Tekken 2 - EGM Strategy Guide (1996)

Transcription

Tekken 2 - EGM Strategy Guide (1996)
© 1994, 1995. 1996 Namco Limited
Welcome back
to the second Iron Fist
Tournament. This time
the going is not just
faster but a whole
lot more involved
and convoluted. So
here are some of the
best suggestions to
battling in this mega
fighting game.
First, learn every
character—not necessarily how to play
them, just what their
moves and combos
consist of. This way,
you can watch for
oncoming combos and
block or counter them
with ease.
Keeping the above
in mind, try to use this
as your advantage as
well. Learn which
moves can lead into
the most variable
combo enders so that
you can knock even
the most experienced
fighters around a bit!
Learn all the intricate
combo chains to win.
By all means, use
the Practice Mode
for practicing your
combos. There
are plenty of other
regular combos
and air juggles
in the game that
are not considered
actual moves.
The 10-hitters can be
changed mid-combo!
Try out different combos
in the Practice Mode.
If you are already familiar
with the 10-Hitters in the
first Tekken, you should
know that all the normal
players (not Bosses) can
fluctuate between different
combos while performing
the massive string. This is
where the greatest advantage is. thus catching your
opponent off guard.
Practice Mode has all the
10-Hitters for you!
For those of you who
just loath being on the
receiving end of those
lengthy combos, here's
some ways to break
them! With some combos, it is necessary to
variate the attack
height. This is usually
the moment you need.
Know where the blows
will land and either simply block them. Or be
really daring and
counter, which is usually doing the opposite
height attack (low counters high, etc.).
The key is knowing when
the attacks change pattern.
Don't keep all your eggs in
one basket—hint hint!
Don't place your best
characters immediately
first! Break them up
with other characters
so that you won't lose
them in the first battles.
Trick: Press Start while
choosing characters for
random choices!
Learn from your mistakes
and fix them later.
Bottom line, play it cheap.
Look for easy patterns.
Here is where you
learn how to be really
cheap! Basically use
nasty air juggle combos as opposed to
easily broken 10-Hit
strings. Keep it up, and
you should do well.
You also get to fight all the
Bosses in this mode!
= Left
= Right
Punch
Punch
= Left Kick
= Right
Kick
= Stick is in a
neutral position
= While moving from
standing to crouch.
= While you are
rising from a crouch.
The moves are in outline format. This
means if the move below is indented, it is
to follow the move right above it. For space
sake, some moves are grouped in threes.
Raging Vallas
Funk Snapper
Deadline Downtime
Try to work on
his Infinity
Kicks with
varying kick
formats. This
will confuse
the opponent.
His most powerful assets
are his kicks,
but his punch
combos are
Very fast.
Heihachi has always
been a power character.
Use him as such and
your battles will be swift.
Heihachi does have a
back-step, but it is very
hard to pull off
right when you
need it most.
Back Driver
Noogie Break
Stone Head
Axe kicks are his best
frontal defense attack.
Use his Axe
Kicks for
frontal protection, and also
do moves with
his Spinning
Sweep for a
surprise hit,
Spinning Demon
Like Heihachi,
his Axe Kicks
are great.
Even better
is his Back
Leap for a
great escape.
Headlock Punch
Forearm Drop
Knee Smash
Axe Kick Ender
This amalgamation of
Kazuya and Law excels
in both kick- and punchstyle combat skills. Both
are equally fast and can
work together for
great combos!
Crescent Kick
Spinning Slide
Lett Right Combo
Shin Kick Combo
Shin-Head Combo
Punch Combo
Left Axe Kick
Mid Kick
Jump Kick & Spin Sweep
Power Punch
Catapult Kick High
Double Jump Kick
Rising Uppercut
Dive Kick
Catapult Kick Low
Jump-Middle Kick
Dragon Uppercut
Shin Kick
Shaolin Spin Kick
Jump-Low Kick
Running Side Kick
Hell Axle
Five Rapid Jabs
Infinity Kicks
Axe Kick
Demon Uppercut
Rave War Combo
Double Hit Axe Kick
Side Backstep
Small Rave War Combo
Flash Punch Combo
Hammer
Rainbow Kick
Back F l i f ^ j ^
Demon Scissors
Hammer & Power Punch
Dragon Low Kick
Charge Power Punch
Double Punch Backhand
Ground Stomp
Triple Head Kick
Twin Pistons
Ultimate Hammer
(Opponent is down)
Slide Kick
(Get Up)
Add L. Kick
Left Split Kick
Cancel Charge
He can combo
anyone from a
sweep attack,
use for many
multiple lay-up
combos.
