Here Come - Silicon Web Costumers` Guild
Transcription
Here Come - Silicon Web Costumers` Guild
The Virtual Costumer the costuming magazine of the Silicon Web Costumers’ Guild Here Come The Furries! The Virtual Costumer Volume 11, Issue 2 Copyright © 2013 Silicon Web Costumers’ Guild -1ISSN 2153-9022 May 2013 Table of Contents Silicon Web Costumers' Guild President’s Message From the Editor Two Dreamcatcher Awards Given at Costume-Con 31 Member Entries in Costume-Con 31 Competitions Spotlight Reviews Critter Costuming: Making Mascots and Fabricating Fursuits Upcoming Calendar of Events Ongoing Events 3 4 6 7 The Virtual Costumer (ISSN 2153-9022) is a publication of the Silicon Web Costumers’ Guild (SiW), a non-profit, volunteer-run chapter of the International Costumers' Guild (ICG) 11 Copyright © 2012 Silicon Web Costumers’ Guild. This work is licensed under a Creative Commons Attribution-NoncommercialNo Derivative Works 3.0 United States License. Images, and material related to novels, movies, exhibits, or otherwise owned by others, remain the property of their respective copyright holders. Two reviews of “the bible of fursuit making” Fursuit Resources on the Web 14 Four websites with useful information on fursuit construction Feature Articles Fursuit Fun! 16 Authors with "*" beside their names are Silicon Valley Costumers' Guild members. Learn the basics to create your own fursuit Running an Animal Mascot Business 48 49 29 Thinking of setting up shop? Learn what it takes to succeed Interviews Everything You Wanted to Know About Furries... 34 A FurCon co-founder on fandom, costuming, and conventions How-Tos Digitigrade Legs Using the Pillow Method 39 An experiment creating legs for a digitigrade creature Virtual Soapbox Street Fursuiting: The Most Fun Furry Experience 44 Why appearing in public in a fursuit is so much fun Short Subjects Stop Motion Legend Takes His Final Bow 46 Visual effects icon passes away at age 92 The Art of Television Costuming Design About the Cover 46 The Furry version of Leonardo da Vinci's Vitruvian Man (c.1490) was drawn by Adam Riggs around 1996. It was one of a series of buttons for members of the original fursuit mailing list, although he doesn't recall which conventions they were used at. Eric's introductory article on fursuit construction starts on page 16. Also see two reviews of Eric's book, Critter Costuming, starting on page 11. Costumes for the (not so) small screen at L.A.'s FIDM Chaos to Couture at the Met 47 Costume Institute mounts exhibit of modern Punk costuming Parting Shot 47 A photo that 's too good not to publish The Virtual Costumer Volume 11, Issue 2 Copyright © 2013 Silicon Web Costumers’ Guild -2ISSN 2153-9022 May 2013 Silicon Web Costumers' Guild Silicon Web Staff President: Kevin Roche Vice-President: Dana MacDermott Treasurer: Bruce MacDermott Secretary: Deb Salisbury Website Editor: Kathe Gust Virtual Costumer Editor Philip Gust President’s Message Kevin Roche* First, a big thanks to the VC editors for their forbearance and patience in holding this issue for my column. I promised I'd get it to them in time for it to actually be a May issue, but it was by the skin of my teeth. The reason, of course, is the upcoming Westercon 66, July 4-7, at the Hilton Arden West in Sacramento, California. If you are a new reader, or missed earlier announcements, my husband Andy and I are the co-chairs of this year's convention, the oldest general SF convention in the North American West. I believe a majority of our staff are costumers (and many of those are SiWeb members), including Phil and Kathe Gust as Masquerade Directors, and Christine Doyle as Program head, so you can be sure costuming will be quite a visible part of the The Virtual Costumer Volume 11, Issue 2 Copyright © 2013 Silicon Web Costumers’ Guild conference. We've got John and Bjo Trimble as Costuming Special Guests, one room specifically set aside for make/costume program items, and our special Music Friday closes with the first ever convention appearance of science fiction rockabilly band The Phenomenauts. It's going to be an AWESOME weekend; if you haven't joined yet, why not? Find out more details at http://www.westercon66.org. I built my first fursuit, Torve the Trog, in 1985 for Costume-Con 3, before I'd ever even heard the terms "fursuit" or "furry." Back in those days Ben Camacho and Darren Bost were inspiring many of us all with their impeccable work; search on their names in the ICG Pat and Peggy Kennedy archives for the evidence! While I don't often build creature costumes (the other two in my repertoire are Conrad T Lizard and, arguably, the Tiki Dalek), I am a regular and dedicated member of Further Confusion, the San Francisco Bay Area's January furry convention. It's one of my must-go-to conventions, and Andy and I always have a blast there. It goes out of its way to be a family-friendly experience, and watching the fursuiters play with fans of all ages is one of its charms (There is plenty of space for grown-up weirdos like me, too, I'm happy to say). Furry costuming and cosplay Kevin Roche's excellent adventures in fursuiting: Torve the Trog” at Costume-Con 3 (photo: Linda Sweeting), Conrad T. Lizard at Conzilla 2006 (photo: Andy Trembly), and the Tiki Dalek at Westercon 64 (photo: Andy Trembly). -3ISSN 2153-9022 May 2013 offer it's own unique set of challenges, and I'm really glad VC is featuring it this month. Andy and I missed CC31 because we had 5 other events that weekend, including hosting hospitality for the Nebula Awards one day, a Eurovision Song Contest viewing another, and (the real deal-breaker), my MCing the PenWAG ArtWear 2013 runway show. At least we were able to send my Red Chaps of Mars to represent us in our absence! [See a photo of these amazing chaps in the CC31 report later in this issue – Ed] Speaking of Costume-Con, I would be remiss to not give a shout out to our new Dreamcatcher award winners MariEllen “Mea” Cottman (for her fantasy armor with illuminated sword), and Justin "Lucky" McQueede and his three teammates (for their Darth Maul Cyborg). I wish I’d been at CC31 to see them in person. They, together with Eric Stevens ("Snap E. Tiger"), who has an article in this issue on running a fursuit making business, are the latest members of the Silicon Web Costumers Guild. Welcome, Lucky, Mea and Snap E.! By the way, have you renewed your membership lately? SiW elections are coming up in June, so be sure that you membership is current so that you can vote! I hope to see you in July at Westercon, or perhaps at WorldCon in San Antonio I'm already 2/3 done with my masquerade entry – how did that happen? The Virtual Costumer Volume 11, Issue 2 From the Editor Philip Gust* For many costumers, the Furry fandom is a mystery. Why would these people walk around in animal suits when they could be wearing “real” costumes? Is it really OK to go to a Furry convention? And what's this business with the hugs? “Furry fandom” is the term that describes those who are interested in anthropomorphic animal characters with human personalities and characteristics. It falls most closely as a sub-genre of fantasy. The fandom is interested in many aspects of anthropomorphic characters, from culture and literature to costuming. Those in the fandom meet in local groups or “gatherings”, and participate in online communities. They also have conventions with panels, tutorials, and costuming parades and masquerades. Surprisingly, only a small percentage of the fandom owns fursuits. The reason is simple: creating a fursuit requires advanced costuming skills that many don't have, and a commissioned fursuit can run thousands of dollars. Despite the price, costumers who accept commissions are in very high demand, with waiting lists of several years. The best of them are like rock stars within the fandom. Fursuits are some of the most technically sophisticated – and expensive – -4- costumes, and their presentations are some of the most creative and appealing in any costuming community. I was very happy that so many in the fandom participated at Costume-Con 31 recently, and to see fursuits both in the sci-fi/fantasy masquerade and in the halls during the convention. As usual, the reception they received from costumers and “civilians” alike was overwhelmingly positive: people smile when Furries are around. And that's where the hugs come in! This issue of VC provides a gentle introduction to the Furry fandom and fursuit costuming. Some of the leading Furries and fursuiters in the fandom have contributed. Leading off this issue is news from Costume-Con 31 in May. SiW presented two Dreamcatcher awards in the sci-fi/ fantasy masquerade and we have photos of the recipients. SiW members also entered competitions at CC-31. There was a strong showing of costuming talent and we present photos of those who entered along with descriptions of their entries. A big thanks to official CC-31 photographer Don Searle of Fantascenes Photography and videographer Eric Cannon of Rare Recorded Videos for covering all the events, and for the care they took with the photo and video shoots. A costumed performance is ephemeral without the skill and dedication of those who record it. Theirs is a work of art and a labor of love. The many attendees and participants in competitions who purchased their photo and video disks will treasure the memories they May 2013 captured for many years to come. Special thanks to Don for permission to use his photos in this issue. Our coverage of Furry fandom begins with a review of the “fursuiter's bible,” Critter Costuming: Making Mascots and Fabricating Fursuits by Adam Riggs. A book dealer and member of the fandom, “Patch Packrat,” put out a call for reviews. He selected two to present, by fursuit builders Chris Czikra and Ray Stankewitz. I present a “reporters notebook” of four websites that helped me learn about the fandom and furry costuming. There are many other resources available, but these four should get you well on your way. Next is an article by Adam Riggs, who shares his years of building fursuits and teaching the craft of fursuit making. In his article, Adam covers the basics, and provides useful tips that will help novice builders get started. Professional mascot and fursuit builder Eric Stevens tells us what it takes to run a successful costuming business. Whether you plan to work with a fursuit builder or go into it on your own, Eric's article offers valuable insight and advice. Corey Strom, a co-founder of Further Confusion, one of the largest Furry conventions, tells The Virtual Costumer Volume 11, Issue 2 you “Everything You Wanted to Know About Furries...” and answers the burning questions about Furry culture, fursuit costuming, and what a first-time attendee can expect to see at a Furry convention. Next, fursuit builder Courtney Rayle shares the results of her experiment building a pair of digitigrade legs using the “pillow method.” She discusses the materials and the steps she followed to create the animal legs for a partial fursuit, and shows off the final results of her entry in the Costume-Con 31 sci-fi/fantasy masqueraded. Her techniques and the references she provides in the article will enable you to do your own experiments in this fascinating area of fursuit costuming. Finally, “Patch Packrat” returns with a “Virtual Soapbox” piece on why “street fursuiting” is the most fun fursuit experience. Many fursuiters attend public events to entertain both children and adults, and “Patch” tells why he enjoys this form of hall costuming outside a convention. Before closing, I'd like to mark the passing of stopmotion legend and special effects wizard Ray Harryhausen. An item in the “Short Subject” section covers his career and his impact on scifi movies. The pantheon of fantastic creatures that he brought to life over his long career, such as the Cyclops (left), also had a profound effect on young people who took an interest in animation and special effects, -5- including me, and on members of the Furry fandom who were eager to bring creatures like those to life in another medium. I was lucky enough to talk with Ray on several occasions, and to tell him how much his work meant to me. He will be greatly missed. Here is a quick preview of what is upcoming in VC. The August 2013 issue turns back the clock to the Georgian and Regency periods, from George I in 1714 to the death of George IV in 1830. Historical movies and popular romantic literature are set in this period, so it is fitting to feature the costumes of the dashing heroes, dark villains, and elegant ladies who inhabit this world. It's “Hats Off!” in the November 2013 issue as we celebrate the many forms of hats, masks, and headgear. From historical to fantasy and sci-fi, this issue will explore things that costumers put on their heads and the unique construction techniques that are used to make them. I'm pleased to announce that the February 2014 issue will delve into the iconic costuming for one of the most popular sci-fi/fantasy series ever: Dr. Who! With the upcoming Los Angeles Gallifrey conference in February 2014, what better way to kick off the new year? Cheers! See the Upcoming Issues page of the SiW website for details. Now is a great time to start writing for VC, and share what you know and love with your fellow costumers. May 2013 Two Silicon Web Costumers' Guild Dreamcatcher Awards Given at Costume-Con 31 The Silicon Web Costumers Guild presented two of its coveted Dreamcatcher awards at the Costume-Con 31 Science Fiction/ Fantasy Masquerade. The award is presented for the innovative use of technology and/or creative problem solving in costume construction. This is the first time two Dreamcatchers have been awarded in a single masquerade. The first award was presented to MariEllen “Mea” Cottman's entry in the Journeyman Division, "Capt. Steiner, A Knight of Pluto" from Final Fantasy IX. The costume featured an oversized sword with electronics that gave the blade a blue glow and EL wire throughout the costume. The second award was presented to Justin “Lucky” McQueede and a team of three other builders for "Darth Maul Cyborg" from Star Wars: The Clone Wars. The entry included heavily modified commercial digitigrade legs from Area51. A team of SiW judges in the audience made the selections, and the awards were presented at half-time by Carole Parker. In addition to a Dreamcatcher, each recipient also comes with a year's membership in SiW and the ICG. Congratulations and welcome to MaryEllen Cottman, and to Justin Queede and his team, as SiW's newest members! The Virtual Costumer Volume 11, Issue 2 MariEllen Cottman -- "Capt. Steiner, A Knight of Pluto." Journeyman Division. Photo by Don Searle -6- Justin McQueede and team -- "Darth Maul Cyborg." Best in Novice Division. Photo by Don Searle. May 2013 Silicon Web Costumers' Guild Entries in CostumeCon 31 Competitions • • • • • Doll Costuming Content Single Pattern Contest Science Fiction/Fantasy Masquerade Future Fashion Portfolio Historical Masquerade A recap of Silicon Web Costumers' Guild members who entered competitions at Costume-Con 31. Doll Costuming Contest There was an excellent turn-out by Silicon Web Costumers' Guild members at Costume-Con 31, held this year in Denver Colorado from May 17-20. CC31 Chair Michael Bruno (Denver Costume & Cosplay Society President) did a wonderful job, assisted by an incredibly talented and vibrant Colorado costuming community. The Doll Costuming Contest that ran throughout CC31 in one of two exhibition halls challenged costumers to create costumes on a small scale. Contestants could submit a human or alien doll, or a costumed creature. There were separate judging categories for purchased figures dressed by the entrant, modified figures and entrantmade figures. In addition to attending the many panels and sessions, some SiW members also entered the competitions put on by the convention. The competitions this year were: Friday - Sunday award went to Leah Watts for her creation, “Bridezilla.” Single Pattern Contest Friday Evening The Single Pattern contest provides entrants with a small selection of commercial patterns to construct and put their own spin on the finished product. This year's contest provided four patterns to play with: one for ladies, one for gentlemen, one unisex and an accessory. Two are mainstream pattern companies available at most fabric stores, two are generally online only. The most expensive pattern is $20. In addition to formal judging, attendees could also vote on their favorite entry for a “Members' Choice” award. This year's Editor's Note The editor is grateful to Don Searle of Fantascenes Photography for his kind permission to use his images in VC. Don was the official photographer for Costume-Con 31, and covered all the competitions and events. He is a remarkable photographer and a joy to work with. A CD of his images from CC31 is available for purchase by contacting him at [email protected]. Visit the Fantascenes website to see more of Don's work. The Virtual Costumer Volume 11, Issue 2 1930's Kitchenette Pajamas Leah Watts – "Bridezilla". Members Choice Award. -7- Messenger Bag Lederhosen Chaps May 2013 recognizes creativity, workmanship and stage presentation. Coincidentally, there were 31 entries in the masquerade, exactly matching the number of the convention. Three of the entries were by SiW members. Anne Davenport recreated “Tera Sinube,” a