Delux City Campaign Set - Sourcebook
Transcription
Delux City Campaign Set - Sourcebook
InljJlllfYlm[ &lQD�rnm ��m\fu�� DELUXE CITY CAMPAIGN SET CAMPAIGN SOURCEBOOK TABLE OF CONTE NTS Introduction . . . . . . . Chapter 1: Greater New York City . . . . . . . . . . . . . . . . . . .... The Statue of Liberty . . . . . . . . . . . . Coney Island . . . . . . . . . . . . . . May Parker's Boarding House . . . . . The Bronx Zoo . . . . . .... The Brooklyn Bridge . . . ..... The Holland Tu nnel . . . . Ryker's Island . . . . . . . . . . . . . Chapter 2: Manhattan: An Overview . . . . A Map of M arvel Manhattan . . . . . . . Chapter 3: Manhattan Hotspots . . . . . Central Park . . . . . . . . . . . The Daily Bugle . . . . . . . . Doctor Strange's Sanctum .... . . The Empire State B uilding . . . . . Em pire State U n iversity . . . . . . . . . The Financial District . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .... . .. . . . . . . . . . . . ... . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . : . . . . . . . . . . . . . . . . . . . . . . .2 . . .4 . . 7 . 10 . . . . 12 . . 14 . . . . 16 18 . . . . 20 . . 24 . . . . 25 . . . 33 . . .33 36 . . . 39 .43 . . . .45 . . . .48 . . . . . . . . . . . . . . . . . . . . . . . . . . . Four Freedoms Plaza . . Hellfire Club Mansion . . . . . Hell's Kitchen . . . . . Marvel Comics . . . . . Metropolitan M useum of Art . SHIELD Headquarters . . . Times Square . . . . . . . . The U n ited Nations . . . Yancy Street . . . . . . . . . . . . . . . . .. . .. . . . . . . . . . . .. . . . . Chapter 4: Forces of Good and Evil . Damage Control . . . . . . . . . . . . . New York's Finest: The Police . . . . The M aggia . . . . . . . . . . . . . . . . . 53 . . . 55 . . . 57 . . . 60 61 . 62 . 66 . 68 . . . 72 73 . 75 . . . . 79 . . . . 81 .. . . . . . The Subways . . . . . . . . . . . . . . . . . The Morlock Tu n nels and the Sewers . . . . . BIBLIOGRAPHY . . . . . . . . . . . . . . . . .. . . . . 84 . 88 . . . . 90 . . . 92 . . . 95 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter 5: On the Sidewalks of New York: The City Environment . . . ... . . . . . . Chapter 6: U nderground Manhattan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CREDITS Author: Allen Varney Editing: Jean Blashfield Bl ack Graphic Design: Stephanie Tabat Typography: Gaye O' Keefe Cartography: Dennis T. Kauth, Diesel, Dave Sutherland, Stephanie Tabat, Paul H anchette Keylin ing: Roy Parker Cover Art: Jeffrey B utler Interior Art: The Marvel Bullpen Thanks to Aaron Allston , Mark Bennett , Gloria Berulin , Bob B udiansky, J eff Grubb, Dwayne McDuffie, and Don Webb. This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork con tained herein is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES, MARVEL UNIVERSE, FANTASTIC FOUR and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc. °1989 Marvel Entertainment Group, Inc. Game Design «)1989 TSR, Inc. All Rights Reserved. Printed in the U.S.A. INTRODUCTION In a wonderful city not far away, the world's most bril liant scientist stands on a rooftop, extends his body, and, like a sail flapping in the wind, drifts away on currents of air. Nearby, a freelance photographer swi ngs over co ncrete val leys h u n d reds of feet deep, suspended by a thread . In this city the supreme wizard of a thousand worlds studies a scroll writ ten before the H imalayas rose from the earth. Sun light strikes rai n bow colors from the veined wings of a woman half an inch high. A blind man leaps across towers of glass, idly eavesd ropping on conversations a q uarter-mile away. They live in a city of wonders, gigan tic, electric, as super h u m an as they t hem selves. The greatest city on Earth . New York City, N ew York . . . in the MARVEL U N IVERSETM. The city is not far away-right i n this box, in fact. With the Deluxe City Cam paign Set, a J udge can create a full scale MARVE L SUPER H E RO ESTM campaign taking place in New York City-the Big Apple!-Iocale of many of M a rvel 's m ost popular com i c books. This set explains the city's lay out, describes some important organi zations in d et a i l , visits m any landmarks, and gives the "feel" of life i n the m ajor city of the M arvel U n i verse. It also explains how Marvel's New York differs from the real article. But this set offers something more i m portant t h an m e re i n fo r m ation . From these pages J udges can learn how to create or improve full-scale campaigns set anywhere, and how to generate adventures using interesting background locations. pendium ABOUT THIS SET whole set is meant for the Judge's eyes only; players should not read it! The Marvel Un iverse fascinates its fans not only because of the heroes themselves, but because of the world in which the heroes live and the ad ventu res they have there. For in stance, thi n k of Spider-Man, and you probably think of him swinging be tween the skyscrapers of Manhattan, stopping crimes, and taunting J. Jo n ah Jameson at the Daily Bugle. The Deluxe City Campaign Set sup plement is a new kind of product in the Marvel game line. It focuses not on the individual heroes but on the peo ple around them, their environment, and the elements that make up the he roes' adventures. For descriptions of the heroes themselves, see the Origi n al and Advanced Sets, or check out the other MARVEL S U P E R H E ROESTM game supplements published by TSR, Inc.: M HAC6, New York, New York M HAC7, Concrete Jungle MA 1 , Children of the A tom MA2, Avengers Coast-To-Coast MA3, The Ultimate Powers Book MA4, The FANTASTIC FOURTM Com2 M U 1 -5, the m assive five-vo l u m e Gamer's Handbook of the MARVEL UNIVERSE, the ultimate reference on heroes and villains. This supplement is designed for use with the MARVEL SUPER H E ROES Advanced Set, but it can also work with the Original Set rules. The For a J udge who has never lived in N ew York City, this set gives plenty of information on the city, its layout, i nsti tutions, and "feel ." For the J udge who has lived there, this set explains how Marvel's New York differs from our own New York. You will find in the Deluxe City Cam paign Set: ( 1 ) This 96-page Campaign Source which describes New York City, with emphasis on the borough of Man hattan . It depicts many of the city's " H otspots," landmarks that m ake good backdrops for adventures, such as the Empire State Building and the Morlock Tunnels. For more about the " Hotspot" format, see below. The So u rcebook also i n cl udes write-ups of three organizations that figure prominently in super-heroic ad ventures: the police, the Maggia crime families, and the repair agency called Damage Contro l . By learning how these work and meeting the people who run them , the J udge can lAse them more effectively in a campaign . book, Then come sections that evoke the atmosphere of life i n a big city, the "feel" of the metropolis to those who live there-both above grou nd (Chap ter 5) and below (Chapter 6). (2) The 64-page Adventure Book de scribes the ingredients that make a good adventure: the villai n , character goals and motivat i o n s , adve n t u re hooks, plot twists, and so on through to the grand finale. It gives advice on run n ing an ongoing campaign that supplements the advice i n the Advanced Set. The book begins with a rundown of a given year's major events in Man hattan . Any one of them can provide the " hook" for an adventure. The book also incl udes many small scenarios tied to the Hotspot entries in the Campaign Sourcebook, as well as a large adventure, "Fun City," which uses the locations described i n the Sourcebook. Each brief adventure i l l u strates a way to use the Source book's locations in the campaig n . The J udge can use these as spri ngboards tor his or her own adventures, or as lessons in how to turn locations i nto scenario ideas . Aga i n , the Adventure Book is for the J udge's eyes only; read it after read ing this Sou rcebook. (3) There are four large maps in this box. Two of them fit together to show a large section of midtown Man hattan , in ol udi n g Rockefeller Center, St. Pa trick's Cathed ral, the Roxxon Build ing, and Four Freedoms Plaza. The th ird map shows selected New York sites, including the United Na tions grounds and the Empire State Building, as well as Central Park and a typical subway car. The fourth m ap depicts the Statue of Liberty. The Statue is described i n this book, a n d several o f t h e adven tures in the Adventure Book use it as a setting. THE "HOTSPOT" FORMAT The location descriptions follow a standard format designed for maxi mum use and flexibility. Not every en try has all the following sections, but most do. Here are the sections. Overview: A brief description of the Hotspot and its fu nction. The Area: The part of New York where the Hotspot is located . Description: This lengthy section gives the Hotspot's layout (where ap plicable) and appearance. Sometimes the entry describes the materials the location is made of, since com bat in volving PC heroes and villains often produces heavy damage . NPCs: Sometimes the description includes statistics and backgrounds for non-player characters (N PCs) as sociated with the Hotspot. These are written so that the J udge can role-play them well in appropriate encounters. Crimes: The kind of cri m inal activity associated with the location; also, ma jor schemes by super-powered villains known to have been centered there (where applicable). Campai gn Use: This comes in two subsections. First, the text describes possible uses for the Hotspot in a Man hattan or N ew York campaig n . T h e second subsection gives J udges ways to adapt the location to other big-city campaigns set outside New York. For instance, the Empire State Building entry could apply to any skyscraper in another city. Some u n ique New York locations, such as the Statue of Uberty, cannot easily be adapted, and in these cases there is no subsection. I ndividual entries sometimes have other, special subsections that deal with particular topics. For instance, the G reenwich Village write-up de scribes that neighborhood's history as it relates to the Sorcerer Su preme, Doctor Strange. USING THIS SET It's perfectly all right to use this campaign set as a source of i nforma tion about Man hattan and a collection of scenario plots. But this product also describes the ideas behind adventure design-and that education in how to run a campaign can generate more scenario ideas than a stack of supple ments. For the J udge who wants to learn about running a campaign from this set, here is one way to�go about di gesti ng all this material: 1 . Give this Sourcebook a quick once-through reading to get a general idea of its contents. Read about the lo cations and organizations that look 3 most i nteresti ng, and get an idea of the city's am bience or "feeL" 2. Look at the scenarios starting on page 36 i n the Adventure Book that tie in to the location description. Note the design pri nciples used to turn the lo cation 's i nteresting features i nto a worki ng adventure. 3. Read the first part of the Adven ture Book, especially the advice on conducting a campaig n . The discus sion of story ing redients should sti m u late yo u r own creativity, provoking good ideas and ways to customize ad ventures to you r own group of players. 4. Try designing a simple adventure. If you aren 't al ready used to desig ning adventures, you may want to look at the story i n gredients, and try putting one together. Go back to the locations and organizations in this sourcebook for settings and opposition, to the sce n arios a n d longer adve ntu res for models, and to the Advanced Set or other game products for useful ch ar acters. Desig ning adventures is chal lenging but also fascinating. 5 . Browse at leisure. With the expe rience gai n ed from desig ning the new adventure, start at the top and read through the whole set in greater detai l . With the m aterial in this set, i t won't be long before you r players are ready to em bark on a ful l-fledged campaign in the Big Apple, New York City! It's a won derful town! CHAPTER 1: Greater New York City A VIEW FROM THE AIR Descending over the north Atlantic coast of the United States, whether u nder their own power or in a handy B l ackbird , Q u i nj et, or passenger rocket, heroes can clearly see New York City. The metropolis is part of the u rban sprawl that stretches from Bos ton (to the north) to Washington, DC, and farther south. Centered between the N ew En gland and the Capital sprawls, New York lies at the mouths of the H udson and East Rivers. Miles of buildings spread outward like a brown stain along Long Island, the N ew Jersey Coast, and u pstate New York. Yet sky scrapers in their midst of those mi les of stain reflect the su nshine like dia monds. Diamonds amid the muck . . . an image that may flit through the minds of New York's visitors on many occasions. ITS SIZE New York is the greatest city in the United States, perhaps in the world. It stands foremost in finance, culture, the arts, commun ications, ethnic di versity, cuisine, and fashion . It has been the largest city in the United States for over 150 years. The 304 square miles of New York C ity proper are h o m e to about 7,000,000 people. The greater New York City area, includin g nearby sub u rban areas in New York State, Con n ecticut, and New Jersey, has an estimated population of n early 17,000,000 people, ranking it with Mexico City and Tokyo as one of the most populous areas in the world. New York has been at the center of the world of commerce since the Erie Canal opened in 1825. More money flows through Wal l Street and the Fi nancial D istrict than anywhere else $200 billion a day in banking alone. The city's garment district is a leader in textiles. The major television and radio networks, publishers, some of the cou ntry's largest newspapers (The Wall Street Journal and The Daily Bu gle), and many gigantic corporations (notably Roxxon Oil) make their head- quarters here. The city is famed for its culture. Broadway, the Met, Times Square, the N ew York Philharmonic, Lincoln Cen ter, the Metropolitan Opera-you can hardly th row a villain without hitting a m useum, theater, gallery, art cinema, bookshop, or comic-book store. New York's teams dominate (or try to) in virtually every American sport: the Mets, the Giants, the Knicks, the Yankees, the Jets, and once upon a time, the Dodgers . . . not to mention boxers, horse racers, and teams dedi cated to soccer, hockey, and even cricket. New York was once the capital of the United States. Now it is the politi cal capital of the world, for it hosts the United N ations headquarters. And cit izens of every race, creed , origin , accent, and background live here in a patchwork q uilt of neighborhoods: C h in atow n , Litt le Italy, Yo rkvil l e , Harlem (both black a n d Spanish), and many others. Often these are immig rants, or the descendants of immigrants. In the last centu ry, and even today, New York City has offered sanctuary or a better life for millions of families from other lands-the "tired , poor, and huddled masses" commemorated in the city's most famous mon ument, the Statue of Liberty. This infusion of talent helps give New York City its unique charac ter. ITS SUPER-HUMAN POPULATION New York also boasts of, and some times complains of, the greatest con centration of super-human beings on Eart h . New Yorkers who look up are as likely as not to see Thor or the Human Torch flyi ng across the sky. Spider M an, Daredevil, and other crimefig h ters swing through the steel-and-glass canyons above the streets. Beneath the gro u n d , m utants haunt the Morlock Tunnels. And Doctor Stephen Strange, the Sorcerer Supreme of Earth's di mension, makes his home in Greenwich Village. Super-powered individ uals in simi4 lar concentrations can be found only on other planets, such as the Moon's Blue Area (where the I n h umans live) or the worlds of the Shi'ar Empire; or in other dimensions, such as Asgard and Olympus. New Yorkers are lucky that so m any costu med crimefighters dwell there, because the city is among the most crime- rid den in the wo r l d . Petty crimes such as m uggings or purse snatchings happen on nearly every street corner in some neighborhoods. There are more drug addicts here than anywhere else in Am erica. Groundskeepers who plant trees in the parks m ust handcuff them to the ground to discourage tree thieves. And many major criminal organiza tions, such as the Kingpin's apparatus and the Maggia families, are based i n N ew York. This city keeps a hero busy! ITS GEOGRAPHY N ew York is built on the water, sepa rated from the United States by geog raphy as well as culture. Only one of New York City's five districts, or " bor oughs," lies on the main land. The rest are is lands, or parts of islands. Though Manhattan Island is only 13. 4 miles long and the other boroughs not much larger, the entire city embraces nearly 600 miles of waterfront! The boroughs, each once a city in its own rig ht, united on N ew Year's Day, 1898. The unification paved the way for a steady transformation from great city to metropolis . But even now the boroughs hold distinct identities. Manhattan, smallest (23 squ are miles) but most powerful of the bor oughs, is what most tou rists think of as "New York " -skyscrapers and subways, taxis and neon, life lived at the edge of frenzy. It lies in the center of New York City geographically as well as symbolically, bounded by the H udson, East, and H arlem Rivers. Many bridges and tunnels connect it to the other boroughs. Population: over 1,400,000. Brooklyn (73 square m iles) l ie s south-southeast, on t h e tip o f Long Is land. More people live in this borough The Bronx Queens New than any other: over 2,200,000. Some of them occupy wealthy B rooklyn Heig hts, but many more l ive in cookie box apartment buildings or housing projects. Worse yet are the slums, full of abandoned or burned-out buildi ngs with residents to match. On the other hand, Brooklyn also offers the Coney Island am usement park. Queens is the largest borough i n area (110 square m iles), with about 1,900,000 people. It lies east of Man hattan, and is notable for ma ny m i d d l e-class s u b u rban nei g h bor hoods, shopping centers, and a tradi tional way of life. (Peter Parker's Aunt M ay lives here, if that says anything.) Shea Stad ium is in Queens, along with both major ai rports (La G uardia and John F. Kennedy I nternational). PC heroes taking a day off from crime fighti n g might visit the beautiful beaches on Jamaica Bay. The Bronx (43 square miles), the only mainland borough, lies to the north of Man hattan. Some of the most crime ridden slums in the country are spread ing rapidly in the South Bronx and H unt's Point areas. But many residen tial neighborhoods rem ain prosperous. The Bronx also houses no less than ten universities, i ncluding Metro U . , whose attendees i n cl ude J o h n n y Storm , Wyatt Wingfoot, and Jean Grey. H ere also are the New York Bo tanical Gardens, Yan kee Stad i u m , and (of cou rse) the Bronx Zoo. Popu latio n : About 1,150,000 (the city, not the zoo). Staten Island, once called R ich mond, looks almost empty in compari son to the metropolitan congestion i n t h e other boroughs. I t s 56 square miles hold a mere 350,000 people. But the population has i ncreased si nce 1964, when a connecting bridge to Brooklyn opened. And what a con nection: the Verrazano- Narrows, until 1981 the world's longest suspension bridge! The increasing population has set off a real-estate boom and put a strain on the famous Staten I sland Fe rry, sti l l a popular way t o get t o Manhattan and it still costs only a quarter. ITS H I STORY The bridge to Staten Island i s named for the first European explorer to reach the Hudson River, Florentine navigator G iovan ni da Verrazano. He saw it in 1524. Verrazano claimed the territory for France, but the fi rst European settlers worked for the Dutch West India Com pany. They called the province New Netherland. In 1626 the director gen eral, Peter Min uit, bought Man hattan Island from the Manahatto I ndians for 60 g u i lders ($24) i n t r i n kets and beads. It is said that if the natives had i nvested that $24 at com pound i nter est, they could buy back Manhattan today. In 1653 the province's capital be cam e a city, called New Amsterdam . But its wealth and strategic situation worked agai n st the Dutc h . Eleven years later the British, led by the Duke of Yo rk, easily captured the city. The D utch took it back in 1673, renaming the city " New Orange." But a t reaty re turned the city to the British the next year. The merchants and sett l e rs seemed unbothered by the changing ownership. Even then they were inde pendent, businesslike, and tolerant. New York was a pirate port in the 1600s, especially popular with the in famous Captain Kidd. The first Ameri can trial governing freedom of the press took place in New York in 1735, when publ isher John Peter Zenger successfully defended the right to free speech . Also at that time a colonial version of England's Hellfi re Club ap peared in New York City, an organiza tion that su rvives (though changed in pu rpose) to this day. But sometimes the tolerance and free- m i nded ness of New Yo rkers could be pushed to the breaking point. The fi rst bl ood of the American Revo l ution was shed here in 1775, when British soldiers wounded or killed sev eral of the Sons of Liberty. After the Revolution, the city became the new nation's fi rst capital . I n the 1800s and early 1900s, New York City's prosperity and its rel igious and political freedoms attracted m il l ions of i m migrants, mainly from Eu rope and Great Britai n. From 1892 to 1954, ten million i m m igrants were fun neled through the processing center at Ellis Island, near the Statue of lib e rty. Som e found success in the new wo rld. For i nstance, Howard Stark be came a millionaire industrialist and 6 founded Stark I ndustries. But many imm igrants were exploited by the cor rupt politicians of America's "G ilded Age," notably Boss Tweed and the others in New York's Tam many Hal l . In recent years a new phenomenon has appeared in New York City: the super-h uman. The group called the Fantastic Fou r took up residence in the Baxter Building, and the vigilante called Spider-Man started swi nging between Manhattan 's bui ldings. The Ave ngers appeared and banded to gether in the Stark mansion facing Central Park. Perhaps attracted by these high-p rofile heroes, other su per humans flocked to Manhattan. As they have with other m i norities, New Yo rkers took them in stride. Others h e roes have come and gone. The mysterious m utant group called the X-Men has visited New York from time to time, and a related g roup cal l ed X-Factor had, at one t i m e, headq uarters i n the Tri beca area. Moon Knight, a costumed adventurer, fought crime successfully in urban New York, but more recently he has been operating i nte rnationally. Though greeted with scorn by some, especially Daily Bugle p u b l i sher J . Jonah Jameson, s u p e r powered h e roes have garne red adm iration from most New Yo rkers. Residents regard most super- pow ered vil lains with more contempt than fear; New Yo rkers are a tough lot. Many citizens, jaded by the diversity of the city, manage to ignore super h u mans altogether. On the next several pages are de scriptions of some notable spots that can lure player characters out of Man hattan and into the neighboring bor oughs. TH E STAT U E OF LI B E RTY OVERVIEW It is fitting that this survey of New York begins with a monument that was for millions of im migrants their first sight of New York and of the New World . The " Statue of Liberty Enlightening the' World" stands on Liberty Island in New York H arbor's Upper Bay. Details of the Statue are shown on one of the fold-up maps in this boxed set. THE AREA Liberty Island, once called Bedloe's Isl'and, sits 1'/2 miles (60 areas) south west of the lower tip of Manhattan, j ust half a mile (20 areas) off the coast of N'ew Jersey's Liberty State Park. The 12-acre island is quite flat in terrain . The Army built a post on Bedloe's Island in 1800. The star-shaped Fort Wood remained in service even after the Statue's construction and dedica tion in 1886 and was not abandoned until 1937 when the whole island was given over to the mon ument. It was re named Liberty Island in 1956. Half a dozen buildings, clustered on t,he far end of the island from the Statue, service visitors and staff. The buildings include a restaurant and of fices for N ational Park Service per sonnel (the N PS is responsible for all national monu ments). At the far end of the island is a dock. Ferries leave from Battery Park on Man hattan Island once eac h hour. The leisurely journey to the Statue, in cluding a full circle of the island, takes about 10 or 15 min utes. Ferries hold several h undred tourists and are al ways loaded to maxim um capacity. Another dock, near the Statue's base, is reserved strictly for use by Park Service boats. A mile north of Liberty Island lies El lis Island, once the processing station for millions of European immigrants. Now it, too, has become a national mon ument . But in the intervening dec ades it saw other uses, which have left mon uments of a far different kind. The Maggia criminal organization used Ellis Island as a testing area for a short-lived program to synthesize new addictive drugs. Its subjects were teen-aged runaways whom no one would m iss. All but two of the subjects died. The surviving pair, their latent m utant abilities activated by the drugs, became the vigilantes Cloak and Dagger. Other minor isl ands in New York Bay incl ude Governors Island, a N a tional Guard base (1'/2 m iles due west of the Statue); and Avengers Island (1/2 mile southwest of Liberty Island). Avengers Island is actually a h uge, mou ntainous barge, u ntil recently called H yd ro-Base . Fo rmerly an chored in the Atlantic Ocean, the Avengers used it to launch their air craft when the Federal Aviation Ad m in istration prohi bited use of downtown Man hattan as an airport. Since relations between the Avengers and the government have warmed up, however, the Avengers gained permis sion to anchor Hydro-Base in the bay. They rechristened it "Avengers Is l a n d . " (For more info rmation o n H yd ro-Base, s e e MA2, Avengers Coast-To-Coast.) DESCRIPTION The Statue of Liberty depicts a clas sically garbed woman holding a torch representing liberty aloft with her right hand. In her left she bears a tablet in scribed with the date of America's Declaration of I ndependence. Her left foot stands on broken shackles repre senting tyranny. History The Statue of Liberty is a gift to America from the people of France. The idea for the gift originated in 1865 among a group of political activists led by French historian Edouard-Rene de Labo u l aye, who opposed then emperor N apoleon I I I . Laboulaye's idea to com memorate the spirit of lib erty lay dormant u ntil after N apoleon's fal l . In 1871 the historian enlisted French sculptor Frede ric-Auguste Bartholdi to design the Statue and lead the project. Bartholdi himself enth usiastically promoted the idea in America and France to raise funds begin ning in 7 1875. Construction began the next year. In the technique Bartholdi used, known as copper repousse, thin cop per plates are bolted to an interior ar m ature or framework-so though it would appear solid, the Statue would actually be hollow. The armature was bril liantly designed by Gustave Eiffel , t h e French engineer w h o would later become famous for deSigning the Eif fel Tower. Funding arrangements called for the French public to fund the Statue it self and Americans to produce its ped estal. B ut public apathy delayed the project for nine years. New York m il lionaires refused to fund a Statue of Liberty, allegedly fearing that it would inspire unrest among laborers. F i n a l ly, when the e n ti re p roject seemed doomed, Joseph Pulitzer, edi tor of the New York World stepped i n . H i s ardent g rass-roots campaign for the pedestal finally raised the needed $102 ,000 (from 120,000 working men and women and schoolchildren). De sig ned by American architect Richard Morris H unt, the pedestal was fin ished in 1886. President Grover Clevel and, who had opposed the Statue of Liberty at every step, had the glory of dedicating the com pleted monu ment on October 28, 1886. The Statue reigned supreme i n New Yo rk H arbor for a century. B u t weather, po llution, and to u rists dam aged it. A group of architects un der took a huge and expensive restoration of the mon ument, co mpleted in time for its centenn ial i n 1986. This time the mill ionaires of New Yo rk were only too glad to be associated with the Statue of Liberty. per side at its top . The foundation is 53 feet deep. The whole thing weighs many thousands of tons. Punching through the Statue's thin copper plates takes Exce llent strength. Lifting the Statue requires Shift-X strength. Throwing it or tearing it loose from its foundation calls for Shift-Y strength . The Statue's struc ture is probably rigid enough to sur vive such an event intact . Noth ing short of CL3000 strength could tear the pedestal loose from its foundation , and the pedestal would certain ly be destroyed. Most of the year, long lines of tou r ists stretch across the island waiting to enter the Statue. Inside the pedes tal is the American M useum of I m m i grat i o n . It i ncludes the origina l Borg l u m torch, exhi bits about the Statue's construction and restoration , and accounts of the history of immi gration in America. One wall bears a plaque with Emma Lazarus's famous poem, "The New Colossus" (" Give me yo ur tired, yo ur poor, yo u r h uddled masses yearn ing to breathe free . . . ) . A glass-walled elevator goes 90 feet up to the pedestal balcony. The eleva tor travels at a slow 200 feet per m in ute, to give tou rists time to appreciate the view of the cavernous interior of the pedestal. One of the largest hy draulic el evators on the continent, it has no cables. The pedestal's interior space is 126 feet 7 inches (8 areas) high. A long double-helix spiral staircase with 142 steps leads to the head of the Statue. Before the restorat ion the stai rcases were s u rro u n ded by prison-type screens of Good strength; these have been removed to expose the colossal interior of the stat ue. The stai rcases once had rest platforms at every turn, but the restoration team re moved most of these. The stai rcases themselves are metal of Excellent strength, and the pil lar su pporting them is of Remark able strength . A successful FEAT roll can rip out a six-foot length of one stai rcase, a h u n k weig h i n g 200 po unds. This does not endanger the Statue's armature. The crown bears seven spikes, sym bolizing the seven seas and seven continents of the enlightened world. From the crown, visitors look out at a splendid view of the bay. A se" Statistics The Statue's height is usually given as 151 feet 1 inch (10 areas) tall; the 1986 restoration team measured it at 152 feet 2 inches. The Statue's pedes tal is 154 feet tall (10 areas); the total from foundation to torch, 305 or 306 feet (20 areas), dependi ng on the fig ures chosen. The Statue is made of 310 copper plates riveted on an armature of 1,830 iron girders, and weig hs 225 tons. The Statue's green fil m , or patina, comes fro m a natu ral tarn ishing process called patinatio n . Scul ptor Bartholdi intended this to happen, because the patina is resistant to corrosion and gives the Statue a classical look. The torch's flame, once made of copper l i ke the rest, was later re placed with a framework of glass win dows (prepared by G utzon Borglum, scu l ptor of the great presidential mon um ents at Mount Rush more). The flame was remade of copper and plated with gold leaf in the 1986 resto ration. So thin is the leaf that no more than a few ounces of gold were used . The pedestal was the largest con crete mass i n the world when it was built. Faced with stone, it measures 91 feet (1 area) on a side at the base, and tapers gently to 65 feet (1/2 area) 8 cu rity camera, monitored by a Park Service official on the entrance level , routinely surveys the cmwn platfo rm . The restoration team installed a two- by-live-foot emergency elevator that leis Park Service ,employees go d irectly from the pedestal base to the crown . They also installed a ventila tion system i n the Statue i nterior, but in summer it still gets hot and stuffy in side. The torch is surrounded by a plat form, but this is not accessible inside the Statue. A 54-rung ladder that once led to the torch has been removed. However, there is a short, narrow stair case with in the handle of the torch it self. A small door leads from these stairs onto the torch's platfo rm. This is just big enough to stand on comfort ably. The torch is not a self-contained unit and cannot be detached from the Statue. (For reference, the parts of the torch, from the top down , are called the flame, drum and railing, soffit, handle, and pendant . J udges are wel come to dazzle their players with this trivia.) N PC s Josh and Mona Gawkman Tourists F A S E R P Pr Ty Ty Ty Pr Pr Ty Health: 22 Karm a: 14 Resources: Good (10) Popul arity: 0 Appearance: Overweight, pasty com plexions, expressions d u l led by an ex hausting vacation. He is balding, she wears a wig that needs clean ing. Ca sually dressed, cameras around their necks, sunhats. Talents: Photography. Typical Dialogue: "Doh, Josh, look at that! Get a snapshot for the folks." Story Function: These in nocent peo ple can be menaced by collapsing structures, held hostage by villains, or just get in the way when the J udge needs to delay the heroes. But if the h e roes ne ed a lucky break, t h e Gawkmans can distract a villain with inane questio ns. Perry Gawkman �eir son F A S E R P Fe ly Fe Fe Fe Ty Fe Karma: 10 Health: 12 Resources: Poor(4) Popularity: 0 Perry has Feeble ranks in all abili 'es except Agility and Intuition, which are Typical. He's a little brat who is oored stiff with the Statue, but in tensely curious about any super hu mans he sees on the island. Appearance: S hort, pudgy seven year-old wearing a T-shirt , corduroy slacks with holes in the knees, and tennis shoes. The T-shirt bears the l iken ess of a M a rvel character \Judge's choice) . Talents: Being obnoxious. T ypical Dialogue: " I don't like you. Wolverine could whip your hiney." Story Function: As his parents. For some reason Perry tends to follow he roes in their secret identities, m aking a change i nto costume more difficult. The Statue of Liberty as NPC F EX (20) A GO (10) Health: 280 S ShY (200) Karma: 135 E AM (50) Resources: N/A R EX (20) I IN (40) P MN (75) Popularity: 100 The Statue of Liberty has been the focus of an entire natio n's hopes and beliefs for generations. Millions have toured it. The intense psychic energy gene rated t h e re h as i m bued t h e Statue with a h i g h "potential spi rit." Monstrous or U nearthly magic can make the Statue's arm ature flexible, strengthen its outer plates, and bring the potential spi rit to consciousness. However, the Statue will not react un less there is some grave threat to lib erty in the immed iate vici nity. Then the Statue tears loose from its pedestal and fights the threat. People in side the Statue at the time are magically paralyzed and protected from harm . Alternatively, the Judge can have each copper plate tear loose from the armature, whisk away overhead, and link up with the others. The hollow Statue refo rms in mid- air, leaving the armature and tourists safe on the ground. Spooky! The Statue's personality when ani mated is kind, deeply compassionate, and understanding, but it i s con- cerned only with preserving liberty and defeating t hreats to freedom. Once a threat is ended, the Statue returns to its pedestal. No trace of its ani mation remai ns. At the Judge's dis cretion, non-super on lookers' memo ries of the Statue's i ntervention may magically vanish. KNOWN POWERS: Body Armor: The animated Statue has Excellent protection from physical attacks and Unearthly protection from magical damage. Torch: The Statue's torch flames into life when it is animated. The Statue can strike wrongdoers up to one area away with the torch, inflicting Remark able damage. I nspiration: The Statue can inspire all good-hearted citizens in a th ree-area radius with the spirit of liberty and the courage to overthrow their oppres sors. This is an U nearthly abil ity. CRI M ES The Orie ntal masterm ind known as the Yellow Claw sent psychically en sl aved minions to occupy the Statue several years back. From there he in tended to activate an "id paralyzer" that would allegedly sap the wills of everyone in America and allow him to take over the country. However, Cap tain America and Col . N ick Fury of S H I ELD foiled this plot, using tech nol ogy developed by Reed Richards of the Fantastic Four. Most crimes on Li berty Island are less grandiose . A few pickpockets work the tourist crowd . Con artists m ight work a sucker or two in the res taurants. E m ployees in the Park Serv ice offices probably use the p h otocopy m ac h i nes for personal business. Though no one has tried it, a sui cidal maniac with an urge for publicity m ight climb to the Statue's crown, try to break through the thick windows, and leap to a showy death. CAM PAIGN USE The Statue of Li berty makes a grand backdrop for a huge, villainous scheme like the Ye llow Claw's ta keover attempt (described above). Heroes can easily be on the scene as 9 tourists or can hear about the sc heme on television or radio-anything so conspicuous will be b roadcast in stantly. The Statue, one of New York's ma jor attractions, cannot be relocated elsewhere. But heroes based in other cities might take a Man hattan vaca tion. Then the Statue becomes a " re gional encounter," a way to provide flavor for a New York adventure. BROOKLYN: Coney Island OVERVI EW From New Yo rk Bay the next Hot s pots of g reate r N ew Yo rk range northward t h rough Brooklyn, then Queens and the Bronx, Ryker's Is land, and finally the bridges and tun nels that lead to Manhattan Island. Brooklyn's Coney Island is one of the most po pular amusement parks in the country. It features a boardwalk with carn ival rides and other amuse ments, all facing a sandy beach. The park draws many New Yorkers and tourists, including heroes in their se cret identities. T H E AREA In recent decades, Brooklyn , most populous borough of New Yo rk, has suffered urban blight: crime, filth, un employment, and il legal aliens. Graf fiti covers every city wal l and subway car. No parked car is safe . How did it happen? Crooked land lords and real-estate spec u l ators s h uffled welfare fami l i es rapidly th rough apartments to collect "find er's fees'.' f� om the city, or they burned down bUlldrngs for the insurance . Ex ce�t for the landowners in Brooklyn Heights (New York's first suburb), the upper classes deserted Brooklyn . Some residents say that the trouble started as far back as 1957, when the B rooklyn Dodgers baseball team moved to Los Angeles. Thi rty years later, some Brooklynites (including fans who weren't even born before the move) still lament the loss and cu rse the team. The Dodgers' stadium Eb bets Field, is now a generic mid dle class apartment complex. Brooklyn is now showing signs of �ecovery, and its ethnic diversity gives It a strong international flavor. Over �O% of its citizens belong to minori ties. One in t h ree Brooklynites is black, one in five Hispanic. The bor ough is a patchwork of et hnic groups. Notable Brooklynites include writ ers like Herman Melville, Norman Mailer, and Truman Capote; composer George G e rshwin; and Sig u rd Jarlson , construction worker and se cret Identity of the thu nder god , Thor. T� or keep� an apartment in the Bay R i dge neighborhood, j u st behind Shore Parkway and near the Verrazano-N arrows Bridge. Steve Rogers, Captain America, once lived in Boerum Hill. . Names a Judge can drop when run n i ng Brooklyn adventures i nclude Flatbush Ave� ue and Ocean Parkway (streets); neigh b or hoods such as Canarsie, B rownsville, Be dford Stuyvesant (pronounced "STY-vess ant," often abbreviated " Bed-Stuy"), Benso n h u rst (mai nly Itali an), and Cobble Hill; and Jamaica Bay, Pros pect Park, and the G reen-Wood Cem etery. And, of course, Coney Island. DESCR I PTIO N �oney Island really was an island until �oney Island Creek silted up. Now It is a five-mile-long pe ninsula that sticks like an appendix off the southern end of Brooklyn. In the mid1 800s it was a fashionable retreat for the well-to-do. The subway route that con nected it to urban areas in 1 920 made it a popular middle- and lower class resort, the "Riviera of the poor." Coney Island's peak years came i n t h e 1930s and '40s, when a mill ion people wo uld visit the beaches on a hot summer Sunday. The boardwalk stretched for miles, offering hotels, restaurants, theaters, and Dreamland and Steeplechase amusement parks. One hotel was built to look like an ele phant. The most po pular ride for many years was the parachute jump, built for the Wo rld's Fair in 1939. The brave customer sat in a chair suspended from a high tower, then dropped gently down through empty air-attached to a parachute guided by cables. The ride is now closed. Coney Island was gaudy and glam orous, a touch of romance in the lives of the working cl asses. Here Daily Bu g/e reporter Ben U rich met his wife-to be , Doris, who worked a concession stand. They remai n happily married. Coney Island has fallen on harder times today. The amusement parks, once huge, have given way to high10 rise apartments and condominiums. Only a few attractions remain active. But you can stil l get cotton candy and "coney dogs," hot dogs covered with corn bread (known i n some parts of America as "corn dogs"). And the beaches still attract 500,000 swim mers on hot days, and 25 million peo ple a year. Names to drop: Sea Gate, a resi dential district on the western end of the pen insula; the Luna Park housing . proJect; G ravesend Bay, to the north west. The Boardwalk This long promenade of fast-food joints and arcades is made of thick wooden beams (Typical strength). Its ten-foot width is always crowded dur ing daylight hours with tou rists of every eth nic background. They move to and from booths that sell pizza slices, ice cream, and-a Coney Is land origi nal-hot dogs. Wooden benches stand on the boardwalk's outer edge. Many garbage cans there are emptied several times a day. The boardwal k rests on t h i c k wooden pili ngs about eight feet high (also Typical stre ngth). The area u n der the boardwalk, commemorated in a popular song of the 1 950s, is out of the sun and relatively private. The g round is the sandy beach , whose . shore lies about 20 yards (1/ 2 area) away. At the end of the boardwalk is the New York Aquarium, bu ilt in 1 957. Over 300 varieties of aquatic l ife are here, inc l u d i n g wh ite whales dol phi ns, sharks, pe nguins, and e lectric eels. Amusement Park Rides Coney Island's rides i nclude roller coaste rs, merry-go-ro u nds and a Ferris wheel. Here are game �tatistics for these rides. Roller coaster: The fi rst custom built roller coaster in the U n ited States opened at Coney Island in 1884. To day a typical rol ler coaster h e re stands about 150 feet (10 areas) high at the hig hest poi nt, and covers space at least 44 yards (1 area) long and half that wide. Roller coaster frameworks consist of thin steel girders called uprights and bents. T h ese are of G ood strength. Only massive damage could realistically cause the roller coaster to collapse, but the J udge can increase ts fragility for dramatic effect du ring an adventure. The track, fou r feet wide and as much as a mile long, includes hills, straightaways, and sometimes loops. Heavy wooden tie beams of Good stren gth support the m etal trac k, which is of Excellent strength. A mo torized c h ain ( Excel lent strength) pulls the rol ler coaster trains up in clines, and gravity pulls them down. Roller coasters are not the safest form of transportation, but they do have several safety features. If an in cline chain breaks or its motor stops, ratchets keep a train from rolling back ward. Track brakes slow the train at key points along the route and before it ,retu rns to the station. A com puter at the station uses electronic sensors al'ong the track to determine the train 's position and keep mu ltiple trains on the same track from col liding. Along one side of the track runs a wal k board (woode n , Typical strength), which is wide enough for one attendant to walk on, and a main tenance safety rope of nylon (Good strength). Occasion ally two tracks run parallel; in this case, each has a track and a rope. Coaster trains are typically three or four cars long, with eight people sit ting two abreast in each car. Three sets of wheels-upstops, tractors, alld guides-lock the cars of a train onto the track. A car weighs about 500 pounds and is of Good strength . It takes I ncredible strength to tear one loose from its track, but only Excellent strength to lift an em pty car or Re markable strength to lift a fu ll one. Though the ill usion of speed is breathtakin g , m ost coaster trains never actually exceed about 35 mph (Typical vehicle speed, 3 areas/turn). Some, however, go faster than 60 mph-but not the ones at Coney Is land. Ferris wheel: A wheel is about 40 feet in diameter, and thus is the equiv alent of about 3 stories tal l . If it looks rickety, that's because it is. The steel framework of a Ferris wheel-spokes, axle, in ner wheel, outer rim , leg, and "unistrut" (A-frame support)-is all merely Excellent strength. A villain can threaten one easily. A typical wheel might have 16 cars (also called seats or gondolas), each holding three or fou r people. Cars are steel (Good strength) and weigh about 200 pounds each. A Good-strength iron s afety ladder runs from t h e ground t o t h e axle. Assume that the wheel weighs a few tons, and so it can be lifted with In credible strength. A Ferris wheel revolves so slowly that for game purposes the J udge can consider it practically immobile. Merry-go-round: Also known as a carousel, this ride is 30 feet in diame ter, weighs several tons, and is just as fragile as the Ferris wheel. Its rotating platform holds about 40 horses or gondolas (also called chariots). Horses that don't move are gallop ers; the ones that go up and down on the horse rods are j umpers. Flying horses tilt outward when the merry go-round picks up speed. Like the Ferris wheel, the m erry-go round can be treated as im mobile for game pu rposes. Any character can reach any part of it in a turn . There is hardly any ordinary way to get h u rt on this ride. There is plenty of clearance between the platform and the ground, so falling under it does no great harm . B ut if a magical villain were to make the horses come to life . . . NPCs Small business, observation , psychology. T ypical Dialogue: " Call me Gander, son. Yeh , I did see a kinda crotchety old geezer come by this way ' bout an hour ago. Why, you lookin' for him? Why'zat now? Speak up, I'm a touch deaf." Story Function: Loomis can provide exposition or cl ues to heroes who h ave j ust arrived on the boardwalk. Talents: CRIMES The usual petty thefts occur on Co ney Island, but they seldom draw the notice of heroes. More to the point, the Ring master and his Circus of Crime used deserted am usement park rides as h ideouts, and som e criminals fol low that example today. One in partic ular deserves mention. A deserted am usement complex has avoided u rban renewal for years. Beneath its grounds lies one of the M u rderworlds built by the eccentric assassin Arcade! Seagoing crim inals, such as At tuma or other renegade Atlanteans, m ig ht emerge from the sea at Coney Island and threaten " puny air breath ers . " A rogue m utant, o r a young one whose powers are just appearing and not yet under control, could take over the carnival rides. Whether by acci dent or on purpose, the mutant (per haps a telekinetic like Marvel Girl) could endanger many lives and inflict great damage-on both Coney Island and on the heroes. Anthony "Gander" Loomis Restau rateu r F A S E R P Pr Pr Ty Ty Gd Gd Ty Karma: 26 Health: 20 Resources: Good(10) Popularity: 2 Loomis has run a successful dough n ut shop on the boardwalk for 40 years. More accu rately, his large fam ily runs the store while he stands out side and watches everyone go by. Very little happens on Coney Island that Loomis does not know. Appearance: Elderly black gentle man, scrubby white hair, broad mouth . Wears hearing aid . 5']", 140 Ibs. Dur ing "the season " (sum mer) he wears a stri ped short-sleeved s h i rt and baggy slacks. 11 CAMPAIGN USE New York: Coney Island, as a recre ation or diversion, serves the same story function as the B ronx Zoo (see entry below). Other Cities: The description of Co ney Island can easily be adapted to any large amusement park or beach in another campaign city. Q U E ENS : MAY PARKE R 'S BOAR DI N G H OUSE OVERVI EW One large home in the Forest Hills neig hborhood is a boarding house for senior citizens run by M ay Reilly Parker, aunt of Peter Parker (alias Spider-Man). Recently Peter and his wife Mary Jane moved in with her, af ter be ing evicted from their apartment on Man hattan's U pper West Side. Address: Ingram Street near Pu ri tan Ave nue, Forest Hi lls. THE AREA Queens was named for Queen Catherine of B raganza, wife of E n gland's King Charles I I . Settled by Quaker refugees and other B ritish pio neers in the early 1600s, Queens has become primarily residential and sub u rban . The borough remains strongly segregated along racial lines, and ra cial tensions have escalated i n recent years. Garv i n 's Garage i n nort hwest Queens (on 74th Street in Stei nway) is home to the sentient construct known as Machine Man. The robot works with "Gears" Garvin under the alias of Aaron Stack. Machine Man formerly worked as an investigator for Queens' Delmar Insurance Company. Shea Stadium Queens i s the home of the National League's N ew York Mets baseball team, headquartered in Shea Sta dium. Built in 1964, Shea was the first sta dium to feature field sections that could be moved around, changing the st ruct u re from a baseball arrange ment to one for footbal l . Shea seats 55,300 people. Its su rface is natu ral grass. From home base to the walls it measures 338 feet (2'12 areas) down the foul lines, and 410 feet (3 areas) to straightaway center field. Because of the large numbers of in nocent civil ians at every game, Shea is a ready target for terrorists. Forest Hills This middle-class garden commu n ity was once known as Wh itepot, from a legend that the Indians sold it for three white pots. It was renamed Forest Hills by a housing developer, and it has retained the quiet character of a housing development ever since. Notable residents have included He len Keller and Dale Carn egie. The West Side Tennis Club is nationally known . DESCRI PTI ON May Parker's Boarding Ho use i s a two-story Coloni al-style house, painted white with brown trim, in For est Hills. The wooden walls are Poor strength . There is no outward sign that it is a boarding house. The house has five bedrooms, two and a half baths, and a large front yard . The basement has been remod eled to provide an additional bed room and a photographic darkroom where Peter Parker develops his news pho tos for the Daily Bugle. Peter uses the darkroom to enter and leave the house unseen, via a basement win dow at the back of the house. The small back yard is fenced in and li ned with large shrubs, so , with his super human speed , he has so far escaped detection. The Boarders Six senior citizens are paying boarders i n M ay Pa rke r's house, though pay is often chancy on a senior citizen's budget. They were formerly residents at a N ew York n u rsing home, but May and her friends real ized that they could take care of them selves if they all pitched in and shared duties. Peter and Mary Jane Parker re cently became boarders as well as a result of the machinations of wealthy Jonathon Caesar, who became so in fatuated with Mary Jane that he tried to kidnap h e r. B ut Spider-Man stopped him, Mary Jane spu rned him, and Caesar has vindictively devoted himself to ruining her l ife. As owner of the Bedford Towers condominium i n Man hattan where the Parkers lived, Caesar had the co uple evicted-on Ch ristmas Eve. Swell guy. Peter and Mary Jane occupy one u pstai rs bedroom of the boarding 12 house ; the sisters Sophie and Martha use another; and boarders Victor and Rose Palermo occupy the third. Na than Lu ben sky, who cannot use the stairs, lives in one first-floor bed room at the back of the house; May Parker uses the other. Arthur Chekov lives in the basement bedroom. Mary Jane's cousi n Kristy sleeps on the sofabed in the living room. The large living room has a picture window. The kitchen is not large but is well-eq ui pped . There is also a small dining room. NPCs May Reilly Parker F A S E R P Fe Ty Fe Fe Ty Gd Ex Karma: 36 Health: 12 Resources: Poor(4) Popularity: 2 Appearance: 5'3" , 103 Ibs. Old, tiny, frai l , with white hair worn in a bun. We ars plain hig h-coll ared d resses and the occasional knit sweater for flash. Su pport hose and orthopedic shoes. Typical Dialogue: " Land sakes! If you young folks are going out gadding about, eat some more of these cook ies to build up your strength!" Story Function: Aunt May is the pro totypical dependent N PC. She has of te n been endan gered and needed rescuing. For many years she was the only reason Peter Parker did not re veal his Spider-Man identity to the world. "The shock would kill her," he believed. Now, as a married man , Pe ter has other reasons to keep his se cret. Mary Jane Watson-Parker Model F A S E R P Pr Ty Ty Gd Ty Gd Ty Healt h: 26 Karma: 22 Resources: Poor(4) Popularity: 4 Mary Jane is the niece of May's former next-door neigh bor, Anna Wat son . She is one of the few people who knows of Peter's other identity. Mary Jane has not let marriage in terfere with her modeling career. But u n fortunately she can not say the same for Jonathon Caesar, who has decided to ruin her l ife in any way he can. Appearance: A knockout! 5'8" , 115 los. Brilliant red h ai r, g reen eyes, shapely figure, vivacious manner. Al ways attractively d ressed (but she'd look good i n a burlap sack). Talents: Obviously, a born model. Mary J ane has also shown the ability to think fast d u ring a crisis. Story Function: As May Parker's, but Mary J ane is m uch more capable. MAY PARKER IS 5'PENOING A c;;uli; r AFTER NOON WITH h'£R PA VO/(I T£ NEPHEW, , , _--J T�AT WA � A L O T OF F"U I'L PET ER , WE REA LL.Y MLJ�T 00 IT MO I<E O FTE N , I DON ' T K N OW I F I ' M U P TO IT, A U N T M � Y, I T' G BEEN A LONG TI M E S I N CE r SU t L r A GNOW M A N THAT 6'IG, Nathan Lubensky Retired vaudevi llian, gambler E R I P F A S Ty Fe Ty Gd Gd Gd Ty Health: 2 4 Karma: 26 Resources: Poor( 4) Popularity: 3 Nathan is a retired (and wheelchai r bo u fil d ) vaudevi l l i a n . H e met M ay Par,ker at a retirement commun ity, be came one of her boarders, and now helps her run the house. They are en gaged to be married. Nathan has recently been strug gling to overcome his compulsion to gamble. He has run up thousands of do'llars i n d ebts to loan s h a rks. Whether he can get out of debt and Ollt of trouble remains to be seen. But Nathan is a crusty and resourceful man who has shown the abil ity to de fend hi mself despite his handicap. Appearance: Skinny old guy with short white hair and horn-rimmed glasses. Solitary, with a gruff manner. Nathan's wheelchair weighs 28 pounds and is made of Typical material. Talents : Theater. Not gam bling. Story Function : PC heroes may try to help Nathan out of his gambling prob lem, m uch as Peter Parker has. K'"isty Watson Mary J ane's cousin F A S E R P Fe Ty Pr Pr Ty Ty Ty Karma: 18 Health : 16 Resources: Good(10) Popularity: 0 Tee n aged Kristy has p rovo ked some friction between Peter and M ary Jane because of her overt fli rtations with Peter. Peter has actively tried to discourage Kristy's crush on h i m , but to 1'10 visible effect. Recently her ob session with thinness has turned into a case of anorexia/bulimia. Appearance: Like a 13-year-old Mary Jane, but now very skinny. Freckled, tomboyish. Wears sweaters and jeans. Eavesdropping, eating, talk ing on the phone. Flirting (Feeble). Typical Dialogue: "Aw, gee! Do we hafta leave? I wanted to hear the good stuff." Story Function: A snoopy kid who may find out more than PCs want her to. Talents : May Parker's other boarders Victor and Rose Palermo have been married for 40 years and have been q u arrel i n g for 39 years and 11 months. Sophie and Martha , sisters (last name unrevealed), find each other better co m pany than anyone else. They are "young-at-heart." Arthur Chekov, who tries to be dap per on a tight budget, is a poet, gour met, and bon-vivant. 