3D printing For The Entertainment Industry
Transcription
3D printing For The Entertainment Industry
DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 SHOWTIME! 3D printing for the entertainment industry COSPLAY Innovative making from the fans AEROSPACE AM comes to Dubai Airshow DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 3 FROM THE EDITOR LIGHTS, CAMERA, ACTION! INDUSTRY LEADING 3D PRINTING Ultimaker 3D printers are the most reliable tool to bring prototypes and functional models to life, in hours instead of weeks. Coupled with industry-leading service they’re trusted by professionals, educators and innovators worldwide. The fourth issue of Disruptive Magazine has been granted behind-the-scenes access to some of the major 3D printing players for the global entertainment industry. Highlighting some of the big screen blockbusters that have benefitted from the technology, I’ve been exploring how 3D printing is becoming an essential tool for the production of props and costumes and the role it plays in the movie-making process. Keeping with the theme of silver screen creation, Dave Marks interviews Jason Lopes of Legacy Effects, getting an insight into his early career, his workflow and processes for creating seminal works. Richard Horne, aka RichRap took the opportunity to delve into the burgeoning global cosplay scene, highlighting the incredible upsurge in creativity and craftsmanship with desktop 3D printers that has allowed dedicated fans to give the filmmakers a run for their money in the costume department. Elsewhere in this issue, Kerry Stevenson addresses the need for creativity when designing for 3D printing, with a look at how companies like NASA are leveraging additive technologies to drive innovation and enhance functionality, and I sat down with Michele van Akelijen to discover how she has witnessed 3D printing disrupting the aerospace sector at Dubai Airshow. To round off this edition of Disruptive Magazine, Faith Robinson presents an in-depth report from the recent Stratasys Direct Manufacturing Summit in Texas, while her second article examines the contemporary art scene, exploring the current attitudes toward 3D printed artworks and the resulting challenges that digital artists face. Onwards … Rachel Parks Editor | Disruptive Magazine [email protected] Twitter @DisruptiveMag | @RPES12 Facebook disruptive-magazine LinkedIn Disruptive Magazine DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 5 Cover Image Credit Beck Binaural Head, created by Legacy Effects. Photo: Andrew Critchlow Publisher Disruptive Magazine is published 10 times a year by 3D Printshow. 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All trademarks are acknowledged. 6 | FEATURE ARTICLE: 3D Printing — A Bridge from Imagination to Reality for Hollywood By Rachel Park 18 | COMPANY PROFILE & INSIGHT Propshop By Rachel Park 24 | AEROSPACE FOCUS Disruptive Interview with Michele van Akelijen, Managing Director, F&E Aerospace By Rachel Park 31 | FEATURE: Stratasys Direct Manufacturing: Interview By Faith Robinson 34 | FEATURE: INDUSTRY INSIDER Industrial Applications of 3D Printing Need Creative Thinking (Part 2) By Kerry Stevenson 42 | HOLLYWOOD’S SECRET WEAPON An interview with Jason Lopes By Dave Marks 50 | FEATURE: ON THE DESKTOP Cosplay – Innovative making from the fans By Richard Horne 61 | NEWS ROUND-UP: A commentary round-up of the latest news from across the 3D printing ecosystem. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 7 The global entertainment industry has many different hubs, with companies all over the world doing incredible work on tight deadlines to create onscreen magic. Rachel Park met with three companies that specialise in hyper-realistic props and costumes to find out what it takes to work at the very top of the movie industry. FEATURE ARTICLE 3D PRINTING A BRIDGE FROM IMAGINATION TO REALITY FOR HOLLYWOOD Rachel Park The Star Spangled Man: Amazing detailing from Legacy Effects helped make a war-beaten Captain America feel real. (Marvel Studios) I had no idea that there were so many different definitions of the word ‘Entertainment’ twelve, with variations, in the Oxford English Dictionary (OED) alone. The two most accepted definitions in modern usage are: “The provision of hospitality involving a meal and/or accommodation;” and, the one on which the huge global ‘entertainment industry’ (with which this article is concerned) is predicated. This second definition is succinctly specified by the OED as: “That which affords interest or amusement.” Today, still in the early stages of the 21st century, and particularly in Western cultures, our expectations are high when it comes to being amused! We do pay a premium for it, mind you. Mention ‘entertainment’ and typically one’s thoughts will leap, at least initially, to the ‘Hollywood’ phenomenon and all that it entails. Indeed, apart from the feature films produced, it could be argued that the entire Hollywood ‘scene’ is a form of entertainment. The multi-billion dollar entertainment industry extends beyond films, taking in TV, music and gaming and can be extended even further, as the lucrative IP that production companies generate via personas on screen and stage, are adding significant numbers to revenues through physical merchandise, replicas and collectibles. Over the last decade or more, 3D printing technologies have increasingly become an enabling tool right across the entertainment industry in numerous ways, for a range of applications. However, the focus here is largely on the sub-sector that produces movies. With some notable exceptions, the film industry generally attracts audiences with the offer of taking them out of the real world. The most successful box office sales typically come with the Action, Thriller and Sci-fi genres, all of which require audiences to suspend their disbelief in terms of the storylines and resilience of heroes and/or heroines under increasingly perilous circumstances. We pay to do this, and willingly become absorbed in the fantastical stories and action of movies (and movie-stars’ lives) and leave the real world behind in exchange for a few hours of interest and amusement. Storylines aside, films are often dissected at length by professional commentators and movie-goers alike, with a particular focus on how ‘realistic’ they are aesthetically. Props, costumes, green screens and CGI tech are all used to make the things that we Ol’ Shellhead: The Iron Man Mark V briefcase armour created watch seem more realistic, and in the 21st century, 3D by Legacy Effects for Iron Man III. (Marvel Studios) 8 | Feature Article | 3D Printing in Entertainment | Rachel Park printing plays a significant role in making this happen — quite literally. Have you noticed that more and more frequently, 3D printers are featuring as props themselves? Tony Stark (Robert Downey Jr.) had an unspecified printer in Iron Man III, Big Hero Six featured some super-fast 3D scanning and printing and the Formlabs Form 1 was dead centre in Hank Pym’s (Michael Douglas) lab in Ant Man. The first time I can recall seeing one was in the movie Jurassic Park III – way back in 2001. I got very VERY excited at the time, but few others did. Looking back now, with the benefit of hindsight, this was the hype before the hype! Fourteen years ago, the third instalment of the Jurassic Park series, (based on the books by Michael Crichton) saw the return of actor Sam Neill as palaeontologist, Dr Alan Grant. He was minus Laura Dern, but plus Alessandro Nivola, in tow as his assistant Billy Brennan. Billy was the key character in terms of introducing a 3D printer into the plot, or, rather, a Velociraptor resonating chambers: Rapid prototyping comes in handy when you're being chased by dinosaurs... DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 9 “Rapid Prototyper,” as it was called back then. Early on in the movie, Billy introduces Dr Grant to the rapid prototyping machine and attempts to overcome his cynicism of this new-fangled technology, explaining: “It's a rapid prototyper. I feed in the scan data from the Raptor skull, then the computer breaks it into thousands of slices which this thing prints, one layer on top of the other. It's the future of palaeontology.” Dr Grant, stuck in tradition, quips back: “Not if it can't dig.” But his scepticism is short lived, because when the machine (conveniently) finishes its build on cue, Billy lifts the lid, shakes off a minute amount of residual powdered material and produces a fully-finished, fully-functioning replica of a Velociraptor’s resonating chamber. Despite his aversion to technology, Grant is amazed by the result and excitedly tries it again and again, producing different sounds and variations of raptor noises. Approximately an hour and a half of dinosaur action later, and it is the 3D printed part that saves the day. Functioning correctly, even after having been through the ringer, it sends the raptor family on their way (without having torn the main characters limb from limb), enabling them to live happily ever after. As you would expect, this being Hollywood and all, the film captured the basic reality of what the technology was capable of (in terms of physically replicating complex digital data) and then exaggerated it to the Nth degree. The producers had their fictional machine produce a finished product, in a functional material, with no post processing and wholly fit for purpose straight off the machine, then claim that this technology ‘is the future!’. Oh the irony. Unintentional I grant you, but what a precise analogy to what has happened in the 3D printing industry between then and now. Almost a decade and a half later, the hype has escalated exponentially while the capabilities of the technology it portrays have improved only minimally, by comparison, and still don’t fulfil that vision. Real world applications In the time since the third Jurassic Park, 3D printers have made countless appearances on film and TV including CSI, Bones, Greys Anatomy, The Big Bang Theory and Sherlock and in each case excessively exaggerate the capabilities of the technology in various ways. Thus, it behoves us to understand how 3D printing is actually utilised within the film industry in the real world, does it not? The dominant, and most visible, application for a range of 3D technologies, which includes 3D printing, is the creation and production of props, costumes and sets. Indeed, dedicated companies that provide such a service, and have done for decades, have been relatively swift in their adoption of 3D printing as a way of advancing and improving their craft. Over recent weeks, I’ve spent time touring workshops and talking to different companies that specialise in the production of film props and costumes to better understand how they operate and where 3D printing fits into their workflows. From what I have witnessed, they have widely embraced 3D printing technologies and embedded them into their toolboxes to great advantage, but operating in the real world has not been without challenges. Perhaps the most high profile, and certainly the most internationally vocal of the companies I spoke with is Legacy Effects, based in California, not far from Hollywood itself. Jason Lopes heads up the specialist department there and his work is prolific, to say the least. I’ve always admired Jason for being a positive proponent of 3D printing while telling it how it is when it comes to applying the tech to his craft — no magical shortcuts, plenty of demanding clients and lots of hard work! As such, Jason has been involved in some of the biggest box office hits of the last decade, mixing with Hollywood royalty behind the scenes to create some of the most iconic props and costumes and contributing to some of the most fantastic stories ever told, including (but not limited to) The Avengers, Avatar, Iron Man, Terminator Genisys, and more recently, full-sized dinosaur heads for Jurassic World. I also visited Propshop, and took a tour of their design studios, workshops and 3D printing facilities — all based at Pinewood Studios just outside of London in the UK. It brought home just how much collaborative work is involved in finalising even the tiniest of details, all of which matter. Propshop was acquired by OEM voxeljet late last year, but operates as a fully independent subsidiary, largely in this vertical sector. The company’s Managing Director, James Enright, was open and frank during our interview and the many team members I chatted with during my day at Pinewood confirmed the dedicated technical skills that are required for ‘make believe’ to seem real (for a more complete insight, turn to page 18). Propshop’s client list is a veritable who’s who in the film industry and includes EON Productions (James Bond), New Line Cinema, Universal Pictures, Warner Bros, Sony Pictures, MGM, Dreamworks, Disney and Marvel Productions. Another UK-based company in this field is FBFX, conveniently located near London between Shepperton and Pinewood studios. Director, Grant Pearmaine, took time out to talk to me about the company’s output and where 3D printing fits into their workflow. Their film resume stands alongside any of their contemporaries, featuring blockbuster movies that include Interstellar, Prometheus, Guardians of the Galaxy and, most recently, the latest Mission Impossible instalment. The helmets that Legacy Effects created for Guillemo Del Toro's Pacific Rim featured an incredible level of detail, character and individual style. Grant was also the most forthcoming about unreleased movies that they have worked on, namely The Martian, (starring Matt Damon) and another space flick for a Russian production company. The others were tight-lipped or had me sign my life away before letting me through the doors, where I may get any sort of inkling of ongoing work. Such is the nature of Hollywood, I mused, wherein the producers and the studios (and by extension their suppliers) go to great lengths to keep every last detail under wraps, or at