The Siege of Khe Sahn
Transcription
The Siege of Khe Sahn
Dispatches from presrt std us postage paid bakersfield ca permit no 66 Decision Games #29 fall 2015 (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM SAMPLE FROM MODERN WAR #21 The Siege of Khe Sahn by Kyle Lockwood A t dawn on 21 January 1968 a wave of North Vietnamese troops descended upon the American airbase at Khe Sahn. For weeks the airfield had come under sporadic fire and bombardment from NVA artillery. US intelligence had been reporting that multiple regiments of North Vietnamese troops had penetrated into the region surrounding the airfield and were poised to strike at any time. For the next six months, American and South Vietnamese troops fought a vicious battle of attrition with the North Vietnamese defending the airfield, and nearly caused the United States to unleash its nuclear arsenal. The Khe Sahn airfield was located just below the DMZ between North and South Vietnam. It had served as a Special Forces outpost in the early phase of American operations in Vietnam before being established as an anchor point for US Marine operations in the northern part of South Vietnam. In April 1967 the North Vietnamese launched their first offensive US Marines take cover during the Siege of Khe Sahn. continued on page 3 » Dispatch #29 | d e c i s i o n games 1 2015-2016 ARTICLE LINE-UP Battle of Nam Dong | Operation Musketeer | Armies & Strategies: Suez 1956 | East African Insurgencies | China’s Liaoning Aircraft Carrier | Iraqi Army vs. ISIS | Matador Missiles ❖ Red Dragon Falling | Battle of Chinese Farm | Operation Dingo | Cold War: The Far East | British Intervention in Jordan | Russian Airborne Armor | US Navy Railgun #18 JUL - AUG 2015 DRIVE ON BAGHDAD | Sandinistas, Somocistas & Contras | Indo-Pakistani Air Wars | Operation Tomahawk | Korean War Airborne & Rangers | T-54/55 Tanks #19 SEP - OCT 2015 #20 NOV - DEC 2015 ISSUE MONTH DRIVE ON BAGHDAD: 2003 GREEN BERETS: VIETNAM Civil War in China 296 JAN 2016 Feature Articles Pusan Perimeter: An analysis of the last-ditch UN stand around Pusan and the subsequent counteroffensive north to the Yalu River. •Slave Trade Wars, 1502 - 1850 •Kiev Operation WWI 297 MAR 2016 •Roman Army of the Late Republic 1863: The decisive phase of the Civil War came in the spring and summer of 1863, when Union victories in the east broke the back of the Confederacy at Vicksburg. •Area Denial •Operation C3 298 May 2016 •An Lushan's Rebellion Balkan Gambit: Torch, Husky, Avalanche, Overlord, and Dragoon, the invasions that brought victory over Hitler’s Germany, might have been joined by another aimed at liberating Yugoslavia and driving northward into Germany proper. •Cyrus the Great •Operation Colorado, 1966 299 ISSUE MONTH 21 JAN 2016 Feature Articles MAR 2016 23 MAY 2016 JUL 2016 SEP 2016 SE Desert Fox Deluxe: The exploits of the German “Desert Fox” in North Africa and the Allied efforts to defeat the Afrika Korps. 301 •The Muslim Brotherhood •Boko-Haram, Nigeria’s Insurgency •Taliban Uprising: Qala-i-Jangi Nov 2016 •US Army Camel Corps •Combat Roles for Small Navy Vessels 1066 : Year of Three Battles | Napoleon’s Last Campaign: Belgium, 1815 | Battle of Mount Street Bridge: Dublin, 1916 | Satan’s Chariot: Mi-24 •Russian Airborne Armor •Iranian Revolutionary Air Force SE October War •Imperial Axe-Bearers, the Varangian Guard Gates of Vienna: Europe 1683 | Germantown | Greyhound vs. Tiger Tank | Ambush of Blackhorse Convoy | Catalan Grand Co. #293 JUL − AUG 2015 1066 •Watershed Engagement at Chippawa Kaiser’s War in the East: While World War I ground down to trench warfare in the west, on the Eastern Front the German and Russian forces fought a fluid and mobile conflict. gates of Vienna: europe 1683 | germantown | greyhound vs. Tiger Tank | ambush of Blackhorse convoy | catalan grand co. #295 NOV − DEC 2015 To the The Year of Three Battles #296 JAN − FeB 2016 Korean War Battles Gates of Vienna LZ Albany: Analysis of the Battle of Ia Drang, the first full scale engagement of American forces against the North Vietnamese in the Vietnam War. •US Army Structure in the Vietnam War •Weird Air Craft of the Cold War 25 Sep 2016 •A Study in Command •Bannockburn, Edward II vs Robert the Bruce •Operation Medina, A Forest Firefight Fallujah, 2004: Analysis of the American Marine operation in Fallujah following the fall of the Baathist regime in Iraq in the aftermath of the American invasion. •Uganda History •NATO and Warsaw Pact Air Forces •Commonwealth Divisions in Korea 24 300 •Egypt in Yemen, 1962-70 •Strv 103 Swedish Tank •1950s Military Experiments Modern Battles: Kalingrad—Nato vs. Russia in the Baltic & Mosul—the coalition against the Islamic in Iraq. •ANZAC’s in Vietnam •The Scorpion: Budget Air Support •Gryphon: Ground Launched Cruise Missile First Crusade, 1097-1099: The great European expedition to reclaim the Holy Land from Islam broadened Europe’s view of the world and its approach to war. •French Raider of the North •Wings Over the Alps, WWI Khandar: Special Forces in Afghanistan: Analysis of counter-insurgency operations in southern Afghanistan in America’s War on Terrorism. •Khe Sanh Hill Battles •French in Algeria, 1954-62 •Nike SAM 22 Jul 2016 •Philippine Insurrection •Peru-Ecuador Border Disputes : Analysis of the Yom Kippur War between Israel and its Arab neighbors in 1973. •10th Mountain Division in Somalia •Zumwalt: US Navy’s new destroyer •Sidi Ifni: Insurgency in Morocco US & CAN $ 34. 99 WITH COMPLETE HISTORICAL GAME ✪ ISSUE MONTH 45 DEC 2015 Feature Articles Panzers East: analysis of German Army Group Center in the 1941 Barbarossa Campaign. •US Pershing Tank •The Black Sheep Squadron PATTON’S THIRD ARMY | 1945 Battle of Manila | 1941 Kiev Encirclement | Germany’s Jewish Soldiers The Strategy & Tactics of World War II NIGHT FIGHT: East Front Tactics | I Remember: Luzon | A Tale of Two Corps | The Battle of Buq Buq | Mahan’s Pacific Strategy #43 AUG−SEP 2015 patton’s third army The Strategy & Tactics of World War II night fight #44 OCT−NOV 2015 PANZERS EAST: Army Group Center, 1941 | M26 Pershing Tank | Black Sheep Squadron | CVE’s: US Naval Aviation Workhorses The Strategy & Tactics of World War II 46 FEB 2016 Army Group Center, Summer 1941 Yamato Unleashed: an analysis of the decisive 1944 aero-naval Battle of Leyte Gulf from the Japanese perspective. •Biological Warfare at Stalingrad •The Alpine Redoubt 1945 #45 DEC 2015−JAN 2016 Panzers East: 47 APR 2016 JUN 2016 AUG 2016 Visit Our Websites for more info @ 50 OCT 2016 •Admiral Doenitz •D-Day Weather Forecasting Dispatch #29 | d e c i s i o n •Southern Philippines Campaign, 1944-45 SE Zhukov’s War: Analysis of the war in the east from July 1942 through July 1943, when Soviet Marshal Georgi Zhukov’s strategies, more than anything else, finally worked to turn the tide. PLACE ORDER ON PAGE 24 or online at shop.strategyandtacticspress.com 2 •Third Battle of Changsha, 1939 Operation Gertrude: Analysis of the potential of the planned but never launched German invasion of Turkey in 1942. • German Airlift Operations • Leningrad, Starvation Winter StrategyandTacticsMagazine.com WorldatWarMagazine.com ModernWarMagazine.com •The Rzhev Salient 1942 Duel in the North: Analysis of the failed drive by German Army Group North to take Leningrad in 1941. •The FBI at War •CAS in the ETO, 1944-45 49 •Campaign for North Africa Crete 1941: Analysis of the Germans’ largest airborne operation of the war. •Hitler’s Greatest Mistake •US Defense of Bataan 1942 48 •US Escort Carriers games • Zeroes vs. Heavy Bombers Dear Fellow Wargamers: W » continued from page 1 elcome to our 29 issue of the Dispatch. This issue we are featuring some great new games, a preview of the new pledge program, and, best of all, free shipping! th In the following pages, you see we have released three new boxed games: Wellington’s Victory, Napoleon’s Last Battles (4th Edition), and D-Day at Peleliu. These games feature further improvements in the components (the Wellington’s Victory counters were picked in a customer survey from several sample sets), and both WV and NLB include a full-color rules booklet with lavish examples of play and order of battle option illustrations. Four folio games and eight minis are being released in this Dispatch. The folios are: Alamein, Mortain Counterattack (during the Normandy Campaign), Shanghai Incident (1932), and Battles for the Galactic Empire. The minis include: Germantown, First Saratoga, Mansfield, Wilson’s Creek, Lettow-Vorbeck (German East Africa WWI), MiG Alley (Korean War), Suez ’56, and Khe Sahn ’68. Lettow-Vorbeck, Suez ’56, and Khe Sahn ’68 are solitaire games. The pledge program is going through a reboot. We started over last autumn. We tried one idea with our annual March Mag-ness bracket contest and it didn’t work out. Because the Dispatch goes out to virtually every DG customer, we decided to lay out what we have in various stages of design and development, plus some ideas for sequels to our most popular series. The results of this survey will give us direct feedback from our valued customers about what they want us working on for 2018+. That may seem far away, but we are committed to spending more time and effort in making each and every game the best possible. So much so that we decided not to publish any new boxed games in 2016 so we could focus on getting plenty of play testing in on Campaign for North Africa and Alamo to Appomattox which will release in 2017. Turn to the Pledge Program on page 12 for more information. Lots of rare and out-of-print games at Desert Fox Games. They have games from an estate purchase with many one-of-a-kind games from the past 50 years, plus many games that are no longer available from manufacturers, and an extensive list of back issues of S&T, Wargamer, Command, and other magazines and magazine games. effort near Khe Sahn in what became known as the Hill Battles. Six regiments of the 325C Division were defeated by two battalions of the 3rd Marines and elements of the 9th Marines. Following the Hill Battles, a decision was made to further strengthen American presence at the Khe Sahn airbase, in hopes that it would instigate the North Vietnamese to fight a set piece battle with US forces. When the NVA launched their full scale assault on the airbase in January 1968, Gen. Westmoreland was convinced a nuclear attack would persuade the Communists to call off their attack. Fearing the airbase would be overrun like the French airbase at Dien Bien Phu, Westmoreland pressed Pacific Command to use nuclear or chemical weapons to halt the assault. The effort failed, but not because of American refusal to use those types of weapons. Unclassified documents report that Defense Secretary Robert McNamara sent a memo to President Lyndon B. Johnson stating “Because of terrain and other conditions peculiar to our operations in South Vietnam, it is inconceivable that the use of nuclear weapons would be recommended there against either Viet Cong or North Vietnamese forces.” An overland force of Marine and Army troops were able to launch a relief effort with Operation Pegasus in April. Heavy airstrikes continued throughout the region for the remainder of the siege as the base was evacuated, which finally occurred in July. The Khe Sahn airbase was dismantled and destroyed and US forces were withdrawn from the area. The battle marked a pivotal point in American policy in Vietnam. With the election of Richard Nixon in November 1968 a new strategy would be implemented in Vietnam that would help bring about the US withdrawal from the country. Vietnamization was the handing over of combat duties back to the South Vietnamese with the American’s returning to their advisory role. Within five years of the Battle of Khe Sahn, US troops would be out of Vietnam. Look for more information regarding the Battle of Khe Sahn in the future Modern War issue #21 with the article “The Hill Battles of Khe Sahn” and join the conversation on Facebook! Check out the new Khe Sahn '68 mini game on page 6. Free shipping! What more do we have to say. Just the fine print which is a minimum $75 order ($150 for Canada and Overseas). But that’s easy: just scoop up all the new folios and minis, or the new boxed games and you’re already there. Then, shop for some rare or out-of-print games in Desert Fox Games or find that back issue that’s missing from your collection with no worries about shipping costs. We don’t know when we’ll offer free shipping again so time to load up on games for birthdays and parties, games for Holiday gifts, and, of course, games for yourself! Thanks for all your support! We appreciate your patronage! Sincerely, Doc Dispatch #29 | d e c i s i o n games 3 S p e c i al o f f e r Napoleon’s Last Battles Wellington’s Victory Wellington’s Victory The classic 1976 game covering the battle of Waterloo returns in this revamped version. Napoleon’s French Army of the North faces Wellington’s hodge-podge Army of the Low Countries, who are fighting for time while awaiting the arrival of Blucher’s Prussian Army of the Lower Rhine. The maps use natural contours to show elevations, with terrain features including the critical chateaux, villages and farms, walls, woods, hedges, sunken roads, slopes, streams, and marshes. Most of the vividly colored counters represent combat units: infantry battalions, cavalry squadrons, artillery batteries, and engineer detachments. Many battalions have additional counters for specialist skirmishers, or additional counters to represent greater size. Unit capabilities are modified by a number of formation markers, from infantry squares to cavalry vedettes. Individual leaders enhance unit performance, while each army’s high command is represented by key commanders and unit headquarters. The game mechanics have been streamlined; a single dice roll inflicts casualties and disorder. Units and larger organizations wear down over time and must be rested or risk a catastrophic collapse. Finesse trumps brute strength in combat; players must utilize a variety of arms, formations, and tactics to seize key ground and destroy enemy units. Hidden movement allows each player to prepare surprises for the other. Multiple scenarios cover everything from the historical battle to a fight for an individual chateau. The French player may decide on an early start, or even on turning the battle into a demonstration. The Prussian arrival can occur early with fewer troops, or later with more, at the will of the allied player. It’s all here, from massive cavalry charges to grand bombardments to skirmishing to wild melees, with the fate of Europe in the balance. 