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©2016 テレビ朝日・東映AG・東映 ©BANDAI,WiZ ©やなせたかし/フレーベル館・TMS・NTV ©Disney ©ダイナミック企画・東映アニメーション ©2012 石森プロ・テレビ朝日・ADK・東映 ©2014 RCTI/ISHIMORI Production Inc. ©2014 テレビ朝日・東映AG・東映 TM & © 2016 SCG Power Rangers LLC. All Rights Reserved. TM & © 2016 ZAGTOON, METHOD, SAMG, TOEI ANIMETION ©創 通・サンライズ・MBS ©LEVEL-5/YWP ©BNP/BANDAI, DENTSU, TV TOKYO TM & ©BANDAI © 2015 SCG Power Rangers LLC.All Rights Reserved. ©創通・サンライズ ©車田正美/集英社・東映アニメーション ©サンライズ/ BANDAI・メ∼テレ ©円谷プロ ©2015 石森プロ・テレビ朝日・ADK・東映 ©L5/YWP・TX ©バードスタジオ/集英社・ フジテレビ・東映アニメーション ©ABC・東映アニメーション ©BANDAI/TV TOKYO・ここたま製作委員会 ©BANDAI 2016 ©BANDAI 2015 ©Disney/Pixar ©DISNEY. Based on the Winnie the Pooh works by A.A. Milne and E.H. Shepard. ©藤子プロ・小学館・テレビ朝日・シンエイ・ADK ©BANDAI 2014 ©OFFICE WALKER. Inc. ©2015 DMMゲームズ/Nitroplus ©Hit-Point ©尾田栄一郎/集英社・フジテレビ・東映アニメーション ©車田正美/ 「聖闘士星矢 黄金魂」 製作委員会 ©&™ Lucasfilm Ltd. ©ダイナミック企画 ©1976,2016 SANRIO CO.,LTD. ©バードスタジオ/集英社・東映アニメーション ©武内直子・PNP・東映アニメーション ©藤巻忠俊/集英社・黒子のバスケ製作委員会 ©創通・サンライズ・テレビ東京 ©Nintendo・Creatures・ GAME FREAK・TV Tokyo・ShoPro・JR Kikaku ©Pokémon ©2015 ビックウエ スト ©BNP/BANDAI, NAS, TV TOKYO ©石 森 プ ロ・テレビ 朝 日・ADK・東 映 ©LMYWP2015 ©2015 LEVEL-5 Inc. ©臼井儀人/双葉社・シンエイ・テレビ朝日・ADK ©池田理代子プロダクション ©高橋留美子/小学館 ©武内直子・PNP・講談社・東映アニメーション ©石森プロ・東映 ©テレビ朝日・東映AG・東映 ©石森プロ・テレビ朝日・東映AG・東映 ©石森プロ・東映 ©ゆでたまご・東映アニメーション ©東北新社 ©車田正美・東映アニメーション ©1993 SABAN INT. ©BANDAI 1997 ©1999 BANDAI・WiZ ©東京ミチテラス2012 The Henshin Belt, CHOGOKIN, CHARADECO, GASHAPON, CARDDASS, DATACARDDASS, and HIKARU PAJAMA are registered trademarks of Bandai. BANDAI Co.,Ltd. Delivering dreams and inspiration all around the world BANDAI 2016 Founding Principle 萬代不 易 “Bandai Fueki” (Eternally Unchanging) Always create products that satisfy the souls of people in every age Corporate Slogan Dreams and Creation 01 02 Message Delivering dreams and inspiration all around the world Advancing to the next stage by pursuing globalization in Asia, Europe and the Americas BANDAI's corporate slogan is “Dreams and Creation.” Our mission is to create products and services that deliver the dreams and inspiration of people worldwide. Since April 2015, BANDAI has been progressing with its three-year Mid-term Plan that sets out the following vision statement: “Globalization, Asia NO. 1 ☆ Europe and the Americas challenge.” Under this plan, BANDAI is broadening its strengths globally. Our goals are to become NO.1 in the Asian market, including Japan, and to deliver results through ambitious new initiatives in Europe and the Americas. Our character merchandising (CMD) business model is globally unique and unparalleled in terms of its know-how and breadth of business domains. We intend to roll out this overwhelmingly powerful platform beyond Japan to the rest of the world in order to increase BANDAI’s presence on the global stage. Our company name “BANDAI” is derived from the Chinese phrase “Bandai Fueki,” which means “eternally unchanging.” Our founding principle is to “Always create products that satisfy the souls of people in every age.” By staying true to this principle as we develop business from a global perspective, we will deliver dreams and inspiration all around the world. April 2016 President and Chief Executive Officer (CEO) Masaru Kawaguchi 03 04 Into Focus BANDAI’s Core Competency: Character Merchandising BANDAI NAMCO Group’s Principles and Structure Transforming the “Dreams” Embodied by Characters into Products A Global Group of Entertainment Companies with a Shared Mission of Creating Dreams, Fun and Inspiration Character merchandising (CMD) is the nucleus for BANDAI’s business and has been refined over many years to become our most important business model. What started as a model for selling toys has been applied to a wide array of product areas including plastic models, confectionery, foods, vending machine capsule products, card products, apparel, and lifestyle goods, and has supported our corporate growth. CMD is the business model for developing and offering goods and services that fully capture the “spirit” and “appeal” that a character embodies. In order to achieve this, we have worked to develop close partnerships with various parties engaged in CMD and have conducted business through cooperative efforts based on this mutual trust. The general flow of CMD is to license or obtain the rights of character product development from the original copyright owners (such as original authors or copyright owners, TV production studios, and publishers), develop and market products based on the spirit of the characters, and at the same time work with media outlets such as TV, movies, publishers or websites to help broaden the character’s appeal in a multifaceted way. In the process, BANDAI shows the utmost respect for the spirit represented by the characters. This means developing products that successfully capture and nurture the “dreams” that the characters embody. BANDAI’s CMD, the business model that will drive our future corporate growth, continues to evolve. In addition to acquiring rights to character merchandise development from external sources, we have accumulated know-how to create and market our own characters, as illustrated by TAMAGOTCHI and other cases. BANDAI NAMCO Group’s Principles Mission Vision Dreams, Fun, and Inspiration The leading innovator in global entertainment Dreams, Fun, and Inspiration are the Engine of Happiness. As an entertainment leader in Japan and elsewhere for decades, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as the leading innovator in global entertainment. Through our entertainment products and services, BANDAI NAMCO will continue to provide Dreams, Fun and Inspiration to people around the world, based on our boundless creativity and enthusiasm. Overview of Character Merchandising BANDAI NAMCO Group Organizational Structure Need for a character Customers Character information Need for a character Goods/Services TV Movies Publications The BANDAI NAMCO Group comprises three strategic business units (SBU) and affiliated business companies that support them. The SBUs, which encompass the operating companies in each field, formulate and implement business strategies and provide a diverse range of entertainment in Japan and overseas. Media Under this structure, BANDAI is tasked with leading the Group’s Toys and Hobby business in the global market, working to develop business in the fields of toys, plastic models, confectionery, foods, vending machine capsule products, card products, apparel, lifestyle goods and other products. Strategic Business Units Toys and Hobby Websites Goods Selling space Events Core Company: BANDAI Co., Ltd. Manufacturing and marketing of