Opportunities in iGaming
Transcription
Opportunities in iGaming
iGaming Entrepreneur Conference Opportunities in iGaming Brought to you by THANKS TO OUR SPONSORS Legal Session Sponsor Entrepreneur Session Panel Sponsor Event Partner 2 WELCOME CONTENTS The appetite for investment in iGaming startups is at an all-time high. Angel investors, venture capitalist, incubators and accelerators are all seeking opportunities in the sector following recent licensure and regulation. However, for an industry outsider, finding investment opportunities has been a difficult task. Likewise, entrepreneurs in iGaming want to find investors outside the 2 Thank you sponsors 3 Welcome traditional realm of other successfully exited iGaming entrepreneurs, and have found it difficult to identify the right angel investors or the right individuals in large VCs who understand the massive opportunities in iGaming. That is what prompted us to launch the iGaming Entrepreneurs Conference and prepare investor opportunity bundles like this 4-5 Anakatech 6-7 Asylum Labs 8-9 BlockEx one. We want to get interested investors in front of exciting entrepreneurial opportunities. Looking back at the dotcom venture capital fairs, and the similar difficulties they helped entrepreneurs and investors overcome, we are hoping to nurture a symbiotic ecosystem between investors and projects that will create a cycle of investment, growth and development in the iGaming sector. Thank you for being part of our vision, and thank you for recognizing the outstanding individuals, ideas, projects and opportunities iGaming can bring. 10-11 FastFantasy 12-13 Game Miles 14-15 Greenzorro 16-17 Hatchasia 18-19 Highlight Games 20-21 MachoPoker 22-23 Mowjow AB 24-25 NYLV Sports 26-27 Pariplay Ltd 28-29 Player Index 30-31 RankingHero 32-33 Sportego 34-35 Sportito 36-37 WantMyBet Michael Caselli Publisher & Editor In Chief iGaming Business 3 ENTREPRENEURS Anakatech LTD Established 2010 by 4 partners - 2 are active in the company as CEO and CTO and 2 are investors. Anakatech (www.anakatech.com) is a software provider for the iLottery and iGaming industry, specializing in scratch games, instant win games and slots. The Anakatech group headquarter and Operations is in the center of Sofia, Bulgaria and R&D, Marketing, CRM services and Data analytics in Tel-Aviv, IL (www.netomedia.com). The group has 95employees in total in both locations. The Anakatech Group holds a B2B Maltese license (Class 4) and is B2C license ready (Class 1/4). What do we provide and where do we operate? The Anakatech Group provides and offers a turnkey solution of soft gambling services to its Igaming and Ilottery partners – from game syndication services, through white label solutions, to full turnkey gambling solutions. Our Games can be provided for PC and mobile in state of the art HTML5 versions for syndication. The group was developed to have several revenue streams; B2C (currently active through its clients), National Ilottery B2B (In negotiation with 1 EU client), and B2B Html5 games 4 syndication (launched 1 month ago and in negotiation with several potential partners and large content distributors). Currently, the Group serves 1 clients with 3 online brands running (web and mobile). Those 3 brands currently operate mainly in Europe (They are not operating in USA or UK markets due to regulation procedures). An additional new client, which the group has signed an agreement with, is holding a curacao license. Business Performance Looking forward: 1) Become a large B2B games syndication supplier (Mobile and Web) of HTML5 scratch and slots. 2) Vary our game offering through increasing our game studio output and integrating selected games from 3rd party providers. 3) Develop regulated UK, Maltese and Curacao self-managed brands to generate B2C business and profitability through regulated markets. 4) Have an advanced and fully developed backend iGaming platform catering software & white labels to the iGaming industry. 5) Leverage on our marketing and operational capabilities to enter the more traditional casino areas. 6) Create i-Lottery partnerships of our software games and services to a governmental lottery in EU and USA. (Like the Michigan Lottery). B2B Partnership What do we need? The company is currently profitable and self-sustaining, investing most of its capital in its intellectual property Via R&D. We are looking for a strategic investment in order to speed up our growth path. Additional capital will allow us to advance our strategic goals faster and shorten the time to market of several of our revenue generating projects. 5 ENTREPRENEURS Asylum Labs ASYLUM LABS Asylum Labs is a mobile game developer focused on creating true multiplayer games for both free-to-play and real-money channels. AL brings innovation in both gameplay, technology and the definition of “social” itself. Our proprietary ArcLight Platform enables the company (and any B2B partners) to develop games quickly with advanced social features. Corporate overview Website www.asylumlabsinc.com Market Mobile Social Casino & iGaming Market size 150B Stage Seed, lead by William Hill Seeking 500K USD Tractiton 2 games shipped, main product Wild Party Bingo WPB ARPDAU 0.09 0.08 0.07 0.06 0.05 0.04 0.03 0.02 0.01 0 Month 0 6 Month 3 Month 5 Month 8 Month 12 Traction on Wild Party Bingo DAU / MAU 7,000 / 40,000 ARPDAU 09 USD Platforms iOS, Android, Yahoo, Facebook, Amazon ARPPU $36.00 USD Total Players 320,000 Gross Annual Rev 250k USD Shipped Lucky Ace Slots, Wild Party Bingo The Problem • Current ‘Social’ Casino games lack innovation, and have no true social functionality. They are just not very SOCIAL. • Rising UA costs mean Retention is more important than ever. • Most Social Casino offerings lack ‘real world’ rewards. • Multiplatform development still difficult and expensive; even more so for cutting-edge social features. The Asylum Labs Solution • Our games are “truly social”, meaning deep focus on player-to-player interactions. • Social 2.0 delivers strong retention through a focus on community. • We offer a variety of real-world rewards making the games more like real ‘gambling’. • ArcLight Universal Platform delivers true Social Casino games quickly and costeffectively. Jason Kaehler, CEO [email protected] 831.427.9904 7 ENTREPRENEURS BlockEx Digital Asset Exchange Platform Blockex (Digital Asset eXchange Platform) is a multiasset trading platform, built for next generation assets allowing retail trading firms, institutions and governments to trade and issue digital assets. The Blockex DAXP is protocol agnostic and able to interact with all digital asset frameworks (Credits, Ethereum, Bitcoin, etc). BlockEx’ financial services leverage the partnerships required to execute our core business. Providing our clients with access to BlockEx’s vast network of banking partners, CSPs, as well as legal and regulatory experts. BlockEx clients include governments, institutions and trading firms requiring consultancy on asset creation, institutional trading and trading software integration. Delivering both technology and services BlockEx as the trusted authority with regulators, traders and trading firms as well as providing access to the very best digital assets as they become available. Built to be regulator-friendly with compliant business processes, BlockEx self-regulates where regulation does not exist and works with regulators where it does. We are focused on becoming the Trusted Authority in the new financial world, powered by distributed ledger and cryptographic-based securities. Milestones to date achieved: • Xstock.io proof of concept launched • Approval from CSSF in Luxembourg to operate without a license. • Processing partnership with Secure Trading. • Secured first brand partnerships. • Agreed to terms with first Financial Services client. Primary Use Cases (examples not limited to) • Governments or Institutions looking to issue asset backed tokens or cryptocurrencies in an effective and compliant manner. • Institutions looking to run algo/hft via API only. • Brokerages looking to run retail trading digital asset exchange • Federated KYC (B2B, B2G) Product Offering BlockEx Pooled Liquidity Exchange, a lighting quick HFT matching engine built to meet the needs of traditional banking institutions and retail trading firms. Its pooled liquidity matching engine provides trading firms access to an active trading environment at any level of required volumes. 8 With a fiat and digital asset clearing and settlement system, E-wallet infrastructure and banking partners, Fiat and Digital Assets are secure and easily accessible. Technology • • • • • • • • • • • • HFT Matching engine Deep institutional and Blockchain integrations. Fiat and Digital Security Clearing and Escrow Management E-Wallet Copy/ Social Trading option Robust Back Office Federated KYC (B2B and B2C) API based to allow for fast 3rd party integrations. Data Feeds FIX integrations est. Q1 2016 Leverage trading est. Q1 2016 White Label Introducing Broker package BlockEx’ financial services leverage the partnerships required to execute our core business. Providing BlockEx clients with access to its vast network of banking partners, CSPs, as well as legal and regulatory experts. BlockEx clients include, governments, institutions and trading firms requiring consultancy on asset creation, institutional trading and trading software integration. • Digital Asset Consulting • Asset creation, trading and regulatory consultation. • Banking and PSP introductions. Revenue Streams · A PI Trading (Market Makers, Institutional Traders, other exchanges) · Trading Fees (Retail BlockexMarkets · High margin consulting · Federated KYC · Data Sales · Market Making · Cross exchange arbitrage Revenue from brokerage partners (white Labels) · · · · Set-up fees Revenue share on trading Payment Processing (rev share with PSP partners) Forex arbitrage on payments What is a Digital Asset? A digital asset can be a cryptocurrency, or digital security i.e. smart contract or smart bond it can also be an asset backed token. A digital asset can be defined in many ways. Blockex considers any object created on top of a blockchain or distributed ledger technology to be a digital asset. This is not a legal definition but part of a branding effort to move attention away from the reputational risk of “Bitcoin” Where we sit in the value Chain. We are: A technology platform combining: • HFT exchange platform • Tools for leverage and advanced order types • API access for institutions. Examples Digital Currency Bitcoin, Litecoin Asset Backed Token DigiX (gold backed token) Smart Contract UBS Smart Bond Government Use Case Isle of Man land company registry, Honduras Land Registry Digital Asset Frameworks Bitcoin, Credits, Etherium Founders • • • • • Federated KYC for B2B, B2C & B2G E-Wallet Data feeds Integrated 3rd party frameworks for asset creation Brokerage provider We offer consultancy for institutions and governments on: • Asset creation • Asset sales • Regulation/Compliance We are regulator friendly. We will be THE Trusted Authority We are not: • A Digital Asset framework • Digital Asset framework dependent. • A digital currency wallet • A payment processor Company Structure Investment Opportunity Convertible Bridge Loan - $1,500,000 - Cap on series A of $9,300,000 - 8% Interested - Yearly Terms 1-3 Years - 15% Discount rate on conversion - Preemption Rights - 6 times liquidation preference. (You will receive a min 6 times your investment from total combination of dividends, royalties and or liquidation event) Royalty & Dividends Dividends will be paid equally Pro-rata with founders and other share-holders. Dividend will be paid once the company becomes profitable. Adam Leonard, CEO With 20 years of marketing and technology experience, Adam has been active in the B2B sector of the eGaming space since 2003. Currently running consultancy for Digital Currency, Fintech,and financial Services businesses with a focus on ad-tech, payments and regulation. Christian Papathanasiou, CTO One of the world’s foremost cyber-security experts, Christian worked previously as an SVP for Citigroup Global Markets where he was responsible for securing the architecture of mission critical applications like Citi FX Velocity. Aleks Nowak, COO Immersed in the crypto-currency space since 2011 having worked on numerous alternative currency projects, Aleks now sits on numerous high level Digital-currency working groups focused on the regulation of Digital-currencies. Ben Robinson 10 years building and managing successful sales teams, with responsibility for delivering ambitious P&L budgets in technology and media sectors. 9 ENTREPRENEURS FastFantasy FastFantasy is an innovative new US & UK-based daily fantasy sport (DFS) platform, built for B2C and B2B2C in regulated and pre-regulated markets, via mobile, retail & online channels. 