Jedi Master from Star Wars: The Clone Wars for her Masters Division entry. The costume featured digitigrade legs of her own construction. Aurora Celeste and “Thing 2” entered as Rosie and Samwise Gamgee in a presentation entitled, “A Hobbit Family” in the Masters Division. The costumes by Aurora Celeste were inspired by The Lord of the Rings: Fellowship of the Rings. Kevin Roche – "Red Planet Mars" chaps. Judge's Choice Award. Although he could not attend CC-31, Kevin Roche entered a pair of “Red Planet Mars” chaps in the contest, and received the Judges Choice Award. Anne Davenport – "Master Tera Sinube from Star Wars: The Clone Wars." Master Division. Science Fiction / Fantasy Masquerade Saturday Evening The Science Fiction/Fantasy Masquerade offered contestants a chance to let their imagination run wild on stage. It The Virtual Costumer Volume 11, Issue 2 Aurora Celeste and "Thing 2" -- " A Hobbit Family". Masters Division. -8- Philip Gust entered as “Bilbo Baggins” in a costume that was made for him by Kathe Gust. The costume was based on the one worn by Ian Holm in the Birthday Party scene in the Lord of the Rings: Fellowship of the Rings Movie. Kathe received Best in Masters Division Workmanship for her efforts. May 2013 Conference attendees can create designs from the Future Fashion Folio to present on the runway at the conference. Finished garments are evaluated on how faithfully they realize the original design. Aurora Celeste created “Lady of the Lanterns,” designed by Dawn McKechnie. The lanterns are lighted by electronic votive candles. Aurora was honored by the judges for Excellence and Attention to Detail. “On the completely forested planet of La ForÍt the pioneers have invented elegant solutions to the planets long nights and the dark forest floor hundreds of feet below the endless canopy. Among these are the fashions of the Lantern Ladies, whom wear glowing lanterns on their heads, illuminating their beautiful garb and making them seem like glowing angelic creatures as they go about their business. The elaborate headgear is not only fashion statement but is useful in leaving their hands free to go about their nightly tasks.” Philip Gust -- "A Long Awaited Party." Created by Kathe Gust. Best Workmanship in Master Division. Future Fashion Portfolio Sunday Afternoon The Future Fashion event consist of two parts: The Future Fashion Folio and the Future Fashion Showcase. The design portion takes place prior to the conference, with designers submitting their designs by mail or email. Winning designs are published in the Future Fashion Folio approximately 6 months in advance. The Virtual Costumer Volume 11, Issue 2 Aurora Celeste -- "Lady of the Lanterns." Designed by Dawn McKechnie -- “Lady of the Lanterns.” Illustration and Dawn McKechnie. Excellence and Attention to Detail. description from the Future Fashion Folio. -9- May 2013 Aurora Celeste also created “L'il Pyro,” modeled by “Thing 2,” based on a design by Nora Mai. Thing 2 -- "L'il Pyro." Made by Aurora Celeste. Designed by Nora Mai. Historical Masquerade Sunday Evening In the Historical Masquerade, costumes are evaluated both on construction and from the audience as presented. Entries can be categorized as Recreation, where precise historical techniques and faithful reproduction are valued, or Interpretation, The Virtual Costumer Volume 11, Issue 2 where a period design or garment may just be a jumping-off point. There are three separate competitions: for historical documentation, workmanship, and presentation. Two of the entrants were SiW members. Leah Watts recreated a period Shaker woman's costume in an entry entitled “Simple Gifts” in the Journeyman Division. The costume included period-accurate materials, and construction techniques. Leah was honored in documentation for Best Research, and in presentation for Most Authentic. Leah Watts -- "Simple Gifts." Best Research for Documentation, Most Authentic in Presentation. Kathe Gust recreated a English man's court costume c. 1780, on display in the Kensington Palace Museum in England. The costume used period-accurate materials and construction techniques, with extensive hand-died ribbon embroidery. The wig by Philip Gust was hand-made of human hair wefts. The costume featured actual 1780s -10- Philip Gust -- "The Rehearsal, March 18, 1782." Costume by Kathe Gust, wig by Philip Gust. Best Analysis of Source for Documentation; Best in Show Workmanship; Best Presentation in the Masters Division. accessories including shoe buckles and a quizzing glass. Kathe was honored in documentation for Best Analysis of Source, and received Best in Show Workmanship. Philip received Best Presentation in the Masters Division for his portrayal of Revolutionary War Prime Minister Fredrick, Lord North's resignation. May 2013 Spotlight Review Book Review: Critter Costuming Presented by “Patch Packrat” A book dealer and member of the Furry community presents two reviews of the bible of fursuit making. Introduction by “Patch Packrat” Hello, Virtual Costumer readers. Editor Philip Gust asked me to review the book Critter Costuming: Making Mascots and Fabricating Fursuits by Adam Riggs (ISBN 0-9678170-7-2), published by Ibexa Press. He found me as a professional dealer who helps distribute the book. request to the Furry community for reviews of the book. The two reviews included here were the ones I selected to present. My own observation is that the book could use an update on newer techniques, and innovations such as animatronics, lighting, or improved formulas for glue. Current information can be found by looking up internet tutorials from active makers. Some makers achieve original style using techniques of their own that only come from experience. Editor's Note The Editor is grateful to “Patch Packrat” for generously reaching out to the Furry community and asking fursuit builders for reviews of this classic book. Visit his FurAffinity journal post for information on how to purchase the book, and for other fursuit resources. Copyright © 2013 Silicon Web Costumers’ Guild Reviewer: Chris Czikra This book was a long time coming. Within it’s pages, you'll find knowledge of nearly every aspect of planning, constructing, and performing in a fur suit. I stress “nearly”, which I’ll explain below. That said, this book has enough detail to give anyone the skill to step into this inspired world of D.I.Y. costuming. “Fur suit” is a buzzword given to animal costumes, resembling mascots, that are worn to entertain others or bring personal enjoyment as your own character. Don’t let the word throw you off, because the suit is only an aid for immersive role playing. This book places a wealth of knowledge at the disposal of anyone willing to tackle the challenge that fursuit creation can pose. For two years I’ve done events and conventions every month, usually with my fursuit as a Husky Dog. I don’t make costumes, I just wear them, so I put out a The Virtual Costumer Volume 11, Issue 2 The book is a slow but stable seller in my stock, and due to the niche quality of the hobby, I expect it to remain a foundation reference for many years before anyone sees fit to make a new edition. The first section presented in Critter Costuming is character creation. Not many tutorials I've found cover this in depth. It provokes the reader to consider what the character is, who it is, and it's traits. Some -11ISSN 2153-9022 May 2013 characters I've seen fail this test, because they answer questions about themselves with a shrug, and reply 'I just wanted to'. There is a place for improv, but a character should avoid being two-dimensional. By actively planning who your character is, you can make them more memorable. The broader view helps give an underlying understanding to help you create your own character, in a way that works for you. The bulk of this book does deal with construction, as you might expect. It begins with a lighter section to cover needed tools, with an impressive amount of information in a modest space. It explains needle types, thread, foam, dye, fabric, and glue. It's a lot to process, considering how online tutorials can dive right into specific tools and materials. The last section covers another topic that's harder to find online: acting. It discusses behavior in suit, what to expect from helpers, and even gimmicks to use in performance. What kind of performance? The advice is mainly geared for crowds and venues. It is interesting, but may not be essential. A lot of fursuiters perform in public places, but not strictly in one controlled spot, and they may have a casual convention setting. This leads to cases where the book's tips can differ from fan fursuiter needs. If you have an interest in costume and performance, this book is perfect for exploring the specialty of cartoon animal costumes and fursuits. It covers much more Construction is so varied that there's no one set way to make a suit. I could nitpick and go over methods I know that weren't in the book, such as other ways to construct and fur a head, but that doesn't devalue it. Reviewer: Ray Stankewitz The back cover states; “Critter Costuming: Making Mascots and Fabricating Fursuits is the first book of its kind.” I believe it’s the only book of its kind, as far as I’m aware. Mascot and Fursuit construction is one of those niche hobbies that doesn’t have a huge following. Adam Riggs’ manual takes one through the necessary steps to create a well-constructed costume from start to finish. From personal experience, it sure beats digging around on the Internet, printing out numerous pages and trying to keep them organized. Critter Costuming has over 200 well laid-out pages. It was originally published with a spiral binding to lay it flat for reference while you work, but the current version in print is a perfect-bound softcover. The illustrations are well-done to compliment the text. It has six parts and a resources section that cover each subject carefully. There are profiles of twelve notable costume creators throughout that are practically worth the price alone. The different selections, details, and reasons behind jumpsuit construction methods make this book worth every cent. This is the section of the book where I really started to get hints of it's broader purpose. The section on makeup, ears, tails, and accessories mentions more and more about performance. That topic may not be the reason why an aspiring maker would pick it up, but it makes the book more accessible. The Virtual Costumer Volume 11, Issue 2 than just construction. If you supplement it with online knowledge, you will be armed with everything you need to make a fursuit and perform as a character in public. Whether your interest is professional or personal, this book is worth picking up. -12- May 2013 Part I covers design and planning. I can’t begin to tell you how important this is. This will make or break your first suit if the design is not well thought out. Too many times an idea is put forth that has many design flaws. Without a guide, too much time is spent trying to bring a design to fruition only to realize at some point, it can’t be done. Adam recommends starting simple, within your construction means and skills to achieve success with your first suit. Part II covers Tools and Materials. Making a costume goes beyond scissors and needle. Many suits fail due to poor construction. That would include using hotglue for everything, over-use of spray adhesive, or heaven forbid, the dreaded duct-tape! There are appropriate times to use hot glue, such as head fur seams, but the only proper use of duct tape is creating a “Duct Tape Dummy” of your body for proper fitting. Adam Riggs takes you through the supplies needed to properly construct a costume that will stay together from performance to performance. Part III covers the various forms of head construction. The head and particularly the eyes are the soul of the suit. You are guided through what might be the most daunting part of construction. While Adam only covers foam and wire framework heads, these are fine for your first attempts. After constructing a few heads in the aforementioned styles, you will have basic knowledge to pursue other, more complicated systems such as slush-molded The Virtual Costumer Volume 11, Issue 2 resin, foam rubber/balaclava, or foam latex/balaclava hybrids. Part IV covers body construction. Adam covers the art of taking a stock bodysuit pattern and customizing it to your needs, and other bodysuit methods, such as using lycra/spandex unitards and partial clothing. It also mentions zipper installation, an often overlooked but vital part of fursuits. Part V covers alternatives to using a full head, namely face paint, makeup and prosthetics. For some, a full head is not the answer or possibly not a consideration. Tail construction is also covered, along with props and costumes. Part VI covers getting to conventions intact, performing, and eventually the need to store your suit. The need for a ‘handler’ is covered along with the suiters’ commandments and etiquette. There are performance tips and suggestions to make your performance stand out. The last section covers resources and reference, with a glossary to help newbies with the vernacular of the genre. This is an indispensable manual for a “suiter.” It helped me prepare a trio of -13- costumes for ‘family suiting.’ Without this manual, we were totally in the dark. It led us to backtrack, regroup and get on the right track. Common advice says to create a “suit zero” for practice, before starting a real one, but I’m confident this manual will guide you to a successful first suit. My hat is off to Adam Riggs for putting such a useful resource in print for the first time! “Patch Packrat” is the Furry alter-ego of a professional dealer who helps distribute “Critter Costuming” at a low cost to help spread the hobby. “Patch's” career includes animating for Disney and having Steve Jobs as a customer. He lives in a cave full of treasure, and is most happy while biking, having late night adventures, and dancing with woodland creatures. Visit “Patch's” journal post on FurAffinity for information on purchasing this book and other furry related items. Chris Czikra (“Schrix”) is an Alaskan born member of the Furry fandom living in North Carolina. He's finishing an associates in networking technology and has been a part of the fandom for over a decade. Ray Stankewitz (“Kellan Meig’h”) is is a husband, father, and grandfather who works as a communications technician for a K-12 school district. His novel "Destiny's Change” can be found through a number of sources. He has been active (as his personal life permits) in the furry fandom, from a time before fursuiters were known as “furs.” May 2013 Website Spotlight Fursuit Resources on the Web The post included before and after photos showing the results. Philip Gust* Here are four websites that provide resources and useful information on fursuit construction materials and techniques. Fursuit Livejournal The Fursuit Livejournal is a forum for fursuiters to post questions, discuss fursuit construction techniques, and show finished fursuits. Like all Livejournals, it is organized chronologically, with the most recent post first. You can access older posts using the calendar feature in the sidebar. There is also an index for accessing posts that are tagged with a particular topic. For example, under “airbrushing” is a series of posts asking for advice about techniques for airbrushing fur, with a number of good suggestions from other fursuiters. There are also several posts showing results. In one post a fursuiter showed the results of reworking a wolf's head that had been purchased and was unsatisfactory. The writer described how they removed the fur, reinforced and reworked the base form, added new fur and completed airbrushing it. The Virtual Costumer Volume 11, Issue 2 Copyright © 2013 Silicon Web Costumers’ Guild The “digitigrade legs” topic includes discussions of techniques for creating legs, and members asking for advice. One entry showed an inprogress photo creating fur pants around a digitigrade form made of padding and duct tape, and asking for advice on handling the seam between the pants and the shoe. Like most forums, the quality of the content varies, but if you are looking for specific information, this is a worthwhile place to look. Visit Fursuit Livejournal -14ISSN 2153-9022 Kobuk's Fursuit Guides Furtopia is a forum for the fandom to discuss fursuit-related issues. Posting to this forum requires signing up and being approved, but anyone can read forum posts. One of the more useful resources on this site is a sub-forum called “Kobuk's Fursuit Guides.” Kobuk's portrays an Alaskan Malamute (Husky) in the fandom. His subforum is a repository for guides and tutorials regarding fursuits and fursuiting. Kobuk began writing these guids in late April 2012 and continues adding new topics. Some recent entries include: • • • • • • • Traveling with a fursuit Fursuit rices A tutorial How to commission a fursuit Common fursuiting questions/problems Fursuit cleaning and care tutorial Fursuit maintenance kit. Each entry includes a complete extended article on the topic with many photos and illustrations. Readers who are signed up with the forum can also post comments on the article at the end. May 2013 For example, here is the table of contents for “Traveling with a fursuit:” 