0605 0805 0706 0606 0806 0208 0109 0408 0309 0807 0209 0110 0409 0310 0210 0111 0410 0211 0411 0212 0113 0413 0214 0414 0215 0116 0415 0216 0117 0416 0217 0118 0417 0218 Contents • Four 34x22 inch terrain maps • 1,960 die-cut counters • Color Rule/Scenario Booklet • Assorted Player Aid Displays • Player Aid cards • Storage bags 0119 0418 0219 0120 0419 0220 0121 0420 0221 0122 0421 0222 0123 0422 0323 0223 $160.00 0124 0423 0324 0224 0125 0424 0225 0425 0226 0426 0227 0427 0228 0229 0230 0231 0232 0432 0233 0433 4 1430 1031 0831 1231 1132 0932 1032 0832 1431 1332 1232 0633 0534 1033 0833 0734 0634 0535 0934 1432 1233 0935 1433 1334 1234 1135 Dispatch #29 | d e c i s i o n 1434 games 1832 1633 1833 1634 1535 2232 2033 2233 2534 2634 2434 2335 2535 3230 3430 3331 3231 3431 3332 3232 3033 3432 3333 3233 3433 3334 3134 3234 3034 2935 3429 3330 3133 2934 2834 2735 3229 3032 2833 3428 3329 3132 2933 2734 3228 3031 2832 3427 3328 3131 2932 2733 2633 2433 2334 2234 2135 2533 3227 3030 2831 3426 3327 3130 2931 2732 2632 2432 2333 2134 2034 1935 2532 3226 3029 2830 3425 3326 3129 2930 2731 2631 2431 2332 2133 1934 1834 1735 2231 2032 2531 3225 3028 2829 3424 3325 3128 2929 2730 2630 2430 2331 2132 1933 1734 2230 2031 2530 3224 3027 2828 3423 3324 3127 2928 2729 2629 2429 2330 2131 1932 1733 1534 1335 1831 1632 2229 2030 2529 3223 3026 2827 3422 3323 3126 2927 2728 2628 2428 2329 2130 1931 1732 1533 1333 1134 1034 0834 0735 1133 0933 1830 1631 2228 2029 2528 3222 3025 2826 3421 3322 3125 2926 2727 2627 2427 2328 2129 1930 1731 1532 * elgibile for free shipping 0733 1829 1630 2227 2028 2527 3221 3024 2825 3420 3321 3124 2925 2726 2626 2426 2327 2128 1929 1730 1531 1331 1828 1629 2226 2027 2526 3220 3023 2824 3419 3320 3123 2924 2725 2625 2425 2326 2127 1928 1729 1530 Buy both for $199* 0632 0434 0335 1429 1230 1827 1628 2225 2026 2525 3219 3022 2823 3418 3319 3122 2923 2724 2624 2424 2325 2126 1927 1728 1529 1330 1131 0931 0732 0533 0334 0234 0135 0631 1030 0830 1428 1229 1826 1627 2224 2025 2524 3218 3021 2822 3417 3318 3121 2922 2723 2623 2423 2324 2125 1926 1727 1528 1329 1130 0930 0731 0532 0333 0134 0630 0431 1029 0829 1427 1228 1825 1626 2223 2024 2523 3217 3020 2821 3416 3317 3120 2921 2722 2622 2422 2323 2124 1925 1726 1527 1328 1129 0929 0730 0531 0332 0133 0629 0430 1028 0828 1426 1227 1824 1625 2222 2023 2522 3216 3019 2820 3415 3316 3119 2920 2721 2621 2421 2322 2123 1924 1725 1526 1327 1128 0928 0729 0530 0331 0132 0628 0429 1027 0827 1425 1226 1823 1624 2221 2022 2521 3215 3018 2819 3414 3315 3118 2919 2720 2620 2420 2321 2122 1923 1724 1525 1326 1127 0927 0728 0529 0330 0131 0627 0428 1026 0826 0727 0528 0329 0130 0626 1623 1424 1225 1822 2520 3214 3017 2818 3413 3314 3117 2918 2719 2619 2419 2220 2021 2519 2320 2121 1922 1723 1524 1325 1821 1622 2219 2020 2618 2418 3213 3114 3016 2817 3412 3313 3116 2917 2718 3212 3113 3015 2816 3411 3312 3115 2916 2717 2518 2319 2120 1921 1722 1523 1423 1224 1126 0926 1422 1324 1820 1621 2218 2815 2617 2417 2318 2119 2019 2517 3211 3014 2915 2716 2616 2416 2217 2018 2516 2317 2118 1920 1721 1522 1323 1819 1620 2017 1919 1720 1521 1421 1223 1025 0825 0726 0527 0328 0129 0625 1619 1420 1322 1818 2216 2814 3410 3311 3112 3013 2914 2715 2615 2415 2316 2117 1918 1719 1520 1321 1817 2215 2016 2515 3210 3012 2813 3409 3310 3111 3011 2913 2714 2614 2414 2315 2116 1917 1718 1618 1419 $60.00 1125 0925 1617 1519 1320 1816 2214 2015 2514 3209 3010 2812 3408 3309 3110 2912 2713 2613 2413 2314 2115 1916 1717 1518 1418 1222 1024 0824 0725 0526 0327 0128 0624 1417 1319 1124 0924 1616 1517 1318 1815 1716 2213 2014 2513 3208 3009 2811 3407 3308 3109 2911 2712 2612 2412 2313 2114 1915 2512 3207 3008 2810 3406 3307 3108 2910 2711 2611 2411 2212 2013 2511 2312 2113 1914 1814 1615 2211 2012 1813 1715 1516 1416 1221 1023 0823 0724 0525 0326 0127 0623 2710 2610 2410 2311 2112 1913 1714 2210 2011 1812 1614 1415 1317 1123 0923 2510 3405 3306 3206 3007 2809 2609 2409 3205 3107 2909 3404 3305 3106 3006 2808 2709 3204 3005 2908 3403 3304 3105 2907 2807 2708 2509 2310 2111 1912 1713 1515 1316 1220 1022 0822 0723 0524 0325 0126 0622 0523 2209 2010 Contents • Two 34x22 inch terrain maps • 400 die-cut counters • Color rules booklet • Storage bags 1122 0922 2806 2608 2408 2309 2110 1911 1811 1613 1414 1219 1021 0821 0722 1810 1612 1514 1315 1121 0921 2508 3004 2906 2707 2607 2407 2208 2009 2507 2308 2109 1910 1712 1513 1413 1218 1120 2805 3203 3104 2905 2706 2606 2406 2207 2008 1809 1611 1412 1314 1119 1020 0820 0621 1018 2506 2307 2108 1909 1711 1512 1313 1217 1118 0920 0721 0522 1017 2007 1808 1610 1411 1216 1117 1019 0819 0620 1016 2206 2705 2605 2405 2306 2107 1908 1710 1511 1312 1215 1116 1807 1609 1410 1214 1015 1907 1709 1510 1311 1115 0919 0720 0521 0322 0818 0619 1014 2505 3003 3402 3303 3103 2904 2804 2604 2404 2205 2106 2803 3401 3302 3202 3002 2903 2704 3201 3102 The original game’s scenarios are intact, covering the entire campaign or using just a portion of the map and counter set to cover each of the four principal battles fought historically: Ligny, Quatre Bras, Wavre, and Waterloo (or La Belle Alliance). The oneday mini campaigns and a Wavre variant from DG’s 1995 reprint also return. Over 90 extra units have been added to make potential reinforcements available, to modify the original order of battle due to new research, or to give players the means to alter each army’s countermix. Optional rules present variants for several of the standard rules. 1213 1114 0918 0719 0520 0321 0817 0618 1013 0917 0718 0519 0320 0816 0617 1113 2504 2305 2802 3301 3101 3001 2802 2703 2603 2403 2204 2006 2503 2304 2105 2005 1806 1608 1409 1212 1012 0916 0717 0518 0319 0815 0616 1112 2004 1906 1708 1509 1310 1211 1011 1508 1408 1210 1111 2203 2702 2602 2402 2303 2104 1905 1707 1607 1407 1309 1110 1010 1507 1308 1209 1009 0915 0716 0517 0318 0814 0615 1109 2003 2502 2901 2801 This game is a reprint and update of the classic SPI game from 1976. The map covers the entire campaign area, featuring the towns, roads, rivers, woods, chateaux, and ridges that affected the fighting. The colorful units in the game include infantry, cavalry, and artillery brigades, plus key leaders. 1208 1008 0914 0715 0516 0317 0813 0614 1108 2202 2701 2601 2401 2302 2103 1904 1805 1706 1606 1406 1307 1207 1007 0913 0714 0515 0316 0812 0613 1107 1506 2002 1804 1705 1605 1405 1306 1206 1006 0912 0713 0514 0315 0811 0612 1106 0911 0712 0513 0314 0115 0611 0412 0213 0114 0810 1205 1005 0910 0711 0512 0313 0809 0610 1604 2201 2102 1903 1803 1704 1505 1902 2501 2301 2101 2001 1802 1703 1603 0909 0710 0511 0312 0808 0609 1602 1504 1901 1801 1702 1503 0908 0709 0510 0311 0112 0608 0509 1502 0907 0708 1701 1601 0906 0707 0607 1501 Napoleon has escaped exile on Elba to retake the French throne in early 1815, but is surrounded by the armies of the Seventh Coalition, determined to remove him again. Napoleon’s only chance is a preemptive strike, to disrupt the Coalition’s plans and perhaps cause it to fall apart. Belgium has the closest targets, the armies of his two most steadfast opponents, Britain and Prussia. The French concentration, secret and swift, catches the Coalition armies off-guard. For four days, the armies maneuver and clash, with the fate of Europe in the balance. 3135 3434 3335 D-Day at Tarawa D-Day at Peleliu D-Day at Tarawa is a solitaire game simulating the amphibious invasion of Betio Island in the Tarawa Atoll. The US marines assaulting the tiny island, with its strategically vital airstrip, found themselves in their toughest battle of World War II, a fight to the death against 5,000 Japanese defenders. D-Day at Tarawa advances the solitaire game system of its award-winning predecessor D-Day at Omaha Beach to the next level. You control the US forces against a tenacious Japanese defense. An innovative diceless combat system highlights unknown enemy deployments and the importance of the right weapons and tactics. Event cards keep the action flowing and the rules simple, while introducing extensive historical detail. Players familiar with Omaha Beach will recognize the harrowing amphibious landings, overlapping enemy fi elds of fi re, uncanny Japanese strategies, and the emergence of US heroes and leaders, as the story of the two day struggle unfolds. Tarawa adds new features covering LVT landing craft, movement through the surrounding coral reefs, close combat, Japanese night infiltration, US combat engineers and Japanese tanks. Contents • One 34x22 inch terrain map • 352 die-cut counters • 55 event cards • One Standard rules booklet • Player Aid cards • Storage bags D-Day at Peleliu is a solitaire game simulating the amphibious invasion of Peleliu in the Palau Islands. The Marines assaulted with the primary goal of capturing the airstrip nestled amid jungle and overlooked by forbidding mountain terrain. Though Maj. Gen. William Rupertus, commander of the division, predicted a quick four-day victory, the battle was instead a two-month fight to the death against some 10,000 tenacious Japanese. Designer John Butterfield advances the solitaire system of his awardwinning D-Day at Omaha Beach to the next level. You control the US forces against a Japanese defense determined to hold the island at all costs. An innovative no-dice combat system highlights unknown enemy deployments and the importance of using the right weapons and tactics. Event cards keep the action flowing and the rules simple while introducing historical detail. Players familiar with Omaha Beach will recognize the hazardous amphibious landings, overlapping enemy fields of fire, uncanny enemy tactics, and the emergence of heroes and leaders as the battle unfolds. In Peleliu new features cover coordinated Japanese counterattacks, close combat, fortified positions in coral and mountain terrain, and the hellish canyons and peaks of Umurbrogol Mountain, ever after referred to by the Marines as “Bloody Nose Ridge.” Landing Contents • One 34x22 inch terrain map • 352 die-cut counters • 55 event cards • Color rules booklet • Player Aid cards • Storage bags Drift Left 2-23: Intense Japanese fire limits US movement to one hex this turn. Landing Drift Right BNR: Unexpected US Naval Fire hits position 2-12: And add a depth marker C20 C15 to one C17Japanese unit (9.2). 14-23: Heat exhaustion disrupts one US unit. BNR: Add a depth marker to one Japanese unit (9.2). R M $60.00 R 13 A 42 $60.00 Dispatch #29 | d e c i s i o n games 5 AVAILABLE NOW Folio & Mini Game Series Minutes to Learn, Quick to Play. New Crop of "Miranda's Minis" $12.95 each Quick Play Mini Series $9.95 each Lettow-Vorbeck covers the East African campaign of 1914-18. The Allied player has to clear German East Africa and control all the supply centers on the board, while the German has to avoid both outcomes. The Allies have the numbers, the Germans have speed and initiative. The game uses the Hand of Destiny mini-game rules, with players holding a hand of cards, each enabling certain actions. Mansfield was a collision south of Shreveport, Louisiana. A Union army ascending the Red River to take the Trans-Mississippi Confedreacy’s “capital” was caught strung out while marching. The Confederates must win quickly before the Union host gathers. The QuickPlay rules portray warfare during the muzzleloading era, with combat hinging on unit quality more than numbers. Artillery and cavalry have distinct functions, while leaders accentuate combat power. Wilson’s Creek covers the first major battle of the Civil War west of the Mississippi. Nathaniel Lyons’ ounumbered Federals must strike quickly at the disorganized Confederates to gain the upper hand before weight of numbers tells. The QuickPlay rules portray warfare during the muzzle-loading era, with combat hinging on unit quality more than numbers. Artillery, cavalry, and Confederate mounted infantry have distinct functions, while leaders accentuate combat power. MiG Alley covers the air war over North Korea in 1951. The US player has to bomb crucial targets in North Korea, while the Communist player tries to inflict maximum losses. The game uses the Air Wars mini-game rules, with players holding a hand of cards, each enabling certain actions. Aircraft are rated by type for combat power, speed, and bombload. First Saratoga covers the first attempt by Gentleman Johnny Burgoyne to break through an American line during his drive down the Hudson River in 1777. A British failure will leave Burgoyne isolated deep in enemy territory. The QuickPlay rules portray warfare during the muzzle-loading era, with combat hinging on unit quality more than numbers. Artillery and cavalry have distinct functions, while grenadiers, Colonial militia, light infantry, and riflemen add differing capabilities to each army. Suez ‘56 covers the 1956 invasion of Egypt by British, French, and Israeli forces to seize the Suez Canal and remove Gamel Nasser from power. The game uses the solitaire Cold War Blitz mini-game rules, with the player commanding the allied units and a deck of cards controlling the Egyptians. The player also has a deck of cards to enhance unit capability and to control the length of the game (but the Egyptian cards can affect it too). Germantown covers the 1777 attack by George Washington’s Continental Army at the British force occupying Philadelphia. The Americans arrive on separate routes in a deep fog, while the surprised British can react only slowly. The QuickPlay rules portray warfare during the muzzle-loading era, with combat hinging on unit quality more than numbers. Artillery and cavalry have distinct functions, while grenadiers, Colonial militia, and light infantry add differing capabilities to each army. Khe Sanh ‘68 covers the 1968 siege of the US firebase by communist forces in Vietnam. The game uses the solitaire Cold War Blitz mini-game rules, with the player commanding US and ARVN units, and a deck of cards controlling the communists. The player also has a deck of cards to enhance unit capability and to control the length of the game (but the communist cards can affect it too). 