May 17,2006

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May 17,2006
FYE March 2006
Financial Results
Presentation
MAY 17, 2006
NAMCO BANDAI Holdings Inc.
Takeo Takasu
President and Representative Director
CONTENTS
FY06.3 Financial Results
Transition of Results
FY06.3 Financial Results
by SBU
FY07.3 Financial Plan
Medium-Term Management Plan Strategy
2
2
4
4
Entertainment Hub Concept
5
10
BANDAI NAMCO Group Mission
10
Business Strategy by SBU
1
FY06.3 Results
Transition of Results
Formerly BANDAI
(Consolidated)
Net Sales
Operating Income
300
Unit: billions of yen
Formerly NAMCO
(Consolidated)
Unit: billions of yen
Net Sales
Operating Income
300
250
250
200
200
150
100
50
30
30
150
20
100
20
10
50
10
0
0
FY02.3
FY03.3
FY04.3
FY05.3
FY06.3
FY02.3
FY03.3
FY04.3
FY05.3
FY06.3
NAMCO BANDAI Holdings Inc.
(Consolidated)
Net Sales
450,829 million yen
Operating Income 35,669 million yen
Results by SBU
FY06.3 Results
Toys and Hobby
Japan: “Tamagotchi Plus”
“Data Carddass”
Girls’ toys post strong results
Overseas:Established stable foundation
through ‘selection and focus.’
Net Sales Billion yen Operating Income
150
100
20
50
10
FY05.3
Results
FY06.3
Plan
FY06.3
Results
Amusement Facility
Japan:Market downturn with prize
machines’ popularity waning
Overseas:Effects of U.S. market
downturn
Installment
Installment of
of “Mario
“Mario Kart
Kart Arcade
Arcade Grand
Grand
Prix”
Prix” and
and other
other machines
machines in
in 2nd
2nd Half
Half
create
create recovery
recovery trend
trend
Net Sales Billion yen Operating Income
100
10
50
5
FY05.3
Results
FY06.3
Plan
FY06.3
Results
*FY05.3 Results is calculated by simple addition of BANDAI consolidated and NAMCO consolidated results.
2
Results by SBU
FY06.3 Results
Game Contents
Home Video Game Software
Japan・Overseas:Despite some hit titles, market downturn and
slow response to changes in customer needs, resulted in sluggish results
Coin-Operated Game Machines
Japan: “Mario Kart Arcade Grand Prix”
“Idol [email protected]” posted strong results
Overseas: “Wangan Midnight MAXIMUM TUNE2”
Net Sales Billion yen
had strong sales
Operating Income
100
20
50
10
FY05.3
Results
FY06.3
Plan
FY06.3
Results
*FY05.3 Results is calculated by simple addition of BANDAI consolidated and NAMCO consolidated results.
Results by SBU
FY06.3 Results
Network
High value-added content
strengthens earnings foundation
Net Sales
Billion yen
Operating Income
10
2
5
1
⇒increased
⇒increased average
average charge
charge per
per subscriber
subscriber
New technology offerings such as
FY05.3
Results
“2D Vector Engine” and “3D Engine”
FY06.3
Plan
FY06.3
Results
Visual & Music Content
Japan: “Mobile Suit GUNDAM” series
⇒Strong group synergy effects
Overseas:Product returns
increased amid
U.S. market downturn
⇒Posted allowance to reflect
severe market conditions
Net Sales Billion yen Operating Income
40
8
20
4
FY05.3
Results
FY06.3
Plan
FY06.3
Results
*FY05.3 Results is calculated by simple addition of BANDAI consolidated and NAMCO consolidated results.