1. Transportation Rules, Regulations, & Restrictions - The 3 "R's" 2. Modes of Transportation 3. Container Types 4. Packing a Fursuit 5. Shipping, Labeling, & What to Do If Lost. Like all the others, this tutorial is very well written and covers almost every aspect of traveling with a fursuit in a way that is useful, providing practical advice about what to do and what not to do. It includes considerations for different modes of transportations, and types of containers to that are appropriate for each. It also covers how to pack fursuits to ensure that they arrive safely and unharmed, and what kinds of containers to use and some not to use. For example it recommends against using molded plastic tubs because they are not sturdy and are easily broken. This latest tutorial (last updated in April 2013) is still under construction, and will be even better once it is finished. Visit Kobuk's Fursuit Guides. Nicodemus' Fursuit Pages Nicodemus' Fursuit Pages are written by Adam Riggs, who also wrote the book Critter Costuming: Making Mascots and Fabricating Fursuits. [See Adam's article The Virtual Costumer Volume 11, Issue 2 on fursuit construction elsewhere in this issue – Ed] This site contains tutorials on many aspects of fursuit construction, including design, materials, and techniques. It also includes pages on past project that Adam has worked on, with notes about construction. For example, in the “Design” section, Adam covers such topics as: • • • • • • Safety Tips Sewing Basics Carving Foam Lifecasting Vacuform Plastic Zippers on Fursuits Under “Carving Foam,” he discusses the basics of foam carving, and points to other pages on his site that cover foam heads, foam carving tools, and step-by-step foam Rabbit head from carving instructions. "Carving Foam" page. He recommends using an electric carving knife, making major cuts to rough out the overall shape; then adding details and smaller contours. He also suggests hollowing out the insides early to you can see how it will sit on your head. Adam writes clearly, and the site is very well organized, with many helpful photos and diagrams to guide both newcomers and veteran fursuit builders. WikiFur WikiFur is a specialized wiki that provides reference articles on topics related to Furries and Furry fandom. Articles are organized hierarchically by topic and subtopic, and you can also access articles directly by name. For example, the “Fursuit” article is organize under Culture > Arts and Crafts > Fursuiting > Fursuit. This article discusses many aspects including: • • • • • • • History Types of fursuits Styles Reasons for fursuiting Construction Maintenance Performance As with most public wikis, pages are built by the community, and are constantly evolving. For example, the “Fursuit” article is marked as needing to be cleaned up to conform to style standards. Members of the Furry fandom are welcome to contribute new articles, and to improve existing ones. Visit WikiFur. Philip Gust enjoys sci-fi and fantasy costuming, and has particular interests in props, special effects, and prosthetic makeup. He also costumes in historical periods, including Georgian, Regency, Victorian, and early 20th C. Visit Nicodemus' Fursuit Pages. -15- May 2013 Feature Fursuit Fun! Adam Riggs The author of the most popular book on fursuits provides an introduction for costumers who may want to try their hand at it. Fursuits and Characters What is a Fursuit Anyway? Perhaps you've seen animal characters wandering around sci-fi, fantasy, or anime conventions. They look sort of like they belong in a theme park except they're a bit leaner and wilder. Sometimes they're recognizable as commercial characters but often they appear to be their own thing entirely. and animals that don't have fur, such as dolphins. Fursuits are the costuming aspect of this interest. Many of the characters roaming furry conventions are original creations and specifically tied to that individual. They fit comfortably alongside renderings of characters from popular media and other sources. From a costuming standpoint, the techniques are the same and can be applied to any animal character at conventions, public events, or stage productions. If that background leaves you nonplussed, just think of a fursuit as being that really awesome Halloween costume you always wanted! In this article I've chosen to focus on some of the most common techniques and styles. These are not rules for what a fursuit "must" be. We embrace inventiveness and you should choose the materials, designs, and techniques which result you judge best. Fursuits are for public performance, convention hallway mingling, stage presentation, charity work, kids' parties, and more. Decide what the intended uses are for your costume project. This affects choices such as foot size and soles, flexibility and grip in the paws, maneuverability vs padded shaping in the body, whether you can get in and out without assistance, ease of packing and shipping, etc. It's hard to define exactly what "furry" is so I will fall back on a very general categorization: it's about characters combining human and animal attributes in different ways. This also includes mythical creatures, such as dragons and minotaurs, Copyright © 2010 Silicon Web Costumers' Guild Because it's a broad area of interest, there is no canon around which furry fandom is built. Some of the fandom draws on media while some is self-defining. As such, there is no metric by which to say what is "right" for original characters. There are no immutable rules for materials, historical accuracy, presentation, or performance. Viewers and Venues These are fursuits -- anthropomorphic animal costumes. The term "fursuit" comes out of furry fandom, the offshoot of sci-fi for fans of animal characters. The Virtual Costumer Volume 11, Issue 2 Generalization Caveat It's important to understand your audience's expectations and how they will Adam Riggs' alter-ego is “Nicodemus” in the fandom. -16ISSN 2153-9022 May 2013 be viewing the costume. Is this going to be a realistic character or cartoonish? Is this for a polished performance or informal romparound fun? How close will your audience be to the costume? A seated audience will see shaping and detailing differently than someone standing directly in front of you who will see it differently from a young kid coming up for a hug. their personality. The performer is looking to transform into what is both a different character and yet also a portion of their own sense of self. You can adopt this approach by thinking about the character as embodying an archetype or emotion. What comes to mind when you think about creating an animal character that embodies your notion of "playful," "brave," "clumsy," or "cool?" Building Fursuits Use of species stereotypes draws on traditions of myths and fairy tales. As you consider your character's personality and how they project to an audience, certain animal species may spring to mind. You can either build on or deliberately play against these expectations (e.g. the cowardly lion); either way, you should be cognizant of how species selection plays into the design as more than just exterior shape and color. Pieces and Parts Fursuits consist of a head, bodysuit, hands, and feet. Generally the term "paws" is used for the hands, even though animal feet are also paws. For costume feet the backformation "footpaws" has arisen though "feet" is more common. (I'm not prescribing how our language should work, I feel obliged to mention, just documenting observations.) Pieces may be combined but it's often more practical to have them separate. Tails are one piece often sewn to the bodysuit. If the tail is large or heavy then it should have internal support and not just be connected to the bodysuit lest the fur pull and distort down the back of the suit. The tail can be supported with a belt worn inside the bodysuit and anchored to the tail's base. You will also see suits that are "partials" in that they're designed to be worn with clothes. In this case, the costume is only a head, paws, and tail. My rat character shown on the previous page is built in this style. I added fur sleeves to the gloves so The Virtual Costumer Volume 11, Issue 2 Character studies from “Critter Costuming.” that the character can wear short sleeve shirts. The tail is built into the pants in my example but a great option for partials is to add belt loops to the base of the tail. Then you can thread it onto your belt and let a shirt or blouse hang over the top of it. Know Thyself So what character do you want to build? Perhaps a rendition of a character from cartoons or manga? A fuzzy alien from a sci-fi series? Something totally new? A lot of furries create original characters which embody some aspect of -17- What Are These Things Made Of? Fur -- The fur is synthetic, typically composed of either modacrylic or nylon plastics. It's generically referred to as a "long-pile" or "plush fabric" by distributors. The fibers form the backing and the exposed ends that form the pile. It has a knit backing (non-fraying) and only a little stretch (typically around 8-12%). Note that there is an enormous range of quality in fur fabrics. This is an area where you generally get what you pay for. For a fursuit you want something that has a fairly dense pile and stands a half inch or more above the backing. May 2013 Thread -- For fursuits I recommend a 100% polyester thread and double stitching areas that will be stressed. A zigzag stitch is good for fur to spread tension across the knit backing and create a studier seam. You can use upholstery thread if you want areas to be extra secure (e.g. anchoring a tail) but it's not required. Foam -- The most commonly used foam is a firm open-cell polyurethane foam. This is the same stuff that is used for making cushions and upholstering. Fabric stores carry it but a better price can be had if you locate a dedicated foam distributor. This type of foam works to build out structure, either for body shaping or in the head. For our purposes, it is easiest to work with in 3/4" or 1" thick sheets. Shapes can be cut from that and assembled, providing a lightweight, soft, and durable structure. Reticulated Foam -- Also called "filter foam" or "evac foam," this material has large open pores. It comes in black and cream colors. The foam itself is more of a lattice which means this material is washable. This can be used in place of the more common foam for structure, especially if you need to permanently install the foam inside the suit and thus require the washability. The downside is that reticulated foam usually doesn't compress as comfortably and it's much more expensive. One area where I particularly like to use this is for eyes where the vision is through the pupil. If you slice reticulated foam thinly enough (around 1/4" for 20ppi The Virtual Costumer Volume 11, Issue 2 foam), you can see through it from inside a darkened head but external environmental light makes it hard for the audience to see in. Open-cell polyurethane foam. Plastic Canvas -- Cross-stitch canvas sheets from the hobby store can be used for quick and easy structure (see the heads section below). Dense plastic canvas (Darice plastic canvas #14 is one specific product) can be used for irises. The pores are small enough that it still reads as a "solid surface" but from within you can get some vision. When coloring you need to use a thin paint or ink to ensure you avoid clogging the tiny holes. Anti-Pill Synthetic Fleece -- This fabric is useful for detailing or parts of the character that need to visually read as "skin" or "fuzzy." On heads, fleece is often used for color insets (e.g. insides of ears) or areas where you want a close fabric that contrasts with the fur pile (e.g. around the eyes). On my Hazrat character, I used fleece for the paws and tail since rats don't have fur there; the fleece provides an irregular and fuzzy surface which matches well with fur and won't draw attention to material details such as a visible weave. Reticulated foam. Plastic canvas. Tips for Cutting and Sewing Fur Working with fur is a little different from other materials. In some ways, it can be easier! If you have a shaggy fur, no one will notice if your seam wobbles. On the other hand, it can be a bear to force through some sewing machines, especially if you get Anti-pill synthetic fleece. -18- May 2013 to a place where multiple seams intersect. So here are a few quick tips: Cut from the Back -- Always cut fur with the pile down and the backing up. You can slice through the backing with a razor blade or a pen knife (I like narrow-barrel XActo knives), which leaves the pile fibers intact. This means less shedding and no clipped patches from being trapped in scissors. If you do prefer to use scissors, develop a technique of sliding the blade of the scissors through the pile, keeping the tip against the backing. With the fur upside down on a cutting table, you can lift the fabric slightly and support it on the blade to assist you in plowing through the pile. Hand Sew Tight Curves -- Heavy duty home sewing machines or industrial machines should be able to go through fur. But the resistance and awkward bulk of the material can make it tricky to navigate through tight curves and joints. Consider sewing these parts by hand so you have greater control. A simple blanket stitch interspersed with knots will work fine. When I'm building paws, for example, I'll always hand stitch the finger seams to reduce seam allowance bulk and get accurate matching through the inner curves between the fingers. Pick your Seams -- When you sew two pieces of fur together some of the pile fibers will get caught in the seam. This creates a "furrow" which is fairly visible. You can use a straight pin or safety pin to go along the seam and pick the fibers out. Slide the pin underneath fibers which have looped down into the seam and gently work them out. Then use a pet slicker brush to comb back and forth across the seam to help hide and blend. Seam Allowance Treatment -- The reason you get caught fibers is because the pile of the fur continues into the seam allowance. An alternative is to shave or clip away the area of the seam allowance, nearly down to the knit backing. This allows the fabric to come together more tightly in the seam. It requires more careful preparation and sewing, since sewing too far out means a bald patch shows in the seam and sewing too far inside catches pile in the seam and undermines the whole effort. If done right, it does produce flatter and more invisible seams. Whether the time is worth it will Although this particular pattern is no longer available, there are a number of similar patterns available from different companies. Look in their holiday or costume section of the pattern catalog; there's usually a "mascot" pattern. depend on your personal preferences, the costume's audience and intended use, and your project's deadlines. Body Construction Jumpsuit Design The body of the character is generally assembled like a jumpsuit, as a single-piece garment with a zipper up the front or back. Placing the zipper along the spine allows for better movement but is more awkward to get into without assistance. I should note that fursuits have moved away from the baggier one-size-fits-all jumpsuit to a more tailored Cut fur from back with X-Acto knives. The Virtual Costumer Volume 11, Issue 2 -19- May 2013 approach to match the character to the owner's body type. Body patterns generally have four panels to make the legs and torso. Seams run along the front, back, left, and right centerlines. The arms are two additional pattern pieces, done as a raglan or inset sleeves. The fur is extended to simple cuffs on arms, legs, and neck. You can draft your own pattern or modify a commercial jumpsuit or mascot pattern. Legs are sometimes separate pieces, particularly if you want to introduce shaping for a digitigrade stance. Digitigrade is the term for animal legs structured so they have a raised joint and are standing on the human equivalent of their toes; canines and felines are digitigrade, for example. Humans (along with bears and rats) are plantigrade, having a heel. For fursuits, padding can be added to the front and back of the leg to create an illusion of digitigrade stance. [Read about an experiment creating digitigrade legs for a fursuit elsewhere in this issue – Ed.] body at a circular seam running over the hips and down through the crotch. The exact shaping and placement will vary based on the desired character shape. When you have your pattern, create a test version in a cheap, static fabric such as muslin. This helps ensure the pattern fit is good and allows for the desired range of movement. Remember that synthetic fur has minimal stretch to it. If you're making a costume for active use, such as running around with kids or as a sports mascot, you'll want to ensure you have the needed range of movement. Use your test garment to go through some exercises and adjust any areas that pull or bind. Break out a fabric pen and start drawing markings on your test garment. The goal here is to be able to capture the right color lines as they move around body curves, which is difficult to do when just looking at the pattern pieces laid out on a sewing table. Take the marked item off and cut it apart along the original seams. You can lay this over the pattern and transfer the color lines. The