E-G RailWorks Manual

Transcription

E-G RailWorks Manual
If
Riviera Line
in the Fifties
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Train Simulator – Riviera Line in the Fifties
1 ROUTE INFORMATION ................................................................................................... 4
1.1 Background ................................................................................................................. 4
1.2 The Route ................................................................................................................... 5
2 LOCOMOTIVES ............................................................................................................... 6
2.1 GW R Castle Class – Early BR livery ................................................................................ 6
2.2 GW R King Class – Early BR livery ................................................................................... 7
2.3 GW R Modified Hall Class – Early BR livery ....................................................................... 8
2.4 GW R Grange Class – Early BR livery ............................................................................... 9
2.5 GW R 57XX Pannier Tank – Early BR livery ..................................................................... 10
3 SCENARIOS ...................................................................................................................11
3.1 01. [Castle] Introduction to the Castle ............................................................................ 11
3.2 02. [Pannier] Good run to Goodrington ........................................................................... 11
3.3 03. [Pannier] Climbing out of Kingswear ......................................................................... 11
3.4 04. [Pannier] Saturday Shuffle ...................................................................................... 11
3.5 05. [Pannier] Saturday Puzzle ...................................................................................... 11
3.6 06. [Castle] Goodrington Gamble .................................................................................. 12
3.7 07. [Castle] Exeter Endurance ...................................................................................... 12
3.8 08. [Castle] Running Half Full ....................................................................................... 12
3.9 09. [Castle] Running Half Empty ................................................................................... 12
3.10 10. [Grange] Express Freight ...................................................................................... 12
3.11 11. [Grange] Extreme Freight ...................................................................................... 12
3.12 12. [Grange] Dawlish Sunrise ...................................................................................... 13
3.13 13. [Grange] Dawlish Storm ........................................................................................ 13
3.14 14. [Castle] Operation Torbay ..................................................................................... 13
3.15 15. [Castle] Torbay Troubles ....................................................................................... 13
4 RAILFAN MODE SCENARIOS ........................................................................................14
4.1 [RailfanMode] Churston ............................................................................................... 14
4.2 [RailfanMode] Dawlish ................................................................................................. 14
5 CAB CONTROLS ............................................................................................................15
5.1 GW R Tender Engine Controls ....................................................................................... 15
5.2 GW R Pannier Tank Controls ......................................................................................... 18
6 EXPERT/LEGACY MODES .............................................................................................19
7 ROLLING STOCK ...........................................................................................................20
7.1 GW R Toad Brakevan ................................................................................................... 20
7.2 GW R Fish Bloater Van ................................................................................................ 20
7.3 GW R ‘Centenary’ Coaches ........................................................................................... 21
7.4 GW R Siphon G Van .................................................................................................... 22
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7.5 Wheel Milk Tank ......................................................................................................... 22
7.6 BR Mk1 Coaches ........................................................................................................ 23
7.7 GW R Collett ‘Sunshine’ Coaches .................................................................................. 24
7.8 Three Plank Wagon .................................................................................................... 24
