you may wish to ask students to come up with “challenge questions” about Huff’n’Puff. For example, a question might ask students to come up with three benefits of Huff’n’Puff activities, etc. Once the challenge question is answered, then the team is given the next location. If challenge questions are used, then there will have to be a supervisor standing near each clue box. The clue box will therefore be fairly easy to find. 3 Play Project lesson plan Stage III Lesson 5 Summary What are our success criteria for lesson fifteen (Stage III lesson 5)? Students track their active play every day for a week by filling in a clock and reflect on the types of angles that appear in their own clocks to assess the amount of activity they dedicate to any single activity: If students display mastery of the concepts in this lesson, they will be able to do the following: uccessfully and accurately measure how much s time they spend doing moderate and vigorous physical activity. Behavioural Change Outcome Behavioural intention: Students commit to engaging in 60 minutes of huff’n’puff play everyday. uggest alternative activities they can perform S during those times where they are free to do their own physical activities. lesson plan summary What is the goal of today’s lesson? How do they know that they’ve been successful? Explain to students that the goal of today’s lesson is to figure out exactly how and when they are doing moderate and vigorous physical activity. Explain to students that they will know they’ve had a successful lesson if they can: • Identify when they do different activities during the day. • Explain when it is best to do physical activity for them • Identify times when they are able to do physical exercise when they currently don’t do exercise. • Identify what type of exercises they can do in the time slots they’ve identified. How am I going to learn this? Explain to students that you will help them figure out all the different things they do during the day and how much time they spend doing them. This is similar to Stage II, Lesson 3, but we’ll be looking to gather more information about when they do different activities. Once we have an idea about how they’re spending their days, they’ll then learn some information about when it is best to do moderate and vigorous physical exercise. What do they need to do after the lesson has ended? Explain that after the lesson, they will need to do the physical exercises they have identified during the times they have identified. Finally, you’ll help them look at when should do exercise, based on how they’ve measured and tracked their daily time. 1 pre-knowledge check Lesson content props: orksheet with clockfaces for one week W Timesheets from Stage II, lessons 3 and 4 (if still available) A whiteboard Workbooks or paper for students to graph on Red colouring pencils Protractors What do they already know? Explain to students that we will adding up how they spend a typical school day in a similar manner to how we figured out how much exercise they do and how much screen time they have in lessons 3 and 4 from stage 2. Activity group one Briefly ask each student whether they remember how much exercise they did and how much screen time they have and then ask how they calculated this figure. If the timesheets from Stage II, lessons 3 and 4 are still available, then ask students to use them as a reference for filling out their clocks. 1. Ask them to add up the moderate and vigorous physical activity they do during each day based on their timesheets from Stage II, lessons 3 and 4 and then use that as a basis for colouring in their “activity clocks”. Explain to students that we’ll also look at whether they’re doing moderate physical exercise or vigorous physical exercise as per Stage III lesson II. Ask students to explain to you how you can tell if someone is doing moderate physical exercise and how you can tell if they’re doing vigorous physical exercise. 2. On a board draw for students depictions of the different types of angles (see step 2 below) and label them. 3. Draw a clock face and ask students to describe the types of angles in terms of minutes, i.e.: • An acute angle is… ‘less than 15 minutes’ • A right angle is… 15 minutes • An obtuse angle is… ‘more than 15 minutes but less than 30 minutes’ • A straight line is… 30 minutes • A reflex angle is… ‘more than 30 minutes but less than an hour’ • A full rotation is… an hour Depending on what students can remember about these past lessons, you may need to modify your lesson plans. 4. Students reflect on their clock worksheets which document their physical activity for the last week. Ask them to label the different types of angles in their clocks. 5. Measure the degrees in each portion using a protractor of activity and add them up to check they total 360⁰ 6. Ask students to identify those days in which they have less than “360 degrees” of moderate/vigorous physical activity. Ask them how much time they have to “fill” to finish colouring in each clock. 2 As students if they can guess when the best time to get huff’n’puff is, outside of school. Hint that it’s not at breakfast and that it’s not just before bed. Questions to help determine what your students are thinking Acknowledge, if raised, that lunch is a great time to get huff’n’puff, but outside of school when we have more time to ourselves is the best time to huff’n’puff. Therefore, the afternoon is the best time to huff’n’puff. Draw a series of partially filled-in clocks on the board and quiz students on the minutes — and therefore degrees or types of angles — left to fill up the hour (e.g. “If you’ve filled out 43 minutes of your clock you have 17 minutes left. What kind of angle is left? How many degrees is it?” Answer: Obtuse angle, 102⁰). Ask students if they can think of two more reasons why the afternoon is the best time to do more Huff’n’Puff activities. Students should be able to come up with answers such as: • We’ve been sitting down for a lot of the day at school. • There’s enough light to play outside. Evidence for the effectiveness of the lesson Students are able to successfully calculate how many degrees are left to fill up an hour in their own activity sheets. Now ask students to look at their activity clocks where they’ve done less than 60 minutes of moderate or vigorous physical activity. Students can easily suggest Huff’n’Puff activities to replace non-active periods in their free time in the afternoon. Ask them to revise their activity sheets from Stage II, lessons 3 and 4 and write two alternative activities they could do to replace that non-active time. Tell them that next week, they’ll have to fill in the “missing” time for each clock in a different colour by doing one huff’n’puff activity. They will then in their activity clock sheets as “homework.” 3