To print the workshops, click here
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To print the workshops, click here
www.fredericback.com Workshop / Natural Happiness Natural Happiness "Every living thing that shares the planet with us has had to adapt and evolve over millions of years. Every flower, every insect, every animal is a miracle waiting to be discovered, a marvel to be respected and loved. But we like to replace them with our own inventions, served up by the magicians of advertising, the promoters of progress and over-consumption. Unfortunately, these inventions are outmoded all too quickly. They break down, often taking with them that which is essential to our lives and happiness, the elements needed to sustain the real miracles accomplished by nature." - Frédéric Back Synopsis of the film ¿Illusion? denounces the damaging effects of runaway urbanization on the natural environment. The film also questions dehumanizing technology and the false dreams held out by our consumer society. In the epilogue, Frédéric Back expresses his wish to see children reject the gizmos and gimcrackery of a destructive 'progress' that he sees as… an illusion. The movie is a powerful metaphor for postmodernist thinking. The magician, commercialism corrupts the children into a world of servitude to lights, bells, and whistles. Music and animation transform sophisticated concepts into a loveable childrenʼs story that is easily understood. Workshops There are four workshops centered on the work of Mr. Frédéric Back, in particular his short animated movie ¿Illusion?. All workshops are self-contained and can be done independently of one another; however, there is no order to follow if you choose to do more than one. Each workshop states how long it would take to complete and materials required. These activities are meant to be fun. List of Workshops Workshop 1: Workshop 2: Workshop 3: Workshop 4: Natural Happiness Create a Sculpture Illusion – A Game Infomercial DVD Production 1 www.fredericback.com Workshop / Natural Happiness Target Participants Leaders: Teachers and parents Locations: Home, school, camps, community groups Participants: Children ages 9 to 13 *Note: Use the objectives, notions, activities and materials in a combination that is appropriate to your child or group. Objectives General Objectives To have children experience and create art to interpret and communicate about the destructive urbanization of nature. Specific Objectives Environment To develop an appreciation for the beauty and importance of nature. To raise awareness about the serious impact of leaving what is natural to rely only on things that are man made. To identify the differences between an urban and a rural landscape. To utilize our ability to make decisions that support reducing, reusing, and recycling as a means to make children happy. To support children in not wanting materialistic items to be content, successful or pleased. Family To recognize the role of family in teaching the importance of nature in terms of behavior (i.e. walking vs. driving, playing a board game vs. playing video games or visiting a natural park vs. shopping). To support family discussion on how advertising impacts wants and needs. 2 www.fredericback.com Art Workshop / Natural Happiness To interpret how powerful images can be in impacting behavior. To use art as a means to express our opinions and perceptions. To experience art as a means of powerful and fundamental communication in a world of print. To deconstruct how lights, bells, and whistles influence our perceptions. To experiment in the various mediums of art to develop awareness and depth of expression. To develop an understanding of how films teach in a conscious and subconscious manner. To understand that film and art engage the viewer to interpret and make meaning of the subject presented. Language To extend various writing styles such as procedural, narrative, descriptive, and recount. To extend verbal communication skills to listen for understanding. To extend verbal communication skills to be productive members of a team. To edit and revise written work to meet the conventions of language. To organize written work in an efficient and productive manner. Activity Kit Writers Charleen OʼPray and Owen Ferguson, Teachers, Chignecto-Central Regional School Board, Nova Scotia 3 3 Workshop / Natural Happiness www.fredericback.com Workshop 1 Natural Happiness Objectives Intermediate Objective To understand the value of the miracles of the natural world and to use an art-making activity to consolidate and share that understanding. Specific Objectives To have participants reflect on the marvel of natural environments and how spending time in a natural environment affects them and others. To have participants reflect on the connection between music, movement and mood. To improve spoken language. To have participants use body movement to understand and imitate creatures in the