Everybody Comes to Trix

Transcription

Everybody Comes to Trix
everybody comes to trix
AT010
Competition Winning Ace Tale™ for Savage Worlds by Luis Enrique Torres.
a mission for daring tales of the space lanes
Special Rules
The following rules apply to this Ace
Tale. Make sure to explain them to the
players when appropriate:
• A character can throw the crystal
to another with a Throwing roll (3/6/12
range). The receiver makes an immediate
free Agility (–2) roll to catch the crystal.
Failure means the crystal falls to the floor.
Any character on Hold can interrupt the
thrower and try to intercept the crystal
before the receiver catches it.
• A character can try to snatch the crystal
from another by performing a Grapple “on
the crystal.” All usual Grapple rules apply
except that no damage is given or taken;
instead, the winner of an opposed Strength
roll snatches the crystal from the loser.
• A character who falls or stumbles
with the crystal makes an immediate Agility roll; on a failure the crystal falls to the
floor.
• If the crystal falls to the floor for any
reason (including the Disarm action) it
clatters around the room. Use the deviation rules for Short range. Picking up the
crystal counts as an action.
• Characters can use improvised weapons such as bottles and other bar implements with a –1 Fighting or Throwing
penalty, as well as –1 to Parry.
An Old Indiscretion
The heroes are on Noirlon IV, an
overpopulated core planet with a seedy
underworld of crime and corruption.
The shady Noirlon City fence who
just paid for their merchandise delivery
tells them an old friend of his from the
“good old days” is looking for trustworthy
people. He’s arranged an appointment
with the heroes tonight at the Docks Bar,
should they be interested.
If the heroes go to the bar they are
approached by a cloaked and hooded,
visibly nervous woman. When she briefly
removes her hood, the heroes see the face
of a moneyed high-society lady of striking
beauty.
She introduces herself as Lady Hellien
Galavar, wife of Councilman Srennoval
Galavar, an important and influential
Noirlon politician.
Then she tells her story:
I was not born to rank and money,
but to poverty and hardship. To
survive, I worked as a cabaret
dancer, singer and actress in
places far seedier than this one.
Then I met Srennoval, we fell
in love, and I buried my past to
become an important man’s wife.
However, an old… indiscretion…
has come back to haunt me.
She pauses, blushing, seemingly deciding whether or not
to continue, before plunging
ahead:
Long ago I was the lead actress
in an… inappropriate… holovid.
It was never released, and I’d
thought it lost. Two days ago I
received a data crystal contain-
ing the holovid and a note stating that the
Noirlon Times will receive the original
unless I pay $30,000 by tonight. If that
holovid goes public it would destroy my
husband’s career... and, besides, he has
no idea that I...
Lady Galavar offers the heroes $1000
for going to table 23 at Trix Café, Noirlon
City’s most fashionable nightspot and the
place requested by the blackmailer for
the exchange, and recovering the crystal.
She gives them a credit chip containing
$30,000.
It is crucial that all copies of the holovid
are recovered, and that no word of this
scandal ever reaches the public.
The meeting is two hours from now.
Freedom of the Press
After Lady Galavar departs the heroes
spot a young lady surreptitiously looking
at them from an adjacent table. She’s Juri
Ness, a rookie reporter from the Noirlon
Times who’s tailing Lady Galavar, looking
for a scoop. If the heroes approach her,
she identifies herself and starts badgering
them about Lady Galavar, the heroes, and
the reason they met. Let the heroes figure
out how to get rid of her.
The Plot Thickens
On the way to Trix Café the heroes are
intercepted by four thugs with blasters in
their hands, and a warning:
Outworlders, walk away. You’re bangin’
heads against some very big people, and
believe me, that ain’t somethin’ you want.
Go back to your junkyard ship and blast
off… for your health.
The thugs then carefully leave the
scene unless the heroes intervene. If
beaten and interrogated, the thugs spill
what they know: They’ve been hired by
Councilman Zathron, a rival to Councilman Galavar, who desperately wants
something that will be traded tonight in
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© 2011 Triple Ace Games. Ace Tales and all related marks and logos are trademarks of Triple Ace Games. Savage
Worlds, Smiling Jack and all related marks and logos are trademarks of Pinnacle Entertainment Group. All rights
reserved. Used with permission. © 2011. All Rights Reserved.
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and
all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation
or warranty as to the quality, viability, or suitability for purpose of this product.
Trix Café, something that could permanently destroy Galavar’s political career.
Trix Café
Trix Café is a swanky bar, full of
music, raucous laughter, fancy people,
and smoky tables. As the heroes enter
they are warmly greeted by Trixia, the
six-armed, blue-skinned owner of the
bar. If the heroes ask for table 23, she
leads them to a table in a side salon with
a ‘reserved’ sign and elegantly departs,
leaving a waiter to take their order.
After a while a large, strong, menacing-looking man approaches the table,
sits and says:
I was expecting Hellien, not you. But if
she wants you to represent her, that’s fine
with me.
