end of the road for the gaming monopoly?
Transcription
end of the road for the gaming monopoly?
END OF THE ROAD FOR THE GAMING MONOPOLY? – a report on future gaming policy GAMING REPORT 2014 2 Betsson/Gaming Report 2014 CONTENTS FOREWORD Magnus Silfverberg, CEO & President, Betsson Group ........................................................ 4 CHAPTER 1: Facts and history concerning the European gaming market. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1.1 The history of the Norwegian gaming market.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1.2 The Norwegian gaming market.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 "Gaming Policy in Norway and Europe", Contribution from Reidar Nordby Jr, Former CEO of Norsk Tipping AS and previously President of the World Lottery Association . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 1.3 The Current gaming market. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 CHAPTER 2: Norwegian gaming policy.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1 The Norwegian gaming monopoly.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.2 The marketing prohibition.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.3 Financing of good causes from gaming funds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.4 A gaming market in flux. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 21 23 24 25 CHAPTER 3: Gaming regulations in Europe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3.1 Developments in Europe.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 3.2 What is a licensing system?.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 3.3 Tax schemes.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 3.4 How do different countries operate their licensing systems?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 3.5 Deregulation of Danish gaming policy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 "Danish sport benefits from the licence scheme", Interview with the Chairman of the National Olympic Committee and Sports Confederation of Denmark (DIF) Niels Nygaard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 "Time for new gaming regime", Contribution from Joakim Marstrander, lawyer and partner at Deloitte Advokatfirma. . . . . . . 41 CHAPTER 4: How can we prevent gambling addiction?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.1 What is gambling addiction?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.2 Experiences from other countries with licensing systems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.3 Managing gambling addiction under a licensing system. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 43 46 47 CHAPTER 5: Norway's last monopoly?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 5.1 Globalisation changing society. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Betsson's recommendation for the Norwegian authorities, Contribution from Kim Rud Petersen, spokesperson for the Betsson Group in Norway.. . . . . . . 54 Betsson/Gaming Report 2014 3 FOREWORD 4 Betsson/Gaming Report 2014 Betsson welcomes the review, and believes the introduction of a licensing system would benefit the Norwegian gaming market Betsson is proud to publish the first Norwegian gaming report focusing on the Norwegian and European gaming market. The report is intended to inform public authorities, politicians and other stakeholders of the reasons for the current gaming monopoly, of ongoing developments in Europe, and why we believe the Norwegian gaming monopoly should be changed. Following changes over the last few years, as much as onethird of online gaming in Norway takes place on the websites of international gaming companies. The government wishes to adapt to these developments, and the government's political platform states that it will examine the issue of licensing systems for Norwegian and foreign gaming companies. Betsson welcomes this review, and believes that the introduction of a licensing system would benefit the Norwegian gaming market. We hope that this gaming report will help to shape this process moving forward, at the same time as helping to boost knowledge of the gaming industry. Betsson operates in more than 20 different countries, mainly in Europe, many of whose markets have been subject to re-regulation through national licensing systems. Most countries whose markets have not yet been deregulated have committed themselves to re-regulation. Consequently, we have extensive and positive experiences of such processes to draw on. The vast majority of these countries have introduced a licensing model that can be adopted by all gaming companies and forms of gaming provided these satisfy the licensing requirements. This has made the licensing systems commercially viable for gaming providers. The right conditions will encourage most operators to apply for a licence, thus ushering gaming towards the licensed section of the market, including in Norway, in the process maximising state control. However, if the industry is deregulated to too great an extent, operators and players would not be covered by the licensing system, which in turn would reduce state control of much of the gaming market. Hence we would not be much further forward at all. Therefore it is important that both authorities and the industry work together to establish an optimum licensing system for all parties. One important topic in the forthcoming review will be the effect of deregulation on the extent of gambling addiction. In this context we would like to emphasise that all reputable gaming companies are taking active measures to combat gambling addiction. Betsson is constantly developing fair-play measures in order to help counter gambling problems, money laundering, bribery and similar. Betsson is a member of the European Sports Security Association (ESSA), which works closely with UEFA and FIFA to prevent match-fixing and corruption. We are going to much greater lengths than most of our competitors – including the monopolies – in these areas, because we believe that gambling problems are simply not acceptable for anyone. With almost 50 years' experience of the gaming industry, including more than 15 years in the online sector, and with licensing and operations in several other European countries, Betsson is highly qualified to act as a sounding board for the Norwegian authorities in this matter. We look forward to a productive and constructive dialogue with the Norwegian authorities, and hope you find this report informative and interesting. Magnus Silfverberg CEO and President, Betsson Group Betsson/Gaming Report 2014 5 PHOTO: OSLO MUSEUM 1 6 FACTS AND HISTORY CONCERNING THE NORWEGIAN GAMING MARKET Betsson/Gaming Report 2014 PHOTO: LEIF HØE 1.1 The history of the Norwegian gaming market Despite being totally prohibited for several centuries, gambling was nonetheless practised in unorganised form the length and breadth of Norway throughout this period. Consequently, in the early 20th century the authorities decided to introduce regulated forms of gambling. From protecting participants from gambling "the shirt off their backs", more recently gaming legislation has focused on facilitating controlled forms of gambling in order to prevent related undesirable social consequences. Ensuring that funds are channelled 1 2 3 towards socially beneficial causes has also been a primary consideration from the outset. Over the last ten years the Internet has globalised gaming, and a number of foreign companies have established a strong foothold in the Norwegian market.3 The development and administration of today's gaming market cannot be viewed independently of changes that have occurred over the last century. Consequently, in order to understand the current situation, we first need to take a look back in history. Anyone making a living from games of chance that are not permitted by a particular Act, or in connection therewith, can be punished with imprisonment of up to one year. §298, General Civil Penal Code of 1902. The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority Betsson/Gaming Report 2014 7 1931 1946 The first Norwegian gaming machines introduced by the Norwegian Red Cross. Norsk Tipping established. Tender beginnings 1913–1940 Following the decision one year earlier to allow all Norwegians to take part in regulated gambling, the first "Norske Pengelotteri" (national Norwegian lottery) draw was held in March 1913.4 5 From the start surpluses were distributed to socially beneficial causes, for example, tuberculosis treatment. A total of 60,000 tickets were sold, where as today, the idea was to match as many numbers as possible with those drawn. One-third of the tickets were sold over the counters of the national lottery's offices in Oslo, and two-thirds from other agents. With monthly draws, the organised national lottery proved a great success. Over the next decade betting on horse 4 5 6 7 8 9 1 0 11 12 8 races was also legalised6, with the first race being run on the opening of Bjerke Racecourse on 28 June 1928. Here too the focus was on socially beneficial causes, in that "Approval....(was) granted to the organisations and companies that have been approved by the relevant department and whose object includes supporting horse breeding". 7 Several years later, in 1937, Norway's first gaming machines appeared in the guise of "Payazzo" machines that used five øre coins. The Norwegian Red Cross was responsible for the around 1,800 machines that were located around Norway.8 The post-war years: 1945–1970 English football was extremely popular in Norway as long ago as the 1920s, and Store Norske Leksikon, 2005-2007. Rolf Bryhn: http://snl.no/Det_norske_Pengelotteri Act of 28 August 1992 no. 103 on Gaming: http://lovdata.no/dokument/NL/lov/1992-08-28-103 Act of 1 July 1927 no. 3 on gambling through tote or pari-mutuel games http://lovdata.no/dokument/NL/lov/1927-07-01-3 Act of 1 July 1927 no. 3 on gambling through tote or pari-mutuel games http://lovdata.no/dokument/NL/lov/1927-07-01-3 Game over for gaming machines, 2007. Kjell- Olav Hovde, Red Cross: http://www.rodekors.no/nyheter/ nyhetsarkiv/2007/juni/Game_over_for_automatene/ Norsk Tipping A/S 1948 - 1973: In the Service of Sport and Science, 1973. Nilsen and Moen. Norsk Tipping. The History of Betting in Norway, Norsk Tipping: https://www.norsk-tipping.no/selskapet/om-norsk-tipping/historie The History of Betting in Norway, Norsk Tipping: https://www.norsk-tipping.no/selskapet/om-norsk-tipping/historie Store Norske Leksikon, 2005-2007: http://snl.no/bingo Betsson/Gaming Report 2014 1963 1965 Bingo extremely widespread and popular in Norway by the middle of the 1960s.12 1927 Betsson established. 1913 Legal horse racing introduced via the Norwegian Tote Act. Norwegian National Lottery draw in 1956 The Norwegian National Lottery launches a lottery. Aftenposten, 14 April 1913 many Norwegians placed illegal bets on these games. While Sweden established an official gaming company in 1934, Norwegians had to wait until 24 October 1946 for the formation of Norsk Tipping.9 The company was founded to channel Norwegians' gaming inclinations towards moderate and responsible products that did not create social problems.10 Naturally, this also significantly reduced the scope of illegal gambling. The first pools competition featured twelve English games on 13 March 1948, and attracted stakes totalling NOK 52,892.50. Regardless of where participants lived, coupons had to be posted by Tuesday or Wednesday to be certain of reaching Norsk Tipping by the time the football matches kicked off on Saturday. In the first year of operation total turnover amounted to NOK 18 million.11 All coupons were registered and checked manually at Norsk Tipping's head office in Oslo. Betting on Saturday football matches continued to gain popularity over the next decades, establishing itself as a phenomenon of Norwegian sport. Norsk Tipping expanded significantly, chalking up turnover of NOK 155 million in 1965. The success of the football pools was accompanied by establishment of bingo as an extremely popular form of gambling and by the middle of the 1960s bingo halls had sprung up all over Norway.13 A number of private gaming companies were set up abroad, including Betsson. 13 14 15 Betsson was born in 1963 when Bill Lindwall and Rolf Lundstrom opened their first casino in the Elegant Palace Hotel in Gothenburg, under the name AB Restaurang Rouletter. "The first technological revolution" – 1970–2000 Having triumphantly swept across the rest of Europe, the first national Lotto was launched in Norway in 1986. Here for the first time the culture sector also received funding from the surplus. The Lotto draw has been a fixture of Norwegian state television broadcasting since 1987, which has only helped to boost the game's popularity. In the first year the top prize was NOK 500,000, an amount that was doubled to NOK 1 million in 1988, a year in which Norsk Tipping generated turnover of NOK 3 1994 1995 Flax scratch card game introduced. 1993 Oddsen is launched on 1 February offering the games Langoddsen, Vinneroddsen and Resultatoddsen. 1992 Norsk Tipping becomes a state-owned limited company. The joint Nordic lotto game Viking Lotto introduced. 1986 In 1995 Norsk Tipping AS assumed responsibility for operating Flax Online games introduced at agents. 1982 Lotto launched in Norway. The Viking Lotto involves eight nations The Norwegian National Tote foundation is established following the merger of the Norwegian Jockeys' Club and the Norwegian Trotting Association. Online gaming was introduced at agents in 1992. billion.14 Norsk Tipping was affected by a number of significant technological developments in the 1990s. Online gaming was introduced at agents in 1992, allowing participants to hand in coupons until just before the start of games or lottery draws. New forms of sports betting were introduced with the launch of Oddsen on 1 February 1994, and the Flax scratch cards that were introduced with great success in 1995. The last major development in the 1990s saw the launch of Norsk Tipping's online information service. This offered daily updated information, including a results service and other news for players and other stakeholders. This boosted the availability of gambling.15 Store Norske Leksikon, 2005-2007: http://snl.no/bingo The History of Betting in Norway, Norsk Tipping: https://www.norsk-tipping.no/selskapet/om-norsk-tipping/historie Gambling and Gambling Problems in Norway, 2003. Lund and Nordlund, The Norwegian Institute for Alcohol and Drug Research. Betsson/Gaming Report 2014 9 The Norwegian Gaming and Foundation Authority was established on 1 January 2001. Betsson entered the Norwegian market in 2004. 