28 SPRING 2015 - Decision Games

Transcription

28 SPRING 2015 - Decision Games
Dispatches
from
Decision Games
presrt std
us postage
paid
bakersfield ca
permit no 66
#28 SPRING 2015
(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM
SAMPLE FROM STRATEGY & TACTICS #292
Waterloo
by Christopher Perello
W
aterloo is the most written about battle in human history,
and for good reason. It had every conceivable dramatic
element: the fate of Europe in the balance, a duel between
two of the greatest commanders of their time, indeed of all time, sweeping
cavalry charges, a last-minute rescue, the final attack of one of the most
storied corps in history, and a near victory turned into total rout. Such
was the scope of that outcome the name has become synonymous
with absolute, crushing, irretrievable defeat. It also cemented the
Napoleonic paradigm—that of a decisive, war-ending battle—into the
minds of military men around the world for generations to come.
Situation
Napoleon Bonaparte’s eleven month exile on Elba ended in March
1815 with his return to France. The French people welcomed him, but
cautiously. They wanted no more wars, and Napoleon duly (and probably
duplicitously) pledged peace to the French and all of Europe.
His former opponents, then bickering in Vienna over the future of Europe,
would have none of it. They formed the Seventh Coalition and put their
armies on a war footing; by early spring 800,000 men were under arms.
Dispatch #28 | d e c i s i o n
Félix Philippoteaux’s classic painting of a French cavalry charge at Waterloo gives a good
feel for the dense formations and the proximity of opposing soldiers. It is inaccurate on
two important points: the ridge occupied by the Allied army was not nearly so hilly, and
the French attacks were not delivered at the run because of crowding and mud.
games
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2015-2016 ARTICLE LINE-UP
Operation Vulture | Battle of Kolwezi | Grozny 1999 | Ukrainian Insurgent Army | Prompt Global Strike | Chinese Group Armies | Century Series Fighters | DARPA Sniper Weapons
❖
US Army in the Early Cold War | M29 Davy Crockett | Operation Kansas | Operation Barras | Chinese Space Program | Naval Aviation Operation Anaconda | Krushchev at UN
RUSSIA VS. VISEGRAD 4 | Sigma 64 Vietnam Wargames | Ridgway in Korea | AirSea Battle | France’s 13th Demi-Brigade | Focus On: The Iraqi Army | Russian Attack Helicopters
#17 MAY - JUN 2015
#15 JAN - FEB 2015
#16 MAR - APR 2015
BATTLE OF
DIEN BIEN PHU
ISSUE MONTH
RED TIDE WEST
Feature Articles
The Cold War & World War III in Europe
PUTIN AS
292
WARLORD
MAY 2015
North Cape: The aero-naval campaign fought off the coast of Norway from 1941 to the end of
the war.
•First Punic War
•Battle of Waterloo
293
JUL 2015
1066: an in-depth look at three battles fought in that fateful year that ended the Anglo-Saxon line
of English kings and precluded the rise of a Danish line.
•Napoleon’s Last Campaign
•Satan’s Chariot
294
SEP 2015
ISSUE MONTH
17
MAY 2015
Dien Bien Phu, 1954: The French army makes its stand in a remote outpost against the Viet Minh.
JUL 2015
SEP 2015
NOV 2015
JAN 2016
MAR 2016
NORTH CAPE : Battles in the Arctic, 1941-1945 | Mercenary Warfare in the Congo | Waterloo | First Punic War: Rome’s Rise to Imperium
•An Lushan's Rebellion
WARPATH : Indian Territory’s Civil War | Rudolf Witzig’s War | Age of Dragons: Six Dynasties Period | Modernizing China’s Navy
WARPAT H
North Cape
ANGOLA: Cold War Struggle | Manzikert: Alp Arslan & the Seljuk Victory | Sarikamish | Hessians in the American Revolution
#291 MAR − APR 2015
#292 MAY − JUN 2015
•T-54/55 Tank
•DF-21 Missile
•Roman Army of the
Late Republic
1863: the decisive phase of the Civil War came in the spring and summer of 1863, when Union
victories broke the victory spell of Robert E. Lee in the east, and broke the back of the Confederacy
at Vicksburg.
•Area Denial
•Operation C3
•Russian Airborne Armor
•Iranian Revolutionary Air Force
Drive on Baghdad: Joint warfare and the march up country to Baghdad, 2003.
#290 JAN − FEB 2015
ANGOLA
INDIAN TE R R ITORY IN THE
AMERICAN CIVIL WAR
Cold War Struggle in Africa
Battles in the arctic, 1941-1945
Kandahar: Counter-Insurgency in Afghanistan.
•SADF
•Eastern Europe Uprisings
•Omani Insurgency
22
MAR 2016
Red Dragon Falling: An analysis of the strengths and weaknesses of the Chinese military system.
•Operation Tomahawk
•Contras at War
•India-Pakistan Air Wars
21
297
•Duel at St Vith
•Ambush of
Blackhorse Convoy
Pusan Perimeter: An analysis of the last-ditch UN stand around Pusan and the subsequent
counteroffensive north to the Yalu River.
•Slave Trade Wars, 1502 - 1850
•Kiev Operation WWI
•East African Insurgency
•Captain Donlon
•Tank Battle at the Chinese Farm
•Operation Dingo
•Preemptive Strike Jordan 1958
20
JAN 2016
Green Beret: Special Forces in Vietnam take the war to the enemy.
•Iraq 2014
•Suez 1956
19
296
•Kolwezi 1979
•Prompt Global Strike
•Fortifications of the Third System
Gates of Vienna: An analysis of the last great Ottoman invasion of Europe in 1683, culminating
outside the Habsburg capital at Vienna.
•Germantown, 1777
•The Catalan Grand Company
Feature Articles
•Operation Vulture
•Ukrainian Insurgency
•DARPA Snipers
18
NOV 2015
•Battle of Mount Street Bridge, Dublin 1916
WWI: An analysis of the strategic and grand-strategic strategies driving the course of the war
that brought the world of European dynasties to an end.
•Desert Storm Intel
•Muslim Conquest of Syria
295
•Congo Merc
•ANZACS Vietnam
•Indian Carrier
•Vertical Envelopment
Modern Battles: Kalingrad - Nato vs. Russia in the Baltic & Mosul - the coalition against the Islamic
in Iraq.
✪
ISSUE MONTH
42
RAMPAGE: Building & Breaking the West Wall | Stalingrad Cauldron: Operations Uranus & Ring | Armor on New Guinea | Women at War
Mare NoSTruM: War in the Mediterranean | The Gestapo | Battle of Tengxian, China | Barbarossa in the air
#41 APR−MAY 2015
The Strategy & Tactics of World War II
Mare NostruM:
War in the Mediterranean
#40 FEB−MAR 2015
rampage:
FRANCE FIGHTS ON: 1940, What If? | Gulag & Punishment Battalions | Kamikazes Over Okinawa | Hitler’s Wolf’s Lair Headquarters
The Allied Drive Across France,
August-September 1944
The Strategy & Tactics of World War II
Battle of Shanghai, 1937: The huge urban battle that began the 2nd Sino-Japanese War.
•Von Rundstedt in Normandy
•Army Group South Anti-Partisan
Campaigns
43
The Strategy & Tactics of World War II
JUN 2015
Feature Articles
AUG 2015
Patton’s Third Army: Analysis of Patton’s 1944 lightning advance from Normandy to the German border.
#39 DEC 2014−JAN 2015
France
Fights
On
•Battle of Manila, 1945
•Battle of Kiev, 1941
44
OCT 2015
45
DEC 2015
46
FEB 2016
47
APR 2016
•Campaign for
North Africa
Crete 1941: Analysis of the Germans’ largest airborne operation of the war.
•Hitler’s Greatest Mistake
•US Defense of Bataan 1942
PLACE ORDER ON PAGE 20 or online at shop.strategyandtacticspress.com
Dispatch #28 | d e c i s i o n
•US Escort Carriers
Yamato Unleashed: an analysis of the decisive 1944 aero-naval Battle of Leyte Gulf from the Japanese
perspective.
•Biological Warfare at Stalingrad
•The Alpine Redoubt 1945
StrategyandTacticsMagazine.com
WorldatWarMagazine.com
ModernWarMagazine.com
•A Tale of Two Corps:
US II Corps & II SS Panzer Corps
Panzers East: analysis of German Army Group Center in the 1941 Barbarossa Campaign.
•US Pershing Tank
•The Black Sheep Squadron
Visit Our Websites for more info @
•Hitler’s Jewish Soldiers
Ghost Column: the story of the Germans’ “Trojan Horse” armored column that almost gave them victory
during their 1943 Kursk offensive.
•I Remember: Luzon ‘45
•Battle of Buq Buq, 1940
2
•Hunger as a Weapon
games
•The Rzhev Salient 1942
Enjoy these book titles from
Dear Fellow Wargamers:
Welcome to Dispatch #28. This issue we are featuring the first three games coming
out of our new, re-booted pledge program. First we have Wellington’s Victory with a
beautiful, updated map, a fantastic set of counters that were selected through customer
choice and feedback over several months on CSW, and an updated game system.
Second, we have the classic Napoleon’s Last Battles. This game has also had a
thorough update of the map and counter graphics (please take a look at the samples
on the pledge page). The original game system has been loved for nearly four decades
so we didn’t change anything in the game system, but we did add several new options,
most notably the ability to add additional counters or exchange the original counters for
variants that have been proposed such as the addition of Hal force as well as several
leaders, and the substitution of the overly strong Prussian artillery for a more accurate
OOB (and several other substitution possibilities for the French and Prussian forces).
Finally, we are releasing the long-awaited third volume in John’ Butterfield’s D-Day
series, D-Day at Peleliu. This game covers not only the landings but the long inland
battle (a planned four-day battle turned into a two and a half month brutal campaign).
So, we get the same great solitaire system and played and loved at Omaha Beach
and Tarawa and now, new terrain and obstacles to overcome. All three games will be
shipping by the end of May.
Then, we can only tease you with the upcoming folio and mini game releases that
begin in June. We have four folios, three from WWII, each a different theater, and one
SF title. Alamein covers the first assault with the dramatic battles as Panzer Army
Afrika attempts to breakthrough. Mortain takes us to a German counterattack during
the battle for Normandy. Shanghai Incident moves us to one of the early battles of
the Second-Sino-Japanese War (a conflict that merged into other parts of World War II)
as the Japanese attack the Chinese for the first time at Shanghai (the second battle is
covered in an upcoming World at War issue). Battles for the Galactic Empire takes
us to the far future as the Imperial and Rebel forces compete for control of a sector of
the Milky Way galaxy (from the popular Struggle for the Galactic Empire solitaire
game).
We also have 12 new mini-games. These include eight more of Miranda’s minis:
Long Range Desert Group (made us all want to see old episodes of Rat Patrol!), Von
Lettow (WWI East Africa), Merrill’s Mauraders (WWII CBI), Mig Alley (Korean air
war), Suez ‘56, and Khe Sahn, and two solitaire SF prequels to the upcoming Free
Mars boxed game: Phobos Rising (about a commando team on Mars), and Operation
Stolen Base (about a Rebel task force attempting to seize the dwarf planet Ceres).
Perello also provided four more Musket & Saber Quick Play games: Germantown,
Saratoga, Mansfield, and Wilson’s Creek.
