Issue 6 August 2011
Transcription
Issue 6 August 2011
The Hatbox Ghost Comes Out to Socialize Issue 6 August 2011 WDWNT: The Magazine 1 ST A FF proofreading// Tom Corless, Jason Diffendal, Ben Harris, David Smith To Our Readers, just yesterday we . It seemed like six ue iss is is th at I can’t believe th have put together d of the team we ou pr y bl di re inc e. I am will released issue on t that the magazine d I have no doub an ine az ag M e for WDWNT: Th // editor// David Smith mething than people learned so at th pe ho d an tertain “I would rather en ” -- Walt Disney were entertained. ey th pe ho d an educate people t h e T N T C A web// www.wdwntthemagazine.com phone// 206.666.2982 email// [email protected] twitter// twitter.com/wdwnt Front and back cover photo © Disney facebook// facebook.com/wdwnt © WDWNT Network 2011. All rights reserved. Any redistribution or reproduction of part or all of the contents in any form is prohibited. You may print or download a single copy for your personal and noncommercial use only; and you may transmit the content to individual third parties for their personal use, only if you acknowledge WDWNT The Magazine as the W CO writers// Sarah Hill, Sarah Holodick, Brian Shapiro, Jenni Simon, David Smith, Marci Smith, Jackie Steele, Michael Truskowski m a g a z i n e art&design// Patty Granger, Sarah Holodick, Jenni Simon WNT photography// Patty Granger, Sarah Holodick. 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WDWNT: WDWNT: The The Magazine Magazine 22 WDWNT: The Magazine 3 c o nt ents 13 40 © Disney 44 F EATU R ES 22 The Hatbox Ghost Goofy's Sky School DEPARTMENTS 30 Adventures in Magic Kingdom for NES 6 Highlights a video game review 28 The Mayor's Corner the mayor, Justin Heyman, discusses his thoughts on the new management change at Disney 40 Winnie the Pooh and my Review a movie review of the new Winnie the Pooh movie 34 Remembering Jennings Osborne 41 22 a look back at this months highlights 9 Ask Dave Smith © Disney 30 reader’s questions are answered 13 Delving into the D.O.R.K discovering the world of Disney books, documents, and ephemera 19 Armchair Imagineering a review what changes we would like to see in the parks. 38 The Time I... was in Indiana Jones Epic Stunt Spectacular 42 Eating WDW pizza at the Walt Disney World Resort 44 Vinylmation Variation a look at the latest in Vinylmation 46 Where in the World? a photo hunt 36 Have You Tried? behind the seeds tour at EPCOT WDWNT: The Magazine 5 7.15.11 //JULY 7.15.11 highlights New turnstiles open at Disney California Disney Winnie-The-Pooh Hits Theaters © Disney © Disney 7.19.11 Golden Gate Bridge removal begins 7.19.11 Walt Disney: One Man’s Dream updated with Shanghai Disney Resort and New Fantasyland exhibits © Disney 7.22.11 ESPN: The Weekend is officially discontinued 7.19.11 Lightning McQueen debuts in the “Lights, Motors, Action!” Extreme Stunt Show © Disney A SK DAVE SMITH 7.26.11 (No, Not That Dave Smith) When Disney’s Chief Archivist Dave Smith retired recently, WDWNT thought he would make an excellent addition to the team. However, he didn’t return our calls, so we decided to just go out and find someone with the same name. After going through an extensive screening process, we finally found someone who knew the difference between the Magic Kingdom and Disneyland. So each issue, our very own Dave Smith will answer your submitted questions. No, not that Dave Smith… Dave Smith… Official Closing Dates Announced For Engine-Ear Toys and Greetings From California Adventure © Disney Question:“What’s your favorite restaurant on Walt Disney World property?” – Cory L, New Jersey 7.30.11 Kabuki Cafe opens in the Japan Pavilion at Epcot Dave’s Answer: Certainly one of my favorite activities at Walt Disney World is eating (and I have the gut to prove it). However, it is almost impossible for me to pick a favorite restaurant. Each restaurant offers a unique experience and cuisine, so each one is going to have a different appeal depending on mood and circumstances. Therefore, rather than list just one restaurant, I’ll give you ten of my favorite restaurants: © Disney © Disney • Kona Cafe – Inexplicably, this has become a must-do on our trips, usually for a pre-Magic Kingdom breakfast. Favorite items include the macadamia nut pancakes and their version of eggs Benedict. Lunch and dinner are also surprisingly good. • The Plaza Restaurant – This was the first restaurant I ever ate at in WDW, so there is definitely some nostalgia in play. Even so, this is a relaxing eatery that offers a nice respite 7.31.11 from the crazy crowds of the Magic Kingdom. Engine-Ear Toys, Bur-r-rbank Ice Cream, Baker’s Field Bakery close at Disney California Adventure WDWNT: The Magazine 8 © Disney Besides, food always tastes better in the Magic Kingdom for some reason. • Boma – The only buffet on this list. It offers unique fare at a high quality that makes this my favorite buffet on property. Now if we could only get that monorail spur over to the Animal Kingdom Lodge… • Sci-Fi Dine-In Theater – Food: Average; Atmosphere: Spectacular. In recent trips, we have taken to only ordering appetizers or dessert here, but the amazing theming and completely immersive experience more than make up for the mediocre food. However, would it kill them to update the movie loop every once in a while? • Yak and Yeti – I’m as surprised as anyone that this makes the list. However, I have a soft spot for Asian inspired food, and this is my favorite place to get it in WDW. It started out a little rough, but has steadily been improving. • Hollywood Brown Derby – I think this is one of those love it or hate it places, and I love it. The prices may be somewhat high, but everything on that menu is good and prepared well. WDWNT: The Magazine 9 • Chefs de France – Somehow, they got the French serving staff at this restaurant to be almost friendly. Cheap joke on the French aside, this restaurant offers excellent French food and a much lower price point than its more refined cousin upstairs. • Victoria & Albert’s – In my mind, the most elegant meal I have been served anywhere, anytime. If it wasn’t such a hit to the budget, I would definitely eat here every trip. Saving up for the chef’s table experience someday… • Jiko – African-inspired gourmet food in an elegant setting makes this one stand out. The menu is crammed with exotic items, but my favorite item continues to be the macaroni and cheese. I just wish that this restaurant had a better view of the savannah. • California Grill – The ultimate restaurant at WDW for me. Great menu, great atmosphere, spectacular view. I absolutely have to eat here every trip. So that’s my list. Ask another person, and you’ll probably get ten other answers. I think it’s important for guests to try as many of the options as possible and build their own list of favorites. Dining at WDW can be as varied as, well, the world, so go in with an open mind. For more opinions about this topic, I strongly recommend listening to the WDW News Today Podcast, Episode 155. “What attractions from Walt Disney World’s opening 1971 still exist?” – Jessica R, New Mexico Dave’s Answer: Walt Disney World is a place of change and expansion. Walt Disney was never satisfied with keeping his park static, and that philosophy continues to guide the company. In the forty years since opening, Walt Disney World has seen drastic changes and huge expansions. The resort today would be almost unrecognizable to a guest from 1971. However, there are still a number of classic attractions that still exist and are still entertaining guests. These include: • Peter Pan’s Flight • It’s A Small World www.magicaltravel.com • Haunted Mansion • Country Bear Jamboree • zungle Cruise • Enchanted Tiki Room • Main Street Transportation (Horse-drawn News Today street cars, vehicles, etc.) • Swiss Family Tree-house • Dumbo • Mad Tea Party w w w. d i s n e y l a n d n e w s t o d a y. c o m • Cinderella’s Carrousel (re-named) • Hall of Presidents • Grand Prix Raceway (re-named) To submit your questions, please email [email protected]... NEWS NEWS PHOTOS PODCAST land y e n s i D e t n All th a w u o y on infor mati place! all in one WDWNT: The Magazine 10 DEL V ’s Fair in d l r o W t nen e). A Perma o, the other on (N Florida. e Steele i k c a J By WDWNT: The Magazine 12 R.K O. T N I O G D . N I “Plans for Interama (1955). Copyright 1955 Popular Science.” WDWNT: The Magazine 13 It would have been a permanent World’s Fair. The world’s foremost futurists and urban designers were called in to help plan what some would call a “city within a city.” A more-or-less circular outcrop of shiny modern buildings would have circled a onemile-perimeter central lagoon. People of all nations could stroll the promenade and sample the wares of their global neighbors. A large waterfront amphitheater would play host to events from around the world, which would