Necropolis 2350 Player`s Guide

Transcription

Necropolis 2350 Player`s Guide
30000A
PLAYER’S GUIDE
PAUL “WIGGY” WADE-WILLIAMS
NECROPOLIS 2350
BY PAUL “WIGGY” WADE-WILLIAMS
EDITING & PROOFREADING: DAVE BLEWER, STUART BONHAM, JASON IRRGANG,
PIOTR KORYS, SIMON LUCAS, SHANE MCLEAN
GRAPHIC DESIGN & TYPESETTING: ROBIN ELLIOTT
INTERIOR ART: AARON ACEVEDO, AARON PANAGOS, DAVI BLIGHT, LEANNE BUCKLEY,
DIEGO
DIEGO GISBERT, MICHAEL JAECKS, RETO KAUL, OJO DE KUERVO, LUIS NUNEZ DE CASTRO,
DANIEL RUDNICKI, CHEYENNE WRIGHT, CELIA YOST, DAREK ZABROCKI
COVER ART: DANIEL RUDNICKI
COVER DESIGN: ROBIN ELLIOTT
CARTOGRAPHY: JORDAN PEACOCK
LATIN TRANSLATIONS: UMBERTO PIGNATELLI
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CONTENTS
WELCOME
WELCOME TO
TO HELL ............................................. 3
Making
Making Characters
Characters ............................. 9
The
The Sacri
Sacri Ordines ............................ 11
Hindrances
Hindrances....................................... 18
Edges
Edges................................................
................................................ 19
New
New Litanies
Litanies & Sins ......................... 24
ARCHETYPES
ARCHETYPES.................................................... 26
CHURCH
CHURCH HARDWARE
HARDWARE ......................................... 33
Vehicles
Vehicles.............................................
............................................. 38
Armor
Armor ...............................................
............................................... 42
Ranged
Ranged Weapons
Weapons .............................. 43
Special
Special Weapons
Weapons............................... 44
Melee
Melee Weapons
Weapons ................................ 45
Generic
Generic Personal Equipment ........... 45
BriefHistory
History..................................
..................................4646
AABrief
SETTING
SETTINGRULES
RULES................................................
................................................4747
Fire
FireSupport
Support.....................................
.....................................4848
GUIDE
GUIDETOTONECROPOLIS
NECROPOLIS.....................................
.....................................5151
Gazetteer
GazetteerofofNecropolis
Necropolis..................
..................5454
MOTHER
MOTHERCHURCH
CHURCH..............................................
..............................................5757
Church
ChurchStructure
Structure..............................
..............................5757
The
TheMedia
Media.........................................
.........................................6161
Calendar
............................................
Calendar
............................................6262
Church
ChurchLaw
Law.......................................
.......................................6262
The
ThePopulace
Populace....................................
....................................6565
Other
OtherMilitary
MilitaryForces
Forces........................
........................6666
WELCOME TO HELL
The
The year
year is
is 2350.
2350.
Knights
Knights of
of the
the militant
militant Sacri Ordines of the
Third
Third Reformation
Reformation Church are locked in a bitter
crusade
crusade against
against the
the Rephaim (“the dead ones”), a
race
race of
of evil
evil beings
beings who
who wield necromantic powers
and
and possess
possess aa desire
desire to exterminate all life.
The
The place
place is
is Salus—more
Salus—more popularly called
Necropolis—the
Necropolis—the only
only habitable world left to
mankind
mankind since
since the
the destruction of Earth in 2319.
Divided
Divided between
between the Third Reformation
Church,
Church, the
the Union
Union of Corporations, and the
Rephaim,
Rephaim, the
the inhabitants
inhabitants of Necropolis are locked
in
in aa struggle
struggle for
for supremacy.
supremacy. Lives are not the only
thing at
at stake—humanity’s
stake—humanity’s very existence hangs
thing
in the
the balance.
balance.
in
the Rephaim
Rephaim win, humanity’s light will
IfIf the
forever disappear
disappear from the universe. Should
forever
humanity succeed
succeed in overcoming the tide of
humanity
darkness, itit can
can begin
begin to rebuild its former might,
darkness,
perhaps again
again reaching
reaching out into the void to find
perhaps
new worlds
worlds on
on which
which to prosper and multiply.
new
The war
war against
against the supernatural in NecropoThe
lis is
is overt—the
overt—the common
common people know about
lis
the
Rephaim,
at
least
the Rephaim, at least the more common varieties. Church
Church media
media frequently portrays battles
ies.
between holy
holy Knights
Knights and Rephaim, and images
between
of walking
walking corpses
corpses are considered terrifying, but
of
not unusual.
unusual. AA popular
popular poster shows a Knight
not
with sword
sword raised
raised standing
standing atop a pile of Rephaim
with
corpses.
corpses.
Few citizens
citizens have
have ever encountered a Rephaim,
Few
but the
the forces
forces of
of darkness
darkness are encroaching further
but
into human
human territory
territory each day.
into
It’s strongly
strongly recommended
recommended players start by
It’s
reading the
the Militia
Militia Dei section, then move on
reading
to the
the background
background material starting on page
to
51
before
making their characters. War Masters
51 before making
(WM)
should
read through the War Master Sec(WM) should read
tion
before
play
begins.
tion before play begins.
SACRI ORDINES
have fifinnI have fought a good fight, II have
the faith
faith
ished my course, I have kept the
2 Timothy 4:7
the Church
Church has
has
Since the Third Reformation, the
warrior–monks to
to
again found itself relying on warrior–monks
military organizaorganizalead its holy crusade. Though military
nancially into
into
tions at heart, they have grown fifinancially
the framework
framework of
of
miniature superpowers within the
the Church.
Orders”) are
are the
the elite
elite
Sacri Ordines (“Holy Orders”)
forces of humanity, dedicated to
to the
the destrucdestruction of the Rephaim and rekindling
rekindling the
the flflame
ame of
of
hope.
TRAINING A KNIGHT
In the early days of chivalry,
chivalry, knights
knights were
were
usually born to nobility. Joining
Joining aa holy
holy militant
militant
order was often just a matter of donating
donating all
all your
your
worldly wealth and taking monastic
monastic vows.
vows. Things
Things
have changed since the Third Reformation.
Reformation.
Although a Knight must still forsake
forsake all
all worldly
worldly
wealth and take his vows, the process
process of
of selection
selection
is akin to that of the regular military.
military. Prospective
Prospective
members must be aged between
between 18
18 and
and 30
30 but
but
may come from any social background.
background. CandiCandidates must pass rigorous physical
physical and
and mental
mental
tests before being accepted into
into aa training
training PrePreceptory as a Squire.
Here the Squire undergoes two
two months
months of
of
continuous assessment in physical
physical exercise,
exercise,
weapon handling, theological study,
study, and
and basic
basic
technological skills. Those who make
the
grade
make the grade
are accepted for further training—those
training—those who
who fail
fail
must return to their former occupation.
occupation.
3
NECROPOLIS 2350
RECORDING TIME
Throughout
Throughout this book, time is recorded in
the
the following
following notation.
AA year
year equates
equates to 384 days (one quarter of
the
the actual
actual local
local solar year) and comprises
eight
eight months.
months. A month has 48 days broken
down
down into
into six
six weeks, each of eight days.
AA day
lasts
day lasts 24
24 hours. More detail can be
found
on
pages
found on pages 51-53.
Successful
Successful Squires
Squires receive a further year of
intensive
training.
intensive training. They are also expected to be a
productive
productive member
member of the rear echelon staff, preparing
paring meals,
meals, handling
handling logistics, digging graves,
and
and so
so on.
on. Except
Except for combat duties, life is as hard
for
for aa Squire
Squire as
as it
it is for a fully trained Knight—the
Ordines
Ordines accept
accept only
only the toughest candidates.
At
At the
the end
end of
of the
the training, the Squire is brought
before
before the
the Preceptory’s
Preceptory’s leaders and questioned
vigorously
vigorously for
for many
many hours. His physical, mental,
and
and spiritual
spiritual states
states are called into question, his
worth
worth doubted,
doubted, and his piety mocked.
Only
Only ifif he
he remains
remains resolute in his desire to
become
become aa Knight
Knight will he pass the test and be
offered aa sword—the
sword—the sign of a Knight—and take
offered
his sacred
sacred vows.
vows. Those who fail must either accept
his
position as
as aa Sergeant
Sergeant or leave the Ordo.
aa position
The Ordines
Ordines accept
accept candidates of either sex as
The
Knights and
and shared
shared barracks are common. While
Knights
this does
does put
put aa strain
strain on the vow of celibacy, most
this
Knights treat
treat their
their opposite sex colleagues as
Knights
“one of
of them.”
them.” Recently, hard-line bishops and
“one
cardinals have
have called
called for women to be banned
cardinals
from serving
serving as
as Knights,
Knights, but so long as the Grand
from
Master
of
the
Lazarites
Master of the Lazarites is a woman, and has the ear
of the
the Pope,
Pope, their
their cries fthe practice continues.
of
KNIGHTLY VOWS
Every Knight
Knight must take vows of poverty, chasEvery
tity, obedience,
obedience, and piety before he can claim
tity,
his title.
title. Though
Though every Ordo has its own unique
his
vows, these
these four
four are the core of any Knight’s duty
vows,
and
those
breaking
and those breaking them are severely punished.
COMMAND STRUCTURE
Each of
of the
the modern
modern Sacri Ordines has built
Each
their organization
organization around the greatest of their
their
medieval namesakes—the
namesakes—the Knights Templar.
medieval
4
At the
the top
top sits
sits the
the Grand
Grand Master
Master of
of the
the Ordo,
Ordo,
At
followed by the Deputy Master
Master (who
(who runs
runs day–today–today affairs), Seneschal (in charge
charge of
of the
the fifinancial
nancial
and logistical status of the Ordo),
Ordo), and
and Marshal
Marshal
(commander of the armies). These
These four
four dignitardignitaries reside at the Ordo’s headquarters
headquarters and
and answer
answer
above them.
them. The
The Grand
Grand
directly to the individual above
Pope.
Master answers only to the Pope.
responsible for
for overseeoverseeField Masters are responsible
given geographical
geographical
ing an Ordo’s estates in a given
Commanderie. Below
Below these
these
area, known as a Commanderie.
who govern
govern aa single
single
are the Preceptor Masters, who
domain. The
The number
number of
of
Preceptory within that domain.
ve and
and ten
ten in
in most
most
Preceptories varies between fifive
Commanderies.
Knight Commanders aid the
the Preceptor
Preceptor Masters,
Masters,
typically as senior unit commanders
commanders in
in battle.
battle.
NCOs of
of the
the Ordines
Ordines
Senior Knights are the NCOs
Commander. At
At the
the
and answer to their Knight Commander.
ladder are
are the
the Knights.
Knights.
bottom of the monastic ladder
common soldiers—the
soldiers—the SerSerBelow them are the common
geants (see page 18).
Preceptor Master
Master requires
requires
Promotion as far as Preceptor
of the
the Field
Field Master.
Master.
only the recommendation of
appoints Field
Field Masters.
Masters.
The Grand Master himself appoints
All four of the senior positions
positions are
are responsible
responsible
for nominating their own successors,
successors, though
though the
the
Grand Master can appoint a person
of
his
choosperson of his choosing to the post if one of the members
members dies
dies without
without
clear succession.
All Knights use a prefix or suffi
suffixx (they
(they can
can be
be
used interchangeably) based on
on the
the type
type of
of unit
unit
in which they serve. Thus, there
there are
are Knight
Knight ArtilArtillerists, Combat Engineer Knight
Knight Commanders,
Commanders,
and so on.
Within a Sacer Ordo, ranks are
are commonly
commonly used
used
to address superiors or underlings.
underlings. Citizens
Citizens refer
refer
to all Knights as “Sir” out of respect
for
their
posirespect for their position.
Knightly Ordines are not democracies,
democracies, nor
nor
is free will expected. A Knight
Knight of
of any
any rank
rank is
is
expected to obey his superiors
superiors without
without question.
question.
There are no committees or forums
forums for
for discussdiscussing and planning a mission—the
mission—the CO
CO makes
makes aa
decision and his men follow his
his orders.
orders. Naturally,
Naturally,
this total obedience initially led
led to
to many
many costly
costly
mistakes in terms of human life,
life, and
and Field
Field MasMasters are now expected to be exceptional
exceptional leaders
leaders
in combat situations—though
situations—though familial
familial bonds
bonds and
and
bribery still go a long way in the
24th
Century.
the 24th Century.
WELCOME TO HELL
MILITARY STRUCTURE
The
The Sacri
Sacri Ordines
Ordines also modeled their basic
military
structure
military structure around
around the old Templar cavalry
system.
system. The
The basic
basic infantry
infantry unit of 4–6 Knights led
by
by aa Senior
Senior Knight
Knight is called a Lance. Standard
composition
composition is
is one
one Infantry Support Knight, one
Combat
Combat Medic
Medic Knight,
Knight, and 2–4 Knight Infantrymen.
men. Each
Each Lance
Lance is assigned an identification
number
number between
between one
one and twenty, which is prefifixed
xed by
by their
their Banner
Banner designation.
Ten
Ten to
to twenty
twenty Lances
Lances form a Banner and are led
by
a
Knight
Commander.
by a Knight Commander. Knight Commanders are
frontline
frontline offi
officers
cers and
and are expected to be capable
tacticians.
Banners
tacticians. Banners are assigned letters from A
through
through to
to TT to
to distinguish
distinguish between them.
Ten
Ten to
to twenty
twenty Banners
Banners form a Squadron, led
by
by aa Preceptor
Preceptor Master.
Master. This represents the entire
fifighting
ghting force
force of
of Knights
Knights in a single Preceptory.
Only
Only frontline
frontline Preceptories
Preceptories are kept at full
strength—those
strength—those in
in the rear often fail to raise five
Banners
Banners of
of Knights.
Knights. Squadrons are named after
their
their Preceptory.
Preceptory.
The
The largest
largest formation,
formation, a Battle, is formed from
between
between fifive
ve and
and ten
ten Squadrons and is broken
down into
into aa vanguard,
vanguard, left flank, center, right
down
ank, and
and rear
rear guard.
guard. A Field Master commands a
flflank,
Battle. AA Battle
Battle comprises
comprises a force of Knights anyBattle.
where from
from 2000–24,000
2000–24,000 strong and represents
where
every Knight
Knight within
within a Commanderie. Battles are
every
given unique
unique names
names after one of the many popes
given
of history,
history, such
such as
as Battle
Battle Celestine.
of
SERGEANTS
structure but
but are
are not
not
Sergeants follow the same structure
included in the above figures. Serving
Serving as
as infantry
infantry
and rear echelon support, Sergeants
Sergeants outnumber
outnumber
Knights by almost ten-to-one.
Lances of Sergeants attach to Knight
Knight Lances
Lances as
as
required. A Senior Knight may command
command as
as many
many
as ten Lances of Sergeants in the fifield.
eld. Sergeants
Sergeants
maintain their own ranking system
system (page
(page 18)
18) but
but
Knights.
are always subservient to Knights.
CHAPLAINS
military command
command
Chaplains sit outside the military
members of
of the
the
structure but are still valued members
is the
the Chaplains’
Chaplains’
Ordo. While Knights fight, it is
physical, spiritual,
spiritual, and
and
duty to tend for their physical,
part-priest, part-medic,
part-medic,
mental injuries. They are part-priest,
part-diplomat. Chaplains
Chaplains
part-psychologist, and part-diplomat.
military training
training than
than
receive considerably less military
carry weapons.
weapons.
Knights or Sergeants but may carry
Their role is no less important than
than aa Knight’s
Knight’s
and their presence reminds the
the Knights
Knights their
their
cause is a holy one.
INTER-ORDO POLITICS
Status is extremely important
important to
to the
the Sacri
Sacri
Ordines. There is fierce competition
competition among
among
them to prove themselves as the
the Church’s
Church’s most
most
When multiple
multiple battles
battles are grouped together,
When
which is
is usually
usually only
only during a major offensive,
which
the Marshal
Marshal of
of the
the Ordo appoints one of the
the
Field Masters
Masters as
as “Field
“Field Marshal of the Battle”—an
Field
honorary position
position rather
rather than a permanent rank.
honorary
Being
chosen
to
hold
Being chosen to hold the title is often seen as
sign of
of possible
possible promotion
promotion to a high echelon
aa sign
position
when
the
position when the current holder retires. The
Marshal only
only takes
takes command when the entire
Marshal
Ordo fifights
ghts together,
together, which is extremely rare.
Ordo
The above
above numbers
numbers include every branch
The
of the
the military,
military, only
only about a third of which are
of
Knight Infantrymen.
Infantrymen. Artillery, tanks, engineers,
Knight
and air
air support
support are
are attached to an infantry force
and
as required
required and
and follow
follow the same basic structure
as
(4–6 guns,
guns, tanks,
tanks, or
or aircraft form a Lance, and so
(4–6
on).
Such
units
are
on). Such units are rarely formed larger than a
Squadron.
Squadron.
5
NECROPOLIS 2350
effi
efficient
cient champion.
champion. Cooperation is tentative at
best
best and
and one-upmanship
one-upmanship is rife among the lower
ranks.
In
the
ranks. In the higher
higher echelons, political maneuvering
for
favor
ing for favor is
is part
part of daily life. Every Ordo has
an
ambassador
an ambassador to the Pope, each with his own
agenda,
agenda, and
and his
his own network of informants.
When
When forced
forced to work together for a common
cause,
senior
cause, senior ranking
ranking Knights try to curry favor
with
the
Pope
with the Pope for their own Ordo, usually by
making
making promises
promises of wealth in return for being
able
to
lead
able to lead the
the assault.
assault. Ordines failing to achieve
this
this have
have aa habit
habit of making their own rules of
engagement
engagement and
and are notorious for charging
recklessly
recklessly into
into battle
battle to prove their worth. Any
failure
failure is
is attributed
attributed to serving under a poor commander.
mander.
Being
Being chosen
chosen to lead a major military campaign
is
is the
the highest
highest honor
honor the Pope can bestow on an
Ordo
Ordo as
as aa whole.
whole. Success guarantees Church
media
media coverage,
coverage, better enlistment rates, sizeable
donations,
donations, and
and the promise of more campaigns
to
to follow.
follow. After
After the
the successful campaign to defend
the
the industrial
industrial town
town of Dainome in Tomaculum,
the
the Impalers
Impalers saw
saw their financial and manpower
assets
assets rise
rise by
by 2%
2% in a single quarter.
Knightscan
canalso
also find themselves battling against
Knights
rival Sacri
Sacri Ordines,
Ordines, especially when a valued prize
rival
is at
at stake.
stake. In
In 2340,
2340, elements of the Templars and
is
Incinerators
fought
Incinerators fought a three–day running battle
in the
the ruins
ruins of
of Rhodes Town for the privilege
in
of being
being the
the fifirst
rst unit to reach the main church.
of
Casualties ran
ran into
into hundreds before the Templars
Casualties
hoisted their
their pennant
pennant on the church tower.
hoisted
LIFE IN AN ORDO
The life
life of
of aa Knight
Knight is not all combat and glory.
The
When aa Knight
Knight is
is not on active combat duty, his
When
waking day,
day, which
which runs from 5 a.m. through to
waking
10 p.m.,
p.m., is
is spent
spent exercising, praying, studying
10
scripture, or
or weapon
weapon handling. Don’t think being
scripture,
Sergeant is
is any
any easier—they work twice as hard
aa Sergeant
keeping the
the complex
complex logistics running.
keeping
Meals are
are served
served three times a day. The regular
Meals
diet is
is one
one of
of gruel,
gruel, vegetables, dairy products,
diet
and bread,
bread, almost
almost all of which are produced on
and
the Preceptory’s
Preceptory’s lands. Meat is only allowed every
the
third day
day for
for Knights
Knights and every four days for Serthird
geants,
even
in combat
combat situations. Troops in the
geants, even in
fi
eld
eat
dried
rations,
field eat dried rations, which are barely palatable
but serve
serve their
their dietary
dietary requirements.
but
6
Prayers are
are held
held six
six times
times aa day
day in
in the
the PrecepPrecepPrayers
times of
of war
war this
this rule
rule
tory church or cathedral. In times
to say
say his
his prayers
prayers
is waived, allowing a Knight to
allows. Mass
Mass is
is always
always
whenever the situation allows.
held after a battle.
Sacri Ordines’
Ordines’ watchwatchObedience is one of the Sacri
breaches are
are severely
severely
words and even minor breaches
expected to
to comply
comply without
without
punished. A Knight is expected
question, hesitation, or individuality
individuality to
to an
an order
order
from a superior. Few citizens are
are cut
cut out
out for
for such
such
discipline.
TERM OF SERVICE
whether as
as aa Chaplain,
Chaplain,
Joining a Sacer Ordo, whether
decision taken
taken
Knight, or Sergeant, is not aa decision
Resignation is
is possible,
possible,
lightly. Service is for life. Resignation
with aa loss
loss of
of faith
faith and
and
but this usually coincides with
cowardice by
by many.
many. Even
Even
is seen as a sign of cowardice
are found
found work
work in
in aa
Knights crippled in battle are
bureaucratic role.
years of
of age,
age, he
he is
is
When a Knight reaches 50 years
and assigned
assigned aa rearreartaken off frontline duties and
an administrator
administrator or
or
echelon position, either as an
holding rank
rank may
may
a training instructor. Knights holding
cers. At
At 70,
70, aa Knight
Knight
continue to serve as staff officers.
service and
and retires
retires to
to
is withdrawn from active service
the Preceptory to live out his
his remaining
remaining days
days as
as
a monk. Extreme circumstances
circumstances may
may see
see him
him
returned to active status, but
but most
most spend
spend their
their
final years in quiet reflection. AA retiring
retiring Knight
Knight is
is
allowed to join the Church as aa priest.
priest.
PRECEPTORIES
The center of a Knight’s life
life is
is his
his PrecepPreceptory—also called a chapter house
house or
or monastery.
monastery.
Individual Preceptories can vary
vary in
in size
size from
from aa
few dozen administrators in a backwater
province
backwater province
living in a farmhouse to a 200,000
200,000 strong
strong military
military
garrison on the frontline covering
covering hundreds
hundreds of
of
square miles.
Regardless of size or status,
status, all
all Preceptories
Preceptories
contain common features—one
features—one or
or more
more chapels,
chapels,
barracks, warehouses, armories,
armories, mess
mess halls,
halls, and
and
administration offices, as well
well as
as the
the option
option of
of
tank parks and runways. Larger
Larger Preceptories
Preceptories
often have a cathedral at their
their heart.
heart.
Preceptories in the war zone
zone are
are extremely
extremely
well-defended, with razor wire
wire perimeters,
perimeters, mineminefields, automatic sentry cannons,
cannons, and
and constant
constant
guard patrols. Preceptories in
in safer
safer areas
areas may
may
have nothing more than a handful
of
handful of Sergeants
Sergeants
with guard dogs providing security.
security.
WELCOME TO HELL
KNIGHTLY
KNIGHTLY JUSTICE
Much
Much to
to the
the chagrin
chagrin of the Curia—the Church
civil
service—the
civil service—the Sacri
Sacri Ordines are outside the
Church
judicial
system.
Church judicial system. While bishops dispense
justice
justice to
to commoners,
commoners, Knights are tried by their
peers.
peers. Within
Within aa Preceptory,
Preceptory, the Preceptor Master,
the
the senior
senior Chaplain,
Chaplain, and a Knight Commander
agreed
agreed on
on by
by both
both former parties hear crimes
in
in the
the Preceptor
Preceptor Court.
Court. The accused is brought
before
before the
the council,
council, whereupon his crimes are
read
read out
out to
to him.
him. He
He then enters a plea. Should he
plead
not
guilty,
a
plead not guilty, a trial
trial ensues.
Unlike
Unlike standard
standard Church courts, there are no
lawyers.
lawyers. Witnesses
Witnesses present statements for and
against
against the
the defendant
defendant to the council, which then
reaches
reaches aa verdict
verdict based on the evidence provided.
vided. AA simple
simple majority
majority verdict is required from
the
the council.
council. The
The Preceptor
Preceptor Master, in accordance
with
with the
the Ordo’s
Ordo’s specifi
specific Rules, then sentences
the
the guilty
guilty party.
party.
Knights
Knights of
of higher
higher rank are tried by different
courts.
courts. AA Field
Field Master
Master and two other Preceptor
Masters
Masters judge
judge Preceptor
Preceptor Masters in the Field
Court.
Court. The
The Supreme
Supreme Court, comprising of the
Grand
Grand Master
Master and
and two
two other senior officers, tries
Knight
Knight of
of Field
Field Master
Master rank and above.
Should aa Grand
Grand Master be indicted of a crime,
Should
he answers
answers solely
solely to
to the Pope at a special Pontifihe
cal Court.
Court. Such
Such an
an event has never occurred.
cal
Knights found
found guilty
guilty of a crime are given one of
Knights
three punishments,
punishments, as best suits the offense. Flogthree
ging (anywhere
(anywhere from
from 5–500 lashes) is reserved
ging
for minor
minor crimes,
crimes, such
such as swearing, speaking at
for
mealtime, missing
missing prayers, disobedience, and
mealtime,
so on.
on. Major
Major crimes,
crimes, which include stealing,
so
blasphemy, common
common murder, and gross disobeblasphemy,
dience can
can be
be dealt
dealt with by a higher number of
dience
lashes (anywhere
(anywhere up
up to 2000 given over a period
lashes
of time)
time) to
to aa tour
tour with
with the Ordo Penitentia (see
of
page 17).
17). Murder
Murder of
of a brother Knight, heresy, and
page
disobedience in
in the
the face of the enemy (among
disobedience
others) are
are called
called mortal
mortal crimes. A transfer to the
others)
Penitents is
is the
the only
only punishment.
Penitents
Typical sentences
sentences with the Ordo Penitentia
Typical
range
from
six months
months to five years for a major
range from six
crime, up
up to
to 10
10 years
years for a mortal crime. Knights
crime,
found to
to be
be unrepentant
unrepentant after their sentence are
found
expelled from
from their
their Ordo, excommunicated, or
expelled
sentenced to
to death
death (depending on the severity of
sentenced
the crime).
crime).
the
The
terms “crime”
“crime” and “sin” mean the same
The terms
thing
within
the
Sacri Ordines, and indeed the
thing within the Sacri
Church
as
a
whole.
Church as a whole.
REPHAIM 101
Sacri Ordines
Ordines
After decades of war, the Sacri
more common
common
know something about their more
enemies.
First, Rephaim come in several
several forms.
forms. The
The
most common types are skeletons
skeletons and
and
zombies, basic soldiers in the
the Rephaim
Rephaim
uncommon, are
are
armies. Vampires, while uncommon,
things like
like walkwalkknown. Reports indicate things
when they
they get
get
ing corpses that explode when
the ground
ground
close, corpses that leap out the
steal the
the form
form
then blow up, ones that can steal
of their victims, and many more
more besides,
besides,
await humanity’s finest warriors.
warriors.
invested heavily
heavily
Second, the Church has invested
Despite shredding
shredding
in flechette weapons. Despite
effect on
on most
most
human flesh, they have little effect
best weapons
weapons
Rephaim but they’re the best
sword—it’s
available. All Knights receive aa sword—it’s
a rare mission it isn’t drawn.
Third, players and WMs shouldn’t
shouldn’t think
think
from some
some old
old
of Rephaim as creatures from
the heart
heart will
will
horror movie. Sure a stake in the
large explosion,
explosion,
kill a vampire, but so will a large
concentrated flechette fire, or
or hacking
hacking itit
to pieces. Vampires don’t turn
turn into
into bats
bats or
or
mist, they don’t burn up in sunlight,
sunlight, and
and
they sure as Hell don’t wear formal
formal dress
dress
when leading troops in the
the fifield.
eld. They
They
have been known to dominate
dominate weak-willed
weak-willed
citizens. Their agents are called
called “puppets”
“puppets”
and they look just like any one
one of
of your
your
characters.
Lastly, the Rephaim can use
use all
all human
human
technology. They’ve got flechette
echette weapons,
weapons,
grenades, even tanks. Rumor
Rumor has
has itit they
they
also use necromantic powers
powers to
to create
create
technology from human corpses.
corpses.
Despite being priests, Chaplains
Chaplains are
are treated
treated
as members of the Ordines. They
They are
are tried
tried by
by aa
council of fellow Chaplains, one
one of
of whom
whom is
is the
the
Preceptory’s senior Chaplain.
