coaching the quick pass game
Transcription
coaching the quick pass game
Axman coaching the quick pass game Coach Axman offers an excellent, in-depth, enlightening presentation of football’s most commonly used dropback pass series—the quick, three-step drop pass game. Coach Ax thoroughly analyzes the quick, three-step drop pass game. Quick game pass routes, quick game patterns from multiple formations, and more—it’s all here! Gary Andersen Head Football Coach University of Wisconsin-Madison Coaching the Quick Pass Game is a must-read for any coach—offensive or defensive—to gain a full understanding of the execution, effectiveness, and efficiency of the quick, three-step drop pass game. Dave Baldwin Offensive Coordinator/Quarterbacks Coach Colorado State University Learn about the most widely used dropback pass series in all of football, the quick pass game, from one of the great offensive passing minds in football today, Coach Steve Axman. Ax holds nothing back, covering routes, formations, and pattern usage. His teaching allows coaches of any offense to make use of the most efficient dropback pass series in football. Rick Neuheisel Former Head Football Coach UCLA Coaching the Quick Pass Game Al Borges Offensive Coordinator/Quarterbacks Coach University of Michigan Hitches, fades, quick-outs, slants, and much more are carefully presented in this book to help any coach install one of the pass game’s most successful series: the quick pass game. Jonathan Smith Quarterbacks Coach Boise State University Coach Ax delivers a complete and thorough A-to-Z breakdown of the three-step drop, quick pass game. He demonstrates how to explicitly teach and coach each and every quick pass game route and then explains how to put those routes into effective pass patterns to fit any offense’s needs. ISBN 978-1-60679-279-7 51995 9 781606 792797 $19.95 Coaches Choice Steve Kragthorpe Quarterbacks Coach Louisiana State University Coaching the Quick Pass Game Steve Axman ©2014 Coaches Choice. All rights reserved. Printed in the United States. No part of this book may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Coaches Choice. ISBN: 978-1-60679-279-7 Library of Congress Control Number: 2013955962 Book layout: Cheery Sugabo Cover design: Cheery Sugabo Cover photo: Steve Dykes/Getty Images Coaches Choice P.O. Box 1828 Monterey, CA 93942 www.coacheschoice.com 2 Dedication To my brother, Doug Axman, the “other” coach (wrestling) in the family. 3 Acknowledgments Coaching the Quick Pass Game has come about as a result of my love for passing football. My first major coaching influences were Joe Scannella and Dom Anile of C.W. Post College. I extend special thanks to Howie Vogts of Bethpage (NY) High School for allowing me to develop my first pass-oriented offense. As I have so often stated, no coach has had as much influence on my total offensive thinking as Homer Smith when I coached for him at West Point. Homer taught me the true meaning of offensive structure, which I still use 35 years later. While at Army, I had the great fortune to work with Bruce Tarbox and Mike Mikolayunas. At the University of Illinois at UrbanaChampaign, Gary Moeller helped me to understand the need for offensive balance between the run and pass game, especially with play-action passing. When at Illinois, I also had the opportunity to work with a fine young coach by the name of Brad Childress. Larry Smith, at The University of Arizona, was also a great mentor to my career in relation to programmatic organization, administration, and leadership. And while at Arizona, Willie Peete taught me an awful lot in regard to receiver play. Mouse Davis and June Jones opened my eyes to the wide-open efficiencies of the run-and-shoot offense when I coached for them at the Denver Gold of the USFL. I also am very grateful for my time coaching for Jack Elway at Stanford University. Jack was a great teacher of passing football. In addition, I am grateful for my relationship with Dave Baldwin while at Stanford and through the many years of friendship during our careers. Dave is an excellent offensive coach. I am very grateful for my years coaching at UCLA for Terry Donahue. Coaching Troy Aikman and working with my good friend Ted Williams while with the Bruins was very special for me. I also enjoyed my year working for Joe Krivak at the University of Maryland as well as being able to coach for Glen Mason and Steve Loney at the University of Minnesota. My eight years as head coach at Northern Arizona University allowed me the ability to work with such fine young offensive coaches as Charlie Dickey, Steve Kragthorpe, Ken Zampese, Karl Dorrell, Marty Mornhinweg, and Eric Price. One of my best associations in regard to passing football was at the University of Washington while working with Keith Gilbertson. I am very grateful for my coaching association with Rick Neuheisel at UCLA and Washington. I am also grateful to have been able to work with Jonathan Smith, an excellent passing game and quarterback coach, while at the University of Idaho. And besides Troy Aikman, getting to work with such fine quarterbacks as Leamon Hall (Army), Tom Tunnicliffe (Arizona), Neil O’Donnell and Scott Zolak (Maryland), Jeff Lewis and Travis Brown (Northern Arizona), Marques Tuiasosopo and Cody Pickett (Washington), and Nate Enderle and Brian Reader (Idaho) has truly been a great part of my coaching career. 4 Very special acknowledgment goes to two of my very best friends in coaching and in life, Gary Bernardi, who I worked with at Arizona and at UCLA, and Brent Myers, who was with me at Northern Arizona and Washington. Through the years, all three of us have shared a lot of offensive football knowledge and have had a lot of fun doing it. I would also like to acknowledge Coach Mike Lionello and Angie White for their technical computer assistance in the development of the manuscript. 