play undisturbed by the sleek, nearly-silent monorail whirring by on an elevated track in the distance. Other guests would busy themselves enjoying exhibits on science and agriculture, or perhaps riding a boat across the lagoon. Some would even thrill to the experience of viewing aquatic life through an underwater tunnel. And to think, it would have opened on January 1, 1958 just outside of Miami. What’s that? Not the “Permanent World’s Fair” you were thinking of? We’re not talking about EPCOT here. No, our story goes back well before even the New York World’s Fair of 1939. In fact, plans for a permanent World’s Fair in Florida began just after the armistice of the first World War, when Walt Disney was a teenager returning from his ambulance duties in France and trying to make a start in the cartoon business in Kansas City. This is the story of Interama, an ill-fated plan for a permanent exhibition in Florida. Much like the plans for EPCOT, the concept for Interama would change numerous times over the decades. Eventually, after upwards of six decades of languishing, plans would be abandoned and only a few scant elements would be built. In 1919, Miami Mayor Ed Sewell and local leaders began the earliest plans for what would have been a Pan-American “Interama’s Theme Center, the Hemisphere (1955). Copyright 1955 Popular Science.” Trade Mart. The project would not get much traction until the 1930s when President Franklin Roosevelt established the Good Neighbor policy toward Latin America. Disney fans may recall was eventually responsible for “Walt and El Grupo,” the Disney contingent to South America in 1941 that would eventually produce Saludos Amigos and The Three Caballeros. The implementation of the Good Neighbor Policy, along with other inroads between Miami and Latin America, prompted the Florida State Chamber of Commerce in 1939 to officially resolve to build a Pan-American Trade Mart in Miami. The resolution alone wasn’t enough to get things moving. It would be another 12 years before The Inter-American Authority was eventually formed in 1951. The group repurposed 1,600 waterfront acres, originally intended for a new international airport, for the project. Futurist architect Hugh Ferriss, who had served as the official renderer for the New York World’s Fair of 1939, was hired to create master plans. The first visions of the permanent fair were published in the 1950s. They included a semi-circular lagoon-side complex that would be divided into three different areas: art, science, and industry. The focal point or theme center would have been a 150foot wide domed amphitheater called the Hemisphere. Plans progressed through the 1950s, seeing several major changes along the way. In April 1955, three months before the opening of Disneyland, updated concepts for Interama were published in Popular Science. (These renderings “Plans for Interama (1955). Copyright 1955 Popular Science.” WDWNT: The Magazine 15 “Interama 1955 plans (left) and Walt Disney World Showcase 1974 plans (right). Copyright 1955 Popular Science and 1974 Walt Disney Productions.” look most like the 1974-75 concept for “Walt Disney World Showcase,” which would have been built just south of Disney’s Transportation and Ticket Center and eventually became part of the EPCOT Center concept). Plans continued to change through the early 1960s. The Cuban Missile Crisis and the “Red Scare” prompted the plans to change scope a bit, with a larger focus on free trade in the free world. Architect Robert E. Browne took over the master plan, and the compact circular design evolved into a more natural series of “islands,” each of which was devoted to a specific theme. Despite continuing changes in scope and concept, organizers were confident enough to actually begin construction on the project in 1964. The originally-planned opening day had already been missed by six years; opening was now set for July 4th, 1968. By the time the bulldozers broke ground on Interama in September 1964, Walt Disney Productions had already secretly purchased the first three major land tracts in Central Florida for its Disney World project. When Walt Disney officially announced plans for Project Florida in a 1965 press conference with his brother Roy and thenGovernor W. Haydon Burns, a reporter WDWNT: The Magazine 16 asked him about the effect that Interama might have on his efforts to get industry to participate in EPCOT. Walt didn’t express any worry. PRESS: “You may not be familiar with a project called Interama at Miami. Can’t see that this would be any competition with the tourists. Do you see any competition for corporate exhibitors between your project and the Inter-America Cultural Center at Miami?” DISNEY: “I don’t think so because we’ve had to contend with them in the Los Angeles area and their exhibit at “Concept for Interama’s International Area, circa 1962. Copyright 1962 Historical Museum of Southern Florida.” Disneyland is a little bit different than what they might put into… on one of those trade shows or something. We haven’t found that that was… it hasn’t interfered with Disneyland.” Walt was right… he wouldn’t see any interference between Interama and EPCOT. While work on Disney’s Florida Project went full speed ahead, Interama continued to languish under constant changes. At one point, a group of six architects were brought in to determine what it should be. By 1967, architect Minoru Yamasaki (who had previously designed the World Trade Center’s twin towers) was called in to finalize designs for The Tower of Freedom, which would be a 900-foot concrete tower with a restaurant on top. Planners said it would “rival the Statue of Liberty” for fame. But continued troubles with funding and lack of a finalized concept delayed the project again and “One of many concepts for the Tower of again. Initial plans were scaled back once again, Freedom, circa 1962. Copyright 1962 Florida and plans for a simplistic Phase One, consisting State Archives.” only of the tower, were planned to try to spark interest in the project. By 1976, Walt Disney World had been open for five years, and plans had already been revealed for the earliest incarnations of EPCOT Center, which would essentially take over the vision of Interama moving forward. One last hope for Interama would have been the 1976 U.S. Bicentennial celebration. A publication from the Florida Historical Society notes that this final set of plans for Interama would have showcased the development as one that would “explore a new facet of governmental, cultural, and regional activity as the United States moves into its third century of freedom." To borrow a line from a certain Walt Disney World attraction, it would have been a salute to all nations but mostly America. In 1975, the federal government pulled funding from many bicentennial programs. The Inter-American Center Authority disbanded shortly after, and Interama was dead 56 years after it was first envisioned. Only one planned development from Interama ever really saw the light of day; in the early 1960s, plans were revealed for Interama to play host to a new university. Today, on the land where Florida’s original permanent World’s Fair would have stood, students of all nationalities hustle and bustle through their days on the campus of Florida International University’s Biscayne Bay Campus. Jackie Steele is a bit of an anomaly in the Disney fan universe, in that his love of the parks came later in life. With the exception of a half-day visit to the Magic Kingdom in high school, he didn't set foot in a Disney theme park until 2003. But the love was instant and soon evolved into a quest to know more about where the Disney parks came from and what made them work. He has amassed a collection of more than 450 (and growing) Disney and World’s Fair books, documents, and ephemera, which he lovingly refers to as the D.O.R.K. (Disney Origins Research Knowledge Base). You can browse through the titles in his collection online at http://brkgne.ws/dork LOOKING FOR A PRINTED COPY? ri h h t g e n S i a t fa if S WANT TO READ THIS ON YOUR IPAD? NOW YOU CAN. WDWNT: THE MAGAZINE IS NOW AVAILABLE ON MAGCLOUD ARMCHAIR IMAGINEERING In this column, the writers of WDWNT: The Magazine will try their hands at Imagineering to review what changes they would like to see in the parks. If you have an area of a Disney park you would like the team to tackle, please write to [email protected]. BY DAVID SMITH WDWNT: The Magazine 18 WDWNT: The Magazine 19 And we certainly don’t need a fake baby elephant at the end that only serves to raise questions about the authenticity of everything we just saw. The whole experience of the safari seems like it was either designed by a committee or Disney had no faith in either its product or in the guests. I know that Disney wants the parks to be all about story, but sometimes telling the wrong story is just as bad as telling