Tekken 2 - EGM Strategy Guide (1996)
Transcription
Tekken 2 - EGM Strategy Guide (1996)
© 1994, 1995. 1996 Namco Limited Welcome back to the second Iron Fist Tournament. This time the going is not just faster but a whole lot more involved and convoluted. So here are some of the best suggestions to battling in this mega fighting game. First, learn every character—not necessarily how to play them, just what their moves and combos consist of. This way, you can watch for oncoming combos and block or counter them with ease. Keeping the above in mind, try to use this as your advantage as well. Learn which moves can lead into the most variable combo enders so that you can knock even the most experienced fighters around a bit! Learn all the intricate combo chains to win. By all means, use the Practice Mode for practicing your combos. There are plenty of other regular combos and air juggles in the game that are not considered actual moves. The 10-hitters can be changed mid-combo! Try out different combos in the Practice Mode. If you are already familiar with the 10-Hitters in the first Tekken, you should know that all the normal players (not Bosses) can fluctuate between different combos while performing the massive string. This is where the greatest advantage is. thus catching your opponent off guard. Practice Mode has all the 10-Hitters for you! For those of you who just loath being on the receiving end of those lengthy combos, here's some ways to break them! With some combos, it is necessary to variate the attack height. This is usually the moment you need. Know where the blows will land and either simply block them. Or be really daring and counter, which is usually doing the opposite height attack (low counters high, etc.). The key is knowing when the attacks change pattern. Don't keep all your eggs in one basket—hint hint! Don't place your best characters immediately first! Break them up with other characters so that you won't lose them in the first battles. Trick: Press Start while choosing characters for random choices! Learn from your mistakes and fix them later. Bottom line, play it cheap. Look for easy patterns. Here is where you learn how to be really cheap! Basically use nasty air juggle combos as opposed to easily broken 10-Hit strings. Keep it up, and you should do well. You also get to fight all the Bosses in this mode! = Left = Right Punch Punch = Left Kick = Right Kick = Stick is in a neutral position = While moving from standing to crouch. = While you are rising from a crouch. The moves are in outline format. This means if the move below is indented, it is to follow the move right above it. For space sake, some moves are grouped in threes. Raging Vallas Funk Snapper Deadline Downtime Try to work on his Infinity Kicks with varying kick formats. This will confuse the opponent. His most powerful assets are his kicks, but his punch combos are Very fast. Heihachi has always been a power character. Use him as such and your battles will be swift. Heihachi does have a back-step, but it is very hard to pull off right when you need it most. Back Driver Noogie Break Stone Head Axe kicks are his best frontal defense attack. Use his Axe Kicks for frontal protection, and also do moves with his Spinning Sweep for a surprise hit, Spinning Demon Like Heihachi, his Axe Kicks are great. Even better is his Back Leap for a great escape. Headlock Punch Forearm Drop Knee Smash Axe Kick Ender This amalgamation of Kazuya and Law excels in both kick- and punchstyle combat skills. Both are equally fast and can work together for great combos! Crescent Kick Spinning Slide Lett Right Combo Shin Kick Combo Shin-Head Combo Punch Combo Left Axe Kick Mid Kick Jump Kick & Spin Sweep Power Punch Catapult Kick High Double Jump Kick Rising Uppercut Dive Kick Catapult Kick Low Jump-Middle Kick Dragon Uppercut Shin Kick Shaolin Spin Kick Jump-Low Kick Running Side Kick Hell Axle Five Rapid Jabs Infinity Kicks Axe Kick Demon Uppercut Rave War Combo Double Hit Axe Kick Side Backstep Small Rave War Combo Flash Punch Combo Hammer Rainbow Kick Back F l i f ^ j ^ Demon Scissors Hammer & Power Punch Dragon Low Kick Charge Power Punch Double Punch Backhand Ground Stomp