13 CAMPAIGN USE New York: If the PC heroes associ ate with Peter Parker or the Daily Bu gle, or they have somehow discovered Spider-Man 's secret identity, a visit to Forest Hills may follow for many rea sons: to seek Parker's help, to get the true story on a battle that was misre ported i n the press, or j ust to d rop off some fi lm. Other Cities: This is a generic sub u rban house. It fits anywhere. A group of senior citizens makes an offbeat collection of dependents for a group of player character heroes. TH E BRON X: The Bronx Zoo OVERVIEW Some say all of New York City is a zoo, but for the real thing, head north of Manhattan to the Bronx. The New York Zool ogical G ard e n-better known as the Bronx Zoo-has propor tionately more species of ani mals in its 265 acres than any other zoo in the cou ntry. Address : 185th Street and South ern Boulevard, the Bronx. THE AREA The Bronx is more hilly, its streets less regular than the other boroughs of New York City. And its neigh bor hoods, especially in the South Bronx (Hunt's Point, Morrisania, and Mott H aven), are equally irregu lar, not to say u nlivable . The S o u t h B ronx i s sometimes called , ironically, l ithe neighborhood of Presidents," because it seems that every US President comes here and swears to bring the neig h borhood back to civilization. B ut no one h as fig u red out how to make money from re building the South Bronx, and so it remains a burned-out urban jungle. The wind blowing cold through the empty lots and arson-blackened build ings of C harlotte Street make it h ard to believe that this area was first seen in history as a h uge, pleasant farm , be longing to one Joseph Bronck. That was 1639. From savage wilderness to urban development and back to sav agery took 350 years. This part of the Bronx is split into east and west by a wide avenue called the Grand Boulevard and Concourse. The southern end of the street, in Mott Haven, brings one near Yankee Sta dium (River Avenue and East 161st Street). Even larger than Shea Sta dium, it serves the same story func tions as S h ea (see Queens e ntry above). The G rand Concou rse contin ues north through University Heights and Jerome Park, into the beautiful and prosperous suburbs of the central Bronx, and ends not far west of Bronx Park, where the zoo is located. Other names to drop in Bronx ad ventures include the neighborhoods R iverdale, Edenwald, Baychester, Westchester Heights, and three along the East River: H u nt's Point, Clason's Point, and the picturesquely n amed Throg's N eck. DESCRIPTION The New York Zoolog ical Park, founded in 1895, takes up the south ern half of Bronx Park. Other features of this large park include Bronx Lake, woodland walks, and the immense New York Botanical Garden. The last, fil ling the northern half of the park, has nearly every imaginable kind of plant from crocus to cactus. 14 The Bronx Zoo itself is about a mile long, th ree-fifths of a mile wide, and measu res over 250 acres i n area. About 3,800 animals of 700 species are on exhibit here. Attempts to list them all would be foolis h ; j ust assume that whatever exotic animal the player characters are looking for is here. Selected Features Entering from the north, one fi rst sees the Sea Lion Pool , and beyond it the Lion and Monkey Houses. At the other end of this quad rangle stands the E lephant House. To the east, past Lake Agassiz and the Bison Range, is the outstanding World of Birds, made up of five oval aviaries joined by ramps. These enclosures simu late swamps, savan nah, and tropical rain forests . . . right down to the rain storms. To the west lies the Aquatic Bird House (penguins, etc.), the DeJ u r Avi ary, and the Rare Animal Range. Be yond t h e E leph ant House is the Children's Zoo, with three acres of farm animals, a beehive, pony rides, and even camel rides. Ad ults can not enter u nless with a child. Other highlights of this large area in clude the Reptile House-useful for any adventure involving the Lizard the Great Ape House (lithe most dan gerous animals in the world! "), and the World of Darkness, an almost lightless building that displays nocturnal crea tures under dim red illumination. The a n im a l enclos u res a re ar ranged according to the continents the animals came from. Most enclo sures have a speaker box activated by the turn of a plastic elephant-shaped key. Visitors can buy these keys at the zoo entrance. Turning the key starts a pre-recorded message that tells about the animal on display. The B ronx Zoo originated the wide spread modern practice of displaying zoo animals in re-creations of their natural h abitats, rather than in cages. Most animals are exhibited in operi ar eas, separated from the public by wide moats and steep concrete walls. Moat widths vary; assume that a spe cific moat is twice the animal's maxi m u m leap. Buildings are generally quite low (except for the Carter Giraffe House). Assume 1 area as the height for most buildings, 2 for l arge buildings. Cages h ave concrete walls of Exce l lent strength and iron bars of Remarkable strength. Vehicles An aerial tram called the "Skyfari" travels over the African Plains, G reat Ape House, and Goat H ill. The steel tram cars ride very slowly on cables of Excellent strength, about 60 feet ( 4 ar eas) above the g ro u n d . E ac h car holds four to six people, and there are perhaps a dozen cars above the park at any time. Cables are supported by concrete pillars that weigh about six tons a piece ( req u iring I ncredible strength to lift) and are of Remarkable material strength . T h e Bengali Express Monorail cov ers 38 acres of hilly woods called "Wild Asia," where over 200 rare ani mals dwell in natural habitats. The train uses the Monorail statistics given in the table on page 49 of the Players' Book. Its weight and length vary ac cording to the n u m ber of cars at tached. Assume a typical length of 30 feet, load of 60 passe ngers, and weig ht of several tons ( In credible strength to lift). The J udge can alter these figures at his discretion. Monorail tracks are elevated about 30 feet (2 areas) above the g round on the average. Both the tracks and their supporting pillars have Remarkable strength . A protected electric railing on the track powers the monorail train. Anything that touches this railing (a difficult task, since it is accessible only from the top of the track) takes Excel lent damage. NPCs For stats of representative animals, consult pages 58-60 of the Judge s Book i n the Advanced Set. The zoo staff are all normal people with Typical abilities. They are skilled in zoology, animal handling, and at least the rudiments of veterinary sci ence. ' Hokkor and R'dall " Papa the Chimp" and " E uell the Gib bon" Skrulls F A S E R P Gd Ty Ty Ty Gd Ty Ty Health: 28 Karma: 22 Resources: Feeble(2) Popularity: 0 These two aliens are low-placed Skrull espionage agents. Like many agents throughout the vast Skrull E � pire, they were trained to use th � lr shape-changing ability to take on In conspicuous forms and scout out the defenses of worlds targeted for inva sion. These two agents were in central Africa, where they had taken on ani mal form to investigate the priceless vibran i u m deposits of Wakanda. Then, on a distant asteroid, the Skrull overlord Zabyk triggered a hyperwave bomb that froze all Skrulls in the uni verse in the form they were in at that moment. Two well-trained espionage agents found themselves stuck as a chimp and a gibbon. Then they were captured and shipped to the Bronx Zoo. What a fix! B ut Hokkor (the male) and R'dall (the female) have hopes of escape from the zoo, and perhaps even of re gaining their original forms. Appearance: An ordinary adult chim panzee and an ordinary adult gibbon . Talents: Martial Arts E, Espionage, spacecraft piloting, astrogation. Typical Dia logue: " Oo k-ook-u rk urk." Story Functio n : See the mini scenario for the Bronx Zoo on page 37 of the Adventure Book. 15 CRIMES The Bronx Zoo, because of its size and prestige, showcases the rarest animals on Earth. These rare animals can be a tempting lure for villains. Suppose the zoo is loaned a rare al bino Siberian tiger. Kraven the H u nter m ight try to steal this magnificent beast so that he can stalk it on his own African game preserve. Kraven would never kill the beast in the zoo, since this would not be honorable. Reptiles with u niq ue poisons might attract the attention of the Lizard , who could use his control powers to make them escape their cages. He would send the entire reptile population of the Zoo to attack innocent bystanders. How can the heroes fight an army of snakes? Minor sorcerers seeking an exotic ingredient (say, tarantula hair or leop ard's eye) could break into the Zoo to procure the ingredient "on the hoof," as it were. Masters of the mystic arts, such as Doctor Strange and Baron Mordo, have progressed beyond the need for these ingredients. It would take a whole group (coven?) of minor adepts to challenge a g roup of PC heroes. B ut maybe the ingredient they obtain lets the adepts summon an entity strong enough to challenge anything! CAMPAIGN USE New York : Heroes on a holiday from Man h attan crim efig hting visit the Bronx Zoo. Either they' re relaxing, visiting friends, or m aybe they've been invited to a charity event. It's no trick to th row j ust as m uch action at them as they'd find downtown . The Zoo is an offbeat background for a super-powered sl ugfest. A hero's friends or relatives who visit the Zoo could be kidnapped or othe rwise t h reatened, forcing the hero to rescue or ransom them. Other Cities : No other zoo matches the B ronx Zoo in size, but there is a similar one within driving or flying dis tance of nearly any com m unity. BROOKLYN : TH E BROOKLYN BRI DGE As one m ight expect of a city built on the water, New York City has 65 bridges. One, the Verrazano-Narrows, was for many years the longest sus pension bridge in the world. Eig hteen bridges connect Manhat tan Island with the outside world . One is the most famous since London Bridge fell down: the Brooklyn B ridge. This section also describes other important bridges in the Manhattan area. The material i ncl uded here can be used to deal with the way any bridge functions in an adventure. between the Bronx, New York state's Long Island, and Connecticut. Stane I nternational is headquarte red on Long Island, and the villain known as the Wizard m ai ntains a m ansion there. An uncharted underwater tunnel once connected Avengers Mansion with H yd ro-Base in the At lantic Ocea n . Si nce the base h as been moved to N ew York's h arbor (see "The Statue of Li berty" above), the Avengers no longer use the tunnel and will no doubt fill it in eventual ly. (A J udge who needs game statistics for this tunnel should use the ones for the Holland Tu n nel, in the next section .) THE AREA Staten Island OVERVIEW The largest of the New York rivers is the H udson River. The Harlem River, bou nding Manhattan to the north, is essentially a tributary of the H udson. To the east is the aptly named East River. All of these rivers are heavily pol l uted and (usual ly) quite cold. The J udge should req u i re unprotected swi m m ers to m ake an Endurance FEAT roll for every ten minutes they spend in these waters. Failure means a temporary -1 CS drop in Endurance. When Endurance reaches 0 the char acter will drown within a few turns (Judge's discretion) u nless rescued. Once out of the water, the character recovers one Endurance rank per turn . These rules do not apply to trained swimmers or heroes with wa ter powers; they can rem ain i n water almost indefi n itely. The H udson River orig inates in up state New York and empties into New York Bay. It separates Manhattan and the Bronx from the New Jersey cities of Hoboken, Weehawken, Jersey City, and others. At one time Doctor Octopus (in his short-lived " M aster Plan ner" alias) kept an underwater headquarters in the H udson off the Greenwich Vil lage waterfront, but this was destroyed in a battle with Spider-Man. The East River, which separates Manhattan from Queens and Brook lyn, connects New York Bay with Long Island Sound, a large body of water Si nce the Verraza no-Narrows Bridge con nects Brooklyn and Staten Island, this is an appropriate time to describe Staten Island . Once called Rich mond, this borough derives its current name from a D utch term, " States-General," used in the Dutch Republic. Some of Staten Island remains resi dential and comparatively rural . Its subu rbs include many old, wealthy fam il ies. But there is plenty of ind us try, including man ufacturing, ship building, and oil refi ning. The most famous feature of Staten Island is its connecting link to Manhattan's Bat tery Park, the Staten Island Ferry. It carries about 320 million passengers a year. A farm on the southern tip of the is land is the property of spice dealer Wilson Fisk. The farm inCl udes a dirt airstrip suitable for landing small pri vate planes. At this farm Fisk returned to New York to resume his career as the Kingpin of crime. The hig hest pOi nt on Ame rica's eastern seaboard is on Staten Island : Todt Hill, a towering 410 feet above sea level . Other names to drop in clude South Beach, the Gateway Na tional Recreation Area ( i n c l u d i n g Great Kills Park a n d Miller Field), New Dorp, and St. George, the business center of the island . 16 - DESCRIPTION The Brooklyn Bridge was designed by John Roebling, who died before it was completed i n 1883. His son, Washington, su pervised its construc tion . The bridge took 14 years to build, cost 15 million dol lars, and took the lives of at least 20 workers. The 6-lane traffic deck, 85 feet wide, carries 100,000 vehicles every day. A walkway about 10 feet wide runs down the m iddle of the bridge. New Yorkers walk, jog, and bicycle down this promenade, and there are wood-and-iron benches (Typical strength) for those who want to take a breather on the way. The Brooklyn Bridge remains an ar chitectural landmark, a masterpiece of bridge design. Its towers project the majesty of a Gothic cathedral, and its criss- crossing wires, under the grace fully curving cables, belie the bridge's colossal weight. Beautiful. Statistics The bridge is 1,595 feet (12 areas) long, 135 feet (9 areas) tall at the road way, and 276 feet (18 areas) tall at the two towers. Each of its four cables has 278 strands of 3/8" thick steel wire; the whole bridge uses 3,515 m iles of wire. For material strengths, see the next section. OTHER BRIDGES The following table i ncl udes the lengths of six of the major connecting bridges in Manhattan, as well as the Verrazano-Narrows Bridge between Brooklyn and Staten Island . Measure ments are given in both feet (before the slash) and areas (after the slash). The table also gives each bridge's neighborhood of origin in Manhattan . For descriptions of these neighbor hoods, see the next chapter. Approaches to the bridges are not given in the bridge lengths, but they can sometimes be almost as long as the bridges themselves. For instance, the approach to the Brooklyn Bridge from the New York side is 1,562 feet. J udges can fudge the rest by using this figure for the approaches to all of these bridges . All but the Queensboro are suspen sion bridges, with the cables bearing the weight of the bridge and traffic. The Queensboro is a cant i l ever bridge, lower and less imposing th an . the suspension type. Encyclopedias often have pictu res of these types of bridge. The Georg e Was h i ngton and Verrazano-Narrows each has two traf fic decks, separated by 30 feet (the equivalent of 2 stories). The other bridges have one deck. All bridges have pedestrian walk ways with chest-high rail ings. Traffic lanes are also edged with rai lings. Material Strengths Modern bridges, bu ilt with high tensile steel a n d rei nforced pre stressed concrete, are astoundi ngly strong. The cables for suspension bridges have strengths on the order of dozens of tons per square inch; they a re anchored i n solid bed rock as much as 200 feet deep. Foundations are concrete monoliths sunk deep into the earth. Large bridges can weigh over 100,000 tons. Going strictly by the ru les, bridges are invu lnerable to any attack short of CL5000 power. But if it would make a dramatic threat, the J udge can reduce the material strength ranks to more frag ile levels. That way a m aster vil lain can th reaten the PC heroes with catastrophe. Recommended material strengths: main cables-Monstrous; su pporting cables-Amazing; traffic decks Amazing; railings-Incredible; towers and foundations-Unearthly. The Verrazano-Narrows Bridge Completed in 1964, the Verrazano Narrows carries twelve lanes of traffic on two levels. Its fou r cables are 36 inches in diameter, with 142,000 m iles of wire. The bridge weighs 1 44, 000 tons-and that's just the steel. The Ve rrazano- N arrows fou n d a tions are concrete m asses measuring 130' x 230 ' . These two monoliths are several hu ndred feet off the shores of Brooklyn and Staten Island. The bridge is so long that the tops of the towers are 1.6 inches farther apart than their bases-because of the cur vature of the Earth. _ Bridge Length Origin George Washington Manhattan Queensboro Triborough Verrazano- Narrows Williamsburg 3500/27 1470/11 1182/9 1380/10 4260/32 1600/12 Washi ngton Heights Lower East Side Upper East Side East Harlem Brooklyn-Staten Island Lower East Side In 1981 a longer suspension bridge was completed over the H u mber i n England. That bridge i s 4,580 feet long, 320 feet longer than t h e Verrazano- Narrows. these, and all can lead to larger ad ventures. Vil lains sometimes try to destroy or occupy bridges, for reasons given i n t h e next section . Rules Fights on bridges almost inevitably use the rules for falling. Consult pages 20-21 of the Players' Book in the Advanced Set. Traffic: Many thousands of cars use the bridge at all hours. The traffic can pose a th reat to a character who lands on (or gets thrown onto) the deck. Anyone who takes plenty of ti � e and looks both ways before entering traffic will not be hu rt. A character who m ust leap out at a moment's notice (to rescue someone, for example) m ust make an Agility FEAT roll to avoid be ing hit. This roll takes - 1 CS during rush-hour traffic (7:00-9:30 AM and 4:00-7:30 PM). A character fal ling onto the deck from above may make a sim ilar Agil ity FEAT roll, if still conscious. Success means the hero has guided his or her fall to land between traffic l anes. Fail ure means the hero not only hits the bridge but promptly gets hit by a car. (See the rules for Crashes, pp. 50-51 in the Players' Book.) If the falling hero is u nconscious, the J udge makes the Agil ity FEAT rol l on t h e Feeble col umn o f the Universal Table. The u nconscious character cannot spend Karma to alter this rol l . CRIMES " Psst! Wan n a buy the Brooklyn Bridge?" Con men don't try to sell bridges much any more, but they do extort "tolls" from tou rists and the gul l ible. Kidnappers often use bridges to meet with the fam il ies of their victims, to collect ransom money. Distressed people leap from them in su icide at tempts. Others have leapt just for pub licity. PC heroes can prevent any of 17 CAMPAIGN USE Manhattan: J udges can use bridges in two ways. . Fi rst, m i nor villains (who are trying to become major) take bridges hos tage because of the publ icity in herent in such an act. The heroes happen to be in the vicin ity when the takeover com mences-return ing from Coney Island or one of the other places in this sect i o n , perh aps? Then a bridge makes nice background scenery for a one-shot battle. Second, major villains, the kind who t ry to conquer whole cities, take bridges (as well as tun nels) because of their strategic i m portance. In a h uge, well- coord i n ated plot, they flood tunnels as diversions, or block bridges to cut off the city from outside aid. I n such a case, the heroes are un likely to be present during the take over. Instead, they might hear about the larger scheme, try to get to the city, and m ust fight through the interdicted bridge or tun nel to reach the scene of the real action . Or they hear about the bridge takeover, foi l that, then learn of the master plan . "Oh no! This was just a diversion ! " I n any bridge battle, J udges can easily jeopardize the l ives of hundreds of innocent citizens, giving players a choice between savi ng l ives and foil ing the bad guy. Other Cities : M ajor bridges i n other cities-though not so large as the Verrazano-Narrows or so famous as the Brooklyn-are j ust as vu lnerable to villain takeover or similar shenani gans. TH E HOLLAN D TUNN E L OVE RVI EW New York City is said to have almost 36,000 miles of tu nnels. This incredi ble fig ure incl udes not only su bways but also sewers, accessways to el ec t rical wiring , an d-of course-the Morlock Tu nnels. Four huge automobile tu nnels run from Man hattan Island to New Jersey, Queens, and Brooklyn . These arteries are likely scenes of vil lainous may hem. The most famous is the Holland Tunnel. Location: The Manhattan entrance lies at Spring Street where it inter sects the West Street hig hway, in the Lower Broadway district (see next chapter). The tu n nel exits in Jersey City, New Jersey, at Rademan Place and Boyle Place. Jerseyites enter the tunnel at 12th Street and emerge in a confusing net work of streets around Canal in Man hattan . DESCRIPTION The tunnel is named i n memory of its designer, Cl ifford M. Holland. A bril liant civil eng ineer, Holland worked around the clock on the project from ground-breaki ng i n 1920 u ntil 1925, when exhaustion finally killed him j ust days before the two tunnel ends met under the H udson River. Holland's successor, Milton Free man , also worked himself to death try i n g to complete t h e t u n n e l . The M anhattan plaza entrance to the HoI land Tun nel is offici ally named Free man Sq uare, though this name is seldom used by New Yorkers. Another engineer, Ole Singstad, fi nally completed the tunnel in 1927. Thirteen workers died during its con struction. Today up to 2,400 cars an hour use the tunnel to travel between the Lower Broadway neighborhood and Jersey City, New Je rsey. The trip, which took half an hour before the tunnel was built, now takes three minutes. The tolls that drivers pay have recouped the cost of the tunnel several times over. Statistics The Holland Tu nnel is 8,557 feet (65 areas) long. Actually, there are two tunnels, twin tubes separated by 60 feet of riverbed. Each tunnel is 291/2 feet in diameter and has two automo bile lanes. Ordi narily one tube handles east bound traffic, the other westbound. B ut d u ring rush hours (7:00-9:30 AM and 4:00-7:30 PM), one tube is divided to take the overflow. Three lanes han dle traffic in one di rection-into Man hattan in the morning, away in the evening-and one lane takes the re verse traffic. Each tube has two-foot-wide cat walks on either side, about two feet above the traffic lanes. Only one cat� walk has a railing. The railing is steel pipe (Exce ll ent strength) mou nted about t h ree feet high. Tu nnel police t ravel the catwalk using cu stom made motorized carts. The tu bes lie about 20 feet beneath the bottom of the Hudson river (and 100 feet below the surface) . The earth above them is thick black silt. Silt is Feeble material at best, but there is a whole lot of it, and it's very heavy. So tunnel walls are built to be virtu ally indestructible. The tile on the walls is only Typical, and the asphalt on the roads is Good, but the tem pered steel of the tun nel casing is at least Shift Z. Agai n , though, the J udge is advised to reduce the wall's material strength ran k below " realistic" levels, perhaps to Monstrous level. Why have a battle i n a tunnel if there's no danger of breaking through a wall and flooding everything? Ventilation Ve hicular tunnels are ventilated to prevent the build up of dangerous ex haust gases. The Hol land Tu nnel pio n eered the modern venti lation tech nique. Huge fans at both ends of the tunnel blow fresh air into ducts beneath the road . Vents at curbside blow this air i nto the tunnel, and exhaust fans at the top of the tunnel pull poll uted air out. The poll uted air is piped to the su rface through a separate network of 18 ducts. The t u nnel's air is completely changed every 40 seconds. The giant tunnel fans are housed i n four ten-story buildings. Two fans, one at each end of the tun nel , pump fresh air to the center. The other two, on piers 1000 feet into the H udson River on each side, pump air down to the tunnel , then out the nearest entrance. The system works so well that it's said that the air in the Holland Tun nel is cleaner than that of M idtown Man hattan. OTH ER TU N N E LS This table gives statistics for the other three tunnels i nto Manhattan. Lengths are given first in feet, then i n areas. " R iver" means , of course, the river that tunnel runs under. Tu nnel BrklynBattery Lincoln QueensM idtown Length River 9,117/69 8,216/62 East H udson 6,414/48.5 East TU N NE L RU LES Thousands of cars per hour use a . tunnel during rush periods. Often the traffic is slow and presents no hazard. But for less congested times, see the traffic rules u n der "The B rooklyn Bridge" in the previous section. The same rules apply to tunnel t raffic. Page 22 of the Players' Book deals with swimming and drowning, topics that may arise during tunnel battles under a river. The following optional rules expand on the underwater envi ronment. Ruptu res Damage to a t un nel wall creates a rupture, exposing the riverbed silt be yond. Ordinarily this silt is packed very hard, and no water leaks through from the river 20 feet above. But that's no fun. During construction of the Holland Tu nnel , workers hit a weak spot in the silt. Water began leaking i n , then pouring i n . Lucki ly, no one was injured in that instance. The J udge can decide that any breach in the tunnel wall made d u ring a battle hits a similar weak spots. I n t h e first turn after t h e breach, water begins tricking in. On the second turn, it increases to a gushing stream . On the third , it becomes a waterfall of S h ift-O st rength . H e roes can use these three turns to carry bystanders to safety. On each turn thereafter u ntil the hole is patched, the water increases one rank in strength: Feeble, Poor, and so on, to a maximum of Incredi ble. At Poor, it breaks through and im merses that entire area of the tunnel. The water floods toward both ends of the tunnel. To determine its velocity, see the next subsection. Meanwhile, on the river su rface, a geyser erupts, caused by air escaping the tunnel below. The disturbance m ay endanger any small boats that happen to be passing. (The J udge should endanger a boat only if a hero is nearby to rescue it.) Blocking a Rupture: U n like the little Dutch boy, heroes can 't stick their thumbs in the rupture to hold back the water. But any Power that works over an area can delay the flood until the water pressure increases beyond the Power's strength ran k . Then it all breaks through at that intensity. Swimming Against the Current The J udge decides the velocity of the cu rrent-that is, how fast the wa ter is flowing-to determine the cur rent's strength. Use the LandIWater col u m n of the Long-Distance Move ment Table (Players' Book, p. 23) to determine speed, but then reduce the strength to the next lower rank. For in stance, a 30-mph current would ordi narily be Poor strength, but reduce it to Feeble instead. A character swimming with the cur rent adds its movement rate to his or her own to fig ure velocity. A character swim ming against the current sub tracts the current's movement rate from his or her own . Note that by these rules, any current up to 15 mph has no effect on a hero's movement. For exam ple, the Sub-Mariner, who can swim fou r areas per turn, swims against a Feeble cu rrent (one area per turn). S ubtracting the cu rrent's move ment rate from h is own, Prince Namor can swim only three areas a turn against the current. If the current's rate is faster than the character's own, the character cannot swim in any direction and is swept along. See the next subsection . Staying above Water To avoid damage in a rushing cur rent, a character m ust make an Agility FEAT roll each turn . The roll takes -1 CS for each area of difference be tween the water's speed and the char acter's swim ming speed. For example, P rince N amor is caught in an I ncredible riptide. After the one-ran k speed red uction de scribed above, the water moves at the Remarkable speed of six areas per turn. N amor, swept along, takes -2 CS to his Agility FEAT roll each turn . A white roll means that the charac ter hits some obstacle, such as a tun nel wall or (in a river) a rock, and takes the cu rrent's strength ran k in damage. The character's breath is knocked out. The character starts d rowning next turn un less he or she can get air. A green roll means that the charac ter doesn't hit anything, but can't get air this turn . Consult the rules for hold ing one's breath or drowning. The character is swept forward at the wa ter's speed. A yellow or red FEAT roll means that the character doesn't hit anything, m anages to keep his or her head above water, and can breathe this turn. The character is swept forward at the water's speed if desired , but he or she can grab a railing, rock, or other obstacle to stay in one spot. Getting Out of the Water: In a tunnel the water stops when it reaches the river level or the nearest exit (usually the same thing). Velocity d rops to zero. Su rvivors can get out at wil l . Heroes trapped in a tunnel can also try to launch themselves out of the wa ter, swim out the breach, or throw oth ers out. This req uires a Strength FEAT modified -1 CS per strength rank of the cu rrent. O utside the tunnel, the cu rrent's velocity drops one rank per area of distance from the breach. CRIMES The Holland Tu nnel has trapped n u merous criminals who flee into it from Manhattan, only to find the tunnel po lice waiting to catch them before they reach Jersey. For statistics of the po lice, see " New York's Finest" in Chap ter 4. Note that tunnel police are trained in auto mechanics in order to deal with the 25 breakdowns that hap pen every day in the tunnel. Saboteurs planning to attack the Holland Tu n nel would likely target, not the tunnel, but the h uge fans that keep its air fresh. Without them, exhaust gases would soon render the tunnel's air unbreathable. But while they oper ate, even the worst calamity, such as the 1949 explosion of a chemical truck, would not turn into a m ajor di saster. CAMPAIGN USE Manhattan: See the discussion un der "The Brooklyn Bridge" in the pre vious section . All the same ideas apply to the Holland Tun nel and the rest. Other Cities: N ot m any ot her pl aces are so thoroughly supplied with tunnels as New York, but some major cities built along wide rivers can plausibly host a duplicate of the HoI land Tu nnel. , , ' IMAGINE, l��g00��� I f: YOU WIL L , THe ..."ONOI IN TI.INNeLS >'UOOeNL Y ':;PENeO TO RiVERS ABOVE 19 RYKE R'S I S LAN D OVE RVI EW OEseRI PTION Ryker's Island Correctional Fa?ility, one of New York's largest state prison, once held many famous villains. Now its inmates are ordinary humans, but it remains an interesting stop on any he ro's patrol. This i s Ryker's Island i n the Marvel U n iverse. The description has no relation to the real Riker's Island prison complex in our world. (Note the different spel li ngs of the two .) The most dramatic way to beg in de scribing this maximum-security prison is to list some material strengths. The outer wal l , of sol id stone 3 feet thick and 45 feet (3 stori es) tal l , has Amazing strength. The fou r machi ne-g u n towers at the corners of the outer wall rest on bases of concrete rei nforced with i ron girders (Remarkable strength). They are 4 stories tall , and guns from at least two towers can be trained on any point in the prison . For more about the towers, see below. Building walls, 18 inches of rein forced concrete , are Remarkab le strengt h . Wi ndows, n atu rally, are bul let-proof (Excellent strength). . Doors are s h eet steel (AmaZing strength) with gun ports and bullet proof glass peepholes; these are Ex cellent strength. The bars on the cells, windows, hall ways, storm drains, laundry, g � ra�es, and the prison library are titanium steel, with cores of steel cable to de feat files and hacksaws (Remarkable strength). About the only thi ngs on Ryker's of less than Excellent strength are the guards' wooden desks and plastic tel ephones (Poor) and the searchlight lenses i n the exercise compo u n d (Feeble). T H E AREA Ryker's Island lies i n the East River between the Bronx and Queens, j ust off the shore near Queens' LaGuardia Airport. Less t h an 200 yards of pol l uted water separates them at their narrowest point. The heavily guarded Ryker's Island Bridge runs about 4/5 of a mile to Bowery Bay and into the Steinway neighborhood of Queens. The island's size is classified, but it is approximately 150 acres of barren rock sur ro u n ded by dangero u s shoals. A swimmer would need Re markable ability to navigate these safely; fail ure means the swimm� r is washed against a rocky outcropping, taking Good damage. Keep maki ng FEAT rolls u ntil the swimmer suc ceeds or falls u nconscious. Swimmers who survive the rocks also have to brave the icy waters of the river. See " Bridges and Tu n nels" in this section for rules on end uring cold water. On every side of the island signs are posted i n English and Spanish: KEEP OFF! O N LY GOVER N M ENT BOATS WITH I N 200 YA RDS! TRESPASS AT YOU R OWN RISK! Those who approach more closely are hailed by megaphone, then fi red u pon with machine guns. The terrain on Ryker's Island is fairly eve n . There are no caves to hide i n but the island's edges are pocked w(th erosion gullies that can provide temporary shelter from searchlights. The interior, however, is a flat expanse where any movi ng figu re stands out. The prison compound lies at the western tip of the island, on a bl uff above pounding surf. At the other end of the island is the only safe beach, where prisoner ships landed before the bridge was bu ilt . An old wooden wharf still stands here. Note: Layout Almost the entire Ryker's complex lies within the four outer wal ls, which mark out a square 396 feet (3 areas) on a side. Only three structures stand outside the walls. Two of them are an alumin um-can recycling machine and a trash i nci nerator. These dumpster sized metal structures are of Excellent strength and lie east (downwind) of the compound. The t h i rd struct u re outside the prison walls is the motor pool, a brick garage (Good strength walls) big enough to hold 18 vehicles. The ones most often present are guards' per20 sonal cars one o r two armored police paddy-wa ons, and the war? en's pri vate I imO' usine. By regulation there are to be no tools left out here , but ,i n practice one can often find a j �Ck or tire i ron. There is a wall phone Wired to the prison admi nistrative offices , and a flare gun to be fired in the event of trouble. (See tower description be low.) On a concrete pad north of the ga rage is a batt le helicopter. A g uard pilot is on d uty at all times, and the chopper lifts off at any alarm. In the center of the compound stand 11 large cell blocks, labeled A through K' a service building; and a small two st� ry admi nistrative building. Smal ler bu ildings, the s hops where convicts work, lie along the north wall . The only gate is i n the center of the south wal l . The gate i s 2 0 teet wide a n d bloc �ed by foot-t hick steel doors of Amazing strength . . The compo u n d 's open exercise yard is hard-packed earth, not sand ; convicts might try to take some and throw it in a g uard 's eyes. Apart from the build ings, the yard is empty. The yard is big enough to land the helicopter i n , and all oe'll-block ro �fs are sturdy enough to s u pport Its weight. No other building can do so . g Towers At the top of each four-story tower is a platform made like 8 she.et-metal . cube eight feet on a Side, With large windows of bullet-proof glass (Excel lent strength). Each is manned at all ti mes by two prison g u ards. The guards have their personal equipment as well as the weaponry in the tower. The only access to a tower is by. an iron ladder. In the floor of the tower IS a locked entry door. The guards inside the tower can see through the bullet proof window in the entry door to con firm the identity of anyone who wants to get inside. Each tower has two machine guns, two hand-held g renade launc hers, and one searchlight. Equipment in cl udes spare bulbs for the light, 20 tear-gas grernad es , and p lenty of ammo for the guns. Searchlight and guns revolve on u niversal mounts. At Ryke� 's Island M axi m ,:� m Sect. rity Cor �ectio n a Fac i l it� Tower #3 Tower 94 - - h l,J- [ D D D D D D N 0 D [� D D [D O 0 t Machine Shops � --.t:l. -.c:l ---I:1. ----D. A B C D E I ---'=1 F Trash Incinerator 0.......- - '"- GG 0 0 r-- 0.......- "-- '"- IQ!] '"'ell Sleek , �1 �. � f--Cl c: "0 Q) = u ::J .� � Q) C/) � H .Iin::trl � Ga age co K Aluminum Recycler � '1:::r- Exercise Yard '\ Admin stration � Tower 9 2 least one gun can train in any direc tion, and both can train on any one spot in that tower's part of the com pound. The searchlig ht can train in any di rection and any altitude. Atop each tower is an alarm klaxon. This can be activated from inside the tower or from any g uard office within the prison . A guard tower also h as a first-aid kit, a telephone linked to the prison of fices and other towers, a two-way ra dio lin ked the same way, and a flare g u n . The flare pistol is used for emer gencies when both phone and radio are knocked out. If a disturbance breaks out, g uards sound the alarm if necessary, then try to break it up with tear-gas grenades. If that doesn't work, they switch to ma chine guns and shoot to kil l . Cell Blocks Cell blocks measure 1 1 0 feet (1 area) by 66 feet (1/2 area) and are 45 <:ate .-- 20'--" feet (3 stories) tal l . These windowless buildings hold 90 cel ls apiece. In each block the cel ls are arranged in two banks , three stories tal l, around a cen tral atri u m . From the concrete floor a guard can look up at a bank of cells and see all the inmates in the three 1 5cell rows . Concrete wal kways 5 feet wide, with steel railings 3 feet high, service the cells in upper stories; these are Excel lent strength. Each cell measures 6 feet wide by 8 feet deep. It contains one metal bunk (Remarkable strength) that folds out from the wal l ; a porcelain washbasin and a toilet without a lid or seat (Good strength); two thin plywood shelves over the sin k (Poor strength) for shav ing equipment and such; one wooden peg to hang clothes; and, across from the bunk, one sheet steel (Excellent strength) folding shelf bolted to the wal l , which serves as a seat or desk. Each cell has a ventilator grille, 6 inches square, of Rem arkable 21 I "r�:.1" ' < ........ Tower # 1 strength. A n d that's all . Note that no plumbing is exposed to the inmates, and no cell has a light. Cell doors do not open outward but slide back. Electrically operated, they can not be opened at the cell itself. A g uard at the end of a row operates concealed controls to open any or all cells in the row. The prison has its own power supply; but in the event of a power interruption, the doors are me chanically designed to slide shut un der their own weight instead of staying open. The banks do not touch the block's outer walls at any point. Be hind each bank is a 5-foot-wide utility corridor with wiring and pl umbing. The central atrium , or " broadway," between the cell banks is 40 feet wide. It is lit by fl uorescent lights along the ceiling. Cells are painted an obnoxious light aquamarine color. The wal kways and broadway are un painted concrete. The whole cell block smells like a locker room, an odor m asked by a h eavy layer of disinfectant. Every sound echoes up and down the block. The block entrance is protected by a steel door with a gunport and peep hole. Beyond the door is a one-story "office" with a si ngle wooden desk, an enclosed restroom, and a wall tele phone. The office measures 10 feet by 12 feet and is otherwise empty. There is a 10-foot gap between the cell banks and the block entrance. This is for the barred "gun gal leries" from which guards can fire from cover on any cell or any point in the broad way. One cannot enter a gun gallery from inside the block; they are acces sible only by separate entrances out side the bui lding. Air conditioners fill the smal l sub base ments ben eath each block. These, too, are inaccessible from in side. With the touch of a button, prison officials can, in emergencies, release tear gas or smoke through the ventila tion system. Ben eath Cell Block A is "the dungeon "-the group of cel ls for soli tary confinement. Each of these eight cells measures 5 by 8 feet and holds a bunk and a toi let. There are no bars; instead, each cell has a steel door. In side, it is pitch dark. Prisoners are punished for various infractions by stays in the solitary cells. By law, no prisoner may be confined to solitary for more than 15 days at a stretch . The Service Building This is the same size as a cell block, but has only one story and a base ment. The main floor contains the laundry, prison library, kitchen , and mess hall. I n the basement are the power generator, tools, and other util ity equipment. The single entrance to this building holds a built-in metal detector, or "snitch box " in the inmates' jargon . The Administrative Building Measu ring 45 feet long by 28 feet wide, this simple two-story building holds a receiving area for visitors, a small infirmary, the guards' lounge, and the warden's office. The second story is taken up by the guards' uni form lockers and the storage lockers for the prisoners' effects. The admin building ils the only one in the prison with windows. The ad min bui lding has two sepa rate basements. One, reached by a staircase off the main hal lway, has three temporary holding cells. The other, accessible only by a gangway in the wa rden 's offi ce, leads to the prison armory. This holds 80 wooden batons (truncheons), 80 assault rifles, 40 tear-gas g renades, 40 smoke bom bs, 40 flak jackets, and plenty of ammo. The armory is protected by steel walls of Amazing strength . The lock is exceptionally difficult to pick (-1 CS to attempts). Only the warden and two senior guards have keys . Shops The shops, all one story tal l , are of various sizes-generally around 60 feet long by 20 feet wide. Here the convicts make brooms, twine, and, yes, l icense plates. They earn 19 cents an hour, payable when their sen tence is fi nished. (Departing convicts also get a new suit and a stern lecture from the warden). Each building has machi nery ap propriate to its function. In general, machi nes weigh 1000 pounds and are of Excellent material, but take only Typical damage before they stop func tioning. Each shop has one door with a metal detector. Most have loading bays, but these are always locked ex cept when actually in use-and then they are carefully g uarded. Convicts often try to sneak aboard the trucks and hide amid the supplies. The ones who are caught earn a stretch in soli tary. The ones who aren 't get outside the complex, but are usually found by searches at the island bridge. The Prison Routine At any time there are 40 guards on duty-2 per cell block, plus 8 on the walls and 10 in the yard or the admin 22 building. There are also 2 guards at the motor pool and 4 at each end of the bridge. During busi ness hours another two dozen support staffers are in the prison's kitchens, shops, and offices. A convict's day begins at 6 AM, when wake-up bel ls rouse him. After 20 min utes to clean up, he stands at the cell front for morning head count. Then down to the mess hall, breakfast (20 min utes), check in the flatware, down into the yard and into the shops, work u ntil 1 1 :20 AM, another trip to the mess hall and 20 min utes for lunch, work in the "Shops unHI 4:30 PM, dinner, evening head cOllnt, back to the cel l . Lights out at 9:30 P M . Re peat endlessly. On Sundays convicts get an hour in chapel and an hour in the exercise yard. On Christmas and N ew Year's, an extra hour-when it's so cold one can hardly stand it No other holidays. This is the prison routine. No won der everyone wants out. B ut only cer tain convicts have had the power to fulfill their dreams. SUPER VILLAINS AT RYKER'S Cell Block K was once the "Special Security " block. S hortly after the mod ern age of super h u mans began, this block was hastily upgraded to contain super-powered villains, notably Elec tro, the Vu i t u re , t h e S a n d m a n , Bullseye, a n d Paste-Pot Pete (before he renamed himself the Trapster). The Special Security block also served as a temporary holding faci lity for villains of other states or nations while they were awaiting extradition. Among these were Diablo, Kraven tile Hunter, and Mysterio. For various reasons, many villains have never stayed at Ryker's. Those who commit federal crimes are sen tenced to feder.al penitentiaries. Mad men such as the Scorpion and Doctor Octopus go to asyl ums upstate. Doc tor Doom, as monarch of latveria, has diplomatic imm u n ity from prosecu tion . And then there are the ones flO prison can hold, l ike the H u l k and tile Sub-Mariner. Special Security Prison officials retrofitted the cells in Block K with special modules. These ce ll-sized "coffi ns" slid into the existing cel l compartments . Designed by Stark Enterprises (now Stane I nter national), these mod ules were meant to hold the toughest super villains. The mod ules had thick titan ium steel alloy walls of Monstrous strength. G uards passed food and wa ter inside through double-chambered "airlock" slots in the doors. Sanitary arrangements are not recorded, but may have used the same system. Individual modules could be tai lored for thei r inhabitants. The Sand man 's mod ul e , for i n stance, was completely airtight, so he could not flow out the cracks. Electro's was well g rou nded and insulated; it was lit only by chemical luminescence, not el ec tricity. Obviously t h e mod u les did n ot work. Jailbreaks from Ryker's were scandalously frequent, and wardens were changed almost with the sea sons. Something had to give. Villains on the Move Ryke r's no longer holds super h uman criminals, due to the difficulty of restraining them. Also, fami lies of ord i n a ry inmates complained that they were endan gered by close prox imity to super-human villains. After n u merous j a i l b reaks did massive damage, Ryker's "Special Security" block was shut down . Ryke r's sent its super-human in mates to several other facilities, nota bly the semi-secret energy research facility in the Ad irondack Mountains called Project : Pegasus. When that too proved incapable of holding vil lains without damage, the federal gov ernment constructed the Maximum Secu rity Installation for the Incarcera tion of Super-human Crimi nals, nick named "The Vault." N PC s Bennett B . " Big Ben " Stanford Warden F A E R I P S Ty Ty Ty Ty Gd Gd Ty Karma: 26 Healt h : 24 Resources: Good(10) Popularity: 4 Stanford is the latest in a long line of Ryker's wardens and is wel l aware of the high tu rnover. But with the super h uman villains gone, he hopes to achieve job sec urity. Ward en Stanford achieved this post through talent and tact, after a long career i n a small min imum-security fa cil ity in California. It must be said that the transition to Ryker's, where the prisoners cal l the warden names and there are no tennis courts, has taken him aback. Stil l , he's coping so far. Appearance: 5'11/1 , 190 I bs . Stout, black hair (bald on top), well- d ressed. Quiet manner, given to long piercing stares. Dry sense of humor. Stanford has quit smoking and lives in misery because of it-he sucks pencils, chews gum, and eats too much . Talents: Administration, police proce dures, criminology, diplomacy. Typical Dialogue: " Out i n Sacra mento we 'd punish this man by cut ting his weekend furloughs. I imagine that wo n't work here. Recommenda tions?" Prison guards F A S E R I P Gd Gd Ty Gd Ty Ty Ty Karma: 18 Health: 36 Resources: Good(10) Popularity: 0 Appearance: Black long-sleeved shirt and slacks; police-style black cap; black boots. Gu ards do not wear neck ties, because convicts may try to use them as garrotes. Talents: Law enfo rcement. Equipment: Pistol, nightstick (treat as club), halogen flashlight, mace canis ter, two-way radio. G u ards in cell blocks also carry handcuffs. I n emer gencies guards and other staffers wear flak jackets. Typical inmate F A S E R I P Gd Ty Ty Ty Ty Ty Pr Health: 28 Karma: 16 Resources: Good(10) Popularity: -1 Appearance: Male (Ryker's has no fa cil ities for female prisoners), gray-b lue denim shirt and trousers, hau nted or sullen look. EqU ipment: All of a prisoner's pos sessions are taken and stored when he reaches Ryker's. The prisoner is is sued two sets of clothing and six pairs of socks; toiletries such as a tooth brush, toothpaste, safety-razor holder, and shaving mug; a handkerchief, towel, mattress, and bed linens; a tin cup; a hand mirror and nail clippers; and one pair of shoes. And that's all. 23 CRI M ES The inmates here have committed every conceivable crime short of gen ocide. Conti nuing these habits, the prisoners get accomp lices or bribed guards to smuggle in drugs, weapons, and contraband. Leaders of highly or ganized operations, such as M aggia chiefs, often continue to run thi ngs while i n jail. Obviously the central crime in a prison is the escape attempt. No con vict thinks of anything else. The showiest escape from Ryke r's was actually broadcast live on na tional TV. Talk show host Tom Snyde presented an exclusive i nterview with Bullseye, shown from the assassi n 's own cell . Bul lseye stole a guard's gun, took Snyde hostage, made his way into the yard, and shot out the towe r search lights. I n the darkness the bat tle chopper came down for a good shot; Bul lseye grabbed it, climbed up, killed everyone inside, and flew away. Snyde was fired , and so was yet an other Ryker's warden . In another case a convict did n't even have to escape. A C IA official got covert permission to take Frank Cas tle, the vigil ante called the Punisher, outside the walls to capture a drug gang . The Pun isher killed the gang members, and then, of course, es caped the CIA to conti nue his one man , il legal war on crime. CAM PAIG N USE Man hattan: I f heroes want t o follow through after a particularly tough bat tle and say, " I'm hauling this bozo to prison myself! " -send the prisoner to Ryker's. The prison also provides a dramatic backdrop for a jailbreak scenario, or a hostage situation. A villai n takes a few guards hostage and demands that his old enemy (a PC he ro) come in un armed and helpless . Does the hero comply? If not, the guards die, and the Karma loss is the hero's! CHAPTE R 2: Ma n hatta n Given the upheaval Man hattan has endured in the Marvel U niverse, one wonders how it stil l stands, let alone thrives. Su per-human villains knock over banks and jewelry stores with monoto nous regularity. The villain Graviton raised an entire Fifth Avenue depart ment store into the air and tried to hold it for ransom. Another villai n , Light master, blacked out the city at one time , and the Shocker th reatened to do the same unless the city govern ment paid him a mill ion dollars. The American government super soldier cal led N u ke devastated part of the Hell's Kitchen neighborhood before Daredevil defeated him. Ot her villains based in Manhattan i n c l u d e D read n o u g h t , t h e Hellfi re Club, Killer S h r i ke, M adcap, M ad Dog, selected Morlocks, the Rose, the Tin kerer, the n ewest Yellowj acket , White Dragon , and many more. (For these villains' descriptions and statis tics, see the Gamer's Handbook of the Marvel Universe, Concrete Jungle, New York, New York, and other SUPER H E RO ES™ MARVEL products. ) The Kingpi n's criminal organ ization g rows in power. The Maggia famili es are on the ru n , but still make misch ief. The amoral corporation Roxxon is based in Manhattan, and the villains it empl oys sometimes wind up operat ing closer to home than board execu tives l i ke. V i g i lan tes such as the Punisher and Nimrod are based here as wel l . Over t h e years , Atlantis has in vaded the island of Manhattan three times. The evolutionary offshoot of hu manity called the Deviants has re cently attacked i t . T h e villainous organization known as Zodiac erected a force field around Man hattan and demanded ransom. In his numerous attempts to devour the Earth, Galac tus has always tried to start in Man hat tan . And when the fire demon S urtur tried to conquer Asgard, home of Thor and the other Norse gods , Manhattan was hit by b lizzards of snow in the heat of summer. During the second so-called " Se c ret Wa r," an omni potent ot her- dime nsional being called the Beyonder roamed all over Man hattan, experimental ly creating chaos an d then wiping memo ries of the events from the minds of witnesses. The recent crisis called " I nferno" plu nged Man hattan in to chaos, as waves of heat and col d struck the city; telephones, fi replugs, and other in ani mate objects came to l ife and at tacked passersby; minor demons roamed the streets; and the Empire State Building grew a mile high. How ever, when the X-Men and X-Factor re solved the crisis, New Yo rk was magically restored to normality and, again , inhabitants retained no mem ory of its events. Most spectacular of the disasters striking Manhattan came from Galac tus's onetime herald, Terrax. He sur rounded the island with a force field, as Zodiac had, but then levitated the whole works high i nto space, above the Earth's atmos phere. Terrax meant to coerce the Fantastic Fo ur into fight i ng Gal actus. Though his scheme failed dismally, he created havoc with the city's bridge and tun nel systems. Manhattanites certainly live excit ing lives. OVERVI EW Smallest of N ew York City's bor oughs, Manhattan Island measures 13. 