Appendix I: Ship Challenges Interceptor Prerequisite: Petty Officer

Transcription

Appendix I: Ship Challenges Interceptor Prerequisite: Petty Officer
Appendix I: Ship Challenges
Interceptor
Prerequisite: Petty Officer Third Class.
Challenge: Score a total of ten kills.
Reward: You may now purchase and pilot the TIE Interceptor.
Time Limit: Four Missions.
Cost: 5000 Galactic Credits & 1 Valor Point
Bomber
Prerequisite: Recruit First Class.
Challenge: Eliminate three enemy ships with Range 2 attacks.
Reward: You may now purchase and pilot the TIE Bomber.
Time Limit: Four Missions.
Cost: 5000 Galactic Credits & 1 Valor Point
Advanced
Prerequisite: Chief Petty Officer.
Challenge: Survive a mission with a Targeting Computer upgrade equipped to your
TIE Fighter.
Reward: You may now purchase and pilot the TIE Advanced.
Time Limit: Four Missions.
Cost: 5000 Galactic Credits & 1 Valor Point
Lambda-Class Shuttle
Prerequisite: Chief Petty Officer.
Challenge: Perform no koiogran maneuvers for an entire mission.
Reward: You may now purchase and pilot the Lambda Shuttle.
Time Limit: Four Missions.
Cost: 5000 Galactic Credits & 1 Valor Point
Firespray-31
Prerequisite: Bomber & Chief Petty Officer.
Challenge: Land a critical hit on three enemy ships with Proton Bombs.
Reward: You may now purchase and pilot the Firespray-31.
Time Limit: Three Missions.
Cost: 7000 Galactic Credits & 2 Valor Point
VT-49 Decimator
Prerequisite: Lambda-Class Shuttle & Senior Master Chief Petty Officer.
Challenge: Action deny ten enemy ships.
Reward: You may now purchase and pilot the VT-49 Decimator
Time Limit: Three Missions.
Cost: 10000 Galactic Credits & 4 Valor Points
Defender
Prerequisite: Interceptor & Ensign.
Challenge: Deal a total of ten face up damage cards to enemy ships.
Reward: You may now purchase and pilot the TIE Defender.
Time Limit: Three Missions.
Cost: 7000 Galactic Credits & 2 Valor Points
Phantom
Prerequisite: Advanced & Ensign.
Challenge: Deal a total of five face up damage cards to enemy ships you’ve attacked
from outside of their firing arcs.
Reward: You may now purchase and pilot the TIE Phantom.
Time Limit: Three Missions.
Cost: 7000 Galactic Credits & 2 Valor Points
TIE Scout
• LOCKED – MISSION SPECIFIC UNLOCK •
Prerequisite: Ensign.
Challenge: Execute a hard turn followed by the “Daredevil” action to perform a
Range 1 attack on an enemy vessel three times.
Reward: You may now purchase and pilot the TIE Scout.
Time Limit: Two Missions.
Cost: 10000 Galactic Credits & 3 Valor Points
TIE Hunter
• LOCKED – MISSION SPECIFIC UNLOCK •
Prerequisite: Ensign.
Challenge: Eliminate three enemy ships while taking advantage of the
“Outmaneuver” Elite Pilot Talent.
Reward: You may now purchase and pilot the TIE Hunter.
Time Limit: Two Missions.
Cost: 10000 Galactic Credits & 3 Valor Points
Nu-Class Attack Shuttle
• LOCKED – MISSION SPECIFIC UNLOCK •
Prerequisite: Ensign.
Challenge: Eliminate three enemy ships with attacks from the Autoblaster cannon
upgrade.
Reward: You may now purchase and pilot the Nu-Class Attack Shuttle.
Time Limit: Two Missions.
Cost: 10000 Galactic Credits & 3 Valor Points
Chiss Clawcraft
• LOCKED – MISSION SPECIFIC UNLOCK •
Prerequisite: Ensign.
Challenge: Ionize three enemy ships onto obstructions.
Reward: You may now purchase and pilot the Chiss Clawcraft.
Time Limit: Two Missions.
Cost: 10000 Galactic Credits & 3 Valor Points
TIE Advanced v1 Prototype
• LOCKED – MISSION SPECIFIC UNLOCK •
Prerequisite: Ensign.
