- Sound Leisure

Transcription

- Sound Leisure
SOUND LEISURE
MILESTONES IN MUSIC
March 2011
Top of the Pops logo is a trademark of the British Broadcasting Corporation and is used under licence.
Licensed by BBC Worldwide Ltd. Top pf the Pops logo © BBC 2003
Sound leisure Ltd
Sandleas Way, Leeds, LS15 8AR
www.soundleisure.com
Milestone in Music
Introduction
This is a computer based digital audio or audio/video jukebox system. Up to 30,000 Audio
tracks and up to 10,000 video tracks are stored on the computers hard drive. The customer
inserts coins and selects tracks from a user-friendly touch screen. These songs are then
played through the locations sound system or through the on board amplifier.
The content is updated via a DVD Rom or online via the internet and new tracks can be
added to the most or least played music genres on the machine. You can manually delete a
track at any time if it is deemed unsuitable for a site.
The machines are available in floor-standing kiosk, floor-standing jukebox and wall mounted
formats. Any machine in the range can be linked to any number of other machines to
provide remote selectors.
There are also advertising facilities, including Video Overlay Adverts and site programmable
promotional scrolling text messages, for special events, sports, bingo, B.G.M., etc.
N.B. When mounting the Jukebox or Wallbox unit please consider the following:It must not be placed over a radiator or heat source.
It must not be placed in direct sun light.
It must have access on either side (180mm / 7" minimum) to allow access doors to
open and also enable sufficient airflow through the louvers.
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Operation
Software
Customer
The customer selects tracks by means of a touch screen interface.
Tracks are organised into Main Categories (such as Seventies Music)
The customer selects a main category; all tracks stored on the computer associated with it
are displayed. To scroll through more available tracks, the customer can use the ‘MORE’
and ‘BACK’ arrows.
To make a selection the customer inserts money and simply touches the song on the
screen. After been asked to confirm the selection the song is added to the play list.
There are two main ways in which a song can be selected by the customer, either by
searching through a main category or launching a search.
Categories
The main categories show the Genres of music available to the customer. The number and
type of genres available depends upon the contractual agreement with the Music Supplier,
and can only be altered by accessing the password protected ‘Config Menu’.
Alphabetical Search A - Z
This allows you to search for a song alphabetically by Artist or Track Title or by a full
alphabetical list of all songs the on Machine.
Famous Events Search
Gives a selection of famous of events (‘66’ World Cup, Moon Landing, etc.). Once an event
is selected all the tracks which featured in the top 40 on that day which are stored on the
computer will then be displayed.
Search by Date
Gives the customer the option to select any date (Date of Birth, Wedding Anniversary etc.)
and will then give all the tracks in the top 40 on that date which are stored on the computer.
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Introduction / Instructions page
Search Options
Play track confirmation page
By Date
Historic Charts
Famous Historical Events
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Service Menu
(Collectors / Engineers Menus)
When the jukeboxes main door is opened two menus appears on the
Screen. To select an option touch it on screen.
a)
b)
Collectors Menu
Engineers Menu.
3.1)
Collectors Menu
Touch the ‘Collectors Menu’ button on screen to enter the ‘Collectors Menu’, the contents of
which can be set up in the engineers menu using the ‘Menu Setup’ option.
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Manual Directory
PAGE No
Changes to Engineers Menu Options
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1.0
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Coin Mech
2.0
Back Ground Music (BGM)
2.1
Introduction – Background Music
2.2
Timer Priorities and Names
2.3
Enabling Timers
2.4
Changing Timer Details
2.4.1
On-Off Times and Days
2.4.2
BGM Volume
2.4.3
Interval Between BGM Songs & display options
2.4.4
BGM Type
2.4.4.1 Beats Per Minute’
2.4.4.2 Least Played Songs
2.4.4.3 Most Played Songs
2.4.5
Change Excluded Categories
2.4.6
Change Excluded Songs
2.4.7
BPM and year range
2.4.7.1 Setting BPM Range
3.0
Jukebox Info
4.0
Calibration
5.0
Playlist
6.0
ON/OFF Timer
7.0
Price of Play
8.0
Time and Day
9.0
Update
10.0 Backup data stick
11.0 Error Log
12.0 Menu Setup
13.0 Happy Hour
13.1 Set Happy Hour Timer
13.1.1 Happy Hour on/off times
13.1.2 Set various ‘Happy Hour’ price of play levels
13.2
Set the Happy Hour advert settings
13.2.1 Play Happy Hour attract mode advert
13.2.3 Number of adverts before Happy Hour advert is shown
13.2.3 Clear play list after Happy Hour
14.0 Attract Mode
15.0 Special Category
16.0 Setup
17.0 Remote Selector
18.0 View Reports
19.0 Data Collection
20.0 Remote Credits
21.0 Config Menu
22.0 RPS Setup
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56.0
Song Filters
Password
Albums
Rollback
Server
Pricing
Delete Songs
Site Name
Maintenance
Update CD Option
Adverts
Scrolling Messages
Monitor Switch
Language Setup
Jukebox Locking
Video Trailers
Video Output
Light Control Board
Custom Play list
User Play list
Play list Limit
Venue Favourite
Bingo
Bluetooth
Whats On Events
Sports Events
Pub Quiz
SLE 1026
Description
Connections
SLE 1026 Diagram
Wall Unit Installation
Wall Box Cable Diagram
MK7 Stereo/Mono Sound System
MK7 Slave Output
MK7 Stereo/Mono Amplifier
MK7 Amp Controls
NK7 Input Connections
MK8 Version 2 4 Channel & Quad Amp
Mk8 Version 1 Amplifier
Speaker Wiring
`
Engineer’s Notes
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Changes To Engineers Menu Options
Many of the engineer menu options have remained unchanged from the surfer technology,
however, since the advent of the milestone in music technology extra options have been
added and some previous options have been altered.
The aim of this article is to explain the changes made to these menu options from the surfer
technology.
Menu Options
Albums
Adverts
Attract Mode
Backup Data Stick
Bingo
BGM
Bluetooth
Calibrate Touch Screen
Coin Mech
Config Menu
Custom Play Lists
Data Collection
Delete Songs
Error Log
Happy Hour
Ipod
Jukebox Info
Jukebox Locking
Language Setup
Light Control Board
Maintenance
Menu Setup
Monitor Switch
On/Off Timer
Password
Play List
Play List Limit
Price of Play
Pricing Setup
Pub Quiz
Rollback Music
Remote Selector
Remote Credits
RPS Setup
Scrolling Messages
Changed From Surfer
No
New (MIM AV only)
Yes
New
New
Yes
New
No
No
Yes
Yes
Yes
Yes
No
No
New (If Enabled)
Yes
New
New
New (If Enabled)
New
New
New (MIM AV only)
No
Yes
Yes
New
No
New
New
New
No
No
New
New (MIM AV only)
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Engineer Page Menu
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Menu Options
Server
Setup
Site Name
Song Filter
Special Categories
Sports Events Advert
Time & Date
Update
Update CD Option
User Play List
Venue Favourites
Video Trailers
Video Outputs
View Reports
Whats on Events
Changed From Surfer
New
Yes
Yes
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No
Yes
New
New (If Enabled)
New
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Engineer Page Menu
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1.0 Coin Mech
Location: Engineer’s Menu Page 1 of 5
Enables you to set up the coin value, for each channel on the coin mech.
2.0
2.1
BGM
Introduction - Background Music or BGM
Location: Engineers Menu Page 1 of 5
The Background Music option enables you to quickly program the jukebox, and to
automatically play tightly controlled selections of music during pre set periods of time. There
are fifteen individual timers each of which can be profiled by:1.
2.
3.
4.
5.
6.
7.
8.
9.
On/Off Times.
Days of the week.
Interval between BGM Songs + Display Options.
Audio BGM type most played songs, BPM Range + Playlist
Exclude individual categories.
Exclude individual songs.
Allocate individual name to any timer.
Change BGM Volume.
Prioritise timers
To set up a BGM timer first select BGM from the ‘Engineers menu’. The ‘BGM Timers’
screen will appear as shown below. From here you can enable or disable individual timers,
view a summary of a BGM timer and edit the details of a timer.
Or give the Timer a particular name.
If the machine is a new audio Milestone the BGM timers will be disabled but will be preprogrammed by Soundnet. If the machine is new Milestone AV there are no preprogrammed timers available.
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2.2
Timer Priorities and Names
Location: Engineers Menu page 1 of 5 select ‘BGM’ then ‘Name Selected’.
The previous screen showed a list of 15 timers, MIM A.V. by default all are called ‘New
Timer’, MIM Audio are preset and renamed.
