EDUCATION - Paolo Pedercini
Transcription
EDUCATION - Paolo Pedercini
Paolo Pedercini [email protected] paolo.molleindustria.org EDUCATION 2007 - 2009 MFA in Integrated Electronic Arts Rensselaer Polytechnic Institute (RPI), Troy NY Areas of specialization: experimental game design, video, tactical media. 2001 - 2004 BA in Visual Arts and Multimedia Communications LABA - Libera Accademia di Belle Arti, Brescia Italy Areas of specialization: web and interaction design, graphic design, net.art, new media. Paolo Pedercini [email protected] paolo.molleindustria.org EMPLOYMENT 2009 - Present Full-time visiting professor Electronic and time-based area. Carnegie Mellon University, School of Art. Pittsburgh, PA 2006 - Present Independent game designer Developing serious and casual games for game portals, companies and associations. 2005 - 2007 Instructor of new media communication NABA, New Academy of Fine Arts. Milan, Italy. 2006 Multimedia community specialist Designing social software for the digital satellite television platform Sky Italia (News Corporation). 2005 - 2006 Guerrillamarketing.it consultant Designing and planning alternative marketing campaign for MTV, Fox Satellite, Animal Planet, WWF. 2004 - 2005 Graphic and Web designer Designing and developing websites and magazines for Studio Rodighiero Associati. Paolo Pedercini [email protected] paolo.molleindustria.org SELECTED WORKS Most of the following works have been released under the name molleindustria, a project I started in 2003. The following projects are solo works unless otherwise noted. For an overview of the project please check this 10 minute video: http://vimeo.com/3055090 McDonald's videogame An anti-advergame highlighting the unethical practices of the fast food industry. Online game, 2006. http://www.mcvideogame.com/ Paolo Pedercini [email protected] paolo.molleindustria.org Every day the same dream An existential game about alienation and refusal of labor. Soundtrack by Jesse Stiles. Online game, 2009. Link Paolo Pedercini [email protected] paolo.molleindustria.org Oiligarchy A commentary on the oil industry, lobbying and fossil fuel depletion. Online game, 2008. Link Paolo Pedercini [email protected] paolo.molleindustria.org Unmanned Two-channel narrative game about the daily routine of an unmanned aerial vehicle (UAV) pilot. Co-written by Jim Munroe. Sound design by Jesse Stiles. Installation/online game, 2009. http://unmanned.molleindustria.org/ Paolo Pedercini [email protected] paolo.molleindustria.org Phone story Educational game for smart phones about the social cost of electronic manufacturing. iPhone/iPad/Android game, 2011 http://phonestory.org/ Paolo Pedercini Ergon / Logos Fast-paced, branching narrative. Music by Melissa St. Pierre. Online game, 2009. Link [email protected] paolo.molleindustria.org Paolo Pedercini [email protected] paolo.molleindustria.org Welcome to the desert of the real Reverse propaganda video about post-traumatic stress disorder filmed with the recruiting game America's Army. Machinima video, 6 minutes, 2009. Link Paolo Pedercini [email protected] paolo.molleindustria.org The free culture game Playable theory about the struggle between free culture and copyright. Online game, 2008. Link Paolo Pedercini [email protected] paolo.molleindustria.org Faith fighter A tongue-in-cheek cathartic game for fundamentalists of all kinds. Players control Godzilla-sized deities in a sprawling supernatural death match. Online game, 2008. Link Paolo Pedercini [email protected] paolo.molleindustria.org Terminal air Dynamic mapping of flights involved in the CIA extraordinary rendition program. Collaboration with the Institute for Applied Autonomy and with experimental geographer Trevor Paglen. Data visualization, 2007. Link Paolo Pedercini [email protected] paolo.molleindustria.org OTHER WORKS Links here: http://paolo.molleindustria.org/ Leaky World - Playable commentary on WikiLeaks. 2010. Inside a Dead Skyscraper – Interactive music video. 2010. Memory Reloaded - Matching game about historical revisionism. 2010. Run, Jesus Run! - The life of Jesus in 10 seconds and 8 bits. 2010. The 21st Century Home - An inflatable “real virtuality” installation. 