no story. Kilimanjaro Safari is telling the wrong story. Once additional complaint: I know they were going for realism, but did they have to make the roadways so bumpy and have the bus suspension set to Whiplash mode? Many of us would like the opportunity to take pictures of the animals, but it is nearly It was an opening day attraction at Animal Kingdom, and is easily considered the anchor attraction of the Africa section of the park. Within Disney parks, the Kilimanjaro Safari is a completely unique experience. The attraction provides the opportunity to view animals such as elephants, crocodiles, giraffes, and hippopotami in a recreation of their natural habitat. The safari consists of a 20+ minute ride through the 100-acre savanna punctuated by a mix of driver supplied and pre-recorded dialog. In the story of the attraction, guests are embarking upon a 2-week safari adventure, but become quickly involved in the chase and capture of poachers coordinated by reserve warden Wilson Matua, thus ending the 2-week trip early. Interspersed with the story, the vehicle driver assists guests in spotting and identifying the various animals inhabiting the savannah. When I first heard about Kilimanjaro Safari, I was excited to experience the attraction and thought it was a great idea. However, the more I rode the attraction, the more I began to dislike it. The concept was solid, but the execution was poor enough to make me avoid the safari if possible. At its most basic level, I like the concept of the attraction: Show guests how the animals look and behave in their (somewhat realistic) natural environment. I don’t want to get into the whole animals in captivity discussion (mainly because I’m not entirely sure where I land), but if you’re going to keep animals captive, it should be in an environment as close as possible to their natural habitat. So on that front, the Safari makes sense. However, it feels like Disney could just not help themselves and made several key, unforgivable mistakes with this attraction. From the beginning, it feels like they forgot what the point of the attraction was. Let impossible while being slung around. I can’t think of a single reason why the attraction couldn’t be as good (and most likely better) with a smooth roadway. So, those are my complaints. Now, how would I fix the attraction? I recommend two major changes. First, smooth out the road. If they want to have ruts and tracks on the side, go for it. The actual path of the vehicle should be as smooth as possible though. By bouncing guests back and forth, it is actually hurting the experience in the name of “realism.” However, with a smooth roadway, guests will be able to become even more immersed with the real centerpiece of the attraction: the animals. In addition, guests will be in a better position to take pictures of the animals, thus improving both the re-rideability and the lasting memory of the attraction. Second, lose the story. The animals ARE the story. Focus on them, and focus on providing the most authentic, but comfortable experience possible. The safari / reserve theme is great, and should be continued. However, we don’t need the overt anti-poaching message and story-line. At this point in time, I’m certain everyone understands that poaching has a negative impact on wildlife. Everything animal-related within the savannah must be real and at no point should guests be asking if the animal they are seeing is real. By introducing fake elements, guests immediately become more cynical. Kilimanjaro Safari has the potential to be a great attraction capable of providing lifelong memories and a once-in-a-lifetime experience. The primary change I would make to have it match its potential is to simplify the attraction. There is too much going on and too many distractions that are unnecessary. As with many attractions, knowing when to stop is key to success. me help them: IT’S ABOUT THE ANIMALS! We’re at Animal Kingdom, and specifically the safari, to see the animals. We don’t need the pointless and distracting “story” about poachers. We don’t need a rickety collapsing bridge to add an element of danger. David Smith dreams of becoming an Imagineer when he grows up. Until then, he enjoys visiting the Disney parks as often as possible with his wife and two children. He can be reached at [email protected]. WDWNT: The Magazine 21 The Hatbox Ghost Comes Out to Socialize By David Smith O f all the attractions in the Disney parks, none generate as much interest, rumor, urban legend, or lore as the Haunted Mansion. Originally conceived in 1957 by Walt Disney and Imagineer Ken Anderson, the attraction quickly established a tradition of mystery and myth. The cryptic nature of the attraction just deepened as the Disneyland building sat dormant and unused from 1963 until the attractions opening in 1969. Passing guests could only wonder about the horrors that waited inside the strangely silent structure. In the absence of facts, rumor and legend ruled the day as people speculated about what was really occurring inside, with each story iteration becoming more and more fantastic and improbable. One of my favorite stories was that a cryogenic laboratory was being built in the basement. While the public was letting their imagination run wild, the Imagineers were doing the same. During the years of development, many ideas © Disney WDWNT: The Magazine 22 were proposed, tested, discarded, resurrected, revised, discarded again, and so on in a never ending cycle as Imagineers struggled to find the right tone and story. Some of the creative team was looking to create a cohesive plot focused on the bride character, while other (and more importantly, Walt Disney) were pushing to focus more on a series of experiences and situations rather than a linear plot. When the attraction officially opened to the public on August 9th, 1969, guests found that while many of the grisly tales about the Mansion where not true, the attraction did provide an unparalleled entertainment experience with the perfect mix of macabre sets and humor. It quickly became one of the most popular attractions in the Disneyland park, and even now over 40 years later, is still considered one of the best attractions ever built. Shortly after opening though, a new Haunted Mansion legend began being spread. This legend centered on a character that many considered the scariest in the ride, the character known as only, the Hatbox Ghost. The mystery surrounding the Hatbox Ghost starts with an Imagineering internal memo describing, “the evil, grinning face of a cloaked figure disappears from the body and reappears glowing hideously in a hatbox.” Mock-ups of this figure then appeared with effects designer Yale Gracey in publicity photos used in the period leading up to the attraction opening. However, for most guests riding the attraction, the figure never appears in the attraction. Further complicating the mystery is that the Hatbox Ghost was used in Haunted Mansion books and recordings for years. A number of individuals though, primarily cast members, have claimed to have seen the Hatbox Ghost in the Haunted Mansion in the attic scene. So the heart of the mystery is what happened to it? Was it ever there? If it was there, why was it removed? For years, the only record of the Hatbox Ghost actually being in the attraction were stories passed on by those who had ridden the attraction shortly after its opening. A number of cast members claimed that the figure was located in the attic where the bride currently is situated. No photographs or movies were ever offered as proof though, so many began speculating that if the figure existed at all, it must have been removed prior to the public opening. In a letter submitted to the “The E Ticket” magazine (Issue 18), Tony Baxter provided some insight into the infamous inhabitant of the Haunted Mansion: “ ...My guess is that the Bride is currently in the exact location of the Hatbox Ghost, as there would be a hole in the floor for the base frame of the figure that would be useable at this point. During the pre-opening week (August 1st through the 7th) employees were invited to ride, and during the test rides for durability, we were able to ride for two to four hours at a time without getting off. The Hatbox Ghost was in- stalled and running during this period. It is possible that guests also rode in this time frame and saw the figure. The gag was to have his head become invisible, and then appear in the hatbox and constantly reverse back and forth. ” Baxter’s account is consistent with the other stories, but still no pictures or movies were provided. As time went on, it seemed that more and more people claimed to have seen the Hatbox Ghost. The reports seemed to confirm that the figure was definitely in the attraction, at least through cast member previews. In the fall of 1999, Imagineer and Haunted Mansion historian