The first Timer in the list has the highest priority, while the bottom Timer in the list has the
lowest priority. Therefore if timers overlap or more than one timer is programmed for a
single time slot, the BGM profile will be taken from the highest relevant timer in the list.
Timers can be renamed to clarify which timer will play at a given time.
I.E. Friday evening, daytime, weekend etc.
You can set up Timer names for all the timers. To set or change a Timer name, select the
required Timer by touching the timer on screen. The timer will be highlighted as white text
on a blue bar, once the timer is highlighted, use the ‘Move up’ and ‘Move Down’ buttons to
position it’s priority within the table. Press the ‘Name Selected’ button to give the timer a
name, the screen below will appear.
Touch characters on the screen keyboard to
write the Timer name in the top white display
area. If the Timer name is too long for one line it
will automatically continue on a second line.
Touch the ‘CAPS’ key on screen to toggle the
keyboard between Upper and Lower Case.
Touch the Green ‘Exit’ button to return to the
main ‘BGM Timers’ Screen, discarding anything
you have typed.
Press the ‘Enter’ button to return to the main
‘BGM Timer’ screen, using the new Timer name
that you have typed.
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2.3
Enabling Timers
Location: Engineers Menu page 1 of
5/BGM
To enable a timer select it by touching the
timer on screen to highlight it as white text
on a blue bar.
The selected timer will be highlighted as
white on a blue background as shown on
the left of the screen (first timer selected).
Once selected press the ‘Enable’ button
on the screen. You will see the Timer
status change from Disabled to Enabled.
2.4
Changing Details
Location: Engineers Menu page 1 of
5/BGM/Change Details
Touch any Timer shown as ‘Enabled’ on the
main BGM timer screen, now press the
‘Change Details’ button. The BGM settings
screen will appear.
Please Note: Screenshot shows MIM AV
Timer, which has some extra menus.
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2.4.1 On - Off Timers and Days
Location: Engineers Menu page 1 of 5/BGM/Change Details/Change On – Off Timers and
Days
To set the days and times during which the selected BGM timer will be active press the
‘Change On / Off timers and days’ button on screen to enable the screen below.
To set the On/Off times touch one of the
orange areas marked ‘Hour’ and ‘Mins’ on
screen. When selected the squares will turn
yellow. At this point use the on screen
keyboard to enter values.
Values entered in the ‘Hour’ field must be in 24
hour clock format. (00h – 23h).
To set the days on which the timer should
operate touch the day(s) on screen to be
included in the current timer. Once touched the
Orange ‘No’ button will change to a green ‘Yes’
button. To return the buttons to the ‘No’ state
touch them again.
2.4.2 BGM Volume
Location: Engineers Menu page 1 of 5/BGM/Change Details/BGM Volume
Touch the ‘BGM Volume’ button on the BGM Settings screen to show the BGM Volume
Screen. To adjust the volume level of tracks within this BGM timer, select the appropriate
level on screen. Touch ‘Test Volume Level’ to check level of volume (button changes to
green) and ‘Test Mode On’ is displayed. The maximum BGM Volume is the same as the
current Paid Play level. If you press ‘Exit’ from the ‘Test Mode’ screen, the volume will
remain low until the end of that Paid Play and return to full level on the next.
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2.4.3 Interval between BGM Songs & Display Option
Location: Engineers Menu page 1 of 5/BGM/Change Details/Interval Between Songs &
Display Option
To set a BGM interval between each song use
the on screen keyboard to enter a value.
This forces the jukebox to pause for a given
time in minutes between each BGM track.
If the Interval is set to ‘0’ then BGM plays
constantly I.E. zero minutes between each
track.
If ‘ONLY DISPLAY THE SONGS THAT ARE IN
THE BGM RANGE’ is set to ‘YES’ jukebox
customers will only be able to see songs in the
current BGM Timer range for paid play
selection. This allows you to control the
ambience of an event by preventing customers
making paid play selections of songs outside the BGM range you have chosen. To check
the tracks which remain available for selection use the ‘CHANGE EXCLUDED TRACKS’ on
page 16.
Warning
Hiding song from the customer selection screen can affect takings.
Consider the affect of this option carefully before enabling.
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2.4.4
BGM Type
Location: Engineers Menu page 1 of 5/BGM/Change Details/BGM Type
Touch the ‘BGM Type’ button to see the following screen:
There are three available options:
1)
2)
3)
Beats Per Minute and Speed
Most played songs
Playlist
Select one of the following BGM types and then follow the instructions carefully as the set
up procedure differs between the three BGM types.
The option you select on this screen will affect the BGM options available in other screens,
as each option requires different details in order to profile the BGM tracks played.
2.4.4.1
Beats per Minute
Beats per minute refers to the tempo of a song. Each track loaded onto the machine has a
BPM rating programmed into its code, usually somewhere between 60 – 185 BPM.
A track with a slow tempo would have a low BPM rating (i.e. Frank Sinatra – Strangers in
the Night 90bpm) where as a fast track would have a much higher BPM rating.
(I.e. The Beatles – She Loves You 151bpm). To set the BPM range for a timer see page18.
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2.4.4.2
Most Played Songs
Selecting this BGM type causes the jukebox to play the ‘Most Played’ selections on the
machine. The jukebox logs each paid play selection and creates a jukebox chart of all the
tracks on the machine, from most popular to least popular. This option allows the user to
define how many of the most played tracks to select for the BGM timer, (i.e. select from the
20 most played songs) and also to exclude songs that are less than a preset number of
weeks old (i.e. ignore songs that have been on the jukebox less than 3 weeks) ‘’Last 3
Weeks’’ and “All Time Most Played”.
2.4.4.3 Play List
To set up a new play list go to the following location.
Location: Engineers Menu Page 4 of 5/Custom Playlists.
First set up a new Play list. By using a Play list you may choose the tracks you want to play
within the BGM Timer. The Play list can be set to play in sequential or random order.
2.4.5 Change Excluded Categories
To exclude a specific category from the BGM
timer select ‘Change Excluded Categories’
from the ‘BGM settings’ screen. The ‘Change
Excluded Categories’ screen appears as
shown to the left.
To exclude a category, touch the category
name on the left side of the screen.
When selected the category text will turn white
on a blue background as shown (Alt Country
selected on screenshot). Press the ‘Add’
button to exclude the category from the current
play list.
Once a category has been excluded from the current BGM timer it will be displayed in the
white area on the right hand side of the screen under ‘Excluded Sub Categories’.
Any tracks within the excluded category will not be used during this BGM timer.
To remove a category from the ‘Excluded Sub Categories’ list touch a category name on the
right hand side of the screen, when selected the category text will turn white on a blue
background.
Once selected press the ‘Remove’ button on screen. The selectd category will now return to
the ‘Included sub categories’ area on the left hand side of the screen and any tracks
contained within the category will be included in the current BGM timer play list.
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Once you have excluded all the required sub categories from the current BGM timer press
the back button to return to the ‘BGM settings’ screen.
Warning
If you have enabled the ‘ONLY DISPLAY THE SONGS THAT ARE IN THE BGM RANGE’
option, removing a category will result in the category graphics being hidden on the
customer interface.
No tracks from the exclude category will be available for customer selection.
2.4.6
Change Excluded Songs
To exclude a specific song from the BGM timer
select ‘Change Excluded songs’ from the
‘BGM settings’ screen.
The ‘Change Excluded songs’ screen appears
as shown.
The screen shows the total number of songs
available to the current BGM timer, taking into
account the options chosen in all the previous
‘BGM setting’ pages.
(i.e. BPM type and rate, year range etc.)
The current BGM timers play list is listed
alphabetically by the Artist’s name. Use the
‘Up’ and ‘Down’ arrows to scroll to the top
and bottom of the list. This is for viewing purposes only, BGM tracks will be selected
randomly by the software.
To add a track to the ‘Excluded songs’ list touch the track name on screen. When selected
the track text will turn white on a blue background as shown above.
Press the ‘Add’ button to exclude the songs from the current play list.
Once a track has been excluded from the current BGM timer it will be displayed in the white
area at the bottom of the screen under ‘Excluded Songs’.
To remove a track from the ‘Excluded Songs’ list touch the song name on screen in
the ‘excluded songs’ window. When selected the song text will turn white on a blue
background. Once selected press the ‘Remove’ button on screen. The selected song
will now return to the ‘Included songs’ area at the top of the screen and the track will
be included in the current BGM timer play list.
Once you have excluded all the required tracks from the current BGM timer press the back
button to return to the ‘BGM settings’ page.
