File
Transcription
File
Welcome to McDonald's Skills Zone As someone who has played football all their life, and with a young son currently playing, I know just how hard, but also rewarding, it can be to coach a team. McDonald’s has supported junior football in New Zealand for over a decade, and globally has been a sponsor of the FIFA World Cup for over 20 years. When we were talking with New Zealand Football about what more we could do to support kids and their families participating in grassroots football, the McDonald’s Skills Zone was an easy choice. Many of our franchisees already have strong ties with their local football clubs, and we love seeing kids getting out and being active through their involvement with football. We’re confident the McDonald’s Skills Zone will be a useful resource for coaches, and popular with Kiwi kids. Whether kids enjoy football because it’s a fun way to make friends, or they’re inspired to follow in the footsteps of their heroes and play on the world stage, the McDonald’s Skills Zone has been developed to kick-start their dreams. Patrick Wilson Managing Director McDonald’s New Zealand Contents Intro from Ryan Nelsen 2 MSZ Guide 3 MSZ Challenges 6 - Skills Zone Challenge #1 - Skills Zone Challenge #2 - Skills Zone Challenge #3 - Skills Zone Challenge #4 - Skills Zone Challenge #5 7 8 9 10 11 #1 Passing 12 - General Movement - Football Technique - Football Coordination - Small Sided Games 13 14 15 16 #2 Dribbling 17 #3 Turning 23 - General Movement - Football Technique - Football Coordination - Small Sided Games 24 25 26 27 #4 Shooting 28 - General Movement - Football Technique - Football Coordination - Small Sided Games 29 30 31 32 #5 Ball Control 34 - General Movement - Football Technique - Football Coordination - Small Sided Games 35 36 37 38 - General Movement - Football Technique - Football Coordination - Small Sided Games 18 19 20 21 Scoring41 Score Sheets 42-53 NZF Coaching Pathway 54 Federation Coach Contacts 55 1 Intro from Ryan Nelsen Coaching is a tough job! Whatever the age or level of players, the coach plays a crucial role in developing skills, encouraging participation and most of all, making sure football is fun. As a grassroots coach of a children’s football team you play a crucial role in making sure Kiwi kids develop a love for the beautiful game. The coaches I had when I was young fueled my love of the game and inspired me to be the best player I could be before moving into coaching, and I know that the kids and their parents in your team appreciate your efforts. The McDonald’s Skills Zone is a great resource to help you and your players, and I encourage you to use the drills, and get the kids working towards the bronze, silver and gold certificates. Ryan Nelsen 2 How to use this booklet The McDonald’s Skills Zone is designed for players aged 4 – 12 years old and is in line with the NZF Junior Framework, part of the award winning Whole of Football Plan. The Junior Framework is specially designed to ensure every child gets the most from their involvement in football. This booklet contains five sections of coaching activities, each focuses on a specific skill; passing – dribbling – turning – shooting - ball control. Within each section the skills are explored via four training components; General Movement - Football Technique - Football Coordination - Small Sided Games. All four training components could be used consecutively to create a full game day or training day schedule and only basic equipment is required; balls, bibs and cones or markers. New Zealand Football has provided recommendations for each activity showing the ages that they should be used with. Most activities can also be easily adapted to suit your player’s needs depending on their age, experience and ability. For example the size of the playing area may be made smaller in order to suit younger players. At the end of each section, you will find the McDonald’s Skills Zone Challenge. Stages of the Junior Framework 1 ASB FIRST KICKS (4-6 Years) FOCUS PLAYING FORMAT -Lots of movement, variety & fun -Environment that maximises a child’s involvement 3v3 -Plenty of opportunities to try what football has to offer 4v4 -Individual development GAME DAY 2-3 Skill Stations 6-10 mins each SSGs (Small Sided Games) 4 x 7.5 mins 3 x 10 mins 2 ASB FUN FOOTBALL (7-8 Years) GAME DAY FOCUS PLAYING FORMAT 7 YEARS -Lots of variation in a fun and motivational setting 4v4 2-3 Skill Stations 6-10 mins each -Players can try new things through just playing 5v5 -Individual development SSGs 4 x10 mins 3 x13 mins 3 ASB MINI FOOTBALL (9-12 Years) FOCUS - Develop technical capabilities for long term participation -Motivational environment promotes a desire to continually improve -Learn to play within a team structure, although focus remains on the individual TRAINING FOCUS 8 YEARS TRAINING FOCUS 1-2 Skill Stations 6-10 mins each SSGs 4 x 10 mins 3 x 13mins 2x 20mins GAME DAY PLAYING FORMAT 9-10 YEARS 9-10 