7.9 Five Plank Wagon ....................................................................................................... 25
7.10 Seven Plank Wagon .................................................................................................. 25
7.11 BR Standard Van ...................................................................................................... 26
8 SIGNALLING ..................................................................................................................27
8.1 Home Signals ............................................................................................................ 27
8.2 Distant Signals ........................................................................................................... 27
8.3 Siding Signals ............................................................................................................ 28
8.4 Ground Discs ............................................................................................................ 28
8.5 Combined Home and Distant Signal ............................................................................... 29
8.6 Combined Home Signal and Ground Disc ....................................................................... 29
8.7 Multiple Arm (Bracket) Signal ....................................................................................... 30
9 SIGNAL ASPECTS .........................................................................................................31
9.1 Home Arm Aspects ..................................................................................................... 31
9.2 Distant Aspects .......................................................................................................... 31
9.3 Combined Home and Distant Aspects ............................................................................ 32
9.4 Multiple Ground Disc Aspects ....................................................................................... 33
9.5 Theatre Route Indicator Signals .................................................................................... 34
9.6 Diamonds on Signals .................................................................................................. 34
9.7 Sighting Boards .......................................................................................................... 35
9.8 Arms Underneath Gantries ........................................................................................... 35
10 SIGNAL PLACEMENT ON OPPOSITE SIDE OF TRACK ...............................................36
11 WHISTLE BOARDS ......................................................................................................37
12 WATER TROUGHS .......................................................................................................38
13 CREDITS ......................................................................................................................40
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1 Route Information
1.1 Background
Riviera Line
The main line between Exeter and Teignmouth was opened in May of 1846 by the Sou th
Devon Railway Company and by December had extended the route to Newton Abbot.
Following completion of the line to Plymouth, the company opened a branch from Newton
Abbot to Torquay (the present Torre railway station) in December of 1848. Nine years late r,
this line was extended as the independent Dartmouth and Torbay Railway to Paignton in
August of 1859.
The original main line was built as single track broad gauge by Isambard Kingdom Brunel
and was designed for atmospheric power. This, however, was onl y used for a year from
September of 1847. The track was converted to standard gauge in May of 1892 with double
track laid in sections over a period of several years and requiring several tunnels to be
widened or removed around Teignmouth. Consisting of fif teen stations between Exeter St
David’s and Kingswear, inclusive of the branch line to Brixham, the route is predominantly
signalled for 60mph running. The route is renowned for its proximity to the south coast of
England and joins the southern beaches jus t south of Starcross.
Kingswear branch
The line was built by the Dartmouth and Torbay Railway, opening to Brixham Road station on
14 March 1861 and on to Kingswear on 10 August 1864. The Dartmouth and Torbay Railway
was always operated by the South Devon Railway and was amalgamated with it on 1 January
1872. This was only short-lived as the South Devon Railway was in turn amalgamated into
the Great W estern Railway on 1 February 1876. Brixham Road became a junction and was
renamed "Churston" on 1 January 1868 when the independent Torbay and Brixham Railway
opened its short line.
The line was single-track except for a crossing loop at Churston. It had been built using the 7
ft (2,134 mm) broad gauge, but on 21 May 1892 was converted to 4 ft 8 1⁄2 in (1,435 mm)
standard gauge.
A station was opened at Goodrington Sands, south of Paignton, on 9 July 1928. A second
new halt was constructed at Broadsands Halt at the same time but was never opened for
timetabled trains. Park Sidings opened alongside Paignton Stat ion in 1930 to give more room
to stable carriages. A goods depot opened south of the station the following year, and the