1999 2001 2003 Norsk Tipping launches online information service. Norsk Tipping starts a trail project for online games. The Norwegian Gaming Authority is established. The Norwegian Parliament (Storting) votes to give Norsk Tipping sole rights to operate gaming machines in Norway. The operators who missed out on these rights maintained that the reform was illegal, and brought the case before the Supreme Court and EFTA Court in 2006. Norsk Tipping won the case, and the reform was introduced in 2006. Globalisation of the gaming market 2000 onwards Most Norwegian homes were connected to the Internet by the 2000s, a development that exposed the Norwegian gaming market to an international landscape. In 2001 Norsk Tipping further ramped up its online operations with the launch of a trial of its existing games in an online format. After a oneyear trial, the scheme was introduced on a permanent basis. The Gaming and Foundation Authority was also established in order to secure better control of the expanding market16 Turnover from gaming machines peaked in 2003, when 219 private companies with 18,500 machines posted 16 17 1 8 19 2 0 21 10 turnover of just under NOK 23 billion.17 After a lengthy political struggle, Norsk Tipping became the sole operator of gaming machines, on the condition that it halved the number of machines. The new reform went live in 2006.18 As long ago as 2001 the Norwegian Ministry of Culture issued a report entitled "Norwegian Gaming in a Digital Future" This addressed competition from abroad and the potential financial and administrative repercussions of developments on the Norwegian gaming market. 2004 was the first year in which foreign gaming companies seriously began to challenge the Norwegian 2004 state-controlled gaming monopoly, having attracted an increasing number of Norwegians to set up gaming accounts. The Swedish online gaming company Betsson entered the Norwegian market in 2004, offering customers both traditional sports betting as well as casino and poker games. While Norwegians could legally gamble on foreign websites, the Norwegian gaming monopoly's legislative framework imposed strict limitations on companies' marketing activities In Norway. In the same year, Ladbrokes instigated legal proceedings against the Norwegian government, citing that Norway was obliged under EU/EEA law to deregulate The History of Betting in Norway, Norsk Tipping: https://www.norsk-tipping.no/selskapet/om-norsk-tipping/historie Gambling in Norway 2003, 2003. Statistics on state-controlled gaming, private gaming and lottery, the Norwegian Gaming Authority The History of Betting in Norway, Norsk Tipping: https://www.norsk-tipping.no/selskapet/om-norsk-tipping/historie Norwegian Gaming in a Digital Future, 2001. Report prepared by expert group established by the Ministry of Culture. Oslo District Court – TOSLO – 2004- 91873, The Remote Gaming Report 2012 The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority Betsson/Gaming Report 2014 Foreign gaming companies launch themselves wholeheartedly on the Norwegian market to challenge Norsk Tipping. 1996 Norwegian National Tote granted licence for all horse racing in Norway. Lotteri- og stiftelsestilsynet the market and introduce a licensing system for gambling. Ladbrokes lost the case when in 2008 the court ruled that the government had ensured that Norwegian gaming legislation was based on legitimate socio-political considerations.20 21 One of the main arguments for the ruling was that Ladbrokes' games were more aggressive than those offered by Norsk Tipping. The Gaming Authority's calculations were based on the premise that foreign gaming companies generated turnover of around NOK 4 billion in Norway in 2005, a figure that rose to around NOK 6.3 billion in 2007.22 This was a significant proportion of total gaming revenues for the year of NOK 33.7 billion. In an attempt to further regulate the gaming market, a minimum age of 18 was introduced for all Norsk Tipping games in 2011. Players were also given the opportunity to set own maximum limits for their gaming. "The Remote Gaming Report 2012 highlighted that globalisation of the lottery and gaming market was limiting the Norwegian authorities' ability to manage and control their own national gaming market. In order to compete with the new solutions abroad, Norsk Tipping launched simplified payment solutions and new variants of its games, including live odds and new types of lotto games. Another significant measure was introduced in January 2014, when Norsk Tipping launched 65 new online casino games in order to counter competition 2012 2014 Norsk Tipping introduces online games (similar to those of the foreign gaming companies) in a number of new categories including Casino, Bingo and Flax (scratch cards). 2011 Liveoddsen is launched, allowing participants to bet while games are in progress. 2009 A more user-friendly solution was introduced for online gaming, with no player card required. 2008 Launch of the Grass Roots funding scheme. 2007 The new gaming machines, Multix machines, launched. In January 2014 Norsk Tipping launched 65 new online casino games. Keno numbers game launched featuring daily draws on national TV station NRK. With Liveoddsen players can play in real time. New forms of gaming appear, and a new and powerful private gaming sector has emerged. These developments have created problems concerning national administration and enforcement of national gaming legislation. They have also put pressure on the traditional gaming market, and reduced the opportunities for individual countries to control income from gambling themselves. The Remote Gaming Report 2012 2 2 Act relating to Amendments to the Gaming and Lottery Legislation, Proposition to the Odelsting no. 80 (2007-2008): http://www.regjeringen.no/nb/ dep/kud/dok/regpubl/otprp/2007-2008/otprp-nr-80-2007-2008-/3/1/2.html?id=526867 Betsson/Gaming Report 2014 11 Percentage of turnover in the Norwegian gaming market in 2013 by gaming area. Bingo through professional organisers Others regulated by Norwegian law 4 10 Norwegian National Tote 8 % 45 Norsk Tipping 33 Foreign websites 1.2 The Norwegian gaming market The Norwegian Gaming Authority splits the gaming market into companies with a Norwegian licence that are regulated by Norwegian law and companies with a non-Norwegian licence that are regulated within the EU. Turnover in the gaming companies with a Norwegian licence In 2013 Norwegians spent a total of NOK 30.8 billion on gambling regulated by 2 3 2 4 2 5 12 Norwegian legislation. This is the gross amount staked before deduction of any winnings. Turnover increased by 7 per cent compared with 2012.23 There was a significant reduction in turnover from gaming in the period 2006–2008. This was a result of efforts to reduce the use of gaming machines in Norway. Norsk Tipping assumed sole responsibility for gaming machines in 2006, and turnover rose again in 2008 following the introduction of Norsk Annual Report 2013, 2013. The Norwegian Gaming and Foundation Authority Annual Report 2013, 2013. The Norwegian Gaming and Foundation Authority Annual and Social Report 2013, 2013. Norsk Tipping: http://2013.norsk-tipping.no/rapport/statistikk/ Betsson/Gaming Report 2014 Tipping's gaming machines.24 Since 2001 Norsk Tipping and the Norwegian National Tote have also given their customers the opportunity to play online. Norsk Tipping has significantly expanded its games on digital platforms in recent years, with growth of 25 per cent from 2012– 2013.25 A further strong increase is expected following the introduction of 65 new games in January 2014. In 2012 total Norsk Tipping and Norwegian National Tote turnover on digital platforms amounted to NOK 4.1 Turnover, games regulated by Norwegian law 2006–2013 Norsk Tipping and National Norwegian Tote turnover on digital platforms 2008–2013 Norsk Tipping Norwegian National Tote Million 40 000 Million 4 000 35 000 3 500 30 000 3 000 25 000 2 500 20 000 2 000 15 000 1 500 10 000 1 000 5 000 500 0 2006 2007 2008 2009 2010 billion. Figures are not yet available for the National Tote for 2013; however, Norsk Tipping alone posted total turnover of NOK 3.56 billion.26 Turnover, gaming companies without a Norwegian licence The Norwegian Gaming Authority's calculations are based on the premise that Norwegians spent between NOK 11 billion–NOK 15 billion on gaming on foreign websites in 2013.27 These amounts are significantly lower than 26 2 7 2 8 29 2011 2012 2013 0 2008 2009 the figures of NOK 4 billion–NOK 7 billion seen in previous years.28 The Norwegian Gaming Authority believes the change is attributable to new and more detailed calculations, rather to any increase in real terms. However, what is clear is that around 33 per cent of all gaming turnover in Norway was made on foreign websites in 2013. 2010 2011 2012 2013 two foreign websites on which more than 10 per cent of the respondents had played. With a market share of 10 per cent, Betsson is one of the largest and most high-profiled of the foreign gaming companies operating in Norway, and the company has several brands in its portfolio.29 A survey carried out on behalf of the Norwegian Gaming Authority revealed Annual and Social Report 2013, 2013. Norsk Tipping: http://2013.norsk-tipping.no/rapport/statistikk/ Annual Report 2013, 2013. The Norwegian Gaming and Foundation Authority Gambling in Norway 2007; 2008; 2009; 2010; 2011. Statistics on Norwegian gambling and lottery, the Norwegian Gaming and Foundation Authority Annual Report 2013, 2013. The Norwegian Gaming and Foundation Authority Betsson/Gaming Report 2014 13 GAMING POLICY IN NORWAY AND EUROPE Reidar Nordby Jr. is the former CEO of Norsk Tipping AS and former President of the World Lottery Association There was a good reason why the Norwegian General Civil Penal Code from 1902 contained a paragraph prohibiting gambling in Norway unless this was permitted in statute. At that time far too many forestry smallholdings and farms had changed owners as a result of poker games, something that had to be stopped. A century later technology has effectively erased national boundaries and severely tested national and international legislation. It is no longer possible – or desirable – to exclude nations from e-commerce and information from flowing over national boundaries. And naturally, products that do not need to be physically distributed are the most attractive to offer online. Gambling belongs in this category. At the same time the gaming monopolies, which have helped to finance important socially beneficial causes for generations, have been subject to increasingly stringent supervision and control from national and international authorities. This has resulted in an understandable reticence with regard to positioning and marketing, but also to a limited ability to innovate. The technological, financial and institutional forces that have played a key role in driving societal changes, have at the same time tended to restrict innovation in the gaming sector to companies in the competitive market, away from the state-regulated gaming market. In recent years international bookmakers have launched much more advanced sports games offerings than the state-controlled companies, and today also offer monetary prizes for games of chance that have satisfied the expectations of the vast majority of gamers. Businesses such as Richard Branson's Virgin Group have embraced the market in imaginative ways, while large media houses have thrown their full weight behind the market. The latter's marketing is massive and likely to totally eclipse that of the state-regulated companies. 14 Betsson/Gaming Report 2014 How can we address these challenges? While it is naturally up to politicians to decide, there is no escaping the fact there is an imbalance in the market that is skewing competition. This has arisen due to technological changes and diverse regulation regimes. If this imbalance is not addressed, innovation and thus public appeal will continue to increase in the deregulated market, but dry up in the state-regulated companies. This will be a result of both externally- and self-imposed restrictions on innovation, marketing and profiling in the monopolistic markets. The objective must be to ensure that gaming continues to be offered in a secure manner in future, but at the same time with an innovative impetus that satisfies future gamers on their own terms, and which ensures that national socially beneficial causes continue to be allocated surpluses from gaming activities into the future. Norway is currently being bombarded with marketing from international bookmakers through Norwegian TV channels abroad. This is naturally something we need to address. One approach could be the one adopted in Denmark and a number of other European countries, which have allowed the licensing system at the same time as tightening controls of licensees. Another way would be to continue to try and combat these changes, though this would arguably be simply chasing shadows. In the last reckoning it will be the players who decide, and future gamers have already embraced a digital world that is here to stay. Players will be attracted to providers with the ability to innovate, who are exciting and offer competitive terms. Norsk Tipping is one of the organisations that has shown that the gaming industry can be regulated using available technology in a way that does not lead to gambling addiction or offer games to minors, but rather to the delight of many sections of the population. We do not wish to return to the time of the introduction of the General Civil Penal Code in 1902, but to a time of excitement, entertainment and fun! 1.3 The current gaming market Norsk Tipping remains Norway's largest gaming company, but is facing tougher competition from international online gaming companies. Here the greatest challengers are clearly the listed