4 miles long by 2.3 miles at its wid est poi nt. For the hero plugging num bers into a spaceship or hel icarrier computer, Manhattan's coordinates are 40 degrees north latitude and 74 deg rees west longitude. The n ame " M a nhatt an" comes from an Algonqu ian Indian word mean ing " island of the hil ls." Today the hills are concrete and steel sky scrapers, and the borough is the cen ter of finance, commerce, art, and society for New York City and the en tire Un ited States. Climate The climate is typically New En gland: hot summers, cold and snowy winters, beautiful autumns, and short and uncertain spri ngtimes. The fol lowing chart gives typical tempera24 tures for the seasons, rounded off to the nearest degree Fah renheit. With this chart, Man hattan's heroes have a standard for comparison when man made or supernatural phenomena al ter the weather. Month High Low Avg . Jan uary April J uly October 39 61 85 67 26 44 68 51 32 52 77 59 H umidity remains fairly constant at 60-67% year rou nd, winds are seldom strong in the city, rainfall is moderate, and about th ree feet of snow fall in a normal winter. Geology It is frequently observed that Man hattan is bu i lt on solid bed rock usually by incred u lous n atives when some villain creates an earthquake. But in fact northern Manhattan is cut by several geologic faults, the longest bisecting the island from northwest to southeast above Centra'l Park. This fault, deep benealh the surface, pro vides an avenue down to the un dis covered city of the Lava M e n , miles beneath Manhattan . St i l l , Man hattan's geology is re markably stable. Some of the rock types found here are named for the city: M a n h attan schist, Brooklyn gneiss. Only CL 1000 power could cre ate significant seismic disturbances along the fau lts, or CL3000 force el se where . Layout Visitors are always told not to drive in Man hattan. This is excellent advice, but not necessarily because of a con fusing layout. The sfreets are hazard ous to the visitor because tlhey are crowded, parking is either expensive or nonexistent, and tlraffic jams are frequent. But for most of its length Manhattan's layollt is s·t if'ikilngly regu lar. Blocks stretch in a neat rectang ular grid from the northernmost tip 'of the island (" uptown") to about five-sixths of the way downtown . There they give way to the labyrinths of G reenwich Vil- � . :...�ItII'!i .. -....� ='!":r----------r- :!: --f��{-----------.L r· r1\��f��;:t To cresskil New Jersey (Home of the Wasp) _+-_��I- TO Leoni� Randall's Island Colleen Wing's Apartment +- Ward's _ _ _ _ _ _ _ _ _ _ New Jersey Island (Home of Vision and Scarlet Witch) To Columbia Queens _ Forest Hills, Queens U n iversity (Home of May Parke�s Daniel Rand ' s Board ing House) Former A artment ---J�l\�=j=t=f::t=������r=::r=f1r=j==t=-r-�l1��1f=;�--=:============::::�:J��jt Clint Ba rton's Former '� P � __ Apartment Sersi's Apartment M ill Rock Metropolitan Museum of Art -------r.--1+--�\_+--_L_<'il ®'�tj-t--t-t--nr-t--r�-----�� wakandan Embassy Franklin Nelson's Nightwing Restoration ---;iO;® ;,'"i--+_-I-�+- Offices Apartment ,...---."--+--+-+-k-t----1I---f J J. Jonah Jameson's Penthouse Maria Stark Park Hellfire Club Mansion G l adiator's Matt Murdock's Former Townhouse Holy Ghost C hurch Latverian Embassy Four Freedoms Plaza K ingpin's -----IIII!!!!!M--+-+--r_-+-+�r_ Offices Pete r P a� e�s Former �����,I������������������������������������������� Offices Former Secret HQ r-:I===+=f=�:---..t.! ---t-----------T --t �:-;�2 ; �\� ri :f �����::"4-. +� � ':"""t� -l t ---.......Ii!fi������.---+---!;;=IiF-l �·T---t-t--l�r--+---+-----+ M sty K n i ght's i Apartment Dr. Stran ge 's Sanctum - � -- = L ---'"����--'t' � Alic i a Masters' Studio Center Empire State M a rvel Comics S H I E LD World Trade Daily Bugle B u i l d i ng Apartment X-Factor HO S H I E LD Former P ublic HQ ---.J�'���-���:---':t=�sjrt-1 -- - �""!" - ------ -- lijr----Jr�=����f::���;====r :::::?'f-���J�----------- l �:"'���--�!...-f-----'--T _ __ _ Nick Fury's Apart me n t Empire State U n iversity The Coffee Bean Yancy Street W i l l iamsburg Bridge DA Tower's Offices Manhattan Bridge Brooklyn Bridge Steve Rogers' Former Apartment To Bay Ridge, Brooklyn (Home of ...... ...... Sigurd Jarlson) lage (in the west) and Chinatown and the Financial District (near Battery Park , the southern most point of Man hattan). These are the oldest parts of the city, built before its layout was planned. New York's streets are generally wide and well designed, but also crowded, di rty, and in poor repai r. For more about life on the streets, see Chapter 5. This section describes the street layout for heroes who need to get around town. The nort h-south verticals in the Manhattan grid are the avenues, n u m bered from east to west , Fi rst through Twelfth. Fourth Avenue turns into Park Aven ue above 1 4th Street; Lexington Avenue lies between Third and Park; and Madison Avenue, home of the na tion's advertising in dustry, lies be tween Park and Fifth . Fifth Avenue is the ritziest avenue in New York. Cross-street add resses in crease east or west from Fifth. The av enu e's name stays resolutely Fifth all the way up to the Harlem River. " Si xth" Avenue is more accurately known as the Avenue of the Americas, and banners of all t h e nations i n North, South, and Central America hang along its length. Above Central Park this avenue becomes Lenox Ave nue. Several other n u m bered ave n u es also change n a m es as one moves uptown. In the Lower East Side, four addi tional avenues run parallel to First Av enue, lettered A through D toward the East River. The horizontal bars in the grid are the streets, nu mbered from 1 st to 2 1 5th (and even higher in the Bronx). These form rectangular blocks that are sometimes much longer than they are wide. In general, ass u m e 20 blocks per mile heading north-south, but as few as five or six movi ng east west. R u n n i ng d i agon a l l y across t h e whole length o f Man hattan i s Broad way, a legend in theatrical history and, around Ti mes Square, a breeding ground for cri me and vice. Broadway runs north from Battery Park and South Ferry to 1 0th Street, then an gles left to run in a diagonal streak across the island. Above 77th Street it turns north again and eve ntually merges with Eleventh (West End) Ave nue. It conti nues over the 225th Street Bridge and i nto the Bronx. Al most all streets and avenues in Man hattan are on e-way to traffic. The two-way streets, twice as wide as the others, are Canal, Housto n, 1 4t h , 23rd , 34th, 42nd, 57th, 72nd, 79th, 86t h , 96th, 1 06th, 1 1 6th, 1 25th, 1 35th , and 1 45th . Traffic on Broadway is two way above 59th Street, on e-way southbound below it. Street Address Finder With over 200 streets cross ing the aven ues, how do the Judge and play ers know where to find a given avenue add ress? Use this handy locator. Take the avenue address, drop the last figure (for instance, 460 Park Ave nue becomes 46), divide this number in half (46 becomes 23), and add the key number for the appropriate ave nue from the following table (in this ex ample, 34) . Subt ract n u m bers preceded by mi nus signs. The res ult is approximately the nearest cross street. (In the example, 23 + 34 57th Street.) = Key Numbers Avenues A, B, C, and D: 3 Fi rst Avenue: 3 Second: 3 Third: 1 0 Lexi ngton: 22 Park: 34 Madison: 27 Fourth: 8 Fifth: Up to 200: 1 3 201 -400: 1 6 40 1 -600: 1 8 601 -775 : 20 776- 1 286: See exceptions below 1 287-1 500: 45 1 501 -2000: 24 Sixth (Ave. of Americas): -1 2 Lenox (Sixth above Cent. Park): 1 10 Seventh: 1 2 / 1 801 + : 20 Eighth: 9 N i nth: 1 3 Col umbus (Ninth above Broad way): 59 Tenth: 1 3 Amsterdam (Tenth above 57th): 59 Eleventh: 1 5 26 West End (Eleventh above 57th): 59 Broadway: 1 -754: below 8th Street (do not make a change) 755-858: -29 859-958: -25 Above 959: -3 1 Exceptions: For the following streets, drop the last di git of the ad dress but don 't divide the result. Add or subtract this key n u mber: Fifth Avenue, 776-1 286: -1 8 Central Park West : 60 Riverside Drive: 1 -567: 73 568 + : 78 To try an example: Su ppose you know that the Hellfire Club Mansion is located at 840 Fifth Avenue. Take the street nu mber (840), and drop the last digit (84); because it falls in an " ex ception" area (see above), do not di vide by 2. Then look up the key number listed above-for this section of Fifth Avenue, it's - 1 8. Adding that to what we had before, we get 66. So the mansion is located near the corner of Fifth Avenue and 66th St. The Highways Manhattan's coast is bou nded by two giant hig hways. The Elevated Highway runs along the East River waterfront, tunneling under the United Nations complex at 42nd Street and emerging as t h e Fran k l i n D . Roosevelt Drive, also known (very de scriptively) as the East River D rive. On the western waterfront, a single highway starts in the south as West Street, then becomes i n succession Eleventh Avenue, Twelfth Avenue, the West Side El evated Highway, and the Henry Hudso n Parkway. This is one street! Yes, Man hattan's avenues are strikingly regular, but there are excep tions. In the Marvel U niverse, part of the West Side Highway is abandoned. A forty-five block (21/2 mile) stretch ex tends north from the World Trade Cen ter. Joggers run on the e m pty h i g hway, and Daredevil has been seen using it as a shortcut over traffic below. The highway's underside is high, dark, and unexplored-a perfect hid ing place. For years the Casket of An Cient Winters, a powe rful mag ical artifact, lay hidden there. It was re trieved and opened as part of the fire demon Surtu r's scheme to destroy the un iverse. The casket contained " the fury of N iffleheim," the frozen realm of the dishonored dead in Norse mythol ogy. When it was ope ned, New York City was plunged into winter in J uly. The thunder god, Tho� led the forces that defeated S u rtur's plan and re stored Manhattan's weather to nor mal. The Casket of Ancient Winters was hidden under the West Side Highway. Who knows what else may lie there? The Waterfront New York's bay is one of the great natural harbors of the world. However, the city itself sees comparatively little water traffic nowadays . M ost freight traffic, now handled in containe rized shipping, goes through the container terminal across the bay at Port Eliza beth, New Jersey. Passenger vessels i n M an hattan dock at a few H u dson River piers on the Lower West Side, between 45th and 54th Streets. These are almost all luxury ships headed for or returning from Caribbean cruises. In the old days, gambling sh ips fu ll of rich folks would sail into the Atlantic beyond US territorial waters and set up water borne casin os. Now gamblers j u st drive down the coast to the casinos of Atlantic City. H udson River piers are numbered from 25 to 99, south to north, though many n umbers are skipped. Pier 25 extends from the Tribeca area of south Manhattan, and the rest are li ned up northward at regular intervals about 300 feet (2 areas) apart. To locate Piers 64 through 99, subtract 40 from the pier n umber to find the n umber of the nearest street. For instance, Pier 69 is right by 29th Street. East River piers are fewer in num ber than those in the H udson River. They start with the Mu nicipal Ferry Terminal j ust east of Battery Park, where the Staten Island Ferry docks. Five piers (6, 9, 1 1 , 1 3, and 1 4 south to north) stretch out from the Financial District; Pier 6 is a heliport. Three more piers, just south of the Brooklyn Bridge, make up the South Street Seaport M useum. All of these extend off South Street, which runs along the waterfront by the Elevated Hig hway. Above the Brooklyn and Man hattan Bridges on the Lower East Side lie Piers 34-44. There is no easy numeri cal way to locate these piers. A typical pier is about 500-600 feet (4 to 5 areas) long. Width and materi als vary widely, but in general assume a pier 20 feet wide and made of wood boards of Good strength. Dock sup ports, or pilings, are thick oak of Ex cellent strength. Transport If the characters don't want to drive on the crowded, pothole-ridden, un nerving streets, New York also offers crowded buses, crime-ridden sub ways, and u n nerving taxicabs. Or they can walk. 27 Buses: Routes run on all avenues, maj or crosstown streets, and a few weird zigzag patterns. There is usu ally a bus stop every couple of blocks. The system is completely bewildering, and good l uck getting the drivers to te ll you anything. Fare is one doll ar, exact change re quired (no bills), with free Add-A-Ride transfers. As often as not, though, he roes hitch free rides atop the bus. For a physical description of a typi cal bus, see C hapter 4. The Subway: Slightly less complex than the bus system, the subway sys tem is also more crowded in the day time and more dangerous at night. Its three main lines are abbreviated IRT, I N D , and BMT. Each line has four to six train routes. In general, these run north-south across Manhattan and into neighboring boroughs. But a few lines take a sharp rig ht at Central Park i nto Queens. Subway stops can be found every few blocks downtown, and every four to six blocks uptown. Fare is one dol lar, in the form of a token bought in the station . For more about s u bways, see Chapter 5: U nderground Man hattan and the system maps on the cover to the Adventure Book. Ta xicabs: Heroes seldom take cabs, but it is not u nknown . Even the FF had to flag one down to go to the Baxter Building when their aircraft crashed in Central Park. By law, drivers cannot refuse "or derly" passengers transport any where in t h e five borou g h s . I n practice, good luck if you want t o go to Brooklyn or Queens, or the jungle of the south Bronx. Fare is $1.10 for the fi rst ninth of a mile, a dime per additional ninth; driv ers expect a tip of 15 to 20 percent, and woe betide the fares who stiff them. Passengers pay highway tolls. M ost cabs carry no more than four passengers. Several competing cab fleets troll the streets downtown. It is usually a routine matter to flag one down . . . ex cept d u ri n g rush h o u rs and bad weather-and when you really need one. I n addition to the cab companies, "gypsy cabs" roam the streets. These private entrepreneurs, meter less and unlicensed by the city's Taxi and Lim ousine Commission , can be seen as romantic freelancers or extortionists, depe nding on one's viewpoint. Physical description of taxicabs and typical drivers are in Chapter 5. Air Travel: The city has four heli ports, not to mention landing facilities for various exotic spacecraft atop Four Freedoms Plaza. The two airports that service Man hattan are both in Queens. See the entry for " M ay Parker's Boarding House" on page 1 2. Government Si nce Manhattan hosts New York City's City Hall, a brief mention of the city's government is in order here. The chief political figure is t h e Mayor, who is elected t o a fo ur-year term. In Marvel Man hattan, as in our world, the Mayor is currently EdWard Koch. However, in the Marvel Uni verse Koch did not win the last elec tion ; he lost to Randolph Winston Cherryh, a career politician with orga n ized crime connections. Cherryh was a puppet of the Kingpin, but Dare devil forced the crime lord to give up Cherryh. Though he won the election , Cherryh followed the Kingpi n's orders to the end, admitted his crime connec tions, and resigned before taking of fice. Koch became Mayor i n stead, and C herryh's current whereabouts are unknown . N ew Yo rkers also e lect a 39member City Council every fo ur years. The third major governing body is the Board of Estimate, which has the vital task of preparing the city budget. The Mayor, the City Council president, and the comptroller (trea surer) each have three votes on the Board, and the presidents of the five boroughs have two votes apiece. New York's government seldom fig ures in Marvel adventures, but there has been widespread corruption in its upper reaches since the 19th-century days of Boss Tweed and Tammany Hal l, if not before. This political g raft is white-collar crime, not in the usual run of villainous schemes-but any crime can be the springboard for a role playing scenario. MAN HATTAN'S N EI G H BORHOODS As mentioned earlier, New York City is a huge conglomeration of neighbor hoods, each with its own character, popu lation, history, and atmosphere. Such rich diversity is impossible to summarize, but here is a naive at tempt, confined to Man hattan alon e. The districts are described in rough geograp h i cal order, mov i n g from south to north. White Hall, Wall Street, and Lower Broadway Area: White Hall and Wall Street be gin at the southern tip of Man hattan above Battery Park. Fulton Street is their northern boundary. Lower Broad way lies j ust above both , between the Lower East Side (bou ndary: Park Row) and Tribeca to the west (bound ary: West Broadway). 28 Description: These towe ring sky scrapers are part of what is usually called the Financial D istrict. This is what people around the world t h i n k of when they think Of New York City and, to a certain extent, of America. B ut there is a patch of g reen here, too, at the extreme tip of the island. Battery Park, SO named because it once held a fort with an artillery bat te ry, is I:aden with commemorative monuments. Castle Clinton is a re stored cirCular building with red sand stone wal ls eight feet t h i c k (Remarkable strength). T h e Staten Is land Ferry docks here. Landmarks: The twin skyscrapers of the World Trade Center; the New York Stock Exchange; Chase Manhat tan Bank, Citibank, and nearly every other national bank; the AT&T Bui ld ing; and City Hall, including the May or's offices. Notable Residents: Ve ry tew peo ple live in the Financial D istriCt. A rare residential site includes the studio of blind sculptress Alicia M asters Storm, wife of the Human Torch . Notes: For more information, see "The Financial District" list1n.9 in the next chapter. Tribeca Area: Southwest Manhattan, west of Lower Broadway. A triangu'lar area bounded by Canal Street (north), West Broadway (east), and West Street (west). Description: Tribeca Is a,.. abbrevi ation for the "TRiangle B Elow CAnal Street." Thi$ is one of the current ref uges for artists, nonconformists, and other bohemians in Manhattan, pre vious domainS like G reenwich Village having grown too fashionable and ex pensive. Warehouses and factories have become living qu arters and stu dios, and now restaurants, cl'ubs, and bars have begun to follow the artists. There's some industry here, too. Landmarks: Exit from the Holland Tu n nel (see :page 1 8) on Canal Street. Former headquarters of X-Factor, now demolished. Lower East Side and the Bowery Area: Southwest Manhattan water front. Sou1h boundary, Fulton above the Wall Street district. The neighbor hood stretches north along the East River waterfront like a cance.r. Inland it is stopped only by the Bowery and Chinatown , and farther north by First and Second Aven ues. Descriptio n : This area was built in the last century to house a melange of poor ethnic immigrants, and it has re mai ned poor and diverse ever si nce old buildings, shops that display their goods on the sidewal k, ethnic restau rants. Heavy crime, espec ially at night. Landmarks: Josie's, a bar for low lifes Uust off South Street on the wa terfront) . Notable Residents: Hoodlum Tu rk Barrett and his buddy Grotto. A shack beneath a pier is the hideout for the smal l-ti me Slaughter assassination ring, which does some work for the Kingpin . Notes: For more information, see the "Yancy Street" Hotspot listing in the next chapter. Chi natown Area: Baxter Street east to Park Row and the Bowery, south of Bayard Street. Descri ptio n : Home to m uc h of Manhattan's Oriental popu lation, this area is a major tourist attraction. It fea tures many souvenir shops and terrific Chi nese restau rants. Visitors notice narrow streets, tenement buildings, newsstands loaded with C h i n ese newspapers and magaz i n e s , u n friendly shopkeepers, and lots of lights and neon. In the Marvel Un iverse, gang war fare has been a problem here. The Kingpin supports attempts by the vil lain Wh ite D ragon to co nsoli date these gangs; the Kingpin himself has remarkably little influence in China town. Wh ite Dragon's gang, the Drag on lords, clashes with another gang called the Tiger's Claw, dedicated to peaceful protection of the Chinatown area. Landmarks: Criminal Courts Build ing; District Attorney Tower'S offices. Little Italy Area: Northwest of Chinatown in lower central Man hattan , bounded by Houston (north), Lafayette Street (west), the Bowery (east), and Canal (south). Description: This neighborhood is said to be the most crime-free in New Yo rk. The residents are of predomi- nantly Ital ian descent, and the district offers some of the best Italian restau rants and street cafes in the country. Little Italy was the site of a rampage by the super-powered villain Vermin d u ring a recent San Gennaro Festival (held each year in early September). Spider-Man and Captai n America stopped the rat-like predator. For more about Vermin, see Chapter 5. Landmarks: The main streets in lit tle Italy are Grand and Broome, which run east-west, and Mulberry and Mott (north-south) . SoHo Area: The district "SOuth of HOus ton Street," and also west of Broad way, east of West Broadway, and north of Canal . Description: No connection to Lon don 's Soho district. Lots of century-old cast-iron buildings, and at one time plenty of cast-iron artists who endured the conditions of windy lofts and stu dios. Once the area became fashion able, rents d rove the artists out (see Greenwich Village). Trendy galleries, rock clubs, fash ionable shops and restau rants. All of SoHo is protected as a national landmark. Landmarks: Ukifuni Oddities (Ca nal Street and W. Broadway) , a shop selling Japanese weaponry and trin kets, once a base for the Oriental as sassins' g uild called The Hand. Notable Residents: Sersi , an Eter nal who specializes in transformation powers, keeps a loft on Grand Street off Broadway. Notes: Houston Street i s pro nounced " HOUSE-ton." East Village Area: Bou nded by Houston (south), 14th Street (nort h ) , Fi rst Avenue (east), and Broadway (west). Description: So called because it is the eastern part of Greenwich Village (see below), the East Village enjoyed a brief vogue as a psychedelic hippie hangout in the 1960s. Today there is light business activity, but most of the East Village is given over to tenements. There is an active Ukrainian commu nity. Also, like Tri beca, the East Village is getting more artists, students, and in tellectuals fleeing the high rents of Greenwich Village and SoHo. Landmarks: Em pire State U n iver sity. 29 The Coffee Bean (2nd Street off Second Aven ue) is a small coffee shop and cafe that caters to the col lege and teen crowd (including, in times past, Peter Parker and the origi nal X-Men). Owned by two old men who have n 't been teenagers since the Hoover ad ministration , "the Bean" has always been about a year late in joi ning any given fad . It has been a beatnik hang out, a go-go psychedelic joint, a disco, and a fern bar. Now it's trying to cash in on breakdancing. No fad is dead until it appears at the Coffee Bean . Notable Residents: The poet W. H . Auden once lived here . Ni ck Fury has an apartment on 1 0th Street between Fi rst and Second Avenue. Notes: For more i nformation, see the "Empire State U n iversity" Hot spot listing in the next chapter. Greenwich Village Area: An irregularly shaped collec tion of i rreg ular n e i g h borhoods i n lower west Manhattan, bounded by Broadway (east), the Hudson (west), H o u ston (so uth) , and 14th Street (north). Description: Once nonconformist, unfashionable, and cheap, the area is now posh but still nonconformist. The aters, coffehouses, art galleries, jazz cl ubs. See " Doctor Strange's Sanc tum" in the next chapter. Landmarks: Washington Squ are Park at the foot of Fifth Avenue; New York University, above and below the park; Bleecker Street; C h ristopher Street. The site of the former Triangle Waist Factory is at 22 Washi ngton Place. In 1911 the historic fire here took the lives of 150 workers. The in cident be came a ral lying poi nt i n the labor movement, and led to laws im proving factory work conditions. Residents: Doctor Notable Stephen Strange, Sorcerer Supreme; M isty Knight, half of N ightwing Resto rations. Mu rray Hill and Gramercy Park Area: Gramercy is a wide rectangle just above the East Village, bounded by 18th and 23rd Streets and by Third and Fifth Aven ues. M u rray H i l l , above Gramercy, is boun ded by the same av e n u e s between 23rd and 42nd Streets. Descri ption: Mostly low-rise office buildi ngs, light manufacturing, artists' and photog raphers' lofts , some very good residential housing. Not much night life. These districts used to be quite the fashionable spots in the days of gas light. Now "faded elegance" best de scribes some sections. The Vanderbilt Hotel became Four Park Aven ue, hig h-class apartment su ites. An old J . P. Morgan carriage house (211 Madi son) is now a cosmetics school. And so it goes. A few skyscrapers and major firms do business here. On Fifth Avenue at 39th Street, on the border between Murray Hill and the Garment District, stands an attractive office building, headquarters for the Kingpi n. Landmarks: Gramercy Park, Mad i son Square Park; several insurance company skyscrape rs ; the Police Acad emy; the J . P. Morgan Lib rary. Notes: The Kingpin's building is briefly described in "The Financial D istrict" in the next chapter. Chelsea Area: On the west side of Manhat tan above Greenwich Vil lage. From 14th Street north to 28th Street (Fifth to Eighth Ave nues) and to 30th Street (from Eighth to the H udson River). Description: Restaurants , small bars, ren ovated brownstones, and a quiet style of l ife have made this area traditionally attractive to writers. Landmarks: Thomas Wolfe, Dylan Thomas, and Brendan Behan lived at the Chelsea Hotel (222 West 23rd Street). Notable Lowell Residents: Thomas, Arthur Godfrey, James M i chener, and Dale Carnegie all lived here at one time. Maxine Lavender, assistant district attorney (London Ter race Towers, N i nth Avenue and 23rd Street). Peter and Mary Jane Parker lived at 410 Chelsea Street, but were recently evicted and now reside with Peter's Aunt May in Queens. Notes: For more information, see the "SH IELD Headquarters" Hotspot listing in the next chapter. Garment District Area: A rectangle in south central Manhattan bounded by 28th and 38th Streets (south and north) and by Fifth and N inth Aven ues (east and west). Description : Between a fifth and a third of all the clothing worn in Amer ica is made i n this congested patch of Man hattan. Hundreds of showrooms line the walks, and above them hun dreds more workshops, factories, and storage rooms hold dresses, hats, j umpers, overcoats, and the special ized high-teCh equipment that makes them. By day 150,000 people work here . union " push boys" wheel open racks along its narrow, crowded sidewalks. Trucks jam the streets. At rush hour the district becomes a mad house. Then at night it's deserted. From 25th to 30th Streets between Sixth and Eighth Avenues is the Fur District, which manufactures 90% of all furs sold in this co untry. Landmarks: Macy's (34th Street and Seventh) ; Gimbel's (B roadway and 33rd); Pe n n sylvania Stat i o n , where trains enter and leave v i a un derground tun nels (31st Street West and Seventh Aven ue) ; General Post Office (31st Street West and Eighth Avenue) . Herald Square (Broadway and Avenue of the Americas) figures prominently in George M . Cohan's song "Give My Regards to Broad way." M idtown, Sutton, and Tudor City Area: The eastern half of central Man hattan , from the Lower West Side and Theater District (see below) to the East River. Bounded by 42nd Street (south), 59th Street (north), Avenue of the Americas up to 53rd, Eighth Ave n ue up to 59th. Description : Midtown is the elite busi ness district in Manhattan (though property values are not qu ite as high as those around Wall Street). Expensive restaurants, n i g ht l i fe . Posh Fifth Avenue department stores, i ncluding Farmingdale's (47th Street), Tiffany jewelers (57th), Gucci fashions (54th), furriers, hig h-priced art gal leries, and other tempting targets for villains who need money. M idtown West and East are shown on two of the fold-up maps incl uded in this set. Sutton is the district immediately surrou nding the United Nations, and includes little private housi ng. Tudor City, immediately below the Un ited Nations, is a self-contained 12building apartment comp1ex with its own park, hotel, stores , and 3,000 30 apartments. Rather h i g h-class, it dates from the 1 920s. Lal1dmarkS: Fou r freedoms Plaza, forme r site of the Baxter Building and home of Fantastic Fou r I n c . ; the U n ited Nations; the Empire State Building; Marvel Comics; Rockefeller Center; St. Patric'k's Cathedral . Mid town is headquarters for the biggest companies in ,the Marvel U n iverse, in cluding Roxxon Oil . SHIELD's public headq uarters once occupied M id town's Citicorp Buildi�ng. T he Daily Bu g/e Buildin.g is at '39th Street and Second Avenue. Bellevue Hospital, the oldest gen eral hospital in North America, occu pies about 1 2 square blocks on the East River between 25th and 30th Streets. It has a reputation, as a mental hospital, but in fact it treats every con ceivable i llness. 11 pioneered the fi rst ambu lance service (1 863), n u rsing school (1873), and women medical students in New York ,(1888). 11 devel oped open-heart surgery and today leads the world in advanced micro surgery for the reattachment of sev ered l imbs. Its morgue, processes tens of thousands of bodies each year. Bel levue's new building , opened hi! 1973, is 25 stories tall . Also in Midtown stands the New York Public Library (Fifth Avenue at 42nd Street), the second larges.t in the U nited States after fhe Library of Con gress in Washington , DC. This superb library holds over five million volumes . Its large reference l ibrary could help heroes in an i nvestigatio n . For in stance, it includes telephone di recto ries for every city 'in the Un ited States, a help i n deci phering clues. Notable Residents: T he Fantastic Fou r. Notes: For more information, see the Hotspot list,ings in the next chapter for many of the landmarks listed above and the Financial District. T imes Square & T heater District Area: Broadway from 4 1 st to 53rd Streets, and cross streets west to Eighth Avenue; a few t heaters and many associated restaurants east to the Avenue of the Americas (Sixth Av enue). Description:, Center of New York's night life, this district i ncludes, both so phisticated theaters and the sleaziest, most corrupt streets in Manhattan . The main ave n ues are lined with cheap movie houses, souvenir shops, and burlesque joints; side streets offer beautilul Art Deco architecture from the days of vaudeville. It is a study in contrasts. Land marks: Times Square ; the Gem Theater, once headquarters for Power Man and Iron Fist, Heroes for Hire (234 West 42nd Street). Notable Residents: Josie, some time i nformant for Daredevil (no per manent address). Her "boyfriends" include some of the city's top criminal figures. Notes: For more i nformation, see the "Times Square" Hotspot l isti ng in the next chapter. Lower West Side Area: From 34th Street (south) to 72nd Street (north), and from Eighth Avenue west to the H udson River. Description: See the " He l l 's Kitchen " entry i n the next chapter. Landmarks: Holy Ghost Cathedral, base of operations for Cloak and Dag ger (42nd Street off Eighth Aven ue). The Kingpin owns a no ndescript build ing on 50th Street and Eleventh Ave n ue , where he h i d out i n a su b-basement when he fi rst returned to N ew York to resurrect his criminal organ ization . Notable Residents: M att M u rdock and Karen Page; Melvin Potter, once a minor villain called Gladiator, now re formed and owner of a costume shop on 44th Street off Ninth Avenue. U pper East Side Area: East of Central Park, from 59th Street (south) up to 79th (east of Lexin gton) and 96th (west of Lex ington). Description: The most expensive residential area in the U n ited States. In the western part, doctors, lawyers, and bankers live in slick condos on the ave nues, and in elite, soli dly built row houses on the side streets. The east ern half, where the rents are slightly less stratospheric, houses yu ppies and singles. Lots of fine restau rants and night life here. Land marks: Hellfire Club Mansion (475 Third Avenue); Latverian Em bassy (61st Street and Lexington Ave nue); Wakandan Embassy (Madison Avenue at 76th Street); Rockefeller U niversity (on the river between 63rd and 70th) . The Symkarian Embassy (Madison at 80th) rep resents the Bal kan postage-stamp country of Symkaria, original home of the mercenary ad venturess Si lver Sable. Maria Stark Park (formerly Aveng ers Mansion, 890 Fifth Avenue) is a beautifully landscaped park, created when the latest i ncarnation of the Masters of Evil super-human villain group demolished much of Avengers Mansion . The Avengers relocated to Hydro-Base (now Avengers Isl and) and tu rned the mansion site i n to parkland. The park is named for the mother of Tony Stark, patron of the Avengers and secretly Iron Man. M aria Stark Park meas u res 88 yards (2 areas) on a side. Its cobble stone pavement is of Good strength. In the park stand several large mar ble statues of the founding members of the Avengers. Each of these statues is of Excellent material strength. Each weighs about a ton, req uiring Remark able strength to lift and I ncredible strength to throw. A large central statue of all five orig inal Avengers weighs three tons and is + 1 CS to lift or throw. Notable Residents: Many of New York's most prosperous citizens live here, including, before he was dis barred from law practice, Matt Mur dock. J. Jonah Jameson, pu blisher of the Daily Bugle , has a luxu rious pent house on Lexington Avenue at 74th Street, not far from the Whitney Mu seum of American Art. The Century C l u b, a five-story brownstone (Park Ave nue near 81st) is an exclusive men's dinner club. Members i n clu de Jameson and Wilson Fisk, the Kingpin. Fisk comes here occasionally to play bill iards. N otes: For more information , see the " Hellfire Club Mansion" Hotspot l isting in the next chapter. Yorkville Area: From 59th Street (south) to 96th Street (north); from Lexington Av enue east to the East River. Description: Once known as "Ger mantown," the popu lation in this de East s i rable Side U p per neighborhood is now more diverse. High-rise apartments have begun to replace old brownstones. Landmarks: G racie Mansion (Carl 31 Schurz Park, East End Aven ue at 88th Street), home of New York's Mayor. This clapboard structure was the first house buil t facing the East R iver (1770, rebuilt 1798). Notable Residents: The Mayor. Central Park Area: A thin vertical rectangle in central Manhattan between Fifth and Eighth Avenues, bounded to the south by 59th Street and to the north by 110th . To the east lie the Upper East Side and East Harlem ; to the west are the Upper and Lower West Sides. Descri ptio n : New Yo rk C ity's "green lung," this h uge park is beauti fully landscaped. It includes lakes and a great reservoir, as well as sculp tures, footpaths, gardens, and a small zoo. Landmarks:Metropolitan M useum of Art, Receiving Reservoir. Notable Residents: Frogs and rats have been warring here for several years, a struggle that involved Thor and Doctor Strange at different times. Notes: For more information, see the Hotspot listi ngs for "Central Park" and the "Metropolitan Museum" in the next chapter. Upper West Side Area: West of Central Park from 72nd Street (south) to 110th Street (north). Description: On its western and eastern sides, a posh residential and retail district, also known for some elite ni ght spots. In the center, along Broadway and Amsterdam, the area is seedier; this was the original setting of the Broadway play and movie West Side Story. Prosperous professionals, artists, and middle-cl ass fa mil ies passing through from their co-ops and condos do a good job of ignoring the bag ladies that sleep on B roadway's grat ings. Many of New York's best Chinese restauarants are concentrated in this area, earning it the nickname "Sze chuan Valley" among diners. Landmarks: Li ncoln Center, virtu ally a neighborhood by itself (Broad way and 65th Street); Riverside Park, along the waterfront by the Henry Hudson Parkway, stretching north into Morn ingside Heights; The D akota Apartments (1 West 72nd Street at Central Park West), fi rst l uxury apartment house in Man hattan (1884) , is still h ighly fashion able. It is a beautfu l N eo Romanesque brownston e, now best known as the last home of rock star John Lennon. The film Rosemary 's Baby was made here . The American Museum of Natural History and H ayden P l anetarium (79th Street and Central Park West) was the site of a pitched battle be tween the forces of the Owl and Doc tor Octopus. It caused considerable damage that closed parts of the mu seum for weeks. The Upper West Side area holds P.S . 42 and f.S. 44, the schools at tended by the Power children (Power Pack). N umero Uno (Columbus and 74th), once one of New York's most exclu sive nightclubs d u ri n g the disco craze, has hosted at least one per formance by the Dazzler. The club is less popular now but remains the best-known of its type in the su per human commun ity. The Magical Chifd, the most com plete occult bookstore in the western hemisphere, is on the Upper West Side. N otable Residents: N i g htwing Restorations keeps offices here (68th Street, half a block west of Central Park). The Eternal Sersi l ives on Eighth Avenue at 74th Street opposite Central Park. Mary Jane Watson-Parker l ived on 79t h Street near Broadway before marrying Peter Parker. Clint Barton (H awkeye) lived on Eighth Ave nue and 86th Street, facing Central Park, before leaving N ew Yo rk to form the West Coast Avengers. The Asgardian enchantress Lorelei once lived in a penthouse facing Central Park, not far from Barton 's residence. Lorelei has since ret urned to Asgard. Franklin "Foggy" Nelson lives on Columbus and West 70th (Apartment 5E). Morningside Heights Area: From 11Oth Street (south) to 125th (north), and from St. N icholas Avenue (a block west of Eighth above Central Park) to the Hudson River. Description: This area and those north are residential d istricts of pro gressively lower class. Landmarks: Col umbia University (Broadway and 116th) , an Ivy Leag ue campus with 23, 000 students; Barnard College, nearby, the alumnus of M rs. Haag of Damage Control; Riv erside Park, Morni ngside Park. The Cathedral of St . John the Di vine (Amsterdam Avenue and 112th Street) is intended to be the largest i n the world when completed-some time in the late 21st century! General G rant National Memorial, popularly known as G rant's Tomb (123rd Street i n Riverside Park), is im mortalized in an idiot trivia question ("Who's b u ried there? "). The mausoleum-like monument is made of white granite (Excellent material) and stands 150 feet (10 areas) tall. Inside, surrounded by white marble walls and windows of golden glass, sits the open crypt bearing the sarcophagi of Presi dent Ulysses S. G rant and his wife, Julia Dent G rant . Notable Residents: The late Daniel Rand, otherwise known as Iron Fist, lived in an apartment on 104th Street off Broadway. Harlem and East Harlem Area: East Harlem, from 95th Street north to the Harlem River. Harlem, from Fifth Avenue above Central Park (east) west to the H udson R iver, out side Morningside Heights; and north to 151st Street. Description: Home of many of New Yo rk's multitudes of black residents, who make up a quarter of the popula tion , Harlem has seen better times. It had a vogue in the 1920s, when well to-do whites went "slumming" there to see Duke Ellington and other jazz greats at the Cotton Club. But the Cot ton Club was razed to make way for a housing development, and Harlem is a rotting ghetto of filthy streets and closed storefronts. One lively street is West 125th. I n t h e wake of t h e 1960s civil rights movement, t h i s street has been renamed-not King, not M. L. King, not even Martin Luther King, but, sat isfyi ng the most exacting standards of the politically correct, Martin Luther King Junior Boulevard. Though resi dents mean no disrespect toward the great man, they pragmatically abbre viate the jawbreaking name to " M LK." It is full of fast food restaurants, gro ceries, bars, boutiques, and discount stores, and the noise of ghetto blast32 ers is constant. Land marks: Mount Morris Park, Jefferson Park. The Theresa Hotel (125th at Adam Clayton Powell Blvd), no longer a hotel, was o nce the home of F'idel Castro. The $chombur Library (51 5 Lenox Ave nue at 1 35th Street) is the world's largest collection devoted to black culture and history. Notab1e Residents: Colleen Wing, one half of N ightwing Restorations, lives i n an apartment in East Harlem (Lexington Avenue at 1 20th Street). The Morgan organ:ization , a small crime ri ng deeply involved in heroin smuggling, is based in Harlem. Washington Heights a.ndl Above Area: Washington H eights reaches from 1 51 $t Street n orth to 181 st Street, and to the Hudson and Harlem Rivers on both sides of Man hattan Is land. Fort George extends from 181st north to Dyckman. Inwood, northern most of Manhat tan's neighborhoods, covers all the area north of Dyckman. Last stop on the A subway line. Descri ption: These q U iet, hilly resi dential nei.ghborhoods seldom figure in adventures. Landmarks: Dy.ckman House (Broadway and 204th), the only surviv ing farmhouse i n Manhattan. The Cloisters, a collection of re stored medieval structures imported from E u rope and reassembl ed at Manhattan's highest pOint. Much of the MetropoHtan Museum's collection of medieval art is here, i ncluding the famo us Unicorn Tapestries and the golden Cup of Antioch. * * .. This overview of Manhatt an 's neig hborhoods omits hundreds, if not thousands, of noteworthy sites. But it ind icates how prol1l1 inent the city has been and remai ns i n finance; the arts, fashion, and cosmopo'litan culture. The following chapter describes some of these notable sites in more detail. Chapters 5 and 6 take different views of the same .city: of the typical city street and Its inhabitants, and of the murky u nderworld beneath the streets. CHAPTER 3: MANHATTAN HOTSPOTS CENTRAL PARK OVERVI EW O n e o f the l a rgest m et ropolitan parks i n the world, Central Park pro vides a breath of relatively fresh air for Manhattan's citizens. Its 840 acres (about five per cent of Man hattan Is land) include beautifully landscaped meadows, reservoirs, sport i n g fields, a s m all zoo, and the Metropolitan M u seum of Art. (See separate entry later in this chapter.) In the M arvel U n i verse, Central Park is the batt l e ground in an ongoing war between New York's frogs and rats. Address: Bounded by 59th Street (south), 1 1 0th Street (north), E i g hth Ave n u e (west ) , and Fifth Ave n u e (east). The fi rst th ree are called "Cen tral Park South" or "E ast" or "West" for t h e length of the park, but Fifth Av enue remai ns resolutely Fifth Avenue for its enti re length. Grand Army Plaza lies at the southeast corner, and Co lum bus Circle at the southwest corner. See the fold-up map incl uded in this set. THE AREA Central P a r k i s w e l l n a m e d , be cause it occupies al most the exact center of M a n h attan Island . The prop erty fronting the park is some of the choicest residential land i n the worl d . J ust a s k C l i nt Barton (Hawkeye), who used to l ive here, or Sersi , who sti ll does. Art museums and history centers also front the park: the Frick Collec tion (Fifth Ave nue at 70th), the G ug genheim M useu m (Fifth at 88th), the American M useum of N at u ral H i story and Hayden Planetar i u m (Eighth Ave nue between 77th and 81 st Streets), and many others. This section of Fifth Ave n u e is s o m et i m es cal led " M u seum M i le." At 890 Fifth Aven u e (near 72nd Street) is Maria Stark Park, once the site of Avengers M ansion . The Aveng ers are now q uartered on Avengers Is land (fo rmerly called Hydro-Base), off Liberty Island in New Yo rk Bay. On the south side of Central Park stands the posh Plaza Hotel , where visiting dignitaries or playboy h e i rs to w eat wealth often stay. Hotel security IS good by conventional standards but it is not up to deal i n g with an as� sault by determi ned forces. Whether any force would assault it, and why, is u p to the Judge (see " Ca m p a i g n Use," below). At the corner of 63rd Street and E ighth stands a h umbler edifice, the YMCA. Several notable people have stayed here in emergencies or to hide o u t , m ost rece n t l y Peter Parker's friend Flash Thompson. DESCRI PTI ON The park i s 2.4 m iles (95 areas) long by almost half a mile (1 9 areas) wide. Like the Statue of Liberty, it owes its existence to a newspaper crusade, this one by poet and journalist William Cullen Bryant writing i n the New York Post, starting i n 1 850. Along with several other l iterary and political figures, Bryant urged the city to acqu i re and landscape what was then a swamp north of the city, inhab ited only by squatters and their live stock . After a long fight, t h e city bought the land in 1 856. Frederick Law Ol msted and Calvert Vaux de signed the park. The city chased out t h e squatters, and over a billion tons of earth were moved in the landscap ing. Today more t h a n 8 0 m i lli on people a year visit Central Park, which is an of ficial national landmark. The city gov ernment clearly agrees with Ol msted: " It is of great im portance as the first real park made in this count ry-a democratic development of the high est significance and on the success of w h i c h , in my opinion, m uch of the prog ress of art and aesthetic culture in this country is dependent." Terrain and Layout The ent i re park is su rrou nded by high stone walls (Excellent strength), but open gates punctuate the walls every few blocks. Fou r asphalt roads allowi ng auto traffic cross the park from east to west. The park is closed to vehicles on weekends and at m id33 mornings and evenings on weekdays. Though photos sometimes m a ke t h e park l o o k l i ke dense fo rest th roughout, the terrain is rather var ied, not to mention rugged . However, all of it is qu ite beautifu l . For a taste of the park's variety, see the next sec tio n . T h e southern part o f t h e park, bor dering the ritziest areas in Manhattan is by far the most visited section . But above t h e Receiv i n g Reservoir, a r o u n d 86th St reet , t h e adj a c e n t neighborhoods grow rougher. Central Park's terrain here has been left al most untouched, making it the most attractive area of the park. However, the crime rate here m akes that section dangerous for anyone but a hero. Speaking of heroes, none fig u re among the m any statues that dot the park. New Yo rkers hold some heroes in great respect, but the government decided that enshrining their i m ages i n Central Park would present a dan gerously tempting target for any villai n with a g rudge. However, nearby M aria Stark Park i n c l udes statues of all the Avengers. Points of Interest There are too many of these to cover in this brief overview. Here are a few major features (movi ng generally from south to north): The Pond: This lies right by G rand Army Plaza i n the park's south east corner, its most popular entrance. Be y� nd the pond lies a bird sanctuary With the most photographed pelicans in Manhatta n . The Zoo and the Arsenal: A s m a l l zoo h as an acco m panying children's zoo, a favorite of the Power Pack chil d ren. The Arsenal , a Gothic Revival building of gray stone and red brick with octagonal turrets, was built in the 1 840s as a weapons storehouse. It has since been a weather station a police preci n ct, and the first home' of the American Mu seum of Natural His tory (now on Central Park West be tween 77th and 81 st Streets). The Arsenal now houses the New Yo rk City Parks and Recreation Dept. Chess and Checker House: This build i n g , which is exactly as it sounds, shows that park planners have not ne glected sedentary leisure pu rsuits. Lots of old g uys sit at checkerboards taking on all comers. Sometimes this means more than they bargained for; see the Central Park scenario in the Adventure Book. Across a path stands the Dai ry, a re stored Victorian Gothic building that houses the park's Visitor I nformation Center. Nearby is a merry-go-rou nd, the Friedsam Me morial Carousel. Sheep Meadow: The finest open ex panse in the park, so named because sheep grazed here as late as 1 934. On this grassy meadow Frank Castle and his fam ily were picn icking when they got caught between warring gangs. Castle's fami ly died in the crossfire. G rief-stricken and vengeful , Castle took on his vigilante identity, the Pun isher. The Mall: The only formal section of the park, this is a straight avenue li ned with elms and with busts of famous authors and composers. It leads to a bandshell where orchestras play free concerts in summer, and to Bethesda Fountai n , the park's first sculpture. Strawberry Fields: On the park's west side, this garden commemmora tes slai n songwriterlentertainer John Lennon , whose last home was nearby. The Lake: The visitor soon notices a certain generic quality to the names given to Central Park's features. The Lake feat u res boating in s u m m er. Nearby is the Conservatory Pond, and beyond it stand statues of Hans Chris tian Andersen and, perhaps the most notable sculpture in the park, Alice in Wonderland . The Ramble: A hilly forest with wind i ng footpaths. Shakespeare Garden: Plan ned to i nclude every plant mentioned in the bard's work. Nearby stands the Dela corte Theate r, w here the " S hake speare in the Park" festival is staged each summer. Great Lawn: This grassy expanse was once the city's origi nal reservoir, dug i n 1 862. Later drained, it became a refuge for the homeless during the G reat Depression. Now baseball and football teams play here, and the Met ropolitan Opera and New York Phil harmonic perform summer concerts. Obelisk ( "Cleopatra 's Needle "): Egypt's Khed ive Ismail Pasha do nated this mon ument to the city in 1 880. It was installed i n the park, at (what was remarked at the ti me) "the worst place within the city for getting an obelisk to." Despite its nickname, the sculpture comes from Hel iopolis, predates Cleopatra by five or ten cen turies, and has no historical associa tion with her. The obelisk is made of pink granite ( E xcell ent m ater i a l , although any damage at all would ruin it as a monu ment). It is 77 feet tall and weighs 200 tons (Shift-X strength to lift). Badly weathered hieroglyphics tell of the reigns of ancient Egyptian pharaohs. Metropolitan Museum of Art: See Hotspot entry in this ch apter. Receiving Reservoir: This g reat body of water, occupying a fourth of the park's area, is surrou nded by pleasant foot and bicycle paths. The water is cold but not deep. To the north are tennis and handball courts. Beneath t h e g ate house on t h e southern shore live t h e frogs o f Cen tral Park (see below). U nder the gate house, a frog-sized passage leads far beneath the g rou nd, down to the M orlock Tu n n els. (See Ch apter 6 , " Underground Man hattan.") North of the Reservoir: This part of t h e park has mainly been left to nature-and to muggers and gangs (it borders on Harlem and East Harlem). But points of note in these reaches in cl ude the North Meadow and East Meadow, the attractive Conservatory G ardens, Great Hill, The Pool, The Loch (generic naming agai n), and a pond called Harlem Meer. Throughout the park are m any com fort stations, hot-dog stands and ca fes, and lots of tracks for strollers, joggers, bicyclers, and horse-drawn cabs. Puddlegulp, Gullywhump, Bugeye, Princess Greensong, Dewlap Frogs F A S E R P Fe Pr Fe Pr Pr Ty Ty Health: 1 2 Karma: 1 6 Resources: Feeble(2) Popularity: 0 It is not clear why the park's frogs and rats are at war, nor how long the conflict has raged. All that is '<nown is that the rats are definitely the aggres the peace-loving frogs . sors against T h e gener.al public remains un aware of the struggle. But circum stances detailed below have brought two different members of New York's s uper-hu man com m u n ity i nto t h e thick of t h e war. The Mrghty Thor fended off a rat at tack on the frogs and foiled the rats' plan to poison the Receiving Reser voir. But he was too late to prevent the rats from kill i ng the frog k i n g , G lugwort, in a t,reacherous attack. Though the frogs oHered Thor the ki ngship and the hand (er, foot) of Prin cess G reensong. he refused t h is honor. The new frog ruler is un known. One frog, Puddlegulp, was once a human. "Got on the wrong side of a fortune-teller' in the Village," he ex plained, "and she turned out to be more genuine than the usual artic'le." But Puddlegulp enjoys life as a frog and has no desire to return to humanity. Appearance: They IOO'k like frogs. Talents: Jum ping. swi mmillg, croak ing. Typical Dialogue: "Welcome, stran ger. Haven't seen you around the pond. Where'd you hop in from?" Story Fu nction : Allies for trans formed heroes, or i nfor m ation sources about the park for those who can talk to ani mals. Southside, Ratso, Rizzo N PCs Thousands of people crowd i nto Central Park every d ay: stroll ers, sports enthusiasts, sunbathers, nan nies and thei r children, office workers taking an open-air lunch, boaters, kite fliers, cyclists, and people watchers. The people watchers sometimes see very u n u sual people; for example, Captain Am erica reg u l arly jogs through the park. But there are more residents i n Central Park than j ust the humans. 