FINANCIAL STATUS
For quasi–monastic brotherhoods
brotherhoods that
that forbid
forbid
personal wealth, the Ordines are
are exceptionally
exceptionally
wealthy. Each Ordo is not just aa fifighting
ghting force,
force,
but a financial force as well. An army
of
accounarmy of accoun-
7
NECROPOLIS 2350
GROUP STRUCTURE
Necropolis
Necropolis can
can be played with both single
Ordo
Ordo or
or mixed-Ordo
mixed-Ordo groups.
In
In mixed
mixed Ordo
Ordo groups, the characters are
assumed
assumed to
to serve the Ordo of the highest-ranking
est-ranking player character. Characters
belonging
belonging to
to a different Ordo have been
seconded
as
seconded as part
part of a new program to foster
better
better inter-Ordo
inter-Ordo relationships. Seconded
characters
characters are
are expected to obey their superiors,
riors, regardless
regardless of their Sacer Ordo, but
should
should strive
strive to maintain their own Ordo’s
doctrines
doctrines and
and goals. The conflict should
make
make for
for good
good roleplaying.
tants
tants and
and administrators—typically
administrators—typically Sergeants
or
Knights
whose
or Knights whose injuries make them unfit for
battle—work
battle—work tirelessly
tirelessly behind the scenes to
keep
keep each
each Ordo’s
Ordo’s assets as healthy as possible.
Running
Running aa sizeable
sizeable army is not cheap, and the
Ordines
Ordines receive
receive revenue through donations from
rich
rich citizens
citizens and
and friendly companies, trading in
stocks
stocks and
and shares,
shares, raising its own taxes and rents,
and
and engaging
engaging in
in mercantile activities.
Critics argue
argue the Ordines are breaking their
Critics
own sacred
sacred vow
vow of poverty—the Church sees
own
things differently.
differently. The five Ordines each have a
things
complex infrastructure
infrastructure and diverse needs. The
complex
cash–strapped Church
Church could never support a
cash–strapped
single Ordo
Ordo by
by itself let alone five, and so the
single
Pope exempted
exempted the Ordines from all forms of
Pope
taxation
and allowed
allowed them to own land for the
taxation and
purposes
of
“self
purposes of “self sufficiency.”
The Ordines
Ordines took these rulings to heart and
The
began trading,
trading, able
able to undercut local merchants
began
because of
of their
their tax exempt status. Land, most
because
often donated
donated by
by wealthy patrons, was rented
often
to Corporations,
Corporations, and new settlements built, the
to
citizens owing
owing property
property rents to the Preceptory.
citizens
The Ordines
Ordines are
are now as financially powerful as
The
any of
of the
the smaller
smaller Corporations and richer than
any
many (some
(some would
would say all) archbishops.
many
CHARACTER TYPES
Now you’ve
you’ve decided
decided to join the crusade against
Now
the
Rephaim
you
the Rephaim you need a character. Here are some
of the
the more
more typical
typical archetypes found within the
of
Sacri
Ordines.
Sacri Ordines.
8
Artillerist: Long-range
Long-range and
and close
close support
support artilartilArtillerist:
advantage over
over the
the more
more
lery gives the Church an advantage
character Artillerists
Artillerists
numerous Rephaim. Player character
units to
to act
act as
as forward
forward
are assigned to infantry units
or aa close
close support
support
observers for artillery fire, or
mortar element.
most often
often shortshortAssault: The bravest, and most
Assault Knights.
Knights. Their
Their
lived, Knights are the Assault
head on
on using
using heavy
heavy
role is to tackle the enemy head
from the
the battlefi
battlefield.
eld.
firepower to drive their foes from
grade. Church
Church media
media
Few Knights ever make the grade.
the best
best of
of the
the best.
best.
portrays Assault Knights as the
has its
its Chaplains—
Chaplains—
Chaplain: Every Ordo has
responsible for
for the
the
dedicated men and women responsible
spiritual welfare
welfare of
of the
the men
men
physical, mental, and spiritual
are noncombatants,
noncombatants,
with whom they serve. Many are
prohibited.
though taking up arms is not prohibited.
bridge needs
needs conconCombat Engineer: When aa bridge
destroying the
the Sacri
Sacri
structing or a fortification destroying
Engineers. ConsidConsidOrdines call on the Combat Engineers.
rear-echelon troops,
troops, Combat
Combat
ered by many to be rear-echelon
required to
to work
work at
at the
the
Engineers are frequently required
head of an army.
the Rephaim,
Rephaim, the
the solsolCombat Medic: Unlike the
special immunity
immunity to
to
diers of the Ordines have no special
physical injury. When a soldier
soldier goes
goes down,
down, itit is
is
the responsibility of the medic
medic to
to get
get him
him up
up and
and
fighting as quickly as possible.
possible. Unlike
Unlike Chaplains,
Chaplains,
Combat Medics care only for the
the physical
physical wellbewellbeing of the troops and are expected
expected to
to be
be effi
efficient
cient
soldiers themselves.
Infantry: Church media portrays
portrays the
the Knightly
Knightly
infantryman as the hero of the
the people.
people. Images
Images of
of
sword wielding Knights standing
standing atop
atop aa mounmountain of corpses are commonplace
commonplace and
and used
used as
as
propaganda to recruit new members.
members.
Infantry Support: Heavy support
support weapons
weapons
are the lynchpins of the infantry.
infantry. When
When the
the going
going
gets tough, infantry support
support are
are there
there to
to lay
lay
down withering fire with flechette
echette machineguns
machineguns
or cleanse emplacements with
with flflamethrowers.
amethrowers.
Scout: A lonely and dangerous
dangerous role,
role, the
the
Scout is nonetheless a vital member
of
the
member of the army.
army.
Accurate intelligence is vital to
to any
any military
military plan
plan
and Scouts are often expected
to
operate
expected to operate behind
behind
enemy lines. Most Scouts are
are cross-trained
cross-trained as
as
snipers.
Senior Knight: Promotions
Promotions within
within the
the Sacri
Sacri
Ordines are rare and reaching
the
rank
of
reaching the rank of Senior
Senior
Knight is often the pinnacle of
of aa long
long and
and gloriglorious career. Senior Knights regularly
command
regularly command aa
WELCOME TO HELL
Lance
Lance of
of Knights,
Knights, but
but may be given control of a
large
large number
number of
of Sergeants
Sergeants and vehicle elements
in
in combat
combat situations.
situations.
Sergeant:
Sergeant: Knights
Knights may be the elite forces of
the
the Church
Church but
but the
the Sergeants make up the bulk of
the
the fifighting
ghting force
force of
of the militant Ordines. Though
they
they are
are members
members of
of a Sacer Ordo, Sergeants are
lower
lower in
in status
status than
than Knights. Sergeants can be
infantry
infantry or
or technicians.
technicians.
Playing
a
Playing a Sergeant
Sergeant is not recommended but is
included
for
included for players
players wishing to take a backseat
role
role or
or who
who would
would rather roleplay their rise to
Knighthood.
Knighthood. AA player
player character Sergeant ranks
below
below all
all Knights
Knights and
and can expect to be treated
as
as aa general
general dogs
dogs body.
body. He is also likely to be the
one
one chosen
chosen to
to take
take point.
Vehicle
Vehicle Crew:
Crew: Although
Although the Templars are considered
sidered to
to command
command the elite armored units on
Necropolis,
Necropolis, every
every Ordo
Ordo maintains its own tanks
and
and self-propelled
self-propelled artillery (SPA). Despite what
the
the media
media portrays,
portrays, tankers lead unglamorous
lives,
lives, and
and are
are usually
usually called upon to spearhead
attacks.
Against
attacks. Against enemy
enemy tanks, the life expectancy
of
of aa tanker
tanker is
is not
not much
much longer than an infantryman.
man.
MAKING CHARACTERS
The Necropolis
Necropolis Savage Setting is designed
The
around the
the crusade
crusade to destroy the Rephaim, with
around
players taking
taking on
on the
the roles of Knights and Chapplayers
lains within
within the
the Sacri
Sacri Ordines.
lains
1) RACE
RACE
1)
All characters
characters are
are human and therefore receive
All
free Edge.
Edge. They
They must
must meet all the requirements
aa free
of the
the Edge
Edge as
as normal.
normal.
of
2) SACER
SACER ORDO
2)
Every character
character should
should be either a Chaplain or
Every
Knight of
of aa Sacer
Sacer Ordo. Once a character has
aa Knight
joined an
an Ordo,
Ordo, whether
whether as a Knight or a Chapjoined
lain, he
he cannot
cannot change
change Ordo. The Sacri Ordines
lain,
are detailed
detailed individually
individually starting on page 11.
are
3) BRANCH
BRANCH AND RANK
3)
All characters
characters fifillll a specific role within their
All
Lance.
The branch
branch you choose determines the
Lance. The
minimum
requirements
minimum requirements needed for the character.
These minimums
minimums represent
represent the skills received
These
bought with
with the
the
in basic training, and must be bought
and skill
skill points.
points. AA
character’s starting attribute and
for aa Knight
Knight or
or
character who does not qualify for
Sergeant or
or be
be
Chaplain role must become a Sergeant
reworked.
Chaplain: Spirit d8, Guts d6, Healing
Healing d6
d6
Knight Artillerist: Strength d8,
Vigor
d8, Vigor d6,
d6,
Fighting d4, Guts d4, Knowledge
Knowledge (Artillery)
(Artillery)
d6, Shooting d6
Knight Assault: Strength d8, Spirit
Spirit d6,
d6, Vigor
Vigor d8,
d8,
Fighting d8, Guts d8, Shooting
Shooting d8
d8
Knight Combat Engineer: Smarts
Smarts d6,
d6, Vigor
Vigor
d6, Fighting d6, Guts d4, Knowledge
Knowledge (one
(one
technical) d6, Repair d6, Shooting
Shooting d4
d4
Knight Combat Medic: Smarts d6,
d6, Fighting
Fighting d4,
d4,
Guts d6, Healing d6, Shooting
Shooting d4
d4
Knight Infantry: Strength d6, Vigor
Vigor d6,
d6, Fighting
Fighting
d6, Guts d6, Shooting d6
Knight Infantry Support: Strength
Strength d8,
d8, Vigor
Vigor d6,
d6,
Fighting d4, Guts d6, Shooting
Shooting d8
d8
Knight Scout: Agility d6, Smarts
Smarts d6,
d6, Vigor
Vigor d6,
d6,
Fighting d4, Guts d4, Notice d6,
Shooting
d6, Shooting d6,
d6,
Stealth d8, Survival d6, Tracking
Tracking d4
d4
Knight Vehicle Crew: Agility d6,
d6, Vigor
Vigor d6,
d6,
Boating, Driving or Piloting d6,
d6, Fighting
Fighting d4,
d4,
Guts d4, Repair d4, Shooting d6
d6
Senior Knight: Rank (Senior Knight)
Knight) Edge
Edge
Sergeant: Vigor d6, Fighting d4,
d4, Guts
Guts d4,
d4,
Shooting d4
9
NECROPOLIS 2350
LEADERSHIP
Necropolis
Necropolis assumes
assumes your team is part of a
squad
squad of
of around
around 4 to 6 Knights. The player
characters
characters are
are of course the backbone of
the
squad.
the squad. They
They don’t work alone, however,
and
are
ever, and are usually accompanied by at
least
least one
one Lance
Lance of Sergeants. These are
Extras.
Extras. The
The Senior
Senior Knight needs a copy of
the
the Squad
Squad Sheet
Sheet found at the back of this
book
book and
and on
on our website to record the
non-player
non-player characters’
characters’ names, statistics,
and
and basic
basic personalities.
personalities.
The
The Senior
Senior Knight
Knight might sometimes find
himself
himself commanding
commanding as many as five Lances
of
of Sergeants
Sergeants and maybe even an extra
Lance
Lance or
or two
two of Knights. These units must
be
be tracked
tracked as
as well, though it probably isn’t
important
important to
to create names and personalities
ties for
for them
them unless they will be attached
for
for an
an extended
extended period.
Besides
Besides aa bit
bit of bookkeeping, the real challenge
lenge in
in playing
playing Necropolis is the role of
leaderships.
leaderships. Someone in the group needs
to
to play
play aa Senior
Senior Knight. Yes, this means one
player
player is
is going
going to tell the others what to
do. Your
Your hero
hero might be ordered to charge
do.
machine gun
gun nest or take point in an
aa machine
almost certain
certain ambush. That’s life in the
almost
Sacri Ordines,
Ordines, and one of the really chalSacri
lenging aspects
aspects of playing Necropolis.
lenging
Leaders can
can enjoy the thrill of leading a
Leaders
lightning strike
strike raid against an enemy posilightning
tion with
with no
no casualties. Then deal with the
tion
trauma of
of losing
losing half their men in the next
trauma
ght. Knights
Knights get to bitch and moan about
fifight.
everything—which can make for great roleeverything—which
playing—but in the end have to do what
playing—but
they’re told
told or
or face the consequences.
they’re
Refuse to
to polish
polish your armor and you’ll
Refuse
likely pull
pull extra
extra KP (“kitchen police”—helplikely
ing the
the cooks
cooks with chores) duty. Desert
ing
your squad
squad when
when they’re being overrun by
your
Rephaim
and
Rephaim and you’ll be lucky if you aren’t
put before
before aa fifiring squad.
put
Like most
most Savage
Savage Worlds games, Necropolis
Like
is designed
designed for mature players who can
is
handle giving
giving orders and taking them. Try
handle
and we
we think
think you’ll really come to like
itit and
this change
change of pace from the egalitarian
this
nature of
of most
most parties in fantasy and other
nature
genres.
genres.
10
4) TRAITS
sort of
of character
character you
you
Once you’ve decided what sort
determine your
your traits.
traits.
want to play, it’s time to determine
ATTRIBUTES
d4 in
in each
each of
of his
his
Your character starts with aa d4
Smarts, Spirit,
Spirit, Strength,
Strength,
five attributes: Agility, Smarts,
and Vigor. You then have 5 points
points to
to distribute
distribute
among them as you choose. Raising
Raising an
an attribute
attribute
a die type costs 1 point, and you
you may
may not
not raise
raise an
an
attribute above d12.
SKILLS
buy your
your skills.
skills. RaisRaisYou also have 15 points to buy
point as
as long
long as
as
ing a skill by a die type costs 11 point
attribute it’s
it’s linked
linked to.
to. It
It
it’s no higher than the attribute
raise aa skill
skill over
over its
its
costs 2 points per die type to raise
linked attribute.
available in
in NecropoNecropoAll the standard skills are available
Arcane Background
Background also
also
lis. Characters with an Arcane
skill. The
The only
only availavailhave access to a special arcane skill.
Knowledge (Artillery)
(Artillery) is
is
able arcane skill is Faith. Knowledge
weapons, such
such as
as howitzers,
howitzers,
used to fire indirect weapons,
mortars, when
when the
the fifirer
rer
grenade launchers, and mortars,
cannot see the target.
LANGUAGES
Humanity retains many of
of the
the national
national lanlanguages common in the 21st century
century before
before the
the
expansion into space. All citizens
citizens under
under Church
Church
dominion receive schooling in
in Latin,
Latin, the
the de
de
facto language of the Church.
Church. Learning
Learning different
different
languages requires the purchase
purchase of
of individual
individual
Knowledge skills, with a d6 indicating
indicating basic
basic flfluuency.
The Rephaim’s language has
has been
been dubbed
dubbed
Cryptspeak, though many common
common Rephaim
Rephaim lack
lack
the ability to speak. All characters
characters begin
begin the
the game
game
with a d6 in their native language
language and
and Latin.
Latin.
SECONDARY STATISTICS
Charisma is a measure of your
yourhero’s
hero’slikeability,
likeability,
and is added to Persuasion and
and Streetwise
Streetwise rolls.
rolls.
Your Charisma modifier is +0
+0 unless
unless changed
changed by
by
Edges or Hindrances.
Pace is equal to 6”, unless
unless changed
changed by
by Edges
Edges
or Hindrances.
Parry is equal to 2 plus half
half your
your Fighting
Fighting
die type. Edges, Hindrances, and
some
types
and some types of
of
equipment can modify your Parry
Parry score.
score. Fighting
Fighting
can, in some cases, go above aa d12.
d12. In
In such
such cases,
cases,
all fractions are rounded down.
down.
WELCOME TO HELL
Toughness
Toughness is
is equal
equal to 2 plus half your Vigor
die
die type.
type. Edges,
Edges, Hindrances,
Hindrances, and Armor can
modify
modify your
your Toughness.
Toughness. Vigor can, in some cases,
go
go above
above aa d12.
d12. In
In such cases, all fractions are
rounded
rounded down.
down.
5)
5) SPECIAL
SPECIAL ABILITIES
All
All Knights
Knights and
and Chaplains receive the Vow
(Sacred
(Sacred Oaths)
Oaths) Major
Major Hindrance at the start of the
game.
game. These
These are
are the
the sacred oaths of chastity, obedience,
dience, poverty,
poverty, and
and piety taken upon accepting
the
the cross.
cross. This
This “freebie”
“freebie” does not count toward a
character’s
character’s Hindrance
Hindrance limit.
To
To compensate,
compensate, Chaplains
Chaplains and Knights receive
special
special training,
training, as
as detailed under each Sacer
Ordo.
Ordo. Sergeants
Sergeants take
take Minor Vows of obedience,
poverty,
poverty, and
and piety
piety only. In return, they receive
one
one extra
extra skill
skill point.
point.
Now
Now decide
decide ifif you
you want any extra Hindrances.
IfIf so,
so, you
you may
may now
now use the points from them to
gain
gain one
one of
of the
the benefi
benefits below. You may take up
to
to one
one Major
Major Hindrance
Hindrance (worth 2 points), and up
to
to two
two Minor
Minor Hindrances
Hindrances (worth 1 point each).
For
For 11 Hindrance
Hindrance point you can gain another
skill
skill point.
point. For
For 22 Hindrance
Hindrance points you can raise
an
an attribute
attribute by
by one
one die type or choose an Edge.
6) GEAR
GEAR
6)
Church characters’
characters’ vow of poverty extends to
Church
personal belongings
belongings as well as money. Members
personal
ofan
an Ordo
Ordo start
start with
with an equipment package based
of
on their
their role
role in
in the
the unit. Sergeants and members
on
of the
the Ordo
Ordo Penitentia
Penitentia are forbidden from using
of
grenades and
and heavy
heavy weapons except in the direst
grenades
circumstances. The
The penalty for breaking this rule
circumstances.
is flflogging.
ogging.
is
Chaplain: Light
Light armor,
armor, flechette pistol with 3
Chaplain:
mags (optional),
(optional), medikit, Book of Common
mags
Prayers, ID
ID tag.
tag.
Prayers,
Knight Artillerist:
Artillerist: Light armor, molecular sword,
Knight
echette pistol
pistol with 3 mags, Levant 2.5”
flflechette
mortar plus
plus 55 HE
HE shells, choice of 3 grenades,
mortar
binoculars, ID
ID tag.
tag.
binoculars,
Knight Assault
Assault Trooper:
Trooper: Infantry battle suit,
Knight
molecular sword,
sword, flechette rifle with 3 mags,
molecular
choice of
of 55 grenades,
grenades, Dove AT–1 launcher
choice
with three
three warheads,
warheads, sledgehammer, ID tag.
with
Knight Combat
Combat Engineer: Medium armor,
Knight
molecular sword,
sword, flechette SMG with 3
molecular
mags, toolkit,
toolkit, choice
choice of 4 mines with remote
mags,
detonators, choice
choice of 3 grenades, ID tag.
detonators,
Knight Combat
Combat Medic:
Medic: Light armor, molecular
Knight
sword, fl
flechette
echette SMG
SMG with
with 33 mags,
mags, choice
choice of
of 33
sword,
grenades, medikit, ID tag.
Knight Infantry: Medium armor,
armor, molecular
molecular
sword, flechette rifle with 3 mags,
mags, choice
choice of
of 55
grenades, ID tag. Impalers receive
receive 33 spears
spears or
or
heartbreakers (their choice).
Medium armor,
armor,
Knight Infantry Support: Medium
MG with
with 33 mags
mags
molecular sword, flechette MG
cylinders ifif Ordo
Ordo
(flamethrower with 2 fuel cylinders
grenades, ID
ID
Sacrae Flamulae), choice of 33 grenades,
tag.
Knight Ordo Penitentia: Molecular
Molecular sword,
sword, ID
ID
tag.
molecular sword,
sword,
Knight Scout: Light armor, molecular
mags, ghillie
ghillie suit,
suit,
flechette sniper rifle with 2 mags,
ID tag.
Knight Vehicle Crew: Light armor,
armor, molecular
molecular
sword, flechette pistol with 3 mags,
mags, ID
ID tag.
tag.
armor, molecular
molecular
Senior Knight: Medium armor,
mags, choice
choice of
of
sword, flechette SMG with 3 mags,
binoculars, mobile
mobile
3 grenades, ID scanner, binoculars,
command center, ID tag.
molecular knife,
knife, flflechette
echette
Sergeant: Light armor, molecular
SMG with 3 mags, ID tag.
characters receive
receive
Common Equipment: All characters
the following basic equipment, which
which is
is stored
stored
in their combat webbing: bedroll,
bedroll, canteen
canteen (full),
(full),
combat fatigues, mess kit, medpac,
medpac, and
and one
one week
week
of basic trail rations. This equipment
equipment weighs
weighs 15
15
pounds and is generally removed
removed before
before enterentering combat. All Knights are issued
issued with
with aa shield,
shield,
though this is not normally carried
carried in
in combat.
combat.
7) BACKGROUND
Spend some time thinking about
about your
your charcharacter’s background. Why did he
he join
join the
the Ordo?
Ordo?
Does he agree with Church politics?
politics? What
What are
are his
his
views on the Corporations? Does
Does he
he sympathize
sympathize
with any heresies? Who are his friends?
friends? Has
Has he
he
lost family to the Rephaim?
A few minutes spent fleshing out
out your
your characcharacter will add to the roleplaying experience.
experience.
THE SACRI ORDINES
And the armies which were in
in Heaven
Heaven
followed him upon white horses,
horses, Clothed
Clothed
in fine linen, White and clean.
Revelation 19:14
11
NECROPOLIS 2350
CHAPLAINS
Every
Every Ordo
Ordo maintains
maintains a cadre of Chaplains
whose
task
is
to
whose task is to cater for the physical, mental,
and
and spiritual
spiritual needs
needs of the Knights and Sergeants,
both
on
and
off
both on and off the battlefield. Chaplains belong
to
to aa Sacer
Sacer Ordo
Ordo in the same manner as Knights
and
Sergeants
and Sergeants but
but with two key differences—they
do
not
undergo
do not undergo the same training as Knights and
are
are not
not expected
expected to carry weapons—though there
is
no
specifi
is no specificc rule
rule prohibiting this.
Chaplains
Chaplains fifitt uneasily into the rigid military
structure.
structure. Technically
Technically they have no rank, nor
can
they
ever
can they ever hold
hold one, but their vocation places
them
on
an
equal
them on an equal footing with Senior Knights in
terms
terms of
of the
the respect
respect due them.
According
According to
to the Rules of the Ordines, Chaplains
lains are
are not
not required
required to perform guard duty,
cannot
cannot be
be made
made to do physical labor, and have the
right
right to
to question
question their commander’s judgment.
The
The one
one exception
exception to the latter is in combat,
when
when the
the senior
senior ranking Knight has total control
of
of his
his unit.
unit.
Chaplains
Chaplains and
and Combat Medics fulfill a similar
role
role on
on the
the battlefi
battlefield, though Chaplains are also
required to
to perform
perform last rites, act as psycholorequired
gists and
and spiritual
spiritual guides, and function as morale
gists
officers.
cers. The
The horrors
horrors of Necropolis are many and
offi
even the
the toughest
toughest Knights occasionally crack
even
under the
the strain.
strain.
under
The correct
correct term
term of address for a Chaplain is
The
“padre.”
“padre.”
TABARD AND EMBLEM
TABARD
Chaplains wear
wear black armor emblazoned with
Chaplains
a
gold
cross
on
a gold cross on the breastplate. Shoulder plates
are colored
colored to
to match
match the Knights’ tabards of the
are
Ordo
they
serve.
Ordo they serve. Chaplains wear black fatigues
with appropriately
appropriately colored cuffs instead of a
with
tabard.
tabard.
SPECIAL TRAINING
SPECIAL
Blessed: Chaplains
Chaplains can buy the Holy Warrior
Blessed:
Edge
without
meeting the Arcane Background
Edge without meeting
(Miracles)
and
Faith requirements. They receive
(Miracles) and Faith
Power
Points
equal
Power Points equal to half their Spirit die and use
Spirit in
in place
place of
of Faith.
Spirit
Church Knowledge:
Knowledge: As members of the
Church
clergy,
they
receive
clergy, they receive +2 to Common Knowledge
involving the
the Church
Church or the Sacri Ordines.
involving
12
Healers: Chaplains
Chaplains are
are trained
trained to
to heal
heal physiphysiHealers:
wounds. They
They begin
begin the
the
cal, mental, and spiritual wounds.
game with a d6 in Healing.
ORDO HASTAE SANCTAE ( IMPALERS)
HISTORY
the Order
Order of
of the
the
Founded in March 2325, the
from the
the spear
spear used
used
Sacred Lance took its name from
to pierce Christ while on the cross.
cross. Known
Known as
as the
the
Spear of Longinus—also the Holy
Holy Lance
Lance and
and the
the
Spear of Destiny—the ancient
ancient relic
relic was
was brought
brought
to Salus a matter of months
months before
before the
the Earth
Earth
was destroyed. It was kept in the
the Pope’s
Pope’s private
private
artifact possessing
possessing
museum, revered as a holy artifact
Pilgrims across
across Salus
Salus
great but unknown powers. Pilgrims
it was
was brought
brought into
into
would flock to see it when it
public view at Easter.
founded itit was
was granted
granted
When the Ordo was founded
the Spear,
Spear, which
which is
is
custodial guardianship of the
headquarters. Knights
Knights
now housed in the Ordo’s headquarters.
Spear and
and replicas
replicas hang
hang
swear their oaths on the Spear
The media
media originally
originally
in every Impaler Preceptory. The
Lancers, but
but changed
changed the
the
called the Ordo the Lancers,
one after
after witnessing
witnessing
name to its more current one
their first engagement with the
the Rephaim.
Rephaim.
As with their Templar and Incinerator
Incinerator countercounterparts, the Knights and Sergeants
Sergeants of
of the
the Ordo
Ordo have
have
chosen a combat specialty—in
specialty—in this
this case
case melee
melee
combat. For the most part this
this stems
stems from
from their
their
guardianship of the Spear of
Destiny
of Destiny and
and their
their
belief it possesses power over
over evil.
evil. However,
However,
there are many who believe Vlad
Vlad the
the Impaler
Impaler was
was
the first vampire and it is with aa certain
certain irony
irony they
they
impale Rephaim on spears in the
the manner
manner of
of this
this
infamous Romanian warlord.
Rephaim defeated in battle are
are left
left impaled
impaled on
on
long spears as a warning to others
others of
of their
their kind.
kind.
Spears are also effective at keeping
keeping aa Rephaim
Rephaim at
at
arms’ length while colleagues hack
hack itit pieces,
pieces, and,
and,
traditionally, for dispatching vampires.
vampires.
All Knights carry a sword as
as part
part of
of their
their offi
office,
ce,
but most are also equipped with
with at
at least
least three
three
spears, some of which have been
been modifi
modified
ed into
into
weapons known as heartbreakers
heartbreakers (page
(page 34).
34). Their
Their
propensity for fighting Rephaim
Rephaim face-to-face
face-to-face has
has
earned them a reputation as being
being some
some of
of the
the
toughest warriors serving the Church.
Church.
The Impalers have few quarrels
quarrels with
with the
the other
other
Ordines, content with leaving them
to
their
them to their petty
petty
arguments while they get on with
with their
their work.
work.
WELCOME TO HELL
GRAND
GRAND MASTERS
Only
Only one
one Grand
Grand Master has led the Ordo,
though
though his
his deputy,
deputy, Simon LeNoir, has effectively
ruled
ruled for
for the
the last
last two years. Ivan Dmitrovich
(Grand
Master.