Swedish gaming companies, Betsson AB and Unibet. Norsk Tipping has been responsible for efficient distribution of the surplus to various socially beneficial causes for several decades and has also generated an important source of financing for Norwegian sport.30 The globalisation of the gaming market in recent years has resulted in Norsk Tipping adopting a sharper focus on its online offering in recent years – from the introduction of online versions of traditional Norsk Tipping and Norwegian National Tote games in 200231, to Norsk Tipping's major new initiative in January 2014 which saw the launch of 65 games in four categories: online casino, online scratch cards and entertainment games.32 On the following pages we take a look at various games currently offered by Norsk Tipping and foreign companies, including Betsson. "We were mandated by the Ministry of Culture to develop an online gaming offering that would help to ensure that Norwegian players use a secure and regulated gaming offering subject to official controls. We were thus mandated to offer games at least as exciting as games from our foreign competitors, but in a way that minimises the risk of gambling addiction, and which additionally ensures that surpluses are reinvested in socially beneficial causes. CEO Norsk Tipping, Torbjørn Almlid 3 0 31 3 2 Annual Report 2013, 2013. The Norwegian Gaming and Foundation Authority Gambling in Norway 2012, 2012. Statistics on Norwegian gambling and lottery, the Norwegian Gaming and Foundation Authority ”Major focus on Online Gaming, 2014.” Jødahl, Norsk Tipping: https://www.norsk-tipping.no/selskapet/vi-satser-stort-p%C3%A5-nettspill Betsson/Gaming Report 2014 15 THE THREE LARGEST GAMING COMPANIES IN NORWAY NORSK TIPPING: A state-controlled limited company reporting to the Ministry of Culture Started in 1946 Has a monopoly in the Norwegian gaming market In recent years has focused more strongly on digital platforms BETSSON GROUP: Started in 1963 in Sweden. The company is now licensed in Malta and headquartered in Stockholm The bulk of the company's customers are in Northern Europe Most important brands: Betsson, Betsafe, NordicBet, CasinoEuro and Norges Automaten Listed on the Stockholm Stock Exchange NASDAQ OMX Nordic Mid Cap List Member of the European Sports Security Association (ESSA) and BOS (Industry Association for online gaming) UNIBET GROUP PLC: Started in 1997, and registered in Malta Most important brands Unibet and Maria Bingo Claims to have 8.9 million customers in the European market Listed on the Stockholm Stock Exchange NASDAQ OMX Nordic Mid Cap List Member of the European Gaming and Betting Association (EGBA) 16 Betsson/Gaming Report 2014 DIFFERENT VARIANTS OF GAMES OFFERED TODAY Casino The online casino variants comprise several types of online gaming machines. These include Black Jack, Roulette and traditional, more visual, gaming machines. Similar games can be found live and online in casinos all over the world. Norsk Tipping: Roulette Betsson: Roulette Betsson: Treasure Island Norsk Tipping: Pirates of the Caribbean (Død Manns Kiste) Betsson: Secret of the Stone Norsk Tipping: Simsalaspinn Betsson/Gaming Report 2014 17 DIFFERENT VARIANTS OF GAMES CURRENTLY OFFERED CONTD. Sports betting There are several types of sports participants can bet on in the sports betting genre. The most common form is betting on games at fixed odds. If the result of a game has odds of 1.5, then players will receive 1.5 times the amount they bet if this result is achieved. Players can bet on one or several games, on the full-time and halftime result, first goal scorer etc. There is normally an upper limit on how much players can bet on a match. Norsk Tipping Betsson Lotteries/Flax scratchcards Both Norsk Tipping and Betsson offer online lotteries and scratch cards. These are categorised as games of chance Norsk Tipping: The Gold Rush Betsson: Golden Fortune Other types of game: Online poker Here participants play against other people in actual tournaments and games. Betsson: Online poker 18 Betsson/Gaming Report 2014 Norsk Tipping does not currently offer online poker, in contrast to the state-operated gaming companies in Norway's neighbours Sweden and Denmark. As participants play against other people, the gaming companies only receive a small part of the stake played for. John Arne Riise is a Norwegian footballer and Betsson ambassador. Betsson/Gaming Report 2014 19 2 20 NORWEGIAN GAMING POLICY Betsson/Gaming Report 2014 2.1 The Norwegian gaming monopoly Norwegian gaming policy is a constant topic of debate, and gaming policy in Norway's neighbouring countries is also currently in a state of major flux. This section examines the current status of the Norwegian gaming monopoly, the marketing ban and the financing of good causes from gaming proceeds. While socio-political considerations are guiding for Norwegian gaming policy, high priority is also attached to control and prevention of gambling addiction. The current legislation also secures income for sporting, cultural and other socially beneficial causes.33 Gambling is essentially prohibited in Norway, although some individual exceptions are permitted under current legislation. The Act on Tote Business (betting on horses), the Norwegian Gaming Act and the Norwegian Lottery Act regulate the legal exceptions for gaming.34 The Lottery Act is the general act covering different forms of gambling including games of chance, gaming 3 3 3 4 3 5 3 6 machines and lotteries. The Act is intended to ensure that lotteries remain in regulated forms and under public control35. However, in practice the most important laws are the Gaming Act and the Tote Act. The Gaming Act confers Norsk Tipping with the sole right to offer gambling in Norway. Norsk Tipping offers gambling within responsible frameworks through the state gaming monopoly, and also distributes as much of the surplus as possible to good causes36. The third legal exception concerning gambling in Norway relates to horse racing. The Tote Act gives the Norwegian National Tote a monopoly on operating legal betting on horses. Proposition to the Storting 1 S 2013-2014, Regjeringen: http://www.statsbudsjettet.no/Statsbudsjettet-2014/Dokumenter1/Fagdepartementenes-proposisjoner/ Kulturdepartementet-KD/Prop-1-S/Del-1-Innledning/5-Fordeling-av-spilleoverskuddet/ Regulatory frameworks, the Norwegian Gaming and Foundation Authority: https://lottstift.no/lotteritilsynet/nb/om-lotteritilsynet/lov-og-regelverk-2/ The Norwegian Act on Lotteries etc., Lovdata: http://lovdata.no/dokument/NL/lov/1995-02-24-11 The Norwegian Act on Gaming etc. Lovdata: http://lovdata.no/dokument/NL/lov/1992-08-28-103 Betsson/Gaming Report 2014 21 CURRENT PLAYERS IN TODAY'S GAMING MONOPOLY37 THE NORWEGIAN GAMING AND FOUNDATION AUTHORITY: State supervisory body for administration and control of private lotteries and state-controlled games Ongoing control and supervisory work Responsible for the VAT compensation scheme and for control and monitoring of the grassroots funding scheme. 37 22 NORSK TIPPING: Monopoly on operation of gambling within responsible frameworks Owner of Norsk Tipping Decides which games are offered Shall secure sound and efficient operations in order to ensure that surpluses are ploughed back into good causes to the greatest extent possible. Runs the Extra game on behalf of the Extra Foundation for Health and Rehabilitation, which is also responsible for allocation of funds About Norsk Tipping, Norsk Tipping: https://www.norsk-tipping.no/selskapet/om-norsk-tipping/vaar-rolle-i-samfunnet Betsson/Gaming Report 2014 MINISTRY OF CULTURE: Establishes game rules Manages distribution of the company's surplus Norsk Tipping's commercial featuring the fictitious Tufte IL team spawned a spin-off reality series on the football team that was broadcast on TV Norge in 2005. THE NORWEGIAN ACT ON LOTTERIES ETC. (THE LOTTERY ACT) § 11: With the exception of lotteries mentioned in § 7, marketing or promotion of lotteries not permitted under § 6 second para is prohibited. Promotion of unlicensed lotteries includes processing payments of stakes and winnings in such lotteries. The King (the government) can establish further terms concerning the scope and implementation of the prohibition on payment systems. 2.2 Marketing prohibition Marketing of any form of lottery or gaming is not currently permitted in Norway. The legislative framework therefore allows the monopolist Norsk Tipping to market its games, and the company has been one of Norway's largest advertisers in terms of advertisement placements for many years. The company has won a number of advertising awards and earned the right to be regarded as a major player within Norwegian marketing. In addition to traditional advertising, Norsk Tipping and the National Norwegian Tote are marketed via dedicated programmes on prime time national TV, including the Lotto draw, and in stores through agents. The company has previously been criticised for its major marketing initiatives, 3 8 39 including for (a) using marketing of a nature that could lead to gambling addiction38 and (b) inadequately communicating the actual chances of winning39. Despite the fact the marketing ban is actually intended to cover all gambling not permitted by the Norwegian authorities, Norwegian consumers are nonetheless exposed to advertising from international gaming companies – on both commercial Norwegian TV stations that broadcast from abroad, and on foreign websites. TV stations such as TV3, Viasat4, MTV, FEM, MAX, VOX, Discovery Channel and National Geographic Channel are subject to the regulatory framework in the country they broadcast from and are therefore not covered by Norwegian legislation. The same regulatory framework applies to foreign websites. However, this does not change the fact that the marketing is in the Norwegian language and is evidently aimed at Norwegian consumers. In reality the emergence of satellite TV and the Internet makes it impossible for Norwegian authorities to impose the ban. As a result, consumers are being increasingly exposed to advertising from both Norsk Tipping/the Norwegian National Tote and unlicensed companies. Thus we see yet another example of a regulatory framework that is easy to circumvent in the current globalised world, making it easy for unlicensed companies to advertise – including in Norway. Norsk Tipping creating major gambling problems, 2012, Hansen, HegnarOnline: http://www.hegnar.no/okonomi/politikk/article693969.ece Norsk Tipping's advertising verges on misleading, 2012, Hansen, HegnarOnline: http://www.hegnar.no/okonomi/article674486.ece Betsson/Gaming Report 2014 23 THE GRASS ROOTS FUNDING SCHEME The grassroots funding scheme, which is part of the total gaming funds, allows Norsk Tipping players to have a say in determining the recipients of Norsk Tipping's surplus. 46 The Ministry of Culture ultimately determines who can receive grassroots funding, where all teams and associations registered in the Register of Non-Profit Organizations are approved as potential recipients of these funds. In 2013, NOK 339 million was generated from the grass roots scheme, distributed to more than 20,000 associations. 47 An extremely wide range of teams and organisations have received grants under the scheme. One of the recipients in 2013 was Vennesla Minibyggere, which received NOK 3,600. This is a group that meets to construct models of older buildings of historical interest. Other recipients include the Romany National Association of Norway, the Norwegian German Shepherd Club, Skjeberg Beer Appreciation Society, Friends of Traditional Dance and Vestfold Elk hound Club. Vålerenga Football Club received the largest amount in 2013. 48 2.3 Financing of good causes from gaming funds Gaming funds The "Act on Betting in connection with Sporting Events" was passed in 1946. This decreed that Norsk Tipping's surplus should be distributed directly to Norwegian sport and scientific research.40 Today gaming funds continue to be distributed to sport, culture and socially beneficial and humanitarian organisations. Recent years have seen an increase in the share of the surplus earmarked for sport, with 56 per cent being allocated in 2014. In 2014, a total of NOK 1,859,704,000 of the gaming funds will be distributed to sport. This amount will be split between six items, including operation of the Elite Sports Centre in Oslo and other central sports organisations, and construction of facilities. 41 The gaming funds have aided the construction of thousands of sports facilities across Norway, and have made a vital contribution to the development of Norway as a sporting nation. More and better sports facilities are allowing more people to participate in sport, but also presenting many clubs with difficulties in financing the maintenance of these facilities. This maintenance backlog highlights the need for greater funding for sport, and this report will look at further alternative financing methods that could help to strengthen sport's finances. Maintenance backlog for buildings and sports facilities While the gaming funds have financed many sports facilities, the funds have not always been sufficient to cover operation of these facilities. A significant maintenance backlog has arisen for buildings and sports facilities, which is preventing more people from taking part in sport. Between 2005 and 2012 gaming funds increased by NOK 191 million. In the same period the backlog for buildings and facilities rose by NOK 866 million, from NOK 1.358 billion to NOK 2.224 billion.42 The increase in the backlog for buildings and facilities is thus rising 4.5 times as quickly as the allocated gaming funds. From 2012 to 2013 alone, the backlog in Norway increased by as much as NOK 98 million. Several key sporting organisations have pointed out that they are facing major challenges with regard to this backlog, and have requested higher funding from the public authorities. In Akershus the backlog amounts to NOK 189.6 million, which equates to three years' grants for buildings and sports facilities.43 The Norwegian Sporting Associations Umbrella Organisation has also expressed its concern at the inadequate financing of sports facilities, which has meant that some towns and cities have been unable to offer sporting opportunities to all interested children and young people due to lack of places44 In its annual report for 2012, the Norwegian Olympic and Paralympic Committee and Confederation of Sports discusses its finances based on its annual financial statements for 2011.45 Here it is quite clear that – at just 10.5 per cent – gaming funds account for a 0 Report to the Storting (2011–2012). "The Norwegian Sports Model. Regjeringen.no. 4 22 April 2014 from www.regjeringen.no/nb/dep/kud/dok/regpubl/stmeld/2011-2012/meld-st-26-20112012/5.html?id=684389 41 www.regjeringen.no/upload/KUD/Idrett/Spillemidler/PRM-34-14_Fordeling_av_spillemidler-Hovedfordelingen_2014.pdf 4 2 Norwegian Olympic and Paralympic Committee and Confederation of Sports (NIF) (3 May 2013). "Gaming funds applications – development of backlog of facility financing". Memorandum: Norwegian Olympic and Paralympic Committee and Confederation of Sports 03.05.2013: http://www.idrett.no/krets/akershus/tilskudd/ Documents/notat%20til%20blogg.pdf 43 Oda Marie Often. "Backlog". Akershus Sports Association: http://www.idrett.no/krets/akershus/nyhetsbrev/Sider/Etterslep.aspx 4 4 Nettavisen (2014). "Donates NOK 3 billion to sport and NOK 12 billion to culture": 4 5 Norwegian Olympic and Paralympic Committee and Confederation of Sports (2013). Annual report 2012: http://www.idrett.no/omnif/Documents/aarsrapport%20NIF%202012.pdf 46 Norsk Tipping. "About the grass roots funding scheme". 