Session 6: Basic Prototyping and Testing
Transcription
Session 6: Basic Prototyping and Testing
Session 6: Basic Prototyping and Testing Topics Overview of Mockups & Prototypes Class Mockup Exercise Hands-on – “test” your initial mockup with another team Clay Burns 2010 proprietary - page 1 Clay Burns 2010 proprietary - page 2 1 SIMPLE SUMMARY - 3 stages of making stuff: Basic Prototypes (mockups, study models…) What we are doing now Advanced Prototypes (works-like/looks-like, alpha, beta…) What you will make for Design Fair Production (pre-production samples, pilot…) When you launch your business! Clay Burns 2010 proprietary - page 3 Value of Mockups and Prototypes Learning – – – – Answer questions about performance or feasibility “Does it work?” “Can it meet the user needs?” “Are people attracted to it?” Concept Development – See ways of refining your product ideas – Break out subsystems, optimize, and integrate later Communication – Demonstration of product to company/stakeholders Mitigate risk – Changes cost much less now than later Milestones – Physical target for development phase Clay Burns 2010 proprietary - page 4 2 Book example/terminology: Apple PowerBook Trackball Clay Burns 2010 proprietary - page 5 Where we are today… later move to the right Physical alpha prototype ball support prototype beta prototype Pre-production (pilot) trackball mechanism linked to circuit simulation Comprehensive Focused simulation of trackball circuitry equations modeling ball supports not generally feasible Analytical Clay Burns 2010 proprietary - page 6 3 OrangeX Juicer Clay Burns 2010 proprietary - page 7 OrangeX Juicer – basic prototyping 2D mechanical mock-ups Clay Burns 2010 proprietary - page 8 4 OrangeX Juicer – basic prototyping Study Model Functional Mockup Clay Burns 2010 proprietary - page 9 Thumbscript Clay Burns 2010 proprietary - page 10 5 Clay Burns 2010 proprietary - page 11 Clay Burns 2010 proprietary - page 12 6 Clay Burns 2010 proprietary - page 13 Clay Burns 2010 proprietary - page 14 7 Clay Burns 2010 proprietary - page 15 Clay Burns 2010 proprietary - page 16 8 placeholder Clay Burns 2010 proprietary - page 17 User interface mock-up (storyboard) Clay Burns 2010 proprietary - page 18 9 HOW to make mock-ups, study models, basic proto’s Fast, rough, representative Paper/cardboard/foam-core/string Glue/tape/sew/bolt/weld/staple Hack an existing product Light shop work (cut/drill/sand/bond) Focus on key user aspect (partial proto) Possible rapid prototyping (FDM, laser-cutting) Clay Burns 2010 proprietary - page 19 TESTING for basic prototypes/mockups Mostly about learning and developing concept Focus on key user needs / key functions Consider your Target Specifications Quick and informal Clay Burns 2010 proprietary - page 20 10 Poster Clay Burns 2010 proprietary - page 21 Rapid Basic Prototyping exercise In addition to new student products, your company, OMi4, has decided to start exploring concepts for new market sectors in the green economy. You have been asked to generate a rapid, scaled-down, visual concept mockup that captures the essence of your vision for one of these opportunities: C – a chair made from repurposed/discarded materials L – a renewable energy lamp for a one room dwelling T – a human-powered transportation device >>>30 second demos and 3 prizes for best in category! Clay Burns 2010 proprietary - page 22 11 Rules & Tips 1. You will have 1 hour to complete your task. Spend 15-20 minutes on concept generation/ideas before you build. 2. This exercise is about learning how to represent concepts visually with physical materials. Engineers, don’t worry to much about function, and business students, don’t worry about profits. We will get to advanced prototyping later. 3. No additional outside materials allowed, however we are a FREE MARKET economy. Each kit intentionally has the same contents. There are likely more types of materials than you will need or have time to use. You may trade materials with other teams, or even accept donations. You will find that certain materials lend themselves more to each product, so your best mockup may depend on your ability to source better materials within your available resources! This is very common in prototyping, where you must work with what you have or what you can get. As a student team, the trick is to find ways to get free or low-cost samples from suppliers and friends! Clay Burns 2010 proprietary - page 23 Concept mock-up development Present your mockup to another team. Test the concept by: - Getting initial reaction and feedback - Measuring against your user needs and target specs - Simulate using the product (if possible), or - Talk through use scenario with holding mockup >Wrap up – do you have refinement ideas? Clay Burns 2010 proprietary - page 24 12