THE WARDEN THE WARDEN SLAVEMASTER COFFERSMAN

Transcription

THE WARDEN THE WARDEN SLAVEMASTER COFFERSMAN
THE
WARDEN
TYRANT OF CHAIN BARROWS
AG#1
4
6
AS RF� PW RN MAL
8
4x2 RE -
[1] Tyrant’s Whip
•Brutal
•Victimize
•Whiplash
AG#2
AS RF� PW RN MAL
*
1
* 10 18
[1] Multi-Launcher
18
[*] Spike
8
8
[*] Chaingun
7
3x2
[*] Rocket
6
6x2
•Extreme Damage
2
18
3
•Proximity Strike(3)
•Blast(1)
•Knockdown(16)
C
150
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
PROXIMITY STRIKE(x): On a ranged attack, place the Blast(x) template anywhere
completely in range. On a melee attack, place the Blast(x) template with the center hole
anywhere completely over this model’s base. Make 1 separate attack roll against each
other model under the template (friendly or enemy). Only the initial attack roll may
suffer malfunction or gain the benefits of Aiming or Charging.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.
2015
Special Abilities
6
40mm
Commander*(6)
THE
WARDEN
TYRANT OF CHAIN BARROWS
4
L
BRUTAL: The Parry special ability may not be used against this attack.
•Commander
•Human Shield
•Sadistic
•Tough as Nails
L
40mm
C
150
COMMANDER: This model counts as having all Squadlink Keywords.
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4” to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
Counter.
TOUGH AS NAILS: This model ignores Critical AR Failure.
18
2
18
3
2015
Commander*(6)
SLAVEMASTER
AG#1
4
4
[1] Tyrant’s Whip
•Brutal
•Victimize
•Whiplash
AS RF� PW RN MAL
3x2 RE 7
16
3
3
14
2
BURST: All attacks made from this assault group must target the same model. Attacks
with Burst may not be Aimed.
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4” to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
Counter.
Special Abilities
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
•Commader
•Enhance(Wasteland Warriors)(Sadistic)
•Sadistic
•Human Shield
WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.
2015
Commander* (5)
[1] Guttin’ Knife
•Victimize
AG#2
[1] Scattergun
14
125
•Burst
AG#1
6
[1]500
ENHANCE(x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
AG#2
COFFERSMAN
3
30mm
COMMANDER: This model counts as having all Squadlink Keywords.
AS RF� PW RN MAL
[*] Six Gun
8 18
*
6
2
7
16 [1] Single Shot
[3] Fan the Hammer 4
3
M
BRUTAL: The Parry special ability may not be used against this attack.
•Point Blank
AS RF� PW RN MAL
4
4
0
-
30mm
[1]500
60
INSTIGATE: Friendly non-Character models within 8” gain +2 AS to all melee attacks.
MARK FOR DEATH: During the Preparation Phase, select 1 enemy within 12” and line of
sight. Models gain +1 AS and +1 PW to attacks made against that enemy this round.
AS RF� PW RN MAL
7
1 3x2 SP 17
Special Abilities
•Human Shield
•Instigate
•Mark For Death
•Sadistic
•Scavenge
M
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4” to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
Counter.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
removed from play, place 1 Scavege Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed. A model may
have up to 3 Scavenge Counters at any time.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
2015
BONNER
SPYTE
KEEPER OF THE KEYS
AG#1
3
4
[1] Smith’s Hammer
AG#2
[3] Mary Ann
16
3
14
2
•Burst
AS RF� PW RN MAL
7
5
0
-
AS RF� PW RN MAL
7
1
4
8 19
Special Abilities
•Jury Rig
•Scavenge
•Superior Maintainence(3)
•Suppression(Frenzied)
AG#1
[2] Hook Swords
AS RF� PW RN MAL
10
6 RE -
2
14
75
BURST: All attacks made from this assault group must target the same model. Attacks
with Burst may not be Aimed.
JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the
Scavenge Counter benefit still applies for that attack).
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
removed from play, place 1 Scavege Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed. A model may have
up to 3 Scavenge Counters at any time.
SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a
non-psychogenic attack, that model may ignore the malfunction. This ability functions
even if this model is killed.
SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
H
50mm
C
150
ASSASSINATION: This model does not deploy at the start of the game. During any
Preparation Phase after round 1 this model may be deployed. When deployed, choose any
point on the battlefield and place this model on that point.: This model does not deploy at the
start of the game. During any Preparation Phase after round 1 this model may be deployed.
When deployed, choose any point on the battlefield and place this model on that point.
BACKSTAB: This model gains +2 AS and +2 PW to all attacks made against a model that has
not activated this round.
AG#2
AS RF� PW RN MAL
2
4
6
-
[1] Clinging Shadow 8
16
C
2015
HOOD
4
30mm
Frenzied (5)
THE EXECUTIONER
4
M
•Frenzied gain Availability: [6][500]
•Pull(12)
•Victimize
Special Abilities
•Assassination
•Backstab
•Parry
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.
PULL(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
rolled is equal to or under (x) then the model hit is moved directly toward this model until it is in
base contact, or comes in contact with another model or a terrain piece it cannot cross. Reduce
(x) by 2 for every size smaller the attacking model is than the target and increase (x) by 2 for
every size larger the attacking model is than the target.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
3
2015
THE FRENZIED
AG#1
3
4
[2] Blade Gauntlet
•Bleed
•Horrible Death
AG#2
[1] Lash Out
16
3
8
1
•Bleed
•Reaction Strike
AS RF� PW RN MAL
6
4x2 0
-
AS RF� PW RN MAL
6
6
0
-
Special Abilities
•Frenzied
•Furious Charge
•Sedated
12
2
50
FRENZIED: At the start of each activation, this model must make a PS Check. On a
failure it does not activate as normal, but instead uses its activation to immediately
move directly toward the nearest model with a different model name and use any
remaining AP to perform melee attacks on that model.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
this model may perform this attack for free against that enemy. This free attack occurs
before charge attacks are resolved.