He does have an oddball style of attack, but
it provides a very good
defensive posture. Both
his Back Turn and
Get-Up attacks can
be varied a lot
to keep your
enemy guessing.
Lying on the ground
can bring great results!
Side Kick Ender
Play Dead
Rush Combo
Rave Spin End
Spring Kick
Roll around
Roll Over
Uppercut
The best is
his lying-onthe-ground.
Get-Up moves.
Surprise your
enemy by
using this
cool ability.
Razor Rush
Neck Crack
Hip Flip
Turn Around
Variate his kick
combos for
high/low hits
that are too
fast for anyone
to block.
Side Kick Ender
Sweep Ender
Front Knee Kick
Triple Knee Combo
Right Knee Kick
Double Knee & Low Kick
Left Knock Away
Front & Knee Kicks
Right Knock Away
Sledge Hammer
Bat Kick (during L/R KA)
Razor Attack
Side Kick Ender
His Spinning Elbow is a
side-stepping attack!
Sweep Ender
Small Razor Rush
Use his
Spinning Elbow
for a good sidestep attack, as
well as his Swift
Shin Kicks that
are great
counter hits.
When learned, Bruce is
a very vile character to
use. His kicks are some
of the fastest, and his
range with his legs is
almost unmatched. Stick
mostly with his
kicks and you're
good to go!
Fly Knee Kick
Neck Throw
Somersault
Leg Bazooka Finish
Slash Kick
Foot Bazooka
Leg Slicer & Tornado Upper
Clean Sweep
Side Step Elbow
Quick Spin Kick
Rave Spin
Leaping Kick
Triple Punch
Triple Spin Kick
Double Spin Punch
Crane Stance
One/Two Punch
Double Elbow
Rave Spin
Side Kick Ender
Side Kick Ender
Spin Kick Ender
Tornado Kick
Quad Kick
H.Kick
Double Kick
Side Kick & Sweep
Ultimate Kick
Spin Kick
Killing Elbow
All of his
combos are
a variation
of Michelle's,
so his best
are his Tequila
combos.
Swat her
sweeps, Jump
Kicks and
Windmill Kicks
for a variety of
combo enders.
Jun is a very rhythmic
character. Almost all her
moves can be linked
together for powerful
combo strings. This is
good for adding variety
to the enders,
keeping anyone
off their guard.
Jun excels with her
Backflip Kick defense!
Her Backflip
Kick is probably best fit for
this category.
Lastly, you
can finish with
her Strong
-UppercuL
The G-Clef will hit in
different locations.
Again, he is
basically
Michelle, so
his Skyscraper
Kick is great
as well as his
G-Clef attack
postures.
This scruffy old man is
a near-exact replica of
Michelle. His only variance are some of his
Power Punches, which
can strike at multiple
levels. Use the
same tactics as
with Michelle.
Wrist Throw
Whiplash Leg Cutter
Body Slam
Headlock Toss
Medium Power Punch
Wrist Clutch Slam
Screw Body Blow
Hurricane
P/Suplex
Power Punch
Whiplash
Wind Mill Kick
Back Elbow Smash
Tooth Fairy E
G-Clef Cannon
Tooth Fairy
Blizzard Combo
Sweep Opener
Triple Spin Attack
Counter Strike
Scissor Spin Kick
Back Spin Kick
Toe Kick E
Razor Edge
Skyscraper Kick
Back Blow & Low Kick
Foot Stomp
1-2 Uppercut
Tequila Sunrise Combo
3 Ring Circus
Strong Power Punch
Double Lift Up Kick
Slow Power Punch Combo
Spinning High Kick
Front Snap Kick
Leg Cutting 3 Ring Circus
Spinning Sweep Combo
Kick-Sweep Opener
S.Kick End
Heavy Uppercut
Cancel Move
Indigo Punch
His Rising
Palm is a
great setup for
his Sumo
Stomp attack.
A really big
ouch at that!
Variety in her
G-Clef will give
her the advantage. Try her
Crouching
Uppercuts, too.
