developers` guide to the post-publisher era
Transcription
developers` guide to the post-publisher era
DEVELOPERS’ GUIDE TO THE POST-PUBLISHER ERA WHAT DEVELOPERS NEED TO SUCCEED IN TODAY’S MOBILE GAME MARKET Tilting Point Confidential 2 THE WORLD HAS CHANGED Tilting Point Confidential 3 THE TIPPING POINT Content creators can now reach mass audiences directly Tilting Point Confidential 4 VALUE CHAIN HAS SHIFTED The market is no longer about developers providing services to publishers Tilting Point Confidential 5 BUT GOING ALONE IS DAUNTING Tilting Point Confidential 6 PRODUCTION VALUES AND COSTS ARE RISING Growth in development budgets for competitive free-to-play games $1,200K $1,100K $900K $700K $300K $100K 2008 Tilting Point Confidential $200K 2009 2010 2011 2012 2013 2014 $0.00 Tilting Point Confidential Jul-14 Jun-14 May-14 Apr-14 Mar-14 Feb-14 Jan-14 Dec-13 Nov-13 Oct-13 Sep-13 Aug-13 Jul-13 Jun-13 May-13 Apr-13 Mar-13 Feb-13 Jan-13 Dec-12 Nov-12 Oct-12 Sep-12 Aug-12 Jul-12 Jun-12 May-12 Apr-12 Mar-12 Feb-12 Jan-12 7 USER ACQUISITION COSTS ARE RISING Average cost per install. Source: $4.00 $3.50 iOS $3.00 $2.50 Android $2.00 Facebook $1.50 $1.00 $0.50 0 Tilting Source:Point TiltingConfidential Point / 148Apps 1.2 MILLION GAMES IN THE iOS APP STORE 2014-02 2013-12 2013-10 2013-08 2013-06 2013-04 2013-02 2012-12 2012-10 2012-08 2012-06 2012-04 2012-02 2011-12 2011-10 2011-08 2011-06 2011-04 2011-02 2010-12 2010-10 2010-08 2010-06 2010-04 2010-02 2009-12 2009-10 2009-08 2009-06 2009-04 2009-02 2008-12 2008-10 2008-08 Number of game submissions by month on the iOS App Store 2008-06 8 IT IS INCREASINGLY DIFFICULT TO GET NOTICED AND STAND OUT 8000 7000 6000 5000 4000 3000 2000 1000 9 TO COMPETE NOWADAYS, DEVELOPERS NEED HELP Tilting Point Confidential 10 THE SOLUTION PUBLISHING AS A SERVICE Tilting Point Confidential 11 DEVELOPERS NEED PRODUCT MANAGEMENT • • • • • Tilting Point Confidential Advice and consultation on game design Monetization and retention strategies In-game economy modeling Performance monitoring Data-driven feedback 12 DEVELOPERS NEED DESIGN ASSISTANCE & USER EXPERIENCE OPTIMIZATION • User testing, focus groups • User flows optimization & wireframes: storefront, social features, tutorials, balancing • Recommendations for game mechanics & features EXAMPLE: LEO’S FORTUNE TUTORIAL & ONBOARDING EXPERIENCE WAS RECOMMENDED BY TILTING POINT “I want to point out something that is such a great example of their attention to detail: the tutorial. To do this well takes a lot of design and a lot of thinking.” John Geleynse – Apple’s Director, Technology and user experience evangelist Tilting Point Confidential 13 DEVELOPERS NEED MARKET RESEARCH AND INSIGHTS Game analysis | Market sizing | Mock reviews | Forecasting In-house insights and analytics informed by over 25 research & data providers Tilting Point Confidential 14 DEVELOPERS NEED CLOSE RELATIONSHIPS WITH KEY PLATFORMS Apple Design Awards: 1337 & Senri on stage + live demo Google I/O on stage-demo of Leo’s Fortune Tilting Point Confidential Tim Cook’s WWDC keynote Major App Store featuring Featured on Google Play Store homepage Google I/O main keynote 15 DEVELOPERS NEED APP STORE OPTIMIZATION & DISCOVERABILITY • • • Visual assets: screenshots, app icon, video previews, gameplay trailers, website & SEO Promotional assets: app store featuring, promotional partnerships Copy: keyword optimization, game description, competitive analysis, localization Tilting Point Confidential DEVELOPERS NEED BRAND MARKETING Turn games into brands and franchises Innovative marketing campaigns LEO’S FORTUNE: Rube Goldberg machine recreating the game’s journey THE SLEEPING PRINCE: 3D light projection on a castle TOY RUSH: Live action trailers bringing the characters to life Tilting Point Confidential 16 17 DEVELOPERS NEED USER ACQUISITION & ADVERTISING Relationships with all major vendors and networks Campaign management, tracking, optimization Artwork and assets creation, testing & optimization: banners, takeovers, etc. Tilting Point Confidential 18 DEVELOPERS NEED PR • • • • Tilting Point Confidential Deep relationships with influential press outlets and journalists International outreach and coverage Gaming and non-gaming press Community outreach: YouTube / Vine / Instagram content creators, Twitch broadcasters, etc. 19 DEVELOPERS NEED SCALE Experience and relationships that leverage frequent product releases; cross-promotion network; reach to overseas territories Tilting Point Confidential 20 DEVELOPERS NEED COMMUNITY AND CUSTOMER SERVICE FAQ/Support site