Handbook for Online Course Development
Transcription
Handbook for Online Course Development
H a nd bo ok fo r O n lin e C ou r s e Develo p men t Developed by The Department of Distance Learning HCC©2007 Welcome I Getting Started Structuring Your Course The First Steps Identify Course Needs II The Online Learning Community What is an online learning community? How is it different from a face-to-face classroom? The Importance of an Online Community in Higher Education III Building a Community through Communication Creating Synchronous and Asynchronous Environments IV Synchronous and Tools Chat Room Instant Messaging Virtual Whiteboard Applications Telecommunications V Asynchronous Tool Discussion boards Email - The “Communication Life Line” Podcasts and RSS Feeds VI Strategies for Participant Motivation Icebreakers and Games Example Create a Student Arena E-portfolio-Utilization Using Positive Reinforcement VII Building Collaboration Collaboration Enhances the Learning Community Collaboration Increases Communication! Group Discussions and Projects VIII Implementing Technology IX FAQ X Additional Resources Recommended Readings for the Distance Learning Environment Internet Resources: Games and Icebreakers page 1 2 3 3 3 3 4 4 4 5 5 5 5 5 6 6 6 6 6 7 7 7 8 8 9 9 9 9 9 10 10 10 11 13 13 14 Welcome With the new paradigm shift in education the demands for incorporating new technologies is on the rise. Learning a new technology can be intimidating, time consuming, and frustrating. The Department of Distance Learning at HCC is here to alleviate that frustration for you as the facilitator. This handbook is designed to answer some general questions, demonstrate different usages and provide resources for the incorporation of technology in web-enhanced, hybrid, and online courses. Here at HCC we are committed to meeting the needs of our students and advancing educational goals, one method for achieving these goals is through the incorporation of technology. "The newest computer can merely compound, at speed, the oldest problem in the relations between human beings, and in the end the communicator will be confronted with the old problem, of what to say and how to say it. " Edward R. Murrow American Journalist (198-1965) Laurel K. Quinones, M.Ed. Director of Distance Learning/E-portfolio page 2 I Getting Star ted Is my Course: A Web Enhanced, Hybrid, or totally Online? How to Tell: •If the course design intends to use additional e-learning technologies in conjunction within the traditional classroom, it is Web-Enhanced. •If the course design intends to use 40%- 50% of the course time in an interactive internet environment, it would be considered a Hybrid Course. •Example: Courses that require lab time or on campus meetings. 100% online courses encompass all course material, assessments, and assignments stored and accessed through the Internet. The following steps will assist you in the development and execution of hybrid and online courses; many of these techniques can also be incorporated into web-enhanced course. Feel free to browse and utilize what would work best for your course. Structuring Your Course Preparing an online, hybrid, or web-enhanced course takes time; approximately 9 months to a year. The Distance Learning Department (DLD) is here to assist; we will provide the necessary resources to ensure sound technological and pedagogical foundations have been established, while meeting the course outcomes. Contact us either by telephone or e-mail and we will schedule an appointment. Contact: 203-332-8571 Laurel K. Quinones, M.Ed Director of Distance Learning/E-portfolio Jose Labrador Education Technology Specialist The First Steps 1. Discuss your course proposal with your department chair 2. Complete the online course forms found on Tricops 3. Schedule an appointment with a member of the DLD 4. Have a rough draft of your syllabus ready for the first meeting Identify Course Needs 1. Research technologies you would like to utilize and review with a member of the DLD 2. If specific software is presently unavailable the DL department will help determine its page 3 necessity or identify a valid alternative method 3. Ensure all copyright and permissions are obtained and documented please review the copyright policies at http://www.hcc.commnet.edu/411. 4. Review the available tool sets in WebCT Vista and determine those most appropriate 5. Utilize and complete faculty training modules for Vista 6. Review the pedagogical learning modules and suggested best practices developed by the teaching & learning team. These can be found at http://www.commnet.edu/academics/webct /best_practices.asp 7. Resources for strategies, methods and implementation •Blooms taxonomy for higher order thinking •Rubrics •Master Syllabus •Rules of engagement in the online environment. II The Online Learning Community What is an online learning community? An online learning community consists of participants who have gathered to achieve a specific educational purpose or goal. What is its purpose? To provide a forum in which students and facilitators can exchange their learning experiences and enhance their knowledge through the use of: •Active learning events •Discussion boards •Individual learning experience •Online seminars •Small group collaborative projects These areas are the heart and soul of the online learning arena and are essential in eliminating feelings of isolation associated with the online environment for both facilitator and student. Building a community