toys, plastic models, candy toys, vending machine capsule products, card products, apparel, lifestyle goods,stationary,and other products Use of original character Network Entertainment Core Company: BANDAI NAMCO Entertainment Inc. Planning, development and distribution of network content; Planning, development, and marketing of home video game software, arcade game machines and prizes, etc.; planning and operation of amusement facilities, etc. Advertising, PR BANDAI NAMCO Holdings Inc. Author or Copyright owner Visual and Music Production Core Company: BANDAI VISUAL CO., LTD. Planning, design, and production of animation; planning, production and marketing of video and music software; distribution of on-demand video; and live entertainment operations Affiliated Business Companies Licensing agreement 05 Distribution, logistics and administrative operations in support of the SBUs. 06 Europe and the Americas As a Leading Global Innovator Team up & Challenge in Europe and the Americas business Rising to the Challenge of the World’s Markets Achieve “GLOBALIZATION” by Leveraging R&D, Manufacturing, and Human Resource Development Since its first exports in 1951, just after the establishment of the Company, BANDAI has always conducted business with an eye on the global market. Developing further in the global market is crucial for BANDAI to continue evolving. To this end, we formulated a vision entitled “Globalization, Asia NO. 1 ☆ Europe and the Americas challenge” in the Toys and Hobby Strategic Business Unit (SBU) Mid-term Plan, which we started in April 2015. To achieve the vision, the Toys and Hobby SBU will aim to become NO. 1 in all Asia including Japan in each business in each country. Meanwhile, in Europe and the Americas SBU will team up with Japan to challenge those markets. These collective efforts will be applied to planning new products and localizing existing ones to be suitable for international markets. At the same time, we will enhance our planning capability, manufacturing policy, and human resource strategy to build a globally competitive platform for BANDAI as a global leader in both the character and entertainment business domains. 5.5” Action Figure Asst Cat Noir BANDAI established International Business Department in Japan in 2015 and is focusing the total capabilities of the Toys and Hobby SBU in planning and development to promote the creation of worldwide products. With the main product emphasis on the toy category, we are focusing on the development of the POWER RANGERS series, a localized version of the SUPER SENTAI series for Japan. The team will also work together with the WALT Disney Company (“WALT Disney”) to develop merchandise from BIG HERO 6 (Japanese title: BAYMAX) and other Disney movies. At the same time, BANDAI is steadily expanding business worldwide, including by acquiring toy development rights to FINDING DORY. 5.5” Action Figure Asst Ladybug Deluxe Flying Baymax Power Rangers 5”Basic Action Figure Dino Drive Red Ranger Main Overseas Group Companies (Including nonconsolidated subsidiaries) T-rex Super Charge Morpher BANDAI U.K. LTD.(U.K.) BANDAI S.A.(France) BANDAI NAMCO KOREA CO., LTD.(Korea) BANDAI ESPAÑA S.A.(Spain) BANDAI(SHENZHEN)CO., LTD.(China) BANDAI NAMCO ASIA CO., LTD.(Hong Kong) BANDAI NAMCO(THAILAND)CO., LTD. (Thailand) ★ BANDAI AMERICA INC.(U.S.A) BANDAI Co., Ltd.(Japan) BANDAI NAMCO TAIWAN CO., LTD.(Taiwan) BANDAI NAMCO PHILIPPINES INC.(Philippines) BANDAI NAMCO SINGAPORE PTE. LTD.(Singapore) BANDAI CORPORACION MEXICO S.A. de C.V. (Mexico) PT BANDAI NAMCO INDONESIA(Indonesia) Asia Becoming NO. 1 in All of Asia Including Japan Wizardriver Aikatsu! Phone Look (Fccver) DX Yo-kai Watch U Prototype Great Mazinger 07 DX Toq-oh HG 1/144 Gundam Barbatos Ichigo Hoshimiya New School Dress Set BANDAI NAMCO ASIA CO., LTD. (Hong Kong) oversees activities of the toy business in Asia primarily involved with IP* that are also popular in Japan, such as the GUNDAM series, SUPER SENTAI series, K AMEN RIDER series, AIK ATSU!, and YO-K AI WATCH. As BANDAI’s share of the toy market in Asia expands, our content and merchandise starting with POWER RANGERS series is also establishing its popularit y in such English-spea king regions as Singapore and the Philippines. Meanwhile, in hobby products, collectors toys, and card products businesses, the business departments in Japan are leading a further business expansion and accelerating our strategy uniting all of Asia including Japan to establish BANDAI as NO. 1 in each country throughout the region. To this end, success in Japan will be taken into consideration in strengthening a product planning and development structure best suited for marketing in Asia. *IP: Characters and other intellectual property 08 Global Action Business Expansion in the Asian Market Rising to the many challenges of delivering dreams and inspiration all around the world. Uniting Japan-Asia Strategies as One to Coordinate Product Planning in Asia BANDAI has positioned “Globalization, Asia NO. 1 ☆ Europe and the Americas Challenge” as part of its Mid-term Vision. We are striving to meet this challenge in a variety of ways, some of which have already proven very successful. The following is a brief introduction to the way that BANDAI has risen to the challenge of delivering dreams and inspiration all around the world. Business Expansion in the Markets of Europe and the Americas Strengthening Development of the DISNEY series with the Immensely Popular POWER RANGERS series as a Core Business BANDAI is advancing business expansion in the markets of Europe and the Americas around a number of core IP* assets, including the POWER RANGERS series and DISNEY series. The POWER RANGERS series is a localization for the U.S. of the special effects live action television series SUPER SENTAI in Japan. The localization became a smash hit on U.S. television following the premier of the first season, MIGHTY MORPHIN POWER RANGERS (KYORYU SENTAI JYU RANGER in Japan) in 1993. Soon afterwards POWER RANGERS action figures and other character merchandise supplied by BANDAI AMERICA INC. sparked off a huge boom in popularity, becoming a social phenomenon. The popularity of POWER RANGERS continued to expand throughout Europe and Asia, and the POWER RANGERS series grew into a core IP asset supporting BANDAI’s overseas business expansion. The POWER RANGERS television series, * IP: Characters and other intellectual property 09 POWER RANGERS DINO SUPER CHARGE, the sequel to POWER RANGERS DINO CHARGE, was broadcast in the U.S. and Canada starting in 2016, and will be released in stages in Europe. POWER RANGERS DINO CHARGE and