wild. To have participants engage in the art making process in a way that encourages creativity and an element of movement. To have participants use their art making to create awareness in others of the marvel of our world. Materials ¿Illusion? film and/or Internet Filmography www.fredericback.com/cineaste/filmographie/ illusion/media_synopsis_V_1219.en.shtml Worksheet 1 – Art Making Crayons or oil pastels, watercolours or watercolour pencils, watercolour paper or heavy white or natural coloured stock (recycled file folders), scissors, small magnets and metal object, thin rods such as bamboo skewers (ends clipped), folded card strips, doublesided thick tape Music from the film and/or other music samples and/or musical instruments 4 www.fredericback.com Workshop / Natural Happiness Workshop 1: Natural Happiness Preliminary Activity Have students view part 1 of the film, stopping before the magician comes. www.fredericback.com/cineaste/filmographie/illusion/media_synopsis_V_1219.en.shtml Group discussion What animals do you see in the film? Which of these animals have you seen in the natural environment? Which of these animals do you think your grandparents have seen? Which emotions do you feel as you watch this part of the film? (happiness, sadness, nervousness, anger, peacefulness, fear, excitement, etc.) What evidence of animal families or animal communities do you see? How would you describe the soundtrack (music)? What mood does it create? What made the children come to the window and laugh? Would you describe these first scenes as rural or urban? Why? How were the children feeling? What makes you think this? Describe where they were playing. What were they playing? Have you ever played any of these games? With your hands and bodies make movements that imitate one of the creatures shown. Can your friends guess which creature you are? Frédéric Back is concerned about the environment. He wants children to understand how important it is in our lives. He wants everyone to value their connection with the environment, to respect it and love it. Frédéric Back is also an artist and animator. What do you like about his artwork? Talk about the way the objects in his film move? How might you do that with a piece of your own art? 5 www.fredericback.com Workshop / Natural Happiness Workshop 1: Natural Happiness Main Activity With crayons and watercolour, or cut and torn paper, create a scene that this early music helps you feel, a scene that shows the joy of a natural life: play, animals, trees, flowers, parts of the environment that make you happy. Create at least one movable feature of the art piece that will move behind, over or around other aspects of your work. Use Worksheet 1 – Art Making for more details at the end of this document. Follow-up Activity Move your art pieces to the music from the first part of ¿Illusion? (0:35, Part 1) www.fredericback.com/cineaste/filmographie/illusion/media_synopsis_V_1219.en.shtml Alternately you may use a short selection of music of your choice. In small groups share your moving art. Try using movables from several artists on each background. Share your moving pictures with students from another class or video them to make a class animation. 6 Workshop / Natural Happiness www.fredericback.com Workshop 2 Create a Sculpture Objectives Intermediate Objective To understand ways that advertising moves us to want more, promises us a better lifestyle and moves us away from what is natural. Specific Objectives To have participants use a graphic organizer to reflect on the ways advertising promotes commercialism. To have participants reflect on how commercialism moves us away from nature. To have participants create a sculpture that is original and that uses found items. To have participants interpret their sculpture in a way that promotes caring use of our environment and/ or a reduction in consumerism. To have participants write an introduction that is informative and convincing and to present this introduction orally. To have participants return or recycle their sculpture components thus practising wise use. Materials ¿Illusion? film and/or Internet: Filmography/illusion Found materials from the environment or home (rocks, sticks, shells, seeds, rope, recycled bottles, screws, springs, yarn, old toy or game parts, wornout shoe, tin can, used cardboard, foil, etc.) Materials for attaching components of sculpture (glue, wire, string, elastics, etc.) Worksheet 2a – Advertising Influences (Graphic Organizer) Worksheet 2b – Artist Cards (Worksheet to be printed on card stock) Camera to record art work 7 www.fredericback.com Workshop / Natural Happiness Workshop 2: Create a Sculpture Preliminary Activity If children have completed activity #1, discuss their artwork. Talk about: a) what they enjoyed most about creating the art b) what was most frustrating c) what they would change about their work if they had the opportunity to do the art activity again d) how