Years 7v7 11-12 Years 9v9 8-12 min Warm up Girls Only Football 5v5, 7v7 SSGs 2 x 25 mins 11-12 YEARS TRAINING FOCUS 8-12 min Warm Up SSGs 2 x 30 mins 1 x 60 mins 3 What do I need to do, as a coach? The McDonald's Skills Zone is made up of 5 challenges. They are as straight forward as possible, but children may need your help (or their parents) the first time they try them, especially setting up or adding up their points. Each challenge has a scoring system, benchmarked by age group and into three levels; bronze, silver and gold. You could set up a challenge and run through it with all your players once, encouraging them to practice at home. Otherwise, players may just need a few tips before they try the challenge on their own. The 5 challenges are available to download as a separate pdf from www.smallwhites. co.nz/skillszone After a week or fortnight, ask your players if they have been practicing. You could set up the challenges and have the whole team run through them together. Alternatively, individual players may try the challenges on their own and request you, or their parents, to sign off their sheet when they have reached a specific level. 12 score sheets are located in the back of this booklet. If you need extra score sheets, a pdf is available to download from www.smallwhites.co.nz/skillszone When a player has reached a level for all 5 challenges, they are rewarded with a certificate (held by yourself or your club coordinator). The certificate includes a voucher, redeemable at McDonald’s restaurants. Coach Assist players in attempting McDonald’s Skill Zone Challenges Player Tries challenge, recording score in coach booklet score sheet Coach/parent Signs off score sheet when a player reaches a level (bronze, silver or gold), across all 5 challenges Coach/club coordinator Presents player with certificate Restaurant Player redeems voucher 4 Score Sheet McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: OverAll level Achieved (Bronze, siLver, goLd) Coach or Parent signature: i confirm that has reached this level of the Mcdonald's skills zone Challenge. 37 Certificate MCD7799_CERT03 McDonald’s® Skills Zone Completing your McDonald’s ® Skill Zone certificate entitles you to choose one of the following: $1 donation to Ronald McDonald House Charities ® One free McDonald’s Grilled Chicken Snack Wrap ® One free McDonald’s Cheeseburger McDonald’s - Kick-starting Dreams G O L D AWA R D Awarded to: Age Name Club Date ✂ Signed 5 Challenges 6 Passing Focus on Passing McDonald's Skills Zone Challenge #1 This challenge is used to develop passing over short distances. Short passing is a great way of getting the ball towards the opponents goal and reduces the risk of giving the ball away. Minimum Equipment Required • 2 balls. Challenge • You have 5 passes at the goal. • 3 - 8 cones or markers (drink bottles, sweatshirts, bags etc) to make a goal. • You are allowed to choose which target you decide to pass at. Set Up • Set up 3 targets as below (ask your coach or parent to show you how to set this up): Scoring • You score points for each successful pass made, and the points add up to your total score. Goal Width 12m 2 1m 3 Ball on cone • For example, if you had 5 successful passes at Goal 1, your total score would be 5. Points 1 3 5 Place a starting cone on the ground (this is where you will pass the ball from). Distances are below: 4-6 years old 7-8 years old 9-12 years old • If you scored through Goal 1 twice (1+1), at Goal 2 twice (3+3) and missed with your last effort your total score is 8. 5 metres away 8 metres away 10 metres away Players can download each Skills Zone Challenge and score sheets from www.smallwhites.co.nz/ skillszone 7 Dribbling Focus on Dribbling McDonald's Skills Zone Challenge #2 This challenge is used to develop dribbling in different directions and works on your touch and balance on the ball. Players like All White Marco Rojas and Football Fern Sarah Gregorius have been so successful because defenders find it difficult to play against players that can run at them with the ball. Minimum Equipment Required • 1 ball. • Dribble from the starting gate around the centre cone, then dribble around cone 1. • 6 cones or markers (drink bottles, sweatshirts, bags etc). • Dribble back around the centre cone, then to cone 2. Set Up • Put one cone/marker in the centre and the other cones in a diamond shape around it (4 metres away from the centre cone). • Keep dribbling back to the centre and then cone 3. • At the bottom of the diamond use two cones instead of one, to make a “Starting Gate” (marked on the diagram with an “S”). Challenge • Begin at the starting gate. • Dribble around the centre cone for the last time then back to the starting gate that’s the finish line, stop timing! Scoring • Your score is the time that it takes you to complete the challenge. • Start timing when you leave the starting gate – ask a friend, coach or parent to time, or count out loud yourself. Players