POWER RANGERS DINO SUPER CHARGE have an original story line that was a localized arrangement of the JYUDEN SENTAI KYORYUGER program that was the 37th episode of the SUPER SENTAI television series broadcast in Japan in 2013. JYUDEN SENTAI KYORYUGER features heroes who morph and fight to the rhythm of samba music, with costumes and props modeled after a dinosaur, and became a smash hit in Japan. JYUDEN SENTAI KYORYUGER was then localized to feature cool and stylish heroes for launch in Europe and the Americas, and the POWER RANGERS sequel, POWER RANGERS DINO SUPER CHARGE, is even more packed with stylish and cool action sequences than its predecessor. PREMIUM BANDAI TAIWAN POWER RANGERS series tie-in merchandise marketed overseas The final round to the GUNPLA BUILDERS WORLD CUP 2015 WORLD CHAMPIONSHIP FINALS (Japan) To this end, BANDAI AMERICA INC. has rolled out a merchandise lineup timed with the broadcasting of POWER RANGERS DINO SUPER CHARGE that exceeds POWER RANGERS DINO CHARGE, including T-rex Super Charge Morpher, a localized version of Morpher Gun Gabutira de Carnival, tie-in merchandise, action figures, robots, and products featuring original characters. Moreover, BANDAI has decided to release a POWER RANGERS motion picture in 2017, which will leverage to further expand the market for POWER RANGERS tie-in merchandise. At the same time, BANDAI has recently been strengthening collaboration in tie-in merchandising with WALT Disney. To mention but a few examples, we were in charge of the global merchandising of products tied in with DISNEY’s animation feature film BIG HERO 6, which was released in 2014, and then of FINDING DORY (the sequel to FINDING NEMO) made by Pixar Animation Studios. In addition, the Zagtoon-produced television animation MIRACULOUS, the long-awaited new IP for girls, has started to be broadcast in countries around the world, and is maintaining a favorable audience rating. Tie-in toys will start to be sold from autumn 2016, and we will broaden the distribution of girls’ toys. Japan and other markets in Asia share many preferences when it comes to characters. This enables Japanese character products to be sold “as is” in many of those markets. Against this backdrop, our focus in recent years has been to unite Japan-Asia strategies as one; whereby Hobby Products Department, Collectors Toy Department and Card Business Department highly localized character products in strengthened coordination with each country in the region. Since 2011, the Hobby Products business has been holding the GUNPLA BUILDERS WORLD CUP WORLD CHAMPIONSHIP, which decides the world’s best “GUNPLA” builder. The event is aimed at promoting the appeal of GUNPLA around the world. At the same time, the business has successfully increased the number of GUNPLA figure enthusiasts in Asia and elsewhere in the global market with its GUNDAM.INFO website, which simultaneously webcasts new MOBILE SUIT GUNDAM animation content for Japan to countries around the world. The Collectors Toy business, which develops character figures for adults, has been launching figures with high global popularity, including from ONE PIECE and SAINT SEIYA under the TAMASHI NATIONS brand. The Card business has been marketing card games such as Battle Spirits and Gundam Duel Company based on characters popular both locally and in Japan. For girls, we have started marketing the card product AIKATSU!, and are steadily expanding its deployment area. In Asia, the department is expanding these businesses by synchronizing its event strategies for the region with Japan. In addition, we are strengthening our sales strategy using the Internet. It is essential to overcome differences in the retail distribution environments of Japan and other countries. It is also critical to address the diversification of customer needs. In this sense, the Internet is undoubtedly one of the most important sales channels for advancing the globalization of BANDAI. To this end, we have opened official shopping websites, mainly handling plastic models and collectors’ toys, such as PREMIUM BANDAI HONG KONG (http://p-bandai.hk/) and PREMIUM BANDAI TAIWAN (http://p-bandai.tw/). Utilizing e-commerce websites such as these has enabled BANDAI to target the sale and similar in Asia of a limited offering of SAILOR MOON accessories, that sold out on the day of the launch, to adult women, who are a different target market than the market for toys. In the toy business, meanwhile, we sell Tie-in Merchandise from BIG HERO 6 The TAMASHII NATIONS booth at Japan Expo 2015 (France) BATTLE SPIRITS ASIA CUP 2015 (Hong Kong) BANDAI NAMCO (THAILAND) CO., LTD. BANDAI NAMCO PHILIPPINES INC. products that are localized versions of products from Japan, Europe and the Americas, aiming to meet the needs associated with the various TV programs in each country. Our efforts to globalize and grow in Asia are underpinned by the BANDAI production system. Apart from the Bandai Hobby Center in Shizuoka, Japan, we established BANDAI NAMCO (THAILAND) CO., LTD. in 1987 as an overseas factory embodying the BANDAI insistence on manufacturing excellence. This base in Thailand produces SUPER SENTAI series and KAMEN RIDER series merchandise, among others, and has an integrated manufacturing framework encompassing everything from casting mold design to production and quality inspections. In addition, we established BANDAI NAMCO PHILIPPINES INC. in 2012 and built a new factory in the Philippines, which began the production of capsule toys and capsule product vending machines the following year. These are just some of the ways that BANDAI is actively globalizing its manufacturing bases in an effort to build a production system capable of balancing quality and cost competitiveness. 10 Business Activites BANDAI’s Business: Creating Joy to Fill People’s Hearts BANDAI’s business domain has grown from its roots in toys for boys and girls to encompass vending machine capsule products, plastic models, candy toys, confectionery and food, apparel, and lifestyle goods. At the same time, our target customers have also expanded beyond children, as we offer a lineup of merchandise for customers of all ages. In developing business, our guiding concept is delivering dreams and inspiration to customers all around the world. Going forward, BANDAI remains committed to taking on new challenges and pursuing conscientious manufacturing in every business domain where it operates. 