Tilting Point Confidential International gamers reach out Response within 2 hours Bug fixed + walkthrough video DEVELOPERS NEED PRODUCTION SUPPORT QA testing across all devices and platforms Localization Platform certification Tilting Point Confidential 21 DEVELOPERS NEED A HELPING HAND TO GET ACROSS THE FINISH LINE Tilting Point Confidential 22 23 DEVELOPERS NEED PUBLISHING AS A SERVICE Tilting Point Confidential 24 DEVELOPERS NEED A PARTNER THEY TRUST AND RESPECT Tilting Point Confidential 25 DEVELOPERS NEED Tilting Point Confidential TOM FRISINA Executive Chairman Interactive entertainment entrepreneur for 30 years and 15-year veteran of Electronic Arts, most notably serving as Founder and General Manager of EA Partners (EA’s independent developer division) from 1997-2007 Founder and CEO of Three-Sixty Pacific, a VC-backed video game publisher and developer part owned by Electronic Arts, 1989-1996. Co-founder and CEO of Accolade, a leading video game publisher and developer later sold to Warner Music, 1984-1988 Former board member of EA International; board consultant to Bally Technologies; former Chairman of thatgamecompany Endowed Professor of Interactive Media at USC's School of Cinematic Arts OUR TEAM Amplifying our partners’ strengths with best-in-class professionals and deep, complementary expertise KEVIN SEGALLA Co-Founder and CEO Successful entrepreneur in film industry services, specialty finance, real estate, and digital media for 25 years Founder and President of CFC Capital, an entertainment-focused investment firm and provider of tax enhanced specialty finance Founder of Connecticut Film Center; owns and operates 1.3 million sq feet of real estate, including NBC Sports Network, Chelsea Piers Connecticut, and film/TV facilities leased to Disney, Universal, DreamWorks, Sony Pictures, TBS, and others Previously an independent film producer, serving as President of Platonic Films for 12 years Produced long and short form programs for HBO, A&E, Nickelodeon, MTV, Sony Pictures, and Lionsgate DAN SHERMAN Co-Founder, President & COO Specialist in formulating and maintaining long term publishing partnerships with elite development talent; 15+ years of industry and related experience Previously spent 8 years at Electronic Arts, most recently as Director of Business Development for EA Partners, where he drove external financing initiatives and negotiated partnership agreements with studios such as Respawn Entertainment (for Titanfall), Harmonix Music Systems (for Rock Band), Insomniac Games, and Id Software Former financial advisor and demand planning consultant to Ubisoft Entertainment Tilting Tilting Point Point Confidential Confidential Previously worked in New York, Paris, and London as an investment banker at Lehman Brothers and HSBC, specializing in media, telecommunications, and technology 26 TOM BASS VP of Marketing 17 year game marketing veteran; key member of the startup team that grew 2K Games into a $600 million business within two years Led worldwide marketing efforts on blockbusters BioShock and Sid Meier’s Civilization IV and V, exceeding both forecasts and expectations through award-winning creative that stood out from the industry format Managed 2K Games’ community development and marketing programs, including award-winning alternate reality games such as Something in the Sea from BioShock 2 Conceptualized and established a new marketing group focused on improving 2K’s social media, community efforts, and consumer support that proved pivotal to the success of Borderlands 2 and XCOM: Enemy Unknown OUR TEAM Amplifying our partners’ strengths with best-in-class professionals and deep, complementary expertise JESSE DIVNICH VP of Product Strategy & Insights One of the most trusted analysts and widely-referenced authorities covering all segments of the game industry Vice President of Insights & Analysis at Electronic Entertainment Design and Research (EEDAR), 2008-2014; responsible for the creation, development, and execution of quantitative and qualitative research for publishers, developers, and institutional investors Over 12 years of experience in video games, 8 of which as a consultant and analyst for numerous public, private, and institutional clients, including leading Wall Street investment firms with strong financial interests in the interactive entertainment sector JIM HSU SVP of Business & Legal Affairs, General Counsel Seasoned corporate/commercial lawyer with over 15 years of industry startup, public company, and law firm experience Co-founding member of pre-IPO legal department