1717 Pennsylvania Ave NW, Suite 650, Washington DC 20006 Our games are offered as multiple/accumulator formats (in full US legal compliance) enabling players’ action in top-tier global sports (football, basketball, cricket, rugby) & national sports markets (American football, baseball, hockey), down to the smallest, limited area markets and niche sports. At the root is our proprietary platform, built to serve the unique risk management & market making needs of “data-composite”, real-money sports gaming. Our games offer margins >30% (compared to < 7% margins of FanDuel & DraftKings), giving us far greater partnering & revenue-sharing opportunities in the rapid-regulating US market and beyond. FastFantasy is a venture-backed startup, with Raptor Group (James Pallotta, owner AS ROMA & co-owner BOSTON CELTICS) and Denham Capital as lead investors. Our Team Corporate overview Joe Brennan Jr. Chief Executive Officer, Chairman; IMEGA, AOL, Nextel Sector Fantasy, eSports, Betting Market CY’15 = $3.7bn; CY’20 = $17.7bn Melissa Blau Chief Financial Officer, President; Hard Rock, Tropicana, DE Lottery Minimum Investment $50,000 Valuation $20,000,000 Investment Round Series A Joseph Bunevith Chief Operating Officer; BetAmerica, DeucesCracked Catherine Jung Chief Software Architect; BodogAsia, Victor Chandler, Merrill Lynch Ian Parkins Senior Software Engineer; The Guardian, BodogAsia, The National Strategies Larry Everling VP of Marketing; Comcast, Ogilvy, Fleishman-Hillard, AOL, Nextel 10 Market Analysis FastFantasy has opportunities as both a B2C operator and a B2B2C provider, to regulated gaming firms (lottery, casino, racing, sports book), media companies, and consumer brands looking to use sports gaming to drive customer engagement. Fantasy Sports are “data-composite” propositions utilizing athletes’ statistics to create scoring formulae, determining which athlete exhibited better performance in a given sport (football, cricket, American football, baseball, etc). Due to federal laws in the US that prohibit regulated sports betting in all but four states, fantasy sports have become the most popular way for fans to participate in real-money sports gaming. The four major professional North American sports leagues (NFL, NBA, MLB, NHL) have varying degrees of ownership and partnership with a growing number of operators. However, opportunities in international markets have only begun to be contemplated.In its core market, daily fantasy sports have seen recent explosive growth: • 4000% growth in four years (Eilers Research) • Total stakes CY2015 = $3.7bn, expected to grow to $17.7bn by CY2020 (Eilers Research) • 56 million fantasy sports players in US & Canada; $467 per person spend (Forbes) • 66% male, 44% female; avg. age = 34 (Fantasy Sport Trade Assoc.) Business/Opportunity FastFantasy is built with the now rapidly-regulating US market in mind, to establish a competitive advantage over current market leaders by offering games that excel in ring-fenced, limitedsized state & local markets. By employing multiple/accumulator formats offering fantasy scoring-based propositions by sport, and backing our own financial risk, we provide partners and players action from the very first customer into the game. This is in contrast with the tournament-based, pool & rake model employees by firms like FanDuel & DraftKings, which must have a borderless, free market to generate sufficient liquidity and critical mass to be able to run their games. Given enormous acquisition costs driven by traditional media spend, prize pool subsidies to fill out guaranteed tourney prizes, and high churn Financial Projections Year rates among casual players, the existing leaders will find it hard to pivot into these markets, further hindered by their partners in the professional leagues and their strict rules against gambling investments. Our proprietary platform (patent pending) enables us to make markets and manage risk across a host of popular sports, both global & national. It also enables us to make markets in niche sports and activities where it is difficult to generate any critical mass & liquidity to support the DraftKings/FanDuel models. Unique Attributes • Fully compliant with Federal requirements for fantasy games • Quick pick games appeal to broader market • High margins compared to FanDuel/DraftKings (>30% compared to 7%) • Multi-channel, available to mobile, online, retail and API • No overlay or dependance on tournaments to drive liquidity • Only DFS format easily portable to international markets Milestones • F urther development of unique platform games, including in-game formats • E xpansion into regulated international markets (UK, AUS, ITA) • Licensing & compliance in regulated US markets • L ocalization of mobile, online channels for international markets Revenue Investment Information 2016 $50.0m • S eries A: seeking $5 million on $20 million valuation • S eed round raised $850,000 to $4.0 million post- 2017 $98.1m valuation • Convertible debt-to-equity 2018 $141.3m Exit M&A with leading DFS firm, gaming corp, licensed bookmaker, media company; IPO Joe Brennan Jr: [email protected] Melissa Blau: [email protected] 11 ENTREPRENEURS GameMiles We are a highly-experienced team of gaming industry professionals that continue to bridge the gap between two large and rapidly growing industries; loyalty reward programs and online gaming. Loyalty miles/points is already the largest currency in the world,and is growing at an average of 10% per yearIt’s growth increases exponentially each year because top airlines sell massive amounts of currency to credit card companies. Online gaming generates over US$40 billion internationally. In the US alone, experts predict a $7 billion market for online gaming will develop as early as 2017, as a result of recently enacted legislation, the introduction of new gaming verticals, and a strong perceived market demand. GameMiles’ goal is to be the first and only gaming destination for frequent flyers and other loyalty members to play their favorite games with their rewards currency. GameMiles’ state of the art, proprietary technology, as well as our first-mover advantage, has situated our business strongly in this nascent market. By developing strong relationships with Senior Team Gonzalo de los Rios, CEO, a 15-year executive from the gaming industry, including expertise in online poker, bingo, sportbooks and casinos. Gonzalo studied Finance and Business Administration at the University of California, Berkeley, and holds a Masters in Economics from the University of San Francisco. Marcelo Paladini, Chairman and President, is an innovative and award-winning entrepreneur, and former co-founder and CEO of a top US payment processor. Gian Perroni, COO, an iGaming executive with 18 years of online experience, including gaming site operations and affiliate program direction and management with expertise in both online and traditional marketing. Evelyn Bertolucci, Sales and Marketing, an executive with over 12 years of experience in the loyalty marketing and gaming industry. Chris Anderson, CFO, a finance executive with 20 years of professional experience in the technology, banking and software sectors. 12 airlines and gaming sites and demonstrating the value that is waiting to be unlocked in flyers’ unused airline miles, we have positioned ourselves as the link between rewards programs and online gaming, and we provide online gamers with access to a large e-wallet that was previously restricted. Founded in 2013, GMN Holdings, Ltd. (“GameMiles”), and its subsidiary company Miles & Points Entertainment, Ltd., (“MPE”), offer the first-ever solution designed to connect loyalty reward programs offered by airlines, hotels, and credit card companies to the igaming industry operators. Frequent flyers and other reward program members have the opportunity to use their miles and points as cash to play games at their preferred gaming sites or at a customized loyalty program gaming portal, or to purchase and play their favorite game titles. Our business comprises two distinct, complimentary business models: (i) White Label Branded Site: Using our proprietary gaming platform, players can utilize their loyalty program miles/points currency to play social, skill, arcade or casino games to win more miles and exciting prizes at our white labeled gaming site. Game Store: Game Miles is launching a new online game store that will facilitate the purchase of games through the use of loyalty currencies. These games will be provided by download or direct shipping depending on the titles, and the site will also offer in-app purchases, game-play currency sales, peripherals and game systems. Game publishers include the biggest and best in the industry, including EA Sports, Sony, Paramount, Bethesda, Sega and hundreds of others, and the game store will feature thousands of unique titles. Loyalty clients will be able to provide their members with the opportunity to obtain these games using their loyalty currencies; either through a direct integration of our games library onto their own loyalty program site, through a custom branded website, or by using their loyalty currency directly on our own branded GameMiles.com website. (ii) Gaming Network For players that want to play at their preferred gaming sites, the GameMiles website is an exchange platform that converts miles and points into real cash deposits at the most renowned online gaming sites in the world, where members can covert their miles to credits to play they favorite games. In this way, gaming operators benefit from solving two main difficulties the industry faces today: 1) Member acquisition Gaming operators will openly receive new members, especially some that never deposited their own money in this industry but are willing to use their miles as deposits to play the games. 2) Increase player value Gaming operators will see an increase in the amount spent per member, now that they have a new wallet to tap into. When members run out of cash they can access their miles balance t GMN has a knowledgeable Advisory Board with high experience in both industries;Loyalty and Gaming. Market Conditions The loyalty program and gaming industries are both strong markets and are poised for significant, continued growth. The timing to bridge the gap between these two industries is ideal. Loyalty Providers With more than 200 programs, airlines hold 325 million members, hotels present more than 195 million with a 37% growth rate since 2006, and the banking industry has 420M members with an 80% growth rate since 2006. The entire loyalty industry has a experienced a 10% annual growth rate, so every year we see new programs in different industries, including supermarkets, beverage companies, retail stores, payment methods, ecommerce providers, coffee shops, and more.. Our Competitive Advantages Our solutions provide a significant technological advantage over other market competitors. The following list represents a few of the more significant technological and business differentiators that not only provides barriers of entry to others, but also provide us with significant shareholder value: • Customized Platform – We own our gaming platform and source code software • D eveloped strong loyalty industry relationships, including significant brand awareness of GameMiles • Long track record in the gaming industry • Already integrated with multiple loyalty partners (Airlines and third party software providers). Clients And Partners We have already signed several major partner contracts and continued making significant progress in our sales pipeline, including programs of British Airways, Iberia, United, Air France, Avianca, AirBaltic, Alitalia, Choice Hotels, LAN, Etihad, amongst others. Financial Summary We have a goal to partner with the top 15 to 20 global loyalty providers by Y4, representing a market penetration of 10% worldwide. Net revenue projections are estimated to be $26 million by Y4. The company is on track and anticipates to reach a break even monthly cash flow in 2016. The Offering The primary purpose for additional investment capital is to scale our existing core platforms and expand into regions where gambling regulations permit the use of digital currency for gaming purposes. Offering Amount: Terms: Closing Date: US$ 250,000 notes of GMN Holdings, Ltd. Up to a max of US$500,000 Convertible notes. 15% discount. 