Prologue - Gravity
Transcription
Prologue - Gravity
Prologue Once Upon a Time, in a land not far away, McCann Erickson walked into Gravity with director Uri Shizer and production company Rabel, and began describing the mystical world they wanted to create for children’s dessert Yoplait “Shtoozim”. It was childish, it was juvenile, it was brilliant! We at Gravity were awed, and immediately fell into the colorful, whimsical fantasy of the fun flavored dairy dessert we just wanted to eat up! 1 . . . 1 , 3,2 nna o g e r ’ we have ! n u f e som Parle Vu Shtoozim? s Yoplait’s dessert’s name “Shtoozim” is a creative combination of the Hebrew words “Nonsense” and “Rhymes”. This combination inspired a fantasy world where silly rhymes are serious business, and fun and play are the order of the day. We at Gravity loved the task of bringing to life Erickson and Shizer‘s vision for “Shtoozim”. Now let us dazzle you, as we take you through the fascinating development process of the Design & CG work of the Shtoozim world. 2 3 Part 1: A WORLD OF PARER COMES TO LIFE We began work by researching how paper behaves. We spread out sheets of paper, all sorts of paper, lots and lots of paper! Then we felt it, sensed it, schmoozed it & continued to play with it until finally we outlined two dimensional paper figures of which we made a 3D model. Thus began the Shtoozim world. And if you look closely and reach out your hand you’ll be able to really feel the texture. The first Shtoozim commercial aired late 2009 (Part 1 of this book), and the sequel in 2011 (Part 2). Concept Art: Kickoff The brief from the agency and the director’s treatment defined the basic principals of the design: The characters were to be created using real children’s faces, integrated with CG figures. Each character was to portray a flavor (peach, strawberry, blueberry and vanilla), and the storyline was to be based on independent nonsensical episodes, which are literal CG illustrations of the funny rhyming soundtrack. 6 7 Concept Art: Paper Textures and Title Design 8 9 Concept Art: Early Sketches As you can see, the first sketch of the characters “boxed” the kids into the flavor. But in the spirit of the weightlessness of the paper world, the strawberry astronaut sent us back to the drawing board to continue our research. What you see here is the development process of the characters as we tried to get it just right. I’m a peac h I screecahnd I can’t is h t n i e v mo ! E V O O GR 10 11 Concept Art: Approved Character Designs SSttrraaw wbbeerrrryy n ill a Ma a Va A r m a dill a f r 12 Finally we had a solution. We created a paper body in CG and each kid got a fruit hat that was hard copy printed and symbolized each flavor. The hats were worn by the kids during the photoshoot. The result was elegant and just right. The kids were free to play and be mischievous creating wonderfully natural, fun shots. o m I’ m n il a Pe a ch Blue I’m Mer be ry to mrry, plea Mr. S eet y sed traw ou berr y 13 Concept Art: Narrator: The Squirrel d of l r o A w NSE E NONS ch fun, mu o is so boat int my I sail he SUN t 14 15 Concept Art: Designing the Animals Is Tweet Tweet u n ch , M ! H nch C u N M U Tweet Tweet 16 L e e We are so sweet 17 Background Design: The Ski Slide 18 I slip, I slide, I ski, what a world I see! The Train Station 19 Background Design: Crocodile in the City Fancy filming in a fantasy world 20 21 Background Design: The Island 22 23 Background Design: Round & Round We Go 24 25 Background Design: Panoramic View What is black and white in Maya, we splashed with a little Photoshop color 26 27 Part 2: PUFFING UP A PAPER WORLD In 2011 Yoplait launched a new product - a whipped cream dessert. For us it meant revisiting the existing Shtoozim world and embracing a new leading motif: a world of fluff and puff. Ready for the challenge we immediately whipped ourselves into the project. Turn the page to see the slim line “before” and the puffed up “after”. The Whipping Castle The Story pity p i h w A witch in a put us H STITC The fairytale begins with a mischievous whippity witch who lives peacefully in whip-castle. Until one day she decides to be naughty and whip up everything around her. Flying around on her magical whip-stick, she stirs and she whips getting the world in a stitch. 30 The design of the witch was created by McCann Erickson 31 Kids in a Frizz Now I a shlook lik eep! e nny, i k s I’m sleek I’m See the progress on the children’s clothing as we played around attempting to convey a look that was as light and airy as whipped cream. Our initial designs reminded us of Afro-like munchkins that were being pulled to earth, rather than flying high in the sky. We began focusing on selected elements of the kids’ garments, searching for various forms of frizziness. 32 33 PERMinent Makeover 34 p, o o y d day, t p o Sho oopty perm sh ot a y! I g toda 35 GiGi the Giraffe Got No Fluff The “whipped” campaign was based completly on 3d modeling 36 37 Merry-Go-Round & Round & Round Much like the children and the animals, everything on the Shtoozim set had to be fluffed, puffed and whipped. Look carefully and you will see that all objects in the background emphasis the whisk’s circular motion (the merry-goround, the windmill, the whip castle and the witch’s whip-stick). Other elements in the panorama convey a sense of airiness and lightness (the weeping willow, the swing between the clouds and the gushing fountain). 38 39 Grand Finale And so, the tale of the whippity witch comes to a sweet end, as the Shtoozim world is saturated with tasty fluffy flavors. While we don’t know what will happen next in the Shtoozim world,be sure to join us for the funtastic ride! 40 41 Epilog Approaching this project we knew that in order to design the Shtoozim fantastical world for both children and their parents - we needed to tap into our own childish state of mind. Our inspiration came from other nonsensical worlds, such as the imaginative world of Dr. Seuss and The Little Prince (so we drew him a sheep). Big Rewards for a collective effort THE END The Shtoozim marketing campaign launched by McCann Erickson was an outstanding success among children and parents, and won the agency the 2011 AME Silver award for building a substantial market share for Yoplait Shtoozim: from 0 to 43% in the blink of an eye. However, by far the most rewarding aspect of the work was the unprecedented public awareness, as the commercials are declared time and again “most memorable and loved”, and children hum the catchy tunes as they giggle and watch the fantastical world of Shtoozim. 42 43 Credits Client: Tnuva /Yoplait Agency: McCann Erickson Director: Uri Shizer Production Company: Rabel CG & VFX: Gravity Chief Creative Officer for Gravity: Ilan Bouni Head of Art & Design for Gravity: Israel Breslev Head of 3D & Compositing: Yoav Savaryego Music: Tomer Biran Sound: Soundhouse All book rights reserved by Gravity 2011 [email protected] , www.gravity.co.il 44