at Zynga and lead counsel for all types of commercial and corporate matters, including publishing, foreign distribution, merchandising, and transmedia partnerships as the company quadrupled in size over three years Before joining Zynga, lead counsel for worldwide acquisitions and other transactions at Electronic Arts, including acquisitions of Playfish, BioWare/Pandemic, and Jamdat, as well as a variety of commercial and licensing matters Tilting Tilting Point Point Confidential Confidential Previously part of M&A practice in New York and Silicon Valley offices of global firm Skadden, Arps 27 STEVE COALLIER Senior Director of Development Video game development/production expert with 25 years of industry experience Previously led development of virtual world VIE the Game as VP of Product Development at enVie Interactive Former Director of Product Development at Electronic Arts, where, during a 17-year tenure, he led the creation and training of development teams on best practices and optimized the connection between development and marketing Served in QA and as platform lead in the core engine group at Sierra Online, with over 20 titles shipped Development credits on franchises including The Godfather, Knockout Kings, NCAA Basketball, Wing Commander, Shadowcaster, Leisure Suit Larry OUR TEAM Amplifying our partners’ strengths with best-in-class professionals and deep, complementary expertise SCOTT HOFFER Director of Product Management Veteran Director of Product Management, with experience working on top social and free-to-play mobile games at Zynga including FrontierVille, Hidden Chronicles (over 7 million daily average users), and the Draw Something franchise Owned feature design and analysis focused on monetization, virality, retention, and cross-promotion for multiple live games and global launches Former producer and designer at Area/Code (Drop7), acquired by Zynga in 2011 JACOB SZE Senior Product Manager Experienced Senior Product Manager who previously worked at The Playforge, where he managed the entire product development process for multiple games Focused on customer insights through player testing and direct customer interaction Conducted market-wide analyses that allowed better testing of new product features, such as retention, monetization, and overall engagement Former data analytics consultant at Treasury Strategies, Inc. Tilting Tilting Point Point Confidential Confidential 28 SAM DALSIMER Senior PR Manager PR specialist with a focus on media relations for independent game developers and tech startups who has worked on several of the most successful mobile brands Former Account Director at TriplePoint, a leading gaming and tech PR firm, working with companies such as King, Storm 8, PlayFirst, Pokemon, Imangi Studios, and Paradox Interactive Launched 100+ mobile games including Candy Crush Saga, Temple Run 2, Kingdom Rush, and Sprinkle Frequent speaker on the topic of mobile app discovery at global conferences and events OUR TEAM Amplifying our partners’ strengths with best-in-class professionals and deep, complementary expertise JEROME SUDAN Senior Marketing Manager Video game marketer with brazen love for game design theory and principles and their positive implications for business and marketing Former Marketing Director at RDA, an independent advertising agency, working with companies such as MTV Networks, VIACOM, Capcom, 2K Games, Sony, Turtle Beach, Jerry Bruckheimer Games, and THQ Helped launch and propel world-renowned games including Rock Band, The Beatles: Rock Band, Bioshock, DmC Devil May Cry, Resident Evil: Revelations, Civilization: Revolution, Civilization V, and Dance Central TERESA LU User Acquisition Manager Talented performance marketing and user acquisition expert, with previous experience at DeNA / ngmoco Managed user acquisition campaigns for over 20 game titles with an annual budget of $12 million, performing daily optimizations to maintain positive ROI Implemented campaign strategies that that led games to the #1 top grossing spot on iOS and Android charts On-boarded over 50 media providers and launched campaigns with Twitter & Facebook mobile platforms Previously held roles in account management and project management at 4INFO and Rauxa Direct Tilting Tilting Point Point Confidential Confidential 29 ROBERT TZONG 30 Senior Manager, Quality Assurance and Localization Video game quality assurance expert with 10 years of industry experience. Shipped several multi-platinum games with industry titans Electronic Arts and 2K Games Recently held the role of QA Manager