5 6 Contents Dedication 3 Acknowledgments 4 Introduction 8 Chapter 1: Why the Quick Pass Game? 15 Chapter 2: Quick Pass Game Pass Protection 26 Chapter 3: The Hitch Route 33 Chapter 4: Hitch Patterns 43 Chapter 5: The Slant Route 53 Chapter 6: Slant Patterns 60 Chapter 7: The Quick-Out Route 73 Chapter 8: Quick-Out Patterns 78 Chapter 9: The Stick Route 87 Chapter 10: Stick Patterns 91 Chapter 11: Under Route 99 Chapter 12: Under Patterns 106 Chapter 13: Goal Line Quick Pass Game Usage 115 Chapter 14: Advanced Quick Pass Game Thinking 130 About the Author 152 7 Introduction The quick pass game is one of football’s most efficient and effective offensive pass game packages. The concept of the quick pass game ties in short, controlled pass routes of the receivers within integrated, quickly timed three-step drop quarterback throw timing pass patterns and firm, aggressive, on-the-line of scrimmage pass protection—be it of a zone or man-to-man pass protection design. Actually, the route/ quarterback drop step timing can be off of a very quick, one- or three-step drop throw timing or, even, a quick five-step drop throw timing. Even the three-step timing can be altered to a delayed three-step drop type timing for some types of quick pass game throwing, especially slant route throwing. However, it is still the three-step drop throw timing that is most associated with the basic action of the quick pass game. One- and quick five-step drop throw step timings are utilized to accommodate the throw timing of specific, alternate, quick pass game pass routes. The routes of the quick pass game are short and, as a result, blend naturally in design with the quarterback’s quick pass throw timing. The prime, base routes of the quick pass game to be discussed in this book are the hitch, the slant, the quick-out, the stick, and the under routes. However, many coaches who utilize the quick pass game use only the hitch, slant, and quick-out as their prime, base routes. The feeling is that the quick-out route and the stick route, although run in definitely different fashions, can structurally attack in a very similar way. As a result, such coaches do not feel that they need to use both the quick-out and the stick routes as prime, base pass routes in their quick pass game packages. In addition, many coaches would look at the under route as part of five-step drop, dropback passing rather than as quick pass game passing. However, when utilized from quick, five-step drop pass action or from the gun (shotgun) formation, it can become easy to see how a coach would utilize the under route and under route patterns as a part of his quick pass game. Other routes are used in the quick pass game package. Most often, these routes act as complementary quick pass game routes to, or for, the five quick pass game prime, base routes shown in this book. Some complementary quick pass game routes, such as the fade or seam routes, can also be utilized as prime (or base) quick pass game routes. However, such alternate usage is usually for limited, isolated or gamespecific usage. A fade, goal line throw is an excellent example of how a supplemental quick pass game route can be situationally used as a prime, base quick pass game route. All of these quick pass game route concepts will be thoroughly addressed in this book along with other more specific, advanced, quick pass game concepts that help to create the entire quick pass game package. 8 Conceptual Term Definitions Routes, read concepts, patterns—such terminology, in the world of football coaching, can have many diverse and varied definitions. For the sake of this book, the following defined terms will be consistently utilized. A route (pass route) is the specific action that a receiver (wide receiver, slot receiver, tight end, or running back) executes as his part of a called pass play. Diagram I-1 shows a hitch route. 6 R Diagram I-1. Hitch route A read concept is the interaction of two, or more (pass) routes within a called pass play that is based upon an eventual quarterback read progression design. Diagram I-2 shows a lateral read stick read concept. 6 5 2 3 Y 1 Q 3s F Diagram I-2. Stick read concept A (pass) pattern is the total integration of all of the pass routes used in a specific pass play focusing on one or more read concepts. The read concepts in the pattern can be mirrored to each side. Diagram I-3 shows a mirrored double slant/arrow read concept pass pattern. 9 2 3s 3 dump 2 3 3s 1 1 X Z Q Y S 3s T Diagram I-3. Double slant/arrow mirrored pass pattern A combination pass pattern is a pass pattern that utilizes two different read concepts, one from each side of the pass pattern, tacked together to form one total (combination) pass pattern. Diagram I-4 shows a combination pass pattern in which a slant/arrow read concept is utilized to one side of pattern and a double slant read concept to the other. 1 2 dump 3s 3 2 3s 3s 1 Z Y Q S x 3s T Diagram I-4. Slant/arrow, double slant combination pass pattern Route/Pattern Delineations Diagram I-5 shows a 2-on-1, lateral hitch read concept to the left side of the diagram and a double slant read concept to the right side. It is important to understand the use, and rationale, of the number delineations utilized in all of the diagrams in this book to help create a full understanding of the routes, read concepts, and patterns shown in Coaching the Quick Pass Game. In Diagram I-5, the number “6” is shown at the top of both hitch routes to the left side of the diagram. A number at the end of a route denotes the yardage that a route should be from the receivers’ original alignments when the route is completed. As a result, both of the hitches in Diagram I-5 should be run to six yards from the receivers’ original alignments. The dotted line on the outside hitch route is showing the possible need for a fade adjustment route against squatted or pressed, man-to-man coverage. 10 6 1 6 3s X S 2 1 2 Y Q Q 3s 3s Z 3s Diagram I-5. Route and pattern delineations The double slant read concept shown on the right side of Diagram I-5 shows the number “3” with a small “s” to the right bottom of the number to denote one of two things. For a receiver, it is the number of steps he should take to get to his key route break point before he actually breaks into the next, or final, stage of the route. Or, if beneath the quarterback, it is the amount of steps the quarterback will take on his quick pass game dropback action. A circled number tells the quarterback what receiver/route scan progression is to be utilized to properly execute his pattern read progression. In Diagram I-5, the lateral, side-by-side hitch read concept to the left side of the diagram shows that the quarterback’s read progression is outside-in even though the quarterback is reading an isolated defender to key off of. The double slant read concept action to the right side of the diagram shows that the quarterback’s read progression to the double slant action is inside-out. Pre-Snap Reading of the Quick Pass Game A very important concept to understand in the execution of the quick pass game is that pre-snap reading of the defense is a very basic part of the quick pass game’s execution. As a result of the quickness of the execution of the quick pass game, what the quarterback sees when the football is snapped is, for the most part, what the quarterback is going to get in relation to the coverage of the defense. In reality, the football, when thrown as quickly as it should be in the quick pass game, does not give the defense time to radically change their pre-snap alignment looks. That does not necessarily mean a quarterback won’t have the time to read a two-deep, open middle free safety who is rotating toward the middle of the field on the snap of the football to produce a closed middle coverage. What it does mean is that the quarterback