pattern pieces then get cut apart so that you have separate pieces for each color. The concept is that when you cut the fur and assemble the different colors they will add up to the original body pattern shape. This can be tricky with curving color lines; it's easy to introduce distortions when sewing. In this case, you need to adjust Pattern broken into pieces by color markings. the bodysuit pattern so the fur leg Markings and Tape Patterns extends forward and backward. The bodysuit has seams down the sides; there Most characters incorporate multiple aren't seams on the front and back midlines colors of fur. The placement of color of the legs if they're extensions of the body. boundary lines on the body influences how Patterning the legs separately allows you to the character "reads," both as species and rotate the seams to where you need them to personality. Complex markings like tiger do the shaping. The legs then connect to the stripes require a lot of care when sewing. The Virtual Costumer Volume 11, Issue 2 Markings are created by breaking pattern pieces into color regions. You should probably avoid layering the fur (e.g. surface application of stripes on top of the base color) because the pile of fur will cause the markings to bulge and, frankly, the suits are hot enough to wear without more layers! -20- Depending on the color scheme of the critter, it may be possible to simplify the pattern at this point. Color panels may be one piece if the body seam it crosses does not introduce any curvature. This is not a necessary step but if you're versed in patterns the optimization should be apparent. May 2013 Tape Patterns Hand Paws Some parts of the character, such as feet built on a foam structure or the head, may be harder to pattern. If the fur is going on a foam base, you can piece and glue it directly or make a sewn covering. To do a covering of small or complex curves and undercuts, employ masking tape. Cover the surface with two layers of masking tape to create a full tape "shell" over it. If you have problems with the masking tape sticking too much, you can use a layer of plastic wrap as a barrier. If you need to create simple paws in a hurry, the easiest thing to do is a two-piece pattern. This is sometimes called a "sandwich paw" because you're tracing the same flat shape for both sides and sandwiching your hand between them. Label the tape shell liberally, including arrows to show the nap direction of the fur over that area. Remove the tape and start separating it into pieces. Your cuts here define your seam lines. As you cut, add alignment markings so you can accurately reassemble it all later. Break it down until you have transformed your masking tape surface into (relatively) flat pattern pieces. To create the covering, use these pieces as a guide for cutting and assembling the fur. Two things to keep in mind: the tape pattern pieces have no seam allowance, so add that when you cut the fur; also, the outer/marked surface of the tape is the side where the fur pile should be, so when you put the pattern onto the fur backing to trace it, the pattern piece should be "face down." (I promise that makes sense if you think about it.) The Virtual Costumer Volume 11, Issue 2 You can create the pattern by placing your hand flat on a piece of paper, fanning your fingers as wide as possible, and tracing the shape straight down onto the page. Then go around and add about a third of an inch to all sides of the fingers and about an inch around the palm and wrist; this extra material will account for the height of the hand through the different sections. Cut and sew the two pieces together, adding further seam allowance as needed. Now if you're familiar with glovemaking or have even just examined a glove, you'll realize this isn't a "proper" pattern and doesn't really take into account the threedimensional nature of a hand. The truth is that with a mid-length or shag fur you can get away with a lot of cheats. If you made the above pattern in flat fabric you'd find it wrinkled and pulled awkwardly. Fur hides this, though the paw will still not be fully comfortable to wear. Let's consider a straightforward alteration which improves fit. Start the same way, with a tracing of the hand. Add no extra space around the fingers this time. Add perhaps half an inch around the base of the -21- Glove pieces ready to be sewn. thumb, outside of the palm, and the wrist (note slender pieces in center picture). That shape, cut from fur, represents the face and top of the paw. Now we cut a third piece of fur: a long ribbon about a half to one inch across (plus seam allowance), depending on the size of your hand. This is a fillet sewn between the other two pieces, Sewn glove. May 2013 have large paws or rounded fingers which require the introduction of extra shaping. That's a bit beyond what I can cover in the scope of this article but check out the following notes on foot construction for some ideas. Tails Does your character wag when they see a friend? Do they lash their tail before pouncing? Do they swing their tail for balance as they walk past? cross section of the tail, the top two thirds are mirrored shapes in the body's darker color with a seam along the topline. The third panel is the underside in the body's lighter color to fill out the shape. I generally leave the top of the tail open and use that to insert the fiberfill stuffing. Remember that stuffing has to be removed for washing. A fancier solution is to create a closure along one of the tail seams and reuse your pattern to create a removable inner pillow in cotton or spandex. While it can be hard to get such movements in a costume, some clever building techniques can still convey a sense of motion that will make your performances seem more complete. Stuffed tails for a variety of critters. holding our "sandwich" apart. If you want to do a properly detailed job or have fur with a strong nap, you will need to cut a number of these pieces so that the width adjusts and the fur is always flowing toward the fingertips. This extra spacer provides the height and extra dimension to accommodate the hand. In particular, it allows you to introduce fabric in between the fingers which removes a lot of the binding. It still does not feature a proper inset thumb but will generally suffice for furry paws. It's certainly possible to create more elaborate patterns. One common reason is to introduce more character shaping. The above design is still fairly "flat" over the human hand shape. Cartoony characters may The Virtual Costumer Volume 11, Issue 2 Quick: How can you tell a black monkey from a ringtail lemur? Audiences use the tail as an important species cue. Markings on the tail and body help tie the character together. If you're creating an animal character that wears clothes, I still recommend you modify the clothes to allow the tail to be exposed. Since the physiology of tails is so widely varied, I can't prescribe a single design which will cover everyone's needs. Instead, let's consider three approaches which can be combined in different ways. Stuffed Tail -- The most straightforward method is to create a simple sewing pattern which captures the general shape and curve. You can use two identical panels though I prefer three. Considering the -22- Body suit with stuffed tail. May 2013 Wire Tail -- If you need a tail showing more movement, standing upright, or carrying its weight away from the body then you have to introduce more complex structure. Wire armature inside the tail can support it. It's important that the structure be kept light since the tail acts as a lever and the effect of weight further out is magnified. You can use galvanized fencing wire found at hardware stores. To smooth the shape of the wire and distribute weight, put them inside pipe-wrap insulation or pool noodles. ice skating as soon as you step on a polished stone floor. You need a rubber sole for grip. You can get this by creating custom-cast rubber pieces, purchasing the material from a cobbler supply outlet, or by using soles already attached to shoes. Though all three approaches are used for fursuits, by far the easiest is to build the paws on top of existing shoes. You can use a pair of sneakers or soled slippers. You will need to create a base mount where the tail rests on the performer's body so that structure will be anchored. I like to do this by creating a wide brace that mounts to a support belt worn inside the bodysuit. You want to spread the tail's weight across the belt line since a small attachment point can flex and fail. Additionally, extending out toward the hips helps accurately translate movements. Foam Tail -- Finally, you can create foam structure in the shape of the tail. This is then covered in a fur skin, similar to feet or a head. Again, remember that the fur must have a closure so the foam can be removed when it's time to wash the suit. Feet Feet can be tricky, with special requirements around soles, shaping, and securing. Unlike the other surfaces of your fursuit, feet can't be entirely fur. Well technically they can have furry soles but they'll get dirty amazingly fast and you'll go The Virtual Costumer Volume 11, Issue 2 Foam feet over slippers, covered with fur. Next, figure out the shape of the character's feet. Anthropomorphic animals will often have large feet with emphasized toes. Cut shapes from foam and glue them directly to the shoes. Note that common polyurethane cushion foam does not handle water well so if you need feet you can wear outdoors in inclement weather, choose closed-cell or reticulated foam. Foam is generally added to the front, tops, and sides to create the necessary spread and size for cartoon or monster feet. -23- Where you have foam pieces that need to extend "to the ground," don't actually bring them down flush with the shoe sole. Keep in mind that you will need to glue fur onto the foam which, even after you clip the pile down (recommended) will add a quarter inch. One of the advantages of the shoe sole is that it should be the only part to touch the ground and get dirty. Now I did mention gluing the fur. You can pattern and sew the fur outer covering for the feet if you choose. This will give you more durable and lighter feet. But piecing and gluing the fur directly onto the foam structure may be faster and easier, especially considering the feet are generally not the star part of a character costume. Finally, you have to worry about securing the feet while you wear them. If you built them on shoes, you can simply tie the laces securely when donning the costume. However, this also means you need to be able to reach down into the costume foot and have enough maneuvering space to tie shoes underneath that fur layer. Depending on the shape of the foot and the placement of foam padding, this might be a design challenge. If the fur extends off the foot and up the ankle to a raised cuff that tucks inside the fur leg -- a common design -- the best approach is to install a closure on the back of the ankle. This may be a zipper running up from the heel to the foot cuff, typically halfway between the ankle and the curve of the calf. May 2013 Head Construction Approaches to Heads The head is where the audience looks first; it's the primary tool you have for engaging with them. For the purposes of this article, I'm going to focus on fully-enclosed character heads and two methods of building them. Many other masks, hoods, and variations are out there and are just as valid. Note that fursuit heads have some shaping but trend away from the oversized shell-structures used for sports mascots and theme park characters. Instead, they are close-fitting and kept in proportion to the body. For the design, consider the shape of your character's head and how that aligns with a human head. Assemble reference art and sketches so you get a good feel for the shapes and amount of buildup required. Practice also helps since, like any other aspect of costuming, this is a skill to be developed and refined in your own style. The flipside is that you may have skills with particular materials that you could apply here. Leverage what you know, dive in, and experiment! Heads, the "Simple" Way The first technique is specifically geared toward low-cost heads -- great if you're just getting started or the costume will only be worn a few times and then recycled. The material is plastic canvas, the The Virtual Costumer Volume 11, Issue 2 sort used for cross-stitch and sold in sheets at hobby stores. It's cheap, readily available, and nontoxic. You can cut it to shape with heavy scissors. The trick is to convert it from a flat, wobbly sheet into a solid shape. Think in terms of lamination. You want the major curves and surface to be two sheets thick. When the layers are bound together with glue, they stiffen. The easiest way to connect plastic canvas is with hot glue. Be aware, though, that the canvas is also made from a plastic (generally low-density polyethylene) with a low melting point. If you let the glue gun heat up fully your blob of glue can melt straight through the plastic. So keep your glue just warm enough to be fully melted. Create a headband, then build up shape. Start by creating a headband. This establishes where the head sits and acts as a foundation. Next, cut a piece which runs down your nose and represents the profile of the character's nose or muzzle. Install some fleece or dense foam on the inside of the headband and the place where the profile piece rests against your nose. The next piece I like to apply is the top-view outline of the cheeks and muzzle; this is a horizontal plane which defines the outermost curves of the cheeks and the sides of the muzzle. Depending on the alignment of features, cheeks and muzzle may need to be in separate planes. Finally, to give the cheek plate something to anchor to, drop a vertical fin down the side of the head from the headband to the top of the cheek piece; -24- this establishes the face-on profile for the side of the head and the transition into the cheek. May 2013 for most of the heads. This is similar to the previous approach except that foam creates the structure. This is the commonly available open-cell cushion foam. Construction is generally done with 1" or 3/4" sheets. A firm density is preferred since you don't want your head to be too squishy or floppy. Yet the slight give and resiliency of the foam grants costume heads durability and comfort. With those pieces in place -- granted, it may take a little juggling to get them all glued together -- you have a foundation on which to build. These have established the three planes that cut through the head. Now you need to build the outer surface which connects those. Here is where you deal with complex curves and the need for lamination to hold the intended shape. Proceed all the way around the head surface. Be sure to leave the back of the head open below the midline so that you can easily get it on and off. Be thoughtful about any structure built below the wearer's chin line since this may interfere with neck movement while performing. I recommend using only fabric in these areas. Heads, the "Proper" Way While there is no defined proper way to build heads, one technique is the most widespread within the fandom and accounts The Virtual Costumer Volume 11, Issue 2 after a performance; I recommend getting a small room fan and sitting the head on top of it so air is blown through the interior spaces. Heads must be surface cleaned since you cannot immerse them in liquid. The foam sheet pieces are glued together. The best adhesive I've found for this purpose is FastBond 100, a specialized water-based urethane glue made by 3M. However, it is hard to find. (Try industrial suppliers.) The next most effective option is toluene-based glues such as Goop or Barge. These are toxic and require outgassing time; make your own judgement about whether you want to use them. You can go with rubber cements, such as Elmer's, that are less effective on foam but will be safer. Finally, you can rely on good old hot glue. It will be a bit heavy and messy, since the foam tries to soak it in, but it works. Built-up foam coyote head. The caveat to using this sort of foam is that it does have a limited lifespan. Exposure to moisture and UV light will weaken it over time until it begins to crumble. For the lifetime of a fursuit, this isn't usually a major concern. The primary thing to keep in mind is that you don't want the foam to become saturated with sweat. Always dry your head -25- May 2013 Build the shape of the head similar to what I described for plastic canvas, establishing the major profiles and planes. Instead of a headband, I like to use a balaclava (spandex hood) for the inside of the head. You can glue foam to this for mount points and support. Some people prefer to keep the balaclava separate so they can pull it out and wash it -- also a virtue. duplicate to increase recognizability. Look closely at eyebrow position, eyelids, colors around the eyes (e.g. black rims for contrast or light color patches to open the orbital space). Glue foam pieces together at the cut edges. Use a blade to make smooth cuts which will provide the best surface contact for the adhesive. You can use an X-Acto knife, snap-blade disposable knife, or bare razor blades. Foam sheets can also be more easily bent into curves to follow the shape of the