22 April 2014 https://www.norsk-tipping.no/grasrotandelen/om-grasrotandelen 47www.norsk-tipping.no/grasrotandelen/hvem-fikk-fra-grasrotandelen 4 8 Norsk Tipping (2013). "Who received grassroots funding". 22 April 2014 https://www.norsk-tipping.no/grasrotandelen/hvem-fikk-fra-grasrotandelen 24 Betsson/Gaming Report 2014 Norsk Tipping's surplus will be allocated in the following way in 2014: Socially beneficial and humanitarian causes 18 % 56 Sporting causes 26 Cultural causes relatively small share of the confederation's total income. The general manager of Frederikstad Sports Council, Svein Femtehjell, is one of those to have questioned the way in which the sport is financed. In an article in the newspaper Aftenposten he explains how the increase in funding formula would not result in any real improvements.49 He describes sport as an increasingly divided institution, where top-heavy central organisations support a funding formula that acts more as a straitjacket for amateur sport than anything else. He also points out that in 2012 a total of NOK 900 million was distributed to local sport from gaming funds. This was used to fund facilities and activities, while the remaining funds were applied centrally. Models for increased financing of sport Various models have been proposed to clear the backlog and increase general funding for Norwegian sport. A number of different solutions have been discussed in recent years, which can be split into three main models. 49 5 0 51 Increase in the funding formula: One way to boost funds for sport would be to increase the percentage of the funding formula allocated to sport. However, even though this funding formula has been increased to 64 per cent for 2015, as previously discussed, this will still not be sufficient to clear the maintenance backlog for sports buildings and facilities. Incorporating sport in the national budget: Many sports organisations have proposed that sports financing should be the state's concern, i.e. that sport should be financed through the national budget. Culture is guaranteed 1 per cent of the national budget, which in real terms amounts to around NOK 10 billion. A similar solution could also be adopted for sport. The Football Association of Norway has resolved to target 0.5 per cent for the sport from the national budget, a change that would see its funds double.50 On the other hand, this would oblige the state to find around NOK 5 billion in the national budget, funds that would have to be sourced ahead of other political priorities. Licensing system: The Norwegian Gaming Authority's annual report for 2013 states that 160,000 of 480,000 online players use foreign gaming companies.51 The authority estimates that these players spend around NOK 11 billion – NOK 15 billion with these companies. Under the current gaming monopoly these funds thus go directly to gaming companies that are not subject to Norwegian tax regulations. Under a licensing system these companies would be subject to Norwegian tax and National Insurance regulations, and a significant amount of this turnover could be channelled to sport and the Norwegian government through these levies. A licensing system would also facilitate sponsorship agreements between gaming companies and sports associations. These would help to boost income levels, and could increase allocations by involving more gaming companies in the public-private partnership. Svein Femtehjell (2012). "Sport's straight jacket". Aftenposten Meninger:http://www.aftenposten.no/meninger/Idrettens-tvangstroye-7034708.html#.U0ZbS444WUk Report on Annual General Meeting 2014, Waagard, Football Association of Norway (NFF): https://www.fotball.no/nff/NFF-nyheter/2014/Vedtak-fattet-av-forbundstinget/ The Norwegian Gaming Authority (2013). "Annual Report 2013»:https://lottstift.no/lotteritilsynet/files/2014/03/Aarsrmelding-2013-høg-oppl.pdf Betsson/Gaming Report 2014 25 "The Norwegian Players' Association (NISO) welcomes an independent survey of different gaming models, along with concerted initiatives to prevent gambling addiction. We believe it could be beneficial to review and compare the strengths and weaknesses of the existing model, with, for example, the Danish gaming model, which allows foreign gaming companies to operate under licence from the authorities. Advocating that the gaming monopoly is the only alternative – without any real basis of comparison – is naive. Joachim Walltin, Chairman of the Norwegian Players' Association (NISO) 2.4 A gaming market in flux The authorities, through Norsk Tipping, have expressed a desire to regulate and develop the gaming market in a sound socio-political direction.52 There is a broad political consensus that the market needs to be regulated, a role that has been performed by Norsk Tipping for 60 years. Norsk Tipping has served its purpose for many years, and has ensured proper allocation of its surpluses to various socially beneficial causes such as culture and sport. However, recent years' technological developments have demonstrated that foreign gaming 5 2 5 3 5 4 5 5 5 6 57 5 8 26 companies are acquiring increasingly larger market shares, and that globalisation of the lottery and gaming market have reduced the authorities' ability to manage and control the national gambling market.53 The Gaming Authority has confirmed that in 2013 Norwegians spent between NOK 11 billion and NOK 15 billion on foreign websites. 54 A steadily increasing number of Norwegian players are being attracted to foreign websites offering games with better terms and wider selections.55 Against this background, in winter 2014 Norsk Tipping introduced a range of casino games in order to compete with international gaming companies. In autumn 2013 the Solberg government announced that it wished to review Norwegian gaming policy.56 In addition to the review that the government has notified in its political platform, EFTA's supervisory body (ESA) has recently questioned the criteria Norway can adopt for private lotteries, as well as whether lotteries can be offered under the monopoly model. These are issues that the Solberg government has stated it wishes to clarify before a review of a new gaming policy57 About Norsk Tipping, Norsk Tipping: https://www.norsk-tipping.no/selskapet/om-norsk-tipping/vaar-rolle-i-samfunnet The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority Annual Report 2013, 2013. The Norwegian Gaming and Foundation Authority Regulation of Online Gambling, Norwegian Board of Technology's newsletter for Norwegian Parliament no. 14 April 2007. The Danish Board of Technology. Political platform for a government coalition between the Norwegian Conservative Party and Norwegian Progress Party: http://www.hoyre.no/filestore/Filer/Politikkdokumenter/ plattform.pdf Government cleans up lottery policy, 2014, Ministry of Culture: http://www.regjeringen.no/nb/dep/kud/pressesenter/pressemeldinger/2014/ regjeringen-rydder-opp-i-lotteripolitikk.html?id=751839 Political platform for a government coalition between the Norwegian Progress Party and Norwegian Progress Party: http://www.hoyre.no/filestore/Filer/Politikkdokumenter/ plattform.pdf Betsson/Gaming Report 2014 The decision on new gaming concepts will be taken by the Norwegian Gaming Authority. The government wishes to differentiate between addictive gambling and non-addictive lottery concepts. It also wishes to support the establishment of more non-addictive lottery concepts that could strengthen the voluntary sector, provided that these do not challenge the EU exception Norway has been granted its gaming monopoly. Priority will be given to major humanitarian organisations. The government will review the issue of a licensing system for foreign gaming companies in order to establish whether it is possible to combine socio-political considerations with increased total revenues for the voluntary sector within the framework of the EEA. From the Solberg government's political platform58 Betsson/Gaming Report 2014 27 3 28 GAMING REGULATIONS IN EUROPE Betsson/Gaming Report 2014 Many European countries have now replaced their gaming monopolies with schemes allowing private gaming companies to operate under licence, while other Nordic countries have retained their gaming monopolies. 3.1 Developments in Europe The last decade has seen major changes in the way that gambling is regulated in Europe. Many European countries have now replaced their gaming monopolies with schemes allowing private gaming companies to operate under licence, while other Nordic countries have retained their gaming monopolies. In Eastern Europe, Russia officially imposes a total ban on gaming with the exception of a few dedicated gaming zones, while Serbia, Croatia and Moldova currently do not impose any form of regulation in this area.59 5 9 60 61 62 There are many reasons for the major changes in the European gaming market over the last year. One constant topic of debate is the extent to which national gaming monopolies are compatible with applicable EU legislation. 60 In order to address this matter, the EU Commission has proposed overarching gaming policy principles intended to bring national regulations into line with EU legislation. The EU is also prioritising initiatives to combat gambling addiction and match-fixing, along with administrative routines for the industry and different member countries.61 The EU regards the gaming industry as one of the fastest-growing industries in Europe, and is therefore devoting increasingly greater political attention to the industry. 62 Another contributory factor is the technological developments that have taken place over the last decade. These have led to players increasingly migrating from agents towards online gaming solutions, which has made it more difficult to protect national gaming monopolies. Norway, where international online gaming providers have been available to Norwegian consumers for some time, has naturally not been left untouched by these developments. Online gaming in Europe, 2013. The Norwegian Gaming and Foundation Authority: https://lottstift.no/lotteritilsynet/poker-og-nettspel/nettspel-i-europa/ Towards a comprehensive European framework for online gambling, Communication from the commission to the European Parliament, the Council, the Economic and Social Committee and the Committee of the Regions. http: //eur-lex.europa.eu/legal-content/EN/ALL/;jsessionid=zNCkTzTFhmh1xJLznWT7VkhjTvdXDSw9G32Z533fj0Dmgnj4YJJJ!-870161892?uri=CELEX:52012DC0596 Gambling, European Commission: http://ec.europa.eu/internal_market/gambling/index_en.htm Gambling, European Commission: http://ec.europa.eu/internal_market/gambling/index_en.htm Betsson/Gaming Report 2014 29 3.2 What is a licensing system? Under a licensing system all public and private gaming companies can apply to the authorities to offer gaming activities in the country. Licences are currently used as a regulating tool in other industries, for example, the telecommunications sector, where the authorities issue a fixed number of licences for 3G and 4G websites. The licensing requirements for gaming can be structured to suit the authorities' wishes, including to limit the scope of games, identify suspicious gaming patterns, verify players' identities and age, and to impose requirements to disclose the risks of gambling addiction. The licensing requirements can also impose a fee to be distributed to cultural and sporting causes. Often the licensing requirements are aimed at both the gaming companies and their key personnel. Breaches can be sanctioned with, for example, the imposition of fines, more stringent requirements or revocation of licences.63 Gambling Revenue (CGR). In games where the operator bears a risk (for example in roulette, where the gaming company can lose money) the GGR is defined as stakes minus winnings and marketing and bonus costs.64 In games where the operator does not bear any risk (for example live poker, where the players bet against each other), the GGR is defined as income due to the game operator (commission or similar). See diagram on next page for an illustration65 GGR is the most common tax regime, since it is easier to establish a fixed percentage rate to be taxed, regardless of the type of game. This method is used in the United Kingdom, Spain and Denmark, and has also been proposed in the Netherlands. 