represents the social atmosphere found within the traditional classroom setting. How is it dif ferent from a face-to-face classroom? •Within the traditional classroom environment, students interact through the use of sight, sound, touch, or other physical aspects. page 4 •Components, such as sight and sound, can be mimicked through the use of audio components, web cams, and synchronized seminars. •The traditional classroom limits the time for reflective thinking. Strong reflective components and higher critical thinking are the foundation of the online learning environment The Impor tance of an Online Community in Higher Education “If we believe that knowledge is not transmitted but rather co-constructed, it follows that the greater the interactivity in an online course and the more attention paid to developing a sense of community, the more likely students will stick with the course until its completion (Palloft and Pratt, 2003).” III Building A Community Through Communication Creating Synchronous and Asynchronous Environments Synchronous learning occurs in real-time. Asynchronous learning takes place anytime and anywhere. Both methods are facilitated in which the instructor acts as a guide while empowering the students. IV Synchronous and Tools page 5 Chat Room The chat room provides the student and faculty member with a forum to enhance the online learning community. Participants are able to: Interact with each other, thereby avoiding feelings of isolation. It also provides an opportunity to share prior knowledge and personal experiences that pertain to the subject matter, thus establishing real life analogies. Ask for real-time clarification regarding course expectations, resources, and individual or group assignments. Chat or seminars can be recorded to provide participants with additional resources which can be used as a reflective tool for learning, and/or an assessment method to measure individual participation. Content of the sessions may contain helpful information in response to questions raised by participants which were not previously posted. Chat room utilization can be implemented as a course expectation or an alternative to an e-learning activity, quiz, short essay, or other active learning event. Good usage of the chat room component can support an atmosphere of confidence for all learners. Instant Messaging Instant messaging is a free form tool that can be used in the following areas: •Document and image exchange •The exchange of ideas, resources, and life events •The creation of individual or small group chats •Is an excellent method for conducting online office hours for students Vir tual Whiteboard Applications This application is commonly used by the facilitator in a chat room sessions for the purpose of providing: •Spur of the moment examples with added features other than text, such as equations. •Assignment examples, i.e. short stories, MLA Style referencing, etc. The facilitator can also relinquish control of the white board to students for the purpose of interactive participation or question clarification. Telecommunications Faculty should provide a telephone contact number; either a separate business line or school extension. Faculty should also encourage students to exchange phone numbers, e-mail addresses, and IM monikers, to ensure additional resources for communication. V Asynchronous Tool Discussion boards Discussion boards may act as the primary form of communication, by posting assignments, and encouraging peer communication for class review. The learning process is enhanced with the use of reflective qualities, shared experiences, and social attributes; thus reinforcing the course learning outcomes and strengthening the online community. Elements of a good discussion Think of the last good discussion you had. How did you contribute? What was your response? Did you learn something new or did you contribute elements that taught something new to others? Good discussion techniques utilize Bloom’s Taxonomy of higher order thinking. Questions and assignments should be designed to invoke a thoughtful response. page 6 Provide open ended questions by utilizing higher order vocabulary like explain, synthesize, compare, estimate etc. Motivate discussion through the use of these strategies by acting as a guide and providing real world analogies. Here is an example: Statement: By setting goals and practicing good study skills it is inevitable that a student will receive good grades. Question: Based on what evidence can you substantiate the above statement? What issues are relative to the real world environment and what techniques can be synthesized to alter a present pattern to achieve the above statement? What elements should be avoided and why? Email- The” Communication Life Line” Provides: •For General course questions and correspondence •A procedure for emergency submission of projects and assignments •A record of correspondence protecting the faculty and learner •A support network for the growth of the community Podcasts and RSS Feeds The podcast is a relatively new form of communication for the online learning environment, which can appeal to the different learner styles. •A different form of communication which appeals to various learner styles (audio and video) •An easy, portable means for presenting course materials or resources, i.e. lectures, slide shows, etc. VI Strategies for Par ticipant Motivation In the online environment, a large diversified learner base is to be expected. The average online