34 Rats E S F A R I P Pr Gd Fe Ty Pr Pr Fe Health: 22 Karma: 1 0 Resources: Feeble(2) Popularity: 0 Southside leads the remnants of Central Park's rat gang. "Evidently all other rats are named either " Ratso" or " Rizzo ." Perhaps these designate males and females. If not, it is unclear how the rats tell one, another apart, but perhaps among rats this is not i m por tant. They are all pretty nasty. The rats broke into a park ranger's warehouse and took a garbage bag full of rat poi son . They intended to dump it in the Reservoir to kill the frogs-not to men tion a lot of people in Manhattan . Thor, in frog form , lu red alligators from the Morlock Tun nels to decimate the rat population. Then Piper, one of the mu tant Morlocks, lured most of the re maining rats down u nderground, no doubt as a continuing supply of alliga tor food. Appearance: Small, gray, furry, na ked g ray tail , beady black eyes. Talents: Running (as if Endurance were Good), biting, hiding. Typical Dialogue: "Get 'em, gang! Show the slimy creeps we mean busi ness ! " Story Function : Small-scale villains to oppose the frogs and their allies. The Mighty Thor In frog form F GO (1 0) H ealth : 44 A G O (1 0) S PR (4) Karma: 76 EX (20) E R TV (6) Resources: FE(2) EX (20) I P AM (50) Popularity: 0 Thor's evil half-brother, Loki, turned Thor into a frog as part of a plot to rule Asgard, home of the gods. But though far weaker than in his h u man form, Thor was still quite powerful by frog standards. He fell into the struggle be tween the frogs and rats and proved decisive in win ning a great battle for the frogs. In frog form Thor eventually recov e red h is ench a nted U ru h a m m e r, Mjolnir, and managed to lift it . By do ing so he gained "the power of Thor," returned to normal size and power (though he still looked m uch like a frog), and eventually reversed Loki's enchantment. Appearance: The biggest green bull frog anybody had ever seen . Known Powers: Thor's Body Armor, usually Excellent in human form, was Poor in frog form. Thor could not con trol his U ru hammer, Mjolnir, in frog form , but he was still able to lift it. Thor had no weapon talents in frog form. Doctor Strange In rat form F PR (4) Health: 22 A GO (1 0) S FE (2) Karma: 1 85 E TV (6) R GO (1 0) Resou rces: FE(2) I MN (75) P U N (1 00) Popularity: 0 When the dimensional conqueror Dorm a m m u took over Doctor Strang e 's body, the Sorcerer S u preme fled in astral form. To escape m agical d etectio n, Strange was forced to hide in the body of a rat. In this form Strange i nfiltrated his Sanc tum Sanctorum and retrieved his talis m ans of power. Aided by the sorceress Clea and the empath To paz, Strange drove Dormammu away and re-entered his body. Appearance: As an ordinary rat (fe male, as it turned out). Known Powers : In rat form Strange did not dare display magical powers, lest he alert Dormammu to his where abouts. But in the final confrontation with the Dread One, Strange used his magical talismans with customary skil l . Therefore, he probably retained most or all of his magical powers in rat form . CRIMES Central Park is notorious n ation wide for its crime rate, especially after dark and especially in the north, in the sections bordering H arlem . M ug g i ngs, stabbin gs, and p u rse snatchings are routine. Vandalism is common . Gangs fight t heir battles there, as F rank Castle (the Punisher) can testify. A hero on patrol or j ust wandering through Central Park is as likely as not to encounter some thug beating up a wino-or a young kid trying to join a gang by stealing an old lady's purse or teenagers feeding poison to zoo an imals. Som etimes one wonders whether the zoo cages hold the right occupants. The reservoirs in Central Park present a temptation to any madman who feels like pOisoning a lot of people at once . Even the rats have tried this. Central Park featu res other haz ards, as wel l . Small companies on 89th Street rent horses by the h alf35 ho u r. G u ns hots or a n auto m obile backfire can send these mou nts stam peding, with their riders holding on for dear l ife. This gives passing PC he roes a chance to do a good deed and pick u p a l ittle Karm a . And who knows? Perhaps the person rescued proves to be a val uable connection for the PCs to know, or can lead them into a scenario. CAMPAIGN USE Manhattan : Most heroes need to relax. If they can 't make the long trip out to Coney Isl and (see previous chapter), the J udge can set them in Central Park to enjoy the scenery, role-play, and meet N PC romantic i n terests. Then liven the scenario with an ordinary mugging or attempt at vandalism . Foiling petty crimes lets players show off in a relaxed mood . Heroes strolling in Central Park can be handy witnesses to a kidnapping, museum robbery, or mass destruction taking place in the ritzy establ ish ments on the park's fringes. The Plaza Hotel may hold a visiting ambassador who is being kidnapped. Someone is robbing a m useum or rich man's m an sion. A stranded alien invades the Hayden Planetarium, trying to find a way to phone home. If they are visiting the park in their secret identities, the heroes may be delayed getting to the scene of the crime while they switch into costume. The J udge may indulge in a few sadis tic jabs at the player, describing the chaos at the crime scene while the hero pulls off his tie and shoves on his mask. For a really offbeat adventure, turn the heroes into frogs or rats and put them in the middle of the ongoing war! Other Cities: Central Park is not the largest park in the world; it's actually around 1 5th. Several other American cities have equivalent green areas, notably San Francisco's Golden G ate Park. Heroes in any cam paign can go to the park. TH E DAI LY B U G LE OVE RVI EW This is Man hattan's largest newspa per, with a circulation of five mill ion . It employs reporter Ben Urich, a confi dante of Daredevil, and freelance pho tographer Peter Parker. Publisher J . Jonah J ameson i s the sworn oppo nent of all super-human heroes, espe cially Spider-Man. Address: 39th Street and Second Avenue. T H E AREA The Bugle building is in Midtown. For more information, see "The Fi nancial D istrict" l ater in this section . D ESCRI PTIO N . A few years ago, Jameson bought a 46-story office complex in M idtown called the Goodman Building. Jame son ren amed it the Daily Bugle Build ing and relocated the paper's entire operations there. The Daily Bugle logo stands on the building's roof in letters thirty feet tal l. Some New Yorkers speculate that J ameson i n s i sted on bu yi n g t h e Goodman because i t is o n e story taller than the headquarters of the Bugle's arch-rival , the Daily Globe. In fai rness to Jameson , though, the Good man was one of the few skyscrapers with sub-basement facilities large enough to contain the huge Bugle newspaper presses. The Bugle itself occupies only three floors of offices and the two sub basements. The rest are leased. The City Room is on the 1 7th floor, Layout and Production are on the 1 8th, and Jameson's executive suite and meet ing rooms are on the top (46th) floor. The City Room The 1 7th-floor City Room is the nerve center of the operation. Here are the reporters' desks, editors' of fices, d arkroom , and the file room or " morgue." See the m ap on the inside cover of the Adventure Book. Most of the floor is one large open room with two rows of reporters' desks. These are m ainly heavy Army surplus monsters m ade of strong steel (Good m aterial strength , Excellent strength to lift). But a few of the older desks are wood (Typical strength) Jameson can't bear to th row anything out. Each desk has a computer terminal linked to the mai nframe on the 1 8th floor. Terminals weigh 20 pounds and take Feeble damage before breaking. Some desks have adjacent file cabi nets loaded with copy. These are ordi n ary sheet metal (Good strength), weigh about 200 pounds apiece, and are locked with simple cyl inder locks ( + 1 CS on attempts to pick them). Small private offices and file rooms line the north and south walls of the City Room . The City Editor's office is in the center of the north .wall, and the Editor-i n-Chiefs office l ies opposite it on the south wall. The southwest cor ner holds the conference room where the editors decide what stories go in the paper each day. Office walls are thin wood (Typical strength) with large glass windows (Feeble strength). Fur niture is like that i n the main City Room . The darkroom complex is near the northeast corner of the floor. Here n ews p hotos are developed and pri n ted with advanced eq u i p ment. The equipment is heavy but fragile (Typical damage before it breaks). By day the City Room is brightly lighted by overhead fl uorescents and large picture wi ndows. Dozens of re porters, editors, production people, and copy boys run around, especially j ust before deadli nes (2 AM for morn ing editions, 2 PM for the evening edi tion). At night, with the Venetian bli nds d rawn and (after 2 AM) the overhead lights out, the City Room takes on an eerie, expressionistic appearance. Hardly anyone is around after the morning edition has been put to bed , except reporters working late on sto ries. The Presses The gigantic presses fill the build ing's entire basement. The rollers are 1 2 feet wide and 6 feet in diameter. They are built of solid steel (Amazing m aterial strength), weigh about 4 tons apiece (I ncredible strength to lift), and 36 do Amazing d a m age to a n yth i n g caught behveen them. A control pane'l along one wall holds regulator dials, gauges, and one big red button that starts the presses roil ing. There is also an emergency cutoff lever. Flipping the lever stops the presses immediately. Other huge machines attached to the presses out the printed paper into newspaper-sized sheets, collate them into finished copies, and fold the cop ies and bind them Into stacks with string, for distribution around the city. Stacked along the walls and i n stor age rooms are h uge rolls 0' paper, the same size as the press rollers but weighing about 750 pounds (Remark able strength to lift). fifty- gallon steel drums of ink stand in stacks alongside the paper rol ls. These drums weigh 400 pounds each (Good strength to lift) and are m ade of thin 'Iron (Good strength). The i n k is thick sludge that can be flung in a blinding attack. I n k is usually black, but a few drums hold other colors. At any time except after the morn ing ediUon is gone, there are usually 1 5 to 20 ink-smeared p ress operators on hand . Tec hnical l y, less than a dozen are needed to run the presses, but u nion featherbeddi ng accounts for the surplus'. The operators are normal peopl'e with Typical abilities. The high-ceilinged room is brightly lighted with fluorescents. The presses make a tremendous noise when run ni ng. The whole room is fi lled with the pungent odor of ink. J . Jonah J ameson stands hera each evel'1ling to watch the presses start rol ling. "Big, greasy, beautiful monsters," he says . "They're our voices. They let us give the news to five million souls-old, young, good, bad , an gry, sad, and h appy-the whole teem ing city. "The folks of N ew York: they may fou l up a hu ndred ti mes a year . ., . but not because they don't know what's happen ing. We tell 'em . . . through our presses. I never geet over loving this moment." NPCs J. Jonah Jameson Publisher R I P E F A S Pr Ty Ty Ty Gd Ty Ty Health : 22 Karma: 22 Resources: Excellent(20)Popu larity: 7 Jameston started as a stringer for the Bugle d u ri n g the Depression, while still in high school. Through hard . work and talent, he rose to become ItS editor and publisher. He has earned a reputation for fairness, shown g reat leadership ability, and h as crusaded selflessly for many just causes. But Jameson is a petty man at heart, and his secret envy of costumed heroes forces h i m to editorialize agai nst them constantly. Such is Jameson's obsessive hatred of Spider-Man that Jameson bank�olled the creation of the villainous Scorpion to defeat the wall- crawler. When the pub lic found out, the scandal forced Jonah to resign his editorship. But he still exer cises a firm hand as publisher, he edits NOW Magazine, and he is still devoted to the news. The villainous master of disguise called the Chameleon recently imper sonated Jameson and used his paper to do even more damage to Spider Man. But si nce the wall-crawler de feated the Chameleon , J ameson is back i n control. J ameson is m arried to Dr. M arla M adison and has a grown son, former astronaut John J ameson. N either of them sh ares J ameso n 's h atred of Spider-Man . John Jameson has re cently gone to work for the Avenger� . Appearance : B l ack crewcut h a i r (white at tem ples), tiny black m � s tache, expensive suits worn sloppily. Always smokes smelly cigars. Talents: Jameson h as Remarkable Reason in m atters concerning the news, scandals, cover-ups, and inves tigations. Typical Dialogu �: " � hose bl � sted super freaks aren t gOing to rUin my city! I ' l l see them all in jail first ! " Story Function: When a P C hero's life is going too smoothly, the J udge can produce a fulminating J ame�on editorial to cut h i m or her down to size in the public's esti mation. J ar:n ��on can be a reluctant ally i n publiCIZing criminal activity-provided the allega tions are backed up with evidence. Joe " Robbie " Robertson Former editor-in-chief F A E S R I P Ty Ty Ty Ty Ty Ty Gd Health: 24 Karma: 22 Resources: Poor(4) Popularity: -1 Robertson was J ameson's city edi tor for many years, then took over the chief editorial position when J ameson resigned. Robbie fulfilled his d uties well for many years, earn ing the re spect of all who knew him. But Robertson 's life tu rned sour when a Pennsylvania cou rt convicted h i m of m isprision of a fe lo ny concealing information regarding a 20-year-old Philadelphia mur? er by Lon n i e L i n col n , the mob hit man called Tombstone. A mun icipal j udge, frustrated by many reporters who would not reveal their information sources, decided to make an example out of Robertson . Robbie got three years in prison. . I n an upstate penitentiary Robbie was befriended by a convict nick n amed " Bruiser." Bruiser eventually broke out of jail and hauled Robbie along. Then Bru iser died. Robertson is now alone, on the lam , and search ing desperately for evidence to clear his name. His post at the Bugle remains offi cially vacant, but Jonah J ameson has . resumed his d uties as de facto edltor i n-ch ief. Robertson has a wife, M artha, one son , Randy, and a daughter-in-law, Amanda. Appearance : Tall and sol idly built, with prematurely white hair cut very short . A young 44. Smokes a pipe. Has acquired a haggard, hu nted look si nce his legal troubles began. Talents : Management, investigative reporti ng, applied psychology. . Story Function : Robertso n might seek out PC heroes to enlist their aid in finding evidence to exonerate him. 37 Ben City F Pr U rich reporter S A Ty Pr I P Gd Pr Karma: 24 Health : 20 Resou rces: Good(1 0) Popularity: 8 One of the paper's best reporters, U rich h as Excellent Reason i nvolving E Ty R Gd events i n the city, particularly crimi n al events. He figured out Daredevil 's se cret identity, and has aided and sup ported D a red evil m any t i m es . Daredevil has saved U rich's l ife j ust as often. Urich keeps his secret faith ful ly. Urich is h appily married to Doris Urich and smo kes too many ciga rettes. Appearance : Forty i s h . Average h e i g h t . P a l e , ext remely t h i n , long face, thick spectacles, sloppy d ress. Tie never tied right. Co ughs, smells of tobacco. Story Function : The all-purpose city reporter, whenever the J udge needs one in an adventure. Knows where all the bodies are buried. Betty Brant Leeds Editor-in-chief's secretary R I P S E F A Ty Ty Ty Ty Ty Ty Ty Health : 24 Karma: 1 8 Resources: Good( 1 0) Popularity: 0 Betty has always been defined by the men in her life . She was Jame son's secretary while he edited the Bugle, and is now Robbie Robertson's secretary. Once an early sweet heart of Peter Parker's, she later married Ned Leeds. When Ned was kil led (be cause he was the villainous Hobgob lin), Betty naturally took the death very hard . She is trying to put toget her the pieces of her life and establi sh her own identity. Appearance: Attractive , late 20s, styled brown hair, prim wardrobe. Story Function: Betty is a typical ro mantic i nterest or hostage. Cage, fo und out about Cage's back g round as an escaped convict, and tried to blackmail the hero. Fox died, t h o u g h not at Cage 's h a n d s , and Power M a n 's secret rem ained safe (for a while, at least). Appearance: Wavy brown hair, pudgy face and build, an noying "friendly" man ner that could turn nasty fast. Talents: I nvestigatio n , writi n g . Typical Dialogue: " Hey hey, m y read ers would love to know all about you. And I mean all. M aybe you wo uldn't l i ke that. Let's tal k." Story Function: Fox is dead, but in a new i ncarnation the little weasel cou ld try to blackmai l any PC hero whose past conceals a dark secret. The flip side of Ben U rich (above), Fox is not a big operator h i mself, and his tendency to ally with unstable partners works against his own inte rests. Other staffers The Daily Bugle employs thousands of workers, and m any have shown up in Spider- M a n 's adventu res. Glory Grant is J a m eso n 's secretary. She re cently became i nvolved in a danger ous romance with Ed uardo Lobo, who tu rned out to be a m utant werewolf. Other staffers have led slightly less adventurous lives. Kate Cushing is the paper's City Editor. Charlie Snow, Joy Mercado, and Wendy Thornton are staff reporters. Jacob Conover is a popular daily columnist (Phil Fox's replacement, in fact). Lance Bannon is a talented freelance photographer l ike Peter Parker, and competes with Parker for as signments. Mack Stennet is the paper's chief researcher; he can ferret anything out of the newspaper's morgue. CRI M ES The Bug/e h as figu red in several criminal sChemes. either as a target or a veh icl.e. As a demonstration of power, to be followed by a billion-dollar ransom de mand, the crimi nal madman Doctor Octopus th reatened to kill five m i l t ion people. Octopus intended to contami nate the i n kused to print the Bugle with a powerful contact poison m ixed with DMSO , a enemical that promotes skin absorption of whatever is m ixed with it. Spi der- M a n foiled Oct o p u s 's scheme after a pitched battle above the basement newspaper presses. But did t hat m ake J ameson better dis posed toward Spider-Man? Noooo . . . (The Bvgle never dared to pri nt the story, since it m ig ht have m ade read ers fear the i n k was poisoned after all !) CAM PAI G N USE Manhatta n : The Bugle di:sse m i nates adventure information t o t h e player heroes. (liThe paper says rare jewels are on display at the museum this mont h ." ) On the other hand, Ja meson's edi,torials can make life hard for any super-hum an vigi lante. As a campaign s u bplot, t h e J udge can have a col u m nist from t h e paper pry i nto heroes' secrets. Other Oities: Several large cities have sCfeamer-headline dailies like the Bug/e, though they are usually less re spected and less devoted to true jour nalism. If the campaign city Is not large enough to host a paper with the Bugle's immense resources, the city might have a bureau for a national daily that could serve the same function. EWSSTAND ' Phil Fox Col u m nist (deceased) F A S E R I P Pr Ty Ty Ty Ty Gd Pr Karma: 20 Health : 22 Resources: Typical(6) Popularity: 0 P h i l Fox wrote a daily slice-of-life and gossi p col u m n for the Bugle. When Luke Cage started out as " H ero For Hire," prior to taking on his Power M a n a l i as, P h i l Fox i n vestigated 38 DOCTOR STRAN G E 'S SAN CTU M OVERVIEW This dimension's most powerful ma gician l ives in a peculiar building i n New York's G reenwich Village. Now offi c i a l ly known as the Ste phen Strange Memorial Metaphysical I nsti tution, it remains the Sanctum Sanc toru m of t h e Sorcerer S u p re m e , Doctor Strange. THE A REA Greenwich Village: almost a syno nym for i ndivid ual ity and eccentricity. Once Twain, Poe, O. Henry, Henry J ames, Edward Hopper, and count less other writers, poets, playwrights, n on conform ists, and i ntell ectuals lived here, especially in the fi rst dec ades of this century. It was cheap. I n that materialistic time, a n y pursuit be yond making m oney was disreput able, and so those in "the Village" were shun ned as people one should not know. After World War I , a lig htening intel lectual climate made these "bohemi ans" fashionable. High society moved in to hobnob with the artists; rents rose (they are now among the highest in New York) ; and artists had to move out. Fi rst they went to SoHo, where the cycle repeated. Now they congre gate in Tribeca and the "East Village" (Lower East Side). We l ive once again in an age of ma terialism, but this time the rich enjoy associating with the artistic elite. So the cycle seems likely to conti nue. The Layout G reenwich Village once was an ac tual village outside the city bounda ries. Its wagon trails twisted haphazardly. After the American Rev olution, it housed the state prison, which became a tourist attraction . A series of epidemics in the city brought a m ig ration of the well-to-do to the safety of the Village. H uge n um bers of refugees arrived during a bad bout of yellow fever in 1 822, and sud denly the winding cowpaths became city streets. G reenwich Village streets to this day remain the most bewilder ing on Manhattan Island. Now that it is has been named a historic district, they should remain that way. The Village is a collection of differ ent neighborhoods centered around and west of Washington Square Park. Many of the old houses still survive, bright painted buildings just a few sto ries tal l . But now there are just as many modern apartment blocks, ex pensive restaurants, pastry shops, movie houses, and fern bars. By day, lost but happy tourists wan der along, looking at art galleries, es presso houses, antique shops, and expensive restaurants. At night the tourists are joined by the fashionable, and by the returning artists, students, and i ntellectuals. They attend off Broadway theaters, visit n ight clubs, and eat at di mly lighted all-night cafes. The main street in the Village is West 8th , a com mercial area. Ch ris topher Street is the center of New York's gay com mun ity. And then there is Bleecker Street , an eccentric collec tion of specialty grocery shops, an tique stores, vegetable stalls, Italian restau rants, n i g ht spots, and cin emas. And the Stephen Strange Me morial lnstitute (see below). Washington Square Park The heart of the Village, this small rectangular park once served as a " potter's field," a bu rial ground for paupers and the anonymous. In the 1 700s it became popular as a dueling ground and a place of public hang ings . A few of the gallows trees still stand. Over 1 0,000 bodies filled the grounds by 1 823, when the mi litia made it a drill ground. Four years later, when the s u r rounding area had become fashion able, the wealthy of New York tu rned it i nto a park. Henry J ames wrote a novel , Washington Square, about these aristocrats. The park serves as a gathering place for Villagers, and as u nofficial campus for New York Uni versity, the largest private u n iversity i n Am erica ( 1 988 e n ro l l ment, over 31 ,000). Its buildings stand north and south of the park . E m pire State U n i versity stands nearby; see its entry later in this section . Here kids skateboard, college stu dents sleep on the grass in pairs, 39 street musicians play gu itars, joggers form almost a solid ring around the square, and dope dealers mumble a litany, "sense-coke-speed-I udes" (sensimillia g rass, cocai ne, ampheta mine, Quaaludes). The park has be come rather seedy but, l i ke every public place in New York, it is still c rowded with peop l e of a l l ages, races, creeds, and backgrounds. The center of the park is Washing ton Square Arch . Built in 1 895, this arch stands 86 feet (6 areas) tall and is 30 feet across. It is made of wh ite mar ble (Excellent strength) and weighs about 700 tons (Sh ift-Z strength to lift). Its two statues of George Washi ngton face forthrightly up Fifth Aven ue, as though wanting to go shopping. DESCRIPTION Doctor Strange's th ree-story town house sits at 1 77A Bleecker Street, at the corner of Fenno Place. Before Eu ropeans colonized the N ew World, American I ndians used the site for ar cane sorcerous rituals. I n colonial ti mes pagan cults bu ilt a sanctuary there. Over the course of generations it has become a focal point for su per n atural energies, and, in fact, the house is widely believed to be haunted . All previous structures on the site mysteriously burned down or were otherwise destroyed. Docto r Strange has had better luck with his Sanctum Sanctoru m . As sometimes happens with such places of power, the Sanctum is much larger inside than outside. Most of its many corridors, chambers, and fur nishings change from time to time, be w i l d e r i n g visitors. H owever, t h e locations a n d furnishi ngs o f several roo ms never c h a n g e , and Doctor Strange never has difficulty finding his way around. The "fixed " rooms are these: Basement: Fu rnace, laundry roo m , storage cel lar. First Floor: Foyer, drawing room, li bra ry, l ivi n g roo m , d i n i n g roo m , kitchen. Second Floor: Strange's bedcham bers, g uest q uarters, study, Wong's bedchamber. BASEMENT: SECOND FLOOR: FURNACE LAUNDRY ROOM WONG'S STORAGE CELLAR STRANGE'S BEDCHAMBERS GUEST QUARTERS WONG'S BEDCHAMBERS STUDY FIRST FLOOR : THIRD FLOOR : FOYER DRAWING ROOM LIBRARY L1VING RooM DINING ROOM WONG'S KITCHEN MEDITATION CHAMBER LIBRARY STORAGE AREA FOR OCCULT ARTIFACTS Third Floor: Meditation chamber, li brary, storage area for occult artifacts (n ow a l most e m pty) , Chamber of Shadows (where Strange once kept the Orb of Agamotto). The disti nctive window on the third floor is a skylight above the meditation chamber. The window's fou r-stroke design is a glyph or rune popularized in this dimension by an ancient Lem u rian sect. It represents the harmony of spirit and body, earth and the cosmos. A spiral staircase leads from the third floor onto the roof. The building is made of pink Egyp tian granite (Excellent strength versus physical attacks, CL 1 000 versus m ag ical attacks). An alleyway behind the house leads to a small cou rtyard out of sight of the street . At least one door from the townhouse leads to the co urtyard (though not always the same door). Here Valkyrie tethered her winged horse, Aragorn , when they visited the Sanctum. Val kyrie belonged to the de funct hero group cal led the De fenders, which h as recently reorganized as the Dragon Circle. Defensive Spells Doctor Strange exploited the Sanc tum's " aura" in the defensive spells he wove in a large sphere around the house. These spells protect with Un eart hly abil ity against m agical inva sion. Also, because a wizard is always most powerful on his home ground, spells cast within the Sanct u m by Doctor Strange or his allies receive + 1 CS, to a maximum of U nearthly. In times past, the Sanctum's pro tective spells h ave prevented those outside from detecting anything unu sual going on inside it. For example, when Doctor Strange looked out a window while weari ng his Cloak of Levitation, the spell m ade him appear in ordinary street clot hes. When he swore by the Vishanti or the Crimson Bands of Cytorrak, an outside eaves dropper would hear on ly, "Good heav ens ! " or the li ke. The intricacy of this i llusion makes it very fragile, and Strange has not always maintai ned this spell on the Sanctum. DOCTO R STRANG E I N THE VI LLAGE For most of his career, Doct o r Strange was known t o t h e general public as an eccentric authority on the occult. Other occult experts knew of his residence in Greenwich Village, but very few knew his role as Sorcerer Supreme. Then Strange battled with Urthona, an alien from another galaxy in our di mension who challenged him for the title of Sorcerer Supreme. To defeat the evil wizard and save the l ives of his friends, Strange was forced to destroy the Orb of Agamotto, the Greater Book of the Vishanti, and his other tal ismans of power. Urthona escaped with the Darkhold , a supremely evil text that was beyond even Strange's power to destroy. His parting words: " You have broken the bonds on a hun dred darknesses by your victory." The dest ruction l i be rated m any creatures of dark magic who had been confi ned through the ages by the talis mans' power. These creatures could easily locate Strange in his Sanctum, and some even had means of bypass ing his defenses. To protect his friends from this danger, Strange was forced to "go underground." In an el aborate spell of forgetting, Strange m ade the world bel ieve he had perished in battle with the Beyon der during the second so-called "se cret war." Strange even created a videotape of the funeral ceremony, which was broadcast nationwide on network television . Then he left his home and resumed his onetime alias, Stephen Sanders. The Sanct u m Sanctorum is n o w t h e Stephen Strange Memorial Metaphysical Insti tute, a tax-exempt institution. Strange h ad to resort to black magic to return the ancient evils to captivity. He was instructed by Kaluu, once the Ancient One's com panion early in that sorcerer's career, later a would-be conqu eror. Strange became too im pure to wield his Eye of Aga motto, and instead relied on a power ful evil artifact called the Wings of Needless Sorrow. In the succeeding struggle, Doctor Strange lost his left eye (though not permanently), slew the cosm ic entity Shuma-Gorath, and died-for the sec ond time. In that death he merged with 41 the godhead, the pure force of life. This time, as before, he was res ur rected . When he succeeded in recapturing the m ost d angerous evi l ones, Strange returned to his Sanctum and removed the spell of forgett ing from the minds of his i mmediate circle of friends. The world at large, however, still believes him to be dead . N PCs Wong Manservant R I P F A E S Ty Ty Ty Gd Ty Ty Gd Karma: 22 Health : 28 Resources: Good( 1 0) Popu larity: 0 Wong comes from a Buddh ist order t h at tradit ionally suppl i es m an ser vants to this di mension's Sorcerer Su preme. Hamir the Hermit, the Ancient One's former servant, comes from this order. Wong is unsti ntingly loyal and devoted to his master, and Strange re turns his devotion. Appearance: 5'6" , 1 30 I bs. Th in, bald Oriental man in his early 30s. Light green housecoat and pants with yel low tri m . Subservient, h u m ble m an ner. Talents: Cook i n g , housekee p i n g , Martial Arts A and E . Typical Dialogue: "Will you require anything else of me this evening, m as ter? " Story Function: Wong greets all who visit Doctor Strange's Sanctum. He is frequently endangered by Strange's foes. Sara Wolfe Busi ness manager F A E S R I P Ty Ty Ty Ty Gd Gd Ex Karma: 40 Health : 24 Resources: Good( 1 0) Popularity: 0 Wolfe handles Doctor Strange's fi nances and those of the Institute. She has shown some talent for m agic, and is cheerfu l, friend ly, and self-ass ured . Appearance: 5'9/1 , 1 35 Ibs. Bl ack hair, black eyes, reddish ski n . Attrac tive Amerind woman. Favors sweat ers, jeans, and casual attire. Talents: Accounting, home finances, small busi ness management. Sara is a sports fan . Story Fu nction: Much like Wong's. Rintrah Topaz Alien apprentice sorcerer F GD (1 0) Health : 90 A EX (20) S RM (30) Karma: 90 E RM (30) R EX (20) Resources: None RM (30) I P IN (40) Popu larity: 0 When Doctor Strange carelessly al lowed his Cloak of Levitation to be de stroyed , he took it to an othe r dimensional being called Enitharmon the Weaver to be reconstructed. The weaver's apprentice, the h uge and monstrous Rintrah , delivered the re paired Cloak during Urthona's attack on Strange. Rintrah remai ned with Strange to help h i m battle the alien sorcerer, then to study with h i m . Rin trah's cu rrent whereabouts are u n known . Appearance: 8'2" , 400 Ibs. M uscular, hulking hu manoid alien with short tur quoise fur. Rintrah has cow eyes and bull horns, a snout like a camel, and small tusks. He is very gentle. Known Powers : Ri ntrah has so far demonstrated very few powers. As a skilled apprentice, he u ndoubtedly knows more than the following: Astral Projection (P). U nearthly abil ity. Shield. I ndividual (P). As Personal Force Field, able to repel magic at tacks. Possession (P). Rintrah and Doctor St range "traded bodies" d u ri n g Strange's battle with U rthona. Rin trah 's astral form took over Strange's unoccupied body. Ri ntrah cannot pos sess a body inhabited by a spi rit. Magic Detection (P). I ncredible abil ity. Rintrah aided Doctor Strange i n casting the spell o f forgetfulness. He can lend + 2 CS to a more powerful mage in a ritual . Talents: Ri ntrah presum ably knows the skills involved in creating magical items like the Cloak. H e was suffi ciently adept to use Strange's Eye of Agamotto, which requires un usual gifts. Typica l Dialogue: " E n it h armon taught me time and again the deep re sources that are woven into all l ife." Story Function: An unusual ally in a magical adventure. Rintrah would be an offbeat choice to alert the PCs to some magical danger to Doctor Strange. Empath PR (4) F TY (6) A S TY (6) E GD ( 1 0) R GD ( 1 0) Note that Doctor Strange and many otherwise powerful sorcerers have no healing magic. Health: 26 Karma: 22 Reso u rces: cal(6) Typi- TY (6) TY (6) Popularity: 1 The origin of Topaz's powerful em pathy is u n revealed, but she is proba bly either a m utant or a n aturally talented sorceress. During her child hood in India she lived as a street ur chin in Pu njab, until an evil Indian sorcerer named Taboo recognized her abilities. Taking her as his "familiar," Taboo raised her to adulthood. All the while he plan ned to exploit her powers for his own ends. Jack Russel l , once known as the Werewolf By N ight, foiled Taboo's scheme and rescued Topaz when Taboo died. Topaz wished to learn more about her powers, and eventually she came to Doctor Strange's Sanctum. There the alien U rthona (see above) used her to attack Strange. But since Urthona's defeat , Strange has helped Topaz master her powers. Topaz now l ives in New York City, but her address has not been revealed. Topaz has strong powers, but has always been easily manipu lated by more powerful or less naive magi. She has proven extremely vulnerable to mind control and persuasion . Thus her I ntu ition and Psyche scores are only Typical. Appearance: 5'1 0" , 1 40 Ibs. About 22. Beautiful woman with pale skin and white hair. Usually dressed in loose, flowi ng clothing. Shy, peaceful manner. Known Powers : Topaz has the follow ing powers at Monstrous ability level: P Healing, Telepathy, Mind Control, Tele kinesis (not for flight or force fields, however), and Animal Empathy. Topaz can use her Healing power on herself. Her power once worked aCCidentally, in u nexplained fashion, to transfer the mind of J ack Russel l 's stepfather i nto a m utated monster's body. Topaz has sworn not to use her powers to kill a living creature. Story Fu nctio n : A healer always comes in handy after a tough battle. 42 CRIMES I n general , anything that can pene trate Doctor Strange's S anctum is pretty much beyond the power of your typ.ical nero. But there are notable ex ceptions. One of these was Lucius Dilby, a servant of Doctor Doom and the d read Dorma m m u . They bestowed g re at power on him to prepare for a danger ous, still unexplained even' called the " Send Sinister." Part of this prepara tion ·involved an attack on Docto r Strange. Though OHby succeeded in captur ing Strange, the Sorcerer Su preme managed to send out a psychic call for help that alerted 110ne other than Spider-Man. The websli nger tracked Dilby to Strange's Sanctum, then to Centr.al Park. Dilby h ad brainwashed hundreds of New Yorkers to gain their participation lin a bizarre r,itual atop the Latverian Embassy. Strange was to be sacrif.iced on ea giant magical crystal . At the l a st possible m o m e n t , Spider-Man shattered t h e g e m and freed Doctor Strange. Strange was about to neutralize Dilby when Dor mammu retrieved his err�ng servant. Dilby is now trapped, presumably for ever, in a tiny copy of h is crystal. CAMPAIGN USE Manhattan: When the player char acters are stumped by m agical spells, devices, or entities, a visit to Doctor Strange is in order. Strange (as an N PC) receives such visitors courte ously, but customarily avo,ids reveal ing m uch about any magical topic. Other Cities: A hau nted m ansion like the Sanctum offers spooky adven ture possibilities. Tihe heroes m ust go in to rescue someone or something. Once inside, the layout shilfts every time they turn .around! Perhaps the house is haunted by spi rits who must be laid to rest, or it is a gateway to an other dimension-and' another adven ture. E M PI RE STAT E B U I LD I N G OVERVIEW For many years the tallest building in the world, the Empire State Building remains an i m posi ng architectural landmark and one of the most durable symbols of New York City. It temporar ily became the world's tallest building again d u ring the recent " I nferno" cri sis, when the structure grew to be over a mile tall . It has si nce returned to normal with the rest of Manhattan, but it remains an excellent backdrop for adventu res. Add ress : F i fth Ave n u e at 34t h Street. See the m ap incl uded in this set. THE AREA M idtown Manhattan. For more infor mation , see "The Financial District" later in this chapter. DESCRIPTION The Empi re State Building's site was the Thompson-Lawton farm u ntil 1 827. Then William Backhouse Astor bought it and built a family mansion. I n the 1 890s Astor's descendants built two posh hotels, eventually joined to gether as the famous Waldorf-Astoria. When M idtown g rew more commer cial and ind ustrial , the hotel was closed in 1 929 to make way for a new office building. The building was the brainchild of John J acob Raskob, who had risen from poverty to become an executive at General Motors. He selected the ar chitectural firm of Shreve, Lam b , and H armon to produce the building; Wi l l iam Frederick Lamb designed it. Con struction began on March 1 7, 1 930, and was completed in a startlingly short time, by M arch 1 , 1 931 . To identify h i s office b u i l d i ng strongly with New York (the " E m pire State"), Raskob enlisted the aid of former Governor AI Smith . Smith 's h i g h profi l e g u aranteed the n ew Empire State Building plenty of news coverage. T h o u g h t h e b u i ld i n g opened i n the depths o f the Great De pression, it proved an i mmediate suc cess, and by the 1 940s enjoyed 98 percent occupancy. The building is a masterpiece of Art Deco arch itecture and is sti ll symbolic of the modern age. It is com mem morated in popular culture as the b u i l d i n g that King Kong c l i m bed . (Note that King Kong is j ust as fictional in the M arvel Un iverse as in our own.) Statistics The Empire State Building is 1 ,250 feet tal l , with a 204-foot TV tower that makes the total height 1 ,454 feet. The building has 86 floors of office space, but adding the tower (equal to 1 4 sto ri es) and the two s u b-base ments brings the total to 1 02 stories, the fig u re usually q uoted . The building occupies its entire city block. Its lot measures 200 feet (1 1/2 areas) along Fifth Aven ue by 425 feet (3 areas) between 33rd and 34th Streets. The building's volume is 37 mil lion cubic feet. It has j ust over 2 million square feet of rentable space. It in cl udes 60 miles of water pipe and 3,500 mi les of telephone and tele graph wire . There are 6,500 wi ndows. Two mil lion tou rists visit its observato ries every year. The build i ng 's skeleton of steel girders is clad in Indiana limestone and granite with the mullions of its windows made of stai nless steel (Ex cellent strength). The steel weighs 60,000 tons and the li mestone almost as much, so nothing less than C L5000 power could lift it. J ust picking up the building by a corner would destroy it, but telekinesis or the like could pre serve its structure. Foundation The Empire State Building is built on a foundation of bedrock 55 feet (4 areas) down. There are two u nder g round floors, and beneath them are giant air conditioners that cool the en t i re building with Am azi ng abil ity. Shift-X strength can rip these air con d itioners loose ; merely U n eart h ly strength is needed to th row them . Lobby This is a beautiful entrance h all of gray marble (from Italy, France, Be19ium, and Germany) , stain less steel, 43 and glass. The lobby features an ex hibit of "The Eight Wonders of the World," opened in 1 963. These eight illuminated paintings, by Roy Sparkia and Renee Nemorov, show the Seven Wonders of the Ancient World and, of course, the Eig hth Wonder-the Em pire State Building. At the rear of the lobby is a black granite wall with an i mage of the build ing inlaid in aluminum, superimposed over a map of New York state. In front of it is a heavy information desk (Re markable strength to lift and throw). Elevators The building has seven m i les of ele vator shafts and 73 elevators. Most run at 600 feet (40 areas) a minute, while the high-speed elevators that carry tourists to the 86th Floor Observ atory run at twice that speed (80 areas/min ute). J udges can let the ele vators run faster if a non-flying hero needs to reach the top in a h urry. To reach the 1 02nd floor, tourists must switch at the 86th floor. No Single elevator runs the entire height of the bu ilding. (Judges can also be lenient on this poi nt, if there is dire need.) I n case the elevators aren't work ing, there are 1 ,860 steps from ground level to the 1 02nd floor. 86th Floor The E m p i re State Company charges ad m ission to go to the ob servatory on the 86th floor. Elevator tickets are available for a few dollars from an office in the basement. The obse rvatory h as a g l ass enclosed area that is temperature controlled and an outdoor promenade which goes around all four sides of the build ing. From this altitude visitors can see 40 m iles when the skies are clear. The promenade is su rrounded by tall wire fences of Good strengt h . Si nce t h e building rises in a series of steps, or "setbacks," anything (or anyone) fal ling from the observatory would strike one of the lower setbacks before hitting the street . The lowest setback, above the 5th floor, is 60 feet ( 1/2 area) wide. The 86th floor also incl udes a snack bar, souvenir counters, and vending machi nes (Remarkable strength to l ift and th row). Ass ume all counters to be G ood st rength. A booth rents high . p? � er bi noculars (Amazing abil ity) to vIsitors . The atmospheric con ditions at this height someti m es produce static elec t � icity. Touching someone can give a tinY electric shock. 1 02 nd Floor This Observatory is completely en closed . A its �ei�ht of 1 ,250 feet ( 1 02 . . areas), vIsibility IS 80 miles in clear weather. At this altitude, viewers sometimes see snow or rain, blown by wind cur rents from the street below, falling up! � Communications Tower T h is was o r i g i n a l ly m eant as a m oo r i n g m ast for d i r i g i bles. This proved too dangerous, pres u m ably b�ca�se of high winds. I n any case, a i rsh i ps w � nt out of fashion abruptly after the Hmdenburg exploded in New Jersey in 1 937. The tower has never been used as a m ast. The Comm u nications Transmission Center, a radio and TV anten na, was added ":l uch later. Three metropolitan TV stations transm itt i n g from here reach e ight mil li on TV sets in four states. Fifteen FM rad i o stat i o ns broadcast sim ultaneously from the M aster FM Antenna. In addition, the tower hosts m any other radio and m i crowave broadcast facilities. Lighting T�e upper 30 floors of the building are l ighted every night from sunset to m idnight. Floodlights are located on the various bu ilding setbacks. Usually the building is lit in white but special events are m arked by ap� propriate color schemes: Valenti ne's Day-red and white· Wash i ngton 's B i rthday, I n d epen dence Day-red, white, and blue; St. Patrick's Day-green; Col u m b u s Day-red , white, and green (national colors of Italy Colum' bus's homeland); and Christmas to New Year's-red and green. The building's color scheme also changes to commemmorate special events, such as when one of New York's baseball teams wins the World Series or the city su rvives some spectacu l ar threat by super-human villains. TH E E M P I R E STATE B U I LDI NG I N " I N FERNO" The most recent s pectacular threat the city su rvived was never com mem m � ra e i n he m pire State B uilding. ThiS IS IroniC, since this building was the crux of the entire crisis. D uring the " I nferno" that took over Man hattan , the bu ilding grew to be over a m i l e h i g h . The d e m o n s of Limbo caused this to happen when they were attem pting to open a per m anent gate between their home and Eart h . (For m ore about the back ground and resol ution of I nferno, see the Adventure Book.) . In this crisis the E m pire State Bu ild Ing grew to a height of 5,400 feet (360 areas). I nterior and exterior walls turned pale green or grew red crusts of u n k n own b u t repe l l e n t nat u r e . These looked l i ke demonic faces, and some of these faces actually were de mons. Walls gained Monstrous mate rial strength. All m echanical devices i nside the b u i l d i n g became demonically pos sessed and hostile to human beings. Elevator cabs possessed their pas sengers; phones wrapped their cords around call ers' necks; doughnut carts pu � sued victims through the halls, while coffee machines squirted scald i n g l iquid and laughed man iacally. The top of the building m ush roo�ed i nto a rocky plateau, . with terrai n identical to Lim bo's. This plateau measu red 44 yards on a side (1 area square), but mountainous out croppings behind the plateau added another 3 areas to the total. When the X-Men , X-Factor, and the New Mutants succeeded in closing the gateway to Limbo, all traces of In ferno's effect on M an hattan vanished. h e Empire State Bui lding retu rned to ItS normal size. Citizens of New York do not rem em ber the crisis . � ? � � ! CRI M ES A master villain who wants to broad cast threats or ransom demands to a wide audience could do a lot worse 44 th�n to take over the Empire State . BUlldllng ,s communications tower. A J ud�e wou l d n ' t have to worry about alerting the heroes to this peril, since everyo ne in four states would know about it as soon as the vmai n began broadcasti ng demands. The villain would p robably shut own or sabotage the elevators, m ak Ing entry to the communications tower difficult for non-flying he�oes. And fli ers would have to face artil lery, death rays, and so on from agents on the ob servatory promenade. A B-25 M itchell bomber crashed into the 79th floor of the E m pi re State Building on J u ly 28, 1 945. That was a Saturday, so few people were in the building, and no l ives except those of the crew were lost. This crash was a n accident, o f course, but a mad m an with a private plane could re-create the event, committing suicide in spec tacular fashion. A schoolchild's legend has it t h at if one rops a penny from the top of the Empire State B uilding. the coin gains . enough velOCity to klll anyone it hits at ground leve l . Possibly so, but the set b ��ks would prevent the penny from hitting the street. Stil l , a hero ,On the observatory pr,omenade miglilt see a vandal throw a heavy object fa,r away from the building. Then the· choice be comes catching the m ischief-maker or catching the ,object before It hits. And, of C?urse, there are always vil . lainS who l i ke to blow up promi nent landmarks. The likely place for a really large bom b would be the air condition ers ben eath the basement levels. ? ? CAM PAIGN USE � a.n hattan ; T h e E m p i 1r e State BU ilding serves best as a characteris tic backdrop for a slugfest. Be sure to carry the fight as high off the ground as possible, and take care that some of the PC hefoes can fly-so they can catch fall i ng heroes who don't. Other Cities; Some other major cit ies have s:kyscrapers alm ost as tall as the Empire State, and one of these (the Sears Tower in Chicago)1 is even taller. B�t any city's tal lest building can fulfill lhe same plot functions even if it isn't as stratospheric as thi one. � E M PI RE STAT E UNI V E RSITY OVE RVI EW This is one of many small universi t i e s in M an h at t a n . Peter Parker (Spider-Man) attends college here as a teaching assistant and graduate stu dent in Biophysics. Add ress: Southern Manhattan, on the block bounded by Lafayette Street (west) and the Bowery (east), and by Great Jones Street (north) and Bond Street (south). THE AR EA The East Village, so called because it is the eastern part of G reenwich Vil lage, became an artists' h angout after G reenwich V i l l age proper became fashionable as an artists' h angout. Its atmosphere closely resembles that of the Vil lage itself. See Chapter 2 and the H ots pot e n t ry for " Doctor Strange's Sanct u m " above for more i nformation . DESCRI PTI ON E mpire State U n iversity, founded i n 1 946, i s an accredited institution t h at awards both four-year and grad u ate degrees. As of last fall it h ad 4,778 stu dents enrolled and 292 mem bers of the faculty or staff. Small by New York standards, ESU ach ieves a reputation far in excess of its size. Grad uates in clude Reed Ri chards and Ben G ri m m of the Fantastic Four. Victor von Doom attended , but dropped out before graduation . The un iversity is i ndependent of city affil i ation , u n l i ke City College of New York (Convent and 1 38th in Harlem), and of the state, u n l i ke nearby New York U n iversity (Washington Squ are in G reenwich Vil lage). E m pire State's funding derives from a l u m n i donations, research grants, and t u ition fees. Significant funding comes from t h e basic medi cal patents derived from the work of Dr. Curt Con nors and other faculty researchers. The Campus A ten-foot-high brick wall surrounds the grounds. Of Good strengt h , the wall is i ntended primarily to prevent distractions for students studying in- side. There are four 1 5-foot-wide en trances, one in the m iddle of each block. These have no gates, but over each is a wroug ht- iron arch (Excellent strength) reading " E S U ." I n the campus area, g reen with smog-resistant grass, stands a central fountain of Excellent concrete. Seven low buildings in a variety of architec tural styles are arrayed around the fountai n . To the right of the main (Bond Street) entrance stands the old Science Build ing (Curt Connors' office is here), and beyond it is the modern Physics Build ing where Peter Parker studies. C o nt i n u i n g cou nterclockwise around the fountai n , next comes the 45 H u m an ities B u i l d i n g , then the l ibrary (80,000 VOlu mes), a track and two ten nis courts, a gym nasi u m , and an art schoo l . U n l i ke other un iversities in Manhat tan, Em pire State offers student living space o n cam pus. The dormitory, a feat u reless glass box in the modern style, houses several h u n d red stu dents from out of state. Resident stu dents c o m m ute onto cam p u s v i a nearby bus a n d su bway li nes. N PCs Several people at ESU have had brushes with the super- h u m an com m u n ity. Jus r SOME OF THE FOL KS One professor, Dr. Curt Con nors , has had a criminal career as the i n h u man Lizard. (See the J udge's Book, p . 