2009. Missed Connections - A forensic investigation of physical disconnection based on craigslist classified ads. Video, 2008. Permitted Habitats - Interactive map of genetically modified organisms released for field tests. Data visualization, 2008. Little Red Riding Hood - Advergame for a WWF and Animal Planet campaign to protect wolves. 2007. Vinylgame - Advergame to promote the European PVC industry commitment to sustainability. 2007. Operation: Pedopriest - Newsgame about child abuses within the clergy. 2007. Where Next? - Online platform for betting on terrorist attacks inspired by an actual DARPA program. Net.art project, 2005. Embrioni in fuga (Embrios’ Run) - Propaganda game for a referendum about stem cell research. 2005. Ricordi bastardi - The first Italian mash-up album. 14 tracks remixing classic Italian and modern pop/rock songs. Online EP 2005. Enduring Indymedia - Newsgame about the seizure of Indymedia server hardware. 2004. Paolo Pedercini [email protected] paolo.molleindustria.org MayDay NetParade - Virtual parade for the precarious workers movement. 2004. Papa Parolibero - Satirical tool deconstructing the language of the Catholic establishment. Software toy, 2004. Orgasm Simulator - Rhythm game about a subtle form of gender oppression. 2003. Tamatipico - Virtual pet parody about labor issues. 2003. Queer Power - A queer détournement of the fighting game genre. 2004. Tuboflex - Dystopic commentary on flexible labor. 2003. Paolo Pedercini [email protected] paolo.molleindustria.org CLASSES TAUGHT During my time at Carnegie Mellon, between 2009 and 2011, I had the opportunity to teach several diverse courses. EGD – Games as social interfaces – Fall 2011 A hands-on game design and development course focused on innovative and expressive forms of gameplay. The class is structured around two main assignment, a non-digital game or game-like artwork, and a digital game or interactive installation. The emphasis is on the relational potential of games: multiplayer games, play as performance, location-based games and games for social criticism. Among the topics: a social history of board games, alternative interfaces, Nordic Live Action Role-Play, synthetic performances and machinima. Syllabus: http://gamedesign.molleindustria.org/ Paolo Pedercini [email protected] paolo.molleindustria.org EGD – Game Design for Artists, Mavericks and Troublemakers – Fall 2009 & 2010 A game development course focused on the emerging independent gaming movement and the phenomenon of art games. It involves the radical modification of "standard" games into meaningful, original, impossible or playable artworks. Or beautiful failures. Topics include: non-linear texts in literature and new media, hacking practices, electronic entertainment and the military-industrial complex, gender relation and representation of women in games. Student’s work: http://www.vimeo.com/17778434 Syllabus: http://gamedesign.molleindustria.org/2010/ Paolo Pedercini [email protected] paolo.molleindustria.org 2D Animation – Spring 2012 This course introduces students to digital 2D animation techniques and processes through hands-on lab projects. Emphasis is on creative content, experimentation, critical thinking and collaboration. Through a series of tutorial, screenings, and discussions, this class will explore contemporary trends in animation and character design, and expose students to tools such as Adobe After Effects and Flash. Topics include: stop-motion, tweening, squash and stretch, lip sync, rotoscoping, character design, micronarrative storytelling, animation with an agenda, abstraction and visual music. Syllabus with student’s work: http://animation.molleindustria.org/ Paolo Pedercini [email protected] paolo.molleindustria.org EMS II (now EMSI) – Video Production – Spring & Fall 2010 A hybrid theory and studio course combining frontal lectures and screenings with practical assignments in video production. The overarching narrative deals with the status of video art in the age of YouTube. The history of found footage and performance-based video art is analyzed in relation to the explosion of vernacular video production during the last decade. Topics include: ethics in documentary practice, chatroulette and performance art, remix culture and 2D