children and animals were feeling in their pictures. ¿Illusion? pausing just after the magician puts the bird into the hat (filmography/illusion, 1:04, Video 2 of 4). If they have already viewed the first segment ask them to watch it again and think of their own art making. www.fredericback.com/cineaste/filmographie/illusion/media_synopsis_V_1221.en.shtml Group discussion What did you like about the magician? What didn’t you like? How did the animator make the magician seem more powerful than the children? What aspects of the magician were appealing? What expressions did the children have when looking at him? How might the little girl have felt as her rabbit was changed into a mechanical oy? How might the other children feel? What do you think is going to happen to the bird? View the entire movie. Group discussion Earlier in the film the children were in school and playing outside. Where are the children during this final segment of the animation? How did the children react? What was the final incentive to the children? 8 www.fredericback.com Workshop / Natural Happiness Workshop 2: Create a Sculpture What do you think the children wanted? Brainstorm a list of things the magician bombarded the children with. Complete Worksheet 2a – Advertising Influences (Graphic Organizer) at the end of this document. Main Activity Sometimes we need a little help combating the pressures of society. The magician represents the pressures of commercialism in society. Your job is to create a Super Sculpture or a representation of a character to help promote love for the environment. Item to create: Use your imagination to create a character that has personality and a strong desire to promote his or her beliefs. Your creation might: encourage children to play outside, to promote spending time in nature encourage others to reuse rather than buy new items remind others that living simply is often more rewarding than worrying about having the newest toys and technology introduce others to some unusual marvels of nature each others about a specific habitat and why protecting it is important etc. Your sculpture could be created outside with items found entirely in the environment. After you have shared your creation (for example, it may be photographed), put all the materials back where you found them or try to make the environment better than the way you found it. Important note: Do not take growing plants or disturb the habitats of animals. Or Your sculpture could be made with used items from around home or from the environment that would otherwise go to the garbage/recycling. After you have shared your creation (for example, it may be photographed), you might wish to keep it or dismantle it and recycle or reuse the components. Whichever method you choose, be creative, take risks in your art making. You may work with a group, partner or individually. You may want to trade items with others in the class. You might share items. 9 www.fredericback.com Workshop / Natural Happiness Workshop 2: Create a Sculpture You must complete an artist card to be placed on your sculpture. Have a base for the sculpture to sit on (if outside, this might be the ground, sand, a stump, etc.). The sculpture will be displayed and shared accompanied by the artist card. Worksheet 2b – Artist Cards (Worksheet to be printed on card stock) (at the end of this document) Prepare an introduction for your creation. As you fill in your artist card, it will serve as an outline. Think of details to make your introduction interesting. Make up feats your sculpture has already accomplished and goals it is aiming for. Explain what special features your sculpture has and how the features help it do its job well (examples: an enormous nose for sniffing out pollutants in the air; a magic tube for changing non-disposable drinking cups into insulation; etc.). Remember to have a beginning, a middle and an ending. Leave your audience feeling that they know your sculpture. You will be presenting your sculpture to the group. Follow-up Activity Place your sculpture or a photo of it on display in your home, school or club to remind you of what the sculpture stands for. How are you like your sculpture? 10 Workshop / Natural Happiness www.fredericback.com Workshop 3 Illusion - A Game Objectives Intermediate Objective In a world where we spend so much time playing electronic games and/or watching television with little human interaction, normal social development is challenged. Designing and playing your own board game is an opportunity to build friendships with your friends, family or community members through play. Specific Objectives Participants will work to develop these skills, knowledge and attitudes: fine motor skills cooperation skills inding out that there are fun ways to play without using electronic games or watching television artistic skill Materials ¿Illusion? film and/or Internet: Filmography/illusion Plastic bottle caps, paper, and board