Triple Head Kick Twin Pistons Ultimate Hammer (Opponent is down) Slide Kick (Get Up) Add L. Kick Left Split Kick Cancel Charge He can combo anyone from a sweep attack, use for many multiple lay-up combos. He does have an oddball style of attack, but it provides a very good defensive posture. Both his Back Turn and Get-Up attacks can be varied a lot to keep your enemy guessing. Lying on the ground can bring great results! Side Kick Ender Play Dead Rush Combo Rave Spin End Spring Kick Roll around Roll Over Uppercut The best is his lying-onthe-ground. Get-Up moves. Surprise your enemy by using this cool ability. Razor Rush Neck Crack Hip Flip Turn Around Variate his kick combos for high/low hits that are too fast for anyone to block. Side Kick Ender Sweep Ender Front Knee Kick Triple Knee Combo Right Knee Kick Double Knee & Low Kick Left Knock Away Front & Knee Kicks Right Knock Away Sledge Hammer Bat Kick (during L/R KA) Razor Attack Side Kick Ender His Spinning Elbow is a side-stepping attack! Sweep Ender Small Razor Rush Use his Spinning Elbow for a good sidestep attack, as well as his Swift Shin Kicks that are great counter hits. When learned, Bruce is a very vile character to use. His kicks are some of the fastest, and his range with his legs is almost unmatched. Stick mostly with his kicks and you're good to go! Fly Knee Kick Neck Throw Somersault Leg Bazooka Finish Slash Kick Foot Bazooka Leg Slicer & Tornado Upper Clean Sweep Side Step Elbow Quick Spin Kick Rave Spin Leaping Kick Triple Punch Triple Spin Kick Double Spin Punch Crane Stance One/Two Punch Double Elbow Rave Spin Side Kick Ender Side Kick Ender Spin Kick Ender Tornado Kick Quad Kick H.Kick Double Kick Side Kick & Sweep Ultimate Kick Spin Kick Killing Elbow All of his combos are a variation of Michelle's, so his best are his Tequila combos. Swat her sweeps, Jump Kicks and Windmill Kicks for a variety of combo enders. Jun is a very rhythmic character. Almost all her moves can be linked together for powerful combo strings. This is good for adding variety to the enders, keeping anyone off their guard. Jun excels with her Backflip Kick defense! Her Backflip Kick is probably best fit for this category. Lastly, you can finish with her Strong -UppercuL The G-Clef will hit in different locations. Again, he is basically Michelle, so his Skyscraper Kick is great as well as his G-Clef attack postures. This scruffy old man is a near-exact replica of Michelle. His only variance are some of his Power Punches, which can strike at multiple levels. Use the same tactics as with Michelle. Wrist Throw Whiplash Leg Cutter Body Slam Headlock Toss Medium Power Punch Wrist Clutch Slam Screw Body Blow Hurricane P/Suplex Power Punch Whiplash Wind Mill Kick Back Elbow Smash Tooth Fairy E G-Clef Cannon Tooth Fairy Blizzard Combo Sweep Opener Triple Spin Attack Counter Strike Scissor Spin Kick Back Spin Kick Toe Kick E Razor Edge Skyscraper Kick Back Blow & Low Kick Foot Stomp 1-2 Uppercut Tequila Sunrise Combo 3 Ring Circus Strong Power Punch Double Lift Up Kick Slow Power Punch Combo Spinning High Kick Front Snap Kick Leg Cutting 3 Ring Circus Spinning Sweep Combo Kick-Sweep Opener S.Kick End Heavy Uppercut Cancel Move Indigo Punch His Rising Palm is a great setup for his Sumo Stomp attack. A really big ouch at that! Variety in her G-Clef will give her the advantage. Try her Crouching Uppercuts, too. She has a powerful GClef, and her Rising Uppercuts can be linked into combos. Knee Suplex Her Skyscraper Kick is fast and can catch anyone off guard. Machine Gun Punch Arm Lock Suplex Punch E. It's hard to say with this guy. Try using his Palm Rush on jumping enemies or his Rising Palm attack. This sappy little sumo is basically a kid version of Jack. Though with his new Rising Palm attack, it makes his Sumo Stomp very effective. Also, his Sumo Tackle is a great ranged attack. Spin Behind & Back Suplex Body Elbow G-Clef Cannon Upper Middle Smash Sweep Bow & Arrow Combo The Palm Rush is good for air attackers. Heavy Bow & Arrow Kick Hip Throw Body Slam Open Palm Rush Quick Slash Upper Back Throw Neck Slam Triple Upper Cut Razor s Edge Ender Sweep To Low Kick Skyscraper Kick Foot Stomp Quick