(Grand Master. 2325–present)
2325–present) was actually a
colonel
in
the
Swiss
colonel in the Swiss Guard before accepting the
post
post of
of Grand
Grand Master
Master of the new Ordo. He is a
close
friend
of
the
close friend of the Pope, having served him loyally
ally for
for 20
20 years
years before
before taking his holy vows.
However,
However, since
since 2344 he has been suffering
from
from aa progressive
progressive wasting
wasting disease and, in the last
few
few years
years especially,
especially, has taken a less active role in
Ordo’s
Ordo’s running.
running. Many
Many suspect he will soon step
down
down from
from offi
office.
ce.
TABARD
TABARD AND EMBLEM
Knights
Knights and
and Sergeants
Sergeants both wear white tabards—Knights
ards—Knights sport
sport a black cross and Sergeants
aa red
red one.
one. Unlike
Unlike regular
regular crosses, the top of the
cross
is
pointed,
resembling
cross is pointed, resembling the spear they wield
in
in combat.
combat. Armor
Armor is
is camouflaged and the cross is
worn
worn on
on the
the shoulder.
shoulder.
SPECIAL
SPECIAL TRAINING
Face-to-Face:
Face-to-Face: Impalers
Impalers prefer to impale their
foes. They
They add
add +2
+2 to Fighting rolls when using
foes.
spears and
and heartbreakers.
heartbreakers.
spears
Total Faith:
Faith: Their
Their bravery, total belief in their
Total
cause, and
and outright
outright aggression give these Knights
cause,
+2 to
to Guts.
Guts.
+2
In 2321,
2321, the
the pope
pope publicly
publicly proclaimed
proclaimed the
the
In
existence of the Lazarites and expanded
expanded their
their
mandate, transferring to them the
the exclusive
exclusive rights
rights
to study the Rephaim, as the creatures
creatures were
were now
now
theologians joined
joined the
the
known. Scientists and theologians
experiments.
Ordo in droves to assist with the experiments.
Ordines brought
brought
The formation of the other Ordines
internecine confl
conflict.
ict.
the Lazarites into political internecine
Only the Lazarites took Rephaim
Rephaim prisoners,
prisoners, and
and
the zealousness of the other Ordines
Ordines meant
meant fewer
fewer
Grand Master
Master petipetiand fewer were available. The Grand
the Lazarites
Lazarites were
were
tioned the Pope and in 2323 the
any military
military operaoperagiven papal authority to halt any
specimens is
is deemed
deemed
tion if the “capturing of specimens
and one
one open
open to
to
necessary”—a loose phrase and
interpretation. It became a major
major sin
sin to
to interfere
interfere
in Lazarite operations or to refuse
refuse to
to cooperate
cooperate
the other
other Grand
Grand
with their requests. Protests from the
Masters have fallen on deaf ears.
ruling offi
officers
cers knows
knows
No one outside of the ruling
laboratory is
is located
located or
or
where every research laboratory
performed. Critics
Critics
what experiments are being performed.
veil of
of secrecy,
secrecy, of
of
within the Church speak of a veil
even of
of being
being in
in colcoldabbling in dark forces, and even
lusion with the Rephaim.
The Grand Master has responded
responded to
to these
these
claims with the Ordo’s need to maintain
maintain secrecy
secrecy
to stop Rephaim attacks aimed at
at halting
halting the
the vital
vital
ORDO LAZARI SANCTI ( LAZARITES)
HISTORY
HISTORY
Originally formed
formed circa 1130, its original
Originally
members were
were leper
leper Knights fighting in the Holy
members
Land, who
who went
went on
on to found many leper hospiLand,
tals. They
They were
were offi
officially
cially suppressed in 1790.
tals.
Papal authority
authority reformed
reformed the Ordo in secret on
Papal
11 January
January 2314
2314 in
in direct
direct response to the growing
11
rumors of
of “demons”
“demons” plaguing Salus. The Ordo’s
rumors
Rule decreed
decreed the
the Knights
Knights were to capture as many
Rule
demons as
as possible
possible and transport them back to
demons
Earth for
for Church
Church theologians
theologians and trusted scienEarth
tists to
to study.
study. Covert
Covert teams were dispatched and
tists
on 12
12 January
January 2315
2315 the first specimens arrived
on
on
Earth.
Specimens
on Earth. Specimens were tortured, subjected to
batteries of
of tests,
tests, and
and dissected in order to disbatteries
cover
their
biological
cover their biological functions and how best to
combat their
their supernatural
supernatural abilities.
combat
13
NECROPOLIS 2350
research
research and
and of
of the
the consequences of cultists trying
to
to infi
infiltrate
ltrate the
the laboratories
laboratories to free the specimens.
Such
Such rhetoric
rhetoric does
does little to appease the critics.
After
After nearly
nearly 40
40 years of study, the Lazarites have
provided
provided intriguing
intriguing information to the Curia, but
they
they still
still have
have aa very
very long way to go to fully understanding
standing the
the diverse
diverse “races” of the Rephaim.
Founded on
on 16th
16th June
June 2320,
2320, the
the Incinerators
Incinerators
Founded
Ordo dedicated
dedicated purely
purely
were the second militant Ordo
was little
little more
more than
than
to combat. At first the Ordo was
organization—a force
force of
of Knights
Knights
another Templar organization—a
lay down
down their
their lives
lives
and Sergeants prepared to lay
women who
who found
found the
the
in just cause. Men and women
turned to
to the
the new
new Ordo
Ordo
Templar credo too rigid turned
and its ranks quickly grew.
GRAND
GRAND MASTERS
realized that
that part
part of
of
The Grand Master soon realized
Rephaim was
was their
their
the problem with fighting the Rephaim
zombie cut
cut in
in half
half
tendency to multiply quickly. AA zombie
together and
and reanimated
reanimated
could be stitched back together
of aa fallen
fallen foe
foe could
could
to fight again, and the corpse of
skeleton. The
The Ordo
Ordo had
had
be used as a zombie or a skeleton.
belief God
God manifested
manifested
taken its name from the belief
Testament times,
times, as
as fifire,
re,
himself, at least in Old Testament
force. If
If the
the Rephaim
Rephaim
and that fire is a purifying force.
bodies must
must be
be puripuriwere to be beaten their evil bodies
fied.
The
The fifirst
rst Grand
Grand Master of the Lazarites,
Bishop
Augusta
Bishop Augusta di Roma (GM. 2314–2319), had
long
long preached
preached against
against the dangers of believing
in
in demons,
demons, preferring
preferring that mankind accepted
responsibility
responsibility for
for his own sins. When the results of
the
the early
early studies
studies were brought to his attention he
committed
committed suicide
suicide rather than face an existence
where,
where, itit seemed,
seemed, Hell has opened its doors.
Sandra
Sandra O’Flaherty
O’Flaherty is the current Grand Master
(GM.
(GM. 2320–present).
2320–present). She joined the Ordo as
aa Field
Field Master
Master at its inception, having previously
ously served
served as
as an officer with the Nagahima
Corporation’s
Corporation’s mercenary
mercenary force. She is a skilled
politician
politician and
and has
has persuaded the pope to increase
her
her Ordo’s
Ordo’s infl
influence.
uence. To her own Knights she is
known
known as
as “Reverend
“Reverend Mother”—to her rivals she is
commonly
commonly referred
referred to as “the pope’s whore.”
TABARD AND EMBLEM
TABARD
Knights of
of the
the Ordo wear a plain black tabard—
Knights
Sergeants wear
wear aa black tabard with a white cross. All
Sergeants
soldiers in
in the
the Ordo
Ordo wear unadorned black armor,
soldiers
regardless of
of the
the environmental
environmental conditions.
regardless
SPECIAL TRAINING
SPECIAL
Rephaim Knowledge:
Knowledge: Lazarites start the game
Rephaim
with
Knowledge
with Knowledge (Rephaim) d6 and add +2 to any
Common Knowledge
Knowledge involving these creatures.
Common
Specimen Collection:
Collection: Lazarites gain +2 to
Specimen
Fighting rolls
rolls when
when using a corpse catcher and
Fighting
+2 to
to Shooting
Shooting rolls when using a tangle gun
+2
against Rephaim
Rephaim targets.
against
ORDO SACRAE FLAMULAE (INCINERATORS)
HISTORY
HISTORY
The Order
Order of
of the Holy Flame had no predeThe
cessors
upon
which to base its Ordo, though
cessors upon which
cynics
openly
remark at their similarity to the
cynics openly remark
witch–burning
Inquisition of Earth’s Renaissance
witch–burning Inquisition
period.
period.
14
had taken
taken to
to its
its new
new
By early 2322 the Ordo had
Any Rephaim
Rephaim the
the Ordo
Ordo
creed like a duck to water. Any
re. Any
Any settlement
settlement
discovered were put to the fifire.
cultists was
was razed
razed to
to the
the
thought to be housing cultists
became the
the Ordo’s
Ordo’s infaninfanground. Flamethrowers became
choice.
try support weapon of choice.
re was
was unpopular
unpopular
Their overzealous use of fifire
with innocent townsfolk and
and members
members were
were
feared as witch–burning fanatics.
fanatics. Priests
Priests of
of burnt
burnt
villages complained to bishops,
bishops, who
who complained
complained
to archbishops. Even the Lazarite
Lazarite Grand
Grand Master
Master
lodged formal complaints that
that the
the Incinerators
Incinerators
were leaving no Rephaim for study.
study.
In 2323 the Pope called the
the Grand
Grand Master
Master to
to
heel and forbade the burning of
settlements
of settlementsunless
unless
they were proven strongholds
strongholds of
of the
the Rephaim—
Rephaim—
villagers accused of collaboration
collaboration were
were to
to be
be
tried before an ecclesiastical court
rather
court rather than
than
summarily executed and the use
use of
of flflamethrowamethrowers in inhabited areas was to
be
curbed.
to be curbed. Above
Above
all, the Lazarites were to be given
given the
the opportunity
opportunity
to retrieve corpses for experimentation.
experimentation.
The Grand Master, having
having no
no wish
wish to
to be
be
removed from his office, has in
turn
brought
in turn brought the
the
Ordo to heel and their reputation
reputation with
with the
the public
public
is slowly improving. Their flflamethrowers
amethrowers may
may
ignite less often but the fire within
within their
their hearts
hearts
has not been dampened.
GRAND MASTERS
Two Grand Masters have led
led the
the Incinerators
Incinerators
since their founding.
WELCOME TO HELL
Henry
Henry Dalgleish
Dalgleish (GM. 2320–2337) was an
Inquisitor–Bishop
Inquisitor–Bishop before
before taking on the mantle. It
was
was he
he who
who fifirst
rst promoted
promoted the use of fire as the
most
most effective
effective weapon
weapon against the Rephaim. He
died
died in
in an
an automobile
automobile accident.
Claude
Claude de
de Bussey
Bussey (GM. 2337–present) was
Deputy
of
the
Deputy of the Ordo
Ordo when Dalgleish died. Like
his
his predecessor,
predecessor, he
he continued the Ordo’s tradition
tion of
of fifighting
ghting evil
evil with fire. He sees the Lazarite
Grand
Grand Master’s
Master’s interference
interference in his Ordo’s work as
paramount
paramount to
to aa personal
personal challenge of honor. It is
well
well known
known he
he despises
despises Grand Master O’Flaherty
and
and tensions
tensions between
between the two have carried down
to
their
troops.
to their troops.
TABARD
TABARD AND EMBLEM
Knights
Knights and
and Sergeants
Sergeants both wear a red tabard
with
with aa black
black cross
cross on the chest. Knights wear
an
an additional
additional cross
cross on their shoulders. Their
scorched
scorched armor
armor always
always has a red chest plate
emblazoned
emblazoned with
with aa black cross—the remainder is
camoufl
camouflaged.
aged.
SPECIAL
SPECIAL TRAINING
Brave:
Brave: Their
Their willingness
willingness to go into the heart
of
of aa Rephaim
Rephaim lair
lair to
to deliver “purification” grants
them aa +2
+2 bonus
bonus to
to Guts rolls.
them
Cleanse by
by Fire:
Fire: Members of the Ordo gain
Cleanse
+2 to
to Shooting
Shooting rolls
rolls when using flamethrowers,
+2
microflare
are guns,
guns, or
or firing incendiary grenades. In
microfl
addition, they
they gain
gain +2 to Throwing rolls when
addition,
chucking incendiary
incendiary grenades.
chucking
ORDO TEMPLI NOVI ( TEMPLARS)
HISTORY
HISTORY
In the
the last
last years
years of
of the 20th century, stories surIn
rounding the
the original
original Poor Knights of Christ and
rounding
of the
the Temple
Temple of
of Solomon
Solomon (1118–1314) placed
of
them at
at the
the heart
heart of
of an international conspiracy to
them
control the
the fate
fate of
of Europe.
Europe. Their foundation was
control
linked by
by some
some to
to ancient Egyptian beliefs, their
linked
continued existence
existence attributed to Freemasonry,
continued
and
their
goal
to preserve
preserve the bloodline of Jesus
and their goal to
Christ.
Scholarly
research
Christ. Scholarly research showed them to be an
order of
of warrior–monks
warrior–monks dedicated to defending
order
pilgrims in
in the
the Holy
Holy Land who fell from grace
pilgrims
because of
of greed
greed by
by the French king and Pope.
because
Whatever their
their true
true purpose, the original TemWhatever
plars were
were charged
charged with heresy and disbanded by
plars
Pope
Clement
and the last Grand Master burnt
Pope Clement VV and
at
the
stake.
at the stake.
The Order
Order of
of the
the New
New Temple
Temple was
was established
established
The
decree. Whereas
Whereas
on 13th October 2319 by papal decree.
Church’s scientifi
scientificc
the Lazarites were to be the Church’s
them status
status as
as aa
arm, the Templar Rule granted them
ghting aa holy
holy cause.
cause.
military Ordo of warriors fighting
selected from
from military
military
The initial intake was selected
personnel of strong faith, and
and the
the Templars
Templars
immediately set about founding
founding Preceptories
Preceptories
near the frontlines.
Battle against the Rephaim was
was fifirst
rst joined
joined in
in
came early
early to
to Salus,
Salus,
2320, a year in which winter came
and 300
300 Sergeants
Sergeants
when a force of 15 Knights and
(now Augustus).
Augustus). In
In
landed near the city of Satura (now
Templars launched
launched
a show of faith and might, the Templars
waiting for
for Lazarite
Lazarite
straight into battle without waiting
their foe.
foe. None
None sursurscientists to brief them on their
media reported
reported the
the
vived the week. Though the media
unending hoard
hoard of
of
Knights battling against “an unending
darkness” and “ceaseless attacks,”
attacks,” the
the Templars’
Templars’
eagerness had simply got the better
better of
of them—a
them—a
lesson they still have to learn.
receptus non
non conconThe Templar motto, non receptus
surrender), refl
reflects
ects their
their
cedere (no retreat no surrender),
Knights entering
entering
unswerving loyalty to the cause. Knights
additional vow
vow never
never to
to
the Ordo must take an additional
they are
are the
the last
last
leave the field of battle unless they
caused thousands
thousands
man alive—an attitude that has caused
of needless deaths. Despite the
the heavy
heavy losses,
losses,
Templars still hold true to their motto.
motto.
Since 2326 the Templars have
have organized
organized
themselves around mechanized
mechanized support
support and
and
are without doubt the best in the
the galaxy.
galaxy. Their
Their
Calvary and Golgotha tanks and assorted
assorted aircraft
aircraft
are welcomed on the field of battle
battle by
by any
any allied
allied
force and their reputation for turning
turning the
the tide
tide
of battle on numerous occasions
occasions has
has won
won them
them
many papal citations.
Though other militant Ordines
Ordines have
have since
since been
been
founded, the Templars take pride
pride in
in their
their being
being
founded first, a fact they never forget
forget to
to mention
mention
to the later Ordines.
GRAND MASTERS
Since their inception the Templars
Templars have
have had
had
only a single Grand Master, Simon
Simon Monterrey
Monterrey
(GM. 2319–present). Monterrey had
had trained
trained as
as
a priest but fought with papal forces
forces during
during the
the
Third Reformation, earning his Knighthood
Knighthood the
the
old fashioned way. Although a competent
competent stratstrategist he follows the spirit of his
his Ordo’s
Ordo’s motto.
motto.
Some say that when he is not planning
planning the
the next
next
Templar offensive he flagellates himself
himself for
for the
the
countless souls he has sent to the
the Creator.
Creator.
15
NECROPOLIS 2350
TABARD
TABARD AND EMBLEM
Knights
Knights wear
wear a white tabard with a red Maltese
cross
cross on
on the
the chest—Sergeants
chest—Sergeants a black tabard with
aa red
red cross.
cross. In
In battle,
battle, their armor is camouflaged
to
suit
the
local
to suit the local terrain, but a white (or black)
square
square and
and cross
cross can always be found on their
left
breasts.
left breasts.
SPECIAL
SPECIAL TRAINING
Vehicle
Vehicle Expertise:
Expertise: Templars receive +1 to
Boating,
Boating, Driving,
Driving, or Piloting (pick one). This
bonus
bonus stacks
stacks with
with the Ace Edge. They also gain
+1
+1 to
to Shooting
Shooting when using the vehicle mounted
weapons
weapons of
of the
the same vehicle type and +1 to
Repair
such
vehicles.
Repair such vehicles.
For
For example,
example, a Templar choosing +1 Driving
would
would receive
receive the
the bonus for any land vehicle,
from
from aa sports
sports car
car to a grav tank. He also gains a
+1
+1 to
to Shooting
Shooting when
when using weapons mounted on
these
these vehicles
vehicles and
and a +1 to Repair such vehicles.
He
He gains
gains no
no bonuses
bonuses for watercraft or aircraft,
even
even if
if they
they have
have weapon systems similar to
those
those on
on land
land vehicles.
vehicles.
ORDO VERBI BAENEDICTI (PREACHERS)
HISTORY
HISTORY
The last
last offi
official
cial Sacer Ordo was created in JanuThe
ary 2328
2328 and
and is
is the least militant. The Pope had
ary
already created
created an
an Ordo to study the Rephaim and
already
three Ordines
Ordines to
to combat them, but he needed an
three
Ordo to
to protect
protect the common people. This is the
Ordo
offi
cial
role
of the
the Order of the Blessed Word.
official role of
The Pope
Pope gave
gave the
the Preachers
Preachers four
four main
main goals.
goals.
The
the Word
Word of
of God
God to
to
First, they were to spread the
the sphere
sphere of
of the
the
remote settlements beyond the
and in
in Corporate
Corporate
Church’s direct influence and
enclaves. Second, they were
were to
to protect
protect these
these
areas from Rephaim incursion—a
incursion—a mandate
mandate that
that
includes the ferreting out of collaborators.
collaborators. Third,
Third,
they were to act as hospitallers,
hospitallers, bringing
bringing medical
medical
aid to remote areas and caring
caring for
for the
the hearts
hearts and
and
minds of the sick. Fourth, they
they were
were to
to train
train setsettlers to defend themselves against
against the
the Rephaim.
Rephaim.
In short, they were to win hearts
hearts and
and minds.
minds.
The Corporate media often
often portrays
portrays the
the
Preachers as missionaries converting
converting colonists
colonists by
by
the sword. In fact, nothing could
could be
be further
further from
from
Preceptories are
are built
built among
among
the truth. Their Preceptories
heavily armed
armed reinreinrural communities, where heavily
between. Yet
Yet they
they are
are
forcements are few and far between.
settlements and
and do
do
charged with defending these settlements
mere handful
handful of
of
so with great bravery. Often aa mere
village against
against odds
odds
Knights are left to defend a village
numbering dozens–to–one.
common people
people has
has won
won
Their work with the common
all the
the Ordines,
Ordines, their
their
them many supporters. Of all
most widespread.
widespread.
intelligence network is the most
Ordines as
as set
set upon
upon
Many folk see the other Ordines
pedestals, but the Preachers are
are widely
widely trusted
trusted
and information reaches their
their Preceptories
Preceptories from
from
a variety of sources. From village
village priests
priests whose
whose
settlements were saved, to cattle
cattle farmers
farmers whose
whose
child they delivered, to the Corporate
Corporate wage–slave
wage–slave
whose ears were opened to a new
new hope,
hope, rumors
rumors
of Rephaim activity and heresy
heresy fifilter
lter slowly
slowly back
back
to the nearest Preacher Preceptory.
Preceptory.
GRAND MASTERS
The Preachers are unusual in
in that
that their
their Grand
Grand
Masters are often found operating
operating in
in the
the fifield.
eld.
As humanitarian as this may be,
be, ambushes
ambushes and
and
attacks have resulted in a disproportionately
disproportionately
high number of Grand Masters
Masters given
given their
their short
short
existence.
The first Grand Master was Cardinal
Cardinal Luigi
Luigi SalvaSalvatore (GM. 2328–2335), former
former head
head of
of the
the Vatican
Vatican
Relief Agency. He was killed by aa vampire’s
vampire’s puppet
puppet
on a visit to a Preceptory in New
New Carpathia.
Carpathia.
Next came Montalban Gregory
Gregory (GM.
(GM. 2335–
2335–
2339). Gregory was a missionary
serving
missionary serving in
in New
New
Carpathia when he was named
named as
as successor.
successor.
Although an outsider, the Ordo
Ordo prospered
prospered under
under
his short rule and he founded
many
founded many new
new PrecepPrecep-
16
WELCOME TO HELL
tories
tories and
and hospitals.
hospitals. Gregory was killed when
Corporate
Corporate forces
forces shot
shot down the troop ship in
which
he
was
traveling.
which he was traveling.
Patricia
Patricia Pryce
Pryce (GM.
(GM. 2339–2344) was promoted
from
Seneschal
from Seneschal when
when Gregory was killed. Her
tough
stance
on
tough stance on providing
providing free medical care to
the
poor
alienated
the poor alienated many in the Curate. She died
of
of typhus
typhus while
while treating
treating plague victims.
The
The current
current Grand
Grand Master is Nicholas Boyle
(GM.
(GM. 2344–present).
2344–present). Former Marshal of the Ordo,
he
he has
has increased
increased the
the number of Preceptories and
stepped
stepped up
up the
the training
training of colonists. Many see
him
him as
as aa radical
radical and
and accuse him of moving toward
aa more
more militant
militant stance.
stance. In which direction the
Ordo
Ordo will
will turn
turn under
under his rule is widely debated.
TABARD
TABARD AND EMBLEM
Knights
Knights wear
wear aa green
green tabard with a white cross
and
and Sergeants
Sergeants aa black
black cross. Regardless of camouflflage,
age, colored
colored squares
squares are worn over their hearts
on
on their
their armor.
armor.
SPECIAL
SPECIAL TRAINING
Hearts
Hearts &
& Minds:
Minds: Preachers are trained to win
hearts and
and minds
minds and
and have +2 Charisma.
hearts
Training Cadre:
Cadre: Preachers are responsible for
Training
training local
local militias
militias to combat the Rephaim.
training
The Preacher
Preacher acts
acts as
as if he has the Command Edge
The
when
leading
citizen
when leading citizen or militia allies. A character
who already
already possesses
possesses the Edge increases his
who
command radius
radius to
to 10” (or 15” if he also has
command
Command Presence)
Presence) with regard to citizens and
Command
militia.
militia.
ORDO PENITENTIA ( PENITENTS)
The Penitents
Penitents are
are not a true Knightly Ordo in
The
the manner
manner of
of those
those above. They are an Ordo
the
whose membership
membership is quite exclusive—they only
whose
accept criminals
criminals from
from the other Sacri Ordines.
accept
Starting characters
characters may only join this Ordo as
Starting
result of
of purchasing
purchasing the Penitent Hindrance
aa result
(page 19).
19).
(page
HISTORY
HISTORY
Founded in
in 2333
2333 by joint agreement of the
Founded
fi
ve
Grand
Masters,
five Grand Masters, the Ordo serves as a way for
Knights and
and Chaplains
Chaplains who have fallen from grace
Knights
to
redeem
themselves.
to redeem themselves. Only the most serious of
crimes results
results in
in transfer
transfer to
to the
the Penitents,
Penitents, though
though
crimes
sometimes given
given aa
persistent minor offenders are sometimes
out.
short tour to straighten them out.
military prison,
prison, where
where
Serving in a regular military
considered an
an easy
easy option
option
Sergeants are sent, is considered
compared to life as a penitent
penitent Knight.
Knight. PhysiPhysical punishment is common, training
training is
is twice
twice as
as
brutal, and theological lessons dwell
dwell on
on the
the sins
sins
of man and eternal life in Hell.
into combat
combat zones
zones
Fallen Knights are shipped into
armor and
and ballistic
ballistic
with few luxuries, including armor
forbidden to
to them
them
weapons. Even grenades are forbidden
Ordo. Many
Many scrounge
scrounge
while they serve within the Ordo.
battlefield,
eld, but
but being
being
weapons and armor on the battlefi
in aa longer
longer sensencaught with them can result in
tence.
The only way a Penitent can redeem
redeem himself
himself
his own
own soul
soul by
by
is through combat, cleansing his
Rephaim. Some
Some comcomdispatching those of the Rephaim.
Penitents under
under their
their
manders like to think of Penitents
the Ordo
Ordo does
does not
not
control as suicide troops, but the
unnecessarily.
exist to waste lives unnecessarily.
repent his
his sins
sins and
and is
is
A dead Knight cannot repent
battle against
against great
great
useless to the Church. They battle
at least
least aa fifighting
ghting
odds, but they are always given at
chance to succeed.
GRAND MASTERS
The Ordo has no Grand Master.
Master. The
The highest
highest
rank is Field Master. Although a senior
senior offi
official
cial of
of
any Ordo may in theory overrule
overrule him,
him, the
the Field
Field
Master is generally given free reign
reign to
to act
act as
as he
he
sees fit while in office. At his disposal
disposal are
are Knights
Knights
of lesser rank and Sergeants (both
(both known
known as
as warwardens), as is normal within an Ordo.
Ordo.
Wardens are drawn by random
random lot
lot from
from the
the
five main Ordines and serve with
with the
the Penitents
Penitents
for one year. There is no shame attached
attached to
to this
this
duty. Many Knights the see chance
chance to
to redeem
redeem aa
fellow Knight as a sacred task.
Those sentenced to serve with
with the
the Penitents
Penitents
are stripped of all rank, whether
whether one
one was
was aa SerSergeant or a Field Master beforehand.
beforehand. As
As the
the Ordo’s
Ordo’s
motto says, “all sinners are equal
equal in
in the
the eyes
eyes of
of
the Lord.”
TABARD AND EMBLEM
Penitents wear a gray tabard with
with aa yellow
yellow cross.
cross.
Their armor, on the rare occasion
occasion itit is
is issued,
issued, has
has
a large yellow cross on the chest
chest plate.
plate. Wardens
Wardens
retain their normal tabards but
but wear
wear aa yellow
yellow
cross on their left shoulder.
17
NECROPOLIS 2350
SPECIAL
SPECIAL TRAINING
Edge
Edge Restrictions:
Restrictions: Penitents begin the game as
Knights
Knights but
but cannot
cannot purchase the Rank Edge until
they
they return
return to
to their
their unit. Likewise, Church media
never
never gives
gives these
these fallen Knights coverage—they
may
may not
not purchase
purchase the Media Star Edge.
Seen
Seen It
It All:
All: Penitents
Penitents do not actually receive
any
any formal
formal training,
training, but their frequent use as
shock
shock troops
troops against
against Rephaim has hardened them
to
to the
the terrors
terrors of
of their foes. Penitents receive +2
to
Guts
rolls.
to Guts rolls.
SERGEANTS
The
The image
image of
of heavily
heavily armored Knights standing
atop
a
mountain
atop a mountain of Rephaim corpses is common
enough
enough on
on the
the news channels, but in truth the
bulk
bulk of
of the
the Ordines’
Ordines’ fighting force is made up of
Sergeants.
Sergeants. To
To most
most citizens the differences are
simple—Sergeants
simple—Sergeants are not as heroic and wear a
different
different tabard.
tabard. As with most things within the
Church,
Church, there
there is
is more to it than meets the eye.
Sergeants
Sergeants are
are a combination of Squires who
failed
failed to
to make
make the
the grade of Knighthood and ordinary
nary citizens
citizens who
who have chosen to join the Ordo
as aa way
way out
out of
of the long unemployment lines.
as
Both see
see serving
serving as a Sergeant as a step toward
Both
Knighthood. As
As with
with Knights, Sergeants take vows
Knighthood.
of poverty,
poverty, piety,
piety, and obedience, but may marry
of
(casual sex
sex is
is still
still frowned upon). Sergeants are
(casual
forbidden to
to carry
carry swords as these are the mark
forbidden
of aa Knight.