48, i n the Advanced Set for his statis tics.) A student, Hector Ayala, briefly be came New Yo rk's fi rst Puerto Rican hero, the White Tiger. (See M HAC7, Concrete Jungle, for his statistics.) Another studellt, Peter Parker's fel low grad u ate student Steve Hopkins, experimented with super-vi llainy by rid i n g a rocket-powered skateboard and cal l i n g h i m s e l f Rocket Racer. Spider-Man stopped h i m , Hopkins re formed, and now he occas ionally aids Spider- Man whether the websli nger l ikes it or not. Dr. Morris Sloan Biophysics department chairman F A E S R I P Pr Ty Ty Ty Ex Gd Ty Karma: 36 Health: 22 Resou rces: Good( 1 0) Popularity: 0 Sloan is a rather gruff, well- dressed man in h i s early 60s. Gd remote com p u ter te r m i n al hoo ked into E S U 's Computing Center i n the basement of the Physics Build i n g . Department secretary Debbie Whit man, a t h i n , n e u rotic blond , once dated Peter before his marriage to Mary Jane Watson . Flash h a s become Peter's loyal friend . He attends ESU on an athletics schol arshi p . To make ends meet, he teaches CAM PAI G N USE Eugene " Flash" Thompson Student, part-time boxing i nstructor F A S E R I P Gd Ty Gd Ty Ty Ty Karma: 1 8 Health : 36 Resources: Poor(4) Popularity: 0 Once the bane of Peter Parker's l ife when the two went to Midvale H i g h , boxing at a gym on the Lower East Side. Peter Parker's fellow grad students F A S E R I P Ty Ty Ty Ty Gd Gd Ty Karma: 26 Health: 24 Resources: Typical(6) Popularity: 0 I n addition to Steve Hopkins (see above), two other graduate students, M a rcy Kane and Phil Chang, share an office with Peter Parker in the Bio p hysics D e p a rt m e n t . E a c h has a semi-private cubicle (walls of Feeble strength). The office also features a 47 Manhattan: P C heroes m ight at tend the u niversity li ke Peter Parker or have friends who do. Faced with a tough scientific problem or the need for a high-tech gadget, heroes could consult with ESU's professors or use its laboratories. Var i o u s u n ive rsity d e p artm e nts bring notables from around the world to visit, consult, or perform . These ce lebrities can become hostages in a vil lai n 's plot or turn out to be villains themselves. Other Cities: This description could serve for a small com m u nity college or j u n i or c o l l e g e near t h e c a m p a i g n city's downtown area. TH E F I N AN CIAL DI STRI CT OVERVI EW Scholars of culture say the h i ghest buildi ngs in any soci ety i n dicate what that culture considers most i m portant. In a n cient times, the tallest buildi ngs were temples of rel i g i o n ; i n 1 8th century Europe, Enlightenment archi tects built towering un iversities. In Washi ngton, DC, by law, no bu ilding can be taller than the Capito l . I n N e w York City, as i n most modern cities, the tallest buildings are the gi gantic skyscrapers dedicated to bank ing, finance, and cor po rate ind ustry-to money. This is the Finan cial District. TH E AREA I n reality, almost t h e entire lower half of Man hattan Island constitutes a financial district. Skyscrapers crowd up f r o m every block, and titan ic amounts of money change hands in thousands of businesses . B ut the principal Fi nancial District areas are in extreme lower Manhattan, in the Wal l Street, W hite H a l l , and Lower Broadway districts (see Chapter 2) . Here one finds the giants of i n d ustry, the m u l t i n at i o n al corporat i o n s , m u lt i b i l lion-do l l ar banks, worldwide trade and transport companies, and nearly every bl ue-chip company on the New York Stock Exchange, as well as the Stock Exchange itself. More of the same ki nds of busi nesses loom over Lexingto n , Park, M adiso n , and Fifth Aven ues and the Avenue of the Americas. Long l i nes of skyscrapers stand along these routes n orth to M idtow n . T h i s section details some o f t h e most prominent businesses i n these areas, especially those u n ique to the Marvel U n iverse. Many of the b uild i ngs mentioned are m apped on the M idtown West and Midtown East fold up maps that come with this boxed set. men in Dress-Far-Success navy suits and businesswomen i n the female cou n terparts hustle along wide side walks. At l u nch hour the crowds get so thick they stop traffic. At rush hour it gets even worse. But on weekends, the streets are deserted. Un less otherwise mentioned below, the skyscrapers that house the fol l ow i n g busi nesses all have the same m a terial strengths. Wal ls are thin stone (Excellent strength) over steel girders (Amazing strength). Windows are Feeble strengt h . Note that their g l ass is not shatterproof. Should a m ajor earthquake ever strike Manhattan, the F i n ancial D istrict's streets would be b uried i n broken glass to a depth of three feet. N EW YORK STOCK EXCHANGE Address: Corner o f Wall Street and B road Street. Most people know Wall Street got its name because in early colonial times citizens bu ilt a wall there to pro tect against Indian attacks. Less often told is that the wall gave little protec tion. Citizens regularly stole planks from t h e wall to build or heat their homes. The same mentality of greed permeates Wall Street to this day. At the New York Stock Exchange, over 1 , 350 mem bers trade shares, or portions of ownership, in over 1 ,500 m ajor companies. Com panies traded include Roxxo n , Stane International, S h aw Industries, Frost I nternational, Metrobank, a n d F i r e heart E n ter prises. The building, dating from 1 903, is 1 7 stories tal l . On the ground floor the members bustle around a few l arge carrels (wood, Typical strength) where clerks process their buy and sell or d e rs . E l ectro n i c d i s p l ays ( Feeble strength) around the wal l s display stock prices. Tradi n g hours run from 9: 30 AM to 4 : 30 PM Eastern Time. A visitors' gallery and information center on the third floor overlooks the trading floor, separated by thick g l ass (Poor strength). BAN KS Pro m i nent among the many banks in the Financial D istrict is the C h ase Manhattan Bank in the Wall Street area. Address: The block bounded by Pine, William , Nassau, and Liberty Streets, the most expensive 2'/2 acres in the world . The plain rectangular skysc raper has 65 stories, includi n g five base ments, and is 81 3 feet tal l . Its foun da t i o n s exten d 90 feet dow n . S i x thousand people work here. T h e bank itself occupies the five basements, the fi rst 35 floors, and the top floor. In the bottom basement sits a bank vault larger t h an a football field . The v a u l t we i g h s 985 tons ( S h ift-Z strength to lift) and has six doors, each titan i u m steel al most two feet t h i c k ( M o n strous stre n gt h ) . F o u r doors weigh 4 5 tons each, t h e other two a mere 30 tons apiece (Amazing strength to lift). The first floor includes a concou rse General Description Everywhere in this area, except in the occasional plaza or park, sky scrapers block the s u n throughout the day. In those shaded streets business48 that c u rves a r o u n d a J a p a n ese s u n ken garden . An open plaza occupies most of the block to the south of the building. A modern s c u l p t u re called Group of Four Trees stands here. It takes Un earthly ability to discern anything tree l i ke about this sculpture. Frost International On the 50th floor of the C h ase M an hattan is t h e Manhattan headq uarters of Frost International, a h uge corpora tion specializing in transportation and electronics. On her visits to New York, chairperson E m ma Frost stays in her quarters i n Hellfire Club Mansion on the U pper East Side . Frost is the club's White Quee n . See the " Hellfire Club Mansion " entry. The Federal Reserve Across Liberty St reet from t h e Chase Manhattan building stands the Federal Reserve Bank of New Yo rk. In this 1 4-story building the US Govern ment stores the gold rese rves of 80 foreign nations, amounting to 351 m i l lion ounces worth nearly $ 1 5 billion. Vaults 80 feet underground protect the gold. Managers here boast t h at no super powered villain h as ever su cceeded i n steal ing t h is gol d . For many villains, the gold may not be desirable be cause anyone who stole it would be come t h e target of t h e b i g gest m a n h u nt i n history. Furthermore , the loss of the gold m ig ht trigger eco nomic coll apse around the worl d , and the gold cou ld then be so much worth less metal. WORLD TRADE CE NTER Address: An enormous com plex near the southern tip of Manhattan on the west side, bounded by Vesey Street (north), Liberty Street (south), Tr i n i ty P l ace (aka C h u rc h St reet , east), and West Street (appropriately eno ugh, west). Their add resses are simply " 1 and 2 World Trade Center." Description The 1 6-acre site of the World Trade Center, opened in 1 970, holds seven buildings dedicated to internat ional trade. Fifty thousand i mporters, ex porters, brokers, manufact u rers, ship pers, and customs agents work here. town's Rockefe l l e r Center, rents a small su ite of offices in the World Trade Center. These offices once be came a front for Jerry J axon's sc heme Another 80,000 busi nesspeople and tou rists visit every day. This is the world's m ajor center of international commerce. The Twin Towers are two 1 1 O-story ( 1 1 0-area) buildings , at 1 ,350 feet the tallest i n Man hattan . Architect M i noru Yamasaki receives the credit, and in to revenge hi mself on his old enemy, G uard i a n , of the Canadian group of heroes, Alpha Flight. Jaxon , through Roxxon i ntermedi ern skyscrapers. M ost skyscrapers hang the weight of the walls from the g i rder structure. But the walls of "Twin One" and "Twin Two," as they are the World Trade Center's Twi n Tower O n e , J axon and his v i l l a i n g ro u p , O m e g a F l i g h t , cornered H u dso n . Though Alpha defeated Omega, and some quarters the blame, for their plain design. The b u i l d i n g s ' structu re re i ntro d uced the load-bearing wall for mod called, support their own weight. For g a m e p u rposes t h i s means m ajor damage to the walls could cause the enti re side of a tower to collapse. The w a l l s are made of closely spaced steel col u m ns rein forced by massive beams that circle each floor (all Remarkable strength). An alumi num skin covers the beams. Tinted windows, recessed ten in ches from the beams, stretch from floor to ceil i n g . I nside, the floors are roomy, with m ore open space t h an oth e r sky scrapers can allow. Express elevators in the Twi n Tow ers travel 1 , 600 feet per min ute (1 8 M P H or 1 4 areas per turn) between t he ground floor and a " skylobby" on t he 44th floor. Another set of express e levators travels from the 44th to the 78th floor skylobby, and a third set from the 78th to the 1 1 Oth. Local ele vators serve each set of floors be tween skylobbies. This arrangement conserves floor space, si nce each ele vator shaft can hold three elevators, one for each "zone." An electro n i c d i rectory in Tw i n One's lobby guides vistors t o all ten ant firms, i ncluding the shops, restau rants, and bars located throughout both towers. Observation decks are in Twi n Two, on the 1 07th and 1 1 Oth floors. Clientele Among m any, many businesses, the Twin Towers host the Manhattan h e a d q uarters of Fi reheart E n ter prises. This New Mexico-based cor poration is run by Thomas Fireheart. In another identity Fireheart is Spider M a n 's foe, the h i g h-priced profes sional mercenary Puma. Roxxon Oil, headquartered i n Mid49 aries, hired scientist James H udson (Gu ardian) for a fat salary. After H ud son relocated from his native Canada to New York, J axon sprang his trap. In J axon perished i n the battle , G u ardian also died when his powered-armor suit malfu nctioned. A lower floor of Twin Two offers the small offices of Si lver Sable I nter national . Heavyweight clients hire Sil ver Sable, mercenary, Nazi h u nter, glamorous socialite, and leader of the e l ite anti-terrorist sq uad called the Wild Pack. Sable and the Pack appre hend wanted c ri m i nals and recover stolen property for everyone from in surance companies to small nations. Profits from the operation go to s u p port Sable's n ative cou ntry, the small Eastern E u ropean nation of Symkaria. Other Buildings At the southwest corner of the com plex stands 3 World Trade Center, the modern Vista International Hotel, 22 stories h i g h , the fi rst major hotel built i n the downtown area i n over a cen tury. To the north east and southeast are 4 and 5 WTC, the two 9-story Plaza B u i l d i n gs. N u mber 4 WTC hou ses commodity exchanges. Here one can arrange to buy sugar or cotton by the shipload , or pure Wakandan vibra n i u m (price as of 2/1 0/89: $1 0 1 3 per gram). The building at 5 WTC holds the offices of several financial firms. At the northeast stands the 8-story US Custom house building, a concen tration of bureaucratic red tape con cern ing goods moving through the port. Visitors can travel from the main plaza via covered walkway over Vesey Street to the n o rt h , to the upper lobby of the new 7 WTC office tower. This is 47 stories of polished red granite and glass in an odd trapezoidal shape. The WTC plaza extends over five spacious acres. A huge bronze sculp t u re of the typical modern variety re volves i n a large fountai n . Battery Park City Something over 20 tons of eart h , excavated when the World Trade Cen ter was built, has become landfil l for a manmade expansion of M a n h attan Is land off its lower west coast. St i l l under construct i o n , B attery Park City al ready hosts the four gi ant glass towers of the World Fi n ancial Center, home of many brokerage and financial firms. Other parts of B attery Park City i nc l u d e (or w i l l i ncl ude) parks , plazas, a riverside esplanade, and residential b u i ld i ngs. When the d evelopm e nt i s com pleted in the mid-1 990s, 30,000 peo ple wi l l live there, and that many more will work there. THE KI NGPI N 'S TOWER central console of his security system , and a counting room where his em ployees keep track, via com p uter, of h i s holdings and t ransaction s . All rooms h ave heavy-duty ventilation fans that can clear the rooms of gas in six seconds (one t u rn). Al most u n iquely for a skyscraper, the penthouse windows ope n . The Kingpin has installed these because s u p er- h u m a n adve n t u rers h ave a habit of dropping in on h i m unan nounced , and he has gotten tired of replacing the window glass when they crash t h roug h. The Kingpi n 's self-contained secu rity system com p rises two monitor cameras on the tower roof, two i n the lobby, and fou r that su rvey the area around the b u i l d i n g . Fisk mon itors t hese on a bank of ten screens con cealed beh ind a painting in his count i n g roo m . Duplicate sets of monitors are hidden in his office and personal qu arters. Address: Fi fth Ave n u e a t 39th Street. Wilson Fisk, spice m e rchant and entrepreneur, occupies the top two floors of an attractive un named build i n g . The tower's height is variously given as 51 and 53 stories. The latter fig ure is correct, but the Kingpin en cou rages false est i m ates of the build ing's height, apparently i n order to confuse enemies. No outward signs of the owner's crim inal activities mark the tower, but six well-d ressed thugs su rreptitiously guard the first-floor lobby. Four more guard the penthouse lobby, and two others flank the entrance to Fisk's of fices. These are very large, almost un f u r n is h e d , and u s u a l l y kept d a r k , except for t h e lamp over t h e Kingpi n 's desk. Kingpin always keeps an emer gency gas m ask in the desk. A con cealed private el evator in the office goes to the building's sub-basement, which holds em ergency power gener ato rs a n d an escape t u n n e l to a nearby su bway statio n . Next to Fisk's office is a s m al ler com panion office for the K i n g p i n 's second-i n-co m m and, t h e Arranger. Several polite, u n armed receptionists work in an outer office. All office wal ls are wal nut-paneled bulletproof con crete (Excellent material). The· 52nd floor i ncl udes Fis k's per sonal quarters and exercise roo m , the 50 M I DTOWN Firms of note in this area: Metrobank (Park Avenue at 54th), a subsidiary of Roxxon Oil Com pany. The 55-story skyscraper, clad in g ray granite, features an enormous lobby decorated in classic Roman style. The ceiling is 75 feet (five areas) h i g h . Metrobank's branch office on the U pper West Side was the head q uar ters of the Nth Com m a n d , the most e lite operation of Roxxon's Covert Ac tivities Division. This g ro u p , including the Nth Com mandos and Scavenger the Celanese (45 stories), McG raw H i l l (51 stories), and Time & Life (48 stories) buildings, as wel l as m any others. Radio City M usic Hall, home of U nits, uses exotic technology to i nfil trate and subvert m ajor governments. It once tried to project m any of Earth's super h u m ans i nto alternate realities. The Nth Comm and has relocated to an u n revealed headquarters, and Me trobank's i nvolvement in its i llegal ac tivities remains u n revealed. the famed dancing Rockettes chorus l i n e , is here. So is the Museum of Modern Art (known as MOMA), a ma jor collection devoted to all forms of art t h e world's leading weapons contrac tors and industrial manufact urers. Its princi pal headqu a rters are on Long Is land, m i les outside the New York city they separate Maison Francaise from the British Empire Building. A prome nade leads down to the Lower Plaza un der street level . The flags of the United Stane International, formerly Stark I nt e r n at i o n a l (floors 22-25 of t h e Chemical Bank o f N e w Yo rk building, Park Aven ue at 47th). Stane is one of l i m its. Shaw Industries, a diversified cor poration pro m i nent in steel , strategic m etals, and n uclear power (G enera l Motors building, Fifth Avenue at East 59th). Shaw formerly led the Hellfire Club as its Black King. The General M otors building is 50 stories tall and covered in white Georgia marble. Shaw Industries' New York of fices occupy floors 39 through 42. Rockefeller Center Address: Between 47th and 52nd Streets, and Fifth and Seventh Ave n ues. Almost a city in itself, or at least a small town, Rockefeller Center is a com pl ex of 2 1 s kysc rapers a n d smaller buildings covering 2 2 acres. Nearly 65,000 people work here, and another 200,000 visit each day. All the buildings in Rockefeller Center are l i n ked by an u nderground concourse l ined with shops and restaurants. This is a subway stop. Its centerpiece i s the RCA Building (30 Rockefeller Center), world head quarters of the com munications giant. The 850-foot-tall building has 70 stories. The lobby displays enormous Spanish m u rals depicting man's progress. Studios of the N BC radio and televi sion network occupy several lower floors. Studio 8H hosts a popular com edy show broadcast live each Satur day night. Several years ago Marvel Comics' Stan Lee hosted the show. By coi n cidence, the villain called the Si lver Sam u rai invaded the show on t h at s a m e n i g h t . B u t S p i der- M a n (who, as Peter Parker, was i n the audi ence) and the show's cast stopped the Sam u rai from dOing much damage. Rockefeller Center also includes since 1 880, i n c l u d i n g photographs and films. The Channel Gardens i n front of the RCA building are so named because Nations fly here above a famous bronze statue of Prometheus. Ice skaters prac tice in the rink here. At Christmas time carolers give concerts in front of a huge, brilliantly decorated tree. A private street, Rockefeller Plaza, leads to the RCA B u i l d i n g . It is closed one day each year so that it keeps its q ualification as private prope rty. Roxxon Plaza I m mediately west of the RCA Build i n g stands the enormous Roxxon P l aza tower, h e a d q u a rters of t h e wo r l d 's l a rgest o i l com pany-an d , some say, the world 's largest com pany, period . The entire 56-story (840foot) tower admin isters the company's l a b y r in t h i n e h o l d i n g s aro u n d t h e world. Most o f these are legitim ate and honestly ru n , but Roxxon also en gages in many illegal or im moral activ ities u nknown to the general public. Roxxon's many legiti mate activities are too n u m erous to list here. Its crimi n al activities have included attempts to suppress research i nto alternative energy sources, l i ke Project: Pega sus; u nauthorized microwave trans m is s i o n s from a h uge radar camouflaged satellite called the Star Well; the i l legal seizure of vibranium on a small Atlantic island; and an at tempt to discredit the Wakandan gov e r n ment and its leader, the Black Panther. Former Roxxon president H u g h J ones tried t o subvert t h e US Govern ment. Jones had become enslaved by an ancient artifact called the Serpent Crow n . He went insane and is now confined in a mental hospital in up state New York. The Serpent Crown has been destroyed. 51 - The Brand Corporation Ten floors and two of the six base ments in the Roxxon Plaza tower once h o used t h e Brand Corporat i o n , a large research s u bsidiary of Roxxo n . Brand made Roxxon prom inent i n the organic chemicals and pharmaceuti cals industries. Brand's M utagenics Laboratory i n Queens hel ped create or augment m any super-powered h u m ans: Suntu rio n , M ad-Dog, Will O'The Wisp, and many members of the second Serpent Squad. For a time it e m ployed Hank McCoy, the former X-M an known as the Beast. At Brand's laboratories Mc Coy distilled what he called the chemi cal basis of h u m an m utation. When he took a dosage of the chemical, he m u tated (further) into his cu rrent best i a l , blue-furred for m . Brand also concealed Roxxo n 's C overt Activ ities d i vi s i o n . W h e n Sp ider-Man a n d W i l l O ' The W i s p ex posed these activities to public scru tiny, Roxxon covered up by closing down the corporation . Brand rem a i n s closed today. H ow ever, its offices have not been leased to other clients, and the furniture has not been removed. R u mors mention lights being seen on those floors late at night. An obscure building on 51 st Street near Fifth Avenue once housed the large corporate law offices of Harry Leland, Black Rook of the Hellfi re C l u b . Leland d ied in battle with the south of Centra'i Park provide homes for t h e wel l-lo-do. One of these (West 58th near Aven ue of the Americas) h arbors t h e studio loft of J o h n n y Storm , the H u m a n Torcfil , and h i s wife Alicia. The Torcl'! can exit the building t h rough a cei ling skylight. Down the block at street level is "Calories R " Foggy" Nelso n . G lenn Industries formerly rented of fices in the Celanese Building in Rock efeller Center. Daredevil uncovered entries in this chapter for the Daily Bu g/e, the Em pire State B u i ld i n g , Four Freedoms. Plaza, and SH IELD Head quarters. OTH ER POI NTS OF I NTE R EST advanced Sentinel robot N i m rod. The firm's facilities were taken over by a larger firm controlled by the Kingpin the same firm that employs Franklin evidence of corruption in the company that led to its bankruptcy. Roxxon and other corporations purchased Glenn I n d ustries' assets. Tru m p Tower (Fifth Aven u e and 56t h , on the east side of Tiffany's) i s a bronze-mirrored skyscraper 58 stories tall. I nside, its 6-story atri um features many fashionable shops ch arging ex orbitant prices. E ntrepreneur Donald Tru m p b u i l t it i n 1 983. Alternately lauded as gorgeous and scorned as garish , the tower is clearly a monu ment to somet h i n g , though no one agrees to what. M i dtown is not all busi ness. Some res i d e n t i a l skyscraper apartments 52 Us," an Ice-cream place. For further i n formation o n land marks of the M idtown area and the Fi nancial District, consult the Hotspot CAM PAIGN USE T h i s area i s what New York cam paigns. are really about: heroes flyi ng, swi nging, o r leaping' between sky scrapers J1igh abOve thl!J streets. Com ics fans know the thrill of that contrast between powerful , heroic individuals and the awesome b u i ld ings of our time. So "Campaign Use" becomes re d undant. After all, virtually all urban adventures, New York or otherwise, feature these towers of industry as a backdrop. FO U R FRE E DO M S PLAZA OVE RVIEW The new headquarters of Fantastic Fou r, Inc., stands on the site of the old Baxter B u i ld i n g . When t h e Baxter Bu i l d i n g was destroyed by Doctor Doo m , Reed Richards and the FF built a new and larger headquarters: Fou r Freedoms Plaza. Address: Lexington Ave n u e be tween 48th and 49th streets. For its lo cation, see the M idtown East m ap i n this boxed set. THE AREA The FF's headqu arters IS In Mid town. For more informatio n , see the previous Hotspot entry, "The F i n an cial District." DESCRI PTION Note : T h e b u i l d i n g t h at the Fantastic Fou r uses as a headquar ters, Four Freedoms Plaza, was fi rst described i n M A4 , The Fantastic Four Compendium. M arvel Comics has re cently published an u pdate (The Offi cial Handbook of the MA R VEL UN' VERS!='" Update '89, Issue #3) . which revises the information i n MA4. The u pdated i nformation i s presented here. Fo u r F reed o m s P l az a was de s i g n ed by Reed R i c h ards , who i s more popu larly k nown as M ister Fantastic, the leader of the Fantastic Four. The b u i l d i n g was constructed under Rich ards' supervision by the firm Damage Control and by workmen associated with the original law en forcement agency known as SHI E L D . Four Freedoms Plaza is a 45-story of fice building surmounted by the four story headquarters of the Fantastic Four. Separating the two structu res is a buffer zone of electrical and mechanical equ i p m e n t which provides a i r conditioning, power, and some other functions for the Fantastic Four head quarters. I n cases of emergency, as, for example, if the Fantastic Four's head quarters should be under attack secu rity mechanisms within the buff r zone can seal the headquarters area off from the rest of the building. � The entire building is made of non traditional construction materials. The b u i l d i n g i s "wove n " fro m carbon aramid thread ; hence, although the walls are relatively thin, they are ex t rao rd i n a r i ly resi stant to d a m age (Monstrous strength). The windows are made of a carbon lattice which most closely resem bles diamond . The qu arter-inch thick wi ndows (Rem ark able strength) are i ntegrally woven i nto place and are not removable. Four Freedoms Plaza is a tall white skyscraper. At the top of each face is a gigantic n u meral 4 carved in wh ite marble (Incred ible strength). The top of the building is 53 areas h i g h . Access to the Fantast i c F o u r 's headquarters is gai ned from the fi rst floor through elevators guarded by the doorman, M r. O' Hoolihan , who per formed the same function for the Fantastic Four at the Baxter Building. The Fantastic Fou r carry special de vices in their belts that emit coded sig nals that open the elevator doors . O t he rs see k i n g access to the Fantastic Four's headqu arters m ust request permission for entry through O' Hooli han from the Fantastic Fou r themselves. Visitors w h o are admitted take an elevator up to the reception roo m , which is attended by Roberta, a robot receptionist constructed to ap pear h uman above the waist. The upper structure of the building . I S a self-sustai n i n g , heavily armored u n it which contains both the Fantastic Four's headquarters and the i n d ivid ual members' l ivi ng q uarters. The up per structure makes extensive use of comp uters, guard robots, and other advanced devices to maintain secu rity. All i nterior doors are air-locks and � re governed by a central housekeep I n g computer. This computer is part of Reed Richards' main computer com plex. The upper structure contains several m aj o r state-of-t he-art re search laboratories in various fields of s c i e n c e for use by D r. R ic h a rd s . Among t h e most noteworthy techno logical devices housed in the labora tories are the mechanisms permitting entry into the Negative Zone and a d u plicate of Doctor Doom's time ma chine. 53 LJ_ - - - , The skies over Manhattan are less crowded now that the Federal Aviation Ad m i n istration has p r o h i bited t h e Avengers a n d Fantastic Four from us Other Cities: With mi nor altera tions, Four Freedoms Plaza can serve as a headquarters to an established group of N PC heroes in the J udge's c a m p a i g n . T h e p l ayer c h aracters ������ ----i--i1 m ight even adopt ele ments of the de u.�Y sign for their own headquarters. �,..Ji..-.-I ing their downtown headquarters as airports. Both teams now use their launchpads on Avengers Island, for m e rl y Hydro-Base. Here t h e FF launches its Pogo Plane and Intercon ti nental Passenger M issile. But FF m e m bers still use Fo u r Freedo ms Plaza for their smaller craft. On the top floor, 53, is a h uge hangar for several F a ntasti cars and Skycyc l e s . The roof's w a l l s s l i de bac k d u r i n g launches a n d landings. The buffer zone (above floor 49) is also a breakaway point. The old Baxter Building was levitated into space on two occasions. Reed Richards constructed the new building so that in the event of a future levitation, the upper stories will separate from the foundation , leaving the civilian quarters intact. sttQP"'HQ PROMENAOE . lO*t:FI L1'V[L (000 'LOOR H(\fAl0lnl T""OOl WO¥EIU PU.uc .m,", "'l� .....orn GROUND flOOR PLAN LOCl(lM GUESt SUITt; D:J U JTl! Rue ""'O SUl'S PL SU F'UHI(LI,.."S AOOII JC�"I'<IY-S OUPU:. SUIT! ,UPSJAUI.S) FIRST flOOR PLAN "" SSIO" PUlHhlH(l. .... su.rvs "-(EO so CP(HINO BEr £EH ILOORS ... COl'lflFIIEHCf. � .. LT[AHATl ,"" CCH'[R( .. "No_.... AUTO "OSPITAL AEEC·S CPt,.,HG SuRGER' �E" 8(fWE[I'I 'looRS ORO..... .. wORt.ow t� �"'A1'1()111 "OOM tUILO''''e. SECUR.'" For com p l ete statist i c s on t h e Fantastic Four and a l l t h e sign ificant EL[VAraA DOWN TO "'.,""",EI'IT ( ,T'IoI'IC•• , C"EMISTI(Y "'45oTO".0 SECOND FLOOR PLAN (MI»O .�LOGIC"L LA. CAM PAI G N USE Manhattan: P C heroes m a y visit Fo u r F reed o m s P l aza to get t h e Fantastic Four's h e l p with a difficult scientific problem or to borrow equip ment. Even Doctor Strange has been known to use Reed Richards' devices. But the J udge should take care to keep the players from relying over m uch on the FF's resources. The FF can always say that they need the de vice t h emselves, or that it was j ust de stroyed in their last battle. Players may also go to the Plaza to help out in the Fantastic Four's ab sence. Some FF enemy has decided to blow u p the building when they're not there to stop h i m . If the PC heroes foil the attempt, they earn a large favor from the world's most popular super g roup. I\.1V IUJt'I( . U:Ir'tICQALl. 000-0 l\Ir:H 'LOOIIIS NPCs people in their l ives, consult MA4, The OOA fM( fMlll e s 1I(:"" OIl((D UctRCI$( A_A The entire building is riddled with one-i nch "travel tu bes" that let M ister Fantastic travel quickly to any point in the building. He simply "oozes" his flexible body t h rough the narrow pas sage and along to his goal. Fantastic Four Compendium. ArO"J [SC4uton TO U""[I' L E'l E L i ( V ()I ' L .....TlAt..l STOIUOl 51,1PIA eCHDL:CTllfC R&D ..... CCC�':A COOY-S l \l1: CItlNf CO�D nJ I N SO R&D ..-u I.U.ltoCO CO"�U: " , [.111 ��:���c INf!APRU"flON AOQ 'UNO COI..UD[III .t.JlliIUoT M OOf' R COI't'OUA �F£ � � � NC[ AAfU. 00I' PM"'S[D .III"O.t.JII (1II ' 1 ,,,",-liS. S.lOAAOI:AHO 1IiUI.. .... . 'n·PUIllPOSl ��==�� \ ��==��--� \ Q o · · ··rT·-·-· ·-- r�:�,:,:·-·····-' , """'" . S,,,(;IMO ,,.O ... �"'IJMCM 1"1. .,..,0.... AHltNN" AIlRA, AHDSAf[LUT'[ CO"'�IHJ( 54 !:! "tW.!HUL A1AfJt.Alnc COHlAO\.. 100lENlUD, PIAfOAYANC[ 00l l...AHl. [",o-ATYC5�[R'C "' [' P H E LLFI RE C LU B MAN SI ON OVERVIEW An old and prestigious upper-class club, the Hellfire Club has another, hidden purpose: its leaders want to take over the world. Address: 840 Fifth Avenue, be tween 66th and 67th Streets. THE AREA The U pper East Side is home to many rich or well-heeled New Yorkers, such as Daily Bugle editor J. Jonah Ja meson, and was once home to many more, such as M att M u rdock (Dare devil) and his law partner, Fran klin " Foggy" Nelson. Many foreign embassies or consu lates are located here as well. Along one ten-block stretch of Madison Ave nue from 68th to 79th Streets are the consulates for Greece, Burma, Leba non, France, Hungary, Tunisia, Austria, Indonesia, and Italy, and the Wakandan Embassy. The Latverian Embassy is farther to the south, on Lexington Ave nue. All along these streets one sees l i mousi nes illegally parked but left unticketed-because they have "DPt..: ' (diplomat) license plates. Yo rk Avenue, which runs north south to the east of First Avenue, gives its name to the Yorkville neigh borhood, an extremely clean district in otherwise filthy Manhattan. Here are Rockefeller U niversity and Cornell Medical Center, on the river between 63rd and 70th Streets. DESCRIPTION The name " ma nsion ," with its con notations of g randeu r and display, seems an i nappropriate term for the Hellfire Club's headq uarters-at least as seen from the street. The brick building (Good strength walls) occupies the entire block, but it is inconspicuous. Desig ned in New York elite style, the building is only 30 feet (two areas) tal l . Its entrance is set off from the street by a short, simple flight of concrete steps. Beside the white wooden door (of oak, Typical strength) is a small bronze plaque read i n g , "HELLFIRE C L U B ESTABLISHED M DCCLXI I I ." History That date, 1 763, is when Sir Francis Dashwood of London founded a gen tlemen's club devoted to debauchery, black magic, orgiastic parties, and po l itical i ntrigu e . Its membership i n cl uded some of the most powerful m e n of 1 8th-century England: the Prime Min ister, the Lord Mayor of Lon don , bankers, admirals, poets, the Archbishop of Canterbury's son , and Benjamin Frankl i n . Author Dan iel P. Mannix recounts the history of this British branch of the club in his excel lent 1 959 book, The Hell-Fire Club. Several key Hellfire Club members emigrated to colon ial America and started a new American Hellfire Club, independent of and unaffiliated with the British original. They occupied an abandoned church on the present site . The cu rrent building was con structed in 1 906. Today, the Hellfire Club is widely known as a respectable organization for the rich and infl uential, pri ncipally devoted to giving lavish parties. Most people also realize that lots of busi ness gets done in whispered conver sations at those parties. But very few are aware that the cl ub's I n ner Circle, formerly the "Council of the Chosen," co nspi res to d o m i n ate the world through economic power, politics, a private mercen a ry army, and-in many cases-mutant super powers. Members of the cl ub's I n ner Circle oc cupy positions named after chess pieces. Inside the Club Note: Complete layouts of Hellfire Club Mansion have not yet been re vealed. What follows is a reconstruc tion based on published accounts. Later accounts may invalidate parts of this description . The Hellfire Club admits only mem bers and thei r guests, so the front en trance is kept locked , though the lock is only of Typical strength. I nside the door is a small foyer and cloakroom. (Note the ordinary strengths. This is true of the entire building. Nothing about the mansion 's construction be trays that it is anything but an ordinary social club.) 55 The interior decor is 1 8th-century Colon ial, matching the senior mem bers' eccentric predilection for dress i n g in 1 8th-ce ntury g a rb d u ri n g meetings. Walnut paneling, chande liers and candelabras of cut glass, gaslight globes in wall sconces-all project an air of obvious elegance, not at all understated . The mansion 's simple floor plan gives pride of place to the great cen tral bal l roo m , a spacious carpeted room over 1 20 feet (1 area) long and 40 feet wide. The ceiling is about 29 feet (2 areas) h ig h , reaching the roof of the building. There is nothing above the ceiling but electrical wiring. Many elaborate doorways lead to the ball room . The dominating feature of the room is a palatial fireplace, where a g reat fire blazes cheerily every evening during wi nter months. Rooms and Chambers A hallway surrounds the ball room on both floors of the building. On the upper floor, it opens onto a sturdy wooden balcony (Good strength) over looking the bal lroom. Along the outer sides of the hallways on both floors, public rooms and private chambe rs are arranged . Public rooms are all on the g round floor. These include a large smoking room , a n extensive library (with a large selection of books that earlier centuries deemed " indecent"), and a dining room that seats 64. Next to the d i n i n g room is a larg e and wel l equipped kitchen . Two stai rcases and an elevator give access to the second floor. Members always refer to the 1 8 small cubicles on this floor as "cham bers," as op posed to " rooms." The semantic dif ference is that "chambers" are for private matters, w hether busi ness, gambling, or romance. Each chamber measu res 1 5 feet by 1 0, and each has one rou nd tabl e , one chair, and a wide, padded divan. Chambers are soundproofed with Good material . At the rear of the second floor, above the kitchen, are the private rooms of the Inner Circle. Two fully furnished bed rooms are available for the rare times when leaders celebrate too heavily and are unwilling or unable to drive home. Between the bedrooms is an elegant meeting room, where the Inner Circle once held the X-Men captive. The Basement The mansion h as a basement with concrete walls (Excellent strength), accessible only from the kitchen on the fi rst floor. This storage area is filled with crates, contai n i ng mainly kitchen and party s u ppl ies. A locked and g u a rded base ment room holds a small armory for the I n ner Circle's mercenaries. Mercenaries h ave no barracks, lockers, or lounge areas on the premises, but often they hang around the kitchen. There was once another entrance to the basement . . . from below, through the sewers. Wolverine used this to break i nto the mansion and res cue his fel low X- Men. The basement floor had an i ron grate of Excel lent strength, locked with a Remarkable strength lock. The round grate led to a concrete access tunnel and down to the sewers. The I n ner Circle used this entrance to sm uggle i n mercenaries and firearms. But after Wolverine's in vasion, the tunnel was filled i n with concrete. NPCs peared to reform , and he had even led the X-Men and the New M utants after Professor Charles Xavier left Earth. But Magneto later lost control of both groups-the X-Men when they were believed to have died, and the N ew M utants when they learned Mag neto had not really reformed. Now Magneto is trying to u nite other mu tants under the Hellfire Club's leader ship, in preparation for a forthcom ing major conflict with h u man ity and with other m utant factions-what he calls "The M utant Wars." Magneto's abil ities are also de scribed in MA1 , Children of the Atom. Sebastian Shaw remains active as the di rector of powerful S haw I ndus tries, a major corporation . (See the World Trade Center and Stock Ex change entries in "The Financial Dis trict," earlier in this chapter.) Shaw has vowed opposition to Magneto and the rest of the Hellfire Club. Meanwhile, Magneto h as allied covertly with the Wh ite Queen, Emma Frost, to topple the Black Queen, Selene, from power. So the intrig ues continue. CRIMES For centu ries the Hellfire Club has wielded its i nflue nce be h i nd the scenes. I n that time it has comm itted Com plete statistics for the known members of the Hellfire Club's I n ner Circle are given in MA 1 , Children of the A tom. Club mem bers outside the I nner Circle are ord inary (though infl u ential) people with Typical abi lities. The I n ner Circle has seen many up heavals in recent months. The White Bishop, m i n i n g magnate Donald Pierce, was expelled after a botched takeover attempt. Corporate lawyer Harry Leland and jeweler Frederick von Roehm, the Black Bishop and Rook, died in battle with the advanced Sentinel robot N i m rod. Sebastian Shaw, for many years the Black King, has recently been de posed by the m utant super-powered villain Magneto. The new leader has assumed the roles of both Black and White K i n g , merging them as the "G ray King." Magneto assu med control of the Hel lfi re Club as part of his long-term strategy to u nite all m utants against h uman ity. For a time M agneto had ap56 many crimes, without regard to moral ity or society's strictures. Most notori ous was the i r corruption of the X-Men's Phoenix into Dark Phoenix, through circumstances too involved to recou nt here. However, the Hellfire Club always maintains a front of respectability, their best weapon against prosecu tion. The general public remains un aware of their long-term plans, and the Hel lfire Club leadership will do anything to keep it that way. CAMPAIGN USE M a n h atta n : T h e H el l f i re C l u b serves a s a powerful g roup o f villain ous types, and its Mansion as a villain headquarters-with a twist. Its most powerful armor is not in its walls, but in public perceptions. No hero group can afford the scandal of attacking a pros perous u ptown society club! Conse quences certainly include attacks in the media, civil charges for damages, and suspicion by police and other super types. In the worst case, PC he roes might face cri m inal charges or be outlawed by the City Council. Other Cities: The Hellfi re Club is a national o rganization . Meeting facili ties in other cities can follow the same general plan . H E L L'S KITCH E N OVE RVI EW The dirtiest, sleaziest, most cri me ridden neighborhood in New York City is-we l l , a matter of debate. But one of the chief contenders is the core of the Lower West Side, Hell's Kitchen. The neighborhood serves as a base of operations for t h e vigil antes Cloak and Dagger. For a time it was the spe cial preserve of its tireless protector, t he b l i n d crimefighter Daredevi l . T H E AREA Hell's Kitchen is something over 1 1 0 blocks of tenements, factories, g arag e s , ware h o uses, and docks . The area is essentially the same as the Lower West Side, with a slice of Chelsea below it. On a map, Hell's Kitchen is the area west of N i nth Avenue to the waterfront between 30th and 59th Streets, and also the area west of Eighth Avenue between 42nd and 58t h Streets. It abuts on the Theater District to t h e east a n d t h e U pper West Side t o the nort h . DESCRI PTION H el l 's K i t c h e n i n c l udes t h e en trance to the Lincoln Tunnel (38th and 39th Streets, between N i nth and Tenth Aven ues) and the J acob K. Javits Convention Center, a m u lti-faceted box of black glass on 1 1 th Aven ue be tween 34th and 38th Streets. At 8 1 1 Tenth Avenue is the New York Tele phone Company, a wi ndowless white building. Any of these spots might prompt a villai nous takeover attem pt . But in general t h i s territory i s too poor to attract b ig-league v i l l a i n s . Most o f Hell's Kitchen consists o f rot ting tenements, no more than five or six stories h i g h . Most bu ildings use t h e s h odd iest m ate r i a l avai l a b l e (Good material strength at best). Although the h i g hest property val ues in the world l ie a m i l e to the south west, in Hel l 's Kitchen one fi nds many vacant lots. Priced too high to sell , these serve a s tax shelters f o r the wealthy. As Matt M u rdock (Daredevil) put it, " Hell's Kitchen is aching m uscles and g rowl ing stom achs-ch i ld re n 's feet on broken glass-hopeless laughter, echOing across an em pty lot." P u bli shed acco unts have shown j u n kies deciding whether to eat or sleep today; winos who clutch t he bannister knobs of staircases as if t hey were lifelines; and a Col umbia University student who can't afford rent and so sleeps in the back seat of a j u n kyard automobile. His landlord, an old m an named Vegas, sleeps in the front seat. This was the boyhood home of Nick Fu ry. Matt Mu rdock was born here, and until recently he lived here again with his beloved Karen Page i n a spar tan one-room apartment on the top floor of a five-story building on Tenth Avenue. Not far away is the u n n amed d i n e r owned by Bertha and Otto Schnapp, where M u rdock worked as a cook. Across the neighborhood on Eighth Avenue sits the Last Exit bar and pool h al l-sometimes called " N o Exit" by locals because of t h e dead-end sleazes who patronize it. Though he once relied on Josie's on the Lower East Side, Daredevil m ade this bar h i s n e w source o f contacts, snitches, and grapevine messages. T H E HOLY GHOST C H U RCH On 42nd Street off N i nth Aven ue, next to a rundown hotel , stands t h e i m posing Holy G host Ch urch, a struc t u re almost a century old. This church serves as home base for the vigilantes Cloak and Dagge r. They ordi narily concent rate their cri mefighting activi ties in the Times Square area . (See the "Ti mes Square" entry later in this chapter.) B u ilt in Gothic Revival style, the c h u rch has seen much better days. It was closed down when its most recent priest, Father Francis Xavier Delgado, went mad . He is now confined to an asyl u m . Dagger's Un cle M i ke h as reo pened a section of the dusty church as a com mun ity outreach center, open Tuesdays and Fridays. The 2 1 st Precinct At 39th Street and N i n t h Avenue stands the New York Police Depart m e n t 's 21 st P reci nct offices. T h e ground floor holds t h e front desk, lock ers and desks for uniformed officers, and a row of th ree holding cells. The second floor has desks for the four de tectives who work any given sh ift and the private office of Captain George Petrovic. P l a i n clothes detecti ve B rigid O ' Reilly worked here before a n acci dent (and her unwilling all ies, Cloak and Dagger) transformed her into the tormented vigil ante Mayh e m . O' Reil ly's best friend and fellow detective, Rebecca " Rusty" N ales, also works out of t h is precinct. DAREDEVI L I N H E LLS KITCH EN Daredevil was until recently a pros perous defense attorney in his secret identity of Matt Mu rdock. M u rdock owned a beautiful three-story brown stone i n the posh U pper East Side (Madison Avenue, between 62nd and 63rd). A l awyer by day, a vigilante by night, M u rdock was never bothered by this contradiction. His li fe began to fall apart, however, when the assassin Bullseye killed the woman he loved, Elektra N atch ios. Mu rdock, on the rebound, pursued an i l l-advised relationship with Heather Gle n n ; Glenn later committed suicide. M u rdock g rad u a l l y w i t h d rew i nto paranoia. Two years before, Karen P ag e , former secretary t o t h e f i r m o f Nelson and M u rdock (and M u rdock's lover and confidante), had left for Holly wood to become a movie actress. Her career went sou r, to put it mildly, and she wound up making stag fi l m s i n Mexico. Addicted t o heroi n, she sold M u rdock's secret identity as Daredevil for a fix. The secret was discovered by the crime lord of New York, Wilson Fisk the Kingpi n. Determi ned not just to kill his foe but to destroy him, the Kingpin r u i n ed M u rdoc k 's li fe . He worked t h rough a long chain of intermediaries 57 . _---- - - -- -- -�=,,= to avoid detection , since he believed M u rdock only pretended blindness . Fisk foreclosed on (and later blew u p) M u rdock's h o m e , froze his assets, and had him framed for malpractice. M u rdock was barred from the prac tice of law; h i s part n e r, Fran k l i n " Foggy" Nelson, in forestalling a prison sentence, defended him so effectively that the Kingpin later had Nelson hired into one of his own law firms. (Nelson is unaware of Fisk's role i n this, but now suspects that the firm is not engaged in legitimate business.) P u rgatory M u rd o c k , a l ready u n st a b l e , cracked i n the ordeal . H e abandoned his friends, and i n a paranoid delusion he beat up a police officer. Though un wel l , he at least saw correctly that the K i n g p i n was behind his proble m s . M u rdock faced Fisk alone in t h e crime lord's penthouse offices, where the huge man beat him i nto u nconscious ness. The Kingpin had M u rdock put in a stolen taxicab and driven off Pier 41 into the East River. Only when the cab was discovered weeks later did Fisk fi nd t h at M u rdock had escaped. Barely alive, M u rdock wandered M a n h attan and finally gravitated to ward h i s boyhood home i n H e l l 's Kitc h e n . A n u n named Maggie found him on the brink of death and n u rsed h i m back to healt h . Born Agai n I n M aggie's m ission for dru n ks and derel ict s , M u rdock experienced a spiritual reawake n i n g . Healed of his i nj u ries, both physical and mental, M u rdock took a job as a short-order cook in a Hel l 's Kitchen diner. The Kingpin had ordered the death of everyone who had seen the enve lope conta i n i n g news of Daredevil's secret identity. H is killers got every one but Karen Page, who fled to New York seeking M u rdock 's hel p . After many adventures, she and M u rdock were re u nited , and they fell i n love all over agai n . M u rdock held no g rudge against her for sel l i ng his identity: " I 've lost not h i n g ," he sai d . But t h e Kingp i n , h i s victory over M u rdock sto l e n , searched o b ses sively for his enemy. Through Army connections Fisk brought the fanatical super-killer N u ke to New York. (For more about N u ke, see "N PCs," be low . ) Reaso ning that the area d raws many refugees, Fisk sent N u ke i nto H e l l 's Kitchen to draw Daredevil out of hiding. After N u ke inflicted catastrophic d a m age and i n j u red m any by standers, Daredevil defeated h i m i n batt/e. The Avengers took h i m into federal custody, but N uke later es caped. To prevent further scandal, the Army fatally wounded its own agent. But Daredevil carried the dying N u ke to his friend Ben U rich at the Daily Bu gle, and the resulting expose rui ned the Kingpi n 's reputat i o n . Fisk has been plotting revenge ever since. Aftermath M u rdock took up residence in H e l l 's Kitchen, as happy in a studio loft as he ever was in his three-story brown stone. As M u rdock he ran a free legal clinic. As Daredevil he fought to clean u p the neighborhood and protect its c itizens from t h u g s , p reyi ng l and lords, and themselves. He broadened his outlook and methods, and was not above steali n g money from the King p i n 's operat i o n s to serve good causes. No l o n g e r a mysterio u s f i g u r e , Daredevil walked the streets, d r a n k i n t h e bars, a n d became a n accepted part of l ife in Hell's Kitchen. M u rdock appeared less concerned than before about protecting his secret identity, and sometimes, outside his Free Le gal Clinic, did not bother to pretend to be an ordinary blind man. (The King pin is sti l l u naware of D aredev i l 's blindness .) It is i m portant to note that the King pin doesn't want to kill Daredevil-at least, not j ust that. He wants to corrupt h i m . To Fisk, M u rdock represents the idealism that Fisk wants to believe is ill usory. The Kingpin also wants to tear down everyt h i n g that M u rdock holds dear, such as the legal system . Recent Developments Some of the Kingpi n 's plots wrought great damage on M urdock. Karen P age l eft h i m , and his l aw c l i n i c closed . I n com b i n ation with t h e stresses of the " I n ferno" crisis, these events drove M u rdock out of Manhat tan altogether on a "vacation " of sorts. Whether M u rdock will return to H e l l 's Kitchen remains u n clear. 58 N PCs Karen Page Law c l i n i c administrator F A S E R I P Ty Ty Ty Gd Gd Ty Ty Health : 24 Karma: 26 Resources: Poor(4) Popul arity: 1 With M u rdoc k 's help, Page over came her addiction. H eroin addiction usually has sign ificant side effects on health , notably kid ney damage, but if Page has experienced any of these, they have not been revealed. Page is much healthier now. But she relied, perhaps too heavi ly, on Matt M u rdock as her emotional sup port a m id the corru ption of H e l l 's Kitchen. Appearance: 5'9" , 1 28 Ibs. M id-20s. Long blond h a i r, attractive. Favors deni m s and tank tops, but knows how to dress well on the job (and on a budget). Talents: Secretarial and social work, street sm arts. Story Functio n : As any rom an t i c interest-vict i m , hostage, information source, confidante, and so on. Nuke "Agent S i m pson ," US Army sergeant Assassi n and terrorist F AM (50) Healt h : 1 40 A IN (40) S EX (20) Karma: 42 E RM (30) R TY (6) Resources: Ex(20) I EX (30) P TY (6) Po p u l arity: See be low Agent Si mpson was the only su rvi vor of the Army's almost two dozen at tempts to replicate the S u per-Soldier expe r i m e n t t h at c re ated C a p t a i n America. Code-named " Nu ke ," S i m p son was active only outside the U n ited States, most recently against Marxist republics i n Central America. For most of his career, N u ke's exist ence was un k n own to the gen eral public i n America, and his Popul arity rat i n g was After his rampage in Hell's Kitchen , his Popularity dropped to -20. The Army gravely wou nded h i m before he cou'ld attack the Daily Bugle, a n d h e soon d i e d of h i s wounds. A deranged fanatic, N uke rep re sented the dark side of patriotis m : " My country right or wrong," i ntoler- O. ance, and blind obed ience to author ity. In battle he could lose track of real ity and return to the ti mes he freed M IA soldiers in Vietnam . He hated the p ress and a n y o n e who q u e st i o n s America's absolute rightness in all matters. Appearance: H ugely m uscled, with 20 Street Irregulars," warning people of i m pending t h reats or scouting out in formation. the face of a hau nted mad m a n . Rotgut watched too m uch TV a n d read t o o m any n ews sto r i e s . H is m o t h e r, a stern a n d u n b a l a nced Baby Elmo Bar fighter F A S Ex Ty Ex Rotgut quotes the sayi ng, " By age you have the face you were born with ; by age 40 you have the face you deserve." Now nearing 40, Rotgut has blonde crewcut; wore army fatigues (often bare to the waist). An American flag tattoo covered N uke's face. KNOWN POWERS: woman, ind uced his early fixation on stories of genetic i m pu rities, environ mental damage , food poisoni n g , se rial killers, cancer, and b i rth defects. Drugs. Nuke used three kinds of cap sules to adjust his fighting efficiency. Reds (amphetamines) gave him + 1 CS in Fighting, Agility, and Endurance for other words, everybody. Rotgut turned the basement of his apartment complex i nto a we i rd maze of p l u m b i n g . He thought of it as the Body Armor. N u ke's skin was rein forced with plastic, giving h i m Excel lent resistance to i nj u ry from blows, fl ame or cold attacks, or projectiles. turns. Whites (barbiturates) calmed him and neutralized a Red's effects; without a White to negate it, a Red left Nuke with -1 CS Strength and Endur 12 ance for 12 hours. Blues (sedatives) al lowed N u ke to relax and sleep; without them, he had nightmares of combat. Unique Weapon-" Betsy." This gi gantic s u b-machine gun held six LAW rou nds and th ree Incendi ary M issiles. N u ke used an LED counter on the side of the weapon to count fatalities. Betsy was made of Excellent material. Air S u p port. N u ke had h e l i copter bac k u p , piloted by an u nnamed Army. colonel. The Battle Copter mou nted two mach ine guns. (For stat istics, see pages 43 and 49 in the Player's Book .) Daredevil dest royed both c h o p p e r a n d pilot in H e l l 's Kitchen . Talents: N u ke had all Martial Arts and m i l itary skills, and was a Weapons Specialist with Betsy, receiving + 2 CS i n FEATs using it. Weakness: N uke had Feeble Reaso n, Int u ition, and Psyche vs. any attack or appeal made on the basis of " patriot ism ." Contacts: N u ke was a sergeant in the U S Army. Typical Dialogue: "They try to make our boys feel ashamed . . . we should never feel ashamed. G ive me a red ." Rotgut Real name un revealed Lu natic k i l l e r R I F A S E P Gd Ty Gd Gd Ty Ty Ty Ka rma: 18 Health: 36 Popularity: 0 Resources: Poor(4) Rotgut became obsessed with " cut ting the disease" out of the rotting gut of society-prostitutes, j u n k ies, and ultimately every i m perfect person . I n equivalent of the body's arteries. By pumping poison into the building ' s water supply, he would clean out all the imperfection . Daredevil stopped h i m , and Rotgut was last seen bei ng carried away i n a straitjacket. Appearance: H ulking albino Negro with pale skin and white hair. Bulging, t o r m e n ted p i n k eyes. Tw i n bone ridges form a "V" on his forehead . 1 11 fitting navy suit, old shoes. Ta lents: Blunt weapons, p l u m b i n g . Rotgut has G ood resistance t o pai n . Typical Di alogue: " I heard whis pered them aspi rin killers switched to catsup. Or could be a conspiracy to get co nsu mers to buy over-packaged, over-w rapped p rod ucts so we use more plastics-plastics can 't ever be broken down, they never decay and eventually strangle the planet. . . ." Story Function: A villain who needs to be t reated, not beaten up a n d hau led t o t h e police station. Darla, Eightbal l , and th e Fatboys C h ildren 's gang F A S E R I P Pr Ty Fe Pr Ty Ty Ty Karma: 1 8 Healt h : 1 6 Resources: Poor(4) Popul arity: 0 Appearance: Despite their name, the kids i n this gang are mostly skin ny. They' re all about 1 0 to 1 2. Darla has long blond h a i r and an uptu rned nose. E i g h t b a l l wea rs a footb a l l h e l m et m uch too big for h i m . Ta lents: St reet sm a rts , s kate board i n g . Story Function: These kids some t imes worked as Daredevil's " Baker 59 E Ex R Ty I P Pr Pr Ka rma: 1 4 Health : 66 Resou rces: Typical(6) Popula rity: 1 Appearance: B i g ! 6'7" , 300 Ibs. M us cular brute with t h i n n i n g , sandy brown h a i r, lantern jaw, beetle brow, tattoos . Wears leather vest , jeans with i ron studs, and boots. Never says m u c h . Talents: B a r fighting ( Martial Arts B , C, and E, Wrestli ng), drinking. Typical Dialogue: None. Possibly m ute. Story Function: J o h n ny Storm , the H u man Torch, went i nto a rough bar searc h i n g for Daredevil d u ring one of the adve nturer's absences. He picked a fight with Baby Elmo and won barely. If PC heroes ever get into a s i m ilarly stupid confrontation, Baby Elmo will fight anything that moves. CRI MES Every conceivable kind of vice, cor ruption , and violence occurs in Hell's Kitchen. The Kingpin has recently be g u n i n c reasing his organ ization there, so crime is on the rise. But the area is so poor that it m akes an unattractive target for most vi llains-u nless the vil lains have some other motive than robbery. Conditions in Hell's Kitchen either create lu natics o r attract them. C ra zies l ike Rotgut are a constant th reat. CAMPAIGN USE Manhattan: I f Daredevil sti l l lives i n Hel l 's Kitchen i n t h e cam paign world, heroes m ight go there to e n l ist his aid. Otherwise, they m ight visit the area to fight petty crime i n the s l u m s or on the waterfront, or to attend a charity func tion. Other Cities: Use the H e l l 's Kitchen description for any s l u m a rea of the cam paign city. MARVE L COM ICS OVE RVI EW Marvel Comics is t h e largest Ameri can comics p u b l isher, in the Marvel Universe as in our own . The differ ence is that i n the Marvel U niverse, Marvel Comics cont racts di rectly with the super heroes for the right to p u b lish (occasionally exaggerated) four color accounts of the heroes' actual adventures . Address: 387 Park Avenue South. Note: This entry descri bes M arvel Comics as it exists in the M arvel Un i verse, not (necessarily) as it exists i n our own . THE AREA M arvel Com ics i s located i n a n in conspicuous office building i n M id town. For more information , see "The Financial District" i n this chapter. DESCRI PTION T h e Marvel Comics "b ullpen" occu pies three floors of a nondescript 12story comm ercial building. The n inth floor has the m ail room and shipping facilities; the tenth is editorial ; and the eleventh floor has the legal depart ment and executive offices. The offices are small, the h al lways long and narrow, but the walls are plastered with colorful i l l ustrations and autog rap hed posters of many super heroes. Office workers are h ardly less color fu l , but they're usually too busy p u b lishing m ag azines to chat. About 35 em ployees are on hand during work ing hours; o n e can usually find a few workers around even at night, espe cially in the production department. The atmosph e re is fre netic, hig hly creative, and occasionally downright crazy. Sounds of typewriters, photo copiers, and sc ream i n g paste-up art ists fill the a i r. B u l l pen staffers i n c l ude editors, production artists, advertising di rec tors, circulation managers, and other business types. Writers, artists, and letterers customarily work freelance, outside the bullpen. But a few are al ways around looking for story confer- en ces, p i c k i n g up checks or new assignments, or pleading for deadline extensions on old assign ments . Comics i n the Marvel Universe In the M arvel Un iverse, super-hero c o m i cs are p u b l is h ed t h ro u g h l i censes with the heroes themselves. The comics depict their subjects' ac tual adventures. For example, M arvel publ ishes a Thing comic app roved by Ben G ri m m-though he h as more than once taken um brage (to put it pa l itely) at the bullpen's exaggerated ch ronicles. Oth er c o m i cs p u b l i s h ed in t h e Marvel Un iverse star the Fantastic Four and the Avengers of both coasts (both i ndividually and as groups). The company has experi mented with a Spider-Man title, but scathing editori als in the Daily Bugle made this a fail u re. Some M a rvel editors have proposed doing a comic book based on the mutant group known as the X Men-but so far executives have ve toed t h i s , because of anti-m utant hysteria and because they are unsure the idea h as commercial potential. Marvel h as also licensed comics ad aptations of pop u l ar movies, such as 200 1 : A Space Odyssey, and of fic tional works (such as those based on the works of Robert E. Howard). A few com ics in the Marvel line are not li censed, either because they are com p l etely f i ct i o n al o r because t h e character depicted h a s no legal rig hts or is believed not to exist (such as the H u l k or Dracula). These comics differ from the Marvel com ics of our own world. The heroes are never shown in secret identities, of course. Whenever c ri m i n a l acts by villains are show n , editors carefully preface the depictions with legal dis claimers, to stave off libel lawsuits by the villains' lawyers. And si nce they really happened , the stories are pre sented as j o u r n a l i s m , with careful documentation of dates, p l aces, and sometimes witnesses. Most M arvel staffers are rel uctant to invent any de tails . . . especially si nce they saw what Ben Grimm did to the last artist who exaggerated. Apart from the Thing, the heroes 60 seldom give m uch thought to the com ics depicting their adventures. In fact, Reed and Sue Richards never even bothered to send a wedding i nvitation to the creators of thei r comic. The cre ators tried crashi n g the reception any way, but never got past the front door. N PCs A J udge can pick these from the masthead of any Marvel com i c . BUll pen staffers h ave mostly Typical abil ity r a n k s , but t h e i r R e ason a n d Intuition range from Good t o I ncredi ble. Ed itors are a m u lti-talented lot and have contacts with most respect able super heroes. CRI MES The I m possible Man once i nvaded the M arvel offices. The fu n- lovi n g alien dem anded that t h e bullpen pub lish a comic devoted to h i m . After he t h reatened t h e m w i t h re pl icas of Tho r's h a m m e r, Captain America's shield, and Iron M an 's repulsor rays, staffers reluctantly agreed. But when the I mpossible Man disappeared, so did plans for the issue. (For more in formation, see Fantastic Four #176). CAMPAI G N USE Manhattan: For an offbeat, come dic adve nture, a J u dge can send player-ch a racter h e roes to M arvel Comics, either to negotiate a contract for a comic series or to protest an un flattering depiction in an existi ng se ries. Royally fees, thou g h smal l , can help a hero in financial straits. Other Cities: A Judge can postu late that Marvel has opened branch offices in another location to publish adventu res based on the events of the campaign . I M ETROPOLI TAN M U S E U M OF ART OVERVIEW America's greatest ar. museum is "the Met," the l argest builJing in Cen t ral Park. H e re N ew Yorkers view priceless canvases and artifacts. And occasionally villains see something worth heisting. Address: Fifth Avenue, across from East 82nd Street in Central Park. THE AREA See "Central Park" in this section. The M useum faces the Upper East Side, a prosperous residential and cultu ral district. See the inside cover of the Adventure Book for detailed maps of the building. DESCRIPTION Founded in 1 870, the Metropolitan M useum of Art moved to its current lo cation in northern Central Park i n 1 902. I t has 400,000 items a n d i s , af ter London and Leningrad , the third largest museum in the world. The Met attracts four mil lion visitors a year. The museum is open from 1 0 AM to 5 PM Tuesday through Sunday, but is closed Monday. The Collection The main part of this very large structure is of g ray Indiana limestone (Excellent strength). A mere 1 00,000 pieces, a q uarter of the m useu m 's col lection , are on display at any one time i n over 230 galleries. Descriptions of the Met's contents could fill this book, and have already filled many books that the J udge can obtain at the local li brary. Suffice it to say that whatever cou ntry, culture, Ot period the art lover is looking for, the Met h as representa tive artwork. Highlights of particular interest i n super-heroic adventures include the country's largest collection of arms and armor (main floor)-n ine g alleries f u l l of firearm s , bows, hel mets, shields, and a Knight's H all with many standing suits of plate armor; the Temple of Dendur (Sackler wing, next to Arms & Armor on the main floor), a complete Egyptian temple moved from its site on the Nile during the con struction of the Aswan Dam; Pottery shards, jewels, amphorae, and other artifacts of Hyborea, the an cient civilization that thrived just after the sinking of Atlantis; I slamic i l l u m i n ated m a n u scripts from the 1 2th Century and later (third floor)-perhaps one of these is a de sirable magical text?; and on the fi rst floor, the Costume I nstitute. This area displays special exhibitions of clothing and accessor ies from ages past. Since the advent of super- h u man crimefig hters, the Costume Institute has expanded its collection to include replica costumes of many famous adventurers, such as C aptai n America, seve ral other Avengers (including three versions of the I ron Man armor), the Fantastic Four (old and new costumes), and Doctor Doom. The FF costu mes are made of Reed Richards' patented un stable molecules, but otherwise the Costume I nstitute's uniforms do not retain the properties of the originals. PC heroes can get involved in a Met adventure by donating repl icas of their costu mes to the I nstitute in a public ceremony. CRIMES M useum thefts rank among the most am bitious crimes ever at tempted. The buildings usually main tain state-of-the-art security systems. And the thefts, if successful, gain wide publ icity, often far beyond what mere dollar values of the stolen goods would merit. What's more, fencing a stolen can vas is a delicate and peri lous opera tion . U n less the th ief finds a mil lionaire collector who just wants to lock away the item in a private vault, it is almost impossible to get anything l ike what the piece is worth on the open market. This means when someone tries to rip off the Met, he's usually in the big leagues-either a super villain or an em ployer of super villains. And the prize must be priceless. Otherwise the villain would just rob a bank and use the money to buy the item . 