running line was doubled as far as Goodrington Sands.
The Great Western Railway was nationalised into British Railways on 1 January 19 48.
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1.2 The Route
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2 Locomotives
2.1 GWR Castle Class – Early BR livery
Builder
Locomotive Weight
Vehicle Length
Fuel Capacity
Brake Types
Tractive Effort
Ideal Fire Mass
Swindon W orks
79tons 17 cwt
65ft
7tons of coal, 4000 Gallons of water
Vacuum
31,625lbf
1,500lbs (68% on HUD)
The 4073 Class or Castle class were 4-6-0 steam locomotives of the Great W estern
Railway design built between 1923 and 1950. They were designed by the railway's Chief
Mechanical Engineer, Charles Collett, for working the company's express passenger trains.
In 1946 Frederick Hawksworth, Collett’s successor, introduced a higher degree of superheat
to the Castle boiler with resulting increased economy in water consumption.
The Castle Class with the Exeter to Kingswear Route is th e modified 3-Row Superheater
type, complete with Hawksworth tender. Clean & weathered versions are included.
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2.2 GWR King Class – Early BR livery
Builder
Locomotive Weight
Vehicle Length
Fuel Capacity
Brake Types
Tractive Effort
Ideal Fire Mass
Swindon W orks
89tons
68ft
7tons of coal, 4000 Gallons of water
Vacuum
39,700lbf
1,784lbs (73% on HUD)
The Great W estern Railway 6000 Class or King is a class of 4 -6-0 steam locomotive
designed for express passenger work. W ith the exception of one Pacific (The Great Bear),
they were the largest locomotives the GWR built. They were named after kings of the United
Kingdom and of England, beginning with the reigning monarch, King George V, and going
back through history. Following the death of King George V, the h ighest-numbered engine
was renamed after his successor; and following the abdication of the latter, the next -highest
engine was also renamed after the new King.
BR Green & BR Blue versions of the King Class are included.
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2.3 GWR Modified Hall Class – Early BR livery
Builder
Locomotive Weight
Vehicle Length
Fuel Capacity
Brake Types
Tractive Effort
Ideal Fire Mass
Swindon W orks
75tons 16cwt
63ft
7tons of coal, 4000 Gallons of water
Vacuum
27,275lbf
1,400lbs (72% on HUD)
The Great W estern Railway (GWR) 6959 Class or Modified Hall Class is a class of 4 -6-0
steam locomotive. They were a development by Frederick Hawksworth of Charles Collett's
earlier Hall Class.
Clean & weathered versions of the Modified Hall Class are included. The locomotive is
coupled to the Collett 4000 Gallon tender.
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2.4 GWR Grange Class – Early BR livery
Builder
Locomotive Weight
Vehicle Length
Fuel Capacity
Brake Types
Tractive Effort
Ideal Fire Mass
Swindon W orks
74tons
63ft
7tons of coal, 3500 Gallons of water
Vacuum
28,875lbf
1,400lbs (72% on HUD)
The Great Western Railway 6800 Class or Grange Class was a mixed traffic class of
4-6-0 steam locomotive. There were 80 in the class, all built at the Swindon works.
The 4300 Class of 2-6-0 tender locomotives had been introduced on the GWR in 1911, and
by 1932 there were 342 in service. Between 1936 and 1939, 100 of these were taken out of
service and replaced by new 4-6-0 locomotives, 80 being of the 6800 (or Grange) class,
whilst the remaining 20 were of the 7800 (or Manor) class.
Clean & weathered versions of the Grange Class are included. The locomotive is coupled to
the Churchward 3500 Gallon tender.
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2.5 GWR 57XX Pannier Tank – Early BR livery
Builder
Locomotive Weight
Vehicle Length
Fuel Capacity
Brake Types
Tractive Effort
Ideal Fire Mass
Swindon Works, Armstrong W hitworth, W. G. Bagnall,
Beyer Peacock & Co., Kerr Stuart, North British
Locomotive, Yorkshire Engine Co.
47tons 10 cwt
31ft
3tons of coal, 1200 Gallons of water
Vacuum
22,515lbf
505lbs (50% on HUD)
The Great W estern Railway 57XX Class is a class of 0-6-0 pannier tank steam locomotive,
built between 1929 and 1950. 863 were built, making them the second most -produced British
class of steam locomotive. The GWR had favoured Pannier Tank locomotives since 1911
when they had started rebuilding saddle tank locomotives built between 1870 and 1905 into
this style.
The first 5700s were almost identical in appearance to several of the older converted locos
(e.g. classes 645, 1701, 1854, 2721) and had round spect acles (windows) in the cab front,
but those built after 1933 from 8750-onwards had rectangular windows and a slightly
different cab profile virtually identical to the style introduced with the GWR 5400 Class in
1931. W hilst they can be viewed as a simple u pdate of the GWR 2721 Class, the Collett
improvements were worthwhile and the class became as synonymous with the GWR as
Castles and Kings, lasting until the end of steam on the Western Region of British Railways.
Clean & weathered versions of the 57XX Pa nnier Tank are included.
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3 Scenarios
3.1 01. [Castle] Introduction to the Castle
Step onto the footplate of one of the most majestic steam locomotives to operate for the
Great Western Railway, riding a top link service as it traverses the iconic Dawlish Sea Wall in
Devon, England.