Knight.
of
In return
return for
for this
this dedication, Sergeants receive
In
a
pardon
for
any
a pardon for any minor sins they committed
before joining
joining the
the Ordo, free room and board,
before
the chance
chance to
to become
become a Knight, and a guaranteed
the
seat in
in Heaven
Heaven ifif they die fighting for the Ordo.
seat
Sergeants have
have their own ranks, but are always
Sergeants
subservient to
to Knights. A Sergeant does not
subservient
hold the
the rank
rank of
of that name as used by Corporate
hold
armies.
armies.
The lowest
lowest rank
rank is that of Sergeant itself,
The
equivalent to
to aa private
private in Corporate armies. Next
equivalent
are the
the Sergeant
Sergeant Commanders, seasoned warare
riors with
with many
many years good service who act as the
riors
NCOs of
of the
the Sergeant
Sergeant corps. Topping the ladder
NCOs
are Sergeant-Knights.
Sergeant-Knights. Hardened veterans who
are
have proven
proven their
their value to the Ordo, a Sergeanthave
Knight
can
generally
Knight can generally expect to be ordained as a
Knight after
after fifive
ve to ten years’ service in this role.
Knight
18
Sergeants hold
hold combat
combat positions
positions as
as infantryinfantrySergeants
administrative posts
posts as
as
men and technicians, and administrative
supervisors, though
though often
often
merchants and estate supervisors,
charge. The
The Templars
Templars are
are
with a Knight in overall charge.
Sergeants to
to operate
operate
unusual in that they allow Sergeants
as combat vehicle crew as well
well as
as technicians
technicians and
and
supply drivers.
Sergeants willing to fight side
side by
by side
side with
with the
the
Knights greatly swell infantry numbers.
numbers. Without
Without
the Sergeants the Sacri Ordines
Ordines would
would be
be aa
shadow of their current status.
status.
TABARD AND EMBLEM
and emblems
emblems of
of the
the
Sergeants wear the colors and
having no
no separate
separate
Knightly Ordo they serve, having
organization of their own.
SPECIAL TRAINING
of the
the Ordines,
Ordines, and
and
Sergeants are the “grunts” of
receive no special training.
HINDRANCES
The following Hindrances are
are not
not available
available to
to
Church characters: Doubting Thomas,
Illiterate,
Thomas, Illiterate,
One Arm, One Leg, Outsider,
Outsider, Poverty,
Poverty, Wanted,
Wanted,
and Young.
ALL THUMBS (MAJOR)
Technology plays as much aa part
part in
in the
the success
success
of the Sacri Ordines as the spirit
of
its
men.
As
spirit of its men. Assuch,
such,
All Thumbs is a Major Hindrance
Hindrance in
in Necropolis.
Necropolis.
The penalty applies to modern
modern ranged
ranged weapons,
weapons,
vehicles, and heavy ordnance.
ordnance.
BULLET MAGNET (MAJOR)
The character has the unfortunate
unfortunate tendency
tendency
to be in the wrong place at the
wrong
time.
the wrong time. The
The
character is hit by adjacent fifire
re (using
(using Innocent
Innocent
Bystander rules) on a 1–2 for
for single
single shot
shot weapweapons and 1–3 for shotguns or full-auto
fi
full-auto fire.
re. He
He also
also
suffers a hit by suppressive fire
re on
on aa roll
roll of
of 1–2.
1–2.
F-ING NEW GUY (MINOR)
Fresh from Squires’ training
training and
and very
very wet
wet
behind the ears, the FNG is the
runt
of
the
the runt of the squad.
squad.
He has few friends among his
his peers,
peers, is
is often
often the
the
brunt of jokes, and receives the
worst
duties.
the worst duties.
WELCOME TO HELL
The
The newbie
newbie is
is never
never dealt cards on the first
round
round of
of any
any combat
combat (he’s always “surprised”).
In
In addition,
addition, he
he subtracts
subtracts 2 from Guts rolls when
facing
facing Rephaim
Rephaim as
as well
well as most Common Knowledge
edge rolls
rolls involving
involving the military and the Rephaim.
An
An FNG
FNG cannot
cannot begin
begin the game with the Rank
(Senior
(Senior Knight)
Knight) Edge.
Edge.
Of
Of course,
course, an
an FNG
FNG doesn’t stay new forever.
The
reason
such
an
The reason such an awful Hindrance is Minor is
because
because itit can
can be
be bought
bought off.
After
After each
each relatively
relatively active month (48 days), the
hero
hero makes
makes aa Smarts
Smarts roll at –2. If the roll is successful,
cessful, he
he drops
drops one
one group of penalties—either
the
the action
action card
card penalty
penalty or the –2 to Guts and
Common
Common Knowledge
Knowledge rolls. He may roll again
after
after another
another month
month to rid himself of the other
penalty,
penalty, at
at which
which point
point he is no longer the FNG.
PENITENT
PENITENT (MINOR)
The
The character
character has
has been sentenced to the Ordo
Penitentia.
Penitentia. The
The character
character must decide to which
Ordo
Ordo he
he belonged
belonged and his occupation before
becoming
becoming aa Penitent.
Penitent. His transfer was approved
before
before he
he advanced
advanced to special training—the character
acter gains
gains only
only the
the “special training” of Ordo
Penitentia.
Penitentia. In
In addition,
addition, the character cannot
purchase the
the Rank
Rank Edge.
purchase
Under the
the Penitents’
Penitents’ Rule, the character is
Under
forbidden from
from wearing
wearing armor or using any
forbidden
weapon other
other than
than his molecular sword. He can
weapon
also expect
expect to
to be
be put
put on point and used to set
also
off enemy
enemy ambushes
ambushes every time he goes into the
off
eld.
fifield.
character returned
returned to his old unit (typically
AA character
this should
should be
be after
after 1d4+4 months) is allowed
this
to arm
arm himself
himself appropriate
appropriate to his position and
to
assumes the
the rank
rank of
of Knight. He may acquire all
assumes
his order’s
order’s Special
Special Training bonuses when he
his
reaches the
the next
next character
character Rank, but must spend
reaches
single advancement
advancement to do so. Guts bonuses
aa single
from Special
Special Training
Training do not stack. Having served
from
his
time,
he
is
no longer
longer considered a Penitent.
his time, he is no
SLOW (MAJOR)
(MAJOR)
SLOW
The character
character draws
draws two cards in combat and
The
acts on
on the
the worst.
worst. If
If he draws a Joker as his first
acts
card, he
he uses
uses itit normally
normally and ignores this Hincard,
drance for
for the
the round.
round.
drance
Slow
characters
Slow characters cannot take the Quick Edge,
but
they can
can improve
improve their reaction time by taking
but they
the
Level
Headed
Edges (but not during characthe Level Headed Edges
ter
generation).
For
ter generation). For this soldier, Level Headed
allows them
them to
to draw
draw one
one card
card and
and act
act normally.
normally.
allows
Improved Level Headed grants them
them two
two cards
cards
and they act on the best of the two.
two.
WEAK WILLED (MINOR)
The character is more a sheep than
than aa shepherd
shepherd
character suffers
suffers aa –2
–2
and lacks willpower. The character
to perform
perform them
them
penalty to Tests of Will (both to
opposed use
use of
of
and resist them), as well as any opposed
Spirit roll.
roll. AA weak
weak
arcane powers requiring a Spirit
the Strong
Strong Willed
Willed
willed individual cannot have the
Edge.
EDGES
not be
be taken
taken by
by
The following Edges may not
Background (Magic,
(Magic,
Church characters: Arcane Background
Weird Science),
Science),
Psionics, Superpowers, and Weird
requiring these
these are
are
Noble, and Rich. Any Edges requiring
likewise disallowed.
BACKGROUND EDGES
HOLY FIRE
Requirements: Novice, Spirit d8+
d8+
When the going gets tough this
this character
character grits
grits
his teeth and pushes forward. When
When spending
spending aa
benny, the character receives a +1
+1 bonus
bonus to
to the
the
reroll.
NEPOTISM
Requirements: Novice
Nepotism, the act of favoring family
family members
members
(or close friends), is rife in the Church.
Church. The
The charcharacter has a family member or close
close friend
friend placed
placed
high within his Sacer Ordo.
The character may join any branch
branch of
of the
the
Sacri Ordines without needing
needing to
to meet
meet the
the
minimum trait requirements. The
character
may
The character may
also purchase the Rank (Senior
(Senior Knight)
Knight) Edge
Edge
without meeting any of the requirements.
requirements. If
If the
the
Wm allows it, he may also take the
the Rank
Rank (Knight
(Knight
Commander) Edge ignoring all
all requirements.
requirements.
Such officers usually prove disastrous
disastrous in
in the
the fifield
eld
as they lack the experience required
to
hold
the
required to hold the
position.
19
NECROPOLIS 2350
Unfortunately,
Unfortunately, such favoritism leads to animosity
mosity among
among his
his comrades, and the character
subtracts
subtracts 22 from
from Charisma when dealing with
Knights
Knights or
or Chaplains.
Chaplains.
VALHALLA
VALHALLA GRADUATE
Requirements:
Requirements: Novice, Wild Card, Smarts
d6+,
d6+, Spirit
Spirit d6+,
d6+, Intimidation d6+, Knowledge
(Battle)
(Battle) d8+,
d8+, Shooting
Shooting d6+, Command
The
The character
character is a graduate of Asgard’s Valhalla
Military
Military Academy.
Academy. Like all graduates, he served
aa minimum
minimum of
of five years with Asgard’s security
forces
forces after
after graduating.
graduating. Since Knights are not
accepted
accepted at
at Valhalla,
Valhalla, this means the character
graduated
graduated and
and served
served his time before joining an
Ordo,
Ordo, hence
hence this
this is a Background Edge.
The
The character
character gains +1” to his “command
radius”
radius” per
per character
character Rank, starting at Novice. He
gains
gains +1
+1 to
to all
all Knowledge
Knowledge (Battle) rolls. In addition,
tion, he
he may
may ignore
ignore the Rank requirements when
taking
taking Leadership
Leadership Edges.
COMBAT EDGES
ASSAULT
ASSAULT
Requirements: Seasoned, Rock and Roll
Requirements:
Assaulting an
an enemy position often means a
Assaulting
full frontal
frontal charge,
charge, and being able to lay down
full
hail of
of fifire
re on
on the approach can mean the difaa hail
ference between
between life
life and
and death.
death. The
The character
character
ference
may ignore the recoil penalty for
for fifiring
ring aa weapon
weapon
on fully automatic when moving,
moving, even
even ifif he
he runs
runs
(though for the latter he still suffers
suffers aa multi
multi action
action
penalty).
BLOOD AND GUTS
Requirements: Veteran, Fighting
Fighting or
or Shooting
Shooting
d10+
share of
of battle.
battle. The
The
The character has seen his share
between tokens
tokens when
when
hero halves the difference between
Shooting roll
roll in
in aa Mass
Mass
making a Fighting or Shooting
down).
Battle if it is negative (round down).
CLIPPING THE GRASS
Rock and
and Roll
Roll
Requirements: Seasoned, Rock
provide true
true grazgrazThis machine-gunner can provide
off the
the ground.
ground. The
The
ing fire—just a few inches off
echette or
or laser
laser MG
MG but
but
weapon may be either a flechette
must be braced on a grounded
grounded bipod,
bipod, window,
window, or
or
other solid surface.
re, those
those caught
caught in
in
When using suppressive fire,
damage on
on aa Spirit
Spirit roll
roll
the area of effect suffer damage
(1–3 against
against Bullet
Bullet
of a 1 or 2 instead of just 1 (1–3
Magnets).
DEFENSIVE DRIVER
Requirements: Seasoned, Boating,
Boating, Driving
Driving or
or
Piloting d8+, Notice d6+
A sudden turn or a quick dive
dive behind
behind cover
cover
can save a vehicle from destruction.
destruction.
Unless caught by a surprise
surprise attack
attack and
and taken
taken
completely unawares, attackers
must
subtract
attackers must subtract 11
from any attack roll against aa vehicle
vehicle driven
driven by
by
a character with this Edge. Drivers
Drivers may
may make
make aa
Boating, Driving, or Piloting roll
roll (as
(as appropriate
appropriate
to the vehicle) at +1 to evade
evade area
area effect
effect attacks
attacks
when allowed.
IMPROVED DEFENSIVE DRIVER
Requirements: Veteran, Defensive
Defensive Driver
Driver
As above but attackers subtract
subtract 22 from
from their
their
attack rolls, and the character
character adds
adds +2
+2 to
to evade
evade
area effect weapons when allowed.
allowed.
DIG IN!
Requirements: Novice, Smarts
Smarts d6+
d6+
20
WELCOME TO HELL
This
This character
character is
is good at making himself small
and
and getting
getting the
the most
most out of any cover he is in.
The
The Cover
Cover level
level of
of the
the character’s position (Light,
Medium,
Heavy)
is
Medium, Heavy) is increased
increased by one category, to a
maximum
of
“near
total,”
maximum of “near total,” which grants a –6 Cover
modifi
modifier.
er. This
This benefi
benefit applies only to the character
with
the
Dig
ter with the Dig In
In Edge—other characters in the
same
position
use
same position use the normal Cover level—and
there
there must
must be
be cover
cover available. A character in a
flflat,
open
fi
eld
can’t
at, open field can’t benefit from Light Cover just
because
because he
he has
has this
this Edge.
IMPROVED
IMPROVED DIG IN
Requirements:
Requirements: Wild Card, Seasoned, Dig In!
This
This soldier
soldier seems
seems to be able to blend into the
ground
when
under
ground when under fire. He can find the most
advantageous
advantageous fold
fold or nook to fit his body into
to
to avoid
avoid incoming
incoming fire. When prone, this soldier
receives
receives –4
–4 protection
protection instead of the usual –2.
He
He is
is also
also only
only hit
hit by
by Suppressive Fire if both his
Spirit
Spirit die
die and
and his
his Wild
Wild Die come up ones.
While
While this
this Edge
Edge is
is negated if the attacker moves
within
within 3”,
3”, the
the character
character still receives this Edge’s
benefi
benefits
ts ifif attacked
attacked from the side.
ÉLAN
ÉLAN
Requirements: Seasoned, Spirit d8+
Requirements:
Your character
character has
has a distinctive and vigorous
Your
ghting spirit.
spirit. He
He has
has confidence in his abilities
fifighting
and the
the determination
determination to overcome all obstacles.
and
Where others
others just
just want to get the job done, a
Where
character with
with the
the Élan Edge goes about it with
character
air and
and dash.
dash.
flflair
Characters with
with the Élan Edge who spend a
Characters
benny to
to reroll
reroll aa trait
trait roll and score a raise on the
benny
reroll have
have their
their benny
benny returned to them.
reroll
EYE FOR
FOR TERRAIN
EYE
Requirements: Novice, Notice d6+
Requirements:
you have
have aa good
good eye for terrain you can
IfIf you
quickly fifigure
gure the
the best
best places to set an ambush,
quickly
or the
the best
best routes
routes to take that will avoid likely
or
ambush locations.
locations. Your
Your character has a talent for
ambush
picking good
good defensive
defensive terrain as well.
picking
This Edge
Edge gives
gives your
your character a +2 on Notice
This
rolls
to
spot
an
ambush
rolls to spot an ambush (but not minefields).
When setting
setting an
an ambush,
ambush, you and all the soldiers
When
under
your
command
under your command have a +2 on their Stealth
rolls to
to remain
remain hidden.
hidden.
rolls
GRENADE LAUNCHER KING
Shooting d8+
d8+
Requirements: Novice, Shooting
an uncanny
uncanny knack
knack
A soldier with this Edge has an
can lob
lob his
his shots
shots
with grenade launchers and can
all deviation
deviation rolls
rolls
with startling accuracy. Halve all
for grenades launched by this soldier.
soldier.
GRENADE LAUNCHER GOD
Requirements: Seasoned, Marksman,
Marksman, GreGrenade Launcher King
These veteran soldiers really
really know
know how
how to
to
and take
take great
great
reach out and thump someone and
destructive effect
effect of
of
pride in the accuracy and destructive
God knows
knows how
how
their fire. The Grenade Launcher God
the most
most damage
damage
to angle the shot so that it does the
halves deviation
deviation rolls
rolls
to the targets beneath it. He halves
grenade’s damage
damage
as above, and adds +2 to his grenade’s
rolls.
HOSE ’EM DOWN
Shooting d8+
d8+
Requirements: Novice, Shooting
machine-gunner can
can suppress
suppress
With this Edge a machine-gunner
an area more effectively than a regular
regular gunner.
gunner.
When using a braced flechette or
or laser
laser machinemachinegun, this hero can suppress an area
area equal
equal to
to two
two
Medium Burst Templates. The second
second template
template
must be adjacent to the first in
in any
any direction,
direction,
and the weapon burns through double
double its
its usual
usual
amount of ammunition.
IMPROVED HOSE ‘EM DOWN
Requirements: Seasoned, Hose
Hose ‘Em
‘Em Down
Down
This edge allows an MG gunner
gunner to
to suppress
suppress
an area equal to three Medium Burst
Burst Templates,
Templates,
at triple the usual amount of ammo
ammo spent.
spent. Each
Each
template must be adjacent to the
fi
rst.
the first.
INCOMING
Requirements: Novice, Smarts
Smarts d6+,
d6+, Notice
Notice
d6+
On the battlefield, soldiers quickly
quickly learn
learn to
to
identify threats and respond without
without hesitation.
hesitation.
For ground troops, enemy artillery
artillery fifire
re is
is one
one of
of
the greatest threats. After a while,
while, many
many vets
vets are
are
able to distinguish the sounds of
of different
different kinds
kinds
of artillery fire, both friendly and
enemy,
and enemy, and
and
determine if it is outgoing or incoming.
incoming.
21
NECROPOLIS 2350
Whenever
Whenever aa character
character with the Incoming Edge
is
is under
under artillery
artillery attack, he gets a +2 on his Agility
ity roll
roll to
to avoid
avoid damage. Even if the roll fails, he
may
may choose
choose to
to go
go prone as a free action (even if it
is
is not
not his
his turn
turn to
to act).
TANK
TANK BUSTER
Requirements:
Requirements: Seasoned, Shooting d10+
Being
Being able
able to
to disable a tank quickly by hitting
its
its weak
weak spot
spot takes
takes a steady hand and keen eye.
AA hero
hero with
with this
this Edge who scores a Critical Hit
on
on aa vehicle
vehicle may
may alter the result on the Critical
Hit
Hit Table
Table by
by one
one point (up or down). He modifies
the
the result
result after
after the
the dice are rolled.
TANK
TANK HUNTER
Requirements:
Requirements: Novice, Guts d6+,
Notice
Notice d6+,
d6+, Shooting
Shooting d6+
The
The best
best weapon
weapon to use against
aa tank
tank is
is another
another tank. Without
one,
one, soldiers
soldiers have
have to do the job
themselves.
themselves. To
To an infantryman
aa tank
tank is
is an
an invincible
invincible armored
monster.
monster. To
To aa hero with this
Edge,
Edge, aa tank
tank is
is just a large
target.
target.
When attacking
attacking armored
When
vehicles, your
your character
character knows
vehicles,
how to
to hit
hit the
the weaker points
how
of the
the vehicle
vehicle and
and adds +4 to
of
the AP
AP value
value of
of his weapon.
the
This bonus
bonus applies
applies to attacks
This
with ranged
ranged anti-tank
anti-tank weapons
with
or close
close up
up weapons
weapons like mines. The
or
weapon the
the hero
hero uses must still be
weapon
able to
to affect
affect armored
armored vehicles.
able
WALL OF FLAME
WALL
Requirements: Seasoned, ShootRequirements:
ing d8+
d8+
ing
Flamethrowers are one of the
Flamethrowers
most effective
effective weapons for dealmost
ing with
with Rephaim.
Rephaim. This devestating
ing
weapon can
can be
be used to clear large areas
weapon
and diffi
difficult
cult to
to reach
reach targets.
and
The
character
The character has developed a technique for
cleansing
larger area than normal flamethrower
cleansing aa larger
use.
When
using a flamethrower, he places a
use. When using
second
Cone
Templates adjacent to one side of
second Cone Templates
the
the
fi
rst
(his choice), affecting everything
the the first (his
beneath
both
templates.
beneath both templates.
22
LEADERSHIP EDGES
ART OF WAR
Smarts d8+,
d8+, KnowlKnowlRequirements: Novice, Smarts
edge (Battle) d8+
an intuitive
intuitive grasp
grasp
Some military men have an
They also
also have
have aa keen
keen
of strategy and tactics. They
their enemies,
enemies, and
and can
can
insight into the minds of their
ght more
more mediocre
mediocre
easily outmaneuver and outfight
leaders. When up against an opponent
opponent of
of similar
similar
skill and guile, it is a challenge
challenge they
they face
face with
with
relish. Characters with the Art
Art of
of War
War Edge
Edge are
are
the ones whose quotations end
end up
up in
in the
the history
history
books.
gets aa +2
+2 on
on KnowlKnowlYour hero gets
(Battle) rolls,
rolls, and
and mat
mat
edge (Battle)
make
BORN LEADER
Requirements: Veteran
Veteran
Requirements:
Command
comes
easy
tothis
this
Command comes easy to
his troops
troops respect
respect
Knight and his
looks after
after his
his men
men and
and
him. He looks
look after
after each
each other.
other.
teaches them how to look
Soldiers making group
group rolls
rolls under
under this
this
leader’s command roll
roll d8
d8 as
as the
the Wild
Wild
Die instead of d6.
CRY HAVOC!
Requirements:
Veteran,
Requirements:
Veteran,
Spirit d8+, Knowledge
Knowledge (Battle)
(Battle)
d10+, Command,
Command, Fervor
Fervor
The general has an
an knack
knack for
for knowknowing when to attack
attack and
and when
when to
to
hold back.
Once per
per Mass
Mass Battle,
Battle,
during the
the Battle
Battle Roll
Roll Phase,
Phase,
the character
character may
may declare
declare
a total attack.
attack. He
He must
must do
do
this before
he
rolls
before he rolls his
his
Battle die.
die. If
If he
he succeeds
succeeds in
in
his roll and beats his opponent,
opponent, his
his enemy
enemy loses
loses
one extra token.
COMMAND PRESENCE
Requirements: Novice, Command
Command
A booming voice, effective
effective hand
hand signals,
signals, or
or
simple training as a unit results
in
a
much
results in a much more
more
effective combat element. At the
the center
center of
of that
that
WELCOME TO HELL
element
element is
is the
the Knight
Knight in charge. An NCO or officer
cer with
with this
this Edge
Edge has a command radius of 10”
instead
instead of
of the
the usual
usual 5”.
DEATH
DEATH BEFORE
BEFORE DISHONOR
Requirements:
Requirements: Veteran, Knowledge (Battle)
d10+,
d10+, Command,
Command, Hold
Hold the Line
The
The character
character has
has led his army to many victories,
ries, and
and the
the men
men have
have come to accept retreat as
aa stain
stain on
on their
their honor.
honor.
The
The character
character gains
gains +2 to Spirit rolls when
rolling
rolling for
for Morale
Morale in
in a Mass Battle.
FANATICISM
FANATICISM
Requirements:
Requirements: Seasoned, Spirit d8+, Command
mand
Some
Some leaders
leaders command
command fanatical loyalty from
their
their followers.
followers. These
These fanatics march willingly
into
into the
the lairs
lairs of
of the
the most fearsome Rephaim.
Troops
Troops under
under command
command of a character with this
Edge
Edge add
add +1
+1 to
to their
their Guts rolls.
TACTICIAN
TACTICIAN
Requirements:
Requirements: Seasoned, Wild Card, Smarts
d8+, Knowledge
Knowledge (Battle)
(Battle) d6+, Command
d8+,
The hero
hero has
has aa natural
natural grasp of small unit tacThe
tics and
and can
can instantly
instantly take advantage of a rapidly
tics
changing situation.
situation.
changing
At the
the beginning
beginning of a fight, before any initiaAt
tive cards
cards are
are dealt,
dealt, the hero makes a Knowledge
tive
(Battle) roll.
roll. For
For each
each success and raise he receives
(Battle)
one initiative
initiative card.
card. These are kept separate from
one
his regular
regular initiative
initiative cards and are not placed back
his
into the
the deck
deck until
until used or the combat ends.
into
At the
the start
start of
of any
any round, the hero may give
At
one
or
more
of
these
one or more of these extra cards to his allies,
whether Extras
Extras or
or Wild
Wild Cards, who then use it as
whether
their
initiative
card
their initiative card for the round in place of the
one dealt
dealt them.
them. This
This does allow Extras to operate
one
independently
of
Wild Card characters for one
independently of Wild
round
if
they
receive
round if they receive their own card. Only one
hero per
per encounter
encounter may use this Edge.
hero
PROFESSIONAL EDGES
DEMO EXPERT
EXPERT
DEMO
Requirements: Novice, Agility d6+, KnowlRequirements:
edge
(Demolitions) d6+, Guts d6+
edge (Demolitions)
This character
character is
is intimately
intimately familiar
familiar with
with all
all
This
and booby-traps.
booby-traps.
sorts of explosives, detonators, and
rolls made
made to
to set,
set,
This soldier gets a +2 to all rolls
and booby-traps
booby-traps
disarm, or improvise explosives and
can cover
cover aa range
range
(but not to Notice them). This can
determined by
by your
your War
War
of abilities and skills determined
disposal, bomb
bomb
Master (for example ordnance disposal,
demolition).
making, or structural demolition).
MEDIC
Healing d6+
d6+
Requirements: Novice, Healing
can get
get wounded
wounded
A character with this Edge can
seconds.
soldiers up and fighting again in seconds.
wounded non-Wild
non-Wild
If the medic can get to a wounded
in which
which he
he was
was
Card by the end of the round in
immediate Healing
Healing
wounded, he can make an immediate
successful, the
the victim
victim is
is
roll at –2. If the roll is successful,
wounded.
merely Shaken instead of wounded.
RANK (SENIOR KNIGHT)
Knight, Smarts
Smarts d6+,
d6+,
Requirements: Novice, Knight,
Knowledge (Battle)
(Battle)
Fighting d6+, Guts d6+, Knowledge
d6+, Shooting d6+, Command
are few
few and
and far
far
Promotions with the Ordines are
Knights ever
ever rise
rise to
to
between. Only a quarter of Knights
this rank during their long service
service career.
career. As
As aa
result of his bravery, piety, and obedience,
obedience, the
the
character begins the game as a Senior
Senior Knight.
Knight.
RANK (KNIGHT COMMANDER)
Requirements: Veteran, Knight,
Knight, Spirit
Spirit d8+,
d8+,
Vigor d8+, Guts d8+, Rank (Senior
(Senior Knight)
Knight)
The highest regular service rank
rank is
is reserved
reserved for
for
the cream of the Ordines’ soldiers.
soldiers. The
The character
character
is promoted to Knight Commander.
Commander.
Note: War Master approval is required
required before
before
taking this Edge. See Awards and
and Promotions
Promotions
(page 47) for details.
SPOTTER
Requirements: Novice, Smarts
Smarts d8+
d8+
This hero has a special knack for
for calling
calling in
in supsupporting fire, and can make all the difference
difference in
in the
the
world when trying to break an enemy
enemy assault.
assault.
A character with this edge can
can shift
shift the
the target
target
point of artillery up to 20” per
round
per round without
without
delay (instead of the usual 10”). In
In addition,
addition, the
the
deviation for any air strikes this character
character calls
calls in
in
are halved (rounding down).
23
NECROPOLIS 2350
TECHNICALLY
TECHNICALLY INCLINED
Requirements:
Requirements: Novice, Smarts d6+, Agility
d6+
d6+
Modern
Modern warfare
warfare relies on technology. The side
that
can
get
that can get the
the most out of their equipment may
have
a
decisive
have a decisive advantage
advantage in battle. You intend to
see
to
it
that
the
see to it that the winning side is your side.
Your
Your character
character is good with mechanical and
electronic
electronic devices,
devices, and can more easily figure out
how
how to
to use
use and
and repair them. He gets a +2 bonus
to
to Knowledge
Knowledge or
or Repair rolls required to use,
design,
design, troubleshoot,
troubleshoot, or repair such devices.
