Agenda
Transcription
Agenda
Asiasoft Corporation PLC. (AS) Opportunity Day 1Q 2013 22th May 2013 Agenda Disclaimer The information contained in this presentation is for information purposes only and does not constitute an offer or invitation to sell or the solicitation of an offer or invitation to purchase or subscribe for shares of Asiasoft Corporation Pcl. (“Asiasoft”) in any jurisdiction nor should it or any part of it form the basis of, or be relied upon in any connection with, any contract or commitment whatsoever. This presentation may include information which is forward-looking in nature. Forward-looking information involve known and unknown risks, uncertainties and other factors which may impact on the actual outcomes, including economic conditions in the markets in which Asiasoft operates and general achievement of Asiasoft business forecasts, which will cause the actual results, performance or achievements of Asiasoft to differ, perhaps materially, from the results, performance or achievements expressed or implied in this presentation This presentation has been prepared by Asiasoft. The information in this presentation has not been independently verified. No representation, warranty, express or implied, is made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information and opinions in this presentation. None of Asiasoft or any of its agents or advisers, or any of their respective affiliates, advisers or representatives, shall have any liability (in negligence or otherwise) for any loss howsoever arising from any use of this presentation or its contents or otherwise arising in connection with this presentation This presentation is made, furnished and distributed for information purposes only. No part of this presentation shall be relied upon directly or indirectly for any investment decision-making or for any other purposes This presentation and all other information, materials or documents provided in connection therewith, shall not, either in whole or in part, be reproduced, redistributed or made available to any other person, save in strict compliance with all applicable laws Page 2 Agenda Agenda Overview and Q1 2013 Results Thailand Market Highlights Regional Market Highlights Next Step 2013 Appendices Page 3 Overview Agenda Coverage Asiasoft Regional Page 5 Agenda Current Portfolio At the end of 1Q13, AS group operates 64 online game titles in 6 countries: Number of Games by Genre • Thailand 36 Titles • Singapore 9 Titles • Malaysia 22 Titles (CIB 21 Titles) • Indochina 7 Titles • Indonesia 3 Titles • Philippines 2 Titles Web 7 Games 11% FPS 7 Games 11% Casual 10 Games 16% MMORPG 40 Games 62% Page 6 Source: Some games are operated in more than one country AgendaHighlights in 1Q13 Consolidated Business • • New Game Launch • Thailand • Malaysia CIB (1): The Exorcist (Mar) • Singapore (1): Pocket Ali (Jan) Funbox (1): RO2 (Jan) Distributed Product • Launch of StarCraft II: Heart of the Swarm on 12 March 2013 Page 7 Agenda Playpark Game Portal Playpark Game Portal MMORPG FPS CASUAL WEB MOBA BIZZARD CHAOS ONLINE Launch by PlayCyberGames Commercial Date: 29 May 2013 Page 8 Our ServiceAgenda : Game Top-Up MMORPG & Casual Games Fixed Price 7 SKU : 55, 89, 189, 245, 349, 450, 888 Shooting Games Fixed Price 5 SKU : 50, 100, 300, 500, 1000 Partner Games Fixed Price 6 SKU : 50, 90, 150, 300, 500, 1000 Non-Fixed Price 50 - 