Paddleboat - OkScouts.org

Transcription

Paddleboat - OkScouts.org
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Babbitt Cub World
Paddleboat Program
MISSISSIPPI RIVERBOAT THEME
The Riverboat Theme area takes us back about 150 years to the time when the Midwest and the
West were becoming the new America. New lands being settled, new ways of mass transportation
and the beginnings of new forms of industrialization that led to easier ways of life on the frontier.
Before planning your program, view the Cub World Orientation PowerPoint to familiarize yourself with
Cub World. With this background, you are ready to begin planning the den meetings and pack
meeting leading up to the Cub World weekend.
The program outlined in this theme guide will give your pack an exciting passage to follow toward the
Cub World destination. However, if you wish to develop your own program, or make changes to the
plan provided here, please feel free to do so. If you do try something different and it works well for
you, please advise the Campmaster about what you did. Your changes might be incorporated as
improvements are made to the program in the future. Just like the Westward expansion, Cub World
evolves and grows.
Included in this theme guide are program ideas for den meetings, a pack meeting, and the Cub World
weekend. Ideally, the pack meeting should be held after the three den meetings. If scheduling won’t
allow for this, try to plan to have at least one den meeting prior to the pack meeting to set the theme
ideas.
Cub World lets boys live in their worlds of “Just Imagine” and “Let’s Pretend.” Many of the activities
will count toward electives, achievements and activity badges. Make sure to give the boys credit for
these. Don’t forget that this activity reinforces the FAMILY PARTICIPATION element of being Cub
Scouts, so let the adults have fun, too!
RIVERBOAT HISTORY and BACKGROUND
From the early 1880’s to the second half of the 19th century, rivers and riverboats played a critical role
in history. Settlers could move along the Ohio and Mississippi Rivers to new lands and new
opportunity with relative ease. Goods could be shipped. ‘Speed’ was a new concept available to
everyone and travel was becoming available. In some cases the boats themselves became the
lumber used to build homes and cities in the new frontier after they brought the settlers and animals
to their new home.
The elements of history over the entire century gave people new ways of doing things and provided
great improvements to their lives. The hard prairie life became somewhat less self sufficient and
goods and services from other people and places could be obtained. Both practical and romantic, the
river became the Nation’s highway and information stream – the center of society. Huge towns
became centers of commerce along the rivers. Riverboats gave us goods, news, information, ways
to go somewhere, and entertainment.
Riverboats spurred adventure: both real and imagined. The Riverboat Theme area at Cub World
attempts to do that same thing. Simple things (by today’s standards), simple games, challenges of
how it works and getting it to work. Learning tasks that will always be helpful and valuable.
Adventures like Mark Twain brought to everyone with Tom Sawyer and Huck Finn – clearly
Americana and fun! And of course the FROG – part of being a boy!
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Ports of Passage
Riverboat Theme Area
Activities around the Riverboat hearken back to simple times and less sophisticated conveniences –
yet they clamor for adventure and exploration. New ways to travel, new lands to develop, new ways
of doing things! Pack families are invited to look and experience some different ways of having fun
(some that the Cubs parents might have enjoyed many years ago. At the same time – the Cubs will
explore some fundamental things that still effect every day life today.
Some of the Ports to visit will be a build upon reinforcement to experiences from den meetings –
others may be things that they have done on their own before (with a new & different twist). Some
will be brand new (or at least new ways, experiences or information to share). Schedule tour stops
for 30 minutes.
Depending upon size, packs should divide up to workable size groups and establish a round robin
system during the day so that everyone gets a complete voyage. Generally dens will work out to be
the right groupings, but in some cases dens might want to compete against other dens in some
events (or schedule those kinds of things for Sunday morning fun). Don’t forget that this is a FAMILY
experience and that parents should be just as involved [future leaders?] – and we know how the boys
love to see their parents at ‘play’, in addition to playing with them.
SO WHAT ARE WE GOING TO DO/?????
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Here’s the rundown of THE PORTS OF PASSAGE
PIPE CHIMES & BOTTLE BAND –
Riverboats had calliopes that everyone heard for miles around. Music makers will get to imitate those
sounds with simple talents.
LOAD THAT BOAT
Cargo made its way to folks from the coast, up river to settlements. But it was heavy. Learn how
Pulleys, Block & Tackle, and Cranes made that work easier.
MARBLE GOLF
Simple, basic skills required – targets in a circle, but with sand traps, water hazards and hills.
FLAGS
Ships & Boats use flags with color designs to send messages. Learn what they mean, make flags for
your initials and send messages to shore.
KITES
Harness the wind with the kites you made. Have contests for how long in the air, how high, how far
out. Just plain fun! Bet you can control the flight better than your folks can.
MAPS
Riverboat captains knew the river better than the land. Learn about compass directions, make a map
of the area and judge distances. Where are we going? Where is it? Where am I?
KNOTS
Very important to Scouts and Sailors. Learn some basics so you can use ‘em when you need ‘em.
FISHIN’ HOLE
Are they biting? What kind is that? How do I get the hook out? Pass the time away with a great
hobby. Ever tried a cane pole and a real worm?
CASTING TARGETS
Sometime the fish aren’t where you are and you can’t get to them. So you have to be able to get the
bait over that way. Not quite like throwing a baseball – but you can do it with practice.
MAN OVERBOARD
Water can be dangerous and safety is always important. Can you get the ring to the right spot to
help?
BUBBLES IN THE WIND
It’s not just soap and it doesn’t last long, but see what you can do to have fun. Chase them. Make
lots of them at the same time. How big is that one? Make ‘em different with odd stuff.
HOOP ROLLING
A favorite game and pastime a hundred years before the hula-hoop? Games that worked then and
games that use the hoop for fun. Can’t have a barrel race ‘cause the hoops are gone.
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Activities & Projects
Jumping Frog
Trace a frog on green paper and cut it out. The frog should be about 3 ½” tall and about 2” wide.
Draw a face on the frog. Tape a small straw on the back of the frog. Place the small straw with the
frog into the end of a large straw. Have races to see how far your frog can jump.
Water Turbine
Materials: Pencil, paper plate with ridges, water faucet and sink.
With the pencil, poke a hole in the center of the paper plate. Insert the pencil through the hole in the
plate, wiggling the pencil back and forth so the hole is loose enough that the plate turns easily on the
pencil.
Turn on the tap water to produce a steady stream of water. Hold the pencil so that one edge of the
paper plate touches the water. The plate will spin. If you turn the faucet higher the plate will spin
faster. What did you do? You have just created a primitive waterwheel or water turbine.
Moving Water – Moving Blades
You can make a small water turbine model by taping cardboard strips on a cork. Put pins in the ends
for axles and make a U-shaped holder for it. You can also slip metal or plastic fins into the slits made
in the cork. This will turn as fast as the water stream is
moving, so generally turbines have high speed jets directed toward them.