6 Dispatch #29 | d e c i s i o n games PLACE ORDER online at shop.decisiongames.com Folio Series $19.95 each Shanghai Incident The Japanese manufactured the 1932 “incident” to excuse their attempt to seize the great port of Shanghai as a foothold for a larger invasion of China. Japanese skill is matched against Chinese numbers, but both players depend on frequent pauses to rebuild their strength. The Fire & Movement system portrays the realities of mechanized warfare, giving motorized and specially-trained units clear advantages. Players affect combat with support fire, always in short supply. El Alamein: Rommel at Alam El Halfa Erwin Rommel’s Italo-German desert army was just 90 miles from the great Egyptian port of Alexandria in July 1942. One more blow against the attenuated British Eighth Army might end the desert war once and for all, and open the Axis route into the Middle East. The Fire & Movement system portrays the realities of mechanized warfare, giving motorized and specially-trained units clear advantages. Players affect combat with support fire, always in short supply. Mortain Counterattack: The Drive to Avranches The Allied breakout from the Normandy bridgehead was in full swing in August 1944, when Hitler ordered a massive German counterattack to cut off the spearhead. Its success depended on the quick capture of the area around Mortain, while the defending US 30th Infantry Division had to buy time for reinforcements to arrive. The Fire & Movement system portrays the realities of mechanized warfare, giving motorized and specially-trained units clear advantages. Players affect combat with support fire, always in short supply. D-Day at Omaha Beach D-Day at Omaha Beach recreates America’s most bloody and heroic day of World War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under fire on the Normandy shore, and struggling desperately to establish a viable beachhead. US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game system controls the hidden German defenders in Widerstandsnest resistance points on the bluffs overlooking the beaches. US forces that manage to break through the deadly coastal defenses and reach the high ground must then contend with German mobile reinforcements in the bewildering hedgerows of Normandy’s bocage. An innovative diceless combat system highlights unknown enemy deployments and the importance of utilizing the right weapons and tactics. Event cards keep the action flowing and the rules simple, while controlling German strategy and introducing extensive historical detail. The game includes amphibious landings, German artillery and rocket barrages, US naval bombardment, tides, engineer operations, and intangibles such as US leadership under fire and the initiative of the American GIs. System Requirements • OS Windows 2000/XP/Vista/7/8 • DirectX 7 or later • RAM 1 GB, 4GB recommended • AUDIO any Windows compatible sound card • Minimum Resolution 800X600, 32 bit color • Storage 32MB free space buy today! $24.95 + SHIPPING Battle for the Galtatic Empire (BFGE) A two-player game set in the Struggle for the Galactic Empire universe. Players attempt to outwit and outplay their opponent to achieve victory by scoring Chaos points through control of the six regions in the sector. Control of the region is determined by skillful deployment of space fleets, action chit play, and tactical choices during combat. Players build their fleets choosing among six types with varying capabilities including military, morphogenetic (ability to convert opposing forces to the friendly side), and deployment/movement options. Dispatch #29 | d e c i s i o n games 7 Folio Game Series & Mini Game Series Minutes to Learn, Quick to Play Ava i l a bl e n o w Complete your collection today! The Folio Game Series provides dozens of games using the same 8-page Standard rules (Musket & Saber for 19 th century battles, Fire & Movement for 20 th century battles, Fire & Movement World War I for WWI battles, Battles of the Medieval World for medieval battles, & Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each individual game to capture the unique aspects of each battle. Each game can be played in about 90 minutes allowing for multiple games to be played in an afternoon or evening. FOLIO SERIES Fire & Movement Rules World War I Battles Gaza 1917: Gateway to Jerusalem Loos: The Big Push Masuria: Winter Battle 1915 Meuse Argonne: The Final Offensive Suez 1916: Ottoman Strike Tannenberg: East Prussia, August 1914 Vimy Ridge: Arras Diversion World War II Battles Aachen: First to Fall Arnhem: The Farthest Bridge Bastogne: A Desperate Defense Cauldron: Battle For Gazala Crusader: Battle for Tobruk Iwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945 Kasserine: Baptism of Fire Saipan: Conquest of the Marianas Scheldt: The Devil’s Moat Shanghai Incident: 28 January -2 March 1932 El Alamein: Rommel at Alam El Halfa Mortain Counterattack: The Drive to Avranches Modern Battles DMZ: The Next Korean War Golan: The Syrian Offensive Lebanon ‘82: Operation Peace for Galilee Naktong Bulge: Breaking the Perimeter Showdown: The Coming Indo-Pakistani War Musket & Saber Rules Napoleonic Battles MINI SERIES Musket & Saber Quick Play Rules American Revolution Battles First Saratoga: Burgoyne’s Gambit 19 Sept 1777 Germantown: Washington Strikes 4 Oct 1777 Shiloh: Grant Surprised Stone River: Turning Point in Tennessee 19th Century Battles Chickamauga: River of Death Frayser’s Farm: Wasted Opportunity Pea Ridge: St Louis, Then Huzzah! 8 Napoleonic Battles Saalfeld: 10 October 1806 19th Century Battles Molino Del Rey: Gateway to Mexico City 8 Sept 1847 Pedregal: Santa Anna At Bay BattleS of Ancient World Rules Chalons: The Fate of Europe Pike & Shot Rules Early Gun Powder Battles Breitenfeld: Enter the Lion of the North Pavia: Climax of the Italian Wars Battles of Medieval World Rules Acre: The Third Crusade Opens Arsuf: Lionheart vs. Saladin American Civil War Chantilly: Jackson’s Missed Opportunity 1 Sept 1862 Salem Church: East of Chancellorsville 3-4 May 1863 Mansfield: Crisis in the Pine Barrens 8 April 1864 Wilson's Creek: Opening Round in the West 10 Aug 1861 Ancient Wars Rules Caesar’s War: The Conquest of Gaul, 58-52 BC Belisarious’s War: The Roman Reconquest of Africa, AD 533-534 Hand of Destiny Rules Khyber Rifles: Britannia in Afghanistan Custer’s Final Campaign: 7th Cavalry at Little Bighorn Air Wars Rules Eagle Day: The Battle of Britain Cactus Air Force: Air War Over the Solomons MiG Alley: Air War Over Korea 1951 Sci-Fi Rules Battles for the Galactic Empire Commando Rules Congo Merc: The Congo 1964 Border War: Angola Raiders Marengo: Morning Defeat, Afternoon Victory Leipzig: Napoleon Encirlced American Civil War The Mini Game Series provides a variety of introductory games that are designed to be played in about an hour. The eras covered are: 19 th century, Ancient, WWII and Modern. Each game includes an 11 x 17 inch map sheet, 40 counters and a rules sheet. Some titles also include 18 mini cards. The mini game series takes only minutes to learn and once one game is played, players can immediately play other scenarios with the same standard rules. Some games come with cards that drive the action with various commands and events. VISIT OUR SITE FOR MORE INFO @ SHOP.DecisionGames.com Dispatch #29 | d e c i s i o n games Cold War Blitz Rules Suez '56: Anglo-French Intervention Khe Sanh '68: Marines Under Siege the Decision Games folio/mini series QTY Stock # FOLIO SERIES Title Price TOTAL QTY Stock # Title Price TOTAL MINI SERIES 1601 Chalons 19.95 1701 Caesar’s Wars: Gallia 12.95 1602 Marengo 19.95 1702 Belisarius’s War 12.95 1603 Leipzig 24.95 1703 Khyber Rifles 12.95 1604 Chickamauga 19.95 Custer’s Final Campaign 12.95 Stones River 19.95 1704 1605 1606 Frayser’s Farm 19.95 1705 Eagle Day 12.95 1607 Shiloh 19.95 1706 Cactus Air Force 12.95 1608 Arnhem 19.95 1707 Congo Merc 12.95 1609 Cauldron 19.95 1708 Border War: Angola 12.95 1610 Kasserine 19.95 1709 Saalfeld 9.95 1611 Saipan 19.95 1710 Molino Del Rey 9.95 1612 Bastogne 19.95 1711 Chantilly 9.95 1613 Aachen 21.95 1712 Salem Church 9.95 1614 Crusader 19.95 1713 Lettow-Vorbeck 12.95 1615 Golan 19.95 1716 MiG Alley 12.95 1616 Naktong Bulge 19.95 1617 DMZ: Next Korean War 19.95 1618 Showdown: Indo-Pakistani 21.95 1619 Acre 19.95 1620 Arsuf 19.95 1621 Breitenfeld 21.95 1622 Pavia 19.95 1623 Pea Ridge 19.95 1624 Pedregal 19.95 1625 Loos 1915 19.95 1626 Lebanon ‘82 19.95 1627 Vimy Ridge 1717 Suez ‘56 12.95 1718 Khe Sahn ‘68 12.95 1721 Mansfield 9.95 1722 Wilson’s Creek 9.95 1723 First Saratoga 9.95 1724 Germantown 9.95 Folio Flat Rate Shipping* One rate for number of games shipped per the chart below. SHIPPING CHARGES US ships UPS Ground, International ships USPS only. Envelope Shipping: 1-2 folios/ 1-3 minis BONUS LIMITED TIME OFFER! FREE SHIPPING US product orders over $75* 19.95 $7 USPS Priority Mail (1-2 folios/ 1-3 minis) ONLINE ORDER CODE: D29-FS-US Canada Priority Int'l Mail (1-2 copies) World Priority Int'l Mail (1-2 copies) NON-US product orders over $150* 1628 Meuse-Argonne 19.95 22 1629 Battle of the Scheldt 19.95 26 1630 1631 Iwo (Solitaire) Masuria 19.95 19.95 $16 UPS Ground (USPS Priority Mail add $5) 1632 Tannenberg 19.95 33 Canada 1633 Suez 1916 19.95 37 South America 1634 Gaza 1917 19.95 47 Europe, Australia, Asia 1635 Shanghai Incident 19.95 1636 El Alamein 19.95 1637 Mortain Counterattack 19.95 1638 Battles for Galactic Empire 19.95 ONLINE ORDER CODE: D29-FS-FGN Box Shipping: 3 or more games *EXCLUDES SUBSCRIPTIONS, SPW PRODUCTS & PLEDGE ORDERS. For online orders shipping will be adjusted when the order is verified. Free shipping will not be reflected at time of checkout. Name Address City, State Subtotal TAX (CA. RES. 7.5%) + (UPS or USPS) Shipping + Zip country Phone email FREE SHIPPING CODE TOTAL ORDER = VISA/Mc/disc (ONLY)# Signature Exp. & CVV (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com Dispatch #29 | d e c i s i o n games 9 B ox G a m e L i st i n g QTY Title Price TOTAL QTY 10 120 35 240 120 120 50 40 80 50 25 50 60 60 60 60 50 40 120 40 55 23 170 120 50 25 20 20 23 20 50 30 40 60 50 40 40 50 50 Price Patton’s First Victory RAF Rebels & Redcoats Vol 1 Rebels & Redcoats Vol 2 Rebels & Redcoats (ALL volumes) Seven Days Battles Storm of Steel (updated) Struggle Galactic Empire (v 2.0) The ‘45 The Alamo The Forgotten War Korea Thirty Year’s War Quad USN Deluxe Wacht am Rhein War Between the States War in the Pacific War in the Pacific Extension Wellington’s Victory DG Box Games Adv. Pacific Theater Ops Africa Orientale Italy Exp Atlantic Wall Axis Empires: Dai Senso! Axis Empires: Totaler Krieg! Battle Cry of Freedom Battles of the Ancient World: Vol II Battles of the Ancient World: ALL Battles for the Ardennes Beyond the Urals Cherkassy Pocket China: Middle Kingdom D-Day at Peleliu D-Day at Tarawa Drive on Stalingrad Emp 1st/Nap 1st Battles Empires at War Empires of the Middle Ages Fly Circus Bomb & Camp Exp Fly Circus Complete Set Flying Circus (Basic) Highway to the Reich Hurtgen: Hell’s Forest Land Without End Leningrad Lightning: D-Day Lightning: North Africa Lightning: Poland Lightning: War on Terror Luftwaffe Napoleon at Waterloo Napoleon’s 1st Battles Napoleon’s Last Battles (2015) Nine Navies War NUTS! Bulge-Card (N/S) Operation Kremlin Over the Top! Pacific Battles, vol. 1 Title TOTAL 30 80 50 50 80 40 160 60 40 20 50 40 80 160 120 420 40 160 Subtotal TAX (CA. RES. 7.5%) + (UPS or USPS) Shipping + FREE SHIPPING CODE TOTAL ORDER FLAT RATE SHIPPING CHARGES US ships UPS Ground, International ships USPS only. = BONUS LIMITED TIME OFFER! FREE SHIPPING $16 UPS Ground (USPS Priority Mail add $5) US product orders over $75* 33 Canada ONLINE ORDER CODE: D29-FS-US 37 South America 47 Europe, Australia, Asia PLACE ORDER ON PAGE 20 or online at shop.decisiongames.com Dispatch #29 | d e c i s i o n games NON-US product orders over $150* ONLINE ORDER CODE: D29-FS-FGN *EXCLUDES SUBSCRIPTIONS, SPW PRODUCTS & PLEDGE ORDERS For online orders shipping will be adjusted when the order is verified. Free shipping will not be reflected at time of checkout. 