rarely has the pass protection time to look at a quick pass game route or read concept to 11 one side of the field and then scan to the other side once the football is snapped. As a result, the quarterback has to rely on pre-snap reads to determine which side of the pass pattern he is going to read and work rather than to be able to scan to a backside outlet. As will be seen later in this book, there are exceptions to this thought. However, they are part of a more advanced level of quick pass game execution. Since an approximate 80 percent of the time, offensive plays are started from the left or right hash, the quarterback should always start his pre-snap read into the near sideline. Once he has accomplished that, he then checks his pre-snap read to the field. He then finishes making his pre-snap read by checking back to the near sideline. Why? Because the short side of the field, when the football is on the hash, is where the defense can best disguise its secondary blitzes. The reason for this is quite simple. To the short side of the field, there is less distance for a cornerback, or short side safety, to have to go to get to the quarterback to create a pressure or sack. Disguising blitz action on the short side of the field is far easier due to the situational distance factor. That is why it’s so much easier for a quarterback to read blitz to the field. A field blitz has to travel a greater distance, normally takes a greater amount of time to execute and is, as a result, tougher to disguise. As a result of such pre-snap reading needs for the quick pass game, the quarterback needs to know where he’s going with the football prior to the center’s snap of the football. Actually, such pre-snap reading should be a reaffirmation of what the quarterback is expecting to see from pre-game scout reports and video study. One way or the other, when the football is snapped, the quarterback should have an excellent idea of where he is going with the football. He has to anticipate the side he is going to read and work and anticipate his throws according to his pre-snap reads. Quick Pass Game From the Gun One of the most significant negatives of the quick pass game is that a short (in stature) quarterback can definitely have difficulties when attempting to throw a pass over the outstretched arms and hands of tall defensive linemen. The same can be true for blitzing linebackers and secondary defenders. In essence, the release point of a short quarterback’s pass may, simply, be too low to consistently get his passes over the wall of pass rushers in front of him. In addition, that wall of pass rushers may be moving forward into the quarterback’s face as the defenders push the quick pass game protection backward into the quarterback’s face. This is especially true when a quarterback attempts to utilize the quick pass game’s short setup launch points. The short setup launch points of the quick pass game means that the quarterback is closer to the pass rush wall on his short setup actions whether the pass rush wall has been stymied or is pushing forward into the quarterback’s face. The farther away from the pass rush wall in his setup, the easier it is for the quarterback to throw over the 12 outstretched arms and hands of pass rushers. The closer the quarterback is to the line of scrimmage and, resultantly, the pass rush wall, the tougher the job for the quarterback to vertically get his passes over such a pass rush wall. This short quarterback throw ability over the defense’s pass rush wall is all a matter of angles and geometry. When you add the fact that the quarterback may be short and has a low, natural pass release point, the three-step drop quick pass game becomes even more of a challenge for a short quarterback to consistently execute. It is not always just a short quarterback who may consistently have problems getting his passes over the top of a defense’s pass rush wall. A tall quarterback who releases his pass throws in a low fashion, off his passing shoulder, can have the same low release point of his throwing motion as a short quarterback who releases his passes low. In the opposite vein, some short quarterbacks have long arms and a naturally high, throwing release point, enabling them to have few problems of their passes being batted or tipped by the defense. A possible answer for a quarterback who has a low pass release is the use of the gun (shotgun) formation for quick pass game execution. The gun formation helps provide natural, high vertical passing angles over the top of the defense’s pass rush wall. The deepened quarterback alignment of the gun formation allows for this. It also can give the quarterback a degree of flexibility in being able to quickly slide to one side or another laterally. Such an effort can give a quarterback a split second more of timing to deliver his quick passes by evading pressuring pass rush rushers and, as a result, help produce open throw lanes. In addition, the deepened quick pass game gun formation setup launch point makes it more difficult for the defense to get to the quarterback in time to effectively pressure his throwing action. The main concern for the use of the gun formation in the quick pass game is that the timing of the quarterback’s pass throw releases from the gun can be definitely slower than when the quarterback executes the quick pass game action from under the center. As a result, the execution of the quick pass game from the gun formation may not be in the same sync as to when the quarterback is executing the quick pass game from under the center. This may even be true when the center’s gun snapping action and quarterback’s snap reception action are in perfect timing. Unfortunately, the center’s gun snapping action and/or the quarterback’s snap reception actions are not always perfectly timed. The gun snap action from the center to the quarterback may not always be consistent in snap efficiency and in speed. Ninety-five percent of a center’s gun snaps may be perfect—a dead center, belly button high spiral with firm, but not overpowering, speed. However, a less efficient low, high, or wide gun snap may be just enough to take the quarterback’s eyes off the intended receiver or defensive key read long enough to totally disrupt the ability of the quarterback to throw a completion to the intended quick pass game receiver. Or, such a poor snap might lead to a quarterback’s bobble of the football as he tries to execute his catch techniques, resulting in increased pass pressure, a sack, or even a fumble. 