animation. Tools used: Final Cut Pro or Adobe Premiere, After Effects. Syllabus: http://ems2.molleindustria.org/ Paolo Pedercini [email protected] paolo.molleindustria.org EMS – Digital media production – Fall 2009 A foundation studio course covering digital imaging, sound design, animation and elements of video production. Students mastered tools from the Adobe Suite while exploring critical issues in relation to digital culture. Assignments include: digitally modifying a classic painting then commissioning it as an handmade reproduction from China, creating stencil graffiti using Illustrator and a laser-cutter and beautifying a photoportrait for a hypothetical glamour magazine. Syllabus: http://ems.molleindustria.org/ Paolo Pedercini [email protected] paolo.molleindustria.org EMSII (new curriculum) – Computation in art – Fall 2011 A newly introduced foundation course dealing with programming, physical computing and real-time signal processing. I designed this course together with the other Electronic and Time-Based Art teachers, Golan Levin, Rich Pell and Eric Singer. It has proved to be a particularly challenging course because it is required for all sophomores in a department dominated by painting and printmaking. Tools covered: Processing, Arduino and Pure Data. Assigments include: making a sound-responsive animation, producing a code-generated op-art piece and designing an object interfaces with Twitter. Syllabus: http://cmuems.com/2011/b/ Paolo Pedercini [email protected] paolo.molleindustria.org SELECTED EXHIBITIONS 2012 Arthouse Gaming, Roberta’s Gallery, UW-Whitewater, WI Level, Art Center of the Capital Region, Troy NY Insert Coin, Verde Binario, Cosenza, IT Jusqu'ici, tout va bien, Oudeis, Le Vigan, FR So far so good, Extra Extra gallery, Philadelphia, PA New Frontiers, Sundance Festival. Utah MOCA, Salt Lake City, UT 2011 d = D != d, Gwangju Design Biennale. Gwangju, South Korea. Online commissions, AND: abandon normal devices. Liverpool, UK SpielSalon, Kasseler Kunstverein. Kassel, Germany Why Participate? Flux Factory, New York, NY Interior-ity, Moscow Biennial / Proekt_fabrika. Moscow, Russia Platine Festival, Cologne, Germany Neoludica: art is a game, Venice Biennale Collateral Event. Venice, Italy Videoformes Festival, Clermont-Ferrand, France The Typhoon Continues and So Do You, Flux Factory, New York, NY We can be heroes, Espace multimedia gantner, Belfort-Dijon, France FILE games, FILE FESTIVAL. Rio de Janeiro, Brazil Source code, Modified arts. Phoenix, AZ Credit Due, Babycastles. New York, NY 2010 Design Politics, Inspiration Fest. Buenos Aires, Argentina Electrified 02: Hacking Public Space, S.M.A.K. Ghent, Belgium Indiecade showcase. Los Angeles, CA Fantastic Fest Arcade, Fantastic Fest. Austin, TX IMPAKT Festival. Utrecht, Netherlands Learn to play, Euphrat Museum of Art. Cupertino, CA N-Design festival 2010: Art Games. Curitiba, Brazil PLAYFUL & PLAYABLE: Crítica y Experimentación con Videojuegos. Vitoria, Spain Esse Nosse Posse, National Museum of Contemporary art, Athens, Greece 2009 Game (Life): Video Games in Contemporary Art, Firehouse Gallery, Burlington VT Paolo Pedercini [email protected] paolo.molleindustria.org FILE Games, Museu de Arte Moderna. Rio de Janeiro, Brazil Share Festival, Market forces. Torino, Italy Atopic Festival, Cite' des sciences et de l'industrie, Paris, France Indie Games Arcade, Eurogamer expo. London, UK Games Art Factory, Porte de Versailles, Parc des Expositions. Paris, France Techno Culture, Dowd Fine Arts Center. Cortland, NY Werk Nu / Work now, Z33, Hasselt, Belgium SubversivMesse festival. Linz, Austria Play Cultures, multiplace, Bratislava, Slovakia Digital.Event.09, efagia. Toronto, Canada. 