01 Toys for Boys Media-linked character toys spanning multiple generations Expanding categories for elementary school children BANDAI is developing a line of character toys that have been long-time favorites of multiple generations for boys aged 3 to 6. We are working to make products that treasure the spirit of childhood hero-worship while retaining strong links with various media. We are expanding our development of merchandise categories linked to animation and game characters aimed at elementary school children. In doing so we are attempting to create new trends among elementary school boys for enjoying collecting and toy battles. Henshin Keitai DX Zyuoh Changer 01 Toys for Boys P12 02 Toys for Girls P12 03 Preschool, Classic and Innovative Toys Vending Machine 04 Capsule Products P13 05 For Collectors P14 06 Plastic Models P14 07 Card Products P15 08 11 P13 Candy Toys, Confectionery and Food P15 09 Apparel P16 10 Lifestyle Goods P16 We provide hero toys that enjoy overwhelming popularity among preschool boys and toys for elementary school boys to a wide range of markets in Japan and overseas. Zyuoh Cube 123 Doubutsu Gattai DX Zyuoh King Henshin Belt DX Ghost Driver DX X Devizer DX Gan Gun Saber 02 Toys for Girls Toys associated with the animation PRETTY CURE series are a No.1 hit among preschool girls Products associated with PRETTY CURE series and the doll house category KAMISAMA MINARAI: HIMITSU NO COCOTAMA, are predominantly popular among 3-6 year girls, fulfilling their desire & dreams. Talking Teddy Mofurun For Precure Transformation Linkru Stick Big Cocotama House Cocotama Dolls series Yo-kai Medal series DX Yo-kai Watch U Prototype DRAGON BALL Spin Emblem series Rising Scouter Our mission is to positively impact girls with our diverse product lineup. This includes the popular PRETTY CURE and KAMISAMA MINARAI: HIMITSU NO COCOTAMA products for preschool girls, and TAMAGOTCHI or & GIRLS HOBBY series products for elementary school girls. We are also taking on the challenge high age targets to develop new market opportunities. Approach for the elementary school girl market We are developing a wide range of character merchandise for trend-conscious elementary school girls, such as TAMAGOTCHI, and AIKATSU!, and GIRLS HOBBY series as new gadget tools for trend-conscious elementary school girls, based on the theme of “communication.” Tamagotchi 4u+ Amazing Sketching-the Magical Illustrator Aikatsu! Mobile Plalanche Neo: DX Bow-make Jewel Box Set 12 03 Preschool, Classic and Innovative Toys ANPANMAN toys for infants are also highly popular with parents. In addition to these, We are developing merchandise for a wide range of ages from children to seniors, such as toys that can be enjoyed with friends and the entire family. ANPANMAN toys are toys that children can enjoy at their different stages of growth We are striving to develop a range of toys that are tailored to children's developmental stages. Along with toys for promoting children's intellectual development, BANDAI also offers Babylabo, a series of baby toys based on brain science, and Blocklabo, a series of building toy blocks. Developing products for the whole world from diverse categories and characters Play & Study! Anpanman Color Pad Plus Babylabo series— Develop Baby’s Brain – Busy Mountain DX Blocklabo series -Buckets of Toy Blocks Build a Large Bakeryand a Nice House Set Wooden toys that can be enjoyed by any generation based on the spirit of the DISNEY characters Disney | KIDEA toys that combine elements of educational toys with an interior aspect offer a way of playing tailored to a child’s specific age, ranging from stacking, playing with building blocks, play acting and collecting. Disney | KIDEA series 04 Vending Machine Capsule Products Suna・Suna series Kendama Xross series Our line of capsule toys are affectionately named GASHAPON. As a leading company in the vending machine capsule market, we are actively working to create new categories. Leading the industry with a rich lineup Actively working to open new markets Since launching the first products in this category in 1977, we have been answering the needs of a wide age range of customers by commercializing a rich lineup of products from longtime classics through to the latest characters. We are also developing a rich variety of products that add even more value, including by actively developing individualistic products transcending the framework of character-related products. We are actively taking up challenges to expand new customer sectors and new categories. These efforts include developing KUJIGASHAPON, which allows users to enjoy a lottery game on the spot using their purchased product, developing merchandise based on character motifs popular among adult women, introducing larger products by developing the first cylindrical capsule GASHAPONCAN in the industry, and developing the KAPUKYARA series of capsules with containers which do not produce capsule container trash. ANPANMAN Anpanman Train series Coffee Cup no Matsuzaki Shigeru 13 DONJARA Doraemon 1000000 (Million) DRAGON BALL SUPER Ultimate Deformed Mascot series TOUKEN RANBU-ONLINECapsule Rubber Mascot series KUJI GASHAPON SD GUNDAM Mobile Disk Nekoatsume Tsukue no Ue no Nekoatsume We are expanding the market in Japan and overseas for diverse categories and characters, including S.H. Figuarts, which has set new standards for movable action figures, Figuarts ZERO, which pursues distinctive molding and colors, and the leading robot toy brands CHOGOKIN and THE ROBOT SPIRITS. We are also globally expanding the SAINT SEIYA series, which will mark its 30th anniversary during 2016, as the SAINT CLOTH MYTH series. S.H. Figuarts Kamen Rider Ghost Ore Damashii Toys that can be enjoyed togetherwith friends and family We produce merchandise that can be enjoyed together with friends and family. These offerings include the staple family game DONJARA, the mysterious play-at-home game Suna・Suna, and the traditional kendama ball-and-stick game, Kendama Xross. 