SOCIAL EDGES
BAND
BAND OF BROTHERS
Requirements:
Requirements: Wild Card, Veteran, Common
Bond
Bond
This
This unit
unit has
has been to Hell and back together.
That
That kind
kind of
of bond
bond hardens men and makes them
able
able to
to better
better withstand
withstand wounds that might otherwise
erwise have
have put
put them out of action.
Subtract
Subtract 11 point
point of damage from every attack
that
that hits
hits aa character
character for each other “brother”
within 6”,
6”, to
to aa maximum
maximum of –4.
within
MEDIA STAR
MEDIA
Requirements: Wild Card, Seasoned, Knight
Requirements:
Church media
media portrays Knights as larger than
Church
life heroes
heroes fifighting
ghting the good fight for the benefit
life
of all
all mankind.
mankind. The hero receives regular coverof
age. He
He has
has +2
+2 Charisma.
Charisma.
age.
SCROUNGER
SCROUNGER
Requirements: Novice, Smarts d6+, StreetRequirements:
wise d6+
d6+
wise
Wars and
and the
the associated chaos often bring out
Wars
unusual traits
traits in
in people, both good and bad.
unusual
Some seem
seem to
to have
have an uncanny ability to find just
Some
what they’re
they’re looking
looking for among the mountains of
what
equipment shipped
shipped into the theater.
equipment
This soldier
soldier can
can find a way to acquire almost
This
any piece
piece of
of equipment
equipment or luxury item. While in
any
populated area,
area, such as a village or town, a sucaa populated
cessful
Streetwise
cessful Streetwise roll allows the scrounger to do
one of
of the
the following:
following:
one
Improve one
one squad’s Ammo one level
•• Improve
Acquire 2d6
2d6 refills for a medikit
•• Acquire
24
• Acquire
Acquire some
some rare
rare but
but not
not particularly
particularly valuvalu•
able item.
WEIRD EDGES
COURAGE UNDER FIRE
Command, Rank
Rank
Requirements: Novice, Command,
No matter the war, officers
cers who
who put
put the
the welwelfare of their men before their
their own
own safety
safety always
always
inspire troops. The War Master
Master secretly
secretly rolls
rolls 1d4
1d4
at the start of each mission. This
This is
is the
the number
number of
of
wounding attacks your character
character can
can ignore
ignore while
while
men. Instead
Instead of
of hitting
hitting
standing and leading his men.
off his
his helmet.
helmet. StandStandthe hero, the round knocks off
direct fifire
re triples
triples the
the
ing in the open while under direct
leader.
command radius of this leader.
against direct-fi
direct-fire
re ranged
ranged
This Edge only works against
has no
no effect
effect on
on
attacks or melee attacks. It has
effect weapons.
weapons.
damage inflicted from area effect
NEW LITANIES & SINS
Rephaim has
has awoken
awoken
The crusade against the Rephaim
a new spiritual fervor among
among the
the masses.
masses. AA
select few are able to invoke miraculous
miraculous powers
powers
through their faith. These powers
powers are
are known
known as
as
litanies. Chaplains and other
other miracle
miracle workers
workers
can use any standard power except
except burrow,
burrow, flfly,
y,
shape change, teleport, or zombie.
zombie.
SINS
The following entries indicate
indicate minor,
minor, major,
major,
and mortal sins for characters
with
characters with the
the Arcane
Arcane
Background (Miracles) Edge. The
The WM
WM is
is free
free to
to
alter entries to suit his version
version of
of Necropolis.
Necropolis.
Minor: Refusing to destroy
destroy an
an Extra
Extra Rephaim,
Rephaim,
engaging in conversation with
with aa Rephaim
Rephaim (except
(except
to Intimidate, Taunt, or interrogate
interrogate it),
it), allowing
allowing
a corpse to be buried without
without proper
proper rites,
rites, desdesecrating a tomb or other sanctifi
sanctified
ed burial
burial place,
place,
refusing to aid a human in need
need (except
(except known
known
heretics), committing a minor
minor crime.
crime.
Major: Refusing to kill a Wild
Wild Card
Card Rephaim,
Rephaim,
refusing to deliver a cultist to the
the Inquisition,
Inquisition,using
using
a Rephaim item, committing aa major
major crime.
crime.
Mortal: Knowingly aiding a Rephaim
Rephaim or
or known
known
cultist, taking a human life (except
known
(except known herheretics), committing a capital crime.
crime.
WELCOME TO HELL
NEW LITANIES
Presented
Presented below
below are new powers for those
blessed
with
blessed with the
the gift of miracles. Some individuals
viduals have
have actually
actually developed psionic powers.
Unfortunately,
Unfortunately, the
the Inquisition has branded such
people
people as
as heretics
heretics and
and actively hunts them down.
The
The Sacri
Sacri Ordines
Ordines have a similar view, and thus
characters
characters may
may not
not play psionicists.
BLESSING
BLESSING
Rank:
Rank: Seasoned
Seasoned
Cost:
Cost: 22
Range:
Range: Touch
Touch
Duration:
Duration: 33 (1/round)
(1/round)
Trappings:
Trappings: Consecrated
Consecrated host, holy water, cross
The
The simple
simple act
act of
of blessing a soldier can have
wondrous
wondrous effects
effects on
on his morale. Recipients of
this
this power
power gain
gain +2
+2 to Spirit and linked skill rolls
for
for the
the duration.
duration. On
On a raise, these bonuses are
increased
increased to
to +4.
+4. Blessing
Blessing a weapon enables it to
affect
affect Rephaim
Rephaim immune
immune to normal weapons.
CONSECRATE
CONSECRATE
Rank:
Rank: Veteran
Veteran
Power
Power Points:
Points: 33
Range: Spirit
Spirit
Range:
Duration: 11 minute
minute (1/minute)
Duration:
Trappings: Circle
Circle of
of holy water pentagram
Trappings:
Consecrated ground
ground is an anathema to
Consecrated
Rephaim. Through
Through the use of this power, an
Rephaim.
area of
of holy
holy ground
ground is created, forming a barrier
area
against all
all Rephaim.
Rephaim.
against
Any Rephaim
Rephaim wishing
wishing to physically cross the
Any
circle must
must succeed
succeed in a contested Spirit check
circle
against the
the caster’s
caster’s arcane skill. With success, they
against
may enter
enter freely.
freely. On
On a failure, they are prevented
may
from crossing
crossing the
the boundary for the duration.
from
Ranged weapons
weapons and
and melee weapons with Reach
Ranged
pass freely
freely through
through the warding, but spells and
pass
monstrous abilities
abilities (such as a vampire’s Charm
monstrous
power)
are
blocked
power) are blocked if the Rephaim fails its roll.
Rephaim already
already within an area that becomes
Rephaim
consecrated must
must make a Spirit roll versus the
consecrated
caster’s arcane
arcane skill.
skill. On a success they are free to
caster’s
remain in
in the
the area.
area. A failure means they become
remain
Shaken and
and are
are expelled,
expelled, moving to just outside
Shaken
the warding.
warding. With
With aa critical failure they suffer an
the
automatic wound
wound as
as well.
automatic
Power Points:
Points: 22
Power
Range: Self
Duration: 1 minute
mantra
Trappings: Concentration, mantra
powers may
may be
be disdisChaplains maintaining powers
rupted.
The concentrate power keeps
keeps the
the Chaplain’s
Chaplain’s
mind focused on his magic, even
even when
when his
his body
body
With aa success,
success,
and mind are being assaulted. With
to rolls
rolls to
to resist
resist
the caster receives a +2 bonus to
Because concentrate
concentrate
disruption, +4 with a raise. Because
dropped ifif the
the
cannot be maintained, it is not dropped
Chaplain is disrupted.
SUCCOR
Rank: Novice
Power Points: 1
Range: Touch
Duration: Instant
Trappings: Prayer, laying on hands
hands
level, or
or two
two with
with aa
Succor removes one Fatigue level,
Shaken status.
status.
raise. It can also remove a hero’s Shaken
restore consciousness
consciousness
Succor may be used to restore
Incapacitated due
due to
to
to those who have been Incapacitated
wounds as well, though the wounds
wounds remain.
remain. It
It
does not stop bleeding or otherwise
otherwise stop
stop mortal
mortal
wounds from worsening, however.
however.
CONCENTRATE
CONCENTRATE
Rank: Seasoned
Seasoned
Rank:
25
NECROPOLIS 2350
CHAPLAIN
Greetings,
Greetings, brothers!
brothers! I am one of the Faithful,
ful, those
those blessed
blessed by the Almighty with spiritual
powers.
powers. I’ll
I’ll be
be there
there in battle to tend your wounds
and
and absolve
absolve you
you of any sins if the worst happens.
Don’t
Don’t let
let my
my size
size fool you, either. When the going
gets
gets rough,
rough, my
my gun will be firing just as fast as
yours,
yours, assuming
assuming I don’t lose my glasses.
Quote:
Quote: “I
“I know
know you’re in pain, but stop cursing.”
ing.”
Attributes:
Attributes: Agility
Agility d4, Smarts d8, Spirit d8,
Strength
Strength d6,
d6, Vigor
Vigor d6
Skills:
Skills: Faith
Faith d10,
d10, Fighting d4, Guts d6, Healing
ing d8,
d8, Notice
Notice d4,
d4, Persuasion d6, Shooting d6,
Stealth
Stealth d4
d4
Charisma:
Charisma: 0;
0; Pace:
Pace: 6; Parry: 4; Toughness: 8(4)
Hindrances:
Hindrances: Bad
Bad Eyes (Minor—wears glasses),
Quirk
Quirk (slaps
(slaps anyone
anyone who curses in his presence),
Small,
Small, Vows
Vows
Edges:
Edges: Arcane
Arcane Background (Miracles), Power
Points
Points
Litanies:
Litanies: Healing,
Healing, light, stun (15 Power Points)
Special
Special Training:
Training: Church Knowledge, Healers
Gear:
Gear: Light
Light armor
armor (+4), flechette pistol (Range:
12/24/48,
12/24/48, Damage:
Damage: 2d6, AP 2, Semi-auto), 3
mags, medikit,
medikit, prayer
prayer book, ID tag, combat webmags,
bing (bedroll,
(bedroll, canteen,
canteen, combat fatigues, mess kit,
bing
medpac, one
one week’s
week’s trail rations)
medpac,
26
SAMPLE ARCHETYPES
KNIGHT INFANTRYMAN OF THE
ORDO HASTAE SANCTAE
citizen with
with half
halfaabrain
brain
Guns are for wimps! Any citizen
go toe-to-toe
toe-to-toe with
with
can spray flechettes around. To go
special. Nothing
Nothing beats
beats
a zombie takes something special.
the feeling of getting up close and
and personal
personal with
with
a Rephaim, ramming a heartbreaker
heartbreaker through
through its
its
explosive charge.
charge. Man,
Man,
ribs, and detonating the explosive
too many
many heartheartI love combat! Just be warned, too
your hearing.
hearing.
breaker explosions can screw up your
me? Come
Come and
and
Quote: “You want a piece of me?
try it!”
d6, Spirit
Spirit d6,
d6,
Attributes: Agility d8, Smarts d6,
Strength d6, Vigor d6
Healing d4,
d4, IntimIntimSkills: Fighting d8, Guts d6+2, Healing
d8, Stealth
Stealth d6
d6
idation d6, Notice d6, Shooting d8,
Toughness: 11(6)
11(6)
Charisma: 0; Pace: 6; Parry: 6; Toughness:
Hearing (Minor),
(Minor),
Hindrances: Curious, Hard of Hearing
Loyal, Vows
Edges: First Strike, Quick
Face-to-Face, Total
Total Faith
Faith
Special Training: Face-to-Face,
heartbreakers
Gear: Medium armor (+6), 33 heartbreakers
hands), molecumolecu(Str+d6/2d6, Reach 1, 2 hands),
4), flflechette
echette rifl
riflee
lar sword (Str+d8+2, AP 4),
(Range: 24/48/98, Damage: 2d8,
2d8, AP
AP 2,
2, Auto,
Auto,
3RB), 3 mags, integral grenade
grenade launcher
launcher
(Range: 20/40/80), 3 filament
lament grenades
grenades
(Damage: 3d8, AP 4, MBT), 22 incendiary
incendiary gregrenades (Damage: 2d10, MBT, ignores
ignores armor),
armor),
ID tag, combat webbing (bedroll,
(bedroll, canteen,
canteen,
combat fatigues, mess kit, medpac,
medpac, one
one week’s
week’s
trail rations)
27
NECROPOLIS 2350
KNIGHT INFANTRY SUPPORT
OF THE ORDO SACRAE
FLAMULAE
That
That smell
smell is
is victory, son. Sure it smells like
burning
pork,
burning pork, but
but the only way to make sure a
Rephaim
Rephaim stays
stays down
down is to use fire. All we need to
wipe
wipe out
out the
the Rephaim
Rephaim is a few flamethrowers and
aa no-nonsense
no-nonsense attitude.
attitude. Nothing can stand against
aa flflamethrower!
amethrower! What? Yeah, maybe smoking will
kill
kill me,
me, but
but there’s
there’s a bigger chance I’ll go down
in
in combat
combat fifighting
ghting the good fight, so I figure the
Lord
Lord can
can forgive
forgive a man a small sin.
Quote:
Quote: “Burn
“Burn everything!”
Attributes:
Attributes: Agility
Agility d8, Smarts d4, Spirit d8,
Strength
Strength d8,
d8, Vigor
Vigor d6
Skills:
Skills: Driving
Driving d4,
d4, Fighting d6, Guts d8+2,
Intimidation
Intimidation d4,
d4, Notice d4, Shooting d10,
Stealth
Stealth d6
d6
Charisma:
Charisma: –1;
–1; Pace:
Pace: 6; Parry: 5; Toughness: 11(6)
Hindrances:
Hindrances: Habit
Habit (Minor; heavy smoker), Loyal,
al, Overconfi
Overconfident,
dent, Vows
Edges:
Edges: Hard
Hard to
to Kill
Special
Special Training:
Training: Brave (included), Cleanse by
Fire
Fire
Gear: Medium
Medium armor (+6), molecular sword
Gear:
(Str+d8+2, AP
AP 4), flamethrower (Range: Cone,
(Str+d8+2,
Damage: 2d10,
2d10, ignores
ignores armor), 1 spare canisters,
Damage:
incendiary grenades
grenades (Damage: 2d10, MBT), ID
33 incendiary
tag, combat
combat webbing
webbing (bedroll, canteen, combat
tag,
fatigues, mess
mess kit,
kit, medpac, one week’s trail rafatigues,
tions).
tions).
28
SAMPLE ARCHETYPES
KNIGHT VEHICLE CREW OF
THE ORDO TEMPLI NOVI
more than
than once,
once,
Yeah, I’ve been called reckless more
main battle
battle tank
tank
but I’m blessed. Even inside a main
Heck, II remember
remember
I can detect danger coming. Heck,
during one assault we ambushed
ambushed aa bunch
bunch of
of
Rephaim light tanks. Bam! Bam! Bam!
Bam! Destroyed
Destroyed
knew we
we were
were there.
there.
everyone before they even knew
infantry being
being glory
glory
So don’t talk to me about the infantry
military might
might of
of
boys—us tankers are the true military
the Ordines.
wrong here.”
here.”
Quote: “Something smells wrong
d6, Spirit
Spirit d6,
d6,
Attributes: Agility d8, Smarts d6,
Strength d6, Vigor d6
d6, Guts
Guts d4,
d4, NoNoSkills: Driving d8+1, Fighting d6,
Stealth d4
d4
tice d8, Repair d6, Shooting d6, Stealth
Toughness: 11(6)
11(6)
Charisma: –2; Pace: 8; Parry: 6; Toughness:
Overconfident,
dent, Ugly,
Ugly,
Hindrances: Cautious, Overconfi
Vows
Edges: Danger Sense, Luck
Training (Driving)
(Driving)
Special Training: Vehicle Training
molecular sword
sword
Gear: Light armor (+4), molecular
pistol (Range:
(Range:
(Str+d8+2, AP 4), flechette pistol
Semi-auto), 33 mags,
mags,
12/24/48, Damage: 2d6, AP 2, Semi-auto),
ID tag, combat webbing (bedroll,
(bedroll, canteen,
canteen, comcombat fatigues, mess kit, medpac, one
one week’s
week’s trail
trail
rations)
29
NECROPOLIS 2350
SENIOR KNIGHT OF THE ORDO
VERBI BAENEDICTI
Okay,
Okay, here’s
here’s the
the plan. We split into pairs and
flflank
ank the
the enemy
enemy from both sides. The flechette
MG
MG stays
stays here
here and keeps the Rephaim pinned
down.
down. If
If any
any flflank
ank meets resistance, remember
the
tactic
we
used
the tactic we used in Augustus—sit tight while the
other
other squad
squad suppresses,
suppresses, then move forward and
engage
engage with
with swords
swords before the enemy get chance
to
to open
open fifire.
re.
Quote:
Quote: “Stick
“Stick to the plan.”
Attributes:
Attributes: Agility
Agility d6, Smarts d6, Spirit d6,
Strength
Strength d6,
d6, Vigor
Vigor d6
Skills:
Skills: Fighting
Fighting d6, Guts d6, Intimidation d6,
Knowledge
Knowledge (Battle)
(Battle) d8, Notice d6, Shooting d6,
Stealth
Stealth d4
d4
Charisma:
Charisma: +2;
+2; Pace:
Pace: 6; Parry: 5; Toughness: 11(6)
Hindrances:
Hindrances: Heroic,
Heroic, Loyal, Stubborn, Vows
Edges:
Edges: Command,
Command, Rank (Senior Knight), Tactician
cian
Special
Special Training:
Training: Hearts & Minds, Training
ing Cadre
Cadre
Gear:
Gear: Medium
Medium armor (+6), molecular
sword
sword (Str+d8+2,
(Str+d8+2, AP 4), flechette SMG
(Range: 12/24/48,
12/24/48, Damage: 2d6+1, AP
(Range:
2, Auto),
Auto), 33 mags,
mags, 3 filament grenades
2,
(Damage: 3d8,
3d8, AP 4, MBT), ID scan(Damage:
ner, binoculars,
binoculars, mobile command cenner,
ter, ID
ID tag,
tag, combat
combat webbing (bedroll,
ter,
canteen, combat
combat fatigues, mess kit,
canteen,
medpac, one
one week’s
week’s trail rations).
medpac,
30
SAMPLE ARCHETYPES
KNIGHT SCOUT OF THE ORDO
LAZARI SANCTI
think our
our sole
sole purpurOur misguided brethren think
through force
force of
of
pose is to eradicate the enemy through
wrong. We
We need
need to
to
arms. That’s where they go wrong.
understand our enemy better and
and that
that means
means
we need prisoners. My job is to scout
scout out
out enemy
enemy
for interrogation.
interrogation.
forces and select candidates for
squads to
to round
round them
them
Then I call in the snatch squads
up.
to be
be seen.”
seen.”
Quote: “Hey, it’s my job not to
d8, Spirit
Spirit d6,
d6,
Attributes: Agility d8, Smarts d8,
Strength d6, Vigor d6
Skills: Fighting d4, Guts d4, Notice
Notice d6,
d6, Shooting
Shooting
Tracking d8
d8
d6, Stealth d8, Survival d8, Tracking
Toughness: 9(4)
9(4)
Charisma: +0; Pace: 6; Parry: 5; Toughness:
Phobia (Major:
(Major: artilartilHindrances: Anemic, Loyal, Phobia
lery strikes), Vows
Edges: Woodsman
Collection, Rephaim
Rephaim
Special Training: Specimen Collection,
Knowledge
molecular sword
sword
Gear: Light armor (+4), molecular
sniper rifl
riflee (Range:
(Range:
(Str+d8+2, AP 4), flechette sniper
2, integral
integral scope
scope
30/60/120, Damage: 2d8+1, AP 2,
with low-light vision attachment),
attachment), 22 mags,
mags, ghillie
ghillie
suit, ID tag, combat webbing (bedroll,
(bedroll, canteen,
canteen,
combat fatigues, mess kit, medpac,
medpac, one
one week’s
week’s
trail rations).
31
NECROPOLIS 2350
FALLEN KNIGHT OF THE ORDO
PENITENTIA
I’m
I’m aa fallen
fallen Knight,
Knight, a sinner. In another life I
was
was aa combat
combat engineer.
engineer. My squad was conducting
ing aa holding
holding action
action while I rigged a bridge for
destruction
destruction to
to halt
halt the enemy advance. I don’t
know
what
went
know what went wrong, but the explosives blew
early
early and
and wiped
wiped out half the unit. I was found
negligent
negligent and
and sentenced
sentenced to the Penitents. I’ve
learned
learned my
my lesson.
lesson. Now I think twice and act
once.
once. Having
Having to
to charge the Rephaim without
armor
armor will
will do
do that
that for you.
Quote:
Quote: “We
“We need
need a better plan.”
Attributes:
Agility
Attributes: Agility d6, Smarts d8, Spirit d6,
Strength
Strength d6,
d6, Vigor
Vigor d6
Skills:
Skills: Fighting
Fighting d6, Guts d6+2, Knowledge (Demolitions)
molitions) d8,
d8, Notice
Notice d8, Repair d6, Shooting d4,
Stealth
Stealth d6
d6
Charisma:
Charisma: +0;
+0; Pace: 6; Parry: 5; Toughness: 5
Hindrances:
Hindrances: Bullet
Bullet Magnet, Cautious, Penitent,
Vows
Vows
Edges:
Edges: Demo
Demo Expert,
Expert, McGyver
Special
Special Training:
Training: Seen It All
Gear:
Gear: Molecular
Molecular sword (Str+d8+2, AP 4), ID tag,
combat webbing
webbing (bedroll, canteen, combat facombat
tigues, mess
mess kit,
kit, medpac, one week’s trail ratigues,
tions).
tions).
32
CHURCH HARDWARE
Blessed
Blessed are
are the
the peacemakers,
peacemakers, for they shall be
called
called children
children of
of God.
God.
Matthew
Matthew 5:9
5:9
Items
Items listed
listed below
below are typical of those found
in
in the
the 24th
24th century
century Church armies. Church characters
acters have
have no
no cash—the
cash—the Sacri Ordines provide
everything
everything they
they need
need to do their job (but not
necessarily
necessarily everything
everything they want).
PIERCING
PIERCING WEAPONS
The
Thefollowing
following weapons
weapons inflict piercing damage:
6mm
6mm and
and 12mm
12mm ballistic
ballistic weapons, bolt rifle, all
flflechette
echette weapons,
weapons, heartbreaker, shotgun, and
spear. Molecular
Molecular weapons
weapons used to stab count as
spear.
piercing weapons.
weapons. Heavy Weapons never count
piercing
as piercing
piercing attacks
attacks due
due to their power.
as
DIRECT AND INDIRECT
DIRECT
When the
the fifirer
rer of
of a mortar or grenade launcher
When
can see
see the
the target
target area,
area, he uses Shooting. Firing
can
indirectly requires
requires Knowledge (Artillery). Morindirectly
tars, grenade
grenade launchers,
launchers, and thrown grenades
tars,
are subject
subject to
to deviation.
deviation.
are
ARMOR
Knights of
of the
the Sacri Ordines are typically
Knights
equipped
with
light or medium body armor
equipped with light
when
entering
battle
when entering battle and light body armor when
on “soft
“soft duty,”
duty,” such
such as riot duty or rear echelon
on
protection. Infantry
Infantry battle suits are reserved for
protection.
Assault Knights.
Knights.
Assault
Infantry Battle
Battle Suit: A full body suit comInfantry
prised of
of aa layer
layer of
of dense
dense carbon fiber sandwiched
prised
between ceramic
ceramic plates.
plates. Its total body protection
between
comes at
at the
the price
price of
of a higher weight. The helmet
comes
is
equipped
with
a
removable armored faceplate,
is equipped with a removable
headset
communicator,
headset communicator, camera, and built-in respirator.
pirator.
comprises aa ceramic/
ceramic/
Light Armor: Light armor comprises
helmet with
with neck
neck
carbon–fiber sandwich combat helmet
and shin
shin guards.
guards.
guard, upper arm guards, vest, and
chance of
of hitting
hitting
Head and limb shots have a 50% chance
cover only.
only.
armor. The vest provides torso cover
In addition, the combat helmet
helmet also
also comes
comes
communicator and
and
equipped with a headset communicator
back to
to command
command
camera for relaying information back
respirator. AA wireless
wireless
centers, and a fold-down respirator.
ID tag
tag emission
emission
receiver picks up the wearer’s ID
footage.
and piggybacks it with camera footage.
armor provides
provides
Medium Armor: Medium armor
thicker ceramic
ceramic plates.
plates.
extra protection through thicker
body armor.
armor.
It is otherwise identical to light body
Shields: Shields in the 24th century?
century? All
AllKnights
Knights
are equipped with a durable, high–density
high–density plastic
plastic
shield out of tradition and for carrying
carrying on
on formal
formal
occasions as part of their dress
dress uniform.
uniform. Most
Most
Knights refuse to carry one in combat,
combat, preferpreferring to have both hands free for
for their
their fifirearms.
rearms.
However, some still adhere to the
the “old
“old ways,”
ways,”
fighting the Rephaim face–to–face,
face–to–face, and
and for
for them
them
the shield can be a lifesaver.
If a character with a shield is hit
hit by
by aa ranged
ranged
attack from the protected side, roll
roll damage
damage nornormally, but add the Armor bonus of
of the
the shield
shield to
to
the character’s Toughness in the affected
affected area.
area. It
It
counts as an obstacle.
Tabard: A thigh–length, short-sleeved
short-sleeved garment
garment
woven from heavy cloth, tabards
tabards are
are worn
worn over
over
combat fatigues when a Knight is
is off–duty.
off–duty. Their
Their
color and decoration vary with each
each Sacer
Sacer Ordo.
Ordo.
Limb shots have a 50% chance
chance of
of hitting
hitting the
the
tabard.
MELEE WEAPONS
Corpse Catcher: Corpse catchers
catchers are
are based
based
on a martial weapon called the
man
the man catcher.
catcher.
Comprised of a long metal shaft
shaft with
with aa set
set of
of
33
NECROPOLIS 2350
“pincers”
“pincers” at
at one
one end, they are designed for catching
ing Rephaim
Rephaim with
with minimal damage and are a
favorite
favorite tool
tool of
of the Lazarites. A switch near the
butt
butt activates
activates the
the pincers.
AA success
success on
on a Touch Attack (+2 to Fighting)
means
the
target
means the target has been caught around his
waist
waist but
but his
his hands
hands remain free—with a raise
the
arms
are
pinned
the arms are pinned as well. Pinned victims may
attempt
attempt to
to break
break free. An opposed Strength roll
is
required
is required ifif pinned
pinned around the waist and an
opposed
Strength
opposed Strength –2 roll if the arms are pinned.
The
The corpse
corpse catcher
catcher has an effective Strength of
d12
for
resisting
d12 for resisting escape attempts.
Heartbreaker:
Heartbreaker: Favored by the Impalers, the
heartbreaker
heartbreaker is
is aa spear with an explosive charge
fifitted
at
the
base
tted at the base of the point. If the spear successfully
cessfully strikes
strikes a target the wielder may activate
the
the explosive
explosive as
as a free action. The small explosive
sive charge
charge drives
drives the spear point through the
target,
target, infl
inflicting
icting 2d6 damage and ignoring Armor.
Detonation
Detonation ruins
ruins the weapon. The Church has
outlawed
outlawed their
their use
use against living targets.
Molecular
Molecular Sword:
Sword: Carried by all Knights, the
molecular
molecular sword
sword is as much a part of a modern
Knight’s
Knight’s armament
armament as long swords were to their
medieval counterparts.
counterparts. Unlike piercing weapons,
medieval
they are
are very
very effective
effective against Rephaim and most
they
Knights have
have “blooded”
“blooded” their swords.
Knights
Note that
that molecular
molecular weapons retain the +2
Note
bonus and
and AP
AP bonus
bonus even if a hero has a lower
bonus
Strength die.
die. For
For instance, a Knight with Strength
Strength
d6 causes
causes 2d6+2
2d6+2 damage AP 4 with a molecular
d6
sword.
sword.
Sledgehammer: Although rarely carried in
Sledgehammer:
combat, the
the sledgehammer
sledgehammer remains a handy
combat,
weapon for
for use
use against the Rephaim, especially
weapon
skeletons, and
and for
for battering down doors and barskeletons,
ricades.
ricades.