Difficulty:
Duration:
Engine:
Very Easy
10 Minutes
Castle Class
3.2 02. [Pannier] Good run to Goodrington
Starting small, you’re in control of a GWR 57xx Pannier Tank locomotive. Haul a small rake
of empty coaches from Kingswear up to Goodrington Sands.



Difficulty:
Duration:
Engine:
Easy
30 Minutes
GWR Pannier 5700 Class
3.3 03. [Pannier] Climbing out of Kingswear
Starting small, you're in control of a battered GWR 57xx Pannier Tank locomotive. A rake of
coaches needs hauling from Kingswear to Goodrington Sand Yard. It’s a heavy set, but we
expect you to cope.



Difficulty:
Duration:
Engine:
Hard
30 Minutes
GWR Pannier 5700 Class
3.4 04. [Pannier] Saturday Shuffle
Having hauled the coaches from Kingswear, they must be arranged correct ly for their next
turn in service. See how well you can complete the guided task.



Difficulty:
Duration:
Engine:
Easy
30 Minutes
GWR Pannier 5700 Class
3.5 05. [Pannier] Saturday Puzzle
Having hauled the coaches from Kingswear, set about arranging them fo r their next turn in
service. Ensure you carry out the task list correctly, and don’t be rough with the stock.



Difficulty:
Duration:
Engine:
Hard
30 Minutes
GWR Pannier 5700 Class
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3.6 06. [Castle] Goodrington Gamble
You're on the footplate of a Cast le, it's time to shine. It’s a long but easy run from
Goodrington to Exeter. Pay attention to speed limits and station stops. Let’s see how you get
on.



Difficulty:
Duration:
Engine:
Easy
65 Minutes
Castle Class
3.7 07. [Castle] Exeter Endurance
You're on the footplate of a Castle. Let’s see what you've got. The train is worn, the load is
heavy and you'll have poor weather to contend with. Take good care of the train and its
passengers.
.

Difficulty:
Hard

Duration:
65 Minutes

Engine:
Castle Class
3.8 08. [Castle] Running Half Full
It’s not always an easy ride. This next train is low on water. There is no time to fill up at
Exeter, so you'll need to use the water troughs beyond Exminster if you're to safely take the
train on to Newton Abbot. Don’t let us do wn.



Difficulty:
Duration:
Engine:
Easy
35 Minutes
Castle Class
3.9 09. [Castle] Running Half Empty
So you have what it takes? Here's a challenge for you. This next train is low on water and
there's no time to fill up at Exeter. Take the train on to Newto n Abbot, but if you've any hope
of getting there, you'll need to make use of the water troughs beyond Exminster. Get to it.



Difficulty:
Duration:
Engine:
Hard
35 Minutes
Castle Class
3.10 10. [Grange] Express Freight
Passenger runs aren't everything. Let’s try out some freight turns. Take a shipment of fish to
Kingswear behind a Grange Class locomotive.



Difficulty:
Duration:
Engine:
Easy
30 Minutes
GWR Grange
3.11 11. [Grange] Extreme Freight
It's not all express and glory. Let’s get to work on some freight turns. Transport a shipment of
fish along the line to Kingswear utilising a cranky Grange Class locomotive. Whatever you
do, don't let things thaw out!



Difficulty:
Duration:
Engine:
Hard
50 Minutes
GWR Grange
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3.12 12. [Grange] Dawlish Sunrise
At home on the Grange? Well we could use you on another freight run along the coast. You'll
be guided through some pick -up and drop-off tasks along the coast. See how you get on.



Difficulty:
Duration:
Engine:
Easy
50 Minutes
GWR Grange
3.13 13. [Grange] Dawlish Storm
You're at home on the Grange, so the brewing storm won't bother you. We've a pickup and
drop-off run along the coast we need you for. Ensure you carry out the task list correctly, and
don’t be rough with the stock.



Difficulty:
Duration:
Engine:
Hard
50 Minutes
GWR Grange
3.14 14. [Castle] Operation Torbay
You're really doing well, so we're going to let you loose on the Torbay Express. W e're
counting on you to do a good job. Keep an eye on the station stops, manage your coal and
water levels, and make us proud!



Difficulty:
Duration:
Engine:
Easy
55 Minutes
Castle Class
3.15 15. [Castle] Torbay Troubles
You're one of the big boys now, and we need you to recover the struggling Torbay Express.
It’s a tired engine, but we have a reputation to maintain, so we're c ounting on you put in a
good run. Don’t let us down!



Difficulty:
Duration:
Engine:
Hard
75 Minutes
Castle Class
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4 Railfan Mode Scenarios
Railfan Mode provides a unique chance to observe and enjoy the operations of trains without
the pressure and involvement of driving them. Railfan Mode scenarios are positioned at
various key points along the route and provide camera functionality to sit back and watch the
action unfold.
These scenarios are located on the Drive screen under the Career tab.
4.1 [RailfanMode] Churston


Duration
25 Minutes
Timetable:
7900 St Peters Hall to Birmingham
7007 Great Western Castle to Kingswear
5795 Pannier Fish from Brixham
7762 Pannier Brixham Shuttle
6015 King Edward III to London
6812 Chesford Grange to Kingswear
12:00:00
12:02:00
12:05:00
12:13:00
12:15:00
12:24:00
4.2 [RailfanMode] Dawlish


