FUNdamentals - Tennis Canada
Transcription
FUNdamentals - Tennis Canada
A PROGRAM FOR PLAYERS LEARNING THE GAME LESSONS FOR CHILDREN AND ADULTS FUNdamentals PILOT TEST >> SPRING AND SUMMER 2011 DRAFT 1 TABLE OF CONTENTS Big Picture: Long Term Athlete Development (LTAD) . . . . . 2 Progressive Tennis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Structure of Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Creating lessons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Creating a Pathway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Court Set-up Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Warm-up Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Menu of Play & Practice Activities . . . . . . . . . . . . . . . . . . . . 14 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Red Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Orange Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Green Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 APPENDIX 1: Lesson Planners . . . . . . . . . . . . . . . . . . . . . . . . 59 APPENDIX 2: Lesson Plans Red Lesson Plans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 6 x 1 hr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 2 hr camp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Orange Lesson Plans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 6 x 1.5 hrs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 2 hr Camp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Green Lesson Plans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 6 x 1.5 hrs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 2 hr Camp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 APPENDIX 3: Running Leagues (schedules). . . . . . . . . . . . . . . 118 APPENDIX 4: Certificates of Achievement Red 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Red 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129 Orange 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131 Orange 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 2 DRAFT BIG PICTURE LONG TERM ATHLETE DEVELOPMENT (LTAD) Tennis Canada has developed a Long-term athlete development pathway (LTAD) for players. It progresses through 7 steps from a player’s first exposure to the sport, to being a professional player. Partway through the development, the path splits and players can choose a more “High Performance” stream or, continue to enjoy and improve in the “Tennis for Life” stream. Tennis for Life Living as a Pro Learning to be a Pro Learning to Perform Consolidating Recreation Stream Competitive Stream Developing FUNdamentals Tennis FUNdamentals Program Active Start Most starter lessons fit into the “FUNdamentals” stage. This stage happens anywhere people are introduced to the game: in parks, at community courts and school gyms. The FUNdamentals Program is designed to build a solid foundation for future success and promote enjoyment and improvement. It is a resource for Instructors, programmers and play leaders to deliver effective lessons suited for this stage of development. 3 DRAFT PROGRESSIVE TENNIS Progressive Tennis uses a system of modified courts, racquets and balls scaled to maximize learning for different levels and/or age groups. Just like many other sports (e.g. Mini-soccer, T-Ball, etc.), scaling the game down to the size of the child speeds up the learning process and make the game more fun. The colour coded system is fully endorsed by the International Tennis Federation and has been adopted by the majority of countries world-wide. SYSTEM BASICS Here is the basic progression. Levels are colour-coded for easy recognition: RED TENNIS (6-8 year olds) COURT: Net height: 80 cm (31.5 inches) Length: 36 feet Width: Singles: 18 feet RACQUET: 19 or 21 inch (depending on player size) BALL: Oversize Foam ball or oversized low-compression felt ball ORANGE TENNIS (9-10 year olds) COURT: Net height: 80 cm (31.5 inches) Length: 60 feet Width: Singles: 21 feet Doubles: 27 feet RACQUET: 23 or 25 inch (depending on player size) BALL: Low Compression ball GREEN TENNIS Full-Court Transition (11+ year olds) COURT: Net height: 91.5 cm (3 feet) Length: 23.77 m (78 feet) Width: Singles: 27 feet Doubles: 36 feet RACQUET: 25 or 26 inch (depending on player size) BALL: Transition ball Adults and wheelchair players can also benefit greatly from mastering skills with the smaller court and low-compression balls and build their skills to full court. 4 DRAFT STRUCTURE OF DEVELOPMENT The Tennis FUNdamentals Program identifies 4 skill sets required to play tennis successfully. These are called the “I Can” skill sets. These skill sets all follow the Progressive Tennis system. Each colour coded stage of development has 2 levels of achievement. “I CAN RALLY” “I CAN START A POINT” “I CAN PLAY NET” “I CAN COMPETE” RED TENNIS • Red 1 Lessons • Red 2 Lessons ORANGE TENNIS • Orange 1 Lessons • Orange 2 Lessons GREEN TENNIS • Green 1.0 Lessons • Green 1.5 Lessons In addition to the 4 “I Can” skill sets, players are also exposed to “I am a Good Sport” behaviours. These include: • Hug the racquet when the Instructor is talking • Cooperate with a partner • Pick up balls quickly • Shake hands after each game • Keep score out loud • Make clear and fair line calls • Compliment an opponent after a good shot 5 DRAFT CREATING LESSONS Various durations of lessons can be created (e.g. 1 hour, 1.5 hours, 2 hour camp, etc.) as needed by adding together Play & Practice Activities. A full menu of activities is provided. In addition, a “Lesson Planner” which follows these steps is included in this curriculum. The basic lesson structure unfolds in 4 steps: MEET & GREET Instructor sets the tone for the lesson with personal contact. WARM-UP Instructor leads players to physically prepare for the lesson. PLAY & PRACTICE Instructor organizes play and then runs practice activities to improve play. WRAP-UP Instructor summarizes learning and encourages practice outside of lesson time. PLAY & PRACTICE STEP The “I Can” skill sets are developed in Lesson step #3 (Play & Practice). This step always starts with a Play Activity (“I Can Complete”). If time is available, lessons should end with an “I Can Compete” Activity as well. Play is the first order of business after the Warm-up. Rather than taking the traditional path of “technique first”, we are going to take advantage of the fun of playing tennis by using it as a motivational driver so players enjoy their experience. DRAFT 6 Any Instructor with experience knows the most asked question in a junior lesson is, “When can we play?” In this program, the answer is “Now!” After the Play Activity, the lesson moves into Practice Activities with skills from each of the “I Can” skill sets. 3. PLAY & PRACTICE Instructor organizes play and then runs practice activities to improve play. PLAY “I Can Compete” Learning to play is the goal of the lessons. Play is also the time where Instructors should observe and evaluate the skills of the players. PRACTICE “I Can Rally” PRACTICE “I Can Start the Point” PRACTICE “I Can Play Net” Technique will still play a critical role in the learning process; however, it will be used in a relevant way to answer the question, “How can I play better?” Tennis learned this way will capture the fun of playing soccer or hockey and avoid tennis lessons being like the old cliché of taking poor violin lessons. Play Activities should be run for 15-20 minutes (depending on the duration of the lesson). Practice Activities are run for 8-12 minutes depending on the duration of the lesson and the average age of the participants. The rule of thumb is to only run a Practice Activity 2 minutes over the average age of the participants. For example, if the average age is 7, the activity should run for no more than 9 minutes. For planning purposes, Practice Activities are averaged for a 10 minute duration. 7 DRAFT CREATING A PATHWAY PROGRAM DESCRIPTIONS Most recreation departments or clubs have a program guide which comes out for the Spring and Summer. A sample of a program and descriptions are included to show how a summer could be organized: TENNIS LESSONS All our lessons use the “Progressive Tennis” system of modified courts and balls designed for the age and/or skill level of the players. Scale appropriate learning is used by many other sports (e.g. T-Ball, Mini-soccer, etc.). Tennis is learned faster and easier through this system. RED LEVEL 1 (6-8 yrs) This program introduces the foundational skills of tennis with an oversized lowcompression ball on a smaller court. Players learn basic rally, serve and net play skills along with activities that build tennis specific coordination. Rules of play and “I am a Good Sport” behaviours are also introduced. RED LEVEL 2 (6-8 yrs) This follow-up to Red Level 1 further refines the rally, serve, and net play skills. Players learn to compete on a Red Court with oversized low-compression balls. “I am a Good Sport” behaviours are reinforced as well. ORANGE LEVEL 1 (9-10 yrs) Orange tennis is played on a ¾ size court with a low-compression ball. Players learn how to serve, rally, score and play at the net. “I am a Good Sport” behaviours are reinforced. ORANGE LEVEL 2 (9-10 yrs) This follow-up to Orange Level 1 is on a ¾ size court with a low-compression ball. Players learn to maintain a rally when receiving more challenging shots, serve with improved placement, approach the net, and place volleys. GREEN LEVEL 1.0 (11+ yrs and adults) Players learn to serve, rally, score, and play at net in singles and doubles on a regulation sized court with a low-compression transition ball. Lessons take players through a progression of skill building activities that speed learning. GREEN LEVEL 1.5 (11+ yrs and adults) This follow-up to Green level 1 also uses a low-compression transition ball. Players learn to rally with improved direction and height control, serve with better power and control, return serves, and approach and play net with volleys and overheads. DRAFT 8 TENNIS LEAGUES Organized play is a great follow-up to lessons. Players shuffle partners and play short rounds of doubles. Tennis never got easier, just show up and play! Sessions are run by staff. ORANGE BALL LEAGUE (9-10 yrs) Pre-requisite: Orange level 2 GREEN BALL LEAGUE (Youth/Teen) (11-15 yrs) Pre-requisite: Green level 1 or 2 GREEN BALL LEAGUE (Adult) Pre-requisite: Green level 1 or 2 PROGRAM DURATIONS Depending on the needs and constraints of the recreation department or facility, programs can run for various durations and time. These are the recommended durations: Weekly programs: RED LEVEL 1 & 2 • 1-2 lessons per week • 1 hr lesson (length per lesson) • 6 lessons total ORANGE LEVEL 1 & 2/GREEN LEVEL 1.0 & 1.5 • 1-2 lessons per week • 1.5 hr lesson (length per lesson) • 6 lessons total One week camps: RED LEVEL 1 & 2 • 4 days per week (e.g., Mon-Thurs with Friday being a possible make-up day in case of rain. For indoor facilities, Friday can be included as a “Competition day”) • 2 hrs of lesson per day ORANGE LEVEL 1 & 2/GREEN LEVEL 1.0 & 1.5 • 4 days per week (e.g., Mon-Thurs with Friday being a possible make-up day in case of rain. For indoor facilities, Friday can be included as a “Competition day”) • 2-3 hrs of lesson per day DRAFT 9 COMBINING LEVELS In some situations, there will not be enough participants to separate levels. The 6-8 year olds do need to be separated because of development issues. 9-12 year olds can be grouped together for lessons and leagues. The Instructor would use the Green Lesson plans for the combined group. PROGRAM REQUIREMENTS The following equipment is required to implement all the lessons: • One 50 ball basket of Red Balls • One 50 ball basket of Orange Balls • One 50 ball basket of Green Balls • 4 mini nets (or rope and chairs) • 12 drop-down lines ADVANCING LEVELS Just like in other sports (e.g., swimming, figure skating, etc.) it is most effective to not move players into a higher level unless they have achieved the appropriate skill competencies. The Red and Orange levels of this program include skill assessment cards and Certificates of Achievement. Typically, players will need to repeat a level 2-3 times before advancing. When repeating a level, it is important Instructors stress the importance of gaining competence and development instead of giving the impression that players have “failed”. 10 DRAFT COURT SET-UP OPTIONS RED COURT OPTIONS In many park programs, there are constraints that required different court set-ups. There are a number of configurations that can be used for Red Tennis. To make nets for Red courts, a rope can be tied from the regulation net to the fence with chairs to prop it up. SIDEWAYS (1-6 COURTS) Playing sideways across the court is the “official” set-up for Red Tennis. Up to 6 courts can be created (using drop-down lines and Red nets or rope). Sideline placed 3 feet from net RED COURT DIMENSIONS Each Red court is 36 feet long (regulation court doubles sideline to doubles sideline) and 18 feet wide. KEY: Player Drop Down lines Red Court Net 11 DRAFT RED COURT “LOW-BUDGET” OPTIONS If there are limited Red nets and drop-down-lines (or supplies are not available at all), and playing sideways is not an option (because it is too disturbing for adjacent courts), Red courts can be created lengthwise as in the picture below. Red nets parallel to the regulation net. LENGTHWISE (1-4 COURTS) Four Red courts can be set-up to play lengthwise on the court. Red nets and dropdown lines are required. COURT 3 COURT 4 COURT 2 COURT 1 SERVICELINE TO SERVICELINE (1-2 COURTS) If no drop-down lines and Red nets are available, 2 Red courts can be set-up using the regulation net and playing serviceline to serviceline. 12 DRAFT ORANGE COURT OPTIONS For Orange ¾ Court tennis, there are a number of options available. The main priority is to create the Orange court baseline. 2 Orange ¾ Courts 2 Orange ¾ Courts can be created on 1 regulation court. To make a full width ¾ court, the sidelines are placed just on the outside of the net post. COURT 1 COURT 2 “NARROW” OPTION If there are limited drip-down lines available, it is acceptable to use ½ width of the regulation court. DRAFT 13 WARM-UP ACTIVITIES The warm-up for starter players fulfils a number of functions: • • • Develops a good habit of physically preparing for play Increases body temperature to reduce injury risk Builds coordination For starter players, the warm-ups should also be fun and active. The FUNdamentals Program includes a number of warm-up activities: Court Parts: In this activity, the Instructor gets players to place their foot on various parts of the court. The Instructor uses this activity to introduce players to the geography of the court. Once players get to know the various parts, the Instructor calls a part and players jog to it. Shadow Strokes: Players run along the various lines of the court doing specific footwork (run or side shuffle) and performing strokes (forehand & backhand groundstrokes, volleys, overheads). Throw/Track/catch/Coordination: Players can improve coordination by tossing the ball back and forth while side-shuffling along a line. Various actions are performed to keep the activity challenging. Tag Games: Tag games allow players to warm-up and introduce an element of competition. For a video of these activities, go to the Tennis Canada Instructor youtube channel: http://www.youtube.com/instructorcert#p/u/3/ghtJU7mD8RU If this link is inactive, paste the address into your browser bar. 14 DRAFT MENU OF PLAY & PRACTICE ACTIVITIES OVERVIEW RED LESSON ACTIVITIES “I Can Rally” “I Can Start a Point” Activity R1: Activity R9: Throw Rally Sky Ball Activity R2: Activity R10: Throw Cross-courts & Flying Target Down-the-lines Activity R3: Activity R11: Floor Rally Underhand Serve & Return Activity R12: Overhead Activity R4: Floor Footwork Serve & Return Activity R5: Floor Cross-courts & Down-the-lines Activity R6: Self Rally Activity R7: Rally Ball Activity R8: Groundstroke feed ORANGE LESSON ACTIVITIES “I Can Rally” “I Can Start a Point” Activity O4: Overhead Activity O1: Rally Ball Serve & Return Teams Activity O2: Rally Cross-court Activity O3: Cross-courts & Downthe-lines Activity O5: Serve to Targets GREEN LESSON ACTIVITIES “I Can Rally” “I Can Start a Point” Activity G4: Serve & Activity G1: Rally Ball Return (singles & doubles) Activity G5: Serve to Activity G2: “Pinning and Moving” Backhand Activity G3: Over and Under “I Can Play Net” Activity R13: Catch Ball Activity R14: Grip Flip “I Can Compete” Activity R17: Throw Tennis Activity R18: Floor Tennis Activity R15: Throw to Volley Activity R19: Team Cones Activity R16: Groundstroke to Volley Activity R20: 7 point game “I Can Play Net” Activity O6: Throw to Cross-court Volley Activity O7: Groundstroke to Volley Activity O8: Approach shot & Volley “I Can Compete” Activity O9: Stop Tennis “I Can Play Net” Activity G6: Groundstroke to Volley “I Can Compete” Activity G9: Up & Down Activity G7: Lob to Overhead Activity G10: Tennis Doubles Activity G8: Approach shot & Volley Activity O10: No-Ad game Activity O11: Tag-Team Tennis DRAFT 15 PLAY & PRACTICE ACTIVITIES RALLY” MODULE RED TENNIS1: THROW TENNIS TTENNIS 16 DRAFT “I CAN RALLY” ”I CAN RALLY” PRACTICE MODULE ACTIVITY 1: THROWR1 TENNIS Throw Rally Goal: To understand the concept of a rally. Rules of the Game: Cooperatively throw underhand back and forth with a partner. Players in pairs (each pair is a team). Team with the longest rally wins. The rally is over when: The ball bounces twice The ball goes out of the designated play area or in the net A player catches it in the air (doesn’t let it bounce) Players must recover to a marker placed in the appropriate recovery position (“Home base”) TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand the tactic of keeping the ball in play and outlasting your opponent with consistency Coordination: Help players develop coordination by throwing underhand back and forth with a partner with these variations: Throw and catch with different amount of bounces (after 1 bounce, after 2 bounces, etc.) Throw and catch with 1 hand (dominant, non-dominant) Movement Cycle: Set up a marker at the player’s baseline (Red Court). This is their Recovery Position (Home Base). The players must return to the marker (using side-shuffles) before throwing the ball to their partner. Help players to understand the “Movement Cycle” of going to the ball, setting-up with balance, and recovering before their partner catches. Set-up & Impact Point: By having players catch the ball in a sideways position (exploring FH & BH sides) and only at waist level, the concept of impact point is reinforced. I AM A GOOD SPORT: Hug the racquet when the Instructor is speaking KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 17 DRAFT “I CAN RALLY” PRACTICE ACTIVITY R2 Throw Cross-courts & Down-the-lines Goal: To understand the tactic of placing the ball to move an opponent around while maintaining a consistent rally. Rules of the Game: Cooperatively throw underhand back and forth to team mate. Players are in pairs. One player starts in the FH corner and alternately throws a cross-court then a down-the-line. The other player returns the ball directly to the first player. When the team completes the sequence of 4 throws, they get a point. The single player moves to the BH corner and they play again. Team with the most points wins. The rally is over when: The ball bounces twice or not at all (player catches it in air) The ball goes out of the designated play area or in the net Players must recover to “Home base” marker between each shot. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand the tactic of moving the opponent around and the terms “cross-court” and “down-the-line”. Movement Cycle: Place markers at the recovery positions (Home Base). The players throw the ball to the partner’s marker and must recover before their throw bounces using side-shuffles). They must also “beat the bounce” and be balanced and ready before the partner’s ball bounces on their side of the court. Set-up & Impact Point: Players must be ready and balanced before the ball bounces. By having players catch the ball in a balanced sideways position (exploring FH & BH sides) and only at waist level, the concept of impact point is reinforced. Bodywork: By using two hands on the ball and sending it with a body rotation, players practise turning their body during groundstrokes (using an oversized ball like a soccer ball enhances the activity). I am a Good Sport: Call score out loud KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 18 DRAFT “I CAN RALLY” PRACTICE ACTIVITY R3 Floor Rally Goal: To understand sending the ball in a straight line Rules of the Game: Place targets at the intersection of the regulation singles sideline and baseline, sideline and service line, etc. Cooperatively push the ball along the ground to a partner. Start with forehands then backhands then alternate with a ready position in between each push. One point is gained for the pair if the ball stays on the line until it reaches the target. ½ Point if it stays on the line until ½ way (e.g. centre mark). TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. . Tactic: To understand the tactic of keeping the ball in play through control. Grips: Help players develop an eastern forehand and backhand grip with a “laid-back” wrist Impact Point: Help players experience an impact point that is out front Hitting Zone: Help players experience an extended “Hitting Zone” by ‘pushing’ the ball forward with a laid-back wrist and a sideways body position (reinforce the ball goes wherever the racquet face is ‘looking’ so make sure it faces the target for a long distance during the stroke). I am a Good Sport: Cooperate with partner Ball push KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 19 DRAFT “I CAN RALLY” PRACTICE ACTIVITY R4 Floor Footwork Goal: To experience quick ‘adjustment steps’ required for tennis and to send the ball straight. Rules of the Game: This game is played as a team relay. Resist the urge to make it a race as performing the proper actions gets the points. Players start by sending the ball with a push along the ground from the designated start line to the finish line. The player then performs footwork in relation to the ball while it is rolling,: 1st leg of the race: Stay right behind the ball while its rolling 2nd Leg: Stay in front of the ball 3rd & 4th Legs: Circle the ball (clockwise and counter clockwise) One point is gained if the player performs the footwork until the ball crosses the finish line. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand the tactic of keeping the ball in play with consistency (good footwork & set-up means better consistency). Hitting Zone: Player uses an extended Hitting Zone to send the ball in a straight line. Reinforce that the racquet angle determines the direction of the ball. A Hitting Zone is created as the racquet face extends forward towards the target. Footwork: Help players experience quick adjustment steps which are required for tennis. Players should stay on the balls of their feet and make small rapid steps: Use quick, small steps and stay behind the ball Use quick, small steps to stay in front of the ball Use quick, small steps to circle the ball (first clockwise, then counter clockwise) I am a Good Sport: Hug the racquet when the Instructor is speaking. KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 20 DRAFT “I CAN RALLY” ”I CAN RALLY” PRACTICE ACTIVITY R5 MODULE 1: THROW TENNIS 4 Floor Cross-courts & Down-thelines Goal: To understand moving the opponent around by placing the ball. Reinforce the tennis terminology of ‘crosscourt” and “down-the-line”. Rules of the Game: Cooperatively push the ball back and forth to each other. One player sends the ball only crosscourt. The other sends the ball only down-the-line. One point is gained if a pair completes a sequence of 2 cross courts and 2 down-the-lines. Switch roles. Do FH only then BH only. The sequence doesn’t count if the ball goes outside of the Red court area. Recover to “home base” between each shot. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Moving an opponent around Grips: Help players develop an eastern forehand and backhand grip with a ‘laid-back” wrist Impact Point: Help players experience an impact point that is out front. Reception: Players must be in a sideways position with their racquet set at the impact point to receive the ball. Hitting Zone: Help players experience an extended “Hitting Zone” by ‘pushing’ the ball forward with a laid-back wrist and a sideways body position (reinforce the ball goes wherever the racquet face is ‘looking’ so make sure it faces the target for a long distance during the stroke). I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 21 DRAFT “I CAN RALLY” PRACTICE ACTIVITY R6 Self-Rally Goal: To practice ideally relating an Impact Point to the body. Rules of the Game: Players start in positions as if they were rallying to each other. Each player performs a self rally. Send the ball just above head height and to a target on the ground. Players must selfrally continuously for 5 times to get a point. No point is awarded if the player: Lets the ball bounce more than once Hits the ball facing the wrong way Has the incorrect grip Does not send to head height or above TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Keep the ball in play through a clean impact. Impact Point: Help players zero in on a centred impact point in good relationship to their body. Place a marker on the ground to aim the ball. An ideal impact point is located: Waist level Out front (in front of body) Comfortable distance from body Continental Grip: A continental grip will allow players to self-rally on both FH and BH sides. “palm-up” is used for FH, “palm-down” is used for BH. . Sideways body position: Players need to adopt a sideways position when self-rallying. “palm-up” is related to the FH. “palm-down” is related to the BH. Place a marker to orient feet. I am a Good Sport: Hug the racquet when the Instructor is speaking KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 22 DRAFT “I CAN RALLY” ”I CAN RALLY” PRACTICE ACTIVITY R7 MODULE 1: THROW TENNIS 4 Rally Ball Goal: To consistently exchange the ball over the net using racquets. Rules of the Game: Players are in teams (pairs) and cooperatively rally back and forth to each other. Players must recover to “home base” between every shot. Team with the longest rally wins. The rally is over when: The ball bounces twice The ball goes out of the designated play area The ball goes into the net Note: This is the standard formation used for players to practice groundstrokes TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Keep the ball in play through consistent rallying Reception: Set-up: Groundstrokers must receive the ball in a sideways body position with the racquet prepared. Movement: Players must recover to “home base” after every shot. Grip/Impact Point/Hitting Zone: All of these can be reinforced during this activity. I am a Good Sport: Cooperate with partner Note: It is recommended to “flip flop” back and forth from the Throw and Floor activities to this activity multiple times in a lesson. KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 23 DRAFT “I CAN RALLY” ”I CAN RALLY” PRACTICE ACTIVITY R8 MODULE 1: THROW TENNIS 4 Groundstroke Feed Goal: To reinforce any groundstroke fundamental. Rules of the Game: Players are in teams (pairs). One player is the “feeder” and cooperatively throws underhand to a partner hitting groundstrokes. Practice FH’s, BH’s or alternate. The Hitter must send the ball to a designated target which gains one point. Targets can be: Send the ball to the feeder with control so they can catch it Send the ball to a cross-court or down-the-line target TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Keep the ball in play through consistent rallying Reception: Set-up: Groundstrokers must receive the ball in a sideways body position with the racquet prepared. Movement: Players must recover to “home base” after every shot. Grip/Impact Point/Hitting Zone: All of these can be reinforced during this activity. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 24 DRAFT “I CAN START A POINT” PRACTICE ACTIVITY R9 Sky Ball Goal: To understand the concept of starting the point with an overhand throw action which simulates the overhead serve. Rules of the Game: Cooperatively throw overhand back and forth with a partner. Players in pairs (each pair is a team). To gain a point, a player must start from a serve position behind the baseline and throw the ball higher than the level of the fence. Their partner must catch it after one bounce. No point is gained if: The ball bounces twice The ball goes out of the designated play area A player catches it in the air (doesn’t let it bounce) TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. . Tactic: To understand the tactic of starting the point with an overhead serve. Trophy Position Throwing Action: Help players develop an overhead “throwing action” by having them start the throw in the “trophy position” and throwing upward (over the level of the fence). The throwing action has these components: Start with “trophy position” Player turns and reaches up to release ball Ensure throwing elbow stays beside body (doesn’t come forward) Serve Position: Set up a marker at the player’s baseline (Red Court). Have them adopt a serve position (sideways with front foot pointed at net post) and ensure they are behind the baseline to perform the throw. Impact Point: Have players reach as high as they can to release the ball. Reinforce that there will be a full upward extension at impact when they serve with the racquet. I am a Good Sport: Call score out loud KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 25 DRAFT “I CAN START A POINT” PRACTICE ACTIVITY R10 Flying Target Goal: To understand the concept of starting the point with an overhead serve by simulating the coordination of tossing and throwing actions. Rules of the Game: Players are in teams (3-4 players/team). Players start with one ball in each hand in a serve position (i.e., not “trophy position”). Using a service toss, the player lifts a ball into the air and then, using a throwing action, throws the ball in the racquet hand at the tossed ball. Every hit of the tossed ball gains a point. Players get 2 attempts to get points each turn. After each turn, they switch with a teammate who is waiting behind. Play for 4 minutes each game. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand the tactic of Starting the point with an overhead serve. Serve Position: Set up a marker at the player’s baseline (Red Court). Have them adopt a serve position (sideways with front foot pointed at net post) and ensure they are behind the baseline to perform the action. Toss & Throwing Action: Help players coordinate an accurate service toss with an overhead throwing action. Players start in service position. Toss the ball by holding it in the fingers (palm sideways) and using their shoulder to lift the ball into a position just higher than their Impact point. The throwing action has these components: Player turns and reaches up to release ball (release the ball at full upward extension) Ensure throwing elbow stays beside body (doesn’t come forward) Impact Point: Have players reach as high as they can to release the ball. Reinforce that there will be a full upward extension at impact when they serve with the racquet. I am a Good Sport: Pick up the balls quickly KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 26 DRAFT ”I CAN RALLY” “I CAN START A POINT” PRACTICE ACTIVITY R11 MODULE 1: THROW TENNIS 4 Underhand Serve & Return Goal: To understand starting the point. Rules of the Game: Players in teams (pairs). Server sends the ball underhand to a returner (server cannot bounce the ball to send it). The returner must send the ball back. This counts as one sequence and gains the team a point. No point if: The ball bounces twice The ball goes out of the designated play area or in the net One player serves for 2 points then switch roles. If players need more challenge, they can be limited to serving only to one side of the court (FH or BH half). TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand starting the point with consistency. Set-up: Server starts in proper serve location (behind Red baseline). Returner starts on Red baseline in ready position. Impact Point: Server tosses the ball up and uses their FH to send the ball. Returner sends the ball back into the servers’ court. The returner can respond with either FH or BH (depending on serve placement). For both players impact should be: Waist level Out front (in front of body) Comfortable distance from body I am a Good Sport: Hug the racquet when the Instructor is speaking KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 27 DRAFT “I CAN START A POINT” PRACTICE ACTIVITY R12 Overhead Serve & Return Goal: To understand starting the point. Rules of the Game: Players in teams (pairs). Server sends the ball with an overhand serve to a returner. The returner must send the ball back. This counts as one sequence and gains the team a point. No point if: The ball bounces twice The ball goes out of the designated play area or in the net One player serves for 2 points then switch roles. If players need more challenge, they can be limited to serving only to one side of the court (FH or BH half). TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand starting the point with consistency. Set-up: Server starts in proper serve location (behind Red baseline). Returner starts on Red baseline in ready position. Impact Point: Server sends a ball with an overhand serve. Ball impact should be with racquet at full upward extension Returner sends the ball back into the servers’ court. The returner can respond with either FH or BH (depending on serve placement). The impact for the returner must be: Waist level Out front (in front of body) Comfortable distance from body I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 28 DRAFT “I CAN PLAY THE NET” ”I CAN RALLY” PRACTICE ACTIVITY R13 MODULE 1: THROW TENNIS 4 Catch Ball Goal: To understand the concept of volley (take ball before bounce). Rules of the Game: Cooperatively throw underhand back and forth with a partner. Players in pairs (each pair is a team). One player is at the net position and must catch with one hand (FH side with dominant hand, BH side with non-dominant hand). Team with the longest rally wins. The rally is over when: The ball bounces twice (or the net player lets it bounce once) The ball goes out of the designated play area The ball goes into the net TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand the tactic of playing the net Set-up & Impact Point: Groundstrokers must catch the ball in a sideways position, at waist level, and out front. Volleyers must catch the ball with one hand, (dominant hand on FH side, non-dominant hand on BH side) in a sideways position, at chest level, and out front Volley position: Players start in ready position two big steps from net. Volley “Catching Action”: Players catch the ball with “soft hands” to absorb the impact. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 29 DRAFT “I CAN PLAY NET” PRACTICE ACTIVITY R14 Grip Flip Goal: To experience a continental grip on the volleys. Rules of the Game: Players score as individuals. They must bounce the ball continuously up on the strings, alternating each hit from the FH to BH side of the racquet. After every set of hits (5, 10, etc. depending on skill level of players), players get 1 point. Without stopping, players move on to the next position: Standing up Down on one knee Down on two knees Sitting down Completing all the positions gets 100 points TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. . Tactic: Consistency through solid fundamentals. Grip: Help players develop a continental grip. By flipping from FH to BH sides of the racquet, the Continental grip is reinforced (it is harder to do it with other grips) Ball Control: Have players send the ball straight up and just above head height. Impact Point: Have players impact the ball at waist (and then chest) height to re-create the proper volley impact height. I am a Good Sport: Call score out loud KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 30 DRAFT “I CAN PLAY NET” PRACTICE ACTIVITY R15 Throw to Volley Goal: To reinforce any volley technique while developing a feel for the groundstroke to volley rally. Rules of the Game: Players are in teams (pairs). One player is the “feeder” and cooperatively throws underhanded to a partner at net position hitting volleys. Practice FH’s, BH’s or alternate. The hitter must send the ball to a designated target which gains one point. Targets can be: Send the ball to the feeder with control so they can catch it Send the ball to a cross-court or down-the-line target TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Keep the ball in play through consistent volleys. Reception: Set-up: Volleyers must receive the ball in a sideways body position with the racquet prepared at chest height. Movement: Players must recover to “home base” after every shot. “Catching action”: Reinforce that the basic volley has the feel of “catching the ball” (avoid “hitting”, “punching”, “blocking”). Grip/Impact Point/Hitting Zone: All of these can be reinforced during this activity. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 31 DRAFT “I CAN PLAY NET” PRACTICE ACTIVITY R16 Groundstroke to Volley Goal: To reinforce any volley technique while developing a groundstroke to volley rally. Rules of the Game: Players are in teams (pairs). One player is the “feeder” and cooperatively sends groundstrokes to a partner at net position hitting volleys. Practice FH’s, BH’s or alternate. The hitter must send the ball to a designated target which gains one point. Targets can be: Send the ball to the feeder with control so they can rally it back Send the ball to a cross-court or down-the-line target TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Keep the ball in play through consistent volleys. Reception: Set-up: Volleyers must receive the ball in a sideways body position with the racquet prepared. Movement: Players must recover to “home base” after every shot. “Catching action”: Reinforce that the basic volley has the feel of “catching the ball” (avoid “hitting”, “punching”, “blocking”). Grip/Impact Point/Hitting Zone: All of these can be reinforced during this activity. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 32 DRAFT “I CAN COMPETE” PRACTICE ACTIVITY R17 Throw Tennis Goal: To play tennis (serve, rally, score) without the racquet. Rules of the Game: Server starts with an overhand throw anywhere into the Red court. The returner must catch the ball on one bounce and can throw underhand (using two hands) anywhere in the Red court. Players move each other around and try to win the point. The point is over when: The ball bounces twice The ball lands out of the designated court or in the net Player catches it in the air (no volleys in this game) • As a variation, allow volleys (players can catch the ball in the air and then send it with 1 hand) TACTICAL/TECHNICAL DEVELOPMENT Reinforce all the techniques and tactics previously learned: Tactics: Keep the ball in play to win points with consistency Move the opponent around to help them miss (use cross-courts and down-the-lines) Place the serve (throw) to gain advantage Play the net to take the ball earlier Techniques: • Movement Cycle: Set up and recover before the ball bounces on groundstrokes. • Impact Point: Catch the ball at waist level out front (chest level for volleys). • Bodywork: Use a full rotation to send the ball on groundstrokes (stay sideways for volleys). • Service Position & motion: Start behind baseline in a sideways position and use a “throwing action” for the serve I am a Good Sport: Make clear and fair line calls KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 33 DRAFT “I CAN COMPETE” PRACTICE ACTIVITY R18 Floor Tennis Goal: To Play tennis (serve, rally, score) without the racquet. Rules of the Game: Server starts by pushing the ball along the ground into the opponent’s Red court. The returner stops the ball with their racquet and sends it back with a push along the ground anywhere in the Red court. Players move each other around and try to win the point. The point is over when: The ball comes off the ground The ball goes out of the Red court • The point is lost if the ball crosses outside of the Red sideline or baseline. Note: The game should look like an actual tennis game except that the ball stays along the ground. TACTICAL/TECHNICAL DEVELOPMENT Reinforce all the techniques and tactics previously learned: Tactics: Keep the ball in play to win points with consistency Move the opponent around to help them miss (use cross-courts and down-the-lines) Techniques: • Movement Cycle: Set up and recover to “home base” between shots. • Impact Point: Stop the ball with a sideways body position and an impact point that is out front (on the ground). • Hitting Zone: Player uses an extended hitting zone to send the ball in a straight line. Reinforce that the racquet angle determines the direction of the ball. A hitting zone is created as the racquet face extends forward towards the target. I am a Good Sport: Call score out loud KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 34 DRAFT “I CAN COMPETE” PRACTICE ACTIVITY R19 Team Cones Goal: To play tennis (serve, rally, score). Rules of the Game: Players are split into two teams. Each team has a ‘base’ (designated by a marker) at the side of the court. Players from team 1 always play on the end of the Red Court nearer the net. Players on team 2 always play on the Red court nearer the regulation baselines. Each pair spins for serve and plays a game up to 5 points (alternate server every 2 points). ‘Sudden-death’ at 4-4. Once a player wins, they put a marker on their team’s base. They then wait for a different player to play on the other team. Keep playing and changing partners for whatever the designated time frame is set by the coach (e.g. 5, 10, 20 min, etc.). Team with the most markers on their team’s base wins. Example from the ITF Competition website: www.tennisplayandstay.com/competitions/team-cones.html TACTICAL/TECHNICAL DEVELOPMENT Reinforce all the techniques and tactics previously learned. Note: Instructors need to use the play times to evaluate skills for Certificate of Achievement Tactics: Keep the ball in play to win points with consistency Move the opponent around to help them miss (use cross-courts and down-the-lines) Place the serve to gain advantage Play the net to take the ball earlier Techniques: -Movement Cycle -Grip -Impact Point -Set-up -Hitting Zone -”Catching action” on volleys -”Throwing action” on serves -Service position -Bodywork/rotation on groundstrokes I am a Good Sport: Shake hands after the game KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 35 DRAFT “I CAN COMPETE” PRACTICE ACTIVITY R20 7 Point Game Goal: To play tennis (serve, rally, score). Rules of the Game: This is a standard game of Red Tennis. Server starts by serving 2 points. Server gets 2 attempts per point (1st and 2nd serve). Each player serves 2 points then returns for 2 points. The winner is the player who gets to 7 points first. Regular tennis rules apply TACTICAL/TECHNICAL DEVELOPMENT Reinforce all the techniques and tactics previously learned: Note: Instructors need to use the play times to evaluate skills for Certificate of Achievement Tactics: Keep the Ball in Play to win points with consistency Move the opponent around to help them miss (use cross courts and Down-the-lines) Place the serve to gain advantage Play the net to take the ball earlier Techniques: -Movement Cycle -Grip -Impact Point -Set-up -Hitting Zone -“Catching action” on volleys -“Throwing action” on serves -Service position -Bodywork/rotation on groundstrokes I am a Good Sport: Make clear and fair line calls KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net DRAFT 36 PLAY & PRACTICE ACTIVITIES ORANGE TENNIS RALLY” 37 DRAFT “I CAN ODULE RALLY” 1: THRO ”I CAN RALLY” PRACTICE ACTIVITY O1 MODULE 1: THROW TENNIS 4 Rally Ball Goal: To consistently exchange the ball. Rules of the Game: Players are in teams (pairs) and cooperatively rally back and forth to each other. Players must recover to “home base” between every shot. Team with the longest rally wins. The rally is over when: The ball bounces twice The ball goes out of the designated play area or in the net After a set time or, a specific number of rallies, the player must switch with the one waiting behind. Note: This is the standard formation used for players to practice groundstrokes TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Keep the ball in play through consistent rallying Reception: Set-up: Groundstrokers must receive the ball in a sideways body position with the racquet prepared. Movement: Players must recover to “home base” after every shot. Grip/Impact Point/Hitting Zone: All of these can be reinforced during this activity. I am a Good Sport: Cooperate with partner Note: It is recommended to “flip flop” back and forth from the Red Throw and Floor activities to this activity multiple times in a lesson. KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 38 DRAFT “I CAN RALLY” ”I CAN RALLY” PRACTICE ACTIVITY O2 MODULE 1: THROW TENNIS 4 Rally Cross-court Goal: To understand increasing consistency by choosing to hit ‘High percentage’ crosscourt shots. Rules of the Game: Players are in teams (pairs) and cooperatively rally crosscourt back and forth to each other. Players must recover to “Home base” between every shot. Team with the longest rally wins. The rally is over when: The ball bounces twice The ball goes out of the designated play area or in the net Start with FH cross courts and then switch to BH. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic Moving an opponent around Reception: Set-up: Groundstrokers must receive the ball in a sideways body position with the racquet prepared before the ball bounces. Movement: Players must recover to “home base” after every shot. Hitting Zone: Help players direct the ball by understanding the ball goes wherever the racquet face is “looking”. Make the racquet face extend towards the target for a long distance during the stroke. Grip/Impact Point: These can also be reinforced during this activity. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 39 DRAFT “I CAN RALLY” ”I CAN RALLY” PRACTICE ACTIVITY O3 MODULE 1: THROW TENNIS 4 Cross-courts & Down-the-lines Goal: To understand moving the opponent around by placing the ball. Reinforce the tennis terminology of “cross-court” and “down-the-line”. Rules of the Game: Cooperatively rally the ball back and forth to each other. One player sends the ball only crosscourt. The other sends the ball only down-the-line. One point is gained if a pair completes a sequence of 2 cross courts and 2 lines. Switch roles. Do FH only then BH only. The sequence doesn’t count if the ball goes outside of the Orange court area. Recover to “home base” between each shot. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic Moving an opponent around Reception: Set-up: Groundstrokers must receive the ball in a sideways body position with the racquet prepared before the ball bounces. Movement: Players must recover to “home base” after every shot. Hitting Zone: Help players direct the ball by understanding the ball goes wherever the racquet face is “looking”. Make the racquet face extend towards the target for a long distance during the stroke. Grip/Impact Point: These can also be reinforced during this activity. I am a Good Sport: Compliment an opponent after a good shot KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 40 DRAFT MODULE 1: THROW TENNIS “I CAN START A POINT” PRACTICE ACTIVITY O4 4 Overhand Serve & Return Teams Goal: To understand starting the point. Rules of the Game: Players in teams (serving team and returning team). Each time a server comes up they can serve the ball anywhere in the Orange service box. Server gets 2 chances to put the ball in (Reinforce the concept of 1st & 2nd serve). If they miss both serves they lose the point (introduce the concept of ‘Double fault’). If the serve goes in, the returner must place the ball back anywhere in the Orange court. If they do, no point for either team. If they miss, the serving team gets a point. After the point, the next players on the serving and returning team come up. First team to get 5 points wins. Switch teams. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand starting the point with consistency. Set-up: Server starts in proper serve location (behind Orange baseline). Returner starts on Orange baseline in ready position. Impact Point: Server tosses the ball up and impacts at full upward extension. Returner sends the ball back into the servers’ court. The returner can respond with either FH or BH (depending on serve placement). Returners should impact the ball: Waist level Out front (in front of body) Comfortable distance from body I am a Good Sport: Keep the score out loud KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 41 DRAFT “I CAN START A POINT” PRACTICE ACTIVITY O5 Serve to Targets Goal: To understand starting the point with an advantage. Rules of the Game: Players are in teams. Each time a server comes up they attempt to serve the ball to a target on the BH side of the court (use big targets like a chair, tennis ball box, etc.). Each server gets 2 attempts per turn. 1 point for every target hit by a team member. Once every player on the team has had a turn, the team on the other end of the court serves. 1st team to 5 points wins (the team that is behind gets 1 serve per team member to try to catch up). TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand gaining advantage by serving with placement. Set-up: Servers start in proper serve location (behind Orange baseline). Grip: A FH grip will allow the players to angle the racquet face easier. If the player has control over the racquet face, a continental grip may be possible. Impact Point: Server sends a ball with an overhand serve. Ball impact should be with racquet at full upward extension Hitting Zone: To direct the ball to the target, the racquet face must “look” at the target through the impact. I am a Good Sport: Pick up balls quickly KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 42 DRAFT “I CAN PLAY NET” PRACTICE ACTIVITY O6 Throw to Cross-court Volley Goal: To reinforce any volley technique. Rules of the Game: Split the court into 3 lanes. 2 players in each lane (one volleyer, one feeder). The “feeder” cooperatively throws underhanded to the volleyer. The volleyer must send the ball to a designated crosscourt target which gains one point; Volleyer in the FH lane only uses FH volley and volleys crosscourt to the centre lane. Volleyer in the BH lane uses only BH volleys aimed crosscourt into the centre lane. Volleyer in the centre lane alternates FH volleys to the BH lane and FH volleys to the FH lane. Extra players pick up balls. Rotate in a big circle 2 positions to the left (big circle) after 2 minutes. Player with the most points at the end wins. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Gain advantage by volleying to the open court. Reception: Set-up: Volleyers must receive the ball in a sideways body position with the racquet prepared. Grip: Reinforce the continental grip. “Catching action”: Reinforce that the basic volley has the feel of “catching the ball” (avoid “hitting”, “punching”, “blocking”). Impact Point: Impact ball at chest level, out front, at a comfortable distance from the body. Hitting Zone: To direct the ball to the target, the racquet face must “look” at the target through the impact. I am a Good Sport: Pick up the balls quickly KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 43 DRAFT “I CAN PLAY NET” PRACTICE ACTIVITY O7 Groundstroke to Volley Goal: To reinforce any volley technique. Rules of the Game: Players are in teams (pairs). One player is the “feeder” and cooperatively sends groundstrokes to a partner at net position hitting volleys. Volleyer uses FH & BH volleys to maintain a consistent exchange. The team with the most rallies in 1 minute wins. Everyone moves one position to their left (big circle). TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Gain advantage by volleying to the open court. Reception: Set-up: Volleyers must receive the ball in a sideways body position with the racquet prepared. Grip: Reinforce the continental grip. “Catching action”: Reinforce that the basic volley has the feel of “catching the ball” (avoid “hitting”, “punching”, “blocking”). Impact Point: Impact ball at chest level, out front, at a comfortable distance from the body. Hitting Zone: To direct the ball to the target, the racquet face must “look” at the target through the impact. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 44 DRAFT “I CAN PLAY NET” PRACTICE ACTIVITY O8 Approach Shot & Volley Goal: To experience the sequence of an approach shot and volley. Rules of the Game: Players are on 2 teams. Each team gets one Orange court and has players in the following positions: Positioned at the side of the court. Toss a light ball underhand that lands just in front of the service line. Baseline player moves up to hit the tossed ball as an approach shot (use FH first then BH). They then move to the net and attempt a volley to groundstroke exchange. One player is at the baseline on the other end (receiving the approach shot) and tries to maintain a groundstroke to volley rally of 2 shots. The team gets one point if the volleyer and groundstroker complete the approach/groundstroke/volley sequence (3 shots). TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Gain advantage through coming to the net and volleying. Reception: Set-up: Volleyers must receive the ball in a sideways body position with the racquet prepared. Movement: Players “walk-through” their approach shot and must split step after their approach shot. “Catching action”: Reinforce that the basic volley has the feel of “catching the ball” (avoid “hitting”, “punching”, “blocking”). Grip/Impact Point/Hitting Zone: All of these can be reinforced during this activity. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 45 DRAFT . “I CAN COMPETE” PRACTICE ACTIVITY O9 Stop Tennis Goal: To Play tennis (serve, rally, score). Rules of the Game: Players are split into two teams. Each team has a “base” (designated by a marker) at the side of the court. Players from team 1 always play on one end of the Orange Court. Players on team 2 always play on the other end. Matches do not start until Instructor yells, “GO”. Choose a "STOP" target, eg first to 5 points. All players start at the same time and the first player to reach that target shouts "STOP" to stop all the matches. In every match, the player who is leading when “STOP” is shouted gets a win for his or her team. If matches are a draw when "STOP" is shouted, one more point is played to find a winner. Rotate players and play again. Example from the ITF Competition website: www.tennisplayandstay.com/competitions/stop.html TACTICAL/TECHNICAL DEVELOPMENT Reinforce all the techniques and tactics previously learned. Note: Instructors need to use the play times to evaluate skills for Certificate of Achievement Tactics: Keep the ball in play to win points with consistency Move the opponent around to help them miss (use cross courts and Down-the-lines) Place the serve to gain advantage Play the net to take the ball earlier Techniques: -Movement Cycle -Grip -Impact Point -Set-up -Hitting Zone -”Catching action” on volleys -”Throwing action” on serves -Service position -Bodywork/rotation on groundstrokes I am a Good Sport: Shake hands after the game KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 46 DRAFT “I CAN COMPETE” PRACTICE ACTIVITY O10 Orange No-Ad game Goal: To Play tennis (serve, rally, score). Rules of the Game: This is a standard game of Orange Tennis. One player serves for the whole game. Each game is regular tennis scoring except a “sudden death” point is played at 40-40 (No Ad scoring). The returner gets to choose to play the point on the Deuce or Ad side. If there are more players than courts, each player plays one game and then rotates off. TACTICAL/TECHNICAL DEVELOPMENT Reinforce all the techniques and tactics previously learned: Note: Instructors need to use the play times to evaluate skills for Certificate of Achievement Tactics: Keep the ball in play to win points with consistency Move the opponent around to help them miss (use cross-courts and down-the-lines) Place the serve to gain advantage Play the net to take the ball earlier Techniques: -Movement Cycle -Grip -Impact Point -Set-up -Hitting Zone -”Catching action” on volleys -”Throwing action” on serves -Service position -Bodywork/rotation on groundstrokes I am a Good Sport: Make clear and fair line calls KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 47 DRAFT “I CAN COMPETE” PRACTICE ACTIVITY O11 Tag Team Tennis Goal: To Play tennis (serve, rally, score). Rules of the Game: Players are placed in teams of two. The first player plays 2 points against an opponent from the opposite team (they serve one point, the opponent serves one point). They then ‘high five’ their partner who comes in and plays for 2 points. The score is continuous regardless of which partner plays. Play up to 7 points. To not play the same opponent, one Tag team can have players stay for 3 points (while the other plays 2). Example from the ITF Competition website: www.tennisplayandstay.com/competitions/tag-team-tennis.html TACTICAL/TECHNICAL DEVELOPMENT Reinforce all the techniques and tactics previously learned: Note: Instructors need to use the play times to evaluate skills for Certificate of Achievement Tactics: Keep the ball in play to win points with consistency Move the opponent around to help them miss (use cross-courts and down-the-lines) Place the serve to gain advantage Play the net to take the ball earlier Techniques: -Movement Cycle -Grip -Impact Point -Set-up -Hitting Zone -”Catching action” on volleys -”Throwing action” on serves -Service position -Bodywork/rotation on groundstrokes I am a Good Sport: Make clear and fair line calls KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 48 DRAFT PLAY & PRACTICE ACTIVITIES GREEN TENNIS RALLY” 49 DRAFT “I CAN ODULE RALLY” 1: THRO ”I CAN RALLY” PRACTICE ACTIVITY G1 MODULE 1: THROW TENNIS 4 Rally Ball Goal: To consistently exchange the ball. Rules of the Game: Players are in teams (pairs) and cooperatively rally back and forth to each other. Players must recover to “home base” between every shot. Team with the longest rally wins. The rally is over when: The ball bounces twice The ball goes out of the designated play area or in the net Note: This is the standard formation used for players to practice groundstrokes TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Keep the ball in play through consistent rallying Reception: Set-up: Groundstrokers must receive the ball in a sideways body position with the racquet prepared. Movement: Players must recover to “home base” after every shot. Grip/Impact Point/Hitting Zone: All of these can be reinforced during this activity. I am a Good Sport: Cooperate with partner Note: It is recommended to “flip flop” back and forth from the Throw and Floor activities to this activity multiple times in a lesson. KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 50 DRAFT “I CAN RALLY” ”I CAN RALLY” PRACTICE ACTIVITY G2 MODULE 1: THROW TENNIS 4 “Pinning and Moving” Goal: To understand taking centre balls and making an opponent move to the sides. Rules of the Game: Split the court into 3 lanes. Cooperatively rally the ball back and forth to each other. One player is in the centre of the court and sends the ball to the sides. The players at the sides send the ball into the centre. Rotate other players in after 3 misses or, after the players complete a sequence of 4 shots. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic Moving an opponent around from the centre of the court Reception: Set-up: Groundstrokers must receive the ball in a sideways body position with the racquet prepared before the ball bounces. Movement: Players must recover to “home base” after every shot. Hitting Zone: Help players direct the ball by understanding the ball goes wherever the racquet face is “looking”. Make the racquet face extend towards the target for a long distance during the stroke. Grip/Impact Point: These can also be reinforced during this activity. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 51 DRAFT “I CAN RALLY” ”I CAN RALLY” PRACTICE ACTIVITY G3 MODULE 1: THROW TENNIS 4 “Over and Under” Goal: To understand that controlling the height in a rally can gain time or, take time from an opponent. Rules of the Game: Cooperatively rally back and forth to each other on one half width of the full court. A player is placed at the side of the net as a height reference and holds out their racquet. They call, “Over” (hit the ball above the player”s racquet) or, “Under” (hit the ball below the level of the racquet. Players get one point by completing 2 “over” shots and 1 “under” shot. Rotate players into each position. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Using height to gain or take away time from an opponent. Grips: Help players develop an eastern forehand and backhand grip with a “laid-back” wrist Impact Point: Help players experience an impact point that is out front. Racquet path: Players must control the height of the ball by making their racquet path go low to high (for a higher shot) or, level (for a lower shot). Hitting Zone: Help players direct the ball by understanding the ball goes wherever the racquet face is “looking”. Make the racquet face extend towards the target for a long distance during the stroke. I am a Good Sport: Compliment an opponent after a good shot KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 52 DRAFT “I CAN START A POINT” PRACTICE ACTIVITY G4 4 Serve & Return Goal: To understand starting the point (singles & doubles). Rules of the Game: Players are grouped into servers and returners. Servers start in either singles or doubles serving positions (ensure all players experience both). Returners place the ball cross court (regardless if they receive the serve from the singles or doubles servers) and past the service line. If the returner can place the return into the target area, they gain a point on that server. If they get 2 points on any server, they become a server and that server becomes a returner. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To understand starting the point with consistency (in singles and doubles). Set-up: Server starts in proper serve location (behind Green baseline). Returner starts on Green baseline in ready position. Impact Point: Server tosses the ball up and uses their FH to send the ball. Returner sends the ball back into the servers’ court. The returner can respond with either FH or BH (depending on serve placement). For both players impact should be: Waist level Out front (in front of body) Comfortable distance from body Throwing action: Server performs a throwing action to send the serve. I am a Good Sport: Compliment an opponent after a good shot KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 53 DRAFT “I CAN START A POINT” PRACTICE ACTIVITY G5 Serve to Backhand Goal: To start the point with an advantage. Rules of the Game: Players are split into 2 teams (Deuce side and Ad side servers). One player serves from the singles position, one from the doubles position. Servers start from the service line (position 1) and attempt to place the ball to a BH target. If two different players on the team hit the BH target, the team gets to move to the ¾ court line (position 2. Once two players hit the target again, the team gets to go to the baseline (position 3). The team that hits 2 BH targets from the baseline wins. Teams then switch deuce and Ad side and play the whole game again. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: To gain advantage by placing the serve to the backhand (of a right-handed opponent). Grip: Help players use a continental grip. Impact Point: Server sends a ball with an overhand serve. Ball impact should be with racquet at full upward extension Hitting Zone: Help players direct the ball by understanding the ball goes wherever the racquet face is “looking”. Make the racquet face extend towards the target for a long distance during the stroke. Throwing action: Server performs a throwing action to send the serve. I am a Good Sport: Pick up the balls quickly KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 54 DRAFT “I CAN PLAY NET” PRACTICE ACTIVITY G6 Groundstroke to Volley Goal: To reinforce any volley technique. Rules of the Game: Players are in teams (pairs). One player is the “feeder” and cooperatively sends groundstrokes to a partner at net position hitting volleys. Practice FH’s, BH’s or alternate. The objective is to keep the rally going cooperatively for as many shots as possible. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Keep the ball in play through consistent volleys. Reception: Set-up: Volleyers must receive the ball in a sideways body position with the racquet prepared. Movement: Players must split step to recover after each shot. “Catching action”: Reinforce that the basic volley has the feel of “catching the ball” (avoid “hitting”, “punching”, “blocking”). Hitting Zone: Help players direct the ball by understanding the ball goes wherever the racquet face is “looking”. Make the racquet face extend towards the target for a long distance during the stroke. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 55 DRAFT “I CAN PLAY NET” PRACTICE ACTIVITY G7 Lob to Overhead Goal: To introduce overheads at net and lobs. Rules of the Game: Players are in teams (pairs). One player is the “feeder” and cooperatively sends a lob to the partner at net hitting overheads. The overheader sends a cooperative shot back and the pair attempt to hit as many lob/overhead combinations as possible. Once a player misses twice, they switch with the player waiting at the side. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Using an overhead smash at net /lobbing for defense. Reception: Set-up: Overheaders must move quickly to get sideways with their racquets prepared under the ball. Ball Control: Control the ball by using the PAS principles (Path, Angle, Speed of Racquet). Impact point: Reinforce an overhead impact is at full upward extension (like the serve). The lob has the same impact as a groundstroke. Hitting Zone: Help players direct the ball by understanding the ball goes wherever the racquet face is “looking”. Make the racquet face extend towards the target for a long distance during the stroke. I am a Good Sport: Cooperate with partner KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 56 DRAFT “I CAN PLAY NET” PRACTICE ACTIVITY G8 Approach Shot & Play Net Goal: To experience approaching the net and finishing a point. Rules of the Game: Players are in teams (“Net players” and “Passers”) located at each end of the court. Each Net player and Passer plays on ½ width of the court. The Passer starts by feeding a short ball to the serviceline of the Net player. The Net player hits an approach shot and must come to the net. The point is played out Passer can hit any shot (lob, etc.). If the Passer wins, they replace the Net player on the other side of the court. TACTICAL/TECHNICAL DEVELOPMENT During the activity only highlight one technical element. The activity may be repeated multiple times to cover other elements. Tactic: Take the net and finish the point off short balls /passing a net player. Reception: Set-up: Passers must set-up well to give time to place the ball. Movement: Net players must split step to receive a volley or a lob. Ball control: Reinforce that the Passers only have a ½ width court so keeping the ball lower (at the feet) or higher (over the head) of the Net player is best. Net players can use angles (since they are closer) or short “drop shots”. (Use path, angle and speed of racquet (PAS principles). Hitting Zone: Help players direct the ball by understanding the ball goes wherever the racquet face is “looking”. Make the racquet face extend towards the target for a long distance during the stroke. I am a Good Sport: Make clear and fair line calls KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 57 DRAFT . “I CAN COMPETE” PRACTICE ACTIVITY O9 Up & Down Goal: To Play tennis (serve, rally, score). Rules of the Game: Court is divided into 4 positions: 1. “Peak” 2. “Slope” 3. “Base” 4. v“Valley” The top player is at the “Peak” (position 1). Players play ½ court width at position 2 (“Slope”). The winner goes to the peak. The player who doesn”t win goes to the “Base” game (position 3). Player who wins at the “Base” goes to the “Slope” game. Player who doesn”t win in the “Base” game is off the court in the “Valley” (position 4). Each pair spins for serve and plays for 4 minutes (alternate server every 2 points). “Sudden-death” point is played if players are tied. Valley players can act as score-keepers and linesmen. TACTICAL/TECHNICAL DEVELOPMENT Reinforce all the techniques and tactics previously learned: Tactics: Keep the ball in play to win points with consistency Move the opponent around to help them miss (use cross-courts and down-the-lines) Place the serve to gain advantage Play the net to take the ball earlier/pass net players Techniques: • Movement Cycle: Set up and recover before the ball bounces on groundstrokes. • Impact Point: Receive the ball at waist level out front (chest level for volleys). • Bodywork: Use a full rotation to send the ball on groundstrokes (stay sideways for volleys). • Service Position & motion: Start behind baseline in a sideways position and use a “throwing action” for the serve • Hitting Zone: The racquet extend towards the target for a long distance I am a Good Sport: Make clear and fair line calls KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 58 DRAFT “I CAN COMPETE” PRACTICE ACTIVITY O10 Doubles Game Goal: To Play tennis (serve, rally, score). Rules of the Game: Players are in pairs (doubles teams). Each team plays 1 regular scoring game as server and then rotates off. Returning team becomes the serving team. New teams coming on the court are returning. Ensure every player plays an entire game at every position. TACTICAL/TECHNICAL DEVELOPMENT Reinforce doubles positioning, teamwork and movement as well as all the techniques previously learned. Tactics: Keep the ball in play to win points with consistency Players should cover each ½ of the court (but they can switch on lobs) Play the net to gain angles Communicate as to who takes a ball in the centre Techniques: • Movement Cycle: Set up and recover before the ball bounces on groundstrokes. • Impact Point: Catch the ball at waist level out front (chest level for volleys). • Bodywork: Use a full rotation to send the ball on groundstrokes (stay sideways for volleys). • Service Position & motion: Start behind baseline in a sideways position and use a “throwing action” for the serve I am a Good Sport: Call the score out loud KEY: Instructor Player Marker Drop Down lines Ball flight Red Court Net 59 DRAFT APPENDIX 1: LESSON PLANNERS 60 DRAFT LESSON PLANNER (1 hour) Instructor: 1. MEET & GREET (5 min.) Key Notes: 2. WARM-UP (10 min) Warm-up Activity description (1-3 activities) 3. PLAY & PRACTICE (40 min.) PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: 5. WRAP-UP (5 min.) Key Summary Points: Date: 61 DRAFT LESSON PLANNER (1.5 hrs) Instructor: 1. MEET & GREET (5 min.) Key Notes: 2. WARM-UP (10 min) Warm-up Activity description (1-3 activities) 3. PLAY & PRACTICE (70 min.) PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: Date: DRAFT PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: 5. WRAP-UP (5 min.) Key Summary Points: 62 63 DRAFT LESSON PLANNER (2 hr “Camp”) Instructor: 1. MEET & GREET (5 min.) Key Notes: 2. WARM-UP (10 min) Warm-up Activity description (1-3 activities) 3. PLAY & PRACTICE (1 hr 40 min.) PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: Date: DRAFT PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: 5. WRAP-UP (5 min.) Key Summary Points: 64 65 DRAFT LESSON PLANNER (3 hr “Camp”) Instructor: 1. MEET & GREET (5 min.) Key Notes: 2. WARM-UP (15 min) Warm-up Activity description (1-3 activities) 3. PLAY & PRACTICE (2 hrs 35 min.) PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: Date: DRAFT PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: 66 DRAFT PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PRACTICE ACTIVITY: Tactic: Technical Highlight: Activity Description: PLAY (“I Can Compete”) ACTIVITY: Set-up: Rules: 5. WRAP-UP (5 min.) Key Summary Points: 67 68 DRAFT APPENDIX 2: LESSON PLANS DRAFT 69 6 x 1 hour RED LEVEL 1 (6-8 yrs) This program introduces the foundational skills of tennis with an oversized lowcompression ball on a smaller court. Players learn basic rally, serve and net play skills along with activities that build tennis specific coordination. Rules of play and I am a Good Sport behaviours are also introduced. The Red 1 program takes players through a number of skill sets: “I Can Rally” “I Can Start a Point” “I Can Play Net” “I Can Compete” “I am a Good Sport” “My FUNdamentals” NIS 70 DRAFT 6 x 1 hr ”I CAN INTRODUCTION & ATTENDANCE (5 min.) Introduce yourself and get everyone’s names. Ask who their favourite tennis player is (if they don’t know anything about tennis, ask them what their favourite sport is)? LINE RACES (15 min.) (Court set-up) Instructor familiarizes players with lines and court parts by introducing them and then asking players to run and place a foot on them. Once they know a number of court parts, keep them moving continuously for 2.5 minutes to warm-up. Players learn how to set-up Red courts (this will take longer than usual as it is the first time). “I Can Rally”: PRACTICE ACTIVITY R1: THROW RALLY (10 min.) Players attempt a consistent Throw rally. Introduce Technical elements to improve consistency. Technical Highlights: - Movement Cycle - Use body rotation to send ball ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention I Can Rally”: PRACTISE ACTIVITY R3: FLOOR RALLY (10 min.) Players pass the ball along the ground to each other. Forehands first, then backhands. Technical Highlights: - Hitting Zone - Impact Point (out front) ‘I am a Good Sport’: Cooperate with a partner “I Can Rally”: PRACTISE ACTIVITY R7: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally Impact Point in front -Movement Cycle - Continental Grip 71 DRAFT 6 x 1 hr INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? LINE RACES (10 min.) (Court set-up) Instructor familiarizes players with lines and court parts by introducing them and then asking players to run and place a foot on them. Once they know a number of court parts, keep them moving continuously for 2.5 minutes to warm-up “I Can Compete”: THROW TENNIS: R17 (10 min.) Play a game of Throw tennis to start lesson. It is important to make the connection to actually playing tennis. Introduce rules & scoring. Rotate players every 5 min. ‘I am a Good Sport’: Make clear and fair line calls “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Introduce impact point - Reinforce Movement Cycle ‘I am a Good Sport’: - Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY R9: SKY BALL (10 min.) Players in pairs cooperatively throw overhead back and forth with each other. Technical Highlights: - Introduce Throwing action - Serve position -Impact point ‘I am a Good Sport’: - Call the score out loud “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use underhand serve to start points. Introduce rules & simple scoring. ‘I am a Good Sport’: Shake hands after a game NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (5 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally -Starting point with serve & return Impact Point - Throwing action for serve 72 DRAFT 6 x 1 hr INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? CLEAN UP YOUR ROOM (10 min.) (Court set-up) Warm-up with overhand throwing game. Players are divided into two equal teams on each end of the court. Every player starts with a ball and throws it to the other end. The team that keeps their end clear of balls wins “I Can Compete”: FLOOR TENNIS: R18 (10 min.) Play Floor Tennis (ball must stay on the ground at all times). Use scoring up to 7 for each game (players alternate serving 2 points at a time). ‘I am a Good Sport’: Keep score out loud “I Can Rally”: PRACTICE ACTIVITY R4: FLOOR FOOTWORK (10 min.) Players push the ball along the ground and, while it is rolling, keep up to it with quick adjustment steps. 1. Stay behind the ball. 2. Stay in front of the ball. 3. Circle around the ball. Technical Highlights: -Movement ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in the previous “Floor Rally” activity. Technical Highlights: - Hitting Zone - Impact Point ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use underhand serve to start points. Introduce rules & simple scoring. ‘I am a Good Sport’: Shake hands after a game NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (5 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Impact Point - Movement 73 DRAFT 6 x 1 hr INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? CLEAN UP YOUR ROOM (10 min.) (Court set-up) Warm-up with overhand throwing game. Players are divided into two equal teams on each end of the court. Every player starts with a ball and throws it to the other end. The team that keeps their end clear of balls wins. “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use underhand serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Shake hands after a game “I Can Rally”: PRACTICE ACTIVITY R6: SELF RALLY (10 min.) Players bounce the ball to themselves and organize their body and impact point. By controlling the height and where the ball lands, they practice ball control. Technical Highlights: - Body position -Impact point -Ball Control ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Start a Point”: PRACTICE ACTIVITY R11: UNDERHAND SERVE & RETURN (10 min.) Players in pairs cooperatively serving underhand and returning back and forth with each other. Technical Highlights: - Introduce Hitting Zone for direction -Impact point ‘I am a Good Sport’: - Hug the racquet when Instructor is speaking “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use overhand serve for 1st serve and underhand for 2nd serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls/ Shake hands after a game NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (5 min.) (Court take-down) Encourage all players to play & practice outside of lesson time. Ask questions to review key points for this lesson. Let them know what lessons to sign-up for next. - Tactic of “Keep the ball in play” -Start the point with serve Continental Grip -Impact Point 74 DRAFT 6 x 1”I hr CAN RALLY” LLY” INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? THROW/CATCH COORDINATION (5 min.) (Court set-up) Players throw a ball underhanded to each other while side-shuffling from the net to the baseline (see detailed guide for variations and progressions). “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use underhand serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Shake hands after a game “I Can Rally”: PRACTICE ACTIVITY R8: GROUNDSTROKE FEED (10 min.) Players throw underhand to each other to practice ground strokes. Technical Highlights: - Impact point - Set-up to receive ball ‘I am a Good Sport’: - Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY R12: OVERHAND SERVE & RETURN (10 min.) Players in pairs cooperatively serve and return to each other. Technical Highlights: - Reinforce throwing action from trophy position - Serve position -Impact point ‘I am a Good Sport’: -Cooperate with partner “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use overhand serve for 1st serve and underhand for 2nd serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (5 min.) (Court take-down) Encourage all players to play & practice outside of lesson time. Ask questions to review key points for this lesson. Let them know what lessons to sign-up for next. - Tactic of “Keep the ball in play” Continental Grip - Set-up to receive ball 75 DRAFT 6 x 1 hr INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? THROW/CATCH COORDINATION (10 min.) (Court set-up) Players throw a ball underhanded to each other while side-shuffling from the net to the baseline (see detailed guide for variations and progressions). “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use overhand serve for 1st serve and underhand for 2nd serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Start a Point”: PRACTICE ACTIVITY R12: OVERHAND SERVE & RETURN (10 min.) Players in pairs cooperatively serve and return to each other. Technical Highlights: - Reinforce throwing action - Serve position -Impact point ‘I am a Good Sport’: -Cooperate with partner “I Can Compete”: RED TENNIS – 7 POINT GAME: R20 (10 min.) Play individual tennis competition. Reinforce positions, scoring and tactics to play tennis successfully. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructors can evaluate players in this activity. CERTIFICATES OF ACHIEVEMENT (10 min.) (Court take-down) Fill in award cards for each individual in the class. The certificate achieved determines the appropriate next class to take. DRAFT 76 6 x 1 hour The Red 1 Award program takes players through a number of skill sets: “I Can Rally” “I Can Start a Point” “I Can Play Net” “I Can Compete” “I am a Good sport” “My FUNdamentals” RED LEVEL 2 (6-8 yrs) This follow-up to Red Level 1 further refines the rally, serve, and net play skills. Players learn to compete on a Red Court with oversized low-compression balls. ‘I am a Good Sport’ behaviours are reinforced as well. NIS 77 DRAFT 6 x 1 hr ”I CAN INTRODUCTION & ATTENDANCE (5 min.) Introduce yourself and get everyone’s names. Ask who their favourite tennis player is (if they don’t know anything about tennis, ask them what their favourite sport is)? LINE RACES (10 min.) (Court set-up) Instructor familiarizes players with lines and court parts by introducing them and then asking players to run and place a foot on them. Once they know a number of court parts, keep them moving continuously for 2.5 minutes to warm-up. “I Can Rally”: PRACTICE ACTIVITY R1: THROW RALLY (10 min.) Players attempt a consistent Throw rally. Introduce Technical elements to improve consistency. Technical Highlights: - Movement Cycle - Use body rotation to send ball ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention I Can Rally”: PRACTICE ACTIVITY R3: FLOOR RALLY (10 min.) Players pass the ball along the ground to each other. Forehands first, then backhands. Technical Highlights: - Hitting Zone - Impact Point (out front) ‘I am a Good Sport’: Cooperate with a partner “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner “I can Compete”: THROW TENNIS R17 (10 min.) Play another game of Throw ball. Incorporate new skills learned. Continue to make the connection to actually playing tennis. Introduce rules & simple scoring. Rotate players every 5 min. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructors can evaluate players in this SUMMARIZE AND ENCOURAGE (5 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally Impact Point in front -Movement Cycle - Continental Grip 78 DRAFT 6 x 1 hr INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? LINE RACES (10 min.) (Court set-up) Instructor familiarizes players with lines and court parts by introducing them and then asking players to run and place a foot on them. Once they know a number of court parts, keep them moving continuously for 2.5 minutes to warm-up. “I Can Compete”: THROW TENNIS: R17 (10 min.) Play a game of Throw tennis to start lesson. It is important to make the connection to actually playing tennis. Introduce rules & scoring. Rotate players every 5 min. ‘I am a Good Sport’: Make clear and fair line calls “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Introduce impact point - Reinforce Movement Cycle ‘I am a Good Sport’: - Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY R9: SKY BALL (10 min.) Players in pairs cooperatively throw overhead back and forth with each other. Technical Highlights: - Introduce Throwing action - Serve position - Impact point ‘I am a Good Sport’: - Call the score out loud “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use underhand serve to start points. Introduce rules & simple scoring. ‘I am a Good Sport’: Shake hands after a game NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (5 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Starting point with serve & return Impact Point - Throwing action for serve 79 DRAFT 6 x 1 hr INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? CLEAN UP YOUR ROOM (10 min.) (Court set-up) Warm-up with overhand throwing game. Players are divided into two equal teams on each end of the court. Every player starts with a ball and throws it to the other end. The team that keeps their end clear of balls wins. “I Can Compete”: FLOOR TENNIS: R18 (10 min.) Play Floor Tennis (ball must stay on the ground at all times). Use scoring up to 7 for each game (players alternate serving 2 points at a time). ‘I am a Good Sport’: Keep score out loud “I Can Rally”: PRACTICE ACTIVITY R4: FLOOR FOOTWORK (10 min.) Players push the ball along the ground and, while it is rolling, keep up to it with quick adjustment steps. 1. Stay behind the ball. 2. Stay in front of the ball. 3. Circle around the ball. Technical Highlights: -Movement ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in the previous “Floor Rally” activity. Technical Highlights: - Hitting Zone - Impact Point ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use underhand serve to start points. Introduce rules & simple scoring. ‘I am a Good Sport’: Shake hands after a game NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (5 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Impact Point - Movement 80 DRAFT 6 x 1 hr INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? CLEAN UP YOUR ROOM (10 min.) (Court set-up) Warm-up with overhand throwing game. Players are divided into two equal teams on each end of the court. Every player starts with a ball and throws it to the other end. The team that keeps their end clear of balls wins. “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use underhand serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Shake hands after a game “I Can Rally”: PRACTICE ACTIVITY R6: SELF RALLY (10 min.) Players bounce the ball to themselves and organize their body and impact point. By controlling the height and where the ball lands, they practice ball control. Technical Highlights: - Body position - Impact point - Ball Control ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Start a Point”: PRACTICE ACTIVITY R11: UNDERHAND SERVE & RETURN (10 min.) Players in pairs cooperatively serving underhand and returning back and forth with each other. Technical Highlights: - Introduce Hitting Zone for direction - Impact point ‘I am a Good Sport’: - Hug the racquet when Instructor is speaking “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use overhand serve for 1st serve and underhand for 2nd serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls/ Shake hands after a game NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (5 min.) (Court take-down) Encourage all players to play & practice outside of lesson time. Ask questions to review key points for this lesson. Let them know what lessons to sign-up for next. - Tactic of “Keep the ball in play” - Start the point with serve Continental Grip - Impact Point 81 DRAFT 6 x 1”I hr CAN RALLY” LLY” INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? THROW/CATCH COORDINATION (10 min.) (Court set-up) Players throw a ball underhanded to each other while side-shuffling from the net to the baseline (see detailed guide for variations and progressions). “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use underhand serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Shake hands after a game “I Can Start a Point”: PRACTICE ACTIVITY R12: OVERHAND SERVE & RETURN (10 min.) Players in pairs cooperatively serve and return to each other. Technical Highlights: - Reinforce throwing action from trophy position - Serve position - Impact point ‘I am a Good Sport’: -Cooperate with partner “I Can Play Net”: PRACTICE ACTIVITY R15: THROW TO VOLLEY (10 min.) Players throw underhand to a volleyer at net. Introduce volley as a ‘catch’ action. FH & BH sides. Technical Highlights: - Impact point - Set-up to receive ball - Volley ‘catch’ action ‘I am a Good Sport’: - Cooperate with partner “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use overhand serve for 1st serve and underhand for 2nd serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (5 min.) (Court take-down) Encourage all players to play & practice outside of lesson time. Ask questions to review key points for this lesson. Let them know what lessons to sign-up for next. - Tactic of “Keep the ball in play” Continental Grip - Set-up to receive ball 82 DRAFT 6 x 1 hr INTRODUCTION & ATTENDANCE (5 min.) Greet everyone and ask who got a chance to practice in between the sessions. Or, did anyone see any tennis on TV? THROW/CATCH COORDINATION (10 min.) (Court set-up) Players throw a ball underhanded to each other while side-shuffling from the net to the baseline (see detailed guide for variations and progressions). “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) Play Team Cones format with Red tennis. Use overhand serve for 1st serve and underhand for 2nd serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elementsy. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Start a Point”: PRACTICE ACTIVITY R12: OVERHAND SERVE & RETURN (10 min.) Players in pairs cooperatively serve and return to each other. Technical Highlights: - Reinforce throwing action - Serve position -Impact point ‘I am a Good Sport’: -Cooperate with partner “I Can Compete”: RED TENNIS – 7 POINT GAME: R20 (10 min.) Play individual tennis competition. Reinforce positions, scoring and tactics to play tennis successfully. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructors can evaluate players in this activity CERTIFICATES OF ACHIEVEMENT (10 min.) (Court take-down) Fill in award cards for each individual in the class. The certificate achieved determines the appropriate next class to take. DRAFT 83 4-5 day camp (2 hrs/day) It is recommended to have both Red 1 and Red 2 levels at the same time (on different courts). For outdoor facilities, run the camp for 4 days with the 5th day as a possible ‘make-up’ day in case of poor weather (or for weeks that have a holiday on the Monday). For indoor facilities, use the 5th day as a ‘Competition’ day. RED LEVEL 1 (6-8 yrs) This program introduces the foundational skills of tennis with an oversized lowcompression ball on a smaller court. Players learn basic rally, serve and net play skills along with activities that build tennis specific coordination. Rules of play and ‘I am a Good Sport’ behaviours are also introduced. RED LEVEL 2 (6-8 yrs) This follow-up to Red Level 1 further refines the rally, serve, and net play skills. Players learn to compete on a Red Court with oversized low-compression balls. ‘I am a Good Sport’ behaviours are reinforced as well. The Red 1 Award program takes players through a number of skill sets: “I Can Rally” “I Can Start a Point” “I Can Play Net” “I Can Compete” “I am a Good Sport” “My FUNdamentals” Instructor Note: Evaluations for Certificates of Achievement should be done during competition times. 84 DRAFT NIS hrs/day ”I2CAN MEET & GREET (10 min.) Day 1 Day 2 Day 3 Day 4 Day 5 Warm-up (Court set-up) (15 min.) Court Parts Warm-up (Court set-up) (15 min.) Shadow strokes Warm-up (Court set-up) (15 min.) Throw/catch Coordination Warm-up (Court set-up) (15 min.) Throw/catch Coordination (overhand throw) Warm-up (Court setup) (15 min.) Tag Games “I Can Rally” (15 min.) Practice Activity R1 Throw Rally “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Rally” (10 min.) Practice Activity R3 Floor Rally “I Can Rally” (10 min.) Practice Activity R7 Rally Ball Break (10 min.) “I Can Rally” (10 min.) Practice Activity R6 Self Rally “I Can Compete” (15 min.) Play Activity R17 Throw Tennis “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Rally” (10 min.) Practice Activity R4 Floor Footwork “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Compete” (15 min.) Play Activity R18 Floor Tennis “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Play Net” (10 min.) Practice Activity R13 Catch Ball “I Can Rally” (10 min.) Practice Activity R1 Throw Rally “I Can Compete” (15 min.) Play Activity R19 Team Cones “I Can Rally” (10 min.) Practice Activity R8 Groundstroke Feed “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Play Net” (10 min.) Practice Activity R15 Throw to Volley “I Can Compete” (15 min each competition) “I Can Start a Point” (10 min.) Practice Activity R11 Underhand Serve “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Compete” (15 min.) Play Activity R17 Throw Tennis “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Compete” (15 min.) Play Activity R19 Team Cones “I Can Start a Point” (10 min.) Practice Activity R12 Serve & Return “I Can Compete” (15 min.) Play Activity O11 Tag Team Tennis (on Red Court) “I Can Play Net” (10 min.) Practice Activity R16 Ground stroke to Volley “I Can Start a Point” (10 min.) Practice Activity R12 Serve & Return “I Can Compete” (15 min.) Play Activity R 20 7 point Game WRAP-UP (5 min.) (court take-down) Summarize key points from the day. R17 Throw Tennis R19 Team Cones O9 Stop Tennis O11 Tag Team Tennis R20 7 Point Game G9 Up & Down 85 DRAFT Throw/catch 2 hrs/day MEET & GREET (10 min.) Day 1 Day 2 Day 3 Day 4 Day 5 Warm-up (Court set-up) (15 min.) Court Parts Warm-up (Court set-up) (15 min.) Shadow strokes Warm-up (Court set-up) (15 min.) Throw/catch Coordination (overhand throw) Warm-up (Court set-up) (15 min.) Throw/catch Coordination Warm-up (Court setup) (15 min.) Tag Games “I Can Rally” (15 min.) Practice Activity R1 Throw Rally “I Can Compete” (15 min.) Play Activity R19 Team Cones “I Can Compete” (15 min.) Play Activity R19 Team Cones “I Can Compete” (15 min each competition) “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Rally” (10 min.) Practice Activity R3 Floor Rally “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Rally” (10 min.) Practice Activity R2 Throw Cross courts & Down-the-lines “I Can Start a Point” (10 min.) Practice Activity R11 Underhand Serve “I Can Rally” (10 min.) Practice Activity R4 Floor Cross courts & Down-the-lines “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Play Net” (10 min.) Practice Activity R13 Catch Ball “I Can Rally” (10 min.) Practice Activity R8 Groundstroke Feed “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Play Net” (10 min.) Practice Activity R14 Grip Flip “I Can Play Net” (10 min.) Practice Activity R15 Throw to Volley “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Start a Point” (10 min.) Practice Activity R10 Flying Target “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Compete” (15 min.) Play Activity R19 Team Cones “I Can Start a Point” (10 min.) Practice Activity R12 Serve & Return “I Can Compete” (15 min.) Play Activity O11 Tag Team Tennis (on Red Court) “I Can Play Net” O11 (10 min.) Tag Team Practice Activity R16 Ground stroke to Tennis Volley “I Can Start a Point” R20 7 Point (10 min.) Game Practice Activity R12 Serve & Return G9 “I Can Compete” Up & Down (15 min.) Coordination Play Activity R 20 7 point Game “I Can Rally” (10 min.) Practice Activity R7 Rally Ball Break (10 min.) “I Can Rally” (10 min.) Practice Activity R6 Self Rally “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Compete” (15 min.) Throw/catch Play Activity R17 Throw Tennis WRAP-UP (5 min.) (court take-down) Summarize key points from the day. R17 Throw Tennis R19 Team Cones O9 Stop Tennis DRAFT 86 6 x 1.5 hours ORANGE LEVEL 1 (9-10 yrs) Orange tennis is played on a ¾ size court with a low-compression ball. Players learn how to serve, rally, score and play at the net. “I am a Good Sport” behaviours are reinforced. The Red 1 Award program takes players through a number of skill sets: “I Can Rally” “I Can Start a Point” “I Can Play Net” “I Can Compete” “I am a Good Sport” “My FUNdamentals” NIS 87 DRAFT x 1.5 hrs ”I6 CAN INTRODUCTION & ATTENDANCE (5 min.) Introduce yourself and get everyone’s names. Ask who their favourite tennis player is (if they don’t know anything about tennis, ask them what their favourite sport is)? LINE RACES (15 min.) (Court set-up) Players learn how to set-up Orange courts (this will take longer than usual as it is the first time). Instructor familiarizes players with lines and court parts by introducing them and then asking players to run and place a foot on them. Once they know a number of court parts, keep them moving continuously for 2.5 minutes to warm-up. “I Can Rally”: PRACTICE ACTIVITY R1: THROW RALLY (15 min.) (service line to service line) Players attempt a consistent Throw rally. Introduce Technical elements to improve consistency. Technical Highlights: - Movement Cycle - Use body rotation to send ball ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) (modify to play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner I Can Rally”: PRACTICE ACTIVITY R3: FLOOR RALLY (10 min.) (use Orange court lines) Players pass the ball along the ground to each other. Forehands first, then backhands. Technical Highlights: - Hitting Zone - Impact Point (out front) -Reinforce FH & BH grip ‘I am a Good Sport’: Cooperate with a partner “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) (modify to play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner “I Can Compete”: THROW TENNIS: R17 (15 min.) (modify to play service line to service line) Play a game of Throw tennis to start lesson. It is important to make the connection to actually playing tennis. Introduce rules & scoring. Rotate players every 5 min. ‘I am a Good Sport’: Make clear and fair line calls SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally Impact Point - Movement Cycle - Eastern Grips 88 DRAFT x 1.5 hrs ”I6 CAN INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. LINE RACES (15 min.) (Court set-up) Instructor familiarizes players with lines and court parts by introducing them and then asking players to run and place a foot on them. Once they know a number of court parts, keep them moving continuously for 2.5 minutes to warm-up. “I Can Compete”: THROW TENNIS: R17 (15 min.) (play service line to service line) Play a game of Throw tennis to start lesson. It is important to make the connection to actually playing tennis. Introduce rules & scoring. Rotate players every 5 min. ‘I am a Good Sport’: Make clear and fair line calls “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) (Play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Reinforce FH & BH grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner “I Can Rally”: PRACTICE ACTIVITY R6: SELF RALLY (10 min.) (Play on Orange court) Players bounce the ball to themselves and organize their body and impact point. By controlling the height and where the ball lands, they practice ball control. Technical Highlights: - Body position - Impact point -Ball Control ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Start a Point”: PRACTICE ACTIVITY R11: UNDERHAND SERVE & RETURN (10 min.) (on Orange court) Players in pairs cooperatively serving underhand and returning back and forth with each other (on Orange Court). Technical Highlights: - Introduce Hitting Zone for direction - Impact point ‘I am a Good Sport’: - Hug the racquet when Instructor is speaking “I Can Compete”: RED TENNIS – TEAM CONES: R19 (15 min.) (modify to play service line to service line) Play Team Cones format with service line tennis. Use underhand serve for 1st & 2nd serves. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally -Movement Cycle - Starting a point with serve & return - Impact point 89 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. THROW/CATCH COORDINATION (15 min.) (Court set-up) Players throw a ball underhanded to each other while side-shuffling from the net to the baseline (see detailed guide for variations and progressions). “I Can Compete”: TEAM CONES: R19 (15 min.) (play service line to service line) Play Team Cones format with service line tennis. Use overhand serve for 1st serve and underhand for 2nd serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructors can evaluate players in this activity “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) (modify to play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY R9: SKY BALL (10 min.) (play on Orange Court) Players in pairs cooperatively throw overhead back and forth with each other. Technical Highlights: - Introduce Throwing action - Serve position - Impact point ‘I am a Good Sport’: - Call the score out loud “I Can Start a Point”: PRACTISE ACTIVITY R12: OVERHAND SERVE & RETURN (10 min.) (on Orange court) Players in pairs cooperatively serve and return to each other. Technical Highlights: - Reinforce throwing action - Serve position -Impact point - Continental or eastern FH grip ‘I am a Good Sport’: - Cooperate with partner “I Can Compete”: STOP TENNIS: O9 (15 min.) (play service line to service line) Split players into teams. Players from opposite teams play each other. Play games to 5 points with overhand serve for 1st serve, underhand for 2nd serve. First player to get to 5 yells, ‘Stop’. Any player who is ahead gets a point for their team. Play one point tie breaker if tied. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructors can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Serve Impact point - Grip Starting a point with an overhead serve 90 DRAFT x 1.5 hrs ”I6 CAN INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. CLEAN UP YOUR ROOM (15 min.) (Court set-up) Warm-up with overhand throwing game. Players are divided into two equal teams on each end of the court. Every player starts with a ball and throws it to the other end. The team that keeps their end clear of balls wins “I Can Compete”: STOP TENNIS: O9 (15 min.) (Play service line to service line) Players from opposite teams play each other up to 5 points. Overhand serves. First player to get 5 yells, ‘Stop’. All players ahead get one point for their team. Play one point tie breaker if tied. NOTE: Instructors can evaluate players during this activity ‘I am a Good Sport’: Make clear and fair line calls I Can Play Net”: PRACTICE ACTIVITY R13: CATCH BALL (10 min.) Players throw ball underhanded to each other. They attempt to catch the ball one-handed. Alternate FH & BH sides. Technical Highlights: - Volley impact point -Sideways set-up ‘I am a Good Sport’: Cooperate with a partner “I Can Play Net”: PRACTICE ACTIVITY R14: GRIP FLIP (10 min.) (Play on Orange court) Players bounce the ball up on their racquets alternating the racquet face. Technical Highlights: - Continental grip for volleys - Volley impact point ‘I am a Good Sport’: Call score out loud I Can Play Net”: PRACTICE ACTIVITY R15: THROW TO VOLLEY (10 min.) (Play service line to net) Players throw ball underhanded to volleyer at net. Alternate FH & BH volleys. Technical Highlights: - Volley impact point - Sideways set-up ‘I am a Good Sport’: Cooperate with a partner “I Can Compete”: STOP TENNIS: O9 (15 min.) (Play service line to service line) Players from opposite teams play each other up to 5 points. Overhand serves. First player to get 5 yells, ‘Stop’. All players ahead get one point for their team. Play one point tie breaker if tied ‘I am a Good Sport’: Make clear and fair line calls. ”I CAN NOTE: Instructors can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of playing net -Set-up Volley Impact Point in front - Continental Grip 91 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. TAG GAMES (15 min.) (Court set-up) Players play various games of tag. Designate area players must stay in. “I Can Compete”: TAG TEAM TENNIS: O11 (15 min.) Players compete on ½ court width. Play in pairs. One player on first plays 2 points (serve once, return once). The next team member comes up to play but the score is continued.. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructors can evaluate players during this activity “I Can Rally”: PRACTICE ACTIVITY O1: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Eastern Grips - Movement Cycle -Sideways set-up ‘I am a Good Sport’: Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY R10: FLYING TARGET (10 min.) (play on Orange Court) Players in teams. Each player holds a ball in each hand. They use a service toss to put one in the air and throw the other at it. Technical Highlights: - Serve position - Coordinate service toss and throwing action ‘I am a Good Sport’: - Pick up the balls quickly I Can Play Net”: PRACTICE ACTIVITY R16: GROUNDSTROKE TO VOLLEY (10 min.) (Play service line to net) Player at net volleys to a groundstroker. Alternate FH & BH volleys. Technical Highlights: - Volley impact point - Sideways set-up ‘I am a Good Sport’: Cooperate with a partner “I Can Compete”: STOP TENNIS: O9 (15 min.) (Play service line to service line) Players from opposite teams play each other up to 5 points. Overhand serves. First player to get 5 yells, ‘Stop’. All players ahead get one point for their team. Play one point tie breaker if tied ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructors can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of Keep the ball in play -Set-up - Continental Grip (volley) - Impact Point on groundstrokes & volleys 92 DRAFT 6 x 1.5 hrs I CAN INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. SHADOW STROKES (15 min.) (Court set-up) Players run patterns along various lines using basic foot works (run, shuffle). They perform a shadow swing stroke at the intersection of each line. Keep them moving continuously for 2.5 minutes to warm-up. “I Can Compete”: STOP TENNIS: O9 (15 min.) (Play service line to service line) Players from opposite teams play each other up to 5 points. Overhand serves. First player to get 5 yells, ‘Stop’. All players ahead get one point for their team. Play one point tie breaker if tied ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructors can evaluate players during this activity “I Can Rally”: PRACTICE ACTIVITY R2: THROW CROSSCOURTS & LINES (10 min.) (use Orange court) Players attempt a consistent Throw rally. Introduce tactical direction control. Technical Highlights: - Movement Cycle - Use body rotation to send ball - Lengthen Hitting zone ‘I am a Good Sport’: - Make clear and fair line calls “I Can Rally”: PRACTICE ACTIVITY O1: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Eastern Grips - Movement Cycle - Sideways set-up ‘I am a Good Sport’: Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY O4: OVERHAND SERVE & RETURN TEAMS (10 min.) Players in teams. Serving team gets point for placing it in the service box. Returning team neutralizes point by placing it in the court. Technical Highlights: - Serve position -Coordinate service toss and throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: NO-AD GAME: O10 (15 min.) Players on an Orange court play a full game of tennis with No-Ad scoring. Overhand serves. ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructors can evaluate players during this activity CERTIFICATES OF ACHIEVEMENT (10 min.) (Court take-down) Fill in award cards for each individual in the class. The certificate achieved determines the appropriate next class to take. DRAFT 93 6 x 1.5 hours ORANGE LEVEL 2 (9-10 yrs) This follow-up to Orange Level 1 is on a ¾ size court with a low-compression ball. Players learn to maintain a rally when receiving more challenging shots, serve with improved placement, approach the net, and place volleys. The Red 1 Award program takes players through a number of skill sets: “I Can Rally” “I Can Start a Point” “I Can Play Net” “I Can Compete” “I am a Good Sport” “My FUNdamentals” NIS 94 DRAFT x 1.5 hrs ”I6 CAN INTRODUCTION & ATTENDANCE (5 min.) Introduce yourself and get everyone’s names. Ask who their favourite tennis player is (if they don’t know anything about tennis, ask them what their favourite sport is)? THROW/CATCH COORDINATION (15 min.) (Court set-up) Players throw a ball underhanded to each other while side-shuffling from the net to the baseline (see detailed guide for variations and progressions). “I Can Compete”: THROW TENNIS: R17 (15 min.) (Play from service lines) Play a game of Throw tennis to start lesson. It is important to make the connection to actually playing tennis. Introduce rules & scoring. Rotate players every 5 min. ‘I am a Good Sport’: Make clear and fair line calls “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) (modify to play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner I Can Rally”: PRACTICE ACTIVITY R3: FLOOR CROSSCOURTS & LINES (10 min.) (Play sideways on Red courts) Players pass the ball along the ground to each other. Forehands first, then backhands. Technical Highlights: - Hitting Zone - Impact Point (out front) - Reinforce FH & BH grip ‘I am a Good Sport’: Cooperate with a partner “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) (modify to play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner “I Can Compete”: RED TENNIS – TEAM CONES: R19 (15 min.) (modify to play service line to service line) Play Team Cones format with service line tennis. Use underhand serve for 1st & 2nd serves. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructor can evaluate players in this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally Impact Point - Movement Cycle - Eastern Grips 95 DRAFT x 1.5 hrs ”I6 CAN INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. CLEAN UP YOUR ROOM (15 min.) (Court set-up) Warm-up with overhand throwing game. Players are divided into two equal teams on each end of the court. Every player starts with a ball and throws it to the other end. The team that keeps their end clear of balls wins “I Can Compete”: TEAM CONES: R19 (15 min.) (play service line to service line) Play Team Cones format with service line tennis. Use overhand serve for 1st serve and underhand for 2nd serve. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructors can evaluate players in this activity “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) (Play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Reinforce FH & BH grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY R10: FLYING TARGET (10 min.) (Play on Orange Court) Players in teams. Each player holds a ball in each hand. They use a service toss to put one in the air and throw the other at it. Technical Highlights: - Serve position - Coordinate service toss and throwing action ‘I am a Good Sport’: - Pick up the balls quickly “I Can Start a Point”: PRACTICE ACTIVITY R12: OVERHAND SERVE & RETURN (10 min.) (on Orange court) Players in pairs cooperatively serve and return to each other. Technical Highlights: - Reinforce throwing action - Serve position - Impact point - Continental or Eastern FH grip ‘I am a Good Sport’: - Cooperate with partner “I Can Compete”: RED TENNIS – TEAM CONES: R19 (15 min.) (Play on Orange court) Play Team Cones format on orange court. Use overhand serves. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructor can evaluate players in this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Movement Cycle - Starting a point with serve & return - Impact point 96 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. THROW/CATCH COORDINATION (15 min.) (Court set-up) Players throw a ball underhanded to each other while side-shuffling from the net to the baseline (see detailed guide for variations and progressions). “I Can Compete”: RED TENNIS – TEAM CONES: R19 (15 min.) (Play on Orange court) Play Team Cones format on orange court. Use overhand serves. Reinforce rules & scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructors can evaluate players in this activity “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (10 min.) (Modify to play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Introduce Continental Grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner “I Can Rally”: PRACTICE ACTIVITY O1: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Eastern Grips - Movement Cycle - Sideways set-up ‘I am a Good Sport’: Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY O4: OVERHAND SERVE & RETURN TEAMS (10 min.) Players in teams. Serving team gets point for placing it in the service box. Returning team neutralizes point by placing it in the court. Technical Highlights: - Serve position - Coordinate service toss and throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: STOP TENNIS: O9 (15 min.) (play on Orange court) Split players into teams. Players from opposite teams play each other. Play games to 5 points with overhand serves. First player to get to 5 yells, ‘Stop’. Any player who is ahead gets a point for their team. Play one point tie breaker if tied. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally -Serve Impact point -Grip Starting a point with an overhead serve 97 DRAFT x 1.5 hrs ”I6 CAN INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. CLEAN UP YOUR ROOM (15 min.) (Court set-up) Warm-up with overhand throwing game. Players are divided into two equal teams on each end of the court. Every player starts with a ball and throws it to the other end. The team that keeps their end clear of balls wins. “I Can Compete”: STOP TENNIS: O9 (15 min.) (Play on Orange court) Split players into teams. Players from opposite teams play each other. Play games to 5 points with overhand serves. First player to get to 5 yells, ‘Stop’. Any player who is ahead gets a point for their team. Play one point tie breaker if tied. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructors can evaluate players during this activity I Can Play Net”: PRACTICE ACTIVITY R13: CATCH BALL (10 min.) Players throw ball underhanded to each other. They attempt to catch the ball one-handed. Alternate FH & BH sides. Technical Highlights: - Volley impact point - Sideways set-up ‘I am a Good Sport’: Cooperate with a partner I Can Play Net”: PRACTICE ACTIVITY O6: THROW TO CROSSCOURT VOLLEY (10 min.) Players throw ball underhanded to volleyer at net. Alternate FH & BH volleys. Technical Highlights: - Volley impact point - Sideways set-up ‘I am a Good Sport’: Cooperate with a partner I Can Play Net”: PRACTICE ACTIVITY O8: APPROACH SHOT & VOLLEY (10 min.) Player throws ball underhanded to baseliner who moves in, hits an approach shot and completes a 2 ball sequence of groundstrokes to volleys with a player on the opposite baseline. Technical Highlights: - Volley impact point - Sideways set-up ‘I am a Good Sport’: Cooperate with a partner “I Can Compete”: STOP TENNIS: O9 (15 min.) (play on Orange court) Players from opposite teams play each other. Play games to 5 points with overhand serves. First player to get to 5 yells, ‘Stop’. Any player who is ahead gets a point for their team. Play one point tie breaker if tied. ‘I am a Good Sport’: Make clear and fair line calls ”I CAN NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of playing net -Set-up - Continental Grip - Volley Impact Point 98 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. TAG GAMES (15 min.) (Court set-up) Players play various games of tag. Designate area players must stay in. “I Can Compete”: STOP TENNIS: O9 (15 min.) Players from opposite teams play each other up to 5 points. Overhand serves. First player to get 5 yells, ‘Stop’. All players ahead get one point for their team. Play one point tie breaker if tied ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructors can evaluate players during this activity “I Can Rally”: PRACTICE ACTIVITY O2: RALLY CROSSCOURT (10 min.) Players attempt to maintain a crosscourt exchange for consistency. Reinforce technical elements to control direction. Technical Highlights: - Eastern Grips - Movement Cycle -Sideways set-up - Hitting Zone for direction control ‘I am a Good Sport’: Cooperate with partner I Can Play Net”: PRACTICE ACTIVITY O8: APPROACH SHOT & VOLLEY (10 min.) Player throws ball underhanded to baseliner who moves in, hits an approach shot and completes a 2 ball sequence of groundstrokes to volleys with a player on the opposite baseline. Technical Highlights: - Volley impact point - Sideways set-up ‘I am a Good Sport’: Cooperate with a partner I Can Play Net”: PRACTICE ACTIVITY O5: SERVE TO TARGETS (10 min.) Players in teams. Serve to targets placed in the BH corners of the service box. One point for every target hit. Technical Highlights: - Hitting Zone (Control direction with racquet angle) - Throwing action ‘I am a Good Sport’: Pick up balls quickly “I Can Compete”: NO-AD GAME: O10 (15 min.) Players on an Orange court play a full game of tennis with No-Ad scoring. Overhand serves. ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of Keep the ball in play -Set-up – Hitting Zone - Impact Point on groundstrokes & volleys 99 DRAFT 6 x 1.5 hrs I CAN INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. SHADOW STROKES (15 min.) (Court set-up) Players run patterns along various lines using basic foot works (run, shuffle). They perform a shadow swing stroke at the intersection of each line. Keep them moving continuously for 2.5 minutes to warm-up. “I Can Compete”: TAG TEAM TENNIS: O11 (15 min.) Players compete on ½ court width. Play in pairs. One player on first plays 2 points (serve once, return once). The next team member comes up to play but the score is continued.. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructor can evaluate players during this activity “I Can Rally”: PRACTICE ACTIVITY O1: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Eastern Grips - Movement Cycle - Sideways set-up ‘I am a Good Sport’: Cooperate with partner I Can Play Net”: PRACTICE ACTIVITY O8: APPROACH SHOT & VOLLEY (10 min.) Player throws ball underhanded to baseliner who moves in, hits an approach shot and completes a 2 ball sequence of groundstrokes to volleys with a player on the opposite baseline. Technical Highlights: - Volley impact point - Sideways set-up ‘I am a Good Sport’: Cooperate with a partner “I Can Start a Point”: PRACTICE ACTIVITY O4: OVERHAND SERVE & RETURN TEAMS (10 min.) Players in teams. Serving team gets point for placing it in the service box. Returning team neutralizes point by placing it in the court. Technical Highlights: - Serve position - Hitting Zone for direction control - Throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: NO-AD GAME: O10 (15 min.) Players on an Orange court play a full game of tennis with No-Ad scoring. Overhand serves. ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructor can evaluate players during this activity CERTIFICATES OF ACHIEVEMENT (10 min.) (Court take-down) Fill in award cards for each individual in the class. The certificate achieved determines the appropriate next class to take. 100 DRAFT 2 hrs/day MEET & GREET (10 min.) Day 1 Day 2 Day 3 Day 4 Day 5 Warm-up (Court set-up) (15 min.) Court Parts Warm-up (Court set-up) (15 min.) Shadow strokes Warm-up (Court set-up) (15 min.) Throw/catch Coordination Warm-up (Court set-up) (15 min.) Throw/catch Coordination (overhand throw) Warm-up (Court setup) (15 min.) Tag Games “I Can Rally” (15 min.) Practice Activity R1 Throw Rally “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Rally” (10 min.) Practice Activity R3 Floor Rally “I Can Rally” (10 min.) Practice Activity R7 Rally Ball Break (10 min.) “I Can Rally” (10 min.) Practice Activity R6 Self Rally “I Can Compete” (15 min.) Play Activity R17 Throw Tennis “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Rally” (10 min.) Practice Activity R4 Floor Footwork “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Compete” (15 min.) Play Activity R18 Floor Tennis “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Rally” (10 min.) Practice Activity O1 Rally Ball “I Can Play Net” (10 min.) Practice Activity R14 Grip Flip “I Can Compete” (15 min.) Play Activity O9 Stop Tennis “I Can Rally” (10 min.) Practice Activity R8 Groundstroke Feed “I Can Rally” (10 min.) Practice Activity O1 Rally Ball “I Can Play Net” (10 min.) Practice Activity O6 Throw to CC Volley “I Can Compete” (15 min each competition) “I Can Start a Point” (10 min.) Practice Activity R11 Underhand Serve “I Can Play Net” (10 min.) Practice Activity R13 Catch Ball “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Compete” (15 min.) Play Activity R17 Throw Tennis “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Compete” (15 min.) Play Activity R19 Team Cones “I Can Start a Point” (10 min.) Practice Activity O4 Serve & Return Teams “I Can Compete” (15 min.) Play Activity O9 Stop Tennis “I Can Play Net” (10 min.) Practice Activity O7 Ground stroke to Volley “I Can Start a Point” (10 min.) Practice Activity O5 Serve to Targets “I Can Compete” (15 min.) Play Activity O10 No-Ad Game Note: All Red activities can be done from service line to service line and with an Orange ball. WRAP-UP (5 min.) (court take-down) Summarize key points from the day. R19 Team Cones O9 Stop Tennis O11 Tag Team Tennis O10 No-Ad Game G9 Up & Down 101 DRAFT Throw/catch 2 hrs/day MEET & GREET (10 min.) Day 1 Day 2 Day 3 Day 4 Day 5 Warm-up (Court set-up) (15 min.) Court Parts Warm-up (Court set-up) (15 min.) Shadow strokes Warm-up (Court set-up) (15 min.) Throw/catch Coordination Warm-up (Court set-up) (15 min.) Throw/catch Coordination (overhand throw) Warm-up (Court setup) (15 min.) Tag Games “I Can Rally” (15 min.) Practice Activity R1 Throw Rally “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Rally” (10 min.) Practice Activity R3 Floor Rally “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Compete” (15 min.) Play Activity O9 Stop Tennis “I Can Rally” (15 min.) Practice Activity R2 Throw CC & Lines “I Can Rally” (10 min.) Practice Activity O2 Rally Crosscourt “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Compete” (15 min.) Play Activity O9 Stop Tennis “I Can Rally” (10 min.) Practice Activity O1 Rally Ball “I Can Play Net” (10 min.) Practice Activity R13 Catch Ball “I Can Play Net” (10 min.) Practice Activity O6 Throw to CC Volley “I Can Compete” (15 min.) Play Activity O9 Stop Tennis “I Can Rally” (10 min.) Practice Activity O1 Rally Ball “I Can Rally” (10 min.) Practice Activity O3 Rally CC & lines “I Can Play Net” (10 min.) Practice Activity O7 Groundstroke to Volley “I Can Compete” (15 min each competition) Break (10 min.) “I Can Rally” (10 min.) Practice Activity O1 Rally Ball “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Start a Point” (10 min.) Practice Activity R10 Flying Target “I Can Start a Point” (10 min.) Practice Activity O4 Serve & Return Teams “I Can Play Net” (10 min.) Practice Activity O7 Groundstroke to Volley “I Can Play Net” (10 min.) Practice Activity O8 Approach & Volley “I Can Compete” (15 min.) Play Activity R19 Team Cones “I Can Compete” (15 min.) Play Activity R19 Team Cones “I Can Compete” (15 min.) Play Activity O11 Tag Team Tennis “I Can Start a Point” (10 min.) Practice Activity O5 Serve to Targets “I Can Start a Point” (10 min.) Practice Activity O4 Serve & Return Teams “I Can Compete” (15 min.) Play Activity O10 No-Ad Game Note: All Red activities can be done from service line to service line and with an Orange ball. WRAP-UP (5 min.) (court take-down) Summarize key points from the day. R19 Team Cones O9 Stop Tennis O11 Tag Team Tennis O10 No-Ad Game G9 Up & Down DRAFT 102 Throw/catch 6 x 1.5 hours GREEN LEVEL 1.0 (11+ yrs and Adults) Players learn to serve, rally, score, and play at net in singles and doubles on a regulation sized court with a low-compression transition ball. Lessons take players through a progression of skill building activities that speed learning. The Red 1 Award program takes players through a number of skill sets: “I Can Rally” “I Can Start a Point” “I Can Play Net” “I Can Compete” “I am a Good Sport” “My FUNdamentals” 103 DRAFT 6 x 1.5 hrs NIS INTRODUCTION & ATTENDANCE (5 min.) Introduce yourself and get everyone’s names. Ask who their favourite tennis player is (if they don’t know anything about tennis, ask them what their favourite sport is)? STARTING PICTURE (15 min.) Players attempt to rally baseline to baseline with a regular ball (use ½ court width). Count rallies per pair. Instructor brings to light that increasing the length of the rally makes tennis more fun and enjoyable. PROGRESSIVE TENNIS INTRODUCTION & RED COURT SET-UP: (15 min.) Instructor introduces the Progressive Tennis progression of balls and courts and gives rationale for the lessons building success through the progression. Set-up Red courts as the first step. “I Can Rally”: PRACTICE ACTIVITY R1: THROW RALLY (10 min.) Players attempt a consistent Throw rally. Introduce Technical elements to improve consistency. Technical Highlights: - Movement Cycle - Use body rotation to send ball ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Rally”: PRACTICE ACTIVITY R6: SELF RALLY (10 min.) Players attempt to continuously send the ball upward (head height) bouncing from the racquet to the ground. (FH only) Technical Highlights: - Introduce Continental Grip - Impact point ‘I am a Good Sport’: Cooperate with partner “I Can Rally”: PRACTICE ACTIVITY R6: SELF RALLY (10 min.) Players attempt to continuously send the ball upward (head height) bouncing from the racquet to the ground. (BH only) Technical Highlights: - Introduce Continental Grip - Impact point ‘I am a Good Sport’: Cooperate with partner “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (15 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements introduced in Throw Rally. Technical Highlights: - Reinforce Continental Grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner “I Can Compete”: RED TENNIS – TEAM CONES: R19 (10 min.) (modify to play service line to service line) SUMMARIZE AND ENCOURAGE (10 min.) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally Grip - Impact Point - Movement Cycle - Continental 104 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES (15 min.) (Court set-up) Set-up Red courts. Junior groups: warm-up with “Throw/Catch Coordination” activity. Adult groups: warm-up with Self rallies. “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (15 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Reinforce Continental grip - Movement Cycle ‘I am a Good Sport’: Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY R9: SKY BALL (10 min.) Players in pairs cooperatively throw overhead back and forth with each other. Technical Highlights: - Introduce Throwing action - Serve position - Impact point –Continental Grip ‘I am a Good Sport’: - Call the score out loud “I Can Start a Point”: PRACTICE ACTIVITY R10: FLYING TARGET (10 min.) Players in teams. Each player holds a ball in each hand. They use a service toss to put one in the air and throw the other at it. Technical Highlights: - Serve position - Coordinate service toss and throwing action ‘I am a Good Sport’: - Pick up the balls quickly “I Can Start a Point”: PRACTICE ACTIVITY R12: OVERHAND SERVE & RETURN (10 min.) Players in pairs cooperatively serve and return to each other. Technical Highlights: - Reinforce throwing action - Serve position -Impact point - Continental grip ‘I am a Good Sport’: -Cooperate with partner “I Can Compete”: RED TENNIS – TEAM CONES: R19 (15 min.) Play Team Cones format on orange court. Use overhand serves. Reinforce rules & simple scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructors can evaluate players in this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Movement Cycle - Starting a point with serve & return - Impact point 105 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES (15 min.) (Court set-up) Set-up Orange courts. Junior groups: warm-up with “Throw/Catch Coordination” activity (Overhead throw). Adult groups: warm-up with Self rallies. “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (15 min.) (Modify to play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Reinforce Eastern grips - Impact point - Set-up ‘I am a Good Sport’: Cooperate with partner I Can Rally”: PRACTICE ACTIVITY R3: FLOOR CROSSCOURTS & LINES (10 min.) (Play sideways on Red courts) Players pass the ball along the ground to each other. Forehands first, then backhands. Technical Highlights: - Hitting Zone - Impact Point (out front) - Introduce FH & BH grip ‘I am a Good Sport’: Cooperate with a partner “I Can Rally”: PRACTICE ACTIVITY O1: RALLY BALL (10 min.) (Play on orange Court) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Eastern Grips - Movement Cycle - Sideways set-up ‘I am a Good Sport’: Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY O4: OVERHAND SERVE & RETURN TEAMS (10 min.) Players in teams. Serving team gets point for placing it in the service box. Returning team neutralizes point by placing it in the court. Technical Highlights: - Serve position - Coordinate service toss and throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: STOP TENNIS: O9 (15 min.) (Play on Orange court) Split players into teams. Players from opposite teams play each other. Play games to 5 points with overhand serves. First player to get to 5 yells, ‘Stop’. Any player who is ahead gets a point for their team. Play one point tie breaker if tied. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructor can evaluate players during this activity I CAN SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Serve Impact point - Grip Starting a point with an overhead serve 106 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES (15 min.) (Court set-up) Set-up Orange courts. Junior groups: warm-up with “Shadow strokes” activity. Adult groups: warm-up with Self rallies. “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (15 min.) (Modify to play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Reinforce Eastern grips - Impact point -Set-up ‘I am a Good Sport’: Cooperate with partner “I Can Rally”: PRACTICE ACTIVITY G1: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Reinforce eastern grips - Movement Cycle - Impact point ‘I am a Good Sport’: Cooperate with partner I Can Play Net”: PRACTICE ACTIVITY G6: GROUNDSTROKE TO VOLLEY (10 min.) One player at the baseline sends groundstrokes to a volleyer at net. Maintain a cooperative rally. Use FH & BH sides. Technical Highlights: - Volley impact point - Sideways set-up ‘I am a Good Sport’: Cooperate with a partner I Can Play Net”: PRACTICE ACTIVITY O8: APPROACH SHOT & VOLLEY (10 min.) (Play on Green court) Player throws ball underhanded to baseliner who moves in, hits an approach shot and completes a 2 ball sequence of groundstrokes to volleys with a player on the opposite baseline. Technical Highlights: - Volley impact point -Sideways set-up ‘I am a Good Sport’: Cooperate with a partner “I Can Compete”: UP & DOWN: G9 (15 min.) Players compete on ½ court width. Play games to 5. Winners move to ‘Top court’, Losing players move down. ‘I am a Good Sport’: Make clear and fair line calls ”I CAN NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of playing net -Set-up - Continental Grip - Volley Impact Point 107 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES (15 min.) (Court set-up) Junior groups: warm-up with “Tag Games” activity. Adult groups: warm-up with Self rallies. “I Can Rally”: PRACTICE ACTIVITY R7: RALLY BALL (15 min.) (modify to play service line to service line) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Reinforce Eastern grips - Impact point - Set-up ‘I am a Good Sport’: Cooperate with partner “I Can Rally”: PRACTICE ACTIVITY G1: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Reinforce eastern grips - Movement Cycle - Impact point ‘I am a Good Sport’: Cooperate with partner I Can Play Net”: PRACTICE ACTIVITY G8: APPROACH SHOT & VOLLEY (10 min.) Players compete on ½ of the court width. One player sends a short ball to the opponent who hits an approach shot and plays the point out at net. Technical Highlights: - Volley impact point -Sideways set-up -Approach shot footwork ‘I am a Good Sport’: Cooperate with a partner “I Can Start a Point”: PRACTICE ACTIVITY O4: OVERHAND SERVE & RETURN TEAMS (10 min.) (Green court) Players in teams. Serving team gets point for placing it in the service box. Returning team neutralizes point by placing it in the court. Technical Highlights: - Serve position -Coordinate service toss and throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: UP & DOWN: G9 (15 min.) Players compete on ½ court width. Play games to 5. Winners move to ‘Top court’, Losing players move down. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of keep the ball in play - Set-up – Hitting Zone - Impact Point on groundstrokes & volleys 108 DRAFT 6 x 1.5 hrs I CAN INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES (15 min.) (Court set-up) Junior groups: warm-up with “Tag Games” activity. Adult groups: warm-up with Self rallies. “I Can Rally”: PRACTICE ACTIVITY G1: RALLY BALL (15 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Eastern Grips - Movement Cycle - Sideways set-up ‘I am a Good Sport’: Cooperate with partner I Can Play Net”: PRACTICE ACTIVITY G7: LOB & OVERHEAD (10 min.) Player at baseline sends lobs to an overheader at net. Players cooperate to maintain an exchange. Technical Highlights: - Ball control to lob with height -Sideways set-up for overhead ‘I am a Good Sport’: Cooperate with a partner “I Can Start a Point”: PRACTICE ACTIVITY G4: SERVE & RETURN (Singles & Doubles) (10 min.) Players grouped into serve & return teams. Practice serving & returning from singles and doubles positions. Returning team players who win a point from a server replaces the server on the serving side. Technical Highlights: - Serve position - Hitting Zone for direction control - Throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: DOUBLES: G10 (25 min.) Players compete in doubles. Instructor introduces doubles positioning & movement. ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Doubles play DRAFT 109 6 x 1.5 hours GREEN LEVEL 1.5 (11+ yrs and adults) This follow-up to Green level 1.0 also uses a low-compression transition ball. Players learn to rally with improved direction and height control, serve with better power and control, return serves, and approach and play net with volleys and overheads. The Red 1 Award program takes players through a number of skill sets: “I Can Rally” “I Can Start a Point” “I Can Play Net” “I Can Compete” “I am a Good Sport” “My FUNdamentals” 110 DRAFT 6 x 1.5 hrs NIS INTRODUCTION & ATTENDANCE (5 min.) Introduce yourself and get everyone’s names. Ask who their favourite tennis player is (if they don’t know anything about tennis, ask them what their favourite sport is)? WARM-UP ACTIVITIES FOR DIFFERENT AGES (15 min.) • Junior groups: warm-up with “Throw/Catch Coordination” activity. • Adult groups: warm-up with Practice Activity R7: Rally Ball (Play on Green court service line to service line). “I Can Compete”: RED TENNIS – TEAM CONES: R19 (15 min.) (Play on service line) Play Team Cones format on Green court from service line to service line. Use overhand serves. Reinforce rules scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructor can evaluate players in this activity . “I Can Rally”: PRACTICE ACTIVITY R1: THROW RALLY (10 min.) Players attempt a consistent Throw rally. Introduce Technical elements to improve consistency. Technical Highlights: - Movement Cycle - Use body rotation to send ball ‘I am a Good Sport’: - Hug racquet and adopt ‘listening position’ whenever Instructor asks for attention “I Can Rally”: PRACTICE ACTIVITY R6: SELF RALLY (10 min.) Players attempt to continuously send the ball upward (head height) bouncing from the racquet to the ground. (BH only) Technical Highlights: - Introduce Continental Grip - Impact point ‘I am a Good Sport’: Cooperate with partner “I Can Rally”: PRACTICE ACTIVITY G1: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Reinforce eastern grips - Movement Cycle - Impact point ‘I am a Good Sport’: Cooperate with partner “I Can Compete”: RED TENNIS – TEAM CONES: R19 (15 min.) (Play on service line) Play Team Cones format on Green court from service line to service line. Use overhand serves. Reinforce rules scoring. ‘I am a Good Sport’: Keep score out loud, make clear and fair line calls NOTE: Instructor can evaluate players in this activity SUMMARIZE AND ENCOURAGE (10 min.) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Movement Cycle - Impact Point 111 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES FOR DIFFERENT AGES (15 min.) • Junior groups: warm-up with “Throw/Catch Coordination” activity. • Adult groups: warm-up with Practice Activity R7: Rally Ball (Play on Green court service line to service line). “I Can Compete”: STOP TENNIS: O9 (15 min.) (Play on Green court ½ court width) Split players into teams. Players from opposite teams play each other. Play games to 5 points with overhand serves. First player to get to 5 yells, ‘Stop’. Any player who is ahead gets a point for their team. Play one point tie breaker if tied. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructor can evaluate players during this activity “I Can Rally”: PRACTICE ACTIVITY G1: RALLY BALL (10 min.) Players attempt a consistent rally using their racquets. Reinforce technical elements. Technical Highlights: - Reinforce eastern grips - Movement Cycle - Impact point ‘I am a Good Sport’: Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY R10: FLYING TARGET (10 min.) (Play on Green court) Players in teams. Each player holds a ball in each hand. They use a service toss to put one in the air and throw the other at it. Technical Highlights: - Serve position - Coordinate service toss and throwing action ‘I am a Good Sport’: - Pick up the balls quickly “I Can Start a Point”: PRACTICE ACTIVITY O4: OVERHAND SERVE & RETURN TEAMS (10 min.) Players in teams. Play on Green court. Serving team gets point for placing it in the service box. Returning team neutralizes point by placing it in the court. Technical Highlights: - Serve position - Coordinate service toss and throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: STOP TENNIS: O9 (15 min.) (Play on Green court ½ court width) Split players into teams. Players from opposite teams play each other. Play games to 5 points with overhand serves. First player to get to 5 yells, ‘Stop’. Any player who is ahead gets a point for their team. Play one point tie breaker if tied. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Impact point - Starting a point 112 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES FOR DIFFERENT AGES (15 min.) • Junior groups: warm-up with “Clean Up your Room” Overhead throw activity. • Adult groups: warm-up with Practice Activity R7: Rally Ball (Play on Green court service line to service line). “I Can Compete”: UP & DOWN: G9 (15 min.) Players compete on ½ court width. Play games to 5. Winners move to ‘Top court’, Losing players move down. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructor can evaluate players during this activity I Can Rally”: PRACTICE ACTIVITY R3: FLOOR CROSSCOURTS & LINES (10 min.) (Play sideways on Red courts) Players pass the ball along the ground to each other. Forehands first, then backhands. Technical Highlights: - Hitting Zone - Impact Point (out front) - Reinforce FH & BH grip ‘I am a Good Sport’: Cooperate with a partner “I Can Rally”: PRACTICE ACTIVITY O3: CROSSCOURTS & LINES (10 min.) (Play on Green court) Players attempt a consistent rally while changing direction. Reinforce technical elements. Technical Highlights: - Eastern Grips - Movement Cycle - Sideways set-up ‘I am a Good Sport’: Cooperate with partner “I Can Start a Point”: PRACTICE ACTIVITY G4: SERVE & RETURN (Singles & Doubles) (10 min.) Players grouped into serve & return teams. Practice serving & returning from singles and doubles positions. Returning team players who win a point from a server replaces the server on the serving side. Technical Highlights: - Serve position - Hitting Zone for direction control - Throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: UP & DOWN: G9 (15 min.) Players compete on ½ court width. Play games to 5. Winners move to ‘Top court’, Losing players move down. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructors can evaluate players during this activity I CAN SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of consistent rally - Serve Impact point - Grip Starting a point with an overhead serve 113 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES FOR DIFFERENT AGES (15 min.) • Junior groups: warm-up with “Shadow Strokes” activity. • Adult groups: warm-up with Practice Activity R7: Rally Ball (Play on Green court service line to service line). “I Can Compete”: TAG TEAM TENNIS: O11 (15 min.) (Play on Green court) Players compete on ½ court width. Play in pairs. One player on first plays 2 points (serve once, return once). The next team member comes up to play but the score is continued.. ‘I am a Good Sport’: Make clear and fair line calls NOTE: Instructor can evaluate players during this activity “I Can Rally”: PRACTICE ACTIVITY G2: PINNING & MOVING (10 min.) Players in a triangle (2 on 1). The player in the middle hits balls to the side. The players on the sides hit balls to the middle. Technical Highlights: - Impact point - Movement Cycle - Set-up - Hitting zone ‘I am a Good Sport’: Cooperate with partner I Can Play Net”: PRACTICE ACTIVITY G6: GROUNDSTROKE TO VOLLEY (10 min.) One player at the baseline sends groundstrokes to a volleyer at net. Maintain a cooperative rally. Use FH & BH sides. Technical Highlights: - Volley impact point - Sideways set-up ‘I am a Good Sport’: Cooperate with a partner I Can Play Net”: PRACTICE ACTIVITY G8: APPROACH SHOT & VOLLEY (10 min.) Players compete on ½ of the court width. One player sends a short ball to the opponent who hits an approach shot and plays the point out at net. Technical Highlights: - Volley impact point - Sideways set-up - Approach shot footwork ‘I am a Good Sport’: Cooperate with a partner “I Can Compete”: UP & DOWN: G9 (15 min.) Players compete on ½ court width. Play games to 5. Winners move to ‘Top court’, Losing players move down. ‘I am a Good Sport’: Make clear and fair line calls ”I CAN NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) (Court take-down) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of playing net - Set-up - Continental Grip - Volley Impact Point 114 DRAFT 6 x 1.5 hrs INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES FOR DIFFERENT AGES (15 min.) • Junior groups: warm-up with “Shadow Strokes” activity. • Adult groups: warm-up with Practice Activity R7: Rally Ball (Play on Green court service line to service line). “I Can Compete”: DOUBLES: G10 (15 min.) Players compete in doubles. Instructor introduces doubles positioning & movement. ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructor can evaluate players during this activity “I Can Rally”: PRACTICE ACTIVITY G3: OVER & UNDER (10 min.) Players rally from the baseline sending lower/level balls and higher arc balls. Technical Highlights: - Controlling racquet path for height - Impact point -Hitting zone ‘I am a Good Sport’: Cooperate with partner I Can Play Net”: PRACTICE ACTIVITY G7: LOB & OVERHEAD (10 min.) Player at baseline sends lobs to an overheader at net. Players cooperate to maintain an exchange. Technical Highlights: - Ball control to lob with height - Sideways set-up for overhead ‘I am a Good Sport’: Cooperate with a partner “I Can Start a Point”: PRACTICE ACTIVITY G5: SERVE TO BACKHAND (10 min.) Players serve to the Backhand of a right-handed player. Start from the service line, progress to ¾ Court, then to the baseline. Technical Highlights: - Serve position - Hitting Zone for direction control -Throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: DOUBLES: G10 (15 min.) Players compete in doubles. Instructor introduces doubles positioning & movement. ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Tactic of Keep the ball in play - Set-up – Hitting Zone - Impact Point on groundstrokes & volleys 115 DRAFT 6 x 1.5 hrs I CAN INTRODUCTION & ATTENDANCE (5 min.) Take attendance. Ask questions about their week to build rapport. Quickly summarize what happened last session and how this session will build from there. WARM-UP ACTIVITIES FOR DIFFERENT AGES (15 min.) • Junior groups: warm-up with “Tag Games” activity. • Adult groups: warm-up with Practice Activity R7: Rally Ball (Play on Green court service line to service line). “I Can Compete”: DOUBLES: G10 (15 min.) Players compete in doubles. Instructor introduces doubles positioning & movement. ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructor can evaluate players during this activity “I Can Rally”: PRACTICE ACTIVITY G3: OVER & UNDER (10 min.) Players rally from the baseline sending lower/level balls and higher arc balls. Technical Highlights: - Controlling racquet path for height - Impact point -Hitting zone ‘I am a Good Sport’: Cooperate with partner I Can Play Net”: PRACTICE ACTIVITY G8: APPROACH SHOT & VOLLEY (10 min.) Players compete on ½ of the court width. One player sends a short ball to the opponent who hits an approach shot and plays the point out at net. Technical Highlights: - Volley impact point - Sideways set-up - Approach shot footwork ‘I am a Good Sport’: Cooperate with a partner “I Can Start a Point”: PRACTICE ACTIVITY G4: SERVE & RETURN (Singles & Doubles) (10 min.) Players grouped into serve & return teams. Practice serving & returning from singles and doubles positions. Returning team players who win a point from a server replaces the server on the serving side. Technical Highlights: - Serve position - Hitting Zone for direction control - Throwing action ‘I am a Good Sport’: - Keep the score out loud “I Can Compete”: DOUBLES: G10 (15 min.) Players compete in doubles. Instructor introduces doubles positioning & movement. ‘I am a Good Sport’: Make clear and fair line calls. NOTE: Instructor can evaluate players during this activity SUMMARIZE AND ENCOURAGE (10 min.) Encourage all players to play & practice outside of lesson time if possible. Ask questions to review key points for this lesson. - Doubles play 116 DRAFT 2 hrs/day MEET & GREET (10 min.) Day 1 Day 2 Day 3 Day 4 Day 5 Warm-up (Court set-up) (15 min.) Court Parts Warm-up (Court set-up) (15 min.) Shadow strokes Warm-up (Court set-up) (15 min.) Throw/catch Coordination Warm-up (Court set-up) (15 min.) Throw/catch Coordination (overhand throw) Warm-up (Court setup) (15 min.) Shadow strokes “I Can Rally” (15 min.) Practice Activity R1 Throw Rally “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Compete” (15 min.) Play Activity R19 Team Cones “I Can Rally” (10 min.) Practice Activity O1 Rally Ball “I Can Rally” (10 min.) Practice Activity R5 Floor CC & Lines “I Can Compete” (15 min.) Play Activity O9 Stop Tennis “I Can Rally” (10 min.) Practice Activity O1 Rally Ball “I Can Play Net” (10 min.) Practice Activity R13 Catch Ball “I Can Compete” (15 min each competition) “I Can Start a Point” (10 min.) Practice Activity R12 “I Can Rally” (10 min.) Practice Activity O3 Rally CC & lines “I Can Play Net” (10 min.) Practice Activity O7 Groundstroke to Volley “I Can Compete” (15 min.) Play Activity G9 Up & Down “I Can Rally” (10 min.) Practice Activity G1 Rally Ball “I Can Play Net” (10 min.) Practice Activity G6 Groundstroke to Volley “I Can Start a Point” (10 min.) Practice Activity G4 Serve & Return “I Can Start a Point” (10 min.) Practice Activity R9 Sky Ball “I Can Start a Point” (10 min.) Practice Activity O4 Serve & Return Team “I Can Play Net” (10 min.) Practice Activity O8 Approach & Volley “I Can Rally” (10 min.) Practice Activity G1 Rally Ball “I Can Play Net” (10 min.) Practice Activity G7 Lob to Overhead “I Can Compete” (10 min.) Play Activity G 10 Doubles “I Can Compete” (15 min.) Play Activity O9 Stop Tennis “I Can Compete” (15 min.) Play Activity O9 Stop Tennis (Full court) “I Can Compete” (15 min.) Play Activity G 10 Doubles Break (10 min.) “I Can Play Net” (10 min.) Practice Activity R13 Catch Ball “I Can Play Net” (10 min.) Practice Activity R16 Ground stroke to Volley “I Can Compete” (15 min.) Play Activity R19 Team Cones R19 Team Cones (full court) O9 Stop Tennis (full court) O11 Tag Team Tennis G9 Up & Down G10 Doubles This camp is a progression to Green; Day 1 = Red. Day 2,3 = Orange. Day 4 (5) = Green WRAP-UP (5 min.) (court take-down) Summarize key points from the day. 117 DRAFT Throw/catch 2 hrs/day MEET & GREET (10 min.) Day 1 Day 2 Day 3 Day 4 Day 5 Warm-up (Court set-up) (15 min.) Throw/catch Coordination Warm-up (Court set-up) (15 min.) Shadow strokes Warm-up (Court set-up) (15 min.) Throw/catch Coordination (overhand throw) Warm-up (Court set-up) (15 min.) Throw/catch Coordination Warm-up (Court setup) (15 min.) Shadow strokes “I Can Compete” (15 min.) Play Activity R19 Team Cones (Full court) “I Can Rally” (10 min.) Practice Activity R7 Rally Ball “I Can Rally” (10 min.) Practice Activity R6 Self Rally “I Can Rally” (10 min.) Practice Activity G1 Rally Ball “I Can Compete” (15 min.) Play Activity O9 Stop Tennis (Full court) “I Can Rally” (10 min.) Practice Activity R1 Rally Ball “I Can Rally” (10 min.) Practice Activity R5 Floor CC & Lines “I Can Rally” (10 min.) Practice Activity O3 Rally CC & lines (Full court) “I Can Compete” (15 min.) Play Activity O11 Tag Team Tennis (on Green Court) “I Can Rally” (10 min.) Practice Activity G3 Over & Under “I Can Play Net” (10 min.) Practice Activity R13 Catch Ball “I Can Play Net” (10 min.) Practice Activity G8 Approach & Volley “I Can Compete” (15 min.) Play Activity G9 Up & Down “I Can Compete” (15 min each competition) Break (10 min.) “I Can Start a Point” (10 min.) Practice Activity R10 Flying Target “I Can Start a Point” (10 min.) Practice Activity G4 Serve & Return “I Can Compete” (15 min.) Play Activity R19 Team Cones (Full court) “I Can Start a Point” “I Can Play Net” (10 min.) (10 min.) Practice Activity G5 Practice Activity G7 Serve to Backhand Lob to Overhead “I Can Start a Point” “I Can Start a Point” (10 min.) (10 min.) Practice Activity G4 Practice Activity G5 Serve & Return Serve to Backhand “I Can Compete” “I Can Compete” (15 min.) (15 min.) Play Activity O9 Play Activity G 10 Throw/catch Coordination Stop Tennis Doubles (Full court) “I Can Rally” (10 min.) Practice Activity G1 Rally Ball “I Can Rally” (10 min.) Practice Activity G2 Pinning & Moving “I Can Play Net” (10 min.) Practice Activity G6 Groundstroke to Volley “I Can Start a Point” (10 min.) Practice Activity G4 Serve & Return “I Can Compete” (15 min.) Play Activity G 10 Doubles “I Can Compete” (15 min.) Play Activity G 10 Doubles R19 Team Cones (full court) O9 Stop Tennis (full court) O11 Tag Team Tennis G9 Up & Down G10 Doubles This camp is a progression to Green; Day 1 = Red. Day 2,3 = Orange. Day 4 (5) = Green WRAP-UP (5 min.) (court take-down) Summarize key points from the day. 118 DRAFT APPENDIX 3: RUNNING LEAGUES Doubles leagues are the ideal follow-up to any lesson program. Players rotate partners (mixed genders) for an enjoyable time of low-key doubles play. The League is run by an Instructor. Doubles leagues can use Orange (9-10 yrs) or Green (12+ yrs) courts and balls. Program leagues to run after a set of lessons. LEAGUE SCHEDULE (1.5 hrs x 4 sessions) • • • • • • 10 Min: Warm-up 5 Min: Organization 25 Min: Round #1 25 Min: Round #2 25 Min: Round #3 5 Min: Wrap-up 1) WARM-UP: (10 min) Warm-up with rallies, volleys, and serve & returns. Use a set warm-up routine so players can use it when playing on their own. Players warm-up with a partner on half the width of the court. • Groundstrokes (4 min) • Volleys to groundstrokes (4 min) • Serves & returns (2 min) The warm-up time also gives a ‘buffer’ of extra time in case any players come late. 2) ORGANIZATION: (5 min) • The Instructor running the league gathers all the players to organize them into courts. Follow the schedule provided below and use the rotations provided: 3) ROTATIONS: (75 min) • Players are rotated every 25 minutes. The rotation is done by a set-schedule. Players will have a chance to play with and against each other over the course of the league. • The schedule is designed for maximum flexibility. All first round rotations start 1 & 2 vs 2 & 4, etc. For example, the Instructor can start a schedule with the minimum number of players (e.g. only 7 players show up in a 10 player league). If others show up late, simply have them wait until the next round (the consequences of being late) and start the second round of the appropriate rotation (e.g round 2 of a 10 player league). 4) WRAP-UP: (5 min) Collect all the balls and thank all participants. Ask if they know their schedules in advance to alert the Instructor if they will not be there on any of the weeks. 119 DRAFT ROTATIONS Rotations for 5 Players A 5-player league is run on 1 court. One player sits off while the other four play doubles. After every service game, the server rotates off. The Player who was off becomes a returner. If an instructor runs the league, they should play singles with the player who is sitting off (Use, ‘Rotation for 6’ Schedule below). Rotations for 6 Players Note: League with 6-8 players is run on 2 courts Session 1 2 3 4 Round Court 1 Court 2 1 1 & 2 vs 3&4 5 vs 6 2 2 & 5 vs 4&6 1 vs 3 3 1 & 3 vs 5 & 6 2 vs 4 4 1 & 5 vs 2 & 4 3 vs 6 5 3 & 5 vs 2 & 6 1 vs 4 6 3 & 6 vs 1 & 4 2 vs 5 7 1 & 6 vs 2 & 3 4 vs 5 8 4 & 5 vs 1 & 2 3 vs 6 9 1 & 2 vs 3&4 5 vs 6 10 2 & 5 vs 4&6 1 vs 3 11 1 & 3 vs 5 & 6 2 vs 4 12 1 & 5 vs 2 & 4 3 vs 6 Note: by round #8, all players have played with each other and the schedule repeats starting in round #9 120 DRAFT Rotations for 7 Players Note: Ideally, when there are 7 players, the Instructor fills in to make the 8th player. If there are only 7 players, and no Instructor to fill in, no player should sit off. The three players will play 2 verses one. The single player gets the singles court, the doubles players get the doubles court. Players rotate after every service game and the single player is always the server. Session 1 2 3 4 Round Court 1 Court 2 1 1 & 2 vs 3&4 5 & 6 vs 7 2 3 & 2 vs 7&6 1 & 4 vs 5 3 5 & 4 vs 3 & 6 1 & 2 vs 7 4 1 & 7 vs 6 & 4 2 & 3 vs 5 5 5 & 2 vs 7 & 4 1 & 3 vs 6 6 7 & 5 vs 3 & 1 2 & 4 vs 6 7 1 & 5 vs 2 & 6 3 & 4 vs 7 8 1 & 2 vs 3&4 5 & 6 vs 7 9 3 & 2 vs 7&6 1 & 4 vs 5 10 5 & 4 vs 3 & 6 1 & 2 vs 7 11 1 & 7 vs 6 & 4 2 & 3 vs 5 12 5 & 2 vs 7 & 4 1 & 3 vs 6 121 DRAFT Rotations for 8 Players Session 1 2 3 4 Round Court 1 Court 2 1 1 & 2 vs 3&4 5 & 6 vs 7&8 2 3 & 2 vs 7&6 1 & 4 vs 5&8 3 5 & 4 vs 3 & 6 7 & 2 vs 1&8 4 4 & 7 vs 5 & 2 1 & 6 vs 3&8 5 5 & 7 vs 1 & 3 2 & 4 vs 6&8 6 1 & 5 vs 2 & 6 3 & 7 vs 4&8 7 4 & 6 vs 1 & 7 3 & 5 vs 2&8 8 1 & 2 vs 3&4 5 & 6 vs 7&8 9 3 & 2 vs 7&6 1 & 4 vs 5&8 10 5 & 4 vs 3 & 6 7 & 2 vs 1&8 11 4 & 7 vs 5 & 2 1 & 6 vs 3&8 12 5 & 7 vs 1 & 3 2 & 4 vs 6&8 122 DRAFT Rotations for 9 Players Note: League with 9-12 players is run on 3 courts. Session 1 2 3 4 Round Court 1 Court 2 Court 3 1 1 & 2 vs 3 & 4 5 & 6 vs 7 & 8 9 vs Instructor 2 9 & 2 vs 7 & 6 3 & 8 vs 5 & 4 1 vs Instructor 3 9 & 1 vs 5 & 8 7 & 4 vs 3 & 6 2 vs Instructor 4 3 & 7 vs 8 & 2 9 & 6 vs 4 & 1 5 vs Instructor 5 5 & 7 vs 4 & 9 8 & 1 vs 6 & 2 3 vs Instructor 6 5 & 3 vs 1 & 6 4 & 2 vs 8 & 9 7 vs Instructor 7 4 & 8 vs 1 & 7 5 & 9 vs 2 & 3 6 vs Instructor 8 6 & 4 vs 2 & 5 1 & 3 vs 7 & 9 8 vs Instructor 9 6 & 8 vs 9 & 3 2 & 7 vs 5 & 1 4 vs Instructor 10 1 & 2 vs 3 & 4 5 & 6 vs 7 & 8 9 vs Instructor 11 9 & 2 vs 7 & 6 3 & 8 vs 5 & 4 1 vs Instructor 12 9 & 1 vs 5 & 8 7 & 4 vs 3 & 6 2 vs Instructor 123 DRAFT Rotations for 10 Players Session 1 2 3 4 Round Court 1 Court 2 Court 3 1 1 & 2 vs 3 & 4 5 & 6 vs 7 & 8 9 vs 10 2 3 & 6 vs 5 & 10 9 & 8 vs 1 & 4 7 vs 2 3 5 & 8 vs 9 & 2 7 & 4 vs 3 & 10 1 vs 6 4 9 & 4 vs 7 & 6 1 & 10 vs 5 & 2 3 vs 8 5 10 & 7 vs 1 & 8 3 & 2 vs 6 & 9 5 vs 4 6 1 & 2 vs 3 & 4 5 & 6 vs 7 & 8 9 vs 10 7 3 & 6 vs 5 & 10 9 & 8 vs 1 & 4 7 vs 2 8 5 & 8 vs 9 & 2 7 & 4 vs 3 & 10 1 vs 6 9 9 & 4 vs 7 & 6 1 & 10 vs 5 & 2 3 vs 8 10 10 & 7 vs 1 & 8 3 & 2 vs 6 & 9 5 vs 4 11 1 & 2 vs 3 & 4 5 & 6 vs 7 & 8 9 vs 10 12 3 & 6 vs 5 & 10 9 & 8 vs 1 & 4 7 vs 2 124 DRAFT Rotations for 11 Players Note: Ideally, when there are 11 players, the Instructor fills in to make the 12th player. If there are only 11 players, and no Instructor to fill in, no player should sit off. The three players will play 2 verses one. The single player gets the singles court, the doubles players get the doubles court. Players rotate after every service game and the single player is always the server. Session 1 2 3 4 Round Court 1 Court 2 Court 3 1 1 & 2 vs 3 & 4 5 & 6 vs 7 & 8 9 & 10 vs 11 2 9 & 8 vs 7 & 4 1 & 6 vs 11 & 10 5 & 2 vs 3 3 3 & 10 vs 5 & 8 9 & 6 vs 11 & 2 7 & 1 vs 4 4 9 & 2 vs 7 & 10 5 & 4 vs 1 & 8 3 & 11 vs 6 5 9 & 4 vs 3 & 6 11 & 8 vs 1 & 10 5 & 7 vs 2 6 11 & 4 vs 5 & 10 3 & 2 vs 7 & 6 9 & 8 vs 1 7 1 & 2 vs 3 & 4 5 & 6 vs 7 & 8 9 & 10 vs 11 8 9 & 8 vs 7 & 4 1 & 6 vs 11 & 10 5 & 2 vs 3 9 3 & 10 vs 5 & 8 9 & 6 vs 11 & 2 7 & 1 vs 4 10 9 & 2 vs 7 & 10 5 & 4 vs 1 & 8 3 & 11 vs 6 11 9 & 4 vs 3 & 6 11 & 8 vs 1 & 10 5 & 7 vs 2 12 11 & 4 vs 5 & 10 3 & 2 vs 7 & 6 9 & 8 vs 1 125 DRAFT Rotations for 12 Players Session 1 2 3 4 Round Court 1 Court 2 Court 3 1 1 & 2 vs 3 & 4 5 & 6 vs 7 & 8 9 & 10 vs 11 & 12 2 5 & 10 vs 11 & 4 9 & 8 vs 1 & 12 3 & 2 vs 7 & 6 3 7 & 10 vs 9 & 2 3 & 12 vs 6 & 11 4 & 5 vs 1 & 8 4 5 & 2 vs 9 & 12 1 & 6 vs 11 & 10 3 & 8 vs 7 & 4 5 9 & 4 vs 3 & 6 8 & 11 vs 7 & 2 5 & 12 vs 1 & 10 6 10 & 3 vs 5 & 8 7 & 12 vs 1 & 4 9 & 6 vs 11 & 2 7 4 & 1 vs 6 & 5 10 & 3 vs 7 & 9 2 & 8 vs 11 & 12 8 5 & 2 vs 7 & 6 11 & 4 vs 8 & 10 3 & 9 vs 1 & 12 9 6 & 3 vs 7 & 8 1 & 5 vs 9 & 11 4 & 10 vs 2 & 11 10 1 & 2 vs 3 & 4 5 & 6 vs 7 & 8 5 & 6 vs 7 & 8 11 9 & 2 vs 7 & 6 3 & 8 vs 5 & 4 5 & 6 vs 7 & 8 12 9 & 1 vs 5 & 8 7 & 4 vs 3 & 6 5 & 6 vs 7 & 8 Note: It is critical the Instructor creates a welcoming atmosphere and reinforces basic elements while players are playing: • Basic positions • Scoring • ‘Quick’ technical tips Circulate around the courts. The Instructor’s job is more than simply rotating players. 126 DRAFT APPENDIX 4: CERTIFICATES OF ACHIEVEMENT