She has a powerful GClef, and her
Rising Uppercuts
can be linked
into combos.
Knee Suplex
Her Skyscraper
Kick is fast and
can catch anyone off guard.
Machine Gun Punch
Arm Lock Suplex
Punch E.
It's hard to
say with this
guy. Try using
his Palm Rush
on jumping
enemies or his
Rising Palm
attack.
This sappy little sumo is
basically a kid version
of Jack. Though with his
new Rising Palm attack,
it makes his Sumo
Stomp very effective.
Also, his Sumo
Tackle is a great
ranged attack.
Spin Behind & Back Suplex
Body Elbow
G-Clef Cannon
Upper Middle Smash
Sweep
Bow & Arrow Combo
The Palm Rush is good
for air attackers.
Heavy Bow & Arrow Kick
Hip Throw
Body Slam
Open Palm Rush
Quick Slash Upper
Back Throw
Neck Slam
Triple Upper Cut
Razor s Edge Ender
Sweep To Low Kick
Skyscraper Kick
Foot Stomp
Quick E.
(while Jumping)
Get-Up Punch
S.U. & G-Clef Cannon
Sumo Squash
Tequila Sunrise Combo
G-Clef Combo
Sumo Stomp
Twin Arrow
Punch & Sweep
Sumo Hammer
Slow Power Punch
Pop-up E.
Front Snap Kick
Spinning Sweep Combo
H.Kick E.
(While you are down)
Double Hammer
Punch/Sweep & Arrow
Overhead Smash
Double Spin Kick
Strong Open Palm
H.Kick E.
Double Palm
Spin & Kick
Elbow Skyscraper Kick
Party Crasher
Flash Upper
Double Step-in-Palm
Rapid Counter Attack
Heavy Uppercut
Thunder Slap
Wind Mill Punch
_
Triple Upper Cut 02
Sumo Tackle
If you hadn't
noticed, variety
i$ Nina's best
weapon.
Flip Over
Grand Combo Starter
Big Slam
J.Crush 1
Arm Slap
S.Kick E.
Bite
Ground Arm Snap
Arm Snap
Creeping Snake Starter
Double Hit E.
Double Arm Snap
L. High Kick E.
Follow-through Snap
Spike Combo Starter
Knee & Arm Crack
Neck Crasher
H.Kick
Crab Hold
Hop Kick Starter
Hell Hold
H.Kick
Leg Cross Hold
Flip Kick
Double Hell Hold
Upper Jab Combo
Command Arm Lock
Can Opener
Shoulder Buster
Leaping Leg Crab Grab
Elbow Ground Jab
Spin Kick Combo
Double Punch Left Kick
Blonde Bomb
Small Combo Starter
S.Kick E.
Leg Slicer Combo
Blonde Bomb Ender
Flash Kicks
Low Left Kick End
Blonde Bomb Ender
Blonde Kicks Starter
H.Kick
Pop-Up Kick
4 4
Kick-Fall & Sweep
Gut Stunner
Side Chop
Middle-High Kick
Big Combo
Toe
Low Kick/Spin Chop
Counter
^
Crane Stab
Cancel Crane Stab
Anna is similar
to Nina. Though
she doesn't
have as many
moves, she still
has some nasty
combos. Anna's
best attacks come
with her grappling
attacks.
She is suited to grappling
and kick combo attacks.
Back Toss
Arm Flip
Slap Combo
Elbow Hit
Arm Flip
Catapult Kick High
Backhand Slap
Catapult Kick Low
Arm Snap
Crouch Jab Rush
Arm Break
Crouch Slap Rush
Fall Arm Break
Groin Hit
Double Arm Break
Punch/Kick
Double Arm Toss
Sweep/Uppercut
Chin Bash
Rear Cross Lock
Kick/Backhand
2-Spin Kicks
Bermuda Triangle
Triple Kick Spin Slaps
Blonde Bomb
Triple Jab & Sweep
Flash Kick
Creeping Snake
Jab, Roundhouse
RH Kick
Jab, Sweep
Middle/High Kick
Forward Flip Kick
High Kick/Sweep
Side Kick Backhand
Reverse PDK
Quad Kick
Counter Attack
Uppercut-Jab
Crane Chop
Jab-Low Kick
Swan Chop
Running Jump Kick
With his Rising
Hell, you can
set up anyone
in some great
uppercut chain
attacks.