least under their control, while the entertainment press hunt for sources to supply spoilers and, indeed, any information (accurate or otherwise) to the extensive fan base(s) who desire the information. Would they still go and see the films? As someone that invariably reads the last page of a book first, I think they would, but would Hollywood still have the same appeal if it were not veiled in secrecy? Possibly not. The applications undertaken by these companies are broad and varied — every project is different and can require the more obvious film props, set pieces and scale models, character masks, body armour, helmets, weapons and animatronics, as well as the less obvious concept models, digital patterns, maquettes, full-scale models, models for lighting tests and more. Issues and Insight Starting with the positives. What was abundantly clear from all parties are the invaluable benefits that 3D printing brings to this discipline when embedded into a workflow. Jason, James and Grant were all singing from the same hymn sheet in praising 3D printing for taking them in directions that would otherwise have been impossible before this tech emerged. Even the most skilled hands, honed over decades can only achieve so much. The complexity required to achieve some of the more outlandish, futuristic props and costume designs, not to mention masks and prosthetics are a perfect fit for the resolution and accuracy that can be achieved with today’s 3D printers. Also, the volumes are always low - another reason why 3D printing offers a viable solution, and the turnaround times ensure deadlines can be met more easily than ever before. Manufacturing deadlines have nothing on film production schedules…. apparently! DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 11 Another familiar story, regardless of which vertical sector one researches, emerges when considering the range of 3D printing processes available. No single platform offers a complete solution. Legacy has the broadest platform range in-house — Jason has been building a state-of-the-art 3D printing lab at the California facility since 2008. As a subsidiary of voxeljet, Propshop has three of their large-scale platforms, along with a couple of other processes in-house. FBFX is different again - they have a high volume of desktop 3D printers in-house (Ultimakers) that are constantly used for concept development and prove invaluable in this regard, but for high-end pieces, FBFX works with preferred suppliers to access the expertise required at the point when they need it. Grant imparted that the company found it was best not to limit itself to one or two technologies and uses most processes available, including Voxeljet, FDM, PolyJet, SLA and SLS. The Legacy Effects lab has recently supplemented its line-up with some fresh new tech from Carbon3D. Jason was one of the very first testing partners for this machine (even ahead of the it going into full beta testing) and is more than impressed with the results. It’s worth noting (as has been mistakenly reported in other media outlets), that this is not a replacement technology for the many other 3D printing processes that Legacy employs, including a Connex 3 500, a Fortus 250mc, an Eden 260V, an Envisiontec Perfactory, two MakerBot Z18’s, a Rep 2 and an Ultimaker. There is also a need for some detailed SLA parts, and while an iPro 800 is on his wish list, internal logistics currently mean that SLA parts are outsourced. At FBFX, most of the high-end parts and moulds are 3D printed by third parties, invariably trusted partners, leveraging the expertise of specialists like Gary Miller at 3D Print Bureau for fast turnaround, high quality and reliability. Despite this broad usage of processes, however, all three companies reported that in reality, only a small proportion of 3D printing output is direct manufacturing and 3D printed moulds for casting is the dominant application of the technology. Jason reported that 3D printing is often used to produce rigid parts as a master pattern and then moulded or cast in more flexible materials appropriate for the final application. 12 | Feature Article | 3D Printing in Entertainment | Rachel Park Likewise Grant imparted that still only a small fraction of the parts that are 3D printed are used directly on set – much of the 3D printing work, as reported by Jason, is for patterns and moulds. However, complex moulds can quickly be made via the most appropriate 3D printing process and then cast in more suitable materials and Grant stresses how important 3D printing is to the mould making process and how it offers a more accurate result in shorter timescales than traditional methods. “It is a vital short cut and time is really important to our clients.” So why is direct 3D printing still lagging? Across the board, materials are still a limiting factor for the applications. Grant reported how “The strength of materials is still a factor, and, for the most part it is not there. Even metal plating can be a problem for our requirements.” On this issue, Jason is very excited about the potential that the Carbon3D machines are demonstrating. He told me: “It is, was, always will be about materials. That is why the Carbon3D machine is such an interesting platform as it introduces elastomers into the mix.” He also told me about the research and development he is conducting into direct applications with the elastomer materials, that is proving very exciting. Unfortunately, the project currently being worked on is still 2-3 years away from being revealed to the viewing public. That being said, there are noticeable examples of where direct 3D printed props have been used. Grant cited one example - for The Martian’s suits, where FBFX 3D printed a device the characters wear on their wrists (the aptly named “Wrist Tech”) which in actual fact hides an iPhone, but it had to be slim and slick; and produced quickly. Thus FBFX printed the parts in the highest resolutions and, according to Grant, “They lasted the duration of the film — just!” On the materials front, Grant was more excited about some of the direct 3D printed metal work the company has produced. Here, he cited a couple of examples, where they used Materialise as the service provider - most notably for a prop that was created for Mission Impossible 5. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 13 The parts in question were for underwater goggles worn by Tom Cruise with metal clips on the sides, 3D printed in stainless steel. Grant nonchalantly described the time he spent with the actor, scanning his face and trying a number of different iterations to achieve the correct fit and function. He was adamant that he could not have fulfilled this remit using any other method with all of the digital changes involved. Scale is also an increasingly important issue. Producing props and patterns at full scale is not an easy thing to do, but the increasing build volumes of some high-end 3D printers is going some way toward easing the burden. As mentioned earlier, Legacy Effects produced a great deal of work for Jurassic World. This has involved props and master patterns for characters, but also the largest parts produced in-house to date, in the form of two full-scale dinosaur heads. According to Jason, this particular film application demanded the maximisation of the Connex 500 build platform to build four pieces that could then be assembled and finished. Other large projects have been completed with external help, including The Destroyer from the first Thor movie. Propshop also has a lead when it comes to large-scale productions for props and sets. This is the key advantage of the Voxeljet platforms, with three VX1000 machines in-house and access to even bigger ones via the parent company in Germany. Indeed, before the Voxeljet acquisition of Propshop, the company’s huge VX4000 platform was used to 3D print the (now renowned) exact replica of the DB5 Aston Martin, which was destroyed during the filming of the James Bond movie SkyFall. Voxeljet has also performed similar large-scale projects for Guardians of the Galaxy, Captain America: The Winter Soldier, and X-Men: Days of Future Past. But perhaps my favourite, produced by Propshop, is Thor’s iconic hammer Mjölnir! Chris Helmsworth in action with Mjölnir in the opening of Thor: The Dark World (Marvel Studios) Propshop's incredible life-sized hammer on display at 3D Printshow London 2013. 14 | Feature Article | 3D Printing in Entertainment | Rachel Park DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 15 "...the skill and the man hours that are invested (prior to, and particularly after the part comes off the machine) is where the ‘magic’ really happens." Star Wars icon: FBFX display a perfect replica 3D printed Stormtrooper helmet. The incredible Star Lord Mask that FBFX produced for Marvel Studios' Guardians of the Galaxy in it's initial print stage (top left) and in all of it's detailed, finished glory (top right & bottom.) One of the key challenges, (an issue rarely considered by moviemakers and movie-goers alike) is the time-consuming and highly skilled work involved in the pre and post-3D printing stages of the process: 3D scanning & 3D CAD work perfecting the digital data ahead of 3D printing and the extremely precise, highly skilled finishing operations of post processing. Grant summed it up when he said: “What comes out the machine is not what is seen on screen!” Unfortunately the perception, often generated by Hollywood and 3D printing headlines, is the opposite and can cause challenges in terms of people’s expectations. No one actually wants to talk down 3D printing in this regard, because the 3D printing processes are now an irreplaceable enabling tool within the production process. However, they do want to promote the reality, namely that 3D printing is only a small part of the entire process — the skill and the man hours that are invested (prior to, and particularly after the part comes off the machine) is where the ‘magic’ really happens. James placed great emphasis on the skills required for post processing and finishing operations. Thus, the need for finishing skills is still a prerequisite, but there has been a noticeable shift in how and when these skills are applied. As James said: “they are more necessary than ever.” Jason echoed this sentiment, adding: “The creative process has morphed so that now we do not even have to think about how to work out the technology part. Greater experience means that we have improved our workflow tremendously because our people are thinking differently. Having a range of 3D printers in our environment and using it daily means that it is now just a part of our everyday language.” In terms of finishing, Jason pointed to one angle of Legacy’s work to make his point, whereby the company is regularly commissioned to take digital video game characters and translate them into the physical world. Sometimes this can be before the characters have even been finalised for the game – which is challenging, to say the least. The work, Jason reports, involves high detail and often complex texturing — a perfect fit for 3D printing. What is rarely seen, or mentioned, is the time-intensive clean up and finishing involved with producing 3D printed characters - a process that demands a great deal of skill. Grant at FBFX highlighted how the workflow has changed, referencing the complex spacesuits designed for The Martian. He explained that the designs were created digitally (no drawings), from the very beginning, as this was the best starting point for a process that would lead to eventual 3D printing. He continued: “At the other end, sculptors and traditional skills are still really important for our workflow, but just at a different stage of the overall process. Finishing, in particular, is vital as this is where the fine details are incorporated that can be seen, often up-close, on screen. Special skills and expertise are needed to make the 3D printed parts ‘perfect’.” 16 | Feature Article | 3D Printing in Entertainment | Rachel Park Beyond Props Another common theme I picked up on was the amount of work dedicated to IP protected collectibles and merchandise resulting from films, TV and video game franchises. While the production of these items does not always include 3D printing, the accuracy (and protection) of the digital 3D data is of paramount importance. Hence professional, hi-tech and varied 3D scanning capabilities are an important part of Legacy, Propshop and FBFX’s repertoire. When you consider the digital nature of games in particular, digitised data is essential and protecting it, even more so. This is also true for the production of merchandise and replicas. A lucrative and growing market is emerging here as increasing numbers of movie franchise supporters engage with the brand beyond the screen, through collectibles and Cosplay activities. Comic book characters, in print and onscreen, attract a huge fan base. Perhaps the most vivid demonstrator of this is the huge dedicated event for all things comic book — ComicCon. Fans take it very seriously indeed, with costumes and props playing an essential role. There is perhaps an unfortunate ‘geek’ association here (think Big Bang Theory) but, much like the maker movement, it’s big, growing and developing its own cool status. There is plenty of money being spent and time being devoted to this pastime, and so it continues to garner the attention of marketers and press alike. 