25% OFF OTHER SPW GAMES Introductory Game to the Der Weltkrieg Series AVAILABLE NOW SPW introduces Tannenberg: The Introductory Game as an easy way to get into the Der Weltkrieg series. For a low price you can experience why so many rate Der Weltkrieg among their favorites. Follow the introductory videos on the SPW website, and get into one of the most playable and innovative systems available. THE GRAND CAMPAIGN Connects the other titles in series. Not a stand alone game. $79.95 The series covers all World War I in Europe and the Middle East using a standard system with rules that apply to all its games. By learning how to play Tannenberg, you will know how to play the others. The Eastern Front: 1914-1917 Six Separate Games PLUS Rules to Link the Games PLUS East Front Campaign Game $119.95 The series uses simple systems. First is the representation of terrain the maps use hexside rather than in-hex depictions. That triples the amount of information on the map while adding realism and accuracy to movement and combat. The combat system takes into account every strength point, and it’s not odds dependent. Losses are by strength point, which accurately depicts the effects of combat action and attrition. The Western Front: 1914-1918 Supply is simple and effective, representing the need to replenish ammunition. Units can’t fully attack or defend without supplies, and the system recreates intense combat and lulls. Ottoman Front Five separate scenarios Tannenberg is also a great way to get first-timers into wargaming. The rules are short and to the point. The video tutorials are an easy way to learn, and they give examples from the game. Watch them now and see for yourself. ITALIAN FRONT: 1915-1918 $19.95 +shipping Sale PRICE $14.95 +shipping Components: • 140 Backprinted Counters • One 17in x 22in Map • One 16 page Rulebook • Ziplock Format I recommend it to any executive who wants to unravel the lessons of the past and apply them to the challenges of today. Available from ” — Brian Guinn President of 4G Companies A diversified merchant bank headquartered in Dallas. 8 Easy to Read and Easy to Apply Ideas on How To: 1 XX 8th 2 X 8 5 5 8 2 4 XX Find Paths to Success Improve Performance Develop Leadership Handle Risk Plan Successfully Maximize Productivity Deal with Conflicts XX Improve Communication Deal with Mistakes Understand Reality Handle Subordinates Leverage Technology Avoid Failure $23.95 + shipping Available from 4 Strategy & Tactics Press | PO Box 21598 | Bakersfield, CA 93390 | (661) 587-9633 | [email protected] 25 6Lw 2 6 3R 8 5 1 XX $49.95 is able to really draw fascinating parallels “ Dave between history and the business world of today. (Media / Tutorial Videos) XXXX $79.95 Conquer the Business Battlefield! Watch the Step by Step Videos at www.spwgame.com $69.95 4 4 For more info visit shop.DecisionGames.com Not qualified for Free Shipping Dispatch #29 | d e c i s i o n games 11 D e c i s i o n Pl e d g e p r o g r a m Pledge Program Overview The Decision Games Pledge Program is an online preorder system for gamers to "pledge” their support to purchase future games thereby directing our efforts to the games customers have the most interest in seeing published. Pledge orders will receive up to a 25% discount from the final retail price. We will provide estimated pricing based on the latest information we have about the game components and print pricing, however the final price is subject to change (largely due to the variable costs of paper and shipping). Updates about the collation and shipping are included in our What’s New page. Normally, we start printing game components in January. We close the pledge orders when components start arriving in our warehouse and begin collecting payments. Most games are shipped by the end of June. The Decision Games Pledge Program has published many games over the past 15 years. For your convenience, we are listing the projects to be released in the next year in the first section of the pledge list, then the games we have in progress for the following two years. We will add games to the Pledge Program through the surveys we conduct on-line and in our magazines. To pledge for additional games, check your list, make changes or updates to your list or customer information, visit the pledge area of the Decision Games Shop. Pledges are a commitment to purchase a game when published and current payment information is required in order to make pledges—credit card information must be kept current in order to maintain a pledge order. Accounts that are not kept current will have their pledge orders cancelled so that we are able to keep accurate count of pledge orders. PLEDGE PROGRAM UPDATE (15 SEP 15) After nearly 15 years, we decided to reboot our pledge program last Fall. The pledge program itself was pared down to games actually in design or development. Three of those games were published this year. First, Wellington’s Victory with a beautiful, updated map, a fantastic set of counters that were selected through customer choice and feedback over several months on CSW, and an updated game system. Second, the classic Napoleon's Last Battles. This game has also had a thorough update of the map and counter graphics (please take a look at the samples on the store page). The original game system has been loved for nearly four decades so we didn't change anything in the game system, but we did add several new options, most notably the ability to add additional counters or exchange the original counters for variants that have been 12 proposed such as the addition of Hal force as well as several leaders, and the substitution of the overly strong Prussian artillery for a more accurate OOB (and several other substitution possibilities for the French and Prussian forces). Finally, we are releasing the long-awaited third volume in John' Butterfield's D-Day series, D-Day at Peleliu. This game covers not only the landings but the long inland battle (a planned four-day battle turned into a two and a half month brutal campaign). So, we get the same great solitaire system and played and loved at Omaha Beach and Tarawa and now, new terrain and obstacles. All three games are now available. Please note – if you pledged for any games before 1 Oct 14 and have not reset your pledge account since then, your order is not in the pledge system. Please update or reset your account ASAP. We apologize for the inconvenience of having to reset your pledge account, but we anticipate a better pledge program experience going forward. Going forward, new games will enter the pledge system through various surveys such as the one found in this Dispatch. Most games that enter the pledge program will be published in three years or less. With monster games, we will not guarantee a publication date so we can insure these games are given ample playtest time to refine and improve rules clarity, and time for things like counters to be checked over and over again to reduce errata. Looking at the short-term, we have decided to delay publication of two new boxed games into 2017 in order to give them more time in development and play testing, and return the remaining two to the survey we are conducting currently to insure there is sufficient interest in the games. We want to make sure our efforts are going where our customers want them and that we take the time and devote the appropriate resources for the games to be everything anticipated (and more!). 2016 No new boxed games. Third printing of D-Day at Omaha Beach. Second printing of D-Day at Tarawa. Special printing of Barbarossa Deluxe (World at War #1). Second printings of 2-3 popular magazine and Special Edition games (per customer choices in this Dispatch survey). PLEDGE GAMES for 2017 1. Alamo to Appomattox. A2A is a grand strategy game of the American Civil War in the style of Krieg! Map includes terrain, strategic objectives, roads/ rail, naval zones, navigable and non-navigable rivers, cities and locales, supply centers and other features affecting the game. Counters represent the corps and armies of the war. Cards provide the strategic-political-economic direction for each side. Strategies are many and varied but the ultimate goal is to demoralize the opposing faction's population through military, economic and political victories while sustaining your own population's will to continue the fight. The players each choose cards to play each turn. These cards lead to new units and result in events. The events include all of the key events such as the Emancipation Proclamation, election results, and possible intervention. Many scenarios will be included along with a Grand Campaign scenario. Beyond the ACW proper, there are two introductory scenarios: Alamo, a mini-game of the War for Texas and Manifest Destiny, a Mexican-American War mini-game. These short campaigns will give new players an excellent place to start playing and veteran players will have two scenarios that can be finished in an evening. In addition, there will be a method for generating alternative starting times and situations for the Civil War. Three maps, 560 counters, 200 cards. Est. Retail: $160 (Est. Pledge $120). 2. Campaign for North Africa (SPI). There is no paperwork or data tracking in this remake of the SPI classic; streamlined but realistic procedures allow the realistic portrayal of unit assignment and supply expenditure. Command and control cards drive the action, enabling a player to tailor his emphasis on building units, gathering intelligence, conducting operations, or building up supplies. The map has been given a graphic update. The air war is updated and enhanced and the OOB presents the latest research with all units at a battalion level (armor in companies and air units in squadrons). Now it’s the ultimate North Africa simulation. Five maps, eight counter sheets, illustrated rules booklet, Campaign Analysis booklet. Est. Retail $200 (Est. Pledge $150). 2017 Alamo to Appomattox Campaign for North Africa Register now at shop.decisiongames.com in the store section and manage your pledge account personally. 2018+ It’s up to you! Dispatch #29 | d e c i s i o n games Pledge Program Survey company level (with additional counters). Based on the feedback we receive from this survey going out to over 10,000 of our customers, we are going to refocus our pledge program to the games our customers most want to see published. Our intent is to publish one new boxed wargame each year from among the following titles. In addition, we will consider reprinting a previously printed title as interest indicates (such as we have done with D-Day at Omaha most recently). The result of this survey will be the introduction of 3-4 game designs into our pledge program for the years 2018-2021. As discussed elsewhere, we will be looking at the SF games and Euro-style games separately and they will have their own pipelines and publication schedules. Please use the online form or return the form on page 16 with your order. We are looking at the following ideas for the GOSS series. Please rank them from 1 to 9 (first to ninth/last) in the order you would prefer to see them published. Boxed Games We are looking at the following ideas for the D-Day series. All D-Day series games will have one map sheet, two counter sheets (352 counters), 55 cards, play aid cards, and a 48-page full color rules booklet. Please rank them from 1 to 6 (first to sixth/last) in the order you would prefer to see them published. A1. Saipan. One Army and two USMC divisions drive to clear the entire island. Smaller scenarios would allow for the initial landings and first few days ashore, while additional scenarios would cover the inland campaign in greater depth. Rules for Japanese banzai charges and heavy fortifications would be created to show the nature of fighting on these pacific islands. A2. Iwo Jima. Two-plus USMC divisions drive to clear the volcanic island. Smaller scenarios for Mount Suribachi and the Amphitheater would be included. A3. Kakazu Ridge. This game would focus on this significant battle on Okinawa as the US forces struggled through the outer defenses of the Shuri Line. Rules will include Japanese counterattacks, nighttime infiltration tactics and caves. Cactus Ridge and The Pinnacle may be included if additional map and counters are authorized, or they may be published separately. A4. Stalingrad. This would be most or all of the city fight at a battalion or brigade level. A5. Manila. This would be the city fight for Intramuros and Manila at a company or battalion level. A6. Monte Cassino. This would be the fight for Monte Cassino itself. Scenarios would include all four battles at battalion and B1. Gazala (26 May-21 Jun 1942). This game covers Rommel’s second attempt to take Tobruk and drive into Egypt. New rules would take into account the peculiarities of desert fighting, but would still largely use the same basic GOSS rule system. Tanks would be presented in even smaller detachments than company to show the nature of tank warfare in the desert and their importance in attacking and defending. 4 maps, 14 counter sheets. B2. Alamein (1 Jul- 11 Nov 42). Rommel’s DAK is checked and then defeated in a series of battles. But the Axis forces might have broken through and continued on to Alexandria, Cairo and the Suez Canal. 3-4 maps, 12-16 counter sheets. B3. Operation Mars (25 Nov-20 Dec 1942). Zhukov’s Grand offensive to destroy the German 9th Army still at the gates of Moscow. It would encompass the battles centered around Rzhev. Smaller scenarios would depict the offensive on both the western and eastern sides of the Rzhev Salient, while the larger campaign scenarios would show the operation in a larger scope using multiple maps. 4-6 maps, 16 counter sheets. B4. Battles on the Mius River (17 Jul-25 Aug 1943). The struggles on the southern front of AGS and the Soviet attempts to break the German defensive line. Both sides would possess roughly equal forces, with elite German SS panzer divisions attempting to destroy attacking Soviet shock armies. 