can download each Skills Zone Challenge and score sheets from www.smallwhites.co.nz/ skillszone 8 Turning Focus on Turning McDonald's Skills Zone Challenge #3 This challenge is used to develop turning in a small space and works on your ability to change direction quickly. There are lots of different turns you can do that will help you get away from defenders and here is a great opportunity to practice them. Minimum Equipment Required • 1 ball. • 4 cones or markers (drink bottles, sweatshirts, bags etc). Set Up • Use the cones to set up a 3x3 metre square (ask your coach or parent to help). Challenge • You have to make 5 turns as quickly as possible. Ask a friend to time or count out loud. • Start on one side of the square. Start timing and dribble across to the other side . • Turn around and dribble back. • Repeat this twice – so you have turned and crossed a line 6 times (including the finish line). Scoring • Your score is the time that it takes you to complete the challenge. Players can download each Skills Zone Challenge and score sheets from www.smallwhites.co.nz/ skillszone 9 Shooting Focus on Shooting McDonald's Skills Zone Challenge #4 This challenge is used to develop shooting over short distances. To be a great goal scorer like All White Chris Wood or Football Fern Hannah Wilkinson you've got to develop your shooting with accuracy. Minimum Equipment Required • 1 ball. Challenge • You have 5 shots in total. • 10 cones or markers (drink bottles, sweatshirts, bags etc). • Start dribbling at the starting cone. Set Up Put 6 cones in a line, with 1 metre gap between each one (ask your coach or parent to show you set this up). Place a starting gate(blue) on the floor (this is where you will shoot from). Distances are below: 4-6 years old 7-8 years old 9-12 years old 5 metres away 8 metres away 10 metres away Put another starting cone (yellow) 2m behind the shooting gate. • Shoot at goal from before the shooting gate (try not to stop the ball moving). • Retrieve your ball and start at the starting cone again. Scoring • You get points for each scoring shot. Points awarded are as below: (points get higher towards the outside of the targets). Centre of the goal = Mid range of the goal = Corner of the goal = 1pt 3pts 5pts • For example, if you get two shots in the centre of the goal (1+1), two in the corner (5+5) and miss with the other your total score is 12. Players can download each Skills Zone Challenge and score sheets from www.smallwhites.co.nz/ skillszone 10 Ball Control Focus on Ball Control McDonald's Skills Zone Challenge #5 This challenge is used to develop your control of the ball. The more comfortable you are on the ball, the more your game will improve. Minimum Equipment Required • 1 ball. Challenge • Have 3 goes at juggling the football, using any part of your body (except hands!). Use your feet, thighs, even your head! Scoring • Count how many “keepy ups” you can do in a row. • After three goes, add your keepy ups together to have a total score. • 4-6 years old: Start with the ball in your hands. You can have one bounce on the ground between each keepy up. • 7-8 years old: Start with ball at feet, the ball can bounce once but attempt finishes if it bounces twice in a row. • 9-12 years old: Start with ball at feet and attempt finishes when ball bounces once. Players can download each Skills Zone Challenge and score sheets from www.smallwhites.co.nz/ skillszone 11 PASSING 12 Passing (Recommended for players 4 - 12 years old) Focus on Passing General Movement Treasure Island Set Up 1. Area of up to 30 x 20m is the Island. Modify area depending on the number and age of players. Split area into two halves with a line of cones. 2. Make a square of cones (treasure chest) at each end and place half of the footballs (treasure) within the grid. 3. Split into even teams with bibs. How to Play 1. Players are pirates and they are safe in their own side of the Island. 2. Once pirates cross the centre line, the other team are allowed to tag them. Tagged pirate must return to their own treasure chest before attacking again. 3. Once players get inside the opponents treasure chest they are safe. They are allowed to dribble / carry one ball to their own side Outcomes • Awareness • Change of running pace / direction • Teamwork • Long distance passes and place the ball within their own treasure chest. 4. Players are not allowed to stop opposition taking a ball back to their treasure chest. Progression 1. Players are allowed to pass one ball back to their treasure chest. 2. Players are allowed to stop the opposition dribbling / passing footballs back to their treasure chest. 13 Passing (Recommended for players 4 - 12 years old) Focus on Passing Football Technique Torpedoes Set Up 1. Area of up to 10 x 20m. This is “The Sea”. Modify area depending on the number and age of players. 