3D printing is proving an extremely valuable medium for personalising superhero figurines and producing personalised props and costumes (See Richard Horne’s article on page 48). The Cubify 3DMe offering is a good example of the collectibles phenomenon enabled by licensed digital data and 3D printing, but there are now countless others, where consumers can replicate themselves or acquire replicas of their favourite characters and sports heroes. To date, the 3DMe range has included character options from Star Trek, The Boxtrolls and Ghostbusters, as well as NBA and soccer stars. Propshop has a slightly different take when it comes to high-value replicas, but also acts as a facilitator for general merchandising activities for its clients too. More details about this are referenced in the article on page 18. Legacy Effects naturally works with a host of clients from the entertainment industry, including Hollywood studios and directors that Jason and his team interact with directly, but he also cites creative agencies, art departments, Ad agencies, and musicians among their clients. I was interested to learn that Legacy also works with a completely different breed of clients, including (but not limited to) medical companies and Government agencies. According to Grant, FBFX works with Soho advertising companies, and also Sports brands such as Nike and Puma. He has also noticed an increase in enquiries from architectural firms. In Conclusion Within the entertainment industry, as with so many other vertical sectors, 3D printing is proving to be an invaluable tool when embedded into adapted workflows. As Jason Lopes sums up: “3D printing allows us to be flexible and stay on deadline, even when our film clients make late changes — as they often do. We are very dynamic in how we use 3D printing – I love to keep pushing the printers and using them for new and greater things.” Grant’s summation had more a historical flavour: “We were very limited when we started out 22 years ago. If you couldn’t do it in your own workshop with your own hands, you couldn’t do it! The funny thing is that we still do all that stuff but it’s now combined with digital tech, which makes everything faster and easier. 3D printing has improved our workflow and has improved the quality of our output. But, it can also be a burden, as people’s expectations are too high, particularly in terms of making changes!” So, while the heavy focus of this article has been on the film industry (a dominant sub-sector of the entertainment industry) here’s one final thought to leave you with when considering the definition of ‘Entertainment.’ For many people, particularly within the maker community, 3D printing is a subject of interest and a form of amusement. As such, 3D printing is not just an enabling process, it is the motivation for their activities. With this in mind, I find it fascinating to see that desktop 3D printing is, in itself emerging as a (tiny) sub-sector of the entertainment industry. From the very start, Stan Winston was part of bringing the Terminator story to life. In 2015, Legacy Effects carries on his work with menacing full-scale robots created for Terminator: Genisys. Rachel Park Rachel is a passionate advocate of 3D printing technologies and the industry that has sprung up around it. However, as the hype and hyperbole has gathered momentum, her aim is always to offer a reasoned voice in the midst of inflated expectations and to cut through the noise in order to provide a realistic outlook of how things are. Pinewood Studios: Home to Propshop and the actual location for many of our favourite blockbusters. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 19 COMPANY PROFILE & INSIGHT PROPSHOP Beautiful, immensely detailed and a perfect fit. 3D printing ensured a fit to the exact dimensions of King Henry's horse in Disney's Maleficent. Rachel Park Propshop is based at the iconic Pinewood Studios just outside London in the UK and as a provider of services to the film and entertainment industries, it is strategically placed to serve its clients. Indeed the company’s client list serves as a roll call for the film industry’s latest and greatest success stories, and includes the likes of Dreamworks, Disney, Marvel Productions and EON Productions to name but a few. Founded in 1998 by James Enright, as the name suggests, Propshop was set up to provide the film industry with a one-stop-shop for specialised set and character props — originally created using a range of traditional methods and hand-skills. Today, the company has evolved significantly and describes itself as a ‘Physical and Digital Asset Production Company.’ I recently paid the company a visit and got to tour the facilities at Pinewood as well as meet members of the Propshop team to better understand the full range of services provided, how different disciplines collaborate and, of course, see some of the amazing output that has been immortalised on screen, using 3D printing or otherwise. I’m not sure if the reality behind the gloss makes me appreciate the gloss more or just impressed upon me — more than ever before — the time and effort involved in creating illusory perfection. Of course the primary motivation for my visit was to find out more about the role of 3D printing in Propshop’s workflow, specifically the large-scale Voxeljet 3D printers. Late last year, Propshop was acquired by 3D printer manufacturer Voxeljet AG, and operates as Voxeljet UK — a wholly independent subsidiary with a very different business model from its parent company. As such, it operates three large platform Voxeljet machines (VX1000’s), which emphasise the synergy between the two. The entertainment industry was identified as a key vertical market by Voxeljet for its 3D printing platforms and Propshop identified large platform machines as a key enabler of its remit. The company is not limited to Voxeljet machines however, with a number of other 3D printers onsite, such as SLA, as well as working with preferred 3rd party suppliers. My tour guide for the day was Amanda Amphlett, a model maker by trade who now heads up the company’s publicity department. The sheer scale of Pinewood is impressive, and Propshop operates a number of facilities across the studio, with offices and a design studio, a 3D scanning room that includes a photogrammetry system, a 3D printing lab and various other workshops. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 21 20 | Feature Article | Company Profile & Insight | Rachel Park Bond's scaled-down Aston Martin is skilfully crafted to be a perfect replica. Propshop’s managing director, James Enright, sat down with me to chat after the tour and explained how he believes that what sets the company apart is that it does everything involved in the process (everything from initial concept designs, right through to fully finished part) in one location – with constant and direct communication between all departments and direct relationships with the client in terms of the details of the films. He was very keen to stress that 3D printing is just a small, albeit important part of what they do. This was obvious to me too as I spoke with different team members. Amanda Darby works largely with scanning applications, which obviously includes a great deal of sensitive data. When it comes to the entertainment industry, Intellectual Property (IP) and the protection thereof, is of paramount importance, but so is harnessing that IP for the brand owner. Amanda Amphlett offered a telling interjection here saying: “Essentially we are the custodians of the IP and often an intermediary between the owner and the licensees.” Thus Propshop spends a great deal of time working with the studio production companies, but also with consumer product companies, merchandise manufacturers (often in China / Taiwan / Japan etc), VFX companies and gaming companies. Amanda Darby describes Propshop, in this respect at least, as a ‘Digital Hub’ that connects all of the various dots. It was also interesting to learn that Propshop is now also involved with museums, including one of the largest in the UK, where work is being carried out to digitally archive their inventory. Amanda described the work as “digital protection of their data.” This is no small undertaking and demands an extensive, protected database construction - a facility that James Enright has made a priority. As such, James confirmed that Propshop has “…developed technology to acquire and store digital assets on an unprecedented scale.” This digital capture extends to the services provided to film makers too, providing them with “assurance that all valuable IP will be digitally captured during the film making process.” I also spent some time talking to Jet Cooper, an extremely talented 3D modelling expert. He was happy to show me some of his current work, which I am under oath (and a lot more besides) not to disclose. It’s so frustrating, because it’s A-MAZINGLY good, and exciting stuff — such is the 'Hollywood' lure when it captures your imagination. So I asked him to show me some stuff that I could talk about. While some of these films have been out for a while, some of the behind-the-scenes stories that go with them may not be so familiar. One of the best such stories I heard concerned the body armour worn by the horse in the Disney film Maleficent. Like me, readers have likely heard about the many applications of 3D scanning and 3D printing to achieve various customised apparel. This is the first time I’ve heard about it for a horse. Indeed, ahead of 3D printing the horse’s armour, the animal was scanned and the data used to create armour that was fully customised to its size and shape. Jet also regaled me with a story that concerned the wood finishes they can achieve by design and 3D printing with specific materials. Traditionally carving wood takes a lot longer, is more expensive but is also more unpredictable in terms of the outcome than the new digital alternative. However, the perception is that it would produce a more authentic prop. Not so, particularly with the techniques developed by the company that resulted in a specific instance where the 3D printed wood-effect version was selected over the actual wood version, because there was more control over the wood grain - those details really matter! Jet also unintentionally exemplified how he, in the digital design department, works closely with colleagues in other Propshop areas. He was explaining the regular collaboration he has with the guys running the 3D printing lab and the way in which he designs for 3D printing while maintaining the intent of the design for the screen. This was the case with the large (visible) frame of the full scale pod for the Guardians of the Galaxy film. Similarly, when it comes to designing parts that require very specific finishing operations, Jet works with the skilled model makers to achieve the very best outcome. For example, on one character mask, the eyes had to achieve a very precise look and by modelling a 1 mm ridge around the eyes, a task that took him a few minutes, it simplified the finishing process that would otherwise have taken hours. A very important lesson in effective communication, I thought. When I later got to spend time with Propshop’s leader, it was hard to be anything other than impressed with the entire operation he was running, but I did push to understand his relationship with 3D printing and his perspective on how it has contributed to the evolution of the company. He left me in no doubt that he credits 3D printing as an enabling tool, one that has allowed the company to extend and push new boundaries, but he was also very clear that it is not the be all and the end all of what they do. He also told me that he has seen many people in the entertainment industry view 3D printing with scepticism, and in some cases fear, in terms of it eliminating jobs, but James stated that this couldn’t be further from the truth: “If anything, it has created more The finished product: Exquisite craftsmanship throughout. 22 | Feature Article | Company Profile & Insight | Rachel Park jobs and has just changed the workflow somewhat, that’s certainly the case here. The [3D] printers do produce the highly detailed, highly accurate parts that film directors and art directors demand, but the skills and experience needed to take the part from the machine and make it film-ready have increased dramatically.” Soon after, and more visibly, James imparted how Propshop utilised 3D printing for the Golden Compass. For the actual compass, when timelines were pushed to the limit, the specialist engraver that had been lined up revealed that his specialist process would take six months, while the prop was required for filming in four weeks. This is really the sweet spot for 3D printing per se, but particularly when up against filming schedules and the potential wrath of production companies. James recalled how he first saw a 3D printer around 2004 (it belonged to a friend who used it for prototyping and mould making), and immediately saw the potential within his own business, however over the last few years Propshop has been able to print more props directly, albeit only for certain applications. However, it does do the job better and faster, cheaper and more accurately than alternative methods when applied correctly — either directly or for mould making. And, he reiterated, a 3D printed part is not even close to the final story when it comes to props and costumes, the work that comes after is extensive and highly skilled. I concur that it is worth repeating. The cockpit of the Milano - Propshop working at full scale to bring Guardians of The Galaxy to life. (Marvel Studios) In terms of what the future holds for Propshop — more of the same, just bigger and better. But with some interesting further extensions that centre around the digital assets that the company is able to generate and protect for its clients. Propshop sees huge value in providing a service that goes beyond “typical merchandising” to produce and sell exact scale replicas of iconic movie props. James believes there is huge demand for high quality (high price-tag) replicas that use the exact same digital data and production methods as the original. This premise can be seen with arguably one of the most iconic props of all time — the Aston Martin DB5, as driven by Bond (James, Bond) in the film Skyfall. There has been plenty of publicity around the fact that Propshop and Voxeljet 3D printed much of the original prop (which was destroyed in the film rather than an actual