2-3 maps, about 6-8 counter sheets. B5. Kirovograd (5-16 Jan 1944). After breaching the Dnepr River and the battle for Kremenchug, the Soviets drive for the important rail and road junction of Kirovograd. Local German commanders opt for a mobile defense and counterattack over Hitler’s orders. Lots of attack and counterattack by both sides leads to a tense and exciting battle. 2 maps, 6 counter sheets. B6. Cherkassy Pocket (24 Jan-16 Feb 1944). Aka the Battle of Korsun Pocket by the Germans, this would recreate the formation of the pocket and subsequent attempts by the Germans to relieve it. Smaller scenarios would present one or two map sections of the battle that could be played in a shorter time. Mud and heavy weather conditions would affect the performance of both sides adversely. 4 maps, 16 counter sheets. Dispatch #29 | d e c i s i o n games B7. Market-Garden (10-30 Sep 1944). The Allied airborne landings and the drive to Arnhem. Scenarios would exist for each of the airborne division drops, as well as full map, multi-sector scenarios involving larger numbers of troops. Variants would allow for an earlier airborne drop by the Allies and random German unit placement. Units on the flank of the operation would be shown in more detail than in previous games on the subject. The game would use the same airdrop mechanisms presented in Atlantic Wall. Command rules would exist for all of the disparate German units being dredged up from rear areas to fight the Allied onslaught. 2-3 maps, 10 counter sheets. B8. Lucky Forward: Patton’s Third Army in Lorraine (6 Sep-13 Dec 1944). This game would present Third Army’s 1944 offensive to just before the Germans launch their Ardennes Offensive further north. The battles of Metz, Fort Driant, and the German counteroffensive attempt against Patton using the new German Panzer Brigades would all be here. Smaller scenarios would allow the players to game smaller periods of time in each of the four months making up the campaign. The game would mate to Wacht am Rhein (2012), allowing more options for both simulations. 4 maps, 16 counter sheets. B9. Olympic (1 Nov 1945-31 Jan 1946). In the planned invasion of Kyushu, the US attempts to secure the southern half of the island in preparation for Coronet, the invasion on Tokyo Plain. Using the amphibious and airborne rules first presented in Atlantic Wall, US players would land the V USMC Corps and two US Army Corps along the coast of the southern part of the island. Smaller scenarios would deal with each of the three separate invasion areas in detail. Kamikazes, suicide boats, and Japanese ground suicide detachments would be present, not to mention the possibility of tactical nuclear detonations. 6 maps, 18 counter sheets. Wellington’s Victory Series The following proposals use the system introduced this year in Wellington’s Victory. Each game will include the system rules, including all charts and tables, along with the necessary exclusive rules for that game. The battlefields are displayed on contoured maps at 110 yards per hex. Combat units are infantry battalions (represented by one or more counters), cavalry squadrons, and artillery batteries, with leader counters representing commanders from army to regimental (demi-brigade) level. Turns cover 15 minutes of real time. Combat features various combinations of fire and shock action, while unit morale and formation are critical for maximizing combat in different situations. Please rank them from 1 to 5 (first to fifth/last) in the order you would prefer to see them published. 13 C1. Marengo, 14 June 1800. The fledgling First Consul of France, Napoleon Bonaparte, had led his incomplete Reserve Army into Italy, disrupting the Austrian position. The French dispersed to find the retreating Austrians, leaving one wing exposed at Marengo, outside Alessandria. A sudden Austrian attack caught the French by surprise. A touch-and-go battle ensued along the swollen Fontanone Creek, the Austrians attempting to smash the isolated French line, the French buying time for reinforcements to arrive. Both sides have multiple strategy options and variable reinforcements. 3 maps, 2 counter sheets. C2. Austerlitz, 2 December 1805. Napoleon’s most decisive victory was brought about by a successful French deception causing the Coalition armies to overextend their lines. This game would recreate the uncertainty faced by both sides with variable deployment, hidden entry, and optional orders of battle. 4 maps, 7 counter sheets. C3. Salamanca, 22 July 1812. The battle that broke the back of Napoleon’s Spanish conquests started with a sudden attack by Wellington after a fleeting mistake by Marshal Marmont. The battle was an even contest between well-matched opponents, as the British try to roll up the French line before Marmont can reorganize for a counterattack. The map features interesting terrain, including a ditch unknown to either general. 3 maps, 4 counter sheets. C4. Quatre-Bras, 16 June 1815. Two days before Waterloo, the French left wing under Mashal Ney encountered Wellington’s army at the crossroads of Quatre Bras. Unknown to Ney, he faced only a thin line of troops as the bulk of Wellington’s army raced to the front. Uncertainty, compounded by conflicting orders from Napoleon, delayed the French advance for several critical hours. Both sides need a quick victory to enable intervention, perhaps decisive, at Ligny, where Napoleon and Blucher have come to grips. Multiple strategy choices for both sides ensure an element of doubt. 2 maps, 3 counter sheets. C5. Grand Ligny, 16 June 1815. Napoleon has returned to power, engendering yet another coalition against him. In hopes of forcing negotiated peace, he has launched a preemptive strike into Belgium, boldly placing the outnumbered French army at the junction of the Coalition armies facing him. While he confronts the main body of the Prussian army along Ligny Creek, Marshal Ney and the French left wing face an unknown number of Wellington’s Allied troops at the crossroads of Quatre Bras a few miles to the west. A quick victory at the crossroads could have a decisive impact at Ligny; without it, a brutal set-piece battle looms. 14 Scenarios for Ligny and Quatre-Bras, plus a Grand Scenario. 6 maps, 9 counter sheets. We are looking at the following game proposals that are not part of a series. Please rank them from 1 to 5 (first to fifth/last) in the order you would prefer to see them published. D1. Imperium Romanum 2. A thoroughly revised and expanded version of the West End 1985 edition led by Al Nofi (the original designer). A military, political, and economic simulation of the conflicts of the Roman Empire from the declining years of the old Republic in the last century before the modern era through the collapse of the Western Empire some six centuries later. The game includes more than forty scenarios, from the Mithridatic wars (88-63 BC) through those of the Emperor Justinian and his general Belisarius in the 6th century, including several “what if” situations. IR includes two maps, three counter sheets representing legions, fleets, generals, barbarian hordes, and more, a rule book with designer’s notes, and a scenario book with historical commentary. D2. First World War. An update of the SPI classic. D3. War in Europe. A thorough update of the design led by Karl Lean (Computer War in Europe developer). D4. Advanced ETO (2nd edition) will be a thorough update of the popular AETO by designer Eric Harvey. AETO2 will feature an a new map set, updated OOB cards, streamlined rules—plus the complete AOI add-on. 3 maps, 10 counter sheets D5. Hand of Fate. Players would choose Campaign Cards to generate reinforcements and political events. The Campaign Cards replace the complex political rules often required to simulate the Vietnam conflict. Players can choose different levels of escalation to generate different levels of forces, at a trade-off in political support and military efficiency. The Communist player could choose between low-level terrorism, mid-level guerrilla warfare or a full scale Tet style offensive. The Allied player could choose to intervene with just US Special Forces, or mobilize for an all-or-nothing invasion of Communist sanctuaries in Laos and Cambodia. Units will be US/ARVN brigades and regiments and NVA divisions and Viet Cong fronts, rated for their conventional and unconventional capabilities. The map will cover all of Indochina. A semiabstract system will model air operations. E. Of all the boxed game proposals listed above and regardless of their groups and other considerations, list up to five games that you would pledge for immediately and prefer to see published ASAP. E1-5. Dispatch #29 | d e c i s i o n games Zip-Lock Reprints We are planning to reprint one or two sold out Special Edition magazine games next year. These would come in zip-lock format similar to our folio series (i.e. front and back covers but would not include the magazine). Please rank them from 1 to 5 (first to fifth/last) in the order you would prefer to see them published. F1. Drive on Moscow (S&T#244) F2. Cobra (S&T#251) F3. Famous Divisions: GrossDeutschland (WaW#20) F4. Olympic & Coronet (WaW #27) F5. Famous Divisions: Guards Armoured (WaW#34) We are planning to reprint 1-3 sold out regular magazine games next year. This would come in zip-lock format. Please rank them from 1 to 8 (first to eight/last) in the order you would prefer to see them published. G1. South Seas Campaign (WaW #18) G2. Hardest Days (WaW #19) G3. US Carrier Battlegroup (MW #14) G4. Twilight’s Last Gleaming (S&T#184) G5. French & Indian War (S&T#231) G6. American Revolution (S&T#270) G7. Goeben (S&T#287) G8. World War I (S&T#294) H. Of all the zip-lock reprint titles listed above, list up to five that you would pre-order immediately and prefer to see published ASAP. H1-5. I. I would prefer to see the zip-lock reprints in boxed format even though that would increase the price $15-20 (to around $45 for single map games and $70 for two-map games). Enter 0 for No and 1 for Yes. We are looking at the following game proposals for science-fiction games. Please rank them from 1 to 6 (first to sixth/last) in the order you would prefer to see them published. J1. Free Mars (SPI). From the colonies of Mars to the orbital stations of Earth and to the outposts on Jupiter, the cry is heard, Free Mars! A science fiction wargame of revolt across the Solar System in the late 21st century. Earth’s colonies are rising up against an oppressive Terran Federation. The system is based on SPI’s Battlefleet Mars, but with additional forces and units representing several types of spaceships, ground units and special forces. Special weapons include artificial intelligence missiles, cybernetic attacks and enhancement of human warriors via nano-technology. Cards representing the various military-political- economic groups that are maneuvering for power are included. The map shows the Solar System out to Jupiter, with displays for each planet. J2. Star Force Alpha Centauri covers the initial human penetration into interstellar space, with the map showing the local group of stars in three dimensions. This will have several different races of sentient beings, each with their own psychology, reflected in different capabilities and objectives. Units will include: star forces (four ships each), star gates, and star soldier strike commands. There will also be some specialized units, such as local forces of varying capability, weapon packs for star forces, and nova inducing conversion bombs for when things get really desperate. A deck of cards will generate specialized capabilities for each sentient race as well as game events, allowing for the linking of individual scenarios into one grand game. One mounted map, 3-D ships, wood/plastic markers, one deck of cards. J3. Outreach ccovers the conquest of the Galaxy. Each player will represent a different sentient race, each with its own special capabilities. Players will have various types of star forces which can be used to explore galactic regions and engage in combat. The game map will depict the entire Milky Way Galaxy, divided up into hexagons. Star forces explore a hex by drawing a card from a deck that will give local star system resources, types of sentient populations (if any), and unique conditions (such as collapsars which can be used as ersatz star gates). Each card will have a corresponding marker which will be placed on the map in the explored hexagon. The game will also include an interface with Star Force for tactical resolution of battles. One mounted map, 3-D star forces, wood/plastic markers, one deck of cards. J4. Star Soldier covers combat actions between elite star soldier forces fighting for control of planets in the Star Force universe. Units will represent several types of star soldiers, support platforms, ground forces, and orbital support. Each of the sentient races from the Star Force universe will have its own separate set of capabilities. There will also be various types of hostile aliens for the occasional bug hunt (and the bugs may have hidden abilities which can really bite back). The game will use geomorphic maps to portray different types of environs, as well as a space map for scenarios set around assaulting enemy star gates. Cards will provide individual leaders, random events and secret objectives. Geomorphic maps, 3-D star soldiers, wood/plastic markers, one deck of cards. J5. Race to Mars. 1-6 players represent the various national and private interests vying to be the first to send astronauts to Mars and the asteroids. Players use a limited number of actions each turn to research and develop various rocket types, create infrastructure on moons and orbital bases, launch missions, gain resources and glory