2. Players (Patrol Boats) are in pairs, with one ball (Missile) between two. Players are line up on opposite sides of the sea. 3. One pair of “Destroyer Boats” start at the narrow ends of the sea with a ball (Torpedo). How to Play 1. Destroyer Boats send their torpedo (pass their ball) to each other with each successful pass resulting in a point. 2. Patrol Boats fire their missile (pass their ball) at the Destroyer Boat’s torpedo whilst it is in the sea. If they successfully hit the torpedo then they become the Destroyer boats. 3. The Pair of destroyer boats that completes the most passes wins. Progression 1. Players must use their right / left foot. 2. Destroyer boats must complete two successful Torpedo launches to get a point. Outcomes • Surface of Football use for the Pass • Weight / Accuracy of passing • Receiving the Ball 14 Passing (Recommended for players 9 - 12 years old) Focus on Passing Football Coordination Steal Set Up 1. Area of up to 20 x 25m. Modify area depending on the number and age of players. 2. Split into two equally sized teams with players given an individual number each. 3. Split the pitch into two halves. 4. Each team to have 1 ball. How to Play 1. Both teams begin by passing the ball to each other. Progression 1. Limit number of touches for the passers. 2. Send two “Snatchers” in. 2. When coach calls a number, that player becomes the “Snatcher”, entering the opposition half. The Snatcher has 20 seconds to win the ball. 3. Teams awarded 1 point if their “Snatcher” touches the ball, 2pts if they pass it back to their own area and 3 points if they dribble it back. Outcomes • Defending – closing down opposition • Passing accuracy, angle and weight • Decision Making - pass to feet or space • Movement after a pass has been played 15 Passing (Recommended for players 4 - 12 years old) Focus on Passing Small Sided Games Hit the Target Set Up 1. Area up to 25x20m. 2. Divide the players into 2 teams. 3. Have spare balls ready around the area to restart match. 4. Place three or four target cones at each end of the pitch, with a football balancing on each. How to Play 1. In this game players score by passing / shooting and knocking a ball off opposing team’s target cones, scoring 1 point each time. 2. There are no throw ins, instead the ball is kicked in. 3. Once a ball is knocked off the target cone it is replaced and the game starts again. Progression 1. Teams are only allowed to score in the attacking third of the pitch. 2. Once a ball is knocked off it is not replaced. First team to knock off all three or four of the oppositions footballs off the target cone wins. 3. Place target cones inside the playing area. Outcomes • Passing over short distances • Basic awareness of other players • Movement to receive a pass 16 DRIBBLING 17 Dribbling (Recommended for players 4 - 12 years old) Focus on Dribbling General Movement Crossing Frogs Set Up 1. Area of up to 20 x 25m. Modify area depending on the number and age of players. 2. Circle in the area (pond) with cones scattered in the pond. 3. Players(Frogs) begin outside of the Pond without a ball. How to Play 1. Frogs move around the outside of the pond in direction dependant on coaches command. 2. When the coach shouts “cross the pond” Frogs must dodge the cones and get to the other side. Progression 1. Frogs asked to move backwards / sideways across the pond. 2. Frogs asked to jump across a number of cones in the pond. 3. Introduce ball for each Frog. 3. Frogs receive a point for getting across to the other side of the pond without touching a cone. Outcomes • Keep their head up / Awareness • Change of direction / pace • Multi directional movement / Jumping 18 Dribbling (Recommended for players 4 - 12 years old) Focus on Dribbling Football Technique Catch Me If You Can Set Up 1. Area of up to 30 x 20m. Modify area depending on the number and age of players. 2. Players are split into 4 teams. 3 of the teams have a ball for each player (Robbers). 3. 4th team without ball start 5m behind other players (Cops). How to Play 1. When coach shouts “go” the robbers have to get to the other side without getting caught by the cops. Progression 1. Bring in a ball each for cops. 2. If robbers are caught they become cops and must try and catch robbers on a different team to theirs. 3. Cops begin 2m away from the robbers. 2. Cops begin 3m away from the robbers. 3. Next round starts from the opposite end. 4. Team with the last robber left wins. Outcomes • Vision / Keeping head up • Dribbling • Acceleration 19 Dribbling (Recommended for players 4 - 12 years old) Focus on Dribbling Football Coordination Zombie Land Set Up 1. Area of up to 25 x 25m. Modify area depending on the number and age of players. 2. Have smaller 5x5m square in the middle – this is “Zombie land”. 3. Coach begins as a Zombie, without a ball inside “Zombie land”. 4. All other players (“Humans”) are outside of the area with a ball each. Outcomes • Dribbling with close control • Vision & Awareness • Change of direction & speed • Team Work How to Play 1. The Humans must try to dribble through zombie land without getting tagged (bitten) by the Zombie. Zombies are only allowed to move slowly. 