head. The end result should be a foam "skull" to be covered by the fur. Keep in mind that the fur will add bulk proportional to its pile. Keep a scrap of your head fur(s) handy and drape them over the foam to test how that changes the apparent shape. Your choice of expression will have implications for how you perform the costume. We are used to reacting and conveying emotion with our faces. In a fursuit, you always radiate the expression built into the head. The more neutral that expression, the easier it is for other aspects of your performance (e.g. stance, energy, head position) to override it and convey a more specific mood to your audience. Furring the Head Adding fur to the two styles of heads shown earlier. Next, fur needs to cover the head structure. You want the understructure to define the outer surface so there aren't too many gaps the fabric must bridge. The fur also forms a drape around the neck to allow movement and act as the transition to the body. You can pattern the fur "skin" using the tape patterning technique mentioned above. Cut and sew the pieces together, preferably using a hand stitch to minimize seam bulk. Sew it most of the way and then stretch it onto the head form and do the last few seams. This keeps the head as light and flexible as possible but is definitely more time consuming. Expressions Consider facial expressions as you're designing the shape of the head. Some comic and cartoon characters have quite exaggerated expressions which change their whole facial structure. You need to select a single expression for your head to become the permanent appearance. If you're working from a reference of an existing character, there may be an iconic expression which you want to The Virtual Costumer Volume 11, Issue 2 If you're working on an original character, I recommend a more moderate expression. A "slightly happy" or "neutral" expression is most versatile. An easier approach, which I confess I often use, is to piece the fur directly onto the head and glue it in place as you go. For this, -26- May 2013 start at the back of the head and work toward the nose -- the opposite of the nap pattern in the fur. Put a piece of fur down and glue one edge. Then smooth the fur forward over the head shape, noting where you reach curves or edges where the fur would wrinkle. Cut the fur to fit, right there on the head, and glue the remaining edges down. Then pick up the next piece of fur and glue the back edge so it abuts the one just attached. If you line up the backing edges there will be no visible seam in the finished head. The reason to work against the nap of the fur is simply that positioning the overlapping edge is easier in that direction. This can be a pretty quick process if you're using hot glue. The downside is that the head is heavier and less flexible because of that same glue. In most cases, the efficiency of furring is more valuable to me than the downside. Detailing Fur Clipping -- Trim the fur pile in the facial areas to bring out the character and expression. Consider clipping at least around the eyes and mouth edges. Trimming can be done with a comfortable pair of thread scissors or a pet grooming clipper. Note that some multicolor synthetic furs have an undercoat and guard hairs so trimming it will also lend a color effect. Coloring -- Synthetic fur, being plastic, does not respond well to common fabric dyes. You can add color tints, highlights, and lowlights with an airbrush or thin acrylic paints once the head is furred. For an airbrush, use alcohol-based leather dyes and very low pressure to get sharp color effects. For those of us without airbrushes, you can get some pretty good effects through brushing acrylic inks or paints. Use a disposable brush and quickly Painted "mascot" eyes. follow with a slicker brush to separate the fibers of the fur and maintain the texture. Neck -- Fur is generally extended down from the head into a sewn tube which covers the neck. You can disguise the transition by turning this into a mane or ruff of fur on the chest. Alternately, you can create a head without a drape and ensure the bodysuit's neck extends up high enough to tuck into the bottom of the head. Noses -- Fabric constructions are the simplest approach. You can use spandex for a smooth nose or fleece for something a bit fuzzy. Taxidermy, sculpted, and oversize teddy bear noses also work. Mouths -- I don't generally put a lot of detail inside mouths, preferring an unobtrusive black interior and indications of teeth. Teeth can be created from fabric, such as spandex or felt, for a cartoonish look. Another way to create teeth is to shape them from white Sculpey and drybrush them with acrylic color for tone. Before and after clipping and coloring. The Virtual Costumer Volume 11, Issue 2 -27- May 2013 "Mascot" Eyes -- Character costumes traditionally have eyes which are a large, curved plastic surface. Most of the eye is white, there's a bright iris forward, and a black pupil with specular highlight. This is a direct adaptation of the cartoon representation of eyes. It's also fairly straightforward to build. The curved surface of the eye can be a found item (check for plastic bowls at the dollar store), sculpted, or vacu-formed. I create the pupils with reticulated foam and line them up so you can see through the character's eyes. indistinguishable from a stuffed animal. Think about how the character would walk -- how do you project personality by choosing your gait and posture? Even when standing "still," have a series of movements and sways to lend your character a little bit of unobtrusive "animation" to keep them alive. "Perspective" Eyes -- One design "Nicodemus" has “perspective” eyes. that's very popular within the fandom is Bringing a Character to Life the use of "follow me" eyes. This uses a perspective illusion based on mounting the A Costume is Only Part of a pupil and "surface" of the eye behind the Character plane of the face to create the impression that the character is always looking at you! If you've followed the advice here, you This can be a lot of fun and generally looks now have... a messy workshop with scraps good in photos; from a performance of fur everywhere. Hopefully you also have standpoint, it does make it harder to "direct a fursuit! your focus" since the character never looks But do you have a character? You've at objects, only the viewer. thought about personality and emotion "Realistic" Eyes -- You can purchase during the design. You've considered eyes from taxidermy suppliers or create your expression when constructing the facial own. (The coyote shown above has carousel structure. Now you need to create the horse eyes with added leather eyelids.) missing piece to complete that character: These are opaque objects which are mounted your performance. to the head; as a performer, you must find Too often I see fursuits treated just as another way to see out of the costume. The clothes being worn. If you don't add common solution is to use the dark angled movement to it, the costume will appear patch in front of the eye, which lends this "dead." Remember that the face is fixed so if the nickname "tear duct vision." you stand still your performance is The Virtual Costumer Volume 11, Issue 2 -28- Practice your movements, ideally with a mirror or video camera. You'll realize that you need to exaggerate movements since fur "hides" anything small. Mime performance skills will definitely prove valuable. Above all, always have fun! Enjoy being a character and share that with your audience. To me, this is the real magic of costumes. Happiness is not a limited commodity. With a well-timed wave or hug, you can conjure up happiness from nothing more than fur, fabric, and foam. Adam Riggs, who goes by the moniker “Nicodemus” in the fandom, has been teaching furry costuming since around 1996. He wrote the book “Critter Costuming” and has appeared as convention Guest of Honor at RainFurrest. He currently lives outside Seattle with his wife and kids. Feel free to reach out with questions and comments to [email protected]. May 2013 Feature Running an Animal Mascot Business Eric Stevens* Building a fursuit takes special skills, and many in the Furry fandom work with a fursuit maker rather than building their own. A professional mascot builder talks about what it takes to run a successful business creating mascots and fursuits. Ever since joining with the Furry fandom in 1999, I'd thought of making a living in costuming. Thirteen years later, my dream became a reality. Early on in my experience with science-fiction fandom, I admired the fantasy aspect and those who could create their own fictional characters based on their admiration of other’s works and life experiences. Furry fans aren’t so very different from general science fiction fans. Instead of obsessing around “Star Trek”, “Star Wars” or the works of J. R. R. Tolkien, we create characters based on humanized or anthropomorphic animals. Examples of anthropomorphic attributes include exhibiting human intelligence and We create stories and art around these characters and gather together to share our passion. The Furry fandom is made up of some extremely creative people. Artists, writers, photographers, filkers and costumers make up about 75% of all members. It was in 2000 that I attended my first Furry gathering in St. Louis (below). There were 20-25 of us at the picnic including 4-5 costumers. Given an opportunity to try on a tiger costume, or fursuit as we call them, I found it to be a very freeing experience. It was an opportunity to escape life, release inhibitions and perform for others. Immediately, I was hooked. At that time, out of all ‘Furry’ fans, 1012% of those attending gatherings and conventions had full costumes. Those numbers are determined from a ‘Fursuit Parade’ where folks line up and parade through the halls of the hotel and then are counted. Now in 2013, the number has jumped to 20-25% of attendees wearing costumes. In 2012, Anthrocon, the largest of all Furry conventions counted 5179 attendees with 1044 participating in the fursuit parade. At an average of 5 yards of faux fur material used per full costume, that’s about 4200 yards of fur material in one area. We are definitely helping out the textile business. Upon returning home from that first picnic, I found a costume maker in California who would make my first custom costume for me. It was a black tiger and cost me all of $450.00. I wore it to gatherings and a convention or two and desired a second costume. St. Louis Furry Campout – Picture used with permission “Raccoon Photography” The Virtual Costumer Volume 11, Issue 2 Copyright © 2010 Silicon Web Costumers' Guild facial expressions, the ability to speak, walk on two legs, and wear clothing. -29ISSN 2153-9022 Money being tight, in 2001 I decided to attempt creating a costume on my own. Never having sewn before, I found the internet to be full of tutorials created by other Furry fans and costumers. I bought a used sewing machine and turned a section of my apartment into a work area (next page). May 2013 Above: My first work area in 2001; Below: Velkrotiger”. Photos by Eric Stevens. “Tsumi” a partial fursuit – Photo by Eric Stevens. In designing a white tiger with black Velcro stripes, so I could add and remove striping in various colors and materials, I ordered some fur and started on my experiment. After much trial and error, and breaking two sewing machines, within four months “Velcrotiger” was born (left). Making fursuits became a hobby for me. Fursuits can be full costumes or ‘partials’ which consist of a head, hands, feet and tail (above). The partials are easier to wear and do not overheat the wearer as quickly. People often wear an additional costume with the fursuit partial, like Jedi The Virtual Costumer Volume 11, Issue 2 -30- robes, dresses or fighting armor. Costumes I made in that time were learning tools, each one better than the last. In hindsight, a sewing class would have been extremely helpful but tripping over my own feet seemed to work. Years went by, then in 2009 I started making custom costumes for others. Because my main focus was cats, I registered the name and website ByCats4Cats.com. At the time I was at PayPal.com working in their seller fraud division and making 3-4 costumes a year. May 2013 Because the furry fandom has a plethora of talented artists, those wanting a fursuit would have art commissions made of their character. Most of the art features a front, side and back pose (below). From the art, I would research faux fur materials and formulate a price quote. At that time, I charged $1000.00 for a full costume. Each costume took anywhere from 90-115 hours to complete. It was definitely a labor of love because after materials, I was lucky to make $6 an hour. The majority of costumes I make are fitted to the wearer as they are usually the only ones wearing it. Most body pieces are nothing more than a standard jumpsuit pattern. Some costumes have more of a detailed shape where a standard pattern can’t be used. When a deposit is made on a full costume, needing measurements, the customer has two choices: they can provide measurements from a list I give them, or make a duct tape dummy of themselves. My second work area – Photo by Eric Stevens For the most part, measurements are all I need. As long as the customer has a buddy that can help them out accurately, they can get a well fitted body suit. With ‘Pattern Master’ from Wild Ginger Software, I can plug measurements into my computer and print out a custom pattern. I then hand draw the markings and design onto the pattern and am good to go. “Catstomizer” reference sheet – Used with permission, Art template created by “Electrocat Artworks, South Africa” Chanelle Snyman for use by ByCats4Cats.com. On-the-side costume making continued until March of 2012 when I went part-time at PayPal so I could begin the journey to making costuming my full time business. I removed the bed from the main bedroom of my apartment, placed it in the dining room and set up shop (above, right). Getting fur fibers out of the carpet in there was not a chore I’d wish on anyone. The Virtual Costumer Volume 11, Issue 2 When beginning to work full time, my costumes had a base price of $1200.00 and two per month were being completed. I was putting in 40-50 hours a week and took as many days off at PayPal as I could. In August of 2012, I left PayPal and moved to Minneapolis, MN into a small Rambler style house. Its 950 sq. ft. basement is my work area. Having laminate wood floors down there after dealing with carpet for four years Body design can also include muscle or leg padding to stray away from the general human body shape. For this a duct tape dummy from ankles to neck comes in very handy. In stuffing the dummy with polyfill, you then have the customer’s shape laying on the table. Foam can be glued to the dummy then a pattern can be made from it. It also doubles as a cool way to display the finished project. My third work area – Photo by Eric Stevens. -31- May 2013 was like heaven! Now I have a separate area for cutting fur, airbrushing highlights, cutting foam, a wash basin and tons of storage. Scratch and dent doors from the hardware store make for the best worktops. Three of them and $3 later my work area was taking shape. Its amazing how the Furry fandom has grown. I blame the internet for this. As technology became more and more obtainable in the mid to late 1990’s an influx of new fans came out of the woodwork. Newly assimilated fans were seeking others to share their passion and met with whoever they could find. Furry conventions usually start out as smaller local gatherings. As attendance grows, local groups may decide to host a convention, where there are educational panels, dealers to purchase items from, artists who take on-the-spot commissions for character art, and writing workshops. There are also larger events like masquerade contests, and a variety show and dances (below). Because conventions are so popular and numbers of costumers are increasing, the market for those wanting and making costumes has exploded. People are picking up costume creation for the first time. There are so many tutorials in text and video form out there on the internet. Those with motivation can easily learn skills, where to get materials and ask for help to make their very own fursuit. Faux fur is made of acrylic fibers woven into a cotton backing. It My current work area – Photo by Eric Stevens. then goes through an ‘electrofying’ less dense the fibers are. If you hold the fur process that polishes the fibers by combing up to the light and it can be seen through, the fabric with a heated, grooved cylinder in that material may not be a good choice from both directions. The fur is then coated with which to complete a full costume. Looser resins or silicone to give it a certain feel or woven backings will fail and can tear over sheen. Sometimes mistakes are made in the time… no matter how well the seams are production process where the heated sewn. Fur comes in many lengths and cylinder gets too hot thus ‘burning’ the patterns. DistinctiveFabric.com is one of the fibers. The fibers slightly melt under the best suppliers. heat causing a wavy or choppy effect in the We are limited when looking for solid material. Watch out for major spectrum colors. ‘Fun fur’ comes in many retailers selling the material at