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2.4.7 BPM and Year Range
Location: Engineers Menu page 1 of
5/BGM/Change Details/BGM Type/BPM and
Year Range
The Year Range has three options:
• You can set a range of years from
Lowest to Highest, where the lowest
possible year is 1930 and the highest
is the current year,
• Or any combination of years in
between (i.e. 1950 – 1969),
• Or you can select ‘All Years’ to allow
the current BGM timer access to the
entire Jukebox music library.
To enter the highest or lowest year, select highest or lowest box by touching it on screen,
when selected the box will turn yellow. Now enter the year using the keypad or press the
‘Present Day’ button.
If you enter a year it will be shown in the relevant box. If you press the ‘Present Day’ button
‘NOW’ will be displayed as the highest value.
To profile the current BGM timer to play tracks from all years, touch the ‘All Years’ button on
screen. Both the Lowest and Highest values will display “ALL”.
Warning
When setting a year range which should include tracks from the current year, always use
the ‘Present Day’ setting rather typing in the current year. This ensures that current material
will continue to be played when the year changes on New Years day.
2.4.7.1 Setting BPM Range
Touch BPM range ‘From’ window, then select the lowest BPM setting by pressing (Slow,
Medium, Fast or very Fast).
When selected the the range text will turn white on a blue background.
Do the same for the highest BPM range.
Bear in mind the BPM range of tracks held on an average machine is between 60 – 185
BPM approximately.
Note: The ‘To’ Range must always be equal to or faster than the ‘’From’ Range.
Press the ‘calculate’ button to display how many tracks are within the parameters you have
entered.
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2.4.8 MIM AV BGM Options (This applies on Video Machines only)
With MIM AV you can setup BGM as:Audio only
Video only
Audio and Video
If set on Audio and Video, then the ratio of video to audio tracks can be set as well. It can
also be set to play in a in Random or Sequential order.
3.0 Jukebox info
Location: Engineer’s Menu 1 of 5/ Jukebox info/Graphic EQ
This page shows general Information about the jukebox computer and program.
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Jukebox software version number.
Serial Number of the computer.
Number of un-archived tracks.
Number of archived tracks.
Total number of Songs on
jukebox.
Last music update ID.
Update date.
Time jukebox was turned on.
Clear Credits; Clears credits.
Reject song. Touch this button to
reject the song currently playing.
Credit. Touch this button to add a
credit for testing.
Graphic EQ.
Cash Meter; Running total of cash taken by the machine in 10p units.
Reset-able Meter; A reset-able cash meter in 10p units.
On Video MAV includes ‘Video’s on J/box.
Warning
Use of the graphic equaliser is not
recommended.
Access to the computers EQ graphic equalizer
system is now available, press the ‘Graphic
EQ’ button to access the EQ screen shown
below. If you wish to adjust the quality of the
sound in your site location, press the
‘equaliser’ button on the right of the screen
shown.
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The screen displayed will allow you to set your
own custom settings or select one of the preset settings I.E. Dance, Club, Rock, Party etc.
If you want to save the changes you have
made to the graphic equalizer, press the
‘Save’ button before exiting, and follow the
next onscreen instructions. To exit the EQ
screen press ‘OK’, it will return you to the
Jukebox info screen.
When you exit the Jukebox info screen you will
be asked if you wish to save any changes
made to the EQ settings.
Press ‘Save Setting’ this will cause the PC to
reset automatically saving any changes made
to the Graphic EQ. The following screen will be
displayed.
Pressing the ‘Exit’ button from the screen
above will let you exit the screen without
Saving any changes made to the EQ.
4.0 Calibrate Touch Screen
Enables you to calibrate Touch screen
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5.0 Play List
Location: Engineer’s Menu 1 of 5/Play List
The play list screen shows info about the track
currently playing, and songs that have been selected
and are queued to play.
It also shows which BGM timer is currently active.
From this screen the customer has one of four
options.
1. Pressing the ‘Clear All Song’ button will clear
the entire play list.
2. Pressing the ‘Clear Selected Songs’ will clear
only the songs you have selected.
3. Pressing the ‘Show Current BGM
Tracks’ button, will display a list of all
tracks available for the current BGM
profile.
4. Pressing the ‘Reject Song’ button will
reject the track currently playing.
Music Status Info
The screen also shows music status information about the song currently playing:
Status – Stopped or Playing.
Position – Current position in the song’s total duration.
Duration – the length of the song.
Total plays today – number of paid plays since machine is switched on.
Songs on Jukebox – Total number of tracks in jukebox database.
Type of Song Playing – Paid Play or BGM.
Current BGM Timer.
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6.0 ON/OFF Timer
Allows you to set the times when Jukebox turns on and goes off.
7.0 Price of Play
Used for setting the cost of selecting a track and adjusting any Bonus Play’s.
8.0 Time and Day
Enables you set the time and day, daylight saving Etc.
9.0 Update
Location: Engineer’s Menu 1 of 5/Update
The Update screen is used for all updates the user is required to make, this would include
music, adverts, new Program Versions.
Please note that if the machine is registered online to receive music updates then the text in
the red box (as shown on the screenshot below) will at intervals display the text “an update
is waiting to be processed”. If this is the case please press the update button and wait for
the update to install. If you do not wish to update the jukebox manually, at the time of
reading the message, the update will automatically install the next time the jukebox is
powered up.
The PC Computer Serial Number must be quoted in all correspondence with Sound Leisure.
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10.0
Backup Data Stick
Location: Engineer’s Menu 1 of 5/Backup Data Stick
A flash memory stick is attached to the PC via a USB port. The purpose of the memory stick
is to hold a copy of the machines settings. Settings would include a full list of all the jukebox
settings, price of play, activated music genre, BGM timers, archived tracks etc.
Whenever any changes are made to the jukebox settings it is worth while making a backup
of these settings. If the PC is swapped, the copied settings held on the data stick can be
used to instantly reset the replacement PC to the exact same settings.
The memory data stick can be used in one of two ways.
1.
Upload a profile from the computer to the memory stick.
2.
Download a profile from the memory stick to the computer.
Upload a profile
Press the ‘Backup Data Stick’ button on
screen to show the memory backup screen
(shown right).
Ensure the machines backup memory stick
is removed from the USB port before
plugging a clean memory stick in.
Press the ‘Backup/Copy’ button
The memory stick duplication screen will
appear.
Press ‘Start Duplication’ to initiate a data
transfer.
Once all the data has been backed up onto
the memory stick the screen will read
‘Backup data stick has been created
successfully’.
The screen shown to the left will appear.
Press ‘Exit’.
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At this point a copy of all the setup data files
have been loaded onto the memory stick except
for the computer serial number you can now
remove the memory and replace with the
original memory stick. The removed memory
stick contains a copy of all the settings on the
PC.
Now press the ‘OK I HAVE DONE AS
INSTRUCTED’ button.
The screen shown to the left will appear. It will
then return to the engineers menu when it has
finished updating.
Download a Profile from memory stick
Remove any resident USB memory sticks from the
machine. Insert the new profile memory stick into a
USB port.
Press the ‘Backup Data Stick’ button to show the
screen on the right.
You are being asked if you wish to download the new
settings on the memory stick. Press ‘YES’ to the
following question, ‘Do you wish to install the new
settings from the memory stick?’. Press ‘Yes’ on the
next screen that appears.
The screen will appear as on the right. When settings
have finished loading the PC will need to reboot.
Leave the memory stick in place.
The screen on
the left will
appear after
loading has
finished, press
‘Restart Now’
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Milestone in Music
When rebooted go back to the previous
location (Backup Data Stick menu), and the
screen will return to the one shown on the
right.
Press the ‘NO’ button.
The screen will change to the one shown on the
left. Remove the memory stick and replace with
the original. Press ‘OK I HAVE DONE AS
INSTRUCTED’. The new settings will now be
saved onto the original memory stick.
11.0 Error Log
Contains details of any software errors or audio errors.
12.0 Menu Setup
This allows you to ENABLE any submenus within the three Menus given below (12.1-12.3).
It gives a list of every available category to display in each menu, and allows them to be
enabled and disabled, therefore allowing you to change the options given when you enter
each menu. PLEASE BE AWARE THAT WHEN SETTING THE MENU OPTIONS FOR THE
SPECIAL EVENT MENU, DO NOT ENABLE OPTIONS UNSUITABLE FOR USE BY
LANDLORD/CUSTOMER I.E. PRICE OF PLAY MENU.
12.1 Engineers Menu
12.2 Collectors Menu
12.3 Special Event Menu
13.0 Happy Hour
Location: Engineer’s Menu/2 of 5/Happy Hour
This facility offers an opportunity to allow special pricing schemes for a pre-set time period
during the week. There are 4 individual timers, which can all be tailored by day, time, and
price of play.
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A basic function of this facility would be to offer cut-price or free tracks on the jukebox
during a Friday evening Happy hour, or to reduce the price of play during less busy periods
of the week.