An Overshot Waterwheel
This model is like the old waterwheels used for grinding grain or running machines. Great power and
slow speed were needed to turn the heavy grinding stones at an even speed. This device could use
a relatively small stream. It is the weight of the water in the buckets that causes the wheel to
overbalance and turn. You can equip your wheel with a string and bucket and find out how much
weight the mechanism can lift.
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MILK CARTON BOAT
1. Half a milk carton makes a natural boat. Rig up a sail with two straws and some paper – or
2. A rubber band motor by slitting two small pieces of milk carton and forming them together.
3. Slip a rubber band across the center and a paper clip at either end.
4. Attach the paper clips to the back of the boat by clipping them to another piece of milk carton
glued to the sides. Glue them low so that the paddle wheel sits below the boat in the water
and far enough back so that the wheel doesn’t touch the boat.
5. To Use: Put the boat in the water. Twist the wheel and then let go.
What’s the fastest boat you can make? Experiment with different types of sails, weights, and rudders
to see what controls the speed and direction of sail.
ANOTHER VARIATION
Cut a ½ gallon milk carton in half from top to bottom. Punch a hole in the back or stern of the boat.
Decorate or paint the boat with permanent markers or acrylic paint. Poke a balloon through the hole
leaving the portion that fills with air to the inside of the bent. Blow up the balloon and set the boat in
water. Watch it go.
MAKE A STEAM ENGINE (adult demonstration)
A Scout may get a graphic demonstration of the power of steam by building the simple steam turbine
shown in this illustration. Materials needed are a tin can, a lid from a second tin can, a pair of tin
snips, a sheet metal screw, a cork, a power drill, an extra piece of tin to make the support for the
turbine wheel, a finishing nail, and a source of heat. Assemble to look like the illustration.
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KITE TERMINOLOGY
Here is a picture of one of the simplest kites: It consists of a sail to catch the wind. The sail is often
made of fabric, and so it usually needs spars to maintain its shape. These are classified as
longerons running from top to bottom, and cross-spars or spreaders running from side to side.
When a kite only has one longeron, it is often called a spine instead.
A tail may be added for stability, or just for a show!
A bridle attaches the flying line(s) to the spars or sail, and may consist of one or more legs. A
compound bridle is often used when there are more than 3 bridle legs. In the case of a 4 legged
bridle, the legs would be brought together in two pairs, and the two pairs would then be bridled
together with a 2 legged secondary bridle.
The towing point is the point at which the legs join the flying line.
The relative lengths of the legs, and hence the position of the towing point determines the angle of
attack, being the angle at which the sail is inclined to the wind.
Some kites, especially sports kites, have a leech line, which is a line running through a pocket or
tunnel sewn in the edge of the sail. The line is held taut and stops the edge (usually a trailing edge)
from flapping.
Why does it Fly?
The lifting force of all kites is produced by deflecting the air downward, the resulting change in
momentum producing an upward force. The reason for this is that the air traveling over the top of the
curved surface of the kite is going faster than the air passing underneath. Fast-moving air creates
less pressure; this means there is more pressure underneath the kite, and this helps to force it
upwards.
Think of the kite as a sail boat, catching the air. The air tries to push the kite along like the sail boat.
But the string the flyer holds keeps the kite tethered. Since the kite cannot go with the wind flow and
the kite is tilted so that the air is deflected downward, the kite has no where to go but up.
Both the lift-to-drag ratio and the stability of the kite are functions of the length of cable. The more
cable released, the more drag created.
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GAMES
SHIP TO SHORE
This is a great parking lot game – like when you’re waiting for transportation. It can also be played in
a gym or other open space.
Arrangement: Four directions are designate: Bow, Stern, Starboard and Port.
When the leader calls out a direction, participants must run that way. Anyone who runs the wrong
way or hesitates is called out.
Other Commands:
Captain On Board – Stand at attention and salute.
Man Overboard – Stop and leap sideways (as if jumping off the ship).
Climb the Rigging – Stop and pretend to climb a rope.
Dirty Water – Stop and pretend to barf (kids love that one).
Swab the Deck – Pretend to mop the deck.
Bombs Away – Duck and cover.
You can make up your own set of commands and other actions.
The leader calls out the commands and directions in any order, calling out any participants who
hesitate or make a mistake. Last one in is the winner.
‘HEAVE, HO, THROW!’ RELAY
Divide the group into two teams. Take one boy from each team about 20 feet from the rest of the
group and have him sit in a designated spot. During the game, he may lean forward slightly and
reach, but he cannot move from that spot.
Give the first Scout in each line a coiled rope about 25 feet in length. Each boy makes one throw,
holding onto the end. The sitting Cub Scout tries to reach the rope being thrown without moving from
his spot.
Each boy in the relay line will throw the rope once, and then go to the end of the line.
Teams score whenever the sitting boy can reach the rope thrown to him. One point is given for each
throw that the sitting boy catches. The team with the most points when all relay members have
thrown is the winner.
In the River, On the Shore
All of the player should be standing on side of a line on the ground. The leader will call out, “on the
shore’ and “in the river”. The players follow the commands by jumping on the side of the line that
applies. The players get out if they are not listening. The leader could call out, “in the shore” and “on
the river.” If the players move, they are out.
Stormy Sea
Players get into groups of 2 and are given names of fish (e.g., perch, cat, salmon). One team is
called the “whales” The whales run around the “safe area”. The whales yell the names of the fish at
random. When a team’s name is called, they run after the whales. When the whales yell “stormy
sea” the teams must dash for the “safe area”. The team left out becomes the whales.
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Port and Starboard
The boys imagine themselves on a ship. The Captain gives out orders to his mates on board. The
mates respond with physical actions as follows:
1. Captain’s coming- salute.
2. Stand at ease – hands behind back.
3. All hands on deck – kneeling position.
4. Hit the deck – lying flat on the floor.
5. Submarine – lying on back one leg up in the air.
6. Port – run to the left side.
7. Starboard – run to the right side.
These are only a few examples of movements. Feel free to add your own. Boys are eliminated from
the game after each order given by the Captain. The last to obey are counted as out.
BASIC JACKS
Flip for who goes first. Then work your way up from onesies to tensies and back down to onesies.
Begin by throwing the jacks out on the floor. Then , taking a ball (you can use the little ones that
come in the sets or we always preferred the “Pinkies” (tennis-ball sized pink rubber balls) you throw
the ball in the air, pick up the correct number of jacks and letting the ball bounce once, catch the ball
while still holding the jack(s). You can only use one hand. Your turn continues until you miss the ball,
miss the jacks, move a jack, or drop a jack you just picked up. Then you are out and it is the next
person’s turn.
For instance, on onesies, you’ll pick up one jack at a time, until you’ve collected all ten. (You may put
the jacks you’ve collected into your other hand or on the ground before you try to collect more.) On
twosies, you pick them up two at a time. On threesies, you pick them up three at a time, with one left
over. You pick up the leftover(s) by itself. If you pick up the leftover before you’ve picked up all the
evenly grouped jacks, you are putting the horse before the cart and therefore must call “cart” as you
take the leftover jack(s). On Foursies, there are, obviously, two groups of four and two jacks in the
“cart”. Fivesies has no cart, Sixsies has one group of six and four in the “cart.” And so on.