10,000 Social Games Page 9 Q1 2013 Results 1Q 2013 Highlights Revenue increase YoY • Core-Revenues increased 14.6%YoY, mainly due to 2 new business units (Malaysia - CIB & Indochina - TLC) generated revenue for group about 65 MB (Million Baht) Revenue from Overseas markets matching Domestic market • Revenue contribution from overseas markets increased from 35.0% to 49.6% YoY. Net Income decreased YoY • GP% of Funbox and PT Asiasoft significantly dropped from 48.9% and 43.7% to -30.8% and -138.8%, respectively due to under delivery of revenue target. • GP% of new businesses included TLC and CIB are lower than group NP%. TLC of 16.9% mainly due to higher royalty and operating costs and CIB of 39.6% mainly due to higher operating costs. Page 11 AgendaStructure Total Revenue Domestic Overseas Thailand • Plus Sublicense revenue in Vietnam 68% 70% 66% 32% 30% 34% 2009 2010 2011 Singapore Malaysia Indonesia Philippines Indochina 57% 51% Thailand 43% 49% Overseas 2012 1Q13 Page 12 Agenda Breakdown 1Q13 Total Revenue GROUP Advertising Others Distribution 2% 2% Income 10% Advertising Others 2% 3% Distribution Income 10% DOMESTIC Online Income 85% Distribution Income 12% Others 1% Online Income 86% OVERSEAS Total Revenue is THB 468.88 mn Online Income 87% Page 13 1Q13 GroupAgenda Cost Breakdown Selling Expenses Employee 25% COGS Depreciation Others 3% 3% Network and Service 9% Marketing 71% Others 3% Commission 1% Direct Cost 12% Royalty Fee 55% Employee Expense 18% Total Selling Exp. is THB 29.76 mn Administrative Expense Others 35% Employee 45% Total COGS is THB 287.67 mn Depreciation 7% Rental and Center Services 13% Total Admin. Exp. is THB 85.64 mn Page 14 Agenda Revenue Breakdown by Genre Casual 20.1% FPS 5.2% WebBased 7.0% MMORPG 67.7% FPS 11.6% Casual 17.3% WebBased 1.1% MMORPG 70.0% • Revenue from FPS increase from 5.2% to 12.1% Y-Y • Revenue from MMO increase from 67.7% to 70.3% Y-Y FPS 12.1% Casual 15.7% Web-Based 1.9% MMORPG 70.3% Page 15 Agenda Trend Total Revenue Growth of Total Revenue (Y-Y) Unit: THB mn 19.0% 7.1% -2.8% 2.8% 43.0% 23.6% 8.0% 490.1 501.9 11.6% 603.2 464.6 421.8 420.6 396.6 177.6 67.8 56.9 40.7 468.9 48.6 65.2 59.8 29.9 - 6.5 % Q-Q + 11.6 % Y-Y 381.1 366.7 407.7 360.8 425.6 422.3 453.3 403.7 2Q11 3Q11 4Q11 1Q12 2Q12 3Q12 4Q12 1Q13 Online Income Other Rev. Page 16 TotalAgenda Revenue Unit: THB mn % 900 55 800 700 421 600 45.0 603 502 468 45 43.0 177 68 48.6 60 65.2 40 37.0 40.0 300 50 45.0 500 400 490 200 35 100 0 361 426 422 453 404 1Q/12 2Q/12 3Q/12 4Q/12 1Q/13 Other Rev. Gross Margin Online Revenue 30 Page 17 SG&A Agenda / Total Sales Unit: THB mn % 28.4 160 140 30.0 27.0 25.0 24.6 25.0 120 19.6 20.0 100 80 15.0 133 60 105 143 118 115 10.0 40 5.0 20 0 0.0 1Q/12 2Q/12 3Q/12 SG&A 4Q/12 1Q/13 SG&A/Total Sales Page 18 Agenda Net Profit Trend Growth of Net Income (Y-Y) Unit: THB mn 13.4% 17.2% 7.1% 4.1% 7.6% -8.9% 5.7% -29.1% 90.0 83.8 74.1 74.5 73.1 68.6 66.4 51.9 - 30.1% Q-Q -29.1% Y-Y 19.9% 17.1% 15.9% 17.4% 14.9% 13.6% 14.8% 11.1% 2Q11 3Q11 4Q11 1Q12 2Q12 3Q12 4Q12 1Q13 Net Profit Net Profit Margin Page 19 Note: Net Profit attributable to equity holders of the parent Agenda Net Profit Unit: THB mn % 100 90 18.0 17.4 14.9 80 13.6 16.0 14.8 14.0 70 12.0 60 11.1 10.0 50 90.0 40 73.1 8.0 66.4 30 74.5 6.0 51.9 20 4.0 10 2.0 0 0.0 1Q/12 2Q/12 3Q/12 4Q/12 1Q/13 Page 20 Note: Net Profit attributable to equity holders