61 CAMPAIGN USE A m useum adventure serves two main purposes. First, it introduces a l ittle culture into the l ives of heroes who often think about nothing except pu nching bad guys. Player characters can meet new people, perhaps ro mantic i nterests or academic con tacts. Or they may go there to rendezvous with informants who like to show off their breeding. Second, a battle in the Met forces these slam-bang heroes to think about property damage. They can 't j ust knock the villain through a couple of walls when the walls are hung with treasures by Rembrandt and Picasso. To fight a bad guy in the Met, the he roes h ave to rely on sh rewd tactics and brai n power instead of brawn just like real M arvel heroes. Manhattan : Heroes may be visiting the Met in their secret identities, at tend ing the opening of a new exhibit (the villain's target). Or they could be there in h e ro I D , as h i g h-profile guards. A hero's friend or lover could be an em ployee at the m useu m , an art student, or j ust a tourist. The friend gets taken hostage in the villai n 's heist, and the hero has to undertake yet another rescue. Other Cities: Few cities can boast a m useum this large, but smaller ones serve the same story fu nction. Also, much of this description works for the other major museums in the world the British M useum in London, for ex ample, the Louvre in Paris, or the Hermitage in Leningrad. Only the lay out and some of the most famous pieces need be changed. S H I E LD H EADQ UARTE RS OVE RVIEW S HI E L D Central, the World Head quarters of SH I E LD (Supreme Head qu arters I nt e r n a t i o n a l E s p i o n a g e , Law-enforcement Division) is i n lower Manhattan. Though the agency re cently disbanded, the bu ilding remains-and is occasionally active in its own right. Address: 1 9th Street, between Ave nue of the Americas and Seventh Ave nue. S H I E LD agents, carefully picked for attractive appearance and low in itia tive. They knew nothing of great i m portance to S H I E LD-but j ust t h e same, they wore bulletproof vests in public (Good Body Armor), and the of fice walls and windows were armored (Excellent material strength). Though it served its purpose, the public HQ was not a brilliant exercise in public relations. Clearly it never fooled the vil lainous agencies S H I E LD batt l ed , si nce th ese foes never bothered to attack �his outpost. TH E AREA S H I ELD Central S H I E LD's public headqu arters is i n S H I E LD 's private headquarters oc Midtow n . For a description of t h e Mid cupies an u n marked 28-story office town area, see "The Financial Dis building in the most anonymous sec trict" Hotspot listing, earlier in this tion of Chelsea. This headquarters, chapter. l i ke the public front, has closed . But S H I ELD's private headqu arters is i n ' -for convenience, and for Judges who Chelsea, a district of fine residential have not yet disbanded S H I E LD in h o u s i n g and bord e r l i n e s l u m s , of their campaigns, the building is de good rest au rants and r u n down scri bed here in the present tense. streets. The polite term is " a transi The bui lding has its own pipeline to tional area." For more about Chelsea, the H udson River, its own pu rification see Chapter 2. center ( a m o n g the most heav i l y guarded locations i n t h e bu ildi ng) and sewage syste m , two i n dependent v e n t i l at i o n syst e m s , a n d its own DESCR I PTION power supply-an early version of Public Headquarters S H I E LD 's Power Core. (The nature of S H I E LD mai ntai ned a public head the Power Core has not been re qu arters in Citicorp Center (53rd and vealed, but it resem bles a magnetic Lexington) , the fourth tal lest bu ilding cylinder contai n i n g an ongoing fusion in New York. Unt i l a few years ago it reaction. S H I ELD used the Core to was located several blocks north , be power its Helicarrier.) All of these utili tween 59th and 60t h ; however, an ac ties are protected by the most sophis c i d e n tal f i re i n a nearby b u i l d i n g ti cated anti-sabotage devices i n the persuaded S H I E L D adm i nistrators to world. move south to safer quarters. The public headqu arters occupied a suite on the sixth floor. It inc luded a dozen offices cl ustered around a cen tral secretarial pool, plenty of file cabi nets and bul let i n boards containing nothi n g im portant, and a small sound proofed theater. There tou rists could view the p u b l ic relations film " S H I ELD: Working for a Safer World ." Afterward they could engage in a brief q uestio n-and-answe r sessi on with Colonel N ick Fury, S H I ELD's d irector. (This was actually Fu ry's Life Model Oecoy, a l ifel ike android.) T h e p u b l i c headq u a rters was staffed by three dozen lightly trained Entrance The bu i l d i ng has a conventional front entrance. Looking through the glass door, a passerby sees only a desk with a security guard, and be hind the g uard a ban k of elevators. But the elevators are fakes; the front entrance leads n owhere. Those i n the know drive their cars i nto a dead-end brick wall at the end of an al ley next to the b u i l d i n g . The wall-actually a hologram, a three dimensional pict u re-conceals (with I n cred i b l e abil ity) the e n trance t o S H IELD's huge u nderground parking 62 garage . (A real w a l l of E x c e l l e n t strength slides out t o block t h e e n trance i n bad weather a n d emergen c i e s . H id d e n automatic devices retract t h e wall when veh icles ap proach.) I n the garage, voice analyzers and retinal scanners identify all visitors. If S H I E L D com puters cannot identify a viSitor, alarms sound in the nearest se cu rity post, and two security agents appear in one turn. Garage walls are reinforced con crete (Excellent strength) . A l ift-t ube and one emergency staircase provide the only access from the garage to the buildi n g . T h e M a i n Building On the 28 floors above ground level, wide wal kways su rro u n d an enor mous atri u m . This empty space rises to the ceili n g , which is a skyl ight of bulletproof glass. Non descript offices and meeting rooms fill each leve l . Computer termi n als give n o access to high-security data. The main leve l , twice as tall as those above, holds emergency defen sive weapons, security robots, and a heavy-duty disposal cham ber. This large roo m , a featureless floor covered by a shallow dome, destroys scrap metal, broken equipment, and debris. The chamber uses un known methods, probably a combination of high heat and ultrasound, to inflict Un earthly damage per turn on anything in side until it is vaporized . Safety switc hes, clearly marked in side the dome, instantly shut off all equipment and open the si ngle hatch way. This al legedly prevents people from being trapped and hurt i nside. But the switches can be overridden , a s N i c k Fury fou nd out (see "Crimes," below). F u ry escaped destru ction in t h e ch a m b e r by l e a p i n g t h r o u g h t h e room 's only other opening, a n iris door leading to a waste-r unoff chamber. This door closes a fraction of a second before the chamber's weapons acti vate, and provides com plete protec tion for anything or anyone inside. The rest of the 28 floors pass as any m undane office building. But d u ring into an atrium from above collides pain lessly with invisible force fields situated at every tenth story. The fields safely shunt the object to a walkway. Lower levels 1 -30 include agents' quarters, computer rooms, file rooms, routine labs, storage, and the gigantic conference chambers where Nick Fury contacts SHIELD's ruling Council. The bottom levels contain the advanced labs and research S H I E LD 's most secret projects. Also here is the ESPer Division, the small but useful bureau of psychically tal ented agents. Lift-Tubes most worki ng hours, except when the building is under attack, the bottom floor slides back to ventilate the true headquarters. And there is noth ing at all m undane about this one. Lower Levels The staggering truth : S H I ELD Cen tral headq uarters extends over two m iles straight down i nto the Earth. The agency's research projects re quired this incred ible depth for safety and security. No surveillance device can penetrate the lowest reaches of the headquarters. And should som e thing go wrong i n the research labs, not even an atomic bom b explosion or an accident with the fabulous Power Core could damage the city above (much). S H I ELD Central h as 732 u nder ground levels. N aturally, this is a viola tion of city b u i l d i n g codes (an d , almost, of n atural law), s o the extent of the headquarters is classified . During the HQ's construction , engineers tun neled into an adjacent subway route and removed the excavated dirt of all those basements with trains camou flaged as subway cars. Basement walls are reinforced conThe crete in the upper half mile (Excellent strength), and graph ite- wh isker alloy below (Remarkable strength). To pre vent water leakage-since Manhattan is, after all, an island-the building walls include an eighth-inch thickness of adamanti um (I ncredible strength) in the upper m ile of floors. Fog is a prob lem, but fog condensers capture the moisture and recycle it i n the build ing 's vast plumbing system . Presumably such a deep building could con nect with Subterranea, the colossal network of caverns beneath m ost of the worl d . But si nce ac cessways from S H I ELD H eadquarters would lead to the domain of the Mole M an and Tyran nus, this has not been revealed. Most of the 732 u nderground levels are not ful l-fledged floors, but merely access areas for the lift-tu bes and util ities. Only the top 30 subsurface levels and the bottom 5 are of any real size. These square floors su rround central open-air atria, in the manner of the floors above the su rface. Each level measures 4 areas by 4, with the central gap (for simplicity's sake) 2 ar eas by 2 . Anything o r anyone that falls down 63 These rapid-transit plexiglas tubes transport agents among the head quarters' many levels. Evidently they move only up and down, but S H I E LD technology is certainly up to elevators that move sideways as well . A lift-tube stands nearby (within 1 area) at al most any point in the building. Lift-tubes transport up to four people at a time at up to 1 5 stories per turn. The tubes are Good strength material, and the platforms are Excellent strength. The means of propulsion, though un known, appears to be based on anti gravity (as is the Helicarrier). No regular lift-tube runs the entire depth of the headquarters. Most run from the top floor to the 30th base ment l evel . For sec u rity reason s , agents traveling t o t h e lower levels must switch tubes at level 30 and again at level 728 . A bank of 1 2 emergency lifts runs from 732 straight up to ground level, but using these sounds an alarm at every security post in the building. Also, once activated, the tubes go up until they reach the ground floor and release their passengers; only then do they return below for more. The emergency lifts hold 1 2 people apiece, and can travel at up to 1 00 stories a turn, fast enough to black out anyone who fails to make a yellow Endurance FEAT Roll. N i ck Fu ry Vs. SHIELD What caused SHIELD to disband? The answer l ies in the agency's earl i est history and its most advanced technology. Early in S H I ELD's career, before N ick Fury became its d irector, agency b i o e n g i neers d eveloped t h e L i fe Model Decoy, a realistic android. The LMDs performed dangerous mai nte nance jobs in S H I ELD's headquarters and aboard its Helicarrier and space station. One LMD, for un known reasons, was constructed with an accidental defect: cu riosity. The android discov ered the L M D laboratories that had created it. This android kil led the lab supervisor, took his place, and cre ated a duplicate L M D to take over its own menial duties. Then the android played into its memory the contents of m any " personality tapes," S H I E L D 's recordings of the mental abil ities of its agents and enem ies. Armed with the memories and tal ents of these g reat i ntellects, the an d ro i d resolved to e x p a n d on i ts origi n al programming: mainten ance of, not just a reactor cham ber or a fur n ace , but of the entire world. To this end the android decided to take con trol of Earth. With t h e perso n a l i ty of Baron Wolfgang von Struc ker, founder of HYDRA and its offshoot A I M , the an droid infiltrated and finally controlled these villainous organizations. With the fi nancial savvy of Tony Stark, the android acqu i red a controlling interest in Roxxon Oil Company. Using these titanic resources, the android at l ast began to take control of S H I ELD itself, as a step toward total world control. He built his own servants, more an d roids that he called " E ncoders," and organ ized them through a religion that m ade him their spiritual leader. Mean while, he used S H I E L D 's own ESPer division of psi talents to search the m i nds of all S H I E L D 's m e m bers. Through them he located candidates for Delta. The Delta Project The android yearned to achieve true hu manity. Toward that end, he de veloped the LMD process, refined it, and finally created a true life form . . . a parasite that drained the form and identity of its victi m , replaci ng it with an emotionless " Deltite." For the early Delta p rocess, the an droid req u i red S H I ELD agents who rarely questioned authority, loved or der, and l acked i n iti ative a n d i magi n ation . A s desig ned by N ick Fu ry, SH I E LD 's organization unwit- ti ngly encouraged just this type of agent. The android kidnapped plenty of suitable candidates and turned them i nto Deltites. As he refined the Delta process to m ore accurately simulate hum an be ings, the android replaced more of SH IELD with his dupl icates: the Coun c i l , m ost of t h e agents , even command-grade officers l i ke Jimmy Woo, L a u ra B r ow n , a n d J asper Sitwel l . But the android discovered t h at his new Deltites aged rapidly. They could undergo the Deltite proc ess again and be rejuvenated . . . yet each rejuvenation d rained more per sonal ity, memories, and feeli ngs from the Deltite duplicate. The Deltites needed a stabilizing agent, a chemical that retarded aging. Only one compound filled their needs: the Infin ity Formula. The I nfinity Formula D u ri n g World War I I , Sergeant Nick Fury was wounded in a French m i ne field while tryi ng to elude a N azi pa tro l . The French U n derground found Fury and took him to a local doctor, Professor Sternberg . The doctor patched F u ry together, but he also used the war hero as an unwitting gu inea pig for his experimental age retardi n g seru m . After the war Sternberg extorted large amou nts of m oney from Fury for annual " booster shots" of the serum. Without this I n f i n ity Form ula, F u ry would age 60 years overnight; with it, he could l ive in definitely at the peak of health. In the m id-1 970s, another of Sternberg's "cli ents," casino owner Steel Harris, m u rdered the doctor for his form ula. Harris then tried the same extortion schem e on Fury. Harris died in a struggle with Fu ry, but S H I ELD agent Countess Valentina Allegro de Fontaine found and res cued the Form ula. Fury has used it ever since. Whether Sternberg had other "clients" is un know n ; presum ably they have all aged and died as Harris did. The Deltites tried to dupli cate the In finity Formula but were u nsuccessful. The compound was chemically unsta ble, and it mutated in Fu ry's body. Therefore, the Deltites requi red Fury himself, and the Formula in his veins. Discovering some details of the an droid's plot, F u ry ran . A fugitive from 64 his own agency, Fury evaded p u rsuit for some ti me. But at last the Deltites l u red h i m to S H I E L D 's orbital space station, where they meant to kill him so that they could live forever. The Final Confrontation One of their own n u m ber proved to be the Deltites' downfall . They had t u rned Clay Quartermai n , generally viewed as the ideal S H I E LD agent, into the most advanced Deltite yet. He achieved so much human ity, in fact, that he came to regard the Delta plan as barbaric and i n h u m a n . Quartermain sabotaged t h e space statio n , destroyi ng it, hi mself, the an droid, and all his Deltites. Since the android claimed to be the power be h i n d S H I E L D 's rival organizations, H Y D R A and A I M , pres u mably the cores of those organ izat i o n s per ished, too. Fury and h is rem aining loyal S H I E LD agents escaped. When they reported the evidence of S H I ELD's treason , the U n ited Nations passed Resolution 487: " It is decided that S H I E L D , having proved to be a m ajor international se curity risk, be i m mediately disbanded . All operations shall be termi nated, in stallations neutralized . All rem a i n i ng personnel are to be debriefed and dis ch arged ." Fury reorganized a new S H I E L D of sorts, qu ite u n l ike the old one: an elite group of a few trusted companions, such as his World War \ I buddies Tim othy " D um D u m " Dugan and G abe Jones. They have taken it upon them selves to close down each of the sepa rate S HI E L D headquarters for good . N PCs Colonel Nick Fury Former S H I E LD Public D i rector F A E S R I P In Ex Gd Rm Ex Ex Gd Karma: 50 Health: 1 00 Resources: Am(50) Popularity: 50 This is an abbrev i ated l isti ng of F u ry's abilities. For a com plete de scripti o n , co n s u l t M U 2 , Gamer's Handbook of the Marvel Universe. N ick Fury feels remorse and guilt at S H I E LD 's downfall. The android 's plot was succeed i ng o n l y because of Fu ry's own m i stakes in organ izing S H I ELD, and Fury lis well aware of t h a t . Now he t r i e s to ato n e for S H IELD's excesses by wiping out its rem n ants. KNOWN POWERS: Body Armor. Kevlar vest, Typical ver sus physical attacks, Poor versus fire. Weapons. N e e d l e g u n : Exc e l l e nt damage (Edged Throwing col u m n), range 6 areas, 300 rounds. Made of Excellent materia l . F u ry also uses machine and force pistols. Reduced Aging. Fury's aging rate is reduced by a factor of 5 . Talents: M i litary, Espionage, Leader ship, M arks m a n , First Aid , Martial Arts A, B, D, E, and Wrest l i n g . Pilot of air craft and spacecraft. Demolitions ex pert, ( + 1 CS on explosives m atters). Contacts: Close ties with Captain America, Mockingbird, other Aveng ers, the hig hest levels of the US Gov ern ment, and m any other national governments. Ty pical Dialogu e : "Come o n , ya goldbrickin' louse! You t h i n k I got all day? Get me that sub-ionizer or in five seconds we 're all gon n a be toast ! " Clay Quartermain R I P S E F A Ex Gd Ty Gd Gd Gd Gd Healt h : 46 Karma: 30 Resources: Ex(20) Popu larity: 2 Perhaps the finest S H IELD agent in t h e ra n k and f i l e , Q u arte r m a i n showed n o leaders h i p ability but oth erwise excelled in every pursuit. For a ti me he traveled with Rick Jones and Bruce Banner, alias the H u l k . I n that t i m e , h i s i n d e pe n d e n t nature pro du ced frict i o n w i t h t h e corr u pt S H I E LD leaders h i p . T h i s k e pt the Deltites from encod i n g h i m until the fi nal phase of their prog ram , when their technology reached its peak. Appearance: 6 ' 1 /1 , 1 75 Ibs. Tal l , m us cul ar, handsome blo nde man. Wide grin and somewhat headstrong man ner. Talents: M i l itary, First Aid, Detectivel Espionage, M artial Arts A, B, and E , Wrestl i n g , M arksman. Quarte rmai n was also an excellent com bat driver and could p ilot ai rcraft. Deltites F A S E R P Pr Pr Gd Ty Ty Gd Ty Health : 32 Karma: 1 4 Popu larity: 0 Resources: Ex(20) Ap peara n c e : L i ke t h e S H I E L D agents t h ey were recruited fro m . Lower-level Deltites wore mon k- l i ke brown robes and often carried 7-foot wooden staffs (Good stren gth). The Deltites had access to all conventional S H I ELD equipment. Ta lents: Varied . All S H I ELD agents had M i litary, Fi rst Aid, and Detectivel Espionage talents, and retained them as they were encoded. CRI M ES When S H I ELD disbanded, agents abandoned S H I E LD Central in Man hattan , as wel l as the many other of fi cess arou nd the wo rld . B u t t h e headquarters d i d not remain empty for lon g . When Fury a n d his new SH I E LD group tried to use a computer virus to wipe the memory banks at S H I ELD Central, the headquarters attacked them. Cargo robots chased t h e m , and the disposal chamber (see above) al most fried Fury when he couldn't work the overrides. Captain America hel ped Fury and h i s friends escape. The Ave n g e r guessed accurately that the super crim i n al Machinesmith, who can con trol robots and com puters, had occu p i ed S H I E LD C e n t r a l . Whet h e r M achi nesmith still controls the build ing remains to be seen. (For Machinesm ith's statistics, con sult MU2, Gamer's Handbook of the Marvel Universe.) CAMPAI G N I N G S H I ELD I n the cam paign world, the J udge can decree th at S H I E L D h as d is banded "offstage" ; run the downfall of S H I ELD as an adventure for the p l ayer c h a racters; or even keep S H I ELD i ntact, though this deviates from the estab lished Marvel Un iverse. Each option offers different campaign possibilities. Offstage Collapse: The PC heroes follow developments in the newspa pers or via high-level contacts. Nick Fury m ight en list their aid i n closing down a S H I ELD base (and perhaps M achi nesm ith has taken over that one, too?). Renegade agents m ay of fer the heroes S H I E LD technology, or get them to prevent other renegades 65 from offering the stolen technology elsewhere. Stopping SHIELD: Player charac ters hear that Nick Fury has tu rned traitor. S H I ELD agents t h reaten them w i t h prosecution if t h ey aid F u ry. Then , of course, Fury shows up to ask their help. Or is this an LMD duplicate of Fury that SHI ELD has sent as a trap? (Of course not. But let the play ers sweat over the possibil ity.) The heroes join Fury on his quest to find and expunge the corruption in S H I E LD . D e l t ite E n co d e rs , w e l l armed fanatics in monks' robes, try to capture them . S H I E LD agents attack in the most unexpected places. Major clues turn out to be traps or elaborate red herri ngs. The PCs and Fury finally make their way to the space station (or other backdrop for the final showdown) as either prisoners or spies. They m ust locate evidence of S H I E LD 's treason to present to the Un ited Nations, es cape the station, and preferably blow up t h e Deltites a n d t h e i r a n d ro i d leader. They can enlist t h e Deltite Clay Quartermain to help them . St ress t h e e mo t i o n a l m o m ents here: the deaths, or second deaths, of long-time S H I ELD figures l i ke J i m my Woo and Jasper Sitwe l l ; the corrup tion of all Nick Fury has held dear; the horror of the Deltites' rel igious fanati cism . SH IELD Stays Arou nd : The su per agency serves as an eq u i p m e n t source, i nformation network, trai n i ng g r o u n d , a n d h i g h-power cont act . S H I E L D can call in PC heroes to help with a situation too big for the agency to handle-but that would have to be a big situation ! The J udge m ust decide whether to establish S H I E LD as corrupt in the campaign worl d . I n general , avoid portray i n g this corruption u n l ess it leads i n to the " Stop S H I E LD" adven ture described above. Player charac ters will treat S H I E L D as a v i l l a i n agency, and i t s cam paign function then resembles HYDRA's or A I M 's . B u t s i nce S H I ELD remains publ icly re spectable, heroes who fight against it lose public favor. This alters the dy nam ics of a cam paign , so t h i n k care fully before letting S H I E LD go bad . TI M E S SQ UARE OVE RVI EW This is the center of New York's The ater District. Once quite fashionable, Times Square is now one of the biggest fleshpots in the world. By day it is crowded with commuters and office workers, but at night crime runs ramp ant. Address: Broadway at Seventh Av enue. T H E AREA The Theater D i strict hosts over three dozen theaters and well over a h u ndred restaurants that cater to the theater crowd . One of the great cen ters of night life in New York, it attracts thousands of tourists and social ites. Its heart l ies on a short private street next to Broadway between 44th and 46th Streets: S h u bert Alley. Here on this short street, forbidden to vehicles, theatergoers attend the Shubert and Booth Theaters, then drop into the fa mous Sard i 's restaurant at i ntermis sion or after the show. About 40 other theaters c l u ster aro u n d Broadway from 40th to 53rd Streets. On Seventh Aven ue near 44t h , a disco u nt ticket operation always at tracts large crowds of theatergoers h u n t i n g for l ast-m i n ute barg a i n s . ( E m pty seats for t h e evening's per formances are sold at half price.) Vil lains can always use this crowd as handy hostages: "All right, hero, let me outta here or the civi lians get it! " The Algon q u i n Hotel (44th Street between Fifth Avenue and Aven u e of the Americas) once hosted the fa mous " Ro u nd Table" of i ntellectuals. Robert Benchley, Dorothy Parker, Al exander Woollcott, and many other lit erary talents gathered here to eat well and trade witticisms. Port Authority Bus Termi nal Those who can 't afford to fly or take a train to New York and don 't own a car-in other words, the poor-arrive in Manhattan at the Port Authority Bus Te rminal, one of the biggest i n the world (for what t h at's wort h ) . The b u ilding l inks d irectly to the Lincoln Tu nnel and nearby subway l i nes. Almost 6, 400 buses from 36 com pan ies arrive at this ugly b u i l d i ng every day, unloading tens of thou sands of visitors, hopeful immigrants, on New Year's Eve. Tens of thousands gather each year to watch the mir rored ball fall down a high pole to the Allied roof; when the ball hits, it is ex r u n aways, crooks, con men, and cra zies. The hopeless among them often wander Times Sq uare, begging or dri n king or worse. Transit Authority police, the officers who patrol the subway cars that run beneath New Yo rk City, have called the I N D su bway stop at Eighth Avenue actly m idnight, and the new year be g i ns. T i m es S q u a r e 's peak mom ents came at the end of World War II, on "V "the most dangerous in the city." It's a block from Times Square. DESCRI PTION Times Squ are i s not square, b u t a n elongated triangle bounded b y Sev enth Avenue, Broadway, and 42nd Street. However, Broadway is, in fact, very broad , so the area covers as m u ch space as a n y typical town square. History The landmark that Times Square was named for, the Times Tower, was ( briefly) the second-tallest bui lding i n New York when i t opened i n 1 905-all of 375 feet tal l ! This was the early home of the N ew York Times. The newspaper later moved a few blocks away, and the building was remodeled and renamed One Times Square. The tower is now the A l l i ed C h em ical Tower, the nation's most famous spot 66 E Day" (Victory in E u rope) and "V-J Day" (Victory in Japan). Hundreds of tho u s a n d s gathered to watch the Times news ribbon, a belt of light b u l bs that spelled out news stories in . the days before TV. W h e n it an nounced that the enemy had surren dered, the crowd roared a yell that people heard two mi les away. (The news ribbon ceased operations i n 1 978.) The Scene Today The side streets still draw u pper class crowds to theater openi ngs, but since the end of World War II Times Square has catered to a d ifferent style of night l ife. " G ri nders," seedy movie h o u ses t h at never cl ose, show low-grade splatter films and pornography. Mas sage parlors, penny arcades, peep shows, tacky souve n i r shops, and g reasy fast-food places all grab for customers. Neon b i l l boards glare eve rywhere, pushing beverages and cig arettes and food. Smells of gfeasy chicken, greasier burgers, and mysterious ethnic tood assai l the nostri ls. So do worse smells, because the derelicts on the sidewalks keep street cleaners from clean i n g up all the garbage. Now and then peep- show workers spill bowls of used disinfectant onto the walks. By day, especially early in the d�y, the people in Times Square look l i ke those on any other street i n lower Man hattan . The usual business types and tou rists head to their usual er rands. But at n i g ht , con men, j u n kies, pushers , aberrants, and n uts con verge on the area. H awkers pass out tic kets to the b u rlesque houses . Gro tesque street performers do flips and cartwh ee l s . Bag l a d i es tal k , very loud ly, to nobody. Panhandlers beg agg ressively. Amid it all, overwhelmed t o u r i sts c l i n g in t i g h t g ro u ps a n d watch in fasci n ation. Notable Establishments The Bizbo, one of m any shoebox shaped theaters that dot the square, shows 1 940s classics. Daredevil once battled the super-assassin Bul lseye here. Many burlesque houses advertise t h e i r nude dancers with a m az i n g posters outside t h e entrances. Back i n t h e early decades of t h i s century, these houses featured classic vaudeville per formers, including Nathan Lubensky (now a resident at May Parker's board ing house; see Chapter 1 ). A police substation on 42nd St r�et . opposite One Times Square adminis ters Operation Crossroads, an NYPD operation that tries futilely to clean up crime in the square. Eighty uniformed officers, some on horseback, patrol the square regularly, providing an ill usion of order. (For police statistics, see "New York's Fi nest" in the next chapter.) Covenant House, a non-sectarian c h i ld-c a re agen cy, runs n i n e resi dences for runaways in New York. The busiest residence, a 24-hour crisis center cal led " U nder 21 ," is here i n Times Square. Nearly 20,000 run away c hildren un der 1 6 hit the streets of New York eac h year, many arri ving at Times Sq � are via the Port Authority Bus Te rm i n a l . T h e vigil antes Cloak a n d Dagger, who l ive in nearby Holy G host Cathedral (see " H ell's Kitchen " earlier in t h i s chapter), protect as many run aways as they can from the " c h icken hawks" that prey on the m . The Gem Theater On 42nd Street, amid movie houses showing splatter flicks and pornogra phy round the clock, stands the Gem Theate r, an u g l y, wh ite, four-story b u i ld i n g . The g r o u n d -floor c i n e r:na special izes in Westerns, double bills from the great days of Hol lywood. R ickety stairs lead up to di ngy office space. A small office on the Gem Theater's t h i rd floor became the fi rst New York home for Luke Cage, Hero for H i re (later Power Man). Cage's office con tained a broken wooden desk, two c h airs, and sundry small furnit u re that Cage often broke when ang ry. His business cards gave the n um ber for the pay phone in the hallwa y. . . After Cage joined up with Daniel Rand, alias Iron Fist , they acq u i red better headquarters on Park Avenue. They retained the Gem Theater of ice � for "special" clients. Rand later d ied; Cage was wrongly accused of h i s m u rder, and i s n o w a fugitive. N PCs Josie Streetwalker F A S E R I P Pr Ty Ty Ty Ty Gd Pr Healt h : 22 Karma: 20 Resources: Poor(4) Popularity: 0 Appearance: 5'6" , 1 1 0 Ibs. Very t h i n , short h a i r (color varies), pouty look (very popular). Dresses in jeans cut offs and tu be-tops, showing m u ch ski n . Talents: For game purposes, none. Typical Dialogue : " Gee, yeah, I kn ow . that guy. Real winner, kept m uttenng about blowi ng u p buil dings . Whatcha lookin' for him for?" Story Function: Josie's " boyfriends" i nclude some of the top cri m i n al fig u res in the city. She often hears ru m o rs of i nterest i n g deve l o p ments, and if a "boyfrien d" has stood her up, she gets mad enough to tell anyone a b o u t i t . So she can be a good n a t u red i n formant for t h e heroes. D a redevil has e m ployed Josie in this fashion in the past. 67 CRI MES "Because New York City crack deal ers increasingly refuse to take $1 bills, local merchants in drug-sales areas re port a brisk business selling $5 bills for $6." -Chuck Shepherd, " N ews of the Weird" (syndi cated col umn) F �bruary 1 989 . Some have said that If the city of New York tried to design a center for crime and drug abuse, they coul d n ' t d o a better j o b than Times Square. The rou nd-the-clock movie and res taurant schedule gives night people a place to hang out; the flesh busin �ss attracts people in the mood for vice. The two meet , and the rest is i n i q uity. A would-be drug dealer newly ar rived at the Port Authority B u s Te rmi nal can walk a few blocks to a blood bank sell a pint of blood, and spend the oney on a kn ife at the kn ife shop � three doors dow n . Then he uses the knife to mug someone or slit open a dru nk's pocket and steal a wall et. He takes this loot, buys a kilo of dope, and sets up shop in the nearest shadowy doo rway. He has been in town half an hour and is al ready in busi ness. Ti mes Square, then, is a factory for crim i nals. CAMPAIGN USE Manhattan: Since the Square is a factory, player-character heroes can capture as many dealers, p i m ps , con . artists, vandals, junkies, and maniacs as they li ke, and there will always be more . J udges should use it as a pict u r esque spot to stage a casual encoun ter prior to a bigger adve nture. et the PC heroes p revent a m u g g i n g or catch a dealer to blow off a l ittle steam , grab some Karm a, and relax. Times Square can also be a meet ing place . Heroes can get tips from lowlife i n form ants or plant rumors on the underworld grapev i n e . They can meet young runaways, sti l l u n cor rupted, and lead them into bett � r lives (perhaps l ives that reg ul arly Involve . the heroes in new scenanos?). Other Cities: Every metropolitan area has a district l i ke Times Squ are, if not on its scale or quite at its depth. A well-run s u p e r- b e ro c a m p a i g n needs s u c h an area, for the reasons given above. � T H E U N ITE D N ATI O N S OVE RVI EW The world's capital, i n name if not practice, is the Un ited Nations com plex in M an hattan . Diplomats of most of the countries of Earth meet at the UN to try to resolve international con flicts peacefully. Vil lains and invaders come here to broadcast their th reats or demands worldwide. Address: F irst Ave n u e between 42nd and 48th Streets, facing the East River. This area, donated by John D. Rockefel ler, J r. , is not U n ited States territory. It is under UN j u risdiction . See t h e m a p i n cl uded in this boxed set. and Goldwater Memorial), new resi dential housing, and (at the southern end of the island) the Delacorte Gey ser, a waterspo ut that i r regularly belches a 400-foot plume of boiling water. Roosevelt Island is linked to Man hattan by the Queensboro-59th Street Bridge (see " B ridges and Tu nnels" in the previous chapter). R u n n i n g next to the bridge is a tramway from the resi dential development to Man hattan. The steel framework is of Remarkable strength and carries su bway-sized passenger cars of Excellent strength. The two electrical rails that power these cars infl ict Remarkable electri cal damage on contact. T H E A R EA The U N territory was once covered with slums, j u n kyards, and even a slaughterhouse. Now it is a show place of modern architect u re, a tourist c� nter, and as prosperous as nearby Midtown. Between Fi rst and Second Aven ues on 42nd Street are the hotels and apartments of Tudor City. The next block west holds the office bui ld i ng of the Daily Globe, arch rival of the Bug/e. North of the U N are the twi n 32story apartment towers of the Un ited N ations Plaza. M any. diplomats and their staffs stay i n these posh quar ters. One of the most l avish pent house suites is usually e m pty but kept spotlessly clean . It is always ready for an unexpected visit from its owner a ' foreign ru ler who occasionally com es to the U N : Doctor Doom. Ordinarily Doom stays in the Latver ian Em bassy while visiting New York. But Doom always has an altern ate ref uge i n the event of attack or p u rsuit. From this suite he can com m unicate with his castle and robots in Latveria. The link is hidden behind a wall panel in the su ite's master bedroom. Across a 700-foot (5-area) stretch of the filthy East River and j ust north of the U N complex is Roosevelt Island form erly Welfare I s l a n d . This wa once a prison complex, but the prison has been moved to Ryker's Island. Roosevelt now has two hospitals for the aged and i nfirm (Coler Memorial � D ESCRI PTION The Un ited Nations was created by 51 member nations after World War I I . Rockefeller don ated the land for its New York qu arters in 1 946. The first bu ilding was occupied four years later, all the rest by 1 961 . Today 1 59 n ations belong to the U N-almost everyone in the world except for Switzerland and half a dozen minor countries in Africa South America, and the south Pacific Some small nations do not actu ally send representatives because of the cost. Both Latveria and Wakanda are members, but Atlantis is not. The U n ited Nations complex con . Sists of fou r main buildings. All are � onnected by passageways . The en t i re complex, including the parkland to he northeast, is su rrou nded by a high I ron fence of Good strength. : � The General Assembly Building This is the low, c u rved, domed b u i ld i n g w h e re a l l UN d e legates gather i n a h uge conference chamber. The building has seven doors (do nated by Can �da) that lead to a large foyer with an Information desk (Typi cal strength wood) . On the foyer wall hangs a large needlepoint tapestry, the " Peace Rug." To the right of the foyer is a small V shaped " Meditation Room." In the center of this room stands a block of i ron ore that represents timelessness. Si nce heroes i n a battle seldom have 68 time to meditate, they m ay want to know that the block weighs about 400 pounds � nd is of I n cred i ble strength . . The Meditation Room also incl udes a stai ned-glass w i ndow (Feeble strength) by the famous artist Marc Chagall. . The entrance to the Asse mbly Hall l J es to the foyer's rear. This chamber measures 1 1 5 feet (one area) by 1 65 feet (1 1/2 areas) . At the near, lower end, it is a bit over 45 feet (the equiva lent of 3 areas) high, and at the far end it rises to 75 feet (5 areas). The chamber is done in a m uted blue color scheme intended to soothe harsh feelings (sometimes it does n ' t work) . The b a c k wal l , beh ind t h e speaker's rostrum a n d the dais seat i n g the senior staff, bears the fam iliar emblem of the UN. M urals decorate the side walls. Tourists view the Assembly meet . I ngs from galleries above the floor. Translators sit in glass-walled booths above the chamber, making sim ulta neous t r a n s l a t i o n s of s peec h e s . Translations a r e relayed t o earphones at each del egate's desk and visitor's seat. Listeners can choose any of the U N 's six official langu ages-Arabic, . Chi nese, Englis h , French, Russian, and Spanish-using a knob on the headphone console. The G eneral Assem bl y meets in regular session for three months each year, from late Septe m ber to mid Decem ber. The Secretariat Building The tall skinny skyscraper beh i nd the General Assem bly is the Secretar iat B u i lding. This 39-story structure holds offices of the many agencies and organizations the U N either ad m i n isters o r su pervises . See " U N Councils and Agencies," below. The Secretariat is made of Vermont marble (Excellent strength) with g l ass and steel panels (Feeble strength). The building has 1 8 elevators, a medi cal center, and a cafeteria. Over 5,000 employees work here including 235 guards. (Treat these a 0lice office rs; �ee the next chapter, , New Yo rk s F l nest.") Others are translators, press attaches. printers, p' � lawyers, and tour g uides in colorful n ative dress. In front of the Secretariat Building stands a marble fountain bearing a n abstract sculpture o f t h e modern vari ety t h at brings puzzled frowns or chuckles to many citizens of Manhat tan. The Conference Building Facing the East River, the low Con ference Building connects to the Gen eral Assembly through a wide corridor. The building is 4 stories tall . The basement holds record ing studios, printing presses , d arkrooms, a n d mai nten ance equipment. The fi rst through fou rth floors hold , respec tively, Conference Rooms, Council Chambers, Delegates' Lounges, and the Delegates' Dining Room and an other cafeteria. The three main UN councils meet on the second floor. Each of the three cham bers h as walls of Good strength and furn ishings of Typical strength. The Security Council cham ber is blue and gold, with a wall m ural. There is a 200-seat public gallery. The Economic and Social Council meets in a plain white room with ex posed heating pipes and a large pic ture window. The Trusteeship Council cham ber, decorated in rare woods, features a large and beautiful statue of a woman releasing a bluebird . Made of teak, the statue weighs 250 pounds and is of Typical strengt h . T h e functions of these councils are briefly described later in this section . The Oag Hammarskjold Library The Library, connected to the Sec retariat Building by a corridor but sep arated from the ot hers by a wide concrete plaza (about 4 areas wide), is named after the second Secretary General of the U N . It is made of mar ble (Excellent strength). Over 380,000 books are available for the delegates' use, as well as newspapers, m icro film, and a h uge collection of maps. Other landmarks in the UN Plaza in clude the Statue of Peace , to the north, and the Peace Bell , in front of the Conference Building. I n a small park tou rists can look out on the East River. The whole complex is the work of architects from a dozen d i fferent U NITED NATIONS countries, led by Wal lace K . Harrison, Le Corbusier, and Oscar Niemeyer. It is a beautiful architectural landmark. UN Councils and Agencies The cou ncils of the Un ited Nations consist of small n u mbers of member nations, either elected or permanently i nstalled, that serve specific pu rposes within the larger UN framework. The Secu rity Council is the real power at the U N . Its 1 5 members vote on all important q uestions. Five mem bers hold permanent seats (the US, USSR, China, the United Kingdom , and France) ; the rest are elected every two years. Measures require 9 votes to pass-and these m ust in clude affirmative votes from all five of the permanent members. In this way the powerful nations keep the others in line and prevent unfavorable legis69 lation from going through. The Economic and Social Council attempts to improve l iving conditions around the world. To this end it con siders such q uestions as population , the environ ment, human rights, and health . The Trusteeship Council adminis ters and supervises territories tempo rarily placed under UN j u risdiction, such as war zones. It also works for the well-being of citizens of " non-self gove r n i n g territories" claimed by member nations. The only remaining territories of th is type are the US is lands in the Pacific. In addition to its own cou ncils, the UN has formal rel ationsh ips with many other inter-governmental agen cies. These i nclude the World Health Organ ization , the I nternational Mone tary Fund, the cultural organization U N ESCO, and, u nt i l rec e n t l y, SHIELD. Because U N member n ations were unwilling to perm it S H I EL D to exist without some controls, the original UN approval of t hat i nternational law enforcement agency incl uded a provi sion forcing S H I E LD to disband al UN demand. After Colonel Nick F ury un covered the pervasive corruption i n S H I E L D (see " S H I E LD Headqu ar ters" in this chapter), the U N exer cised t h i s o p t i o n and disbanded t h e agency. fo r m a l l y Function The U N Charter, at least nominally accepted by all member nations, is to save future generations from war; to support human rights; to work for jus tice and respect for obligations in inter national law; and to promote social progress and better standards of livi ng. Over the decades si nce i t was es tabl i s h ed , t h e UN has s e l d o m achieved these goals . B u t t h o u g h it re mains basically i n effectual, even most critics agree that i t is better to have it than not. I n some chronicles of alter nate futures of the Marvel U n iverse, the UN grad ually grows more power ful and becomes a world government i n deed as well as name. But as with all the alternate futu res depicted, this may or may not actually happen . DI PLOMATIC I M M U NITY Delegates and their staffs are not subject to US legal j u risdiction. This means they can com m i t any crimes, u p to and i ncl uding m u rder, without fear of p u n ishment. This also applies to rei g n i ng m o n archs visiting from other countries. Because of this i m m u n ity (a/so en joyed by US envoys to other nations), the Fantastic Four has never been able to j ust haul Doctor Doom i nto the local police station . He is, after all , the recognized monarch of Latveria, a U N member natio n . Usually delegates are responsible citizens who would never com m i t any crime. But abuse of d i plomatic i m mu nity is, ,if not com m o n , certainly not un know n . The o n ly thing l aw enforcement officials can do is extra dite the offender, and hope that he or she is brought to trial u nder the home nation's laws. J udges can use diplomatic i m m u n ity creatively in scenarios. If the vil lain is i m m une, the heroes who catch h i m must decide whether to obey the law and let him go, or pun ish him and create an i nternational i ncident. Both courses of action can lead to i nterest i n g adventures, and the Judge should be prepared to deal with bot h . A s a variant of this idea, recall that the UN complex itself is not in the U n ited States. Conceivably a villain m ig h t exp loit this idea, to escape prosecution-though in practice, the U N extradites to the U n ited States or d i n ary cri m i nals caught on its grounds as a matter of course. ATLANTIS AND THE U N ITED NATIONS Atlantis has petitioned repeated ly for membersh ip in the U N , both under its previous ruler, Pri nce Namor, and more recently. Because of the under water nation's warlike behavior, how ever, the Secu rity Council has always recommended against Atlantean ap plications. (Membership in the UN is t ec h n i c a l ly open onl y to " peace lovi ng" states. This restriction seldom applies to ai r-breathing natio ns, lead ing some to attribute the Atlantean ban to racis m . ) B u t Atlantis, l i ke some other non member nat i o n s , m a i ntai ns an ob servers' post in the UN Conference B u i l d i n g . Dip l o m atically speaki n g , t h i s i s one step below a consulate; the five Atlanteans at this post have no diplomatic i m m u nity and cannot g rant visas (even if Atlanteans used them), give asyl u m , or do anyt h i n g offici al. But their special suite beneath the As sem bly Building, accessi ble by a lad der in an inconspic uous closet on the m a i n floor, is i m m ersed i n clean , cold sea water. So it co uld sustain the l i fe of a rogue At/antean or ot her water breather that the PC heroes come across. See Campaign Use, below. N PCs Names of the delegates from Latve ria and Wakanda have not been re v e a l e d , n o r have the n a m es of Atlantean observers. Names of the 70 delegates from other n at i o n s are available in the public li brary. Delegates have Typical abilities, ex cept for Reason of at least Good level (one hopes). They have Popularity rat ings of 5, Remarkable Resources, and very high level Contacts i n politics and busi ness. CRI M ES Never m i n d t h at U N d e l egates make a living acc using each other of sundry crimes against h u m anity. The UN com plex seldom sees much ac tual wrongdoing of the com ic-book va riety. However, when s u c h crimes occur, they can be Earth-shaking. Aliens ready to conquer "puny hu mans" usually like to announce their plans and give the world's governments a chance to kowtow before them . The best place to make such an announce ment is the UN General Assembly. Villai nous masterm i nds sometim es make th reats before the Assem bly. Typically these threats i nvolve the de struction of the Earth or its societies, u n l ess the m e m ber nations pay a m o n u m e ntal ranso m . S i nce t h e United N ations i s chronically under funded, it would seem u n l i kely t h at it cou ld afford a ransom . But i n the face of i m m ed iate g lobal extermi nati o n , m e m be r n at i o n s have somet i m es been w i l l i ng to pool their resou rces. Fortunately (?), this international co operation has never proven neces sary, si nce the heroes have always foiled the mastermi nds' plots. Magneto visited the UN on at .least two occasions during h i s c r i m i nal ca reer, both times to demand that the world be turned over to the rule of homo superior-m utants. This idea proved u n popul ar, to say the least. The Avengers defeated Magneto and his evil mutants on the first occasion. The second time, Magneto brought Al pha, the so-called " U lti mate Mutant." Magneto had created Alpha using tech nology he'd discovered beneath the deserts of the Southwest. (It was left for him by the master geneticist Mael strom .) At Magneto's command, Alpha levitated the entire UN complex half a m i le i nto the air, the better to force the di plomats' compliance. Alpha, evolvi ng by the moment to ward su per-hu man intelligence, finally saw Magneto for the evildoer he was. Alpha returned the U N complex to Earth and wiped the incident from the memories of all concerned-except the Defenders and Professor X, who had fought Mag neto. Alpha then tu rned Magneto and his evil brother hood i nto i nfants (te m porarily, of cou rse) and launched h i mself sky ward , to seek his destiny elsewhere i n t h e universe. Alpha's cu rrent where abouts are unknown. By the way, levitating the U N com plex requires C L5000 power. CAMPAIGN USE The UN functions best in stories as e ither an exotic backdrop or a j u mping-off point for an adventure that takes the player-cha racters else where i n the world (or off it). The Un ited Nations, l i ke the Statue of Liberty, is too wel l recogn ized as a N ew York landmark to be relocated elsewhere. Heroes can visit Manhat tan from elsewhere and have an ad venture at the U N as a " regional encounter." The heroes might be visiting the U N a s tourists when the aliens decide to land. Hearing alien spear-carriers an nou nce the upcoming conquest, the heroes can beat them u p in a battle royal in the General Assembly. But be careful-if they allow a diplomat to be i njured, it could start a war! Then the PCs can find a transportation device on the victims, use it to reach the main 71 i nvasion fleet orbiting overhead , and suddenly the J udge is running a full scale outer-space extravaganza. Heroes m ig ht want to visit the U N without necessarily wreaking havoc there. They could encou nter an Atlan tean out of water as part of another ad venture. H is or her life-support u n it is running low, and the river is too pol l uted to breathe. So the PCs must take their charge to the Atlantean observ ers' post. Do the staffers there have a vital m ission that will take the PCs to Atlantis? Only the J udge knows. YAN CY STRE ET OVERVIEW This tough Lower East Side neigh borhood was the childhood home of Ben Grimm, who later became the Thing. The teenage gangs here are an ongoi ng problem-and a sou rce of hu man-i nterest adventu res for PC he roes. THE AREA The filthiest, most ru ndown part of the Lower East Side. For more infor mation , see Chapter 2 . DESCRIPTION Yan cy Street starts at a dead end and ends at another. From a circular cou rtyard a m i d the Seward Park Houses, it r u n s south east across Thompson Avenue, East Broadway, Hen ry, and Madison Streets. After not quite fou r blocks, it stops dead amid the La Guardia Houses, j ust a brick's throw from the Lower East Side Ele vated Highway. Yancy Street runs par allel to C l i nton on one side and Jefferson on the other. Appropriately, this is a one-way street. A visitor unfortunate enough to stumble on Yancy Street first notices the smell: garbage, sewage, dead ani mals. All rot the way the whole street is rotting. Derelict cars, stripped of tires, rust by the cu rbs. Spilled garbage cans draw alleycats and wild dogs. G raffiti defaces every st reet s i g n ; Yan cy Streeters don't like directions. Every wall carries its share of graffiti , too; Yancy St reeters d o n ' t l i ke clean spaces. Brick tenements, boarded over and barely standing, shelter no one but jun kies and teen gangs. In better days Ben Grimm l ived in one of these. The superintendent, M r. Knudsen, went to p rison for strangling M rs . Kn udsen . That's the kind of neighborhood this was. the Gangs It still is, only worse. Today, gang warfare has amplified the traditional blights Of poverty, addiction , distorted family ties, and crime. Ben Grimm calls Yancy Street "a pile of junk." Most teenagers and young men on Yancy Street join one of many kid gangs. These organize along racial and ethnic li nes and often survive for generations. The bi ggest, straig htforwardly named the Yancy Street Gang, ex ceeds 1 20 members. It meets in the basement of the tenement where Ben grew up. Now the building is aban doned, except for the gang members. Ben G ri m m 's older brother Dan be longed to this gang, but he died in a rumble when Ben was eight years old. Despite this example, Ben grew up, joi ned the gang, and eventually led it hi mself. Only when his parents died and he moved away from Yancy Street did Ben finally begin to straighten out. The Yancy Street Code The Yancy Streeters have always taunted Ben Grimm ever since he be came famous as the Th ing. Their ha tred springs from his violation of the code of Yancy Street: Never leave. "Anybody can m ake it out there, in the soft life," says one gang member. "The trick is ta stay here, stay right here, an' make it. An' survive." H eroes who want to help Yancy Streeters solve their problems, or pry youths away from the gangs, have to face this sick attitude and defeat it. One gang member at a time. NPCs Statistics for gang members, typical "Young Thugs," are on page 63 of the J udge's Book. Gang leaders may be older, with stats as the full-g rown "Thug" on page 62 of that rulebook. CRIMES Name the petty crime, Yancy Street has suffered it for decades. Now gang members murder one another with sub-machine guns for shares of the drug trade. The killers strike qu ickly, against the rival gang's headquarters or other meeting place. They saturate the area with gunfire for perhaps ten seconds (two turns), then drive away 72 at top speed. It all happens so fast that heroes usually can't do anything but clean up. CAMPAIGN USE Man hatta n : Gang warfare is a g rowi ng problem i n society. Yancy Street bri ngs this problem home to PC heroes who want a change of pace from stopping bank robberies or res cuing the galaxy. Heroes wanderi ng Yancy Street can befriend a picked-on kid (who becomes a hero's sidekick) or tough dog (who becomes a team mascot). Si nce a lot of Yancy Streeters be come cri m inals, the crimi nals in other parts of the city may well come from Yancy Street. The J udge can put their fam il ies there. Heroes who want to find a villain's whereabouts, motives, or secrets could i nvestigate his or her family. This gives the J udge a chance to flesh out a villain and make him more than j ust a costume and some powers. Other Cities: Yancy Street is easily transportable. Every city has a tough neigh borhood like this one. �ES THIlDW/N' SOMETHING.