13 The quarterback’s snap catching ability can also be a major factor in regard to effective quick pass game gun formation execution. A gun snap action exchange is as much the responsibility of the quarterback as it is the center’s. Fundamentally, the quarterback should look the snapped football all the way into his outstretched hands. He should attempt to see the fingertips of his hands actually make contact with the football. Then, he should look up and out to make his quick pass game key reads to deliver his pass. Some quarterbacks have a natural ability to catch a gun formation snap. Such quarterbacks actually have the ability to raise their heads before the fingertips of their hands begin to make the snap reception catch. They are able to use their peripheral vision to help make the catch as they lift their heads early to start making their key reads. Other quarterbacks do not have such an ability. The key coaching thought is that making the snap reception catch must come first and foremost. Looking up to make key reads is, definitely, the second, separate action of the coordinated quick pass game throwing action from the gun formation. One way or the other, the coach must pay vital coaching attention to the center snap/quarterback snap reception techniques. If the quarterback, the center, or both are slightly off in regard to such snap/snap reception execution, the overall coordination of the quick pass game pass/pass reception completion effort can be thrown off and/or disturbed due to an increased delay in the total timing of the quick pass game throw and pass reception effort. 14 1 Why the Quick Pass Game? Structurally Easy Pass Game Package The quick pass game is, structurally, a relatively easy pass game package to understand, teach, install, coach, and utilize. As was stated in the introduction, the four basic route pattern principles are: the hitch, the slant, the quick-out, and the stick. Actually, many teams will use the quick-out route/pattern concept, but not the stick. The feeling is that the quick-out and the stick concepts are very similar in relation to how both concepts attack pass coverages structurally. As a result, a minimum of three quick pass game route/pattern concepts can make up the bulk of an offense’s quick pass game package—and often do. As will be seen during the course of this book, other quick pass game concepts certainly can be considered, and a wide variety of ways these concepts can be applied and utilized. However, within the wide spread, universal usage of the quick pass game, a definite structural commonality seems to be based on these three or four base quick pass route/pattern concepts. Easy to Throw The quick pass game, off its predominantly three-step drop quarterback timed throws, is, quite simply, easy to throw. Or, in the least, it is the easiest straight dropback pass game package for the quarterback to execute in relation to the more delayed five- and seven-step timed dropback pass game packages. The receiver pass routes for the quick 15 pass game are, for the most part, short and quickly executed. As a result, they blend in easily in design with the quarterback’s quick throw timing. Normally, it is easier to effectively and accurately throw a short pass than a long pass. The longer the distance of the pass receiver target, the more the possibility of negative play in the flight of the football. This is especially true if the thrown pass is not a tight spiral to begin with or if the quarterback doesn’t have an especially strong arm. In addition, the longer the distance and time of a thrown pass, often the greater the possibility for the defense to make key reads and reaction breaks to produce angle advantages in their favor. Such action helps defenders to intersect the flight course of the football to help produce pass breakups and interceptions. It is important to note that even though a quarterback with average (or sub-average) arm strength can be very effective in executing the quick pass game, there can be some definite limitations. Such a quarterback may not be highly effective throwing a quick-out or even a hitch route to the field from a far hash mark. However, as in any pass package, there are always limitations and subsequent game plan considerations to be made for a quarterback who does not have an especially strong arm. Limited Amount of Easy to Execute Routes The number of quick pass game pass routes is not numerous. Again, there are only three to five base quick pass game route/concepts. Even when other quick pass game concepts are added for whatever reason, the number of quick pass game routes that a receiver has to learn, practice, and execute are, usually, a lot fewer than would be seen in other pass play packages. The key is that a lessened number of total routes and patterns to be run allows for a greater amount of concentrated teaching, coaching, and practice time per route and pattern. Another key thought is that, for the most part, quick pass game pass routes are fairly simple routes to learn, practice and execute. Nothing is easy. However, hitches, slants, quick-outs, and stick routes often don’t have as much performance variation as other deeper and longer pass routes such as a deep post-corner route. Even the complementary routes specially used in a quick pass game read concept such as a three-yard expansion arrow route (flat-type route) are limited in number and not that difficult to understand and execute. Allows for Easy Completions The quick pass game allows for lots of easy completions. This fact can certainly be a positive for any offense. There is no better way to exploit short, underneath, zone coverage voids (such as a three-deep, four-underneath zone coverage) than with the quick pass game. Quickly throwing to a quick hitch route by a split end into the boundary into a vacated short flat zone can lead to an easy six- to eight-yard gain or even more. This combines with the fact that throwing a Hitch route into the boundary 16 is an easier throw for the quarterback. It is an easy route for the receiver to execute and a throw combination that is protected by the relatively easier-to-execute aspects of the quick pass game pass protection schemes. Quick receiver separation from a man-to-man coverage defender—although considerably more difficult to execute than simply running a quick pass game pass route into a vacated zone void—can also lead to an easy (or, at least, easier) completion. Separating from pressed man coverage can certainly add to the difficulty of executing the quick pass game. However, if the receiver can man separate from the man-to-man covering defender and stay on the move to maintain such separation, the action may not only lead to solid completions but to the possibility of huge gains as well. Man-to-man coverage relies on just that: successfully covering receivers with 1-on-1, man-to-man coverage. If the receiver can execute proper man-to-man separation techniques and the pass is completed, there may be little left for the receiver to beat to gain big chunks of yardage. The rationale for such a long gain possibility against man-to-man coverage is that most (or all) of the