If you throw the jacks and two (or More) are touching it is Kissies and have the options of picking up
the kissing jacks and dropping them to spread them out. This is sometimes advantageous;
sometimes not.
FLIPPING: By flipping, we mean you take all the jacks in the palms of your two hands held together,
throw them into the air as you turn your hands over so that the backs are now upwards with index
fingers touching to form a surface onto which you will catch the jacks. Now, throw the jacks into the
air again, this time returning your hands to the palms up position at which you started. Catch all the
jacks? Good. When flipping for first, the player who drops the least goes first. If none drop, then you
take turns, flipping until someone drops one, determining who goes first.
You may also decide to flip at the beginning of a game. Flipping is done on your first turn only, and
only until you drop a jack. The level at which you drop the jack(s) must be played from those dropped
jacks. You continue from there. Thus, if you drop 2 jacks on your third flip (threesies), you would
have to pick up the two jacks together (since at threesies you are taking them three at a time) and
then continue with foursies. How far you can flip is decided at the outset of a game: flip only to
fivesies, flip to tensies, flip all the way, and no flipping.
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The Winner: the first player to complete the agreed upon steps. In Basic Jacks, the first player to
complete the challenge of going from Onesies to Tensies and back down again to Onesies.
BEYOND BASIC JACKS!
Fancies are specialty jacks rounds. At the start of a game, the players will decide how many and
what kinds of fancies will be included. There was a huge collection of fancies that were just common
knowledge when I was a kid. Some fancies are short: a simple chant with a certain pattern of activity
that composed the whole fancy. Some fancies are long: a certain, trickier way of picking up the jacks
that was performed from onesies to tensies.
Thus a game might be agreed upon: “Flip to tensies. Five fancies; two long, three short.” Meaning
players can flip as far as tensies, but must play tensies back to onesies no matter what, then
complete two long fancies and three short fancies in order to win.
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Openings / Closings / Advancement & Awards
THREE IMPORTANT THINGS
To the sailor, three things were essential – a compass, a sextant, and a flag to tell which way the
wind blew. To Cub Scouts, these three things are important – (show items) a badge, a handbook,
and a candle.
The badge tells who you are and where you are going, the handbook tells how to get where you are
going, and the candle is a symbol of the light of Scouting. It is a light that must be kept burning in the
heart of every Scout.
Make a Difference
“I’m throwing these fish back into the river. You see, the river is low right now and all of these fish
have been caught up into small ponds along the banks. If I don’t throw them back, they’ll die up here
from lack of oxygen.”
“I understand,” my friend replied, “but there must be thousands of fish on this bank. You can’t
possibly get to all of them. There are simply too many. And don’t you realize this is probably
happening on hundreds of places all up and down this river? Can’t you see that you can’t possibly
make a difference?”
The local native smiled, bent down and picked up yet another fish, and as he threw it back into the
river, he replied, “Makes a difference to that one!”
Seas Adventures
S – is for SCOUTING, a well rounded activity.
E – is for EACH Cub Scout doing his best all the time.
A – is for AWARENESS of our duty to God and Country.
A – is for ALL people working together.
D – is for DEPENDABLE, which we always are.
V – is for VIGOROUS, what we are at work or play.
E – is for the EXCITEMENT of our activities.
N – is for our NATION, of which we are all proud.
T – is for THOUGHTFUL, which a Cub Scout strives to be.
U – is for UNITED, as we all work and play.
R – is for RECOGNITION, for jobs well done.
E – is for the ENTHUSIASM we have for our daily good turns.
S – is for SERVICE to our community.
Fish
F – is for the fun we have in Cub Scouts.
I – is for the imagination we all have.
S – is for the Scouting program.
H – is for the Help we get from our parents and leaders.
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Riverboat
R – is for the rules we follow.
I – is for the interesting things we do.
V – for the variety of our meetings.
E – is for the excitement we have week to
week.
R – is for the ruckus we raise.
B – is for the boys that we are.
O – is for our family and friends.
A – is for appreciation to our leaders.
T – is for the time we spend in Scouts.
SKITS, etc.
Marbles
Cub #1: (comes out looking at ground, circles around #2 looking down all the time).
Cub # 2: Are you looking for something?
Cub # 1: Yes.
Cub # 2: What is it? Maybe I can help.
Cub # 1: I’m looking for marbles.
Cub # 2: Why are you looking for marbles? There aren’t any here.
Cub # 1: Well, I overheard someone say you were losing yours and I was going to help you find them.
Rowing
Four or more people sneak up behind the speaker and set chairs down so that “the speaker can’t see
them.”
They then begin to go through the motions of casting a line and reeling it is. After a while the
audience is watching what the group is doing and then the “speaker” looks over and asks, “What are
you doing?” “We’re fishing!” is the reply of the fishermen, after which they go back to their motions
and the speaker resumes talking. After a short time the speaker looks over and says ‘ “But you can’t
fish here!” “Why not?” asks another fisherman.
“Because there’s no water here!” (speaker)
“Oh, well, they weren’t biting anyway!” (fisherman)
The fishermen then turn their chairs so that they are lined up in a single line, facing in the same
direction. They go through the motions of putting their gear away, and then, acting as if they are
rowing a boat, slide their chairs backwards across the stage.
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The Nutty Fisherman
Center stage is a lad fishing from a can or bucket, he keeps pulling the rod as though he has
something on the line. A passerby looks at him as he walks by and then walks on, after a few steps
the passerby comes back to the lad.
Passerby:
Fisherman:
Passerby:
Fisherman:
Passerby:
Fisherman:
“What are you doing there?”
“I’m fishing, what does it look like I’m doing?”
“Fishing huh! What are you fishing for?”
“I’m fishing for suckers.”
“Have you caught any?”
“Yes, you’re the third today.”
Fishing
(The scene opens with the two players rowing an imaginary boat.)
Andrew: Whew! It sure is a long way out here.
Robert: Yep. (puts hand to eyes). I can’t see the shore anymore. Ready to start fishing?
Andrew: I think so. Looks like a good spot to me. (Both ready imaginary rods, reels, hooks, worms,
etc., and start fishing. Immediately they both start to catch fish, recast and catch more. Continue for
several casts.)
Andrew: I told you this would be a good spot.
Robert: Sure is, the boat’s full. Guess we have our limit – better get back.
Andrew: O.K. (gets oars ready).
Robert: Did you use a map to get here?
Andrew: Nope.
Robert: How are we ever gonna find our way back tomorrow?
Andrew: Oh, that’s easy. I’ll just mark the spot with a big X right here on the side of the boat! (makes
mark – both row away quickly)
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THE BOTTLING FACTORY
Narrator: The Riverboat Theme Area teaches us a little about engineering motion so we’ve made
arrangements to take you on a tour of a soft drink bottling factory with us. Look for engineering
activities which are used.