SEDATED: This model begins the game with 1 Sedation Counter.
Sedation Counter: This model ignores the Frenzied special ability, and may not perform
attacks. You may remove the Sedation Counter at time during this model’s activation.
2015
[2] Punch Daggers
•Bleed
•Victimize
AS RF� PW RN MAL
6
4
0
-
3
3
[4]500
Frenzied (4)
AG#1
14
40mm
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
THE UNBOUND
3
L
BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
Counter at any time.
“Three missions... The price of freedom.”
Special Abilities
•Infiltrate
•Resourceful
•Scavenge
M
30mm
[3]500
60
BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
Counter at any time.
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
from an enemy deployment zone.
RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model
may make a PS Check. If that check is successful it gains 1 Scavenge Counter.
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
removed from play, place 1 Scavege Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed. A model may have
up to 3 Scavenge Counters at any time.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
Unbound (3)
2015
M
CHAIN GANGER
AG#1
3
5
10
3
[6]500
25
DISTRACTION: While engaged with an enemy, other friendly models gain +1 AS and +1
PW to melee attacks against that enemy. Distraction is not cumulative
AS RF� PW RN MAL
4
3
0
-
[1] Shank
30mm
“Scarce resources? The entire wasteland is
my resource. Every man, woman, and child!”
-The Warden
SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or
removed from play, place 1 Scavege Counter in contact before it is removed. Any model
with Scavenge may automatically pick up Scavenge Counters by moving over them.
Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,
for each Scavenge Counter. If this model is killed or removed from play, place all
Scavenge Counters it has in contact with it before it is removed. A model may have
up to 3 Scavenge Counters at any time.
Special Abilities
•Distraction
•Scavenge
8
1
2015
Chain Gang (6)
M
GANG BOSS
AG#1
3
5
AS RF� PW RN MAL
0
4
7
[1] Brutality
•Horrible Death
•Knockdown(12)
•Finishing Blow
30mm
[1]500
100
BURST: All attacks made from this assault group must target the same model. Attacks
with Burst may not be Aimed.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
FIELD ORDER(x)(y): This model has (y). While (x) is within 8” of this model, it gains (y).
FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage
when targeting models that are prone.
AG#2
AS RF� PW RN MAL
18
*
6 8
1
7
15 [1] Single Shot
[3] Fan the Hammer 4
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
3
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
[*] Six Gun
•Burst
14
2
Special Abilities
•Field Order(Chain Gangers)(Sadistic)
•Human Shield
•Sadistic
SADISTIC: This mode’s melee attacks gain +2 PW when targeting a model with a Panic
Counter.
2015
Chain Gang (6)
M
AJA
AG#1
4
16
3
12
2
[1] Tyrant’s Whip
•Brutal
•Victimize
•Whiplash
[1] Hand Axe
•Sunder Armor
AS RF� PW RN MAL
3x2 RE 7
7
4
0
-
“They always die right when I’m
starting to have fun...”
Special Abilities
•Cabal(Devon)
•Guerilla Tactics
•Matched Set(Devon)
•Sadistic
AG#1
CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
this activation.
MATCHED SET(x): This model may only be included in a force that also includes (x).
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
Counter.
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
any time.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.
2015
[2] Dual Hand Bows
•Point Blank
AS RF� PW RN MAL
7 2
3 6
19
[*] Blinding Bolt
•Blind
14
75
Aja, Devon (2)
DEVON
3
C
GUERILLA TACTICS: Models with Guerilla Tactics may Squadlink from up to 8” away.
This model only spends 1 AP to Break Away.
TYRANT’S DAUGHTER
3
30mm
BRUTAL: The Parry special ability may not be used against this attack.
TYRANT’S DAUGHTER
3
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4” to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
[*] Paralyzing Bolt
•Paralysis
[*] Snaring Bolt
•Immobilize
M
30mm
C
75
BLIND: Models hit by this attack gain 1 Blind Counter.
Blind Counter: This model suffers -4 AS. Remove the Blind Counter at the end of this model’s
activation. A model may only have 1 Blind Counter at any time.
CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll
this activation.
GUERILLA TACTICS: Models with Guerilla Tactics may Squadlink from up to 8” away.
This model only spends 1 AP to Break Away.
IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all
Immobilized Counters at the end of a model’s activation.
MATCHED SET(x): This model may only be included in a force that also includes (x).
3
14
2
Special Abilities
•Cabal(Aja)
•Guerilla Tactics
•Matched Set(Aja)
Aja, Devon (2)
PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.
Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll
again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove
the Paralysis Counter. A model may only have 1 Paralysis Counter at any time.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
2015
FINN DEADEYE
MASTER SNIPER
AG#1
3
6
AS RF� PW RN MAL
6 14 19
[1] Gravedigger Rifle 7
2
3
30mm
C
75
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover,
and treats Heavy Cover as Light Cover for this attack.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
AG#2
[1] Scattergun
14
M
•Point Blank
AS RF� PW RN MAL
7
1 3x2 SP 17
SNIPER(x): When this model Aims, its ranged attacks gain Critical Strike(x), where (x) is
equal to this model’s Sniper(x) value.
Special Abilities
•Enhanced Optics
•Sniper(3)
14
2
2015