other secondary defenders are occupied in their efforts to cover the other receivers in the quick game pass pattern with their man-to-man pass coverage techniques. A free safety (or two deep safeties with man under cover) may be in good position to eventually make the tackle. However, tackles from deep safety coverage alignments usually allow for deeper, more sizable reception gains before the tackle is made. If you are playing against a team whose defense majors in being some sort of a man-to-man coverage team, all you will have to concentrate on is getting lots of completions. In essence, you can emphasize to the quarterbacks and receivers that you won’t have to throw deep or long, to get your desired passing yardage. Versus such man-to-man pass coverage teams, getting lots of completions, no matter how short, may be all you need to be successful and help your team to win. The easiest way to get lots of completions for your offense is through the use of your quick pass game. Allows for Effective Control Passing The quick pass game, with its quick pass routes and subsequent quick pass game patterns, has a tremendous ability to control the football field horizontally from sideline to sideline. The quarterback can exploit any short coverage void, be it a flat, hook, curl, or middle zone void, with the tight, condensed variety of routes and patterns of the quick pass game. The use of the hitch, slant, quick-out, stick, and under quick pass game route/ patterns along with the supplementary routes that support the prime route/patterns, allows the offense to control the defensive structure in front of it. The offense can take advantage of what the defense is giving up to the offense to effectively attack the defense and produce consistent, positive yardage via quick pass game pass completions. It is in the attack of pass coverages vertically that the quick pass game hits limitations. The quarterback can drill a quick pass game seam route up a hash 12 to 14 yards or drill a hole throw into the sideline 18 to 22 yards to an outside releasing streak 17 route. This might require a delayed three-step drop throw or even a quick five-step timed throw to make such a completion. However, such quick pass game vertical route throws along with fade and slant throws can become big factors in gaining big chunks of vertical passing yardage during the course of a game. A completion of a quickly thrown slant route versus blitz man coverage can quickly turn into a foot race to the end zone, utilizing such quick pass game vertical yardage throwing. In later chapters, it will also be shown how double move hitch-and-go, slant-and-go, speed-out-and-go, and even stick-and-go routes can effectively add to the vertical stretching of defensive pass coverages with the quick pass game. It is such horizontal and vertical quick pass game threats that help to force a defense to defend the field from sideline to sideline and from the line of scrimmage to the end line of the game field behind them. Such a spreading of the defense by successful quick pass game usage also helps to set up other pass game packages as a defense focuses on stopping it. In addition, effective quick game passing can definitely help to aid an offense’s run game by thinning out or spreading the defense, as the defense attempts to cover effective quick pass game routes and patterns. In addition, effective quick pass game usage can force a defense to spread out and position (leave) only six, or five, frontal defenders in the box, depending on the amount of receivers being split out, making the defense especially vulnerable to the run game. (The “box” refers to the defensive line/linebacker area that aligns its frontal defenders to be in position to defend the line of scrimmage laterally from offensive tackle/tight end to the opposite side offensive tackle/tight end, depending on the offensive formation being utilized.) If a spread alignment of the offense can displace enough secondary defenders and linebackers out laterally, a 1-on-1 blocking relationship can produce a decided run game advantage for the offense. Diagram 1-1 shows a five-man “box” created as a result of the defense utilizing man free coverage versus a five-spread receiver, noback set that creates 1-on 1 blocking for a quarterback draw play. FS C X W S M E T T C E Y R SS S Z Q Diagram 1-1. Five-man “box” vs. a five-spread receiver, no-back formation, creating 1-on-1 blocking ratio for a quarterback draw 18 Allows for Attack Flexibility The use of personnel plan variation, formation variation, shifting, motioning, and other supplemental quick pass game routes and concepts help to allow for tremendous flexibility of the quick pass game. Such flexibility and versatility helps to disrupt defenses by putting them back on their heels as they are forced to read, think, and adjust rather than read, react, and attack. Switching offensive personnel plans from play to play forces extra thinking for the defense. Aligning in a no-back formation with pro personnel (two backs, two wide receivers, and a tight end) can help to put tremendous additional thinking and adjustment strain on the defense. Aligning in a 3x1 formation (trips to one side with a single receiver to the opposite side) and changing the formation structure to a balanced set by motioning one of the trips receivers across the formation, changing formation strength, is another simple means of helping to disrupt defensive continuity, focus, and execution. Diagram 1-2 shows the use of a 12 personnel plan formation (two tight ends, two wide receivers, and one back) with the tight ends lining up as the widest receivers and the two wide receivers aligning as slotted receivers. How does a defense play such a radical alignment of offensive personnel with spread set formationing? The offensive facilitation to the quick pass game routes, read concepts, and patterns from such a set is actually quite simple. All receivers in Diagram 1-2 are simply assigned one of the four basic quick pass game route/patterns to be executed in combination with one another. As seen, the right side of the formation is running a quick-out read concept as the left side runs a double-slant read concept. 1 6 1 2 2 3s H X Q 3s T Z Y Diagram 1-2. 