Aston Martin), but the digital data remains intact. This data is now being used to produce 100 exact replicas, with a price tag in the region of £28,000. I saw one of the 100 in the workshop, and even to my untrained eye it was a piece of masterful engineering that screamed quality and precision, to the very last detail. This is a revenue stream that Propshop is certainly keen to pursue, and one that people are apparently willing to pay for too, but this goes way beyond “merchandise!” Rachel Park Editor | Disruptive Magazine DISRUPTIVEMAGAZINE.COM SUBSCRIBE & #GETDISRUPTIVE • Industry Insight • Expert Market Analysis • Exclusive 3D Printing Feature Articles Get Disruptive Magazine delivered to your door 10 times a year and access exclusive online content for only £49.99 annually* disruptivemagazine.com/subscriptions [email protected] UK customers. For international delivery costs see website. +44 (0) 1727 866516 Disruptive Magazine @DisruptiveMag Disruptive Magazine #getdisruptive DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 25 AEROSPACE FOCUS INTERVIEW MICHELE VAN AKELIJEN MANAGING DIRECTOR, F&E AEROSPACE In November of this year, the 2015 Dubai Airshow will include 3D Printshow Dubai for the first time. Michele van Akelijen is the woman at the helm of show organisers F&E Aerospace, a role she took on in 2013 following a career in the events sector that spans 26 years. With a tremendous amount of experience across the Aerospace and Defence sector, Michele has been instrumental in developing F&E’s expanding aerospace events portfolio, which includes Dubai Airshow. Michele thus holds a position that sees her working very closely with international aerospace associations and allows her to garner original insights into this dominant, and growing, market sector. Here, she shares some of those insights in an exclusive interview with Disruptive Magazine's Rachel Park. 26 | Feature Article | Aerospace Focus | Rachel Park DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 27 RACHEL PARK RP The aerospace sector seems to be going from strength to strength and growing rapidly. Would you agree, and what, if any, specific trends have you noticed in recent years? Additive manufacturing continues to increase in importance for companies working within the Aerospace industry — both for product development and notably, for the production of lighter and stronger components. How do you see this reflected across the sector? Michele van Akelijen Dubai Airshow is a fantastic opportunity to see a snapshot, once every two years, of the current state of the aerospace industry in the region. If we were to identify specific trends in the Middle East, in recent years sales of wide body jets have been prolific among the Gulf airlines. The Boeing 777X, for example, was launched at the Airshow in 2013 and became the most financially lucrative aircraft launch in history, with Emirates placing its largest ever order for 150 of them. The 777X will feature the GE 9X engine, and GE is currently working on 3D printed fuel nozzles for use within it. Another trend that’s apparent is a drive, like any industry, for potential cost savings. A good method for achieving this in aerospace is via weight reduction - another advantage that 3D printing also offers the potential for. Researchers at McCormick Northwestern University have discovered that 3D printed aircraft parts are much lighter and high-performing, which reduces the weight of airplanes, thus decreasing carbon emissions and fuel expenditure. 3D printing has already begun to have an impact on the aerospace industry. Stratasys recently 3D printed more than 1000 in-flight parts for the Airbus A350 XWB aircraft and GeekWire estimates that there are over 20,000 parts 3D printed out of plastics currently being used on Boeing aircraft —30 of them on the 787-9 Dreamliner. Perhaps as importantly, General Electric has announced that its Leap jet engine will incorporate a fuel nozzle produced entirely though additive manufacturing, and is currently completing testing of the new Leap engine models. Additive manufacturing has been estimated by ICF International to be as low as 0.0002% of the $150 billion aerospace parts market. However, many industry observers forecast that the market for 3D printed parts in aerospace is expected to reach $2 billion within the next decade; and predictions for applications range from 3D printing of aircraft wings to complex engine parts and UAVs (Unmanned Aerial Vehicles). RP RP Working with large OEMs as well as Tier 2 / 3 companies, how important is the supply chain within the Aerospace sector and what makes the difference between success and failure when it comes to forming such partnerships, in your opinion? Can you tell us about your partnership with 3D Printshow for the Dubai Airshow 2015 — what was the motivation and how have your exhibitors responded to date? MvA MvA MvA The aerospace sector, like any other major industry with a large supply chain, relies on relationships and face-to-face networking to build these relationships. This is even more important in the Middle East, where culturally it is still seen as the main way to do business. The networking value of events like the Dubai Airshow is therefore immense - the opportunities to meet with industry professionals from around the globe and every part of the supply chain is unparalleled. The Dubai Airshow 2015 will be the first time we have featured 3D printing, through our partnership with 3D Printshow. Additive manufacturing is emerging as an important tool for aerospace manufacturers with global companies such as Airbus, Rolls Royce and Boeing, among others, citing the importance of industrial 3D printing technologies both within their supply chains and for final manufacturing of components. Indeed, PriceWaterhouseCoopers called 3D printing “A potential game changer for aerospace and defense.” U.S. Marine Corps Capt. James Kerrigan takes a break from the desert sun at the 2013 Dubai Airshow at Dubai World Central in Jebel Ali, UAE. 28 | Feature Article | Aerospace Focus | Rachel Park The response from exhibitors has been very positive – they know that Dubai Airshow has a reputation for being at the forefront of the aviation industry and with the current and potential applications for additive manufacturing in aerospace, it seemed only logical to bring these industries together. RP What are the highlights of the 2015 Dubai event that you are most looking forward to and what sort of attendance are you expecting? MvA We are definitely looking forward to having the 3D Printshow within Dubai Airshow and hope to see some exciting aerospace applications for additive manufacturing technology. Another new feature this year is that we have received permission for UAVs to take part in the flying display, and we’re currently working with our exhibitors to create a programme. Some of our UAV exhibitors include Adcom, BAE Systems, Northrop Grumman and Saab. Other key exhibitors include industry heavyweights like Airbus and Boeing, plus the business aviation sector will also be highly represented with companies such as Embraer, Bombardier and Dassault. We are expecting over 1,100 exhibitors from 60 countries and more than 65,000 trade visitors to attend Dubai Airshow 2015. The Dubai Airshow will be taking place 8–12 November 2015 at its purpose built venue at Dubai World Central (DWC), Dubai. 3D Printshow Dubai will be running concurrently across the week and will be fully embedded within the show. Other shows organised by F&E Aerospace include the Gulf Aviation Training Event (GATE), MEBAA Show Morocco, Aircraft Interiors Middle East (AIME), Maintenance, Repair and Overhaul Middle East (MRO ME) and MEBAA Show. www.dubaiairshow.aero Rachel Park Editor | Disruptive Magazine MEDIA SUMMIT 2015 Faith Robinson SDM offers an outstanding selection of manufacturing options in both metal and plastic. Positioning itself as the AM industry’s key service provider, SDM was formed in 2014 by bringing together three US legacy companies under the Stratasys umbrella: Solid Concepts, RedEye and Harvest Technologies. As a result, the level of expertise and technology understanding here are outstanding, providing a perfect service option for clients with exacting requirements. To be a key player in any industry, strategy and delivery critically pave the way for success. A trip to Texas last month to visit Stratasys Direct Manufacturing’s impressive facility reinforced this idea: from the clarity of the ambitious business plans in play, through to the insightful results of their recent industry survey, this corner of the Stratasys portfolio is a powerhouse of experience and enthusiasm for additive manufacture. I was invited to participate in the SDM Media Summit 2015, where a select group of journalists were welcomed to the Austin facility with a factory tour, followed by an interactive conference. You can read more about my trip, as well as the survey results presented on disruptive.com, but as an industry exclusive, I was given the opportunity to interview two senior members of the SDM team onsite: J: I think the hype has helped SDM and its legacy businesses a great deal over the past few years. You had this bubble with tons of media talking about 3D printing; two and half years ago President Obama mentioned it in his state of the union speech. I mean, that very moment changed the conversation – you had more people knowing about additive manufacture. That really helped all of us increase the awareness and then of course the adoption - of this technology. D: In terms of public perception, there remains a tension between the terms ‘3D Printing’ and ‘Additive Manufacture’. Does SDM have a preference, and what are your thoughts on this? J: Those who have been in the industry for a while P: Phillip Conner prefer ‘Additive Manufacturing’ – because that’s really what it is, but I think most of us recognise that the term ‘3D Printing’ and, as we mentioned, its hype over the last few years is valuable, because it raises awareness. We use them interchangeably, and it depends who we’re talking to, but we use both. Manager DMLA (Direct Metal Laser Sintering) P: It seems to be split along generational lines more J: Jim Bartel Senior Vice President Strategy Marketing & Business Development D: Disruptive Magazine D: In today’s opening presentation, Joe Allison (CEO of SDM) stated: “This is where the hype ends”. If this is the case, how do you think this hype has helped Stratasys Direct Manufacturing? than anything… in the last 25 years I’ve seen it be called all kinds of different things. Some of them stuck, some of them didn’t. D: Is it hard to manage client expectations? Do they fully understand your role as a service provider? 32 | Feature | SDM Interview | Faith Robinson J: When we put these three businesses together, we suddenly had this full suite of product offerings that became a one-stop shop for our clients. With traditional manufacturing, as well as the additive technologies, SDM can give a client what they need, wherever they are in their new product development - whether that’s early concept or all the way into end-use technologies, that help them along the way, and I think that’s a really important thing. We have a direct sales force supported by 45 people across the US, and they’re supported with an internal project engineering team, as well as manufacturing engineering – as well as people in operations who can help with more complex quotes. The project engineers are at all of our facilities and they all report in to one organisation. So we blend our sales, marketing, project engineering and manufacturing operations into one. We may have eight facilities, but we are one business. In terms of getting that message across, we rebranded, put a new logo on SDM, got a new website… D: From a ground level perspective – is the AM production schedule difficult to manage? P: It definitely has its challenges, but another brilliant outcome of combining these companies is that we all had different processes and different tools that help control the flow of work – which we merged. By doing so, we were able to take the best practices from each of them and create a more robust system. So yes, all manufacturing has its challenges, but the fact that we are picking the ‘best of the best’ out of such a huge group of very experienced people makes it quite manageable. It’s never easy, but it all comes down to having a lot of experience; people here have been doing this for decades. D: What prompted your investigation into the future of 3D printing service providers? Were you looking for answers, or to confirm your ideas, perspectives, and ultimately, SDM’s future? J: Probably both. We all know that there are other industry reports out there, but in our case, we wanted DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 33 to create an independently sponsored report of our own - let’s see for ourselves - let’s get our own data. Of course, we had a lot of influence on what questions were asked and what information we wanted to get out of it. In particular, I really wanted to learn more about, and ensure we received answers to, why people outsource versus insource. The survey data shows why, but intuitively we kind of already knew – however, it’s about confirming information. D: A lot of the 3D printing community is still excited about the recently launched Stratasys Strategic Consulting– can you tell me a bit more about that – and why the solutions provider service is so important to the Stratasys portfolio? J: What we at Stratasys are trying to do is offer total solutions for our customers. The core here is additive technologies, but there is also a great need (as the survey shows) for consulting, expertise and the general know-how that we’ve built up over the years. SDM delivers that for customers who want parts, because in the end, that’s what every customer is looking for. They want to buy a part or a component – so we want to be able to provide that. For a