colors in a .5” length and also a 3” length. At a discount of 50% or more. I $13-$18/yard I only use it if absolutely spent $450 on a large order of necessary. The backing is thin and the fibers this discount fur, and it all are not very dense. Solid colors are also arrived ‘burnt’ and could not available in a 1.5-2” pile height ranging be returned. from $21-$25/yard. The backing is very Fur quality is durable, the fibers are dense, but they are determined first by how very thin and wispy causing the fur to tightly the backing is woven appear matted at times. Brushing the fur then second by its denseness. does straighten the fibers, but within 5 The looser the backing, the minutes, its back to looking matted. Cedar Rapids Furry Group, New Years Eve – Photo by Eric Stevens. The Virtual Costumer Volume 11, Issue 2 -32- May 2013 Because of these limitations for solid colors, the majority of fursuits needing bright colors are made from the 2”. Now if you need earth tone furs, you are in luck. Some of the best earth tone furs come from Monterey Mills out of Janesville, Wisconsin They sell fur by the roll at 12-15 yards per roll. The only major retailer who sells Monterey Mills fur by the yard is CR’s Crafts located in Leland, Iowa. There you will find 1” ‘Teddy’ or ‘Cubby’ in white, black and every shade of brown you can imagine ranging from $14-$22/yard. They also supply a Monterey Mills ‘Fox’ fur. At $29/yard it’s the most dense white, black, ‘palamino’ and rust color you will find. animals, some are more mascot and cartoon-like. Most of the time, when presented with character art, the customer has to settle for certain shades of material that do not match their character only because of what we are limited to. Fur can not be dyed because although the cotton backing will, the dye does not adhere to the acrylic fibers. I complete 4-5 projects a month at 7080 hours worked per week. In saving every pattern from every costume for even the tiniest of foam and fur pieces, I've reduced my work time from 90-115 hours to 50-80 hours each. My prices have increased as well, ranging from $1800 to $2700. Tigers (above) and leopards take the most time because each stripe and spot is sewn in. There are also businesses such as DreamVisionCreations.org who focus on making parts for fursuits. They make everything from the noses (right), claws and eyes, up to full head structures that only need the fur and details added. Its amazing to see people as young as 14 years old creating and showing off their works with pride. Everyone has their own style. Some make realistic looking Because there are so many up-and-coming fursuit makers, you would think competition would be an issue: that is not the case. Those with a refined style can and will stay busy. Some of the top fursuit makers are treated like rock stars, fetching $3000 or more per costume. Some of their customers will wait over two years. Some people choose to airbrush the fur, painting in whichever color is needed which does not last over time. In the future, I'd like to hire someone part time to at least complete the body parts for me. Currently, my costumes are found worldwide including Japan, Italy, Germany, Australia, England and Canada. This Noses by DreamVisionCreations.org. The Virtual Costumer Volume 11, Issue 2 “Mieze” Full tiger costume – Photo by Eric Stevens. -33- year I will attend eight conventions where I meet old and new clients. Watching people enjoy themselves in my work never gets old. All in all, through self-education, honing my skills and learning to run a successful business, things couldn’t be better. My desire to make costumes a full time business has come to fruition. With hard work and dedication, dreams can come true. Eric Stevens (“Snap E. Tiger”) operates ByCats4Cats.com in White Bear Lake Minnesota. His main focus is cat costumes, but he will make other animals as well. Eric has been making furry animal costumes or ‘fursuits’ since 2001 and his work is found all over the world. Being ingrained with the Furry Fandom, he has been seen on TLC (The Learning Channel), Animal Planet, Omaha, NE news stations and in various print articles. May 2013 Interview Everything You Wanted to Know About Furries... Corey Strom A co-founder of the “Further Confusion” Furry convention and an avid fursuiter talks with VC about Furry fandom, fursuit costuming, and Furry conventions. Furry Fandom What is Furry Fandom? The Furry Fandom is a collection of fans, costumers, artists, writers and everyone in between who has an appreciation for the anthropomorphic arts. Anthropomorphism is the assignment of human attributes to otherwise nonhuman entities where animals and fantasy creatures are specific to the fandom. Cartoon characters such as Bugs Bunny, or Wile E. Coyote fall into this category. Mascots provide an extra level of realism and a great opportunity for those into cosplay. How did it get started, and how has it changed since then? The idea of furry or anthropomorphism has been around since the cave man in early The Virtual Costumer Volume 11, Issue 2 Copyright © 2013 Silicon Web Costumers’ Guild art. A more obvious connection would be our Egyptian ancestors with icons like Anubis and Horus. due to the fact that many social aspects of the fandom are rooted in the internet and computer technology. For Furry, the popular answer is that the fandom got its start from within the Science Fiction community in the form of anthropomorphic characters being portrayed in the writings and art. What kinds of events or gatherings do those in the fandom have together? Online forums, mucks, talkers, and other geeky ways to spread the word and communicate became increasingly more available and socially acceptable as the years moved on. Technology made it easier for people to organize, share ideas and meet in person, which ultimately led to the creation of the furry convention. In the late 1980's the first furry convention was born out of an idea and a house party in Los Angeles, this became known as ConFurence. While that con no longer exists in its original form, its legacy has brought us a global community far greater than we could have expected with around fifty conventions worldwide today. What is the age and gender mix of people who participate? The average age of a furry fan is in their low to mid 20. The predominant gender is male, but this is rapidly changing. This is most likely -34ISSN 2153-9022 Outside of conventions Furs are very active. Here in the San Francisco Bay Area we have a meet-up group where locals can organize their own events such as bowling, mini-golf, hiking, game nights, and movie outings. Some regular gatherings have stood the test of time. A local chicken wing place near Santa Clara State University has been a meeting place for Furries every Thursday night going on fifteen years. Fursuiters hit the links (lynx?) at a miniature golf outing. May 2013 Do they attend public functions in costume as a group to promote the artform? Many fursuiters do go out together in costume. For the most part it’s for fun and self-promotion and more often than not evolves into free entertainment for onlookers. Getting photo souvenirs is very popular amongst furry costumers. At a recent event 30 of us rented limos on the Las Vegas strip for such a cause. How many people in the fandom have their own fursuits? What portion build vs. buy? Fursuit Costuming Being a maker myself, I would guess about 5% of the suits being worn are actually worn by people who created them. This number is growing rapidly though with the advent of the internet, books, focus groups, and convention workshops. [Adam Riggs' article, “Fursuit Fun” in this issue, covers construction basics – Ed] What is fursuit costuming? What are the similarities and differences to other kinds of costuming? Fan costuming has been around longer than the fandom. It became "fursuiting" only when the first convention, ConFurence, began in the late 1980s. Furry costuming is an extension of anthropomorphic art and is a means for creative expression in both construction and performance. Unlike most other types of costumes, full fursuits generally cover the entire body and are animal related. Thus faux fur is commonly used. Accessories are very popular. There are a good number of people who not only have a fursuit costume, but a costume for the costume. Many of the conventions in the furry fandom are themed each year. People enjoy theming their costumes to the events making a whole wardrobe for some of their characters. The Virtual Costumer Volume 11, Issue 2 The majority of fursuits are custommade to emulate a character developed by the wearer. That said, about 15-20% (and growing) of the convention attendees have at least one fursuit. The ratio of purchase vs. create is much higher. Most people wearing fursuits at a convention purchase them from makers within the fandom. Where do costumers learn basic and advanced fursuit construction? I personally saw a costume that I liked and asked the person if they could help me design and construct my first costume. This person later turned out to be a good friend and roommate, and future author of Critter Costuming, Adam Riggs. Most people I have known tend to learn from others in the community. Several of us, me included, have costume nights where others can come and learn while building their own creations. There is also an abundance of information on the net and in books such that Adam wrote. Conventions are a also great place to start. Many hold workshops on all aspects of fursuit construction. How much do fursuits cost to build, and where do costumers find their materials? Costumes vary greatly in price from just a few hundred dollars to well over $5,000. Depending on quality, detail, and reputation of the creator, average prices can range from $1,500 to $3,000 for a wellmade full fursuit. Other options such as partial suits (head, tail and paws) are available from most makers at a greatly reduced price. More elaborate fursuits, such as “quad suits”, can be had for around $6000 - $7000. Fursuit seen at a recent Further Confusion. Photo by Beetlecat. -35- May 2013 How long on average does it take for a costumer to build his or her first fursuit? Time to create a costume really depends on aptitude and previous experience. For people with pervious art experience, sculpting, sewing, or 3D rendering it will be easier to pick up as most of the concepts to learn will be material related. Folks starting from scratch can expect to spend a good amount of time building their first suit. What most new creators need to embrace is perseverance. It takes time, patience, and practice, but for those who keep it up the rewards is simply amazing. What are some trends in materials, construction techniques, and special effects for fursuits? Most furry costumes are made from a few standard items. Faux fur, foam (similar to what you might find in a couch cushion but a bit more dense), and poly fill (the stuffing found in most plush toys) round out the majority of the standard materials. There are several methods of constructing the heads, the most popular being foam added atop a balaclava (a spandex hood). Other methods include fiberglass, metal frame, plastic sheet, heat-molded plastic (vacuform), and block foam (carved from a solid block). Furry costumes generally start off as a concept. The wearer has an idea of what they would like their costume character to The Virtual Costumer Volume 11, Issue 2 look like. If they are not an artist, they will commonly commission an artist to render a 3D model sheet which most costume makers can use as a reference. Some makers are also 2D artists making the process one level simpler. New materials, ideas and technology are being integrated into fursuits all the time. From onboard cameras, communication devices, and cooling systems to blinking eyes, wagging tails, twitching ears, and lighting; fursuits are becoming much more complex than ever before. Corey Strom at a local weekly furry meet. Furry Conventions What are some of the main Furry conventions that costumers can attend, how large are they, and where are they located? Further Confusion in San Jose, California is the world’s second largest convention with an expected 2014 -36- attendance of 3700. The largest furry convention is Anthrocon in Pittsburgh, PA with an attendance just over 5000. There are around 50 furry conventions and meets around the world in which costumers are more than welcome to attend. You co-founded Further Confusion. How did it get started, and what was/is your role in the convention? It was more about being in the right place at the right time. While I was walking the halls of my first Furry Con (Confurence 9 in 1998), I happened upon a few guys discussing the possibility of starting a new convention in the San Francisco Bay Area. Confurence was moving their date, which left a gap for an event in January. I offered my assistance as being a project coordinator for IBM at the time. They thanked me and moved on, not really knowing who I was. As luck would have it, a month later I became roommates with someone in the know who re-introduced me to the team. At that point, nine of us hashed out plans for the convention. With a little luck and a generous donation of funds we opened our doors in January of 1999. My first role was co-author of the policies and procedures for our convention, as well as the procedures for our first dealers’ room. I went on to become Chairman in 2003, and was elected to the board in 2005, where I now hold the Media and Public Relations Director role for Anthropomorphic Arts and Education Inc., May 2013 the parent company of Further Confusion. This year, I am Vice Chairman for the convention. How do you go about promoting attendance to first-timers? Comic stores and anime and science fiction conventions are frequented by our marketing staff in the form of room parties, workshops, fan tables and flyer distributions. Further Confusion has taken the first big leap in the Furry fandom and now promotes itself publicly via street banners and promotional programs with local vendors in the time around our convention. We also work with other Furry conventions in an effort to spread the word amongst ourselves. Is a convention like Further Confusion family friendly? Most of the major Furry conventions, including Further Confusion, are family Costume parades give fursuiters a chance to strut their stuff. The Virtual Costumer Volume 11, Issue 2 friendly. Further Confusion has many events which support an all ages audience, our live animal events and Critterlympics (Costume Games) are amongst them. How is a Furry convention organized and what kinds of events take place that costumers might enjoy participating in? Many furry conventions are organized in a track format with tighter focus areas such as costuming, writing, music, and art. At a Furry convention much of the focus is on anthropomorphic costumes or “Fursuits”. Within our costuming track there is no shortage of interactive activities. We have the obligatory masquerade, a highly polished talent show, costume parade, and an amazing fursuit dance competition. In addition we have several workshops and talks where one can learn anything from the basics to some of the most advanced costuming and performance techniques. We regularly have professionals in the industry who coach on costuming as a business or even as a charity. Are there costume parades or masquerades? If so, what are they like and how are they judged? We have both a judged masquerade and variety show. The masquerade is geared towards the costume itself where -37- A young fan shows off at Further Confusion 2007. Source: WikiNews. the variety show, known as “FC Unleashed,” is billed for the performance aspect of costuming. The masquerade is judged loosely on ICG rules with the intent to fully embrace them this coming year. The variety show is also judged, but from a performance aspect with guest judges and audience choice awards and a cash prize. There is a “Fursuit Parade” held each year which meanders its way around the convention site. The parade is the one and only opportunity for costume wearers to receive a collectable tag unique to the event and year for their costumes! May 2013 building a suit. Some conventions, including Further Confusion, have presented a series of workshops where an attendee can leave the convention with a creation of their own. Most items are simple given the time, but the resources and sharing nature of the community make it much easier for the everyday person to become a master at furry costuming. If a costumer doesn't have a fursuit, is it still OK to attend a Furry convention? What percentage of attendees have their own and wear them there? Absolutely! Furry cons are about Furry as a whole, not just the costumes. There is so much more to see and enjoy at a convention. There is an art show with fan created art, where some pieces have sold in upwards of $10,000. There is also a Dealers Room where vendors sell anthropomorphic related wares. Dance lessons, drawing workshops, gaming rooms, voice acting, performance, and species workshops add to the over 100 individual events that make up a weekend at Further Confusion. Due to the bulky nature of the materials most convention dealers do not stock raw materials. Most raw materials are available online or from your local sewing/ fabric