Alright, so that’s the new game releases. What about a Desert Fox Games offer? How
about something we’ve never done before? How about free shipping on all Desert Fox
Games? Yes, that’s right, all you guys in Europe and Australia who write us about how
it costs more to ship than the cost of the games, free shipping! In fact, let’s include
Decision Games in that as well to give you even more choices to meet those minimums
(minimum $75 for US, $150 for non-US). So, that’s free shipping on a Desert Fox and
Decision Games order right now. Then, 25% off any or all of the three new pledge
program games if you complete your pledge order before the 30 Apr 15 deadline. And
finally, keep checking back for the release of those four new folio and twelve new minigames beginning in June.
Thanks again for your support,
The Quest for Annihilation
The Role & Mechanics of Battle in the American Civil War
by Christopher Perello
Civil War came to the US when the first shot was fired at Fort Sumter on
12 April 1861. Most, including the leaders of both sides, thought it would
be won or lost quickly, with a great battlefield collision. Instead, it ground
on for four years. Battles were frequent, but each one rarely decided
more than the control of a single town or a few blood soaked fields.
The book is loaded with detail, and is illustrated with more than 320 maps,
diagrams, photographs, orders of battle and data tables (320 pages).
Retail price: $35 (+ Shipping)
Crowns in the Gutter
A Strategic Analysis of World War I
by Ted S. Raicer
Illustrated by Christopher Perello
World War I was the crucial event of the 20th century, as the great European
powers — which until then dominated the world economically, militarily and
politically — destroyed themselves. That led to a second war a generation
later, enabled the ascendance of the United States and Soviet Union, and
unleashed the forces of nationalism and self-determination around the globe.
Crowns in the Gutter provides a concise analysis of the strategies and tactics
employed to try to achieve those goals. The narrative also has dozens of
maps and diagrams to further illustrate all the action of the first total war.
Retail price: $35 (+ Shipping)
With Custer
at the Death
by Robert F. Burke
Illustrated by Christopher Perello
The fascination with Custer’s Last Stand hasn’t diminished in the decades
since 1876. He led his regiment well ahead of the main body, only to run
into an unprecedented gathering of Indians. The first accounts were pieced
together by other soldiers arriving on the scene in the battle’s aftermath,
and by archaeologists in the generations since. To that information
was added the reminiscences of the Indians who fought there.
Interleaving and cross-referencing all those accounts provides a minuteby-minute story of the fighting, as Custer desperately and expertly
maneuvered his outnumbered troops to face repeated and well-coordinated
assaults by bands of Indian warriors. The resultant narrative is supported
by dozens of detailed maps and orders of battle for both sides.
Retail price: $30 (+ Shipping)
Doc
PO Box 21598 | Bakersfield, CA 93390 | (661) 587-9633
shop.strategyandtacticspress.com
Dispatch #28 | d e c i s i o n
games
3
AVAILABLE NOW
Minutes to learn. Quick to play. Historically Accurate.
Game Contents:
•
•
•
•
17” x 22” terrain map
100 die-cut counters
One Standard Rules booklet for this series
One Exclusive Rules booklet for this title
$19.95 Each
+shipping
Tannenberg: East
Prussia,
August 1914
In August 1914, two Russian armies, Rennenkampf’s
First and Samsonov’s Second, invaded the German
province of East Prussia. The lone German army there,
Hindenburg’s Eighth, had to rely on interior lines and
railroads to concentrate against each Russian army
in turn. This game focuses on the southern half of
the campaign, with the northern half factored into
the victory conditions. Those victory conditions
vary with the strategic options chosen by each
player so neither knows the other’s intent.
Tannenberg uses a modification of the Fire &
Movement game system. Developed to portray the mechanized
battlefields of a later generation, F&M stresses the use of rapidly-concentrated fire
support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In
1914, although railroads allowed the rapid shifting of forces on a large scale, no one moved
faster than a man on foot on the battlefield, making exploitation ineffective. However, here
both players have hidden movement, allowing them to concentrate in unexpected locations
to surround and destroy isolated enemy units. The clumsy and inflexible fire support is
represented by the artillery brigades available to division and corps commanders. It must be
brought to the point of decision, then supplied to give it the firepower to affect the fighting.
The historical outcome at Tannenberg was the destruction of Samsonov’s army, but it need
not have been so. Both players have options and can achieve decisive success. The player
who makes the better choices, and backs his strategy to the hilt, will emerge the victor.
Masuria: Winter
Battle 1915
After the Tannenberg campaign of August-September
1914, East Prussia became a strategic backwater as
both side focused their efforts in Poland. But the Russian
threat remained, and the following winter the Germans
set about cleaning up their northern flank. A massive
attack on the open right flank of the Russian Tenth Army
sent it reeling; only the sacrifice of an entire corps in the
Augustowo Forest enabled it to escape.
Masuria uses a modification of the Fire & Movement
game system. Developed to portray the mechanized
battlefields of a later generation, F&M stresses the
use of rapidly-concentrated fire support to generate
breakthroughs, followed by a rapid penetration by mobile
reserves. In 1915, although railroads allowed the rapid
shifting of forces on a large scale, no one moved faster
than a man on foot on the battlefield, making exploitation ineffective. However, here both players
have hidden movement, allowing them to concentrate in unexpected locations to surround and
destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery
brigades available to division and corps commanders. It must be brought to the point of decision, then
supplied to give it the firepower to affect the fighting.
The historical outcome at Masuria was the clearing of the East Prussian border. It might have gone
differently; Russian reserves were available, and the German forces were a hodge-podge of units of
widely varying quality. Both sides have a number of options to turn the fortunes of the campaign. The
player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.
4
Dispatch #28 | d e c i s i o n
games
Suez 1916:
Ottoman Strike
The Suez Canal was essential to British
strategic communications and trade in the Great
War, as well as an important political symbol.
In August 1916, the Ottoman Empire sent an
expeditionary force, including contingents
of Germans and Austro-Hungarians, against
the canal. While the British were expecting
an attack, the Ottomans gained some
tactical surprise by attacking at night. If the
Ottoman attack succeeded, Britain’s prestige
and warmaking capacity would be severely
damaged.
Suez 1916 uses the Fire & Movement
system. The movement and combat systems are
designed around the realities of mechanized warfare, giving motorized and/or speciallytrained units clear advantages. Players can augment units at the instant of combat with
support fire, provided by weapons ranging from mortars through cannon and light ground
attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at
the last minute by heavy defending fires, while even small units may develop tremendous
offensive punch with the assistance of a heavy bombardment. Winning the battle is a
matter of maneuver, firepower and asset management.
The historical battle was a touch-and-go affair, ending with the British pushing the Turks
just far enough to keep the canal safe. The British have the stronger force, but the Central
Powers has the advantages of surprise, initiative, and strong artillery support. The player
who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.
Gaza 1917: Gateway
to Jerusalem
By early 1917 British Empire forces had pushed
the Ottoman Turks out of the Sinai to a line near
Gaza. If the British could break that line, it would
open the road to Jerusalem, and after that
Damascus. A hastily-prepared attack in March
was repulsed. After a month spent bringing
forward artillery and supplies, the British were
ready to try again, going “over the top” on 17
April.
Gaza 1917 uses the Fire & Movement
system. The movement and combat
systems are designed around the realities
of mechanized warfare, giving motorized
and/or specially-trained units clear advantages. Players
can augment units at the instant of combat with support fire, provided by
weapons ranging from mortars through cannon and light ground attack aircraft to heavy
bombers. A seemingly predictable assault can be overturned at the last minute by heavy
defending fires, while even small units may develop tremendous offensive punch with the
assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower
and asset management.
Historically, the Turks eked out a victory, but it was a close call. In this game, the British
have numbers, quality, and firepower on their side, while the Ottomans have excellent
defensive positions, superior leadership, and time. The player who best utilizes his
strengths and is prepared to capitalize on opportunities will prevail.
Dispatch #28 | d e c i s i o n
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5
last c h a n c e to p l e d g e
Wellington’s Victory
D-Day at Peleliu
Wellington’s Victory
The classic 1976 game
covering the battle of
Waterloo returns in
this revamped version.
Napoleon’s French
Army of the North faces
Wellington’s hodgepodge Army of the Low
Countries, who are
fighting for time while
awaiting the arrival of
Blucher’s Prussian Army
of the Lower Rhine.
The maps use natural contours to show elevations, with terrain features including
the critical chateaux, villages and farms, walls, woods, hedges, sunken roads, slopes,
streams, and marshes. Most of the vividly colored counters represent combat units:
infantry battalions, cavalry squadrons, artillery batteries, and engineer detachments.
Many battalions have additional counters for specialist skirmishers, or additional
counters to represent greater size. Unit capabilities are modified by a number of
formation markers, from infantry squares to cavalry vedettes. Individual leaders
enhance unit performance, while each army’s high command is represented by key
commanders and unit headquarters.
The game mechanics have been streamlined; a single dice roll inflicts casualties and
disorder. Units and larger organizations wear down over time and must be rested or
risk a catastrophic collapse. Finesse trumps brute strength in combat; players must
utilize a variety of arms, formations, and tactics to seize key ground and destroy
enemy units. Hidden movement allows each player to prepare surprises for the other.
Multiple scenarios cover everything from the historical battle to a fight for an
individual chateau. The French player may decide on an early start, or even on turning
the battle into a demonstration. The Prussian arrival can occur early with fewer
troops, or later with more, at the will of the allied player. It’s all here, from massive
cavalry charges to grand bombardments to skirmishing to wild melees, with the fate
of Europe in the balance.
Contents
D-Day at Peleliu is a solitaire game simulating the amphibious invasion of
Peleliu in the Palau Islands. The Marines assaulted with the primary goal
of capturing the airstrip nestled amid jungle and overlooked by forbidding
mountain terrain. Though Maj. Gen. William Rupertus, commander of
the division, predicted a quick four-day victory, the battle was instead a
two-month fight to the death against some 10,000 tenacious Japanese.
Designer John Butterfield advances the solitaire system of his awardwinning D-Day at Omaha Beach to the next level. You control the US forces
against a Japanese defense determined to hold the island at all costs. An
innovative no-dice combat system highlights unknown enemy deployments
and the importance of using the right weapons and tactics. Event cards keep
the action flowing and the rules simple while introducing historical detail.
Players familiar with Omaha Beach will recognize the hazardous
amphibious landings, overlapping enemy fields of fire, uncanny
enemy tactics, and the emergence of heroes and leaders as the
battle unfolds. In Peleliu new features cover coordinated Japanese
counterattacks, close combat, fortified positions in coral and mountain
terrain, and the hellish canyons and peaks of Umurbrogol Mountain,
ever after referred to by the Marines as “Bloody Nose Ridge.”
Contents
• One 34x22 inch terrain map
• 352 die-cut counters
• 55 event cards
• Color rules booklet
• Player Aid cards
• Storage bags
Drift Left
2-23: Intense Japanese fire
limits US movement to one hex
this turn.
Landing
Pledge & pay only $45
Drift Right
BNR: Unexpected US Naval
Fire hits position
2-12: And add a depth marker
C20
C15 to one
C17Japanese unit (9.2).
14-23: Heat exhaustion disrupts
one US unit.
Retail Price: $60.00
• Four 34x22 inch terrain maps
• 1,960 die-cut counters
• Color Rule/Scenario Booklet
• Assorted Player Aid Displays
• Player Aid cards
• Storage bags
BNR: Add a depth marker to
one Japanese unit (9.2).
R
M
R
13
A
42
Retail Price: $160.00
Pledge & pay only $120
6
Landing
Dispatch #28 | d e c i s i o n
games
PLACE ORDER online at
shop.decisiongames.com
Napoleon’s Last Battles
Napoleon has escaped exile on Elba to retake the French throne in early 1815, but
is surrounded by the armies of the Seventh Coalition, determined to remove him
again. Napoleon’s only chance is a preemptive strike, to disrupt the Coalition’s
plans and perhaps cause it to fall apart. Belgium has the closest targets, the
armies of his two most steadfast opponents, Britain and Prussia. The French
concentration, secret and swift, catches the Coalition armies off-guard. For four
days, the armies maneuver and clash, with the fate of Europe in the balance.