of the parent Top 5 OnlineAgenda Games by Revenue Yulgang 7% Yulgang 7% Pocket Ninja 7% MapleStory 17% M.A.T 9% MapleStory 25% Cabal 8% Audition 18% • Dragon Nest 12% Audition 15% Top 5 Games accounted for 60% of total revenue compared to last year of 65% Page 21 AgendaStructure Balance Sheet FY 2012 613 1,434 Liabilities Equity Asset Liabilities Asset 551 1,996 1,377 Liabilities Equity 1,990 1,318 Equity 1,869 1Q 2013 Asset FY 2011 562 Page 22 Thailand Market Highlights AgendaHighlights Thailand Market Revenue decrease YoY • Domestic revenue drop by 12% due to significantly revenue shortfall from FunBox as a result of decreasing online revenue of pocket ninja game, Q Tail online and HY2. Net Income decreased YoY • GP% of Funbox dropped from 48.9% to -30.8% due to under delivery of revenue target; • ASC NP% is lower mainly due to lower margin packaged product sales from Starcraft II. Despite decreasing revenue, Asiasoft maintained the market leadership with more than 30% overall market share (by CCU). Page 24 Agenda 1Q13 Online Game Breakdown by Game Type Asiasoft/Funbox 55% Asiasoft/Funbox 35% TDE/NC True 5% INI3 Digital 5% Winner Online 10% Asiasoft/Funbox 30% Others 17% Others 32% CASUAL MMOPRG PlayInter 26% Others 25% TDE/NC True 10% Golden Soft 4% INI3 Digital 7% Winner Online 0% TDE/NC True 10% Winner Online 6% Winner Online 12% PlayInter 100% Asiasoft/Funbox 16% MOBA Others 63% Asiasoft/Funbox 13% FPS Web Game • Asiasoft Group holds a leading 1/3 of Thai Online Gaming Market • The Group maintains no.1 in MMORPG & Casual game genre • Asiasoft/Funbox ranking no.2 in Web-Base with market share 16% Proportion on MaxMax CCUCCU end Q1/13 of Dec 10 Remark : basebase on Average INI3 Digital 21% Others 9% TDE/NC True 34% PlayInter 32% Page 25 Agenda by Game Type Online Game Breakdown WEB 10% MOBA 7% Market trends to shift to MOBA type MMORPG FPS 21% Casual MMORPG 51% FPS MOBA Casual 13% Casual 11% FPS 19% MMORPG 39% Casual 11% MMORPG 45% WEB MOBA 20% FPS 21% WEB 9% Remark : base on Average Max CCU Q1/13 MOBA 13% WEB 10% Page 26 Agendaby Genre in Thailand 1Q13 Top 5 Online Games 13,000 12,102 5,800 3,700 3,433 Everybody's Marble Audition PANGYA Zone4 Mstar 2,229 4,816 2,569 2,500 2,071 2,000 S4League Boomz Pocket Ninja Atlantis Warriors Fashion Dream DivoSaga 21,145 15,154 11,699 7,533 6,000 YulGang Ragnarok Dragon Nest ray city DK Online 20,404 19,250 7,517 4,211 Special Force Point Blank xshot AVA • Asiasoft is taking lead in MMORPG & Casual Genre and are gaining market share in Web Games & FPS. 60,247 4,033 Heroes of Newerth League of Legends • Asiasoft subsidiary, Play Cyber Game is launching “Chaos” in MOBA market in Q2 /2013 Page 27 Remark : base on Average Max CCU Q1/13 (except Fashion Dream based on Average Unique Viewer Q1/13) Regional Market Highlights Overseas Market Highlights Revenue increase YoY • Overseas revenue increased by THB 65 million from contribution of 2 new business units (Malaysia – CIB & Indochina - TLC). • English market (ASO & ASM) generated increasing revenues with combined growth of 30%, contributed mainly by Ragnarok2 and Starcraft II sales Net Income increase YoY • Overseas Profits increased by more than 16% YoY primarily due to the strong revenue and profit from the English market and also additional profit contribution from the 2 new businesses. We’ve extended our overseas presence and revenue