6M CAP. Anticipated closing date November 30th, 2015. Gonzalo De los Rios CEO - GMN Holdings, Ltd [email protected] M: +1 415-225-6104 13 ENTREPRENEURS Greenzorro Greenzorro is an innovative casino and sports betting operator that combines gambling with investing in an integrated platform to minimize players’ losses. Players can enjoy the thrill and upside while being protected from the downside as Greenzorro transfers all players net gambling losses in individual investment accounts. Executive Summary Players can select from a variety of investment Investment Information portfolios to allocate their funds or cash out immediately, Company name Greenzorro Ltd (UK) depending on their risk appetite, and make returns. Sector Online Casino & Sports Betting Investment amount $1,000,000 (£650,000) Pre-money valuation $5,000,000 launch operations in a few test markets before scaling up. Equity offered 20% Market Analysis Expected close January 2016 Current round Seed Type of investment Equity Greenzorro aspires to return from 40% up to 90% of players’ losses, while allowing them to keep all winnings. Greenzorro makes money by charging fees on the invested amounts. The company after completing several key milestones, is now raising its second round of funding to Greenzorro is a B2C business that will initially focus on the casino and sports betting verticals. The initial target markets will be Europe and Canada, starting with Sweden and UK and gradually expanding into additional markets with an approximate size of US $12 Billion. In a later stage (post 2018), Greenzorro will expand into other geographies and verticals like horse racing, poker Uses of Funds Platform Launch & Operation 27% to large ticket players (‘whales’). Marketing Costs 19% The Business and Opportunity Staffing (Development, Marketing & Support) 39% Other Operational Costs 15% etc. Regarding client segments, due to its business model, Greenzorro is expected to be more attractive Opportunity Greenzorro’s business model is unique as it addresses the key pain point of the industry head on. Prospective user surveys and deep dive interviews have shown that the concept excites players’ and is Mechanics telling of imminent very high adoption rates with very The mechanics of Greenzorro work as follows: At the end of each low customer acquisition cost. As Greenzorro is month, Greenzorro sums all players’ wins and losses across all now on seed stage about to launch its product, it is games and credits the net losses minus Greenzorro OPEX in a great opportunity to join an innovative, industry newly investment accounts that are owned and controlled by the disrupting company early on, and benefit from players. With this mechanism, up to 90% of players losses can be its success. returned, subject to hold period and portfolio choice. 14 Financial Projections US$ Millions 2016 2017 2018 2020 2022 2025 5 15 60 250 480 829 0.1% 0.2% 0.4% 1.6% 2.8% 4.2% Gambling Net Income 3 8 30 125 240 415 Cumulative Invested Amount 2 7 28 155 421 963 Net Income (Investment) 0 0.1 0.3 5.2 15 34 Revenues MS % in addressable Market US$1 Billion valuation at 30x net income Technology Greenzorro will initially launch its casino and sports betting platform through a white label solution while integrating with interviews has shown that 80% of players are interested and excited to play upon launch (also supported by sign-ups) - D ue to its unique concept, Greenzorro has already achieved the investment platform. The software for the investment side a very low customer acquisition cost (in pre-launch sign of the business will be developed in partnership with existing ups), and only a fraction of what is typical in the industry. Fintech software providers to leverage existing systems. The integration with the gambling component will be done in house and before the product launch (expected Q2 of 2016). Expected growth Greenzorro is expected to grow very fast post launch due to two factors: - C onsumer research in the form of surveys and deep dive Akis Stark: [email protected] Alex Chatzieleftheriou: [email protected] About the team Alex Chatzieleftheriou: Alex has been working as a Samsung group, including Samsung Securities and strategy consultant for McKinsey for 7 years where he Samsung Ventures. He then joined RPX, a company worked mainly in finance (PE, IBs) and in operations investing in patent acquisitions and management, where practices, before moving to Samsung under the chairman’s he was responsible for M&A activities, partnerships and strategy group. He has also founded a start-up in the fundraising. Michael holds an MBA from Chicago Booth and vacation rental space that has successfully raised seed a BA in Economics from Duke. funding and is now at US 1.5M revenue run rate in 2.5 years of existence. Alex is also a gambling enthusiast. Alex Akis Stark: Akis has been working for Google in Strategy, holds and MBA from INSEAD and and MSc in Decision Sales and Operations, before moving to Samsung under Sciences from Athens University the chairman’s strategy group, where he has been leading transformational projects for a number of group affiliates. Michael Gill: Michael has been working with Blackrock He has started Weingrow partners, a private investment where he was responsible for portfolio construction and vehicle that has invested in various start-ups, as well as management, before moving to Samsung’s strategy group, initiated a land based casino project in S.Korea under a where he led the finance group and was responsible JV with the Korean government. Akis holds and MBA from for formulating the strategy of financial affiliates of the INSEAD and an MSc in Engineering from Imperial College. 15 ENTREPRENEURS Hatchasia Hatchasia, Inc. is an IT and business process management services (IT-BPM) company based in the Philippines, specializing in the iGaming space. The Philippines, as a leading global provider of outsourced services, is known for quality service delivery at competitive rates. Hatchasia has access to the ecosystem in the Philippines and Asia to enable iGaming companies to outsource their non-core work. 3F Bonifacio Technology Center,31st Street corner 2nd Avenue,Bonifacio Global City, Taguig, Philippines 1634 Executive Summary Hatchasia is presently a subsidiary of DFNN, Inc. a listed technology company on the Philippine stock exchange (PSE:DFNN). As a result of the paradigm shift of its parent company towards gaming, licensing and sports betting operations in 2010, Hatchasia also followed suit in 2014 by partnering with an investor group with deep experience and networks in the Asian gaming industry. With the positive growth prospects of the global online gaming sector, coupled with the tremendous uptake in the Philippine domestic gaming sector in recent years, the timing is right to realize Hatchasia’s potential as a niche player and provider of back office support services to the Asian and global gaming industry. Building the capabilities as a provider will allow Hatch to eventually expand into other regulated gaming verticals such as owning its own iGaming outlets. Market Analysis iGaming Business Process Management The target market is B2B, iGaming companies that require back office support services such as technical support, customer service, software development, graphics and animation, database and website maintenance, software testing and certification, and payments solutions. The global online gambling market will continue its doubledigit growth. According to Marketline, iGaming revenues were US$27bn in 2010 and are projected to hit US$58bn by 2018. 1 European gaming companies currently operating in the Philippines, but focused on internal shared services work include Playtech and William Hill Shared Services. Both companies each have over 1,000 employees at their respective facilities. Betsson has over 150 employees doing customer service for their various clients. Land based iGaming Outlets Additionally, Hatchasia is building strategically located, nationwide iGaming outlets which caters to local gaming patrons and provides a scalable test bed for gaming technologies in e-bingo, e-casino, virtual sports, sports betting and others. 16 Summary Data Sector IT-Business Process Management Services for iGaming, Philippine land based iGaming outlets Required Investment $10 million Enterprise Value $18.7 million Investment Round: 20% Expected close 2nd Round In the Philippines, analysts forecast that the gaming market will grow by 15 to 20% p.a. over the next 3 years and will become a US$4.8bn market by 2017. 3 The Business and Opportunity Hatchasia is a business process management company based in the Philippines and is focused in the iGaming space. The Philippines, as a leading global provider of outsourced services, is known for quality service delivery at competitive The Team The executive management team is headed by an experienced Filipino IT-BPM executive with over 15 years of experience together with Japanese, Taiwanese and Korean IT and gaming professionals with over 30 years of combined experience in the Asian iGaming market. The CEO, Mr. Ron Arambulo, who has close links with the DFNN group being a former director DFNN. Prior to joining he was formerly the Vice President and General Manager of ePerformax Contact Centers, Finance & Accounting Service Delivery Director at Accenture, and more recently, the Executive Director for Finance and Shared Services at the IT-Business Process Association Philippines (IBPAP). rates. Hatchasia has access to the ecosystem in the Philippines and Asia to enable iGaming companies to outsource their non-core work. Hatchasia is presently a subsidiary of DFNN, Inc. a listed technology company on the Philippine stock exchange (PSE:DFNN). As a result of the paradigm shift of its parent company towards gaming, licensing and sports betting operations in 2010, Hatchasia also followed suit in 2014 by partnering with an investor group with deep experience and networks in the Asian gaming industry. and hopes to engage in a public listing in 2017, the first Philippine company in this niche sector to do so. Milestones The company’s key milestones over the next 3 years are to achieve the following: • Obtain a First Cagayan license by Q2 2016 • Grow iGaming BPO revenues 5x by 2017 • Provide funding opportunities and an exit strategy to investors by listing on the Philippine Stock Exchange by Q2 2017 • Create iGaming services presence in Japan, Korea, China and major ASEAN countries from the Philippines by 2018 • Increase wholly owned land based iGaming in the Philippines by 1,000 EGMs in 2017 and to 2,000 EGMs by 2018 Unique Attributes Hatchasia is a subsidiary of DFNN, Inc. a holding company listed on the Philippines Stock Exchange (PSE: DFNN). DFNN is the owner of several gaming licenses to operate within the Philippines. Hatchasia provides customer service support to DFNNs electronic gaming machine (EGM) product with a growing network of approximately 1,300 EGMs in 75 locations nationwide. Hatchasia uses gaming specific software and can include turnkey implementations, website development, digital marketing, software development, testing and proofing and other non-voice work such as e-wallet and payment processing and technical support. It has the flexibility to take on other support work that its clients may require. Hatchasia aims to be a niche player and provider of back office support services to the Asian and global gaming industry including First Cagayan Leisure Resorts Corporation (FCLRC) designated locations facing international jurisdictions. Building the capabilities as a provider, will allow Hatchasia to expand into other regulated gaming verticals such as owning iGaming outlets which caters to local gaming patrons and provides a scalable test bed for gaming technologies in e-bingo, e-casino, virtual sports, sports betting and others. Investment Information Hatchasia estimates its minimum Enterprise Value at US$18.7 million, using an average EV/EBITDA multiple of 8. 5 Hatchasia seeks to raise up to US$10 million. US$5.0 million would be used to invest in growing its operational capacity and diversify technology platforms to service more clients outside the Philippines. US$5.0 million would be used towards growing the base of EGMs and iGaming outlets across the Philippine market. The company is open to negotiating the investment approach and deal structure with potential investors depending on mutually agreed investment objectives. The company is open to an investment via equity or convertible notes. Financial Projections The company expects to deliver US$2.5 million in new business from current and pipeline customers translating to EBITDA of US$1.3 million in 2015 and net profit of roughly US$834,000. By 2016 4 the company will be introducing gaming related revenues from local and foreign gaming operations to complement its IT-BPM revenues and will contribute to 38% of revenues by 2017. Gross margins are expected to be higher than the IT-BPM industry average due to the higher premiums charged and corresponding skill sets and jurisdictional compliance required for this highly regulated industry. In terms of possible exit strategies for investors, by the end of 2016 Hatchasia will have met the minimum criteria to list on the Second Board of the Philippine Stock Exchange Ron Arambulo President & CEO, Hatchasia, Inc. [email protected] +63 2956 7777 +63 9175 975755 1 ‘Global Online Gambling’, MarketLine (February 2015); H2 Gambling Capital; ‘Online Gaming Should Continue Its Winning Streak in 2015’, Dundee Capital Markets (January 2015) 4 No taxes payable in 2015 and 2016 as the company has net operating loss carry over (NOLCO) from prior years that will offset profits. 