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buy today!
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$24.95 + SHIPPING
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System Requirements
• OS Windows 2000/XP/Vista/7/8
• DirectX 7 or later
• RAM 1 GB, 4GB recommended
• AUDIO any Windows compatible sound card
• Minimum Resolution 800X600, 32 bit color
• Storage 32MB free space
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Event cards keep the action flowing and the rules simple, while controlling German strategy
and introducing extensive historical detail. The game includes amphibious landings, German
artillery and rocket barrages, US naval bombardment, tides, engineer operations, and
intangibles such as US leadership under fire and the initiative of the American GIs.
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1918
1818
Pledge & pay only $45
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US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game
system controls the hidden German defenders in Widerstandsnest resistance points on the
bluffs overlooking the beaches. US forces that manage to break through the deadly coastal
defenses and reach the high ground must then contend with German mobile reinforcements
in the bewildering hedgerows of Normandy’s bocage. An innovative diceless combat
system highlights unknown enemy deployments and the importance of utilizing the right
weapons and tactics.
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2017
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2016
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1817
Retail Price: $60.00
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2015
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2014
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2013
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1024
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D-Day at Omaha Beach recreates America’s most bloody and heroic day of World
War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you
control the forces of the US 1st and 29th Divisions landing under fire on the Normandy
shore, and struggling desperately to establish a viable beachhead.
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1911
Contents
• Two 34x22 inch terrain maps
• 400 die-cut counters
• Color rules booklet
• Storage bags
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D-Day at Omaha Beach
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The original game’s scenarios are intact, covering the entire campaign or using just a
portion of the map and counter set to cover each of the four principal battles fought
historically: Ligny, Quatre Bras, Wavre, and Waterloo (or La Belle Alliance). The oneday mini campaigns and a Wavre variant from DG’s 1995 reprint also return. Over 90
extra units have been added to make potential reinforcements available, to modify the
original order of battle due to new research, or to give players the means to alter each
army’s countermix. Optional rules present variants for several of the standard rules.
1213
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This game is a reprint and update of the classic SPI game from 1976. The map
covers the entire campaign area, featuring the towns, roads, rivers, woods,
chateaux, and ridges that affected the fighting. The colorful units in the
game include infantry, cavalry, and artillery brigades, plus key leaders.
1207
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2003
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5534
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5535
Folio Game Series & Mini Game Series
Minutes to Learn, Quick to Play
Ava i l a bl e n o w
Complete your collection today!
The Folio Game Series provides dozens of games using the same 8-page Standard rules
(Musket & Saber for 19 th century battles, Fire & Movement for 20 th century battles, Fire &
Movement World War I for WWI battles, Battles of the Medieval World for medieval battles,
& Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each
individual game to capture the unique aspects of each battle. Each game can be played in
about 90 minutes allowing for multiple games to be played in an afternoon or evening.
FOLIO SERIES
Fire & Movement Rules
World War I Battles
Gaza 1917: Gateway to Jerusalem
Loos: The Big Push
Masuria: Winter Battle 1915
Meuse Argonne: The Final Offensive
Suez 1916: Ottoman Strike
Tannenberg: East Prussia, August 1914
Vimy Ridge: Arras Diversion
World War II Battles
Aachen: First to Fall
Arnhem: The Farthest Bridge
Bastogne: A Desperate Defense
Cauldron: Battle For Gazala
Crusader: Battle for Tobruk
Iwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945
Kasserine: Baptism of Fire
Saipan: Conquest of the Marianas
Scheldt: The Devil’s Moat
Modern Battles
DMZ: The Next Korean War
Golan: The Syrian Offensive
Lebanon ‘82: Operation Peace for Galilee
Naktong Bulge: Breaking the Perimeter
Showdown: The Coming Indo-Pakistani War
MINI SERIES
Musket & Saber Quick Play Rules
Napoleonic Battles
Saalfeld: 10 October 1806
19th Century Battles
19th Century Battles
Pedregal: Santa Anna At Bay
Molino Del Rey: Gateway to Mexico City 8 Sept 1847
BattleS of Ancient World Rules
Chalons: The Fate of Europe
Pike & Shot Rules
Early Gun Powder Battles
Ancient Wars Rules
Breitenfeld: Enter the Lion of the North
Pavia: Climax of the Italian Wars
Battles of Medieval World Rules
Caesar’s War: The Conquest of Gaul, 58-52 BC
Belisarious’s War: The Roman Reconquest of Africa,
AD 533-534
Hand of Destiny Rules
Acre: The Third Crusade Opens
Arsuf: Lionheart vs. Saladin
Khyber Rifles: Britannia in Afghanistan
Custer’s Final Campaign: 7th Cavalry at Little Bighorn
Air Wars Rules
Napoleonic Battles
Eagle Day: The Battle of Britain
Cactus Air Force: Air War Over the Solomons
Marengo: Morning Defeat, Afternoon Victory
Leipzig: Napoleon Encirlced
Commando Rules
American Civil War
8
American Civil War
Chantilly: Jackson’s Missed Opportunity 1 Sept 1862
Salem Church: East of Chancellorsville 3-4 May 1863
Musket & Saber Rules
Chickamauga: River of Death
Frayser’s Farm: Wasted Opportunity
Pea Ridge: St Louis, Then Huzzah!
Shiloh: Grant Surprised
Stone River: Turning Point in Tennessee
The Mini Game Series provides a variety of
introductory games that are designed to be
played in about an hour. The eras covered are:
19 th century, Ancient, WWII and Modern. Each
game includes an 11 x 17 inch map sheet, 40
counters and a rules sheet. Some titles also
include 18 mini cards. The mini game series
takes only minutes to learn and once one
game is played, players can immediately play
other scenarios with the same standard rules.
Some games come with cards that drive the
action with various commands and events.
Congo Merc: The Congo 1964
Border War: Angola Raiders
VISIT OUR SITE FOR
MORE INFO @
SHOP.DecisionGames.com
Dispatch #28 | d e c i s i o n
games
the Decision Games folio/mini series
QTY Stock #
FOLIO SERIES
Title
Price
1601
Chalons
19.95
1602
Marengo
19.95
1603
Leipzig
24.95
1604
Chickamauga
19.95
1605
Stones River
19.95
1606
Frayser’s Farm
19.95
1607
Shiloh
1608
TOTAL
QTY Stock #
Title
Price
TOTAL
MINI SERIES
1701
Caesar’s Wars: Gallia
12.95
1702
Belisarius’s War
12.95
1703
Khyber Rifles
12.95
1704
Custer’s Final Campaign
12.95
1705
Eagle Day
12.95
19.95
1706
Cactus Air Force
12.95
Arnhem
19.95
1707
Congo Merc
12.95
1609
Cauldron
19.95
1708
Border War: Angola
12.95
1610
Kasserine
19.95
1709
Saalfeld
9.95
1611
Saipan
19.95
1710
Molino Del Rey
9.95
1612
Bastogne
19.95
1711
Chantilly
9.95
1613
Aachen
21.95
1712
Salem Church
9.95
1614
Crusader
19.95
1615
Golan
19.95
1616
Naktong Bulge
19.95
1617
DMZ: The Next Korean War
19.95
1618
Showdown: Indo-Pakistani
21.95
1619
Acre
19.95
1620
Arsuf
19.95
1621
Breitenfeld
21.95
1622
Pavia
1623
Folio Flat Rate Shipping*
One rate for number of games shipped per the chart below.
BONUS LIMITED TIME OFFER!
FREE SHIPPING
SHIPPING CHARGES
US ships UPS Ground, International ships USPS only.
Envelope Shipping: 1-2 folios/ 1-3 minis
$7
USPS Priority Mail (1-2 folios/ 1-3 minis)
19.95
22
Canada Priority Int'l Mail (1-2 copies)
Pea Ridge
19.95
26
World Priority Int'l Mail (1-2 copies)
1624
Pedregal
19.95
1625
Loos 1915
19.95
1626
Lebanon ‘82
19.95
1627
Vimy Ridge
1628
1629
US product orders over $75*
ONLINE ORDER CODE: D28-FS-US
NON-US product orders over $150*
ONLINE ORDER CODE: D28-FS-FGN
Box Shipping: 3 or more games
$16
UPS Ground (USPS Priority Mail add $5)
19.95
33
Canada
Meuse-Argonne
19.95
37
South America
Battle of the Scheldt
19.95
1630
1631
Iwo (Solitaire)
Masuria
19.95
47
Europe, Australia, Asia
1632
Tannenberg
19.95
1633
Suez 1916
19.95
1634
Gaza 1917
19.95
*EXCLUDES SUBSCRIPTIONS, SPW
PRODUCTS & PLEDGE ORDERS
For online orders shipping will be adjusted
when the order is verified. Free shipping
will not be reflected at time of checkout.
19.95
Name
Address
City, State
Subtotal
TAX (CA. RES. 7.5%)
+
(UPS or USPS) Shipping
+
FREE SHIPPING CODE
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=
Zip
country
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email
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Signature
Exp. & CVV
(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com
Dispatch #28 | d e c i s i o n
games
9
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QTY Title
Price
TOTAL
QTY
10
120
35
40
240
120
120
50
25
40
50
60
60
60
60
50
120
40
55
23
170
120
50
25
20
20
23
20
50
50
40
50
40
40
40
50
120
40
40
Price
Battles of the Ancient World: ALL
Over the Top!
Pacific Battles, vol. 1
Patton’s First Victory
RAF
Rebels & Redcoats Vol 1
Rebels & Redcoats Vol 2
Rebels & Redcoats (ALL volumes)
Seven Days Battles
Storm of Steel (updated)
Struggle Galactic Empire (v 2.0)
The ‘45
The Alamo
The Forgotten War Korea
USN Deluxe
Wacht am Rhein
War in the Pacific
War in the Pacific Extension
DG Box Games
Adv. Pacific Theater Ops
Africa Orientale Italy Exp
Antietam Campaign
Atlantic Wall
Axis Empires: Dai Senso!
Axis Empires: Totaler Krieg!
Battle Cry of Freedom
Beyond the Urals
Blue & Gray
Cherkassy Pocket
China: Middle Kingdom
D-Day Omaha Beach
D-Day at Tarawa
Drive on Stalingrad
Emp 1st/Nap 1st Battles
Empires of the Middle Ages
Fly Circus Bomb & Camp Exp
Fly Circus Complete Set
Flying Circus (Basic)
Highway to the Reich
Hurtgen: Hell’s Forest
Land Without End
Leningrad
Lightning: D-Day
Lightning: North Africa
Lightning: Poland
Lightning: War on Terror
Lords of Sierra Madre
Luftwaffe
Napoleons 1st Battles
Nine Navies War
NUTS! Bulge-Card (N/S)
Operation Kremlin
Empires at War
Battles for the Ardennes
War Between the States
Thirty Years War Quad
Battles of the Ancient World: Vol II
Title
TOTAL
$80
50
50
30
80
50
50
80
40
160
60
40
20
50
80
160
420
40
Subtotal
TAX (CA. RES. 7.5%)
+
(UPS or USPS) Shipping
+
FREE SHIPPING CODE
TOTAL ORDER
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ONLINE ORDER CODE: D28-FS-US
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PLACE ORDER ON PAGE 20
or online at
shop.decisiongames.com
Dispatch #28 | d e c i s i o n
games
NON-US product orders over $150*
ONLINE ORDER CODE: D28-FS-FGN
*EXCLUDES SUBSCRIPTIONS, SPW
PRODUCTS & PLEDGE ORDERS
For online orders shipping will be adjusted
when the order is verified. Free shipping
will not be reflected at time of checkout.