contribution from overseas increased significantly from 35% in 2012 to 49.5% this quarter, in line with our regionalization strategy. Page 29 1Q13 Online Game Agenda Breakdown by Game Type Other 10% Cherry Credits 33% Eagle 18% Other 21% Asiasoft 29% MMORPG Asiasoft 47% NHN SG 10% IAH 11% CASUAL Overall Cherry Credits 23% Cherry Credits 47% Asiasoft 24% Garena 27% DF interactive 11% M1 11% Web Game Asiasoft 2% Garena 31% FPS MOBA IAH 12% Viwawa 100% Garena 100% Sea Gaming 33% Page 30 Agenda 1Q13 Top 5 Online Games by Genre in Singapore MMORPG (Total 8 games) MapleSEA Dragon Nest Dragon Saga SEA Forsaken World Fairyland 2 FPS (Total 6 games) World of Tanks Blackshot Counter Strike Online Special Forces Casual (Total 6 games) SD Gundam Audition High Street 5 Fifa Online 2 SuperStar Live Web Game (Total 2 games/Portal) Mission Against Terror Viwawa Webportal Mahjong Hime Page 31 Source: Company’s data based on Q1 2013 Avg. Max CCU Agendaby Genre in Singapore 1Q13 Top 5 Online Games MOBA (Total 2 games) Heroes of Newerth League of Legend Page 32 Source: Company’s data based on Q1 2013 Avg. Max CCU 1Q13 Online Game Agenda Breakdown by Game Type Other 17% Runup 3% Koram 5% on988 13% Cubinet 6% Cubinet Koram 3% 6% MMORPG CIB 25% CIB 11% Other 22% CASUAL Overall Eagle Game 51% CIB 36% Asiasoft 58% Asiasoft 44% Cubizone 0% Other 16% MyCNX 25% Gameview 5% Web Game CIB 53% MOBA RMS 15% GoPlayPlay 17% Funnel 22% Asiasoft 47% FPS on988 100% Page 33 1Q13 Top 5 OnlineAgenda Games by Genre in Malaysia RO2 天龙八部九阴真经 Mission Sudden Crazy Against Attack Shooter Terror Online Cabal 西游释厄传 Special Force Source: Company’s data based on Jan - Mar 2013 Avg. Max CCU SDO-X2 ShowTime High Steps SEA Street 5 Boomz Ninjawar Bubble z Ninja DDT 傲剑 GV神將 传奇 Page 34 1Q13 Online Game Agenda Breakdown by Game Type WaveGame 6% Lyto 15% Orange 3% Asiasoft 1% Kreon 63% modo 27% RPG Kreon 27% IAH Game 1% Lyto 1% CASUAL Others 44% Lyto 6%Megaxus 4% WaveGame 2% Prodigy 2% Others 3% Megaxus 5% Asiasoft 1% TOTAL OrangeGa me 17% Others 32% • Megaxus 5% Lyto 3% Winner 2% Kreon 62% Orange 25% WEB prodigy 16% Others 23% Asiasoft 1% Others 3% FPS/TPS WaveGa me 11% faveo 13% Kreon 87% AS ID had no market share in web and casual game yet., moba is new segment in the market, ccu cant be measured detail yet. Page 35 Agendaby Genre in Indonesia 1Q13 Top 5 Online Games Dragon Nest Atlantica heva online Online perfect world 3 kingdom Lost Saga modo marble ayodance dynasty war elsword ninja kita harvest moon pirate king idol street crystal epic Page 36 Next Steps New GameAgenda Launch in 2Q13 Shinchan Online : Cute Action MMO The funniest action MMORPG from the hot hit anime ‘Crayon Shin-Chan' From the popular Japanese cartoon, easy to play and contain a lot of mini game. launched Dates: 1th week April Page 38 New GameAgenda Launch in 2Q13 Page 39 New GameAgenda Launch in 2Q13 From OFFLINE game such as CM, FM become FCM ONLINE Asiasoft first online soccer management game! launched Dates: CBT: 4th week June Page 40 Agenda 2013 New Game Plan 1Q13 (Launched) 2Q13 (On plan) 3Q13 (On plan) 4Q13 (On plan) Total New Games in 2013 Existing Games in 2012 ASC - 2 4 3 9 27 36 Funbox 1 3 1 - 5 8 13 1 5 5 3 14 35 Singapore (ASO)* 1 2 2 1 6 8 14 Malaysia (ASM)* 1 2 2 1 0 1 1 Malaysia (CIB) 1 4 3 1 9 19 28 Indonesia (ASID) - 2 - - 2 3 5 Philippines (ASPH) - 2 2 1 0 2 2 3 3 2 14 14 1 10 11 1 5 6 4 32 34 7 35 61 Thailand Company Overseas Thailand Indochina (TLC) Overseas Total** Game Total Games Closed in in 2013** 2013 0 0 0 49 11 67 95 Page 41 ** Non-repeat game titles counting Appendices Agenda Company at a Glance Company: Asiasoft Corporation Plc. (AS) Authorized Capital: THB 307,407,762 Foundation: September, 2001 Paid-up Capital: THB 307,407,762 1st Day Trading: 29 May 2008 Par Value: THB 1.00 Website: www.asiasoft.net Foreign Limit: 49% Employee: Approx. 