10 seconds
Transcription
10 seconds
TOUCH = 10 seconds No touch, I’m blind. touchtouchy.com Touch me, I can see. About Touchy is a human camera – a wearable device that literally transforms a human being into a functioning camera. The individual who is wearing the device is constantly “blinded” unless someone touches his/her skin. The touch causes the shutters in front of the eyepieces to open and restores the wearer’s vision. When physical contact is maintained for 10 seconds, the camera takes a “Touch-Snap” (i.e., a photo that is taken by Touchy), which is displayed on the device’s LCD. DSD Offline Communication It is common for humans to be separated into social bubbles in order to avoid the need to share social space and connect with strangers. However, online social technology loosens our social boundaries, yet equally dehumanizes physical communication. Connecting with people can now solely occur through our fingertips as conveniently as pushing a Facebook “Like” button or posting a birthday wall post. Considering the urgency of such dehumanization, Touchy is devised to encourage offline communication through touch and eye contact. Touch and Eye contact Joy and Happiness Touchy hybridizes the roles of humans and cameras by unifying their respective capabilities. The mechanical process of taking a photo is transformed into a physical touch and eye contact. With these capabilities, Touchy becomes a magnet for physical contact by inviting people (mostly strangers) to encounter such intimate and interpersonal interaction. The body becomes a sensational interface and the eyes remain the window of the soul. Isn't it a lyrical irony that touching someone and gazing into another’s eyes for 10 seconds gives life to one’s self-portrait? Touchy reminds us of the importance of our human quality of communication. Thanks to the equipped LED lights, Touchy always has sparkling eyes that are revealed by the comical action of the shutters. The human camera has an affective and compelling appearance that can immediately crack smiles. Laughter can be derived from speed-tapping to generate playful shutter movements, unexpected touch spots, an awkward 10 seconds of eye contact, and more. Touchy shakes off the coldness of technology, takes it to the street, and enables human connections to become more pronounced. PEOPLE at Hong Kong The Power of Togetherness A camera is a social device that is historically known for sharing memories, valuable moments, enjoyment, emotions, beauty, and so forth. A group photo, for instance, requires us to be physically together in the here and now. Touchy makes use of this unique property to invite people to an engaging activity of photography, which not only brings together family and friends, but also strangers who are fated to co-exist in the same place. The resulting touch-snaps remind us of the ephemeral richness of togetherness. Note: Touchy has a unique function – if multiple people hold hands together, the last person to touch Touchy will also activate Touchy. Such a mechanism makes it possible to join people together to make a human loop. The Technology section explains how the human loop works. Beyond Camera Vision It is difficult to put into words the experience of being a camera. When facing an ordinary camera we are used to behaving differently, such as by posing or making the coolest/funniest facial expression. For touch-snapping, versus confronting an inanimate lens, a pair of human eyes directly sees you. There is a strong psychological exchange throughout the process in which Touchy observes unexpected reactions and transforming emotions during every 10 seconds of eye contact. The beauty that was originally a privilege that was extended to an inanimate camera lens is now available for human eyes, SNAPPED yet transcended into a soulful experience that is irreplaceable by looking through a viewfinder. Social Concern Touchy is an effective icebreaker that provides joy and happiness. With such a unique capability, it can potentially turn itself into a social healing device by establishing a reciprocal relationship – the wearer, who is caged in darkness, craves human touch, while “Toucha,” the person who touches Touchy, offers assistance and receives a touch-snap through an effortless touch. The project then investigates the possibility of healing social problems, such as “Hikikomori” in Japan, isolated senior citizens, orphans, or those who experience social anxiety, which will most likely become more common when human separation increases as a result of technology. Touchy pursues to extend from being a performance device to an actual contribution to society. Since the debut of Touchy, the artist has put himself into experiment throughout numerous performances. He has experienced personal transformation after meeting vast amounts of people whom he otherwise would not have met, seeing a great deal of smiling faces, and experiencing countless friendly touches in thousands of touch-snaps. 