H World War I H
100th Anniversary
25%
OFF
OTHER SPW GAMES
Introductory Game
to the Der Weltkrieg Series
AVAILABLE NOW
SPW introduces Tannenberg: The Introductory Game as an easy way to get into
the Der Weltkrieg series. For a low price you can experience why so many rate
Der Weltkrieg among their favorites. Follow the introductory videos on the SPW
website, and get into one of the most playable and innovative systems available.
THE GRAND CAMPAIGN
Connects the other titles in series. Not a
stand alone game.
$79.95
The series covers all World War I in Europe and the Middle East using
a standard system with rules that apply to all its games. By learning
how to play Tannenberg, you will know how to play the others.
The Eastern Front: 1914-1917
Six Separate Games PLUS Rules to Link
the Games PLUS East Front Campaign
Game
$119.95
The series uses simple systems. First is the representation of terrain the maps use
hexside rather than in-hex depictions. That triples the amount of information
on the map while adding realism and accuracy to movement and combat.
The combat system takes into account every strength point,
and it’s not odds dependent. Losses are by strength point, which
accurately depicts the effects of combat action and attrition.
The Western Front: 1914-1918
Supply is simple and effective, representing the need to replenish
ammunition. Units can’t fully attack or defend without supplies,
and the system recreates intense combat and lulls.
Ottoman Front
Five separate scenarios
Tannenberg is also a great way to get first-timers into wargaming. The rules
are short and to the point. The video tutorials are an easy way to learn, and
they give examples from the game. Watch them now and see for yourself.
ITALIAN FRONT: 1915-1918
$19.95 +shipping
Sale PRICE
$14.95 +shipping
Components:
• 140 Backprinted Counters
• One 17in x 22in Map
• One 16 page Rulebook
• Ziplock Format
I recommend it to any executive who wants to
unravel the lessons of the past and apply them to
the challenges of today.
Available from
”
— Brian Guinn
President of 4G Companies
A diversified merchant bank headquartered in Dallas.
8
Easy to Read and Easy to Apply Ideas on How To:
1
XX
8th
2
X
8
5 5
8
2 4
XX
Find Paths to Success
Improve Performance
Develop Leadership
Handle Risk
Plan Successfully
Maximize Productivity
Deal with Conflicts
XX
Improve Communication
Deal with Mistakes
Understand Reality
Handle Subordinates
Leverage Technology
Avoid Failure
$23.95 + shipping
Available from
4
Strategy & Tactics Press | PO Box 21598 | Bakersfield,
CA 93390 | (661) 587-9633 | [email protected]
25
6Lw
2 6
3R
8 5
1
XX
$49.95
is able to really draw fascinating parallels
“ Dave
between history and the business world of today.
(Media / Tutorial Videos)
XXXX
$79.95
Conquer the Business
Battlefield!
Watch the Step by Step Videos at
www.spwgame.com
$69.95
4 4
For more info visit shop.DecisionGames.com
Not qualified for Free Shipping
Dispatch #28 | d e c i s i o n
games
11
D e c i s i o n Pl e d g e p r o g r a m
Pledge Program Overview
The Decision Games Pledge Program is an
online preorder system for gamers to “pledge”
their support to purchase future games thereby
directing our efforts to the games customers have
the most interest in seeing published. Pledge
orders will receive up to a 25% discount from
the final retail price. We will provide estimated
pricing based on the latest information we
have about the game components and print
pricing however the final price is subject to
change (largely due to the variable costs of paper
and shipping). Updates about the collation
and shipping are included in our What’s
New page. Normally, we start printing game
components in January. We close the pledge
orders when components start arriving In our
warehouse and begin collecting payments.
Most games are shipped by the end of June.
The Decision Games Pledge Program has
published many games over the past 15 years.
For your convenience, we are listing the projects
to be released in the next year in the first section
of the pledge list, then the games we have in
progress for the following two years. We will add
games to the Pledge Program through the surveys
we conduct on-line and in our magazines.
To pledge for additional games, check your
list, make changes or updates to your list or
customer information, visit the pledge area of the
Decision Games Shop. Pledges are a commitment
to purchase a game when published and current
payment information is required in order to
make pledges—credit card information must
be kept current in order to maintain a pledge
order. Accounts that are not kept current will
have their pledge orders cancelled so that we are
able to keep accurate count of pledge orders.
addition of Hal force as well as several leaders,
and the substitution of the overly strong Prussian
artillery for a more accurate OOB (and several
other substitution possibilities for the French
and Prussian forces). Finally, we are releasing the
long-awaiting third volume in John' Butterfield's
D-Day series, D-Day at Peleliu. This game covers
not only the landings but the long inland battle
(a planned four-day battle turned into a two
and a half month brutal campaign). So, we get
the same great solitaire system and played and
loved at Omaha Beach and Tarawa and now,
new terrain and obstacles to overcome. All three
games will be shipping by the end of May.
battle resulted in the highest US casualty rate of
any in the Pacific war. Like D-Day at Omaha Beach,
the new game feature landing hazards, variable
enemy positions and fields of fire encoded into
the game maps, US weapon types vs. Japanese
defensive preparations, and a random eventdriven narrative.  Plus new features unique to
the Pacific Theater such as US naval and aerial
bombardment, flame throwers, off-shore reefs
and defensive positions, Japanese tank attacks,
tunnel network movement and Banzai charges.
One map, two counter sheets, and 55 cards. John
Butterfield. Est. Retail $60 (Est. Pledge $45).
2. Wellington’s Victory (SPI Update). An update
of the SPI classic grand tactical simulation
of Waterloo. This will retain the feel of the
original—the fragility of dense units in the open,
the efficacy of different arms and formations
at different times—while addressing some of
the shortcomings of the original. Gone is the
asymmetric turn sequence which so hampered
the Prussians and gave cavalry near-immunity
from artillery: in its place, a simplified sequence
Going forward, new games will enter the
that retains the continual interplay between
pledge system through a new annual survey/
sides. Gone too are the step reduction markers;
contest where everyone will have an opportunity
units will be presented on several counters so
to review and select their favorite games through
a multi-round system such as the bracket contest losses can reflect diminution of both numbers
and morale. Large units—such as the Nassauers,
going on now to choose the first game for 2018.
Most games that enter the pledge program will be Prussians, British Guards, and most cavalry
published in three years or less (we might release regiments—will have two or more counters
in play. Formations for infantry, cavalry, and
early if a game is further along in the design and
artillery will be handled with markers and will
development phase or delay a release date in
order to insure thorough development and testing reflect doctrinal differences between the armies.
Skirmishers will be tamed, providing neither the
of a larger or more complex game). Once we see
spearhead of the offensive nor the bulwark of the
what the #1 pick is, we will consider additional
defense. Entirely new rules provide for hidden
picks after we look at all of the results and
movement and optional reinforcements for both
comments and consider our time and resources.
sides. For details [and progress reports], go to the
We’ll also be conducting additional surveys
CSW web site, Napoleonic folder, Wellington’s
and asking for your feedback about potential
Victory. Four maps, seven counter sheets. Chris
topics and specific proposals throughout the
Perello. Est. retail $160 (Est. Pledge $120).
year to further determine what proposals should
remain or be added to the proposal pool, and
3. Napoleon’s Last Battles (SPI Update).
what proposals should make way for the future.
This game is a reprint and update of the
classic SPI game from 1976. The map covers
2016 and Beyond
the entire campaign area, featuring the
PLEDGE PROGRAM UPDATE
towns, roads, rivers, woods, chateaux, and
Alamo to Appomattox, Campaign for
(01 Mar 15)
ridges that affected the fighting. The colorful
North Africa, Free Mars, and Hand of Fate:
units in the game include infantry, cavalry,
The Vietnam War are all proceeding through
and artillery brigades, plus key leaders.
design and development. Pledge orders will
After nearly 15 years, we decided to reboot
determine
the
order
and
timing
of
publication.
our pledge program last Fall. The pledge program
The original game’s scenarios are intact,
Right now, they are in the above order with
itself was pared down to seven games that are
covering the entire campaign or using just a
actually in design or development. Three of those Alamo to Appomattox likely to be slated for a 2Q
portion of the map and counter set to cover each
games are being published this year. First we have release date in 2016. Unfortunately, the current
of the four principal battles fought historically:
total of pledge orders for Hand of Fate are such
Wellington's Victory with a beautiful, updated
Ligny, Quatre Bras, Wavre, and Waterloo (or La
map, a fantastic set of counters that were selected we are considering returning it to the general
Belle Alliance). The one-day mini campaigns
pool of proposals for future consideration.
through customer choice and feedback over
and a Wavre variant from DG’s 1995 reprint also
several months on CSW, and an updated game
return. Over 90 extra units have been added
Games
to
be
published
in
2015
system. Second, we have the classic Napoleon's
to make potential reinforcements available, to
Last Battles. This game has also had a thorough
modify the original order of battle due to new
1. D-Day at Peleliu. Peleliu focuses on the
update of the map and counter graphics (please
st
research, or to give players the means to alter
landings
by
the
US
1
Marine
Division
in
take a look at the samples on the pledge page).
September 1944 and their bitter two-day struggle each army’s countermix. Optional rules present
The original game system has been loved for
variants for several of the standard rules. Chris
nearly four decades so we didn't change anything to capture the airfield on the southern end of
Perello, developer. Est. retail $60 (Est. Pledge $45).
the island.  A longer campaign scenario allows
in the game system, but we did add several new
options, most notably the ability to add additional the player to extend the action to the rugged
terrain of “Bloody Nose Ridge.”  Opposed by the
counters or exchange the original counters for
reinforced Japanese 14th Infantry Division, the
variants that have been proposed such as the
12
Please note – if you pledged for these games
before 1 Oct 14 and have not reset your pledge
account since then, your order is not in the pledge
system. Please update or reset your account ASAP.
We do apologize for the inconvenience of having
to reset your pledge account, but we anticipate
a better pledge program experience for all.
Dispatch #28 | d e c i s i o n
games
PLEDGE GAMES for 2016-2017
4. Alamo to Appomattox. A2A is a grand strategy
game of the American Civil War in the style of
Krieg! Maps of the Eastern and Western Theaters
include terrain, strategic objectives, roads/rail,
naval zones, navigable and non-navigable rivers,
cities and locales, supply centers and other
features affecting the game. Counters represent
the corps and armies of the war. Cards provide
the strategic-political-economic direction for
each side. Strategies are many and varied but
the ultimate goal is to demoralize the opposing
faction’s population through military, economic
and political victories while sustaining your
own population’s will to continue the fight.
The players each choose a Strategy Card and
an Addendum Card before each new season
and may opt to play an additional card as a
diplomatic response to certain events. These
cards lead to new military units, leaders, and
replacement steps and result in socio-economic
and political events. The events include the
declaration of Emancipation, the elections of
1862 and 1864, and the possible intervention
by European nations. Events are often doubleedged swords, sometimes providing a military
advantage while negatively affecting the popular
will to fight. In addition, both sides may attempt
to develop and manufacture new technologies,
both historical and speculative, such as ironclads,
submarines, torpedoes, observation balloons,
repeating rifles and Gatling guns. Both sides can
introduce espionage and even sabotage, which
can have many unexpected consequences,
including assassination. Scenarios are included
for each year as well as the entire ACW.