store. Corey “Chairo” Strom is the cofounder and current Vice-Chairman of Further Confusion. He holds the director of Media and Public relations role on the board of directors for Anthropomorphic Arts and Education. Corey is also an award winning costume designer and performer. In his spare time (if there were such a thing) he enjoys traveling, and working with LED, laser, and flame effect performance technologies. It’s not unheard of for people to bring several fursuits to show off during the course of the long weekend. I regularly bring three of mine and in most cases an entire set of repair tools. The percentage of people who actually wear what they make is pretty low. I’d say around 5% of the costumes you see at a furry convention are worn by their makers. The rest are loaned out by friends or purchased from fandom costume makers. Can a costumer learn enough at a convention to build a fursuit? Do dealers sell material there? It is possible to get enough information to start a fursuit while at a convention. If one takes good notes and asks plenty of questions, they can be well on their way to The Virtual Costumer Volume 11, Issue 2 “Helix is a personal suit and my 4th raccoon. He was a project in body patterning. There are no side seams in this suit and all the swoops and curves have a flow from one to the other. The black leg pattern matches the body stripe which blends with the shoulder, the forearm, and so on. His hair has changed to a more uniform pattern since the picture was taken. The most difficult part actually was the tail and keeping the white stripes in line.” (not shown) -38- May 2013 How-To Making Digitigrade Legs Using the Pillow Method will know what you want. Examine the legs of animals that you wish to mimic (horse, deer, dog, cat, etc.). Look at examples of other costumers who have made that animal or a pair of digitigrade legs that you like. If Courtney Rayle A costumer reports on her experiments with a technique that uses pillows to create digitigrade legs for her fursuit. There are some great examples and tips on the Fursuit Livejournal and Furaffinity. In particular, I found the Fursuit Leg Padding Diagrams by Blazetbw to be helpful for narrowing down what animal to use as my starting point. The Digitigrade leg studies by kira animerawr were also insightful when I started to plan where to add padding. I am in the middle of creating a pair of digitigrade legs for a Ren Faire in June, so let me share some of my experience so far, just in case anyone out there wants to make a pair of these as well. There are many methods for building digitigraded legs, and many great tutorials available online (two of the instructions I extensively studied before attempting my pair of legs were by expert fursuit builders Matrices and Komickrazi). I encourage anyone interested the search the internet, as well as look on the Fursuit Livejournal community (who are an awesome group of individuals ready to offer advice for any variety of fursuit topics). How did I ultimately go about constructing my fursuit? Here’s the process. 1) Look at as many examples as you can. As with any costume, the more reference material you have, the better you The Virtual Costumer Volume 11, Issue 2 Copyright © 2013 Silicon Web Costumers’ Guild possible, try to find some “work in progress” pictures so you can see what is really going on, and not get discouraged when you are working on it and it doesn’t seem to look right. If necessary, email people about how they constructed their legs/fursuits. Some makers have spent years perfecting their art and developing their own trade secrets, so if they don’t want to share, don’t push. Courtney Rayle at Costume-Con 31. Photo courtesy of Don Searle, Fantascenes. -39ISSN 2153-9022 2) Decide on how digitigraded you want the legs to be. In other words, do you want the animal to look realistic, cartoony, or something else? There are many examples out there, ranging the gamut from barely any padding (mostly human-looking) to extreme padding (the entire leg is nearly covered with additional bulk). The more padding you add, the more difficult and hot the costume will be, so plan accordingly. Try getting pics of yourself , or the person for whom you are building, and draw padding on top of those. Remember, less tends to be better than more, so try to achieve the shape you want with the fewest modifications. May 2013 you wear them. Sometimes elastic just doesn’t spring back and grip as much as we’d like. 4) Wear the pants and use paper to simulate the places where you will be adding padding. This is as simple as just taping some cut out paper shapes to the pants like fold out flaps. This gives you a starting point for when you add the padding. add too much to the heel part (behind the knee), or don’t have any padding above the foot. This is why this visualization step is important. It can help you catch any mistakes before you start really cutting and sewing and investing tons of time into the project. Below is an example (a WIP shot) of lrdkazul’s kangaroo fursuit. This shows extensive padding, and huge feet as well. You can see the flaps taped to the person to give an idea of what size padding will be employed. Examples of digitigrade legs from BeetleCat Originals You can branch and try different methods. What I did was to keep the padding layer separate from the fur layer. This is because I wanted the “muscle” and “skin” to move more naturally. This method means the next step is: 3) Make a stretchy pair of underpants, or at least a comfortable pair of pants that will move with you, nothing super tight or baggy! While you can certainly just pin padding to yourself or sew it onto the fur when you get to that step, skin tends to glide over muscle. This makes the effect of not gluing/sewing the fur to the padding more realistic. But you still need something to attach the padding to. Old stretch pants or something similar will be a good base. I recommend adding a non-stretching belt to the top of the pants, so they stay on when The Virtual Costumer Volume 11, Issue 2 Super toony but highly technical Lewis the Hare sports dropped crotch. Photo by fursuit maker Arito. Try and avoid putting too much emphasis in any one place. For example, I was very careful to try and keep the width of the legs from a side view more or less the same until mid-thigh. Many digitigrade legs -40- Taped on flaps give an idea of padding size. Photo from lrdkazul’s Livejournal entry. May 2013 5) Now its time to make the padding. There are two methods that can be used. 1inch foam can be glued and carved to make the padding pieces, or little pillows can be stuffed and then sewn onto the pants. I chose to do the later mostly because I had some stuffing and have never been able to carve matching sets of things out of foam. the padding looked right (had my brother help me by watching how it moved). From his feedback I edited down the side/hip padding considerably. So, try it on often, and be prepared to make alterations. Getting the right shape and feel is very difficult. 7) Once the padding is on and even (left), stitch it down a few times. I went around the borders twice on mine, since digitigrades legs tend to get used harshly when they are worn. The best way I've found to make my pillows for stuffing was to take the flaps from the previous step and use them as a pattern. I cut out fabric slightly bigger than each flap by adding ¾ inch seam allowance, and then make a base (the part that would be lying flat against my leg). This meant there were three pieces to be sewn together for each pillow. A word of advice: I used some cheap fabric I had lying around that was given to me by my neighbor, who got it from a friend who didn’t want it any longer. This was a mistake as the fabric frayed terribly, and I had to adjust the pillows after I finished each one because they turned out slightly bigger in some areas than I wanted. I highly suggest using a lightweight fabric (cotton or muslin) that will not fray if you have to snip off pieces of the pillows and re-sew them to make them the right size. 6) After making the pillows, it’s time to add the pillows on. Baste stitch first, so you can make sure everything is in the correct place and even on both sides. If you used foam carvings instead of filled pillows, you may want to make slip covers for the foam so you can sew it onto the legs easier. The Virtual Costumer Volume 11, Issue 2 Author's legs with just the padding. *Special step: In all the tutorials I read about building padded fursuits/digitigrade legs, there was always a word of warning about trying to make the padding too extreme, as that might cause discomfort. I found that one of the best ways to make sure this doesn’t happen is to test whatever costume I’m making multiple times while I’m making it. After sewing the pillows on, I tried on the legs and found the pillows on the back of my calves to be very uncomfortable and chafing me when I walked. I fixed this by editing down the heel part of the padding (behind the knee) and boosting the front padding (on my shins) just a little. I also walked around for a long time to make sure -41- 8) Next, it is time to make a pattern for the fur to go on top. There are many ways to do this, but I like the duct tape method best. Take strips of duct tape and put them on the legs until one side is completely covered. Since the legs are symmetrical, the pattern can be doubled to give you the whole legs. Go all the way up to the waistband and make sure everywhere is covered by at least two layers. If, like mine, you want to be able to slide the legs off and on when dressing using no clasps, make sure the tape on the waistband is loose enough to do so. If possible with the tape on, move around and make sure your movement is uninhibited. It is easy to stand and think you have a good tape pattern, but suddenly realize you cannot move well in it. I used a duct tape dummy to help me fit my legs, so I did not have the option of trying them on to test my movement. 9) Draw the different colors you want present on the legs with a Sharpie. It can be anything, as long as you label where everything goes. Add markings so you can May 2013 stress that mock up. Likewise, make sure there are no extremely baggy areas that don’t need to be baggy and can be taken in. The crotch/butt/knees are high movement areas, so expect there to be some loose parts of the costume near these areas. If the mock up at any time rips because an area does not have enough give for the Tutorial by TashiroYu show how to make major seams run down the fronts range of motion you will be and backs of the legs. using while wearing the costume, make a new mock match these pattern pieces when they are cut up accounting for the rips and start over. out. Also, try to make sure the major seams are running down the front and backs of the Because I used a duct tape dummy to legs, as shown in a tutorial by TashiroYu model my pants, there was not nearly (above). It makes everything easier. enough room in the lower butt and knee areas. My mock up ripped widely in both 10) Carefully cut out the pieces without places, and I went back to the pattern and cutting your pants or padding! Add darts as added more material. The second mock up I needed to get the pieces to lay flat. Don’t made was far too loose . I added too much worry if they aren’t perfectly flat. Fur hides room to those areas, so I used safety pins to little mistakes very well. get the mock up to fit as perfectly as it 11) Make a mock-up out of cheap could. fabric to make sure the pattern works. Fur is expensive, and you don’t want to waste either materials or money. Don’t forget to add a seam allowance when you cut! Gently put the mock up on over the padded pants and wear them around for about 15 minutes, to make sure there are no places where the mock up is stressed. Crouch down, sit on the floor, stand up, jump, goose-step, whatever you can do to The Virtual Costumer Volume 11, Issue 2 12) Sew the fur layer. When pinning the fur, make sure as much of it as possible is brushed out of the seams. You should see none while sewing it. Try to use the smallest seam allowance possible, or trim your seams, so they show as little as possible when you turn the fur right side out. Use the sewing machine for large pieces. For small pieces, such as decorative spots or shapes, just cut them out with no seam allowance and hand sew them in. For example, on my flanks are stars and geek symbols that I just cut out of fur and sewed by hand (below). 13) Pull the fur layer over the padded pants. You can either leave these layers separate, or attach them at a few key points so it becomes one article of clothing. If there are any baggy areas, you can use elastic thread in a crosshatch pattern on the wrong side of the fur to make “stretchy fur” that will look nicer. Eewolf has a tutorial for making stretch fur on the Fursuit Live Journal. Two pictures on the next page show his backside without the stretch thread and with the stretch thread added in. Flanks are stars and geek symbols that I just cut out of the fur and sewed by hand. -42- May 2013 15) Tails are optional, and easily added. Making one that can be attached via a belt or just pinned on is easy. Add shoes/paws/hooves/foot coverings (plenty of tutorials on how to make those available online) and you’re done! You have a lovely pair of digitigrade legs! Below at left is the fur layer atop the padded leg layer for my digitigrade legs. I still need to properly trim the seams, brush the seams, and Backside without the stretch thread and with the stretch thread added sew in the elastic thread in places in. Photo from Eewolf's tutorial on the Fursuit Live Journal. (that butt is seriously sagging) to finish these legs off, but they look 14) Brush out the seams so the fur good so far. Perfect for the Geek-theme my looks more natural. For this, it is best to use friends and I are going to pull off at the Ren a pet comb and to go very slow and gently. Faire this year. Remember, this is fake fur, and it won’t grow back, so you don’t want to overdo it. According to the Wikipedia article, a digitigrade is an animal that stands or walks on its digits, or toes. Digitigrades include walking birds (what many assume to be bird knees are actually ankles), cats, dogs, and many other mammals, but not plantigrades or unguligrades. Humans usually walk with the soles of their feet on the ground, in plantigrade locomotion. In contrast, digitigrade animals walk on their distal and intermediate phalanges. Digitigrade locomotion is responsible for the distinctive hooked shape of dog legs. Digitigrades generally move more quickly and quietly than other mammals. Thank you for reading, and happy costuming! Courtney Rayle (“Killpurakat”) has been making costumes for over a decade, but only discovered her fellow costumers recently, much to her delight! When not imagining odd new costumes to attempt making, she tutors sciences and math at the local community college, and focuses on completing her second Masters degree, in Chemical Research. Firsuit layer atop the padded leg layer of the authors digitigrade legs. The Virtual Costumer Volume 11, Issue 2 What is a Digitigrade? -43- Digitigrade vs. plantigrade legs. From Wikifur. Fursuiters who portray digitigrades try to achieve the same stance through the use of various techniques, including stilts and padding. Most create their own devices, but there are several companies such as Area 51 who produce high-end digitigrade stilts for professionals and serious hobbyists. May 2013 Virtual Soapbox Street Fursuiting: The Most Fun Furry Experience “Patch Packrat” A book dealer and a member of the Furry community tells us why “street fursuiting” – going out to public events in a fursuit – is so much fun. The Furry convention scene is where fursuiters may be most at home. Over the past decade, attendance has grown at double digit rates per year, with cons popping up every month some place in the world. Anthrocon is the largest, topping attendance of 5,000. Near Silicon Valley in Northern California, where I live, is Further Confusion, which gets several thousand. The San Francisco Bay area is home to the densest population of Furry fans, because of their ties through internet culture. Editor's Note An earlier version of this article appeared in a FurAffinity blog post by the author titled, “Street fursuiting is arguably the most fun furry experience there is.” The Virtual Costumer Volume 11, Issue 2 Copyright © 2013 Silicon Web Costumers’ Guild The beginning of fan fursuiting (officially, in the 90’s) probably came from a handful of devoted semi-pro’s who appreciated mascot performance, and didn’t have much published refere, just a will to invent. The classic fursuit book Critter Costuming: Making Mascots and Fabricating Fursuits was published in 2004, and includes some of those original makers. Full suits generally go for near $2000 (all custom work), and sometimes even higher at auction. There’s a tiny cottage industry of professional makers and a few small businesses offering services full time to a fan base in, perhaps, the mid thousands. [Read about a professional fursuit maker elsewhere in this issue – Ed.] There are many more personal hobby makers. Me, I like to put on silver disco pants and a Husky partial, and get on the subway to go dance and hug random people, under the influence of