more strategic reason, we think that being able to offer parts helps sell printers and materials, and having printers also helps sell parts. So it’s a continuous circle in a sense: we get them hooked on our parts, introduce them to our machines and then once they have those things, they want expertise. We’re offering everything. D: Does it ever become difficult to manage expectations, or provide support to clients who may need more than they think they need? How much guidance do you have to give? P: We work with all kinds of people: from those who are complete novices right through to people who have been doing this for decades. There’s always something you can learn. Nobody knows everything, and so even if you have a group of people who have been using this tech for quite some time, there’s always something they might not be aware of or have access to. Larger groups and bigger teams mean that there’s more expertise and more exchange of ideas. I guarantee that if you get a room full of experienced people in any industry, the bouncing of ideas will result in new solutions. Additionally, sometimes clients who know the least about the technology and who don’t understand the limits may pose questions in such a why that a bunch of really smart people might stop and say: “Hmm, I never thought of it like that”. It helps keep the flow of information always moving forward. J: I can think of some classic case studies (that may even still be on our website.) We’ve done a number of memorable things in the last couple of years – for example, we worked with NASA JPL to FDM print this antennae array that took over a year to design –it was designed directly for additive. We worked with them and visited a number of times to guide them through the AM rules in their design, so that we could print it as one piece. Compared to what they were doing before, this was a significant difference, and what’s cool about it is that the part going up will be the first 3D print actually outside a spacecraft in space. I think it’s going up next spring. D: In terms of the specific manufacturing options that SDM offers, how long has it taken for DMLS to come into its own in the way that it now has? D: An example like that really illustrates the pro- P: It’s been around for quite some time - I think it’s really in the last four or five years that its come into its own: having parts that are now FAA certified and so on – those are the type of huge turning points in the industry. D: Which vertical industries do you feel are the of the numerous options that they might need – even if that client doesn’t know they need them? most important for SDM? and then our Project-Engineering Group – and then depending on the complexity of the project, it may go through to our Manufacturing and Engineering Group as well. So it really depends. We’re there to provide our clients with that support. D: Within your recent work, are there any particularly memorable projects? J: 3D printers are being used and developed in the space station - our part is actually being used in the functionality of the spacecraft itself. D: To what extent does SDM guide clients in terms J: Well it’s really the role initially of our Sales Group most important areas that I work with, and I assume it’s the same for other processes. It really runs the gambit: we do a lot of different things for a lot of different people. P: Obviously in my world (in the metal shop), Energy and Aerospace are the really big vertical markets that we work with - from very early on in development work and testing phases, right through to 50 years down the road making legacy parts for something that doesn’t even have prints anymore. They’re the gression and value that additive manufacture is giving to different verticals and clients all around the world – as well as those in the world’s orbit! Thank you for your time - Disruptive looks forward to seeing more of Stratasys Direct Manufacturing’s results and influence in the future. Special thanks go to Jack Doyle and the team at Inprela, as well at Stratasys Direct Manufacturing for their outstanding hospitality in Austin. www.stratasysdirect.com Faith Robinson An example of a very complex structure 3D printed in metal: Lightweight and yet very strong. INDUSTRY INSIDER | PART 2 INDUSTRIAL APPLICATIONS OF 3D PRINTING NEED CREATIVE THINKING Kerry Stevenson If you missed Part 1 of this article, here’s a quick recap: It is my belief that the progression of 3D printing has largely followed a path similar to the one computing took in the five decades from 1950 to the end of the 1990’s. During that period, computing was simply a matter of automating existing processes to extract value, by achieving the desired results faster or at lower cost. In almost all cases during that half-century, computing was focused on simply making existing business processes more efficient. That’s the scenario that we have lived with across the 3D printing industry for some time now: it has provided a way of making existing product development and manufacturing processes more efficient. For example, a large portion of 3D printing activity has been (and still is) focused on the preparation of manufacturing prototypes. These prototypes are typically used for developing designs of products that will ultimately be produced via traditional manufacturing methods, such as milling or injection moulding. As a result, manufacturing companies are simply doing the same things, just faster and cheaper in the earlier stages. In many cases, these ‘rapid’ prototypes are substantially less expensive and can be prepared in far less time than their traditional predecessors. While that’s a really good thing, there is a lot more to the story. Computing took an interesting turn in the mid-1990s, when the Internet connected everyone in ways that were previously unimaginable. The ability to connect companies and individuals presented an opportunity for innovation, and that challenge was taken up by the pioneers of the ‘Dot Com’ era. From there, we saw massive successes in several ventures, such as Microsoft, Google and many others that you’ve no doubt heard of, and perhaps still use, even today. Their successes paved the way, by validating the approach, for others to follow with increasingly inventive solutions that leveraged the new environments. Even today, we still see this phenomena taking place, as companies innovate on top of innovation, in a world where anything digital seems possible. They did this by leveraging the equipment (computers and networks) to their fullest potential. Just as computing made a monstrous leap from the mere automation of existing processes to today’s state of constant revolution (with utterly new business models and processes emerging, it would seem, every month), I believe that 3D printing can do the same but it will require considerable effort by many people. A key element in the transition to a ‘future world of innovative 3D printing’ must include the DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 35 36 | Feature Article | Industry Insider | Kerry Stevenson addition of production printing, the process of making end-usable parts, not simply prototypes. This is now increasingly possible, as the capabilities of industrial 3D printing platforms improve, and the associated prices drop. But if the equipment is capable of producing production parts, will the transition be as simple as that? I think not. There is a serious requirement for change in design, in order to leverage 3D printing equipment to its fullest potential. Wait, that’s just what I said about computing’s transition. Consider the main advantage of 3D printing technology: the ability to easily create complex geometric shapes, without regard to any constraints by the equipment. This is in stark contrast to traditional manufacturing, which involves milling and injection moulding machines, each of which have very serious limitations on the producible geometries. As an example, in many cases complex system components must be decomposed into a collection of simpler parts that are actually manufacturable. This enables the complex component to be produced, but also introduces a requirement for assembly of those simpler parts, multiple manufacturing runs, DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 37 additional material for connectors to hold the parts together and potentially decreased strength along the joints of the assembled parts. None of these are good characteristics, so why would we accept them? The answer is that they were always accepted because there were no feasible alternatives to manufacturing. This was THE way to make things. The only way. It is no longer THE way to make things. 3D printing is a technology that can overcome this particular limitation, but only if the creativity of designers embraces those capabilities to their fullest advantage. Here’s an example of how this can happen, taken from the genesis of Urbee, the 'World’s first 3D printed car', (which was actually the world’s first 3D printed car BODY, but that’s another story.) The lead designer on the project, David Bernhardt, began by designing standard car body panels for the Urbee, which could have been printed and installed in a manner identical to that used in normal car manufacturing processes. However, in the process of digital design, he realised that there was nothing preventing him from embedding enhanced functionality into the 3D printed panels. The panels would be printed in almost the same time, but this way, they’d include additional features. The digital 3D models he developed in SolidWorks were easily changed to include simple additions such as clip points or channels to accommodate the later installation of cabling, for example. This was very easy to do and somewhat simplified things for the project. But that was just the start. Once this concept became routine, additional features could be added, without regard for any manufacturing complexities, which, due to 3D printing technology, had disappeared. Subsequently, Bernhardt took this concept forward and began designing much more complex digital auto parts, developing items that could only be produced using 3D printing. David Bernhardt: Re-imagining design processes with 3D printing in mind There is a serious requirement for change in design, in order to leverage 3D printing equipment to its fullest potential. (Top) Surfacing on the Urbee during development stages. (Bottom) The finished article - ready for the road. 38 | Feature Article | Industry Insider | Kerry Stevenson This only works if you can use the 3D printed part in a production setting. Today, if you will eventually revert to traditional manufacturing processes (e.g. for producing millions of units) it won’t work - the part would have to be designed to accommodate those restrictive traditional manufacturing methods. Similarly, if you require the use of specific materials or combinations of materials, it could be that there is no 3D printing process or equipment that can produce them. In that case, you’re out of luck and cannot (yet) take full advantage of design for 3D printing. That’s not to say there is no way forward. In fact, the production of high-quality plastic and metal components is already possible with today’s 3D printing equipment. It may not be as inexpensive as some might like, but it is certainly technically possible to create production parts in several useful materials. This opens up the possibility of dramatic innovation in design for 3D printing, yet few have taken steps in that direction, other than experimental ventures, perhaps due to the increased cost of high-quality 3D prints. One excellent example of this new design philosophy was demonstrated by NASA, in its work to develop a 3D printed rocket engine. NASA operates in peculiar circumstances that enable this design to become practical: • NASA does not require large quantities of components; rockets are usually countable on only a few hands worth of fingers. • Rockets are high-priced items because they’re often custom-built, rather than mass produced. Therefore, it’s acceptable that components used in them may be pricey. • Rocket engines, and indeed the entire rocket stack must be very strong (to withstand launch stresses), but also be as lightweight as possible. • NASA’s missions are often one-of-a-kind, thus requiring extreme reliability, driven partially by the reliability of underlying rocket components. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 39 Parts like this, which feature a high level of geometric complexity and draw from almost random or organic-looking structures would be virtually impossible to create using any other process. If you look at these circumstances, it’s clear that 3D printed components would work well for NASA: • 3D printers cannot mass-produce components, so that works. • The price of 3D printed components is compatible with the financial structure of custom-built rockets. • Metal 3D printers can produce sufficiently strong parts for use in rocket engines. • Ingenious 3D designers can develop optimised parts that are lightweight. • 3D printers can produce single, complex parts in a one-print operation. Put all of these together and it becomes obvious that NASA is in a prime position to leverage 3D printing — and in fact they already have. The organisation has been (relatively) quietly developing a new form of rocket engine that fully embraces design for 3D printing. Their design experiments have been quite fruitful, particularly in one dramatic example from a couple of years ago: a specialised injector normally Complex and simple: High levels of geometric complexity in metal parts and optimised design in piping / distribution will make AM invaluable in the future. 