2008 Pixxelpoint, for God's sake. Nova Gorica, Slovenia Crisi. Contra les aparences. Angels gallery, Barcelona, Spain Contrajuegos, Arteleku, S.Sebastian. Spain Digital Art à la carte, Sonar. Barcelona, Spain The Super Thing: NYC goes DEVO, 3d Ward gallery. New York City, NY Signal and noise festival, VIVO media arts centre. Vancouver Canada Homo Ludens Ludens, LABoral Centro de Arte y Creación Industrial, Gijon, Spain Try Again, La casa Encendida, Madrid, Spain 2007 FAD Festival de arte digital. Belo Horizonte, Brazil Play Cultures. Museum of Contemporary Art Vojvodina, Novi Sad, Serbia Els límits de la natura. Centre d’Art la Panera. Lleida, Spain Ars Electronica. (part of Institute for Applied Autonomy collective). Linz, Austria Private Dancers, O3one, Belgrado, Serbia 2006 Mine 06 digital arts festival. Rebild, Denmark Gaming Realities, mediaterra. Athens, Greece File Games, File Festival, Sao Paulo (BR) 2005 Interferenze, New arts festival, S. Martino Valle Caudina, IT PoV, Digra international conference, Vancouver, Canada Utopia reversed, Schiller festival. Weimar, Germany Molleindustria, The Israeli center for Digital Art. Holon, Israel Piemonte Share. Torino, Italy ALT + CTRL, University of California. Irvine, CA Videogames with an agenda, Curzon soho. London, UK Paolo Pedercini [email protected] paolo.molleindustria.org SELECTED TALKS 2012 Agitprop Games, Games for Change conference, New York, NY Workshop TBD, Allied Media Conference, Detroit, MI Game Bang, Open @ Triennale di Milano, Milan, IT Reframing Consumerism in the Digital Age, Environment today. Pittsburgh, PA Lecture, UCLA. Los Angeles, CA 2011 Artist talk, SpielSalon. Kassel,Germany Social Hijinks, Flux Factory. New York, NY Far Game, Cineteca di Bologna. Bologna, Italy Slow Moves, New Media Caucus @ CAA conference. New York, NY Artist talk, Film & Media Department, Hunter College. New York, NY Lecture, Youngstown State University. Youngstown, OH 2010 Project next, Indiecade. Los Angeles, CA Artist talk, Fantastic Fest Arcade. Austin, TX Keynote panel, GDC Serious Games Summit. San Francisco, LA Lecture, Entertainment Technology Center. Pittsburgh, PA 2009 Lecture, Northern Illinois University. Dekalb, IL Lecture, Carnegie Mellon University. Pittsburgh, PA Artist Talk, University of Massachusetts, Boston, MA Hijacking Controversy. Carnegie Mellon University, Pittsburgh, PA Digital.Event.09, OCAD. Toronto, Canada 2008 Contrajuegos, Arteleku. S.Sebastian, Spain Game Symposium, Rensselaer Polytechnic Institute. Troy, NY Artist Talk, Universita’ di Bergamo, Bergamo, Italy Homo Ludens Ludens, LABoral Centro de Arte y Creación Industrial. Gijon, Spain 2007 SimUtopie & SimDistopie, Università degli Studi. San Marino. Hacktion! Political Games, Centre Pompidou, Paris, France Femcamp, Laboratorio TechnéDonne, Bologna, Italy Candida Déjà vu, Forte prenestino, Roma, Italy 2006 Serious simulations for fun, IT forum. Aarhus, Denmark Paolo Pedercini [email protected] paolo.molleindustria.org Interaktivni Festival. Lubjana, Slovenia The influencers, CCCB. Barcelona, Spain Homemade Festival, Fine arts academy. Carrara, Italy Games@iulm, IULM. Milano, Italy Radical Software, Piemonte share festival. Torino Italy Researching the Future, Planetary Collegium/NABA. Milano, Italy 2005 Connessioni leggendarie, Mediateca S.Teresa. Milano, Italy Playing with code, Interferenze. S. Martino Valle Caudina, Italy Utopia reversed, Schiller festival. Weimar, Germany 2004 Festival del tecnoteatro, Hiroshima mon amour. Torino, Italy PEAM, Pescara Electronic Artists Meeting. Pescara, Italy Paolo Pedercini [email protected] paolo.molleindustria.org BIBLIOGRAPHY Books devoting at least one page to my work: Ulrik Andersen, Christian Bro Pold, Soren. Interface Criticism: Aesthetics Beyond the Buttons. Aarhus university press, 2011. Harteveld, Casper. Triadic game design: balancing reality and play. Springer, 2011. Høvsgaard, Lautrup, Pedersen & Wang, Netværker Digitale medier i dansk. Dansk Laerer 2011. Rose, Mike. 250 Indie Games You Must Play. A K Peters/CRC Press, 2011. Di Corinto, Arturo, and Gilioli, Alessandro. I Nemici della Rete. Rizzoli, 2010. Schrier, Karen, and David Gibson. Designing Games for Ethics. IGI Global, 2010. Fuchs, Mathias. Das Spiel und seine Grenzen, Springer, 2010. Lemoine , Stéphanie, and Samira Ouardi. Artivisme. Editions alternatives, 2010 Bogost, Ian. Newsgames. MIT press, 2010. Fuchs, Mathias, and Ernst Strouhal. Das Spiel und seine. Grenzen 2010. Dyer-Witheford, Nick and Greig de Peuter . Games of Empire: Global Capitalism and Video Games. U. Of Minnesota Press, 2009. Raley, Rita. Tactical Media. U. of Minnesota Press, 2009. Tota, A. L. Gender e mass media. Verso un immaginario sostenibile. Meltemi Editore, 2008. Williams, J. Patrick, and