�I &lUCK!I I'T'5 A IN.Mfj".'! CHAPTER 4: THE FORCES OF GOOD AND EVI L N EW YOR K'S ORGAN I ZATI ON S When running su per-heroic role playing adventu res, MARVEL SUPER H EROESTM J udges often throw cops, th ugs, and stoolies i nto their stories. J udges d o n ' t need statistics and write-ups for these spear- carriers; they' re usually j ust obstacles or plot devices to convey information to the player characters. Sti l l , organ izations em ploy th ese people. And a lot of organized spear carriers add up to an army that even a super human h as to notice. J udges who give these organizations an ac tive role add new depths to their cam paigns. And as the organ izations i nteract, new plot ideas spring up. following headings: Backg ro u n d : what the J u dge needs to know about the organization . Motives: its beliefs, objectives, and purposes. These ind icate the reasons the organ ization gets involved in an adventure and the events it sees as opportunities. Methods and Income: usual activi ties and how it goes about achieving its goals. This can indicate how often the organization does something that brings it to the PCs' attention . Personnel: the organization 's typi cal and notable employees, their skills and eq uipment, and the way they ad vance in the g roup's hierarchy. Story Function: the organization's usual role in adventures. J udges who want to i m prove their storyte l l i n g abil ities should examine this section closely. Also, study the Adventure Book scenarios that use these organi zations. FORMAT This section details a few of the es tablished organizations that play a part i n adventu res i n M arvel U n i verse's Manhattan. The listi ngs de scribe each organ ization u nder the ABOUT ORGANIZATIONS There are many organ izations in Manhattan and the Marvel Universe. 73 Some are covered in the Hotspot l ist ings i n previous chapters (e. g . , Em p i re State U n ivers ity) or i n other MARVEL SUPER H EROEsm game supplements . These supplements also describe many of the organizations most often seen in Marvel Comics, small groups of super-powered heroes or villains. This su pplement is concerned with al liances of (usual ly) ordinary h u man beings. Many, l i ke the San itation Depart ment or Postal Service, seldom figure in super adventu res . . . though the Judge can take that as a challenge, not a taboo. (Let's see , a magical amu let accidentally gets thrown out in the trash, and the heroes h ave to scou r every garbage truck in Man hattan to find it. Yeah!) The organizations described here provide springboards for many role playi ng scenarios. These include the New York Police Department; the or gan ized crime "fam i lies" collectively known as the Maggia; and Damage Control, a business specializin g in re pair and restoration of property d am age that occ urs in super-powered battles. DAMAGE CONTROL A world in which super hu mans do their thing is exciti ng, but it can also be dangerous and frequently devas tating . Damage Control is a profitable Manhattan com pany that cleans up damage after super battles. BACKGROU N D Damage Control has been around for at least 1 7 years, long before the modern age of super h u mans. Its di rector of ope rat i o n s , Anne M a r i e Hoag , established m a n y powerfu l so cial connections as a catastrophe spe cialist using advanced tech nology. In one of her early tri u m phs, Dam age Control prevented the Lincoln Tu nnel from collapsing. Though the gove rn ment kept this near-disaster out of the news, Mrs . Hoag earned a lot of favors . (Not until m uch later did anyone find the cause of the near col la pse : excavat i o n s beneath t h e Earth's surface b y then-undiscovered Subterraneans led by t h e Mole M a n . ) W h e n the Fantastic Fo ur a n d t h e Avengers, t h e fi rst groups o f super powered heroes of t h e modern age, set up shop in Man h attan, M rs . Hoag foresaw the potential damage their ac tivities might create. She bid low to ob tain Damage Control's fi rst job for the heroes the mselves: restoring To ny Stark 's townh o use (later Avengers Mansion) after the first battle between the Avengers and the Masters of Evil . Shortly afterward, M rs. Hoag called i n favors at Stark I nternational and Fantastic Four, I n c . Obtain i n g the best construction and debris-removal tech nology then available, M rs. Hoag went to New York City's Board of Estimate to propose her new " premium repair service." The city govern ment ex pressed little interest in her proposal until Prince Namor led Atlantis's fi rst i nvasion of Manhatta n . The resulting damage convinced m any board mem bers of the val ue of M rs. Hoag's serv ice, and the fi rst battle between the Thing ,and the Hulk removed all doubt . S i nce t h e n , Da mage Cont rol , among many com petitors, h as re ceived the most lucrative repair con tracts with the city and its insurance companies. The p u blic is not gener- ally aware of the com pany's exist ence, but those who are hold Damage Control i n high estee m. The firm has an excellent reputatio n , and though some of its activities are tec h n ically il legal (see below), law enforcement of ficials look the other way. The company is based in the Flat iron Building, a peculiar Renaissance style struct u re famous as o n e of the first skyscrapers built in New York. The 21 -story building, built in 1 902, derives its name from its triangular shape. The Flati ron Building i s built of brick and limestone (walls of Good strength). Address: B roadway a n d 23rd Street, on the south side of Madison Square. MOTIVES Damage Control accepts any as signment related to its specialty. Its goals in all cases are a reasonable profit and restoration of order to the city-not necessarily in that order, but that depends on whom one is tal king to i n the com pany. Damage Control 's contracts with the city and with n umerous i n s u rance companies al low i t to recover ex penses in al most all cases. When this fails, comptroller Albert Cleary has p roved adept in recovering fees by other means. (He once went to the Latve rian Em bassy to get Doctor Doom to pay off his delinquent ac count.) M ETH ODS A N D I NCOM E Damage Control confines its activi ties exclusively to repair of d a m age or problems created by super-hu man be ings. It repairs skyscrapers, streets, and monuments. It d isposes of alien s p acecraft , g i a n t robots , s u pe r science h ardware, and magical de vices. It cleans up residual energies from high-tech super battles. All objects Damage Control recov ers are disposed of through public auction or held i n one of Damage Con trol's two warehouses. The fi rst is in 74 the Garment District; the other, m uch larger, warehouse lies across the H ud son in E l izabeth, New Je rsey. Speed of service is Damage Con trol's hallmark; most problems are re pai red wit h i n a day. Such problems are all crises, and clients are wil l i ng to pay crisis rates. Working u nder a high budget cei ling, removal and restora tion crews use anti-g ravity units, heli copters, and (rarely) low-power disintegration un its to clean up debris. Who pays for this? Taxpayers or in surance companies cover damage in cu rred by m i nor heroes and villains. A fraction of all taxes paid by New York busi nesses goes into a "superfund" for t h i s p u rpose. Governme nt-app roved hero groups such as the Fantastic Four and the Ave ngers are req u i red by law to post a surety bond with the city covering re pair expenses. I ndependently wealthy heroes (e. g . , Moon Knight and Profes sor X) often pay out of pocket for dam age they've caused. Major catastrophes are covered un der FeDAS, the Federal Di saster Area Stipend. New York is prone to so m any super- h u m an conflicts that Congress con sid ers i t a permanent d isaster area. Then there are the villains. Here Damage Control operates in shadowy legal territory, for they q u ietly mai ntain relations with recogn ized criminals. The Kingpin , for example, finds it use ful for Damage Control to dispose of the debris from his failed projects, rather than letting, say, the district at torney sift t h rough the evidence. Damage Control also runs a " lost and found " service for super h u m ans. The firm finds all k inds of gadgets, m agical devices, and power totems i n t h e rubble of a battle site. The heroes and villains who lost these come to Damage Control to reg ain them-for a token fee, of course. The com pany is techn ically an accom pl ice to crimes that such villains m ig ht comm it later using their gadgets. B ut Damage COl1ltrol views these q uasi-legal activities not as abett i n g c r i m e , b u t a s services t o clients, n o questions asked. The J udge should keep Porter's smug behavior fairly restrained, si nce PERSONNEL Damage Control employs less than 1 00 workers f u l l -t i m e . H owever, i t he is basically a sympathetic charac ter. mai ntai ns priority-cal l contracts with dozens of other construction sanita tio n , and repair firms. Becaus� it pays the same prem i u m rates it col lects Robin Chapel Traffic manager F A S E from clients, Damage Control can mo bilize up to several thousand workers with a few phone calls. Ty Ty Ty Health: 24 vors d u ring emergencies. She can en l i st occasional aid from sorcerers telepaths, xenologists, and demoli� tions experts. After she graduated, C h apel met the patron who funded her scholar ship: M rs. Hoag . A Barnard grad uate herself, M rs. H oag pro m ptly h i red Chapel as a Damage Control i ntern . trol remains u nflappable and profes Shi 'ar warrior G l adiator battled the Fantastic Four i n downtown Man hat tan. At one point G l ad iator knocked the Thing thro u g h ten automobiles lengthwise! One of the car owners was a cl ient at Porter's i n s u rance company. The . . client survived the accident, but at fi rst her company refused to pay re p lacement costs for the wreck. (Some insurance com panies have "Acts of God and Super H umans" exemption clauses.) Porter risked his job by pay- P Gd puter science, and calculus classes as well as political science, C h apel was the only applicant. face of extreme weirdness. No matter w h at h e roes , v i l l a i n s , a l i e n s or h i g h e r-d i m e n s i o n al e n t it i es t h e y encounter, the staff o f Damage Con John Porter Account executive F A S E R I P Ty Ty Ty Gd Ex Rm Ty Karma: 56 Healt h : 28 Resources: Ex(20) Popu larity: 1 J o h n Porter acquired his n ickname, "Gee Pay," at the Un iversity of M ichi gan . It started as a simple spoonerism of his i n itials, but the n ickname took on new mean ing when he graduated and became a successful insurance adjuster. "Gee, could you pay this, John?" Porter became aware o f the busi ness poss i b i l ities i n a world popu l ated by super-powered beings when the I Ex Political Science scholarship for "a bright woman with u n usual i nterests." S i nce t h e s c h o l a rs h i p c a l l e d for drama, business management, com Damage Control staffers, though experts in their fields, have no super h u m a n powers. Their only extraordi nary trait is their composure in the tral office staff. These are described below. R Rm Karma: 60 Resou rces: Ex(20) Popu l arity: 2 R o b i n Chapel attended Barnard College on an anonymously funded M rs. Hoag is also known to call i n fa sional. I n most adventures with Damage Contro l , a J udge needs only the cen Ty ing the damages u nder the "coll ision " clause. Upset at h is company's conduct , Porter started h i s own one-man bro kerage house for construction and en g i neeri ng co m pa n i es , " C haos Reductions." He specialized in su per power damage, and soon became so competitive with Damage Control that M rs. Hoag hired h i m herself. Appearance: Black hair, black eyes, I b s . Tri m b u i l d , piercing gaze, pleasant but slightly smug man ner. Talents: H istory, i nsu rance law crea tive problem-solving (I ncredibl� abil ity), som e athletics. Typical Dialogue: "I don't see why we have to reroute traffic around the wreck. It's a spacesh ip, after al l . It m ust have access ramps al l around. Send the cars i n one side and out the other." Story Fu n ction : As a n o n - p l ayer character, Porter should not exercise his talent for solving problems too of ten . After all, the players should be the ones who get to show off! But i f the PCs get stu m ped by a scenario, Por ter can stu m ble on a partial solution t hat gives the PCs a h i nt toward fur ther progress. Porter cou l d also provide a roman tic i nterest for female player charac ters. 6'1 " , 1 95 75 Chapel has si nce rotated through nearly every job i n Damage Control and has excel led at all of them . The ?o m mon .wisdom has it that Mrs . Hoag IS groom ing her to one day take over the firm. C hapel enjoys her job, but not be cause she gets to hang around with super hu mans. Their world-shattering conflicts fill her with m i ld apathy. She would enjoy the work even at a more conventional construction firm. When Chapel had been traffic man ager at Damage Control about as long as she cared to be, she felt she was ready to become account executive next. When John Porter got that job, she felt some resentment. But she soon recovered, and now the two are friendly (though perhaps not as m uch as Porter would l i ke). Appearance: Blonde hair, blue eyes , 5'6" , 1 25 Ibs. Generally am iable m an ner, but moody. alents: Planni n g , logistics, act i n g , Judo (Martial Arts A ) , envi ron mental politics. Typical Dialogue: " I 've called in a magnetic contai n ment vessel for the anti-matter u n its. We' l l need a new power l i ne out to the warehouse to keep it bottled . Who's for l u nch? " Story Function : Chapel can bring i n bul!dozers, cranes, anti-g rav u n it s , hel icopters, or anything e l s e Damage ! Control needs at ten m i nutes' notice. Ch apel cou ld also provide a ro man tic interest for male player characters. Anne Marie Hoag Di rector of operations E R I P F A S Pr Ty Pr Gd Ex Ex Ex Health : 24 Karma: 60 Resources: In(40) Popularity: 10 M rs . Hoag believes one's personal history should not be available for public discussion . Appearance: G ray hair, blue eyes, 5'3" , 135 Ibs. Overweight but always nicely dressed . Talents: Disaster management, art appreci ation, network i n g . Mrs. Hoag has been known to throw parties for New York 's " Four H u ndred" elite fam ilies. Contacts: M rs. Hoag is among the most well-connected i n d ividuals i n the M a rvel U n iverse. Her Rolodex i n- cl udes u n listed n u m bers for 70 US Senators, 337 Representatives, as sorted Cabinet officials, and a direct l i n e to the President. She has never revealed why she is on a first-name basis with most of the titans of indus try, finance, govern ment, the arts, and law enforcement. Typical Dialogue: " So glad to see you . My, what a lovely costu m e ." Story Function: M rs . Hoag could cal l i n the PCs to help with a problem (or have their friends or employers call them for her). Since her background re mains mysterious, the Judge can assign her nearly any role or connect her to any character in the campai g n . Albert Cleary Comptroller (financial supervisor) E S F A R I P Ty Ty Ty Ty Gd Gd Ty Karma: 26 Health: 24 Resources: Ex(20) Popul arity: 2 76 Appearance: Dark brown hair, brown eyes, 6'3" , 180 Ibs. Erect posture, ex pensive and faultless wardrobe. It is known that Albert is m issing two toes on one foot, but he has never ex plai ned why. Talents: Finance and budgeting (both Rem arkable leve l ) , m e n 's fas h i o n (Monstrous level), liabil ity law, corpo rate and city politics, modern jazz. Typical Dialogue: Often laced with his caustic wit. " Did you know this op eration is 1 2% over bu dget? I take it you ' re saving up for Ch ristmas shop ping. Wrap it u p or Santa will leave a l u m p of coal i n your Christmas bonus check." Story Functi o n : C l eary p rovides acerbic co m mentary on the players' failed actions. He can veto those acts that the Judge does not want the play ers to try, on grounds of budget over runs or " until I can check with Legal." Gene Strausser Head of Research & Development E R I P S F A Pr Pr Ty Ty Am Ex Pr Karma: 74 Health: 20 Resources: Ex(20) Popul arity: 0 Strausser was born in Santa Bar bara, California, near some of the na tion 's largest defense contractors. He also worked in Santa Barbara, appar ently as a researcher for the US Gov ernment, before com ing to Damage Control. But he has never revealed the nature of his previous employment nor why he left it, and mu ch of his past is sti ll classified. Appearance: Brown hair (balding), brown eyes , 5'5" , 1 7 5 I bs. Thick g l asses , c h u n ky b u i l d , nervo usly fri endly and curious mann er. Talents: Comp uter progra m m i n g , gadgeteering, robotics, spaced rives, materials science, math, mechanical engi neering, security systems, death rays , xenotec h n ology, a n d nearly every physical science. Typical Dialog u e : Prone to non sequiturs. "This appears to be an advanced p h ase-modulated di men sional navigation device. Not unlike the I RT subway route. Did you hear they're thinking of raising the fares agai n?" Story Function: Gene is Mister Know It-All and can tell the players anything they want to know about strange de vices. Use him for comedy relief. His R&D facility in the SUb-basement of the Flatiron Building is a source of exotic technological plot devices. Lenny Ballinger Head foreman F A S E R I P Ty Gd Ty Gd Gd Gd Ty Karma: 26 Health: 32 Resou rces: Ex(20) Popularity: 0 Ballinger was one of Mrs . Hoag's first employees. He has been at Dam age Control longer than anyone else except Mrs. Hoag-1 7 years. He has been h ead foreman for 1 3 years. I n that time h e has never been known to lose his temper, even when his em ployees root through the artifacts left behind after a super battle and sud denly " h ave an origi n " -become super h umans themselves. "We lose more employees that way. . . ." Appearance: Brown hair (gray at tem- pies), bl ack eyes, 5 ' 1 0 " , 200 I bs. Slouch ing posture, tobacco breath. Lenny is tired of being told he looks li ke actor Lee Marvin . Talents: Construction, demolition, res toration, remodeling, getting overtime for his workers, bowling, drinking. Typical Dialogue: "There's nothing about neutronium in the u nion con tracts. Sounds like hazard pay to me." Story Function: Ballinger is the Dam age Control staffer most often fo und on the battle sites themselves. He may be the first Damage Controller the PCs meet after their own battles. He lends scenic color to a clean-up ef fort, and his u nflappable manner pro vides occasional co mic relief. Anne Last name unrevealed Receptionist R I P S E F A Ty Ty Ty Ty Gd Gd Gd Health: 24 Karma: 30 Resources: Ex(20) Popularity: 3 In a lot of companies the reception ist keeps the whole operation to gether. At Damage Control everyo ne is pretty m uch on top of his or her job, so Anne has plenty of leisure time. She spends it buffing her nails and talking on the phone. B ut she does a good job of keeping com mun ications li nes open and putting people in touch with each other. Now and then people wonder why Anne doesn't go into modeling or the movies. I t 's because models and movie actresses don't get to spend all day buffing their nails and talking on the phone. Appearance: Black hair, black eyes, 5 '1 0" , 1 35 I bs. Gorgeous and gor geously d ressed. Aloof, confident manner. Talents: Conversation , diplomacy, ad m i nistration , fashion, cosmetics. Typical Dialogue: "So he said to me, 'I hate to bathe alone,' and I told him, 'Then buy a rubber duck, j ust leave me alone' -j ust a minute, Bridgette can I help you? " Story Function: If t h e PCs don't meet Lenny Balli nger first, Anne will be their first contact with Damage Control. Her constant phone conversations can be a running gag . Male PCs may be inter ested in her romantically, but she is not l i kely to reciprocate. 77 Henry Ackerdson Marketing vice-president F A S E R P Pr Pr Ty Pr Gd Ty Pr Health: 1 8 Karma: 20 Resources: Ex(20) Popularity: 0 Ackerdson is not as well-conn ected as Mrs. Hoag, but he does all right. He sits on the board of di rectors of New U niverse Pictures, and he exchanges Christmas cards with hundreds of law yers, record prod ucers, and even some super-powered heroes. Appearance: Black hair, brown eyes, 5'5" , 1 45 1bs. Pudgy. Fast talker with a really, really sincere manner. Talents: Marketing, networking, fast tal king , getting into trouble, getting people to get him out of trouble. Typical Dialogue: " S paces h i p crashed i n Central Park? What, you want to remove it? Stop, leave it. lis ten , how does this sound: 'AstroLand Amusement Ride.' Hey?" Story Function: Whenever he sees the PCs, Ackerdson comes up with hare-brained marketing or promo tional schemes that work as comedy relief. His extensive co ntacts in the entertai nment ind ustry can lead to new careers for heroes who want to retire from the campaign. John " Bart" Rozum College student, Damage Control i ntern F A S E R P Ty Gd Gd Gd Ty Ty Ty Health: 36 Karm a: 1 8 Resources: Good( 1 0) Popularity: 0 Bart Rozum speaks i n almost reli gious terms of his early rescue from a mine shaft by a genuine super hero. He was a child at the time, and other witnesses could not identify the hero. Since then he has obsessively studied the super-human com mun ity, partly to find out which hero saved his life . He hasn't found a satisfactory candidate yet, but he is very happy to share his reaso ning with anybody who asks (or who may be about to as'k). Rozum attends New York University, majoring in Urban Planning, and re ceives college credit for his work at Damage Control. He keeps track of the lost-and-found section, makes photo copies, gets the mail, runs errands, and furnishes-with or without being asked-data about super-beings to the staffers at Damage Control. Sometimes the data is even relevant. Appearance: Red hair, brown eyes, 6'5/1 , 1 90 Ibs. Wiry build, freckles. Jay Dixon Secu rity g uard, Flatiron Bui lding S F A E R I P Gd Ty Ty Gd Ty Ty Ty encou nter on the way to Dam age Con trol headquarters. Wears jeans with holes in the knees, sneakers, and baseball cap. Talents: Athletics, ur ban plan n i n g , driving fast. Rozum's knowledge of Karma: 1 8 Health: 32 Resources: Typical(6) Popu l arity: 0 It takes a special kind of person to gu ard the build ing housing Damage STORY FU NCTI ON super-beings is m uch too extensive for any sane perso n . Typical D ialog u e : " Say, that g u n looks a lot l i ke t h e one used b y the Control-at least, so says Jay Dixon , who does it. Jay has no super powers, but has to handle lots of vi sitors who do. Luckily, they hardly ever make third Mister Fear-not the first, who was Zoltan Drago, an amateur scien tist w h o ran a wax m u seum and worked with the origi nal Eel and the trouble. The hardest part of the job is getting su per-powered villains to check their ultra-powerful devices at the desk. original Ox, and not the second, who accidentally died i n a battle with Dare devil and later became M achinesmith, but the third, who-" The villains usually ig nore the re q uests. Jay has learned not to press hard . Appearance: Black hair, black eyes, Story Fu nction : Though his work at Damage Control is a dream come true for Rozum , he is no more fl ustered by super-humans than anyone else in the firm . The J udge might i ntroduce a subplot in which Bart, consumed by cu riosity, tries to track down a PC's se cret identity. 5' 1 0" , 1 65 1bs. Standard blue security outfit. Cas u al posture (not q u ite a slouch), am used man ner. Ta l e n t s : Secu rity syste m s , g u n s , wrestling, keeping calm . Typical Dialog u e : " I ' l l b e t you ' re looking for Damage Contro l . Sixth floor. Sorry, but yo u ' l l have to leave your flaming mace here at the desk." Story Function: Jay is a mi nor comic 78 B y its nature, Damage Control does not get involved in most adventures until after the fighting is over. There fore, the J udge will probably use the staffers as i nterim encou nters be tween adventures. As some of the li st ings point out, the various emp loyees can become emotionally i nvolved with suitable PC heroes. Mrs. Hoag is a val uable contact for the PCs, si nce she knows everybody who is anybody. Heroes may get visits or phone cal ls from John Porter or Albert Cleary, who want to collect fees for the destruction the heroes caused. These can be run ning gags or annoyances for the PCs. And sometimes a clean- u p operation can be a springboard to a new adven ture , as Lenny Ballinger's workers un cover some bizarre device a defeated villain left behind. And remember: Nobody at Damage Control is fazed by the extraordinary. It's j u st part of their job. NEW YORK'S FIN E ST: TH E POLICE BACKG ROU N D The Federal Bureau of I nvestigation reports that in New Yo rk in 1 987, there were over 5,900 crimes com m itted per 1 00 ,000 po pu lation. This is by far the hig hest rate of any northeaste rn state . The robbery rate in New York is more than twice the natio nal average ' higher than any state. N ew York City contrib utes a lot to this rate. To combat crime, the city em ploys thousands of peace officers. If they did thei r job better, there might be no need for super heroes. But the po lice do their best, and in the Marvel Un iverse they often face dangers far above the call of duty. MOTIVES Like all police forces, the New York Police Department is charged with maintai ning order and i nvestigating breaches of the law. But to police offi cers around the city such tasks can mean different thin gs. The principal styles of law enforce �� nt are the legalistic style (all laws rigidly enforced to achieve a sing le standard of community behavior); the watchman style (using the law to keep the peace rather than promote legal reform); and the service style (using com munity social pressure instead of law to prevent or punish minor of fenses) . . Styles vary from precinct to pre Cinct , or even officer to officer. If a cou ple of cops d rive up to a crime scene and see Spider-Man, one may try to arrest h i m while t he other just thanks him for beating up the crooks. In general , New York's vast size makes the watchman style the only practical option. In other words, New York's Finest mainly try to keep the city ru n ning smoothly, not promote an agenda. Less than one reported inci dent in 40 leads to arrest. M ETHODS A N D I NCOME The N YPD is funded by taxpayer dollars allocated i n the annual city budget. The de partm ent also runs c� arity fund-raising events for pen sion funds and the like ; heroes who like to stay on the good side of the law often appear at these events. PERSO N N E L The Mayor appoints a police com m issioner to run the department. The name of the com m issioner in the Marvel Un iverse has not been re vealed, but he is being blackmailed by the Kingpin and does what the crime lord tells h i m to do. U nder the com m issioner are sev eral deputy comm issioners, in charge of admin istration, j uvenile crime, legal matters, l icensing of officers, policy, 79 and public relations. The co m m is sioner and deputy comm issioners op erate out of Police Headquarters on Park Row on the Lower East Side, at the foot of the Brooklyn B ridge. Then come over 80 precinct cap tains, each responsible for one area in the five boroughs. No "typical" pre cinct exists; t hey come in all sizes, types, and areas. A captain has several plainclothes l ieuten ants, often detectives. Then come the sergeants, who are often ei ther young detectives on their way up or old beat cops who got stalled on the ladder of progress. And finally come the "uniforms," the officers who drive the streets and go out on calls. Officers are not formally unionized , but they have formed organizations that serve some of the same functions as a union. Officers do not go out on strike, but informal "sickouts," where large n u m bers of officers cal l in sick, serve as a protest mechanism . Recruitment and Training A police recruit must be between 21 and 35 years old, a high school gradu ate, and a US citize n , and must have a driver's l icense and a clean crimi nal record. Nine out of ten recruits are male. Recruits train at the Police Acad emy (235 E. 20th Street at Second Av enue) for 1 6 weeks. They learn law enforcement skills and combat and driving tech niq ues. Once graduated, the "rookie" is assig ned to a field trained officer (FTO) in a precinct and spends six months on probat i o n . Thereafter t h e officer can take civil service qualifying exams to become eligible for promotion . Headq uarters awards promotions to eligi ble officers based on senio rity, ability, heroism, and politics. Other Divisions Separate branches wit h i n the NYPD take charge of traffic control, bridge and tunnel patrol, and harbor patrol. There are motorcycle divisions and emergency divisions, as well as heavily armed SWAT (Special Weap ons and Tactics) teams that handle hostage crises and the l ike. The police department also maintains stables of horses for mou nted patrol in Central Park and other parks, and it keeps a canine division of dogs (usually Ger man shepherds) trained to sn iff out drugs or track fugitives. Lieutenant Kris Keating ope rates a Special Weapons Force out of Police Headquarters. This 75-officer emer gency team attempts to handle super powered vil lains. In a confrontation with one, Keating claimed the squad has "enough fi repower to si nk an air craft carrier." Actually, this is almost true. The SWF com mands dozens of mil itary LAWs , flameth rowers, and heavy artil lery. And it employs several hig h-tech weapons manufactured by Stane In ternational (formerly Stark Interna tional) or bought as surplus when S H I ELD was disbanded. These in cl ude two st un cannons, three con cussion cannons, and-the prize of the NYPD-a single, precious Plasma Beam . However, the force does not know how to mai ntain these com plex devices, so it uses them sparingly. ( For statistics, see pp. 42-43 of the Player's Book.) The SWF's most advanced devices are six Stane-designed " nullifier har nesses." These i ntricate metal strait jackets have Remarkable N ullifying Power (Player's Book, page 76) with Feeble range. B ut each of the six har nesses works against only one cate gory of powers: heat, cold , force field, size change and shape-shifting, invisi bility, and matter control . Each har ness is only of Good material, so they are often out for repair or recondition ing. Kris Keating is a bu rly, slightly over weight man of average height. He has unr uly, receding gray hair, dresses in cheap suits and a dirty overcoat, and has no love of super-powered heroes or villains. But he is a conscientious officer and a caring man . NOTE:The real Kris Keating was murdered several years ago by the professional assassin known only as Foreigner; A master of disguise, For eigner took Keating's place in the SWF. Later, Foreigner made im per sonating Keating a training assign ment for recru its in his disguise corps; over two dozen different employees of Foreigner have pretended to be Keat ing over the past few years; so far, no one has noticed the deception, a trib ute to Foreigner's skills and training. Service Division The NYPD employs vast numbers of support personnel: vehicle mai nte nance crews, forensic pathologists, fin gerprint ID technicians, secretaries, lab workers, data entry and file clerks, ana lysts, consultants, and so on. 80 The department couldn't do the job without them. But they seldom fig ure in adventures. Statistics Typical officer F A S E R I P Gd Gd Ty Gd Ty Ty Ty Karma: 1 8 Health : 36 Resources: Good( 1 0) Popularity: 4 Talents: Law Enforcement, surveil lance , shadowing. Equipment: One .38 revolver with 3i n c h barrel ; two sp eedloaders or ammo clips; flak jacket; handcuffs; walkie-talkie with city-wide range; billy c l u b ; flas h l i g ht; u n iform and Sam Browne belt to hold the equipment. Notes: Plainclothes detectives have the same statistics and equipment , except that they d o not carry a billy club or flashlight. Plainclothesmen have Crimi nology and Detective skills. SWAT ISpecial Weapons Force Op erative R I P E F A S Ex Gd Gd Ty Ty Ty Gd Karma: 22 Health : 46 Resources: Good( 1 0) Popularity: 4 Talents: As the typical officer's above, plus Marksmanship. Equipment: As the typical officer's, plus riot g u n (see Player's Book, p. 42). Police vehicles Statistics for police cars, vans, and SWAT vans are given on page 48 of the Player's Book. The NYPD also em ploys battle copters, described on page 49 of that book. But these are seldom seen in adve ntures with PC heroes. STORY F U NCTION The uses of the police in a super heroic cam paign are obvious. They take petty crooks off the PCs' hands; they get th reatened by major vil lains and the PCs rescue them ; and they in vestigate mysteries offstage, giving the PCs exposition or vital clues as necessary. TH E MAGGIA The Maggia i s the world's most pow erful criminal organization. It controls most drug traffic, illegal gam bling, ex tortion rackets, and other illicit activities in the United States. It also influences various labor unions and political offi cials. The Maggia has diversified into many legiti mate businesses. Not a monolithic organization , the Maggia i s a hierarchy of independent groups called "fam ilies." The leading members of most families are joined by famili al or marital ties. Mem bers of Maggia fami lies may not be related, but they have nearly always grown up together, are closely acquainted, and d istrust "outsiders" to the family. This entry describes the three Mag gia fam il ies prominent in New York City: the Silvermane, Hammerhead , a n d Nefaria fam i lies. The Maggi a's power has weakened i n the Un ited States over the last dec ades, primarily because of aggressive pursuit by the FBI and super-powered heroes. And its influence along the At lantic seaboard has dwindled consid erably si nce the Kingpi n's criminal organization rose to power. The Pun isher has clai med that the Kingpin has taken over 80% of cri minal activity on the East Coast. But though the Maggia may be on the run in the Un ited States, individual family leaders remain powerful , and the Maggia can still be a spring board for many adve nture scenarios. BACKGROU N D The Maggia origi nated i n southern Europe in the thirteenth century, partly i n response to a series of oppressive foreign governments. These foreign ru lers paid little attention to native tra ditions. Perhaps in reaction, the Mag g i a le aders adhered closely to traditions of personal honor and fam ily loyalty, traditions st ill nurtured to this day high in the Maggia hie rarchy. MOTIVES The Maggia is a business, and it is run as a business, to make profits. Mag giosi undertake any activity that will bring in money. For instance, the Mag- gia has made great profits in disposal of toxic chemical wastes. Companies that don't want to pay the high costs of dis posal by legitimate means contract with the Magg ia to dump the wastes cheaply. Of course, the Maggia makes no guarantees to dispose of them in an environ mentally safe place. Individ uals within families also hope to win prestige and gain power in the fami ly. They achieve stat us by bring ing in money, carryi ng out difficult as sign ments, and maintaining the honor of their families. Honor is vital to the Maggia. Family members must honor their elders and relatives, be truthful in deal ings with one another, and mai ntain social rela tions with the fami ly. Perhaps most im portant, honor req u i res the fam i ly members to protect secrets. All Maggia fam ilies enforce a strict code of secrecy among their mem bers. Those who betray this code are marked for execution . The Maggioso assigned the task grasps the victim by the chin in the so-called " M aggia touch." The victim usually does not survive the day. M ETHODS AND I NCO ME Maggia fam ilies divide t h e world into "territories." A Maggioso does not operate in a rival fam ily's territory with out permission . They ad min ister terri tories from home cities; in the US, Magg ia base cities include Chicago, Detroit, Mi lwaukee, Tampa, Toledo, Los Angeles, Seattle, and others-as well as New York, of course. Some cit ies are "open," mean ing any Mag g ioso can ope rate there without permission. M iami and Las Vegas are both open cities. Different fam il ies specialize in dif ferent forms of crime. For instance, the Silvermane family is deeply i n volved in the narcotics trade; Ham and in exto rtion merhead, loan-sharking ; Nefaria, i n blackmail, industrial espionage, and su pplying equipment to terrorists. Income from these operations is hard to estimate, but it must be sub81 stantial . The Maggia generally relies on a steady stream of income from petty crime and syste mic corr uption , rather than big operations with high profiles. A hero is unli kely to encoun ter one of these "big heists" more than every year or so. Maggia tradition being what it is, most families rely on tried and true methods of enforcement: intimidation, property damage, legbreaking , kid napping, and contract assassi nation. But in New York City, the Maggia fami l ies have broken with tradition to counter the threat posed by super he roes. They often employ su per-human agents, futuristic weapon ry, even ro bots in the struggle. The Nefaria family in particular has led the way in this trend; its member ship is you nger than is typical, and (in defiance of all trad ition) the family is currently led by a woman, Whitney Frost. The other Maggia fam il ies of New Yo rk use the se avant-garde tech niq ues more re luctantly. Hamm er head and Si lvermane appear to use technology only for themselves, such as exoskeletons that amplify strength , rather than to eq uip their agents. PERSO N N E L M aggia membersh ip estimates are uncertain at best . The organization must employ as many "workers" as any major multinational corporation . Worldwide, Maggia fam ily members probably n u m ber in the tens of thou sand s . In the U n ited States today there are fewer than in the heyday of Proh ibition, but there are certai nly at least 3,500 active fam ily members i n t h e co untry. These figu res are mis leading, though, because for every core me mber there are ten or a dozen associated thugs and workers. In New York City the Maggia fami l ies number about three or four hun d red members apiece. They employed, u ntil recently, perhaps two to three t housand members on a piece-wo rk basis. Only a few hundred were active full-time. Today nearly all the job-work t hugs and thieves who formerly worked for the Maggia have deserted to the Ki ngpi n . The remain ing Maggia loyalists keep quiet about it, and they watch their backs. New York M aggi a leaders have socked away large amou nts of operat ing capital, though, and can stil l plan m assive heists, h i re m ajor-league super-powered villains, and buy city officials. The leaders are dangerous opponents for PC heroes, too. "Wise Guys" High-level Maggia figures are known in underworld slang as "wise guys." They are, with significant exceptions (see below), all men . All are wel l dressed, since they are in a real sense executives in a multinational business. And families are always rigidly segre gated along ethnic lines; the mob is not an equal-opportunity employer. Wise guys as a rule are jovial when with others of their kind, tight-li pped to outsiders. They tend to be touchy feely types-hugging, backsl appi n g , and so on. Most are not especially i n telligent, b u t they are a l l street-smart. Though some can be charming in per son, all are vicious and cold in Maggia matters. " Nothi ng personal" is a by word among Maggiosi, often as they are k i l l i n g each other i n feuds. Silvermane Silvio Manfredi Head of the Silvermane family F R M (30) Health: 1 30 A EX (20) S I N (40) Karma: 36 E R I P I N (40) EX (20) Resou rces: U n known GO ( 1 0) TY (6) Popularity: - 1 0 Leader of the Manfredi family of the Maggia since the 1 920s, Silvermane has had a checkered career in recent years. He "died" during a battle with Cloak and Dagger, but Maggia re sources bought him an advanced cy bernetic body that kept his brain, heart, and central nervous system alive. It is unclear whether he is still a Maggia head . S ilverm a n e 's current where abouts and activities are unknown. Appeara n c e : 7 ' , 440 I bs . Si lver mane's cyborg body is a baroque con traption of si lver-colored metal. His heart is visible behind a plexiglas cover. H is face is that of an 80-year-old man. KNOWN POWERS: Body Armor . Excellent rank. E n h a nced Heari n g . S i l v e r m a n e 's hearing is Excellent. Talents: C r i m i nal strategy, Thrown Objects. Si lvermane has Marksman t a l e n t with h a n d g u n s and sub machine g u ns. Contacts: The entire Manfredi family. Silvermane once led a faction of the HYDRA villain agency. H ammerhead Real name un revealed F EX (20) Health: 60/1 20 A G D/I N * Karma: 1 8 G D/I N * S E EX (20) R TY (6) Resources: Ex(20) TY (6) I TY (6) Popularity: 5 P * The ran k before the slash is Ham- 82 merhead's normal ability; that after the slash shows his abil ity when wear i n g his powered exoskeleton . Ham merhead was a n ordinary thug before a mad scientist implanted a flat steel plate in the top of his head. The operation made him grotesquely ugly and also gave him amnesia. He has pat terned his new personality on old gang ster movies. This suits the Hammerhead family, easily the most traditional of the Maggia families in New York. Appearance: 6' 1 /1 , 220 Ibs. (in exo skeleton, 600 Ibs.). Black hair, black eyes, squat features. Dresses in pin stripe suits out of the 1 920s. The top of Hammerhead's head is completely flat. Known Powers: BODY ARMOR. The top of Hammer head's head has Incredible armor. Talents: Maggia organization , crim i nal strategy. Ham merhead gains + 1 CS to all C harge attacks, in addition to the usual C h arge bonuses . Typical Dialog u e : " L iste n , youse g uys! Chill t h at super-rat before he puts the whole operation o n ice ! " Count Nefaria Luchino Nefaria (deceased) Head of Nefaria fami ly Whitney Frost Alias Big M , Madam Masque Head of N efaria fam ily For complete statistics of the Nefa ria fam i ly leaders, consult M U 1 and M U 2 , Gamer's Handbook MAR VEL UNIVERSE"' . to the Typical Maggia thug F A S E R P Gd Ty Ty Ty Ty Pr Pr Healt h : 28 Karma: 1 4 Resou rces: Good(1 0) Popularity: 0 The typical Maggia t h u g , though he dresses well , is no better or worse equi pped than any street t h u g . He has a c h eap p i st o l or revolver, extra ammo, and possi bly a knife, black jack, or brass kn uckles. Talents: Martial Arts B and E. Story Functio n : Spear-carriers for the PC heroes to plow through at wil l . Dreadnoughts Warrior robots F A S E Rm Ex In Mn Health: 1 65 Resources: None The villain organ ization HYDRA once designed a powerful warrior ro bot as a weapon against Colonel N ick Fury and S H I ELD. The Nefaria family stole plans for the robot and has con structed about a dozen more, using a modified design . This is an abbreviated description of the D r e ad n o u g h t robot s . For more i n fo r m at i o n , cons u l t M U 1 , Gamer's Handbook of the MARVEL UNIVERSE'" . KNOWN POWERS: Body Armor. Amazing vs. physical at tacks, R em arkable vs . e n e rgy at tacks. Monstrous resistance to heat, cold, and radiation attacks. l m m un e to mental attacks and i l l usions, but can be fought with attacks that affect the senses. Weapons Systems. Flameth rowers: I ncredi ble fire damage, range 1 area, 6 uses. Kn uckle-s p i kes: Typical shoot i n g damage, range 4 areas, 9 uses. Electrical field: Amazing electrical damage, range is contact only. G a m m a rays from eyes : I n credible intensity, range 3 areas. Freon gas jet in mout h : Amazing cold attack, range 2 areas, one use lasting two turns. Talents: Program m i ng s i m u l ates Martial Art B, boxi ng. P Ex Fe Karma: 24 Popularity: - 1 0 R Fe 83 STORY FUNCTION Ve ry handy to a s u per-powered campaig n , the Maggia is the generic cri m i n al org a n izatio n . I t co m m i ts every k i n d of c r i m e from p u rse snatching to putting a force dome over the nation's capita l . It employs any su per-thug t h at the J udge wants to throw at the players. The Magg ia acq u i res a flavor o n l y i n the upper reaches of t h e organization, where the importance of honor can lead fam i ly heads to com promise their own i nterests-if the players can fig ure out how to bring honor and i nter ests i nto conflict. This is one of the Maggia's weak pOints; the other is the feud i ng that can start up between fam ilies. The players m ay follow the dict u m , " Set a thief to catch a th ief," and outfox t h e Maggia b y pitting o n e fam ily against another. But such methods are hardly better than the Maggia's own, however good the cause. What's worse, characters trying this would have to consort with Maggia members on a more familiar ba sis than they would like. If a PC joins forces i n this way with a Maggia fam ily, the J udge should explore the conse quences of that descent into crime. CHAPTER 5: ON THE SI DEWALKS OF NEW YORK TH E CITY ENVIRON M ENT Previous chapters described New York locations . . . dissected the city, so to speak. But New York, once dis sected, is no more a living entity than any bei ng on a dissecting table. This chapter puts it all back together and conju res New York as a living city. Here the J udge can learn how to con vey the ambience, the atmosphere of life in the Big Apple. This chapter also describes typical city streets and the t hings found on them . After all , when heroes dash from one Hotspot to the next, the J udge m ust be able to describe the streets between . TH E N EW YORK ATTITU DE Those who move to New York from more sedate areas often describe their changed lives this way: "Si nce I moved here, I've been frightened, angered, ex hilarated, desperate, and terrified. But I've never, ever been bored." Manhattan runs full steam around the clock. Residents can always find some thing to do, somewhere to eat, a m �vie to see, even places to shop at any tlm � of the day or night. Subways and taxI cabs run all the time. The pace of life moves as fast as anyone wants it to go, and sometimes much faster. The d rawback to this variety: Street scum operate around the clock as wel l . Beggars, muggers, con men, pickpockets, h ustlers, and just plain rude people try to hit up pedestrians all the time. I n defense, most New Yorkers grow a thick layer of callus, or rather, ca! lousness. They withdraw from their surroundings; walk past street dere licts; don't answer tourists' questions; shove each other aside in the fight for taxicabs or seats on the bus; carefu lly ignore screams in dark alleys or fights in s u bway cars; and, in general, just refuse to "get i nvolved." Super-heroic crimefighters become all the more impressive by contrast. These heroes, both in the Marvel com ics and in the J udge's campaign, do get involved. They try to help people, to make a difference. They prove that the urban life does not have to build walls between people. The Marvel heroes may be strong and fast and wield great powe rs, but their real strength comes from this strength of character-the willingness to help. . And thei r example somet i m es proves inspirational . The occasional New Yorker will intervene to help a hero i n trouble. The J udge can intro d uce i ncidents reflecting this into the campaign to show that the PC heroes are doi ng some good. Taking It In Stride The Man hattanite's ability to shut out the world helps explain why so many still live in the city. When thei r home is constantly being threatened, invaded, held for ransom , levitated into the air, damaged , blacked out, or otherwise thrown into an uproar, what else keeps them around but an ability to ignore it all? . The " Inferno" crisis showed thiS. Inanimate objects attacked people, demons possessed them, heat waves struck the city. Yet New Yorkers took it in stri de. Of course, they complained a lot-a popular pastime in Manhat tan , but no one really worried u nles � a mailbox or fire hydrant attacked h i m o r h e r personally. In general, noth ing much fazes a New Yorker any more. N EW YORK LANGUAG E Whuh, ya wan na know how dese people talk? Dey talk fOi n , whatsit to ya? New York featu res the most diverse conglomeration of dialects in Amer ica. Though not so extreme as, say, London, the contrast among Brook lyn, the Lower East Side, the U pper West Side, Harlem , and the B ronx just to pick a few examples-strike� the visitor as soon as locals open their mouths. 84 Much of the variety comes from the influx of immi grants into New York over the last century or more. Also, as i n any society, different social classes use different dialects. Go into three New York department stores that ca ter to different income groups, and ask a salesperson for directions to some department on the fourth floor. In the richer stores, the salespeople pronounce the " r"s in "fourth floor" ; i n stores cate ring to lower-income g roups, they don't p ronou nce the " r"s. This is one example of language variation. For game purposes, of course, the J udge can ig nore dialects. But d rop ping in an occasional N P C who says, " Boy, was dey poitoi b'd!" or "Youse g uys" helps evoke the atmosphere of New York. TH E STR E ETS Speaking of atmosp here, this is a good time to mention the air. New York's poll uted air has become a leg end. Smog alerts in summer months keep child ren indoors. Tou rists wipe their eyes and wonder why natives never feel the sti ng of the fumes. I n game terms, smog may keep he roes from noticing a crime or ap proaching villain until it's too late. Or heroes may have to rescue people who collapse from the bad air (it hap pens) and rush them to the hospital. B ut the smog doesn' t keep New York cars from jamming Manhattan 's h u ndreds of mi les of streets. Physical Description Major aven ues generally measure 60 feet (1/2 area) wide-th ree 1 2-foot lanes of t raffic, plus (sometimes) park ing lanes on either side of the street. Cross-streets vary, but for game pur poses, ass ume three lanes, � ith no parking (at least no legal parkmg) .on either side. Two- way streets are tWice as wide, as mentioned in Chapter 2 . Streets look m uch wider in photos, because downtown Manhattan side walks stretch at least 25 feet wide on either side. C u rbs are fou r to six inches high, with iron g utter drains every ten yards or so. Sidewalks are ANYDNE CAN WIN A �'GJ.4 T - WHE N THE O"PS - ARE EASY.' IT'S Wf.4 E N TUE GOING'S WHEN TUERE SEEM S 10 SE NO TOUGU- - CHANCE - - WH EN - - IT rNAr� COUNTS.' IT'S MOVING.' STOP NOW.' LAST CHANCE ! MUST KEEP THE MOMENTUM - -M(NlE/ JUST A L I T TLE MtNlE- -.' CAN' T usually punctuated with lampposts, trash cans, and even a few emaci ated, poisoned trees. Sidewalks are concrete, about four inches thick (Excellent strength). For material strengths of street pavement and the utilities that lie beneath it, see Chapter 6, "Underground Manhattan." Potholes-Maps Available Manhattan 's streets are generally i n poor condition , the result of incredibly heavy use and of the occasional battle between super h u mans. " Potholes," or open pits i n t h e asphalt, are every where. One anecdote will illustrate how prev alent they are. Drivers break axles, blow tires, and have other accidents by strik ing potholes; they often file suits against the city to recover repair costs. The city government did not have the money to pay for all these lawsuits, but it also could not afford to fix the potholes. So it worked out the following dodge to pre- vent more filings. The city government passed a regu lation saying that no driver could re cover costs for a pothole accident u n less the city h ad been n otifi ed about the pothole prior to the acci dent. The rationale was that the city COUldn't be blamed for not repai ring a pothole it d i d n ' t know a b o u t . Of course (thought the government), no one would report a pothole until it gave them trouble. But the govern ment was wrong. A large Manhattan law firm realized that this new law wou l d prevent them from filing l ucrative pothole-accident s u its-u n less they did somet h i n g about i t . So t h e law firm commis sioned a private firm of su rveyors to sco u r the city's streets and locate every single pothole. The law firm then filed the massive list with City Hall, and i n future lawsuits could claim that it had notified the city of any given pot85 hole's existence. New York may be the only city i n the world where the pot h o l es are mapped. Street Furniture D u ri n g the course of a battle, super h u m ans are l i kely to pick u p nearly anything and th row it aro u n d . With that in m i n d , the following list s umma rizes the most common items to be fou n d i n the u rban environment, their weights, and their material strengths. Weight Fixtures Mailbox Fireplug Lam ppost 90 Ibs 75 Ibs Phone stand Manhole cover Trash can (empty) Trash can (full) Dumpster 40 Ibs 30 lbs 75 lbs) 400 lbs 250 l bs 650 l bs Material Gd Ex Ex Ex Ex Ty Ty Gd Vehicles Bicycle Motorcycle Compact car Sedan Luxury car/l imo Armored limousine Van Pickup truck Garbage truck Bus (em pty) Bus (full) Traffic hel icopter 20 lbs 225 1bs 1 . 