The price scheme can also be increased to make the jukebox more expensive during a
certain time period if required.
Once the computer clock reaches the end of the ‘Happy Hour’ time period the price of play
reverts to the default settings programmed in the ‘Price of Play’ engineers menu.
At this point the play list can be retained or cleared depending on how the ‘Happy Hour’
timers have been programmed.
13.1
Set Happy hour timer
Location: Engineer’s Menu/2 of 5/Happy Hour
First select ‘Happy Hour’ from the Engineers Menu.
The Happy Hour screen will appear. If there are
currently no timers enabled the screen will appear
as shown on the left.
Select a timer by touching it on screen. When
selected the Timer text will turn white on a blue
background as shown on the left.
(Timer 4 (Disabled).
Press the ‘Enable’ button.
Once the timer is enabled it will automatically enter
default values for certain settings. These settings
can be altered during the ‘Happy Hour’ set up
procedure.
First set the days and times during which the Timer
pricing scheme will be active. To do so, touch the
grey square under ‘Times / Days’ as shown on the
left.
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13.1.1
Happy hour timer On/Off times
Location: Engineer’s Menu/2 of 5/Happy Hour/Times/Days
To set the On/Off times touch the orange areas marked ‘Hour’ and ‘Mins’ on screen.
When selected the squares will turn yellow. At this point use the on screen keyboard
to enter values.
Values entered in the ‘Hour’ field must be in 24 hour clock format (00h – 23h).
Now select the days on which the timer should operate. To do so touch the day(s) on
screen which you wish to be included in the current timer. Once touched the Orange ‘No’
button will change to a green ‘Yes’ button.
To return the buttons to the ‘No’ state touch them again.
Once the correct On/Off times and Days have been set, press the ‘Exit’ button.
The grey area under ‘Time/Days’ will now show the details you have just programmed,
including the days and times when the ‘Happy Hour’ timer will be enabled. Check the days
and times are correct.
13.1.2
To set the various ‘Happy Hour’ price of play levels
Location: Engineer’s Menu\2 of 5\Happy Hour
Touch the numbered squares from 1 - 8 on screen as shown below.
Enter the lowest price of play in the level 1 field
by touching the Level 1 box.
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A new screen will appear with 2 separate boxes for ‘Plays’ and ‘Cash’. Touch the ‘Plays’
box so it turns yellow and enter a number. Next touch the ‘Cash’ box square so it turns
yellow and enter a price for the number of plays you’ve just set.
The ‘Price’ value must be in multiples of 10 pence
units.
Example:-1 play = 30 pence
Enter 1 in the plays box
Enter 3 in the cash box
NOTE
Enter 00 in both the ‘Plays’ and ‘Cash’ boxes to
enable FREE PLAY during happy hour.
When the ‘Happy Hour’ level 1 price of play has been set press EXIT.
Next (if required) enter a Happy Hour level 2 price of play by touching Level 2 box on screen
as shown below.
The Price value must be in multiples of 10pence
units.
Eg. 2 plays = 50 pence
Enter 2 in the plays box
Enter 5 in the cash box
Continue in this way until all the required ‘Happy Hour’ pricing levels have been set.
You can choose to advertise the reduced price or free play ‘Happy Hour’ periods, by
enabling Happy Hour adverts as follows.
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13.2 To set the ‘Happy Hour’ advert settings
Location: Engineer’s Menu/2 of 5/Happy Hour
To alter the ‘Happy Hour’ advert settings, touch the
grey ‘Happy Hour’ box on screen, as shown on the
left.
13.2.1
Play Happy Hour Attract Mode Advert?
Location: Engineer’s Menu/2 of 5/Happy Hour/Happy Hour Advert
If ‘Yes’ is selected the jukebox program will display a ‘Happy Hour Now On’ animation on
the touch screen monitor as an attract mode advert
If the ‘Happy Hour’ price of play has been set to ‘FREE PLAY’ the jukebox will also display
‘FREE CREDITS AVAILABLE ON THE JUKEBOX!’
If ‘No’ is selected the Jukebox will not display any ‘Happy Hour’ adverts.
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13.2.2
Number of Adverts before Happy Hour Advert is Shown
Location: Engineer’s Menu\2 of 5\Happy Hour\Happy Hour Advert
In the example on the previous page this is set to ‘3’ which means that during the current
timer the sequence will be:
3 x Adverts
Happy Hour Advert
3 x Adverts
Happy Hour Advert
Etc….
A new screen will appear with three options on it as
shown on the left..
To enable Happy Hour adverts.
Press the ‘Happy Hour attract mode advert’ button to
show ‘YES’.
13.2.3 Clear Play List After Happy Hour. (Only used for Free Play)
Location: Engineer’s Menu/2 of 5/Happy Hour/ Clear Play list after Happy Hour?
During ‘FREE PLAY’ pricing periods the jukebox play list often becomes very long. Setting
this facility to ‘Yes’ deletes any remaining play list at the end of the ‘Happy Hour’ time
period. It is only recommended setting this option to ‘YES’ if a “Free play” timer has been
operational. Do not enable for reduced price Happy Hour times.
This facility has the benefit that tracks selected and paid for after the ‘Happy Hour’ period
are not added to the end of a long list of ‘FREE PLAY’ selections.
Customers are also encouraged to pay for tracks on the jukebox as the machine will either
go silent or revert back to a BGM timer, rather than continuing to play tracks selected during
the ‘FREE PLAY’ period.
If ‘No’ is selected tracks in the play list entered during the happy hour timer will be retained
and played out as usual.
If ‘Yes’ is selected all tracks in the play list will be cleared at the end of the happy hour timer.
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14.0 Attract Mode (see Dynamic Photo Display in ‘Boxing Clever’ handout)
The attract mode aims to attract users to the jukebox by displaying constantly altering
images and animations, rather than displaying the same image constantly.
If the touch screen is not used for 30 seconds when this feature is enabled, the computer
replaces the standard ‘Getting Started’ Sound Surfer introduction with an advert. If no
adverts are held on the computer the interface will ‘page flip’ to a random selection of music.
The interval time between adverts or ‘page flip’ can be set anywhere between ten seconds
and 100 minutes.
Adverts can take the form of almost anything from food and drink promotions, quiz nights, or
upcoming sporting events. It can also be used to advertise local shops, taxi companies or
take away restaurants. The potential extra revenue available through this feature is an
important aspect of the jukebox. Sound Leisure provides a full in house design facility for
the quick production of both still and animated adverts. Contact us for more details.
DIY on Site: - Adding still adverts can now be done by the Landlord, Engineer, Etc. by
following the on screen instructions and using an optional USB extension cable. If the
landlord wishes to do so him/her self, then the “Attract Mode” menu must be enabled in the
special events menu via menu setup, please see section 12.0 for details.
Additionally “Milestone in music” comes with several “Themed” adverts pre-installed. These
can be Enable/disabled in the attract mode menu, by pressing the “More” button.
• Show new update adverts
• Show album of the month advert
• Show Top of the Pops adverts
• If it’s a Milestones AV there is a further option to enable adverts to be shown on the
composite video out, instead of showing the swirl pattern when playing an audio
track.
Disabled
Show user adverts over
Audio songs instead
of swirl patterns
When these adverts are enabled they appear on a pre-set cycle, when the cycle ends the
screen reverts to the ‘new release’ screen.
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15.0
Special Categories
Special music categories can be enabled to show at certain times, for example the
Christmas category could be enabled from 1st December and disabled on the 1st January.
If you have a special football event, the football music category could be enabled during the
time which that event takes place.
The following screen shows two special categories. To enable or disable a category select it
on screen. When selected it appears as white text with a blue background.
(There are more Special Categories than shown.)
Press the ‘Configure Selected’ button to reveal the
following screen.
To enable the selected category press the ‘enable’
button.
The following screen is displayed.
Set the start
date and end
date over
which the
category will
be enabled.
By selecting
them on
screen and
using the
keypad to
enter values.
Press save to exit.
16.0 Setup
This is the Jukebox Setup, Special Events, Currency, Track Repeat Restriction, Etc.
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17.0 Remote selector
Up to four wall selector units can be connected to
the juke box. Pressing the ‘Remote Selector’
button will display the status of each individual
remote selector.
18.0
View Reports
Location: Engineer’s Menu 2 of 5/
View Reports
There are three options:
• View Plays Report
• View Music Updates
• View Category Plays
19.0
Data Collection
Enables you to collect site data, with a USB Memory stick.
Also you can alter site name and number. (this changes Option ‘Site Name’)
20.0
Remote Credits
Allows free credits to be given between certain times on certain days. These credits have to
be setup by an engineer, and cannot be setup by a landlord. This only works with the Wired
Remote Volume Control (the 2-Button Version) or the optional Infra-Red Handset.