3
Plan for FY07.3
Plan Figures
Net Sales
470billion yen
Operating Income 40billion yen
Operating Income
Net Sales
600
500
450.8
470
500
550
400
58.0
60
50.0
40
40.0
35.6
300
200
20
100
0
0
FY06.3
FY07.3
FY08.3
FY09.3
(Result)
(Plan)
(Plan)
(Plan)
Medium-Term
Management Plan Strategy
FY06.3
FY07.3
(Result) (Plan)
FY08.3
FY09.3
(Plan) (Plan)
Medium-Term
Management Plan
THEME of Medium-Term
Management Plan
Strengthening, Enriching, and Expanding
Portfolio Management
Area (Regional)
Portfolio
Content
Portfolio
Long-established⇔New,
Original⇔Licensed:
Attain ideal portfolio
balance
Attain ideal area portfolio
and increase overseas sales
to 25% of overall sales
Business
Portfolio
Expand business
domain, Create new
domain
4
Medium-Term Management
Medium-Term
Plan
Management Plan
Medium-Term
Management Plan Strategy
Management Strategy
①Strengthening Corporate Governance
②Effectively Utilizing Human Resources
③Building Optimal Management System
Business Strategy
①Entertainment Hub Concept
・Content Strategy
③最適な経営体制の構築
・Domain Strategy
・Channel Strategy
②Strengthening Overseas Businesses
Strategic Business Unit (SBU)
Strategic Business Unit system as of end of March 2006
NAMCO BANDAI Holdings Inc.
Affiliated
Affiliated Business
Business Group
Group
Strategic Business Units
Bandai Visual
Visual & Music Content
Bandai Networks
Network
NAMCO BANDAI Games
Game Contents
NAMCO
Bandai
Amusement Facility
Leader
Toys & Hobby
5
Toys & Hobby
Billion yen
Net Sales
Operating income
200
100
20
10
Business Strategy
FYE2006
07.3
Business Strategy
Further strengthening and
expansion of popular products
“Tamagotchi Plus”
・Data Carddass
・Team up with partner companies
Campaign, goods sales, etc.
FY06.3
Result
FY07.3
Plan
FY08.3
Plan
・Development of peripheral
FY09.3
Plan
products
Data Carddass
・Increase content
⇒Bring
⇒Bring up
up as
as established
established
popular
popular characters
characters
⇒Expand target
target group!
group!
“Dragon Ball Z” ”NARUTO” ”Tamagotchi Plus” ”Digimon” ⇒Expand
Long-established popular
popular +
+ New
New content
content
Content Strategy Long-established
⇒
⇒ Rich
Rich line-up
line-up
FYE 07.3
Business Strategy
Toys & Hobby
Partner Company BANDAI×UNIQLO
Collaborations
“Tamagotchi” T-shirts
+“chibi-Tamagotchi”
BANDAI×WILLCOM
BANDAI×WILLCOM
Kids’ Keitai (mobile)
“papipo!”
BANDAI×KENWOOD
BANDAI×KENWOOD
“Enter-audio” for adult target
Overseas
Businesses
“POWER RANGERS”
Good start in America
“TAMAGOTCHI”
Continuing strong sales
Also started development in India
Anticipated Content
“BEN10”
Centered around
Boys’ toys in U.S.
“NARUTO”
Centered
around Cards
in U.S.
“POCOYO”
Centered around
infants' toys in
Europe
6
FYE 07.3
Business Strategy
Amusement Facility
Billion yen
Net Sales
Operating income
100
Existing
Year on year same store
Facilities
figures in Japan
20
110
Recovering
trend !
%
105
50
10
100
95
FY06.3
Result
FY07.3
Plan
FY08.3
Plan
OCT
FY09.3
Plan
NOV
DEC
JAN
FEB
MAR
2005
“Kochikame
“Kochikame Game
Game Park”
Park”
“Namja
“Namja Town”
Town”
Opened in Tokyo, based on theme of the
“Kochikame” world.