Christopher Merritt submitted some new insights to “The E Ticket” magazine (Issue 32), including a picture at the time believed to be the only know photo of the Hatbox Ghost figure. However, this photo lacked any surrounding context and may have been taken just prior to installation in the attraction. Then, in 2009, DoomBuggies.com published a new photograph that showed the Hatbox Ghost within the attraction. Finally, here was definitive proof that the character existed in the attraction. Since cameras were strictly prohibited during cast previews, this new photo was almost certainly taken by a guest. The mystery was WDWNT: The Magazine 23 © Disney starting to clear up, but still not the ‘holy grail’ for Mansion fans- an on-ride movie showing the Hatbox Ghost. Then, just this year, Todd J Pierce of DisneyHistoryInstitute.com came across an old home movie of Disneyland dated August 1969. The video (available for viewing at http://www.disneyhistoryinstitute.com/2011/07/ actual-home-movies-of-hatbox-ghost-1969. html) includes interior shots of the newly opened Haunted Mansion attraction and a brief, but definitive, glimpse of the Hatbox Ghost in his natural setting. Having conclusive proof that the Hatbox Ghost was in the Haunted Mansion, and seen by guests, the final question is why the figure was removed? Was it too scary? To answer this, we can refer back to the word of the Imagineers. we were no longer trying to tell a story about the bride. Walt's attitude was that he didn't want a story, but a series of experiences and situations. Perhaps this figure didn't lend itself to this.” –from Christopher Merritt’s letter to “The E Ticket” magazine, issue 32 In the Internet age, it’s difficult to find true mystery in the Disney parks. Everything has been photographed and videoed so much, and so analyzed, that Disney park fans are rarely surprised by anything. The Hatbox Ghost, however, is a mystery that has spanned decades and has captured the imagination of Haunted Mansion fans everywhere. Even now, people are clamoring for the figure to be returned to the attraction. It’s a tribute to the Imagineers that a semi-successful figure which lasted only a few months, can catch on and motivate so much discussion and speculation. KEEP TRACK OF THE LARGEST EXPANSION IN MAGIC KINGDOM HISTORY AT... The majority opinion seems to follow the thoughts of Tony Baxter: “Unfortunately, they couldn't get the head on the body to vanish effectively in this location. My theory is that it was designed to work in the same way as the ballroom and they tried to adapt the effect to this more conventional location, and it wasn't convincing." Imagineer Wayne Jackson, who built the figure in early 1969, agreed, saying: “After a few months, we decided to change it out, because the gag wasn't as successful as we hoped." –from Christopher Merritt’s letter to “The E Ticket” magazine, issue 32 However, Marc Davis had a different take, suggesting that the removal was done based on Walt’s vision for the attraction: “Walt never bought what they had come up with. I don't recall why we took this out, but WDWNT: The Magazine 24 "Photoshop re-creation of the Hatbox Ghost in his original position by Dan Olson" WWW.WDWFANTASYLAND.COM David Smith dreams of becoming an Imagineer when he grows up. Until then, he enjoys visiting the Disney parks as often as possible with his wife and two children. WDWNT: The Magazine 25 THE MAYOR'S CORNER By Justin Heyman Around the Disney blog-o-sphere lately, there has been a bit of an uproar about recent management changes throughout the Disney Parks and Resorts divisions. In fact, this has been going on for a while, but somehow the advancement of Meg Crofton to the “top mouse” for US and Paris parks suddenly has everyone up in arms. First, a quick look at where parks have been headed that lead us here. The “one Disney” initiative began about two years ago when Parks and Resorts management felt a need to give guest a more cohesive and consistent Disney experience no matter which park they visited. First merchandise got the treatment (a move most fans stilldespise) then management was next. Al Weiss became the head of worldwide parks operations, which allowed Meg Crofton to move in as head of Walt Disney World. Company management was then moved around, with Jay Rasulo moved over to the CFO role and moving the current CFO, Tom Staggs to the head of Parks and Resorts. With Staggs now in charge and the one Disney initiative in full swing, development for US parks would be a consistent story coast to coast (a move most fans despise). So now the stage was set for what we experience recently. Al Weiss, a long time Disney employee, retired from his post of President of World Wide operations for Disney Parks and Resorts. Without the unifying position, Staggs was forced to make a decision and took the opportunity to further align the management team with his goals. Meg Crofton was promoted to President of Operations in the US and France. Under this new post, Crofton WDWNT: The Magazine 28 will control Parks and Resorts operations for the Disneyland Paris Resort, Disneyland Resort in California, and continue her control over the Walt Disney World Resort in Florida. In recent history we have had quite a few notable management changes dating back to the replacement of Michael Eisner with Bob Iger as CEO and President of the company. Some cheered, some booed, some said wait and see, but it seemed like everyone had an opinion. As for me, well I was somewhere in the middle, and still am to this day. You cannot say that under Eisner’s time at the head of the company that money and time wasn’t invested in the Parks division. Two new parks at WDW, the Disney Cruise Line, DCA (good or bad) were all additions to the state-side Parks under Mr. E. New classics such as Star Tours, Muppet Vision 3D and Dinosaur all started under Eisner’s time. Now, this isn’t an article about that, but I make the point because at that time “we,” this Disney community, faulted the President and CEO. Now we want to hold the Park Operations President responsible for the blunders, and quite frankly I find it a bit ridiculous. The online community feels the need to find someone to blame for the unpopular decisions of the day. Are we always fair? Is it always directed at the right people? Probably not; the fact of the matter is not EVERY decision that is made for the parks is made for the hardcore park fans. I need only mention the current state of EPCOT (yes I will spell it that way) to ignite the twitter-sphere into a frenzy of activity with people going on about Horizons and Spaceship Earth. In the end, if we didn’t love the parks, we would have stopped wasting our energy on them long ago. The spirit and magic are still intact and current management is in large part responsible for that. Meg Crofton has seen things such as Star Tours 2 and the ongoing renovations and pluses of most of the Magic Kingdom, including the Fantasyland Expansion. We cannot say that she doesn’t invest in the Parks and continue to make them better. Disneyland fans on the other hand feel she is going to destroy the house that Walt built. The bottom line there is she hasn’t ruined Walt Disney World and she won’t destroy Disneyland. Tom Staggs has publicly taken a very team approach to running Parks and Resorts. Under the collective leadership of Iger, Rasulo and Staggs, we have seen everything from Toy Story Mania to the complete, and much needed, overhaul of DCA. So let me leave you with this; if we can agree that overall the improvements in the US Parks have been overwhelmingly positive with a few missteps here and there, and those improvements have been under that collective leadership, who are we to doubt their guidance now in bringing Crofton into the mix to continue the momentum of the last few years? Have a question for the mayor? Want to hear his opinion of the news of the day. Send your comments, questions and topics to him at Justin@wdwnt. com. Be sure to include your name and twitter so he can mention you in the next edition of WDWNT The magazine if your topic is chosen! WDWNT: The Magazine 29 s e r u t n e Adv e Magic h t r n o i f m o d g Kin tendo Nin I Written By Michael Truskowski n June, Microsoft announced that a new game would be coming to the Xbox 360 Kinect this fall that would allow players to wander around a virtual recreation of Disneyland, filled with mini games based on attractions in the park. I will undoubtedly be picking up a copy the day it is released, and expect a full review following that. Hearing of this game immediately took me back 20 years. Take out the 3D graphics and motion controls, and this reminds me of something I played back on the NES, Adventures in the Magic Kingdom. The game, published by Capcom, was released in 1990. It is a collections of six mini games that take place within some of the most well known