05 With our merchandise for adult collectors, we are opening up broad new markets in Japan and worldwide. Our product lineup is centered on figurines and robots, with all products under the single brand TAMASHII NATIONS. For Collectors MAGICAL DOREMI Happy Lucky Pollon DORAEMON 「Cap-Chara “Capsule Character”」Doraemon The adult collectors merchandise brand TAMASHII NATIONS Figurarts ZERO THE ROBOT SPIRITS Monkey D Luffy & Trafalgar Law <SIDE MS> RX-78-2 Gundam -5th Anniversary Editionver. A.N.I.M.E. Saint Cloth Myth EX Leo Aiolia (God Cloth) DX Soul of Chogokin Great Mazinger Developing character merchandise that appeals to adults From the MEISHO MOVIE REALIZATION series of Japanese samurai-styled STAR WARS characters, to topical collaborative projects, TAMASHII BUDDIES,, the TAMACOLLE series, and more, BANDAI is launching a succession of topical products targeting collectors and women as it actively opens new markets. MEISHO MOVIE REALIZATION CHOGOKIN Hello Kitty (Mazinger Z Color) Samurai General Darth Vader™ Mazinger Z (Hello Kitty Color) -Death Star Armor- TAMASHII BUDDIES (Son Gokou, Sailor Moon) TAMACOLLE Pooni Pooni Hoppe Mascot Kuroko's Basketball Plastic model Kits The GUNPLA series has continued to evolve through tireless effort to advance technology and bring new ideas to market. Leveraging this product, we are vigorously adopting new and original content, expanding our target customer base, and reinforcing overseas business development. Evolving GUNPLA series poised for promotion worldwide Expanding the circle of new customers with new ideas for hobbies 06 The GUNPLA series has continued since 1980. As “evolving plastic models,” the GUNPLA series is produced at the BANDAI HOBBY CENTER in Shizuoka, which undertakes every step from planning and development through to production. As product development has continued, today we increasingly see parents and children enjoying GUNPLA side-by-side. The series has enjoyed growing worldwide popularity, and we will focus on attracting even more fans in the global marketplace, with a focus on Asia. HGUC 1/144 RX-78-2 Gundam HG GUNDAM THE ORIGIN 1/144 MS-06S Char’s Zaku II HG 1/144 Gundam Barbatos MG 1/100 V2 Gundam Ver.ka HGBF 1/144 Try Burning Gundam PG 1/60 RX-0 Unicorn Gundam We are expanding a variety of characters for children, including the original racing hobby GEKI DRIVE, YO-KAI WATCH Plastic Model series, and POKÉMON Plastic Model series. We are also developing the MACROSS Plastic Model series in addition to the STAR WARS Plastic Model series and the B-TRAIN SHORTY series targeting adults. GEKI DRIVE GD-001 Dragon Gale YO-KAI WATCH 01 Jibanyan 1/144 Millennium Falcon B-TRAIN SHORTY series (Star Wars:The Force Awakens) POKEMON Plastic model collection No.19 First series Pikachu MECHA COLLECTION MACROSS series VF-31J Siegfried Fighter Mode (Hayate Inmeruman) 14 07 We create new worlds of entertainment with our two major card game brands CARDDASS,the analog trading card games, and DATACARDDASS the combination of digital arcade game machine and trading cards. Card Products CARDDASS – Fascinating character card games targeting a wide range of people Combining card play with a digital format to expand play networks Since its launch in 1988, cumulative sales of CARDDASS have topped 11 billion cards. We provide merchandise for a wide range of individuals, including titles such as BATTLE SPIRITS, which is now in its eighth year, and IC CARDDASS DRAGON BALL, a world’s first in which every card is equipped with an NFC chip, and can be played both face-to-face and digitally in conjunction with a software app.. BATTLE SPIRITS IC CARDDASS DRAGON BALL The DATACARDDASS series has sold over 2 billion cards since its launch in 2005. The series continues to evolve with the introduction of new machines, and to inspire new trends in the market. Many of those interactive machines have been installed in Asian countries also, strengthening the global development of the series. DRAGONBALL Heroes YO-KAI WATCH Toritsuki Card Battle DATACARDDASS AIKATSU STARS! DATACARDDASS Kamen Rider Ganbarizing 09 Based on the concept of “From Head to Toe,” we aim to bring a sense of playfulness into a wide range of everyday life scenarios by developing merchandise imbued with the spirit of our characters. Apparel Capturing children’s imaginations with character-based clothing Merging characters with fashion in apparel for adults We maintain a large share of the character-based children’s clothing market, covering all categories including outerwear, pajamas, innerwear, and accessories. We are working to bring added value to character clothes with the HIKARU PAJAMA series of glow-in-the-dark sleepwear and create new character apparel brands, including the TOMODA T-SHIRTS series of T-shirts that enable children to use smartphone photo apps to play with the characters. Impression of appearance when glowing MAHO GIRLS PRECURE! Dancing Hikaru Pajama We have produced an attractive merchandise lineup in adult clothing covering multiple products and categories. Offerings include clothes worn by cast members appearing in TV programs such as the SUPER SENTAI and KAMEN RIDER series and accessories and fashion items allowing the wearer to express the spirit of the characters in an understated manner. DOBUTSU SENTAI JYUOGER DOBUTSU SENTAI JYUOGER Hero Tomoda T-shirt In-show apparel KAMEN RIDER GHOST Narikiri T-shirt Folding and Playing Handkerchief SAILOR MOON CARDDASS Reprinted Design Collection 08 Gundam Cross War Candy Toys, Confectionery and Food DATACARDDASS YO-KAI WATCH Tomodachi Ukiukipedia DATACARDDASS YO-KAI WATCH BUSTERS Tekkigun We are seeking expansion in its “food entertainment” business by pursuing more fun and flavor in its confectionery and food products. With efforts centered on candy toys (toys provided with food), we are taking on the challenge of generating new markets by further reinforcing the character-based confectionery and food product categories. A candy toy lineup with a rich cast of characters We offer a lineup of low-price, high-value-added products based on a rich character lineup. We develop products and precision figures that can be played together with toys, as well as original products developed from confectionery sales counters. Odekake Fuwafuwa Mofurun KAMEN RIDER GHOST SG Ghost Icon LUMINARY TEARS Luminary Tears Stick Lifestyle Goods Narikiri Jacket We propose a wide range of lifestyle goods, including highly enjoyable products that encourage children to be independent with the support of their favorite characters, authentic cosmetic brands for adults, character merchandise, and various miscellaneous items. The BIKKURA? TAMAGO series of bath bombs with toys was launched in 2002 and has now sold more than 70 million units. We are now evolving the series with the addition of character-shaped bath salts, as well as selling a host of other products that encourage children to be independent. BIKKURA? TAMAGO ANPANMAN Poka Poka—Minnade-Asobo Lifestyle goods that encourage Children do things for themselves CHARA-YOU series (Character Shaped Bath Bomb) Cosmetics For Adult Women We are developing the long-running confectionery products that can express the world of our characters. We have also been working on product development targeting women, and striving to win new customers DOBUTSU SENTAI JYUOGER by collaborating with other companies.. Jibanyan Chocolate Bar SUCRE CARACTERE series DORAEMON Chocolate Wafer