3.3 Tax schemes It is often difficult to compare different countries' tax regimes for gaming, as these are structured in several different ways. Here we will briefly present the two most common tax regimes. The first method of raising taxation is to tax players' stakes, i.e. the total amount that is wagered. If a player, for example, bets NOK 100, a certain percentage of this amount will be taxed. The other method is to tax the Gross 3 6 64 65 30 While there are many tax regimes, the two above are the most common. Regulation of online gambling, Norwegian Board of Technology's newsletter for Norwegian Parliament no. 14 April 2007. The Danish Board of Technology. Regulation of online gambling in Sweden, 2012. PwC’s Gaming Centre of Excellence. Regulation of online gambling in Sweden, 2012. PwC’s Gaming Centre of Excellence. Betsson/Gaming Report 2014 TWO MAIN WAYS IN WHICH GAMES ARE TAXED Customer stakes “Recycling” Return-to-player % Pay-out (to customer) GGR % (= 1-return-to-player %) GGR (operator revenue) Tax on stakes 2 main forms of gambling taxation Tax on GGR Betsson/Gaming Report 2014 31 3.4 How do different countries operate their licensing systems? There are major differences in the way different countries structure their licensing systems and the demands that are made of the operators. Below we will focus on five countries comparable with Norway: the United Kingdom, France, Spain, the Netherlands and Denmark, where we focus in most detail on our Scandinavian neighbour. UK The United Kingdom introduced a new type of licensing system for online betting, bingo, casinos, gaming machines and lotteries in 2007.66 This licensing system taxes gaming companies physically located in the United Kingdom at 15 per cent of their profits. The major difficulty with the above was that gaming companies licensed in another EU country had the same marketing rights in the United Kingdom, without being subject to tax. Therefore only 15 per cent of gaming revenues in the United Kingdom came from companies with a British licence. Consequently, for several years efforts have been made to change the regulatory framework in order to boost the percentage of companies with a British licence. This work is currently being concluded and will mean that all gaming providers that market and offer online gaming in the United Kingdom must have a British licence from the Gambling Commission, which means that all companies will be taxed at 15 per cent of their profits. The new regulatory framework is expected to apply from 1 October 2014.67 6 6 The Remote Gambling Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority 67 Gambling (Licensing and Advertising Bill), 2013. Gambling Commission: http://www.gamblingcommission.gov.uk/gambling_sectors/remote_eg_online_gambling/about_the_remote_ gambling_indu/about_remote_gambling/gambling_licensing_and_advert.aspx 32 Betsson/Gaming Report 2014 FRANCE Betting on horses Tax Social Security Contribution Tax on companies that organise the races Total 5.3% tax on stakes 1.8% tax on stakes 5.9% tax on stakes 13% tax on stakes Tax Social Security Contribution Tax for sport Total (National Centre for Sports) 5.7% tax on stakes 1.8% tax on stakes 1.8% tax on stakes (up to EUR 9.6% tax on stakes 31 million per annum) + 0.3 per cent (limited to a maximum of EUR 24 million per annum) until 2015 Online sports betting Online poker There is a difference between poker played online or in casinos or similar (land-based). Here the players' stakes are taxed. Tax Social Security Contribution Total 1.8% tax on stakes 0.2% tax on stakes France On 12 May 2010 France allowed private companies to offer online games such as poker, betting and totes (betting on horses). All other types of lotteries and casino games cannot be offered online, which makes the regulatory framework one of the most stringent in Europe. ARJEL (The Authority for Regulation of Online Gaming) regulates gaming and its enforcement.68 Breaches of the law can result IP blocks, prison sentences and fines for non-licensed operators. The above measures were introduced in order to deal with more than 550 websites that had been marketing games without a licence.69 In France gaming companies have to acquire a licence for each individual type of game; poker, sports betting or betting on horses. Licences are granted for five years, after which they have to be renewed. The gaming companies pay a fixed sum per licence (EUR 3,300–EUR 5,000), plus an annual fee (EUR 13,300– EUR 20,000).70 The tax rate depends on the type of game involved. In France tax is raised on the player's stake, and distributed to social causes and sport. The licensing system has encountered major problems in France. The greatest of these has been that participants have continued to play on unlicensed websites that are not subject to French regulations. The industry attributes this to extremely stringent regulations on the games that can be offered, in addition to high taxation rates. The relatively uncompetitive terms of the French licensing system have meant that the 2% tax on stakes scheme has failed to achieve its objectives, since the leakage to illegal and unlicensed gaming companies continues unabated – a leakage that the licensing system was intended to counter. Even though ARJEL has purposely striven to close down unlicensed websites, a survey from 2014, carried out by France's "Observatory of Games" (ODJ) and "Monitoring Centre for Drugs and Drug Addiction (OFDT)", reveals that as many as 47 per cent of participants play poker on unlicensed websites.71 23.5 per cent of these people play poker exclusively on unlicensed websites. For the Tote, 26.2 per cent of people play on unlicensed sites, while for sports betting this figure is 34.7 per cent.72 6 8 Gaming Law, jurisdictional comparisons, 2012. Mullenex et al, European Lawyer Reference Series 69 The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority 70 Gaming Law, jurisdictional comparisons, 2012. Mullenex et al, European Lawyer Reference Series 71 Les joueurs de poker, une population présentant un profil particulier? 2014. Eroukmanoff, Costes, Tovar. Observatoire des jeux 72http://www.pokernews.com/news/2014/02/french-players-choose-illegal-poker-operators-17501.htm Betsson/Gaming Report 2014 33 In Spain it is common for gaming companies to enter into major sponsorship agreements with the country's leading football clubs and also have rights to show games on their websites. Bwin was Real Madrid's main sponsor with a sponsorship deal worth EUR 20 million per year in the period 2010–2013. 34 Betsson/Gaming Report 2014 SPAIN Gaming Pool sports betting 22% of gross game turnover Sports betting at fixed odds 25% of gross game turnover Sports betting exchange 25% of gross game turnover Pool betting horse racing 15% of gross game turnover Horse race betting fixed odds 25% of gross game turnover Other types of pool betting 15% of gross game turnover Other types of fixed odds betting 25% of gross game turnover Other types of betting exchanges 25% of gross game turnover Lotteries 20% of gross gaming turnover/ 7% of gross gaming turnover (not for profit organisations) Competitions 20% of gross game turnover Other types of games (poker, casino, bingo etc.) 25% of gross game turnover Random combination games 10% of market value for prizes Spain Spain faced the same challenges as Norway in embarking on the process of changing its regulatory framework. The country lacked a regulatory framework that effectively regulated foreign gaming companies. Therefore in 2007 a process was initiated that on 1 January 2012 crystallised with the introduction of a licensing system. Today, only companies with a licence are permitted to offer and market gaming in Spain. The Lotto is still a monopoly organised by LAE (Spanish State Lottery) and the charitable organisation ONCE (Spanish Organisation for Visually Impaired).73 74 The gaming companies must have two types of licence – a general licence for the gaming category they wish to offer, along with a separate licence for each individual game. The general licence is 7 3 74 75 76 77 Taxation offered for ten years, while individual games licences are offered for a period of between one and five years. Various statutory taxes are raised on online gaming based either on turnover or gross profit. In individual cases players can also be taxed at up to 20 per cent of winnings. The Research Report "Social Perception on Gaming in Spain 2014",75 prepared by the Charles III University in Madrid and the CODERE Foundation, revealed that as many as 43 per cent of online poker players play on unlicensed gaming companies' websites. 13 per cent of these people played poker exclusively on unlicensed gaming websites. These figures could be interpreted as indicating that the licensing system has not been designed in a sufficiently attractive way to persuade customers to switch to licensed online gaming. A report compiled by Deloitte for Jdigital (the Spanish Gambling Authority) reveals that the gaming companies that were a part of the licensing system posted an aggregate loss of EUR 72.5 million in the period between June 2012 (the year the licensing system was introduced) and June 2013. 76 The report emphasises that high government taxes are the main reason why more gaming companies are turning their backs on the Spanish market. This in turn led to lost tax revenues for the Spanish state.77 In light of the negative trend, the report recommended reducing the tax on gaming from 25 per cent to 10 per cent, and to base taxation on net profit rather than on gross profit. Gaming Law, jurisdictional comparisons, 2012. Asensi & Serebrianskaia, European Lawyer Reference Series The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority Percepción social sobre el juego de azar en España 2014 V, 2014. José Gómez Yáñez, José Ignacio Cases, Germán Gusano, Carlos Lalanda and Ana Cases Comyn. IPOLGOB –UC3M. Informe sobre la fiscalidad del juego «online», 2013. Report prepared by Deloitte Spania on behallf of Jdigital Assocacion Espanolo de Juego digital. Informe sobre la fiscalidad del juego "online", 2013. Report prepared by Deloitte Spania on behallf of Jdigital Assocacion Espanolo de Juego digital. Betsson/Gaming Report 2014 35 NETHERLANDS The Netherlands The Netherlands is the most recent European country to declare a wish to deregulate its gaming market through a new licensing system. The five-year process concluded with a proposed new Gaming Act that was sent to the relevant stakeholders for review in May 2013. include monitoring and registration of players, reporting of problematic gaming, and a requirement for the company to be registered in the EU/ EEA. The licence cost is expected to be between EUR 35,000 and EUR 50,000, and a licence will be valid for five years. Many of the proposal's details still need to be clarified, and amendments can also be expected once the proposal has been sent to the "House of Representatives" at the end of July 2014.78 A final Act is expected to be adopted in early 2015, and the system to be introduced at the end of 2015/ start of 2016.79 In accordance with the proposal, the companies will be taxed on 20 per cent of their Gross Gambling Revenue (GGR),80 in addition to incurring other smaller taxes and fees at a total of 2 per cent of Gross Gambling Revenue. It has also been proposed that payments be made to voluntary organisations, 81 and taxation of 1.5 per cent of Gross Gambling Revenue be paid to schemes to combat gambling addiction.82 As in many other countries, all operators who satisfy the requirements will receive a licence. These requirements At the same time many tools will be launched to stop non-licensed operators, including taxing participants at 29 per cent of profits on winnings from unlicensed companies and options to close down websites, stop payments and similar. 78http://www.kansspelautoriteit.nl/nieuws/alle-nieuwsberichten/2014/juli/wetsvoorstel/ 79http://calvinayre.com/2014/07/24/business/dutch-online-gambling-bill-critics-abound/ 80 Amendment to the Betting and Gaming Act, the Betting and Gaming Tax Act and several other acts in connection with organising remote games of change, English translation, 2014 81 The Netherlands: Text of the Dutch online gambling bill published earlier than expected, 2014. Averill, Dla Piper: http://blogs.dlapiper.com/all-in/2014/03/07/ netherlands-text-of-the-dutch-online-gambling-bill-published-earlier-than-expected/ 8 2 The Netherlands publishes draft online gambling legislation ahead of 1 January 2015 market launch, 2013. Stradbrooke, Calvinayre.com: http://calvinayre.com/2013/05/22/business/ netherlands-publishes-draft-online-gambling-legislation/ 36 Betsson/Gaming Report 2014 DENMARK 3.5 Deregulation of Danish gaming policy Like Norway, Denmark operated a state gaming monopoly until 2012. However, on 1 January 2012 Denmark introduced "the Gaming Act", a law that partially deregulates and modernises the Danish gaming market.83 The Danish market was deregulated following long-standing pressure on the Danish authorities from the EU and the nation's sporting organisations, and because technological developments meant that a very high proportion of Danes were using foreign websites. This in turn led to lost turnover for Danske Spil A/S.84 The Folketing unanimously adopted the new gaming legislation in Denmark, and during the political review, the Danish Social Democrats and the Danish People's Party justified their support for the Act on the following grounds: 3 8 8 4 8 5 8 6 87 8 8 8 9 "It has been clear for a long time that the current status of the gaming industry is untenable. The existing regulation have been holed, resulting in a type of anarchy, where it is impossible to prevent illegal behaviour and enforce regulations. Foreign gaming providers escape paying tax and national insurance, to the detriment of the state's coffers and betting funds. This has rendered it critical that the collective gaming market be ring-fenced and subject to clear regulation.»85 The deregulated gaming market in Denmark today The overarching principles for the current Danish licensing legislation are aimed at keeping spending on gambling at a moderate level, protecting exposed groups from gambling addiction and operating a sound and transparent market under public control.86 "The Gaming Act" regulates the various forms of gaming, and applies to both land-based and online gaming activities. The law permits the authorities to offer products such as betting, casino games and gaming machines. Both companies and individuals can apply for a licence to offer these type of services. Licences are valid for five years. A licence will be granted as long as the legal requirements are satisfied, and there is no upper limit for the number of licences that can be issued.87 On 1 January 2014, 44 licences were issued for betting and online casinos, distributed