Divide audience into eight groups and have a Webelos teach each group the sound and action they
are to make.
• Loading dock – “Swish, crash, swish, crash” while pivoting back and forth as if loading empty
bottles onto a dock.
•
Conveyor belt – “Lag a lag a lag” while holding arms straight out in front, fluttering hands up
and down.
•
Bottle washer – “Shh, shh, shh” while stooping down and turning, as if you were a brush being
twisted into a bottle, then stand up and repeat.
•
Lower conveyor belt – “Tinkle, tinkle, tinkle” while doing the same as the conveyor belt #2, but
making hand movements smaller.
•
Bottler – “Shh, ptt, shh, ptt” while turning around pounding one fist into the palm of the other
hand.
•
Large conveyor belt – “Lag a lag a lag” very loudly and exaggerating movement of hands (see
conveyor #2).
•
Shipping room – “Crash, boom, crash, boom” while stooping to pick up loaded crates of soft
drink then loading them onto a truck.
•
Tasting room – “Burp! Pardon me! Burp! Pardon me!” while covering mouth with hand.
Start up your factory with #1 alone, then #2 alone, and so on, then have #1 start, #2 join in, etc., until
the factory is running at full production.
A Froggy Tale
One day an absentminded frog was chasing a juicy fly around a farmhouse.
Kerplunk!
He hopped right into a bucket of fresh cream. Not knowing what else to do, the frog kicked his arms
and kicked his legs and swam around and around hoping that someone or something would come to
rescue him.
He grew tired after a while, but he knew he had no choice. He had to swim or drown. So he kicked
his arms and kicked his legs and swam around and around some more.
He grew more tired. He swam some more.
He grew even more tired. He swam even more.
Then, all of the sudden, he hopped out of the bucket!
Do you know how the frog was able to hop out of the bucket?”
*The frog has swum so long and so fast and so hard the cream turned into a mound of butter!
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TALES THAT SHOULDN’T BE TOLD
(Tune: Battle Hymn of the Republic)
I went fishing at the lake one day
With worms and pole and pail,
To catch a fish for supper,
But instead, I caught a whale.
I crawled upon his slippery back,
And took myself a ride.
But he swam too fast and I slipped off
And landed right inside.
Paddleboat Program
BOAT CALL
(This song/chant is used when you’re in a canoe or boat and see
another one. Your boat calls and the other answers.)
Call: Hi-lo-eenie-meenie-caw-caw-um-chaw-chawe-waw-waw
Answer: Hecta-minika-anika-zanike-boom-de-adayoo-hoo!
HERMAN THE WORM
Sittin’ on my fencepost, chewing my bubblegum
(chew, chew, chew, chew)
Glory, glory, hallelujah.
That’s a tall tale I told to ya.
Shakes and shivers running through ya,
Playin’ with my yo-yo, wee-oo! Wee-oo!
(Spoken) Here’s another one, Worse than the
other one.
And he was this big (make a motion as if
measuring a tiny worm)
An astronaut invited me
To take a ride in space.
We blasted off one morning,
For a most unusual place
We landed on a planet
After many weeks of flight.
We saw three headed elephants,
A most unusual sight.
And I said: “Herman? What happened?
Glory, glory, hallelujah,
That’s a tall tale I told ya.
Do you believe that it is true, ya?
(Spoken) Well, it’s not.
I dug a hole to plant a tree
One warm and sunny day,
I dug so deep I couldn’t get out
To run and jump and play.
I thought to keep on digging
Was the best thing I could do;
So I made a hole clear through the world,
And then I fell right through.
Glory, glory, hallelujah.
That’s the last tall tale I’ll tell to you.
Aren’t you glad that I am through, ya?
(Spoken) Thank goodness.
John Zink Scout Ranch
When along came Herman the worm
“I ate my Mother.”
(repeat verse, with worm action getting larger and
larger for each of the following lines)
“I ate my Father.”
“I ate my Brother.”
“I ate my Sister.”
“I ate my Dog.”
(repeat verse one last time, with a tiny worm
action)
“I burped.”
TALL SHIPS
(Tune: Blow the Man Down)
There was a Cubmaster,
Who took us to see
Tall Ships
Out in the bay.
We climbed and we scrambled,
All over the rig.
Now we know why,
They blow the man down.
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FROGGY MADLIBS
(Fill in the blanks with words you choose, and then insert them into the story:
FROGGY ADVENTURE
1. Adjective:
___________
2. Male Name:
___________
3. Adjective:
___________
4. Adjective:
___________
5. Noun:
___________
6. Plural Noun:
___________
7. Noun:
___________
8. Verb:
9. Noun:
10. Plural Noun:
11. Plural Noun:
12. Adjective
13. A Liquid
14. Thing in the house:
___________
___________
___________
___________
___________
___________
___________
Once upon a time there was a ___1__ frog named __2__. This frog was very bored so he decided to
go on a __3__ adventure in search of the great __4__ __5__. So __2__ packed some __6__ and a
favorite __7__ and then he decided he needed to __8__ his __9__. But, by the time he was finished,
he realized it was raining __10__ and __11__ outside. “Oh, No!”, cried Bill, “If I go now I will get all
__12__!” So he decided to stay at home and have some __13__ in front of the __14__ instead. The
End.
THE PRINCESS AND THE FROG
1. Female Name:
____________
2. Adjective:
____________
3. Place:
____________
4. Adjective:
____________
5. Place in or around
the house:
____________
6. Adjective
____________
7. Noun:
____________
8. Noun:
____________
9. Adjective:
____________
10. Something you wear ____________
11. Adjective:
12. Verb (past tense)
13. Verb (past tense)
14. Adjective:
15. Adjective:
16. Place:
17. Verb (ending in ing):
18. Adjective:
19. Noun:
20. Adjective:
21. Adverb:
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
There once was a princess named __1__, who lived in a __2__ kingdom in __3__. One day she
decided to go outside to play __4__ games in the royal __5__. She took with her a favorite __6__
__7__ and went to play near the __8__. But her __9__ __10__ got caught and she tripped and
dropped her __7__ into the pond water.
She __12__ and __13__ and then she noticed that there a little __14__ frog in the pond. The frog
looked up at her and said “Don’t worry princess! I can find __7__ for you! All I ask is that you kiss
me in return.”
Now the princess thought that this was totally __15__, but she really wanted to get her __7__ back.
So she went for a walk around __16__ to do some serious __17__. Finally, she returned and told the
frog that she would kiss him. So the frog dove down to the bottom of the pond and found her __7__
and she rewarded him with a kiss. To her amazement, the frog turned into a __18__ __19__! She
was __20__, and they were married the next week and lived __21__ ever after. The End.