12 personnel inverted alignment, executing a combination quick-out, double-slant pattern Such attack flexibility can help to produce receiver number advantages to one side or the other and can help to produce isolations of personnel in favor of the offense. Often, this flexibility is accomplished before the football is even snapped. This diversification presents definite complication for the defense to deal with in its effort to 19 defend the quick pass game no less the rest of an offense’s run and pass package. The offense, therefore, allows itself to be in an even greater attack mode. As you will see, the quick pass game may be quite simple to understand and execute. However, it can also be quite unpredictable and perplexing to opposing defenses due to its ability to be so flexible and diverse. Allows for an Aggressive Attacking Style of Offensive Play Most coaches feel that the only way to aggressively attack an opponent’s defense is with their run game. Such coaches attach the concept of physicality to a hard-nosed, run-oriented offensive attack. That certainly can be true. However, a quick striking series of four or five short completions from the quick pass game with one of those short completions breaking for an extra 10 yards or so mixed in with a few hard-nosed, successful run plays can create a devastating attack threat to any defense. Passing football can certainly be considered “soft” football if a coach will let it. The opposite attitude is, as a coach, to make its offense’s pass game just as physical and aggressive as any run game package. “When the football is in the air, it is our football. No secondary can ever outfight our receivers when the football is in the air,” is one tough, hard-nosed way of approaching the attitude of your passing game. “No secondary defender can ever jam our receivers on the line off scrimmage and prevent them from effectively executing their pass routes” is another way of looking at it. And when it comes to pass protection, “No one touches our quarterback!” Such a physical, aggressive attitude by the coaches and the players can help an offense in its efforts to be tough, aggressive, and physical whether the offense in running the football or throwing it. When a coach instills such a physical, aggressive attitude into his pass game as well as his run game, there is no better place to start than the quick pass game. The quick pass game is an aggressive pass package that can quickly and decisively attack a defense. The football should be thrown so quickly that it simply is difficult for defenses to get to the quarterback before the football is released via the quarterback’s passing motion. The football may be quickly thrown and caught for only a short distance at the completion point. However, a quickly completed slant route throw can easily turn into a big yardage play if the slanting receiver can split defenders and burst into secondary terrain. And if such a completed slant route is made against four-across, blitz man coverage, the receiver could be taking it to the house for a quick six points. Likewise, a slant-go, hitch-and-go, or out-and-up route versus an aggressive cornerback can often lead to an easy deep yardage gain and, potentially, a touchdown. The quick execution timing of the quick pass game allows for aggressive, on-the-lineof-scrimmage pass protection schemes and techniques. The linemen know that they, 20 normally, do not have to hold their pass blocks for long, allowing them to act more forcefully and assuredly as they execute their quick pass game pass protection techniques. Cut blocking by the linemen, tight ends, and backs helps to heighten the aggressiveness of the quick pass game’s pass protections. When executed properly, a cut block can be a hated technique for a hard rushing defensive lineman, linebacker, or secondary defender to attempt to fend off. Along with play-action passing, the quick pass game helps to provide an offense’s pass game with its most aggressive style of play. An Excellent Blitz Beater Package The quick pass game is an excellent blitz beater package. You almost never want to check out of the quick pass game when being faced with a blitz. More often than not, you should check to a quick pass game pattern when faced with a blitz threat. Tack a quick pass game pattern on to a check-with-me play call so that the quarterback can check to a quick pass game pattern at the line of scrimmage if his key reads indicate blitz. Calling a hitch pattern would probably not be the best of calls on a third-andlonger situation. However, hitting a quick slant just might allow a receiver to split some secondary coverage defenders for a big gain and possible first down. Versus four across, blitz man coverage, a quick pass game completion to an inside receiver slant route completion can, as easily, take such a pass catch to the house. In the least, a third-and-long down completion to a slant route can effectively add solid yardage to a fourth down punt. The quick pass game is an excellent way to burn blitzes. A quarterback’s ability to get a pass off quickly can be a tremendous frustration to blitz action. More often than not, a well-timed quick pass game pass will simply not provide enough time for blitz defenders to get to the quarterback. And, quick pass game completions can often effectively crease zone blitz coverages or run away from man coverages if the receiver can execute proper man-to-man separation techniques. The big factor, whether blitzing versus zone or man-to-man coverage, is that there are less coverage defenders for the receivers to contend with as a result of such blitz action in their efforts to run for big yardage upon completion of the pass. The quick pass game protections, with their inside-out blocking designs, help to effectively shut off blitz action in the face of the quarterback. Such quick pass game blocking designs force blitz pressure to come off the edge of the frontal pass blockers. Although such outside blitzing defenders may be unblocked, they still have the problem of having the longest distance to cover in the total blitz action to get to the quarterback for a sack or pressure. Once again, the design of the quick pass game helps to allow the quarterback to deliver his quick pass game throw before such free rushers can get to him. 21 Excellent Third-and-Short or -Medium Situation Play Calls The quick pass game provides excellent play calls for third-and-short yardage game situations. Third-and-short (one to two yards) is an extremely pressuring game situation for both the offense and the defense. Many offensive coaches look to the run game first and foremost to gain necessary third down, short yardage needs. However, tightened offensive alignments and beefed up personnel plans can tip off run-game thinking to the defense. Play-action passes out of such formations and personnel plans can help to tame a defense’s aggressive run thinking nature. The quick pass game—be it out of such tightened, beefed up formations and personnel plans or through more spread out, multiple wide receiver formations and personnel plans—is an excellent means of gaining all important needed third down short yardage. Watch a professional football game on television today, and what you will often see is an extremely liberal usage of the quick pass game on third-and-short yardage situations. Instead of utilizing more conventional pro personnel formation plays, you are apt to see five wide receivers