Alessandro Carloni to Present The Making of `Kung Fu Panda 3` at

Transcription

Alessandro Carloni to Present The Making of `Kung Fu Panda 3` at
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awn.com
Alessandro Carloni to Present
The Making of ‘Kung Fu Panda 3’
at VIEW 2015
4 min read • original
DreamWorks Animation's 'Kung Fu Panda 3'
TURIN, ITALY -- Organizers of the VIEW Conference announced a special
presentation to be delivered by Alessandro Carloni, co-director of
DreamWorks Animation’s Kung Fu Panda 3, at the 2015 edition of Italy’s
largest international confab spotlighting Computer Graphics, Interactive
Techniques, Digital Cinema, 2D and 3D Animation, Gaming and Visual Effects.
Celebrating its 16th year of bringing top talent and remarkable visionaries to
Turin, the 2015 VEW Conference will be held October 19-23, preceded by the
annual VIEW FEST digital film festival running October 16-18.
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“We are utterly excited about presenting a very special ‘Sneak
making of Kung Fu Panda 3,” said VIEW
Conference director Maria Elena Gutierrez.
“This presentation will mark the second year in a
row that gifted director Alessandro Carloni will
be sharing his amazing work with our VIEW
audience. Last year, we enjoyed his talk about
the Making of How to Train Your Dragon 2, and
I’m sure this year’s talk will be even more fun!”
Alessandro Carloni is currently co-directing
DreamWorks Animation’s Kung Fu Panda 3, the
follow-up to the Academy Award-nominated
feature films Kung Fu Panda and Kung Fu Panda 2 to be released in 2016.
While at DreamWorks Animation, Carloni has worked on a slew of feature
films including 2014’s How to Train Your Dragon 2 (as co-head of story), 2011’s
Kung Fu Panda 2 (as story artist), 2010’s How to Train Your Dragon (as head of
story), 2008’s Kung Fu Panda (as supervising animator and story artist), 2006’s
Over the Hedge (as story artist and animator) and 2003’s Sinbad: Legend of the
Seven Seas (as animator).
Also unveiled today are the 2015 Master Class Workshops, which include talks
by Cloudy with a Chance of Meatballs 2 director Kris Pearn, Sony Pictures
Animation production designer Michael Kurinsky, and more. Presented by a
remarkable group of award-winning creative professionals, The 2015 Master
Class Workshops offer a limited number of attendees a rare opportunity to
learn from the top professionals in their fields in an interactive setting. This
year’s workshops include:
Kris Pearn, Director, Cloudy with a Chance of Meatballs 2
Storyboard Artist: “The Scribble Pond – Fishing for a Story” 9:30-12:30
Monday
In this fun workshop, Pearn will break down the mechanics of feature
storyboarding and show how storyboards allow filmmakers to tell their
story. He’ll look at tool sets real and virtual, analyze visual storytelling
through performance and character development, discuss the creative
process, and, working interactively with workshop participants, will draw
a scene live and in person. Most recently, Pearn was a storyboard
consultant on Shaun the Sheep Movie, and a storyboard artist on Home. He
has received a BAFTA nomination (Cloudy with a Chance of Meatballs) and
two Annie nominations (Arthur Christmas and Open Season).
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Henry LaBounta, Chief Visual Officer, Zynga
“Art on the Operating Table” 9:00-10:00 Thursday
Using principles from his presentation earlier during the conference,
LaBounta will help participants diagnose and improve game visuals.
Attendees can bring their own game or animation screenshots on a USB
key for discussion during this interactive workshop. LaBounta brings 25
years’ experience as an artist working on games, film visual effects, feature
animation and television. He was on Microsoft Studios’ Xbox One launch
team and was a Senior Art Director at Electronic Arts where his credits
include Need for Speed titles and many sports games. Prior to working on
games, LaBounta was a visual effects supervisor at PDI/DreamWorks and
at Industrial Light & Magic. He has an Oscar nomination and a BAFTA
award for his work on the feature film Twister, a BAFTA nomination for
Minority Report, and a VES nomination for Need for Speed: Hot Pursuit.
David Misch, Author, Screenwriter & Comedian
“Comedy and Morality”14:00-15:00 Wednesday
Is there a relationship between comedy and morality? Should there be?
Misch looks at professional humor’s role in defining and defying society’s
moral boundaries. From forbidden farts in Afghanistan to Monty Python,
and from the Russian Orthodox Church to Saturday Night Live, Misch’s
clips and commentary will challenge people to examine their assumptions
and presumptions. Among Misch’s TV credits are the Emmy-nominated
Mork & Mindy and Saturday Night Live. He is the author of “Funny: The
Book -- Everything You Always Wanted to Know about Comedy,” a
frequent lecturer, and a multiple Primetime Emmy nominee.
Michael Rubin, Senior Innovator in Adobe Systems’ Creative
Technologies Lab
“Master Class – NeoModernism: A Photo Walk with Rubin” 14:30-17:30
Monday
Fine-art photographer and historian Michael Rubin considers light, time,
frame, and focus within the stylistic constraints of Modernism, sends
workshop photographers into the streets for a photo shoot, and then helps
them use digital darkroom techniques to make striking photos. Author of
numerous textbooks on digital filmmaking and a history of Pixar and
Lucasfilm, Rubin has been a photographer for 35 years.
Michael Kurinsky, Production Designer, Sony Pictures Animation
“The Art of Creating a Color Script: Every Picture Tells a Story” 10:3012:30 Monday
Using examples from Sony Pictures Animation’s feature films, Kurinsky
will help workshop attendees understand how to use color to tell stories.
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Kurinsky has worked on feature films for Disney (The Hunchback of Notre
Dame, Hercules, and others) as a background painter, was a visual
development artist on Sony Pictures Animation’s Open Season, and art
director on Cloudy with a Chance of Meatballs. Most recently, he was
production designer on Hotel Transylvania 2, which releases in Italy on
October 15.
Simon Fenton, Head of Games at Escape Studios
“Introduction to Texturing with Substance Painter for Games and 3D”
9:30-17:30 Monday
Fenton will introduce 3D texturing with Substance Painter in two sessions
that run all day, Monday, October 19. A professional artist for 22 years,
Simon designed and created environments and characters at Sony
Computer Entertainment Europe for 10 years, and has lectured at Escape
Studios since 2007.
Marco Mazzaglia, IT manager at Ovosonico
“Let’s Play Together: The Culture of Multiplayer in Video Games”
14:00 – Thursday
This video game evangelist will introduce participants to unique and
different ways for gamers to play together outside the bounds of usual
controller devices. Currently the IT Manager at Ovosonico, Mazzaglia was
a technical director and videogame evangelist for 3-Mentor, a user
interface designer for Synesthesia, an IT manager at Milestone, a charter
member of La Bussola, and a system architect at Divitech.
Online registration is required for these limited-seating Master Class
Workshops, and is now open. Prices range from €20 to €100 (€10 to €80 for
students). In addition to these master classes, several software companies plan
to send trainers who will offer tutorials in popular 3D computer graphics
programs. Look for more information about these workshops online at
www.viewfest.it.
There’s also still time to submit work to this year’s VIEW FEST, running
October 16-18. The deadline for submissions for the VIEW Award is September
15. First prize is €2,000. To submit work to this year’s VIEW FEST, visit
www.viewconference.it/awards; to submit projects for consideration for the
VIEW Social Contest, visit www.viewconference.it/view-social-contest.
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Source: VIEW 2015
Jennifer Wolfe is Director of News & Content at Animation World
Network.
Original URL:
http://www.awn.com/news/alessandro-carloni-present-making-kung-fu-panda-3view-2015
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