card that is to be recycled A piece of cardboard approximately 70 cm x 70 cm (from a box to be recycled) Crayons, colour pencils, pen/pencil and markers Scrap paper Worksheet 3a – What Is Real? Worksheet 3b – Storyboard 11 www.fredericback.com Workshop / Natural Happiness Workshop 3: Illusion - A Game Preliminary Activity 1 You will need to do three viewings of the movie ¿Illusion?. First, watch the movie start to finish. Second, watch the movie and answer the following questions through whole group discussion. Stop the movie at appropriate times to discuss and answer these questions. View the movie a final time to see if the answers given support what you see. a) b) c) d) e) f) g) h) i) What images were used as the movie opens? Why? What emotion/feeling do the images generate in the viewer? How does the music support the images? What images were used as the magician comes across the field? Why? What emotion/feeling does the image of the magician generate in the viewer? How does his music support his image? Describe the “kids” after the rabbit is transformed? What emotion/feeling do the images of these “kids” generate in the viewer? How does the music support these images? Preliminary Activity 2 Complete Worksheet 3a – What is real? Discuss what answers you chose, and how/why you think the answer is correct. Worksheet 3a – What Is Real? (at the end of this document) Complete Worksheet 3b – Storyboard, your own storyboard of the movie. Explain to others in your group why you created the images you did. Be sure you explain how your storyboard tells the whole story of the movie. Worksheet 3b – Storyboard (at the end of this document) 12 www.fredericback.com Workshop / Natural Happiness Workshop 3: Illusion - A Game Main Activity Create your own board game on “commercialism.” Remember the importance of reducing/reusing/recycling as you plan your game. Your board game will be fun to play with family members or classmates. At the same time it will help people learn about the impact of our choices and commercialism. You and your team will need to work together to create a game that will challenge players. To complete the game, you will need to follow these steps: Step I Gather these materials/items before starting to construct/create: Plastic bottle caps, paper, and cardboard that is to be recycled A piece of cardboard approximately 70 cm x 70 cm (from a box to be recycled) Crayons, colour pencils, pen/pencil and markers Scrap paper Step II These are the game parts that will need to be created. Divide responsibilities so that all members of your team contribute. These four components (Parts A-D) should be completed simultaneously. Part A – The Game Board Design the game board on a piece of scrap paper. Think about various board games that you have played. Be creative and use ideas from math as you plan on the scrap paper. Will you use a rectangle, square, triangle, circle or an irregular shape? Once you have consensus, draw the good copy on the cardboard. Use color to highlight and make the game board appealing. Draw the name of the game on the game board. Decorate the board as you see fit; maybe you might use symbols of commercialism, nature and conservation. As you develop the game squares, include ones to the effect: miss your turn, take a short cut, move ahead five spaces, and move back five spaces. 13 www.fredericback.com Workshop / Natural Happiness Workshop 3: Illusion - A Game Part B – Game Pieces Look around your home/school/community for items to make game pieces. Items such as plastic bottle caps or part of an egg cartoon can be decorated to reflect the theme of the game. For example, one could be a misguided magician, ecoman, ecowoman, greed, and so on. Part C – Game Cards Make the game cards. Cut out cards from the scrap paper (8 cm x 6 cm). To make the cards more durable, you can glue the cards on squares of cardboard of the same size. Print, write or type the questions on the paper, with the correct answer at the bottom of the card. On the opposite side you could write the name of the cards; something like “Our Behaviour”, “Conservation” or “Envirnmental Problems.” Use information from the movie ¿Illusion? on Frédéric Back's website Filmography page. This site web is a phenomenally rich resource containing information and images to use for the questions. Explore and turn the information into questions. Word your questions in a simple and straightforward manner. For example after watching the movie ¿Illusion?, develop the questions on the key concepts. A person who believes in commercialism wants to ______? Answers: 1) make money; 2) be funny; 3) be serious; 4) go to school The magician is best described as ______? Answers: 1) kind; 2) angry; 3) greedy; 4) rude What did the magician do to the pet rabbit? Answers: 1) sold the rabbit; 2) painted the rabbit; 3) changed the rabbit; 4) took the rabbit Other concepts: society, consumer, strategies, mechanical, incentive, environment, reduce, reuse, recycle, conserve and nature. Be sure to include fun cards such as “Miss Your Turn,” “Everyone Else Move Back Three Spaces.” 