learner ranges in age from 20-40 years old. Because of the additional factors of age and cultural background, motivating the learner in the online environment posses some unique challenges. How then does the facilitator motivate participation in a generationally diverse atmosphere? Facilitators want to engage the students to avoid the inception of isolation for both the facilitator and learner. The following strategies and methodologies maybe utilized to accomplish the motivational tasks. page 7 Icebreakers and Games “An ice breaker should not require anything more than the ability to: •Express knowledge of self •Relate more to the personal life than the academic life •Humanize the technology-mediated learning experience •Build trust among learners •Use technology to communicate •Utilize a non threatening atmosphere •Set a tone for future communications between learners •Be creative and expressive •Have fun (Conrad, Donaldson-2004, p. 47)” Example Bingo Task: Objective: Author: Method: Instructions Introductory exercise for the second week or second section of course To introduce students and expedite creation of a community in a fun way Jerry Lennox, manager, Learning Operations, Bechtel Corporation, San Francisco, [email protected] Asynchronous You will be e-mailed an instructor-created bingo card with each class members’ name in one square. We will play bingo based on last week’s introductions, your previously submitted bio, and the course content. Mark each square as you determine the correct name. You will have twenty-four hours to post your responses to the threaded discussion list. The instructor will host the correct responses at the end of the twenty-four hour period. Winners, based on time submission and number of correct responses, will be announced. Activity Author’s Notes It is amazing how much energy such a simple exercise creates. People talk about their discoveries for many hours, over many sessions. It really helps a group to bond. The bingo game is fun and interactive and keeps the focus on learning course material and about others in the class. There are several inexpensive software programs can be used to make bingo cards ( for example, Zingo from Games by Thiagi), or you can just create a simple table In Microsoft Word. Both approaches work well. (Conrad, Donaldson-2004, p.49). Also see Additional Resources. page 8 Create a Student Arena The Student Arena provides communication solely for students and encourages them to engage in the process of sharing information. This is a safe environment where participants can hold off topic discussions, as well as additional course discussions. Some examples are: •Setting up a cyber café •A student lounge •A learner only zone •Personal Diary Or Journal •Personal E-portfolio to display a profile E-portfolio-Utilization One of the newest tools to hit the online learning environment is the E-portfolio. With it: •Students will be able to record and reflect upon their scholastic achievements. •Students are empowered to direct the sharing of their achievements for job or career opportunities and/or educational assessment •Facilitators can use the e-portfolio environment as a form of student assessment, overview of students’ progress and as amentoring environment (one-on-one) review of student work •E-portfolio may be carried across disciplines Using Positive Reinforcement As a Motivational Tool, positive reinforcement is an excellent way to engage students. Examples: •Selecting the learning of the week •Using a learner’s assignment sub-mission as a perfect example of •Rewarding points for extra collaborative efforts, etc. •Following the 2P2 model 2 statements of positive content assessment and 2 statements of improved content assessment acts as both an encouragement and incentive for further learning. VII Building Collaboration Collaboration Enhances the Learning Community Using collaboration as a tool, the learning community engages in: •Self evaluation •Team evaluation •Project expectations and evaluation page 9 Collaboration Increases Communication! Group Discussions and Projects Group discussions and projects engage the learner in a collaborative effort. Teams can consist of two, three, or more members. Group discussions and projects: •Provide active learning events •Promote interaction and advancement of knowledge through individual and group experience •Increase communication skills through the use of team collaboration •Empower students to work as a team •Empower students towards personal accountability for their educational growth •Promotes problem solving skills on both the individual and team level VIII Implementing Technology Just because it has a lot of “bells and whistles” does not make a sound choice for implementing technology. Use the following guidelines in your research: 1. Setup Technological Guide •What should it do? •What does it do? •Does the software infrastructure match the course platform? •If yes… 2. Review Cost Attributes •Is that technology offered by more than one vendor? •If so, what is the cost per feature comparison between vendors? •Are there hidden or expansion costs to be considered? •If so, what is the time duration for these costs? 3. Suppor t For Faculty and Learners •Does the technology offer extensive support for both faculty and learners? •What is the availability of manufacturer support? •Is the product user friendly, providing simple training means for faculty and, if necessary, students? 