Jyoger Chocolate We present authentic cosmetics for adult women, inspired by characters from series that have a universal appeal to all generations, such as THE ROSE OF VERSAILLES, URUSEI YATSURA, and SAILOR MOON. THE ROSE OF VERSAILLES Liquid Eyeliner series Love Darling Cosmetics series MIRACLE ROMANCE Cosmetics series A diverse range of lifestyle goods developed with a host of characters Expanding food categories to create new markets 15 10 In-show apparel KAMEN RIDER GHOST Boxer Briefs Fun + Practical Products help children to do things for themselves Providing fun and delicious value through confectionery in character wrappings and shapes We are promoting a diverse range of food products with character design and packaging, including the character decoration cake CHARADECO, as well as familiar foods such as bread, ice cream, cereal, and Japanese confectionery. In these ways, we are aggressively tackling the challenge of developing new markets. DOBUTSU SENTAI JYUOGER MAHO GIRLS PRECURE! Back Pack M Orikachi CHARADECO series CHARACTER CEREAL series CHARACTER BREAD series TABEMASU We are commercializing a large number of character-based lifestyle goods for a wide range of consumers from children to adults. Examples include a series of lunch boxes for preschoolers, smartphone accessories and a series of high grade dining ware. YO-KAI WATCH Lunch Box DX SAILOR MOON Smartphone Jackets GUNDAM M’qube Vase 16 As a Good Corporate Citizen 01 02 In Pursuit of Safety and Reliability A variety of activities that sustain “Dreams” and “Inspiration” Doing what we can make a brighter future for children As a company tasked with delivering “Dreams” and “Inspiration” to people, BANDAI is committed to ensuring that all our products are safe and of the highest quality. Our quality policy here is to provide customers worldwide with satisfying, trustworthy products by prioritizing safety and reliability. In following this principle we have consistently set internal safety standards across all business categories that go beyond governmental regulations and standards set by industry, trade, and other external groups. We also comply with the safety standards of foreign markets such as Europe and the Americas. In addition, we constantly monitor changes in the law and public opinion and re-evaluate our standards accordingly. One of BANDAI’s obligations to society as a corporate citizen is to protect the environment for the next generation. We actively promote a variety of activities aimed at environmental conservation which capitalize on our own strengths as a company. We are also passionately involved in a range of social contribution activities, following our basic policy of contributing to society by providing “Dreams” and “Inspiration” through our products and services. High Praise for BANDAI’s safety and quality standards Efforts to Reduce Environmental Impact Environmental conservation at BANDAI Hobby Center n an effort to use resources more efficiently and reduce waste emissions, we reduced package sizes in terms of dead space and reconsidered the materials used for packing and outer cartons, as part of a series of initiatives to reduce resource use. Moreover, an important part of our environmental policy at BANDAI is to work to reduce waste production at the user level. At BANDAI Hobby Center, we are carrying out a variety of strategies to promote environmental conservation. Solar panels installed on the outer walls of the Hobby Center generate a total of 56,000 kWh annually, which is used to power the facility. Meanwhile, a water recycling system enables the facility to use 2,000 tons of rain and groundwater annually. BANDAI has received the highest award, the Ministry of Economy, Trade and Industry Minister's Award, in the Large Manufacturer and Importer Category from METI, at the Best Contributors to Product Safety Awards, which are sponsored by METI, winning the prize at the Ninth Awards in FY 2015. BANDAI was evaluated for achieving good levels of information provision by gathering and analyzing information obtained from customers, for initiatives achieving intrinsic safety, and for those to maintain ■ Receiving an award at the FY 2015 Ninth Best Contributors to Product quality by such methods as operating Safety Awards an award system for suppliers. BANDAI has won this award for the third time following winning the prize at the Second Awards in FY 2008 and the Sixth Awards in FY 2012. Moreover, in the Large Manufacturer and Importer Category, BANDAI was recognized as a Gold Company as a contributor to product safety. Prioritizing safety in product design and material selection Each year, BANDAI develops over 7,000 new products in a wide variety of categories. We have therefore established various quality standards. For example, we are obliged to ensure that sharp point parts are rounded off and that neck straps are designed to release when a specified strain is placed on them. In addition, we regularly conduct "Child Monitor studies”, maintaining up-to-date data on children's body measurements and motor skills, which serve as basic information for design ■ Child Monitor studies activities. ■ Example of changing the capsule specifications Left: before change; right: after change ■ Large solar panels installed on the facility wall ■ Packaging using a pulp mold has a low environmental impact ※Further details can be found on our website “Bandai Eco Club” (http://www.bandai.co.jp/kids/eco/) (Japanese only) Rigorous, wide-ranging inspections Ensuring safety during manufacturing The BANDAI Code of Conduct BANDAI Children’s Questionnaire The Omochanomachi BANDAI Museum Tours of the BANDAI Headquarters and BANDAI HOBBY CENTER BANDAI conducts a wide range of rigorous inspections, with inspection standards listing some 350 items to be confirmed, such as product safety, strength, and durability. For example, for the gattai robot in the SUPER SENTAI series, we conduct rigorous testing, inspection, and checks on more than 200 items. Our material safety criteria cover more than 20 points, and we also use independent inspection organizations in addition to carrying out our own in-house testing to measure heavy metals such as lead, and other activities. The manufacturing of BANDAI products is mostly outsourced to foreign affiliated manufacturers. BANDAI (SHENZHEN) CO., LTD. in Shenzhen, China is an important base for the Toys and Hobby business where quality control and other safety tests are conducted. In order to maintain an appropriate working environment at all our factories around the world, BANDAI published a Code of Conduct in 1998. We carry out Code of