blasting techno music. They become so entranced by a giant sparkly talking dog, that they hand over their babies for photos. That actually happened several times recently at a street faire in San Francisco. I didn't know where those babies had been, but I let them touch my paws anyway, even more carefully than when I pick up my tiny chihuahua (who gets super confused and never knows whether to trust me when I dress up.) As far as I can tell, everyone loved the experience, even the astonished babies. Those photos might provoke some interesting questions when they grow up. News media stories that cover furries are likely to focus on fursuiters, and their striking visual appeal. Fursuiters can't represent the whole of furry fandom, when "furry" is vague, and broadly defined as anything related to anthropomorphic characters; but I think fursuiters represent the expressive, theatrical soul of furrydom. There is an element of "ambassador" role to their hobby. Without the 15-20% of furries who wear fursuits for role-playing, it would just be regular unglamorous nerds saying "meow! I'm a cat". That's what crazy people do. -44ISSN 2153-9022 Left to right: Kitten, Meerk, Me, and Ty Cougar in background May 2013 Taking the subway home made an extra special conclusion to the day. It was myself and Meerk on our own, after parting ways with the group and handlers who stayed for after-parties. When a husky and a meerkat stepped on the car of the BART train, there was a wave of laughter, raised cameras, and incredulous questions from people who had been settled in for a boring mass transit ride in coats and ties. Several got up for photos with us, sat down to post to Facebook, then got back up to share how much fun they were having. This kind of casual street theater seems to go over with overwhelmingly positive response in San Francisco. Here, Furries are an accepted part of the landscape. As a a blogger said in “25 Things I wish I knew before moving to San Francisco:” But the best part was standing in the doorway as the car pulled in to each station, and watching commuters walk past the open doors and do a cartoonish double-take. It happened every time someone walked by. Meerk said: "I love making people's day like this... this is why I have a fursuit." Even with the prevalence of outlandish fashion in this city, fursuiters stand out as Costumes are a way of life. “Is that a costume, or is that how you always dress?” is a legitimate question in San Francisco. I can’t tell you the number of times I’ve thought that question when I look at a fellow passenger on the bus or a group of people walking down the street. Compared to furry conventions, there's no expectation for a predictable furry presence, and it creates a special kind of surprise. I can't say enough about the positivity of furry cons and their strong growth in the past decade or so, as a real-life social glue for a largely internet-based fandom. But they are a safe and planned space that can bring to mind criticism I've heard about cliques and pre-fab experiences. Street fursuiting can bring extra spontaneity and surprise. Unpredictability also brings a bit of risk for fursuiters in the spotlight, especially from overly friendly or even aggressively drunk people. Good handlers are valuable. That comes up in conversation on a Furaffinity journal posted by Samoy Wolf, another fursuiter who brought the magic with us to How Weird Street Faire, and the previous weeks outing to the Cherry Blossom Festival. I'll let you argue for your preferred furry experience, but street fursuiting is mine. I'm a shameless about exposing my fursuit to surprised and delighted members of the largely uninitiated public. It never fails to arouse curiosity, turn heads, and invite photos, dancing or hugs. Some may yell out "Furries!" and a few may confuse it with the word "Plushie" (a different species, that I suspect is more of a dated media creation than a self-applied label these days). There will also be some "phwoooar!" reactions, prurient interest, shock, or "I'lljust-pretend-that-didn't-walk-past" sour expressions. A young fan is fascinated by "Patch's" nose at the Cherry Blossom Street Fair in San Francisco. The Virtual Costumer Volume 11, Issue 2 more glamorous and head-turning than most any other sight. Street fairs are a perfect occasion for them. There's an enthusiastic audience of packed crowds looking for fun, relaxed social rules, festival atmosphere, and a progressive urban community that blocks off streets to make a place for the energy. -45- “Patch Packrat” is the Furry alter-ego of professional dealer Although he does not build fursuits himself, he has attended events and conventions every month for the last several years, usually with his fursuit as a Husky Dog. See his review of “Critter Costuming” elsewhere in this issue. May 2013 Short Subjects Stop Motion Legend Takes His Final Bow Visual effects icon passes away at age 92. Ray Harryhausen, the stop motion legend and special effects master, whose sword-fighting skeletons and other fantastical creatures were adored by film lovers and industry heavyweights, has died. Harryhausen's method of using stop motion was as old as the motion picture itself, photographing his creatures one frame at a time to create the illusion of motion. Today's movies achieve such effects on a computer. He admired modern digital effects, but still preferred the look that stop-motion animation gave a film. "You don't want to make it quite real. Stopmotion gives that added value of a dream world," he once said. Harryhausen's films including The Beast From 20,000 Fathoms, Valley of the Gwangi and The 7th Harryhausen had been Voyage of Sinbad, so overwhelmed by King featured impeccably Kong that, at age 13, that he costumed miniature vowed to create creatures Raymond Frederick "Ray" Harryhausen creatures that he handlike that on film. He June 29, 1920 – May 7, 2013. animated. Though his borrowed a 16-mm camera, name was unknown to the public, many cut up an old fur coat of his mother's to directors used Harryhausen's special effects cover a bear model, and made a film about techniques. himself and his dog being menaced by a bear. His parents were impressed, and he According to George Lucas, "I had avoided a spanking for destroying the coat. seen some other fantasy films before, but none of them had the kind of awe that Ray Harryhausen's movies had." Science fiction author Ray Bradbury, a longtime friend and admirer, once remarked: "Harryhausen stands alone as a technician, as an artist and as a dreamer. ... He breathed life into the mythological creatures that he constructed with his own hands." The Virtual Costumer Volume 11, Issue 2 Copyright © 2013 Silicon Web Costumers’ Guild Perhaps his greatest legacy is the help and encouragement he gave throughout his life to aspiring film makers who wanted to learn his techniques. He served as technical consultant to many young adults in their first stop-motion film projects. Harryhausen will always be remembered as a giant, both for his work and his unfailing generosity. -46ISSN 2153-9022 The Art of Television Costuming Design Costumes designed for the (not so) small screen at L.A.'s FIDM The Academy of Television Arts and Sciences and the Fashion Institute of Design and Merchandising (FIDM) celebrate small-screen costumes in the sixth annual exhibit, "The Outstanding Art of Television Costume Design." The exhibition features the work of costume designers nominated for this year's Primetime Emmys. Attendees can see more than 75 costumes from 16 shows, movies, and mini-series. The nominated series include “Boardwalk Empire,” "Game of Thrones," “Once Upon a Time,” and "Downton Abbey," while the nominated mini-series or movies are “American Horror Story,” "Great Expectations," and “Hemingway & Gellhorn.” The exhibit, which runs from July 31 through October 20, is free. The FIDM Museum is located at 919 S. Grand Avenue, Los Angeles (at the corner of Grand Avenue & 9th Street), and hours are 10 a.m. – 5 p.m., Tuesday through Saturday. Visit their website for details. May 2013 Chaos to Couture at the Met Parting Shot Costume Institute to mount exhibit of modern Punk costuming A photo that 's too good not to publish. The Metropolitan Museum of Art Costume Institute 2013 spring exhibit, “PUNK: Chaos to Couture,” will examine punk's impact on fashion from the movement's birth in the early 1970s through its continuing influence today. Featuring over one hundred designs for men and women, the exhibition will include original punk garments and recent fashion to illustrate how haute couture and ready-to-wear borrow punk's visual symbols. Sometimes a story has a great leftover photo that deserves to be used, but there's no room or it's slightly off-topic and doesn't fit in. “Everything You Wanted to Know About Furries...” is a case in point. In working with Corey Stom to locate photos for his article, I ran across an image of a group of Furries at Further Confusion 2013 that was just so very wrong, but I just couldn't help coming back to it time and again. The photo in question, which first appeared on the “Kotaku” website, is of a group of Furries holding giant crayola crayons. The really wrong thing about the photo is that the color of each fursuit exactly matched the color of the crayon held by the character. Furthermore, they were lined up in a way that was reminiscent of a rainbow. Try as I might, I couldn't find a place in Corey's article to include it, but the photo was just too good let go. So here it is for your viewing pleasure, a photo that I call “The Fursuit Crayolas.” Focusing on the relationship between the punk concept of "do-it-yourself" and the couture concept of "made-to-measure," the seven galleries will be organized around the materials, techniques, and embellishments associated with the anti-establishment style. Themes will include New York and London, which will tell punk's origin story as a tale of two cities, followed by Clothes for Heroes and four manifestations of the D.I.Y. aesthetic—Hardware, Bricolage, Graffiti and Agitprop, and Destroy. The exhibit at the Metropolitan Museum of Art in New York City runs from May 9th through August 14th. Visit the exhibit website for details. The Virtual Costumer Volume 11, Issue 2 Fursuit Crayolas at FurtherConfusion 2013. Photo by Kasumi from Kotaku.com. -47- May 2013 Upcoming Events Calendar of Events Westercon 66 The catwalk style Masquerade is rivaled only by the Hugo Award Ceremony. Costuming-related panels and events. Theme honors Mercury space program. July 4-7, 2013 Hilton Arden West Hotel Sacramento, California USA http://www.westercon66.org/ DragonCon This venerable sci-fi convention features a fullhttp://fancyclopedia.wikidot.com/albacon-2013 costume masquerade and numerous costumingrelated panels and tracks, and staged masquerades and other costuming events. Features con chairs Kevin Roche and Andy Trembley. Multi-media popular culture convention on sci-fi, fantasy, gaming, and comics. Features costuming track, and a plethora of costuming contests. Comic-Con International 2013 October 5–6 , 2013 #1 Gateway Center Drive St. Louis, Missouri USA http://www.archonstl.org/37/ July 18-21, 2013 San Diego Convention Center San Diego, California USA http://www.comic-con.org/cci/ World’s largest comic book convention with over 125,00 attendees. Masquerade attracted over 10,000 people, 40+ entrants, and 150+ costumes, with presentation, workmanship, and industry awards. If it isn’t sold out yet, get your tickets and hotel now! Costume College 2013 August 1-5, 2013 Warner Center Marriott Woodland Hills, California USA http://www.costumecollege.net/ Three-day educational conference on costuming and clothing, produced by Costumer's Guild West. Didn’t inherit tickets? Try anyway: you might get lucky! Worldcon: Lone Star Con 3 August 29 – September 2, 2013 Henry B. Gonzalez Convention Center San Antonio, Texas USA http://www.lonestarcon3.org/ The Virtual Costumer Volume 11, Issue 2 Copyright © 2013 Silicon Web Costumers’ Guild August 30 – September 2, 2013 Atlanta, Georgia USA http://www.dragoncon.org/ Archon 37 This sci-fi and fantasy convention returns to Collinsville with a full costume masquerade and costume related panels. SteamCon IV October 25-27, 2013 Hyatt Regency Bellevue Bellevue Washington USA http://www.steamcon.org/ A Victorian Monsters themed event is a nod to tthe huge number of classic monsters from the Victorian era, features costume events and a costume parade. AlbaCon October 18-21, 2013 Residence Inn Hotel Saratoga Springs, New York USA Weekend gathering of fans and creators of Fiction or Fantasy. Includes hall costuming and a fantasy dance and masquerade. -48ISSN 2153-9022 FaerieCon November 8-10, 2013 Baltimore Marriott Hunt Valley Inn Hunt Valley, Maryland USA http://www.faeriecon.com/ Celebrating the Magical Life, features the Good Faeries & Bad Faeries Masquerade Ball with a costume competition, hall costuming, and many faerie related costuming panels. Anime USA November 13-15, 2013 Washington Marriott Wardman Park Washington D.C. USA http://www.animeusa.org/ Started by fans in 2004, this convention promotes Japanese arts and popular culture. Includes a Masquerade/cosplay competition, hall cosplay, and a hall cosplay contest Philcon 2013 November 8-10, 2013 Crowne Plaza Hotel Cherry Hill, New Jersey USA http://2013.philcon.org/ Hosted by the Philadelphia Science Fiction Society, features author Cory Dockorow and artist Boris Vallejo, sci-fi costume panels, and a costume masquerade. Great Dickens Christmas Faire November 23 – December 22, 2013 Cow Palace Exhibition Hall San Francisco, California USA http://www.dickensfair.com/ Living history re-creation of Christmas in Dickens’ 1860’s London. See web site for costuming opportunities. Runs 4 weekends. May 2013 Further Confusion 2014 January 16-20 2013 San Jose Convention Center, San Jose Marriott, and San Jose Hilton San Jose, California USA http://www.furtherconfusion.org/2014/ Further Confusion is one of the world's largest anthropomorphic (or "furry") conventions. It features eminent guests, educational panels, and world-class costuming, including a masquerade. Arisia 2014 Ongoing Events Bay Area English Regency Society (BAERS) Various San Francisco Bay Area locations Numerous dance parties – see their schedule http://www.baers.org/ Early 19th c. English Regency with dances from English Country tradition. Second-Friday dance parties, and fancy-dress balls throughout the year. Period dress admired but not required. January 17-20 2014 Westin Waterfront Boston Hotel Boston, Massachusetts USA http://2014.arisia.org/ Gaskell Occasional Dance Society New England’s largest and most diverse sci- fi and fantasy convention. Many costuming events including a Masquerade. Victorian Ballroom dances with live music, and a fancy Victorian dress ball. Semi-formal clothing required. Period formal dress of the 19 th- 21st century admired but not required. Gallifrey One 2014 February 16-14, 2014 Marriott Los Angeles Airport Los Angeles, California USA http://www.gallifreyone.com/ All things Dr. Who are at this annual convention that hosts stars from the series, along with many costuming events including hall costuming and a costume masquerade. BeyondCon 2014 February 21-23, 2014 Inn at Gig Harbor Gig Harbor, Washington USA http://www.brcg.org/events/beyondcon Sponsored by the Beyond Reality Costumers Guild, BeyondCon is a costuming relaxacon event where you can learn new costuming techniques, share techniques you have developed, and hang out for the weekend with other insane people costumers. The Virtual Costumer Volume 11, Issue 2 Scottish Rite Tempe Oakland, California USA http://www.gaskellball.com/ Greater Bay Area Costumers’ Guild (GBACG) Various San Francisco Bay locations Many themed events – see their schedule http://www.gbacg.org/ For recreational costumers in the SF Bay Area. Activities include workshops, costume salons, a costuming academy and many costumed events. National Civil War Association (NCWA) Peninsula Wearable Arts Guild (PenWAG) Campbell Community Center Campbell, California USA Second Saturday of each month http://www.penwag.org/ Members embellish garments with machine and hand appliqué, patchwork, fabric painting and dyeing, stenciling and stamping, machine and hand embroidery, beading, and more. Period Events and Entertainment Society (PEERS) Masonic Lodge of San Mateo, San Mateo, California USA Ongoing monthly period dance events Sponsors events, classes, and living history perforhttp://www.peers.org/mances. Activities include historic dance, drama, music, literature and costume. Period dress admired but not required Tech Shop 120 Independence Drive Menlo Park, CA, USA Ongoing classes monthly http://www.techshop.ws/ Classes on the shop’s computerized embroidery, industrial, and conventional sewing machines, and serger. Also molding, vaccuforming, cutting, and machining classes. Various Northern California locations Many re-enactment and educational events – see their schedule http://www.ncwa.org/ The NCWA presents living history for the public in many forms, including military and civilian encampments, battles, and lectures. -49- Editors Note Send calendar or ongoing costume-related events to [email protected]. Include event name, location, dates, URL, and brief description highlighting costume-related activities. May 2013