play - AnswerLab
Transcription
play - AnswerLab
How Research Plays: The UX of Mobile Gaming CONFIDENTIAL UPA 2011 1 Introductions Sal Becerra Director of Research Laura Smith UX Designer CONFIDENTIAL UPA 2011 2 Introductions Sal Becerra Director of Research @ AnswerLab • Over 10 years experience leading research programs (Market & User Research) • Expertise in quantitative and qualitative methods, across web and mobile devices • Founded & implemented User Research @ LinkedIn CONFIDENTIAL UPA 2011 3 Introductions Laura Smith User Experience Designer @ Electronic Arts • Manage Usability & Playability Research for Pogo • Over 10 years experience in UX • Games in the marketplace I have worked on while at Electronic Arts: CONFIDENTIAL UPA 2011 4 Audience? CONFIDENTIAL UPA 2011 5 Play! CONFIDENTIAL UPA 2011 6 Agenda • Game Changing The Digital Space – Background, Proliferation, & Influence • Research Beyond Usability • UX Approach Within Agile Mobile Gaming • Gaming Benchmarks • Return on Investment (ROI) of UX in Mobile Gaming CONFIDENTIAL UPA 2011 7 We spend 3 billion hours a week as a planet playing videogames. CONFIDENTIAL UPA 2011 8 Digital Games Past Domains… CONFIDENTIAL UPA 2011 9 Digital Games Past Domains… CONFIDENTIAL UPA 2011 10 Digital Games Past Domains… CONFIDENTIAL UPA 2011 11 World Rapidly Became More Digital CONFIDENTIAL UPA 2011 12 World Rapidly Became More Digital CONFIDENTIAL UPA 2011 13 Traditional Gaming Consoles Grew CONFIDENTIAL UPA 2011 14 As Did Digital Gaming Opportunities CONFIDENTIAL UPA 2011 15 Digital Games Are Everywhere CONFIDENTIAL UPA 2011 16 Digital Games Are Everywhere CONFIDENTIAL UPA 2011 17 Digital Games Are Everywhere CONFIDENTIAL UPA 2011 18 Digital Games Are Everywhere CONFIDENTIAL UPA 2011 19 Digital Games: Powerful & Influential CONFIDENTIAL UPA 2011 20 Digital Games: Powerful & Influential CONFIDENTIAL UPA 2011 21 Digital Games: Powerful & Influential CONFIDENTIAL UPA 2011 22 Digital Games: Powerful & Influential CONFIDENTIAL UPA 2011 23 Digital Games: Powerful & Influential CONFIDENTIAL UPA 2011 24 Why You Should Care • Digital Games Everywhere • Driving Adoption & Engagement of Products & Services • Impacting Brands & Industries Beyond Gaming CONFIDENTIAL UPA 2011 25 We don’t use games… CONFIDENTIAL We play them UPA 2011 26 most usable game = most boring game CONFIDENTIAL UPA 2011 27 Congratulations… You won! Game Over. CONFIDENTIAL UPA 2011 28 What Makes A Fun Game? “Flow” concept by Mihaly Csikszentmihalyi CONFIDENTIAL UPA 2011 29 Game world Structured Hard fun Easy fun “fiero” “curiosity” People fun Serious fun “amuse” “relax” Open ended Real world Four keys of fun – Nicole Lazzaro CONFIDENTIAL 30 www.xeodesign.com UPA 2011 A Beyond Usability: The Value of User Research CONFIDENTIAL UPA 2011 31 Without The Challenge, Where’s The Fun? CONFIDENTIAL UPA 2011 32 Motivations: Fun Vs. Task CONFIDENTIAL UPA 2011 33 Hidden Or Unclear Elements Can Surprise & Delight CONFIDENTIAL UPA 2011 34 Business Drivers: Fun Vs. Ease Of Use CONFIDENTIAL UPA 2011 35 Playability Is Not The Same As Usability Playability Usability Challenges are good Challenges are bad Surprising or unclear key elements can be delightful Discovery & comprehension of all key elements should be immediate Motivations are funfocused Motivations are task-focused Fun is a large business driver Ease of use can be a large business driver CONFIDENTIAL UPA 2011 36 Playability Is Not The Same As Usability …Except When It Is • Objectives & rules to complete the objectives must be understood • Key elements to complete the objectives must be discoverable and usable • Contextual help is key • Concise messaging is successful • Showcasing progress & success furthers engagement CONFIDENTIAL UPA 2011 37 A UX in the mobile games industry CONFIDENTIAL UPA 2011 38 What makes a great game? People want it People play it People love it CONFIDENTIAL UPA 2011 39 Player experience team new Game designer Games User Research UX Designer Visual designer Prototyper CONFIDENTIAL UPA 2011 40 Pogo Games Case Study Business objective: Reach the #1 position for free apps in iTunes. CONFIDENTIAL UPA 2011 41 Pogo Games Case Study Business objective: Reach the #1 position for free apps in iTunes. CONFIDENTIAL UPA 2011 42 UX best practice that worked for us 1. Put the player experience first 2. Don’t wait for an invitation 3. Understand the