points. Mounted map, plastic and wood markers, one deck of cards. J6. After the EMP. 2-6 players lead factions following a solar flare that brings down modern civilization. Each faction will have different capabilities and different objectives. You have to build up Sector 1 (food production), Sector 2 (resource and construction), and Sector 3 (services and technology) by building up resources and trading with other players. There will be two decks of cards, one giving special gear and the second with random events. Special bonuses for restarting society—or you can go completely environmental with a low-tech approach. We are looking at the following game proposals for Euro-style games. All games will include mounted maps, 3-D playing pieces and/or large tiles, plus full-color rules with lavishly illustrated examples of play. Please rank them from 1 to 6 (first to sixth/last) in the order you would prefer to see them published. K1. The Wandering of the Peoples – The Voelkerwanderung. This Ty Bomba Euro-style design is set in the mid-5th century AD. The map covers the Western Roman Empire from the Rhine and Danube River lines west to Latetia (modern-day Paris) and south to Rome. Up to four chiefs attempt to win by being the first to lead their tribe into the heart of the empire, the fabulous city of Rome. Along the way, each will find his progress slowed by determined Roman legions, plagues, the chicanery of the gods, and perhaps even the backstabbing diplomacy of his comrades. No player is ever eliminated before the end of the game, and even the last-place person can quickly come from behind to win at the last minute. A game of alliance, betrayal, and maneuver, it’s easily played in under an hour. K2. East India Company. In the days of sail, following the exciting discoveries by European explorers in Africa, Asia, and the New World, opportunities emerged to bring to markets, both home and abroad, exotic goods from around the known world. Speculators formed companies, built ships, and sent merchants to turn the products of colonies overseas into profits at home. National monopolies competed with their European rivals to dominate markets and make fortunes from the demand for ivory, tea, and spices—or risk arriving late to the party and leaving goods to rot in a saturated market. Even worse, pirates lurked in every corner of the world where treasure-laden merchant vessels sought to ply their trade. Despite the risks of competition and piracy, these companies grew over centuries to become the most powerful financial and political institutions of their time. In East India Company 2-5 players preside over European investment companies engaged in 18th Dispatch #29 | d e c i s i o n games century global colonization and trade. This Paul Owen design is won by accumulating the most cash and assets while avoiding excessive debt. K3. Westward Ho! 2-6 players take the role of powerbrokers building the American west, from 1848 through 1881. In each turn players move pioneers into new territories, build railroads and rake off profits from new industries. There’s plenty of action in this Joseph Miranda design with the US cavalry, Indians, militia, and famous outlaws all involved. The map shows the US divided into the historic territories of the era. Cards represent famous personalities, critical commercial firms (such as Wells Fargo and the Union Pacific) and historic events. K4. Banana Wars (1898-1935). A John Poniske design of US intervention in Latin-America. Caribbean nations were invaded, occupied, and sometimes native politicians deposed. Battles with native rebels were frequent. Protecting and promoting economic concerns lay at the root of US military intervention. Businesses such as the United Fruit Company and the Standard Fruit Company sought to control the Caribbean banana, sugar and tobacco trade. Our Doughboys became their enforcers. Banana Wars is a delightful “whack-a-mole” game in which the US player stamps out insurrections while the Insurrecto player creates an unending string of crises that exhausts their resources. K5. 1500m. Out pace, out surge, out think. Anyone who has ever watched the Olympic and national track events, or runs competitively, knows the short distances are all about speed and the long distances are about endurance, but the middle distance races are a chess match. This Eduardo Crespo design blends strategy and tactics as players jockey for strategic and tactical position throughout the race. Players are constantly faced with a trade-off of their endurance with opportunities for tactical advantages. Each turn, players bid endurance points for the opportunity to gain tactical advantages, but the more they bid, the faster their endurance runs out. Deciding where to move, how to pace and when to surge, you can become the next champion. K6. Rails to Victory. Take charge of America’s World War II struggle to run its railroads to win the war most quickly and efficiently. Players vie to build a rail system that can move the most men, weapons and supplies needed for the Allies to win in the European and Pacific Theaters of Operations. Objectives for each turn are generated by operations cards (such as the buildup for D-Day and the Manhattan Project). This Joseph Miranda design is based on actual World War II US Army railroad doctrinal publications, and the map is divided into the historic transportation zones, showing critical cities and track lines. 2-6 players compete, but cooperation becomes necessary because, if certain operational requirements are not fulfilled, the Axis wins and everyone loses. Online Pledge Survey form at http://decisiongames.com/wpsite/d29pledge-survey/ or mail in the form on page 16. 15 Mail this form or a copy to: Decision Games. D29 Pledge Survey. PO Box 21598, Bakersfield, CA 93390-1598 … or Use the Online form at: http://decisiongames.com/wpsite/d29-pledge-survey/ DISPATCH #29 Survey. Please place your answer to the right of each number. Name Address C ity /State/Zip (or Country if not US) E-mail phone Rank your favorites A1 B1 C1 Rank your favorites List ASAP titles D1 E1 use lines below F1 G1 Rank your favorites List ASAP titles H1 use lines below J1 K1 A2 B2 C2 D2 E2 use lines below F2 G2 H2 use lines below J2 K2 A3 B3 C3 D3 E3 use lines below F3 G3 H3 use lines below J3 K3 A4 B4 C4 D4 E4 use lines below F4 G4 H4 use lines below J4 K4 A5 B5 C5 D5 E5 use lines below F5 G5 H5 use lines below J5 K5 A6 B6 G6 J6 K6 B7 G7 B8 G8 B9 E1 H1 E2 H2 E3 H3 E4 H4 E5 H5 C omments 16 Dispatch #29 | d e c i s i o n games Enjoy these book titles from DG PC COMPUTER GAMES NOW AVAILABLE Napoleon At Waterloo Computer Game (PC) $10.00 | download available The Quest for Annihilation Napoleon's Last Battles Computer Game (PC) $29.95 | download available The Role & Mechanics of Battle in the American Civil War Operation Olympic Computer Game (PC) $24.95 | download available Civil War came to the US when the first shot was fired at Fort Sumter on 12 April 1861. Most, including the leaders of both sides, thought it would be won or lost quickly, with a great battlefield collision. Instead, it ground on for four years. Battles were frequent, but each one rarely decided more than the control of a single town or a few blood soaked fields. The book is loaded with detail, and is illustrated with more than 320 maps, diagrams, photographs, orders of battle and data tables (320 pages). by Christopher Perello Patton's First Victory Computer Game (PC) $19.95 | download available D-Day at Omaha Beach Computer edition (PC) $24.95 Retail price: $35 (+ Shipping) Struggle for the Galactic Empire Computer edition (PC) $19.95 War in Europe: computer edition (PC) $60.00 Crowns in the Gutter WolfPack: computer edition (PC) $20.00 by Ted S. Raicer Illustrated by Christopher Perello A Strategic Analysis of World War I Order online at shop.decisiongames.com World War I was the crucial event of the 20th century, as the great European powers — which until then dominated the world economically, militarily and politically — destroyed themselves. That led to a second war a generation later, enabled the ascendance of the United States and Soviet Union, and unleashed the forces of nationalism and self-determination around the globe. Crowns in the Gutter provides a concise analysis of the strategies and tactics employed to try to achieve those goals. The narrative also has dozens of maps and diagrams to further illustrate all the action of the first total war. Retail price: $35 (+ Shipping) With Custer at the Death by Robert F. Burke Illustrated by Christopher Perello The fascination with Custer’s Last Stand hasn’t diminished in the decades since 1876. He led his regiment well ahead of the main body, only to run into an unprecedented gathering of Indians. The first accounts were pieced together by other soldiers arriving on the scene in the battle’s aftermath, and by archaeologists in the generations since. To that information was added the reminiscences of the Indians who fought there. Interleaving and cross-referencing all those accounts provides a minuteby-minute story of the fighting, as Custer desperately and expertly maneuvered his outnumbered troops to face repeated and well-coordinated assaults by bands of Indian warriors. The resultant narrative is supported by dozens of detailed maps and orders of battle for both sides. Retail price: $30 (+ Shipping) PO Box 21598 | Bakersfield, CA 93390 | (661) 587-9633 shop.strategyandtacticspress.com Dispatch #29 | d e c i s i o n games 17 free shipping On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes SPW products. Some games are one of a kind, list of alternate games is appreciated. MFGTitlePrice MFGTitlePrice MFGTitlePrice MFGTitlePrice 3W Battle Cry 3W Dark Crusade 3W Never Call Retreat ACIES Braccio da Montone ADTCH Fighting Gen Patton ADVBrigadier AEG Abandon Ship AEGArcana AEG Monkey Lab AEGStraw AH Foreign Exchange AH Outdoor Survival (punched) AHRocketville AH Tac Air AH Tac Air (punched) APL AirLines (card game) APL AirLines 2 (card game) APL Avalanche: Invasion Italy APL Bitter Victory: Sicily APL Digging (card game) APLGranada APL GWAS: Airships APL GWAS: Dreadnoughts APL GWAS: Med (2nd ed) APL GWAS: Med, vol I APL GWAS: Plan Gold APL Napoleon in the Desert APL Op. Cannibal APL PG: Beyond Normandy APL Red God of War APL Res Publica (card) APL Soldier Emperor APL SWWAS: East Fleet APL SWWAS: Great Pacific War ASM Frontiers: Liberty or Death ASMWerewolves-Millers ATG Beer Money ATG Lunch Money ATG Lunch Money Sticks Exp ATGRecess ATTX Fight for the Sky AYG1812 AYG Co Heroes Russia 1941-42 BRO The Cossacks are Coming BTL Alpha Omega CAFTempus CB7 Dr Who card game CGEuroFront CGMasterFront CGMedFront CG Mid-East Peace CG Sam Grant CG Victory Pack CGWestFront COA Admiral Triology Russo Japan COA Amateurs to Arms: 1812 COA Autumn of Glory COA Baltic Arena COA BAR Primer (booklet) COA Baron’s War COA Battle of Monmouth COA Bywater’s War COA Dawn of Rising Sun COA Devil to Pay (zip) COA Fear God/Dreadnaught COA Fires of Midway COA Flight of the Eagle COA Flint & Steel (booklet) COAFontenoy COA Hell of Stalingrad COA La Bat D’ Orthez COA La Bat. Lutzen COA La Bat. Moscowa COALandships COA Legion of Honor COALobositz COA Mighty Midgets (booklet) COAMonmouth COA No Sailor But a Fool (booklet) COA Operation Spark COA Painter’s Guide WW2 Camo (booklet) COA PanzerKampfe (booklet) COA Persian Incursion (Harpoon) COAPrague COA Sea of Dragons (Booklet) COA SFE: Brute Force COA SFE: Mediterranean COA Shattered Armada (booklet) COA So Atlantic War (booklet) COA Speed of Heat COA Supermarina I-Vol II COA Supermarina II (booklet) COA Wallace’s War COA War Without Mercy CONQ The New Science CSM Beda Fomm CSTAlgeria CST Autumn Mist CST Marcher Lords CST The Final Frontier CST War Plan Crimson DOW Ticket to Ride Dice Expan EGD Armada EGD China Moon EGDEuropa EGD Knights Brave & Bold EGD Savanah Cafe EGD Tony & Tino EGL Age of Mythology EGL Attack! EGL Conquest of Empire EGL Lord of Rings Children’s FBIBerserker FFG BSG: Daybreak Expan FFG Cold War: CIA vs KGB FFG LOTR Trivia FFG Netrunner Core Set FFG X-Com Boardgame GAL ATC Moonshot GIBSON Great Western Rails GMT 1914: Twilight in the East GMT 1989: Dawn of Freedom GMT Africanus (zip) GMT Andean Abyss GMT Asia Engulfed GMT Battle for Normandy Exp (Zip) GMT Blackbeard GMT Blue Cross White Ensign Command & Colors GMT C&C Ancients Exp 4 GMT C&C Napoleonic Basic GMT C&C Nap. Austrian Army exp GMT C&C Nap. Prussian Army exp GMT C&C Nap. Russian Army exp GMT C&C: Ancients GMT Caratacus (zip) Combat Commander GMT CC: Europe GMT CC: Fall of West Pack (zip) GMT CC: Mediterranean GMT CC: Resistance GMT CC: Sea Lion Pack (zip) GMT CC: Stalingrad Pack (zip) GRENJourney HAN Time the Game HEX Sparatcus Imperator HJ Norway 1940 JKLScanderoon JKL Treasure Island Lion Rmp Challenge LOO Chrononauts: Lost Identities MAT Desert Bazaar MB Battleship (1971) MBPathfinder MDG Space Junkyard METGM Dimension Demons (zip) METGM Hot Spot (zip) MFG1856 MFG Alexander & Cheops MFG British Rails MFGDomaine MFGEurorails MFGExpress MFG Five Points: Gangs of NY MFG Freight Train MFG Hell Rail MFG Lunar Rails MFG More Cosmic Encounter MFG Pack N Stack MFGPyramids MFG Quo Vadis Roman Senate MFG Silverton (2nd ed) MFG SoC/Candamir 1st Settlers MFG SoC/Elasund 1st City MFG SoC/Event cards MFG SoC/Fisherman of Catan Exp MFG SoC/Great River Exp MFG SoC/replacement cards MFG Station Master MFGStreetcar MIH Lodz 1914 (zip) MIH Pierce the Reich MIH Turning the Tables (zip) MIH White Ensign (zip) MMP A Fearful Slaughter MMP A Most Dangerous Time MMP Screaming Eagles MMP So. Mountain MMP Storm Over Stalingrad MMPG April’s Harvest MMPG Black Wednesday MMPG Force Eagles’ War MMPG GD 40 