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21.0 Config Menu
This option is for setting up the available music categories and is only required to used at
the factory, during loading of the music. This option is Password protected and is only
available to authorised personnel.
22.0 RPS Setup
This is used to enable the music to be profiled to the requirements of the site, via a memory
stick or CD.
23.0 Song Filters
Location: Engineer’s Menu page 3 of 5/Song Filters
Music filters are used in cases where offence may be cause by a particular song or group of
songs. For example assume a machine is being placed in a room in which people
accompany there children. Songs which may have offensive content would be
inappropriate, so can be filtered out.
If a machine was to be sited in Scotland, then filters would be applied to English, Irish, and
Welsh sports songs to inhibit there availability on the machine to avoid causing offence.
Press the ‘Song Filters’ button to reveal the screen below.
This screen shows the music genre the filters are applied to.
•
•
•
•
•
•
•
•
•
•
•
Filter:
Kids (Mr Blobby, Bob the builder)
Controversial (offensive rap)
Novelty (crazy frog)
English Sport (swing low sweet chariot)
Irish sport
Welsh Sport
Scottish Sport
General Sport
Urban Controversial
Video Controversial
Comedy : Comedy (Explicit)
To enable or disable a filter first select the filter category by touching it on screen, when
selected the text will turn white on a blue background as shown above.
To activate a filter press the ‘Enable Filter’ button, once enabled, tracks within this category
will be hidden from customer view and will not be selected by BGM timers.
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To disable a filter press the ‘Disable Filter’ button all tracks within this category type are
available for jukebox selection.
To view the tracks hidden by an active filter press
the ‘Modify
Filter’ button on screen.
The following page is displayed.
You can pick individual tracks to include or exclude
from the filter list.
Select the track you wish to exclude from the
selected filter by touching it on the screen.
When selected the text will turn white on a blue
background, press ‘Exclude’ button to change the
state of the track.
The track will now be excluded from the active
music genre.
24.0 Password
WARNING
This option is for setting up a password. Once set, you have to type a password in every
time you want enter the Engineers Menu.
25.0 Albums
This option allows you to show complete albums as well as individual tracks.
Check out the some of the latest international album
releases, including all album tracks updated weekly.
To view simply press ‘Album of the Month’ on the
main categories screen shown right.
Use the Next and Back buttons when available to
view more albums.
Albums which are displayed can be edited via the
engineers menu shown left. Press the ‘Albums’
buttons to reveal the next screen.
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This screen offers two options.
•
•
View Albums:
View all enabled and disabled albums.
Settings:
Select the category of albums you wish to
display.
View Albums
From this screen albums can be enabled,
disabled or archived. To scroll though more
albums use the ‘UP’ and ‘DOWN’ buttons.
Touch the album name on screen in the text
window. When selected the album text will turn
white on a blue background. Once selected
press the ‘Enable’, ‘Disable’ or ‘Archive’ button
on screen.
If the album is disabled then, it is not displayed
when the customer select option ‘Album Of The
Month’ from the main screen.
If the album is Enabled then, the album is displayed when the customer select option
‘Album Of The Month’ from the main screen.
If the album is archived and enabled, tracks within it can be viewed and selected but will be
charged at a different cost to normal tracks.
Settings
Albums which fall into a certain music genre can be
included or excluded automatically during the
update procedure from the album of the month
category.
The screen left allows you to enable or disable five
different music genres. I.E Top Hits, Pop albums,
Rock albums, Indie albums, Dance albums.
If a ‘Rock album’ is set to ‘NO’ and a rock album is
available on the update, the jukebox will retain the
album but automatically ‘Hide’ it. If the machine
profile is altered the hidden album is available for
display if required.
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26.0
Rollback Music
This feature is very useful if the current music data base become corrupted.
A previously loaded data base may be reloaded by
over writing the corrupted data base.
Touch the ‘Rollback Music’ button to show the
screen right.
When this screen appears the jukebox is
compiling a list of previously loaded data
bases.
A list of data base updates will be shown.
To roll back to a particular data base just
touch the date on screen.
When selected the text will turn white on a
blue background. Once selected press the
‘ROLLBACK SELECTED’ button.
You will be asked to confirm your desire to roll back
to the data base selected.
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27.0 Server
Please note a gate ID will be required, this can be obtained from Soundnet. Before
proceeding, please ensure that the network cable is plugged into the back of the PC. The
following instructions show how to connect with a fixed internet line, other methods can be
used, for further information please discuss with digitech.
Enter the server menu. Enter the required password; this password can be obtained from
digitech at sound leisure. A warning screen will appear. Press “Continue”.
A second screen appears, press “Setup the Internet”. Another warning screen appears,
press “OK”.
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On the next screen press the button in the top right entitled “ADSL using a Router”, it will
turn green. A black arrow will appear next to the button, when it does so press “check
internet connection”. The Google home page will appear, this indicates that the PC is
connected to the internet. Click “close window” in the top right corner of the screen.
You will return to the previous screen. Press “Exit”, then on the next screen press “OK”.
On the grey box entitled “Soundnet Server” press the “Disabled” button. On the next screen
click “Yes”.
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On the next screen enter the gate ID that you have previously acquired from Soundnet.
If gate ID is correct “Authorisation OK” will appear. Press “Back”.
You will return to the previous screen where you need to press “More”. The page displayed
will show if there is a music download currently downloading or when the next one is due,
the last successful login to the server and the Gate ID. Press “Back” until you return to the
main menu.
28 .0 Pricing Setup
Location: Engineer’s Menu 3 of 5/Archive Settings
Tracks which fall outside the jukebox music profile
can be retained on screen and displayed as
archived tracks.
The ‘Price of Play’ for archived tracks can be set
at an increased level from standard jukebox
tracks.
In the example on the right, archived tracks are
set at 2 credits.
To increase/decrease the price of play for
archived tracks press the + or – buttons.
A track which has been selected becomes de-archived for a limited time, during which it can
be selected at the standard price of play.
The period over which it remains un-archived is set using the archive week setting.
The example right shows a life cycle of 8-weeks.
If nobody selects the track within 8-weeks, then the track will revert to an ‘archived’
selection after 8-weeks.
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29.0
Delete Songs
Location: Engineer’s Menu 3 of 5/Delete Songs
This screen appears if you touch the Delete Songs button on the engineers menu. It allows
you to delete songs from the jukebox if they are faulty or unsuited to a particular site’s
preference.
Only shows what is in the BGM range when BGM is set to show ONLY BGM range.
(Only way to delete
songs is to disable
BGM timers and
then reset the
same, after deletion)
No tracks can be deleted from the “MILESTONES IN MUSIC” system as this would hamper
its ability to be instantly re-profiled.
Instead tracks are hidden which means they are retained on the jukebox pc but can’t be
viewed on screen or selected by the BGM timers.
Use the Up and Down Arrows to scroll through the entire music library held on the jukebox
and listed by Artist or use the << >> buttons to scroll the tracks alphabetically (organised by
artist name). Locate and then select the required track by touching it on screen until it
appears as white text highlighted on a blue bar. Touch the ‘Red Hide’ button.
Touch ‘Hide’ to remove the track from the play list.
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A new screen appears asking you to confirm the ‘Hide’ as shown below left.
The Hide song screen appears, allowing you to confirm your desire to remove this track.
Touch the ‘Hide’ button to complete the process.
The original screen appears showing the play list and highlighting the track that is hidden.
30.0
Site Name
The option to enter a site name and serial number.
This can be done in Option ‘ Data Collection’
31.0
Maintenance
Location: Engineer’s Menu page 4 of 5/Maintenance
Any critical settings made to the operating system should
only be carried out under the instruction and guidance of
Sound Leisure technical personnel.
Use this option if you need to save the operating system
settings from changes to the computer configuration
such as driver updates or graphic equaliser settings.
Note the computer will restart to complete this process.
32.0 Update CD Options
This option sets the size of the chart shown, also the number of weeks.
Also it allows you to add albums and new special categories to the BGM Timers.
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33.0
34.0
Adverts (A.V. Machines Only)
Scrolling Messages (A.V. Machines Only)
See ‘Boxing Clever’ handout
35.0
Monitor Switch (A.V. Machines Only)
Used to enable screen switching so composite video out appears on selection screen when
not been used.
36.0
Language setup
Currently set to English, but French and Spanish Available
37.0
Jukebox locking
Used to enable/disable a jukebox.
38.0
Video Tracks – Video Trailer (A.V. Machines Only)
39.0
40.0
Video Output (A.V. Machines Only)
Light Control Board (Not Used)
41.0
Custom Playlist
Compile a custom play list to use in BGM, Special Event, Etc.