3 ‘ Philippine Gaming the Better Alternative’, Macquarie Research (January 2015) 5 Morgan Stanley Global Gaming Report, March 2015, Morgan Stanley Playtech Limited, July 2013 17 ENTREPRENEURS Highlight Games Highlight has developed a unique, proprietary protected virtual wagering product applicable to every major sports league around the world that integrates real play archived sports footage. Highlight’s B2B products can be sold by all gaming companies, lotteries, social and fantasy sports operators, both online/mobile, retail and social using its worldwide sports league footage. Game link Partners http://youtu.be/dpUyMh8tcNI Highlights One of gaming’s world leading global distributors estimates Highlight Games’ programs (excluding VLT and FOBT sales) can generate £300m annually worldwide in GGY, with Highlight realizing £60 million in licensing fees. Deal negotiations concluded with Tier 1 bookmaker for launch of ‘Flashback Footy’, Q1 2016. Significant interest from a number of the leading bookmakers for both online/mobile and retail opportunities. Significant interest from a leading machine manufacturer for retail deployment into several UK bookmakers and worldwide. China: Highlight have concluded terms to launch Flashback Footy in 2016 with established China partner. Potential initial income to HG £20,000+ per day. Overview Formed in 2014, Highlight is both a game developer and Financial Projections 2016 Profitable 2019 EBITA £20+m 2019 Cumulative Cash Balance £32.7m media acquisition company, formed by former gaming COO and a Senior Sports Producer. Founders dedicated to creating unique and proprietary high volume, high frequency programs across all gaming sectors. Initially targeting online/mobile and retail gaming within the multi £billion global sports betting market. Plus, Highlight’s programs are applicable to all gaming verticals - Retail/ FOBT, Slots, VLT, Virtual around the world. 18 Target Opportunities: UK / Italy & Global Focus: Online / Mobile & Retail Intelectual Property: UK, U.S. and PCT patent filings in place. Why Invest In Highlight Games? The existing virtual games market is buoyant generating €1.2b+ in Italy alone in the last 12 months and €3b+ globally. Huge amounts of money are being spent in the existing Don’t just take our word for it, key industry experts have said the following: Industry quotes: market, deploying ‘PlayStation’ type “cartoon” animation ‘’Your game is genius’’ graphics to achieve lifelike images. What Highlight bring to - European gaming regulator. the multi-billion Virtual market is “Reality” - what players want to see is the REAL thing. Real players, real teams, real ‘’Your game puts the soul back into virtual’’ commentary. Highlight with their IP protected products create a new gaming event from compiling archive sports footage. Players can bet on the outcome of the events created in exactly the same way as sportsbook players bet on live games. Our findings indicate that Highlights products appeal to those betting on the live game, so before, during and after the live sports events, players have the opportunity to play Flashback Sports and bet on action featuring the same two teams. Playable on demand 24/7, Highlights products gives players choice of what teams to select, and the option to play on mobile, online or in retail. Key Deliverables In 2016. • Go live with Tier 1 UK Bookmaker, then Italy, China and secure other deals with gaming partners. • Securing rights & developing games with target sports - Product Manager, UK Tier 1 bookmaker. ‘’Best new sports game I have seen in years’’ - Senior Executive, UK Tier 1 bookmaker. Investment Information £1.5m equity investment plus participating secured debt offering of £1.5 for rights acquisition. This start-up round of investment will launch Highlight programs within multiple venues and worldwide sports. The investment in combination with the IP protection puts Highlight in the position to acquire key worldwide sports rights and exploit opportunities in Europe, Asia and beyond with our gaming partners. leagues around the world. • Ensuring global development and distribution strategic partnerships concluded and in place. Tim Green, Managing Director, [email protected], +44 7799 004 371 Stewart Whittle, Director, [email protected], +44 7743 479 056 Disclaimer This preliminary information has been prepared by Highlight Games for information purposes to assist the recipient in deciding whether to proceed with further analysis of a potential transaction relating to the Company. The information set out herein is preliminary and should not be relied upon for any purpose. None of the Company, its directors, employees or associates makes any representation or warranty, express or implied, as to the accuracy or completeness of the information contained herein and such parties shall not have, to the fullest extent permitted by law, any liability for the information contained herein or any omissions there from or for any reliance that any party may seek to place upon such information.. 19 ENTREPRENEURS MachoPoker: Marketing Investment for Proven Social Gaming Brand MachoPoker, a regional free-to-play social gaming brand with 8 years of successful operations, featuring crossplatform casino and poker games, is looking for USD$3.9M marketing investment over three years to expand its operation internationally on MachoPoker.com. What is MachoPoker? MachoPoker’s own prize-driven, free-to-play tournaments are unique in the sector, and have created a social gaming room where players can actually win prizes while playing for free. This approach has brought notable returns on any marketing investment into operations in Hungary and the brand is prepared to capitalize on the local success to go global with the product. Community content has been built over years of experience in managing the portal, connecting players to the game through regular events like tournaments, competitions, bonuses, news, multimedia content, and social features. As a freemium app, revenues are generated from optional in-app purchases of virtual chips and VIP subscriptions with a solid 4% conversion to deposits. The success of the business You can rely on the local success of the portal, which is supported by an experienced management and development team, who keep it fresh with new features, platforms, and built-in marketing, promotional, and administrative tools. The marketing and creative teams have been promoting the game effectively on social channels and through affiliates, using our robust back-office system to analyze data when running campaigns, fine-tuning bonuses, focusing on selected player pools with targeted messages, and in general maximizing the efficiency of player acquisitions and conversions. This combined know-how has resulted in amazing ROI that can be increased even further on an international scale. Market potential MachoPoker is posed to claim its stake in the rapidly emerging B2C social gaming market for fun-mode social casino games with your marketing investment. Facebook applications like Zynga Poker paved the way for a revolution in online gaming on Facebook, and more recently mobile markets, with online 20 real-money operators, software providers, and brick-andmortar casino groups making massive investments (ex: Doubledown, Slotomania, MyVegas, WSOP) towards social gaming expansions. With the loosening of gaming regulations in the United States, there is an enormous market potential. As Superdata’s research shows, the social casino market is valued at US$4.40 billion in 2015 and projections of Transparency Market Research until 2019 place market value at $17.40 billion, growing at a robust CAGR of 16.1%. Competitive advantages With investment into MachoPoker.com, your entry into the international social gaming market is immediate, with a proven product. There is a true scarcity of social gaming apps that offer real benefits to players in the form of legal prizes, so MachoPoker is almost singularly unique by using this model. Also, the “Macho” theme of the portal is a niche, since the only two similarly positioned products in this space, Playboy and UFC, have both closed shop. Stable brand partnerships will be created through our affiliate system, which allows us to work with a whole range of marketing and media partners, sponsors, or brands, with exact tracking and monitoring of the results. Marketing plan MachoPoker plans to use its marketing know-how to effectively spend the investment by promoting the game on international markets, mainly focusing on the U.S., Australia, and Europe. Marketing channels will include advertising on Facebook, Android Marketplace, Play Store, Apple Store, and Amazon app stores, alongside standard online and mobile performancebased campaigns, SEO strategies, integration to game aggregators, and affiliate partnerships, as well as sponsorships with key entities. A significant part of the marketing spend (~20%) will go towards weekly prizes in a range of tournaments and competitions. Investment Revenue Profit ROI Year 1 $1,300,00 $1,722,000 $422,000 32% Year 2 $1,300,00 $2,798,250 $1,498,250 115% Year 3 $1,300,00 $3,134,578 $1,834,578 141% TOTAL $3,754,828 $4,000,000 Investment $3,000,000 Revenue Profit $2,000,000 $1,000,000 $0 Year 1 Year 2 Investment breakdown The marketing investment, set at $3.9 M in this example, is broken into three annual investment rounds of $1.3 M, consisting of marketing costs ($1M), prize budget ($250,000), and operational/management costs ($50,000). On our current brand, top depositors have lifetimes of over three years, continuously generating revenues based on the initial marketing spend. Based on our data from the past three years, using conservative estimates due to economies of scale and different player costs vs player values, we project incremental ROI’s for each successive year of the investment – 32%, 115%, and 141% respectively, an average ROI of 96% for the entire period, with a projected IRR of 44%. The table and graph above show the annual Profit and Revenue calculations, with software licensing costs (30% of revenues) already deducted from totals. Gábor Dán CEO [email protected] +36-70-452-2510 Year 3 Interested in owning your own social gaming software? Please contact us is you wish to own the technology and build your own gaming operation. The offer includes an entire portfolio of poker and casino games – multiplayer texas hold’em poker and single player slots games and video poker variants, as well as casino and poker tournament systems – on a multi-player gaming network, and the source code for the entire system behind the games – game servers, Flash and Unity front-ends, databases, back-office systems, websites, admin sites and all designs. The system has been running for 10 years, with several major revisions and upgrades, continuously expanded and fine-tuned through ongoing operations. The technology allows for immediate entry into the social gaming market through B2B and/or B2C strategies. We have built the system with a multi-partner approach and architecture entwining all levels of the product from custom app deployment and skinning, to localization, affiliate partnerships, user registration and ownership, payment processing, player liquidity, back-office management and data monitoring. 21 Mowjow Logos ENTREPRENEURS Logo mark Mowjow AB Word mark (used alone) The picture quiz where it pays to be smart. We’re offering a great opportunity to take a stake in the booming mobile gaming market in a unique pre-IPO Series B funding before listing at Nasdaq OMX First North. Word mark Executive Summary We have created “The Ultimate Prize Quiz”, a unique skilledbased picture quiz on all devices with prize and cash tournaments in 30+ languages. With a tremendous potential ahead and 500,000 beta rounds played, we are ready for Summary Data Company MOWJOW AB Sector Skill based quiz with prize and cash tournaments Business Model Freemium Business Model Investment €1m Enterprise Value €10m Investment Round Seed II - Commercial Launch commercial launch and is now seeking additional seed funding. A concept with a difference Mowjow players can enjoy all the fun of a delightful picture quiz Combination mark with stunning imagery from Getty Images while also being able to challenge friends or play prize and cash tournaments. With great prizes in gadgets, escapes and even cars there will be something for everyone. Add life-changing money jackpots of €100,000 and €1 million into the mixer and you start to see why everyone’s will rush to inject a bit of Mowjow into their life. We have combined the best from the traditional quiz with the thrill that comes from playing for real prizes. Add a playerfriendly freemium business model and a greatly rewarding crowd marketing concept, and the experience is new in the world of quizzing. The proprietary gaming platform utilises the latest Icon mark technologies such as asynchronous processing and document and graph databases. This foundation enables agility and versatility in serving the connected and social lifestyle of the players. We are also bringing a fresh and intelligent approach to our crowd marketing concept that innovates they way players being rewarded for engaging and sharing. Welcome to a huge market