Beyond the ACW proper, there are two
introductory scenarios: Alamo, a mini-game of
the War for Texas and Manifest Destiny, a MexicanAmerican War mini-game. These short campaigns
will give new players an excellent place to
start playing and veteran players will have two
scenarios that can be finished in an evening. In
addition there is Crisis & Compromise, a card play
oriented game of the period from the end of the
Mexican-American War to the start of the Civil
War. Though little combat occurs, the card play
covers the actions inspiring events, leaders and
regional positions (Border States) that affect the
allegiance of states to a region and the ability
of military leaders at the start of the Civil War.
Crisis & Compromise can be played alone or used
to create alternative starting situations for the
ACW. Three maps, 560 counters, 200 cards. Barry
Altshuler. Est. Retail: $160 (Est. Pledge $120).
units at a battalion level (armor in companies
and air units in squadrons). Now it’s the
ultimate North Africa simulation. Joseph
Miranda. Est. Retail $200 (Est. Pledge $150).
6. Hand of Fate: The Vietnam War. Players
choose Campaign Cards that would generate
reinforcements and political events. The
Campaign Cards would replace the complex
political rules often required to simulate the
Vietnam conflict. Players can choose different
levels of escalation that will generate varying
levels of forces, at a trade-off in political support
and military efficiency. The Communist player
could choose between low level terrorism,
mid-level guerrilla warfare, or a full scale Tetstyle offensive. The Allied player could choose
to intervene with just US special forces, or
mobilize for an all-or-nothing invasion of
Communist sanctuaries in Laos and Cambodia.
Game units will be brigades/regiments and
divisions/Viet Cong fronts, rated for their
conventional and unconventional capabilities.
The map will cover all of Indochina. A semiabstract system will model air operations. Two
maps, three counter sheets, 220 cards. Joseph
Miranda. Est. retail: $100. (Est. Pledge $75).
7. Free Mars! (SPI). From the colonies
of Mars to the orbital stations of Earth and
to the outposts on Jupiter, the cry is heard.
Free Mars! is a science fiction wargame of
revolt across the Solar System in the late
21st century. Earth’s colonies are rising up
against an oppressive Terran Federation. The
system is based on SPI’s Battlefleet Mars, but
with additional forces and units representing
several types of spaceships, ground units
and special forces. Special weapons include
artificial intelligence missiles, cybernetic
attacks and enhancement of human warriors
via nano-technology. Cards representing the
various military-political-economic groups
that are maneuvering for power are included.
The map shows the Solar System out to
Jupiter, with displays for each planet. Joseph
Miranda. Est. retail $80 (Est. Pledge $60).
DG PC COMPUTER GAMES
NOW AVAILABLE
Napoleon At Waterloo Computer Game (PC)
$10.00 | download available
Napoleon's Last Battles Computer Game (PC)
$29.95 | download available
Operation Olympic Computer Game (PC)
$24.95 | download available
Patton's First Victory Computer Game (PC)
$19.95 | download available
D-Day at Omaha Beach Computer edition (PC)
$24.95
Struggle for the Galactic Empire Computer edition (PC)
$19.95
War in Europe: computer edition (PC)
$60.00
WolfPack: computer edition (PC)
$20.00
Order online at shop.decisiongames.com
Register now at
shop.decisiongames.com
in the store section and manage your
pledge account personally.
5. Campaign for North Africa (SPI). There is no
paperwork or data tracking in this remake of the
SPI classic; streamlined but realistic procedures
allow the realistic portrayal of unit assignment
and supply expenditure. Command and control
cards drive the action, enabling a player to
tailor his emphasis on building units, gathering
intelligence, conducting operations, or building
up supplies. The map has been given a graphic
update. The air war is updated and enhanced
and the OOB presents the latest research with all
Dispatch #28 | d e c i s i o n
games
13
free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
3M
Blue Line Hockey
3MFoil
3MHigh-Bid
3MQuinto
3MRegatta
3M
Win Place Show
3W
Battle Cry
3W Dark Crusade
3W Never Call Retreat
ACIES
Braccio da Montone
ADTCH Fighting Gen Patton
ADVBrigadier
AEG
Abandon Ship
AEGArcana
AEG
Monkey Lab
AEGStraw
AH
Foreign Exchange
AH
Outdoor Survival (punched)
AHRocketville
AH
Tac Air
AH
Tac Air (punched)
APL
AirLines (card game)
APL
AirLines 2 (card game)
APL
Avalanche: Invasion Italy
APL
Bitter Victory: Sicily
APL
Digging (card game)
APLGranada
APL
GWAS: Airships
APL
GWAS: Dreadnoughts
APL
GWAS: Med (2nd ed)
APL
GWAS: Med, vol I
APL
GWAS: Plan Gold
APL
Napoleon in the Desert
APL
Op. Cannibal
APL
PG: Beyond Normandy
APL
Red God of War
APL
Res Publica (card)
APL
Soldier Emperor
APL
SWWAS: East Fleet
APL
SWWAS: Great Pacific War
ASM
Frontiers: Liberty or Death
ASM
Werewolves-Millers: ATG
Beer Money
ATG
Lunch Money
ATG
Lunch Money Sticks Exp
ATGRecess
ATTX
Fight for the Sky
AYG1812
AYG
Co Heroes Russia 1941-42
BRO
The Cossacks are Coming
BTL
Alpha Omega
CAFTempus
CB7
Dr Who card game
CGEuroFront
CGMasterFront
CGMedFront
CG
Mid-East Peace
CG
Sam Grant
CG
Victory Pack
CGWestFront
COA
Admiral Triology Russo Japan
COA
Autumn of Glory
COA
Baltic Arena
COA
BAR Primer (booklet)
COA
Baron’s War
COA
Battle of Monmouth
COA
Bywater’s War
COA
Dawn of Rising Sun
COA
Devil to Pay (zip)
COA
Fear God/Dreadnaught
COA
Fires of Midway
COA
Flight of the Eagle
COA
Flint & Steel (booklet)
COAFontenoy
COA
Hell of Stalingrad
COA
La Bat D’ Orthez
COA
La Bat. Lutzen
COA
La Bat. Moscowa
COALandships
COALobositz
COA
Mighty Midgets (booklet)
COAMonmouth
COA
No Sailor but a Fool (booklet)
COA
Operation Spark
COA
Painter’s Guide WW2 Camo
COA
PanzerKampfe (module)
COA
Persian Incursion (Harpoon)
COAPrague
COA
Sea of Dragons (Booklet)
COA
SFE: Brute Force
COA
SFE: Mediterranean
COA
Shattered Armada (booklet)
COA
So Atlantic War (booklet)
COA
Speed of Heat
COA
Supermarina I-Vol II
COA
Supermarina II (booklet)
COA
Wallace’s War
COA
War Without Mercy
CONQ
The New Science
CSM
Beda Fomm
CSTAlgeria
CST
Autumn Mist
CST
Marcher Lords
CST
The Final Frontier
CST
War Plan Crimson
DOW
Ticket to Ride Dice Expan
EGD
Armada EGD
China Moon
EGDEuropa
EGD
Knights Brave & Bold
EGDLawless
EGD
Savanah Cafe
EGD
Tony & Tino
EGL
Age of Mythology
EGL
Attack! EGL
Conquest of Empire EGL
Lord of Rings Children’s
FBIBerserker
FFG
BSG: Daybreak Expan
FFG
Cold War: CIA vs KGB
FFG
LOTR Trivia
FFG
Netrunner Core Set
FFG
Red November
GAL ATC Moonshot GIBSON Great Western Rails
GMT
1914: Twilight in the East
GMT
1989: Dawn of Freedom
GMT
Africanus (zip)
GMT
Andean Abyss
GMT
Asia Engulfed
GMT
Battle for Normandy Expan (Zip)
GMT
Blackbeard GMT
Bloody April, 1917 GMT
No Retreat No Africa
GMT
Nothing Gained but Glory
GMT
Pacific Typhoon
GMT
Pax Baltica GMTPQ-17
GMT
Prussia’s Glory 2
GMTRan
GMT
Rebel Raiders
GMT
Red Winter
GMTRisorgimento
GMTSamurai
GMT
Savannah (Am Rev vol 4) GMT
Serpents of the Seas
GMT
Silver Bayonet
GMT
Stalin’s War GMT
Sun of York
GMT
The Supreme Commander
GMT
Tyrant (zip)
GMT
Unconditional Surrender
GMT
Unhappy King Charles!