2. If they get bitten by the zombie then they become one inside the smaller square. 3. Every successful trip through Zombie land gets a Human 1 point. 5pts means that a human can turn a Zombie back into a Human. 4. The only person that must remain a Zombie is the Coach. Progression 1. Start game with more zombies inside Zombie Land. 2. Zombies are allowed to move quicker. 3. A Zombie is allowed to live outside Zombie Land. 20 Dribbling (Recommended for players 7 - 12 years old) Focus on Dribbling Small Sided Games MULTI BALL Set Up 1. Area of up to 50 x 30m. Modify area depending on the number and age of players. 2. Place an equal number of goals at opposite sides of the area. 3. Split into 2 teams of equal numbers. 4. Have footballs around the area to restart match. . How to Play 1. One team will start with all players having a ball each on their side of the area. 2. They are able to attack the opposite team and they can score any of the opponents goal they wish. Progression 1. Remove a football to create the possibility for 2v1s. 2. Introduce floater players that play for both teams. 3. If the defenders win possession of the ball, they are allowed to attack the opponents goals. Outcomes • Dribbling – Use of Body • Dribbling – Close Control with Head Up • Decision Making – when to pass / when to dribble / when to shoot 21 MILO AD 22 TURNING 23 Turning (Recommended for players 4 - 12 years old) Focus on Turning General Movement Connect Four Set Up 1. Area of up to 20 x 20m. Modify area depending on the number and age of players. 2. Split into 4 equal teams and provide them with a team name. 3. Players to begin standing around the outside of the area. How to Play 1. When coach calls out a team name they have to move to the opposite side and back. 2. Players move in different ways as instructed by the coach. Progression 1. Introduce footballs for players to carry, throw or dribble. 2. Two teams are called to move at one time. 3. Three teams are called to move at one time. 4. All teams go at same time. 5. Players can race against each other. Outcomes • Keeping their head up / Vision • Dribbling in tight spaces • Spatial awareness 24 Turning (Recommended for players 7 - 12 years old) Focus on Turning Football Technique Rapid Fire Set Up 1. Area of up to 30 x 20m. Modify area depending on the number and age of players. 2. Split into two teams of equal numbers. Each cone has a server with a ball who has been allocated an individual number. 3. Striker stands in the middle of his teams area without a ball. How to Play 1. Coach calls out a number. That number server passes a ball to the striker. 2. Striker then shoots at goal, before the coach calls an alternative number. 3. Striker scores as many goals as possible in 4 shots. Progression 1. Servers are asked to vary the delivery – some along floor / some in air etc. 2. Strikers must shoot within 3 touches of the ball. 3. Strikers receive additional points for scoring with 1st time finishes. 4. Players rotate so that each get a go at being the striker. Outcomes • Shooting accuracy • Receiving the ball to shoot • Quick reaction to number calling 25 Turning (Recommended for players 7 - 12 years old) Focus on Turning Football Coordination Magic Mirrors Set Up 1. Area of up to 20 x 20m. Modify area depending on the number and age of players. 2. Players stand 5m away from their partner, facing them with a ball in between. 3. Goals are placed behind each player (these could be two cones). 4. Players are giving a number each for each team. Outcomes • Fundamental Movements • Acceleration • Quick Reactions • Turning and Shooting How to Play 1. Players will be facing each other, with one player performing movements and their partner copying them. Movements can be hopping, start jumps, jogging on spot etc… 2. If the coach shouts out a number then players of that number have to get their ball, turn and score in their goal. 3. The first player to score gains 2 points for their team. Player who scores second earns 1 point for their team. Progression 1. Players score in opponents goal. 2. Reduce to one ball. Players compete for the ball and score in opponents goal. 26 Turning (Recommended for players 7 - 12 years old) Focus on Turning Small Sided Games 2 Goal Changeover Set Up 1. Area up to 40m x 25m. 2. Use extra cones to create 2 goals at each end of the area. Assign each team a goal line / pair of goals to attack. 3. Place as many balls as possible around the area for fast re-starts. How to Play 1. Teams score by dribbling or passing the ball through the two goals they are attacking. 2. When a team scores, they retreat, allowing the opposition to start play from the goal line. 3. There are no throw ins, rather the ball is passed in. frequently (once or twice a minute). Progression 1. Players can only use their non-dominant foot to turn. 2. Specify the number of players that have to touch the ball before a ‘goal’ is scored. 