950 (Dec 2012) Dividend Policy: At least 30.0% of net profit Territory: Thailand, Singapore, Malaysia, Vietnam, Indonesia, and Philippines CEO: Mr. Pramoth Sudjitporn Ownership: Individual 19% Foreign Institution 10% Management 71% Business: At the end of 1Q13, AS procures 64 online game titles (including 19 titles of CIB’s) operating in 6 countries: • Thailand 36 Titles • Singapore 9 Titles • Malaysia 22 Titles (CIB 21 Titles) • Indochina 7 Titles • Indonesia 3 Titles • Philippines 2 Titles Total 64 Titles Services: MMORPG ● Casual Games ● FPS ● Web Games ● Game Portal ● Music Online Most of online games are free to play but users can purchase item in game to enhance the game experience. Some particular MMORPG will be charged by playing time. Page 43 Agenda Group Structure and Business Shareholder Structure: Online Game Publisher 1. Founders 71.13% 2. Asia Investment 9.76% Partners Limited Free Float 18.29% Paid-up capital THB 307.4 m Thailand 99.99% Asiasoft International Co., Ltd. (ASI) Paid-up THB 112.0 m Investment Company 99.99% 59.99% Playcybergames A Capital Co., Ltd. Co., Ltd. Paid-up THB 20 m Paid-up THB 20 m Investment Company Online Game Publisher 40% 30% Thaiware Communication Co., Ltd. Paid-up THB 40.0 m Paid-up THB 1.5 m Cybergames Corporation Co., Ltd. Paid-up THB 1.0 m Online Game Publisher Website Services Internet Gaming Services Funbox Co., Ltd. 100.00% Overseas 99.99% Asiasoft Online Pte. Ltd. (ASO) Paid-up SGD 2 .0 m Online Game Publisher in Singapore 100.00% AS Online Sdn. Bhd. (ASM) 79.90% PT. Asiasoft (ASID) Paid-up RM 4.0 m Paid-up USD 1.0 m Online Game Publisher in Malaysia Online Game Publisher in Indonesia 60.00% 99.99% PlayPark Co., Ltd. Paid-up THB 5 .0m Game Portal & Entertainment Services on Websites 61.68% CIB Development Sdn. Bhd. (CIB) Paid-up RM 1.0 m Online Game Publisher in Malaysia Trilight Cove Enterprises Ltd. Paid-up USD 1 m Online Game Publisher in Indochina Page 44 Agenda Historical Investment 2001 2005 2007 2008 2011 2012 CIB (Malaysia) (61.68%) ASID (Indonesia) (79.90%) ASO (Singapore) (100%) Sublicensed to CTCM (Vietnam) ASM (Malaysia) (100%) Funbox (Thailand) (99.99%) Thaiware (Thailand) (40%) ASPH (Philippines) (Branch Office) Playcyber games (Thailand) Cybergames (Thailand) (30%) (59.99%) Trilight (for Indochina) (60%) Page 45 Genre ofAgenda Online Games MMORPG Massively multiplayer online role-playing game is a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world. Web Game Web Game played over the Internet using a web browser. Browser games can be created and run using standard web technologies or browser plug-ins. Browser games include all video game genres and can be single-player or multiplayer. Browser games are also portable and can be played on multiple different devices or web browsers. Social Game CASUAL GAME Online game with cute, colorful cartoon characters which is normally relatively easy to play. Gamers do not