Disney attractions. While we await the release the Kinect game, let’s go 8-bit and take a look back at this old favorite. The premise of the game is that you need to find six keys located inside the park in order to open the gates of the castle and start the parade. Right off the bat you will probably notice that while the game is called Adventures in the Magic Kingdom and the box art clearly shows Cinderella Castle, the layout of the park is clearly Disneyland. Having not had a chance to visit the west coast park yet by 1990, I was quite confused to see Pirates and Haunted Mansion so close to each other. And why are they calling the Grand Prix Raceway the Autopia? It ends up not mattering all that much as, name differences aside, all attractions featured in the game exist on both coasts. When the game begins you get to pick a name for your character (if you do not choose a name, it defaults to BAMBOO.7). You explore the park from a Zelda style overhead view as you go from attraction to attraction. The six games are Space Mountain, Big Thunder Mountain Railroad, Autopia, Haunted Mansion, Pirates of the Caribbean, and a Quiz game played in the overhead view. You may play the attractions in any order. It is interesting to note that no actual Disney park music is played in the game, despite being an officially licensed title. This is not to say it is bad (it is composed by Yoko Shimomura, who also composed the music for the Kingdom Hearts series). The overworld music always reminded me of the Baroque Hoedown from Main Street Electrical Parade, if only vaguely. Space Mountain is a first person flying game. The goal is to fly to star “F” where the key is located. You need to pilot the spaceship through various turns and use missiles to destroy asteroids and other spacecraft that block your way (just like on the ride - for those of you who never rode Space Mountain before that was a joke). This is actually one of the more difficult of the games. You are given very little reaction time when the buttons appear on the screen, and you only get three misses. The key to this game is to ignore everything else on the screen and concentrate on the panel that shows you which button to press. A helpful hint is in the later parts of the game when you are given a choice to go left or right, always go left. It leads to much easier combinations. Big Thunder is a top down perspective game where the goal is to get the train to one of four stations at the end within a limited amount of time, and avoiding hazards such as falling boulders. You can accelerate and decelerate the train, as well steer down different tracks. There are four stations at the end, and you only get the key by going to the one you were instructed to at the beginning. If you go to the wrong station, go back and start again. This game is not terribly difficult, although it is possible to start moving way too fast. Couple that with limited visibility of what is coming up and it is very easy to head straight toward a dead end. Autopia is another top down perspective game. Pete has the key and challenges you to a race. Along the course are numerous obstacles, including water that must be jumped over. Although you are supposed to be racing Pete, it is never clear which car he is in. In reality you are simply racing the clock. As long as you finish before time runs out, you win. There are enough hazards that you are unlikely to make it through on the first try, but the course is not terribly long and so not too difficult to just memorize. Haunted Mansion is a side scrolling platformer. You must enter the mansion and defeat the boss ghost at the end (this is the level to have a boss at the end). Your weapon of choice is candles. You have a limited amount, but there are plenty to be found throughout the mansion. Aside from the ghosts, other dangers include numerous gaps in the floor. In fact later parts of the mansion, you need to jump to and from moving chairs. Falling into the gap immediately ends the level and you lose a life. There is a particularly difficult section where you must ride a chair past flying books that attempt to knock you off. Finally you get to the boss. It takes quite a few candles to defeat him, but you are in little danger of running out as the room is full of them. Due to all the combination of elements, this is probably the most difficult level in the game. Pirates of the Caribbean is another side scroller. You need to rescue stranded villagers and light a fire to signal that you have done so. The villagers are scattered throughout the level, and you need to find them all in order to complete it. There are numerous pirates, many that throw cannon balls. You also need to find the candle in order to light the fire at the end. The candle can also be used as a weapon line in Haunted Mansion, although this time you never run out. While not as difficult as the mansion is, this level can be frustrating as you are completely defenseless until well into the stage. You also are given no clues as to where the villagers are, which can make it difficult to track down one that you missed. The final game is the only one not based on an attraction. It is a quiz game. Several children in the park will ask you questions about Disney trivia. Answering correctly will lead WDWNT: The Magazine 32 you to the next child until you finally find the one with the dog, who is wearing the key on his collar. While many of you who reading this are undoubtedly quite confident in your Disney knowledge, some of the questions could be pretty tough for your average player. Humorously, the children claim that they are only asking you these questions to prove that you are indeed Mickey’s friend, despite the fact that there is no one else in the park. Upon completion of all six games, you can now go to the castle and begin the parade. As with so many of the games from the 8-bit era, the ending is brief, so don’t get your hopes up that you are going to see an amazing show. But hey, you finished the game. And it didn’t take very long. This is good as there is no save feature or password system. It must be completed in one sitting. This is not much of a problem as the game is brief. What is great about this game is that it is accessible to games of all types. And there is very little commitment needed to play. Just pop the cartridge in and get started. Ultimately this was an enjoyable game for a Disney fan, although those who are not will likely find little value in it, as the mini games are not very special theming aside. The other problem with the game is a lack of replay value. Other than the random order of the questions and the changing station goal at the end of Big Thunder Mountain, there are no random elements to be found. You encounter the same ghosts in the same order in Haunted Mansion. Space Mountain always follows the same flight sequence. While not uncommon for games on the NES, it does mean that after finishing once, there is little incentive to come back. But all flaws aside, this is one of those games I remember fondly. Unfortunately there has never been a remake since its original release, and it never showed up on the Wii’s Virtual Console. If you still have your NES, this is not a terribly difficult game to find for sale online. Kinect Disneyland will no doubt make this game look almost silly by comparison, but we are now 21 years of technology more advanced than when this game was first introduced. It may be showing its age, especially compared to one that faithfully recreates the park in great detail, where you move around by point your arm at the screen, but it remains one of those quintessential pieces of my childhood that I still love to revisit from time to time. Michael Truskowski has been a Walt Disney World fan for over 25 years. He lives in New York City. Remembering Jennings Osborne By Banks Lee W playground & Backlot Tour. Christmas was coming soon and I was so excited, because I finally got to see & experience the Osborne Family Spectacle of Dancing Lights again!! Of course, things had been added, and it was now up to 5 million lights, and they danced, but it would still be great to finally get to see these lights again in person after over 14 years! The best part though was that I was able to work the lights as crowd control and spend almost every night there! hen I was a little kid, during Christmas, my grandparents would drive me around Texarkana to look at Christmas lights. I loved, & still do to this day, seeing all the different types of decoration, lights, etc. One year my grandparents surprised me with a trip 2 1/2 hours north to Little Rock, AR to see the mother of all Christmas light displays. It was the Osborne family light display, started by a man named Jennins Osborne when his daughter, Breezy, asked for their home to be decorated for Christmas. Jennings went all out and put up nearly 1 million