to 31 different gaming providers.88 Lotteries, including online bingo, lotto and scratch cards, and dog and horse racing, are still operated under the Danish monopoly and offered exclusively by Danske Spil A/S.89 The Danish Gaming Act, Retsinformation: https://www.retsinformation.dk/Forms/r0710.aspx?id=132755#Kap1 The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority Report on Proposed Gaming Act, 2010, Danish Parliament: https://www.retsinformation.dk/Forms/R0710.aspx?id=132216 The Danish Gaming Act, Retsinfomation: https://www.retsinformation.dk/Forms/r0710.aspx?id=132755 The Danish Gaming Act, Retsinfomation: https://www.retsinformation.dk/Forms/r0710.aspx?id=132755 The Danish Gambling Authority's Annual Report for 2013, Danish Gambling Authority The Danish Gaming Act, Retsinfomation :https://www.retsinformation.dk/Forms/r0710.aspx?id=132755 Betsson/Gaming Report 2014 37 DANISH SPORT BENEFITS FROM THE LICENSING SYSTEM Interview with Niels Nygaard, Chairman of the National Olympic Committee and Sports Confederation of Denmark (DIF) According to Niels Nygaard, Chairman of theNational Olympic Committee and Sports Confederation of Denmark, the Danish gaming monopoly has ceased. He speaks about higher income for sport, and active measures to combat gambling addiction: "A few years ago we saw a decline in our income. Following the abolition of monopoly, things have stabilised and our income levels are now rising again," he explains. Since the end of the monopoly in Denmark, income distributed to sport has risen by DKK 100 million–DKK 200 million. In a situation with clear parallels with Norway, the Danish authorities abolished the monopoly due to the significant increase in number of foreign gaming companies offering online games. The authorities subsequently introduced a new licensing system. Nygaard welcomes the fact that Danish sport is now receiving more money as a result of more gaming companies participating in the public-private partnership whilst still being subject to the authorities' control and requirements: "Opening up the market to commercial gaming companies has made competition healthier, and enabled the state to ensure that the companies pay tax and national insurance to the government," he explains. Nygaard further believes that the Danish licensing system could in many respects serve as a template for gaming legislation in other countries, at the same time as addressing those who claim that more aggressive marketing could result in more gambling addicts: "We have not noticed any signs of more aggressive marketing in Denmark following the abolition of the monopoly." The marketing regulations are extremely stringent, and focus in particular on gambling addiction," explains the DIF Chairman. 38 Betsson/Gaming Report 2014 Football game in the Danish first division, also known as the NordicBet league. The Danish Gambling Authority reports to the Danish Ministry of Taxation, and is responsible for monitoring and controlling the Danish gaming market. The Danish Gambling Authority also administers the licensing system by distributing and where necessary revoking licences for the various games. 90 The Danish authorities impose different requirements on companies applying for a gaming licence, and the law imposes a series of overarching conditions that need to be fulfilled in the application.91 The Gambling Authority is responsible for handling applications, a process that makes further demands with regard 9 0 91 9 2 93 94 95 to responsible gaming, ownership and customer support.92 Depending on the turnover and the type of licence, the gaming operator pays an annual fee ranging from DKK 50,000 to DKK 1,500,000. In addition, the gaming companies also pay a flat rate of tax of 20 per cent of turnover after deduction of payouts and marketing and bonus costs, i.e. what we have previously referred to as GGR (Gross Gaming Revenue). Foreign gaming companies that offer betting in online casinos must in addition to national insurance pay a flat tax rate of 20 per cent of turnover, after the deduction of payouts. Land-based casino activities are taxed at the same rate up to 45 per cent, with additional thresholds for higher taxation. If licensing terms are breached, the authorities will be able to impose sanctions, and as a last resort revoke the provider's licence.94 The Gambling Authority can also obstruct illegal gambling providers. The authorities have various tools available to ensure effective control and to protect legal operators. Nonlicensed gaming operators are subject to a marketing ban in all media, and About us, the Danish Gambling Authority: https://spillemyndigheden.dk/om-os The Danish Gaming Act, Retsinformation: https://www.retsinformation.dk/Forms/r0710.aspx?id=132755#Kap8 European lawyer reference series, page 79 European lawyer reference series, page 85 The Danish Gaming Act, Retsinformation: https://www.retsinformation.dk/Forms/r0710.aspx?id=132755#Kap8 The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority Betsson/Gaming Report 2014 39 The Danish Parliament, Christiansborg in Copenhagen can also be prohibited from processing payments.95 A deregulated, yet regulated market The Danish licensing system has largely been developed on players' terms and in consultation with the gaming companies. The authorities believed that the players would gravitate towards the unlicensed market if the licensed gaming market offered less favourable terms for players. This could lead to a risk of the licensing system being undermined by foreign gaming companies.96 However, recent experiences show that the illegal market has been dramatically reduced following the introduction of the licensing system. Conversely, recent figures from 2014 indicate that this trend may be about to turn. 9 6 7 9 9 8 9 9 1 00 1 01 40 The number of licences is on a par with the volume at the time the licensing system was introduced, which suggests than no new gaming companies have applied for a licence in recent years. It is therefore assumed that the Danish tax level is too high to benefit all gaming companies, which in turn is helping to sustain the "grey market" that the licensing system was intended to kill off. Initiatives to combat gambling addiction The Danish gambling authorities are attaching a higher priority to preventing and treating gambling addiction. There is no evidence to suggest that the number of gambling addicts has increased in Denmark since deregulation of the gaming market.97 The licensing system also obliges the country's gaming industry to take responsibility for preventing and treating gambling addiction in Denmark.98 In 2013, DKK 33 million was donated to research, prevention and other measures to combat gambling addiction. 99 In total this is DKK 21 million more than Norsk Tipping spent on similar measures in 2013.100 The authorities have also established a Register of Voluntarily Excluded Players (ROFUS). This is a register of all players in Denmark who have requested to be excluded from online gaming in Denmark. The register is operated by the Gambling Authority, in accordance with the Danish Personal Data Act. 101 The Remote Gaming Report 2012, 2012. Report from the Norwegian Gaming and Foundation Authority President of the Danish Sports Federation happy to wave goodbye to monopoly, 2013, Christiansen and Askeland, VG: http://www.vg.no/sport/artikkel.php?artid=10135866 Gambling Addiction, the Danish Gambling Authority: https://spillemyndigheden.dk/spilafh%C3%A6ngighed-0 The Danish Gambling Authority's Annual Report for 2013, 2013. The Gambling Authorities NOK 12 million for measures to counter gambling addiction, 2013, Ministry of Culture: http://www.regjeringen.no/nb/dokumentarkiv/stoltenberg-ii/kud/Nyheter-og-pressemeldinger/ Pressemeldinger/2013/12-millioner-til-tiltak-mot-spillproblem.html?id=717843 ROFUS – exclusion from gaming, the Danish Gambling Authority: https://spillemyndigheden.dk/rofus-udelukkelse-fra-spil-0 Betsson/Gaming Report 2014 TIME FOR NEW GAMING REGIME Joakim Marstrander is a lawyer and partner in Deloitte Advokatfirma. He has advised a number of gaming operators and is a member of the International Lawyer Network for Gaming Law (IMGL). The Norwegian regulatory framework for gaming faces imminent collapse. We should adopt an international perspective when looking for new solutions. Games and competitions fascinate and enchant people. Games mean energy and entertainment, and in many contexts also contain a social element. Gaming activities are also a main source of income for Norwegian sport and cultural life. However, there is another side to gaming. Gaming can be addictive and in some cases can adversely impact finances and other life events. We say that you can "gamble the shirt of your back", and for some people this is a very real threat. At the same time, we are seeing income flows for Norwegian sport and culture coming under great pressure due to an obsolete regulatory framework ill-suited to modern-day gamers in Norway. Norway has a long-standing tradition of regulating and controlling gaming activities. We wish to protect individuals, and safeguard the state's income flow that is distributed to cultural and charitable causes. The structure of the system has been a constant topic of debate where opinions are often divided, but at an overarching level the control regime worked well until 10–15 years ago. Despite an initial slow pace of change, the gaming regime is now being seriously challenged. The scope of "gaming" is no longer easy to define. We are now seeing the growth of various online gaming solutions through various media channels that transcend national boundaries, offering everything from pure-play casino games to hybrid entertainment with opportunities to win. At the same time Norway has had to accede to the European view of gaming administration in several areas, including by permitting games and winnings offered through the marketing of products – which was recently enforced by the European Supervisory Authority ESA. A growing number of market players are arranging competitions as part of their general marketing initiatives, and users are downloading apps and playing directly on their mobile phones. We are witnessing a trend towards "gamification" of society. The realities of the current situation are making it more difficult to employ stringent and specifically Norwegian legislation as a basis for regulation. Online distribution is obstructing the enforcement of stringent regulations, and from a legal perspective Norway will encounter difficulties in prohibiting activities that are legal in the EEA area. This has already been seen in several different areas. It is a misconception that there is a blanket ban on facilitating gaming in Norway. However, in Norway it is illegal to arrange "lotteries" offering the chance to win a prize by making a stake or using scratch cards. Furthermore, there are several exceptions to this ban, one of the most striking being that the authorities have introduced regulations to permit aggressive bingo products. The definition of an illegal "lottery" is therefore constantly being challenged, by organisations, foreign companies and sometimes even by Norsk Tipping. Disputes have to be settled through individual resolutions, regulations (for example for bridge, "pantelotteriet" (bottle deposit lottery) and soon poker tournaments), through statements from the Gaming Authority (for example for SMS lotteries), through case law ("texas hold'em”/poker) or EEA practice ("postcode lotteries”). While the lottery authorities deem poker to be a pure "lottery", the tax authorities view poker as a taxable business capable of generating profits. Norsk Tipping's online gaming is tax-exempt, which, in accordance with EEA law, ought increasingly to apply to gaming products offered by other providers, including foreign gaming operators. The Norwegian ban on "lotteries" only applies in Norway. However, significant sections of the Norwegian gaming market have relocated online. Consequently, it is proving demanding – bordering on impossible – to enforce the ban in any practical way today. The Norwegian Broadcasting Directive prescribes that TV marketing shall comply with regulations in the broadcasting country, meaning that gaming advertising can be specifically aimed at Norway through these channels. The authorities' ban on making gaming transactions fails because the operators nonetheless use thirdparty payment solutions. Consequently, the only effect is that, Norwegians abroad cannot use their credit cards in cafés and hotels that have a casino table. In my opinion the current gaming regime is riddled with contradictions and in reality has already collapsed. We have not managed to establish a regime that protects gambling addicts. We risk dwindling income flows for sport and culture. The current gaming regime could result in both Norwegian sport and Norwegian gamers losing out. The trend in Europe is much clearer – towards licensing systems. Norway can learn a lot from countries with licence-based regimes like Denmark and the United Kingdom, where licences regulate who can offer games, and about how these can be structured and marketed and which taxes are payable among other features. A balanced and collaboration-based licensing system would permit the authorities to regain control of the gaming market. I believe there is no doubt that the Norwegian regime has to change, and that a licensing system could prove a productive solution for Norwegian society. Betsson/Gaming Report 2014 41 4 42 HOW CAN WE PREVENT GAMBLING ADDICTION? Betsson/Gaming Report 2014 4.1 What is gambling addiction? An important part of a future licensing system will involve ensuring that gambling addiction remains at a low level. In light of the above we wish to outline the extent of gambling addiction and research into this issue. We will also examine a few research and experience-based proposals to combat gambling addiction. Gambling addiction is defined as an affliction in which an individual is no longer able to control his/her gambling behaviour. Gambling addicts cannot resist gambling, and find that they succumb to external/"unknown" forces.102The Norwegian Directorate of Health lists the following points as potential indicators of gambling addiction:103 Players cannot