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THE LITTLEST WORM
(Same tune as The Bear Song. The leader sings a line, everyone repeats)
The littlest worm
I ever saw
Was stuck inside
My soda straw! (repeat all together)
He said to me
Don’t take a sip
For if you do
I’ll surely flip! (repeat)
I took a sip
And he went down
All through my pipes
He surely drowned! (repeat)
He was my pal
He was my friend
But now he’s gone
And that’s the end! (repeat)
The moral of
This story is
Don’t take a sip
Of soda fizz! (repeat)
Now don’t you fret
Now don’t you fear
That little worm
Had scuba gear! (repeat)
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SHIPWRECKED CUB SCOUTS (Gilligan’s Island)
Our Pack set sail on the sea one day,
In search of coins of gold,
A group of hearty Cub Scouts
And leaders true and bold.
The weather started getting rough,
The tiny ship was tossed,
If not for the courage of our Cubmaster,
The whole pack would be lost.
Our boat touched ground on a rocky isle
And up walked a tall old man,
He tossed a towel to dry us off
And raised his right hand.
He said, “You’re a sharp pack of Cub Scouts,
Your courage brave and sure,
To sail out on a sea like this
On a scouting adventure.
He gave directions to get home,
We set sail with good cheer.
We reached home with the setting sun,
And tied up at the pier.
We looked in the bottom of the boat
And saw the old man’s towel.
His name was stitched along the hem,
The name was Baden-Powell.
KFC vs FROG LEGS
Baby Frog: Mama, who is smarter – a chicken or a frog?
Mama Frog: We are of course!
Baby Frog: How do you know?
Mama Frog: Well, who ever heard of Kentucky Fried Frog?
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DOWN BY THE BAY
There appears to be two versions of the verse to the song:
Version #1
Version #2
Down by the bay
Down by the sea,
Where the watermelons grow
Where the watermelons grow
Back to my home
There I would go
I dare not go
From way back home
For if I do
My mother will say ….
Did you ever seen a … (insert silly line here)
Down by the bay!
But if I did
My ma would say …
Did you ever seen a … (insert silly line here)
Down by the bay!
Either way, each time you sing a verse you repeat all the silly lines from previous verses, in reverse
order (first verse being the last sung). Do as many or as few as you want.
Silly lines (use one of these, or make up your own!):
Did you ever see a lama, wearing pink pajamas?
Did you ever see a goat sailing a boat?
Did you ever see a goose, kissing a moose?
Did you ever see a snake baking a cake?
Did you ever see a whale with a polka-dot tail?
Did you ever see a hog walking a dog?
Did you ever see a bear, without any hair?
Did you ever see a dog dancing with a frog?
Did you ever see a cat, wearing a hat?
Did you ever see a bat kissing a cat?
Did you ever see a hare, brushing her hair?
Did you ever see a toad running in the road?
Did you ever see a quail, missing his tail?
Did you ever see a horse riding in a Porsche?
Did you ever see a fox, carrying a box?
Did you ever see a witch digging a ditch?
Did you ever see a mouse, sweeping out her
house?
Did you ever see a room clean by noon?
Did you ever see a bird, speaking a word?
Did you ever see a man recycling a can?
Did you ever see a bug, drinking from a mug?
Did you ever see an oak wearing a cloak?
Did you ever see a cow with a green eyebrow?
Did you ever see a bike carrying Mike?
Did you ever see a bee with a sunburned knee?
Did you ever see a goose drinking apple juice?
Did you ever see a moose with a loose front
tooth?
Did you ever see rats wearing silk hats?
Did you ever see a plant eating an ant?
Did you ever see beans as big as submarines?
Did you ever see a bear, in his underwear?
Did you ever see a fly wearing a tie?
Did you ever have a time when you couldn’t
make a rhyme?
Did you ever see a bear combing it’s hair?
This doggone’s song gone on too long!
Did you ever see a flower taking a shower?
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STORIES & INFORMATION
River Boats or Paddle Wheel Boats
Known by numerous names such as riverboat, paddleboat, sternwheeler, and the showboat, the
steamboat was invented by Robert Fulton and revolutionized river travel between 1810 and the Civil
War along the muddy Mississippi, Ohio, and Missouri Rivers. St. Louis alone saw close to three
thousand steamboat arrivals in 1850. Commerce was on the move as the steam riverboat provided a
cheap and quick means of delivering merchandise and passengers.
No two steamboats were built exactly alike but all of them had port and starboard smokestacks,
engine exhausts and a pilot house on the top deck. Usually constructed with four decks, the steam
riverboat was in general, poorly built out of a conglomeration of wood, tin, shingles, canvas, twine and
thousands of dollars worth of scroll work.
The steamboats were elaborate and held a certain aura with their grand staircases, carpeted lounges
and luxurious passenger cabins. Professional gamblers frequented the saloons and lounges on the
boats. Few escaped catastrophe as 44 collisions, 166 fires, 209 boiler explosions, and 576
steamboats sank from hitting obstacles in the water were recorded in 39 years.
Samuel Clemens, a pilot on the Mississippi River before the Civil War, coined his pen name, Mark
Twain, from remembering the sounders yelling the depth of the river by calling out, “By the mark,
twain!” – meaning two fathoms deep (or twelve feet).
With the building of the first transcontinental railroad in the West, the steamboat became a relic to an
era gone by. With the passengers and gamblers gone, the saloons were no longer needed. The
upper decks were converted to theaters, playing Shakespeare and opera to vaudeville and burlesque.
Some steamboats were employed to push barges. The Army employed steamboats to deliver
supplies and carry mail. It was the small steamboat, the Far West which brought the news of the
Battle of the Little Big Horn and the death of Lieutenant Colonel George Armstrong Custer and his
men, the wounded from Reno & Benteen battalions, and Comanche, the sole survivor. In 54 hours,
the pilot, Captain Grant Marsh, covered 710 miles of treacherous uncharted water to reach Bismarck
and deliver the news to the nation. The few steamboats that remain today are either excursion boats
or moored to banks in states that allow riverboat gambling.
About the Mississippi River
The Mighty Mississippi is over 2,350 miles in length; it is the world’s second largest drainage basin,
encompassing 30 states and two provinces; and it is fifth in the world in terms of water volume,
discharging an average of 612,000 cubic feet per second into the Gulf of Mexico. Indeed, the
Mississippi River is the heart of the Midwest.
The river provides habitat for 241 fish species and 37 mussel species, and its bluffs and bottomlands
support 45 amphibious and reptile species and 50 mammal species. Forty percent of the nation’s
migratory waterfowl use the river’s corridor for their flyway. The river sustains over 5 million acres of
forested wetlands. It provides the Gulf of Mexico with 90% of its fresh water, critical to the viability of
that body’s marine resources.
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The river is vital to the basin’s human inhabitants as well. Many of the Heartland’s major cities were
founded on the river’s banks. Over 18 million people rely on the Mississippi for their daily water
supply. Further, communities up and down the river use the Mississippi to discharge their industrial
and municipal waste. The river generates close to $2 million annually from commercial fishing, and
over $1.2 billion comes from Upper river recreation.