at world-renowned Irrational Games on the award-winning BioShock Infinite (94 Metacritic), leading quality assurance for the game in addition to marketing content, websites, and live demos. Created Irrational’s QA department from the ground up and managed the entire quality assurance process from pre-production through ship and beyond. Built strong relationships with external testing partners while overseeing multiple testing efforts in parallel Former QA Test Lead at Electronic Arts, working on such titles as Command & Conquer: Red Alert 3 and Lord of the Rings: The Battle for Middle-Earth II OUR TEAM Amplifying our partners’ strengths with best-in-class professionals and deep, complementary expertise ANDREW OWENS Analytics Manager Successful entrepreneur with proficient knowledge in predictive modeling and data analysis techniques Former Analyst at Accenture, advising Fortune 500 clients in the electronics and high-tech markets, serving globally in the US, China, Philippines, Ireland, and Morocco Co-founder and Analytics Manager of BitFountain, a mobile app development and analytics firm servicing Global 500 firms and well-capitalized startups Instructor of several Mobile Analytics courses at General Assembly JEN PEARCE Senior UI/UX Designer Gifted video game UI/UX designer with a strong focus on mobile games; previous experience at PopCap Games, Boost Incubator, and Microsoft Has worked with EA on a number of projects within PopCap, including Plants vs. Zombies 2; while at PopCap, she created proprietary visual development software used to enhance Bejeweled Blitz Also has experience as a studio artist with the Xbox Team at Microsoft where she created campaigns, logos, and brand destinations for the Xbox dashboard and Kinect Hub; covered all aspects of the design process from concept to production, to polish Tilting Tilting Point Point Confidential Confidential JEFFREY KAUTH Business Development & Operations Associate Entrepreneurial specialist in business operations, financial planning, analysis and market sizing across multiple industries A former Global Strategist for Samsung in Seoul, South Korea, focusing on the smart home applications market Previously held positions as an Investment Banking Analyst at Bear Stearns and Equities Analyst at Renaissance Technologies, specializing in gaming and technology sectors Co-founder of Ajar and former advisor to Cyc, a New York based fitness startup OUR TEAM Amplifying our partners’ strengths with best-in-class professionals and deep, complementary expertise Tilting Tilting Point Point Confidential Confidential NICK ZASOWSKI Community & Consumer Support Coordinator Versatile community manager with a passion for video games and providing great experiences for players both in and out of games Former Community Manager at Infernum Productions, building the communities of Brick-Force and Dragon’s Prophet from closed beta to release and beyond Responsible for the online content strategy of both titles, while assisting in marketing and public relations efforts Previous experience at Ubisoft working on the Assassin’s Creed and Call of Juarez franchises 31 GIORDANO CONTESTABILE Advisor Mobile gaming veteran with over 10 years of experience in product development and operations, five of which in free-to-play games Executive Producer of the Bejeweled franchise at PopCap Games (acquired by EA), and previously in charge of the company’s mobile products and of business operations in Asia Pacific Led team responsible for Bejeweled Blitz, a top 10 grossing mobile game with over 6 million daily active users globally; started up PopCap’s successful mobile business in Japan Previously held executive roles at mobile gaming companies in North America, Asia, Latin America, and Europe OUR TEAM Amplifying our partners’ strengths with best-in-class professionals and deep, complementary expertise Tilting Tilting Point Point Confidential Confidential TREVOR KAUFMAN Advisor Trevor is the former CEO and founder of Possible Worldwide, a WPP-owned global interactive marketing agency, and is now the CEO of Tinypass, a provider of ecommerce software for media companies. Trevor has won numerous creative and business awards for his groundbreaking work, most notably a Cannes Lion for Google’s Art Project, an Emmy for putting the Beijing Olympics online, selection for the OMMA Media All-Stars, and inclusion as one of Newsweek’s “50 Most Important People on the Internet.” 32 www.tiltingpoint.com [email protected] facebook.com/tiltingpoint twitter - @tiltingpoint Tilting Point Confidential