control their desire to gamble, and spend extreme amounts of time and money gambling They get irritated if they are disturbed 1 02 1 03 1 04 1 05 1 06 1 07 They are strongly convinced that they will win They have experienced getting into a trance-like state when gambling and lose perception of time and place This is the current situation, with the gaming market in a state of flux, there is an ongoing need for more knowledge concerning gambling addiction and the expertise required to prevent problem gambling.104 Who is/gets addicted to gambling? Most problem gamblers are young men. Research has shown that the following demographic groups are over-represented among risk and problem gamblers: men, people in the age group 15-24, individuals in the lowest income groups or with low levels of education, single people and pupils/students/apprentices.105 Other characteristics of problem gamblers also emerge when this group is compared to people without gambling problems. For example, it is quite common for problem gamblers to start gambling earlier than others.106 107 Problem gamblers also demonstrate a different gambling pattern to the population as a whole. Gambling addicts participate in a wide range of different games, where online games and on fixed odds betting from Norsk Tipping appear to the most important games. Hansen, Marianne and Skjerve, Randi (2006). "Game over! A self-help manual for gambling addicts". Gyldendal Akademisk Forlag. The Norwegian Directorate of Health. "Gambling addiction".https://helsenorge.no/Helseogsunnhet/Sider/Spillavhengighet1.aspx The Norwegian Government (2012). "Action plan for gambling problems". http://www.regjeringen.no/upload/KUD/Spill_og_lotteri/Handlingsplan_mot_spillproblemer_des2012.pdf "Gambling survey. Gambling habits and gambling problems among the population." Kavli, Håkon and Berntsen, Wenche (2005). http://www.rus-ost.no/file=5257 Gambling addiction in Norway. "Facts on gaming and gaming problems" http://spillavhengighet.no/om-oss/fakta-om-spill-og-spilleproblemer SINTEF Department of Health Research (2008). "Gambling and gambling problems in Norway 2008". http://www.hjelpelinjen.no/filer/tekstbilder/SINTEF%202008.pdf Betsson/Gaming Report 2014 43 On the other hand, lottery games are most frequently cited as games for people without gambling problems. In a survey from 2008 SINTEF revealed that problem gambling was most common among young men who had previously played on gaming machines, and who were now turning their attention to online gaming.108 Scope It is difficult to determine the exact number of gambling addicts in Norway due to the fact that different parties use different figures. This is to a large extent attributable to the different definitions and methods of counting applied. A 2013 survey carried out by the University Bergen on behalf of the Norwegian Gaming and Foundation Authority revealed that 22,000 Norwegians are gambling addicts, or problem gamblers as researchers prefer to call them. This is slightly lower than figures for the last 10 years. 10,000 Norwegians took part in the survey, the largest of its kind on gambling problems in Norway.109The Norwegian Directorate of Health had previously estimated that 50,000 people in Norway had gambling problems.110 The self-help group for gambling addicts, Gamblers Anonymous Norway states that 25,000 people currently have gambling problems. SINTEF Department of Health Research made a comparative study of gambling addiction in the period 2002–2007. It found that 0.7 per cent of the adult population, or 25,000 people, had a gambling problem at the time the survey was carried out. In 1 08 1 09 1 10 1 11 112 1 13 1 14 1 15 44 total 1.7 per cent of the adult population, or 62,000 people, were experiencing or had experienced problems with gambling in 2007. The comparative study revealed that the number of gambling addicts had remained stable during the period 2002–2007, despite rising turnover in the gambling market during this period.112 SINTEF also found in a study from 2008 the same prevalence of gambling problems as in 2007.113 We can therefore assume that there are around 20,000– 50,000 gambling addicts in Norway, a number that appears to be remaining stable even though people are gambling more. Some young people are also addicted to gambling in Norway. A study carried out in 2010 revealed that 64.3 per cent of 13–17 year-olds had gambled over the last year114 One per cent of young Norwegians satisfied the criteria to be defined as gambling addicts, and a further 3.5 per cent were at risk of developing gambling problems. From 2002–2010 the number of young people with potentially problematic gambling habits fell by two-thirds. Problematic gambling habits also tend to be linked to a number of negative aspects of young peoples' lives, including poor guidance from their families, little parental control and understanding and significant tension between children and parents. Truancy and difficulties concentrating at school were more widespread among young people with gambling habits. Gambling habits are also often linked to behaviour indicating a risk of drug abuse or other behavioural disorders. Consequences Gambling addiction often has significant consequences for those affected. Gambling takes priority over work, education, family, relationships and friends. Mental health can also be adversely impacted, with anxiety and/ or depression not unusual in connection with gambling addiction. 115 Gambling addiction not only has major negative consequences for actual problem gamblers, but also leaves its mark on relatives. SINTEF's survey was the first in Norway to map the extent and way in which relatives are affected by gambling addiction. The survey revealed that around 84,000 people in the total population had a problem gambler in their immediate family. 23,000 adults stated that gambling problems in their family had adversely affected their physical or mental health. 39,000 people found that their family's finances had suffered as a result of their family member's gambling problems, and 55,000 people had experienced family conflicts as a result of the problem. 7,500 people also stated that they were less able than previously to contact other family members or friends. Gambling addiction is the greatest problem facing the gaming industry. A licensing system would make it possible to make even greater demands of companies with regard to managing this problem. SINTEF Department of Health Research (2008). "Gambling and gambling problems in Norway 2008". http://www.hjelpelinjen.no/filer/tekstbilder/SINTEF%202008.pdf "Scope of gambling and computer-gaming problems in Norway 2013." Ståle Pallesen, Daniel Hanss, Rune Aune Mentzoni, Helge Molde and Arne Magnus Morken. University of Bergen, Faculty of Psychology (May 2014) The Norwegian Directorate of Health. "Gambling addiction". http://helsenorge.no/Helseogsunnhet/Sider/Spillavhengighet1.aspx Gambling addiction in Norway. "Facts about gambling and gambling problems". http://spillavhengighet.no/om-oss/fakta-om-spill-og-spilleproblemer SINTEF Department of Health Research (2007). "Norwegians have not become more addicted to gambling". http://www.SINTEF.no/Presserom/Pressemeldinger/ Nordmenn-er-ikke-blitt-mer-spilleavhengige-/ SINTEF Department of Health Research (2008). "Gambling and gambling problems in Norway 2008". http://www.hjelpelinjen.no/filer/tekstbilder/SINTEF%202008.pdf Frøyland, Lars R., Hansen, Marianne, Sletten, Mira A., Torgersen, Leiliga and von Soest, Tilmann (2010). "Harmless fun? Gambling and computer gaming among young Norwegians." NOVA (Norwegian Social Research) Report 18/2010. http://www.sirus.no/Uskyldig+moro%3F.E2x322-8_Bp77BFv3TR9D6CJ1K0CT27VPL28nMhPLZB9MtlY05hRvSXN.ips The Norwegian Directorate of Health. "Gambling Addiction". https://helsenorge.no/Helseogsunnhet/Sider/Spillavhengighet1.aspx Betsson/Gaming Report 2014 Betsson/Gaming Report 2014 45 RESEARCH REPORT: NO DIFFERENCE IN THE REGULATED AND DEREGULATED MARKET IN SWEDEN In 2013 two researchers at the Department of Neuroscience at Karolinska Institutet in Stockholm carried out a study on behalf of the Industry Association for Online Gaming (BOS).119 The aim of the study was to compare measures to promote responsible gaming among organisations in the regulated gaming market in Sweden with five members of the Industry for Online Gaming without a Swedish licence (BOS), including Betsson.120 The CEN standard was used as a basis for the comparison. The CEN standard is a European standardisation body comprising members from more than 30 countries. The standard used in the study is based on an agreement between 27 different stakeholders on issues relating to gaming, including industry organisations, supervisory authorities, experts on gambling behaviour (Harvard Medical School) and gambling problems (G4), gambler organisations, software suppliers and gaming companies. The study found no differences in terms of the various companies' compliance with the demands of the CEN standard, and that most requirements were essentially satisfied by both regulated companies and BOS companies. Another survey was carried out in 2013 by eCogra on behalf of the Industry Association for Online Gaming (BOS). eCOGRA is an international testing institute focusing on responsible gaming. The Institute has been approved as a testing laboratory for online gaming in countries including the United Kingdom, Italy, Spain and Denmark.121 In the study carried out on behalf of BOS, eCOGRA compared the Swedish requirements of gaming companies with the CEN standard.122 It was concluded that the Swedish requirements partially or wholly only satisfied 56 per cent of recommendations, and that a transition to the CEN standard would this raise the degree of customer protection in gaming. Many countries, including Denmark and the Netherlands, have already incorporated the CEN standard into draft legislation in the field. 4.2 Experiences from other countries with licensing systems One of the most widely cited arguments against licensing systems is that initiatives to counter gambling addiction will not be catered for in the same way as they currently are under the current gaming monopoly by Norsk Tipping. However, there is little empirical support for this based on other countries' experiences of licensing systems. Denmark Norway's neighbour Denmark has also had positive experiences of introducing 1 16 117 1 18 1 19 1 20 1 21 1 22 46 a licensing system. Thomas Rørsig, Head of Information at Danske Spil, Denmark's state-controlled gaming company, has declared 116 that there have not been any signs of increased gambling addiction as a result of deregulation. The Gambling Authority believes that competition from foreign companies, outmoded legislation and general changes in the gaming market necessitated the introduction of new legislation, and hence a licensing system. One of the most important aspects of the licensing system was that it should offer a responsible gaming offering to help counter gambling addiction via regulations.117 UK In the United Kingdom a major study carried out by organisations including Gambling Compliance in 2013 revealed that the number of gambling addicts in the country had fallen compared with 2010, and was now on a par with in 1999 and 2007.118 http://www.vg.no/sport/dansk-idrettspresident-glad-han-er-kvitt-monopolet/a/10135866/ The Danish Gambling Authority (2013). «The Danish Gambling Authority's Annual Report for 2012». https://spillemyndigheden.dk/sites/default/files/filer-til-download/ Spillemyndighedens%20%C3%A5rsberetning%202012.pdf Macadam, Daniel (2013) "No Rise In English Problem Gambling, Finds Health Study". Gambling Compliance. http://www.gamblingcompliance.com/node/52989 Companies covered by the study included Svenska Spel AB, ATG and Postkodlotteriet, which are part of the regulated gaming market in Sweden. Players from the deregulated market covered by the study included PAF, Betfair, Betsson, Unibet and Bonnier Gaming. Source: Tengström, Anders and Dr. Rybeck, Anna-Karin (2013). "Mapping of measures to promote responsible gambling". Karolinska Institutet. Sweden . Companies covered by the study included Svenska Spel AB, ATG and Postkodlotteriet, which are part of the regulated gaming market in Sweden. Players from the deregulated market covered by the study included PAF, Betfair, Betsson, Unibet and Bonnier Gaming. Source: Tengström, Anders and Dr. Rybeck, Anna-Karin (2013). "Mapping of measures to promote responsible gambling". Karolinska Institutet. Sweden. eCOGRA (2013). "Comparative Study. London. http://www.mynewsdesk.com/se/branschfoereningen-foer-onlinespel-bos/documents/benchmarking-study-31210 The European Committee for Standardisation (CEN) is a standardisation body, and one of three such bodies officially recognised by the EU (www.cen.eu). The CEN standard for responsible online gaming, published in February 2011, comprises 134 recommendations designed to protect customers and ensure that online gaming operators in the EU operate responsibly. Source: eCOGRA (2013). "Comparative Study. London. Betsson/Gaming Report 2014 4.3 Managing gambling addiction under a licensing system Limiting gambling addiction The authorities in a number of countries have used the introduction of licensing systems as a means of exercising greater control over gaming companies' efforts to prevent gambling addiction. The objective should be zero problem gamblers, and the authorities should instruct licence holders to help limit the scope of gambling addiction. One of the benefits of well-funded licensing systems is that they allow the authorities to impose a greater degree of regulation for the benefit of users. Gaming companies have an interest in preventing gambling addiction from both an ethical and commercial perspective. A few individuals staking large amounts over a short period of time and then disappearing does not provide a sustainable business model. A sustainable business model is built on a steady income flow from a large and loyal customer base that stakes responsible amounts. requirements for such courses across the entire industry. There is much evidence to suggest that partnerships between gaming companies and the authorities is the best way to prevent gambling addiction. How can we do this? Training/certification