14 www.fredericback.com Workshop / Natural Happiness Workshop 3: Illusion - A Game Part D – Directions Print, write or type up the rules/directions. Remember how to write directions, keep them simple, easy to follow, and in logical order to play the game. If you wish, glue them on card stock paper. State how to win the game and how to play. Part E – Test the Game Try the game out to see if it works. Use another group from your class or community to play the game. Get the group to write up their comments and tell you if you if need to make changes. Make the necessary changes to improve the game. Enjoy and good luck! Follow-up Activity Play your game with family members, community members, or at school with your friends. Show them, through playing, how the game works. Ask these people to play the game instead of playing their video games or watching television for an hour. After they have played for an hour with their family/friends ask them to report back to you. Use these guiding questions to help your family/friend(s) form their impressions, responses and opinions: 1. 2. 3. 4. Did you have fun? Was it different than playing your video game or watching television for an hour? How does the music support the images? Do you think people like to play games with other people? Why? 15 Workshop / Natural Happiness www.fredericback.com Workshop 4 Infomercial DVD Production Objectives Intermediate Objective Nowadays, the world of our children is visual; they learn so much through visual stimulation. Sometimes their visual world is just television, movies, electronic games, text messaging, electronic gaming and cell phones, with little understanding of how these items influence and direct thinking/behaviour. Children learn best by doing; therefore, to have children construct their own media product would best teach them about the importance of balancing their time. They could demonstrate the enjoyment to be had in simple, enjoyable outdoor activities. The intention is to produce a three- to four-minute video infomercial. This could also be done as writing and producing a skit/brief play that could be performed for the participants’ peers. Specific Objectives Participants will work to develop these skills, knowledge, and attitudes: Fine motor skills to produce a short movie Cooperation skills to collaborate and share the limelight and work Oral communication through the spoken word Communication skill through the written word Communication through body language Communication through visual: art & drama Artistic skill to edit a film Technical skill to film and to render a digital film to DVD format with the iMovie computer program Personal growth in confidence through acting/performing in front of your peers 16 www.fredericback.com Workshop / Natural Happiness Workshop 4: Infomercial DVD Production Materials The movies ¿Illusion? and The Man Who Planted Trees Props to suit the production such, as materials to be recycled, clothes, hats, items to support roles in the film Video camera that can export a digital film to a computer Pencils, pens and paper Computer (Mac or PC) with a movie-making program such as iMovie or QuickTime Worksheet 4a – Developing Voice to Convey Meaning Worksheet 4b – Play/Video Planning Worksheet 4c – Writing the Infomercial Preliminary Activity 1 Have participants view ¿Illusion?. Watch the movie two times, the first as a work of art to get the message from the movie. During the second viewing, use these questions to guide the viewing to ascertain how effectively the actions and the soundtrack convey meaning: 1. What actions occur during the first couple of minutes of the movie? 2. Actions like a bird flying freely through the sky value nature as “good” and “positive”; what other actions generate these responses? 3. What types of human actions would support the idea that nature is “good” and “positive”? 4. What words and/or expressions support the idea that nature is “good” and “positive”? 5. What actions occur during the movie when the magician works with the rabbit? 6. What emotions and ideas do these actions convey to the viewer? 7. What actions demonstrate how the children respond to their transformed world? 8. What actions could you use to demonstrate emotions such as frustration, greed, anger, sadness, happiness, joy, fear, boredom and interest? 