42.0
User Playlist
Allows the Landlord to create a library Custom Playlists to be selected for Special Events
43.0
44.0
Playlist Limit
Venue Favourite
Is category that shows on the selection screen, the contents of which can be set up
manually by an engineer.
45.0
Bingo
See ‘Boxing Clever’ handout.
An automated bingo machine, which calls out the numbers over the Audio and displays
them on the Monitors’ in the case of a Video Machine, or on the selection screen in the case
of an Audio Machine.
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46.0
Bluetooth
Used in conjunction with Trackdial
47.0
Whats on Events
See ‘Boxing Clever’ handout or (See Managers User/Trailing Manual)
48.0
Sport Events
See ‘Boxing Clever’ handout or (See Managers User/Trailing Manual)
49.0
Pub Quiz
See ‘Boxing Clever’ handout or (See Managers User/Trailing Manual)
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50.0
SLE1026 interface
50.1
Description
The sle1026 interface monitors devices connected to it and sends the data to the computer.
The computer sends data back to switch various outputs.
The input devices are: • CON1 Coin mech. 10p, 20p, 50p, £1, £2.
• CON10 Special event (puts jukebox in standby during football)
• TB3-4 eject input
• TB4-4 eject input
• Eject push button on board
• CON7 Door switches (cash door and main jukebox door)
• Free credit button on board
The output devices are: • CON1 coin enable on coin mech.
• CON2 Mechanical meter for cash
• TB1 Video playing output, a 12V signal that indicates a video is playing. This can be
used to switch the scart input of video players and tv's automatically.
• TB2 17 V DC
• CON5-4 AGC reset output to amplifier
• CON6-4 AGC reset output to amplifier
At power on (if during on timer) the computer will tell the sle1026 to accepts coins, put
AGC,s low and enable to touch screen controller. When coins are entered the information is
passed to the computer which will calculate and display the number of credits. The
customers then makes a selection, the AGC outputs are released (go high) and the video
output comes on (12v) and the music and video play. If the eject is pressed the data is
passed to the computer which will stop playing, the computer will then tell the sle1026 to
clamp the AGC's and the video output will go off (0v).
50.2
Connections
Con1 coinmech 7 way stocko
• 1 12v
• 2 bit 0 of binary coin input
• 3 bit 1
• 4 bit 2
• 5 bit 3
• 6 gnd
• 7 coin lockout o/c output
Con2 meter 2 way stocko
• 1 o/c output
• 2 12v
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Con3 power 5 way stocko
• 1 12v ac
• 2 gnd
• 3 12v ac
• 4 o/c output for P.C. Reset.
• 5
Con4 rs232 to PC and Midas power 6 way stocko
• 1 rx to PC tx 3
• 2 tx to PC rx 2
• 3 gnd to PC 5
• 4 nc
• 5 gnd for Midas
• 6 17v for Midas
Con5 to amp A 4 way stocko
• 1 dc volume level to amp A
• 2 dc volume level to amp A
• 3 rvc gnd
• 4 agc clamp amplifier A
Con6 to amp B 4 way stocko
• 1 dc volume level to amp B
• 2 dc volume level to amp B
• 3 rvd gnd
• 4 agc clamp amplifier B
Con7 door switches 3-way stocko
• 1 gnd (common)
• 2 cash door n/o
• 3 main door n/o
Con10 special event 2 way kk Molex 90 deg
• 1 gnd
• 2 special event input n/o
Tb1 video playing output 2 way terminal block "VIDEO"
• 1 gnd
• 2 12v switchout when video playing
Tb2 17V DC
Tb3 RVC B 4 way terminal block
• 1 rvc b ch1 slider
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•
•
•
2 rvc b ch2 slider
3 gnd
4 rvc b eject
Tb4 RVC A 4 way terminal block
• 1 rvc a ch1 slider
• 2 rvc a ch2 slider
• 3 gnd
• 4 rvc a eject
Molex Con 4 way Key Board Coms Link
•
1 Ground
•
2 Data
•
3 Clock
•
4 N.C.
)
)
(---)
)
NOT USED
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51.0
SLE 1026 Processor Diagram
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52.0
Wall Unit Installation Sheet
Wall mounted Jukeboxes and Floor standing Jukeboxes, can have additional wallbox
selector versions added on to the system.
If one or more wallboxs are required then a network hub (Ethernet Hub) will be needed, this
will be mounted external to the main machine and all wallboxes will have to be wired to the
Hub. Using Cat 5 Straight Through cable, also use Cat 5 Straight Through cable from
machine to the Hub.
N.B. When a wall mounted unit is sited it’s situation must be
considered very carefully.
It must not be placed over a radiator or heat source.
It must not be placed in direct sun light.
It must have access on either side (180mm / 7" minimum) to allow access doors to
open and also enable sufficient airflow through the louvers.
The wall needs to be reasonably flat and solid, a minimum of 4 rawl bolts is advised,
because of the weight. (See weight list below)
The (One Stop, Jukebox, Sound Surfer, Etc.), hanging bracket diagram shows
suggested height for this style of machine. Please note that the door must be closed
and locked when hanging or removing the unit.
The Music Post, Music on Line, Top of the Pops, Unlimited, Etc., hanging bracket
diagram shows suggested height for the styles of machine. Please note that the top
screws in the hanging bracket must not be removed from the bracket, these are the
hanging points. Please note that the door must be closed and locked when hanging
or removing the unit..
When siting the wall units ensure that there is a 13 Amp mains
than 2 metres away.
socket no more
Important Information…Weight List :Jukebox…44 Kg, Digitracks…45.5 Kg, Regencey One Stop..,34 Kg,
One Stop…35.5 Kg and Sound Surfer 45 Kg.
Top of the Pops, Music Post and Unlimited… 48 Kg, Music on line…25 Kg.
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Jukebox, One Stop. Sound Surfer, Etc.
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Music Post, Top of the Pops. Unlimited, Etc.
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52.1
Wallbox cable diagram (Cat 5).
Straight-Thru Category 5 Ethernet Cable
8
7
8
7
6
6
5
5
4
4
3
2
2
1
Network PLUG CONNECTIOS
All 8 wires MUST be connected
N.B. All colours must be used
In the order shown
.
3
1
87654321
Wires Colour Code (if instructions are in black and white)
Wire Number (as labelled on diagram) Colour
1
Orange/White
2
Orange
3
Green/White
4
Blue
5
Blue/White
6
Green
7
Brown/White
8
Brown
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JUKE VIDEO
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FUSE 2.5 A
Slo Blo
BLUE
When the Jukebox front door is opened the
‘Engineer Screen’ appears .
Locate the ‘VIDEO OUTPUT OPTIONS’ on page 3 of the
engineers menu and press it.
The following screen appears:-
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53.0
MK7 Stereo/mono sound system
INPUTS
Three 5-pin 180 Din sockets.
Input 1 CD (Line Input)
Stereo input with priority and auto-fade control over input 2.
Each channel has pre-set gain, base and treble controls.
In addition the stereo channels can be combined to form two, independent,
mono channels.
Input 2 Auxiliary (Aux Line Input)
This input can be used to connect any external auxillary equipment, (for
example CD Player or Sky TV system)
If the Jukebox is idle (not playing music) the Aux input will then be enabled
after a 5 second delay period.
The preset volume control is VR11 and is situated directly behind the Aux
input connector (CON 2).
Note: The Aux input also uses Bass and Treble controls.
Input 3 Microphone (Mic)
The Mic input has the highest priority with auto fade
control over inputs 1 and 2. The mic channel also
incorporates preset gain, bass and treble controls.
N.B.
Line input level is assumed to be 0.5V to 1V peak-to-peak.
(Ideal 0.75 v.)
Also: the microphone should be a low impedance type
(600 ).
LEDS
There are three LED's on the pre-amplifier board. These are
denoted L1, L2 and L3.
When the machine is first powered up, L1 will light for 3 seconds
before proceeding to flash. This indicates that the PIC 16C84 microcontroller is working correctly.
When an audio signal is detected at the CD input, L2 will illuminate.
This shows that an audio channel has opened and music should,
therefore, be heard.
If a microphone input occurs, L2 will turn off and the music will fade
out. As soon as microphone input ceases, L2 will turn on again and
the CD audio signal will fade back in.
Operation of the auxiliary channel is indicated by L3 turning on.
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This can only occur when a signal is present at the auxiliary input
and no CD input has occurred during the previous 60 seconds.
VOLUME CONTROLS
Independent control of each channel is possible via a 2 x 22 k (log)
Rotary (with switched off position) or slider remote volume control
(R.V.C.).
The RVC circuit is of the d.c. type and may be run over long
distances without the use of screened cable.