RANGED WEAPONS
Church law
law restricts
restricts ownership of any firearm
Church
to those
those with
with special
special permits. Publicly this is to
to
make war
war less
less likely,
likely, preserving the Peace of the
make
Church. The
The unoffi
unofficial view is that the Church is
Church.
reducing the
the likelihood
likelihood of rebellion. Many settlereducing
ments
openly
ments openly flflout these regulations, requiring
all citizens
citizens to
to be
be armed. Homemade or stolen
all
weapons
are
also
weapons are also common, especially among
criminals. Among
Among the Corporations only the
criminals.
security
forces
are issued weapons licenses.
security forces are
34
Bolt Rifl
Rifle:
e: An
An experimental
experimental weapon
weapon designed
designed
Bolt
anyone realized
realized vamvamfor fighting vampires before anyone
“staked”, the
the bolt
bolt rifl
riflee
pires do not need to be “staked”,
bolt from
from aa rotary–fed
rotary–fed
fires a 2” diameter steel bolt
particularly heavy
heavy
magazine. Though not a particularly
weapon, the recoil is immense.
immense.
Due to the poor aerodynamics
aerodynamics of
of the
the mismissile, the weapon becomes more
more inaccurate
inaccurate over
over
increased by
by –1
–1 at
at
distance. Range penalties are increased
range. Telescopic
Telescopic sights
sights
medium range and long range.
do not help with accuracy.
Flechette weapons
weapons are
are
Flechette Weapons: Flechette
the Church
Church armies.
armies.
the standard firearms of the
darts, magnetically
magnetically
Flechettes are small metallic darts,
speeds. Unlike
Unlike convenconvenpropelled to supersonic speeds.
tional bullets they have no case,
case, produce
produce no
no
muzzle flash, and there is little
little sound
sound beyond
beyond aa
whine. Their
Their small
small
short duration, high–pitched whine.
magazines to
to carry
carry more
more
size and weight allows magazines
ballistic weapons
weapons and
and
rounds than conventional ballistic
with minimal protrusion.
micro battery
battery along
along
Each magazine holds a micro
negating the
the need
need for
for aa
with the flechette rounds, negating
long as
as there
there is
is aa magamagaseparate power source. So long
zine fitted, the weapon always has
has enough
enough power
power
are interchangeable
interchangeable
to fire. Flechette magazines are
assault rifl
rifle.
e. To
To reduce
reduce
between the SMG and assault
the risk of contamination by
by foreign
foreign particles,
particles,
flechette magazines are hermetically
hermetically sealed.
sealed. On
On
insertion the seal is breached,
breached, allowing
allowing the
the proprojectiles to be feed into the firing
ring chamber.
chamber.
As with conventional bullets,
bullets, Rephaim
Rephaim have
have
proven resilient to flechettes.
echettes. Their
Their higher
higher penpenetration still makes them an
an effective
effective weapon,
weapon,
however. The Church authorities
authorities invested
invested heavheavily in flechette weapons before
before the
the Rephaim
Rephaim
emerged and few resources have
have been
been diverted
diverted
to new weapon programs.
Flechette Assault Rifle: The
The FAR
FAR comes
comes fifitted
tted
with an underslung 40mm grenade
grenade launcher
launcher as
as
standard (included in the weight—see
weight—see page
page 36).
36).
It also has a mount for a telescopic
telescopic sight
sight and
and
night vision scopes, though these
are
“optional
these are “optional
extras.”
Flechette Sniper Rifle: The
The FSR
FSR comes
comes fifitted
tted
with a telescopic scope and low
low light
light vision
vision adapadaptor as standard. The low light
light adaptor
adaptor reduces
reduces
the penalties for poor lighting
lighting by
by 1,
1, except
except in
in
Pitch Black conditions.
Flechette MG: The standard
standard infantry
infantry support
support
weapon, the FMG can also be
be used
used as
as aa remote
remote
sentry cannon. When operating
operating in
in this
this mode
mode
it is attached to a tripod (+8
(+8 lbs)
lbs) and
and carries
carries aa
CHURCH HARDWARE
480–round
480–round hopper
hopper (+8 lbs). A combined ID tag
and
and movement
movement sensor
sensor (+6 lbs) is connected to
the
the top
top of
of the
the gun.
gun.
The
The sensor
sensor allows
allows it to monitor movement
within
within aa 90
90 degree
degree arc (45 degrees either side of
the
the barrel)
barrel) extending
extending out to 120 yards (60”) and
gives
it
a
d10
gives it a d10 Notice
Notice skill. The range of the gun is
effectively
limited
effectively limited by
by the sensor’s range. Sensitivity
ity can
can be
be set
set from
from anything from the size of rat
(Size
(Size –2)
–2) upward.
upward. Targets
Targets detected within its field
of
of fifire
re not
not broadcasting
broadcasting the correct identification
signal
signal (see
(see ID
ID Tags,
Tags, page 38) cause the gun to
open
open fifire
re automatically.
automatically.
IfIf left
left to
to its
its own
own devices,
devices, the cannon continues
fifiring
ring until
until the
the target
target stops moving or leaves its
fifield
eld of
of fifire,
re, or
or the
the gun runs out of ammunition.
When
set
to
automatic
When set to automatic sweep and fire mode, the
MG
MG fifires
res with
with aa Shooting
Shooting skill of d8. It has no Wild
Die
Die but
but ignores
ignores autofi
autofire penalties.
AA control
control case
case (weight
(weight 3lbs) allows wireless
remote
remote control
control of
of all
all MG functions to a range of
100”.
100”. Typically,
Typically, the
the gun is locked to cover only
aa limited
limited arc,
arc, though
though it can be configured to
rotate
rotate through
through 360–degrees
360–degrees (the sensor still only
sweeps
sweeps aa 90
90 degree
degree arc at any one time).
Laser
Laser Weapons:
Weapons: Technological advances
have seen
seen the
the fifirst
rst introduction of portable laser
have
weapons. Though
Though bulky, heavy, and relatively
weapons.
low powered,
powered, they
they are becoming popular with
low
troops for
for use
use against
against the “flechette–resistant”
troops
Rephaim.
Rephaim.
Microflare
are Gun:
Gun: Originally designed to fire
Microfl
signal flflares,
ares, the
the MFG
MFG has been modified into
signal
an effective
effective weapon.
weapon. Each magazine holds 15
an
shotgun cartridge
cartridge sized
sized magnesium flares. Poor
shotgun
against armored
armored targets,
targets, its primary use is against
against
re-susceptible Rephaim,
Rephaim, such as mummies.
fifire-susceptible
Flares do
do not
not count
count as piercing weapons and
Flares
burn for
for three
three rounds.
rounds. So long as the flare causes
burn
Shaken or
or wound
wound on impact, it continues to
aa Shaken
inflict
ict damage
damage each
each round until it burns out. Roll
infl
the damage
damage each
each round.
round. Targets struck by a flare
the
suffer
terrible
burns
suffer terrible burns as the flare sears through
their flflesh.
esh. Though
Though incapable of causing human
their
esh to
to combust,
combust, dry
dry materials (including mumflflesh
mies) ignite
ignite as
as normal
normal (see Savage Worlds).
mies)
Stunner: Stunners
Stunners are employed to quell civil
Stunner:
unrest without
without infl
inflicting
icting heavy casualties. Victims
unrest
suffer nonlethal
nonlethal damage
damage and pass out for 2d6
suffer
hours when
when they
they reach
reach Incapacitated. Creatures
hours
with the
the Undead
Undead Special
Special Ability are immune to
with
the
effects
of
stunners.
the effects of stunners. Stunners use laser pistol
batteries.
batteries.
Tangle Gun:
Gun: Invented
Invented for
for capturing
capturing criminals
criminals
Tangle
adopted itit for
for use
use
unharmed, the Lazarites have adopted
tangle gun
gun uses
uses aa
in catching specimens. The tangle
propel aa weighted
weighted
compressed gas cylinder to propel
When itit makes
makes conconnylon net at a single target. When
target, entangling
entangling
tact, the net wraps around the target,
them completely.
Escaping from a net requires a Strength
Strength or
or AgilAgility roll with a –2 penalty (victim’s
(victim’s choice).
choice). If
If the
the
roll is failed, the victim is too entangled
entangled to
to make
make
wait for
for rescue.
rescue. The
The
another escape bid and must wait
Toughness of
of 77 (cutting
(cutting
mesh is strong and has a Toughness
cannot cut
cut themthemweapons only). Bound targets cannot
to reload
reload aa fifired
red
selves free. It is not possible to
web.
SPECIAL WEAPONS
tanks generally
generally
Dove AT-1: Although heavy tanks
to the
the venerable
venerable
have front armor impenetrable to
AT–1, it is still capable of piercing
piercing side
side and
and rear
rear
remains popular
popular with
with
armor. Because of this, it remains
with an
an infrared
infrared
ground forces. It comes fitted with
against living
living or
or
sight (halve lighting penalties against
painter (grants
(grants +2
+2
other “hot” targets) and laser painter
reusable.
to Shooting rolls). The AT–1 is reusable.
Dove AT/AA-2: A replacement
replacement for
for the
the Dove
Dove
AT-1, the Dove AT/AA–2 can be
be used
used to
to attack
attack
ground or airborne targets. It comes
comes fifitted
tted with
with
35
NECROPOLIS 2350
an
an infrared
infrared sight
sight and laser painter as per the AT1.
1. AA selector
selector switch
switch toggles the targeting system
between
between ground
ground and airborne mode. As with the
AT-1,
AT-1, itit is
is reusable.
reusable.
Filament
Filament Grenades:
Grenades: Commonly known as
“shredders,”
“shredders,” the
the filament grenade comprises
aa tightly
tightly packed
packed bundle of monofilament wire
threads
threads wrapped
wrapped around an explosive charge
housed
in
housed in aa plastic
plastic casing. On impact the explosive
detonates,
sive detonates, causing the filament to spray
outwards
outwards at
at supersonic
supersonic speeds, literally shredding
ding everything
everything they touch.
Flamethrower:
Flamethrower: Flamethrowers are still worn
with
with the
the fuel
fuel tank
tank worn strapped across the back.
Aiming
Aiming for
for the
the fuel
fuel cylinder imposes a –6 penalty
on
on attack
attack rolls
rolls from
from the front or flanks and a –2
penalty
penalty from
from the
the rear. The tanks have a Toughness
ness of
of 8(4).
8(4).
IfIf “wounded,”
“wounded,” the cylinder explodes for 2d10
damage,
damage, covering
covering everything in a Medium Burst
Template
Template with
with burning
burning liquid. The wearer automatically
matically catches
catches fire. Apply the normal rules for
the
the fifire
re spreading
spreading (see Savage Worlds) for other
characters.
characters.
Grenade
Grenade Launcher:
Launcher: The standard grenade
launcher
launcher of
of the
the 24th
24th century comes in two varieties. The
The most
most common
common is the Hellfire, which is
ies.
tted to
to the
the underside
underside of flechette assault rifles
fifitted
as standard.
standard. This
This is a 40mm, five-chamber, rotaryas
magazine, pump-loading
pump-loading launcher. The second
magazine,
is the
the Brimstone,
Brimstone, identical to the Hellfire save it
is
can’t be
be fifitted
tted to
to a rifle and has a folding stock.
can’t
Both can
can be
be used
used for direct fire (like a firearm)
Both
or indirect
indirect fifire
re (as
(as a mortar). Each has the same
or
range and
and fifires
res the
the same grenades.
range
Incendiary Grenades:
Grenades: Though renowned for
Incendiary
causing “unnecessary
“unnecessary collateral damage,” incendicausing
ary grenades
grenades remain
remain popular for house clearance.
ary
Each contains
contains aa glass canister of flammable liquid
Each
ignited on
on impact
impact by a small thermite charge. A
ignited
layer
of
weak
explosive causes the outer casing
layer of weak explosive
and
glass
canister
and glass canister to fragment before the thermite
ignites the
the fuel.
fuel. As with flamethrowers, incendiignites
ary grenades
grenades ignore
ignore armor. Incendiary grenades
ary
explode as
as per
per flflamethrowers if hit (–6 to attack
explode
rolls to
to hit
hit one),
one), though they only cover a Small
rolls
Burst Template.
Template.
Burst
LAW: The
The LAW
LAW (Light Antitank Weapon) is a disLAW:
posable rocket
rocket launcher
launcher designed to be portable
posable
and fifired
red quickly.
quickly. While capable of destroying
and
APC’s, against
against tanks
tanks it is only effective when fired
APC’s,
at
the
rear
armor.
at the rear armor. This is a no-frills design with a
simple optical
optical sight.
sight.
simple
36
Starshell Grenades:
Grenades: The
The starshell
starshell is
is aa
Starshell
grenade launcher.
launcher.
parachute flare fired from a grenade
darkness penalties
penalties in
in
Starshell rounds negate all darkness
terrain for
for 2d4
2d4 rounds.
rounds.
non-forested or jungle terrain
In light vegetation, penalties are
are reduced
reduced to
to –1.
–1.
They have no effect in thick vegetation.
vegetation.
It can be used in an offensive
offensive capability,
capability, but
but
requires a direct hit to be effective.
effective. It
It causes
causes 2d10
2d10
burns. Targets
Targets have
have the
the
damage each round it burns.
re—the roll
roll should
should
standard chance of catching fifire—the
is burning.
burning.
be made each round the flare is
CLOSE SUPPORT ARTILLERY
valuable asset
asset ifif used
used corcorArtillery can be a valuable
either self–propelled
self–propelled or
or
rectly. Church artillery is either
designed to be man–portable. Weapons
Weapons described
described
below fall into the latter category.
category.
Crusader Short
Short Barrel
Barrel
Crusader SBAC: The Crusader
developed to
to provide
provide
Autocannon (SBAC) was developed
Complete with
with gun
gun carcarheavy infantry support. Complete
pulled by
by two
two men
men with
with
riage, the SBAC can be pulled
behind aa vehicle.
vehicle. AA new
new
relative ease or towed behind
be inserted
inserted into
into the
the
five round magazine can be
round of
of the
the previous
previous
cannon before the last round
for continuous
continuous fifire.
re.
magazine is fired, allowing for
warhead is
is effective
effective only
only
The armor–piercing warhead
at relatively close range but packs
packs aa powerful
powerful
charge.
Jericho Cannon: Short ranged,
ranged, but
but packing
packing
a heavy punch, the Jericho’s role
role is
is to
to demolish
demolish
barricades and buildings. It fifires
res aa large
large caliber
caliber
HESH shell.
HESH (High Explosive Squash
Squash Head)
Head) shells
shells
are not designed to pierce armor
armor but
but to
to deliver
deliver
a supersonic shockwave. Against
Against tanks
tanks and
and other
other
armored targets, they cause the
the inner
inner armor
armor to
to
fragment, sending razor sharp
sharp fragments
fragments into
into the
the
crew compartment at supersonic
supersonic speeds.
speeds.
The shell has an effective AP
AP of
of 40
40 and
and Armor
Armor
provides protection equal to half
half the
the weakest
weakest side
side
(rounded down). All crewmembers
crewmembers are
are automatiautomatically caught in the blast and the
the vehicle’s
vehicle’s Armor
Armor
provides no additional protection.
protection. Against
Against buildbuildings and barricades, the shell creates
creates aa hole
hole large
large
enough for infantry to pass through
through (assume
(assume 1”
1”
width) and inflicts damage on
on anyone
anyone within
within
a Small Burst Template sheltering
sheltering behind
behind the
the
obstacle. Shooting rolls made to
to target
target individual
individual
troops are at –2.
Megiddo Rotary Mortar:
Mortar: Possessing
Possessing six
six
rotating tubes, a single Megiddo
is
Megiddo is equivalent
equivalent in
in
firepower to a full Lance of single
single tube
tube Levant
Levant
CHURCH HARDWARE
mortars.
mortars. Unlike
Unlike conventional
conventional mortars, the tubes
are
lightweight
and
are lightweight anddisposable. Reloading involves
removing
removing the
the old
old barrels,
barrels, called cartridges, and
inserting
new
ones.
inserting new ones. Installing a new cartridge
takes
takes an
an entire
entire round.
round. The Megiddo can be set to
fifire
one
tube
per
re one tube per round
round or all six simultaneously.
VEHICULAR WEAPONS
AP
AP Packs:
Packs: Anti–personnel
Anti–personnel packs are defensive
sive weapons.
weapons. Roughly
Roughly the size of a briefcase
and
and loaded
loaded with
with hundreds of steel flechettes
packed
packed around
around an
an explosive charge, AP packs
are
are attached
attached to
to the
the sides and rear of tanks. When
activated—any
activated—any crewmember
crewmember can do this as an
action—the
action—the AP
AP pack
pack discharges its deadly cargo.
Any
Any foe
foe on
on the
the same
same facing as the AP pack and
within
range
is
affected.
within range is affected.
Flechette
Flechette Chain
Chain Gun: A highly inaccurate
weapon
weapon designed
designed to
to saturate an area rather than
target
target specifi
specificc foes.
foes. When fired on the ground, it
can
can only
only be
be used
used to
to conduct a Suppressive Fire
attack.
attack. Each
Each burst
burst fires 50 rounds. Due to the
chain
chain gun’s
gun’s high
high rate
rate of fire, targets have –1 to
their
their Spirit
Spirit rolls.
rolls. Foes
Foes who roll a 1 or lower on
their Spirit
Spirit die
die (regardless
(regardless of Wild Die) are hit
their
and suffer
suffer damage
damage normally.
and
Passover AT
AT Missiles:
Missiles: The Passover system is
Passover
the
standard
vehicle
the standard vehicle mounted anti–tank missile,
capable of
of ground–to–ground
ground–to–ground and air–to–ground
capable
operations. Both
Both variations
variations pack a tremendous
operations.
punch and
and are
are powerful
powerful enough to knock out a
punch
main battle
battle tank
tank at
at long
long ranges. Laser painters are
main
used for
for target
target acquisition
acquisition (+2 to Shooting rolls),
used
with on-board
on-board image
image recognition systems taking
with
over once
once the
the weapon
weapon is launched, allowing the
over
operator to
to switch
switch to a new target.
operator
The missile
missile guidance
guidance is semi-intelligent and
The
tries
to
target
the
top of a ground vehicle. A raise
tries to target the top
on
the
Shooting
roll means it has struck the
on the Shooting roll
deck—Armor
protection
deck—Armor protection is reduced to half the
lowest rating
rating (rounded
(rounded down).
lowest
Railguns: Railguns
Railguns are the primary weapons
Railguns:
mounted on
on MBTs.
MBTs. Firing armor piercing promounted
jectiles, the
the railgun
railgun is a magnetic propulsion
jectiles,
armament similar
similar to
to flechette firearms.
armament
Due to
to the
the high
high power
power requirements, a railgun
Due
is only
only ever
ever fifired
red while
while the vehicle’s engine is runis
ning. Without
Without the
the engine
engine running only a single
ning.
round
can
be
launched
round can be launched before the batteries die.
MUNDANE GEAR
Backpack Radio: Allows communication
communication over
over
500 miles in open terrain.
Binoculars: Encased in a durable
durable plastic
plastic case,
case,
binoculars give 20x magnification
cation and
and are
are fifitted
tted
with a night vision attachment as standard.
standard. These
These
reduce penalties for poor lighting
lighting by
by 11 except
except in
in
Pitch Black conditions.
Consists of
of aa thermal
thermal
Cold Weather Clothing: Consists
trousers, and
and aa
body suit, lined boots, gloves, trousers,
bonus to
to rolls
rolls to
to
parka. Wearing it grants a +4 bonus
resist Fatigue due to cold.
webbing consists
consists
Combat Webbing: Combat webbing
straps, and
and aa lightlightof a belt, pouches, shoulder straps,
successful Agility
Agility roll
roll itit
weight backpack. On a successful
action—otherwise itit
can be removed as a free action—otherwise
takes an action.
Contains enough
enough prepreComposite Rations: Contains
drinks to
to last
last seven
seven
served food and powdered drinks
included.
days. No form of heating is included.
Jammed into
into an
an
Command Center, Mobile: Jammed
(Armor 2),
2), the
the mobile
mobile
oversize armored briefcase (Armor
commanders with
with the
the
command center provides commanders
means to collate information from
from their
their troops
troops
in the field. It draws power from
from aa laser
laser pistol
pistol
battery (included in the weight),
weight), which
which provides
provides
12 hours of continuous usage. An
An adaptor
adaptor allows
allows
it to run indefinitely from a vehicle
vehicle powerplant.
powerplant.
Its primary function is to display
display images
images from
from
helmet–mounted cameras, giving
giving the
the offi
officer
cer aa
“troops’ eye” view of the mission
mission as
as itit unfolds.
unfolds.
A high resolution, 36” folding plasma
plasma screen
screen can
can
display up to six separate video feeds
feeds simultanesimultaneously (typically an entire Lance),
Lance), each
each labeled
labeled
with the transmitter’s ID (patched
(patched from
from his
his ID
ID
tag).
Radio communication through
through an
an MCC
MCC can
can
be directed at all troops under the
the offi
officer’s
cer’s comcommand or focused to specific individuals
individuals through
through
one of six encoded communication
communication channels.
channels.
This feature reduces the risk of units
units intercepting
intercepting
orders designated for other troops.
troops.
When commanding remotely,
remotely, the
the operator
operator
may pick one of the Knights to be
his
eyes
be his eyes and
and
ears on the ground. This allows the
the Knight
Knight to
to use
use
some of his commander’s Leadership
Leadership Edges
Edges as
as ifif
they were his own. Available Edges
Edges are
are Art
Art of
of War,
War,
Born Leader, Command, Cry Havoc,
Fanaticism,
Havoc, Fanaticism,
Fervor, Hold the Line, Inspire, and
and Tactician.
Tactician.
37
NECROPOLIS 2350
However,
However, since
since the Knight must wait for orders,
he
he draws
draws one
one less
less initiative card than normal.
Knights
Knights who
who would
would normally draw one card take
two
two but
but act
act on
on the lower card (except Jokers,
which
which function
function as
as normal). Should he choose not
to
to take
take this
this penalty
penalty (decided each round before
cards
cards are
are dealt),
dealt), he cannot “gain” the Leadership
Edges
Edges that
that round.
round.
The
The Eloi
Eloi (see
(see page 40) has an enhanced MCC
package
package which
which allows
allows for each of the three passengers
sengers to
to command
command their own Lances (maximum
of
of 18
18 men).
men). Each
Each passenger typically commands a
separate
Lance.
separate Lance.
Electronic
Electronic Lockpicks:
Lockpicks: This small computer is
designed
to
bypass
designed to bypass electronic locks. Attempting
to
to “pick”
“pick” an
an electronic
electronic lock without one incurs a
–2
–2 penalty.
penalty.
Field
Field Surgery
Surgery Kit: Basically a large version of
the
the medical
medical kit,
kit, the field surgery kit holds 40 sets
of
of supplies
supplies and
and gives
gives a +4 bonus to Healing rolls.
Each
Each wound
wound treated
treated uses 1d4 points of supplies.
IfIf aa medical
medical kit
kit runs
runs out, the medic can continue
to
to use
use the
the instruments
instruments and non-expendables
but
but no
no longer
longer gains
gains the +4 bonus to his Healing
rolls.
rolls.
Fire
Fire Extinguisher:
Extinguisher: A successful Agility roll
when using
using aa fifire
re extinguisher reduces a fire by
when
one step,
step, or
or two
two with a raise. Each extinguisher
one
contains enough
enough powder for ten uses.
contains
Flares: Each
Each flflare burns for 20 minutes illumiFlares:
nating aa Large
Large Burst
Burst Template. Flares are available
nating
in
a
variety
of
different colors though all flares
in a variety of different
bought in
in aa pack
pack are the same color.
bought
Flashlight: Heavy-duty
Heavy-duty flashlight with a 10”
Flashlight:
beam.
beam.
Ghillie Suit:
Suit: Predominantly used by snipers,
Ghillie
the suits
suits provide
provide a +2 bonus to Stealth rolls when
the
camouflaged
aged to
to match the local terrain.
camoufl
Headset Communicator:
Communicator: Standard issue to
Headset
most security
security forces.
forces. Has a 5 mile range.
most
ID Scanner:
Scanner: AA hand held scanner carried by all
ID
Knights of
of Knight
Knight Commander rank and above.
Knights
It allows
allows the
the user
user to pick up ID tag signals and
It
displays their
their information
information in textual form. It has
displays
range of
of 12”.
12”.
aa range
ID Tags:
Tags: ID
ID tags are the modern equivalent
ID
of
dog
tags.
Cross–shaped,
of dog tags. Cross–shaped, they are issued to all
members of
of the
the Church armies and worn around
members
the
neck.
A
microchip continually broadcasts
the neck. A microchip
the
wearer’s
name,
the wearer’s name, rank, and Ordo to a range of
12”.
12”.
38
Meal Ready
Ready to
to Eat
Eat (MRE):
(MRE): Contains
Contains enough
enough
Meal
Food is
is contained
contained in
in
food for a single meal. Food
is bland
bland and
and looks
looks
self-heating cans. The food is
nutritionally balanced
balanced to
to
unappetizing but is nutritionally
energy and
and nutrients
nutrients
provide a soldier with the energy
ghting form.
form.
he needs to remain in fighting
Combat Medics
Medics and
and
Medikit: Issued to all Combat
10 points
points of
of fifield
eld
Chaplains. Each kit contains 10
non-reusable items
items
dressings, drugs, and other non-reusable
surgery kit),
kit), and
and adds
adds
(used up as per the field surgery
+2 to Healing rolls.
medical kit
kit issued
issued to
to all
all
Medpac: One use medical
contains aa large
large fifield
eld
military forces. Each pack contains
antiseptic spray,
spray, and
and
dressing, a small canister of antiseptic
There are
are enough
enough
a syringe of local anesthetic. There
wound. It
It grants
grants aa oneonesupplies to treat a single wound.
rolls.
time +1 bonus to Healing rolls.
small pan
pan with
with foldfoldMess Kit: Comprises one small
cutlery.
ing handle and a set of cutlery.
to trigger
trigger mines
mines by
by
Remote Detonator: Used to
detonator works
works with
with any
any
remote control, a radio detonator
small control
control panel
panel
mine the character plants. A small
to 20
20 mines,
mines, either
either
allows the user to operate up to
The detonator
detonator has
has aa
individually or in groups. The
range of 30 yards (15”).
Rope, Nylon: The rope can
can safely
safely handle
handle 500
500
pounds. For every 50 pounds
pounds over
over that,
that, roll
roll 1d6
1d6
every minute or whenever the
the rope
rope suffers
suffers aa
sudden stress. On a 6, the rope
rope breaks
breaks under
under the
the
strain.
Satellite Radio: Satellite radios
radios use
use the
the few
few
remaining satellites to bounce
signals
bounce signals across
across
Necropolis. They have an unlimited
unlimited range
range and
and
are rarely affected by weather.
weather.
VEHICLES
Destruction cometh; and they
they shall
shall seek
seek peace,
peace,
and there shall be none.
Ezekiel 7:25.
Any war requires infantry to
to secure
secure victory,
victory, but
but
having mobile support helps—the
Sacri
helps—the Sacri Ordines
Ordines
are equipped with tanks, APCs,
APCs, and
and recon
recon vehivehicles.
Recent technological advances
advances allowed
allowed the
the
first grav lift tanks to enter the battlefi
battlefield
eld in
in 2340,
2340,
giving tanks the ability to move
move unhindered
unhindered over
over
most terrain. The technology is
still
is still new,
new, however,
however,
and prone to breakdown.
CHURCH HARDWARE
NEW
NEW VEHICLE
VEHICLE NOTES
Coaxial
Coaxial Weapons:
Weapons: The gunner of a vehicle
with
a
main
with a main gun
gun and
and coaxial weapons can fire all
those
weapons
in
those weapons in the
the same round, though he suffers
a
multi
action
fers a multi action penalty.
penalty. If he switches targets,
he
he suffers
suffers an
an additional
additional –1 penalty per target.
Grav
Grav Lift:
Lift: Anti–gravity
Anti–gravity lift engines are in their
infancy.
infancy. Capable
Capable of
of lifting a craft to a maximum
ceiling
ceiling of
of 66 yards
yards (3”),
(3”), they negate penalties for
rough
roughterrain
terrainand
and water
water with one limitation—hills.
In
In order
order to
to function,
function, the vehicle must remain
within
within 15
15 degrees
degrees of
of horizontal. Passing over hills
is
next
to
impossible
is next to impossible and requires a Driving roll
at
at –8.