Duration
12 Minutes
Timetable:
5724 Pannier to Newton Abbot
6818 Hardwick Grange to Bristol
7925 W estol Hall to Kingswear
5034 Corfe Castle to London
6023 King Edward II to Penzance
7919 Runter Hall to Birmingham
6815 Frilford Grange to Plymouth
5064 Bishops Castle to London
15:01:00
15:02:30
15:03:50
15:05:30
15:08:30
15:10:00
15:11:00
15:13:40
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5 Cab Controls
5.1 GWR Tender Engine Controls
The controls shown below represent a typical GWR tender locomotive footplate.
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1
2
3
4
5
6
7
8
9
10
11
12
13
14
Regulator (A - D)
Train Brake (; - ')
Small Ejector (J - SHIFT+J)
Large Ejector (P - SHIFT+P)
Blower (N / SHIFT+N)
Lubricator Warming Cock
Speedometer
Reverser (W + S)
Firebox Doors (F / SHIFT+F)
Dampers (M / SHIFT+M)
Firehole Flap (CTRL+SHIFT+F)
Cylinder Cocks (C)
Sander (X)
Ashpan Sprinkler
15
16
17
18
19
20
21
22
23
24
25
26
27
28
Boiler Pressue
Steam Heat Pressure
Water Gauge
Water Gauge Test Cocks
Steam Heat Master Cock (Y / SHIFT+Y)
Mason's Valve (adjusts steam heat pressure) (U / SHIFT+U)
Exhaust Injector Steam Valves (I)
Live Injector Steam Valve (O)
Vacuum Gauge
Tender Water Scoop Control (CTRL+T)
Live Injector Water Valve (L)
Exhaust Injector Water Valve (K)
Handbrake (/)
Expert/Legacy Mode (B)
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5.2 GWR Pannier Tank Controls
1
2
3
4
5
6
Regulator (A - D)
Reverser (W - S)
Train Brake (; - ')
Blower (N / SHIFT+N)
Cylinder Cocks (C)
Live Injector Steam Valve (O)
7
8
9
10
11
12
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Exhaust Injector Steam Valve (I)
Firebox Doors (F / SHIFT+F)
Dampers (M / SHIFT+M)
Handbrake (/)
Exhaust Injector Water Valve (K)
Live Injector Water Valve (L)
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6 Expert/Legacy Modes
The steam locomotives included with this route have both “Expert” and “Legacy” modes.
Legacy mode allows the user to drive the steam locos without using complex controls such
as the ejectors, and also doesn’t use the realistic steam chest simulation. In expert mode, all
controls need to be used to get the best out of the loco and a real steam chest simulation is
present. To toggle between these modes, press B.
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7 Rolling Stock
7.1 GWR Toad Brakevan
7.2 GWR Fish Bloater Van
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7.3 GWR ‘Centenary’ Coaches
GWR ‘Centenary’ Coaches, in Carmine & Cream livery. Coach types included are:






BCK - Brake Composite
BTK - Brake Third
CK - Composite Corridor
RFK - Restaurant First Corridor
TK - Third Corridor
TDO - Third Dining Open
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7.4 GWR Siphon G Van
7.5 Wheel Milk Tank
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7.6 BR Mk1 Coaches
BR Mk1 Coaches, in Chocolate & Cream livery. Coach types included are:







BFK - Brake First Corridor
BG - Brake Guard
BSK - Brake Second Corridor
FK - First Corridor
RMB - Restaurant Mini Buffet
SK - Second Corridor
TSO - Trailer Second Open
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7.7 GWR Collett ‘Sunshine’ Coaches
GWR Collett ‘Sunshine’ Coaches, in Carmine & Cream and Maroon liveries. Coach types
included are:



CK - Composite Corridor
TK - Third Corridor
BTK - Brake Third Corridor
7.8 Three Plank Wagon
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7.9 Five Plank Wagon
7.10 Seven Plank Wagon
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7.11 BR Standard Van
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8 Signalling
The signalling used on this route is Lower Quadrant semaphore signalling. This means the
signal arms will pivot downwards.
8.1 Home Signals
Home signals consist of a red arm with a white stripe painted onto it, as can be seen in the
image above. In the Exeter Kingswear route there are both 5 foot arm and 4 foot arm home
signals. The 5 foot arms will be used for mainline track, whilst the 4 foot arms will be used in
and around yards, branch lines and goods lines where clearance is restricted.
A home signals most restrictive indication is danger, (seen in the right hand side signal of the
image above), which indicates that the driver can not go past that signal.
8.2 Distant Signals
A distant signal gives advanced
warning of a stop signal ahead.
They are used because of the long
distance required to bring a moving
train to a stand.
The spacing between the distant
and home signals was variable to
train breaking distances.
A distant signal consists of a yellow arm, with a 'V' notched in the end of the arm and a black
'V' painted on the arm (as can be seen in the images above). In the Exeter Kingswear route
there are both 5 foot arm and 4 foot arm home signals. The 5 foot arms will be used for
mainline track, whilst the 4 foot arms will be used in and around yards, branch lines and
goods lines where clearance is restricted.
Introduced in the Exeter Kingswear route are f ixed distant signals. As can be seen in the
image above, the fixed distant signal has no spectacle lens over the lamp. These are used
when coming into stations and yards. The fixed distant signals will always display a 'caution'
aspect.
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8.3 Siding Signals
Siding signals use the same arm as a home arm, except they have a
circle added on to the arm. The arm on a siding signal will be a 4 foot
arm.
Siding signals are used in and around yards to signal siding and goods
loops.
8.4 Ground Discs
The ground disc signals consist of a centrally pivoted arm, painted red inside a circular
frame, with a lamp and spectacle at the side. For the Exeter Kingswear route, the ground
discs have two positions - on or off. This is known as a two position ground disc.
If the arm sits horizontal with a red lamp light then it is a 'danger' aspect and the player can
not pass that ground disc. If the arm sits at a 45% angle with a white lamp light then it is a
clear aspect and the player may pass that ground disc.
Ground disc signals are used for shunting purposes and only indicate that movements
around the yard may proceed as far as the line is clear.
If there are multiple tracks splitting from a junction, mult iple ground discs may be used. In
this route if multiple discs have been used for one junction, they will be stacked on top of
each other. The maximum is three discs stacked on top of each other. You can find
information on how to read stacked ground discs further on in this document.
There are also ground discs elevated on a post
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8.5 Combined Home and Distant Signal
If a distant and home signal were going to be closely spaced,
both arms would be combined onto one post to become a
combined home and distant signal.
The top arm will always be the stop arm and the bottom arm
will always be the distant arm.
The distant arm can only be clear if the home arm is also
clear.
8.6 Combined Home Signal and Ground Disc
In some of the yards a home arm with a ground disc have
been used. The home arm will grant access to the running
line while the ground disc will show access to a subsidiary
track.
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8.7 Multiple Arm (Bracket) Signal
Multiple arm signals are used when there are multip le tracks diverging off from the main line.
Multiple arm signals are like a standard signal but will have multiple arms on one post or a
gantry.
Multiple arms have to be used to indicate the feather positions.
The most important track will always be linked to the highest arm(s).
On the left hand side, the arms represent feather positions 1, 2 and 3.
On the right hand side, the arms represent feather positions 4, 5 and 6.
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9 Signal Aspects
9.1 Home Arm Aspects
If the stop arm is horizontal with a red light, the signal is showing a 'danger' aspect , which
means the driver can not pass that signal.
If the arm is down at an angle with a green light showing, the signal is indicating a 'clear'
aspect and the driver may proceed past the signal s afely.
9.2 Distant Aspects
On distant signals, if the arm is horizontal with a yellow light showing, it is indicating a
'caution' aspect and so the driver must start slowing down and be prepared to stop at the
next signal as it could be at danger.
If the arm is down at an angle with a green light showing, the signal is indicating that the next
home signal is showing a "clear" aspect, so the driver can continue at line speed.
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9.3 Combined Home and Distant Aspects
If the home and distant arm are both horizontal, with red and yellow lights showing, the
signal is displaying a 'stop' aspect and the driver can not pass that signal.
If the home arm is down at an angle with a green light showing, and the distant arm is
horizontal with a yellow light showing then the signal is displaying a 'caution' aspect, which
means the driver may go past that signal but must be prepared to stop at the next signal
ahead.
If both the home and distant arm are down at an angle with green light s showing then the
signal is displaying a 'clear' aspect and the driver may proceed past the signal safely.
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9.4 Multiple Ground Disc Aspects