54.1
MK7 Pre-amplifier set-up for standard Machine and Rackmount
Set stereo/mono link, LK1, to: M for mono (normal pub installation).
ST for stereo, if required.
Leave link LK2 in the position shown on the pre-amplifier component
layout diagram. (See page 52)
Set 8-way dil switches, SW1, to: 1
2
3
4
..
..
..
..
ON
ON
ON
ON
5
6
7
8
..
..
..
..
ON
ON
ON
ON
Set-up when using Slave Amplifiers
Mk 7 Dil switches 5 & 6 Both OFF
Mk 8 Dil switches 5 & 6 Both ON
The function of the various potentiometers and their initial settings
are shown in the following table:
C.D.
CONTROL
CHANNEL 1
CHANNEL 2
Master Volume
VR1
Slave Volume
VR3
VR4
Centre
Mid-Range
VR5
VR6
Centre
Treble
VR7
VR8
For 'Best' Sound
Bass
VR9
VR10
For 'Best' Sound
AUXILLIARY
Volume
VR2
INITIAL SETTING
Centre
MICROPHONE
VR11
VR12
Centre
Treble
VR7 & VR8
VR13
For 'Best' Sound
Bass
VR9 & VR10
VR14
For 'Best' Sound
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53.1
MK7 Slave output
The slave outputs are available at connector CON5 as follows:
Pin 1 =
Pin 2 =
Pin 3 =
Pin 4 =
Pin 5 =
Mute Output
Mic Signal Output
Channel 1 Music Signal Output
0V Earth
Channel 2 Music Signal Output
Connection to these outputs should be done with a four-core
screened cable and terminated at CON1 on MK7 slave amplifier
CON1 is a 5-pin 180 DIN socket with the following Input pin-outs:
Pin 1
Pin 2
Pin 3
Pin 4
Pin 5
=
=
=
=
=
Channel 2 Music Signal Input
0V Earth
Channel 1 Music Signal Input
Mute Input
Mic Signal Input
53.2
MK7 Power Amplifier
Frequency Range: 15Hz to 20kHz + 1 dB.
Load impedance:
4 minimum. (4 Optimum)
Power output:
150W per channel, r.m.s., into 4.
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input.
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53.3
MK7 Amp Controls
Con 6
PSU FROM
POWER AMP
TB1
SLD1000
MID FREQ.
CH2 CH1
3 2 1
1 = NEG (-Vs.)
2 = 0 V. Earth
3 = Poz (+Vs.)
CH2
SLD1000
MK 7 AMPLIFIER
BASS
CH2
BASS
MIC
BASS
TREBLE
ON
3
2
1
CH2
TREBLE
SW1
VR14
MONO
STEREO
VOLUME
LK2
TREBLE
VR13
VR12
VR11
MIC
AUX
CH1
CH1
CH1
LK1
SLAVE OUT GAIINS
PIN
3
1
5
4
2
2 = 0v Earth
3 = Left sig.
1 = Right sig.
VR 3
VR 4
CH1
CH2
TB1
CH2
PIN
3
1
5
4
2
2 = 0v Earth
3 = Left sig.
5 = Right sig.
3
2
1
CH1
PIN
3
1
5
4
2
5
4
3
2
1
2 = 0v Earth
3 = Mic 1
5 = Mic 2
4 = Music Overide
1 = Autofade overide
57
5
4
3
2
1
TO RVC
MODULE
1 = CH1 control
2 = CH2 control
3 = 0v. Common
4 = Mute
PRESET
VOLUME
SIGNAL to power
3 = CH2
2 = 0v.
1 = CH1
PRESET
VOLUME
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53.4
MK 7 Input Connections
(INPUTS STEREO)
(OUTPUT MONO OR STEREO)
RIGHT
LEFT
LEFT
RIGHT
CHANNEL CHANNEL CHANNEL CHANNEL
MICRO-PHONE
AUXILLARY
JUKEBOX / CD
3
1
3
1
3
1
5
4
5
4
5
4
2
2
2
VIEWED LOOKING AT FRONT FACE OF FIVE-PIN DIN PLUGS
SIDE VIEW OF AMPLIFIER
Screen Cable
1
1
3
2
2
2
3
3
4
58
DIN4
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54.0 MK 8 Amplifier
Version 2
4 Channel
And Quad / 2
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MK8 MONO SOUND SYSTEM
The MK8 sound system uses the SLD1009 pre-amp top board and is a
2 or 4-Zone mono system.
INPUTS
Three 5-pin 180 Din sockets for music inputs
One 8-pin Din socket for Mic signal and control inputs.
Con1 Juke (Master Input)
Used for Jukebox music input. (Master amplifier) This input takes priority over the
Auxiliary input.
Pin 1 = signal 1
Pin 2 = 0v earth
Pin 3 = signal 2
5 pin 180 Din
Con2 Auxiliary (Aux Line Input)
Used for connection to an external music source. Auto-fade-in of this input occurs
approximately 30 seconds after last track on Juke input has finished.
Pin 3 = signal 1
Pin 2 = 0v earth
Pin 5 = signal 2
5 pin 180 Din
Con3 Microphone (Mic)
The microphone connected should be of the low impedance 600
ohm type. The Mic input has the highest priority using a manual
“fade” signal to control the amplifiers music inputs.
Although this connector is an 8 pin Din socket a 5 pin 180 Din plug can be used and
the following connections used to create a basic microphone interface.
Pin 3 = Mic signal
Pin 2 = Mic 0v screen
Pin 4 = Fade (0v = Fade) via push button
When pin 4 is connected to pin 2 (0v screen) for example via a
“push to talk button” any music input given to the amplifier will
fade out and only the microphone will be available as an input.
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Otherwise the microphone input will appear on top of any music
input, ie “Karaoke”
Con3 Microphone (Mic) continued
Two more control inputs are also available as follows:
Pin 6 = Mute Mic signal for Zone 1 (0v = mute)
Pin 8 = Mute Mic signal for Zone 2 (0v = mute)
Therefore if these signals were switched to 0v for example via a toggle switch, the
Microphone signal can be controlled for Zone1 and Zone 2
.
Note: An 8 pin Din socket would be needed to use this facility.
The remainder of the pin allocations for Con 3 as follows:
Pin 1 = allocated for future use
Pin 7 = allocated for future use
Pin 5 = When using a “Balanced line” microphone this is the 2nd signal
line to be used in conjunction with Pin 3.
Con8 Slave Input
When the MK8 needs to be used as a “Slave” amplifier this input must be used.
Pin 1 = signal 1
Pin 2 = 0v earth
5 pin 180 Din
Pin 3 = signal 2
STATUS LEDS
There are two LED's on the pre-amplifier board. These are
denoted L1 and L2
When the machine is first powered up, L1 will light for 2 seconds
before proceeding to flash. This indicates that the PIC16F84 microcontroller is working correctly.
When the Jukebox MPU detects an audio signal, L2 will illuminate. This shows that
the MK8 amplifier music channels are open.
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If a manual “fade” signal is detected at the microphone input Con 3 (Pin 4= 0v) LED
L2 should turn off and the music will fade out. As soon as the “fade” signal is
removed, L2 will turn on again and the music signal will fade back in.
JUMPER LINKS
The MK8 has two jumper links denoted JP1 and JP2. These link options work in
conjunction with CON5 Slave output connector
Jumper Link JP1
Controls the type of Microphone signal that will be sent to the Slave output connector
CON5 and has 2 positions marked “D” or “E”
Position “D” = The Mic signal is Direct (No Bass and Treble control)
Position “E” = The Mic signal is Equalised (with Bass and Treble
control)
Factory set to “D” position
Jumper Link JP2
Controls which Slave output Terminal the Microphone signal will appear on and has 2
positions “M” or “U”
Position “M” = The Mic signal will be Mixed with the music and appear
at terminal ST3 of the Slave output connector.
Position “U” = The Mic signal will be Unmixed and appear at terminal
SMU of the Slave output connector (separate to the
Music)
Factory set to “M” position
MK8 SLAVE OUTPUT OPTIONS
The slave outputs are available at connector CON5. This is a 4-way screw
terminal block and is labelled as follows:
ST3 SMU 0V SZ1
These slave output options are described as follows:
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ST3 Will always carry the slave music signals and will also carry the
slave Mic signal if Jumper link JP2 is in the “M” position.
Note: The slave music signal does not have Bass and Treble control.
SMU The slave Mic signal will appear on this terminal if jumper link
JP2 is in the “U” position
SZ1 Will carry the slave output of Zone1. This signal is a copy of the
Music and Mic signals and will be under control of the Volume,
Bass and Treble controls for Zone1.