17 www.fredericback.com Workshop / Natural Happiness Workshop 4: Infomercial DVD Production Preliminary Activity 2 Demonstrate and model basic human emotions from fear to joy, anger to love, boredom to interest. Do not use your voice. Use facial expression, eyes, arms, posture and vocal expression (for example, sigh, gasp). Have the participants develop a response to exhibit emotions that would be generated by these events: • receiving a present / hitting your head / losing $5.00 • watching your best friend open a present / watching your best friend hit his/her head • getting a new kitten / the last day of school / the first day of school • walking in the park / swimming at the beach / hiking a trail • seeing garbage on the ground / seeing a polluted river Discuss with participants the fact that 80% of communication is non-verbal. We know when a parent/guardian is pleased, frustrated, tired or sad without talking to them. We convey a great deal by our actions. Model with one of the participants a situation to demonstrate this non-verbal communication, such as a teacher being displeased with a student; getting a traffic ticket; watching the hockey game. Have the participants guess to what the situation is. To build confidence in acting and performing, play a game of charades with the participants. Divide the group into two teams and have one team perform the actions to see if the other team can guess what they are. The team doing the acting has one minute to figure out what actions will be used. They may not use words. The second team has two minutes to guess the action. • eating chips / biting into an extremely cold ice cream / doing homework • text messaging / watching a horror movie / going to the dentist • watching your favourite team lose the final / watching your favourite team win the final • picking a flower / playing your favourite video game • taking a walk on a bright sunny day / playing in the rain • making a snowperson / having a snowball fight / making a snow angel • and so on 18 www.fredericback.com Workshop / Natural Happiness Workshop 4: Infomercial DVD Production Preliminary Activity 3 View the film The Man Who Planted Trees or the Internet. Listen to the soundtrack in particular. Examine how the narrator uses his voice to convey meaning and enhance the power of the movie. Discuss how the narrator uses tone and inflection to suggest mental images for the listener to utilize in making meaning of the movie. www.fredericback.com/cineaste/filmographie/lhomme-qui-plantait-des-arbres/index.en.shtml Explain to the participants what ‘inflection’ means. Discuss how emotion is very often conveyed in how we say things, as much as, if not more than, what we say. Model how we use inflection to send messages to the listener. For example, the common expression “I know” means the person knows what is being said, understands what is being said. Say to the participants “I know” to convey: - contempt - sarcasm - acceptance - thank you - sorrow Listen to how the narrator says, “The cluster of houses, although they were in ruin, reminding me of an old wasp nest, made me think that there must have been a fountain, or perhaps a well.” Ask the participants what qualities they hear in the voice. Is the inflection haunting yet hopeful? Listen to how the narrator says, “Roofless houses, here life vanished, [...] on a sunny cloudless June day the wind blew fierce; it sounded like a wild beast disturbed while feeding on its prey.” Ask the participants what qualities they hear in the voice. Is the inflection fearful, conveying a sense of fear and foreboding? Have the participants develop their use of voice by using Worksheet 4a - Developing Voice to Convey Meaning . Divide the group into groups of four and ask each group to practice the exercises on the student handout. Worksheet 4a – Developing Voice to Convey Meaning (at the end of this document) 19 www.fredericback.com Workshop / Natural Happiness Workshop 4: Infomercial DVD Production Main Activity You are to create a “commercial” or “skit” to inform youth about balance in their lifestyle. They should balance enjoying the outdoors/nature with playing an electronic game/watching television or a movie. Have fun, this is serious but enjoy! As you go about creating your infomercial you will need to follow these steps. Step I Use Worksheet 4b – Play/Video Planning (at the end of this document) to help participants plan their infomercial. Pass the sheet out to the participants and discuss the overall project. Go over each section to ensure the participants understand their roles. Step II Items to think about that may be included in planning and producing the infomercial. A jingle or poem might help others remember your infomercial. Be creative and perform your original work during the production. Setting can be outside, playground, woods, home, etc. Dress for the part to be played . Use props to support the infomercial. Write the dialogue to reflect the age and interests of your audience. Worksheet 4c – Writing the Infomercial Your infomercial should between two and four minutes in length. Step III Process Discuss the choices and pick a topic of interest to everyone and receive the teacher/group leader’s approval. Co-write the script and acting parts so that acting reflects speaking. See the teacher/group leader so that one member of the group can learn how to use the camera and iMovie computer program. One person to run the camera and computer, three or more actors. Get permission to use the space/area you will be using to film. Be careful not to film other people that may be passing by, unless you have their consent. 