should be valid for a specific period only, with employees obliged to undergo refresher courses at regular intervals. This would enable key personnel to identify signs/symptoms of gambling problems and provide guidance on how to manage suspected problematic gambling. Gaming providers' staff should also be trained in how to assist problem gamblers or people at risk of developing gaming-related problems. Mandatory training of personnel Employees who have daily contact with players can play a key role in preventative work, as they are in a position to identify gamblers displaying problematic behaviour and signs that individual gamblers may be losing control. One group currently offering certification comprises international experts on responsible gaming from the G4 (Global Gambling Guidance Group) certification and accreditation group. Many industry players, for example Betsson, already use such courses to train their staff; however, the introduction of a licensing system would result in formalisation of A daily report should be produced detailing all correspondence with users and any subsequent follow-up measures. This will guarantee an ongoing focus on problem gambling and help providers and authorities to control and limit the scope of the problem. Betsson/Gaming Report 2014 47 Hillevi Sturhenberg, who is employed as Responsible Gaming Officer in the Betsson Group, has worked full-time on preventing gambling addiction among the company's gamers since 2008. Other requirements relating to regulation In order to restrict the scope of problematic gambling behaviour, licensed gaming providers, both land-based and online, should be obliged to: Carry out an obligatory age check to exclude users under 18 years old Provide users with general information about the potential risks relating to gaming and information on how to retain a healthy attitude to gaming Allow participants to establish their own spending ceilings in order to avoid a steep suggestion-driven escalation of gambling stakes and effects-driven gambling Offer gamers the opportunity to exclude themselves from gaming, either permanently or temporarily Allow gamers to opt out of receiving promotional and marketing information, and oblige gaming providers to exclude problem gamblers from their own mailing lists 1 23 48 https://spillemyndigheden.dk/rofus-udelukkelse-fra-spil-0 Betsson/Gaming Report 2014 Offer gamers an interactive selfassessment test in order to identify potential risk signals Block access to online gaming in upper secondary schools Donate some of their profits to organisations that research gambling addiction and/or support organisations that cater for individuals with a gambling addiction Proper control and monitoring of problem behaviour will in addition to identifying abuse situations ensure that online gaming is not used for money laundering or other illegal financial transactions between gamers. These are measures that major listed gaming companies already implement, but under a licensing system could be made mandatory for the entire industry. Register of gaming addicts A licensing system would also give the authorities the opportunity to solve one of the greatest challenges currently facing the industry – the lack of a common industry register for problem gamblers. Such a register, which should apply to both land-based and online gaming providers, would make it easier to ensure that players who are excluded from one gaming company due to signs of problematic gambling behaviour could not simply move to another company. In Denmark this problem has been addressed by the establishment by the Danish Gambling Authority (the Danish equivalent of the Norwegian Gaming and Foundation Authority) of a register of voluntarily excluded players (ROFUS) . This is a register of all players in Denmark who have requested to be excluded from online gaming in Denmark. The register is operated by the Gambling Authority in accordance with the Danish Personal Data Act. 123 Betsson was awarded the prize for the most responsible gaming company during eGaming Review's awards in 2009. SOCIALLY RESPONSIBLE OPERATOR OF THE YEAR AWARD The industry magazine eGaming Review awards an annual prize to the industry's most responsible gaming company. The prize is awarded at the eGaming Awards, an annual event held in London and attended by all major gaming providers and monopolists. Previous winners include Svenska Spel and Betsson. Betsson/Gaming Report 2014 49 5 50 NORWAY'S LAST MONOPOLY? Betsson/Gaming Report 2014 5.1 Globalisation changing society In an increasingly globalised world, Norway too has undergone dramatic changes over the last 30 years. National boundaries no longer represent a barrier for people, goods, services or companies, but in many ways simply outline new opportunities and new markets. Norway was subject to a significant degree of deregulation during the "drift to the right" in the 1980s. Restrictions on shops' opening hours and the housing market were relaxed and a number of monopolies were abolished. The idea was to free Norwegians from state regulations and give them the opportunity to make choices based on their own preferences. The political changes seen in the 1980s provided the platform for further modernisation and development of Norwegian society. In 1981 the Storting issued the first licences for local television, local radio and satellite broadcasting. Thus technological developments had thus enveloped the Norwegian Broadcasting Corporation (NRK) and Norwegian politicians. With the advent of satellite TV, NRK's monopoly was practically over, even though the Storting did not formally abolish the scheme until 1984. Today few people criticise TV2 and other channels competing with NRK, and no one wants to return to the state broadcasting monopoly when NRK was the only option. The Storting unanimously highlighted financial and technological changes as the reason for the decision to abolish NRK's monopoly.124 Together with a desire for greater freedom of choice and consideration of consumer needs, current societal changes are in particular being driven by technological change. The Solberg government's political platform notified a desire to facilitate societal changes in line with the above values. Several alternatives to monopolies are currently being assessed within different areas of Norwegian society. Abolition of the state gaming monopoly is one of the measures being considered, and various future Norwegian 1 24 Proposition to the Storting S. 129. (1985-86) Recommendation from the Church and Education Committee's on a New Media Policy. (White Paper No. 84 for 1984-85), Stortinget : https://www.stortinget.no/no/Saker-og-publikasjoner/Stortingsforhandlinger/Lesevisning/?p=1985-86&paid=6&wid=aI&psid=DIVL1230&pgid=aI_0476 Betsson/Gaming Report 2014 51 gaming policies are currently being considered. The rise of Internet The emergence and growth of the Internet has resulted in a technological revolution without parallel in modern times. An increasing percentage of trade, communication and public services now take place via the Internet, and activity levels are constantly rising. More and more industries are being transformed by the Internet. Norwegians are particularly keen Internet users, with 85 per cent of the population going online every day.125 The pace of change is illustrated by the fact that in 2000 this figure was only 27 per cent. This is presenting new opportunities for consumers, and obliging the authorities to participate in the rapidly unfolding technological developments. 1 25 1 26 1 27 1 28 52 An increasing share of public service offerings are now delivered via the Internet, and in many cases electronic services are the only channel available to the public. This demonstrates a desire on the part of the authorities to look to the future and leverage the opportunities offered by technology. The massive increase in the use of the Internet is also driving changes in other industries. On an average day, 70 per cent of people who listened to a sound recording in 2013 did so using online audio files. Conversely, the number of people using CD players is declining. While 93 per cent of people used CD players in 2003, this figure was just 34 per cent in 2013. The music industry is just one example of a sector that has been dramatically and rapidly transformed by the Internet.126 A similar trend is now being observed in the film, TV and Norwegian media barometer 2013, Statistics Norway: https://www.ssb.no/kultur-og-fritid/statistikker/medie Norwegian media barometer 2013, Statistics Norway: https://www.ssb.no/kultur-og-fritid/statistikker/medie The E-commerce Report, Posten: http://www.bring.no/_attachment/205041 The E-commerce Report, Posten: http://www.bring.no/_attachment/205041 Betsson/Gaming Report 2014 computer games industries. Burgeoning e-commerce Many companies now offer clothes, holidays, cosmetics and a whole range of other products via the Internet. Ten years ago only a few Norwegians shopped online. Today, around 90 per cent of the country's population make online purchases, and this percentage is growing each year.127 Online shopping is easy and tailored to consumers' needs. As well as saving time and facilitating quick price comparisons, consumers also cite lower prices as a reason for choosing online shopping.128 The Internet provides users with a plethora of opportunities and is a key driver of ongoing globalisation. It is also constantly ramping up competition in a number of sectors as more and more purchases are being made online over national boundaries. Changing gaming policy The gaming industry has also been constantly affected by these international trends, technological developments and the growth of e-commerce over the last ten years. However, there have not been any major political changes in gaming policy between the introduction of the first Norwegian Lottery in 1913 and the recent launch of Norsk Tipping's extensive online offering. The state monopolist Norsk Tipping has been used as a tool to restrict undesired gaming habits, while the surplus has raised money for good causes. The model has proved successful for a long period of time, but is ill-suited to the current 1 29 globalised world and ongoing technological developments that are attracting more and more people towards online gaming. Norsk Tipping has therefore embarked on much more market-oriented course in recent years in order to be better placed to meet competition from foreign companies – primarily online. This change of direction has clearly placed the gaming monopoly under pressure, while technological changes have effectively "rewritten all the old rules". Satellite TV signalled the end of the broadcasting monopoly. The Internet is doing the same for the Norwegian gaming monopoly. The Norwegian Gaming Authority estimates that Norwegians spent NOK 11 billion–NOK 15 billion on gaming on foreign websites in 2013. 129 This is money that is not going to Norwegian sport and involves activities that cannot be regulated by the Norwegian authorities. Technology is rendering the current gaming monopoly obsolete. An increasing number of European countries are introducing licensing systems to regulate gaming market operators. Denmark introduced a licensing system in 2012, where to date feedback has been exclusively positive. Other countries including Germany, Italy, France and the Netherlands operate various forms of licensing systems, which secure control of activities and income for sport and culture. There is a lot of evidence to suggest that one of the last monopolies in Norway – the gaming monopoly – is nearing the end of the road. Annual Report Norwegian Gaming Authority 2013 Betsson/Gaming Report 2014 53 BETSSON'S RECOMMENDATIONS TO THE NORWEGIAN AUTHORITIES Kim Rud Petersen, spokesperson for the Betsson Group in Norway In this report we have taken a closer look at ongoing developments in the Norwegian and international gaming markets, and experiences from other countries with licensing systems. The gaming market has undergone a technological revolution in recent years, and Norwegian gaming policy has no choice but to accommodate current and future developments – with regard to both technology and increasing globalisation. A future-proof licensing system could reinforce initiatives to counter gambling addiction, boost state income in the form of taxes and National Insurance, contribute more to worthy causes at the same time as regulating the current unregulated market. Betsson does not have a fixed idea of the exact form of a future licensing system for the Norwegian market; however, future legislation should in any case be based on certain gaming policy principles. A responsible gaming policy that protects young and vulnerable groups would have to be the starting point for regulation of the Norwegian gaming market. In the same way as in the current legislatory framework, social-political considerations should be prominent, and gaming providers must be required to participate in the public-private partnership for Norwegian sport and culture. To ensure that the legislatory framework remains robust in the future, all market players must be treated on equal terms, provided that they satisfy the public requirements of studies on approval. The licensing system also has to be attractive enough for the industry to participate in. France and Spain illustrate how legislatory frameworks that do not provide competitive terms for gaming companies can allow the unregulated market to live on. A licensing system will only be able to function if it is prepared in collaboration with the industry. Experiences from efficient markets suggests that regulations have to be technology-neutral, non-discriminatory and tailored to suit users' needs. The above also ought to be fundamental principles of a new Norwegian policy for lotteries and gambling. Betsson has offered games to its users for more than 50 years, and is attracting a steadily increasing number of players in Norway. We look forward to being able to apply for a Norwegian licence. 54 Betsson/Gaming Report 2014 Betsson/Gaming Report 2014 55 BETSSON AB (publ), Regeringsgatan 28, SE-111 53 Stockholm http://www.betssonab.com/ [email protected] Tel.: +46 (0) 8 506 403 00 Fax: +46 (0) 8 735 57 44 56 Betsson/Gaming Report 2014