Two Ground Discs
If ground discs are stacked on top of each other,
the discs are read from top to bottom - indicating
the track from left to right.
For two ground discs stacked, the top disc will
be protecting the left hand side track if it
diverges into a F1/2/3 direction. It will only
indicate a path straight on if the track diverges to
the right hand side.
The bottom disc will be protecting the right hand
side track if it diverges into a F4/5/6 direction. It
will only indicate a path straight on if the track diverges to the left.
Three Ground Discs
If ground discs are stacked on top of each other,
the discs are read from top to bottom - indicating
the track from left to right.
When three ground discs are stacked the top
disc will be protecting the left hand side track.
The middle disc will be protecting track that goes
straight on. The bottom disc will be protecting the
right hand side track.
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9.5 Theatre Route Indicator Signals
Route Indicator signals in the form of theatre boxes have been used on this route. These
signals have been used where there is a possibility of numerous routes t hat are too
confusing or complicated to signal using feather signals.
The signal that the theatre box is attached to will be read the same as it usually would, the
only difference is that the theatre box underneath will contain a combination of letters
indicating which route the driver is set to use.
Below is a list of destinations for route builders who wish to use the theatre box. The relevant
letter or number should be entered into the link character box in order for the route text to be
displayed.
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
Main
Down Main
Up Main
Loop
Down Branch
Up Branch
Shed
Bay
Yard
Spur
Down Relief
Up Relief
No 1 Siding
No 2 Siding
No 3 Siding
Down Goods
Up Goods
Goods Yard
Down Middle
Up Middle
u
v
w
x
y
z
0
1
2
3
4
5
6
7
8
9
A
B
C
D
Down Platform
Up Platform
Turntable
Down Reception
Up Reception
Down Goods Loop
Blank
Up Goods Loop
Down Through
Up Through
Down Departure
Up Departure
Down Siding
Up Siding
Middle Siding
Engine Siding
Branch
Branch Siding
Carriage Siding
Invisible
9.6 Diamonds on Signals
Some of the signals on this route have a diamond on the post. Although
this has no impact on the gameplay, it has been included as it is
historically correct. The signals would have had diamonds on them to
indicate that the line at the signal is track circuited so that the presence
of a train at that signal is repeated to the signal box.
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9.7 Sighting Boards
If a signal arm is hard to see or has a structure behind it , the arm will
have a plain white sighting board behind it (as can be seen in the
image above). This allows the arm to stand out from the background
so that the driver can see it easier.
9.8 Arms Underneath Gantries
At Exeter station, there are arms on the gantry signals that hang underneath the gantry. The
arm is placed underneath the gantry as it would be obscured by the canopy next to it if it
were placed above the gantry. Therefore, it is placed at a suitable height underneath the
gantry so that the driver can clearly see the arm(s).
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10 Signal Placement on opposite side of track
During the steam era of the Great Western Mainline (for this route, 1950s), Great W estern
Railway locomotives located their drivers on the right hand side of the cab. As a result, unlike
convention for most of the rest of the UK during this time , signals could commonly be found
on the opposite side of the track in c orners so that it is easily visible.
In the diagrams above you can se e that the signal on the right hand side is actually linked to
the left hand side track. However, in the game the link is not visible and so it is up to the
driver to be aware that there may be signals on the opposite side of the track.
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11 Whistle Boards
In this route, the whistle boards must be acknowledged by the player
otherwise the player may have points deducted from their scenario
score.
The player must sound their whistle within a 100m zone centered on
the whistle board.
Whistle boards will appear as a horn icon on the track profile display
section of the HUD.
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12 Water Troughs
A water trough is a device to enable a steam locomotive to top up its water supply whilst on the move. It
consists of a long trough between the rails filled with water along a flat stretch of railway.
When a steam locomotive passes at speed over the trough, its water scoop can be lowered, and the
speed of forward motion forces water into the scoop, up the scoop pipe and into the tanks or locomotive
tender.
Water troughs have 2 associated signs

Water Trough Warning Board – this shows that you are approaching a water trough.
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Train Simulator – Riviera Line in the Fifties

Water Trough Start Board – this states where the trough starts.
All the tender locomotives included with this pack have working water scoop apparatus. To lower the
scoop press CTRL+T. You will notice that spray will be visible coming from the tender. Make sure you
don’t overfill the tender otherwise water will overflow out of the tank! Also make sure that you raise the
scoop before you reach the end of the trough or the scoop will break!
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13 Credits
Dovetail Games would like to thank the following additional contributors for their input in the
creation of Riviera Line in the Fifties:
Stuart Galbraith - Inspiration, research, route building, scenario writing.
Pete Gilliam - Inspiration, research, locomotive setup, Driver Assist implementation.
Edward Fisk - Setup for the Pannier locomotive.
Matt Walmsley - Audio for all the locomotives and stock .
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