4. If coach shouts “change” teams attack the opposite end to the one currently attacking – do this Outcomes • Selection of turns • Passing over short distances • Dribbling using different parts of the foot • Basic awareness of other players • Changing direction of play 27 SHOOTING 28 Shooting (Recommended for players 7 - 12 years old) Focus on Shooting General Movement Star Wars Set Up 1. Area of up to 20 x 20m. Modify area depending on the number and age of players. 2. Split into 2 teams equal teams, the “Jedis” and the “Storm troopers”. Teams have different coloured bibs. 3. Storm Troopers on the outside of the area and the Jedis inside. 4. Storm Troopers with a ball each. How to Play 1. Teams inside the area nominate a player to be the Jedi Master without any other teams knowing who it is. 2. Jedis move around as they wish. Storm Troopers try to shoot the Jedis by passing the ball and hitting them below the knee. If Jedis get hit, they must freeze on the spot. 3. Frozen Jedis can only be freed if they are tagged by Outcomes • Fundamental Movement – Dodging, Jumping etc • Change of direction / speed • Passing accuracy • Weight of Pass the Jedi Master. If the Jedi Master gets hit, then other players can’t be freed. 4. How many players can be frozen in 30 secs / 1 minute. 5. Change over teams. Instead of having a Jedi Master, the Storm Troopers have “Darth Vader” who performs the same role. Progression 1. Allow 2 Jedi Masters. 2. Storm Troopers can only use weaker foot. 29 Shooting (Recommended for players 7 - 12 years old) Focus on Shooting Football Technique Shadow Shooting Set Up 1. Area of up to 20 x 20m. Modify area depending on the number and age of players. How to Play 1. Players in yellow move around the area. Players in red tries to keep up with them whilst dribbling. 2. Each player has a partner in a different colour bib. 2. When the coach shouts “freeze” the two players stop. The yellow player faces their partner and makes a goal using their legs. The red player tries to pass the ball between their legs to score a goal. 3. Pairs have a ball between them. 4. Red player begins with the ball. 3. Players then change roles. 4. Play for a set time and see how many goals are scored. Progression 1. Players to dribble with left/right foot. 2. Use different surface of foot to shoot. 3. Rotate partners. 4. Players have to score between another partners legs. Outcomes • Dribbling whilst changing direction • Shooting Accuracy • Decision Making – Shot Selection 30 Shooting (Recommended for players 7 - 12 years old) Focus on Shooting Football Coordination 1v1 Multi Goals Set Up 1. Area of up to 25 x 25m. Modify area depending on the number and age of players. 2. Players are in pairs, in different coloured bibs. 3. One ball between each pair. 4. Place different coloured gates around the area. How to Play 1. Players all play in a 1v1 against each other. 4. Play for a set time or play till someone gets a set amount of goals. 2. The aim is to score goals through the Gates, with out the ball leaving the area. Progression 1. Players can only score through certain colour gates. Goals can be scored from either side of the gate. Players are not allowed to score through the same gate twice in a row. 3. If defending player wins the ball then they try to score through the gates. 2. If the ball goes out of play the opponent has a free shot. 3. Different colours of gates are worth different points. Outcomes • Shooting Technique – Look at the Ball / Standing foot next to ball on contact etc • Use of body to shield ball • 1v1 fakes and turns • Dribbling 31 Shooting (Recommended for players 7 - 12 years old) Focus on Shooting Small Sided Games First Time Finish Set Up 1. Area of up to 50 x 30m. Modify area depending on the number and age of players. How to Play 1. Two teams take part in a regular Small Sided Game, scoring in the goals they are attacking. 2. Place a goal at opposite sides of the area. 2. Attackers are given more goals if they score with a first time finish. 3. Split into 2 teams of equal numbers. 4. Have footballs around the area to restart match. Progression 1. Introduce GK (defenders) who are able to try and guard the Goals. 2. Award more goals for a first time finish. 3. When a team scores, they retreat, allowing the opposition to start play from the goal line. 4. There are no throw ins, rather the ball is passed in. Outcomes • Dribbling and changing direction with the head up • Passing – weight of pass • Shooting – 1st time finishing / Timing of shot 32 PERSIL AD 33 BALL CONTROL 34 Ball Control (Recommended for players 4 - 12 years old) Focus on Ball Control General Movement Escape to Victory Set Up 1. Area of up to 25 x 20m. Modify area depending on the number and age of players. 2. Have a coned area in the centre which is the prison. 