MOD-Activation_EN - Living Silent Hunter III
Transcription
MOD-Activation_EN - Living Silent Hunter III
MOD-Activation_EN for LSH3 V5 (LSH3_V5_MOD-Activation_EN) Creation and Compilation of MODs for the Strategic U-Boat Simulation for Silent Hunter III Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com LSH3_V5_MOD-Activation_EN Content Foreword................................................................................................................... - 3 The JSGME MOD-Enabler............................................................................................ - 3 The MODs ................................................................................................................. - 5 The “green” MODs: _LSH3_V5__ ............................................................................. - 5 The “blue” MODs: _LSH3_V5_GUI_ .......................................................................... - 6 The “yellow” MODs: _LSH3_V5_SLS_ ....................................................................... - 6 Examples for Activation .............................................................................................. - 7 Overview of the JSGME-Examples ............................................................................ - 8 For the LSH3 V5 – Beginner: ................................................................................... - 8 For the GUI-User: ................................................................................................. - 10 For Single- and MultiPlayer: ................................................................................... - 13 For „Multi-Activation“: ........................................................................................... - 14 Appendix: compatibility of other MODs with LSH3....................................................... - 18 Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team - 2 / 18 LSH3_V5_MOD-Activation_EN Foreword Because of some discrepancies in the forums, concerning the possible and correct order of activation of the MODs delivered with LivingSilentHunter III V5, we have created this manual. We want to start this manual with a general overview of the basic functions of the Jonesoft Generic MOD Enabler (JSGME) within “The JSGME MOD-Enabler”. In the chapter “The MODs” we will describe the groups of MODs and if necessary give special advice for the order of activation. The last chapter “Examples for Activation” will show possible variations of MODs with short descriptions. This will not be a complete list of all combinations. For every example there is a JSGME-Profile available in the games subfolder “_LSH3_V5_JSGME-Profiles” which easily can be loaded by JSGME. This package LSH3_V5_JSGME_PROFILES.7z has to be unpacked into the game-folder; The complete package is available at: http://www.lsh3.com/v5/mods_en.html The JSGME MOD-Enabler After installation and activation of the main MOD _LSH3_V5 there will be another 20 MODs on the left side of the window. Some of them can be activated on their own, others are additions and should be chosen if the correspondent main mod is activated before. The following picture shows the Quick-Info-Function of MS Windows. Keep the mouse steady for a short time on a MOD name and read the information. Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 3 / 18 LSH3_V5_MOD-Activation_EN Further information’s about the MODs are available in the manuals. Some of them contain advises for activation. Right click the MOD name and chose the PDF-document according to your language. This function is available independently from the side, where the MOD is located. Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 4 / 18 LSH3_V5_MOD-Activation_EN The MODs To make the description easier to understand we grouped the MODs by a special nomenclature and for this example coloured these groups within this manual. So please don’t worry if your JSGME window DOES NOT SHOW ANY COLOUR! ☺ The “green” MODs: _LSH3_V5__ This group consists of the “elementary” MODs which may be activated in any combination and order. A special note for “_LSH3_V5__Single-Multi-Player-Missionen”: This MOD is especially designed for Online-Gaming. The campaign files do not contain any ship to shorten the start-up time. If this MOD is activated you should not play any career. (Examples: JSGME_BAS_01 to JSGME_BAS_03 and JSGME_MUA_01 to JSGME_MUA_06) Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 5 / 18 LSH3_V5_MOD-Activation_EN The “blue” MODs: _LSH3_V5_GUI_ This group deals with the GUIs (Graphical User Interface). Generally keep in mind, that only one of these GUIs plus one of its additions may be activated each time. The GUI “_LSH3_V5_GUI_Multi-SlideOuts” has to be activated without any other GUI. The GUI “_LSH3_V5_GUI_OLC” can be activated, followed by one of the four dials according to your type of the U-Boat. Never activate more than one of the dials, because only the last one will be active. Please note: If you want to use the “_LSH3_V5__Dunkles-Erkennungshandbuch” together with the OLC-GUI be aware to activate it after the “_LSH3_V5_GUI_OLC”. If not there will be an unlovely bright border around the darker ships pages. The GUI “_LSH3_V5_GUI_Six-Dials-Simfeeling” can be complemented with the dials for the type XXI-Boat by “_LSH3_V5_GUI_Six-Dials-Simfeeling-Typ-XXI”. (Examples: JSGME_GUI_01 to JSGME_GUI_05, JSGME_MUA_01 to JSGME_MUA_06) The “yellow” MODs: _LSH3_V5_SLS_ The MOD “_LSH3_V5_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal” is the main MOD of this group. It has to be activated before every other of its additions. Depending on your desire and the performance of your hardware “_LSH3_V5_SLS_Spezialeffekte-Gross” or “_LSH3_V5_SLS_Spezialeffekte-Mittel” may be added afterwards. The addition „_LSH3_V5_SLS_Sinkverhalten-SH3“ can be activated after one of the three aformentioned combinations. (Example JSGME_BAS_01 to JSGME_BAS_03 and JSGME_MUA_01 to JSGME_MUA_06) Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 6 / 18 LSH3_V5_MOD-Activation_EN Examples for Activation Now succeeding the summary of the maybe most popular activation examples. This will represent just a small list out of the many possible combinations. We have saved these examples in JSGME mod profiles within the game folder at “_LSH3_V5_JSGME-Profiles”. These can be easily loaded as follows: click “Tasks…” then “Load mod profile…” . In the opening dialog box navigate to your LSH3 V5-folder and further to “_LSH3_V5_MANUALS\JSGME-Profiles”. Select the desired profile. Click “Open” and the MODs in the chosen profile will activate automatically. Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 7 / 18 LSH3_V5_MOD-Activation_EN Overview of the JSGME-Examples For the LSH3 V5 – Beginner: JSGME_BAS_01 For the first-time user, who does not want to be “disturbed” by radio messages, doesn’t take care of his crew and wants to so see quick efforts sinking ships. Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 8 / 18 LSH3_V5_MOD-Activation_EN JSGME_BAS_02 As well for the “quick gamer” (just important radio messages, no crew fatigue, fast sinking of torpedoed ships), but who sets value on environment: Bunkerstart, DF-Antenna, SLS_Spezialeffekte-Mittel. JSGME_BAS_03 For the advanced beginner, looking for higher provocation (ExtendedChallenge), paired with a well equipped computer (Spezialeffekte-Gross). Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 9 / 18 LSH3_V5_MOD-Activation_EN For the GUI-User: JSGME_GUI_01 For minimalists: the dark recognition manual with the new GUI Multi-SlideOuts. JSGME_GUI_02 For the friends of the OLC-GUIs: the dark recognition manual must be activated after the GUI. The dials may be activated afterwards. Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 10 / 18 LSH3_V5_MOD-Activation_EN JSGME_GUI_03 Another example for the OLC-GUI-Fans: here too the dark recognition manual is activated after the main MOD. JSGME_GUI_04 The third GUI in our compilation: Six-Dials-Simfeeling with the Dr. Diesel-Console and Big dials. Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 11 / 18 LSH3_V5_MOD-Activation_EN JSGME_GUI_05 This GUI also has an addition – the dials for the Type XXI-Boat. Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 12 / 18 LSH3_V5_MOD-Activation_EN For Single- and MultiPlayer: Special note: the MOD “_LSH3_V5__OhneErmuedung” does not have to be activated separately, because it is already integrated into “_LSH3_V5__Single-Multi-Player-Missionen”. JSGME_MP_01 The GUI Multi-SlideOuts is well suited for first-timers in the MultiPlayer-world, because the torpedo settings are available in the periscope- und UZO-view as slides and the notepad with its information’s is not covered all the time. JSGME_MP_02 An absolute classic for torpedo attacks with the wolf pack: the OLC-GUI. Here combined with ExtendedChallenge, SLS-MOD and Spezialeffekte-Gross. Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 13 / 18 LSH3_V5_MOD-Activation_EN JSGME_MP_03 Likewise well suited for Online-Gaming is the GUI Six-Dials-Simfeeling. Its big dials are good for fast and save course corrections. For „Multi-Activation“: JSGME_MUA_01 Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 14 / 18 LSH3_V5_MOD-Activation_EN JSGME_MUA_02 JSGME_MUA_03 Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 15 / 18 LSH3_V5_MOD-Activation_EN JSGME_MUA_04 JSGME_MUA_05 Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 16 / 18 LSH3_V5_MOD-Activation_EN JSGME_MUA_06 Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 17 / 18 LSH3_V5_MOD-Activation_EN Appendix: compatibility of other MODs with LSH3 Modifications, which are based on Standard-SH3 called „Stock SH3, will basically be compatible with LSH3. The specifics, which have to be considered when installing U-boatskins, are mentioned in the appendix “Naming conventions “. We especially advise that any MOD which changes one or more of the following files, will not be compatible with LSH3. Basic.cfg (data/Cfg) Flotilla.cfg (data/Cfg) Campaign_*.mis (data/Campaigns/Campaign) messages_de.txt (data/Campaigns/Campaign) flotillas.cfg (data/Menu/cfg/menu) de_menu.txt (data/Menu) menu_1024_768.ini (data/Menu) scene.dat (data) EnvColors_*.dat (data/Env) SkyColors_*.dat (data/Env) flag.dat (data/Library) flagS.dat (data/Library) Harbor_kit.dat (data/Library) materials.dat (data/Library) particles.dat (data/Library) AI_Sensors.dat (data/Library) Sensors.dat (data/Library) Weapon_CREW.dat (data/Library) guns.dat (data/Library) guns.sim (data/Library) guns.zon (data/Library) guns_SB.dat (data/Library) guns_SB.sim (data/Library) guns_SB.zon guns_radars.dat guns_radars.sim guns_radars.zon guns_radars_03.dat guns_radars_03.sim guns_radars_03.zon gunsVAA_Liliput.dat gunsVAA_Liliput.sim gunsVAA_Liliput.zon guns_bunker_01.dat guns_bunker_01.sim guns_bunker_01.zon GUNS_SUB.dat GUNS_SUB.sim GUNS_SUB.zon Search_Lights.dat Search_Lights.sim Search_Lights.zon *.dat *.dat sh3.sdl DC_R_KG.dat (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Library) (data/Objects) (data/Submarine) (data/Sound) (data/Library) Please note that the files UBOOT.DAT, TURM.DAT, SENSORS.DAT and SENSORS.SIM have been revised and changed. These files must not be changed by other MODs, otherwise important functionality will be lost or SH3 might crash TD)! Important: SENSORS.DAT and SENSORS.SIM have both been reworked and changed. These files MUST NOT be replaced by any other MOD! If so most of the functionality will be lost or SH3 might crash to desktop. Adding additional objects, Ships, U-boats, Air-planes and Land-units, which are compatible with Standard-SH3, should make no problems in LSH3. Modifications especially those made for other Big-MODs, such as GWX, will not be compatible with LSH3! In case of doubt regarding compatibility of any MOD, please ask the LSH3 Team at the well known forums Marinesims or UBI-Forum. Living Silent Hunter III - Mods, Tools, Infos... » http://www.lsh3.com © Blueduck – LSH-Team 18 / 18