Conduct audits at approximately 200 affiliate manufacturers using an original checklist based on the code. Since 1995, BANDAI has conducted a series of surveys called the “BANDAI Children’s Questionnaire.” In order to publicize BANDAI’s unique way of understanding children’s environment, the results are made public through mass media and our corporate website. The Omochanomachi BANDAI Museum in Tochigi Prefecture is intended to provide opportunities to create enjoyable moments. The museum displays a selection from among BANDAI’s own approximately 35,000-piece collection, and is open to the general public. The BANDAI Headquarters offers tours of the company to elementary and junior high school students. We also offer tours of our Hobby Center facilities to the general public and school groups, where we introduce our business and manufacturing activities. ■ Quality control activities at a plant ■ A Code of Conduct audit ■ BANDAI Children’s Questionnaire website ■ Sculpture:“The Birthplace ■ An actual size bust model of ■ Drop test for toys Customer Service Center measures Universal Design At our Customer Service Center, we strive to respond quickly to the more than 40 thousand calls that we receive every month. One way that we do this is by keeping a record of customer comments and suggestions in a database, taking special care to protect personal information while improving customer satisfaction. BANDAI aims to design products to enable as many people as possible to use them with ease. From packaging that allows easier removal of products to color improvements that make it easy for people to read packaging regardless of how well they distinguish colors, we have added numerous enhancements to improve the usability of our products from a universal design perspective. ※Universal design is an approach to designing that emphasizes enabling as many people as possible to use a product or service regardless of any disabilities they might have. Further details can be found on our website “BANDAI Universal Design Circle” (http://www.bandai.co.jp/kids/ud/) (Japanese only) ■ An example of packaging that allows ■ A view of the Customer Service Center 17 Environmental Conservation and Contribution to Society easy product removal (http://www.bandai.co.jp/kodomo/)(Japanese only) of Character Robots” MOBILE SUIT GUNDAM at the entrance to the museum ■ A BANDAI HOBBY CENTER tour Supporting Toy Libraries Supporting pre-school care at the Poppins Nursery School Toy Libraries is a volunteer project with over 500 centers throughout the country supported by the Japan Toy Libraries Foundation, which was established through a private donation from BANDAI’s founder, Naoharu Yamashina. The goal is to provide a space where children with disabilities can enjoy playing with toys, broaden their interaction with others and develop a greater sense of belonging to the community. Through the foundation, BANDAI helps Toy Libraries programs throughout the country generate funds to purchase toys, sponsor volunteer training sessions, and support a variety of research activities. To support infant and pre-school child care for working parents, BANDAI invited the Tokyo-certified Poppins Nursery School Komagata to operate a nursery in the Employee Welfare Wing at the BANDAI Headquarters. The center is open not only to BANDAI employees but to members of the local community as well. ■ A Toy Library ■ Poppins Nursery School Komagata 18 A Brief History of BANDAI Since BANDAI’s establishment in 1950, the Company has developed numerous hit products through the years that reflect the spirit of the times. Here, we trace BANDAI’s footprints in time through a geneology of some of these hit products. Always with the Dreams of the Times Milestones at BANDAI Signature Products 1950 1950 Sales of BANDAI’s first toy with product warranty begin ★ ★ 1955 1961 ★ ★ 1971 1974 1975 ★ ★ ★ BANDAI-YA Inc. established in Asakusa-Kikuyabashi, Taito-ku, Tokyo Industry pioneering quality-control system established, and sales of BANDAI’s first toy with product warranty begin. Name changed from BANDAI-YA Inc. to BANDAI Inc. 1971 BANDAI AMERICA INC. established. The KAMEN RIDER Henshin (Transformation) Belt becomes a hit product. CHOGOKIN MAZINGER Z launch 1974 SUPER SENTAI action hero series launched BANDAI enters the capsule products market ★ BANDAI (H.K.) CO., LTD. established in Hong Kong as an overseas manufacturing base ★ SPACE BATTLESHIP YAMATO Plastic Models launch ★ 1977 1978 1980 1981 ★ ★ ★ ULTRAMAN Soft Vinyl Figures launch GUNPLA launch BANDAI enters the candy toy market BANDAI adopts “Dreams and Creation” as a corporate slogan and renews its corporate logo to the current version ★ BANDAI enters the apparel market ★ KINNIKU-MAN (Muscleman) erasers become a hit as a vending machine capsule product ★ 1983 KINNIKU-MAN (Muscleman) eraser 1984 19 ★ 1977 DONJARA children’s mahjong games launch 1980 BANDAI-YA was founded by Naoharu Yamashina, the Company’s first president. The Company started out as a wholesaler of celluloid toys and metal vehicle toys, as well as rubber flotation aids, and introduced its first original product, the Rhythm Ball, in September of 1950. This was the first sign of BANDAI’s future as a developer and inventor of toys. The KAMEN RIDER Henshin (Transformation) Belt was developed by Popy Co., Ltd., a group company set up to specialize in manufacturing character-based toys. The belt featured gimmicks similar to the one worn by the TV character, such as a glowing, spinning typhoon at the center of the buckle, as well as novel packaging. It became a mega-hit, selling over 3.8 million units during the time the TV program was on the air. Milestones at BANDAI 1986 ★ Signature Products Nekonyanbou beomes a hit product Nekonyanbou BANDAI enters the lifestyle goods market ★ The SAINT SEIYA Saint Cloth animation series becomes a hit ★ 1987 SAINT SEIYA Saint Cloth ★ BANDAI enters the card game market ★ The SAILOR MOON series becomes a hit among young girls. ★ The POWER RANGERS series is introduced to the American market 1994 ★ CHARADECO launch 1995 ★ The BANDAI Children’s Questionnaire is launched 1988 1993 1993 With the catchphrase of “In the name of the moon, I will punish you!” SAILOR MOON captured the admiration of girls all over Japan. BANDAI merchandised a range of hit products from the show, such as transformation items, rods, and dolls. The TV animation series went on to become a long-running hit that was broadcast for five consecutive years. POWER RANGERS This is the noteworthy first model of the CHOGOKIN series, which to this day represents BANDAI’s line of ever-popular character-based