Noirlon City Police
If the heroes give the crystal to Lady
Galavar or destroy it, they get their payment. Councilman Galavar will spin his
way out of any accusations as long as the
holovid doesn’t appear.
If the heroes don’t recover the crystal,
the final outcome depends on who got
it: Juri will publish it, Zathron will show
it at a press conference, Drakkan will
make Galavar and Zathron bid for it, and
the cops will give it to the press.
None of this takes into account any
arrests or dead bodies, though. That’s
something the heroes will need to sort
out by themselves.
Attributes: Agility d6, Smarts d6, Spirit d6,
Strength d6, Vigor d6
Skills: Fighting d6, Guts d6, Intimidation
d6, Notice d6, Persuasion d6, Shooting d6,
Throwing d6
Charisma: +0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Code of Honor (uphold the
law)
Edges: Connections (Police Officers)
Gear: Armored vest (+2), Blaster pistol
(Range: 12/24/48, Damage: 2d6, SemiAuto), baton (Str+d4), handcuffs.
out now!
Juri Ness
Attributes: Agility
d6, Smarts d6, Spirit d6,
$15.99
STRAP
Strength d6, Vigor
d6
IN AND PREPA
RE FOR LIFT
30013
COMPENDIU
OFF, WITH THE
M OF DARIN
FIRST ADVEN
G TALES OF
TURE
Skills: Knowledge (Journalism)
d6, THE
Notice
SPACE LAN
ES!
d6, Throwing d4
1
Charisma: 0; Pace:
6; Parry: 2; Toughness: 5
2
Hindrances: —
3
Edges: —
Gear: Audio/Video Recorder
TRIPLE ACE
GAMES PRE
SENTS FIVE
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EPIC SPA
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BLASTING AT
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Daring Tales
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Drakkar Ferr
Attributes: Agility d8, Smarts d6, Spirit d6,
Strength d6, Vigor d8
Skills: Fighting d8, Intimidation d8, Notice
d8, Shooting d8, Taunt d8, Throwing d10
Charisma: –2; Pace: 6; Parry: 7; Toughness: 8 (2)
www.triple
acegames.c
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Hindrances: Greedy, Mean
Edges: Block, Combat Reflexes, Acrobat
Gear: Protection vest (+2), molecular knife
(Str+d8), Blaster pistol (Range: 12/24/48,
Damage: 2d6, Semi-Auto)
30013
COMPENDIU
FIVE EPIC SP
AC
E ADVENTUR
M ONE
ES FOR SA
VAGE WORL
DS TM
M1
$15.99
© 2009-201
trademarks of 0 Triple Ace Games. Dari
ng Tales of the
Triple Ace Gam
Entertainmen
Space Lanes
and all relate
t Group. All rightes. Savage Worlds, and all
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logos are
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SAVAGE WO
RLDS
The fight between the heroes,
Drakkan, and Zathron’s thugs is focused
on recovering the crystal, with panicked
customers screaming and trying to escape.
Place a coin or token on the table
to represent the crystal. In their turn
Drakkan or the thugs will try to grab,
snatch or throw the crystal, and escape.
Use the rules in the sidebar to make the
players understand they need to get into
the game or they will lose the crystal!
Note that Juri will grasp early on that
the crystal is valuable and will also try to
get it for herself.
Trixia’s helping Drakkan with this
Aftermath
COMPENDIU
Get the Crystal!
d6, Throwing d6
Charisma: +0; Pace: 6; Parry: 5; Toughness: 6
Hindrances: Loyal
Edges: —
Gear: Blaster pistol (Range: 12/24/48,
Damage: 2d6, Semi-Auto), shock glove
(Str+d4)
DARING TAL
ES OF THE
SPACE LANE
S
The man’s Drakkan Ferr, another
former actor from the holovid who recently left prison. He found a copy of the
holovid among his old things, discovered
ditzy Hellien is now Lady Galavar, and
saw a chance to make his fortune.
Drakkan requests the money, checks
the balance on the credit chip, and only
then pulls the original crystal from his
pocket and puts it on the table.
Suddenly the negotiation is interrupted by Councilman Zathron’s goons
(three per hero), who enter the café and
rush towards the group! Drakkan thinks
the heroes double-crossed him and attacks!
Then Juri Ness enters the room armed
with a pocket video recorder…
job, for a cut. On round two, Trixia’s
bouncers (two per hero) join the fight
on Drakkan’s side.
On round six, five policemen, called
by the fleeing customers, enter combat.
They don’t care about crystals, only
about controlling this mess.
PA U L ‘W IG
G Y’
& UMBERT W AD E- W IL LI AM S
O PIGNATEL
LI
07/10/2010
21:54:57
Zathron’s Thugs / Trixia’s Bouncers
Attributes: Agility d6, Smarts d4, Spirit d6,
Strength d6, Vigor d8
Skills: Fighting d6, Notice d6, Shooting
AC E
Daring Tales of
the Space Lanes:
Compendium One