5 tons 2 tons 3 tons Pr Gd Gd Gd Ex 5 tons 2 tons 1 . 5 tons 3 tons 3 tons 7 tons 1 500 l bs Rm Gd Gd Ex Ex Ex Gd Construction sites Bulldozer Crane Steel girder 6 tons 1 2 tons 200 I bsl yd Rm Rm Rm Parks Park bench 1 50 l bs Small tree (30 ft) 2 . 5 tons Large tree (60 ft) 20 tons Man-sized rock 200 lbs Six-foot boulder 1 0 tons Ty Ty Gd Rm In Traffic To those who have not been to New York, there really is no way to describe the d ayt i m e tr affic. The term "gridlock" as applied to traffic jams originated here. When rush hour h its each morning and evening, gridlock often freezes hund reds or thousands of cars i nto roari ng, fum i ng i m mobi lity. And at other times, when the streets are wide open, drivers tear along so that visitors doubt their san ity. The game effects of New York traffic incl ude the followi ng: ( 1 ) Tailing someone by car is usually easy. Al most all the traffic on a given street is one way. As Bullseye once re m arked , " I don't care how many cop shows you've seen it on. You can't tell if somebody is following you up Sixth Avenue. Everybody goes north on Sixth Avenue." Characters won't be able to tell they're being followed un less they take an unusual route or h ave a n ext rasensory power t h at warns them. (2) Vil lains tryi ng to escape by car i n heavy traffic may move s o slowly that a hero on foot can catch them; or con versely, the villains try desperate ma neuvers to escape, like drivi ng on the sidewal k or through a corner store. (3) Heroes may get delayed in arriv- ing on the scene of a holdup or hostage crisis. The Judge can develop the situa tion to any crisis point desired before al lowing the PCs to arrive. Or the heroes can try suitably heroic measures to overcome traffic obstacles. Of course, heroes seldom drive on the streets anyway. But even the greatest heroes have been known to hail a cab. TAXICABS No less than 1 2,000 cabs scavenge the streets of New York-except in bad weather, when they all disappear. A "medal lion," or cab license, costs over $ 1 00,000. Many companies em ploy large cab fleets, and there are in dependent "gypsy" cabs, too (see Chapter 2). Taxi statistics are listed on page 48 of the Player s Book. An empty cab weighs just over two tons (I ncredible strength to lift). With driver, four pas sengers, and l u ggage, it wei g hs nearly three tons. Taxicabs in New York do not carry more than four passengers, except for the checkered variety; these carry five. Pedestrians can tell when a cab is available by its roof light. When it carries a fare, the l ight switches off. The roof light also displays the cab's medall ion number. ' Drivers F A S E R P Ty Ty Ty Ty Ty Ty Ty H ealth: 24 Karma: 1 8 Resources: Good( 1 0) Popularity: 0 Tal e nts: Driving (as Pi lot, but for cabs). Contacts: Low-level criminals. A taxi driver can take a fare to a gambling game, drug pusher, or brothel . Taxi drivers have Typical ranks in all abil ities, but otherwise they have little in common. In older days they tended to be of a type , or at least a stereotype-garrulous, philosophical guys, tolerant of eccentricity but ruth less toward fellow drivers. Today, thoug h, there is no stereo typical driver. Many never say a word ; m any are fem ale; many wou l d n ' t know what " philosophical" or " eccen tricity" means. As often as not, drivers are recent i m m i g rants who speak hardly ten words of Engl ish. But they 86 do remain ruth less on the road, so when the traffic l ightens, get out of their way! Taxicabs in Adventures Don 't often see heroes riding i n a taxi? Tr ue, but it has happened . As mentioned i n Chapter 2, even the Fantastic Four had to ride one once. Once, when Daredev i l 's hyper senses went out of control, he fel l vic tim to some thugs bearing grudges (and cl ubs). A passi n g driver rescued the crimefighter, then took him where he wanted to go, no charge. Tal k about miracles. Player ch aracters m ig ht need to take a cab when their own vehicles or powers short out, or in their secret identities. A cab ride for heroes accus tomed to swinging or flying across town presents chances for comic re l ief. Cab drivers also work as sources of information, and m aybe even ro mantic i nterests i n really offbeat cam pai gns. (Remem ber, m any drivers today are women. Tough women.) But when there are no cabs around, there's always the bus. R I DI NG TH E BUS A city com m uter bus i s about 2 5 to 30 feet long, 8 feet wide, 9 feet high, and carries 80 passengers when fully loaded (as it usually is) . Weights are given u nder " Street Furniture" above. A bus has a front door and an exit door, both on the right. Over a dozen seats (Typical strength plastic) line each side; the seats face toward the aisle, not the front. Between and in front of the seats are handrails, arm rails, and support beams of metal t u b i n g (G ood strengt h ) . Windows (Feeble glass) line both sides, but not the rear. A ventilation hatch in the roof opens wide enough to allow an acrobatic passenger to crawl out. Bus drivers use the same statistics as taxi drivers, above. They tend to be un com m u n icative, distantly courte ous, and not greatly concerned with schedul es. Bus passengers range the spec trum of human ity, but they tend to be lower or lower-middle class and taciturn. They scrupulously avoid no ticing any unusual behavior by fellow passengers . Heroes and Buses Don't often see heroes riding in a bus? True, but now and then they hitch rides on top. Droppi ng down onto a moving bus is an Agi l ity FEAT-not to see whether the hero lands safely (it's a big target), but whether or not the landi n g is gentle enough to avoid at tracting the driver's attention. If the FEAT fails, the driver stops and gets out to look at what made that h uge " t hu m p " on his roof. Depending on the hero's Popularity, the driver will either chase the hero away or i nvite him or her i n for a free ride. U nl i ke cabs, city buses never move very quickly- 1 0 or 20 m p h at most. Page 48 of the Player 's Book gives bus statistics. If the hero doesn't l i ke buses or taxi cabs, there is always the su bway. See the next chapter, " U nderground Man hattan," for details. THE STREETS BY DAY J ust before dawn , garbage cans clatter. The sanitation truck grinds evening papers off tall stacks at news stands. Subway tu rnstiles rattle. Cop ters take to the skies again to report accidents and gridlock. Taxis vanish. lage , or to Linco l n Cente r. Jewels g l i t ter and fur glistens. Canes, top hats, stickpins, chauffeurs, h i g h laughter. Busi ness deals closed during inter New Yorkers stream along highways, i nto the city's heart in the morning, out to the boroughs at su nset, rushing i n , ESU . Late studying at the Public Li brary. Rock clubs i n SoHo and o n the Like corpuscles i n blood vessels, rushing out. The heartbeat contin ues. THE STREETS BY NIGHT After sunset, n i g h t people shuffle onto t h e streets aro u n d T i m e s Square, the Bowery, Hell's Kitchen , and Central Park. Some carry nee dles, some knives. The city l i g hts up. Brilliant towers of l ight in Midtown and the lower city. The Brooklyn Bridge reflected i n the East River. Evening strolls i n the park. Limousines fetch wealthy socialites from their U pper East Side brown stones and carry them to theaters in G reenwich Village or off Broadway, or to a gal lery ope n i n g i n the East Vil- missions. Eve n i n g classes at City College and U pper West Side, loud and dark. Mid town a n d t h e F i n a n c i a l D i st r i c t , jam med with people s i x hours earlier, now stand deserted. Theater crowds hit the streets after 1 0 P M . Late d i n ner at Sardi's or a snack at a del i . Dancing or a m id n i g h t movie. T h e fami lies i n I nwood a n d Morn i ngside Heights a r e tucked i n for the night. O n the Lower East Side, screams. Family quarrels and alley homicides. S i l houettes leap between the roofs or swing from l ines of spider-webbin g . T h e super-hu mans patrol throug h t h e deadly hours after m id n i ght. They cannot afford to sleep, for the city never does . tras h . People lean out windows to yel l . Merchants wheel carts with squeak ing casters out of their stores onto the front sidewalks. Comm u ters gather at bus stops and su bway stations. The morn i n g rush . Traffic copters h i g h overhead, blades t h ru m m i n g . Taxis vanis h . Subway cars screech to a halt. People crowd o n . Phones r i n g i n a h u ndred thousand offices. Brokers shout buy orders. School children sit i n rows, looking out wi ndows. O n tenement rooftops, boys feed pigeons held i n large chicken wire pens. Let loose, the pigeons fly left and right at their owners' com mands. The l unch rush. Business types in ex ecutive clothes grab sandwiches or souvlaki wrapped in waxed paper, sit around fountains in building plazas, and talk buyouts. Tourists peer in gallery windows in the Village. Panhandlers in holed canvas shoes, or no shoes, de mand a quarter from passersby. I n the afternoon , ESU students toss flying disks in the park. A spatter of rai n sends them h uddling u nder trees. Taxis vanish. Tou rists look out from u nder hotel awn i ngs. In Central Park, the frogs e merge to enjoy the rain . S u ns hine aga i n , j ust i n time for rush hour. Commuters pull copies of the tr '. 87 \ - �. CHAPTE R 6: UNDERGROUND MANHATTAN "This city has an infrastructure like no other." -The Pu nisher A persistent New York rumor re ports that in 1 962 Consolidated Edi son, the power company, plan ned to construct a giant power plant at the north end of the East R iver Park, around 1 4t h Street. Engineers making soil stability tests drilled on the site. Two hundred feet down , so the ru mor goes, these drills struck a gigan tic u n de rground cave r n . Con Ed cancelled plans for the plant, h ushed up the discovery, and built a park there. If the rumor is true, the engineers may have discovered a branch cavern of Subterranea, the subsurface do main of the Mole Man , Tyrannus, and others. Or t hey m ay have merely struck a Morlock tunnel. This chapter does not solve the mystery, but it de scribes some of the fascinating world beneath Manhattan. ADVENTU R I N G U N DERG ROU N D I n the old myt hs and fol ktal es, nearly every hero on a quest had to "descend i nto t h e u n derwo rld." Hades, Tartarus, the realms of Pluto the t heme is com mon to all cultures. Scholars equate the underworld with the hero's own u nconscious m i n d . When h e o r she triumphs over its de mon ic denizens, the hero is actually overcom ing his or her own base im pulses or personal fears. U nderground New York-the sub ways, sewers, and Morlock tunnels gives J udges a modern analogue to this idea. Send PC heroes i nto the un derworld for a gritty, atmospheric tale. To bring across the elements of fear and suspense, consider doing this just after something has temporarily altered or removed the PCs' powers. (Perhaps they have to go underground to find the device that witt reinstate the powers.) This makes players feel vulnerable, and the Judge can spook them more easily. But if the PCs feel like their usual invin cible selves, nothing underground will scare them much. An adventure into the sewers or Morlock tunnels is a great test of the J udge's ability to create atmosphere and suspense. Stress the darkness, the m ist, echoing tunnel wal kways, strange noises in the distance. Make the players feel they are facing a twisted, torme nted version of the world above. bles, and telephone lines lie near the surface. Wh atever a hero is looking for as a handy weapon, there it is right to hand. Note that using these will d is rupt utility service to the buildi ngs on the street, so the hero may have som e explai n i ng to do afterwards. (Call Damage Control !) Descriptions PAVEM ENT AND WHAT LI ES B E N EATH Street pavement is asphalt, a few inches thick (Good strength). Some times a hero wants to rip up the pave ment to grab a utility line beneath it. In this case, the J udge need not require a separate FEAT roll to break the as phalt; instead, j ust add + 1 or + 2 CS to the FEAT to break open the utility line or pipe desired. Just beneath the pavement, about a foot down, lie the cables and pipes of the many utilities that serve Man hat tan's skyscrapers. This section de scribes their ideal arrangement. In practice, the New York utility network has grown at random , so workers have had to fit these utilities around each other, somet imes haphazardly. Ideally, telephone and electrical d ucts lie closest to the surface, just inches beneath the asphalt. At least 3 feet down comes a gas main, followed at 4 feet by water and high-pressure water mains. Steam pipes run at least 6 feet u nder the pavement. A sewer pipe lies at least 1 0 feet down from the surface , and 1 2 to 20 feet below street level runs a storm drain. Depending on the street, the next layer down may be a subway tunnel. The depth varies, but may be around 25 feet underground. Subway tunnels are described later in this chapter. About 75 feet or more beneath the subway, as li kely as not, there is a Morlock tu nnel. These tun nels also rise and connect with the sewers at m a ny points, si nce t h e Morlocks wanted convenient access to the larger sewer network. For the tunnels' statistics and dimensions, see below. In the M arvel U n iverse, water and gas mains, steam pipes, electrical ca88 Power cables: These are copper or oil in aluminum sh eathed i mpregnated paper. They meas u re about five inches in diameter. The ca bles run in foot-wide steel p ipes that are filled with oil u nder pressure. If a leak develops, the oil keeps ground water from seeping in and shorting the cables. The pi pes, in ban ks of 20 or 25, are encased in concrete. The whole set-up has Remarkable mate rial strength. Smaller cables are sheathed in lead or neoprene rubber. The Judge can put these Good-strength wires u nder a street, so that a character who isn't strong enough to rip up the larger ones still can get somet hing to shock a bad guy. Power l ines inflict I ncredi ble dam age on grounded targets, and Good damage on flying or insulated targets. This is alternating current, so a victim . immediately lets loose of the line. Telephone line: An average cable measures three i nches in diameter and contains 5400 wires, enough for 2700 phone calls at once. Cables are sheathed with thin aluminum and neo prene rubber, and are Good strength. Like power li nes, they run through steel pipes, and banks of 9 or 1 2 pipes are encased in concrete (Remarkable strength). Phone li nes carry very low current. They i nfl ict Feeble dam age to grounded targets, and no damage to flying or in sulated targets. Gas main: Natural gas is piped un der high pressure through distribution mains and service pipes. The pipes, about a foot wide, can be either steel (Excellent strength), cast iron (Good strength), or plastic (Typical strength). The J udge should vary the material according to the strength of the hero who is tryi ng to break the pipe. N atural gas is dangerous stuff. If a pipe breaks and somet h i n g ign ites the gas, it explodes with Monstrous inten sity, then the gas burns with Amazing i ntensity until the supply is shut off or the fire is put out. Water won't extin guish a gas fire. Si nce alarms trigger i n the city's util ity station when a gas main bursts, re pair crews can arrive wit h i n m i n utes. Water mains: Water is p u m ped at Poor pressure through reg u l ar mains. These are concrete, steel , or cast i ron pipes two feet or more i n diameter (Good to Excellent strength). These connect to smaller s u b m a i n s , and those lead to branch pi pes that serv ice specific buildings. High-pressure systems, foot-wide steel pipes (Excellent strength), p u m p water to f i r e hydrants a t Remarkable press ure. Steam pipe: Steam has many i ndus trial uses . In downtown areas build i ngs use it for heating or cookin g . A power company pipes steam u nder Excellent pressure through welded steel pipes two i nches thick (Remark able strength) and up to two feet in di ameter. The pi pes are wrapped in several i nches of i nsulation and b u r ied i n four inches of concrete (Excel lent strength). A jet of this very hot, high- pressure steam i n fl icts Excellent damage on a target. Note that defenses against fire d a m a g e a l o n e , o r water d a m a g e alone, do n o t protect from stea m . However, defenses vs. heat do protect a target. Sewer pipe: I n d ivid ual small sewer pipes connect to laterals, those con nect to submains, those con nect to mains, and the m ains finally con nect with an i nterceptor. They com e i n many sizes and are made o f clay (for pipes less than 30" in diameter) or concrete (larger pipes). But see the next entry. Storm drain: Ideally, these are sepa rate from sewers, for efficiency and ease of maintenance. I n practice, one system often serves both needs . Beneath a street a storm drain is a primary (that is, large) pipe of reinforced concrete. Beneath a building this is usu- ally a secondary (smaller) or even ter tiary pipe. The pipes, made of concrete (Excellent strength), are quite large, from 5 to 30 feet in diameter. Sewers and drains show wide vari ety in the Marvel U niverse. For physi cal statistics, see " Morlock Tunnels and the Sewers," later i n this chapter. Manholes: Each utility system puts an access chamber, called a manhole, at every i ntersection . Manholes look q uite different for every utility, but for game pu rposes they are all alike. Each holds one normal-sized char acter, or two if they squeeze. The en trance, nearly always round , is 30" i n d iameter. To answer an often-asked trivia question , manhole covers are made round so they can 't fall i nto the hole beneat h . For those with an eye for deta i l , steam a n d gas manholes have two separate entrances to allow ventila tion . Manholes are l i ned with brick or concrete (Excel lent strength). They are customarily no more than eight feet deep. Each manhole provides ac cess to one kind of utility system , which is identified on the manhole cover. BUILDING FOUN DATIONS The skyscrapers and lower bui ld i ngs of Manhattan are b uilt on four ba sic kinds of foundations. These are sometimes com bi ned in various ways, but here are the essential models. Floating: A single slab of reinforced concrete w e l l over s i x feet t h i c k (Amaz i n g stre n g t h ) . S u p ports low bui l di ngs that cover a large area, such as schools o r convention centers. Un der the foundation are sheets of wa terproof plastic and a bed of gravel. Friction piles: Hundreds of foot-thick shafts hammered i nto the eart h , either in rows (u nder the building's walls) or s q u are cl usters ( u n der s u pport col u m ns). Shafts are made of rein forced concrete, sometimes sheathed in steel (Monstrous strength). In old b u i l d i ngs, they are made of wood. 89 Only a foot or two of space separate the shafts. Suppo rts somewhat taller buildi n gs than floating foundations, such as c h u rches or depart m e n t stores. Bearing piles: As friction piles, b ut these rest directly on bedrock or clay far beneath the surface. Cl usters of about a dozen tightly spaced H-beam steel g i rders (Monstrous strength), capped with reinforced concrete, sup port the b u i l d i n g 's skeleto n . As above, gravel and waterproofing lie u nder the foundation . S upports anything up to skyscrapers. Piers: Massive pil lars of reinforced c o n crete , at l east f o u r feet t h i c k (Amaz i n g st r e n g t h ) , somet i m e s sheathed i n steel ( m a k i n g them Mon stro u s stre n g t h ) . W i d e l y spaced ; topped with a " g r i llage " of short steel beams. Supports the most massive buildi ngs in the city. Who Cares? Why would a b u i l d i n g foundation enter i nto an adventure? It does n 't have to, of course. But now and then it serves a purpose. For o n e t h i n g , every few years somebody lifts a building into the air. It happened two or three times to the old Baxter Building. The J udge and PCs m ight find it useful to know what is be neath a levitating b u i l d i n g . Also, those w h o dwe l l beneath t h e ground sometimes m a k e t h e i r pres ence know n . For exam ple, if the Mole Man's m i n ions attack a skyscraper, they will undoubtedly start at the bot tom . Characters may carry the battle to the S u bterraneans' home ground (as it were). The J udge can describe the building foundation in order to set a mood , to provide obstacles to he roes tu n neling downward, or to make clear the nature of the u nderground attack on the b u i l d i n g . F i n a l ly, t h e d escri pt i o n h e l ps to show the varied, mysterious, and awe some wor ld t hat l ies b e neath t h e ground-both i n our world and i n the Marvel U n iverse. For more i nsights i nto that world, see the following sec tions. TH E S U BWAYS New York's subway system is not as large as the London U n derg ro u n d , n o r a s fast a s J apan 's t u be trai ns. It's not as easy to use as the Paris Metro-and not as easy to use as a s l i d e r u l e or watch , either. way isn't as DC's su bway a ten-fu nction d i g ital And the New York s u b pretty as Washi ngto n , system-it's n o t pretty, period . But it is the only su bway sys tem in the world t h at runs 24 hours a day, every day. Each day it gets one m i l l ion people where they want to go. SUBWAY STATIONS The subway system has 462 stations on 23 l i nes. The fare fram any station to any other costs $ 1 , flat rate, in the form of brass-colored metal tokens that fit into slots on automatic turnstiles at the entrance to each station. Su bway stations twist downward into the g round from wide stai rcases near street corners. Signs there label each station clearly, if they are i ntact and not covered by graffiti . Long flights of concrete steps with i ron rail i ngs lead to filthy concrete tun n e l s p l astered with advert i s i n g posters. Trash l i es everywhere. I n a small wooden booth, a bored u n ion em ployee doles out tokens. In large stations, newsstands, barber shops, wide. Platforms, the areas where peo ple wait to board trai ns, are 30 feet wide, 1 00 feet long or longer, and m ade of concrete. A sheer ledge 3 feet tal l abuts the tracks below. The platform incl udes vending mac h ines feet tal l , 400 I bs . , Good material), pay telephones, wooden benches (7 (Typical), and maps of the su bway system . Small stations have two sets of tracks and two platforms, one on each side of the tracks. Larger stations have separate platforms on different levels, connected by staircases. The largest ones offer wide and bewilder i n g choices of many platforms. SUBWAY TUNNELS These measure from 40 to 80 feet wide, 1 8 to 20 feet high, and many m iles long. Walls are concrete (Re m arkable strength). There i s a m p l e cl earance for a standing fig u re on both sides of a tun nel when a train rushes by. The ceiling offers clearance for a c l i nging hero, as l o n g as he or s h e i s n ' t h a n g i n g straight down o r doing somet h i n g sim i l arly stupid. Su bway tun nels, l i ke the sewers, are the dark underside of New York C ity. In that gloom, broken only by oc and other m e rchants do business in shops outside the turnstiles. Tu rnstiles stand a little over three feet h i g h . They are made of t h i n steel (Excel lent strength), usually painted some d u l l color. One tu rnstile weighs about 200 pou nds and is bolted to the others as a unit, and to the floor (Ex shadows that can easily hide a man sized figure. Sounds echo up and down . The smallest whisper seems exaggerated, bypassing them , at least i n theory. I n ner-city teenagers have developed t h e a rt of t u rnsti l e l ea p i n g to a n advanced level. of three rails, run t h rough the t u n n e l . T h e two outer rai l s are steel, about t h ree inches wide and high (Remark able strength). hangs everywhere, b u t it is u niversally defaced with graffiti. Walkways measure 20 to 30 feet cars. The t h i rd rail is shielded by a t h i n metal guard painted bright yellow and black. Touching the rail i nflicts Mon- cellent strength to rip one up, Remark able to rip up a whole set). Steel mesh gratings on either side of the tu rnstiles (Excellent strength) keep people from Su bway station wal l s are covered i n tile (Typical strength) o f a u niquely bil ious off-yellow over concrete walls (Exc e l l e n t stre n g t h ) . Adve r t i s i n g casional d i m fluorescent lam ps, any body or anyt h i n g can h i d e o u t . Su pport pi l lars b u l g e outward from the walls a foot o r so, casti n g long and the roar of an oncomi n g train be comes deafening. Smells of oil and d ust fill the cool air. Two sets of tracks, each consisti ng The t h i rd rai l , r u n n i ng between the others (nearer one than the other) has the same d imensions, but carries the e lectricity that powers the s u bway 90 straus damage to grounded targets, and Remarkable damage to airborne or i n s u l ated targets. This is d i rect cur rent, and so a target can not let go of its own wi l l . SUBWAY TRAINS Trains use the statistics for " Els," or elevated trai ns, listed on page 49 of the Player's Book. The Car A si ngle subway car measu res 30 feet long, 8 feet wide, and 1 1 feet h i g h (8 feet above station platform level). A car holds 80 people cram med i n l i ke sard i n es, or 30 to 40 in relative com fort . A f u l l car wei g h s 1 5 t o n s (Amazi n g strength t o lift). M a d e of steel , the car has Remarkable mate rial strength. A N ew Yo rk su bway car is alu m i n um-colored when it goes on the line, but wit h i n days vandals adorn it with spray-pai nted g raffiti . G raffiti can be sometimes be attractive, and, i n fact, the graffiti "artist" h a s become a folk hero in some circles . But the cu m u l ative effect is ugly. The only other outward feature of a su bway car is its destination sig n . T h e car has fou r sets of sliding panel doors, two on each side. Only the doors n ext to a platform ope n . These doors are t h i n steel (Excellent strength) with plastic windows (Good strength). Ru bber gaskets l i n e t h e doors t o provide a t i g h t seal, presum ably i n case the car goes u nderwater or i nto outer space. In the Marvel U n i verse, this is not out of the question, but i n any case the doors are not truly airtight. I nside, the car is decorated in one of several color schemes, often bright orange for the vinyl seats with blah cream-and-tan walls and l i n o l e u m . There are seats, handrails, advertis i ng panels, and a map of the su bway system . For the fixtures, use the m ate rial strengths given for buses in the previous chapter. A sliding storm door at each end of the car allows passage to other cars. This has the same strengths as the or d inary door panels. The area where cars j o i n is covered with Typ i cal strength material , presumably to stop passen g ers from leapi n g to t h e i r deaths. Cars are l ig hted with fluorescent . lights mounted in the ceil i n g . In times past these l i g hts were custom-made with screw-th reads that wou n d in the �pposite direction from every other l i g ht b u l b made. This d iscouraged theft of the b u l bs . Now the bulbs have ord i n ary t h reads, but are mou nted i n special fixtures t o prevent theft. The car ceiling also has many venti lator g rilles, none large enough for a pe rso n to c l i m b t h ro u g h , and a . shielded fan . At o n e end of each car hangs an emergency brake pull that stops the trai n wit h i n one t u r n . T h e Train A train typically consists of seven or eight cars plus the motorman's cabs at either end of the trai n . (At the end of the l i n e , the motorman switches cabs and pilots the trai n back without hav ing to t u rn it around.) Thus a fully loaded train weighs over 1 00 tons and requ i res S h i ft-X strength to l i ft. The train is physically held to the tracks, but at that strength level this hardly matters. The motorman 's cab is a small com partment accessible from the platform or from inside the trai n . With the main controller is a simple lever with which t h e m otorman governs the t rai n 's speed . If the motorman removes his r her hand from the contro l , the d ead m a n 's st i c k " m e c h a n i s m brings t h e train slowly t o a stop. Ot h e r e q u i p m ent in t h e cab i n cl udes a brake handle box controls for a windshield wiper and a histle or horn, � nd a valve and gauge to mea sure ai r pressure for the horn . SUBWAY RIDERS The passengers are a cross-section of New York's residents. All but the very rich and very poor use the sub ways. Mail clerks and vice presidents at the same stock firm ride the cars to work. Housewives come i nto the city to shop, and tou rists head out to the suburbs to tour. Village poets watch the stream of h u man l ife, while old women i n raincoats m u m ble contin u a l l y to t h e m se l ve s . Peo p l e from every neighborhood head to almost every other neighborhood . That said, it is fair to add that in the evening and during the night, the cli entele grows raffis h , then grundgy, . and f i n a l l y a l m ost h o m i c i d a l . As saults, knifings, m uggings, and rob beries become com mon . Heroes who ride the subway l ate at night should be ready for a fight or a rescue. The Guardian Angels There are other heroes i n New York besides those i n capes and tights. A youth group has organized to patrol N � w Yo r k's s u bways and report cri mes to the pol ice. These " G uardian Angels" receive three months of train ing i n self-defense and the law, then travel the lines by sh ifts in gro u ps of two or t h ree. Passengers know them by their trademark red berets. The G u ardian Angels remain con troversial as "vigilantes." Many in the New York Police Department don 't l i ke them at al l . But the Angels say the program has proven successf u l . They are trying to export the program to London and, eventual ly, to other ma jor cities. Typical Guardian Angel R I P E S F A Gd Ty Ty Gd Ty Ty Ty Health: 32 Karma: 1 8 Resou rces: Typical(6) Popularity: 5 App� arance: You n g , i n good shape, weanng a red beret. Angels can be ei ther sex and any eth n ic group. They go u n armed. Tale � ts: M artial Arts A, C r i m i nology restncted to subway cri m e . Story Function: I nformation sou rces hostages, sidekicks. An Angel coul be a romantic interest for a PC. d IF THE l- IZ ARD GOT 1t)O M UCH OF A STAAT I IIl-l- NEVER PICK UP H I S ,RAIL. NOW .' � � Train Movement Trains can reach 45 mph (Typical speed) on long stretches between sta tions, but ord i narily hit only 30 (Poor speed) u nder downtown areas where stops are more frequent. For crash and collision rules, see page 51 of the Player's Book. Remem ber that a train hitting someone on the track inflicts + 1 CS damage. Further mQre, if the target is stun ned o r knocked out, i t remains on t h e tracks and takes f u rther damage in later rounds. 91 MORLOCK T UNNE LS AN D TH E S EWERS OVE RVI EW TH E SEWE RS New York City's underworld is a dank and dangerous place. I n the sewage system live anim als, as well as people who l ive like an imals. The Morlock tunnels, a separate network harbor the mutant refugees called �orlo.cks. Both sets of tun nels figu re In g r i m , claust rophobic advent u re scenarios. Com ic-book sewers do n 't look much like the counterparts i n our world. For instance, in the Marvel Uni verse, storm drains are sometimes li � ed with electrical wiring, insulated with Good-material rubber sheaths. This can help sewer-crawling heroes who want to arrange a diversion in the buildings above them . J ust slash open the insulation , wait for the water to hit the exposed wiring, and presto! Short circuit and blackout overhead . �olverin � once used this trick to get Into Hellfire Club Mansion and rescue his fellow X-Men. THE AREA The sewers and the Morlock tun nels reach everywhere in New York City, not to mention outside its li mits. However, the sewer network is too elaborate to map in this supplement. Heroes with specific questions can find sewer maps in the City E ngi neer's office at City Hall (on Broadway, a few blocks south of Chinatown). But City Hall is only open from 1 0 AM to 3 PM on �eekday� , so PCs can 't always get their q u estions conven iently an swered . The M orlock tunnels were presum ably mapped when built in the 1 950s but after they were abandoned , th � maps vanished in the mazes of fed eral bureaucracy. No map is available to the heroes (nor, unfortu nately, to the J udge). Description C h aracters can enter sewers through curb grati ngs, via man hole covers of the right type, and often from bui lding basements. The latter routes often prove too small for norm al-sized heroes, but the J udge can make al low�nces to move the story along. TYPically one must climb down a long steel ladder (Excellent strength) to get to sewer mains or storm drains. For game pu rposes, the two types can be com bi ned in one description . These tun nels measure anywhere fr.om 6 f�et to 30 feet across. Usually circular In cross-section , they have 2foot-wide wal kways on either side sometimes with rails, sometimes not. Two KMEN - - S TORM AND WOLVERINE-- PL US MAGNETO, THE SCHOOL ·S NEW HEA DMA STER A ND CALLISTO, L EADER OF THE MORLOCKS' I RE THERE NOW. ., 92 Murky, fetid brown water runs down the middle of a pipe. This water can be anywhere from 6 i nches to 4 feet deep, Or deeper during large rai n storm s. Sewer p i pes are b u i lt on grades, but not steep ones, so the cur rent seldom runs fast. When they do such as during storms, a hero i n th � current may slip and be swept downri ver. Use the rules in the " Holland Tun nel" Hotspot entry in Chapter 1 . More important than game mea surements is the sewer atmosphere. Needless to say, the pipes smell really awfu l . They are u nlig hted outside main pumping stations and treatment plants. However, if none of the PCs �as a light source or special percep tl ?n �ower� , the J udge can say that dim light filters down via manholes curb grates, or even (to get baroque the old stand by, phosphorescent al gae on the walls. (Hey, if there are alli gators down there, why couldn't there be algae?) Footsteps echo omin ously. Vapors drift up from the water. Tun nels turn back and forth , seemingly at random . Many pi pes can join at intersect ions creating a bewildering maze . Heroe� are likely to get lost. The only people who can find their way around are the ones who l ive down here. ) The Mole People Heroes occasionally visit the sewers. But there are hundreds of people who l ive there if you call that ' l iving. Thes� are the forgotten people, the o.nes �Ithout homes, family, posses Sions, Income, hope, or future. They might be addicts, runaways, am nesi acs, widows and widowers, cripples, alcoholics, bums, psychotics, or just broken men and women. They have no favors to call i n , no resources to draw on. They have given up. In this filthy maze of pipes and tun nels, these people join the rats and roaches as just another kind of ver min. Some are pitiable, some danger ous, but all are pathetic outcasts from society. Forgotten by those above, they have no status of any kind. City H � II does not even acknowledge their eXistence. These vagrants have Poor ability ranks, but Good Intuition in matters of survival. They scavenge pocket change from gutters and storm drains, find food in dumpsters, and sleep on warm ex haust vents or around crude fires built in the draft of a primary conduit. If these sewer fol k ever i nteract with heroes, it is on the most basic level as beggars, assailants, victi ms. They have no initiative and can not work as g u ides or informants. Their pri mary role in adventures is as background figures, lending spooky atmosphere. Their endless refrain is, "Food . . . money for food . . . ." P robably most co uld be h e l ped back to sanity by good treatment in the world above. B ut there are hun dreds of these derelicts, if not thou sands, beneath the city. Heroes can't help them all. SHIELD Foxholes The defu nct intelligence agency S H I E L D (see " S H I E LD H eadq uar ters" on page 62) maintained several dozen "foxholes" in the sewers be neath Manhattan , with perhaps a dozen others spread through the out lying boroughs. Agents used these emergency refuges when thei r covers were blown-when being seen above was a death warrant. After SHI ELD went bad and declared director Nick Fury an outlaw, Fury used one of these foxholes as a hideout and source of equipment while fleeing the agency. SHIELD has now disbanded, but the foxholes remain . A foxhole i s a 1 0-foot square con crete room with a bank of six wall lock ers, each 1 8 i nches wide and a foot deep. M ade of s h eet steel (Good stre ngth), the lockers can be torn loose only as a unit, a task calling for Remarkable strength. Locker con tents vary but usually include hand weapons, a first-aid kit, a portable two way radio linked to SHI E LD headqu ar ters, and concentrated food suppl ies. Lockers can contain other items at the Judge's discretion . The room also contains three folding chairs (Typical strength), a porcelain washbasin and toilet, and a wall mirror. The walls are reinforced concrete (Ex cellent strength). The room is powered by long-life batteries that recharge from underground power cables. The lockers are not locked. This is because the enti re foxhole is pro tected by a camouflaged steel door of Rem arkable strength. To open the door, an agent places his or her hand on a concealed plate , and a sophisti cated sensor confirms the agent's identity and slides the door panel up i nto the cei ling. Foxhole locations are classified. They are always in places that are re mote even by the sewer people's standards. No one has ever stumbled on one by accident. B ut heroes with connections to the city or federal gov ernment (or to SHI ELD, if it has not yet been disbanded i n the campaign) might know a few foxhole locations. THE MORLOCK TU N N E LS During the civil-defense scares of the 1 950s, when Americans feared that Com munists would invade their back yards at any moment, the federal government constructed an i m mense series of tunnels beneath New York City, the surrou nding area in New York state, and much of New Jersey and Con necticut. The tunnels were in tended for use by the government and the military in the event of n uclear war. The existence of these tunnels was hard to conceal, though official ly the project was classified. However, the tunnels were later abandoned during an easing in international tensions. And the passage of time did what no high-level classification could: it made people forget about the tunnels. Rediscovery Then the mutant outcast Callisto re d iscovered the tunnels. She joined up with another mutant, Cal iban, who had the ability to locate others of their kind. Together with the hulking Sun der and the depraved Masque, Cal listo clai med the tunnels for her own . She drew more mutant refugees and outcasts, people who sought only es cape from the world of humanity, un der her leadership. They became the Morlocks, named after the subterra nean workers from the H. G. Wells novel The Time Machine. Later the Morlocks met and fought with the mutant X-Men . Callisto was defeated in single combat by the X Men's leader, Storm , who became offi93 cial leader of the Morlocks. B ut si nce she had no wish to join them under ground, she left them i n Cal listo 's charge. Stil l later, the enigmatic masterm ind known as M iste r Sinister ordered his m utant thugs, the M arauders, to slaughter the Morlocks. Almost all of the outcasts died at their hands, and many of the su rvivors have gone in sane (or more insane than they were). The surviving Morlocks are now led by Erg, the mutant who can absorb energy and project it from his eye. Description Some accounts clai m the Morlock tun nels are "a thousand feet below Man hattan," but this is an overstate ment. Most Morlock tunnels, including "The Alley," are about 1 00 to 250 feet beneath the surface, not far below the deepest subway tunnels. Most tun nels use the same mea su rements as the sewers, above, ex cept that the floors are flat and , by and large, dry. These too connect in a net work that bewil ders visitors from above. But i n the tun nels, unlike in the sewers overhead, there is one infalli ble landmark. Straight up the middle of Manhattan Island runs the Alley, a vast tunnel that forms the spine of the e ntire Morlock network. The Alley measu res 70 feet wide, and its arching ceiling reaches 50 feet high at its top. Its builders i n tended the Alley and its branches to hold at least half the population of New York C ity, and this is no doubt possible. Some accou nts show the Alley's walls to be li ned with bulges, pipes, casements, and other protrusions. Their function has not been revealed. Perhaps, if they exist, these are con tainers for food , bedding, and sim ilar bomb-shelter supplies. After so many years and so many predations by Morlocks and ani mals, these supplies probably are no longer useful . N PCs Statistics for all igators and rats are on pages 58-59 of the J udge's Book. For more about rats. see the "Central Park" entry in Chapter 3. For full descriptions of many of the Morlocks, consult the various vol umes of Gamer's Handbook of the MARVEL UNIVERSE'M dren of the Atom. and MA 1 , Chil Emma LaPorte Evangelist, former prostitute R I P S E F A Pr Ty Ty Ty Ty Ty Gd Health : 22 Karma: 22 Resou rces: Poor(4) Popularity: 0 LaPorte had lived what she called "a long and wicked life " when a cl ient arranged to have her meet a young man named Rusty. When she at tempted to seduce him, his latent mu tant power of flame manifested itself. Rusty accidentally bu rned LaPorte, scarri ng her horri bly. I nstead of feeling vengeful, LaPorte looked on the incident as "a chastise ment and a call from the Lord." Tu rn ing to evangelical Ch ristian ity, she set out to convey a message of life and forgiveness to the Morlocks and other refugees of the sewers. Her current whereabouts are u n known . (R usty has been trai ning with the mem bers of X-Factor.) Appearance: 5'7" , 1 40 Ibs. Age un certain. Erect beari ng, gentle manner. LaPorte's face was horribly transfig u red by Masque, the Morlock who al ters faces. But LaPorte regards this as another sign from above. Talents: Preaching, survival, finding her way around the sewers. Typical Dialogue: "If you shut out the pain and the trying, you shut out the livi ng, too. It's the Lord's own truth ! " Story Function: LaPorte could be a rescuer or guide in the sewers, or could be a hostage the heroes must rescue. " The King " Self-proclaimed lord of the sewers S E F A R I P Rm Gd Ex I n Gd Ex Gd Health : 1 00 Karma: 40 Resou rces: Poor(4) Popularity: 0 When Daredevil ventured down i nto the sewers looking for the Kingpin's wife, Vanessa, he found her-and and her captor, a huge bone-white man who called himself "The King." Appearance: A dead ringer for the Ki ngpin-huge and muscular like a Sumo wrestler-but pure white, cov ered with warts or other growths, and dressed in only a soiled loi ncloth. Cru elly hu morous, sadistic manner. Talents: M artial Arts A, B, C, and Wrestli ng-just like the Kingpin. Typical Dialogue: " Hi . I'm The King ." ( Pa use.) " I rule eve ryt h i n g down here." (Another pause, and a smile.) " Now I'm gonna kill you ." Story Function: A powerful and u nex pected foe for PC heroes on a sewer adventure . CRIMES I nsofar as vagrancy is a crime, the sewers are the most crime-ridden part of N ew York City. But there are more serious felons here, too: murderers on the lam , sm ugglers meeting for a deal , assassins disposing of victims. Be cause the sewers are not patrol led and because it is so easy to evade pursuit, anyone in a tough spot may consider hiding out here. (This applies to heroes, too, when a vi llain's plot has t u rned their friends or t h e i r city agai nst them.) FOR TY MIL ES SOUTH OF XAVIER'S SCHOOL IS M�NHATTAN ISL A ND, HEA R T OF THE CI TY OF NEW YORK . . . 94 The Punisher recently followed a band of young thugs into the sewers. Part of the Kingpi n 's organization , they sold crack in downtown Malcolm Shabazz High School. When the Pun isher found them, they were branch ing out, havi ng agreed to blow up the high school for Libyan terrorists. The Punisher demonstrated that concus sion grenades work as well in the sewers as aboveg round. CAMPAIGN USE Manhattan : Heroes may have to enter the sewers or the tunnels to fol Iow an escaping villai n , or find a wit ness to a crime. Maybe an informant with vital information on a Maggia op eration fears for his life, and has fled underground . A val uable object may have gotten lost, perhaps in com bat, and fallen down a storm drain; the he roes must go underground to find it. A Morlock might seek out the heroes for help i n solvi ng a murder or mystery in the tunnels. Other Cities: Sewers are sewers everyw here. All the descriptions above apply to any campaign city. The Morlock tunnels might have parallels in other cities (the 1 950s civil defense movement covered a lot of territory), but if so, their existence h as not been confirmed. Only very large metropol itan areas could have af forded them. BI B LI OGRAPHY M aterial about New York City i s vo l u minous and generally of high q ual ity. As one of the major tourist spots of the world , New York has inspired thou sands of tou r g u i d e s , resta u rant g u ides, photo essays, affectionate memoirs, and maps. Both J udge and players can use this avalanche of ma terial to gain a better sense of the city and to help i mprove descriptions of setti ngs, people, and daily life. Many of the following resou rces proved useful in com piling this cam paign set. Most are available in book stores or you r local library. Some are out of print, available on ly in libraries or used book dealers . Tou r Guides These are the handiest, most ac cessible tools for a campaign J udge. They give a g reat deal of hard infor mation, all oriented toward those who know noth ing about the city. However, they tell next to nothing about the seam ier side of the city, the area the J udge most needs to know about. Good guides to New York appear ann ually in the Fodor, Fielding, and other series. The Michel in guide is es pecially good and copiously i l l us trated. All are available in the travel section of bookstores. The B ritish publishe r Virgin Books produced an offbeat but useful Virgin Guide to New York in 1 986 (an Ameri can edition came from Pantheon Books, 276 pp, $7.95). This guide is u n afraid to describe N ew York's squalid side, and it has a hip, rather cynical European viewpoi nt that may prove refreshing. Head and shoulders above all other travel gu ides was the m assive WPA Guide to New York City (1 939; re printed by Pantheon, 1 982; xxxii + 702 pp., $8.95). The Works Progress Administration funded this and sev eral other city g uides by the Federal Writers' Project. This was one of many projects the government created to provide jobs for the u nemployed dur ing the Great Depression . Though - 50 years out of date, this guide d escribes every Single neigh borhood in greater N ew York City with quality and a level of detail unmatched by any other gu idebook. Run you r he roes through a time-travel adventure back to the G reat Depression . Or start a " historical" cam paign about Ameri can super-powered heroes fighting the Nazis and Japanese i n World War I I . Many other curious little details m ig ht p ro m pt fun scenarios. This book should not be missed . Maps In a New York campaign, a good map is almost as im portant as a guide book. The maps in this supplement should meet most pu rposes. B ut for those with a taste for detai l , good New York City maps are available from Baedeker, Rand McNally, and other notable cartographers. The absolute best map, though the hardest to find, is publis hed by BOl l m a n n-Bildkarten-Ve rlag KG, of Braunschweig, Germany. This 1 984 " picture map," drawn by the brilliant cartographer Hermann Bollmann, is based on 67,000 individual photo graphs. It covers midtown Manhattan from around 1 4th Street up to lower Central Park. Its meticulous depiction of every single building from a bird's eye view makes it indispensable to Judges who have never been to the city. Books There are too many New York books to list. Here are a couple of specialty items that helped in the descriptions of specific areas. Of many books about ·Lady Liberty, Restoring the Statue of Uberty is the hands-down best for J udges who need to know what the Statue really looks like down to the finest details. It was written by Richard S. H ayden and Thierry W. Despont, who led the 1 986 restoration of the Statue. (Published by McG raw Hill, 1 986; trade paper back, 1 76 pages, $1 4.95). Underground, by David Macaulay ( H ou g hton M iffl i n , 1 976; oversize trade paperback, 1 1 2 pp. , $5.95). This faSCinati ng exposition of the infra structure beneath a city street pro vided the h ard data for Chapter 6, " U nderground Manhattan." The book describes the construction of building 95 foundations, gas and water mains, sewers, telephone and electric lines, and storm d rains. Another Macaulay book, Unbuilding (Houg hton Miffl i n , 1 987; trade paper back, 1 28 pp., $6.95), describes the Empire State Building, but it takes a whimsical approach: A rich oil sheik buys the famous skyscraper, and the building is dismantled floor by floor for shipping overseas. In this backward way the reader learns about sky scraper construction-useful to the J udge who wants to destroy a few buildi ngs in a Man hattan campaig n . M acaulay's books are usually found in the childre n 's section , but they make excellent reading at any age. Large, metic u l ously researched, clearly written , and illustrated with ex cellent line d rawi ngs, they arouse you r i nterest in t h i n g s you never thought about before. " Now that you mention it, how do they string the tele phone cables down those long pi pes? How do skyscrapers support all that weight? " These books tell as much as you want to know, and no more. For those i nterested in history, Ma caulay has also done excel lent books about the construction of pyram ids, cathedrals, Roman cities, old m i lls, and medieval castles. All are useful to referees of role-playing adventu res set against various historical back grounds. Look for all these books in the chil dren's section of your local library. You can always tell the librarian you ' re checking them out for you r kid brother. Another good book hiding in the c h i l d re n 's section is They Said It Couldn 't Be Done, by Ross R . Olney (E. P. Dutton, 1 979; hardcover, x + 1 34 pp., $ 1 0 .95) . This short vol ume describes notable achievements like Mount Rushmore, the Gateway Arch in St. Louis, and the first moon land ing. The section on the Holland Tunnel was the main source for the descrip tion in the Campaign Sourcebook, and the Empire State Buildi ng entry is also useful. Along with these com m e rcial works , don't forget another useful book: Manhattan's gigantic telephone directory. Its lists of addresses for busi nesses and government agencies can be useful when you need to know the location of (for i nstance) the Army recruiting station that foreign terror listings of theater, cinema, and events that provide color for scenarios. Si nce distributors in our world do not carry the Daily Bugle , the Ju dge One notable picture book: Above New York, by Robert Cameron and others (Cameron and Co . , 1 988; hard cover, 1 60 pp ., $29.95), is a series of ists have th reate ned, or a specialty bookstore that carries ancient necro mantic texts. And the residential di rectory gives you all the NPC names outside New York m ust be content with the New York Times and the Wall Street Journal, two of the few national newspapers. Those who live i n New you can ever use . If you live outside the New York area, try looki ng for a di rectory at a main li brary or u niversity library that York can find news, of a sensationalist sort, in the New York Daily News and the New York Post. carries o ut-of-state phone books. Magazines and Newspapers Among magazines, The New Yorker Pictures Photographs provide a useful tool to help players visualize the settings of their adventures. New Yo rk, a city ai rborne views of every part of the city. Obviously this makes the book espe cially suitable for a super-hero cam paign, si nce heroes often fly over the city. Another excellent though sporadic sou rce for New Yo rk photographs is the m o n t h ly National Geographic magazi ne. For instance, the May 1 983 issue features an excellent article on Brooklyn and the Brooklyn B ridge . Na tional Geographic is available only by and New York magazine are nationally distributed. They cover matters that are tangential to a role-playing campaign's concerns, but both feature extensive with many beautiful views, has been depicted exte nsively in many books of photographs. Check the s u bject cata log in your local library for titles. 96 subscription or in l ibraries, or it is fre quently in tall yellow stacks at garage sales. 34 33 9 MARVELTM MANHATTAN Lower Manhattan I 1 . World Trad e Center 2. C ity Hall 3 . C h i nato.wn 4. N ew Yor k Stock Exchange 5. Statu e of Li berty 6. Broo. k lyn Brid ge 7. Battery Park 24 I 8. C hase Man hattan Plaza 9 . Ho.lland Tu nnel VlI Iage and 25 Queens Lower East Side 1 0. E m pi re State U n iversity 1 1 . Washingto.n Squ are 1 2 . Doctor Strange's 21 Sanct u m Sanctorum 20 1 3. SHIELD P,:ivate 16 H eadq u arters 1 4 . So.Ho 15 M i dtown 1 5 . Daily Bugle 1 6. U n ited Nations Bu ilding 22 , 1 7. Times Sq uare 1 8. Four Freedo.ms Plaza 1 9 .. E mp i re State B u i ld i n g 2 0 . Ro.ckefeller Center 2'1 . H e i l l's Kitchen t 22 .. Mad iso.n Sq ualre Garden \ Upper East Side 23. G ugge n h e i m M useum �. L 24. M aria Stark Park � 25 . H e ll fire C l u b Mansion .... 26 . G racie M ansion 27. Ro.osevelt Island Tram Central Park 28 .. Sheep M eado.w 29. Delacorte Theater 30. M etropo.litan M useum o.f Art Upper West Side 3 1 . Lincoln Ce nt.er Brooklyn 32 . Dako.ta Apartments Upper Manhattan 33. Co. lu mbia U n iversity 5 .:.i /<� 34. G rant's To. m b 35. Ryke r's Island