The world has transitioned to a mobile way of life. With billions of consumers growing thirsty for mobile games, we aim to seize a benchmark opportunity in the popular trivia segment. We appeal to a broad audience and position ourselves 22 at the attractive intersection of gaming and gambling. We estimate the global addressable market to be more than €10 billion. Legally accessible in more than 200 territories, we are potentially tapping into an audience upward of a billion consumers. We define our target customer as being between 20 and 40 years old, with slight bias towards the female gender. We are profitable with less than hundred thousand paying players. In an era when games acquire players in the millions and generate astonishing profits, we believe that Mowjow can be “the next big thing”. We represent the next generation of quiz games. Passionate people Mowjow has a great team of 15 dedicated people, and its founder Andreas Christensen heads up the team. Andreas is an experienced entrepreneur and investor with the personal drive and commitment to building a leading entertainment brand. Andreas’ education is MSc studies in Business & Economics at the Norwegian Business School. Our leading technology man is Igor Krajisnik. As CTO Igor is responsible for all technical development, deployments, maintenance and server management. Igor holds a four-year university degree in Information Technology and is also a graduate economist. The primary commercial man is Jan Johannessen. As CCO, he is managing the commercial game development and marketing activities. He’s also a keen gamer, an investor in start-ups. Jan holds a degree in Marketing from the Norwegian School of Economics. Our advisors are important and the strategic brand design and communications advisors Torbjørn Kvien Madsen (Saatchi & Saatchi, DDB and McCann) and Henning Gjerde (founding partners of Notch) are important contributors at the current stage. There’s gold in them thar hills serious traction in the market. Having said that, we are very realistic about the way ahead. We are profitable already at “only” 100,000 paying players. What’s next? With a well-iterated concept and more than 500,000 games played amongst our 5,000 beta players, we are now ready to execute our go-to-market plans and grow the game. To facilitate this commercial launch, we are now seeking €1 million and upwards in additional seed funding. This funding will help launch and grow the game commercially. Subject to a viable commercial launch, we will proceed with a leading corporate finance banker in Stockholm to raise upward of €5 million in pre-IPO funding (“Letter of Intent”). The corporate bit We are currently at the pre-revenue stage and have not yet recorded any revenue. We have projected a total player growth up to 3 million paying players over the period of three years, whereby we expect to reach 500,000 paying players after one year. The income will come from sale of tournaments entrance tickets. These are priced at €0.10 for each ticket and sold in increments of €10 for 100 tickets. Payments are made by credit cards through our global gateway operated by WorldPay. In the first commercial year, the monthly Gross Gaming Revenue (GGR) is considered to grow from a few hundred thousand at the beginning towards about €3 million at the year end. The gross revenue comes from the sale of tickets. The total GGR for the first year is projected at €75 million while the second year is projected at €200 million and further growing to €1 billion in the third year. The efficient Net Gaming Revenue is in general about 2025%. The total NGR for the first year is projected at €7.5 million while the second year is projected at €70 million and further growing to €200 million in the third year. Our Enterprise Value is estimated at €300 million, €450 million and €1 billion respectively over the first three years based on a pricing of GGR x 4. The share value is concurrently projected upward from €5 to €50 in this period. The business potential is massive, however, even with a modest achievement of these estimates, the profitability could be amazing. The question is obvious; can this be possible? Well, we have seen successful gaming companies like King, Minecraft and SuperCell raking in humongous profits way beyond our wildest dreams. So, yes it possible if the game gets The holding company is based in Sweden while operations and development take place in UK and Ukraine. The share capital is €3 million divided into 30 million shares. The seed funding to date comes from the founder and 500 crowd investors. The current market capitalisation derived from the existing investments is €10 million. There are more than 500 investors in Mowjow today. We aim to provide exit opportunities with a planned listing at Nasdaq First North in Stockholm in due course. The founder Andreas Christensen and related companies control about 65% of Mowjow. The shares in Mowjow AB is registered in Euroclear Sweden with ISIN SE0006453510. We are offering new investors an attractive investment opportunity to take part in a highly profitable gaming venture and support a very committed team. We are now seeking €1 million and upwards in equity seed funding. Please contact us for details and make sure you are there from the beginning. Check out our video at www.mowjow.com. 23 ENTREPRENEURS NYLV Sports NYLV Sports is a new member subscription service company and the exclusive licensee of The Linemaker’s brand and intellectual properties. Absolute Sports Info/The Linemakers is a four year old company that built the first broad-based consumer content and information brand for the sports wagering enthusiast in North America – a $400 billion industry. NYLV Sports is a wholly owned subsidiary of Leiweke AC – a 25 year old sports and entertainment property development company with offices in New York and Las Vegas. The Leiweke name has become synonymous with the sports and entertainment business. The family has developed and operated some of the most iconic brands in the business. Summary Data The funding vehicle is NYLV Sports - a membership subscription service provider for sports betting enthusiasts. NYLV Sports is the exclusive licensee of The Linemakers brand and all intellectual property. The basis of their services is American sports. Executive Summary In 2011 Leiweke was one of the founders of ASI - Absolute Sports Info - and launched their sports betting enthusiast initiative under a brand - The Linemakers. Mr. Leiweke raised over $2 million of investment capital into The Linemakers’ initiative, including a major investment by Las Vegas hotel and casino owner and licensed gaming operator, Michael Gaughan. In their first year they sold 26 weekly shows to the Discovery Network - the first ever licensed sports wagering TV program. They established The Linemakers brand as the expert voice and credibility for the sports wagering category, taking a Wall Street News approach to an economic segment that’s three times larger than distilled spirits. In 2012 The Linemakers migrated to digital platform content and signed a distribution agreement with Sporting News/Perform. Over the past couple of years The Linemakers growth has been quite remarkable. The digital audience during football has grown 500% since launch and averages close to 1 million monthly uniques. The company has achieved its initial business objectives of achieving substantial organic traffic and becoming the #1 go-to source for sports wagering information and becoming the credible voice in a $400 billion North American industry with a global audience. The business plan from the onset was to develop a subscription model. In July of this year, Leiweke AC founded NYLV Sports. NYLVSports.com will soft launch in November, 2015 with a base subscription model that will provide expert behind-the-counter commentary on featured North American sports events. Initially these are weekly subscription packages. 24 The Team Founded by seasoned sports executives, The Linemakers are a group of highly respected current and former Las Vegas race and sports book operators in Las Vegas, Nevada, who provide daily editorial, video on demand, and membership subscription services. NYLV Sports has signed an exclusive licensing agreement with ASI for perpetuity for The Linemakers brand. The subscription product will initially be introduced to an existing 15,000 opt-in registered users who receive The Linemakers newsletter. At Market Analysis • 5 3 Million people in the USA bet on sports each year (1 out of 6 Americans) source: Gallup • 200 Million people worldwide bet on the NFL Superbowl each year source: NBC News • $380 Billion is bet on sports in the US each year; source: NGISC • $600 Billion is bet outside the US on sports each year. Of this, $60B (10%) is bet on US sporting events. This segment is growing at 20% per year; source: American Gaming Association • 79% of sports wagering enthusiasts in the US are college educated; and 62% make over $50,000 per year; source: Sports Consumption Overview – University of Massachusetts study In short, the market size potential for NYLV Sports and The Linemakers – both ad-based offering and its subscription offering – is utterly enormous. the end of the Sporting News distribution agreement, The Linemakers content will reside on NYLV Sports. Business Opportunity • N YLV Sports has signed an exclusive licensing agreement to take over the operation of The Linemakers brand and all associated intellectual property on a shared revenue basis. NYLV Sports will incorporate The Linemakers into their online initiatives. • The Company’s subscription model promises to be highly lucrative – even at modest participation numbers. • The Linemakers is already considered the #1 go-to source for information on sports betting. And through its extraordinary organic search draw, it has access to millions of engaged sports betting enthusiasts. The next logical evolution of the business is the offer subscription packages to these avid users. • The NYLV Sports revenue model assumes that less than 1% of the current in-season active editorial base of 1M UMV per month will actually sign up to become paying subscribers. Over the next 3 years the Company projects that this number will grow. • NYLV Sports has operating budgets offering all sports seasons and have expense projections and resources finely tuned. • NYLV Sports subscription revenue projections are sober and attainable based on existing audience, careful market research, and have not factored in potential affiliate agreements. Unique Attributes The Linemakers: • Unique Approach Launched with industry giant to gain scale from inception – saving $Ms in startup costs; • Unique Structure – Extremely low Opex means low risk, and high net margins • Proven Demand/Traffic Growth – Over 300% yr on yr growth; Brand ranked as #1 source of sports betting info in national survey • Unheard of 90% of Traffic is Organic – Top of Google rankings; view to completion of videos over 80% • Addressable Market is Huge – 53m Americans bet on sports each year; $400B US market size; NYLV Sports: • Lucrative business – Subscription model has potential to be extremely lucrative – even at current, conservative, adoption • Seasoned Team – Experts in this discipline and known throughout the media and sports communities; • Titanic shifts underway in Industry – Potential change in legality of sports betting could have dramatic, positive, impact on valuation of business Status/Achievements • T he Company’s unique approach and structure give it an extraordinary edge in the market: • The Linemakers digital audience during football season (Sept-Feb) has grown 500% since launch and averages close to 1mm monthly uniques • The Linemakers has generated around 6 million video plays, over 20 million page views and almost 14 million total visits through the end of 2014. • The Linemakers is backed by Nevada licensed gaming operators and has exclusive access to Nevada Sports Book operations • The company has achieved its initial business objectives of achieving substantial organic traffic, becoming the #1 source for sports wagering information and the most credible voice in a $400 billion North American industry. • NYLV Sports will leverage The Linemakers’ volume of a highly targeted vertical audience to create a unique opportunity to build branded subscription products and affiliate agreements – always the founders’ business plan. Outstanding Growth Statistics/Organic Search • After only four seasons in the market, The Linemakers brand has become so popular that for most searches associated with sports betting they are on the very first page for Google results - usually in the top 5. • During Football season - their first and strongest sport - the organic search results are usually in the top 3 or better Investor Info The Company will launch NYLVsports.com in November, 2015, funded through a friends and family round. Investment capital will provide ongoing NYLV site development to incorporate Linemaker’s content, promotional campaigns and additional staffing. The Company is projected cash flow positive in 2016. This is a start-up investor round. $500,000 in troughs with benchmarks. Projections and valuation upon request. Terry Leiweke [email protected] 25 ENTREPRENEURS Pariplay Ltd Pariplay is an established provider of iGaming solutions, iLottery systems and quality games content to a variety of online and land based operators. The company is incorporated in the Isle of Man with a Network license in addition to a UK B2B and B2C gaming licenses. Executive Summary Pariplay has several blue chip customers and serves iLottery content to a major lottery provider in the USA. Pariplay also facilitates emerging market operators in penetrating new markets and serves multiple partners with its unique content of RNG, Fixed-odds, Class 2 and Social games. Founded in 2011, the company is now wholly owned by its founder Mr. Gili Lisani, with an R&D center in Tel Aviv, which is held by the parent company in the Isle of Man. The group is in the process of obtaining the prestigious Gibraltar gaming license and by the middle of November, will receive its On-Premise certification for Indian Tribes in Oklahoma. Market Analysis • 5 1% of the world’s population take part in some form of gambling every year. • Between 2005-2015 iGaming has grown on an CAGR of 23%. Summary Data Sector iGaming software, iLottery and Games Required Investment £5,000,000 Enterprise Value £10M Investment Round 1st round (after founder’s investment) • In 2014 the global revenue from online gambling reached $37bn approx. 