Military Use – An early Chinese legend tells of a general who attached lanterns and noisemakers to
kites and flew them at night over his enemy’s camp. The enemy was so frightened by the mysterious
“spirits of the night” that it fled without a battle. For many centuries, manlifting kites were used in Asia
to send up spies to observe the enemy. Much later, in the late 1800s, this method of reconnaissance
was adopted in the West, when British Captain B. F. S. Baden-Powell began to build and fly “Levitor”
kites. Baden-Powell’s system was capable of lifting a “spotter” about one hundred feet into the air to
observe and photograph the enemy. Later, during World War II, U. S. Navy Lieutenant Paul Garber
developed the “target kites” for use by the Navy and the Army. Manipulated by two flying lines and a
rudder, these kites could be steered through all sorts of fancy maneuvers, such as loops, dives, and
figure eights, thereby providing excellent practice targets for aircraft gunners.
LOOK
In June of 1752, Benjamin Franklin began to study the atmosphere with kites, which led to extensive
meteorological work that continued for 150 years, until the airplane was developed.
Franklin was trying to determine whether the earth and sky functioned like the conducting layers of a
Leyden jar in the presence of an electric charge.
The memorably demonstrated experiment in Philadelphia did prove that lightning is electricity. In
June of 1752 the experiment was begun in some secrecy, with only the assistance and witness of
Franklin’s 21 year old son.
Franklin dreaded the possibility of the ridicule which too commonly attends unsuccessful attempts in
science. Franklin waited until there was a storm and then proceeded to fly his kite made of silk, the
silk would tolerate the pouring rain better than other materials available at that time. They waited a
very long time and even considered calling off the experiment when Ben noticed a few threads of silk
tied to the key were standing straight out, he then touched the back of his knuckle to the key and felt
a shock. His enormous pleasure at proving his theory is legendary.
It’s amazing that Franklin was not killed during this experiment, as others who tried to reproduce it
were. Many people trying the experiment according to Franklin’s instructions were knocked off their
feet. Even Franklin admits that he had killed many a turkey in his trials and had himself been
knocked unconscious by a charge from one of his Leyden jars. He eventually learned to ground his
wires.
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Franklin’s interest and experience with kites were not all work. Traction, the use of kites to pull boats,
carriages, sleds, and other objects is one of their earliest applications. One of the first instances
recorded in the West is a boyhood experience of Benjamin Franklin.
One fine summer day young Ben was out flying a paper kite. He came upon a pond which was a mile
broad. He tied his kite off and proceeded to swim, and think about his kite. He wanted to combine
these two pleasurable activities.
A brief account in young Franklin’s own words from his autobiographical writings goes as follows:
“…I found that by lying on my back and holding the stick in my hands, I was drawn along the surface
of the water in a very agreeable manner. Having then engaged another boy to carry my clothes
round the pond, to a place which I pointed out to him on the other side, I began to cross the pond with
my kite, which carried me quite over without the least fatigue and with the greatest pleasure
imaginable.” During the winter Franklin also used kites to pull him along while ice skating.
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Kite Safety Instructions
American Kitefliers Association Safety Guidelines:
1. Gloves should be worn to protect your hands from cuts and burns by the kite line, especially
when flying a hard-pulling kite.
2. Never fly a kite in wet or stormy weather. Keep your line dry.
3. Never fly kites around power lines, transmission towers or antennas. Should a kite get tangled
with power lines, do NOT attempt to free it. Contact the local power company to report the
situation.
4. Do not use wire or metal in kite construction or line.
5. Do not fly from or over public streets and highways.
6. Do not fly near airports and air traffic patterns.
7. Do not fly maneuverable kites close to bystanders. This applies to the flying line as well as the
kite.
8. Check the flying field for holes, gullies, rocks, broken glass, and other debris that might trip you.
9. Do not fly near trees. If your kite should get caught in a kite-eating tree, don’t pull at it or climb
the tree. Let the wind blow it out.
10. Use caution when launching, flying and landing large kites.
11. Do not fasten kite lines to yourself unless you have a quick release system.
When to Fly a Kite
You can fly a kite any time of year when the wind is right and there are no storms. Although spring is
the traditional kite flying season, the spring winds are often too strong or too gusty. The best
conditions for flying kites are blue skies and gentle to moderate winds (about 8-18 mph).
Material
Light paper
Light plastic
Light cloth
Heavy plastic
Heavy cloth
Wind (mph)
4-12
8-24
8-31
13-31
13-31
General Range
Light to Gentle
Gentle to Fresh
Gentle to Strong
Moderate to Strong
Moderate to Strong
Kite Type
Fighter
Sled
Diamond
Delta
Box
Wind (mph)
4-12
6-18
6-18
6-18
13-31
General Range
Light to Gentle
Light to Moderate
Light to Moderate
Light to Moderate
Moderate to Strong
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The Celebrated Jumping Frog of Calaveras Count
By Mark Twain (Samuel Langhorne Clemens)
1835-1910
In compliance with the request of a friend of mine, who wrote me from the East, I called on goodnatured, garrulous old Simon Wheeler, and inquired after my friend’s Friend, Leonidas W. Smiley, as
requested to do, and I heteunto append the result.
I have a lurking suspicion that Leonidas W. Smiley is a myth; that my friend never knew such a
personage; and that he only conjectured that if I asked old Wheeler about him, it would remind him of
his infamous Jim Smiley, and he would go to work and bore me to death with some exasperating
reminiscence of him as long and as tedious as it should be useless to me. If that was the design, it
succeeded.
I found Simon Wheeler dozing comfortably by the bar-room stove of the dilapidated tavern in the
decayed mining camp of Angel’s, and I noticed that he was fat and bald-headed, and had an
expression of winning gentleness and simplicity upon his tranquil countenance. He roused up, and
gave me good day. I told him that a friend of mine had commissioned me to make some inquiries
about a cherished companion of his boyhood named Leonidas W. Smiley – Rev. Leonidas W. Smiley,
a young minister of the Gospel, who he had heard was at one time a resident of Angel’s Camp. I
added that if Mr. Wheeler could tell me anything about this Rev. Leonidas W. Smiley, I would feel
under many obligations to him.
Simon Wheeler backed me into a corner and blockaded me there with his chair, and then sat down
and reeled off the monotonous narrative which follows this paragraph. He never smiled, he never
frowned, he never changed his voice from the gentle-flowing key to which he tuned his initial
sentence, he never betrayed the slightest suspicion of enthusiasm; but all through the interminable
narrative there ran a vein of impressive earnestness and sincerity, which showed me plainly that, so
far from his imagining that there was anything ridiculous or funny about his story, he regarded it as a
really important matter, and admired its two heroes as men of transcendent genius in finesse. I let
him go on in his own way, and never interrupted him once.