on the field, a spread formation, and a quick pass game throw. Or, you might see such quick pass game usage with a beefed up personnel plan of two tight ends, two wide receivers, and one running back utilizing a four-spread receiver formation that motions its back to the outside to produce a five-receiver spread formation. Why? To create easy to execute quick pass game routes and patterns versus defenses that uncomfortably line up to defend such radical third down formation usage from a beefed up personnel plan. Such personnel and formation usage might create an uncovered receiver or a defender mismatch such as having a slow moving linebacker trying to cover a quick, fast, effective, pass receiving running back on an option route. A quick pass game completion to any of the spread receivers would almost certainly produce needed short game yardage. However, a quick pass game throw to a loosely covered wide receiver hitch route with that same beefed up, two tight end personnel package can also effectively help to produce such needed, vital short yardage. The point is that quick pass game usage, no matter how you do it, is an excellent means of gaining one to two yards. The football is thrown quickly to familiar, well-practiced routes with aggressive, firm, easy-to-use pass protections. Actually, the quick pass game provides excellent, effective usage on third-andmedium yardage situations (third-and-three to -six yards) as well. A completion to a hitch, slant, quick-out, stick, or under route, or one of the complementary routes that go along with these prime quick routes, can be very effective in an offense’s efforts to get three to six yards in this all-important, third down conversion situation. Utilizing the quick pass game for slightly longer third down yardage can be a bit more dicey. A hitch on third-and-eight? That might be pretty risky unless a defense shows a heavy tendency to play off coverage with its cornerbacks on third-and-eight. The same might be true with a stick route or a quick-out route. A slant? Why not? A slant completion has 22 a stronger tendency of gaining more quick pass game yardage than the other prime quick pass game routes due to the fact that a slant route receiver is often able to make a slant route catch on the run. One other important point is that quick play action coupled with quick pass game routes/patterns can be an extremely effective means of gaining needed third-and-short or -medium yardage. This is especially true when the down yardage is more in the range of needing one to three yards since the less the yardage need, the greater the defense may be thinking the need to stop a run threat. Diagram 1-3 shows quick playaction tied into a quick pass game quick-out read concept. 6 SS Y S Q T X F Diagram 1-3. Quick play-action with quick-out read concept Excellent Usage for Red Zone and Goal Line You have just entered the red zone. You have gotten there, thus far, via a 45-yard drive. The defense is feeling the pressure of you closing in on the goal line. Whether your opponent is a heavy blitz team or not, the red zone is, traditionally, one of the most blitzed area of the football field. The defense, simply, feels greatly pressured to produce a stop. It is time for you to remember that you have a pass package that is especially effective versus the blitz: the quick pass game. When in the red zone, a short, quick hitch throw completion can produce a clean five- to six-yard gain. If the receiver can shake a tackle, the gain could be seven or eight yards or even more. In the red zone, this is a sizeable chuck of yardage. If the defense is blitzing, that hitch could easily turn into a fade route adjustment against, say, press coverage producing a possible touchdown throw and catch. A slicing slant completion could easily be devastating to the defense producing an efficient gain or even a touchdown. The goal line area brings definite limitations to both the offense and the opposing defense. The offense has the same sideline-to-sideline, horizontal distance to work in. However, the vertical distance in which the offense has to work with shrinks consistently with each yard gained. 23 The defense has the advantage of only having to defend a very limited amount of vertical yardage to the end line of the goal line area. However, it is considerably pressured by the fact that the offense is but a scant few yards from scoring a touchdown. The parameters of the horizontal distance to the end line for the offense are well-suited to the quick pass game. In addition, the ability of the offense to handle goal line blitz pressure is also a positive for the offense due to the quick throw release action of the quarterback, the efficient, short pass routes of the base, quick pass game and the quick pass game pass pro protections. An Easy, Yet Firm, Aggressive, Pass Protection Structure Protecting the quarterback in the quick pass game series is another important advantage of using the quick pass game. Why? The reason is that the football is thrown quickly within the context of the quick pass game design. Most simply, the quick pass game pass protection blockers do not have to pass protect block for very long when compared to other types of pass protections. The greater the timing (length) of a pass play as a result of longer developing pass routes and patterns, the greater the chance of pass protection breakdown. An offense can maximum pass protect with seven blockers and yet, the pass protection breakdown of just one of those blockers may be all that is needed to cause a sack. The longer a pass blocker has to protect, the greater the chance for significant failure. In the quick pass game, the design of the series has a goal of having the quarterback release his quick pass game passes at (or just under) two seconds of time. Of course, that is only a goal. Depending on how a quick pass game play develops, such timing could be greater. However, the overall usage of the quick pass game should produce consistently quicker timed passing than any other type of dropback pass game throwing. In the quick pass game, the pass protection blockers are able to enjoy the usage of aggressive, quick pass game pass protection. The offensive linemen set up in their quick pass game pass protection stances directly on, or just slightly off, the line of scrimmage. Such close to the line of scrimmage pass protection alignments are necessitated due to the short pass drop positioning of the quarterback. As in any pass game action, the quarterback needs a reasonable degree of distance separation from the offensive line blockers to make it difficult for defensive linemen or blitzing linebackers to knock down or deflect a quick pass game pass. Having the offense line blockers setting on the line of scrimmage and executing firm, aggressive pass protection techniques helps to