20 www.fredericback.com Workshop / Natural Happiness Workshop 4: Infomercial DVD Production Follow-up Activity 1 Play the infomercial for your peers. If the equipment is available, use a projector so that the whole group can easily see your work. After watching each production at least twice, have each group explain their production. While keeping the discussion positive, have the groups critique their work. This empowers the participants, as they will feel good about their work. The critique will also serve to move the discussion along. The participants will be talking about the benefits of nature, like taking a walk in the park, participating in nature as an observer, and the importance of valuing nature. Follow-up Activity 2 Have the class assign each infomercial an age rating. What age range would enjoy the production? How easy is it to get the main idea? Are there areas that might be misinterpreted? With age ratings in mind, present the infomercials for another group, such as a class at the local school. For instance if the producers were grade six students, then an approachable audience might be a grade three class in the same school. Have the producers lead a discussion about the value of interacting with nature. Talk about the different ways to interact with nature within their surroundings. 21 www.fredericback.com Worksheet 1 – Art Making Materials Crayons or oil pastels, watercolors or watercolor pencils, watercolor paper or heavy white or natural colored stock (recycled file folders), scissors Optional materials: small magnets and metal object, thin rods such as bamboo skewers (ends clipped), folded card strips, double-sided thick tape. Steps 1. Create a work of art that uses a natural habitat that appeals to you. It may be a rainforest, a temperate forest, a desert, the Arctic, a meadow, a pond, river, an ocean, etc. Be creative and remember to include important natural elements of the habitat you choose. 2. Plan what object(s) you are going to move through or within your scene. Once this is decided, plan parts of your habitat that can be created on card and raised from the background. 3. Decide on habitat. Decide on elements to include. Which elements are part of the background? Which elements are raised above the background? Which element(s) move(s)? 4. Create one moving part on heavy card. Outline it in heavy crayon or pastel. Use the crayon or pastel to add important features. Use watercolor to add color to your movable piece. Cut out your movable piece and decide what method you will use to make it move. 5. On your background draw some natural features in crayon or pastel. • Use all the space on your paper. • Keep objects large enough to be seen. • Overlap objects to make them interesting. • Make at least one feature of your habitat appear only partly on the background. • Because you want your attached and movable pieces to stand out more than your background, mute your background. (Use lighter, less intense color.) Avoid too much detail. 6. On card stock, create plants, a rock, or another creature that will not move but at times appear in front of your movable object. Decide on a suitable method for attaching this feature. page 1 of 2 www.fredericback.com Attaching methods • Double-sided foam tape or dots • Card stock folded and glued to both the background and the raised features Moving methods • Attach a small magnet/piece of metal to the back of your movable, use a magnet behind the background to move the movable • Attach a thin rod to the back of your movable, be sure your rod is long enough that your hand does not show in front of the habitat. 7. Cut a short slit in your background where you want the movement to start. Cut a slit the same size where the action ends. Cut a narrow strip (a little smaller than the slits in the background) from a sheet of acetate. Be sure this strip is at least three times as long as the distance of the movement. Attach your movable 1/3 of the distance along the acetate. Slip the two ends of the acetate into the slits in the background. 