lights, and over the years, his display grew to around 3 million lights. I was mesmerized. Never had I seen so many lights at once! Beautiful is putting it mildly. I knew that we had to travel here every year to see this display! Unfortunately, the next year, the state of Arkansas put a stop to Jennings display, and I didn't get to go see them again. Working those lights was amazing. Every night, I would have fun with families, dance to the music, tell the story of the lights to anyone who wanted to hear it, and just had a blast! I would also talk to my fellow Cast Members about my personal experience seeing the lights as a kid, and how this just came full circle for me. Little did I know that some of my coordinators and managers were planning something for me. Fast-forward to 2008, when I started working at Disney's Hollywood Studios. I worked in the Backlands section at the Honey, I Shrunk the Kids Every year the Osborne family visits, and I happened to be working the night they were at the display. Later in the night, when the crowds weren't WDWNT: The Magazine 34 as heavy, I got a call on the radio to meet my manager at the LMA end of the Streets of America. It turns out that Jennings & Mitzi had heard about my story and wanted to meet me! I was so exctied to meet them, and they couldn't have been any nicer! We stood there and talked about the lights, my history with them, and working for Disney. Jennings introducing me to his daughter, Breezy, and telling her about my history with the lights. It only lasted about 10 minutes, but I felt like I had known them for years. It was an experience I will never, ever forget. Over the years since, I have kept up with Breezy on Facebook, so when I heard about the news today I was completely heartbroken. Jennings was an amazing person. He not only cared about his family, but about everyone. When you talked to him, he would listen. My sincere condolences go out to Mitzi, Breezy, and the rest of the Osborne family. You are in my prayers. The world lost a great man today, and I can only hope that Jennings is somewhere up in Heaven, building a brand new Christmas display for all to enjoy. RIP Jennings Osborne, you will be greatly missed. WDWNT: The Magazine 35 HAVE YOU TRIED? all the different methods of growing plants in different mediums and we even got to sample some of the produce grown in the greenhouse. Thank goodness because I was getting kind of hungry. What is it about Disney tomatoes that taste better than any other tomato? Must be ...Behind the Seeds Tour? magic! Written By: Jenni Simon I We strolled past peppers, pineapples, allspice plants and all sorts of unusual plants I’ve never even heard of before. We saw 'm not a horticulture enthusiast. This may surprise a lot of people pumpkins and cucumbers growing in the shape who know that I’m descended from a very long line of farmers. I guess of Mickey Mouse and a record setting tomato somewhere along the way, that little gene that grants people the plant. The tour went past those creepy eel and wonderful gift to grow beautiful flowers and keep house plants looking fish tanks, but honestly, I wasn’t brave enough healthy, skipped right over me and landed on my youngest sister. to glance at all the weird things swimming in No, instead I was given the grim reaper thumb of death that kills any there. plants that cross my path. When the tour was over we were allowed So it’s probably no wonder that for years I avoided the Land to ask lots of questions about gardening. And pavilion and all the lush inventive gardens that wait inside. Just believe me, I did! I wanted to learn how to grow walking by the building, I swear I could hear the plants inside screaming “No, keep her away!” Of course, that all changed once vial of lady Soarin’ Over California landed itself in the Land. And it happens to be bugs which were right next to a little attraction called the “Behind the Seeds” tour. Have you tried this one yet? Well let me say I would be the most hesitant person in the world to take a tour through a garden. But as luck would have it, one day my little sister, naturally gifted with ability to keep house plants alive, asked me to take the tour with her while we waited to ride Soarin’. When she suggested spending the next 45 minutes wondering through hot sticky gardens and greenhouses all I could think was “How Boring!” But walking through those magical “Cast Member Only” doors, my perspective of the tour was quickly turned around. We started the tour in a room full of creepy crawly and totally cool bugs and insects. Videos played while the critters buzzed around us, explaining how all of the insects around us acted as a natural pesticide. I was delightfully surprised when I was handed my very own WDWNT: The Magazine 36 stored in a freezer for hibernation. I was told that as I held the tube in my hands, the warmth would slowly wake them up and soon I’d have my own pets to accompany me on the tour. Next we saw the facility where they grew the Mickey’s Mini Garden plants. While it was neat to learn how they took a single cell and placed it in nourishing goo to help it grow, I was much more interested in learning how they selected things as beautiful as Disney does. And I’m proud to report that my dragon fruit grew until it was too big to fit in my window and had to go live in a new home. One of the most rewarding parts of the tour came a few years later when I brought my garden obsessed husband to Walt Disney World and went on the same tour. It’s amazing how much it can change throughout the seasons and the tour was nothing like the one I’d been on before. Take it from a garden-fearing person; this tour is definitely worth your time! the hardiest plants so they wouldn’t die easily. After the tour I ended up bringing a dragon fruit plant home. Next we went into the part of the greenhouse that you see when riding the boats through Living with the Land. We learned about Jenni first started working with WDWNT after winning the “Who Wants to be a Podcaster” contest. She’s been an avid Disney fan since she first watched Snow White and become completely obsessed after her visit to Walt Disney World in 1994. She lives in Ohio with her husband, Tony and three cats: Dr. Marsh, Issabella and Mickey. She still visits the parks at least once a year and looks forward to WDWNT’s photo repots to get her through all the times in between. . . . I E M THE TI © Disney Written By: Sarah Hill In 2006 I was interning at the Walt Disney World Resort. It was also the year my older sister, Jenni, got married. After flying up for her wedding I flew back down to Florida with them, since they were going to the Resort for their honeymoon. After getting them settled in at their hotel, I went back to work at the Magic Kingdom and left them to enjoy their time together. One day we met up to hang out at Disney Hollywood Studios and went to see the Indiana Jones Epic Stunt Spectacular. Now I have been coming to Disney since the age of three and have always insisted on seeing the show when we made it over to the Studios. For anyone who hasn’t seen it, before the show begins they warm up the crowd and ask for volunteers to get in on the magic. I always raise my hand and hope to get on stage. The Indiana Jones franchise is a collection of some of my favorite movies of all time and to be a part of the action is a once in a lifetime chance. This trip to the show happened to be my opportunity; when they asked for volunteers, I stretched my hand as high as I could and by chance they called on me! I was in disbelief. I asked if they were really calling on me or maybe WDWNT: The Magazine 38 my sister or new brother-in-law, but no, they had really picked me! I rushed up on stage in a surge of excitement. On stage they asked our names and I don’t remember what else. I was just too amazed to be on stage that I barely remember standing there for those first few moments. After all of the newly casted extras were introduced we were whisked off to the back of the auditorium to get into costume for our scene. In the back of the auditorium, there are racks with robes and turbans for us to wear. The Disney cast member picks out which costume will go to each of us extras. The robes were rough and made of heavy material. It made me think of all the hot sweaty guests who had put on them on in hotter months of summer and hoped they had been well cleaned before I put them on (which of course they had; It’s Disney after all!). After we were suitably dressed we were able to stand in the back and watch the scene that had already started while we were getting ready. For those who haven’t seen it the show it starts with a recreation of a scene from Indiana Jones and the Raiders of the Lost Ark where Indiana finds a golden idol that happens to be part of a booby trap. It begins with him falling into the scene on a vine from the ceiling. He makes his