The Panoptic Insanitarium
Transcription
The Panoptic Insanitarium
The Panoptic Insanitarium Design Development Paul Goss Paul Goss The Panoptic Insanitarium Design Development Lower Downtown, Denver, Colorado California Polytechnic State University San Luis Obispo, California Partial Fulfillment of Bachelor of Architecture Advisor: Karen Lange Winter 2009 c - concept statement pm - program massing + development st - site + topography pc - prime cuts section sd - structure development cs - circulation + stairs 2s - 2 systems d+d - diagram + draw dd - design development concept Architectural laboratories of surveillance and unreality Transparency Surveillance Synthetic Reality Technology Exhibitionism and voyeurism Assumptions Boundary High and low Developed and undeveloped Sun and shade Natural and artificial The creation and exploration of transparency, surveillance and synthetic realities. Architecture as a device to help understand how our society uses, and is shaped, by technology, as well as explore how changes in technology changes the urban environment. i.e. Coney Island. A laboratory to explore the binary extremes of technology, behavior and social status and control through experimentation, observation, technology and juxtaposition. c Architecture as a laboratory to explore: the binaries and boundaries of the site, and how transparency, surveillance and technology are used to create synthetic realities and shape urban environments. program massing Binary: Power and powerlessness/anarchy What: Greed and submissiveness Who: Voyeur and Exhibitionist Visibility and invisibility See and be seen Voyeur and Exhibitionist Record and erase reality Knowledge and creation The camera records and extends reality across the media landscape Those who desire synthetic realities Natural and artificial Two forms of escape from city Reality and invention First hand experience of an event vs. a dis tanced, artificial experience Technology and low-technology Embracing the media culture vs. avoiding it Technophile and technophobic Ascension and descension Gaze on city and removal Watch the city, the city watches you Earth and sky Horizon and the unattainable Tangible and intangible Public and private Knowledge and secrecy Blurring boundaries Presenting real or artificial identity pm The site is a void and unavoidable The axis disconnects and reconnects The camera records and erases reality The train transfers and transforms events Transparency reveals and conceals The image is created and creates. You are in power and under the influence of power You watch and are watched You see the spectacle and are part of the spectacle Observation/observed tower/platform – 4500sf Surveillance lab (3) – 5,000sf Computer space – 4750sf Mechanical – 50sf Circulation - 200sf Theater – 5,500sf Stage – 1500sf Seating – 3500sf Bathrooms – 200sf Circulation – 200sf Film room, Film editing lab, Camera rental, Media space – 20,000sf Virtual Reality/technology and society research – 15,000sf Skate – 10,000sf Installation space (3) – 2000sf 66,000 sf pm Theater Film Editing Research Surveillance Install Skate Park Tower Exhibitionism Voyeurism Technology/Low Film Editing Research Watch/watched Surveillance Research Natural/Artificial Film Editing Research Record/Erase Film Editing Surveillance Ascend/Descend Tower Tower Camera Topography To devise program juxtapositions, I tried to use a hyperationality strategy like OMA used for the Seattle Public Library. I examined the program binaries, and what program elements satisfied them. Because the different program elements fulfill different sides of the binaries, I was able to establish relationships between the different program parts to take advantage of the opposing binaries. I also drew from my second material experiment, in which a dividing plane was acted upon by myself and a friend, based on our visual focus and a camera. pm 11 site + topography st 15 a 17 To begin to design and make the topography, I diagrammed the site, focuisng on the different attractors and influences on the site. The four main elements are: the axis, the skyline, the river, and the boundary. Once each of the diagrams were completed, made of composite diagram of all the attractors interacting. From there, I digitally modeled the topography based on the diagrams, and continued to develop the topography digitally, and then later in models of different materials. st 19 st 21 st 23 st 25 prime cuts Developing the program and the topography together was accomplished through a section exercise. I began with a section sketch of the topography and general massing, and then added layers after layer to the drawing, developing program relationships and massings, structure, circulation and the blend of topography and program. I then layered the drawings with the digital topography to develop a composite section. pc 29 pc 31 structure development Structural development began with precedent studies of Diller + Scofidio’s Eyebeam Museum and Massimiliano Fuksas’ New Trade Fair Milan. The Eyebeam Museum uses a structural concrete ribbon between Vierendeel trusses to for structure and circulation. The beauty of the architecture and organization of the eyebeam is the way it serves the goal of contrasting, dividing and mixing the two separate pieces: Resident vs. Visitor, Production vs. Exhibition, technology vs. media, etc. The structural ribbon serves to create program juxtapositions as well as the circulatory connections through the program spaces that help to architecturally establish the division of the 2 parts, as well as the added interest when they mix. My own program can be broken down into two broad categories of technological interactions and human interactions Technology: Camera Topography Surveillance labs Film editing Human: Theater Research Installation Working off of that division, the I will base my circulation of the precedent of ramps passing around and through the varied programmatic areas. Fuksas’s design for the New Trade Fair, Milan, features a glass rood supported by a reticulated rhomboidal truss that was designed as a landscape reflecting the altimetry of dunes and craters. The flowing system undulates and dives down from the roof to the floor in places. The roof structure is supported by regularly spaced, thin branching columns. sd Diller + Scofidio Eyebeam Museum Massimiliano Fuksas New Trade Fair Milan 35 A system like that can be implemented similarly for my topography. Experimenting with ways to pull the topography vertically