9% of the Global gambling market. • Land based casinos accounted for $146bn of global gaming revenue with the US casino accounting for 46%vof it with $67bn. • In 2014 U.S. tribal gaming reached a record revenue of $28bn. • Traditional land based casinos are shifting to internet based software on their premises in order to maximize revenue and leverage new age technologies. • While the online gaming market is expected to grow at a Team Gili Lisani, CEO – Gili is an experienced entrepreneur with a focus on high performance systems and innovative tech solutions. Gili started in the evergrowing ecommerce industry and became an expert with a proven record averaging 2M USD monthly sales. Gili has been in the gaming industry for the past 8 years and has become an expert in iGaming systems with a comprehensive understanding of both B2C and B2B. Gili is driven by his passion for delivering superior systems, excellent content and innovative iGaming solutions. Adrian Bailey, MD – Adrian has over 10 years of experience in the gaming sector, he held VP Marketing and Managing Director positions in two of the largest gaming companies in the world (Neogames & Caesars Interactive 26 Entertainment) being instrumental to the strategy and growth experienced in both. Adrian has created, managed and led multiple marketing and operational teams including retention, support and the full scope of player acquisition departments. Michael Wolman, COO – Michael has more than 20 years of experience in the online gaming industry. Michael is a serial entrepreneur; He co-founded Aduva (sold to Sun Microsystems in 2003 for $15M). He also founded SeeViewMedia, a large affiliate company and previously held the position as Head of Operations for Caesars Interactive Entertainment, running the online casinos in New Jersey & Nevada. Jonathan Abratt, CFO – A senior strategic Finance, Operations, Risk and IT executive, Jonathan has over 15 years of experience in exciting companies such as Ernst & Young (IT Audit & JV Operations), Wonga (COO), 888 Holdings plc (Group Treasurer, ePayments Lead) and most recently Zapper (Senior Vice President). Jonathan has a proven track record of exceeding profitability goals and driving increased revenues and market share. Shay Mardan, CTO – Shay is a dynamic and revolutionary technologist. His expertise and knowledge of systems, programing and computers from his time in the Israel Defence Forces serving in an intelligence unit, has made him a prodigy in the field since his teens. Shay received 3 merit awards and has been nominated twice to the President’s decoration for excellence. CAGR of 12% between 2015-2020 reaching USD 78bn, while Mobile Gambling GGY is expected to grow with a CAGR of 18% reaching USD 57bn in the same period. This suggests a stronger opportunity in the mobile gambling market. The Business and Opportunity. Pariplay’s core business is to serve operators with new technology iGaming and iLottery systems in addition to its games studio that is responsible for multiple math solutions and financial modules. Pariplay charges a % of all profits generated on the operators’ business in addition to agreed success royalties for its games, however Pariplay is flexible with its various commercial models so as to operate a wider variety of geographically located customers. Pariplay’s extension of its core system is it’s new OnPremise Mobile Gaming platform, which has definite blue sky opportunities for Pariplay in North America, Asia and elsewhere globally. The company is excited with the potential opportunities presented by such a system and especially with the company’s deep understanding of Class 2 content, this vertical is poised to redefine the North American digital gaming landscape. Establishing a strong presence in both North, Central and South America, Macau and the Phillipines will enhance the • A bility to close exclusive deals with high profile brands, leveraging a wide network of connections and subject matter experts. Investment Information Pariplay is seeking an investment in order to aggressively grow the company, and show case the On-Premise Mobile Gaming System as well as increase the company’s global footprint for both online and land based operators in all developed and emerging gaming markets Today the company is well efficient and well organized with various policies, protocols, and procedures and is fully ready for an immediate and smooth expansion. Financially the company has growing revenues of approximately $1.8M per year and expects a growth of approximately 300% in 2016. With the cash injection, Pariplay expects to demonstrate impressive growth in 2016-2017 while retaining defined portions of the injected capital for future strategic and growth opportunities according the envisioned roadmap. Financial Projections company’s performance and will position Pariplay as the global leader of On-Premise solutions. In addition, Pariplay plans to Revenue Gross offer this unique solution in the form of Virtual Lottery Terminals structure Revenue (VLTs) thus enabling land based casinos to access a huge catalog of games from a single device (Mobile or Terminal). Cost structure Unique Selling Points • A nonymous Play, Cashless and TITO (Ticket In, Ticket Out) environment is unique to Pariplay among all iGaming platforms. • Pariplay’s technology, games and platform have been developed in a highly modular manner enabling Pariplay to expand into new verticals and bolt on newer and value adding solutions, such as On-Premise Mobile Gaming connecting land based operators and their local customers with global digital content. • Pariplay has an excellent understanding of the various gaming markets, verticals and related technologies, and with a myriad of industry connections and a wide diversity of operators, the company possesses a wealth of knowledge of regulatory, legal, jurisdictional nuances facilitating the swiftest deployment of new operators or new technologies and content to existing operators. • Exclusive patent on Reverse Pari-Mutual lottery system, which attracts the instant player. • Pariplay’s next generation content / games HUB is a single integration for operators to access multiple content providers and their content. The HUB proudly features 9 different vendors with both new vendors and content being regularly added. HR Costs Operational costs EBITDA EBITDA 2015 2016 2017 $1.8M $6M $12M $2.2M -$3.6M -$4.5M -$0.9M -$1.95M -$2.6M -$1.2M $0.45M $4.9M Milestones • Expansion of Israeli R&D team. • Licensing & Certifications in new jurisdictions; Gibraltar, New Jersey and Macau. • Setup offices in Gibraltar, USA and Hong Kong. • Strategic marketing to increase deal flow; Business Development initiatives and explicit presence at industry and related conferences. • IP Licensing of Premium / Branded content. • Game and Platform development and enhancements. • Class 2 system certification. • Increase Patent footprint. Contact Details CEO: Gili Lisani E-Mail: [email protected] Tel: +972 73 206 0188 27 ENTREPRENEURS Player Index Player Index™ is a real money fantasy league business which will also provide a traditional bookmaking service and casino. We are a start-up business partnered with an established software provider. We are looking to raise £1,000,000 for 18.3% equity in the business. Executive Summary Player Index™ is a unique idea of gambling on individual sportsplayers over a period of time. Be that a day, a season, or any timescale in between. All sportsplayers are issued a ‘share price’ at the beginning of the season which reflects how they are anticipated to perform. The player’s ‘share price’ will fluctuate depending on their performance, injury concerns and market sentiment. The price will be based on a fixed scoring system, provided by OPTA. Amelco (UK) Limited will be the software provider, and partner to PlayerIndexTM. The Team Damian Walton – CTO, Project Manager Previously global head of technology at Prebon Yamane (now Tullet Prebon plc) set up AMELCO Ltd over 9 years ago. Damian is CEO of AMELCO and is responsible for its 90 employees. AMELCO Ltd – Software provider Amelco (UK) Limited will be the software provider to PlayerIndexTM. Over the last 9 years Amelco (UK) Limited have been developing trading systems and real time analytics solutions in the sports betting domain. Its core team has a combined 60 years’ experience in the sports betting industry. Rory Jenkins – Commercial Director / General Counsel Rory studied law at Downing College, Cambridge University and qualified as a solicitor in 1997 with Herbert Smith. Rory achieved the sporting distinction of obtaining a triple blue in rugby, cricket and athletics at Cambridge, going on to play rugby for Harlequins and an England XV in Argentina. Andrew Cox – Managing Director On leaving Harrow School, Andrew spent several years playing cricket before moving into the city. Andrew spent over 8 years in Equity sales, dealing and private client stockbroking with JM Sassoon and WH Ireland. people who actively play Fantasy Sports in North America of which 8.9 million play daily fantasy sports. Daily Fantasy Sports entry fees are expected to grow from $3.7 billion in 2015 to a staggering $17.7 billion in 2010. This is also substantially higher than Eilers base forecast of $14.5 billion just one year ago, and is expected to continue growing at an expedited pace. The average player spends $452 per annum consuming data as well as buying into leagues but according to FanDuel the amount spent per player is about 50% more for daily fantasy players than season long. The UK Gambling Commission (UKGC) revealed financial figures for the 12 months ending September 2014 which showed the UK gambling industry is worth £7.1 billion, not including the National Lottery. This figure is an increase of £327 million (up 5%) when compared to April 2013 to March 2014. Competition In terms of competition, USA are the most advanced regarding fantasy sports. The 2 main players in that space are FanDuel and DraftKings, both with a market cap in excess of $1 billion. They dominate the market with an estimated 55% and 40% share respectively. DraftKings - Have recently signed a $300million deal with FOX. This investment values DraftKings at $1.2billion. They reported taking $304 million in fees and circa $40 million in revenue for 2014. FanDuel - recently raised $275million largely from KKR, Google and Time Warner. The total now raised since 2009 is $363million. The company is not yet profitable and worth over $1billion. The UK has numerous free to play fantasy league sites run by newspapers, privately owned companies and football sites. The Fantasy League launched the original UK Fantasy League in 1991 and now has 25 full time staff and over 20 million ‘Facebook likes’. At this moment there is no direct competition to PlayerIndex. Target Market The Business According the Fantasy Sports Trade Association (FSTA) in conjunction with IPSOS, there are currently 56.8 million Player Index™ is a unique idea of actually gambling on individual sportsplayers over a period of time. Be that a 28 Financial Projections Calculating financial projections for any unique business is difficult as there are no similar figures to base the projections on. Our figures are based on user placing a £50 trade once a week. Our commission rate is based on 5% 3 months 6 months 1 Year 2 Years 3 Years Commission % 5 5 5 5 5 Trades per week 1 1 1 1 1 1000 5000 10,000 20,000 50,000 £50.00 £50.00 £50.00 £50.00 £50.00 £130,000 £650,000 £1,300,000 £2,600,000 £6,500,000 No of Users Average Trade in £ commission per year match, an event, a season or a year. Initially we will be concentrating on Football, Golf and Tennis before very quickly moving into North American sports. All sportsplayers are issued a ‘price’ at the beginning of the season which reflect how they are anticipated to perform. This price is the same points scoring system as traditional Fantasy League games. ie. Points are scored for good performances (goals, assist, etc.) The player’s ‘price’ will therefore fluctuate depending on their performances, injury concerns and market sentiment. Unlike Fantasy Football teams, you do not need to pick a complete team, you can choose one player or as many as you like in a range of different sports. The ‘fantasy shares’ will be tradable 24 hours a day, 7 days a week. At the end of the season, any unsettled investments are closed and the money returned; this stops stagnation in the market and requires customers to reopen positions at the beginning of the next season. Initially, whilst illiquid, Player Index™ would act as the market maker and take positions. Our unique Player Index algorithm allows us to identify any potential risks, hedges and limits, as well as how we can maximise our profit. As popularity and liquidity increases, potentially the market will set itself similar to Betfair. This is the ideal scenario whereby we take a commission for matching deals with no risk. Player will be able to buy and sell the individual sportsplayers - as with Betfair, collateral will be needed. We are attempting to mirror a stock market style portfolio. Ie. High risk, medium risk, low risk. Some players who are lesser known and not guaranteed a starting place can be bought cheaply and make spectacular gains. The business is incredibly easy to increase in scale. Once the basic algorithms are written and proven, the model can be used for any sport, in any league, in any country. We will also be able to offer specific tournaments such as World Cups, Champions League, IPL, Euros, etc, as well as ‘virtual’ tournaments. We will be offering a free to play site which will run concurrently. Exit Strategy PlayerIndex foresees attempting to exit the market within 2-5 years. The most likely strategies will be; IPO, M&A, Licensing / White-labelling. Investor Information As of today, PlayerIndex has received £210,000 in funding, with a further £150,000 pledged. We are looking to raise a total of £1,000,000 for 18.3% equity in the business. This money will allow us to complete all software and algorithm building for the business. We will be ready to ‘go live’ 16 weeks after funding is completed. Andrew Cox [email protected] +44 7721 430 319 Rory Jenkins [email protected] +44 7930 566 025 29 ENTREPRENEURS RankingHero RankingHero is a scalable community platform for iGaming. We plan on becoming the n°1 acquisition & retention tool for several verticals, starting with poker & now diversifying further with several B2B white-labelling deals in talks. Fantasy & Esports in particular are perfect fits. High concept Scalable community platform for iGaming. Launched in poker, ready for Fantasy, eSports, and more. Elevator Pitch Our innovative technology combines big data (results & rankings) with user-generated content. First launched as a recognised poker brand in June 2013, we raised €750k. In year 1, we gathered data on 400,000 players and launched our beta. In year 2, we’ve grown a sizeable community with 300 messages posted daily and 200,000 monthly unique visitors against strong headwinds. This year we launched “HeroScore”, the first influence ranking for poker - featured in most poker media, & “Habitat” our unique gamification system. Players seek friends & recognition. Initial results show that engagement of existing players goes up 66% once they onboard our community. This puts us in a unique position to create market-leading communities either as affiliates or on Opportunity Investment Type Series A Financing sought EUR 1.3M The Team Our team is made of passionate web marketing experts, poker ambassadors, & business veterans. Our portfolio sites total 30 Million pageview per moth. Our setup is unique: 5 founders that have known each other/worked together for years. Three founders lead the product team (7 employees) in Bulgaria. The other two founders manage the strategy & business development from London. The result: a frugal company burning 30,000/Month and ready to scale up efficiently. behalf of operators, connecting with the in-game customer experience directly. Bingo, Finance, and wider eSports & sports league markets. Total addressable market In growing markets acquisition is much cheaper: we expect Top down: Poker market is worth $4Billion/Year. Fantasy & eSports Betting expected to reach $1Billion each within 5 years. In poker, leading communities have consistently captured 15% of the entire market as affiliates, making a TAM of $750+ Millions. With white-label deals we can also enter the 30 Bottom-Up: We acquire users in poker at a CPL of <€5. CPL’s of €1.5. The LTV or our users is expected to be over €5 knowing the operator’s CPA (between €30 to €200) and assuming a typical referral conversion rate of 5%. We budgeted €300,000 for acquisition in the 15 months post Series A. Assets 700k war chest for marketing - W orld’s largest live poker results database: 427,000 - 3 00k to acquire initial customers (buying existing communities, media buy, affiliation deals…) - 150k for B2C events presence, sponsoring leagues, etc - 100k to distribute prizes to customers - 75k to create exclusive content with freelancers (twitch channels) - 75k contingency + all revenues reinvested for the next 15 months players / 1,700,000 participations / 1593 casinos - 1 5,000 high value poker members, who collectively earned $270 Million in live poker tournaments. - P hil Hellmuth’s endorsement. Poker’s #1 celebrity and most titled player in the world. - “ HeroScore” algorithm aka “Klout for poker”. Featured in most poker medias globally, & adaptable to any game. - S ocial platform. Our API connects with Twitter, Facebook, PhpBB forums, poker clients… - B ig data algorithms. Our automated tools grab data from emails, websites, text clips, user suggestions. Data is cross-referenced and reconciled with little human interaction. Roadmap: next 6 months P&L & Exit Year 1 €285,000 in revenues. Year 2 €1.3M in revenues, Breakeven point Year 3 €1.6M EBITDA Possible exit Purchased by an iGaming giant (Ballys, MGM, Caesar’s Interactive, Amaya, NYX, Microgaming…). - Integrate poker product into a poker client - Develop the new B2C vertical - Mobile porting Pokerstrategy.com, poker’s #1 community, sold to Playtech for $38 Million Roadmap: 6 to 15 Months Better exit - Validate the minimum version for first new vertical Market aggressively, start affiliation revenues B2B White label deals begin Revenue stream starts Break even getting closer, increase marketing spendings What we’ll do with the money - 6 00k for staff, offices, legals etc for 15 months - B urn goes gradually from 25k to 50k over 15 Month - 6 x IT guys * Web: 2x new senior dev, 1x junior, 1x frontend dev * Mobile: 1x new dev ios, 1x dev android Don’t. Become facebook for gamers & sports fans. Adrien Bacchi [email protected] +35 9878 316457 Nicolas Levi [email protected] +44 7962 252949 Pedro Canali [email protected] +33 7500 932598 31 ENTREPRENEURS Sportego Sportego is B2B & B2C fantasy games developer focusing on generating income and fan engagement for professional sports clubs. We connect clubs with their fans, using gaming products to converts users in and out of the stadium. We generally focus on a club’s social channels, generating revenue for the club with branded cash based games. All games are branded with the games based solely on the club’s fixtures. The platform can be used as a free to play game or as pay as you play with the free game offered to clubs at a cost and the pay as you play operating on a revenue share basis. The Premier League has a total social reach of 295,000,000 million however all of that is owned by social media platforms. From our discussions with clubs we have learned that they have not yet discovered a consistent way to mine data and convert that social following in to regular match day income. We have also learned that clubs wish that fans would enter grounds earlier as this would offer opportunities to generate revenue. In addition, the Championship, the second tier of English football has a digital reach of 10.8 million, the majority of which is UK centric. Here at Sportego we have looked to solve these issues. We have developed games based on actual club fixtures, branded for the club. We have seen in our first year of full operation with the SSE Airtricity league that we can deliver 33% conversion from social channels, over 10 minutes of fan time per week and have been downloaded by 1 in 10 fans that attended a live game. We want to take this potential and transfer into the UK market with added benefits. The main one would be to adding a cost element to the gamification, offering fans the chance to pay for the right to win exclusive prizes from clubs. Prizes that everyday money can’t by such as signed shirts, meet the player’s experiences and match day hospitality experiences. The entry for the game would be £3 and the pots generated would be split between club and Sportego. 32 The share revenue market is worth 38 million in the UK with the fantasy football market valued at £600 million with over 5 million players. Market estimates indicate that 1 in 8 would convert from free to play season long games to daily cash games, however we have developed an easy to play game where fans must just select 5 players. The revenue share market has never included branded cash based games for clubs and leagues. Typical arrangements between clubs and fantasy/betting providers have been on a strong commercial level whereby users are taking to a branded page and sign up to generic products. We are offering a unique experience based on that club’s fixtures. The fans get the chance to pick players they are familiar with and we help them with stats. Not only that but with geo-tagging capabilities and in-app notifications we can target fans with messages to play the game, go into the ground or take up a partner offer. We are also working on technology that would allow fans to communicate and please bets via the app without signal or Wi-Fi, making us a cost effective connected stadium solution with ready to market club content. Unity 3D games, in conjunction with Irish company Sports Carver, and Quizzes will also be included in the apps ensuring that outside of match-day there is plenty to ensure fans are entertained while there is also a chat zone for fans to communicate during the game. Leader-boards and stats are updated in rea-time and our platform has been built to support multiple feed providers meaning we can move across sports easily and can adapt to be more flexible. Our system also has a tagging element to it, meaning where there is no official feed we can step in and capture the data from games. 