0V
This is the 0v ground terminal for the slave output system and must be
connected to the screen of the screened cable when connecting signals to
external slave amplifiers.
MK8 POTENTIOMETER CONTROLS
V1 = Volume control for Zone 1
B1 = Bass control for Zone 1
T1 = Treble control for Zone 1
V2 = Volume control for Zone 2
B2 = Bass control for Zone 2
T2 = Treble control for Zone 2
MV = Microphone volume control
MB = Microphone Bass control
MT = Microphone Treble control
SV = Slave output volume control
V3 = Volume Control for Zone 3
B3 = Bass control for Zone 3
T3 = Treble control for Zone 3
)
)
)
:---)
)
)
V4 = Volume control for Zone 4
B4 = Bass control for Zone 4
T4 = Treble control for Zone 4
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Quad
4 Channel
Only
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MK8 QUAD AMP 4 Channel
MK8 QUAD AMP 2 Channel
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55.0 Mk 8 Amplifier
Version 1
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Mark 8 Amplifier top Board Layout
PSU FROM
POWER AMP.
L1
L2
SLD 1009
1=Neg (-Vs.)
2=0V. Earth
3=Poz(+Vs.)
1
2
3
4
Con 7
+
ED
6
5
4
3
2
1
Mic Bass
JP1
+
-
CH2 V2
Mic Treble
+
B
2
Mic Vol.
+
-
-
AV
BASS
+
-
AUX
+
+
T
2
CH2
S
V
CH2
Con 5
V1
+
CON 1
JUKE
1
5
4
2
3
4
2
1
5
4
2
CH1
SZ1
0 v.
SMV
ST3
CH1
-
BASS
PIN
2=0v Earth
3= Sig. 2
1= Sig. 1
UM
+
T
1
JP2
-
TREBLE
Yellow – Zone 1 RVC Control
Green – Zone 2 RVC Control
Brown – 0 v. RVC Ground
White – AGC Release – Not
used on Slave type
1
2
3
4
PIN
2=0v Earth
3= Sig. 2
1= Sig. 1
1
5
B
1
CON 8
SLAVE
3
3
CH1 -
TREBLE
Inputs
CON 2
AUX
CON 3
MIC
SV
-
-
+
+
-
6
5
4
3
2
1
PIN
2=0v Earth
3= Sig. 1
5= Sig. 2
6 – Not Used
5 – Not Used
Signal 0 v.
Signal 0 v.
Zone 2 Signal Output
Zone 1 Signal Output
+
S
V
SV
Slave Output Volume
-
7
3
5
6
8
1
2
4
PIN
2=0v Earth
3=Mic Sig.
4=Fade (0v= Fade) via push button
6=Mute Mic Sig for zone 1. (0v = mute)
8=Mute Mic Sig for zone 2. (0v = mute)
MIC UNIT
1 234
Signal 1
MICRO-PHONE
MUSIC OVERIDE
Via Push button
Signal 2
3
4
2
Slave Output Connection
’Options’
See sheet for details
Signal 2
Signal 1
Signal 2
5
1
3
4
5
2
2
1
3
4
5
1
4
2
EARTH SIGNAL
VIEWED LOOKING AT FRONT FACE OF 8 and 5-PIN DIN SOCKETS
SIDE VIEW OF AMPLIFIER
68
Signal 1
SLAVE
AUXILLARY JUKEBOX / CD
3
MAIN MIC SIGNAL
Con 5
SZ1
0 v.
SMU
ST3
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MK8 MONO SOUND SYSTEM
The MK8 sound system uses the SLD1009 pre-amp top board and is a
2-Zone mono system.
INPUTS
Three 5-pin 180 Din sockets for music inputs
One 8-pin Din socket for Mic signal and control inputs.
Con1 Juke (Master Input)
Used for Jukebox music input. (Master amplifier) This input takes priority over the
Auxiliary input.
Pin 1 = signal 1
Pin 2 = 0v earth
Pin 3 = signal 2
5 pin 180 Din
Con2 Auxiliary (Aux Line Input)
Used for connection to an external music source. Auto-fade-in of this input occurs
approximately 30 seconds after last track on Juke input has finished.
Pin 3 = signal 1
Pin 2 = 0v earth
Pin 5 = signal 2
5 pin 180 Din
Con3 Microphone (Mic)
The microphone connected should be of the low impedance 600
ohm type. The Mic input has the highest priority using a manual
“fade” signal to control the amplifiers music inputs.
Although this connector is an 8 pin Din socket a 5 pin 180 Din plug can be used and
the following connections used to create a basic microphone interface.
Pin 3 = Mic signal
Pin 2 = Mic 0v screen
Pin 4 = Fade (0v = Fade) via push button
When pin 4 is connected to pin 2 (0v screen) for example via a
“push to talk button” any music input given to the amplifier will
fade out and only the microphone will be available as an input.
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Otherwise the microphone input will appear on top of any music
input, ie “Karaoke”
Con3 Microphone (Mic) continued
Two more control inputs are also available as follows:
Pin 6 = Mute Mic signal for Zone 1 (0v = mute)
Pin 8 = Mute Mic signal for Zone 2 (0v = mute)
Therefore if these signals were switched to 0v for example via a toggle switch, the
Microphone signal can be controlled for Zone1 and Zone 2
.
Note: An 8 pin Din socket would be needed to use this facility.
The remainder of the pin allocations for Con 3 as follows:
Pin 1 = allocated for future use
Pin 7 = allocated for future use
Pin 5 = When using a “Balanced line” microphone this is the 2nd signal
line to be used in conjunction with Pin 3.
Con8 Slave Input
When the MK8 needs to be used as a “Slave” amplifier this input must be used.
Pin 1 = signal 1
Pin 2 = 0v earth
5 pin 180 Din
Pin 3 = signal 2
STATUS LEDS
There are two LED's on the pre-amplifier board. These are
denoted L1 and L2
When the machine is first powered up, L1 will light for 2 seconds
before proceeding to flash. This indicates that the PIC16F84 microcontroller is working correctly.
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When the Jukebox MPU detects an audio signal, L2 will illuminate. This shows that
the MK8 amplifier music channels are open.
If a manual “fade” signal is detected at the microphone input Con 3 (Pin 4= 0v) LED
L2 should turn off and the music will fade out. As soon as the “fade” signal is
removed, L2 will turn on again and the music signal will fade back in.
JUMPER LINKS
The MK8 has two jumper links denoted JP1 and JP2. These link options work in
conjunction with CON5 Slave output connector
Jumper Link JP1
Controls the type of Microphone signal that will be sent to the Slave output connector
CON5 and has 2 positions marked “D” or “E”
Position “D” = The Mic signal is Direct (No Bass and Treble control)
Position “E” = The Mic signal is Equalised (with Bass and Treble
control)
Factory set to “D” position
Jumper Link JP2
Controls which Slave output Terminal the Microphone signal will appear on and has 2
positions “M” or “U”
Position “M” = The Mic signal will be Mixed with the music and appear
at terminal ST3 of the Slave output connector.
Position “U” = The Mic signal will be Unmixed and appear at terminal
SMU of the Slave output connector (separate to the
Music)
Factory set to “M” position
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MK8 SLAVE OUTPUT OPTIONS
The slave outputs are available at connector CON5. This is a
4-way screw terminal block and is labelled as follows:
ST3 SMU 0V
SZ1
These slave output options are described as follows:
ST3 Will always carry the slave music signals and will also carry the
slave Mic signal if Jumper link JP2 is in the “M” position.
Note: The slave music signal does not have Bass and Treble control.
SMU The slave Mic signal will appear on this terminal if jumper link
JP2 is in the “U” position
MK8 SLAVE OUTPUT OPTIONS continued
SZ1
Will carry the slave output of Zone1. This signal is a copy of the
Music and Mic signals and will be under control of the Volume,
Bass and Treble controls for Zone1.
0V
This is the 0v ground terminal for the slave output system and must be
connected to the screen of the screened cable when connecting signals to
external slave amplifiers.
MK8 POTENTIOMETER CONTROLS
V1 = Volume control for Zone 1
B1 = Bass control for Zone 1
T1 = Treble control for Zone 1
V2 = Volume control for Zone 2
B2 = Bass control for Zone 2
T2 = Treble control for Zone 2
MV = Microphone volume control
MB = Microphone Bass control
MT = Microphone Treble control
SV = Slave output volume control
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.
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56.0
Speaker Wiring
The optimum load impedance for Sound Leisure amplifiers is 4 and
regarded as a minimum value - do not go below.
The following diagrams depict various parallel/serial combinations of
8 speakers and the resulting load impedance.
8 OHMS
4 OHMS
8 OHMS
5.33 OHMS
4 OHMS
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ENGINEER’S NOTES
75