GMT
Virgin Queen
GMT
Winds of Plunder
GMTZero
GRENJourney
HAN
Time the Game
HEX
Allemegne 1813
HEX
Liberty Roads
HEX
Op Roundhammer (zip)
HEX
Sparatcus Imperator
HJ Norway 1940
JKLScanderoon
JKL
Treasure Island
Lion Rmp Challenge
LOO
Chrononauts: Lost Identities
MAT
Desert Bazaar
MB
Battleship (1971)
MBPathfinder
MDG
Space Junkyard
METGM Dimension Demons METGM Hot Spot (zip)
MFG1856
MFG
Alexander & Cheops
MFG
British Rails
MFGDomaine
MFGEurorails
MFGExpress
MFG
Five Points: Gans NY
MFG
Freight Train
MFG
Hell Rail
MFG
Leonardo Davinci
MFG
Lunar Rails
MFG
More Cosmic Encounter
MFG
Pack N Stack
MFGPyramids
MFG
Quo Vadis Roman Senate
MFG
Silverton (2nd ed)
MFG
SoC/Candamir 1st Settlers
MFG
SoC/Elasund 1st City
MFG
SoC/Event cards
MFG
SoC/Fisherman of Catan Exp
14
25
30
35
30
30
30
45
45
50
70
150
20
25
15
25
15
35
25
20
30
20
20
20
38
20
15
40
10
25
60
60
60
35
30
65
30
15
60
45
65
30
13
20
20
10
25
25
70
80
60
30
55
30
35
25
40
20
49
49
50
60
28
35
36
40
64
40
80
18
95
65
40
32
80
65
45
70
150
46
50
30
64
32
45
20
16
65
88
25
70
60
40
32
60
56
20
44
64
50
38
20
23
23
23
23
20
40
25
50
25
18
15
15
60
30
90
20
30
40
25
Command & Colors Series
GMT
C&C Anceints Exp 4
GMT
C&C Napoleonic Basic
GMT
C&C Napoleonics Austrian
Army expac
GMT
C&C: Ancients
GMT
20
40
25
25
30
107
65
20
75
69
59
60
55
60
70
55
65
Caratacus (zip)
20
Combat Commander Series
GMT
CC: Europe
GMT
CC: Fall of West Pack (zip)
GMT
CC: Mediterranean GMT
CC: Resistance
GMT
CC: Sea Lion Pack (zip)
GMT
CC: Stalingrad Pack (zip)
79
30
85
55
27
35
GMT
Clash of Monarchs
GMT
Conquest of Paradise
GMT
Dead of Winter
GMT
DiF Fighters (ziplock)
GMT
DiF Sqdrn Pack#2: Bombers
GMT
Dominant Species
GMT
Dominant Species Card Game
GMT
EFS: Crimea GMT
EFS: Kiev to Rostov GMT
Fading Glory GMT
Fields of Fire
GMT
Flagship: Coyote (cards)
GMT
Flagship: Promo. (cards)
GMT
France ‘40
GMT
GD: Fighting Formations
GMT
Grand Illusion
GMTHellenes
GMTHoplite
GMT
Iron & Oak
GMT
Ivanhoe (Reprint)
GMTKutuzov
GMT
Labyrinth GMT
Leaping Lemmings
GMT
Manifest Destiny
GMTMedieval
GMT
Mr Madison’s War GMT
Navajo Wars
GMTNewtown
GMT
Next War Korea
65
25
79
10
10
79
29
79
85
60
75
15
15
55
85
35
69
75
59
25
65
60
35
55
45
57
69
65
85
Dispatch #28 | d e c i s i o n
games
65
65
40
55
69
35
65
69
50
65
64
35
69
45
55
55
65
10
70
65
89
45
45
25
10
51
59
22
51
50
30
40
25
5
25
15
25
35
10
15
45
20
38
40
35
13
35
20
20
45
38
15
49
20
20
45
49
49
5
4
free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
MFG
SoC/Great River Exp
MFG
SoC/replacement cards
MFG
Station Master
MFGStreetcar
MIH Lodz 1914 (zip)
MIH Pierce the Reich
MIH Tunisia 43 MIH Turning the Tables (zip)
MIH White Ensign (zip)
MMP
A Fearful Slaughter
MMP
A Most Dangerous Time
MMP
Screaming Eagles
MMP
So. Mountain
MMP
Storm Over Stalingrad
MMPG April’s Harvest
MMPG Black Wednesday
MMPG Force Eagles’ War
MMPG GD 40
MMPG Hunters from Sky
MMPG In Their Quiet Fields (2nd ed)
MMPG No Better Place to Die
MMPG Strike Them A Blow
MMPG This Terrible Sound
NVA
Ace of Aces (inc metal planes)
NVA
Axis & Allies
OMGA1864
OMGA Desert Victory
OMGA Main Battle Area
OSG
1806: Rossbach
OSG
Air Cobra
OSG
Devils Den
OSG
Last Days -Grand Armee
PB
Risk (1993)
PHA
Chicago Poker
PHA
Go West
PHA
Heart of Africa
PHAJustinian
PHA
Mesopotamia +card
PHANero
PHA
Sutter’s Mill
PHAWaterloo
PWGKanev
QD
Incredible Victory
QD
Royal Navy
QD Ironbottom Sound
QNGAlhambra
QNG
Alhambra Dice Game
QNG
Alhambra Gardens
QNG
Alhambra Power Sultan (#5)
QNG
Aqua Romana
QNGArchitekton
QNG
Chicago Express
QNG
Chicago Express Expansion
QNGEketorp
QNGEnuk
QNGFlandern
QNGFresco
QNG
Fresco: The Glaziers Expansion
QNG
Fresco: The Scrolls Expansion
QNG
Highland Clans
QNGInka
QNG
Lucky Loop
QNGMetro
QNG
Montego Bay
QNG
Robber Knights
QNGSamarkand
QNG
Shogun: Tennos Court Expansion
QNG
The Thief of Baghdad
QNGThebes
QNGTombouctou
QNG
Turbo Taxi
RALP
Caverns Deep
RALP
Final Frontier
RGG
20th Century
RGG
A Fool’s Fortune
RGG
Adam & Eva
RGG
Airlines: Europe
RGGAlbion
RGGAlexandros
RGGAndromeda
RGG
Antike: Duellum
RGGAssyria
RGGAsteroyds
RGG
Augsburg 1520
RGGAustralia
RGG
Bean Trader
RGG
Big Manitou
RGG
Black Friday
RGGBohnanza
RGG
Bolide Tracks 1
RGGBoxcars
RGGCanyon
RGG
Cape Horn
RGG
Capt’n Clever
RGG
Carcassone: Abbey & Mayor
RGGCarcassone:
Bridges, Castles, Bazaars
RGG
Carcassone: Castle
RGG
Carcassone: Inns & Cathedrals
RGG
Carcassone: Traders & Builders
RGGCardcassone
RGG
Cartegna II
RGG
Castle For All Seasons
RGG
Cavemen: Quest for Fire
RGG
Caylus Magna Carta
RGGCeltica
RGG
Cinque Terre
RGGColoretto
RGG
Copy Cat
RGGCorsairs
RGG
Credit Mobilier
RGG
Crocodile Pool Party
RGGCuba
RGG
Cuba: El Presidente Expansion
RGGDarjeeling
RGG
Dawn Under
RGGDoge
RGG
Doge Ship
Dominion Series
RGGDominion
RGG
Dominion: Alchemy Expansion
RGG
Dominion: Base cards
RGG
Dominion: Cornucopia Expansion
RGG
Dominion: Dark Ages Expansion
RGG
Dominion: Guilds
RGG
Dominion: Hinterlands Expansion
RGG
Dominion: Intrigue Expansion
RGG
Dominion: Prosperity Expansion
RGG
Dominion: Seaside Expansion
RGG
Ming Dynasty
RGG
Monster Factory
RGG
Mousquetaires du Roy
RGG
Mu & Lots More
RGGMyrmes
RGGNavegador
RGGNefertiti
RGG
Nefertiti Expansion
RGGNiagara
RGGOlympos
RGGOregon
RGGPantheon
RGG
Pantheon (Dings & Dents)
RGGPhoenicia
RGG
Ponte del Diavolo
3
9
20
30
49
35
44
30
35
95
65
50
44
44
60
60
65
45
43
60
40
49
132
75
50
35
35
40
36
40
25
35
20
30
45
35
45
45
45
45
45
40
50
85
75
40
40
40
30
60
25
60
40
60
35
25
63
40
25
35
30
35
35
60
30
63
25
40
60
60
25
75
55
60
20
15
60
40
33
40
35
60
55
40
40
38
25
45
20
25
50
25
33
25
18
18
30
18
18
30
28
55
25
30
40
55
15
45
30
35
25
60
45
50
40
40
50
45
30
18
30
45
30
40
45
45
45
RGGDragonland
35
RGGDuell
20
RGG
Edison & Co
30
RGG
El Cabellero
35
RGGEvergreen
20
RGGFamiglia
12
RGG
Fast Flowing Forest Fellers
40
RGG
Fifth Avenue
38
RGG
Forgotten Planet
60
RGG
Formidable Foes
40
RGGFossil
30
RGGFriday
20
RGG
Friedrich, Anniversary Edition
75
RGG
Funny Friends
35
RGGFurstenfeld
60
RGG
Galaxy Trucker Expansion
55
RGG
Galaxy Trucker: Latest Model Expan 20
RGG
Gloria Mundi
45
RGGGnummies
12
RGG
Goblins Inc.
50
RGG
Gone Fishing!
25
RGGGracias
20
RGG
Guatamala Cafe
50
RGG
Hambergum: Antverpia
15
RGG
Hanging Gardens
35
RGGHavana
45
RGG
Heavens of Olympus
45
RGGHermagor
40
RGGIDO
44
RGG
If Wishes Were Fishes
35
RGG
In the Shadow of the Emperor
28
RGGIndus
35
RGGIndustry
60
RGGJambo
25
RGGKahuna
25
RGG
Key Harvest
50
RGGKhronos
55
RGGKrysis
30
RGG
Last Will
50
RGG
Leader 1
60
RGG
Lost Cities Board game
40
RGG
Magna Grecia
45
RGG
Mall World
33
RGGMasons
40
RGGMaya
28
RGG
Merchant of Amsterdam
40
RGGMeridian
40
RGG
Message to the Czar
25
Dispatch #28 | d e c i s i o n
games
40
30
60
30
55
60
50
25
50
50
40
40
40
50
25
Power Grid Series
RGG
Power Grid
45
RGG
Power Grid Deluxe
80
RGG
Power Grid Expansion:
Benelux/Central Europe
15
RGG
Power Grid Expansion:
Brazil/Spain & Portugal
25
RGG
Power Grid Expansion: China/Korea 15
RGG
Power Grid Expansion: Italy/France 15
RGG
Power Grid Expansion:
Russia/Japan
15
RGG
Power Grid Expansion: The Robots 10
RGG
Power Grid: Factory Manager
45
RGG
Power Grid: Northern
Europe/United Kingdom/Ireland
20
RGG
Power Grid:
Quebec/Baden-Wurtetemberg15
RGG
Power Grid: The First Sparks
45
RGG
RGG
RGG
Pressure Cooker
Princes of Machu Picchu
Quilt Show
Race for the Galaxy Series
RGG
Race for the Galaxy
RGG
Race for the Galaxy Alien Artifacts
RGG
Race for the Galaxy:
Brink of War Expansion
RGG
Race for the Galaxy:
Gathering Storm Expansion
RGG
Race for the Galaxy:
Rebel vs Imperium Expansion
RGG
Race the Wind
RGG
Rails to New England
RGGRanking
RGG
RFTG Alien Artifact
RGG
Rio de la Plata (Dings & Dents)
RGG
Roll to the South Pole
RGG
Samuari Card Game
RGGShipyard
RGGSiesta
RGG
Soccer Tactics World
RGG
Sole Mio
15
35
55
35
35
25
25
25
25
60
60
40
25
50
35
30
60
40
30
12
free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
RGG
Space Alert:
The Next Frontier Expansion
RGG
Space Beans
RGG
Space Dealer
RGG
Spin Monkeys
RGGStrozzi
RGG
Surf’s Up Dude
RGG
Taj Mahal
RGG
Tally Ho
RGG
Techno Witches
RGGTemporum
RGG
The Reef
RGG
Those Pesky Garden Gnomes
RGG
Thurn & Taxis: Power & Glory
RGG
Thurn & Taxis: Roads to Rome
RGGTichu
RGG
Time Pirates
RGGToppo
RGGToscana
RGG
Traders of Genoa
RGG
Trick R. Treat
RGG
Tzolk’in: The Mayan Calender exp
RGG
Unexpected Treasures
RGG
Upon a Salty Ocean
RGGUr
RGGUtopia
RGG
Vasco de Gama
RGGVino
RGG
Where’s Bob Hat?
RGG
Women & Men
RGG
Yeti Slalom
RGG
Ystari Treasure Box
RGG
Zooloretto Gorilla Expansion
RGG
Zooloretto Polar Bear Expansion
RGG
Zooloretto XXL Expansion
RGI
Maj Battles Gen Patton
RHG
Legend Begins (zip)
SDI1862
SFG
Red Dragon Inn
SFG
Tiki Mountain
SG
Allenby’s Blitzkrieg
SG
Czechoslovakia Defiant
SG
Eureka Stockade
SG
First Strike ‘62
SG
Hamel 1918
SG
Illusionary fortress
SG
Milne Bay
SG
Poland Crushed
SG
Pusan Perimeter
SG
Somlia Intervention
SG
Struggle New France
SG
Terror War
SG
The Aleutiant Campaign
SGYelna
SJGCowpoker
SJG
Frag Gold Ed
SJG
Munchkin Blender
SJG
Munchkin Fu 2: Monky Biz
SJG Munchkin Mission Impossible
SJG Ninja Burger 2: Sumo Size
SJG Revolution Palace Exp
SJG Snits Revenge
SJG Super Munchkin
SLS Bells of War
SMCN
Battle Ship (zip)
SMCN
Battlestations (zip)
SMCN
Divine Wind (zip)
SMCN
Line of Battle (zip)
SMCN
Man of War (zip)
SMCN
Naps Last Triumph
SMCNOrtona
SMCN
Power & Resolution (zip)
SMGC
Origins plus Age Reason exp
SMTC Sagunto
STGM
Starship Captain
TF
History of 2nd World War Part 1
TF Grand Army of the Republic
TF Viceroys
TFG
A Few Acres of Snow
TILSIT
Courtisans of Versailles
TILSIT
Gnome Tribes
TILSIT
Grand Alchemist
TILSIT
Joan of Arc
TILSIT
Snails Pace
TILSIT
Space Pigs
TILSIT
Thieves of Bagdad
TILSIT
Vox Populi
TLC
Award Show
TLC
Bag O Zombie Dogs!