through the program, but push the idea further to incorporate these places into the architecture via light, circulation, exhibition spaces, etc. The structural development evolved into a system of steel ribs or trusses for both topographies. The ribs run predominantly in the cross section, with fewer members running the length of the building to tie all of them together. Vertical support is achieved through the three cores of vertical circulation where the roof topography swoops down. Structural curtain walls support the perimeter This system allows the inside of the space to remain column free. sd 37 sd 39 circulation + stairs The circulatory pattern is based upon several factors. It contours to the artificial camera topography, ramping gradually up and down with the topography while giving access to the various program areas along the length of the building. The circulation predominantly moves along the lenth of the building, along one main axis that parallels the pedestrian axis on the site. There are also short circulatory routes perpendicular to the main axes. Three vertical circulation cores give access to other leves, and correspond with the vortexes of the roof topopgrphy, and the geothermal heating, and heat ventilation. cs 43 The stairs are designed to take advantage of both the camera topography and the camera. The idea for the stairs is one of captured images reproduced in different, perhaps impossible locations. Cameras spaced in the wall along the stairs would capture people as they move up the stairs and then project an image of them ascending the same stairs on the wall in front of them. This would do several things: Make them conscious of the way they look and move, present them as ascending stairs where there are none towards and impossible space, and perhaps fool people into thinking there are stairs where there are not. Also, it creates a 1:1 relationship between a person being filmed and seen. By allowing the person to see their filmed image in real time, they will not be skeptical about whre the images are going and who is watching. Further, the stairs would at first be cut into the side of the topography, then become suspended stairs and they rise higher. This might create a change of experience mid-flight, as well as use the binary opposites, and movement between object and ether. Small, voyeuristic, spaces could can also be installed in the wall by the stairs, allowing an individual to watch as well as the cameras. cs 45 2 systems The need for developing two systems evolved from blending several sources. One source was the Diller + Scofidio Eyebeam museum in New York City. One of the driving design principles was the division of production and exhibition spaces, and of residents and visitors. The division was accomplished through the architecture of the ribbon circulation, and the programmatic juxaposition. Another source was the second material study with the camera and dividing surfaces, examining how the camera influenced the plane based on the interactions between camera, people and glass. A third consideration was my own thoughts on the subject, particularly considering the binaries of the project and the flow of information. Looking at the site again, I noticed that all of the boudaries are motion boundaries. The 16th Street axis carries people on foot, while the coal train line and light rail line carry machines and industrial material. I simplified this context into a flow of people and a flow of information, travelling in perpendicular directions. I replicated the boundary lines across the site to make a diagram, and then began to build small models into the diagram, then photographed them and added layers to the graphics again. The process helped to develop a general pattern of circulation as it related to program elements, circulation and the topography, and programmatic juxtapositions. 2s 49 2s 51 diagram + draw This series of diagrams and drawings helped to clarify issues and generate ideas. The first diagram, based upon readings of Blue Monday, Delirious New York, and my own interpretations, examines how and why cities are caught between object and ether. The second diagram examines how and why Denver became one of the most watched cities in the world. The drawing proposed the idea of the trains and light rail being used to caputure and convey images and they move through the city. Urbanism War [changes] [creates new] Technology [proliferate during] Objects [for and by] Urbanism d+d = [Culture + Technology] Culture [ Delirious New York , Coney Island, Blue Monday by Sumrell and Varnelis Products ew] [consumed by] Culture [Culture + Technology] = Urbanism Infrastructure [of ] double life of objects and images Images binary opposition Products [consumed by] and, by Rem Koolhaas [creates] Technology Infrastructure 55 R private owner’s employed Private Surveillance + [the recent disclosure of ] [then] Surveillance [spending on] Security [received government money for] d+d Dem f] Reaction Surveillance/Intelligence Centers = [City with one of the most advanced] Surveillance Networks emocratic National Convention Action [selected for] Denver 57 d+d 59 design development This thesis explores the modern issues of transparency, surveillance and synthetic reality in the context of Lower Downtown, Denver. Since the expansion of surveillance networks for the Democratic National Convention, Denver is considered to be one of the most heavily surveiled cities in America. The drive of the project is characterized by the desire: to take advantage of the opportunities afforded by the site and the city caught between objectivity and ethereality; to take advantage of the opportunity embedded in a culture obsessed with the media image and synthetic realities; to understand how urbanism and culture respond to advancements in technology; and to understand how architecture can be used as a laboratory for culture and urbanism, similar to Coney Island and the Panopticon. The Panoptic Insanitarium uses technology to bridge the material and immaterial, object and ether. It takes advantage of extreme urban surveillance to provide to the public the consumable commodity of leading a double life of objectivity and ethereality. It also functions as a depository of information about the physical city, recorded through ethereal means. dd 1. 2. 3. 4. 5. 6. 3. Surveillance Labs Research Labs Installation Theater Lobby/Entry/Atrium Film Editing 2. 2. b-b 6. 6. 6. 1. 2. 4. 3. 1. 1. 2. 5. 3. a-a 2. N 0.0 1/16” = 1’ 63 a 65 dd 67