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15’
2/4
7+
EN
GET READY!
“The Autobots and the
Decepticons are at war, trying
to occupy new territories and
set up bases across
planet Earth!”
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AIM OF THE GAME
Be the first to capture four
territories by leading your
Autobots or Decepticons into
battle.As Commander, it’s your
job to pick the most powerful
Robot on each territory.
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CONTENT:
52 Robot cards (four teams of 13),
16 double-sided Territory cards and
20 Mission Control cards
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5 Decepticons:
Reserves
5 Decepticons
AM
RE
SC
MEGA
3 Decepticons:
being rested
(out of the game)
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Separate the cards into their different piles:
Territory cards, Mission Control cards,
two sets of 13 Autobots and two sets of
13 Decepticons. In a two-player game,
put one team of Autobots and one of
Decepticons out of the game. In the fourplayer game, the two Autobot players team
up to battle against the two Decepticon
players.
Shuffle the Territory cards and deal the top
eight cards onto the table as shown.
Shuffle the Mission Control cards and put
them in a pile nearby.
Decide who is playing Autobots and who is
playing Decepticons, and give each player
one set of cards.
Players, shuffle your cards, place them
face down and put the top three cards out
of the game. These Robots need to rest
before they can go into battle again!
You have a team of 10 Robots. Hold the
top five in your hand and leave the other
five face down in a pile. These are your
reserves.
AR
COMBO
KNOCKOUT
ST + BREAKDOWN
TRON
OCK
BO
SKYQUAKE MBSH
8
6
8
4
4
5
20 Mission cards
10
5
8
ULTR
POWER UP
A
BUMBLEBEE
R UP
US
POWE
OPTIM
4
© 2014 Hasbro.
TRANSFORMERS
TRANSFORMERS © 2014 Hasbro.
4
© 2014 Hasbro.
TRANSFORMERS
TRANSFORMERS © 2014 Hasbro.
9
6
TRANSFORMERS © 2014 Hasbro.
5
8
MAGN
US
WHEELJA
CK
RA
TC
HE
T
5 Autobots
3 Autobots:
being rested
(out of the game)
5 Autobots:
Reserves
Choose the Robot, or pair of Robots, that
gives you the highest power rating. If you
choose two Robots, use their combined
power ratings to do battle.
HOW TO PLAY
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Autobot HQ
Exterior
TRANSFORMERS © 2014 Hasbro.
11
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Arctic
© 2014 Hasbro.
TRANSFORMERS
TRANSFORMERS © 2014 Hasbro.
12
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6
Canyon
Labyrinth
Mountain Peak
10
Desert
Gobi Desert
8 Territory cards
Steep Mountains
12
© 2014 Hasbro.
TRANSFORMERS
TRANSFORMERS © 2014 Hasbro.
TRANSFORMERS © 2014 Hasbro.
© 2014 Hasbro.
TRANSFORMERS
TRANSFORMERS © 2014 Hasbro.
Nemesis Bridge
On Your Turn
Turn over the top Mission Control card and
read the instructions to find out what to
do. This will affect everyone on this turn
unless the card specifies that only Autobots
or Decepticons are affected.
Use Large
Power Number
9
4
You are the attacker. Choose a territory
you think you can conquer with the Robots
in your hand.
Military Base
Choose the Robot (or pair of Robots) that
you want to use to win that territory and
place them face down on the table. Don’t
let anyone else see your cards.
How to choose:
Every Robot has two power numbers and
Special Skills shown by the colours on his
card. If your Robot’s skill colours match
all the battle skill colours needed on that
Territory, use the large number as your
power rating. If they don’t, or you don’t
have all the colours, the smaller number
is that Robot’s power rating this turn. The
highest number wins.
Both colours on
the Territory card
are matched
by 2 colours
on the Robot card
COMBO
ARCEE + BULKHEAD
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When both sides have played, turn over
your Robot cards, count your power
ratings. The highest score takes the
territory. With four players, add your team’s
scores together to do battle. Put all Robots
onto the territory, with the winning Robots
on top.
In the event of a draw, players take back
their cards and the same player chooses a
different territory.
THE WINNER!
The first player or team to
conquer four territories wins
the game.
Tip - If you are playing two Robot cards,
you may wish to disguise this from your
opponent before the reveal!
TERRITORIES
Different skills are needed to conquer
every territory.
Purple: Close Quarter Fighting
Green: Toxic Hazard Protection
Yellow: Difficult Terrain Skills
Blue: Open Battlefield Skills
9
4
8
5
WHEELJACK
COMBO
ARCEE + BULKHEAD
8
5
Kevin looks at his five Decepticon
cards. The Mission Control card for
this round gives “Decepticons +1
attack”. This means he adds +1 to
his total power rating score.
Not knowing if Sophie intends to
play 1 or 2 Autobots, Kevin decides
to play just one. He wants to save his
Robots for later in the game.
Both players place their Robot cards
face down in front of them, then
turn them face up at the same time.
Sophie’s cards add up to 14.
Kevin’s add up to 9 (8 from his
Robot and +1 from the Mission
Control card).
Sophie wins. Both players place
their cards on the territory, with
Sophie’s cards on top to show she
owns it.
Kevin chooses the next territory to
invade.
Military Base
4
Sophie looks at the territories
available. She then looks at her five
Autobots in her hand and looks at
the Mission Control card for this
round.
She chooses to battle for the
Military Base and selects Combo
Arcee + Bulkhead. Combo Arcee
+ Bulkhead have the required skills
and a good battle rating.
She could choose a second Robot,
but she doesn’t have one with all
the right Special Skills. Wheeljack
matches one of the skills so can
be played but only using the lower
power rating of 5.
Remember you only have 10
Robots in total. If you use them all
up early in the game, you may not
be able to do battle later.
Sophie
9
EXAMPLE GAME PLAY
WHEELJACK
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Pick up Reserve Robots so you have five
cards in your hand.
COMBO
ARCEE + BULKHEAD
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SOPHIE SCORES 14
Mission
Control card
8
4
mission control
DECEPTICONS
+1
Power Attack
Adds +1 attack power
to ONE Decepticon
DREADWING
KEVIN SCORES 9
Manufactured and distributed by:
Visbeekstraat 22, 2300 Turnhout - Belgium
Made in EU
TRANSFORMERS © 2014 Hasbro.
All Rights Reserved. Licensed by Hasbro.
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