Celebrated its
10th anniversary
and is set to
further enrich
facility
“Plabo
“Plabo Nagano”
Nagano”
Opened in 2005, a
large-scale facility
“Danwashitsu
“Danwashitsu Kaikaya”
Kaikaya”
Members’ only
community salon for
baby boomers
“Nagoya
“Nagoya Dessert
Dessert Forest”
Forest”
Opened inside a large-scale
shopping center
⇒
⇒Further
Further plans
plans to
to open
open large-scale
large-scale facilities
facilities
and
and enter
enter new
new businesses
businesses
Amusement Facility
New business
formats
Osaka
“NAMCO
“NAMCO Spa
Spa Resort
Resort Liberty”
Liberty”
ng
ro
St tart
s
FYE 07.3
Business Strategy
“Quick
“Quick Make
Make Sugu
Sugu Sugu”
Sugu”
“NAMCO
“NAMCO Aso-Base”
Aso-Base”
Tokyo Station
Reasonably priced quick
make-up shop
ng
ro
St tart
s
Scheduled to open June in Hokkaido
More
More new
new hot
hot bath
bath facilities
facilities
scheduled
scheduled for
for opening
opening
“Gensou Koubo”
Creative space for adults to
enjoy making crafts
Scheduled to open in FY07.3 in Yokohama
Fun space for families to
enjoy based on time charge
Synergy
Synergy with
with BANDAI
BANDAI
Overseas
Business
GAME MACHINES
BOWLING
BAR COUNTER
POOL BAR
⇒Strengthening development
of hybrid facilities (Europe)
7
FYE 07.3
Business Strategy
Game Contents
Billion yen
Net Sales
Operating income
Home title structure
200
100
2005
20
Current hardware
2006
Next gen. consoles
DS・PSP
PC
10
FY06.3
Result
FY08.3
Plan
FY07.3
Plan
FY09.3
Plan
⇒Balanced multi-platform strategy
Anticipated home video
game titles
“.hack//G.U.” series,
PS2 Xenosaga Episode Ⅲ,
Dragon Ball Z Sparking! NEO, etc.
TEKKEN Dark Resurrection,
PSP RAIN, WONDER TRIP, etc.
DS
Unou no tatsujin,
Tamagotchi 2, etc.
Game Contents
Arcade machine
anticipated titles
“Mobile Suit GUNDAM : Senjo no Kizuna”
Test location during
Golden Week
Next gen. consoles
Titles under development scheduled for release in the future
PS3
Ridge Racer 7
TEKKEN 6
Mobile Suit GUNDAM, etc.
Xbox Mobile Ops: The One Year War
360 Culdsept Saga, etc.
Wii
Wii
Dragon Ball Z Sparking!NEO
Final Furlong (tentative), etc.
FYE 07.3
Business Strategy
Gre
at r
ece
ptio
n!
Synergy
×
“Tamagotchi”× Arcade Machine
Character-based medal games, etc.
Collaboration
Overseas
Business
TEKKEN(PSP)
Support
Support broadband
broadband streaming
streaming for
for Ministry
Ministry of
of
Internal
Internal Affairs
Affairs and
and Communications
Communications
Support through application of game technology to
streaming contents to all grade and middle school
students in Japan
“.hack” Project
Media-mix developments
with various media
Time Crisis 4(Coin-Op)
⇒Expansion
⇒Expansion of
of Worldwide
Worldwide
Developments
Developments
8
FYE 07.3
Business Strategy
Network
Billion yen
Net Sales
Operating income
Strengthening content
15
Expand rich content
10
2
5
1
FY06.3
Result
FY07.3
Plan
FY08.3
Plan
Game Content
Video Content
Electric comic, etc.
FY09.3
Plan
Expansion of
business domain
Make
Make service
service available
available and
and expand
expand “picture
“picture
recognition
recognition engine”
engine”
Synergy
Linking catalog shopping, packaged software,
search engine, etc.
