Introduction to Fireworks - Disjointed Rollovers or Swap Images In
Transcription
Introduction to Fireworks - Disjointed Rollovers or Swap Images In
Introduction to Fireworks - Disjointed Rollovers or Swap Images In this tutorial we are going to look at one of the more complicated interaction tools/functions that can be applied in Fireworks. We do not recommend this tutorial if you have not looked at Image maps and Buttons previously. First of all download the working files that accompany this tutorial, unzip them and then go to File > Open... Locate the file disjointed.png from where ever you unzipped it to and click Ok Your file should look like this. We have chosen something simply to show you the technique. The project here is to create an interactive mini game for children. They rollover the images and the text or word appears in the empty box above them. When the child rolls off the image the box becomes empty once again. You will notice we have started you off by creating all the objects apart from the text and we have 1 Frame in the Frame palette to start. First of all we need to create the text on separate Frames. Go to the Frame palette, click on the Frame menu shown and select 'Duplicate Frame' from options listed. We will create just one of the button functions in this tutorial, you can have a go at adding the rest later, so create 1 duplicated frame in the Duplicate Frame box and click Ok We now have 2 identical frames, click on them both to make sure they are identical then move on. Text tool In Frame 2 click on the text tool and add some text over the empty box. This will be used to create the illusion of text appearing when we start adding behaviours. If you are completing the rest of the image interactions now, each image needs a separate frame and different text on each. As you can see Frame 1 has no text in the empty box, this will act as the Up state of the interaction or the Idle state. Frame 2 has the text from button 1 - the rabbits. Click on the Slice tool from the Web tools options and click and drag a box over the empty box and over the rabbits picture. The picture will act as the button - the empty slice will be the clever bit. Slice tool Once the slices are created we need the Behaviours palette again - go to Window and select Behaviours The Behaviours palette will open automatically. Click on the Pointer tool from the Select tools at the top left of page. Click the slice floating over the rabbits picture onc, and move up to the Behaviours palette. Click on the + icon and choose Swap Image from the drop down menu. Then move on. This will open the Swap Image box, you should notice that the selected slice floating over the rabbits picture is highlighted in the window as a blue square. We need to do two things here, firstly select the long block, representing the empty bar on our image, it should go blue, then move down to the Frame no.: drop down box and select Frame 2 . If you remember, this is where our text appears in the empty box. Now click OK. You should notice a line of text has appeared in the Behaviours palette which says something like; Events, OnMouseOver, Actions, Swap Image. As well as this, your slice sitting over the rabbits image has a curved line leaving the centre and linking to the empty bar slice. Move on. Hide Slices tool We now need to test the interaction. To get a better look click on the Hide Slices tool. The behaviours are not removed but the slices that the end user doesn't see are removed from view. The icon next to it - Show Slices, will bring them back in to view. Preview option To test, click on the Preview option at the top. Used for optimising this is also used for testing behaviours in real time. Rollover the rabbits image and the text should appear in the empty box. Move off the rabbits picture and the box should become empty once again. Now go to File > Save to save the development or build file as a PNG. Then File > Export... This will open the Export box. Remember to save the HTML first and then the images in a subfolder; images. If you need more help refer to the buttons tutorial for a description of this process. this is a picture of some rabbits Open your browser and locate the Fireworks created HTML page by going to File > Open , click on the file and click OK. You should then see your interactive game in the browser window ready to be opened in Dreamweaver or uploaded to your web server. This is the end of this tutorial, please select another.