Appendix I: Ship Challenges Interceptor Prerequisite: Petty Officer
Transcription
Appendix I: Ship Challenges Interceptor Prerequisite: Petty Officer
Appendix I: Ship Challenges Interceptor Prerequisite: Petty Officer Third Class. Challenge: Score a total of ten kills. Reward: You may now purchase and pilot the TIE Interceptor. Time Limit: Four Missions. Cost: 5000 Galactic Credits & 1 Valor Point Bomber Prerequisite: Recruit First Class. Challenge: Eliminate three enemy ships with Range 2 attacks. Reward: You may now purchase and pilot the TIE Bomber. Time Limit: Four Missions. Cost: 5000 Galactic Credits & 1 Valor Point Advanced Prerequisite: Chief Petty Officer. Challenge: Survive a mission with a Targeting Computer upgrade equipped to your TIE Fighter. Reward: You may now purchase and pilot the TIE Advanced. Time Limit: Four Missions. Cost: 5000 Galactic Credits & 1 Valor Point Lambda-Class Shuttle Prerequisite: Chief Petty Officer. Challenge: Perform no koiogran maneuvers for an entire mission. Reward: You may now purchase and pilot the Lambda Shuttle. Time Limit: Four Missions. Cost: 5000 Galactic Credits & 1 Valor Point Firespray-31 Prerequisite: Bomber & Chief Petty Officer. Challenge: Land a critical hit on three enemy ships with Proton Bombs. Reward: You may now purchase and pilot the Firespray-31. Time Limit: Three Missions. Cost: 7000 Galactic Credits & 2 Valor Point VT-49 Decimator Prerequisite: Lambda-Class Shuttle & Senior Master Chief Petty Officer. Challenge: Action deny ten enemy ships. Reward: You may now purchase and pilot the VT-49 Decimator Time Limit: Three Missions. Cost: 10000 Galactic Credits & 4 Valor Points Defender Prerequisite: Interceptor & Ensign. Challenge: Deal a total of ten face up damage cards to enemy ships. Reward: You may now purchase and pilot the TIE Defender. Time Limit: Three Missions. Cost: 7000 Galactic Credits & 2 Valor Points Phantom Prerequisite: Advanced & Ensign. Challenge: Deal a total of five face up damage cards to enemy ships you’ve attacked from outside of their firing arcs. Reward: You may now purchase and pilot the TIE Phantom. Time Limit: Three Missions. Cost: 7000 Galactic Credits & 2 Valor Points TIE Scout • LOCKED – MISSION SPECIFIC UNLOCK • Prerequisite: Ensign. Challenge: Execute a hard turn followed by the “Daredevil” action to perform a Range 1 attack on an enemy vessel three times. Reward: You may now purchase and pilot the TIE Scout. Time Limit: Two Missions. Cost: 10000 Galactic Credits & 3 Valor Points TIE Hunter • LOCKED – MISSION SPECIFIC UNLOCK • Prerequisite: Ensign. Challenge: Eliminate three enemy ships while taking advantage of the “Outmaneuver” Elite Pilot Talent. Reward: You may now purchase and pilot the TIE Hunter. Time Limit: Two Missions. Cost: 10000 Galactic Credits & 3 Valor Points Nu-Class Attack Shuttle • LOCKED – MISSION SPECIFIC UNLOCK • Prerequisite: Ensign. Challenge: Eliminate three enemy ships with attacks from the Autoblaster cannon upgrade. Reward: You may now purchase and pilot the Nu-Class Attack Shuttle. Time Limit: Two Missions. Cost: 10000 Galactic Credits & 3 Valor Points Chiss Clawcraft • LOCKED – MISSION SPECIFIC UNLOCK • Prerequisite: Ensign. Challenge: Ionize three enemy ships onto obstructions. Reward: You may now purchase and pilot the Chiss Clawcraft. Time Limit: Two Missions. Cost: 10000 Galactic Credits & 3 Valor Points TIE Advanced v1 Prototype • LOCKED – MISSION SPECIFIC UNLOCK • Prerequisite: Ensign. Challenge: Deal damage to six enemy ships through the use of the Ruthlessness Elite Pilot Talent. Reward: You may now purchase and pilot the TIE Advanced v1 