“Rev. Leonidas W. H’m, Reverend Le – well, there was a feller here once by the name of Jim Smiley,
in the winter of ’49 – or maybe it was the spring of ’50 – I don’t recollect exactly, somehow, though
what makes me think it was one or the other is because I remember the big flume wasn’t finished
when he first came to the camp; but anyway, he was the curiousest man about always betting on
anything that turned up you ever see, if he could get anybody to bet on the other side; and if he
couldn’t he’d change sides. Any way, what suited the other man would suit him – any way just so’s
he got a bet, he was satisfied. But still he was lucky, uncommon lucky; he most always come out the
winner. He was always ready and laying for a chance; there couldn’t be no solit’ry thing mentioned
but that feller’d offer to bet on it, and take any side you please, as I was just telling you. If there was a
horse-race, you’d find him flush or you’d find him busted at the end of it; if there was a dog-fight, he’d
bet on it; if there was a cat-fight, he’d bet on it; if there was a chicken-fight, he’d bet on it; why, if there
was two birds setting on a fence, he would bet you which one would fly first; or if there was a campmeeting, he would be there reg’lar to bet on Parson Walker, which he judged to be the best exhorter
about here, and so he was too, and a good man. If he even see a straddle-bug start to go
anywheres, he would bet you how long it would take him to get to – to wherever he was going to, and
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if you took him up, he would foller that straddle-bug to Mexico but what he would find out where he
was bound for how long he was on the road. Lots of the boys here has seen that Smiley, and can tell
you about him. Why, it never made no difference to him – he’d bet on any thing – the dangdest feller.
Parson Wajker’s wife laid very sick once, for a good while, and it seemed as if they warn’t going to
save her; but one morning he come in, and Smiley up and asked him how she was, and he said she
was considerable better—thank the Lord for his inf’nite mercy—and coming on so smart that with the
blessing of Prov’dence she’d get well yet; and Smiley, before he thought, says, ‘Well, I’ll resk twoand-a-halt she don’t anyway.’
“Thish-yer Smiley had a mare—the boys called her the fifteen-minute nag, but that was only in fun,
you know, because of course she was faster than that—and he used to win money on that horse, for
all she was so slow and always had the asthma, or the distemper, or the consumption, or something
of that kind. They used to give her two or three hundred yards’ start, and then pass her under way;
but always at the fag end of the race she’d get excited and desperate like, and come cavorting and
straddling up, and scattering her legs around limber, sometimes in the air, and sometimes out to one
side among the fences, and kicking up m-o-r-e dust and raising m-o-r-e racket with her coughing and
sneezing and blowing her nose—and always fetch up at the stand just about a neck ahead, as near
as you could cipher it down.
“And he had a little small bull-pup, that to look at him you’d think he warn’t worth a cent but to set
around and look ornery and lay for a chance to steal something. But as soon as money was up on
him he was a different dog; his under-jaw’d begin to stick out like the fo’castle of a steamboat, and his
teeth would uncover and shine like the furnares. And a dog might tackle him and bully-rag him, and
bite him, and throw him over his shoulder two or three times, and Andrew Jackson—which was the
name of the pup—Andrew Jackson would never let on but what he was satisfied, and hadn’t expected
nothing else—and the bets being doubled and doubled on the other side all the time, till the money
was all up; and then all of a sudden he would grab that other dog jest by the j’int of his hind leg and
freeze to it—not chaw, you understand, but only just grip and hang on till they throwed up the sponge,
if it was a year. Smiley always come out winner on that pup, till he harnessed a dog once that didn’t
have no hind legs, because they’d been sawed off in a circular saw, and when the thing had gone
along far enough, and the money was all up, and he come to make a snatch for his pet holt, he see in
a minute how he’d been imposed on, and how the other dog had him in the door, so to speak, and he
’peared surprised, and then he looked sorter discouraged-like, and didn’t try no more to win the fight,
and so he got shucked out bad. He give Smiley a look as much as to say his heart was broke, and it
was his fault, for putting up a dog that hadn’t no hind legs for him to take holt of, which was his main
dependence in a fight, and then he limped off a piece and laid down and died. It was a good pup, was
that Andrew Jackson, and would have made a name for hisself if he’d lived, for the stuff was in him
and he had genius—I know, because he hadn’t no opportunities to speak of, and it don’t stand to
reason that a dog could make such a fight as he could under them circumstances if he hadn’t no
talent. It always makes me feel sorry when I think of that last fight of his’n, and the way it turned out.
“Well, thish-yer Smiley had rat-tarriers, and chicken cocks, and tomcats and all them kind of things, till
you couldn’t rest. and you couldn’t fetch nothing for him to bet on but he’d match you. He ketched a
frog one day, and took him home, and said he cal’lated to educate him; and so he never done nothing
for three months but set in his back yard and learn that frog to jump. And you bet you he did learn
him, too. He’d give him a little punch behind, and the next minute you’d see that frog whirling in the air
like a doughnut — see him turn one summerset, or maybe a couple, if he got a good start, and come
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down flat-footed and all right, like a cat. He got him up so in the matter of ketching flies, and kep’ him
in practice so constant, that he’d nail a fly every time as fur as he could see him. Smiley said all a frog
wanted was education, and he could do ’most anything—and I believe him. Why, I’ve seen him set
Dan’l Webster down here on this floor—Dan’l Webster was the name of the frog—and sing out, ‘Flies,
Dan’l, flies!’ and quicker’n you could wink he’d spring straight up and snake a fly off’n the counter
there, and hop down on the floor ag’in as solid as a gob of mud, and fall to scratching the side of his
head with his hind foot as indifferent as if he hadn’t no idea he’d been doin any more’n any frog might
do. You never see a frog so modest and straightfor’ard as he was, for all he was so gifted. And when
it come to fair and square jumping on a dead level, he could get over more ground at one straddle
than any animal of his breed you ever see. Jumping on a dead level was his strong suit, you
understand; and when it come to that, Smiley would ante up money on him as long as he had a red.
Smiley was monstrous proud of his frog, and well he might be, for fellers that had traveled and been
everywheres all said he laid over any frog that ever they see.
“Well, Smiley kep’ the beast in a little lattice box, and he used to fetch him down-town sometimes and
lay for a bet. One day a feller—a stranger in the camp, he was—come acrost him with his box, and
says:
“‘What might it be that you’ve got in the box?’
“And Smiley says, sorter indifferent-like, ‘It might be a parrot, or it might be a canary, maybe, but it
ain’t – it’s only just a frog.’
“And the feller took it, and looked at it careful, and turned it round this way and that, and says ‘H’m –
so ‘tis. Well, what’s he good for?’
“Well,’ Smiley says, easy and careless, ‘he’s good enough for one thing, I should judge – he can
outjump any frog in Calaveras County.’
“The feller took the box again, and took another long, particular look, and give it back to Smiley, and
says, very deliberate, ‘Well,’ he says, ‘I don’t see no p’ints about that frog that’s better’n any other
frog.’
“Maybe you don’t,’ Smiley says, ‘Maybe you understand frogs and maybe you don’t understand ‘em;
maybe you’ve had experience, and maybe you ain’t only a amature, as it were. Anyways, I’ve got my
opinion, and I’ll resk forty dollars that he can outjump any frog in Calaveras County.’
“And the feller studied a minute, and then says, kider sad-like, ‘Well, I’m only a stranger here, and I
ain’t got no frog; but if I had a frog, I’d bet you.’