MMPG Hunters from Sky MMPG In Their Quiet Fields (2nd ed) MMPG No Better Place to Die MMPG Strike Them A Blow MMPG This Terrible Sound OMGA1864 OMGA Desert Victory OMGA Main Battle Area OSG 1806: Rossbach OSG Air Cobra OSG Devils Den OSG Last Days -Grand Armee PB Risk (1993) PHA Chicago Poker PHA Go West PHA Heart of Africa PHAJustinian PHA Mesopotamia +card 18 45 45 50 70 150 20 25 15 25 15 35 25 20 30 20 20 20 38 20 15 40 10 25 60 60 60 35 30 65 30 15 60 45 65 30 13 20 20 10 25 25 70 80 60 30 55 30 35 25 40 20 49 49 50 60 98 28 35 36 40 64 40 80 18 95 65 40 32 80 65 45 70 150 46 75 50 30 64 32 45 20 16 65 88 25 70 60 40 32 60 56 20 44 64 50 38 20 23 23 23 23 20 40 25 50 25 15 15 60 30 90 20 30 40 25 20 40 60 25 30 107 65 20 75 69 59 60 60 60 70 55 55 55 65 20 79 30 85 55 27 35 GMT Clash of Monarchs GMT Conquest of Paradise GMT Dead of Winter GMT DiF Fighters (ziplock) GMT DiF Sqdrn Pack#2: Bombers GMT Dominant Species GMT Dominant Species Card Game GMT Enemy Coast Ahead East Front Series GMT EFS: Crimea GMT EFS: Kiev to Rostov 65 25 79 10 10 79 29 55 GMT Fading Glory GMT Fields of Fire GMT Fire in the Lake GMT Flagship: Coyote (cards) GMT Flagship: Promo. (cards) GMT France ‘40 GMT GD: Fighting Formations GMT Grand Illusion GMTHellenes GMTHoplite GMT Iron & Oak GMT Ivanhoe (Reprint) GMTKutuzov GMT Leaping Lemmings GMT Manifest Destiny GMTMedieval GMT Mr Madison’s War GMT Navajo Wars GMTNewtown GMT Next War Korea GMT Next War Taiwan GMT No Retreat No Africa GMT Nothing Gained but Glory GMT Pacific Typhoon GMT Pax Baltica GMTPQ-17 GMT Prussia’s Glory 2 GMTRan GMT Rebel Raiders GMT Red Winter GMTRisorgimento GMT Roads to Moscow GMTSamurai GMT Savannah (Am Rev vol 4) GMT Serpents of the Seas GMT Silver Bayonet GMT Stalin’s War GMT Sun of York GMT The Supreme Commander GMT Thunder Alley GMT Twin Peaks GMT Tyrant (zip) GMT Unconditional Surrender GMT Unhappy King Charles! GMT Virgin Queen GMT Winds of Plunder GMT Won by the Sword GMTZero 60 75 85 15 15 55 85 35 69 75 59 25 65 35 55 45 57 69 65 85 85 65 65 40 55 69 35 65 69 50 65 55 64 35 69 45 55 55 65 64 59 10 70 65 89 45 55 45 Dispatch #29 | d e c i s i o n games 79 85 25 10 51 50 30 40 25 5 25 15 25 35 10 15 45 20 38 40 35 13 35 20 20 38 15 49 20 20 45 49 49 5 4 3 9 20 30 49 35 30 35 95 65 50 44 44 60 60 65 45 43 60 40 49 132 35 35 40 36 40 25 35 20 30 45 35 45 45 free shipping On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes SPW products. Some games are one of a kind, list of alternate games is appreciated. MFGTitlePrice MFGTitlePrice MFGTitlePrice MFGTitlePrice PHANero PHA Sutter’s Mill PHAWaterloo PWGKanev QD Incredible Victory QD Royal Navy QD Ironbottom Sound QNGAlhambra QNG Alhambra Dice Game QNG Alhambra Gardens QNG Alhambra Power Sultan (#5) QNG Aqua Romana QNGArchitekton QNG Chicago Express QNG Chicago Express Expansion QNGEketorp QNGEnuk QNGFlandern QNGFresco QNG Fresco: The Glaziers Exp QNG Fresco: The Scrolls Exp QNG Highland Clans QNGInka QNG Lucky Loop QNGMetro QNG Montego Bay QNG Robber Knights QNGSamarkand QNG Shogun: Tennos Court Exp QNG The Thief of Baghdad QNGThebes QNGTombouctou QNG Turbo Taxi RALP Caverns Deep RALP Final Frontier RGG 20th Century RGG 20th Century Limited RGG Adam & Eva RGGAlbion RGGAlexandros RGGAndromeda RGGAssyria RGGAsteroyds RGG Augsburg 1520 RGGAustralia RGG Bean Trader RGG Big Manitou RGG Black Friday RGGBohnanza RGG My First Bohnanza RGG Bohnanza Ladies & Gangsters RGG Bohnanza Princes & Pirates Exp RGG Bolide Tracks 1 RGGBoxcars RGGCanyon RGG Cape Horn RGG Capt’n Clever Carcassone RGG Abbey & Mayor RGG Bridges, Castles, Bazaars RGGCastle RGG Traders & Builders RGGCardcassone RGGColoretto RGG Copy Cat RGGCorsairs RGG Credit Mobilier RGGCuba RGG Cuba: El Presidente Exp RGGDarjeeling RGG Dawn Under RGGDoge RGG Doge Ship 15 45 30 35 60 45 50 40 40 50 DOMINION RGGDominion RGG Adventures Expansion RGG Alchemy Expansion RGG Base cards RGG Cornucopia Expansion RGG Dark Ages Expansion RGG Guilds Expansion RGG Guilds & Cornucopia Expansion RGG Hinterlands Expansion RGG Intrigue Expansion RGG Prosperity Expansion RGG Seaside Expansion 45 45 30 18 30 45 30 45 40 45 45 45 RGG Merchant of Amsterdam RGGMeridian RGG Message to the Czar RGG Ming Dynasty RGGMogul RGG Monster Factory RGG Mousquetaires du Roy RGGMyrmes RGGNavegador RGGNefertiti RGG Nefertiti Expansion RGGNiagara RGGOlympos RGGPantheon RGG Pantheon (Dings & Dents) RGGPhoenicia RGGPinata RGG Ponte del Diavolo 18 18 30 18 30 RGG Cartegna II RGG Castle For All Seasons RGG Caylus Magna Carta RGGCeltica 28 55 30 40 RGGDragonland RGGDuell RGG Edison & Co RGG El Cabellero RGGEvergreen RGGFamiglia RGG Fast Flowing Forest Fellers RGG Fifth Avenue RGG Forgotten Planet RGG Formidable Foes RGGFossil RGGFriday RGG Friedrich, Anniversary Edition RGG Funny Friends RGGFurstenfeld RGG Galaxy Trucker Expansion RGG Gloria Mundi RGGGnummies RGG Goblins Inc. RGGGracias RGG Guatamala Cafe RGG Hambergum: Antverpia RGG Hanging Gardens RGGHavana RGG Heavens of Olympus RGGHermagor RGGIDO RGG If Wishes Were Fishes RGG In the Shadow of the Emperor RGGIndus RGGIndustry RGGJambo RGG Key Harvest RGGKhronos RGGKrysis RGG Last Will RGG Leader 1 RGG Lost Cities Board game RGG Magna Grecia RGG Mall World RGGMasons RGGMaya 35 20 30 35 20 12 40 38 60 40 30 20 75 35 60 55 45 12 50 20 50 15 35 45 45 40 44 35 28 35 60 25 50 55 30 50 60 40 45 33 40 28 RGG Time Pirates RGGToppo RGGToscana RGG Traders of Genoa RGG Trick R. Treat RGG Tzolk’in: Tribes Exp RGG Unexpected Treasures RGG Upon a Salty Ocean RGGUr RGGUtopia RGG Vasco de Gama RGGVino RGG Where’s Bob Hat? RGG Women & Men RGG Yeti Slalom RGG Ystari Treasure Box RGG Zooloretto Gorilla Expansion RGG Zooloretto Polar Bear Expansion RGG Zooloretto XXL Expansion RGI Maj Battles Gen Patton RHG Legend Begins (zip) SDI1862 SFG Red Dragon Inn SFG Tiki Mountain SG Allenby’s Blitzkrieg SG Czechoslovakia Defiant SG Eureka Stockade SG Fall of France SG First Strike ‘62 SG Hamel 1918 SG Illusionary Fortress SG Iwo Jima SGKaiapit SG Milne Bay SG NAM 65-75 SG Poland Crushed SG Pusan Perimeter SG Russo-Georgian War SGSingapore SG Somlia Intervention SG Struggle for New France SG Switzerland Must Conquered SG Terror War SG The Aleutian Campaign SGYelnia SJGCowpoker SJG Frag Gold Ed SJG Munchkin Blender SJG Munchkin Fu 2: Monky Biz SJG Munchkin Mission Impossible SJG Ninja Burger 2: Sumo Size SJG Revolution Palace Exp SJG Snits Revenge SJG Super Munchkin SLS Bells of War SMCN Battle Ship (zip) SMCN Battlestations (zip) SMCN Divine Wind (zip) SMCN Line of Battle (zip) SMCN Man of War (zip) SMCN Naps Last Triumph SMCNOrtona SMCN Power & Resolution (zip) SMGC Origins plus Age Reason exp SMTC Sagunto STGM Starship Captain TF History 2nd World War Part 1 TF Grand Army of the Republic 45 45 45 40 50 85 75 40 40 40 30 60 25 60 40 60 35 25 63 40 25 35 30 35 35 60 30 63 25 40 60 60 25 75 55 60 45 15 40 33 40 60 55 40 40 38 25 45 20 20 25 25 25 50 25 33 25 Power Grid RGG Power Grid RGG Power Grid Deluxe RGG Power Grid: Factory Manager RGG Power Grid: The First Sparks Power Grid Expansions RGGAustralia/India RGG Benelux/Central Europe RGG Brazil/Spain & Portugal RGGChina/Korea RGGItaly/France RGG No. Europe/UK/Ireland RGGQuebec/Baden-Wurtetemberg RGGRussia/Japan RGG The Robots RGG Pressure Cooker RGG Princes of Machu Picchu RGG Quilt Show 40 40 25 40 35 30 60 55 60 50 25 50 50 40 30 50 30 25 45 80 45 45 15 15 25 15 15 20 15 15 10 35 55 35 Race for the Galaxy RGG Race for the Galaxy RGG Alien Artifacts Exp RGG Brink of War Exp RGG Gathering Storm Exp RGG Rebel vs Imperium Exp 35 25 25 25 25 RGG Race the Wind RGG Rails to New England RGGRanking RGGRattlebones RGG Rio de la Plata (Dings & Dents) RGG Roll for the Galaxy RGG Roll to the South Pole RGG Samuari Card Game RGGSiesta RGG Soccer Tactics World RGG Sole Mio RGG Space Alert: Next Frontier Exp RGG Space Dealer RGGStrozzi RGG Surf’s Up Dude RGG Taj Mahal RGG Techno Witches RGGTemporum RGG The Reef RGG Those Pesky Garden Gnomes RGG Thurn & Taxis: Power & Glory RGG Thurn & Taxis: Roads to Rome RGGTichu 60 60 40 60 50 60 35 30 40 30 12 30 60 35 45 40 30 50 25 30 30 30 15 Dispatch #29 | d e c i s i o n games 19 40 15 30 40 12 40 20 50 40 60 60 40 12 30 23 35 10 10 35 40 30 20 30 25 30 30 25 30 50 30 30 25 25 25 45 30 25 30 30 25 35 35 25 30 25 12 50 17 17 25 17 25 20 18 20 25 25 25 25 25 25 30 25 68 80 35 40 30 free shipping On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes SPW products. Some games are one of a kind, list of alternate games is appreciated. MFGTitlePrice MFGTitlePrice MFGTitlePrice MFGTitlePrice TF Viceroys TILSIT Courtisans of Versailles TILSIT Gnome Tribes TILSIT Grand Alchemist TILSIT Joan of Arc TILSIT Snails Pace TILSIT Space Pigs TILSIT Thieves of Bagdad TILSIT Vox Populi TLC Award Show TLC Easter Island TLC Zombie Town TLC Zombie Town 2: Road Rage TLC Zombies! 6.66 Fill in _______ TLC Zombies! 9 Ashes to Ashes TLC Zombies! 11Death Inc TLC Zombies! 12 Zoo TLC Zombies! 13 Defcon Z TPS Battle of Marne TPS Battle of Midway TPS Battle of Stalingrad TPS Battle of Tours TPS Joan of Arc’s Victory TPS Metaurus: Italy 207BC TPS Poltova’s Dread Day TPS Saratoga 1777 TPS Siege of Syracuse 415BC TPS Valmy Campaign 1792 TPS Victory of Arminius TSK Hob Lepoard II TSR Buck Rogers TSR Field Marshal TSR Moscow 1941 TSRWWII UBR New England UBR Sunken City UGG Assyrian Wars UGG Blitzkreig General (2nd ed) UGG Morse Code UGGPasaran UGG Triumph & Fall Desert Fox (zip) VaeV Lion & the Sword (zip) VG Open Fire VG Gulf Strike (1st ed) VPG Vanished Planet WARFPerikles WDG Anzio: Fight Beachhead 1944 WDG At Neuve Chapelle WDG Bosworth Field 1485 WDG Confederate Rebellion WDG Don’t Tread on Me WDGLodz WDGMollwitz WDGPavia WDGReconquista WDG Red Menace WDG Shield Wall: Hastings 1066 WDG Vietnam Solo WDG We Shall Fight on the Marne WE Fire Team WOG Blood of Noble Men WOGChainmail WOGCowboys WOG For Honor & Glory WOG Forged in Fire WOG Hold the Line WOG MedWar Sicily WOG Prussia’s Defiant Stand WOLF Swords of Glory XTR Back to Iraq (zip) XTR Black Gold (zip) XTR Miss. Banzai (zip) XTR Wahoo! (zip) YAQ Fast Attack Boats YAQ Neck & Neck YAQSuperiority YAQTimeship YAQ Beastlord YAQ Raider ZMG Ares Project ZMG Camelot Legends (card) ZMG Making President 1960 ZMG Middle Kingdom ZMG Pandemic Lab Expan ZMG Pandemic On Brink Expan ZMG Pandemic State of Emergency ZMG Pandemic The Cure ZMG Pandemic The Contagion ZMG Silent but Deadly Night ZMG Take Stock ZVE Barbarossa 41 ZVE Battle for Danube ZVE Samuari Battles ZVE Samuari Ninja Attack ZVE Starter Kit ZVE Tank Combat 41 Circle of Fire: Siege Cholm 1942 42 Thunder Upon the Land 43 Islands of the Damned ANN #3 Op. Cartwheel ANN #4 Verdun: Generation Lost ANN #5 Four Roads Moscow ANN #6 Beyond Waterloo ANN #7 Folorn Hope Camp Study #1: Wintergewitter Camp Study #3: Bradley’s D-Day 24 Lawrence of Arabia 25 Never Call Retreat 26 Race to the Meuse 27 Peter the Great 28 Port Stanley 29 Lodz: Blitz in the East 31 Clash of Steel 32 Napoleon at Lutzen 33 Holy Roman Empire 34 Khyber Rifles 35 West Wall 36 Unconditional Surrender 37 China Incident 38 Hath No Fury 39 Hellfire Pass 40 Fight on the Beaches 41 O’Conner’s Offensive 43 Wellington 44 MacArthur 45 Custer’s Luck 46 House of Sa’ud 47 Struggle for Stalingrad 48 The Red Baron 49 Napoleon vs. Charles 50 Knights of Justice 51 Duel in the Desert 52 Glory Road 53Dunkirk 54 Condottieri 55Okinawa 57 Race for Tunis 58 Empires: 1914 59 Bloody Keren 60 Anvil-Dragoon 61 Camp of Marlborough 62 Fallen Eagle 20 25 48 25 20 50 25 25 48 32 10 25 40 10 10 18 30 25 25 35 35 30 35 30 35 30 35 35 35 35 50 30 45 40 40 30 40 66 47 79 21 30 27 40 50 25 50 25 30 38 35 35 30 30 30 35 35 25 30 33 45 40 50 50 50 50 60 45 60 20 20 20 50 20 50 30 40 20 25 40 50 25 50 15 40 35 40 50 30 25 15 70 50 83 44 70 30 MAGAzines with games ARES (OSS 2014) 1 War of the Worlds 2 Invasive Species 30 30 Against the Odds 5 North Wind Rain (2.1) 8 Fortress Berlin (2.4 ) 9 Suleiman Magnificent (3.1) 12 Chennault’s First Fight (3.4) 13 Bittereinder: 2nd Boer War (4.1) 14 War in Aegean (4.2) 15 Cactus Throne (4.3) 16 La Vallee de la Mort (4.4) 18 Golden Horde (5.2) 19 Not War But Murder 20 Fatal Attraction: Galilipoli 21Kadesh 22 Paukenschlag 23 Guerra de Muerta 24 Death Ride 25 Storm Over Taierzhuang 26 There Must be a Victory 27 The Pocket at Falaise 28 Tarleton’s Quarter 30 Lash of the Turk 31 Hungarian Nightmare 32 Birth of a Legend 33 Meatgrinder: Vietnam 1975 34 Right Fierce & Terrible 35 Boudica: Warrior Queen 36 Defeat to Victory: Burma 1944 37 Bloody Honor: RCW 38 Guns of Askari 39 Brave Fellows: Durrenstein 1805 40 Liliburlero: Battle of Boyne 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 Ares (SPI) 1 World Killer (Punched) 7 Rescue from the Hive 8 Ragnorak (Punched) 9 Delta Vee 11Albion Command 1 Blitzkrieg ’41 2 Sunrise of Victory 5 Hamburger Hill 6Krim 8Jutland 9Inchon 11Hougoumont 12Chaco 15 I Am Sparatcus 16 Storm in West 1918 18Tet 19 Port Arthur 21 Blood & Iron 22Antietam 23Sekigahara 24 Czech ’38 26 When Tigers Fight 29 1914: Glory’s End 32 Bunker Hill 37 Mukden & Moscow Option 38 Great War in Near East 39 World War 1862 40 Buena Vista & Moscow Burning 42 Hell B4 Night/Blitz 40 43Chattanooga 44 Dark Victory & 2nd Front 45 Ironclads at Hampton Rds 46 End of Empire 47 Perfidious Albion & Attila 48 1812 War in Canada 49 Waterloo: Retreat to Victory 50 Back to Iraq (2nd) 53 Iron Dream Command Game Only-No mag 39 World War 1862 44 Dark Victory & 2nd Front 50 Back to Iraq (2nd) 51Meuse-Argonne Warmaster Chess vol 1-3 (one set) Wargamer Vol.1 12 Aces High 17 Nap at Austerlitz (punched) 18 Birth of a Nation 19 Sturm Nach Osten 22 No Trumpets No Drums 23 Decision @ Kasserine (punched) Dispatch #29 | d e c i s i o n games 40 40 40 45 45 45 45 45 45 45 30 25 25 40 P45 P85 100 P75 P30 80 P40 25 50 P50 P60 30 30 40 40 45 P40 50 40 35 P25 35 25 35 35 35 35 35 35 35 35 35 25 35 15 25 15 15 25 50 35 P40 P50 P50 40 Fire & Movement 1 2-10, 21 12-20, 37, 38, 41, 45, 48, 53, 83, 137-139, 143, 145 22-27, 29, 31, 32, 36, 39-40, 42-44, 46-47, 49-52, 54-56, 59, 73,77 33-35, 60-67, 68-76, 78-79, 80-93, 95-108, 110, 111, 113-115, 116 121-127, 136 149, 150 P50 P30 P15 20 P40 P15 P25 P30 P30 P40 P25 P30 25 P25 P35 P15 25 20 P30 P45 P15 P45 P45 30 50 25 20 P30 15 P45 25 P20 15 P25 P75 P55 40 25 15 10 6 7 8 BONUS LIMITED TIME OFFER! FREE SHIPPING US product orders over $75* ONLINE ORDER CODE: D29-FS-US NON-US product orders over $150* ONLINE ORDER CODE: D29-FS-FGN *EXCLUDES SUBSCRIPTIONS, SPW PRODUCTS & PLEDGE ORDERS. For online orders shipping will be adjusted when the order is verified. Free shipping will not be reflected at time of checkout. Collectible magazines MFGTitle Price Strategy & Tactics magazine w/ Games 62 South Africa 70Crusades 72Armada 81Tito 90Monmouth 94Nordkapp 98 Central Command 102 Monty’s D-Day 106 Pleasant Hill 109 Target: Libya 113 Battle of Abensberg 115Kanev 116Manchu 117 No German Plain 118 The Tigers are Burning 121 Indian Mutiny 124 Fortress Stalingrad 126 Beirut ’82 127 Rush for Glory 128 Africa Orientale 130Tsushima 131 Donau Front 133 Baton Rouge 137 Men at Arms 138Eylau 140 Objective Tunis 142 Red Beach One:Tarawa 143 Rio Grande:Valverde 144 Chad: The Toyota Wars 146 Italian Camp: Sicily 147 Holy War: Afghanistan 148 Cropredy Bridge 150 Italian Camp: Salerno 151Vittoria/Friedland 152 Case Green 153Felix/ZAMA 155 Italian Camp: Anzio 156 White Eagle Eastward 157 Roman Civil War 159Zeppelin 160 Italian Camp: MedWar 162Clontarf/Saipan 163 Seven Years War 164 Balkan Wars 165 Caesar in Galia 167 Austro-Prussian War 168 Operation Shock Troop 169 Battles of Atlanta I 170 Battles of Atlanta II 174 Indo-Pakistani War 175Germania 176 Blood on the Tigris 179 First Afghan War 180 Reinforce the Right! 