way across the room where spikes shoot up from the floor with every step. After some close shaves with the spikes he makes his way upward ever closer to where the idol is. There he sees skeletons that had met a not too pleasant end on more spikes coming out sideways from the wall. He carefully makes his way forward only to fall into a trap door. Luckily, there is a vine to stop him from falling to his doom (our hero can't die in the first few seconds of the first scene!). Next, there are three guardians lined up with axes raised prepared to attack. Indy checks to see if they are in fact traps but the first figure remains still. He passes it and checks the second and it seems stationary but once in front of it the axe drops. He quickly moves past it and the final guard, and takes one last respite before reaching the idol. This place has been full of traps, but Indy carefully thinks through his next step before taking the idol. He has a bag of sand, checks the feel of it to see if he thinks it will be about the same as the idol, empties a little out and quickly and carefully switches the idol for the bag. The music dramatically swells as the platform that formerly held the idol begins to sink. Rocks begin cracking and flames shoot through the cracks. A skull shaped door opens an enormous boulder begins rolling toward our hero. Indy runs as fast as he can but the boulder catches up to him and it seems he is crushed by its weight. The action stops and the director and other crew members come out and call Indiana back to his feet. They then tell the audience how the stunts were achieved. In the background, the crew resets the scene and prepares for the next scene. The extras from the audience are then called back on stage to show off their new bazaar attire. The temple background slides away to reveal an open marketplace set. We are instructed to huddle in different groups and act like a crowd. They have us do different warm-ups; some of which designed to make the audience laugh. They explain that sometimes extras will be picked out of the crowd to do a little more to add to the scene. This extra was then asked to play dead. The director pretends to shoot him and he pretends to slowly die to the audiences’ applause. We are told about how an acrobat show will start up and we need to stop what we’re doing and watch a little of it before it turns into the fight scene where we need to root for our hero (Indy of course!). With the scene set, the extras ready and the mats laid out, they began the scene. I was amazed at how fast the action seemed to go. In all the times I’d seen the show it seemed so much slower but being up on stage all of the events unfolding before me went by so fast I barely had time to pretend to react. It felt like the scene had just started when the extras wrangler issued us to edge of the stage while the action continued across the rooftops. We were then rushed to another spot on stage so we were out of the way for the truck chase. The whole scene ends with the truck in flames and the director coming out again to stop the action. The director talks of how all of the stunts were very carefully coordinated and how the “easier” looking stunts are usually the ones that go wrong. There is then a brief demonstration of some stage fighting with one of the extras, culminating with an impressive back flip which breaks the illusion that he isn’t from the audience and is actually a stunt man planted in our group. I don’t know if it’s because I’ve seen the show so many times or because of my vantage point on stage but this part of the show seemed a little less real up close. We were then thanked for our help and taken off stage to disrobe and return to our seats while they started the next scene. Whenever I think back to the experience it seems surreal. Everything seemed to go so fast and it was so different than any other experience I have had at Walt Disney World. But you know what, next time I’m at Disney Studios I’ll still be there at the Indiana Jones Stunt Spectacular with my hand raised just as high because who wouldn’t want to be part of that magic?! Maybe next time the whole thing won’t go by so fast, but in the end nothing will replace the fact that my sister let me share her time at Disney with her. WDWNT: The Magazine 39 Winnie the Pooh and My Review By Brian Shapiro I admit I've never been much of a fan of Winnie the Pooh as a character. In fact, the only character I've ever had any interest in from the Hundred Acre Woods is Tigger. However, I'm a HUGE fan of hand drawn animation, so in spite of my indifference towards a certain silly ol' bear, I was eager to see Disney's latest animated feature, Winnie the Pooh. The film was directed by Stephen J. Anderson and Don Hall, who each have worked on various other Disney animated films such as Meet the Robinsons, Brother Bear, and The Princess and the Frog. All I can say after seeing Winnie the Pooh is, if I wasn't a fan of A.A. Milne's characters before, I sure am now! Since it was my passion for hand drawn animation that got me into the theater in the first place, let me begin by saying it did not disappoint! The artwork for the characters and settings match the style of the original Many Adventures of Winnie the Pooh. The color palette used for the film is vibrant and pleasing to the eye. As they demonstrated in The Princess and the Frog, the current crop of Disney animators are very capable of creating beautiful, fluid movement reminiscent of classic hand drawn Disney films of the past. Though it has been done in previous Pooh films, I particularly enjoyed the whimsical interaction of the characters and the onscreen storybook text. I could not imagine making a film like Cars 2 without using three dimensional CGI animation, but there is no substitute for the charm of two dimensional hand drawn animation, and Winnie the Pooh is proof of it. Lasseter's influence in creating a story that has genuine laughs for children and adults. If I wasn't a fan of Pooh's character going into this film, I certainly wasn't a fan of the other characters such as Owl or Rabbit. However, in Winnie the Pooh I found myself enjoying all of the characters as they each contributed in some way to the story or humor of the film. Who knew Owl (voiced by Craig Ferguson) was so funny! I also found myself enjoying the songs in Winnie the Pooh. While there aren't any show-stopping numbers, I thought the songs were entertaining and never tedious. I especially enjoyed the "Backson Song" in which all the characters' fears feed on each other while over imagining about the mysterious Backson. There is very little to criticize about Winnie the Pooh. The voice actors, who include Jim Cummings (Pooh and Tigger), John Cleese (Narrator), Bud Luckey (Eeyore), Craig Ferguson (Owl), Jack Boulter (Christopher Robbin), Travis Oates (Piglet), Kristen Anderson-Lopez (Kanga), and Tom Kenny (Rabbit) do a great job of infusing their characters with personality. Jim Cummings has provided the voice of Pooh and Tigger for many years now, but strangely, I found his Pooh and Tigger sounded a little more gruff in this movie. Perhaps it is a consequence of Cummings' aging, but this is only a minor quibble. In my opinion, Cummings is right up there with Mel Blanc as one of the best voice actors of all time. Like many great Disney animated films, Winnie the Pooh is a timeless tale that is sure to resonate with generations to come. There is more fun, humor, and story in the one hour of this film than in the entire three hours of the latest Transformers film. If you see Winnie the Pooh while it is in theaters, it is preceded by a wonderful hand drawn film short, The Ballad of Nessie, which explains the origins of the Loch Ness Monster. There's nothing I enjoy more than a big summer blockbuster with big action, big special effects, and big eyepopping 3D, but I really enjoyed Disney's latest animated Pooh adventure, and coming from me, that says a lot! Did You Know? Queen Elizabeth II invited Pooh to her 80th birthday party at Buckingham Palace. To create 'Winnie the Pooh and the Blustry Day," some 200 Disney artists used around 1.2 million pencils and made nearly 100,000 drawings of the characters. Winnie the Pooh has his own star on the Hollywood Walk of Fame. The real-life Christopher Robin Milne's stuffed animals were the inspiration behind the Pooh stories. They now live at the New York Public Library. For More Fun Winnie the Pooh Facts visit: http://disney.go.com/ pooh/fun-facts For a movie that is barely over an hour long, the plot of Winnie the Pooh manages to weave three storylines skillfully. Because of the film's very short running time, I can't say too much about the plot without spoiling it. Predictably, the movie begins with the first storyline, which involves Pooh's search for something to satisfy his ever growling rumbly tumbly. The second storyline involves