8. Tape or glue invisible thread or fishing line onto the movable in several places. page 2 of 2 www.fredericback.com Place each of the items in the graphic organizer where you think it fits. flashing images wealth strength billboards happiness technology (tv, …) gaining possessions (things) better lifestyle (smoking, fur coat, diamond ring…) mechanical toys color signs and symbols ($, boxer, …) enticing sounds improved transportation Worksheet 2a – Advertising Influences (Graphic Organizer) page 1 of 1 www.fredericback.com Worksheet 2b – Artist Cards Artist Artist Title Title Date Completed Date Completed Materials Used Materials Used Artist Statement Artist Statement Artist Artist Title Title Date Completed Date Completed Materials Used Materials Used Artist Statement Artist Statement Artist Title Date Completed Materials Used Artist Statement Artist Title Date Completed Materials Used Artist Statement Artist Artist Title Title Date Completed Date Completed Materials Used Materials Used Artist Statement Artist Statement page 1 of 1 www.fredericback.com Worksheet 3a What is Real? The magician places a live rabbit in his hat but he pulls out a mechanical rabbit. What would happen if he were to put in the following? What would he pull out? Potato Strawberry Book Flower Ant Tree Fish Cloud Bicycle page 1 of 1 www.fredericback.com Worksheet 3b Storyboard Draw four pictures to demonstrate that you know the storyline of the movie ¿Illusion? Write a sentence to accompany the pictures to help explain your understanding of the movie. Sentence: Sentence: Sentence: Sentence: page 1 of 1 www.fredericback.com Worksheet 4a Developing Voice To Convey Meaning To convey meaning in our everyday conversations and discussions we use inflection and tone as a means to support our words. These two are learned as part of speaking and we all recognize the impact of tone and inflection. Formal definitions are as follows: Inflection means to change how we pronounce a word to represent a change in mood, tense, or situation. Tone means the way we say something as an indicator of what that person is feeling, or thinking; their attitude. For example the expression “She didn’t steal the purse” can have a number of different meanings depending on the tone and inflection. Read the following sentences aloud to your partner, using the appropriate tone and inflection. “She didn’t steal the black purse” - as a question, by raising your voice at the end of the expression “She didn’t steal the black purse” - as means to support her; how could you think that? “She didn’t steal the black purse” - she might take things, but not the black purse (by stressing the underlined words) Practice how we use inflection and tone to send messages to the listener by saying the following to your partner to reflect the listed emotion. 1. “Pass me the puck” - threatening the player - quick, I have a great play - you are no good; you do not know what you are doing 2. “Loan me a dollar” - as a bully - I have nothing, please help 3. “Can you hear that?” - afraid, something is coming - could not hear, I missed it 4. “What are you doing?” - frustration - curiosity page 1 of 1 www.fredericback.com Worksheet 4b Play/Video Planning Planning is important. Use this worksheet to help your group get organized and stay focused. Be sure to identify who is doing what by filling in the blanks with that person’s name. 1. 2. Select your group of 4-6 people. Be sure you can work well together and share work and responsibility. Group members are: ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ Select a theme and scenario for the play/video, one that all members in your group agree upon and want to do. Theme____________________Scenario_____________________________________ _____________________________________________________________________ _________________________________________________________________ 3. Begin to design, plan and write Use Worksheet 4c - Writing the Infomercial to design the actions, clips and dialogue Each action/clip can be 20-30 seconds long Write the script for the spoken parts to match the actions Edit the dialogue to ensure it supports and matches the actions Determine the sequence of actions / clips to tell your story Be sure of what message you want as the subject of each action / clip 4. 5. Practice each part prior to shooting the video. Shoot the video. It is a good idea to view each segment and determine if you need to redo the clip. Import the video clips onto the computer using I-movie Edit the video clips to ensure quality Edit the video by adding titles, special effects, transitions; each of these add depth to the video (play around and have some fun with this aspect) Determine what music, if any, you want to use to support the subject of the clip Import the music into the video stream, knowing that it can overpower the voices on the clip Edit the visual and audio to produce the images you want Be sure you save your “production as you go” in case the computer should quit unexpectedly Burn the video onto a DVD 6. 7. 8. 9. 10. 11. 12. 13. page 1 of 1 www.fredericback.com Actions Worksheet 4c Writing the Infomercial Characters /Location /Props Dialogue Action I Action II Action III Action IV Action V Action VI Action VII page 1 of 2 www.fredericback.com Action VIII Action IX Action X Action XI Action XII Cameraperson: ______________________ Remember this planning sheet supports the writers as you develop the play. Not all spaces need to be filled in, some blank spaces work. Also the play / video should be around four minutes long; no more is required for an effective production. page 2 of 2