181 Fall of Rome 182 Balkans 1941 185 First Arab-Israeli War 186 OTT Mons & Marne 189Charlemagne 191 Sea Devils 199 Forgotten Axis: Finnish 200 French Foreign Legion 201 Crimean War (SPI) 207 War of 1812 208 Back to Iraq 209 Indochina War 212 Rough & Ready: Mex-Am. War 45 45 50 40 50 45 40 60 50 45 40 35 35 55 50 40 35 35 20 40 40 40 20 60 25 20 20 20 20 25 35 15 50 35 25 30 25 40 85 60 25 25 85 75 75 85 60 55 55 60 85 65 20 35 100 60 100 65 85 60 45 75 45 60 25 75 25 MFGTitle Price 213 Spanish Civil War vol 1 40 214 Marathon & Granicus 30 216 Asia Crossroads: Great Game 35 218Chancellorsville/Plevna 22 219 Span. Civil War Bat, vol 2 25 221 7 Years World War 70 222 The Ottomans 75 2231918 40 224 Sedan Campaign 30 225 Twilight’s Last Gleaming 2 50 226 Middle East Battles 22 227 CBI: Vinegar Joe’s War 75 228 Old Contemptibles 22 230 Downfall: Op Olympic 30 232 Catherine the Great (Sol) 23 235 Cold War Battles: Angola & Budapest 30 236 They Died w/Boots On!: Vol I Custer & Quebec 30 237 No Prisoners! Camp Lawrence 23 238 Marlborough: Spanish War 75 239 Winged Horse: Vietnam 65 23 240 1066: End of Dark Ages 23 241 Twilight of Ottomans 24 242 They Died w/Boots On!: Vol 2 Pershing & Mad Anthony 24 243SEALORDS 24 244 SE Drive on Moscow 125 245 Triple Alliance War 24 246 Manila 45 24 248 First Blood, Second Marne 24 249 Nap Forgot Btls: EC & RSW 24 250 Red Dragon Rising 100 251 SE Cobra 135 252 New Mexico Campaign 25 254 Hannibal’s War 25 255 First Battle Britain 25 256 Marlborough’s Bat: Ram. & Malplaquet 25 257Chosin 26 258 San Juan Campaign 25 259 Battle for China 1937 25 260 Black Prince: Crecy & Navarette 25 261 Kaiser’s War 30 262 Frederick’s War 30 263 Cold War 2: Wurzburg & Kabul 30 264 Shiloh: Bloody April 30 265 Operation Jubilee 30 266Julian 30 267 SE Russian Civil War 50 268 When Lions Sailed 30 270 American Revolution 30 271 Second Kharkov 45 272 Battle of Lepanto 30 273 Reichswehr & Freikorps 30 275 Koniggratz (M&S folio system) 30 276 Op. Anaconda 2002 30 277 Ticonderoga: NY Campaigns 30 278Tobruk 30 279Reconquista 30 280 Soldiers: Trenches 1918 30 281 SE In Country: Vietnam 50 282 War of the Pacific 30 283 Fail Safe 30 284 Jackson: Shenandoah Valley 30 285 Duel on the Steppe 30 286 Sparta V Athens 30 288 SE Hindenburg’s War 50 289 War of Austrian Succession 30 290Angola 30 291Warpath 30 292 North Cape 35 MFGTitle 293 295 Price 1066: Three Battles Gates of Vienna 35 35 S&T MINT Game Only-No Mag 159Zeppelin 117 No German Plain 137 Men at Arms 150 Italian Camp: Salerno 200 SE French Foreign Legion 227 CBI: Vinegar Joe’s War 253 Drive on Kursk 267, 274, 288 166, 168, 203, 204, 225 291, 292 64, 152, 160, 191, 195, 217, 223, 224, 228 241-243, 245, 248, 264-266, 268, 271, 273, 275, 276, 278, 282-286, 289, 290 226 Middle East Battles 140, 199, 208, 236, 247, 252, 256, 257 212, 214, 216, 219, 234, 249 218 Chancellorsville/Plevna 143, 148, 153, 192, 201, 235 251V Variants: 227, 241, 243 60 55 50 50 50 40 35 44 30 28 25 24 22 20 18 17 15 8 S&T Punched-No Magazine 64 138 Raid! 71, 76, 98 Eylau 25 15 10 S&T Punched w/Magazine 49 69 77 105 118 152 185 202 Frederick the Great 56, 59, 64, 63, 76, 114, 136 Tannenberg Paratroop Ruweisat Ridge The Tigers Are Burning Case Green First Arab-Israeli War Invasion Taipei 30 20 25 30 30 30 35 10 50 85 S&T magazine w/o Games* 182, 236, 246, 248, 251, 254, 255, 258 260, 262, 264-267, 269-271, 273-277 279-282, 284, 286-295 293 with Waterloo Map *Not all issues available. Modern War magazine w/ Games 1 2 3 4 5 6 7 8 9 10 11 12 13 15 10 SE: Red Dragon/Green Crescent Oil War: Iran Strikes Somali Pirates Six Day War Drive on Pyongyang Decision Iraq Vietnam Battles: Iron & Snoopy SE: Holy Land War by Tv Target Iran (solitaire) Greek Civil War Dragon V Bear Next War in Lebanon SE Red Tide West Dispatch #29 | d e c i s i o n games 5 6 7 50 30 30 30 30 30 30 50 30 30 30 30 30 50 MFGTitle 16 17 18 19 20 Price Visegrad: Coming War-Europe Dien Bien Phu (solitaire) Green Beret: Vietnam (solitaire) Red Dragon Falling Race to Baghdad 35 35 35 35 35 MW MINT Game Only-No Mag 1, 8, 15 44 2, 3, 4, 17 8V Holy Land Variant counters 24 8 MW magazine w/o Games* 3, 4, 6-19 *Not all issues available. 7 World at war magazine w/ Games 7 8 9 10 11 12 14 15 16 17 22 23 24 25 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 Greek Tragedy Arriba España! Destr Army Grp Center Coral Sea Solitaire Afrikakorps: Decision in Desert 1940 What If? Invasion Pearl Harbor Soft Underbelly: Italy 1943 Partizan! Leningrad 41 East Front Battles, vol II: Minsk Pacific Battles I: Guadalcanal Sedan Keren, East Africa Green Hell: Battles in Burma Norway 1940 Hinge of Fate, Pol & Fr 1939 EFB, vol III: Crisis Ukraine: Dubno Pacific Battles 2: Nomonhan Op. Shingle: Anzio SE Guards Armoured Strike North EFB vol IV: Winterstorm Bloody Ridge: Guadalcanal Ghost Division France Fights On Stalingrad/Rampage SE Mare Nostrum Pacfici Battles 3: Shanghai Patton’s Third Army Night Fight (solitaire) 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 50 30 30 30 30 30 35 60 35 35 35 WAW MINT Game Only-No Mag 41 27, 34 9, 25, 28, 31, 32, 38, 39 53 44 24 WaW magazine w/o Games* 1, 4, 5, 6 10, 11, 15, 17, 19, 22-24, 26, 28 29, 30-36, 38-44 37 with Normandy Map *Not all issues available. 5 6 7 10 PLACE ORDER ON PAGE 24 or online at shop.decisiongames.com 21 estate sale This listing are one of kind games. No multiple copies. List of alternate games is appreciated. MFGTitleYearPrice MFGTitleYearPrice MFGTitleYearPrice 3M Blue Line Hockey 3M Challenge Football 3M Challenge Golf Pebble Beach 3M Challenge Golf Pebble Beach (MKD) 3M Executive Decision 3MFoil 3M High Bid 3MImage 3M Mr. President 3M Point of Law 3MQuinto 3MRegatta 3M Stocks and Bonds 3M Win Place Show AH Star Wars: Queens Gambit Amway Sly Aristo Land Ho! Cadaco Your America CGS Babylon 5: Component Game System CHG The Voyage of Mayflower Createk Duplicate Chess DGA Battlecards: Western Europe starter kit EEG Street Paintball ELG Concentration 40th Anniv Ed FFG Through the Desert FXS Seeschlacht (Battle At Sea) incl English rules Gabrial Point Blank GDW Heavy Weapons Handbook GDW Infantry Weapons World (bk) GDW Twilight: 2000 (Version 2.2) GGIKangaroo Hasbro Just Became A Millionaire HMIHex-Meister IdealDeduction KentExp Bin’Fa: The Tao of War (tube) KICSea-Fleet Lionel Double Cro$$ing MB Billionaire MBCampaign MBDoubletrack MBHotels MB Jet World MBL.I.F.E. MB Mission Command: Air MB Mission Command: Land MB Oh What a Mountain MB Prize Property MBRack-O MB Risk 2042 (bag) MB Screaming Eagles MB Swords and Shields MB Lost World Jurassic Park MB Trump: the Game Media Space Shuttle 101 MLB MLB Showdown 2000: 2 play start kit MWF Master of Wars OSG The Legend of Robin Hood PB Coup d’ etat PB Finance & Fortune English Ed PBFlinch PB Game of State Capitols PBHeroQuest PB Monopoly (box damaged) PBOption PBOrbit PB Pollyanna: Dixie (1954 art) PBShadowlord! 1983 PBSorry! 1958 PB Star Wars: RotJ Battle at Sarlaccs Pit 1983 PBTennis 1975 PEG The Last Crusade 1995 PGIPower 1981 QNGMuckenstich/Danger/Zwickern 3-in-1 (English rules) 2012 RGG El Grande +El Caballero 1996-98 RGGElfenland 2000 RGG Medevil Merchant 1998 RGG Taj Mahal 2000 RGGTikal 1999 RGGVikings 2007 S&R Mr. Reel: Fireside Detective 1937 S&R The Cattlemen 1977 S&RUpperhand 1981 SKI That’s Truckin’ 1976 SMG Material World 1995 TC Space Hop 1981 TC Star Hop 1981 TGK W.C. Fields: How to Win at Poker 1972 TLC Award Show 2005 TSR 1991 Trading Cards Prem. ed. 1991 TSR Buck Rogers: Battle for the 25th Century 1988 TSR Castles: (AD&D) 1990 TSR Dark Sun (AD&D) 1991 TSR Greyhawk Adventures: Howl from the North (AD&D) 1991 TSR The Forgotton Realms: Kara-Tur (AD&D) 1988 WGG Crazy Creatures of Dr. Gloom 2012 WGIExpedition 1980 WPCQuicksand 1981 1968 25 1972 20 1972 20 1972 20 1971 20 1968 30 1965 20 1972 20 1967 20 1972 20 1968 20 1968 30 1964 20 1966 30 2000 250 1975 30 1990 30 1970 35 1998 50 1996 30 1968 20 2001 2008 1998 1998 20 30 40 80 1975 1979 1992 1990 1990 1977 1991 45 35 30 30 20 40 20 1980 1976 1980 1991 1988 1973 1961 1981 1987 1975 1960 2003 2003 1980 1974 1961 1996 1987 1970 1996 1989 1978 2000 1995 1979 1966 1958 1976 1954 1989 1961 1982 1966 1954 20 30 40 20 80 30 30 60 120 20 20 60 60 20 75 20 20 40 20 90 10 10 10 20 20 20 30 10 20 120 20 20 30 20 20 30 80 10 20 20 30 180 30 40 30 60 60 50 20 20 30 50 30 30 20 10 40 100 30 30 50 30 15 30 30 Game Supplies Blank Mapsheets & Counters The maps (22 x34) are large (19mm) hex in long (length of paper) or short grain (width of paper) or small hex (16mm) long only. (Please specify the style you want. Additional shipping charge for mailing in a tube). $6 each or 4 maps for $20 Storage Counter Ziplock Bags 3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag. Only $7.95 for a roll of 100 bags. 4 x 8 inch ziplock counter bags. Holds up to 200 counters per bag. Only $8.95 for a roll of 100 bags. Magazine Ziplock Bags 10 x 12 inch ziplock bags. LIMITED EDITION TEES! Only $14.95 for a roll of 50 bags Box Bands 4-way rubber bands. Extra thick for your game boxes. Sizes: Small (4"/8 pack); Counters are 1/2 inch (280) - Limited Supply, 5/8 inch (176) and 9/16 inch (228) per sheet on white only. Large (10"/6 pack); Regular (8"/6 pack). $5.00 each 4 sheets for $10 sold in packs of 4 only. The 2014 March Magness T-shirt cover contest winner was Sparta V Athens & the runner up Norway 1940. MUG (26oz, 0.77L) DECISION GAMES White print on Black $ 22 9.95 STARTING AT $20 Tweezers Stainless steel blunt curved tip tweezers, 6". $7.95 Dispatch #29 | d e c i s i o n games free shipping On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes SPW products. Some games are one of a kind, list of alternate games is appreciated. ORDER FORM BONUS LIMITED TIME OFFER! Please print legibly. All prices in US $ and subject to change. 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PRICE $ ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL ORDER SUBTOTAL + TAX (CALIFORNIA RESIDENTS ONLY — PLEASE ADD 7.5% TO ORDER SUBTOTAL) + SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW) Shipping Charges FREE SHIPPING CODE USA ships UPS Ground, International ships USPS only. Please add $5 for shipping via USPS Domestic Priority Mail. USA First Unit Additional Unit $ CANADA 16 $ $ 2 Free Shipping Offer expires 11 NOV 2015 EUROPE, AUSTRALIA, ASIA 33 $ + + $ 4 47 $ 9 ORDER TOTAL SOUTH AMERICA $ 37 $ 8 MAGAZINE SHIPPING CHARGES — Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail). 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Choose Your Magazine(s) Strategy & Tactics 12 World at War Subscription Units Modern War 6 Subscription units $259 $240 $240 First Title Second Title Third Title $139 $120 $120 Overseas Qty DG BOX GAMES price Wellington's Victory Total $160.00 D-Day at Peleliu $60.00 Napoleon's Last Battles $60.00 Wellington's Victory & NLB Pack $199.00 Decision Games Total Qty Qty SPW GAMES - NOT QUALIFIED FOR FREE SHIPPING price Tannenburg: Introductory Game $ 19.95 14.95 Italian Front $ 49.95 Western Front $ 69.95 Ottoman Front $ 79.95 Grand Campaign $ 79.95 Eastern Front $119.95 Business in the Trenches (book) $ 23.95 desert fox games - magazines & misc. price SUBscriptions TOTAL Address DG BOX GAMES TOTAL + SPW GAMES TOTAL + Zip country DFG - Magazines & misc. TOTAL + email TAX (CA. RES. see 1.3) + (UPS or USPS) Shipping Chart on Page 23 + VISA/Mc/disc (ONLY)# Exp. & CVV FREE SHIPPING CODE (SEE PAGE 23) TOTAL ORDER = 24 Total SPW Games Total Total DFG/Mags/Misc. Total Name Signature Subscription Total + + $20 $30 Canada PO Box 21598 Bakersfield CA 93390 661/587-9633 fax 661/587-5031 shop.decisiongames.com Phone + + Non-US Shipping, per year Please print legibly and be sure to include all information. Offer expires 11 NOV 2015. City, State TOTAL Dispatch #29 | d e c i s i o n games