4. Compatibility •Is the software’s infrastructure compatible with the CMS? •If not, can it be and will other areas of concern need to be addressed? page 10 •Does the manufacturer provide testing for the CMS and software? IX FAQ Q) Teaching online is new to me, how can I be successful? Who will help? The Distance Learning Department is ready to assist you with course development, implementation, instructional design, and additional attributes in order to enrich your online teaching experience. Contact and schedule an appointment. Additional resources are available in our HCC Library. Q) What type of training is available for the sof tware I’ll be using for my course? Some of the software training is available online (http://www.commnet.edu/academics/iitt/multimedi a.asp), which include short multimedia presentations; other more extensive training can be found within WebCT Vista. Hands-on training will be scheduled and posted in the faculty member DL resource section of the HCC website. Any additional training will need to be arranged with the DL Department (i.e. one-on-one) by request. Q) Where do I go for WebCT Vista training? WebCT Vista training can be found at http://www.commnet.edu/academics/webct/docum entation_vista.asp. In addition, all faculty are enrolled in Faculty Training Course within WebCT Vista just sign on using Banner ID and PIN. Q) Who will provide technical assistance if I have a problem with WebCT Vista? The HCC DL Department will provide support during normal busness hours for students and faculty, additionally support is available through the systems office. Prior to contacting the DL Department, faculty should first check the DL section of the HCC website for any recent news items. System office is also available to answer questions if you can not reach the DL Department you may contact: Francine Skalicky (860) 244-7603 or Tobi Krutt (860) 244-7637 (Only during normal business hours after accessing the local campus support) The Connecticut Distance Learning Consortium (CTDLC) maintains a help desk staff to assist after hours and over the weekend. The CTDLC has a tracking and ticketing program which provides page 11 additional follow-up assistance to an event. In addition CTDLC provides current news and resources on their website www.ctdlc.org for your convenience. Q) What if the technical problem is not with WebCT Vista? The HCC DL Department will provide support in other areas that may not involve WebCT Vista, i.e. graphic clip art or software functions. The DL Department will be happy to assist you, of course when all else fails, it may be necessary to contact the manufacturer. Q) Why is it necessar y to review my course ever y 18 months if therehas been no change in the content? Although the content of your course has not changed, new delivery methods and curriculum goals are constantly being developed. A periodic review is necessary to determine wether or not the course design is current with these methods and goals to increase course efficiency. Q) What if the trouble is with a publishing company’s E-pack? The DL Department administers all E-packs, have the sales representative or the publishers technical support staff contact the DL Department at HCC. Q) How much technology or sof tware do I need to under stand before I can facilitate an online course? It is important that you have basic skills in utilizing Microsoft Word, e-mail, and the course management system, WebCT Vista. There are numerous trainings available throughout the community college system as well as online training. If you prefer one-on-one coaching this can be scheduled with the DL Department. page 12 X Additional Resources Recommended Readings for the Distance Learning Environment Conrad, R. & Donaldson, J. (2004). Engaging the online learner. San Francisco, CA: Jossey-Bass. Gibson, C. (Ed.). (1998). Distance Learners In Higher Education: Institutional Responses for Quality Outcomes. Madison, WI: Atwood. Hanna, D., Glowacki-Dudka, M. & Conceicao-Runlee, S. (2000). 147 Practical Tips for Teaching Online Groups: Essentials of Web-Based Education. Madison, WI: Atwood. Johnson, K. & Magusin, E. (2005). Exploring the Digital Library: A Guide for Online Teaching and Learning. San Francisco, CA: Jossey-Bass. Johnson, S. & Connick, G. (Eds.). (2005). The Distance Learner’s Guide 2nd Ed. Upper Saddle River, NJ: Pearson Prentice Hall. Palloff, R., Pratt, K., (1999). Building Learning Communities in Cyberspace: Effective Strategies For The Online Classroom. San Francisco, CA: Jossey-Bass. Palloff, Rena M., Pratt, Keith, (2005).Collaborating Online: Learning Together in Community. San Francisco, CA: Jossey-Bass. Palloff, Rena M., Pratt, Keith, (2003).The virtual student: A profile and guide to working with online learners. San Francisco, CA: Jossey-Bass. page 13 Internet Resources: Games and Icebreakers Here is a web site loaded with fun ice breakers and games. Have fun! http://adulted.about.com/od/icebreakers/Educational_I cebreakers.htm) Merlot: Multimedia Educational Resources for Learning and Online Teaching: http://www.merlot.org/merlot/index.htm Using Online Icebreakers to Promote Student/Teacher Interaction: http://www.southalabama.edu/oll/jobaidsfall03/Icebrea kers%20Online/icebreakerjobaid.htm Motivating the Online Learner: http://www.geteducated.com/books/motivatingstudents .asp http://www.learningcircuits.org/2003/jul2003/hofmann .htm page 14 Housatonic Community College 900 Lafayette Blvd., Bridgeport, CT 06604. (203) 332-5200 Member of the American Association of Community Colleges