produce the needed quick pass game separation between the offensive line and the quarterback. The firmness and aggressiveness of the quick pass game pass protection is enabled by the fact that a 24 quick pass game pass does not normally need a great deal of protection time. As a result, extremely aggressive cut blocking is often the norm for many offenses in an effort to both quick game pass protect the quarterback and help to keep the pass rushers’ hands down. Backfield quick pass game protection is greatly aided by this aggressive focus of the quick pass game pass protection techniques. A back’s use of the cut block is of utmost importance in relation to the actual quick pass game block protection and the prevention of having a defender knock down a quick pass game pass effort. In addition, the cut block helps an often-undersized back to be better able to handle a larger, pass rushing defender. In general, the quick pass game pass protection blockers enjoy the quick pass game because it is one of the few chances in the total pass game where they can be overly firm and aggressive. This is true because they know they shouldn’t have to pass protect for long. As a result, the quick pass game pass block offenders have a tendency to confidently believe that quick pass game protection is easier than other, more longdeveloping, dropback pass protections. It may not be easy; however, in relation to other types of pass protections, it should be significantly easier to both understand and effectively execute. 25 2 Quick Pass Game Pass Protection In the quick pass game, the focus is on throwing quickly released passes to receivers who are enacting quickly executed pass routes. The passes are mainly thrown off of three-step drop timed action by the quarterbacks. You can tell your own quarterbacks, “One, two, plant, throw!” in regard to his three-step drop timing throw action. Even if the quarterback’s drop is five steps for a slightly longer developing quick pass game route such as an under route, it is an extremely quick five-step timing as the quarterback must still think to get the quick pass game throw off as quickly as possible. Such quick five-step drop action by the quarterback could, in itself, be shortened in depth to help facilitate the quick pass release timing needs. As was discussed in Chapter 1, the quick pass game pass protection utilizes an aggressive, on-the-line-of-scrimmage pass protection. This type of pass protection is used to protect the quarterback who is taking short pass drops and getting his passes off quickly. As a result, stuffing the defensive pass rushers at the line of scrimmage and using such pass pro blocking techniques as cut blocking helps to keep the pass rushers hands down to prevent them from deflecting or knocking down quick pass game passes. A number of quick pass game pass protections can be utilized to enact such aggressive, on the line of scrimmage quick pass game protection. Both man-to-man and zone blocking structures will be discussed in an effort to fit the needs of a coach’s offense and his formational/personnel usage. 26 Base Man-to-Man Protection Base, man-to-man quick pass game pass protection from a two-back formation personnel plan allows for base man-to-man blocking target assignments. Base, man-toman targets start with the block action of the center and then work outward. Diagram 2-1 shows the center blocking a noseguard versus an odd, 3-4 defensive front. The guards are assigned to the inside linebackers, the tackles block the defensive ends, and the backs block the end of line outside linebackers if they rush. M S E W N T E B 3s F Diagram 2-1. Man-to-man quick pass game protection vs. an odd, 3-4 defensive front Diagram 2-2 shows base, man-to-man quick pass game pass protection versus an odd, pro 4-3 defensive front. Once again, the blocking target assignments start with the block action of the center and then work outward. The center blocks the head-up middle linebacker, the guards are assigned the defensive tackles, the tackles block the defensive ends, and the backs block the outside linebackers if they rush. The guards and tackles, however, can easily utilize a zone blocking action with one another to handle twist stunts as shown on the left side of Diagram 2-2. M W E T T zone Q T 3s E S F Diagram 2-2. Man-to-man quick pass game protection vs. an odd, pro 4-3 defensive front with zone blocking to the left side Diagram 2-3 shows base, man-to-man quick pass game protection with the application of big-on-big blocking principles to a defensive tackle/defensive end reduction look of a weak eagle G, 4-3 defense. Note how the center is assigned the Mike (middle) linebacker, who has shifted over to a stack alignment strong. 27 E W M T N Q S T Y "zone" 3s T F Diagram 2-3. Application of man-to-man, big-on-big blocking backside as the center is assigned to block the Mike linebacker strong vs. a weak eagle G, 4-3 defensive front Note that although the center is assigned to block the stacked Mike linebacker, he will probably call for zone blocking action with the right strongside guard to best zone block a possible cross-charge stunt. In this fashion, the guard and center can sort out the need for a switching of blocking assignments if the Mike linebacker blitzes through the guard-tackle B gap as the noseguard works to penetrate the center-guard A gap. It is important to know that if the weakside Will linebacker cheats up in his alignment to blitz (say, the A gap from a reduced eagle alignment), there are two possible blocking adjustments that can be utilized to prevent the blitzer from getting to the three-step drop, quick pass game quarterback before the assigned blocking back can even get to the linebacker, no less block him. Firstly, the assigned blocking back can cheat up his alignment prior to the snap of the football, aligning tightly in the threatened gap to take on the blitz threatening linebacker that he is assigned to block as a result of the big-on-big blocking rules on, or close to, the line of scrimmage. Secondly, the guard and tackle can utilize a pin blocking scheme to block down on the A and B gaps to pick up such linebacker blitz run-through action. When this is done, some type of signal must be made to the blocking back so that he can switch his blocking assignment to aggressively block the end of line defender (the first rushing defender outside of the tackle’s down block action). Actually, such pin blocking action can be utilized to the front side or the backside of the formation depending on the side of the defensive alignment linebacker blitz action. Diagram 2-4 shows the use of a tightly aligned, cheated-up blocking back to aggressively take on and block a W E T W B T N N pin call cheats up T T Diagram 2-4. Cheated-up blocking back and pin blocking action to block an A gap linebacker run-through stunt 28