Content for i-mode
“SD GUNDAM RPG”
Develop with quality that makes full use of new functions
and technologies of mobile phones
Joint
Joint
developdevelop
develop-ment
ment
Bandai
Bandai Networks
Networks
×
NAMCO BANDAI
×NAMCO
BANDAI Games
Games
Internet
Internet advertising
advertising
business
business starts
starts
Bandai Networks × VIBE × Tokyu Agency
Start of service scheduled
for June
Pillar of new businesses
Visual & Music Content
Billion yen
Net Sales
GUNDAM developments
Operating income
40
8
20
4
FY06.3
Result
FY07.3
Plan
FY08.3
Plan
FY09.3
Plan
Cannes
Cannes Film
Film
Festival
Festival sidebar
sidebar
Directors’
Directors’ Fortnight
Fortnight submission
submission
finalized
finalized
Theatrical
works
“Yureru”
Directed by
Miwa Nishikawa
Produced by
Hirokazu Koreeda
Starring Joe Odagiri
FYE 07.3
Business Strategy
Various
Various approaches
approaches to
to bringing
bringing
out
out the
the world
world of
of GUNDAM
GUNDAM
“Mobile Suit GUNDAM DVD-BOX”(2 boxes)
on sale
“GUNDAM SEED C.E.73 Stargazer”
internet streaming
“Mobile Suit GUNDAM MS IGLOO”
DVD on sale
Expansion of business
domain
Maximize content value
Lantis stock purchase
⇒Take
⇒Take initiative
initiative in
in music
music
content
content business
business
Provide songs to animation portals, etc.
9
Entertainment Hub Concept
TOYS &
HOBBY
VISUAL &
MUSIC
CONTENT
NETWORK
AMUSEMENT
FACILITY
GAME
CONTENTS
Bandai Namco Group’s Mission
“Dreams, Fun and Inspiration”
FYE March 2006
Financial Results Presentation
Note on Projections
This document contains forward-looking statements and information related to BANDAI
NAMCO Group that are based on our beliefs as well as various assumptions made on the
basis of information currently available to us. The words "plan," "target," "estimation,"
"projection," "intend," "will" and similar expressions, as they relate to us, are intended to
identify forward-looking statements and information. Actual results could differ materially
from those projected in such forward-looking statements.
©BANDAI・WiZ 2004, ©バードスタジオ/集英社・東映アニメーション© BANDAI 2006, © ABC・東映アニメーション, © 2002,2006 SANRIO CO.,LTD. (K),
© 2005 Nintendo © 2005 NBGI MARIOKART is a registered trademark of Nintendo. Licensed by NINTENDO, ©窪岡俊之 ©2003NBGI,
© Michiharu Kusunoki/Kodansha Ltd.All Rights reserved. Based on the original comics“Wangan Midnight”created by Michiharu Kusunoki,serialized in
Kodansha’s“Young Magazine”since 1992. © 2003 2004 NBGI All trademarks and copyrights with the manufacturers cars,models,trade names, brands
and visual Images depicted in this game are the property of their respective owners, All rights reserved, ©創通エージェンシー・サンライズ・毎日放送,
© 2006 テレビ朝日・東映AG・東映, © 2006石森プロ・テレビ朝日・東映, ©バードスタジオ/集英社・東映アニメーション,
©本郷あきよし・東映アニメーション・フジテレビ, © 2006円谷プロ・CBC, TM & © 2006 BVS Entertainment, Inc. and BVS International N.V.
All Rights Reserved. Used under license by Bandai America Incorporated. ABC logo: TM & © ABC Inc. All Rights Reserved, © Cartoon Network ,
©岸本斉史 スコット/集英社・テレビ東京・ぴえろ, POCOYO™ & © 2006 Zinkia Entertainment S.L. , ©秋本治・アトリエびーだま/集英社・フジテレビ・
ADK, © NBGI, ©.hack Conglomerate © NBGI, ©創通エージェンシー・サンライズ, © 2001-2006 NBGI, © 1995-2005 NBGI, © 1994-2006 NBGI,
©創通エージェンシー・サンライズ© BANDAI NETWORKS © BANDAI NAMCO GAMES, ©創通エージェンシー・サンライズ© BANDAI NETWORKS,
© 2006「ゆれる」製作委員会,© 高柳滋仁・ノーマッド/バンダイビジュアル
10

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