His Megaton
Uppercut is a
great combo
starter. Try to
finish it with a
Megaton Blast
for damage!
This big bulky droid has
had a definite refurbishment since the first battle. He has plenty of
uppercut combos
that can vary to
many degrees.
His Double
Hammer is
fast and great
for a two-hit
counter strike
against
anyone.
Use his
Spinning Low
Punch. It starts
like a high
attack, but finishes low.
Body Slam
P.Driver
B.Break
8.Driver
Hammer Rush
L. End
Rising Hell
R. Hell C
Double Axe
M. End
Though still basically
Jack-1. he has a lot
more moves: plenty of
unblockables and a killer
• Megaton Uppercut
that is terrific for
combo setups!
Blanket
Windmill Punches
Body Slam
Sliding Attack
Megaton Blast ender
Debugger
Get-up punch
Get-Up Punch
Cossack Dance
Machine gun Blast
Machine gun Blast)
Sit Down
Double Hammer
Jab-Elbow Smash
Sitting Punches (After
Left Tri Uppercut
Jack Hammer
Pancake Press
Right Tri Uppercut
Double Hammer
2nd P. Press
Megaton Blast
Triple uppercut
Small Rush
Crosscut Saw
Right Triple Upper
Megaton Blast
L. End
Pancake Press
Giant Flight Stomp
(While On Ground)
Crosscut Saw
Low Crosscut
Low Crosscut Saw
Windmill Punch
Two-Hit Rush
L. End
Wind-up P.
Sitting Punches (after
(While down)
Long Uppercut Combo
Full Blanket & Face Smash
H. End
Medium Uppercut Combo
H. End
Small Combo Starter
H. End
Left Triple Upper
Second Boost
Sit Down
Dark Greeting
Megaton Uppercut
Wind-Up Punch
Double Uppercut
He's all Jack,
so basically his
only combos
are his uppercuts. Use them
on air attackers.
He has plenty
of two-hitters.
Use ones that
vary on the
ending location
for variety.
Paul is still one of the
strongest forces in the
game. Now he has plenty of powerful combo
enders that can vary
from high to low blows.
Use his new vari- 1
ety to confuse
your opponent.
His Sweep Elbow attack
is still a great counter.
His Double
Jump Kick
is good for
shorter protection. The best
is his Surprise
Sweep Elbow
attack.
His punches cover his
front for a distance.
Bear Chomp
His Hammer
Drop has great
coverage, but
surprisingly,
any punch has
adequate
range for
defense.
Yup, a grizzly bear.
Though he is the
biggest target on the
block, he does excel
with his punches, having the farthest attack
range. The key: Hit
from afar, don't get
too close to anyone!
Pancake Press
Arm Twist Toss
Flip
Double Jump/Sweep
Bear Hug
Flip Over Toss
Big Shove
Hammer/Power Punch
Bear Headbutt
Sitting Hits
Overslam
Gut Buster
Blanket Drop
Sit Down
Double Punch
Flash Elbow
Triple Smash
Windmill Punch
Double Jump Kick
Stone Breaker
Straight/Elbow Upper
Upper Cut Combo
Phoenix Smasher
Takedown
Bear Hammer
PK Combo
PDK Combo
Volley O Punches
Double Hammer
Painful
Triple Upper Cut
Left-handed Uppers
Hang Over
Punch & Sweep
Neutron Bomb
Jab & Spin Kick
Right-handed Uppers
Jaw Breaker
Counter
Grizzly Claw
Flame Punch
Double Claw
Ground Punch
(Opponent is down)
Double Jump/Side Kick
H. End
Rush Combo
H. End
2-Hit Rush Combo
H. End 4 1
Deadly Claw
Roll Bear
Salmon Swipe
Law can
combo nearly
all his moves
into a Flip Kick,
a great advantage to have.
Bruce Lee's rendered counterpart, Law now excels
with his ability to add in Flip
Kicks to his already powerful combos. Also use his
Speedy Kicks to
keep a good
offensive out.
Yes, he can.
Baek can combo
all his kicks. His
Pop-Up Kick is
good for air juggle setups.
Again, his Flip
Kicks are a
great defense,
and can also
move him
quickly away
from anyone.