40 | Feature Article | Industry Insider | Kerry Stevenson requires around 115 separate parts to be manufactured and carefully assembled. With a new, 3D print-focused design, they were able to produce the same injector with only two 3D printed parts! This vastly simplified manufacturing and assembly, increased injector reliability (fewer seams for nasty high temperature gas to escape) and reduced component weight. Similarly, this dedicated team at NASA has also designed components that could not be manufactured in conventional ways. In the image on the right, you can see a rocket engine bell that appears quite straightforward. However, internally, the engine bell is criss-crossed with a network of very fine channels through which coolant flows, keeping the bell from melting during firing. This is another example of design for 3D printing; embedded features, which, when combined with reduced components, produce a new type of design that’s freed from traditional limitations. NASA gets it, or at least their rocket designers do. The question is, "Embedded features... when combined with reduced components, produce a new type of design that’s freed from traditional limitations." In the combustion chamber, propellant burns at more than 5,000 degrees Fahrenheit. To prevent melting, hydrogen at less than 100 degrees above absolute zero circulates in more than 200 intricately carved cooling channels. (NASA) “You are in safe hands”. Laser Lines Ltd has been supplying 3D printing and production systems to the UK market for over 20 years. Whether you need to build parts in plastic or metal we offer an impressive portfolio of 3D Printers and 3D Production systems. The team at Laser Lines has amassed over 100 years of experience selling and supporting the Stratasys range of systems and compliment this by offering the SLM Solutions selective laser melting systems for metal parts. what about all the other designers in other industries? To be sure, NASA has an advantage due to the circumstances they work in, but it may not be long before similar discoveries are made by designers working in other sectors. As the capabilities of 3D printing gradually increase, so too will opportunities for such design innovation to occur. Some work has been done in other areas, particularly in that of building components, where internal structures can be transformed: from uniform blocks of material into intricate lattices that provide the most efficient structure to handle the expected mechanical stress on the component. Eventually, we’ll see large fleets of production 3D printers making increased numbers of such components. The increased activity may itself bring prices down, leading to more use, in a kind-of virtuous cycle. But none of this will happen unless designers take that initial step and think about how their designs could be ‘3D print enabled.’ “From Entry Level to Production Systems, we understand how difficult it is to make a decision when buying a 3D Printer. Perhaps we can help you with that first step?” 01295 672500 Kerry Stevenson A key focus for Kerry is the previously impossible idea of replicating physical objects directly from digital data. In 2007 Kerry created Fabbaloo now one of the internet's oldest blogs exclusively dedicated 3D printing, which follows developments and implications of replication technology. @fabbaloo Laser Lines Ltd Beaumont Close, Banbury,Oxon OX16 1TH Tel: 01295 672500 Email: [email protected] Website: www.3dprinting.co.uk Pacific Rim ‘Gipsy Danger’ Pilot Suit. Courtesy of Legendary Pictures. INDUSTRY PROFILE Dave Marks met with Jason Lopes in 2013 to discuss his life, work and approach to technology. This article has never been seen before in print and serves as a fantastic introduction to one of the most gifted and prolific 3D print engineers working today. Dave Marks DM: Could you talk a little bit about your background – how did you wind up 3D printing in Hollywood? JL: Growing up, I’ve always been a maker in some way. I went to school because I used to be a skater and got fascinated with shooting skateboard videos. Coming out of school, I started getting more into graphics work and it wasn’t until I moved out to California, about 13 years ago, that I had the opportunity to work on really large, complex rendering environments. I worked on visual effects shots for Sky Captain and The World of Tomorrow, for Klasky /Csupó (creators of ‘Rugrats’) and for another place that did very high-end commercials and films. My role in it all was to build and manage render farms and figure out their workflows. In those environments, the data is nasty, the timelines are crazy and it all needs to be managed into some sort of workflow. I realised back then, it’s not just the machines that are propelling companies to the top with this technology - on top of the machines, it’s also workflow. I’ve focused my whole career on how to bridge departments, how to automate processes - not taking jobs away from people, but actually allowing them to create more and have more time to do their art without all that technical mumbo-jumbo in the background. Managing thousands of render farms and building all of these things on deadlines allowed me to really up my game on the behind-the-scenes of workflow. That came down to scripting, writing custom programs, figuring out where there were bottlenecks in the modeling creation and trying to automate the movement of one process to the next. I landed at Stan Winston’s Studio (now Legacy Effects) at a perfect time, when their digital department was basically a separate entity from their normal special effects business. I knew from day one that they always wanted to have it integrated, so after a house-cleaning of the digital department, Stan gave me my shot at bringing the digital department in line with the other departments. DM: So how did you bring 3D printing into Legacy? JL: Alan Scott (one of the main commercial producers) brought in a Halo diorama campaign and at that point I told him: This has to be our test bed - we can bring 3D printers into our traditional workflow. Let’s not focus on the printers, they do what they do if you have a good tech guy that can maintain them. That’s the easy part of the equation. The hard part is what we can do behind-the-scenes in our network to facilitate just slamming these machines – almost as if they were automated. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 43 44 | Feature Article | Industry Profile | Dave Marks After months of research, I basically adapted everything that I had learned in render queue building and management and applied it to a 3D printing workflow. When people come here, they’re blown away by what’s gowing on before it hits 3D printing. It’s one thing to just have machines that create things, but it’s even bigger to be able to feed these machines in such a way that…. if you step back and look at how this data is created, going from digital to a physical object without missing a beat in the studio - that’s where I get Goosebumps. There’s a flow to the data that’s going through here 24/7 and we are just producing beautiful pieces of artwork. DM: How do you start developing an idea? JL: Every film is different, but a lot of times the brief will come to us as a pencil sketch or a simple 2-D sketch. We try to get into a 3D concept within the first day, so that we can start working in 3D, showing different angles – things that a 2D sketch just can’t give you. At the same time, we start highlighting potential problems. It’s one thing to ‘make’ a character, but on top of that, we also do script breakdowns. A design might look fabulous, but how do we know that this design and our material choices are going to hold up for what that character is required to do in the movie? We have to go very deep into shot breakdown to figure out ‘What can we get away with here? What can’t we get away with there? What do we need to do for safety?’ On top of getting a sign-off to go from concept to building this character, we have to open up a whole lot of conversations based on the requirements in the film. Once we start getting those conversations going, we can step away from the studio for a moment, get our internal departments together and go through the design. We’ll get a mechanical engineer’s input on things that need to be done underneath the suit, electronics, even down to the mold makers and the model shop. Let’s say that we’re going to 3D print a shinguard for a Halo character; we’re not just 3D printing that part, we’re actually modifying that part on top of it, bringing in a skilled mold maker with 20 years of experience, thinking ‘What can we add to this part to help them in their mold making process? Can we turn this part into a 3D printed tool just to buy more time, to The stars of Real Steel: Full scale robots - (Top) Ambush and (Bottom) Noisy Boy. Courtesy of Dreamworks Studios The Crimson Typhoon Chinese pilot helmet and Stacker Pentecost’s Sensei helmet from Guillermo Del Toro's Pacific Rim. (Legendary Pictures) DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 45 have more fun creatively?’ Once the studio take a step back, we pick the design apart to come up with our plan for executing. We take all the mistakes that we’ve ever made and all of the history that we have from making previous movies and we try to incorporate that into every new thing that we’re doing. Even if it’s a character that we could do in our sleep, we try to find new ways to do it - to help our process, to cut down on time out on the floor, so that we can spend more time in designing something proper. DM: Do you have a print that you’re most proud of? JL: With every film we do, I feel more and more proud. I have to say, what we were able to achieve in Pacific Rim…. we were able to gain back so much time that we were able to take it to another level outside of the suits, breaking them down with the spine mechanisms and finding some really great ways to make this practical again and fluid – and all in-camera. It’s one thing to 3D print something. It’s another to work with a team of four or five different people, 3D print components for something rapidly through versions and versions and to start seeing this stuff come to life and automating it. We can quickly go from just a dumb, static 3D printed part to a part that is totally controlled via remote control or motion control systems. Every project becomes my proudest moment because every time we seem to be pushing it farther than we ever have before. I encourage everyone to watch our behind the scenes footage on YouTube – you’ll really see what went into making those Pacific Rim suits and Connpods. It’s probably the best work I’ve ever seen. It’s amazing what this technology allows us to do, and we’re also buying our time back. DM: What sort of things do you vary on version builds? JL: We’re able to offer more material types, to simulate some rubber and some different Shore values. Clients might say – ‘It’d be cool if we could see into this’ – so I print using clear materials. We can do all this now and we just have fun with it. On The Amazing Spiderman, we created the Lizard in SLA and the detail wasn’t good enough for 46 | Feature Article | Industry Profile | Dave Marks Not just movies: Legacy has created some fantastic characters for TV commercials like (top) the FedEx Turtle and (bottom left) the Xbox Ryse Roman soldier. us. Instead of scrapping it, we sculpted with clay on top of the 3D print. How awesome is that to mix the traditional and the digital to create this eye-popping creature? It’s not about ‘Oh, we’re gonna 3D print – how cool is that?’ We 3D printed and it bought us back a load of time – now let’s use our traditional techniques on top of that and really blow it out of the water! DM: Can you tell us about your machines? JL: (N.B. Circa 2013) In house, I’m running six machines: A Connex 500, an Eden 260 V, I’m running a beta machine from Stratasys right now that I can’t talk too much about, but if you know the Connex 500 and you can imagine the next level up from that… It’s very vivid, that’s all I can tell you. On top of that, I’m running a Fortus 250 for some strong ABS parts, an EnvisionTEC Perfactory 3 for some super hi-res smaller detail parts for our miniature / maquette type work…. and a Makerbot Replicator 2. And that gets used more than most people would think. DM: How do you decide which machine to assign for each job? JL: It’s very dynamic here - we don’t work on one Multi material monsters: Utilising a variety of materials, Legacy can create working moveable parts for more believable, interactive characters on screen, like this alien from 2011’s Cowboys and Aliens. Courtesy of DreamWorks Pictures project at a time, which makes reserving machines for specific duties very difficult. By default, I would like to have my machines reserved out on projects by material: My Connex is my default for ABS material and my Eden will either sit in VeroClear or VeroGray for smaller parts, high detail, and some that need to be clear or even rubberized. With the way deadlines are, that’s easier said than done. If I have one machine sitting in one material, another machine in another, something’s gonna pop up to kill me. Luckily, I can get any machine in and out of a material very quickly – within the hour normally. That’s one of the reasons why we chose Objet technology – how versatile they are. The best practice I use now, as project parts are needed in our normal house material, I’ll start offloading to my smaller Eden 260 V, figuring that once I fill up that tray, I can then overspill into my Connex 500. Within these six machines, we know what their strengths are; we know what they’re capable of. They do not have a weakness. If there’s ever a weakness, it’s not in my workflow, so every machine is just potential. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 47 DM: What about large or particularly long prints – how do you cope with that? JL: It all goes out the window when I’m planning and I get told ‘We have an updated version of a Robocop chest for you’ – that’s at least forty-eight hours for me on a particular machine. I have to mentally know our schedule, know what’s coming up and factor in for mistakes, revisions and changes. Once I throw that Robocop chest on my Connex 500, I have at least two days where I’m not touching a printer which has extreme capabilities, so I really have to know all the parts that the artists here are working on. I can’t just wait for them to be sent to me – I have to be involved in all the meetings. As I’m seeing what they’re working on and how we’re gonna break it down, I’m already envisioning my tray setups. I think of myself as a technical producer – I can’t just sit back and not be involved. If I was to do that, we wouldn’t make our deadlines. I need to be one step ahead of where they are when they’re designing and modeling and have this beautiful elaborate matrix in my head of what’s going where and how it’s gonna get done. DM: So you print around the clock, day in, day out? JL: One of our goals when we walk out of here at 5pm every day is to make sure that these machines are running until we walk back in at 8am the next day. Fridays here are crazier days than Mondays - on Friday, my goal is to have every machine printing over the weekend. A lot of times, I’m in and out over the weekend to take down trays and let more trays go. DM: That seems like a dream setup. JL: Having a range of machines is great, but just throwing machines at production doesn’t solve the problem. You really need someone that understands workflow, that knows how to get around it when things happen in scheduling – when you have that last minute emergency job that sneaks in, that‘s gonna affect other things that you schedule for the weekend, so it really comes down to being a pro – you eat, sleep and sh*t this stuff. DM: What are your biggest challenges as a maker? JL: We work on a lot of hard surface and flat surface-type parts, similar to the Iron Man armor. Those things really don’t have a lot of detail to them for the 48 | Feature Article | Industry Profile | Dave Marks most part. Unfortunately, with this tech, when you have less detailed parts, that’s when defects or limitations, really show through. I’m talking about grow lines. Let’s face it, everything is visual. If I print something out, the first thing they’re gonna do is look at it. If they see grow lines all over it, that’s gonna be an embarrassing moment for me. Over the years, I’ve worked with Scott Patten (one of the lead artists at Legacy). I told him: This is the problem that we’re gonna face here. We’re dealing with people that don’t know things technically, so they’re just gonna look at all of our hard work and if it looks like shit, it speaks for itself. Scott came up with the idea of adding textures into parts that you normally wouldn’t see texture in. It’s our little ‘secret sauce’ way of doing things in-house that helps us turn a normal 3D print into something that looks better than it actually is. Every time I talk to people about this, they look at me like I’m crazy, but the proof is in the pudding. I can show you two prints of the same part – one will knock your socks off and one will make you think we have a few years to go yet… DM: What kind of ‘unusual’ things does this approach allow you to create? JL: Yesterday I had the Stratsys / Objet R & D guys in here. I showed them examples of our texturing on a glove that we did for The Wolverine (which I’ll be bringing to 3D Printshow). It looks like real fabric and no one, until they get it into their hands can believe that they’re holding a 3D print. We always ask: ‘What can we do to make it look better? Add a little bump texture on there? That’s gonna be so tight in tolerance that even though there are build lines in that grow, those little textures in there are gonna fool your eyes’… and it works. It’s amazing what you can do by thinking outside of the box – when you know your limitations, you can logically figure out ways of pulling smoke and mirrors and for me, that’s what it’s all about. We do not run a default here - we push buttons, we experiment, because at the end of the day, it’s visual. Five people can print the same iPhone case out and show it to you – I guarantee that if I print that same case, you’ll choose mine over all the others. DM: So the human element is still really important for you? JL: Absolutely. A few years ago people were going crazy in the editing world because Final Cut Pro came out and it was gonna replace Avid – like anyone graduating is gonna get a Mac Pro and have a professional editing system in their house. Like the industry is over! No, it’s not, because you still need that person driving that technology. Just because you have the means – just because you go out and buy it doesn’t mean that you’re going to produce beautiful things on it. DM: What do you crave in the future of 3D printing? JL: The next thing for me is metals and right now, the only thing that’s holding me back from metals is a budget… but I’m sure that will be different one year from now. All I’m hoping is for the technology to keep moving forward at this current pace. With things like Makerbot and all the home-kit printers, everyone always asks me – ‘What do you think of these desktop printer systems – pretty shitty huh?’ No – not shitty at all. Pretty impressive for what you can buy for the price of an iMac and once it gets out into the general population, everyone’s gonna need to kick it up a notch. That’s just going to advance the professional stuff that I’m waiting for. Ultimately, I want more material research. I can live without speed right now; I just want more material options. I want stronger materials, I want higher temp materials – I want materials to take over what’s driving this technology. Dave Marks Dave Marks is a self-confessed tech nerd and fills his life with as much creative work as he can fit. Alongside writing and design, he leads a not-so-secret double life as a professional musician. Realising Destiny: Ad agency 72andSunny utilised the expertise at Legacy Effects to create a hyper-real, intergalactic aesthetic in their live action advert for Activision’s Destiny. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 51 ON THE DESKTOP 3D PRINTED COSPLAY AND DEVELOPMENT BEYOND Richard Horne People all around the world are looking for ways to escape normal life. A good book, film or even a weekend of historical re-enactment can allow a break from the norm. Cosplay is a fascinating and growing pastime for people who enjoy the task of making, and also a good community activity. So, let’s embrace our inner superhero and investigate how 3D printing is helping make Cosplay more fun and spectacular… and explore what this may lead to in the future. Cosplay is short for Costume Play. It's not intended to be a dress up game or an activity for kids, this hobby (like many that revolve around cult video games, sci-fi, film heroes or almost any type of fantasy character) is directly tuned into the biggest forms of entertainment that exist today. This powerful link between films, computer gaming and actual representations of characters and objects, is a growing pastime for a surprising number of people all around the world. Although it can attract unwanted attention, it's certainly not something to be ignored or banished behind closed doors. Cosplay is not solely for the exhibitionist who wants to display a perfectly made costume - quite often it provides shy or socially distant people with a platform to show off their talents and in doing so, become more confident. Not for kids: The Hulkbuster Iron Man suit (James Bruton: Xrobots.co.uk) 52 | Feature Article | On the Desktop | Richard Horne Cosplay is often thought of as a Japanese activity, due in part to the many Japanese video game characters normally selected as figures to emulate through home-made costumes and accessories. In fact, the term cosplay was coined by a Japanese reporter visiting the 1984 WorldCon in Los Angeles, California. WorldCon is the world's most noteworthy science fiction convention, and has been hosted each year in a different location since it’s debut in 1939. High profile authors and actors accompany WorldCon wherever it goes. (E.g. Arthur C Clark was the guest of honour for the New York convention in 1956.) Since the very beginning, WorldCon has retained a strong tradition of masquerade, which can be traced back centuries to a time when dressing up was part of any social event. The WorldCon masquerade allowed people to show off and express their love of sci-fi characters who, at that time were often only depicted in books or comics. The masquerade was also a competition, where winners would be rewarded for their efforts, thus inspiring ever more elaborate and complex costumes. In the late 70s / early 80s, Japanese animation started to find its way around the world, and before long costumes depicting these colourful characters began winning awards at the WorldCon shows. With this, interest grew in the whole culture of costume play. Because much of this cultural movement was about visual spectacle and functioned as part of a show or gathering of like-minded folk, a high standard was always expected. Add to that a host of awards for the most innovative, detailed or elaborate, and that was all the encouragement people needed to spend the rest of the year working on the very best costume they could create. In recent times, cosplay has boomed. With gaming becoming socially acceptable for adults and the internet bringing global connectivity, we have seen a worldwide increase in painstakingly detailed homemade costumes celebrating characters of literature, games, gore, fantasy and of course, international superheroes. One of the trickiest aspects of cosplay is the accessories, masks, or in some cases entire suits of armour required to do justice to a character or superhero. Significant hours of manual construction, decoration and art are required for top cosplay creations to be carefully crafted. Increasingly (and now almost exclusively), we are seeing most film props, costumes and accessories being 3D printed. This has had the knock-on effect that digital files can be made available online, allowing the same objects to be fitted and printed for anyone who wants to emulate the big-screen action in real life. Companies like Legacy Effects have been at the forefront of the industry using 3D printing to produce entire suits and various props for Hollywood movies including Iron Man, Thor, Pacific Rim and Robocop, along with a vast range of robots and mechanical devices. Digital design and 3D manufacture is now a viable way to make these objects a reality, and in most cases, it’s faster and more convenient than traditional model making. An X-men fan shows full commitment in an incredible female Nightcrawler costume. © Greyloch "ONE OF THE TRICKIEST ASPECTS OF COSPLAY IS THE ACCESSORIES, MASKS, OR IN SOME CASES ENTIRE SUITS OF ARMOUR REQUIRED TO DO JUSTICE TO A CHARACTER..." DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 53 It's certainly not good enough to simply buy an offthe-shelf reproduction Darth Vader mask. These individuals want a fitted, working and technically refined product that makes a statement and shares some of their individuality and creativity. Years ago, it was common to find guides on the early internet explaining how to use random parts and combine common objects with more elaborate hand-made (often vacuum-formed) sections to recreate a life-sized Dalek or entire Stormtrooper outfit. Now that we have 3D printers, it's a little easier and in many cases, the results can be just as good as the movies. It's all about the details, and the individuality that comes when someone hand-makes a cosplay costume. Sewing, painting and being inventive with materials are all part of the creation process. Raw 3D printed parts are rarely used on the finished article - they will still need manual refining, post-processing or painting before they can be part of a great costume. It does however present a simple way to custom fit, modify and start to define a part digitally before trying out a 3D print to see how it fits or feels. This process taps into the power of additive manufacturing – it’s ideal when you want just a few special parts, but with almost unlimited adjustment capacity. We have seen in recent years people who have started using 3D printing to make outstanding reproductions of jewellery that has only ever appeared in a TV series like Game of Thrones or movie like Star Wars. Renee Ammon, a talented costumer and propmaker (pinterest.com/rattlechickench) who is fond of cosplay, is one of these people. Renee creates wonderful technically detailed jewellery designs. Starting out in Adobe illustrator to get the dimensions and outline design worked out, Sketchup is then used to model the design in 3D, before having parts printed via the online service at shapeways.com. The popularity of 3D printed parts in costumes has been highlighted in the many outstanding outfits created for events and shown online over the last few years. One such dedicated designer is James Bruton from www.XRobots.co.uk James, who for the last ten years had a normal day job working in IT, leads a rather amazing dual life on YouTube, utilising 3D printing among an arsenal of highly inventive methods to create all manner of Cosplay suits and devices. James Bruton produces stunning cosplay outfits and accessories with the help of 3D Printing James is highly skilled in design and model making, using many different processes to develop and build suits for various events. It’s been intriguing to see how 3D design and 3D printing have allowed James to create ever more elaborate suits, embedding working mechanisms, integrated electronics and actuators that bring his creations to life. Hulkbusting James has been working for the last year on his largest and most audacious project to date: the Iron Man Hulkbuster suit. This colossal robotic exoskeleton appeared in Marvel comics in 1994 and recently made it’s way onscreen during Avengers: Age of Ultron, and it’s been a true journey to watch him refine and rework it into an incredible cosplay outfit. All that remains are the tweaks and refinements needed to keep the suit lightweight enough for James to climb in and operate it. I say ‘operate’, because it features electronically and mechanically-activated panels where a variety of shoulder-mounted cannons spring out and move around. In the chest panel of the suit, James has also fitted a 3D Printed Unibeam and Arc Reactor - powered by an Adafruit set of Arduino compatible electronics and Neopixel LED's. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 55 54 | Feature Article | On the Desktop | Richard Horne James' own Arc reactor. Tony would be proud. Along with the 3D printing process, the entire design can first be 3D modelled before for an overall better fit and finish. James uses standard desktop 3D printers from LulzBot for his models, which often need to be cut down into sections to be printed. This sounds like a limitation, but does have benefits as many parts are being printed in ABS. Material warping during a print is very common for large ABS parts. Splitting a model into smaller sections can often also make it significantly easier to print out. Assembly of sections can be glued or chemically welded by using acetone to melt the surface of ABS plastic. A further treatment of acetone on the re-assembled object can smooth the surface, hiding most traces of the layering seen on 3D printed parts. This can then be painted or further filled and finished if required. Parts are also often made with two types of materials: a hard plastic for structure and softer rubbers like Ninjaflex for parts that need to flex / bend with the user, or as seen in the R6 droid, rubber wheels for motion. Interactive elements, whether mechanical or electronic, help elevate James' work to the highest levels of cosplay creation. Adding mechanical and electrically operated functionality is becoming a common theme for many cosplayers. Simulating the fantastic (and often impossible) mechanisms created to look good in games or onscreen is a challenge for real-world components, even when 3D printing is available. In episode 36 of his YouTube series, (yes, 36 - and it's not finished yet) James has just added smartphone control for his Hulkbuster suit. This allows control of the various working parts from anywhere (via the Internet) using a smartphone or web browser. It sounds complicated, but in reality it's another easy-to-use, off-the-shelf electronics and software building block called The Photon, supplied by Particle.io. Using The Photon, you can get almost any device, appliance or indeed robot connected to the Internet of Things. Another of James’ extraordinary creations is a fully 3D printed Star Wars R6 droid. This project leverages one of the key benefits of 3D printing, namely lightweight strength. 3D printing this robot droid using a low level of plastic infill reduces the weight considerably - similar robots made using metal materials can weigh around 100Kg, making them hard to move or transport to events. James has created amazing replicas of the Star Wars R6 Astromech droid and the eye catching BB-8 droid from the upcoming Epsiode VII 'The Force Awakens'. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 57 56 | Feature Article | On the Desktop | Richard Horne Happiness, rather than fame and fortune is usually the goal of a hobby, but persisting with projects and openly sharing ideas in this online digital age (where every niche can be a significant opportunity) can open up all sorts of doors. This is obviously much more than just a hobby for James. Being self-taught in many of these techniques and sharing his creative process so openly has inspired many more people to get involved in making, cosplay and other applications of 3D design and model making. In addition, James has been able to quit his IT job and is now working as a toy designer, spending much of his time doing the very thing he enjoys the most. It’s worth highlighting that having a project, goal or reason is a great way to learn about the use of a new technology. It could be 3D printing, model design, electronics or just using new hand tools. Quite often it can be a first step to other things, maybe starting a business in jewellery creation, architecture or in this case, a new career in toy design. If you’re someone who’s wondering ‘why invest in this new form of personal manufacturing?’ I can't think of a better reason to justify buying a 3D Printer. If the things you create with a desktop 3D printer can inspire even one more person to design and make things, that's good enough for me. You can subscribe and follow James’ progress on the Hulkbuster suit and his many other 3D printed creations by visiting XRobots.co.uk or on YouTube – youtube.com/user/jamesbruton. I would also highly recommend following the series of videos on the fully 3D printed Alien Xenomorph suit that is now finished and has had a number of outings at Cosplay events. It’s worth noting that 3D Printed Cosplay armour (including wearable tech with smart sensors, lighting and maybe even a little added bionic actuation) is only a few steps away from robotics and life-changing prosthetic development, all using 3D printing as a rapid development tool for custom-sized and fitted devices. As familiarity with 3D design and 3D printing increases, we’ll see people developing even more sophisticated systems as their imagination and creativity becomes real. It's certainly going to be disruptive and is becoming increasingly accessible for whoever wants to join in. Looking awesome, doing good: This incredible steampunk influenced Iron man gauntlet could help disabled users while increasing their cool factor by about 400% Cosplay robot suits today, life-sized 3D printed robots tomorrow? The InMoov Robot presents a strong indication of what could be possible. InMoov is the world's first OpenSource, 3D printed life-sized humanoid robot project. It's creator, Gael Langevin, a sculptor living in Paris, has been working on the design and sharing his progress for a number of years. When this technology eventually matures at a low cost, we may even see walking robots joining their creators at Cosplay events around the world. A wealth of truly inspiring Cosplay and robotic projects have appeared within the time it’s taken me to write this article. One that really piqued my interests was a Steampunk-inspired prosthetic Iron Man hand. Designed by Valcrow of www.redicubricks.com, it's a very interesting design that manages to combine both the functionality of a usable prosthetic hand (similar to the eNable designs), but with a fun and pleasing outer aesthetic that kids who need these fantastic hands will be dying to wear. 58 | Feature Article | On the Desktop | Richard Horne "Not surprisingly, it's an ever-greater extension of crafting, hobbies and making that's emerging as the first real killer app for desktop 3D printers." Costumes and props: In 2015, Cosplay has grown into a global phenomenon. Image by Gage Skidmore DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 59 In my research, I was not at all surprised to learn that many of the thousands of local 3DHubs are receiving increased requests for the printing of movie props, like the adult-sized Iron Man helmet, Star Wars lightsabers and many other home crafted accessories for cosplay events. Talking to some of the London Hubs operators at 3D Printshow London, many have already invested and custom-built larger 3D printers for precisely these purposes. Over the last few years, they’ve received more and more requests to print commonly shared cosplay models, as well as custom creations from creative individuals without 3D printers of their own. This network is well placed to see emerging trends with 3D printing and at last we are seeing what individuals want to do with readily available machines. Not surprisingly, it's an ever-greater extension of crafting, hobbies and making that's emerging as the first real killer app for desktop 3D printers. You might automatically think that all movie and TV studios would take a dim view on people creating, printing and sharing 3D models of their creations. Some will perhaps take time to realise that designs by superfans and the use of a likeness by cosplayers generally helps to grow the fanbase further and can spread the passion these dedicated individuals show for their hobby. It's clear to see that this pastime is not only growing – it’s becoming more socially accepted as a way to express both great creative skill and individuality. In Japan, cosplay is now mainstream, with dedicated districts in major cities like Tokyo catering for all tastes and requirements. It's very common to see people in cosplay walking around these areas, both day and night. It's now big business - one that will probably find a wider audience in western cultures too. 3D printing is helping to drive this and many other hobbies, and with that, people's desire to make things. I believe we are all born makers – unfortunately, it's so much easier to fall into the trap of being consumers rather than imagining wonderful things and creating ourselves. I have high hopes for a future where our children will learn to consume less and make more! Richard Horne Richard Horne is well known in the 3D printing community as RichRap. Rich is a highly passionate advocate of 3D printing for all uses in industry, education and the desktop. Since joining the open-source maker movement and then the RepRap project in 2009, Rich has been blogging, developing and sharing ideas for the greater global interest in 3D printing. 61 | News Round-Up | Rachel Park NEWS COMMENTARY By the Editor Barely a month goes by without some sort of legal battle between big players and August is no exception..... Add to that interstellar applications, a direct manufacturing summit, drama on the stock market and it's turned out to be quite the month for news... Let’s get legal: Memjet Vs. Hewlett Packard Legal battles continue to rock the 3D printing world, with the latest hitting out at none other than computer hardware giants Hewlett-Packard. Printing tech manufacturer Memjet asserts that HP are in breach of eight patents that protect their page-wide ‘waterfall’ printing tech. The waterfall process delivers ink via 70,000 individual nozzles and is capable of producing fullcolor prints at a rate of one page per second. HP’s entire line of 2D printers have started to feature this kind of tech and their new full-color Multi Jet Fusion 3D printer is set to incorporate it too. If the court finds in favour of Memjet, it could result in significant delays for both their new line of PageWide 2D printers and their hotly anticipated 3D printer. All eyes are on the United States District Court for the Southern District of California… In space, no one can hear you 3D print… Made in Space have been continuing their efforts to develop 3D printing process for extra terrestrial applications. Following on from successful printing projects on the International Space Station, Made in Space have stepped outside, exploring options for printing in the vacuum of space. Last month saw them successfully complete a round of tests, with preliminary results suggesting that their vacuum-based 3D printing process is working as expected. This bodes well for the creation of larger and more ambitious pieces in zero-G conditions, particularly looking to later this year when their completely commercial Additive Manufacturing Facility (AMF) will fly to the International Space Station to begin work. DISRUPTIVEMAGAZINE.COM | Issue 4 | September 2015 | 62 Statasys Direct Manufacturing Media Summit Disruptive’s own Faith Robinson was one of a select group of journalists invited to tour the Statasys Direct Manufacturing facility in Austin, Texas and contribute to their media summit. Addressing current applications, as well as projecting for the future, the summit provided a fascinating glimpse into the current state of high-end Additive manufacturing, delivering the outcomes of a 700-strong survey of professionals in North America engaging with 3D printing. Filaments to trust Embedded electronics: Voxel8 receives a new round of funding One of the most exciting players in multi-material printing, Voxel8 took a major step toward their vision of fully 3D printed electronics products. The company received a Series A round of finance totaling $12 million, led by Braemar Energy Ventures and ARCH Venture Partners and joined by Autodesk through its Spark Investment Fund and In-Q-Tel. A pioneer in the 3D printing of electronics, Harvard professor Dr. Jenifer Lewis and her team have been moving quickly, developing their hardware having successfully launched a pre-order program and developers kit at CES earlier this year. As disruptive technologies go, this machine looks set to have a massive impact on how electronic devices are manufactured in the future. • Premium 3D printing filaments manufactured to very tight tolerances Financial struggles • Made from the highest quality materials to ensure consistent feeding and stable prints It’s been another quarter of poor results from the big public companies, although voxeljet & ExOne did better than expected. Interestingly, 3D Systems’ stock has continued to rise for the second straight session, despite reporting second quarter earnings that were below analysts’ expectations. It would appear that perhaps the hype machine, (coupled with people purely trying to sell stocks) have created an unrealistic timescale for the growth / maturing /adoption of certain technologies. Investment-types seem disillusioned, with all kinds of doomsaying in their reports, but the industry is evolving so rapidly, it can be hard to predict where things will sit in just a few years time. • PRIMALLOYTM – flexible, rubber material with outstanding heat, oil and abrasion resistance and mechanical strength • ABS / PLA in a range of vibrant colours www.verbatim.com Untitled-1 1 5/12/2015 12:48:09 PM HIGH ALTITUDE APPLICATIONS 3D PRINTSHOW DUBAI 2015 IN PARTNERSHIP WITH DUBAI AIRSHOW RESERVE A STAND: EMAIL [email protected]