295 million £600 million total social reach of the Premier League fantasy football market value 33% conversion 10.8 million from social channels in our first year We has also developed a B2C game, www.fanfeud.co.uk, a daily pick 5 fantasy game based on the Premier League. The site is fully compliant with the UK gambling commission and has a pool betting license for the UK. We recently passed our first security audit without issue and have also recently integrated with Skrill and Optimal payments ensuring a strong customer experience when paying for services. In the absence of marketing budget we have adopted our own strategy, producing content on a daily and weekly basis. Our blog, developed in-house with a freelance team of 11 writers, produces over 20 pieces of fantasy content a week with over 50,000 unique views a month and a conversion rate of .50%. We have also have our podcast which is aimed to help the brand. The weekly fantasy football show features fantasy football players with large social followings and currently achieves 2,500 listens a week. We have been developing games and apps since July 2014 and have met with clubs in the UK and Ireland to discuss their pain points in relation to fan engagement and match day revenue. In 12 months of full-time operation, we have worked with the European Rugby league, Northampton Rugby and are presently working with the GAA, West Bromwich Albion, Chesterfield FC, Bury FC, the SSE Airtricity League and Basketball Ireland. We are currently at the final stages of deals with a number of leading clubs from the UK, Europe and South America. the digital reach of the Championship, the second tier of English football Our B2C marketing strategy is based on content with our inhouse blog and podcast reaching over 60,000 people a month while on the B2B side, we have established relationships with a number of key agencies, most notably, Fanaticusinc, Sportsquake and former commercial director, Laura Miller. All three facilitate introductions to club and leagues in the UK. In addition, Linkedin and brand ambassadors help. Trevor, the founder, has over 2,300 connections on Linkedin, all from commercial and marketing backgrounds in sport while brand ambassadors, such as Billy Joe Padden (former Mayo footballer) Brian Carey (former Manchester United and Leicester City defender), Tomas O’Leary (Munster scrumhalf), Jimmy Bullard (ex-Fulham) and Terry Phelan (ex-Chelsea and Man City) have proved instrumental in facilitating introductions to key club officials. Trev Keane e: [email protected] t: 00 0353 872176 167 www.sportego.ie www.fanfeud.co.uk https://ie.linkedin.com/in/trevkeane 33 ENTREPRENEURS Sportito Sportito offers fantasy sports with daily games for real money. Players can draft a new team at any point, face-off with another player, but for real money. The player whose team has the most fantasy points at the end of the day’s games wins the cash prize, so no season long commitment. The game will be integrated with Twitter and Facebook, allowing you to brag about your wins. It will cover Soccer, Basketball, Tennis, Volleyball, American Football, Baseball, Ice Hockey focusing first on Europe and then expading to emerging markets (Africa, India, South America). www.sportito.com Sportito has a different take on the traditional fantasy sports game model used in Europe introducing: a higher frequency model - cash prizes - high-quality real-time data. Instead of games lasting the whole season, players play and win in as little as a day. In traditional fantasy sports leagues, league winners are only declared after the entire season ends and players often drop out as the season progresses. In Sportito the leagues last one day or the weekend and prizes are paid out immediately as soon as games finish. Sportito books revenues from taking a 10% commission on each of the match-ups, although when you sign up you can play also for free. Company Structure Sportito, as the parent company Superscommesse, is currently based in Italy, the second biggest european country for sports betting, after UK. Plan is to base new offices in Berlin and Amsterdam. Superscommesse is the leading odds comparison site in Italy with about quarter of a million users and partnerships with top 25 bookmakers in the worlds such as Bet365, WilliamHill, Bwin, Paddypower, 888 and RCS Media. Investment Highlights • H uge market size: In 2014, 42 million fans (57m in 2015) in the U.S. + Canada (38% of total market) spent an estimated $15 billion on fantasy sports, according to the Fantasy Sports Trade Assn. Average annual spending per fantasy players is $465 up 70% yoy. • Fantasy Sports trend: fantasy sports is a new disruptive online consumer technology industry, such as airbnb (travel), candy crush (games), spotify (music) or netflix (movies), a new way 34 to consume and watch sports. TV ratings for DFS tournaments begin to surge. • Proven and successful model: in US fantasy sports companies raised a total of $862.7M, FanDuel, a leader in this space, has recently surpassed a $1 billion valuation. In Europe there are no strong competitors. • Q uick expansion opportunities: due to easiness of technology development Sportito can expand to DFS untoched markets (Africa, India, South Americas) and sports (Cricket, Rugby, Volleyball). • Strong management team & assets: the team has prior experience from eBay, PayPal, Expedia, Bain & Company, McK and Deutsche Bank. Sportito is incubated by Superscommesse.it, a leading italian odds comparison and sports news site, and can leverage user base (a quarter million users) and traffic (>100M years page views). Financial Overview €50,000,000 €45M €45,000,000 Turnover €40,000,000 Revenues €35,000,000 €30,000,000 €25,000,000 €18M €20,000,000 €15,000,000 €10,000,000 €5,000,000 0 €1M €4.5M €1.8M €100,000 F2015 F2016 F2017 Financial Projections 2016 2017 Investment Information Turnover 18M€ 45M€ Investment Type Series A Revenues 1,8M€ 4,5M€ Financing sought EUR 5M (2,5)M€ (1,9)M€ break even in Q4 Use of proceeds EBITDA Active players $0.45M 300K • Product development (website, IOS and Adroid) • Service expansion (add news sports to initial Soccer focus) • Geographical expansion (from Europe to Africa, India and South America) • Player winnings, ability to offer guaranteed league prizes to attract players • EU Gambling licences acquisition, each country has its own Gambling regulation Management Team Riccardo Mittiga CEO Founder of Superscommesse, Head of International at eBay, 7 years’ experience in ecommerce and web applications Simone Razzano CTO At Expedia, 10 years’ experience in building mobile platforms, web application and apps Riccardo Mittiga e: [email protected] https://it.linkedin.com/in/mitric Phone: +39 0689 872657 Mobile: +39 3473 571882 35 ENTREPRENEURS WantMyBet WantMyBet is the ‘eToro’ of sports betting. The social network for football betting (soon to be more than football) where users find the best bets from the best people with all the stats needed to back up their predictions. View track records of users tips accompanied by Opta stats to help players make informed decisions their betting selections. We bring down barriers to entry and make football betting easier. Summary data Sector Sport Betting Software / Social Network Required Investment £259,000 (for 7%) EIS Qualified. Enterprise Value £3.7m (based on current investment round valuation) Investment Round 2nd Round: £370K for 10% (£111K for 3% already funded) Market Analysis: Our target market is football-loving males aged 18 – 35. We are just launching with football for launch, expanding into Horse Racing, Golf, and Tennis in H1 of 2016. We gathered market research from a UK betting Mintel report that stated: - 71% of smartphone gamblers who believe that betting on sports is a social thing to do. - 68% of sports bettors who consider it important to research form / statistics before placing a bet. We feel these are two key areas that the sports betting industry is not currently accommodating for. WantMyBet aims to satisfy these user needs, through a combination of statistical information / user generated rationale, overlaid with social competition. (Who is the best at betting out of you and your mates? Time to actually prove it.) There are hundreds of tipping accounts on Facebook and Twitter. Football fans love a tip and love to share a tip. Only problem is, all of these channels have no insight and not track record. People are following blind in the hope of glory. The Business Opportunity: We have highlighted the areas in a bettor’s user 36 journey that are frustrating resulting in a decline in betting or barriers to entry. These are: - Ease of sign up: We have made it easier for user to sign up to any of our bookmaker partners through a deep level of integration with their API’s. This level of integration is currently only available by a handful of bookmakers, further proving they WantMyBet are on the forefront technology in the gambling industry. - Ease of placing bets: Users can easily place a bet through our platform with on of our launch partners. This is a seamless experience and from initial feedback from our beta users: “Easier that placing bets on a bookmaker site”. - Providing an additional rich insight of stats to accompany each bet: Through use of Opta stats, BettorLogic (integration early 2016), and user insight we’ll be providing a combination of qualitative and quantitative stats, helping the user make informed decisions before they bet. - Ease of discovery of bets: We surface interesting bets and through use of smart filtering we allow users to easily find the best tipsters for a specific market. E.g. The user with the most 4 fold Accumulator wins on the platform. - Categorise users by their betting behaviour: We categorise all our users into 3 different risk types based on the odds the normally bet/tip on. (Cautious <5/1, Risky 5/1 – 25/1, YOLO >25/1). This allows users to resonate with others who are the same as them. - Rewarding users for their activity: User retention is a very important to us. We’ll be providing gamified user task cards rewarding those to who complete them. - Demonstrating users track records so we can create competition. This also allows users to work out the credibility of the tip. - Social competition: As demonstrated in fantasy football, competition between friends is a big deal. Therefore we are allowing users to create mini leagues for their betting / tipping activity. Just as with fantasy football, users will be able to invite their friends to join using a unique invite code. All in all. We make betting easier. The Team Management: Olly Joshi – Founder / Commercial Director Bournemouth University (Marketing), Post university: Digital Marketing (AKQA - Nike Global Football) & brought out a running app outside of the day job (VIA – Named in the top 500 apps in the world by The Sunday Times in) Tom Gooday – Founder / Operations Director Bournemouth University (Interactive Media Production), Post university: Project Management (Collective London) & brought out a running app (VIA – Named in the top 500 apps in the world by The Sunday Times in) Will Chapman – Founder / Creative Director Bournemouth University (International Business Management), Post university : Secured investment from ASOS to build an innovative social app (Who’s Going) Rest of the team: Daniel Forer – Full stack Developer (Lead Developer) Alvi Dandolo – Back end Developer Stefan Chifchiyski – Front end Developer Callum Foster - Social Media Executive Unique Attributes: We have built a site from scratch that takes bookmakers API’s (all of which are in different formats) and standardized them to be deeply integrated into our platform. This allows users a unique and more enjoyable betting experience in the following ways: - U sers fill ONE form upon signing up and then select which bookmakers they would like to sign up to. We then automatically sign them up. - If users already have an account with one of our partners then we allow them to connect their existing account. - T his allows users to place bets directly from our site, the only part of the user experience that currently (takes the user temporarily off site is when they deposit – this is only going to be the case for a short amount of time. We are working on a payment API.) - O dds comparison available on site across all our partners. - V iew bookmaker wallet on our site - V iew Opta stats associated with a chosen bet to give the user additional insight. Milestones: The next round of investment will cover the following: - D evelopment of the native app for both Android and iOS. Currently WantMyBet is a fully responsive mobile optimize web platform. - B uild our own payment API to integrate payment (currently the only aspect not integrated from our back end) - Introduction of 3 new sports (Horse Racing, Golf and Tennis). Currently the site is just football. - G row the WantMyBet development team Three year financial projections Turnover Costs EBIT Year 1 £325,313 £473,113 - £147,801 Year 2 £2,183,750 £1,158,000 £1,025,750 Year 3 £4,032,150 £1,325,200 £2,706,950 Three year valuation P/E X10 X15 X25 Valuation £27,069,500 £40,604,250 £67,673,750 Exit: Trade sale after 3 years. Investment Information: Previous investments: - P artnership with a digital agency to build the platform and brand. £187,500 value of costs for 25% equity. - S eed: £150,000 for 10% Sought after investment: - R ound 2: £370,000 for 10% (£3.7m valuation) EIS qualified. - A lready raised £111,000 (3%) of this from a global football loving musician (Great from a PR angle) - T herefore, remaining investment to raise £259,000 for 7%. - T he company has no outstanding debts. Olly Joshi, Commercial Director E: [email protected] T: +44 7780 662 086 Tom Gooday, Operations Director E: [email protected] T: +44 7931 819 055 Will Chapman, Creative Director E: [email protected] T: +44 7739 412 343 37 GET ACCESS TO THE MOST COMPREHENSIVE PROFESSIONAL RESOURCE FOR THE BUSINESS OF INTERACTIVE GAMING. To subscribe please visit www.iGamingBusiness.com m Access to iGaming Business includes: • Print copies of iGaming Business magazine as well as access to the digital version • Digital archive of back issues of iGaming Business magazine • Access to daily news, breaking news, press releases and the event calendar • Access to online features and news analysis • Access to dedicated sections; technology, finance, marketing, management and legal • Access to European Gaming Lawyer Magazine (print and digital version) • Access to full webinar archive, previous recordings and presentations • Full support and dedicated account manager • Access to the iGaming Business directories (print and digital version) or email [email protected] Specialists in Gambling and Leisure Law ABSOLUTELY THE NUMBER ONE BETTING AND GAMING FIRM Chambers UK Harris Hagan 6 Snow Hill London EC1A 2AY +44 (0)20 7002 7636 [email protected] www.harrishagan.com 2925-HarrisHagan-Irish full page ad-V5.indd 1 27/10/2015 16:43