–8. Grav
Grav lift
lift tankers
tankers have taken to skimming
the
the side
side of
of hills—a
hills—a tactic to which their enemy is
becoming
becoming accustomed.
accustomed. Grav vehicles generate no
surface
surface pressure
pressure and
and so do not activate mines.
Handling:
Handling: Some
Some vehicles are more maneuverable
verable than
than others.
others. Handling adds directly to
the
the driver’s
driver’s Boating,
Boating, Driving, or Piloting roll, as
applicable.
applicable.
Pintle
Pintle Weapons:
Weapons: The commander of a vehicle
with
with aa pintle
pintle mounted
mounted MG can fire only when
exposed.
exposed. He
He gains
gains Medium
Medium Cover when doing so,
as
as only
only his
his upper
upper body
body is visible.
Twin
Twin Weapons:
Weapons: Twin weapons fire together
when the
the trigger
trigger is
is pulled. They must use the
when
same ROF
ROF and
and fifire
re at
at the same target. When firing
same
twin weapons,
weapons, you
you add +1 to each Shooting die.
twin
Successful hits
hits infl
inflict
ict an extra dice of damage. For
Successful
instance, twin
twin flflechette
echette MGs would roll 3d8+1
instance,
damage for
for each
each hit.
hit.
damage
Weapons:
Weapons:
* 60mm railgun (30 rounds)
(150 rounds)
rounds)
* 20mm autocannon coaxial (150
* Flechette MG coaxial (2000 rounds)
rounds)
* Flechette MG pintle (500 rounds)
rounds)
facing)
* Eight AP packs (2 each facing)
DANIEL QUAD BIKE
the Daniel
Daniel quad
quad
With its four oversized tires, the
driving. It
It lacks
lacks
bike is well suited to off–road driving.
acceleration and
and
any form of armor, but has good acceleration
combat role,
role, itit is,
is,
maneuverability. Ill–suited for a combat
however, perfect for patrol duties
duties in
in non–hostile
non–hostile
territory and for getting around
around larger
larger PrecepPrecepnow adopting
adopting itit as
as
tories. Some recon units are now
their vehicle of choice.
tted as
as standard,
standard, aa
Although no weapons are fitted
along with
with aa 500
500
flechette MG can be mounted along
round hopper.
Toughness: 12;
12; HanHanAcc/Top Speed: 20/30; Toughness:
dling: +1; Crew: 1
tted as
as standard),
standard),
Notes: Fixed Weapon (not fitted
Four Wheel Drive, Night Vision
FLAGELLANT INFANTRY SUPPORT VEHICLE
The Flagellant ISV is one of many
many light
light vehicles
vehicles
modeled on the Prophet chassis.
chassis. The
The passenger
passenger
bay has been replaced with four
four flflechette
echette chain
chain
GROUND VEHICLES
CALVARY HEAVY TANK
CALVARY
The Calvary
Calvary is
is the
the next–generation MBT. Its
The
revolutionary grav
grav lift engine gives superior
revolutionary
maneuverability but
but due to its low power output,
maneuverability
the tank
tank suffers
suffers less
less protection and firepower due
the
to reduced
reduced weight
weight load. There are still teething
to
problems
with
the grav
grav lift engines and few crews
problems with the
are yet
yet willing
willing to
to advance
advance much beyond the range
are
of supply
supply lines
lines for
for fear
fear of becoming stranded.
of
The Templars
Templars have
have adopted it as their main
The
MBT and
and possess
possess aa large number in their frontMBT
line Preceptories.
Preceptories.
line
Acc/Top Speed:
Speed: 12/45;
12/45; Toughness: 100/90/70
Acc/Top
(85/75/55); Handling:
Handling: –1; Crew: 4
(85/75/55);
Notes: Grav
Grav Lift,
Lift, Heavy
Heavy Armor, Improved StabiNotes:
lizer,
Night
Vision,
Sloped Armor (–2)
lizer, Night Vision, Sloped
39
NECROPOLIS 2350
guns
guns mounted
mounted on an extendable arm. Weapon
control
control is
is mounted
mounted inside the cab and the gunner
aims
aims using
using cameras
cameras mounted on the platform.
The
The Flagellant’s
Flagellant’s main drawback is that all four
guns
guns must
must be
be fifired
red at the same general area. Place
four
four adjacent
adjacent Medium
Medium Burst Templates (forming
aa square)
square) on
on the
the battlefield within range. Make
aa single
Suppressive
single Suppressive Fire attack (the guns are
linked
linked and
and all
all either
either hit or miss).
Acc/Top
Acc/Top Speed:
Speed: 6/25; Toughness: 25/20/20
(15/10/10);
(15/10/10); Handling:
Handling: +0; Crew: 3
Notes:
Notes: Heavy
Heavy Armor,
Armor, Improved Stabilizer, Night
Vision,
Vision,
Weapons:
Weapons:
** Four
Four linked
linked flflechette chain guns (2,000 rounds
each)
each)
GOLGOTHA
GOLGOTHA HEAVY TANK
With
With aa reputation
reputation for being able to take excessive
sive punishment,
punishment, the Golgotha was once the main
battle
battle tank
tank of
of the
the Sacri Ordines.
The
The Calvary
Calvary grav
grav tank is being slowly phased in
as
as the
the main
main MBT
MBT of the Sacri Ordines, and spares
for
for the
the Golgotha
Golgotha are becoming harder to requisition.
tion. The
The Templars
Templars plan to remove it from service
completely
completely within
within five years.
Acc/Top Speed:
Speed: 5/20; Toughness: 116/96/76
Acc/Top
(100/80/60); Handling:
Handling: –2; Crew: 3
(100/80/60);
Notes: Heavy
Heavy Armor,
Armor, Night Vision, Sloped Armor
Notes:
(–3), Stabilizer,
Stabilizer, Tracked
Tracked
(–3),
Weapons:
Weapons:
80mm railgun
railgun (40 rounds)
** 80mm
30mm autocannon
autocannon coaxial (200 rounds)
** 30mm
*
Flechette
MG coaxial (2000 rounds)
* Flechette MG
Flechette MG
MG pintle (500 rounds)
** Flechette
Eight AP
AP packs
packs (2 each facing)
** Eight
JUDEA MEDIUM TANK
JUDEA
An older
older generation
generation tank, the Judea was once
An
the
MBT
of
the
Sacri Ordines but has been downthe MBT of the Sacri
graded to
to aa medium
medium tank. It was the first tank
graded
to mount
mount aa railgun.
railgun. A six–round rocket launcher
to
is fifitted
tted to
to the
the rear
rear of the tank, giving it limited
is
artillery capability.
capability.
artillery
Acc/Top Speed:
Speed: 5/20; Toughness: 74/64/54
Acc/Top
(60/50/40); Handling:
Handling: –1; Crew: 3
(60/50/40);
Notes: Heavy
Heavy Armor,
Armor, Night Vision, Sloped Armor
Notes:
(–1), Stabilizer,
Stabilizer, Tracked
Tracked
(–1),
Weapons:
Weapons:
45mm railgun
railgun (40 rounds)
** 45mm
*
Six
30mm
unguided rockets* (see Artillery
* Six 30mm unguided
40
rules, on
on page
page 48)
48)
rules,
* Flechette MG coaxial (2000
(2000 rounds)
rounds)
and rear)
rear)
* Six AP packs (2 each side and
* If used from a Judea on the tabletop,
tabletop, the
the rockets
rockets
have a minimum range of 50”.
50”.
NAZARETH LIGHT TANK
infantry support
support against
against
Designed for close infantry
poorly armored targets, the
the Nazareth
Nazareth is
is the
the
lightest tank used by Church forces.
forces. Passover
Passover AT
AT
missiles give it a fighting chance
chance against
against an
an MBT
MBT ifif
it can survive long enough to launch
launch them.
them.
On the Nazareth II variant,
variant, the
the twin
twin autocanautocannons have been replaced with
with aa single
single 30mm
30mm
railgun (40 rounds).
Toughness: 52/42/32
52/42/32
Acc/Top Speed: 6/30; Toughness:
Crew: 33
(40/30/20); Handling: +0; Crew:
Improved Stabilizer,
Stabilizer, Night
Night
Notes: Heavy Armor, Improved
Vision, Tracked
Weapons:
(100 rounds
rounds each)
each)
* Twin 40mm autocannons (100
missile tubes
tubes (no
(no
* 2 x Passover 6cm AT missile
reloads)
(2000 rounds)
rounds)
* Twin flechette MG coaxial (2000
and rear)
rear)
* Six AP packs (2 each side and
PROPHET APC
Designed to deliver troops
troops to
to the
the frontline
frontline as
as
quickly and safely as possible,
possible, the
the Prophet
Prophet has
has
become a common feature on
on the
the battlefi
battlefield.
eld.
Variants include the Eloi mobile
mobile command
command
unit (three passengers and an
an improved
improved comcommunication array), the Ezekiel
Ezekiel repair
repair truck
truck (two
(two
passengers and adds +2 to Repair
Repair rolls),
rolls), and
and the
the
Job supply truck (no passenger
passenger seats
seats but
but holds
holds 22
tons of cargo).
Acc/Top Speed: 6/25; Toughness:
Toughness: 25/20/20
25/20/20
(15/10/10); Handling: +0; Crew:
Crew: 2+12
2+12
Notes: Heavy Armor, Improved
Improved Stabilizer,
Stabilizer, Night
Night
Vision
Weapons:
* 30mm autocannon turret
turret mounted
mounted (40
(40
rounds)
* 2 x Passover 6cm AT missile
missile tubes
tubes (no
(no
reloads)
PROVERB MINESWEEPER
Another vehicle based on the
the Nazareth
Nazareth chaschassis, the Proverb is designed to
clear
to clear mines.
mines. It
It has
has
heavily reinforced front armor,
armor, to
to which
which is
is fifitted
tted aa
CHURCH HARDWARE
series
series of
of heavy
heavy chains
chains on a rotating drum. As the
vehicle
vehicle moves
moves forward,
forward, the drum rotates, flailing
the
the ground
ground in
in front
front of it.
In
In game
game terms,
terms, the
the driver must make a Driving
roll
roll each
each round
round he
he moves through a minefield.
Each
Each 5”
5” of
of movement
movement or part thereof above 5
gives
gives aa –1
–1 penalty.
penalty. On
On a success, he clears a track
through
through aa minefi
minefield
eld 4 yards wide (2”) and as deep
as
as the
the vehicle
vehicle moves
moves that round. With a failure, he
merely
merely lowers
lowers the
the density
density of the minefield by one
step.
step. AA roll
roll of
of 11 or
or less
less fails to clear any mines.
Acc/Top
Acc/Top Speed:
Speed: 4/20; Toughness: 82/32/22
(70/20/10);
(70/20/10); Handling:
Handling: –2; Crew: 3
Notes:
Notes: Heavy
Heavy Armor,
Armor, Tracked
Weapons:
Weapons:
** 20mm
20mm autocannon
autocannon coaxial (100 rounds)
** Flechette
Flechette MG
MG in
in turret (2000 rounds)
SINAI SCOUT VEHICLE
PURIFIER
PURIFIER LIGHT TANK
is covered
covered in
in the
the
The use of combat aircraft is
49). No
No stats
stats are
are
Setting Rules chapter (see page 49).
provided.
Based
Based on
on the
the Nazareth
Nazareth chassis, the Purifier
lacks
lacks sophisticated
sophisticated fire–control stabilizers and
night
night vision
vision equipment.
equipment. Built for urban warfare,
the
the turret–mounted
turret–mounted heavy flamethrower is perfect
fect for
for flflushing
ushing Rephaim
Rephaim from buildings and for
blocking
blocking streets.
streets.
Acc/Top Speed:
Speed: 5/30; Toughness: 62/52/42
Acc/Top
(50/40/30); Handling:
Handling: +0; Crew: 3
(50/40/30);
Notes: Heavy
Heavy Armor,
Armor, Tracked
Notes:
Weapons:
Weapons:
Heavy flflamethrower
amethrower (30 shots)
** Heavy
20mm autocannon
autocannon coaxial (100 rounds)
** 20mm
Twin flflechette
echette MG
MG pintle (2000 rounds)
** Twin
units, the
the Sinai
Sinai
Favored by reconnaissance units,
enclosed, itit can
can
jeep is a rugged vehicle. Fully enclosed,
relative comfort.
comfort. Of
Of all
all
carry four passengers in relative
the military vehicles, it is the most
most commonly
commonly
modified by its crews. The specifi
specifications
cations below
below
represent the “factory model.”
Toughness: 16
16 (4);
(4); HanHanAcc/Top Speed: 6/25; Toughness:
dling: +1; Crew: 2+4
Technology, Four
Four Wheel
Wheel
Notes: Advanced Stealth Technology,
Night Vision,
Vision, Stealth
Stealth
Drive, Improved Stabilizer, Night
Paint
Weapons:
(1000 rounds)
rounds)
* Twin flechette MG in turret (1000
AIRCRAFT
ANGEL DROPSHIP
equivalent of
of the
the
The Angel is the airborne equivalent
three Knight
Knight Lances
Lances
Prophet. Capable of carrying three
(or one Lance plus supporting Sergeants)
Sergeants) straight
straight
into the heart of battle, providing
providing fifire
re support,
support,
and then airlifting the troops to safety,
safety, the
the Angel
Angel
SAMARITAN MEDEVAC APC
SAMARITAN
The Samaritan
Samaritan APC
APC has a Prophet chassis but
The
heavily modifi
modified
ed interior,
interior, which allows for four
aa heavily
stretchers (in
(in two
two tiers of two) as well as two
stretchers
medics and
and their
their equipment.
equipment. Healing rolls made
medics
within the
the Samaritan
Samaritan are made at +2 because of
within
the advanced
advanced equipment.
equipment.
the
The loss
loss of
of the
the Passover launchers gives the
The
vehicle aa slightly
slightly better acceleration than the
vehicle
standard Prophet.
Prophet.
standard
Acc/Top Speed:
Speed: 7/25; Toughness: 25/20/20
Acc/Top
(15/10/10); Handling:
Handling: +0; Crew: 2+2
(15/10/10);
Notes: Heavy
Heavy Armor,
Armor, Improved Stabilizer, Night
Notes:
Vision
Vision
Weapons:
Weapons:
30mm autocannon
autocannon turret mounted (40
** 30mm
rounds)
rounds)
41
NECROPOLIS 2350
is
is deserving
deserving of
of its
its name. Its armor is capable of
defl
deflecting
ecting autocannon
autocannon rounds, but is no match
for
for railguns
railguns or
or Dove–2
Dove–2 rockets.
Two
Two variations
variations exist. The Gabriel is a medevac
transport,
transport, its
its passenger
passenger bay replaced by eight
stretchers
stretchers and
and aa small surgery station (treat as
aa fifield
eld surgery
surgery kit).
kit). The Pedael is a cargo lifter
capable
of
moving
capable of moving 6 tons of supplies instead of
transporting
transporting troops.
troops.
Acc/Top
Acc/Top Speed:
Speed: 30/300; Toughness: 40 (24);
Handling:
Handling: +1;
+1; Crew:
Crew: 2+18
Notes:
Notes: AMCM
AMCM xx 6, Fixed Gun, Heavy Armor, Improved
proved Stabilizer,
Stabilizer, Night Vision
Weapons:
Weapons:
** Flechette
Flechette chain
chain gun, nose (2000 rounds)
** 22 xx Passover
Passover 9cm
9cm missiles (no reloads)
CHERUB
CHERUB INSERTION CRAFT
Designed
Designed for
for covert operations, the Cherub
is
is aa rotary
rotary wing
wing aircraft equipped with the latest
in
in stealth
stealth technology
technology and noise suppression
systems.
systems. Almost
Almost completely silent, it can carry a
six–man
six–man strike
strike team
team in its cramped interior deep
into
into enemy
enemy territory
territory with little chance of being
detected.
detected. AA sliding
sliding side–door allows for quick
dispersal.
dispersal.
Acc/Top Speed:
Speed: 20/60; Climb: 20; Toughness:
Acc/Top
14 (4);
(4); Handling:
Handling: +2; Crew: 1+6
14
Notes: Advanced
Advanced Stealth Technology, Night ViNotes:
sion, Stealth
Stealth Paint
Paint
sion,
Weapons:
Weapons:
Twin flflechette
echette MG in nose turret (1000
** Twin
rounds)
rounds)
WATERCRAFT
In addition
addition to
to the vehicles presented here, the
In
Church uses
uses freighters
freighters identical to those of the
Church
Corporations (page
(page 76).
Corporations
GALILEE PBR
Rephaim have, thankfully, yet
yet to
to master
master waterwatercraft. Necropolis has many navigable
navigable rivers
rivers whose
whose
banks must be patrolled and marshes
marshes in
in which
which
the Rephaim seek concealment.
concealment. The
The Galilee
Galilee is
is
shallow bottomed
bottomed and
and
ideal for this role, being shallow
little as
as three
three feet
feet of
of
capable of operating in as little
troop insertion
insertion and
and
water. PBRs are also used for troop
can carry 20 men on deck.
Acc/Top Speed: 4/16; Toughness:
Toughness: 15
15 (4);
(4); HanHandling: –1; Crew: 6+20
Notes: —
Weapons:
forward (100
(100 rounds)
rounds)
* 20mm autocannon forward
(100 rounds)
rounds)
* 20mm autocannon aft (100
forward (1000
(1000 rounds)
rounds)
* Twin Flechette MG forward
(1000 rounds)
rounds)
* Twin Flechette MG aft (1000
JONAH LIGHT DESTROYER
Church’s only
only maritime
maritime
The Jonah is the Church’s
primarily used
used for
for coastal
coastal
combat vessel and is primarily
has aa range
range of
of 12,000
12,000
defense and escort duty. It has
Lances of
of Knights,
Knights, and
and is
is
miles, can carry up to six Lances
Corporations can
can fifield.
eld.
a match for anything the Corporations
Toughness: 38
38 (25);
(25); HanHanAcc/Top Speed: 3/12; Toughness:
dling: –2; Crew: 12+24
Notes: Heavy Armor
Weapons:
* 60mm railgun front turret (30
(30 rounds)
rounds)
* Two 30mm railguns each
side
each side (50
(50 rounds
rounds
each)
* Four flechette chain guns for
for antiaircraft
antiaircraft use
use
(1200 rounds each)
* Four front–firing torpedo
torpedo tubes
tubes (Range
(Range
150/300/600, Damage 5d10,
5d10, ROF
ROF 1,
1, Medium
Medium
Burst Template, AP 20)
ARMOR
Type
Type
Armor
Weight
Notes
Light armor
armor
Light
Medium armor
armor
Medium
+4
+6
8
12
See notes
See notes
Infantry battle
battle suit
suit
Infantry
Medium shield*
shield*
Medium
+8
Special
20
6
Covers entire body
+1 Parry; +2 Armor to ranged shots that hit the
the protected
protected side
side
Tabard
+1
1
See notes
Tabard
Shields protect
protect only
only against
against attacks
attacks from
from the
the front
front and
** Shields
and left
left (assuming
(assuming a
a right–handed
right–handed character)
character)
42
CHURCH HARDWARE
CLOSE SUPPORT ARTILLERY
Type
Type
Anti–Tank
Anti–Tank Guns
Guns
Range
Crusader
Crusader 25mm
25mm SBAC
SBAC
Crusader
Crusader 50mm
50mm SBAC
SBAC
Damage Crew Mag Notes
30/60/120
50/100/200
3d8
4d8+2
2
2
5
5
Small Burst
Burst Template
Template
AP 10; HW; gun carriage; Small
Small Burst
Burst Template
Template
AP 20; HW; gun carriage; Small
15/30/60
4d8
2
—
AP 40; HW; 1 Action to reload;
reload; gun
gun carriage;
carriage; see
see
notes
30/60/120
3d6
2
6
see notes
notes
Medium Burst Template; see
Jericho
Jericho cannon
cannon
Mortars*
Mortars*
Megiddo
Megiddo 2.5”
2.5” rotary
rotary
mortar
mortar
** Minimum
Minimum range
range 15”.
15”.
RANGED WEAPONS
Type
Type
Range
Range
Damage RoF
Weight
Shots
Min Str.
Notes
Pistols
Pistols
Flechette
Flechette pistol
pistol
12/24/48
12/24/48
2d6
1
2
30
—
Semi-auto
AP 2; Semi-auto
3/6/12
3/6/12
2d6
1
5
10
—
See notes
12/24/48
12/24/48
1–3d6
1
10
12
—
Worlds; Semi-auto
Semi-auto
See Savage Worlds;
Stunner
Stunner
Shotguns
Shotguns
Semi–auto
Semi–auto
Submachine Guns
Guns
Submachine
Flechette SMG
SMG
Flechette
12/24/48
12/24/48
2d6+1
3
4
60
—
AP 2; Auto
Microflare
are SMG
SMG
Microfl
10/20/40
10/20/40
1d10
1
5
15
—
Semi-auto; See
See notes
notes
Assault Rifl
Rifles
es
Assault
Bolt rifl
riflee
Bolt
8/16/32
8/16/32
2d10
1
14
10
d8
AP 4
Flechette rifl
riflee
Flechette
24/48/96
24/48/96
2d8+1
3
9
60
—
AP 2; Auto; 3RB;
3RB; Integral
Integral
grenade launcher
launcher
2/4/8
2/4/8
—
1
5
1
d6
See notes
30/60/120
30/60/120
2d8+1
1
10
30
—
AP 2; Integral
Integral scope
scope with
with
low light vision
vision attachment
attachment
8/16/32
8/16/32
15/30/60
15/30/60
1–3d6*
1–3d6*
1
3
8
16
12
24
d6
d6
Semi-auto
Auto
Tangle gun
gun
Tangle
Sniper Rifl
Rifles
es
Sniper
Sniper rifl
riflee
Sniper
Laser Weapons
Weapons
Laser
Laser
pistol
Laser pistol
Laser rifl
riflee
Laser
Machine Guns
Guns
Machine
Flechette MG
MG
Flechette
Laser
MG
Laser MG
30/60/120
30/60/120
25/50/100
25/50/100
240
d6
AP 2; 3RB
2d8+1
4
16
1–3d6*
5
32
48
d8
Auto
Increasing the
the damage
damage per attack uses a like number of shots. A 3d6 attack, for instance, uses
** Increasing
uses 33 shots.
shots.
Semi–Auto: May
May Double–Tap;
Double–Tap; Auto: Fully Automatic or Single Shot; 3RB: Has a 3–round burst
Semi–Auto:
burst selector.
selector.
43
NECROPOLIS 2350
SPECIAL WEAPONS
Type
Type
Flamethrowers
Flamethrowers
Range
Range
Damage
Damage
Weight
Weight
Shots
Shots
Min Str.
Str.
Min
Notes
Notes
Flamethrower
Flamethrower
Grenade
Grenade
Cone
2d10
20
20
d6
Ignores armor
armor
Ignores
Grenade
Grenade launcher
launcher
Filament
grenade
Filament grenade
20/40/80
5/10/20*
as grenade
3d8
3
0.5
5
—
—
—
See notes
notes
AP 4; Medium
Medium Burst
Burst Template
Template
Incendiary
Incendiary grenade
grenade
Starshell
Starshell
5/10/20*
As GL
2d10
(2d10)
0.5
0.5
—
—
—
—
Medium Burst;
Burst; ignores
ignores armor
armor
Medium
notes
See notes
Mines
Mines
Anti–personnel
Anti–personnel mine
mine
—
3d6
2
—
—
Medium Burst
Burst Template
Template
Medium
Anti–tank
Anti–tank mine
mine
—
4d6
10
—
—
Small Burst
Burst Template;
Template; AP
AP
HW; Small
against half
half weakest
weakest Armor
Armor
40 against
rounded down
down
value rounded
Monofi
Monofilament
lament mine
mine
—
3d10
3
—
—
HW; Medium
Medium Burst
Burst TemTemAP 4; HW;
plate
Dove
Dove AT–1
AT–1
24/48/96
3d8
12
1
d6
HW; Medium
Medium Burst
Burst
AP 60; HW;
Dove
Dove AA/AT–2
AA/AT–2
30/60/120
4d8
14
1
d8
HW; Medium
Medium Burst
Burst
AP 90; HW;
LAW
LAW 66mm
66mm
24/48/96
4d8+2
7
1
—
HW; Medium
Medium Burst
Burst
AP 30; HW;
4/8/16*
3d6
0.25
—
—
Medium Burst
Burst Template;
Template; +1”
+1”
Medium
and +1d6
+1d6 damage
damage per
per charge;
charge;
HW
30/60/120
3d6
4
—
d6
1 action
action to
to reload;
reload; Medium
Medium
Burst (HE)
(HE)
Rocket
Rocket Launchers
Launchers
Explosives
Explosives
Demolition
Demolition charge
charge
Mortars**
Mortars**
Levant fifield
eld mortar
mortar
Levant
Thrown. Grenades
Grenades fired from a grenade launcher use the Grenade Launcher range distances.
** Thrown.
distances.
** Minimum
Minimum range
range 15”.
15”.
**
VEHICULAR WEAPONS
Type
Type
20mm autocannon
autocannon
20mm
Range
50/100/200
Damage
3d8
30mm autocannon
autocannon
30mm
40mm autocannon
autocannon
40mm
50/100/200
75/150/300
3d8
4d8
30mm railgun
railgun
30mm
45mm railgun
railgun
45mm
50/100/200
70/140/280
3d8
3d8
60mm railgun
railgun
60mm
80mm
railgun
80mm railgun
100/200/400
120/240/480
4d8
5d8
2/4/8
30/60/120
2d6
2d8+1
Heavy flflamethrower
amethrower
Heavy
Passover 6cm
6cm AT
AT missile
missile
Passover
40
40
100/200/400
100/200/400
2d10
2d10
3d10
3d10
Passover 9cm
9cm AT
AT missile
missile
Passover
100/200/400
100/200/400
4d10
4d10
AP pack
pack
AP
Flechette chain
chain gun
gun
Flechette
44
Burst
Notes
Small
Small
AP 8; HW
AP 12; HW
Small
—
AP 16; HW
AP 35; HW
—
—
AP 60; HW
AP 75; HW
—
—
AP 120; HW
See notes
—
—
—
AP 2; See notes
As
As vehicular
vehicular flflamethrower
amethrower
Medium
Medium AP
AP 40;
40; HW
HW
Medium
AP
65;
HW
Medium AP 65; HW
CHURCH HARDWARE
AMMUNITION
Ammo
Ammo
Dove
Dove AT–1
AT–1 Rocket
Rocket
Dove
Dove AT/AA–2
AT/AA–2 Rocket
Rocket
Flechettes
Flechettes
Fuel
Fuel cylinder
cylinder
Laser
Laser battery
battery (pistol)
(pistol)
Laser
Laser battery
battery (rifl
(rifle)
e)
Laser
Laser battery
battery (MG)
(MG)
Levant
Levant 2.5”
2.5” shell
shell
Microfl
ares
Microflares
Weight Notes
3
One rocket
4
One rocket
1/60
2
Includes micro battery
Provides one full load of shots for a flamethrower
1
2
Provides one full load of shots
Provides one full load of shots
4
2
Provides one full load of shots
One HE mortar round
2
Provides one full load of shots
MELEE WEAPONS
Type
Type
Damage
Damage
Weight
Baton
Baton
Str+d4
Str+d4
1
Carried on riot control duties
None
None
4
Reach 1; see notes
Heartbreaker
Heartbreaker
Str+d6/2d6
Str+d6/2d6
1
Reach 1; see notes
Molecular
Molecular knife
knife
Str+d4+2
Str+d4+2
1
AP 2; cannot be thrown
Molecular
Molecular sword
sword
Str+d8+2
Str+d8+2
8
AP 4
Sledgehammer
Sledgehammer
Str+d8
Str+d8
15
AP 2 vs. rigid armor; Parry –1; requires 2 hands
hands
Spear
Spear
Str +d6
Str
5
Parry +1; Reach 1; requires 2 hands
Corpse
Corpse catcher
catcher
Notes
GENERIC PERSONAL EQUIPMENT
Item Weight
Weight
Item
General Items
Items
General
Bedroll
Bedroll
Binoculars
Binoculars
Electronic lockpicks
lockpicks
Electronic
Entrenching tool
tool
Entrenching
Fire
extinguisher
Fire extinguisher
Flares (4)
(4)
Flares
Flashlight
Flashlight
Handcuffs (10)
(10)
Handcuffs
ID Scanner
Scanner
ID
ID tag
tag—
—
ID
Remote
detonator
Remote detonator
Rope,
nylon
Rope, nylon
Toolkit
Toolkit
Wire cutters
cutters
Wire
Medical
Supplies
Medical Supplies
Field surgery
surgery kit
kit
Field
Medpac
Medpac
3
2
1
2
5
1
3
1
2
2
10
15
2
20
20
1
1
Medikit
Clothing
Business suit
Cold weather clothing
Combat fatigues
Combat webbing
Dress uniform
Ghillie suit
Communication Gear
Backpack radio
Command center, mobile
Headset communicator
Satellite radio
Whistle
Rations
Canteen
Mess kit
MRE
MRE (Meal
(Meal Ready
Ready to
to Eat)
Eat)
Trail
rations
Trail rations
8
2
5
2
1
3
3
10
8
1
20
—
1
1
11
66
45
NECROPOLIS 2350
A BRIEF HISTORY
2012:
2012: First
First manned
manned mission to Mars
2015:
2015: Dr
Dr Robert
Robert France and Professor Fergus
Crawford
Crawford discover
discover a way of distorting time and
space
space to
to avoid
avoid the limitations of faster-thanlight
light travel.
travel. Theoretical propulsion system
dubbed
dubbed the
the FC
FC Drive after its discoverers.