E. (while Jumping) Get-Up Punch S.U. & G-Clef Cannon Sumo Squash Tequila Sunrise Combo G-Clef Combo Sumo Stomp Twin Arrow Punch & Sweep Sumo Hammer Slow Power Punch Pop-up E. Front Snap Kick Spinning Sweep Combo H.Kick E. (While you are down) Double Hammer Punch/Sweep & Arrow Overhead Smash Double Spin Kick Strong Open Palm H.Kick E. Double Palm Spin & Kick Elbow Skyscraper Kick Party Crasher Flash Upper Double Step-in-Palm Rapid Counter Attack Heavy Uppercut Thunder Slap Wind Mill Punch _ Triple Upper Cut 02 Sumo Tackle If you hadn't noticed, variety i$ Nina's best weapon. Flip Over Grand Combo Starter Big Slam J.Crush 1 Arm Slap S.Kick E. Bite Ground Arm Snap Arm Snap Creeping Snake Starter Double Hit E. Double Arm Snap L. High Kick E. Follow-through Snap Spike Combo Starter Knee & Arm Crack Neck Crasher H.Kick Crab Hold Hop Kick Starter Hell Hold H.Kick Leg Cross Hold Flip Kick Double Hell Hold Upper Jab Combo Command Arm Lock Can Opener Shoulder Buster Leaping Leg Crab Grab Elbow Ground Jab Spin Kick Combo Double Punch Left Kick Blonde Bomb Small Combo Starter S.Kick E. Leg Slicer Combo Blonde Bomb Ender Flash Kicks Low Left Kick End Blonde Bomb Ender Blonde Kicks Starter H.Kick Pop-Up Kick 4 4 Kick-Fall & Sweep Gut Stunner Side Chop Middle-High Kick Big Combo Toe Low Kick/Spin Chop Counter ^ Crane Stab Cancel Crane Stab Anna is similar to Nina. Though she doesn't have as many moves, she still has some nasty combos. Anna's best attacks come with her grappling attacks. She is suited to grappling and kick combo attacks. Back Toss Arm Flip Slap Combo Elbow Hit Arm Flip Catapult Kick High Backhand Slap Catapult Kick Low Arm Snap Crouch Jab Rush Arm Break Crouch Slap Rush Fall Arm Break Groin Hit Double Arm Break Punch/Kick Double Arm Toss Sweep/Uppercut Chin Bash Rear Cross Lock Kick/Backhand 2-Spin Kicks Bermuda Triangle Triple Kick Spin Slaps Blonde Bomb Triple Jab & Sweep Flash Kick Creeping Snake Jab, Roundhouse RH Kick Jab, Sweep Middle/High Kick Forward Flip Kick High Kick/Sweep Side Kick Backhand Reverse PDK Quad Kick Counter Attack Uppercut-Jab Crane Chop Jab-Low Kick Swan Chop Running Jump Kick With his Rising Hell, you can set up anyone in some great uppercut chain attacks. His Megaton Uppercut is a great combo starter. Try to finish it with a Megaton Blast for damage! This big bulky droid has had a definite refurbishment since the first battle. He has plenty of uppercut combos that can vary to many degrees. His Double Hammer is fast and great for a two-hit counter strike against anyone. Use his Spinning Low Punch. It starts like a high attack, but finishes low. Body Slam P.Driver B.Break 8.Driver Hammer Rush L. End Rising Hell R. Hell C Double Axe M. End Though still basically Jack-1. he has a lot more moves: plenty of unblockables and a killer • Megaton Uppercut that is terrific for combo setups! Blanket Windmill Punches Body Slam Sliding Attack Megaton Blast ender Debugger Get-up punch Get-Up Punch Cossack Dance Machine gun Blast Machine gun Blast) Sit Down Double Hammer Jab-Elbow Smash Sitting Punches (After Left Tri Uppercut Jack Hammer Pancake Press Right Tri Uppercut Double Hammer 2nd P. Press Megaton Blast Triple uppercut Small Rush Crosscut Saw Right Triple Upper Megaton Blast L. End Pancake Press Giant Flight Stomp (While On Ground) Crosscut Saw Low Crosscut Low Crosscut Saw Windmill Punch Two-Hit Rush L. End Wind-up P. Sitting Punches (after (While down) Long Uppercut Combo Full Blanket & Face Smash H. End Medium Uppercut Combo H. End Small Combo Starter H. End Left Triple Upper Second Boost Sit Down Dark Greeting Megaton Uppercut Wind-Up Punch Double Uppercut He's all Jack, so basically his only combos are his uppercuts. Use them on air attackers. He has plenty of two-hitters. Use ones that vary on the ending location for variety. Paul is still one of the strongest forces in the game. Now he has plenty of powerful combo enders that can vary from high to low blows. Use his new vari- 1 ety to confuse your opponent. His Sweep Elbow attack is still a great counter. His Double Jump Kick is good for shorter protection. The best is his Surprise Sweep Elbow attack. His punches cover his front for a distance. Bear Chomp