development lifecycle 4. Relate research to business metrics 5. Know when to bring in specialists CONFIDENTIAL UPA 2011 43 1. Put the player experience first CONFIDENTIAL UPA 2011 44 2. Don’t want for an invitation “Having people hate your work is the most uncomfortable part of being a game designer.” Jesse Schell CONFIDENTIAL UPA 2011 45 3. Run UX Sprints in parallel Engineering Design CONFIDENTIAL UPA 2011 46 4. Relate research to business metrics • How many people download? • How many people make it through the first 5 minutes/ past the tutorial? • What do players enjoy? CONFIDENTIAL UPA 2011 47 5. Know when to bring in specialists CONFIDENTIAL UPA 2011 48 A How Research Plays: Establishing A Framework For Assessing Gaming Development CONFIDENTIAL UPA 2011 49 We don’t use games… CONFIDENTIAL We play them UPA 2011 50 What We Set Out To Learn How do players engage with the application? How well do they discover key items? How well do players comprehend the application’s elements? How enjoyable and engaging are the various areas of the application? CONFIDENTIAL UPA 2011 51 Methodology (1) Introductory Interview • One-hour lab sessions with qualified participants who meet the following criteria: • Non-Pogo players • Pogo.com players • Regularly play casual games on their iPhone or iPod touch Open Explore Follow-up Tasks Wrap-up Interview Non-Pogo Players Pogo.com Players Please see Appendix summary of screener survey document and profile grids for further details. *Pogo.com players will be denoted throughout this presentation with an asterix (*). CONFIDENTIAL UPA 2011 52 Methodology (2) • To ensure each session began with the new user experience of the application, we installed the application onto 2 iPhones. As 1 device was being tested, the other had the application reinstalled. Remote Viewers’ Screen Application Entry CONFIDENTIAL UPA 2011 53 CONFIDENTIAL UPA 2011 54 Ask Them # Recommend Rule Comprehension Instructions Ease of Expertise Replay P1 8 8 8 9 9 PX 1 1 4 7 2 How likely are you to recommend Turbo 21 to a friend or colleague? Use a scale of 0 to 10, where 0 is not at all likely and 10 is extremely likely. How easy or difficult was to understand the rules of Turbo 21? Use a scale of 0 to 10, where 0 is extremely difficult and 10 is extremely easy. How easy or difficult was it to play Turbo 21? Use a scale of 0 to 10, where 0 is extremely difficult and 10 is extremely easy. How long do you think it would take you to become an expert at Turbo 21, compared to other games like this? Use a scale of 0 to 10, where 0 is much more time and 10 is much less time. If you had the Pogo game application on your device, how likely would you be to replay Turbo 21? Use a scale of 0 to 10, where 0 is not at all likely and 10 is extremely likely. CONFIDENTIAL UPA 2011 55 Watch Them • Key Metric 1 • Key Metric 2 • Key Metric 3… CONFIDENTIAL UPA 2011 56 Ask & Watch Them • Perception Vs. Reality – Time on Task – Natural Replay – Reported metrics vs. Observed metrics – Partner attitudes and perceptions of the experience with the behavior observed CONFIDENTIAL UPA 2011 57 Analysis of Self-Reported & Observed Key Performance Metrics Key Metric 1 Key Metric 2 Key Metric 3 Key Metric 4 Key Metric 5 Key Metric 6 Poppit Word Whomp Turbo 21 Mahjong Safari Sweet Tooth 2 Poor Good Fair (Success among many – all players) (Success among some players) CONFIDENTIAL (Success among few – none players) UPA 2011 58 A Demonstrating ROI: Effective communication techniques CONFIDENTIAL UPA 2011 59 Benchmark performance over time Agile sprint Agile sprint CONFIDENTIAL UPA 2011 60 Reduced development costs Café test wireframes CONFIDENTIAL UPA 2011 61 Onboarding funnel People in Download People leak out Tutorial Play Players CONFIDENTIAL UPA 2011 62 Onboarding funnel Download Tutorial In this funnel, small improvements in usability make a big business impact Play CONFIDENTIAL UPA 2011 63 What do players do? CONFIDENTIAL UPA 2011 64 What do players do? Intended design CONFIDENTIAL UPA 2011 65 We don’t use games… CONFIDENTIAL We play them UPA 2011 66 Questions & Follow Up Sal Becerra Laura Smith Director of Research Phone: 415.814.9627 Email: [email protected] UX Designer Phone: Email: [email protected] salbecerra laurasmith99 sbecerra LauraSmith99 AnswerLab 160 Spear Street, Suite 700 San Francisco, CA 94105 Electronic Arts CONFIDENTIAL UPA 2011 67