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Within one minute of setup time, everybody can become Touchy (however, the current version cannot accommodate certain head sizes.) We want more people to experience being Touchy, but it is not easy to introduce the masses to this unique form of art. Therefore, we make use of various forms of media, including cartoons and video. Though the project criticizes virtual communication, we also use social media to spread the idea because we appreciate its networking power. What Touchy really wants to remind people is the balance of physical and virtual social lives. Tehnology Camera Helmet Specification To make possible a human camera, the artist transposes the functions of a camera to a helmet device through the use of custom electronics, mechanical design, 3D modeling, and rapid prototyping. The device comprises a pair of automated shutters, a functioning camera, and an interactive screen. The shutters are used to blind Touchy: only another individual’s touch will activate the shutter’s opening and allow Touchy to see. When human contact is maintained for 10 seconds, the front-facing camera captures an image, which is displayed on the screen at the rear of the device and stored on a micro-SD card. Touchy Bulb The Touchy Bulb bridges the connection between Touchy and Toucha. When a Toucha grabs the bulb and touches Touchy’s skin, the interaction will occur. The bulb comprises a touch sensor, a pair of speakers, a switch, and an LED light. During a performance, Touchy holds the bulb and occasionally presses the switch in order to play recorded instructions. Given the fact that Touchy performs in different countries, the local language of instruction will be played. The LED emits colorful lights for decorative purposes. Touchy Box Helmet receives sensor signal wirelessly The Touchy Bulb is connected to the Touchy Box, which contains an Arduino, a touch sensor circuit, an electrode, an audio module, an audio amplifier, and an Xbee. Closed Circuit The Arduino is the brain of the Touchy bulb. It takes the sensor signal and transmits it wirelessly to the helmet in order to activate the shutters. The touch sensing is processed by a simple technology that uses human contact to complete a small current circuit. An electrode is attached to Touchy’s skin, which is one end of the circuit. When a Toucha grabs the bulb (i.e., the other end of the circuit) and makes contact with Touchy, the circuit is closed and a human-to-human touch is therefore detected. Such mechanism makes possible a human loop – If a Toucha grabs the bulb and multiple people holding hands together will result as extending the circuit, and the last one touches Touchy will still complete the circuit as well. Image size 640 x 480, 1600 x 1200 Pixel 2.0 megapixels CMOS Sensor Image Format JPG Dimensions * 163mm (H) x 208mm (W) x 239mm (D) Weight * 480g Wearer’s Head Size limits 60cm circumference max LCD Monitor 3.5 inch LCD touch screen, 320x240 pixels Battery 12V, 4 hours openeration time *excluding human body Toucha Touchy Performance Exhibition Description Touchy, while being escorted by an assigned assistant, will wander about the streets, and awaits the opportunity to initiate interaction with passers-by. Touchy will hold the bulb so that the audio instructions will play to provide guidance and attract bystanders. Upon encountering a potential Toucha, Touchy will encourage him/her to touch him towards further interaction. Once the ice is broken, the Toucha can take self-portraits, Touch-snaps or bring Touchy anywhere that he/she desires. After playing with Touchy for a certain period of time, the Toucha will be informed of a Web site to download the taken Touch-snaps later on. Once their collaboration is over, the Toucha leaves Touchy, and a new journey begins. Description Through the performances, Touchy examines the culture of various cities and the ways in which people interact with each other and respond to art and technology. Media art is always conceived as the artwork that only happens at the moment or, say, within a certain period of time. However, Touchy and its documentation archive represent a continuous study of offline relationships between people and devices by demonstrating the evolvement of the city with a taste of fun. By connecting with people from all walks of life, enjoying the artwork, and also revealing the cultural phenomena of a city, Touchy draws a significant study on how technology invents and intervenes in people’s lives and the possibilities to heal society at various levels. The performance aims at providing intervention that draws people’s