“And then Smiley says, “That’s all right – that’s all right – if you’ll hold my box a minute, I’ll go and get
you a frog.’ And so the feller took the box, and put up his forty dollars along with Smiley’s, and set
down to wait.
“So he set there a good while thinking and thinking to himself, and then he got the frog out and pried
his mouth open and took a teaspoon and filled him full of quail-shot – filled him pretty near up to his
chin – and set him on the floor. Smiley he went to the swamp and slopped around in the mud for a
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long time, and finally he ketched a frog, and fetched him in, and give him to this feller, and says:
“Now, if you’re ready, set him alongside of Dan’l, with his fore paws just even with Dan’l’s and I’ll give
the word.’ Then he says, “One – two – three – git! ‘ and him and the feller touched up the frogs from
behind, and the new frog hopped off lively, but Dan’l give a heave, and hysted up his shoulders – so –
like a Frenchman, but it warn’t no use – he couldn’t budge; he was planted solid as a church, and he
couldn’t no more stir than if he was anchored out. Smiley was a good deal surprised, and he was
disgusted too, but he didn’t have no idea what the matter was, of course.
“The feller took the money and started away; and when he was going out at the door, he sorter jerked
his thumb over his shoulder – so – at Dan’l, and says again, very deliberate, ‘Well,’ he says, ‘I don’t
see no p’ints about that frog that’s any better’n any other frog.’
“Smiley he stood scratching his head and looking down at Dan’l a long time, and at last he says, ‘I do
wonder what in the nation that frog throwed off for – I wonder what if there ain’t something the matter
with him – he ‘pears to look mighty baggy, somehow.’ And he ketched Dan’l by the nap of the neck,
and hefted him, and says, ‘Why blame my cats if he don’t weigh five pound!’ and turned him upside
down and he belched out a couple handful of shot. And then he see how it was, and he was the
maddest man – he set the frog down and took out after the feller, but he never ketched him, And –“
(Here Simon Wheeler heard his name called from the front yard, and got up to see what was wanted.)
And turning to me as he moved away, he said; “Just set where you are, stranger, and rest easy – I
ain’t going to be gone a second.”
But, by your leave, I did not think that a continuation of the history of the enterprising vagabond Jim
Smiley would be likely to afford me much information concerning the Rev. Leonidas W. Smiley, and
so I started away.
At the door I met the sociable Wheeler, returning and he buttonholed me and recommended: “Well,
thish-yer Smiley had a yaller one-eyed cow that didn’t have no tail, only just a short stump like a
bannanner, and –“
However, lacking both time and inclination, I did not wait to hear about the afflicted cow, but took my
leave.
“The Celebrated Jumping Frog of Calaveras County” made Mark Twain famous. It was first
published in 1865 when Twain was a struggling journalist in California, who made regular trips
between San Francisco and a small mountain cabin near the town of Angels Camp where he
wrote the story.
It was widely reprinted in newspapers across the country and in 1866 became the centerpiece
for his first book, “The Celebrated Jumping Frog of Calaveras County, and Other Sketches.”
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Paddleboat Program
FROG 1 liners
Why are frogs so happy?
What does a frog wear on St. Patrick’s
day?
What did the frog dress up for on
Halloween?
How many frogs does it take to screw
in a light bulb?
What’s the preferred car of frogs?
What’s green and jumps?
What’s green and red?
What’s green with red spots?
What’s green with bumps?
What’s black and white and green?
What’s green and dangerous?
What’s white on the outside and green
on the inside?
What do you say to a hitch-hiking frog
How can you tell if a frog doesn’t have
ears?
How do you confuse a frog?
How does a frog confuse you?
How do you apologize to a witch?
What did the frog say to the fly?
What does a frog say when it sees
somethin’ great?
What do you call a frog with no legs?
What do you call a frog with legs?
What did one frog say to another?
Why did the frog croak?
What did the frog order at McDonalds?
What does a Romulan frog use for
camouflage?
What happened to the cat and dog
when they got run over?
Why did the frog say meow?
How come the frog didn’t get to be the
Easter Bunny?
Why did the frog go to the Hospital?
John Zink Scout Ranch
They eat whatever bugs them!
Nothing!
A prince.
One frog and 37 light bulbs, Slippery hands, ya know.
The Beetle.
A frog!! (groan)
A very mad frog.
A frog with the chicken pox!
A frog with the measles!
A frog sitting on a newspaper.
A frog with a hand-grenade.
A frog sandwich!
Hop in!
You yell “Free Flies” and he doesn’t come
Put it in a round bowl and tell it to take a nap in the corner.
When he comes out and says he needed that nap and feels
much better.
Ribbit!
You are really starting to bug me!
Toadly awesome!
It doesn’t matter – he won’t come anyway.
Dinner.
You’re such a WART!
Because he ate a poisonous fly!
French flies and a diet Croak.
A croaking device.
The cat had nine lives, the frog just croaked.
He was learning a foreign language.
Slippery hands – they were afraid he’d drop the eggs!
He needed a “hopperation”!
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PORT ACTIVITY
Pipes & Bottles
Load That Boat
Marble Golf
Flags
Kites
Maps
Knots
Fishing Hole
Casting Targets
Mad Over Board
Bubbles in the Wind
Hoop Rolling
John Zink Scout Ranch
Paddleboat Program
PACKS NEED TO SUPPLY THESE ITEMS
12 Snapple glass bottles
10’ copper pipe, metal spoons, rubber mallets, dozen glass bottles (Snapple)
Washers, string, wooden spoons
Rope, buckets, pulley, block & tackle, 2 broom sticks, box with handle,
wooden crate
Marbles for players (six or so for each Cub) Asst. Small Cans (cat food,
Tuna, baby jar, etc) Microwave food trays
Cups, flags, rope for circle, rake, garden trowels, shovels, etc. (need to build
enclosed sand pit)
Colored construction paper, plain paper, rulers, scissors, markers/crayons,
string, tape, glue, coat hanger
Examples of flags, etc. nautical flags? Semaphore flags.
Ones made as project and/or purchased – supplies: string, etc., or supply
list in handout to make on site.
PENCILS, PAPER
Compass (est. measured area ) 6 or 8
Choose & review knots to teach. Suggest only 3 or 4: Overhand, square,
clove hitch.
Rope, pier/post area - 12-10 1.25” dowels; 24 – 2-3’ sections Dacron rope;
12 of one color 12 of another;
Personal gear is OK
Cane poles, fishing rods, bobbers, corks, weights, baits, pliers, nets, etc.
6-8 buckets, paint cans, etc. Fishing rods, weights.
6 hula hoops, tie down rope, weight buckets w/retrieve line, throw line and
bottle/buoy.
Solution, trays/pie pans, pliers, tape, string (2-3’ per), straws, laces, wire,
etc., coat hangers, strainers, colanders, six pack rings, fly swatter, spatula,
berry carton, screen in a frame, funnels, lids with center cut out, juice cans,
paper cup w/holes punched.
12 hula hoops, paint sticks, soccer Pylons.
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