His Hammer Drop has great coverage, but surprisingly, any punch has adequate range for defense. Yup, a grizzly bear. Though he is the biggest target on the block, he does excel with his punches, having the farthest attack range. The key: Hit from afar, don't get too close to anyone! Pancake Press Arm Twist Toss Flip Double Jump/Sweep Bear Hug Flip Over Toss Big Shove Hammer/Power Punch Bear Headbutt Sitting Hits Overslam Gut Buster Blanket Drop Sit Down Double Punch Flash Elbow Triple Smash Windmill Punch Double Jump Kick Stone Breaker Straight/Elbow Upper Upper Cut Combo Phoenix Smasher Takedown Bear Hammer PK Combo PDK Combo Volley O Punches Double Hammer Painful Triple Upper Cut Left-handed Uppers Hang Over Punch & Sweep Neutron Bomb Jab & Spin Kick Right-handed Uppers Jaw Breaker Counter Grizzly Claw Flame Punch Double Claw Ground Punch (Opponent is down) Double Jump/Side Kick H. End Rush Combo H. End 2-Hit Rush Combo H. End 4 1 Deadly Claw Roll Bear Salmon Swipe Law can combo nearly all his moves into a Flip Kick, a great advantage to have. Bruce Lee's rendered counterpart, Law now excels with his ability to add in Flip Kicks to his already powerful combos. Also use his Speedy Kicks to keep a good offensive out. Yes, he can. Baek can combo all his kicks. His Pop-Up Kick is good for air juggle setups. Again, his Flip Kicks are a great defense, and can also move him quickly away from anyone. His main defense is his offense. Just do his kick volleys and watch the enemy wimper! Knee Lift Crescent Kick Flip Over Headlock Punch Running Side Kick Neck Crack Double Impact Three Side Kicks Head-lock Drop Bruce should get lessons from this guy. Baek is undoubtedly the best kick fighter in the game. He is lightning fast, so it's best to be offensive and don't let up! Jumping Kick Opener Spin K. End Shin Double Axe Kicks Left-Right Combo Law Kick & Somersault Mid K i c k , m m Front Kick & Somersault Double Spin & Sweep Axe Spin Kick Catapult Kick Side Kick & Somersault Kick & Sweep Two Side & Sweep Short Catapult Kick High Kick & Somersault Quad Hit End Shaolin Spin Kick Bodyblow & Somersault Big Axe Kick Combo Rave War Combo 3 Kick & Somersault Dragon Combo Spin K. &Somer. Rainbow Kick Somersault & Backflipper Axe & Side Kicks Dragon Low Kick Dragon's Tail Rising Axe Opener Triple Head Kick Charge Power Punch Slide Kick Cancel Power Punch Sweep Kick End Two Side Axe Big Hit Ender Big Hit Ender Pop-Up Kick Shin Kick Ender Axe Double Side Kick Side Kicks End Flamingo Stance Move Forward or Backward Kick Outward Two Shin Kicks Pop-Up Ender Flaming Foot Swipe rar Apart from his spin attacks, his best is his leap attacks with the PopUp Kick. Though he finally learned to do more than two things with his sword, Yoshi still leaves himself wide open. Use his sword for distance and his kicks for close encounters. His Front Spinning Sword is a good trap, and his Regular Slash is a quick hit deterrent. Trip & Slam Punch/Sweep Combo Head Drop Slam Sit on ground Solar Kick Shark Attack Windmil^jg Slap-U-Silly Backhand Spinning Sweep Death Slash Delay Death Slash Triple Spin Kick Samurai Cutter Palson Wind Death Copter Knee Smash Quick Decent Slash Zigzag Harakiri Knee Cap Turn About Harakiri Punch/Kick Combo Her knife can be used as a quick counter. Her Knife Stab is a quick unblockable, but still, her skills mostly lie in her long-ranged and wellplaced kicks. The once he-now-she is probably the weakest character in the game. She is best made up by her quick unblockable knife stabs. But still, she's no different in style of Yoshi from Tekken 1. Health Regeneration Teleport to other side Stone Fist Finishing Spin Kick She can use her knife in many uppercut combos. But also try her Spinning Kicks to end. Cancel T A Harakiri Scycle Bash 69 Body Slam Knee Cap Judo Throw Jab/Sweep soiar K i c K a a n m 3 Kick Combo Shark Attack Poison Wind Spinning Fist Knee Bash Crouching Spinning Kick Deadly Stab Kick Combo Ender Zigzag Deadly Slice Deadly Slash He has throw combos! Also, try to end with a Mid-stun Punch to throw. His combos are very limited, but best to do are his combos that involve his punches. King really took off from Tekken 1, for he now has