Prototype. Time Limit: Two Missions. Cost: 10000 Galactic Credits & 3 Valor Points Appendix II: Imperial Naval Officer Ranks Appendix III: Upgrade Costs All final results are rounded up to the nearest whole increment of 25. Astromechs Cost: Squad Point cost x1000 then split 50% each to Nova Crystals and Carbon Crystals. Bombs Cost: Squad Point cost x1000 in Galactic Credits, for a set of 3. Cannons Cost: Squad Point cost x1000 then split 25% each to Nova Crystals and Carbon Crystals plus remaining 50% to Ore Crystals. Crew Cost: Squad Point cost x1000 then split 75% to Galactic Credits and 25% to Food Rations. Plus an additional 100 Food per squad point value payed at the end of each mission. Elite Pilot Talents Cost: Squad Point cost x1000 in Galactic Credits. Missiles Cost: Squad Point cost x1000 in Galactic Credits, for a set of 5. Modifications Cost: Squad Point cost x1000 then split 33% each to Nova, Carbon, and Ore Crystals plus additional. Additionals: Advanced Cloaking Device: 2 Stygium Crystals Shield Upgrade: 1 Artusian Crystal Stealth Device: 1 Crotosis Ore Stygium Particle Accelerator: 1 Stygium Crystal Systems Upgrades Cost: Squad Point cost x1000 then split 50% each to Ore and Nova Crystals. Turrets Cost: Squad Point cost x1000 then split 25% each to Nova Crystals and Carbon Crystals plus remaining 50% to Ore Crystals. Torpedoes Cost: Squad Point cost x1000 in Galactic Credits, for a set of 5. Appendix IV: Pilot Abilities Once a pilot ability is purchased no other players may purchase that pilot ability. Advantage Lost When defending at Range 1 your attacker may not roll an extra attack die. Cost: 25,000 Galactic Credits As Luck Would Have It When defending, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible. Cost: 50,000 Galactic Credits Do All The Things When you declare your action you may perform each action on your action bar, then receive 1 stress token for each action (beyond your first) performed. Cost: 35,000 Galactic Credits From Hell’s Heart, I Stab At Thee When attacking, should the defender receive a face-up damage card you may perform a free boost and/or barrel roll. Cost: 45,000 Galactic Credits Hot Pursuit Once per round you may declare any enemy ship within Range 1 (that is not currently attacking you) as the target of an incoming attack. Cost: 60,000 Galactic Credits I’ll See You In Hell When attacking, you may spend your focus to change all hits to critical hits instead of changing any focus results. Cost: 70,000 Galactic Credits Imposing Presence When an enemy ship obstructs the completion of a red maneuver you may apply your stress token to the ship with which you collided instead. Cost: 40,000 Galactic Credits Primarily Secondary When attack at Range 3 the defender may not roll an extra defense die. Cost: 25,000 Galactic Credits Zealot Warrior During a combat phase in which you eliminate an enemy vessel your remaining hull cannot fall below 1. Cost: 100,000 Galactic Credits Appendix V: Apex Upgrades Only available once, when indicated by the mission briefing. Ace Combat Retrofit You may add the target lock and boost actions to your action bar. Auxiliary Booster Engines After executing a barrel roll action you may perform a free boost using the 1 forward template. Black Market Ties You may add the Illicit Upgrade slot to your upgrade bar. Gyroscopic Cockpit When you reveal a koiogran maneuver you may rotate your dial to any maneuver of the same speed and treat that maneuver as a red koiogran. Instructor’s Module You may add one crew upgrade slot to your TIE variant ship. Vader’s Hand You may add the Force Upgrade slot to your upgrade bar.