need to spend long time or high skills to play and can usually finish the game in a short period of time, thus making the game suitable for relaxation FPS First-person shooters are a type of 3D shooter game featuring a first person point of view with which the player sees the action through the eyes of the player character. A social network game is a type of online game that is played through social networks, and typically features multiplayer and asynchronous gameplay mechanics. Social network games are most often implemented as browser games, but can also be implemented on other platforms such as mobile devices RTS Real time strategy games offer an excellent blend of action and strategy. The majority of RTS games are played in a bird's eye or top down perspective allowing players easy navigation and jump around to control units and buildings across game maps and campaigns. Unlike turn based strategy games where you have the ability to take your time, in real time strategy games, all movement, construction, combat, research and more are all occurring in real time. MOBA Multiplayer Online Battle Arena is a sub-genre of the RTS. The gameplay is characterized by single unit hero strategic combat between two small teams of players, each trying to destroy the opponent's base Page 46 Agenda Consolidated Performance Unit : Million Baht Items Total Revenues Revenues <By Region> Domestic Oversea <By Business Type> Online Distribution Advertising and others COGS Gross Profit GP% SG&A SG&A% Other Revenues EBIT EBIT% EBITDA EBITDA% Tax Non-controlling interests Net Profit Net Profit% Major Adjustment Normalized Profit Normalized Profit% Write-off Adjustment Profit after adjustment Profit after adjustment% Q1Y12 Q4Y12 Q1Y13 YoY QoQ 420.54 402.22 501.84 492.73 469.13 460.77 ▲ 11.6% ▲ 14.6% ▼ 6.5% ▼ 6.5% 261.32 140.90 281.45 211.28 232.62 228.15 ▼ 11.0% ▲ 61.9% ▼ 17.3% ▲ 8.0% 360.79 34.29 7.15 220.55 181.68 45.2% 105.32 25.0% 18.32 94.68 22.5% 133.94 31.8% 21.75 (0.24) 73.12 17.4% 2.03 75.15 17.9% 0.78 75.93 18.1% 453.04 29.72 9.97 271.54 221.19 44.9% 142.66 28.4% 9.11 87.64 17.5% 127.02 25.3% 10.19 3.19 74.20 14.8% 0.79 74.99 14.9% 5.42 80.41 16.0% 403.67 ▲ 11.9% 48.73 ▲ 42.1% 8.37 ▲ 17.1% 287.67 ▲ 30.4% 173.10 ▼ 4.7% 37.6% 115.40 ▲ 9.6% 24.6% 8.36 ▼ 54.3% 66.06 ▼ 30.2% 14.1% 110.86 ▼ 17.2% 23.6% 15.80 ▼ 27.3% (2.25) ▼ 841.8% 51.85 ▼ 29.1% 11.1% 7.38 ▲ 263.8% 59.23 ▼ 21.2% 12.6% 7.43 ▲ 850.4% 66.65 ▼ 12.2% 14.2% ▼ 10.9% ▲ 64.0% ▼ 16.0% ▲ 5.9% ▼ 21.7% ▼ 19.1% ▼ 8.2% ▼ 24.6% ▼ 12.7% ▲ 55.1% ▼ 170.4% ▼ 30.1% ▲ 832.8% ▼ 21.0% ▲ 37.1% ▼ 17.1% Page 47 COGS and Agenda SG&A Breakdown Unit : Million Baht COGS Items Q1Y12 Q1Y13 Royalty Employee Network&Maintenance Depreciation Direct Cost Total 138.56 40.07 16.79 7.52 17.61 220.55 165.93 51.50 26.95 9.70 33.59 287.67 % to Core Revenue %Change Q1Y12 Q1Y13 34.4% 10.0% 4.2% 1.9% 4.4% 54.8% 36.0% 11.2% 5.8% 2.1% 7.3% 62.4% ▲ 19.7% ▲ 28.5% ▲ 60.5% ▲ 29.0% ▲ 90.8% ▲ 30.4% Unit : Million Baht Items SG&A Employee Marketing Rental&Utilities Depreciation Others Selling Other Administrative Total Q1Y12 Q1Y13 45.43 24.14 13.54 5.44 3.33 13.44 105.32 49.73 20.88 15.25 6.06 1.33 22.16 115.40 % to Core Revenue %Change Q1Y12 Q1Y13 10.8% 5.7% 3.2% 1.3% 0.8% 3.2% 25.0% 10.6% 4.4% 3.3% 1.3% 0.3% 4.7% 24.6% ▲ 9.5% ▼ 13.5% ▲ 12.6% ▲ 11.3% ▼ 60.1% ▲ 64.9% ▲ 9.6% Page 48
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