double the throws. Knowing this, stay in close and slam away at your enemy! Suplex His Frankensteiner is a quick flip hit and a deadly throw if they are in close. Like King, the Frankensteiner is his best defense, especially if you are in real close! Shoulder Flip DDT Reverse Slam P.Driver Suplex Second Reverse Slam Windmill Toss Pile Driver Stomach Smash Counter Hit Hi-Jack Backbreaker Jaguar Driver Head to Knee Bash Jumping Pile Driver Crouching Uppercut Head First Lunge Jumping Knee Drop Tombstone Pile Driver Frankensteiner Spinning Drop Kick Pile Driver Jab/Uppercut Tiger Uppercut Windmill Finish Armor King has barely changed since his first appearance. His new unblockables are worthless, so just rely on the basics: throws and his piinnhinp mrnhns Snap Kick Spinning Terror Buster Hammer Drop Left/Right Jab Uppercut Dragon Uppercut It Hurts Shin Hits Exploder Crouching Jab/Uppercut Ankle Snap Big Combo Spinning Exploder Double Knuckle Konvict Kick Arrow Blow Crab Neck Snap Pounce Double Leg Snap Knee Slam Capital Punishment Shoulder Tackle Big Start Low/Medium Punch Stagger Kick Jump And A Kick (While Jumping) Standing Elbow Drop Elbow Drop Leg Flip Tackle Double Punch & Upper Flip Leg Tackle K's Flicker Burning Double Knuckle Drop Kick Jaguar Lariat Ground Punch Big Finish Very small in combos. They mostly are good for a well-placed Southern Eye Beam or two. Most of Kazuya's combos rely solely on punches. He's better with air juggles. Kazuya is extremely beefed up in this version, having plenty of Spinning Demon combos, a new Gut Punch, Tackle and even a Hop-forward sidestep. He rocks as his human self! His Quick Dash-in move is good for gettin' in! Again, his Axe Kicks are good,but even better is just to tap forward. This is a miniside-step to get in close! Axe Kicks are good for front protection. Their Axe Kicks are about the only thing that will protect them in any way possible. Devil and his alter ego Angel (selectable by pressing Kick) is very short on moves. Even though they have projectiles, the moves really leave them open. Flip Throw Double Uppercut Hip Flip Standing Southern Eye Beam Headbutt Lett Splits Kick Headbutt Flying Southern Eye Beam Rushing Tackle Side Hop Forward Double Punch Backhand Side Right Uppercut Triple Jab Side Left Uppercut Jump Kick/Spin Sweep Leap Kick & Sweeps Double Spin Sweep Demon Uppercut Rising Uppercut Splits Kick 02 Dragon Punch Dragon Punch Stun B I O I f t a M M M i Axe Kick Super Dragon Punch L Double Axe Kick Super Dragon Punch S Flip Over Kick Sitting Blows Demon Slayer Sweep End Running Kick WKKKKKKtM Right Splits Kick Elbow/Power Punch Tsunami Kick Double Spin Sweep Flash Punch Combo Left Axe Kick Very simple. Just beat the game with the Boss' respective opponent. Beat the game without losing a round. Kazuya in Cigar Suit: Choose him with Start. Beat the game using Kazuya. Too easy! Here's the fun bit. On the third opponent, win the final round with less than 5 percent health. You should hear a "Great." Your next opponent will be Roger. Beat him to play as both him and Alex! Hold Select and Up when you choose your character. You'll hear a noise then the fun hits begin! Hold Select while loading for a Bia Kid code. Most of their combos rely on punches. The best being their big bang combo. Hold Select next match and. A low squat that attacks high. They have plenty of different covering moves, the best are the Animal Kicks that keep you quite low. Back Driver Headbutt Animal Pounce DDT Head Driver Knee Drop P. Driver F. Steiner Elbow-Punch Windmill Toss Speedbag Punch Triple Punch Combo Animal Leg Kicks (While Jumping) Leap Back Finish Drop Kick A.Leg Kicks Start & Roll Spinning Drop Kick Big Foot A.Leg Kicks Leaping Start Shin Kicks Tail Sweep Shoulder Drop while holding L1 & L2, choose a mode and wait for the fight. Roger & Alex (Alex being selectable by pressing Kick) are basically King with a few bangs and whistles. Use the same tactics as him, but also don't forget your farreaching punches. (While Jumping) Dragon Punch High Uppercut Big Bang Combo Middle Stomach Jab Wind-Up Killer Punch Big Uppercut This book is not endorsed sponsored not otherwise authorized by Namoo ot America