curiosity and encourages them to communicate with a stranger. It provides a rare occasion, triggered by one’s desire for playful discovery, to free the user’s creativity while using a human camera. Touchy’s intention is to generate alternative and unexpected enlightenment in the common daily routine of a random pedestrian by offering him/her a moment of serendipity. In addition to the mutual fun that is created through this interaction, Touchy hopes that the experience will convey awareness for the social condition that is expressed in the project and yield the user to reflect on this subject. The Touchy journey is, therefore, as important as the device and its interaction. It is meant to be shared with audiences in various media, including videos, photos, Touch-snaps, cartoons, and the Touchy Web site. Requirement One bilingual assistant (English and local language) One cameraperson and photographer for documentation purpose Exhibition requirement The exhibition of Touchy is subject to change base on selected exhibiting materials. Development Process Awards Touchy, Silver Award, Interactive Design, Best Digital Entertainment Award, The Hong Kong ICT Awards 2014, Hong Kong, China Touchy, First Prize, WRO 2013, 15th International Media Art Biennale, Wroclaw, Poland. Touchy (project video), Best Picture, Robot Film Festival 2012, NYC, USA Design & Prototype 11.2010 06.2011 Selected Performances Foam board Prototype Sketches Early CAD Model Hardware Shutters and Motors Circuit Design (Eagle) Circuit Board Scopitone, Nantes, France. (Upcoming) Ars Electronica Festival 2014, Linz, Austria. FILE 2014, São Paulo, Brazil. Photohoku, Shinchimachi, Fukushima, Japan. TEDxTokyo 2014, Hikarie, Tokyo, Japan. Hong Kong Arts Development Council Project Grant, Hong Kong, China. ISEA 2013, Sydney, Australia. The Innovationists, K11 Art Mall, Hong Kong, China. Pioneering Values, WRO 15th Media Art Biennalel, Wroclaw, Poland. The Innovationists, Museum of Contemporary Art, Taipai, Taiwan. The Utopia of Observation, Page One, CWTC and Indigo Shopping Mall, Beijing, China. Share wit FIAT Symoposium 2012, Ebisu Garden Hall, Tokyo, Japan. TEDxKids@Chiyoda, Tokyo, Japan. Zushi Media Art Festival 2012, Zushi, Japan. Mobility x Fashion by People Design Institute, Tokyo, Japan. New Context Conference 2012, Digital Garage, Tokyo, Japan. Time Out Tokyo, Harajuku Kawaii 2012, Tokyo, Japan. Selected Exhibitions Device Art Exhibition, Ars Electronica Center, Linz, Austria. FILE 2014, São Paulo, Brazil. The Innovationists, K11 Art Mall, Hong Kong, China. The Innovationists, Museum of Contemporary Art, Taipai, Taiwan. Alchemy, Microwave International Media Art Festival 2011, Hong Kong, China. Eyes LED Lights Testing Selected Presentations CAD Model Foam Board Prototype Talk, TEDxHongKong 2013, AsiaWorld Expo SkyCity Marriott Hotel, Hong Kong. Talk, Digital Entertainment Summit, Filmart, HKTDC and HKDEA, Hong Kong Convention and Exhibition Center, Hong Kong, China. Talk, PechaKucha Vol 113, Super Deluxe, Tokyo, Japan Presentation, Google, Demo Party, Google Office, Roppongi Hills, Tokyo, Japan. Artist Talk + Panel Discussion, “Click, Touch, Connect,” ISEA 2013 x Vivid Sydney, Museum of Contemporary Art, Sydney, Australia. Quotations “Among the Internet society, there is a delusion about the easiness of discovering the world. However, the real discovery of the world cannot happen on our own. Eric’s devise indicates this subtle notion.” Maywa Denki (artist & entrepreneur) “The ten second touch is a great idea. It’s much longer than a casual handshake or hug: an awkward social tension builds up, making the interaction meaningful and memorable.” Andrew 'bunnie' Huang (entrepreneur & hacker) “First time I met Touchy we were in a conference on a Saturday after lunch. We were sleepy, serious faces, tired… And then Touchy appeared! We interacted with him and the mood in the room totally changed. It was all laughs and smiles! It made my day!” Hector Garcia, author of bestseller ‘Geek in Japan’ “Touchy can make people happy here and now. That’s its real charm.” Adam Lindemann, Managing Partner at Mind Fund “Opening and closing of the shutters of the camera (…) is transformed by Siu into a psycho-social metaphor of the connections that regulate contemporary societies.” Vito Campanelli, Neural Magazine Credits Artist Eric Siu Social Partner Nextidevolution Hardware and Software Development Tomohiko Hayakawa and Eric Siu Special Thanks to Great Works Tokyo Tomoko Hayashi Takeoka Hideki Hanako Kakuta Sylwia Kunicka Joel Kwong Charles Ngan Sam Ngan My Family PR and Marketing Director Asia Fondue Skubisz Project Adviser Novmichi Tosa @ Maywa Denki Selected Press Technical Adviser Alvaro Cassinelli and Carson Reynolds (TV interview) (TV interview) (print) touchtouchy.com © 2014 Eric Siu All right reserved