3. Have a set number of players in the prison to start with and 3 guards protecting the prison. How to Play 1. In this game the objective is for the attackers to break into the prison and help the Outcomes • Change of Pace / Direction • Acceleration / Deceleration • Dodging and deception • Teamwork & Communication prisoners to escape. 2. Guards defending the prison try to tag attackers attempting to break in. If an attacker gets tagged they must go to the outside of the large area before trying to break in again. 3. Attackers have two lives each. If they are tagged twice they then become prisoners. If prisoners escape then they become attackers and attempt to free others. 4. If the prison guards capture all prisoners then they win the game. If all prisoners escape and break out of the overall area then they win the game. Progression 1. Make prison bigger or smaller. 2. Guards can only move sideways. 3. Attackers have 1 minute to get as many prisoners freed as possible. 4. Add a ball each for attackers and / or the Prison Guards. 35 Ball Control (Recommended for players 7 - 12 years old) Focus on Ball Control Football Technique Ticking time bomb Set Up 1. Area of up to 30 x 20m. Modify area depending on the number and age of players. 2. Split the group into 2 equal teams and bib accordingly. 3. Divide the area into 2 areas of the same size, with one team allocated an area each. 4. Each player has a ball (bomb) each and must remain in their team area. How to Play 1. On the coaches call, players pass the ball from their area to the opposing area. 2. The ball must stop in the opponents area for it to count – if it goes out of the area is counts as a bomb against the team passing. 3. The ball must come to a stop before a team is allowed to pass it back. 4. The idea of the game is to clear your team’s area of as many bombs as possible. 5. Game is stopped after 1 minute and the number of bombs are counted (explode). Progression 1. Only allowed to use right / left foot. 2. Players can pass moving bomb back with a maximum of two touches. 3. Players are allowed to pass moving bomb back with a maximum of one touch. Outcomes • Passing accuracy • Weight of Pass • Team Tactics 36 Ball Control (Recommended for players 4 - 12 years old) Focus on Ball Control Football Coordination Bee Keepers Set Up 1. Area of up to 25 x 25m. Modify area depending on the number and age of players. 2. All players with a ball each and the same colour bib – these are the “Bees” and the ball is their honey. There are also 3 players in a different colour with out a ball – these are “Bee Keepers”. 3. Have a goal in the centre of the area – this is the Honey Pot. Outcomes • Dribbling / Movement of ball • Vision & Awareness • Shielding / Use of Body • Defending – Winning the Ball How to Play 1. Bees dribble their ball (honey) around the area. The Bee Keepers try to steal the honey from the Bees and put it in the Honey Pot (kick it in the goal). 2. Once a Bee loses their honey, then they become a Bee Keeper. 3. At the end of 1 minute, the Bees with honey are the winners. Progression 1. Have an allotted time for the Bee Keepers to get the honey in the Honey Pot once they have stolen it. 2. Bees without honey are allowed to help other Bees. 3. Bee Keepers have a competition between each other to see how much honey they can steal. 37 Ball Control (Recommended for players 9 - 12 years old) Focus on Ball Control Small Sided Games Round the Goal Set Up 1. Area of up to 30x20m. 2. Divide the players into two teams with bibs. 3. Have footballs around the area ready to restart match. How to Play 1. In this game players score by passing / shooting in opponents goal. Progression 1. Teams are only allowed to score in the attacking third of the pitch. 2. There are no throw ins, instead the ball is kicked in. 2. Introduce Goalkeepers. 3. When coach calls “Round the Goal”, whoever is in possession stops ball. Both teams run around the back of the goal they are attacking and back onto field of play. First player to get to the ball continues the game, with the teams now attacking in the opposite direction. Outcomes • Awareness of other players • Passing over short distances • Dribbling under control using different parts of the foot 38 Want to improve your coaching or refereeing skills? New Zealand Football offers courses that bring the best in current thinking to your area. Sign up now through your local federation and get the support you’re looking for. International best practice that’s close to home NZ Football provides world-class training for local coaches and referees. Improve your skills and learn from the best. Excellent online support Once you have signed up to a course, Football Online lets you learn in your own time. Play videos, study our innovative tutorials and get feedback from the experts. Find out more at online.nzfootball.co.nz 39 McDonald’s® has supported New Zealand’s most popular sport since 2001 through the Small Whites programme and our franchisees sponsoring local football clubs. 