TLC
Easter Island
TLC
Zombie Town 2: Road Rage
TLC
Zombie Town 2: Road Rage
TLC
Zombies! 6.66 Fill in _______
TPS
Battle of Stalingrad
TPS
Joan of Arc’s Victory
TPS
Poltova’s Dread Day
TPS
Saratoga 1777
TPS
Siege of Syracuse
TSK
Hob Lepoard II
TSR
Buck Rogers
TSR
Field Marshal
TSR
Moscow 1941
TSRWWII
UBR
New England
UBR
Sunken City
UGG
Assyrian Wars
UGG
Blitzkreig General (2nd ed)
UGG
Morse Code
UGGPasaran
UGG
Triumph & Fall Desert Fox (zip)
VaeV
Cassino (zip)
VaeV
Lion & the Sword (zip)
VaeV
Overlord to Berlin (zip)
VaeV
Victories of Marshal Saxe (zip)
VG
Open Fire
VG Gulf Strike (1st ed)
VPG Vanished Planet
WARFPerikles
WDG
Anzio: Fight for Beachhead 1944
WDG
At Neuve Chapelle
WDG
Bosworth Field 1485
WDG
Confederate Rebellion
WDGPavia
WDG
Red Menace
WDG
Shield Wall: Hastings 1066
WDG
We Shall Fight on the Marne
WE
Fire Team
WOG
Blood of Noble Men
WOGChainmail
WOGCowboys
WOG
For Honor & Glory
WOG
Forged in Fire
WOG
Hold the Line
WOG
MedWar Sicily
WOG
Prussia’s Defiant Stand
WOLF
Swords of Glory
XTR
Back to Iraq (zip)
XTR
Black Gold (zip)
XTR
Miss. Banzai (zip)
XTR
Wahoo! (zip)
YAQ
Fast Attack Boats
YAQ
Neck & Neck
YAQSuperiority
YAQTimeship
YAQ Beastlord
YAQ Raider
ZMG
Ares Project
ZMG
Camelot Legends (card)
ZMG
Making President 1960
ZMG
Middle Kingdom
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZVE
ZVE
ZVE
ZVE
ZVE
ZVE
16
30
15
60
40
35
45
40
25
30
50
25
30
30
30
15
40
15
30
40
12
40
20
50
40
60
60
40
12
30
23
35
10
10
35
40
30
20
30
25
30
30
25
50
30
30
25
30
25
25
35
25
30
25
12
50
17
17
25
17
25
20
18
20
25
25
25
25
25
25
30
25
68
80
35
40
30
25
40
48
25
20
50
25
25
48
32
10
10
25
40
10
10
30
30
30
35
35
50
30
45
40
40
30
40
66
47
79
21
30
27
27
25
27
40
50
25
50
Dispatch #28 | d e c i s i o n
25
30
38
42
30
35
25
33
45
40
50
50
50
50
60
45
60
20
20
20
50
20
50
30
40
20
25
40
50
25
50
15
Pandemic Lab Expan
Pandemic On Brink Expan
Pocket Battles: Celts vs Romans
Pocket Battles: Confederacy
Pocket Battles: Orcs vs Elves
Silent but Deadly Night
Take Stock
Barbarossa 41
Battle for Danube
Samuari Battles
Samuari Ninja Attack
Starter Kit
Tank Combat
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games
40
35
15
15
15
25
15
70
50
83
44
70
30
Collectible magazines
MFGTitle
Price
Strategy & Tactics
70
72
77
81
90
94
98
102
107
109
Crusades
Armada
Paratroop
Tito
Monmouth
Nordkapp
Central Command
Monty’s D-Day
Warsaw Rising
Target Libya
45
50
40
40
50
45
40
60
40
45
110
113
115
116
117
118
120
121
Hastings, 1066
Battle of Abensberg
Kanev
Manchu
North German Plain
Tiger’s Are Burning
Nicarauga
Indian Mutiny
60
40
35
35
55
50
35
40
124
127
128
130
131
132
133
137
Fortress Stalingrad
Rush for Glory
Africa Orientale
Tshushima
Donau Front
Iron Cross
Baton Rouge
Men at Arms
35
20
40
40
40
40
20
60
138
140
142
143
144
146
147
148 149
Eylau
Objective Tunis
Red Beach One:Tarawa
Rio Grande:Valverde
Chad: The Toyota Wars
Italian Camp: Sicily
Holy War: Afghanistan
Cropredy Bridge Franco-Prussian War
25
20
20
15
15
25
35
15
75
150
152
153
154
Italian Camp: Salerno
Case Green
Felix/ZAMA
Russo-Turkish War
50
25
25
85
155
156
Italian Camp: Anzio
White Eagle Eastward
20
40
160 162
164
Italian Camp: MedWar
Clontarf/Saipan
Balkan Wars
16
25
75
167
Caesar in Gallia
75
179
180
193
First Afghan War
Reinforce the Right!
Crimean War
20
35
65
201
211
212
214 215
216
218
219 224
226
The Crimean War (SPI)
Op Elope
Rough & Ready: Mex-Am. War
Marathon & Granicus
Ignorant Armies: Iran-Iraq
Asia Crossroads: Great Game
Chancellorsville-Plevna
Span. Civil War Bat, vol 2
Sedan Campaign
Middle East Battles
45
55
20
30
125
22
22
25
30
22
MFGTitle
227
228
230
232
234
237
239
240
241 242
243
245
246
248
249
252
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
271
272
273
274
275
276 277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
Price
CBI: Vinegar Joe’s War
Old Contemptibles
Downfall: Op Olympic
Catherine the Great (Solitaire)
Lest Darkness Fall
No Prisoners! Camp Law.
Winged Horse: Vietnam 65
1066: End of Dark Ages
Twilight of Ottomans
They Died w/Boots On!:
Vol 2-Pershing & Mad Anthony
SEALORDS
Triple Alliance War
Manila 45
First Blood, Second Marne
Nap Forgot Btls: EC & RSW
New Mexico Campaign
Hannibal’s War
First Battle Britain
Marlborough’s Bat:
Ramillies & Malplaquet
Chosin
San Juan Campaign
Battle for China 1937
Black Prince: Crecy & Navarette
Kaiser’s War
Frederick’s War
Cold War 2: Wurzburg & Kabul
Shiloh: Bloody April
Operation Jubilee
Julian
SE Russian Civil War
When Lions Sailed
Second Kharkov
Battle of Lepanto
Reichswehr & Freikorps
SE Sun Never Sets, vol II
Koniggratz (M&S folio system)
Op. Anaconda 2002
Ticonderoga: NY Campaigns
Tobruk
Reconquista
Soldiers: Trenches 1918
SE In Country: Vietnam
War of the Pacific
Fail Safe
Jackson: Shenandoah Valley
Duel on the Steppe
Sparta V Athens
Goeben
SE Hindenburg’s War
War of Austrian Succession
Angola
Warpath
North Cape
75
22
23
23
23
23
23
23
24
24
24
24
24
24
24
25
25
25
25
26
25
25
25
30
30
30
30
30
30
50
30
30
30
30
50
30
30
30
30
30
30
50
30
30
30
30
30
30
50
30
30
35
35
S&T MINT Game Only-No Mag
63
Veracruz
64
Raid!
76
China War
83
Kaiser’s Battle
95
Soldiers of Queen
140, 143, 144, 146, 148, 151, 160
152, 153, 192, 195, 201, 204
159, 160, 166, 200, 203, 211, 226, 250, 253
115, 117, 168, 199, 201, 217, 220
214, 216, 218, 234, 245, 248, 249
251V Variant counters/rules
137, 252, 254, 256-259
20
22
20
30
40
10
15
30
20
18
8
20
MFGTitle
Price
261-264, 266, 271, 272, 276-278,
283, 285, 289, 290 267, 274, 281, 288
24
44
S&T Punched-No Magazine
64
71 76
98
138
Raid!
Battle For Cassino (MKD)
China War
Central Command
Eylau
25
15
15
15
10
S&T Punched w/Magazine
49
56
59
63
64
69
76
77
105
114
118 136
152
185 202 Frederick the Great
Revolt in the East
Plot to Assn Hitler
Veracruz 1847
Raid
Tannenberg
China War
Paratroop
Ruweisat Ridge
Battle of Eckmuhl
The Tigers Are Burning
Borodino Doomed Victory
Case Green
First Arab-Israeli War
Invasion Taipei
30
20
20
25
20
30
25
30
30
25
35
25
10
50
85
S&T magazine w/o Games*
176, 182, 208, 236, 246, 248
260, 262, 264, 265, 266, 270, 275-277
279, 280, 287-290 *Not all issues available.
5
6
7
Modern War magazine
w/ Games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
SE: Red Dragon/Green Crescent
Oil War: Iran Strikes
Somali Pirates
Six Day War
Drive on Pyongyang
Decision Iraq
Vietnam Battles: Iron & Snoopy
SE: Holy Land
War by Tv
Target Iran (solitaire)
Greek Civil War
Dragon V Bear
Next War in Lebanon
Carrier Battlegroup (solitaire)
SE Red Tide West
Visegrad: Coming war in Europe
Dien Bien Phu (solitaire)
50
30
30
30
30
30
30
50
30
30
30
30
30
30
50
35
35
MFGTitle
8
8V
14
15
SE: Holy Land
SE: Holy Land Variant counters Carrier Battlegroup (solitaire)
SE Red Tide West
Price
44
8
24
44
WaW magazine w/ Games
7
8
9
10
11
12
14
15
16
17
20
21
22
23
25
26
28
29
30
31
32
33
34
35
36
37
38
39
40
41
Greek Tragedy
Arriba España!
Destr Army Grp Center
Coral Sea Solitaire
Afrikakorps: Decision in Desert
1940 What If?
Invasion Pearl Harbor
Soft Underbelly: Italy 1943
Partizan!
Leningrad 41
SE Fam Div: Gross Deutschland
Rhineland War
East Front Battles, vol II: Minsk
Pacific Battles: Guadalcanal
Keren, East Africa
Race to the Reichstag
Green Hell: Battles in Burma
Norway 1940
Hinge of Fate, Pol & Fr 1939
East Front Battles, vol III:
Crisis Ukraine: Dubno
Pacific Battles: Nomonhan
Op. Shingle: Anzio
SE Guards Armoured
Strike North
East Front Battles, vol IV:
Winterstorm
Bloody Ridge: Guadalcanal
Ghost Division
France Fights On
Stalingrad/Rampage
SE Mare Nostrum
25
25
25
30
30
30
30
30
30
30
50
30
30
30
30
30
30
30
30
30
30
30
50
30
30
30
30
30
35
60
WaW magazine w/o Games*
4, 5 10, 13, 15, 17, 19, 26, 27, 28
29, 30-36, 38-40
37 with Normandy Map
*Not all issues available.
5
6
7
10
WAW MINT Game Only-No Mag
4
USAAF
7, 8, 9, 11
15, 16, 17, 24, 28, 29, 32, 38, 39
20, 27
41
35
20
24
44
53
MW magazine w/o Games*
4, 7, 9-17
*Not all issues available.
7
MW MINT Game Only-No Mag
1
2
3
5
7
SE: Red Dragon/Green Crescent Oil War: Iran Strikes Somali Pirates
Drive on Pyongyang
Vietnam Battles: Iron & Snoopy
Dispatch #28 | d e c i s i o n
games
44
24
24
24
24
PLACE ORDER ON PAGE 20 or online at
shop.decisiongames.com
17
estate sale
This listing are one of kind games and excluded from the Fall Sale discount. No multiple copies. List of alternate games is appreciated.