His main
defense is his
offense. Just do
his kick volleys
and watch the
enemy
wimper!
Knee Lift
Crescent Kick
Flip Over
Headlock Punch
Running Side Kick
Neck Crack
Double Impact
Three Side Kicks
Head-lock Drop
Bruce should get
lessons from this guy.
Baek is undoubtedly the
best kick fighter in the
game. He is lightning
fast, so it's best to
be offensive and
don't let up!
Jumping Kick Opener
Spin K. End
Shin Double Axe Kicks
Left-Right Combo
Law Kick & Somersault
Mid K i c k , m m
Front Kick & Somersault
Double Spin & Sweep
Axe Spin Kick
Catapult Kick
Side Kick & Somersault
Kick & Sweep
Two Side & Sweep
Short Catapult Kick
High Kick & Somersault
Quad Hit End
Shaolin Spin Kick
Bodyblow & Somersault
Big Axe Kick Combo
Rave War Combo
3 Kick & Somersault
Dragon Combo
Spin K. &Somer.
Rainbow Kick
Somersault & Backflipper
Axe & Side Kicks
Dragon Low Kick
Dragon's Tail
Rising Axe Opener
Triple Head Kick
Charge Power Punch
Slide Kick
Cancel Power Punch
Sweep Kick End
Two Side Axe
Big Hit Ender
Big Hit Ender
Pop-Up Kick
Shin Kick Ender
Axe Double Side Kick
Side Kicks End
Flamingo Stance
Move Forward or Backward
Kick Outward
Two Shin Kicks
Pop-Up Ender
Flaming Foot Swipe
rar
Apart from his
spin attacks,
his best is his
leap attacks
with the PopUp Kick.
Though he finally learned
to do more than two
things with his sword,
Yoshi still leaves himself
wide open. Use his
sword for distance
and his kicks for
close encounters.
His Front
Spinning Sword
is a good trap,
and his Regular
Slash is a
quick hit
deterrent.
Trip & Slam
Punch/Sweep Combo
Head Drop Slam
Sit on ground
Solar Kick
Shark Attack
Windmil^jg
Slap-U-Silly
Backhand
Spinning Sweep
Death Slash
Delay Death Slash
Triple Spin Kick
Samurai Cutter
Palson Wind
Death Copter
Knee Smash
Quick Decent Slash
Zigzag
Harakiri
Knee Cap
Turn About Harakiri
Punch/Kick Combo
Her knife can be used
as a quick counter.
Her Knife Stab
is a quick
unblockable, but
still, her skills
mostly lie in
her long-ranged
and wellplaced kicks.
The once he-now-she is
probably the weakest
character in the game.
She is best made up by
her quick unblockable
knife stabs. But still,
she's no different
in style of Yoshi
from Tekken 1.
Health Regeneration
Teleport to other side
Stone Fist
Finishing Spin Kick
She can use her
knife in many
uppercut combos. But also
try her Spinning
Kicks to end.
Cancel T A Harakiri
Scycle Bash
69 Body Slam
Knee Cap
Judo Throw
Jab/Sweep
soiar K i c K a a n m
3 Kick Combo
Shark Attack
Poison Wind
Spinning Fist
Knee Bash
Crouching Spinning Kick
Deadly Stab
Kick Combo Ender
Zigzag
Deadly Slice
Deadly Slash
He has throw
combos! Also,
try to end with
a Mid-stun
Punch to
throw.
His combos are
very limited,
but best to do
are his combos
that involve his
punches.
King really took off from
Tekken 1, for he now has
double the throws. Knowing
this, stay in close
and slam away at
your enemy!
Suplex
His Frankensteiner is a
quick flip hit
and a deadly
throw if they
are in close.
Like King, the
Frankensteiner
is his best
defense, especially if you are
in real close!