Jonas Heide Smith. The players' realm: studies on the culture of video games and gaming. McFarland, 2007. Paolo Pedercini [email protected] paolo.molleindustria.org Bogost, Ian. Persuasive Games: The Expressive Power of Video Games. MIT press, 2007. Bazzichelli, Tatiana. Networking: la rete come arte. Costa & Nolan, 2006. Wang, Wallace. Steal this computer book 4.0. No Starch Press, 2006. Articles on academic journals: Soderman, Braxton. Every Game the Same Dream? Politics, Representation, and the Interpretation of Video Games. Dichtung-digital Journal, 2010. MacInnes, Neal. Interview with Paolo Pedercini. Journal #3, 2010. Noonan, Luke. An artist interview with Paolo Pedercini / Molleindustria. Emerging Language Practice Journal, University of Buffalo, 2010. Ferri, Gabriele. Satira politica tramite videogioco. Considerazioni semiotiche sull’uso persuasivo di sistemi algoritmici. EC Rivista dell’associazione italiana studi semiotici, 2010. Breivik, Kristin. Games Combatting the Dictatorship of Entertainment: A Study of the Newsgaming Phenomenon. INFOMEVI345, University of Bergen. 2008. Ludovico, Alessandro. Memory Reloaded: The treatment of history in video games as exemplified in a work by Paolo Molleindustria. Springer|in, 2006. Media Coverage: My practice is primarily a form of media intervention that takes advantage of viral diffusion of content on the internet. However, my projects have also been covered by a great number of mainstream media in Europe, USA, and all over the world: BBC News, New York Times, ARTE TV, USA Today, El Pais, Le Monde, CNN, De Telegraaf, the Times, Politiken, La Repubblica, Haaretz, Forbes, La Stampa, Guardian, il Corriere della Sera, Der Standard, Wired, Liberation, CNET, Publico, Liberation, Irish Times, Gamasutra, TechCrunch, Spiegel, Boing Boing, Huffington Post and PlayBoy Brazil. For more complete media coverage, please consult: http://www.molleindustria.org/en/press Paolo Pedercini [email protected] paolo.molleindustria.org PUBLICATIONS I occasionally write about emerging media art for the magazine Neural and previously have kept a blog about games and politics in Italian. Occasionally, I’ve been asked to contribute to edited books. “Welcome to the desert of the real”, in The Promises and Perils of Machinima. Edited by Matteo Bittanti and Henry Lowood. Sage, 2012. Note: tentative titles. Chapter 25, in Cultura e nuovi media: Cinque interrogativi di Lev Manovich. Edited by Vito Campanelli and Danilo Capasso. MAO Media, 2011. “Oiligarchy Post-mortem”, in Net Works. Edited by xtine Burrough. Routledge, 2011. “Media contagiosi” (Contagious media), in Skizomedia. Edited by Franco "bifo" Berardi. Derive/approdi, 2006. Note: pop essay about viral media. “Radical game design: Notes on video game rethorics”, A mínima / revista de arte y nuevas tecnologías, 2006. “7 Giorni in una seconda vita” (7 days in a second life), Cluster magazine, 2005. Note: The first essay about Second Life written in Italian. Paolo Pedercini [email protected] paolo.molleindustria.org MISCELLANEOUS Jury member of the 2011 and 2012 Independent Games Festival for the Nuovo Award, intended for unconventional works “which advance the medium and the way we think about games" Jury member of the 2012 Bivouac Urbain, festival d'arts numérique, Quebec City. Recipient of Project Kindle’s Makers Muse “out of the blue” grant. Jury President for the 2011 Hits Playtime, a student competition promoted by French Newspaper Le Monde. Finalist at Indiecade Festival 2010. Scientific committee member of the exhibition “Avatar: an experience in the virtual world” at Museo Tridentino di Scienze Naturali of Trento. Paolo Pedercini [email protected] paolo.molleindustria.org REFERENCES Igor Vamos Professor of Electronic Arts, Rensselaer Polytechnic Institute RTMark, YesMen +1 518-276-2250 [email protected] Nao Bustamante Professor of Electronic Arts, Rensselaer Polytechnic Institute +1 646-232-3104 [email protected] Antonio Caronia Professor of Cultural Processes Sociology in The Brera Academy Professor of Aesthetics of New Media in The NABA (Nuova Accademia di Belle Arti, Milan) Director of Studies of M-Node, linked to the Planetary Collegium, Plymouth (GB) +39 3488125178 [email protected]