Challenge: Deal damage to six enemy ships through the use of the Ruthlessness
Elite Pilot Talent.
Reward: You may now purchase and pilot the TIE Advanced v1 Prototype.
Time Limit: Two Missions.
Cost: 10000 Galactic Credits & 3 Valor Points
Appendix II: Imperial Naval Officer Ranks
Appendix III: Upgrade Costs
All final results are rounded up to the nearest whole increment of 25.
Astromechs
Cost: Squad Point cost x1000 then split 50% each to Nova Crystals and Carbon
Crystals.
Bombs
Cost: Squad Point cost x1000 in Galactic Credits, for a set of 3.
Cannons
Cost: Squad Point cost x1000 then split 25% each to Nova Crystals and Carbon
Crystals plus remaining 50% to Ore Crystals.
Crew
Cost: Squad Point cost x1000 then split 75% to Galactic Credits and 25% to Food
Rations. Plus an additional 100 Food per squad point value payed at the end of each
mission.
Elite Pilot Talents
Cost: Squad Point cost x1000 in Galactic Credits.
Missiles
Cost: Squad Point cost x1000 in Galactic Credits, for a set of 5.
Modifications
Cost: Squad Point cost x1000 then split 33% each to Nova, Carbon, and Ore
Crystals plus additional.
Additionals:
Advanced Cloaking Device: 2 Stygium Crystals
Shield Upgrade: 1 Artusian Crystal
Stealth Device: 1 Crotosis Ore
Stygium Particle Accelerator: 1 Stygium Crystal
Systems Upgrades
Cost: Squad Point cost x1000 then split 50% each to Ore and Nova Crystals.
Turrets
Cost: Squad Point cost x1000 then split 25% each to Nova Crystals and Carbon
Crystals plus remaining 50% to Ore Crystals.
Torpedoes
Cost: Squad Point cost x1000 in Galactic Credits, for a set of 5.
Appendix IV: Pilot Abilities
Once a pilot ability is purchased no other players may purchase that pilot ability.
Advantage Lost
When defending at Range 1 your attacker may not roll an extra attack die.
Cost: 25,000 Galactic Credits
As Luck Would Have It
When defending, you may reroll all of your dice. If you choose to do so, you must
reroll as many of your dice as possible.
Cost: 50,000 Galactic Credits
Do All The Things
When you declare your action you may perform each action on your action bar, then
receive 1 stress token for each action (beyond your first) performed.
Cost: 35,000 Galactic Credits
From Hell’s Heart, I Stab At Thee
When attacking, should the defender receive a face-up damage card you may
perform a free boost and/or barrel roll.
Cost: 45,000 Galactic Credits
Hot Pursuit
Once per round you may declare any enemy ship within Range 1 (that is not currently
attacking you) as the target of an incoming attack.
Cost: 60,000 Galactic Credits
I’ll See You In Hell
When attacking, you may spend your focus to change all hits to critical hits instead
of changing any focus results.
Cost: 70,000 Galactic Credits
Imposing Presence
When an enemy ship obstructs the completion of a red maneuver you may apply your
stress token to the ship with which you collided instead.
Cost: 40,000 Galactic Credits
Primarily Secondary
When attack at Range 3 the defender may not roll an extra defense die.
Cost: 25,000 Galactic Credits
Zealot Warrior
During a combat phase in which you eliminate an enemy vessel your remaining hull
cannot fall below 1.
Cost: 100,000 Galactic Credits
Appendix V: Apex Upgrades
Only available once, when indicated by the mission briefing.
Ace Combat Retrofit
You may add the target lock and boost actions to your action bar.
Auxiliary Booster Engines
After executing a barrel roll action you may perform a free boost using the 1 forward
template.
Black Market Ties
You may add the Illicit Upgrade slot to your upgrade bar.
Gyroscopic Cockpit
When you reveal a koiogran maneuver you may rotate your dial to any maneuver of
the same speed and treat that maneuver as a red koiogran.
Instructor’s Module
You may add one crew upgrade slot to your TIE variant ship.
Vader’s Hand
You may add the Force Upgrade slot to your upgrade bar.