Shoulder Flip
DDT
Reverse Slam
P.Driver
Suplex
Second Reverse Slam
Windmill Toss
Pile Driver
Stomach Smash Counter Hit
Hi-Jack Backbreaker
Jaguar Driver
Head to Knee Bash
Jumping Pile Driver
Crouching Uppercut
Head First Lunge
Jumping Knee Drop
Tombstone Pile Driver
Frankensteiner
Spinning Drop Kick
Pile Driver
Jab/Uppercut
Tiger Uppercut
Windmill Finish
Armor King has barely changed since his
first appearance. His
new unblockables are
worthless, so just
rely on the basics:
throws and his
piinnhinp mrnhns
Snap Kick
Spinning Terror
Buster
Hammer Drop
Left/Right Jab Uppercut
Dragon Uppercut
It Hurts
Shin Hits
Exploder
Crouching Jab/Uppercut
Ankle Snap
Big Combo
Spinning Exploder
Double Knuckle
Konvict Kick
Arrow Blow
Crab Neck Snap
Pounce
Double Leg Snap
Knee Slam
Capital Punishment
Shoulder Tackle
Big Start
Low/Medium Punch
Stagger Kick
Jump And A Kick
(While Jumping)
Standing Elbow Drop
Elbow Drop
Leg Flip Tackle
Double Punch & Upper
Flip Leg Tackle
K's Flicker
Burning Double Knuckle
Drop Kick
Jaguar Lariat
Ground Punch
Big Finish
Very small in
combos. They
mostly are
good for a
well-placed
Southern Eye
Beam or two.
Most of
Kazuya's combos rely solely
on punches.
He's better with
air juggles.
Kazuya is extremely
beefed up in this version, having plenty of
Spinning Demon combos, a new Gut Punch,
Tackle and even a
Hop-forward sidestep. He rocks as
his human self!
His Quick Dash-in move
is good for gettin' in!
Again, his Axe
Kicks are
good,but even
better is just
to tap forward.
This is a miniside-step to
get in close!
Axe Kicks are good for
front protection.
Their Axe
Kicks are
about the
only thing
that will
protect them
in any
way possible.
Devil and his alter ego
Angel (selectable
by pressing Kick)
is very short on
moves. Even
though they have
projectiles, the
moves really
leave them open.
Flip Throw
Double Uppercut
Hip Flip
Standing Southern Eye Beam
Headbutt
Lett Splits Kick
Headbutt
Flying Southern Eye Beam
Rushing Tackle
Side Hop Forward
Double Punch Backhand
Side Right Uppercut
Triple Jab
Side Left Uppercut
Jump Kick/Spin Sweep
Leap Kick & Sweeps
Double Spin Sweep
Demon Uppercut
Rising Uppercut
Splits Kick 02
Dragon Punch
Dragon Punch
Stun B I O I f t a M M M i
Axe Kick
Super Dragon Punch L
Double Axe Kick
Super Dragon Punch S
Flip Over Kick
Sitting Blows
Demon Slayer
Sweep End
Running Kick
WKKKKKKtM
Right Splits Kick
Elbow/Power Punch
Tsunami Kick
Double Spin Sweep
Flash Punch Combo
Left Axe Kick
Very simple. Just beat the
game with the Boss'
respective opponent.
Beat the game without losing
a round.
Kazuya in Cigar Suit:
Choose him with Start.
Beat the game using
Kazuya. Too easy!
Here's the fun bit. On the
third opponent, win the final
round with less than 5 percent health. You should hear
a "Great." Your next opponent will be Roger. Beat him
to play as both him and Alex!
Hold Select and
Up when you
choose your
character. You'll
hear a noise
then the fun hits
begin!
Hold Select while loading
for a Bia Kid code.
Most of their
combos rely
on punches.
The best being
their big bang
combo.
Hold Select next match and.
A low squat that
attacks high.
They have
plenty of different covering moves, the
best are the
Animal Kicks
that keep you
quite low.
Back Driver
Headbutt
Animal Pounce
DDT
Head Driver
Knee Drop
P. Driver
F. Steiner
Elbow-Punch
Windmill Toss
Speedbag Punch
Triple Punch Combo
Animal Leg Kicks
(While Jumping)
Leap Back Finish
Drop Kick
A.Leg Kicks Start & Roll
Spinning Drop Kick
Big Foot
A.Leg Kicks Leaping Start
Shin Kicks
Tail Sweep
Shoulder Drop
while holding L1 & L2, choose
a mode and wait for the fight.
Roger & Alex (Alex being
selectable by pressing
Kick) are basically King
with a few bangs
and whistles. Use the
same tactics as him,
but also don't forget your farreaching punches.
(While Jumping)
Dragon Punch
High Uppercut
Big Bang Combo
Middle Stomach Jab
Wind-Up Killer Punch
Big Uppercut
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