60,000 Kiwi girls and boys get active each week through the Small Whites season, learning new skills, making new friends, and most importantly, having fun playing football. As part of the Small Whites programme, the McDonald’s Skills Zone exists to encourage kids to participate and enjoy football, and develop their skills. Who knows where it will take them..... McDonald's Skills Zone Scoring The below scores are benchmarked per age group. Players must reach a level across all 5 challenges to receive a certificate. ASB First Kicks (4-6 years) ASB Fun Football (7-8 years) ASB Mini Football (9-12years) 12 14 18 SILVER 8 9 13 BRONZE 5 6 8 GOLD 35 25 20 SILVER 40 30 25 BRONZE 50 40 30 GOLD 19 14 11 SILVER 23 17 14 BRONZE 28 22 18 GOLD 15 16 20 SILVER 10 11 14 BRONZE 5 6 10 GOLD 4 7 15 SILVER 3 5 10 BRONZE 2 3 6 GOLD PASSING (points) DRIBBLING (seconds) TURNING (seconds) SHOOTING (points) BALL CONTROL (points) 41 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 42 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 43 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 44 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 45 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 46 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 47 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 48 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 49 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 50 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 51 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 52 McDonald's Skills Zone Score Sheet Name: Age: My Attempts CHALLENGE 1 2 3 4 5 6 7 8 9 10 BEST PASSING (points) Level: DRIBBLING (seconds) Level: TURNING (seconds) Level: SHOOTING (points) Level: BALL CONTROL (points) Level: Overall level achieved (Bronze, silver, gold) Coach or Parent signature: I confirm that has reached this level of the McDonald's Skills Zone Challenge. 53 NZF Coaching Pathway Coaching is an exciting, challenging and ultimately rewarding pursuit and good coaches are also a vital ingredient in the enjoyment and development of players. Players who are learning the game require support and guidance at each step of the player pathway, with coaches needing to create sessions that are relevant and realistic to the age and stage of their players. To help coaches get the best out of themselves and their players, New Zealand Football’s Coach Education framework offers a range of high-quality flexible options ranging from junior and youth football right through to courses for coaches working in the senior competitive arena. The NZF Senior Pathway provides a route map for coaches who wish to coach adults in the senior game, with the Senior Level 3 currently being the pinnacle of this journey. The NZF Youth Pathway provides bespoke courses for coaches working at this key stage, as well as preparing players for the adult game. The NZF Junior Pathway provides a pathway for coaches to learn how to encourage junior players to fall in love with the game, as well as maximise development at this important age. Whatever your level of experience or knowledge, the New Zealand Coach Education Pathway will have a course to meet your needs. YOUTH COACHING SENIOR COACHING NZF Coaching Pathway SENIOR LEVEL 1 COACHING AWARD YOUTH LEVEL 1 COACHING AWARD INTRO TO SENIOR LEVEL 2 COACHING AWARD TACTILE MODULE TECHNICAL MODULE PLAYER CENTERED COACHING FOOTBALL FITNESS TACTILE MODULE TECHNICAL MODULE PLAYER CENTERED COACHING FOOTBALL FITNESS SENIOR LEVEL 3 COACHING AWARD YOUTH LEVEL 3 COACHING AWARD JUNIOR COACHING FUTSAL COACHING INTRO TO JUNIOR COACHING JUNIOR LEVEL 1 COACHING AWARD JUNIOR LEVEL 3 COACHING AWARD 54 Federation Contacts NZF and your local Football Federation provide a series of coaching courses and development opportunities for coaches of all ages, abilities and experience. You can now view availability of local courses, as well as booking a place, by contacting your local Federation or NZF. New Zealand Football Contact NZF directly for information on Junior Level 3, Youth Level 3 and Senior Level 2 & 3 Courses. New Zealand Football Central Football Federation Contact: Chelsea Browne Telephone: 09 414 0349 Email: [email protected] Contact: Brett Angell Telephone: 06 835 5072 Email: [email protected] Northern Football Federation Capital Football Federation Contact: Darren Bazeley Telephone: 09 414 3697 Email: [email protected] Contact: Michael De Bono Telephone: 04 212 6555 Email: [email protected] Auckland Football Federation Mainland Football Federation Contact: Stevie Baxter Telephone: 09 579 0705 Email: [email protected] Contact: Alan Walker Telephone: 03 375 4076 Email: [email protected] WaiBop Football Federation Football South Contact: Des Buckingham Telephone: 07 211 7855 Email: [email protected] Contact: Shane Carvell Telephone: 03 474 8444 Email: [email protected] www.nzfootball.co.nz 55 The Small Whites programme is proudly sponsored by: MCD7799-HB New Zealand Football Federations: www.nzfootball.co.nz