MFGTitleYearPrice
MFGTitleYearPrice
MFGTitleYearPrice
3M
Blue Line Hockey
3M
Challenge Football
3M
Challenge Golf Pebble Beach
3M
Challenge Golf Pebble
Beach (MKD)
3M
Executive Decision
3M
Foil
3M
High Bid1965
3M
Image1972
3M
Mr. President
3M
Point of Law
3M
Quinto1968
3M
Quinto
3M
Regatta
3M
Stocks and Bonds
3M
Win Place Show
AH
Star Wars: Queens Gambit
Amway Sly
Aristo
Land Ho!
Cadaco
Your America
CAR
Star Trek: TNG Game of Galaxies
CGS
Babylon 5: Component
Game System
CHG
The Voyage of Mayflower
Createk
Duplicate Chess
DGA
Battlecards: Western Europe
starter kit
EEG
Street Paintball
EG
Napoleon in Europe
ELG
Concentration 40th Anniv Ed
FFG
Through the Desert
FXS
Seeschlacht (Battle At Sea)
incl English rules
Gabrial
Point Blank
GDW
Heavy Weapons Handbook
GDW
Infantry Weapons World (bk)
GDW
Twilight: 2000 (Version 2.2)
GGIKangaroo
Hasbro
Just Became A Millionaire HMIHex-Meister
IdealDeduction
KentExp
Bin’Fa: The Tao of War (tube)
KICSea-Fleet
Lionel
Double Cro$$ing
MB
Billionaire MBCampaign
MB
Carrier Strike!
MBDoubletrack
MB
Hotels
MB
Jet World
MB
L.I.F.E.
MB
Mission Command: Air
MB
Mission Command: Land
MB
Mission Command: Sea
MB
Oh What a Mountain
MB
Prize Property MB
Rack-O
MB
Risk 2042 (bag)
MB
Screaming Eagles
MB
Swords and Shields
MB
Lost World Jurassic Park
MB
Trump: the Game
Media
Space Shuttle 101
MLB
MLB Showdown 2000:
2 player starter kit
MWF
Master of Wars
NWG
Flight Plan
OSG
The Legend of Robin Hood
PB
4000 AD
PB
Coup d’ etat
PB
Finance & Fortune English Ed
PB
Flinch
PB
Game of State Capitols PB HeroQuest
PB
Monopoly (box damaged)
PB
Option
PB
Orbit
PB
Pollyanna: Dixie (1954 box art)
PBShadowlord!
PB
Sorry!
PB
Star Wars: RotJ
Battle at Sarlaccs Pit
PB
Tennis
PEG
The Last Crusade
PGI
Power
QNGMuckenstich/Danger/Zwickern
3-in-1 (English rules)
RGG
El Grande +El Caballero
RGGElfenland
RGG
Medevil Merchant
RGG
Taj Mahal
RGG
Tayu
RGG
Tikal
RGG
Vikings
S&R
Mr. Reel: Fireside Detective
S&R
The Cattlemen
S&RUpperhand
SKI
That’s Truckin’
SMG
Material World
TC
Space Hop
TC
Star Hop
TGK
W.C. Fields:
How to Win at Poker
TLC
Award Show
TSR
1991 Trading Cards Prem. ed.
TSR
Buck Rogers:
Battle for the 25th Century
TSR
Castles: (AD&D)
TSR
Dark Sun (AD&D)
TSR
Greyhawk Adventures:
Howl from the North (AD&D)
TSR
The Forgotton Realms:
Kara-Tur (AD&D)
WGG
Crazy Creatures of Dr. Gloom
WGIExpedition
WPCQuicksand
1968
1972
1972
25
20
20
1972
1971
1968
20
20
1967
1972
20
1968
1968
1964
1966
2000
1975
1990
1970
1993
20
20
30
20
20
30
30
20
30
250
30
30
35
20
1998
1996
1968
50
30
20
2001
2008
2001
1998
1998
20
30
80
40
80
1975
1979
1992
1990
1990
1977
1991
45
35
30
30
20
40
20
Game Supplies
Blank Mapsheets & Counters
The maps (22 x34) are large (19mm) hex in long (length of paper) or
short grain (width of paper) or small hex (16mm) long only. (Please
specify the style you want. Additional shipping charge for mailing in
a tube).
1980 20
1976 30
1980
40
1991 20
1988
80
1973
30
1961 30
1977
40
1981 60
1987
120
1975
20
1960
20
2003
60
2003
60
2003
60
1980
20
1974
75
1961
20
1996
20
1987
40
1970
20
1996
90
1989
10
1978
10
2000
10
1995
20
1985
20
1979
20
1972
10
1966
20
1958
30
1976
10
1954
20
1989120
1961
20
1982
20
1966
30
1954
20
4 sheets for $10 sold in packs of 4 only.
Only $7.95 for a roll of 100 bags.
4 x 8 inch ziplock counter bags. Holds up to 200 counters per bag.
Only $8.95 for a roll of 100 bags.
Magazine Ziplock Bags
10 x 12 inch ziplock bags. 30
180
30
40
30
40
60
60
50
20
20
30
50
30
30
1972
2005
1991
20
10
40
1988
1990
1991
100
30
30
1991
50
1988
2012
1980
1981
30
15
30
30
TEES!
BACK
WORLD at WAR, Black print on Tan.
Limited quantities and sizes.
SIZES = L $10,
XXL $10
MUG (26oz, 0.77L)
DECISION GAMES, White print on
Black (special shipping required)
$
9.95
Dispatch #28 | d e c i s i o n
The 2014 March Magness
T-shirt cover contest
winner was Sparta V Athens
& the runner up Norway 1940.
STARTING AT $20
Only $14.95 for a roll of 50 bags
18
2012
1996-98
2000
1998
2000
1999
1999
2007
1937
1977
1981
1976
1995
1981
1981
80
10
20
20
LIMITED
EDITION
T-SHIRTS
FRONT
Storage
Counter Ziplock Bags
3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag.
1983
1975
1995
1981
PLACE ORDER ON PAGE 20 in Desert Fox section or online at shop.decisiongames.com
$6 each or 4 maps for $20
Counters are 1/2 inch (280) - Limited Supply, 5/8 inch (176) and
9/16 inch (228) per sheet on white only.
1983 20
1958
30
games
free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
ORDER FORM BONUS LIMITED TIME OFFER!
Please print legibly. All prices in US $ and subject to change. NAME ____________________________________________________________________________________________________________________________________________
FREE SHIPPING
ADDRESS _________________________________________________________________________________________________________________________________________
US product orders over $75*
CITY, STATE (PROVINCE) ____________________________________________________________________________________________________________________________
ONLINE ORDER CODE: D28-FS-US
ZIP (POSTAL CODE), COUNTRY _______________________________________________________________________________________________________________________
PHONE ___________________________________________________________________________________________________________________________________________
NON-US product orders over $150*
ONLINE ORDER CODE: D28-FS-FGN
EMAIL ___________________________________________________________________________________________________________________________________________
/
/
# (VISA/MC/Discover ONLY)
*EXCLUDES SUBSCRIPTIONS, SPW
PRODUCTS & PLEDGE ORDERS
EXP.
SIGNATURE
For online orders shipping will be adjusted
when the order is verified. Free shipping
will not be reflected at time of checkout.
CVV
Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock.
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
ORDER SUBTOTAL
+ TAX  (CALIFORNIA RESIDENTS ONLY — PLEASE ADD 7.5% TO ORDER SUBTOTAL)
+ SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW)
Shipping Charges
FREE SHIPPING CODE
USA ships UPS Ground, International ships USPS only.
Please add $5 for shipping via USPS Domestic Priority Mail.
USA
First Unit
Additional Unit
$
CANADA
16
$
$
2
Offer expires 30 April 2015
EUROPE, AUSTRALIA, ASIA
33
$
+
+
$
4
47
$
9
ORDER TOTAL
SOUTH AMERICA
$
37
$
8
MAGAZINE SHIPPING CHARGES  —  Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail).
USA (1-2 COPIES)
First Unit
Additional Unit
$
7
N/A
CANADA (1-2 COPIES)
$
INTERNATIONAL (1-2 COPIES)
22
$
N/A
26
N/A
Dispatch #28 | d e c i s i o n
games
3/24/15
19
Place Your Order
1.0 Writing your order.
1.1 Enter each item on a single line using the provided
order form or a separate sheet of paper (photocopies
acceptable). Ordering multiple copies of games or
subscriptions is denoted by marking the number in
the quantity column and multiplying the quantity by
the single unit price and entering that into the price
column. Make sure to enter all subscriptions on the
lines provided and game purchases on the remaining lines.
1.2 Total the subscription and game portions of your order
separately, entering them in the boxes noted.
1.3 California residents compute their local and state sales
tax (or 7.5%) and enter that amount in the box marked
“CA Sales Tax.” Note that there is no tax on subscriptions, only on the product that is purchased.
1.4 Compute the Shipping & Handling amount from the
shipping chart and enter the total in the box marked
“Shipping.” Indicate the delivery method by circling
it onthe form, orders shipped UPS Ground unless
otherwise specified (please provide a street address
for this service). If the game portion is more than $100,
please add $2.00 for insurance. Subscriptions: Note
domestic US rates include shipping, all others please
add per year as indicated on the subscription chart.
1.5 Total your amount and enter this figure on the final
line. Make your check or money order (drawn on a US
bank in US funds; please no Canadian checks) payable
to Decision Games. If paying by Visa, MasterCard or
Discover please be sure to sign the form and include
the full credit card number, cvv and expiration neatly
printed.
2.0 No other offers, coupons or discounts apply.
3.0 Please include your phone number or e-mail address
so we may contact you if there are any questions regarding your order.
4.0 Pre-Publication offers. Orders charged or checks deposited
at time of shipping. We prefer two checks one for preorders
and one for currently available or subscription orders;
combined checks will be deposited at the time of receipt.
Choose Your Magazine(s)
Strategy & Tactics
12
World at War Subscription Units
Modern War
6
Subscription units
$259
$240
$240
First Title
Second Title
Third Title
$139
$120
$120
Overseas
Qty
DG BOX GAMES
price
Total
Atlantic Wall
$240.00
D-Day at Tarawa
$60.00
Napoleon at Waterloo
$29.95
Leningrad
$24.95
Decision Games
Total
Qty
Qty
SPW GAMES - NOT QUALIFIED FOR FREE SHIPPING
price
Tannenburg: Introductory Game
$ 19.95 14.95
Italian Front
$ 49.95
Western Front
$ 69.95
Ottoman Front
$ 79.95
Grand Campaign
$ 79.95
Eastern Front
$119.95
Business in the Trenches (book)
$23.95
desert fox games - magazines & misc.
price
SUBscriptions TOTAL
Address
DG BOX GAMES TOTAL +
SPW GAMES TOTAL +
Zip
country
DFG - Magazines & misc. TOTAL +
email
TAX (CA. RES. see 1.3) +
(UPS or USPS) Shipping Chart on Page 17 +
VISA/Mc/disc (ONLY)#
Exp. & CVV
FREE SHIPPING CODE (SEE PAGE 19)
TOTAL ORDER =
20
Total
SPW Games
Total
Total
DFG/Mags/Misc.
Total
Name
Signature
Subscription
Total
+
+
$20
$30
Canada
PO Box 21598
Bakersfield CA 93390
661/587-9633
fax 661/587-5031
shop.decisiongames.com
Phone
+
+
Non-US Shipping, per year
Please print legibly and be sure to include all information.
Offer expires 30 April 2015.
City, State
TOTAL
Dispatch #28 | d e c i s i o n
games