toys for boys. With its die-cast construction giving it weight and presence, finely detailed features, and the“rocket punch” function, this product achieved widespread popularity, selling over 500,000 units in its first year. The SPACE BATTLESHIP YAMATO Plastic Model series was developed with attention to quality and targeted high school students and young adults, the main fan base of the TV program. At the time, the show boasted a 12 to 22% audience rate as an animation TV program and drew in over 2.25 million viewers as a feature film. After attaining sales of 250,000 units in the first three years, the series has continued to spawn a wide array of products. The GUNDAM Plastic Model series, known more commonly among enthusiasts as GUNPLA, has sold over 400 million units to date. Product strengths such as reasonable pricing and easy assembly worked in synergy with the popularity of the animation series and sparked a GUNPLA boom when the product was launched. By 1981, the following year, the series was so popular that overall sales reached 25 million units, with production unable to keep up with demand even at full capacity. HYPER YO-YO DIGITAL MONSTERS 1996 ★ TAMAGOTCHI launch 1997 ★ HYPER YO-YO launch DIGITAL MONSTERS launch 1999 ★ 2002 ★ BIKKURA? TAMAGO bath salts launch 2004 ★ PRETTY CURE series launched ★ PRIMOPUEL talking stuffed toys launch 1996 1999 Tamago (Egg)+Watch = TAMAGOTCHI. Based on the innovative concept of a “portable digital nursing game,” TAMAGOTCHI became an astounding, overnight hit among high school girls, recording domestic and international sales of 40 million units. Reintroduced as the TAMAGOTCHI Plus series in 2004, it is now growing again in popularity among elementary school girls. PRIMOPUEL is an emotionally soothing stuffed toy with a built in optical sensor that talks in a wide range of phrases and sings songs in reaction to being touched or cuddled. The doll has a fan base from young to old and was developed as a toy to be enjoyed across three generations; mainly for seniors finished with child reaing, but also for their chidren and grandchildren. 20 A Brief History of BANDAI BANDAI - From Japan to All Over the World Milestones at BANDAI Management integration with NAMCO LIMITED; formation of BANDAI NAMCO Holdings Inc. Birth of the BANDAI NAMCO Group ★ Operation of DATACARDDASS begins ★ 2005 BANDAI NAMCO Holdings Inc. established ★ The BANDAI Hobby Center plastic model production plant opens in Shizuoka Prefecture 2007 ★ Omochanomachi BANDAI Museum opens in Mibu Town, Tochigi Prefecture 2008 ★ BEN 10 toys become a hit product on the global market 2009 ★ The official PREMIUM BANDAI shopping site opens 2006 BANDAI HOBBY CENTER Omochanomachi BANDAI Museum Mojibakeru Kanji-Animal Transformers The candy toy Mojibakeru Kanji-Animal Transformers launch ★ GUNDAM Café opens in Akihabara, Tokyo as an official GUNDAM cafe ★ Cumulative sales of GUNPLA surpass 400 million units Signature Products 2005 2012 ★ 2010 GUNDAM Café 2012 2013 2014 DX Yo-kai Watch Tamagotchi 4u+ 21 ★ ★ ★ AIKATSU! series launched STRICT-G, an apparel brand capturing the spirit of GUNDAM, launch HAKO VISION, a palm-sized projection mapping device, becomes a hit ★ The YO-KAI WATCH series becomes a hit 2015 ★ The 10th anniversary of the birth of the BANDAI NAMCO Group 2016 ★ The 20th anniversary of the birth of TAMAGOTCHI AIKATSU! is an animation series featuring a girl striving to become a teen idol as the main character. BANDAI’s merchandizing of the series has expanded beyond TV broadcasts and DATACARDDASS to the marketing of apparel imbued with the same spirit as the school uniform and clothing worn by the main character. The life-sized silhouette of the heroine striving to realize her dreams has struck a chord among elementary school girls. The Toys and Hobby Strategic Business Unit’s mid-term vision from fiscal 2015 through fiscal 2017 The star mark (☆) is the idea of wanting the individual employees of the Toys and Hobby SBU“to become stars” acting globally. 2013 Merchandise designed to realize the childhood dreams of women became a hot topic in Japan. BANDAI leveraged SAILOR MOON and other beloved childhood animation heroines of women in their 20s and 30s to turn out a wide array of products including cosmetics and collectors figures. Merchandise targeting the women’s market becomes a hit ★ DATACARDDASS arcade game machines were introduced in March 2005 as a new digital card interface for hosting video games played together with BANDAI’s character card games. In the first year of their release, 7,000 of these machines were installed in the Japanese market. After robust growth driven by combining the popularity of animation characters from DRAGON BALL Z and NARUTO with the play capability of DATACARDDASS, the game machine lineup was strengthened in 2006 to include TAMAGOTCHI for girls and DIGITAL MONSTERS for boys. 2014 BANDAI created a buzz with HAKO VISION, a palm-sized device for the easy enjoyment of 3D projection mapping and other video images. BANDAI sells projection mapping recreations of actual events, and character tie-in products. ©2016 テレビ朝日・東映AG・東映 ©BANDAI,WiZ ©やなせたかし/フレーベル館・TMS・NTV ©Disney ©ダイナミック企画・東映アニメーション ©2012 石森プロ・テレビ朝日・ADK・東映 ©2014 RCTI/ISHIMORI Production Inc. ©2014 テレビ朝日・東映AG・東映 TM & © 2016 SCG Power Rangers LLC. All Rights Reserved. TM & © 2016 ZAGTOON, METHOD, SAMG, TOEI ANIMETION ©創 通・サンライズ・MBS ©LEVEL-5/YWP ©BNP/BANDAI, DENTSU, TV TOKYO TM & ©BANDAI © 2015 SCG Power Rangers LLC.All Rights Reserved. ©創通・サンライズ ©車田正美/集英社・東映アニメーション ©サンライズ/ BANDAI・メ∼テレ ©円谷プロ ©2015 石森プロ・テレビ朝日・ADK・東映 ©L5/YWP・TX ©バードスタジオ/集英社・ フジテレビ・東映アニメーション ©ABC・東映アニメーション ©BANDAI/TV TOKYO・ここたま製作委員会 ©BANDAI 2016 ©BANDAI 2015 ©Disney/Pixar ©DISNEY. Based on the Winnie the Pooh works by A.A. Milne and E.H. Shepard. ©藤子プロ・小学館・テレビ朝日・シンエイ・ADK ©BANDAI 2014 ©OFFICE WALKER. Inc. ©2015 DMMゲームズ/Nitroplus ©Hit-Point ©尾田栄一郎/集英社・フジテレビ・東映アニメーション ©車田正美/ 「聖闘士星矢 黄金魂」 製作委員会 ©&™ Lucasfilm Ltd. ©ダイナミック企画 ©1976,2016 SANRIO CO.,LTD. ©バードスタジオ/集英社・東映アニメーション ©武内直子・PNP・東映アニメーション ©藤巻忠俊/集英社・黒子のバスケ製作委員会 ©創通・サンライズ・テレビ東京 ©Nintendo・Creatures・ GAME FREAK・TV Tokyo・ShoPro・JR Kikaku ©Pokémon ©2015 ビックウエ スト ©BNP/BANDAI, NAS, TV TOKYO ©石 森 プ ロ・テレビ 朝 日・ADK・東 映 ©LMYWP2015 ©2015 LEVEL-5 Inc. ©臼井儀人/双葉社・シンエイ・テレビ朝日・ADK ©池田理代子プロダクション ©高橋留美子/小学館 ©武内直子・PNP・講談社・東映アニメーション ©石森プロ・東映 ©テレビ朝日・東映AG・東映 ©石森プロ・テレビ朝日・東映AG・東映 ©石森プロ・東映 ©ゆでたまご・東映アニメーション ©東北新社 ©車田正美・東映アニメーション ©1993 SABAN INT. ©BANDAI 1997 ©1999 BANDAI・WiZ ©東京ミチテラス2012 The Henshin Belt, CHOGOKIN, CHARADECO, GASHAPON, CARDDASS, DATACARDDASS, and HIKARU PAJAMA are registered trademarks of Bandai.
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