Eeyore, who is missing his tail and is searching for a replacement. The third storyline involves the disappearance of Christopher Robin, possibly at the hands of a mysterious creature called a Backson. All three storylines intersect with each other and eventually lead to a satisfying conclusion. There is a lot of humor and wit throughout, and one can sense John WDWNT: The Magazine 40 WDWNT: The Magazine 41 EATING WDW by Sarah Holodick Did you know there are many places on property to get interesting and delicious flatbreads and pizzas? I’m not just talking about Via Napoli, either. You don’t have to settle for conveyor belt “pizzas” served at Pizza Planet and Pizzafari, quality can be found at counter service, table service, and signature dining locations all around the World. Of course, Epcot’s Via Napoli has been earning is fair share of praise since opening in the Summer of 2010. I had been slacking on getting over there for one reason or another, but finally made the pilgrimage to experience the pizza myself. I ordered the “Piccante,” one of their signature pies, which features spicy Italian sausage. I have to say, I was thoroughly impressed by the quality from ingredients to execution, and look forward to returning many times. As a side note, their sangria is awesome as well. Are you in the mood for a breakfast pizza? Wolfgang Puck Express at Downtown Disney Marketplace has an amazing “Smoked Bacon Pizza” with scrambled eggs, tomatoes, mozzarella, cheddar cheese, and ranch dressing. I was skeptical about breakfast pizza. I had visions of the thick, amalgamated mess sitting on a breakfast buffet line. My thought was the Wolfgang Puck Express would hold breakfast pizza to a higher standard, and indeed it does. The bacon truly is smoky, the crust is expertly cooked, and the ingredients were fresh. Mama Melrose’s Ristorante Italiano at Hollywood Studios has a few flatbreads on their menu, but I really enjoyed the “Carne D’ Italia Flatbread.” It features pepperoni, Italian sausage, pancetta, and a spicy marinara sauce. While I would not consider the sauce itself very spicy at all, the toppings did bring a little bit of spice and heat. This flatbread is quite large with a hearty amount of toppings. WDWNT: The Magazine 42 Not a bad option for an in-park pizza fix, and merely a few steps away from Pizza Planet. Captain Cook’s Snack Company in the Polynesian Resort offers flatbreads which are surprisingly well-made. While pretty basic in appearance using relatively standard ingredients, they are a good option for quality flatbread from a counter service restaurant. California Grill at the Contemporary Resort offers some pretty interesting flatbreads. While the menu is constantly changing, I have recently sampled two different flatbreads. The “Spiced Lamb” flatbread featured dates, roasted olives, Sylvetta arugula, cucumber yogurt and Manchego cheese. It is one of my favorite flatbreads from California Grill. The “Rotisserie BBQ Chicken” flatbread with chipotle corn salsa, roasted peppers, and Tillamook Smoked Cheddar is also quite delicious, using more sophisticated ingredients. Spiced Lamb Rotisserie BBQ Chicken Some other notable restaurants include: • Chefs de France (Epcot): Tarte a la flame Alsacienne with crème fraîche, onion, and bacon. • Contempo Café (Contemporary Resort): Marinated Beef Flatbread with oven roasted tomatoes, garlic, onions, arugula, and goat cheese. Note that you can bring food from Contempo Café over to Outer Rim to enjoy with some drinks since they do not serve food there. • Territory Lounge (Wilderness Lodge): The Pulled Pork & Cole Slaw Flatbread is definitely on my agenda! n o i t a m l y n i V n o i t a r o l Exp re o t S y e n s i ur D o Y t a e r o t in S e r o M s ' e er Th g quite like it. There's no feelin By Brian Shapiro es that really boxes of the seri d in bl n io at m yl lecting in own logic for se of twenty-four V ur ay tr yo e a us e: u ar yo ey , th There en the four specting them After carefully in hesitation, you op t u. ou yo ith ith W w . s rs te lla na do through reso just a slight tear for ten to twelve it ith se W . ha de rc si pu in en et one, and th the foil pack comes over and that feeling box and remove e e, th ur of fig p e to th e of th rs flaps on e head and ea see the top of th n ca u yo il, fo e th ady!" ve that one alre you....."Ugh! I ha also collected had friends who or rk Pa y ne is D a s (or doubles or triple less you were at n un io , at ly m al yl on in iti V ad ur Oh well. Tr y Store or could do with yo n at a local Disne asn't muc h you io w at e m er yl th in V n, g io in at ish ct Vinylm many from colle if not more, to fin d , ge ay tr ra a ou sc as di h is uc ith the quadruples). Th would cost as m ing of the past w e. Sometimes it th or a st g e in lin m on co s be y' from Disne ully, this is now d boxes. Thankf in bl h ug ro th es isney Store! a seri g boxes at The D in ad tr en op of introduction Disney Store en trading at a th s, rk Pa y ne is ion trading in D clear box with in the store is a ar with Vinylmat s ili m er st fa gi e re ar e u th yo l you If one of want to trade, al u . Essentially, at yo ar e ili ur m fig fa ch ry in ve should be have a threeould like to es inside. If you in the box you w ur e fig ur n fig io at ch m hi w yl in er st ready three V ember at the regi ot match one al M nn t ca as C e e ur th fig ll te ur all y, though. Yo have to do is , and it must have w rules that appl fe ed a ag e m ar da e un er Th be trade for. Artist cards our-own, it must at it came with. th ot be a create-y ) c. nn et ca , it ds x, an bo w per e s, in th e figure per day extenders, glasse on ck e ne ad tr s, at to (h ed s w ie the accessor are only allo e thrill of ading. Also, you ctors who love th tr r lle fo co y e ar os ss th ce r ne fo are not e is less "risk" ive to keep a mple! Now ther so a great incent si al at is th It s ! It' rk n. Pa tio y loca ss to a Disne isney Store. don't have acce e you go to a D blind boxes but tim a Vinylmation ch ea e ad tr ntially great time to be te a po is it to u e, or yo St on y figure local Disne g boxes at your With open tradin collector, and it is on ly getting better! As any Vinylmation enthu stores in Walt Disney siast knows, the D Stre World and in Disneyla et nd are the flagships fo addition to trading op r Vinylmation. In portunities at the D St reet stores, there are ar tist signings on a re product releases and gular basis. Howeve r, Disney Store locatio a sort of local D Stre ns are slowly becoming et. Not only can you find trading at Disney find exclusive Disney Store locations, you ca Store Vinylmation serie n s as well. New York London, Copenhagen City, San Francisco, , and Dublin each ha ve a Disney Store with themed for their loca figures exclusively tion. In addition to these sp ecial figures, Vinylmat ion Villains Series 1, and the recent Robots Cutesters Like You, Series 1 are all serie s tha t were created exclusiv all Disney Store loca ely for release at tions and fact, when the Robots online at DisneyStore. com. In July 22, the first twelv series was released on e Store location who guests at each Disney series product purc hased a Robots the opportunity were awarded an ar tist’s to experience sorts. They signing of a jumbo received handcard, one of signed by the ar tists responsible series, for the the complete picturing of designs! Robot set Street, collectors Just like at D for stores to open C lin l er ed up waiting y ©T luc ky guests to receive to be one of the Hopefully, this is the one of these cards. maybe someday Disn be gin ning of a trend, and ey Store Vinylmation mystery lo ca tio ns wi ll even have the trade boxes found in the parks. If you want to find ou t more about trading opportunities and relea your Disney Store jus se dates at t ask a Cast Member, chec k out the Events Vinylmation website, pa ge on the official or go to the Vinylmat ion Station at http:// com. What are you ww w. vinylmationstation. waiting for? There ar e a lot of great opportunities awaiting you at a Disney Store. You wo n't want to trade that Brian Shapiro, a lifelong Disney fan, lives in Pennsylvania for anything! with his wife and children. Although he can't get to the Parks as often as he'd like, he enjoys the magic by showing Disney movies every day in his dental practice and by collecting memorabilia like pins and art. Over the last few years he has become passionate about collecting, trading, and customizing Vinylmation. WDWNT: The Magazine 45 HERE IN T W • HE ? D HE RE IN THE W O R L Disney's Electrical Parade @ Magic Kingdom E WO RLD? • W ISSUE 5 ANSWERS TH Entrance to Africa @ Animal Kingdom I N W ? • WHE D L RE OR Catch the answers to this month's Where in the World? In our next issue coming September 2011. WDWNT: The Magazine 46 WDWNT: The Magazine 47 Hurry Back.. catch our next issue early september WDWNT: The Magazine 48