2016:
2016: First
First test
test of FC Drive between Earth and
Mars
Mars damages
damages the probe but proves theory
has
has practical
practical applications.
2019:
2019: Completion
Completion of full-size FC Probe. Launched
to
to Alpha
Alpha Centauri
Centauri on one-way mission.
2023:
Data
received
2023: Data received from Alpha Centauri probe
reaches
reaches Earth.
Earth. Man has reached another
star
star system.
system. Production
Production of FC Drive craft for
manned
manned flflight
ight begins.
2040:
2040: Global
Global riots
riots over cost of FC Drive projects.
2042:
2042: First
First manned
manned FC Drive craft visits Alpha
Centauri.
Centauri. The
The gateway to the stars is open.
2044:
2044: Mars
Mars colonized.
colonized.
2052:
2052: Asteroid
Asteroid mining
mining posts fully operational.
2059:
2059: Start
Start of
of extended
extended mission to find habitable
planets
planets beyond
beyond Earth. Many mineral rich
worlds
worlds discovered
discovered but none habitable.
2080:First
First mining
mining and research outposts founded
2080:
on distant
distant worlds.
worlds.
on
2096: Discovery
Discovery of an Earth-like world located
2096:
480 light
light years
years from Earth. The planet is named
480
Chalcis after
after the scientist leading the project.
Chalcis
2100: Discovery
Discovery of Chalcis leads to widespread
2100:
religious revolution.
revolution.
religious
2132: Colonization
Colonization of Chalcis begins. Over the
2132:
next 30
30 years
years 500 million people settle there.
next
2149:
First
Reformation Church unitesmankind’s
2149: First Reformation
religious beliefs.
beliefs. New age of peace begins.
religious
2193: Despite
Despite newfound mineral wealth, the
2193:
cost of
of expansion
expansion into outer space leads to
cost
nancial collapse
collapse of the industrialized powers.
fifinancial
Earth
slides
into anarchy as nation after nation
Earth slides into
declares
itself
declares itself bankrupt.
2198: World
World War
War III begins. Chalcis declares itself
2198:
an independent
independent world and officially cuts all
an
communication with Earth.
communication
2201: World
World War
War III ends. Second Reformation
2201:
Church founded.
founded.
Church
2206: Collapse
Collapse of many nations following the
2206:
world market
market crash and World War III leads the
world
Church to
to become
become the ruler of a united Earth.
Church
2212:
Growth
of the Corporations. Nationalistic
2212: Growth of
views
are
replaced
views are replaced by Corporate identities.
46
2245: Chalcis
Chalcis re-opens
re-opens communication
communication with
with
2245:
colonization begins.
begins.
Earth. Second wave of colonization
2249: Corporations begin investment
investment in
in Chalcis.
Chalcis.
resources leads
leads to
to
2290: Competition for resources
declares itself
itself neutral.
neutral.
Corporate Wars. Chalcis declares
stalemate. Founding
Founding
2300: Corporate Wars end in stalemate.
Corporations. The
The majority
majority of
of
of the Union of Corporations.
been destroyed
destroyed in
in the
the
FC Drive vessels have been
colonies lost
lost forever.
forever.
war. Many outposts and colonies
of peace
peace to
to Earth.
Earth.
2309: Chalcis extends hand of
2312: First reports of “demons”
“demons” on
on Chalcis.
Chalcis. Hard
Hard
line cardinals start a bitter
bitter two-year
two-year war
war that
that
ends in the formation of the
the Third
Third Reformation
Reformation
more militant
militant stance
stance
Church. Church takes a more
problems on
on Chalcis.
Chalcis.
toward heresy and the problems
2314: Founding of the Ordo Lazari
Lazari Sancti.
Sancti.
bans all
all development,
development,
2316: Nuclear Weapons Act bans
weapons.
testing, and use of nuclear weapons.
between Rephaim
Rephaim
2317: Open war breaks out between
and colonists on Chalcis.
Chalcis along
along with
with
2318: Church moves HQ to Chalcis
majority of the Lazarites.
Lazarites. Chalcis
Chalcis renamed
renamed
control.
Salus as Church assumes control.
Templi Novi.
Novi. Earth
Earth
2319: Founding of the Ordo Templi
unknown.
destroyed—cause unknown.
Ordo Sacrae
Sacrae Flamulae.
Flamulae.
2320: Founding of the Ordo
First Templar battle against
against Rephaim
Rephaim ends
ends in
in
disaster.
2321: First instance of miraculous
miraculous powers
powers noted
noted
among citizens of Salus.
2323: Lazarites granted new powers
powers over
over other
other
Sacri Ordines regarding capture
capture of
of Rephaim.
Rephaim.
2325: Founding of the Ordo Hastae
Hastae Sanctae.
Sanctae.
2326: Templars reorganize their
their Ordo
Ordo into
into aa
mobile force.
2328: Founding of the Ordo Verbi
Verbi Baenedicti.
Baenedicti.
2329: First recorded use of necromantic
necromantic weapons
weapons
by Rephaim.
2330: Church declares all citizens
citizens possessing
possessing
miraculous powers must join
join aa Sacer
Sacer Ordo
Ordo or
or
the Inquisition, or be branded
branded heretics.
heretics.
2333: Founding of the Ordo Penitentia.
Penitentia.
2334: Salus unofficially renamed
renamed Necropolis.
Necropolis.
2339: Inquisitor-Asgard skirmish
skirmish threatens
threatens to
to
bring the Church and Union
Union to
to war.
war.
2346: Fall of New Budapest, a strategic
strategiccity
citylocated
located
near the Dead Zone, to Rephaim
forces.
Rephaim forces.
2347: Attempt to retake New Budapest
Budapest fails.
fails.
2348: Rephaim assault on Iron
Iron Belt
Belt repelled.
repelled.
Southern war reaches a stalemate.
stalemate.
2350: Present day
SETTING RULES
Let
Let all
all things
things be
be done decently and in order.
11 Corinthians
Corinthians 14:40
14:40
COMMON KNOWLEDGE
Every
Every Church
Church character
character receives a detailed
briefi
briefing
ng during
during training
training on the nature of his
foe.
foe. As
As such,
such, all
all characters
characters can make Common
Knowledge
Knowledge rolls
rolls relating to the following
Rephaim—vampires,
Rephaim—vampires, skeletons, and zombies.
Knowledge
Knowledge of
of other
other abominations requires the
Knowledge
Knowledge (Rephaim)
(Rephaim) skill.
GRENADES
Most Knights
Knights carry
carry a few grenades. Grabbing
Most
one, activating
activating it,
it, and
and throwing it is considered a
one,
single action,
action, assuming
assuming the hero hasn’t stuffed it
single
into aa pocket
pocket or
or pack.
pack.
into
Knights with
with grenade
grenade launchers must decide
Knights
whether their
their grenades
grenades are loaded in the launcher
whether
or carried
carried externally
externally (or how many are stored
or
where ifif they
they divide
divide them up). Loading or unloadwhere
ing aa single
single grenade
grenade from a grenade launcher
ing
takes an
an action,
action, thus
thus limiting the character to
takes
adding or
or removing
removing one grenade per round.
adding
Characters with
with different types of grenade
Characters
loaded into
into aa launcher
launcher need to determine in what
loaded
order they
they are
are loaded,
loaded, as the grenades are fired in
order
the same
same order
order they
they are shoved into the weapon.
the
character with
with three
three filament and two incendiAA character
ary grenades
grenades can
can store
store them in any order, but he
ary
(and the
the WM)
WM) needs
needs to know which warhead will
(and
be launched
launched when
when he next pulls the trigger.
be
AWARDS AND PROMOTIONS
Unlike traditional
traditional armies, the Sacri Ordines do
Unlike
not
reward
their soldiers
soldiers with medals or promonot reward their
tions.
Individuals
may join a Corporate army to
tions. Individuals may
awards, but
but those
those in
in
climb the ranks or receive awards,
such base
base desires.
desires.
the Sacri Ordines are beyond such
little hope
hope of
of achievachievEven if they’re not, they have little
ing their goal.
is possible
possible only
only
Promotion to Senior Knight is
vacancy. If
If the
the unit’s
unit’s
if the character’s unit has a vacancy.
good report
report the
the
Knight- Commander puts in a good
Rank (Senior
(Senior Knight)
Knight)
character may purchase the Rank
the usual
usual requirerequireEdge. He must still meet all the
ments.
Knight-Commander requires
requires
Promotion to Knight-Commander
Master. Any
Any Senior
Senior
the support of the Preceptory Master.
requirements may
may
Knight character meeting the requirements
apply for promotion. If his service
service record
record is
is good
good
and his Banner currently lacks aa Knight-ComKnight-Commander, he is likely to be promoted.
promoted. In
In game
game
terms, he must have the WM’s permission
permission to
to purpurchase the Rank (Knight Commander)
Commander) Edge.
Edge. He
He
must also fulfill all the requirements
requirements of
of the
the Edge.
Edge.
Promotion to higher ranks would
would effectively
effectively
remove the character from the game.
game.
Sergeants may be promoted solely
solely on
on the
the word
word
of their commanding Knight. Should
Should aa player
player have
have
a Sergeant character, use the guidelines
guidelines on
on page
page
18 to determine if he is eligible for
for promotion.
promotion.
TRANSFERS
Characters, whether Chaplains,
Chaplains, Knights,
Knights,
or Sergeants, cannot transfer between
between Sacri
Sacri
Ordines. They may resign from their
their Ordo—conOrdo—considered dishonorable and cowardly—but
cowardly—but cannot
cannot
then enlist in another Ordo. They
They may,
may, however,
however,
change roles within their Ordo.
Ordo. So
So long
long as
as the
the
character meets the minimum requirements
requirements for
for
his new role he may request an internal
internal transfer.
transfer.
Note that a character who transfers
transfers to
to become
become
a Chaplain does not gain the Chaplain’s
Chaplain’s Special
Special
Training. Likewise, a knighted Chaplain
Chaplain (or
(or SerSergeant) would not gain his Ordo’s
Ordo’s training.
training.
47
NECROPOLIS 2350
Receiving
Receiving aa transfer
transfer requires a Persuasion role
from
from the
the applicant.
applicant. On a success, the character
receives
receives his
his transfer
transfer and is equipped according to
his
his new
new profession.
profession. A failure means the request
is
is denied
denied and
and the
the character must remain in his
old
old post.
post. Characters
Characters may apply for a transfer
each
each time
time they
they reach
reach a new character rank (Seasoned,
soned, Veteran,
Veteran, etc.). Only one transfer attempt
is
is allowed
allowed per
per rank.
rank.
AMMUNITION
Each
Each group
group of
of Extras starts with an Ammo Level
of
of Very
Very High,
High, High
High (typical), Low, or Out. You’ll
fifind
nd aa Supply
Supply Track
Track on the Ally Sheet to help you
keep
keep track.
track. Very
Very High Ammunition Level means
the
the Extras
Extras have
have aa –1 penalty to their physical rolls
due
due to
to being
being overloaded.
overloaded.
After
After each
each fifight,
ght, the ammo drops a level. Allies
dealt
dealt aa deuce
deuce during
during combat drop an ammo level
immediately
immediately after
after that round. When the combat
is
is over,
over, use
use the
the average
average ammo level for the entire
collection
collection of
of Extras.
Extras.
Once
Once the
the team
team is “Out,” they have a few rounds
each,
each, perhaps
perhaps one
one grenade for every dozen men,
and
and so
so on.
on. Individuals
Individuals aren’t completely helpless
but as
as aa group
group they
they are combat ineffective.
but
FIRE SUPPORT
Commanders can radio for artillery and air
Commanders
strike support,
support, although what’s available from
strike
general support
support depends on what else is happengeneral
ing in
in the
the theatre
theatre of war at the moment, and so is
ing
something of
of aa random
random process.
something
To determine
determine if support is available have the
To
Senior Knight
Knight make
make a d6 Support Roll adding the
Senior
modifiers
ers below.
below. A total of 4+ means support is
modifi
available. If
If the
the mission is deep behind enemy
available.
lines or
or itit specifi
specifically states that no support of
lines
any type
type is
is available,
available, no one will answer the call
any
so no
no roll
roll can
can be
be made.
so
SUPPORT ROLL MODIFIERS
SUPPORT
Modifier
er
Modifi
+2
+2
+1
+1
+1
+1
48
Situation
Situation
Character
Character is a Knight-Commander
or higher
or
Character
Character is a Knight or Senior
Knight
Knight
Dedicated
Dedicated support available
+1
+1
–3
If about
about to
to be
be overrun
overrun (WM’s
(WM’s
If
diScretion)
Support Roll
Roll attempted
attempted
For each Support
hours
in the past 8 hours
was allocated
allocated for
for the
the
If no specific support was
mission, the CO has called in general
general supporting
supporting
fire. The CO (or forward observer)
observer) rolls
rolls on
on the
the
Support Table to see what is available.
available.
After the type of support is determined,
determined, roll
roll the
the
takes to
to arrive.
arrive. ArtilArtilDelay Die to see how long it takes
appropriate round,
round,
lery lands at the start of the appropriate
of Spades
Spades and
and interintereffectively landing on an Ace of
those dealt
dealt Jokers.
Jokers.
rupting all characters except those
same action
action they
they are
are
Aircraft payloads land the same
interval passes).
passes).
called (after the Delay Die interval
every round
round after
after the
the
The Bingo Die is rolled every
asset is
is used
used up
up or
or
asset fires. On a roll of 1, the asset
mission is
is over.
over. On
On
otherwise diverted and its fire mission
any other roll, the asset remains
remains on
on call.
call.
SUPPORT TABLE
d6
1–3
4–6
Support
Available General Support
Artillery Support
below)
Air Support (see below)
ARTILLERY SUPPORT
ARTILLERY SUPPORT TABLE
d8
1–2
3–4
5–6
7
8
Type
Judea Medium Tank
Constantine SPA
Basilica SPA
Goliath 200mm MRLS
Goliath 300mm MRLS
Delay
Delay Die
Die
d4
d4
d6
d6
d6
d6
d4
d4
d4
d4
Bingo
Bingo Die
Die
d6
d6
d10
d10
d10
d10
d4
d4
d4
d4
ROCKET BARRAGE
The player can place as many
many of
of the
the vehicle’s
vehicle’s
rockets as he wishes on the battlefi
eld
battlefield each
each turn,
turn,
but all rockets fired in a single
single round
round must
must be
be
adjacent. Next roll a d12 and
and 2d10–1
2d10–1 xx 2”.
2”. This
This
is the direction and number of
of inches
inches the
the rounds
rounds
deviate, measured from the center
center of
of each
each temtemplate.
Goliath Multiple Rocket
Rocket Launch
Launch System:
System:
Up to eight 200mm (4d8 damage
damage in
in aa Large
Large Burst
Burst
Template) or six 300mm rockets
rockets (5d8
(5d8 damage
damage in
in
a Large Burst Template).
Judea: Six 30mm rockets for
for 3d6
3d6 damage
damage in
in aa
Medium Burst Template.
SETTING RULES
SPA
SPA BARRAGE
BARRAGE
The
The CO’s
CO’s player
player places two adjacent templates
on
his
desired
on his desired targets
targets and checks for deviation as
above.
above.
Basilica:
Basilica: 5d10
5d10 damage
damage in a Large Burst Template.
plate.
Constantine:
Constantine: 4d10
4d10 damage in a Large Burst
Template.
Template.
ADJUSTING
ADJUSTING FIRE
The
The CO
CO can
can allow
allow the barrage to continue each
round
round in
in the
the same
same location as the first salvo hit,
or
or he
he can
can adjust
adjust the
the target point up to 10” per
round
without
delay.
round without delay. If the barrage is not used in
aa round,
round, or
or is
is shifted
shifted more than 10” in a round, it
must
must be
be called
called in
in again
again (meaning another Delay
Die
Die roll).
roll). Even
Even with
with the accuracy of modern guns
artillery
artillery fifire
re is
is still
still aa little unpredictable.
Whether
Whether or
or not
not the CO has shifted fire or
allowed
allowed itit to
to come
come down on the same location,
each
each template
template deviates
deviates d4–1 inches (d8–1 for
rockets)
rockets) each
each turn
turn using a d12 to determine the
direction.
direction.
odd, resolve
resolve the
the attack
attack against
against half
half the
the target’s
target’s
odd,
weakest armor (rounded down).
down). If
If the
the roll
roll is
is
even it strikes the side Armor.
ILLUMINATION
Constantine and Basilica units
units can
can also
also fifire
re
illumination flares each round instead
instead of
of HE.
HE.
phosphorous rounds
rounds
These are extremely bright phosphorous
parachute. This
This counts
counts
that drift down on a small parachute.
as the battery’s barrage for the turn.
turn. Illumination
Illumination
penalties in
in nonnonrounds negate all darkness penalties
1d10+5 rounds.
rounds.
forested or jungle terrain for 1d10+5
In light vegetation, penalties are
are reduced
reduced to
to –1.
–1.
vegetation.
They have no effect in thick vegetation.
AIR SUPPORT
AIR SUPPORT TABLE
d10 Type
Delay Die
Die
Delay
Bingo Die
Die
Bingo
1–2
d4
Archangel Assault Craft d4
d10
d10
3–5
Angel Dropship
d6
d6
d6
d6
AIRBURSTS
AIRBURSTS
6–7
Deliverance Bomber
d8
d8
d8
d8
Artillery shells
shells and rockets explode when
Artillery
they strike
strike resistance.
resistance. In theory this should be
they
the ground,
ground, but
but one
one of the most feared types of
the
explosions are
are airbursts.
airbursts. These are extremely
explosions
common when
when artillery
artillery is firing into a wooded
common
area. As
As well
well as
as shrapnel
shrapnel from the shell, shatarea.
tered
trees
disperse
tered trees disperse sharp splinters of wood in
all directions.
directions.
all
The WM
WM should
should roll
roll a d6 when artillery is firing
The
into wooded
wooded areas.
areas. In lightly wooded areas, a
into
roll of
of 66 indicates
indicates an airburst. In heavy woods
roll
this increases
increases to
to aa roll
roll of 4–6. Only full overhead
this
cover offers
offers any
any Armor
Armor bonus against such explocover
sions. Simply
Simply being
being prone or hiding behind an
sions.
obstacle offers
offers no
no protection
protection from these deadly
obstacle
explosions.
Damage
explosions. Damage is increased by 2d6, due to
the flflying
ying wood
wood splinters.
splinters.
the
8
Scourge Bomber
d6
d6
d6
d6
d6
d6
d6
d6
9–10 Crown Fighter
ARTILLERY VS. VEHICLES
ARTILLERY
Artillery rounds
rounds plunge down from above at a
Artillery
steep angle.
angle. This
This can
can be dangerous for vehicles
steep
struck by
by artillery
artillery rounds.
rounds.
struck
the vehicle
vehicle is
is enclosed, there is a good
IfIf the
chance
the
round
chance the round may strike its relatively weak
deck Armor.
Armor. Roll
Roll aa d6 if the center of the Burst
deck
Template
is
located
Template is located over a vehicle. If the roll is
49
NECROPOLIS 2350
AIR
AIR STRIKES
Air
Air support
support ranges
ranges from Crown fighters up to
the
powerful
Archangel
the powerful Archangel Assault Craft. Dedicated
air
air support
support loiters
loiters in area as long as possible
during
crucial
during crucial moments
moments of the operation to try
and
and provide
provide effective
effective coverage.
General
General air
air support
support is often aircraft in the
area
area returning
returning from
from a mission with undropped
ordnance.
ordnance. After
After calling in the support, roll the
Delay
Delay Die
Die to
to see
see how long it takes the aircraft to
reach
reach the
the unit
unit and
and start blasting any Rephaim or
Corporate
Corporate forces
forces foolish enough to be seen.
Once
Once the
the aircraft
aircraft arrives, the CO can determine
which
one
of
which one of its
its weapons it uses each round on
his
his action
action card.
card. See the Aircraft Payloads table
to
to fifind
nd out
out what
what munitions an aircraft has at its
disposal.
disposal. If
If itit is
is listed
listed as having a choice of munitions,
tions, randomly
randomly to determine what is available. As
always,
always, roll
roll the
the Bingo
Bingo Die every round the aircraft
fifires.
res. On
On aa 1,
1, itit is
is no longer available.
Bombs
Bombs are
are Large
Large Burst Templates that explode
for
for 4d10
4d10 damage.
damage. The player can place as many
of
of the
the aircraft’s
aircraft’s bombs
bombs as he wishes on the battlefifield
eld each
each turn,
turn, but all munitions dropped in a
single
single round
round must
must be adjacent. Roll 1d10–1 x 3”
deviation
deviation for
for each
each Burst Template.
Guns fifire
re aa single
single Strafe Template each round.
Guns
This is
is Suppressive
Suppressive Fire. Those who are hit suffer
This
2d8+1 damage
damage (AP 2). There is no deviation.
2d8+1
Due to
to the
the gun’s
gun’s high rate of fire, targets have
Due
–1 to
to their
their Spirit
Spirit rolls. Foes who roll a 1 or lower
–1
on their
their Spirit
Spirit die
die (regardless of Wild Die) are hit
on
and suffer
suffer damage
damage normally.
and
Napalm is
is sticky,
sticky, flaming goo that incinerates
Napalm
most targets.
targets. It
It has
has an AP value of 30, causes 3d10
most
damage, and
and burns
burns for 10 rounds on objects or
damage,
1d10 rounds
rounds on
on “soft targets” such as Rephaim.
1d10
Each canister
canister of
of napalm creates a chain of four
Each
Medium Burst
Burst Templates
Templates in a straight line. Roll
Medium
for deviation
deviation as
as for bombs and move the entire
for
chain the
the indicated
indicated direction and distance.
chain
Napalm can
can also
also be used tactically to destroy
Napalm
vegetation
and
soft cover. Most flora (as well as
vegetation and soft
fauna) beneath
beneath the
the template is destroyed and no
fauna)
longer provides
provides cover or concealment.
longer
Missiles: Passover
Passover missiles fired from the air
Missiles:
automatically hit
hit the deck of a vehicle. The target
automatically
vehicle’s Armor
Armor is counted as being half its lowest
vehicle’s
value (round
(round down).
down).
value
Rockets: The
The player can place as many of the
Rockets:
aircraft’s
rockets
aircraft’s rockets as he wishes on the battlefield
each turn,
turn, but
but all
all rockets fired in a single round
each
50
must be
be adjacent.
adjacent. Roll
Roll 1d10–1”
1d10–1” deviation
deviation for
for
must
30mm rocket
rocket causes
causes
each Burst Template. Each 30mm
Burst Template.
Template. The
The
3d6 damage in a Medium Burst
explode for
for 4d8
4d8 damage
damage in
in
larger 200mm rockets explode
a Large Burst Template.
AIRCRAFT PAYLOADS
Aircraft
Archangel
Munitions Available
Available
Munitions
Bombs x4,
x4, Rockets
Rockets
Guns, Bombs
(30mm), Rockets
Rockets x4
x4
x10 (30mm),
(200mm), Missiles
Missiles x4
x4
(200mm),
(Passover 9cm)
9cm)
(Passover
Angel Dropship
Guns, Missiles
Missiles x2
x2 (Passover
(Passover
6cm)
x10 or
or Napalm
Napalm x10
x10
Deliverance Bomber Bombs x10
Napalm x4
x4
Scourge Bomber
Napalm
and Rockets
Rockets x6
x6
Crown Fighter
Guns, and
(30mm) or
or Bombs
Bombs x2
x2 or
or
(30mm)
Missiles x2
x2 (Passover
(Passover 6cm)
6cm)
Missiles
ANTI-AIRCRAFT FIRE
and fast
fast for
for effective
effective
Most aircraft fly too high and
the Dove
Dove AT-2,
AT-2, FlagelFlagelanti-aircraft fire. However, the
Shredder light
light tank
tank are
are
lant ISV, and Corporate Shredder
capable of knocking out enemy
enemy aircraft.
aircraft. Other
Other
weapons lack the accuracy, rate
rate of
of fifire,
re, range,
range, or
or
elevation.
Characters armed with these
these weapons
weapons can
can try
try
to shoot down aircraft dropping
dropping their
their payloads.
payloads.
The firer must be on Hold on
on the
the round
round the
the
aircraft makes its attack, otherwise,
otherwise, the
the aircraft
aircraft
is long gone before the firer can
can react.
react. Treat
Treat the
the
pilot has having Agility d8 for
for the
the purpose
purpose of
of
interrupting. Whether he successfully
successfully interrupts
interrupts
or not, the hero still gets to
to attack
attack the
the aircraft
aircraft
this round—the difference between
between success
success and
and
failure is the aircraft has fired fifirst.
rst.
The range is always treated
treated as
as being
being Long
Long
Range. Make a single attack roll,
roll, ignoring
ignoring any
any ROF.
ROF.
If the firer scores a success, the
the GM
GM immediately
immediately
rolls the aircraft's Bingo Die. Using
Using aa Flagellant
Flagellant
allows four dice to be rolled (one
per
(one per gun).
gun). On
On
any roll of 1, the aircraft has been
shot
been shot down
down or
or
damaged enough to abort its mission.
mission. Otherwise
Otherwise
there is no effect. With a raise on
on the
the attack,
attack, roll
roll aa
Bingo Die of one die lower (minimum
of
d4).
(minimum of d4).
A single hero using anti-aircraft
anti-aircraft weaponry
weaponry has
has
a low chance of success, whereas
a
whereas a battery
battery of
of FlaFlagellants or Dove AT-2s greatly increases
increases the
the odds
odds
of destroying enemy aircraft.
GUIDE TO NECROPOLIS
Let
Let darkness
darkness and
and the shadow of death stain
it;
it; let
let aa cloud
cloud dwell
dwell upon it; let the blackness of
the
the day
day terrify
terrify it.
it.
Job
Job 3:5
3:5
Whether
Whether you
you call
call the world Chalcis, Salus,
or
or Necropolis,
Necropolis, itit holds
holds the prestigious title of
being
being the
the only
only habitable
habitable planet outside of the
solar
solar system
system upon
upon which mankind has built a
home.
home. It
It also
also holds
holds the honor of being the site
of
of humanity’s
humanity’s last
last stand
stand against a dark, insidious,
and
and destructive
destructive force
force threatening to extinguish
the
the light
light of
of mankind.
mankind.
NEW SOL
At the
the center
center of
of the Chalcis system sits an
At
unusual binary
binary star
star system. The single star is a
unusual
white-yellow F-class
F-class giant (category III) star.
white-yellow
Scientificc research
research shows
shows the star has undergone
Scientifi
some sort
sort of
of transformation
transformation in its history, possible
some
direct result
result of
of its
its companion—a black hole.
aa direct
The black
black hole,
hole, labeled Krijger X–1 after the
The
famous Dutch
Dutch astronomer
astronomer who discovered it in
famous
2128, lies
lies aa distance
distance of 6.3 million miles from its
2128,
luminous companion,
companion, New Sol. Invisible for much
luminous
of the
the time,
time, the
the black
black hole’s existence becomes
of
visually apparent
apparent during
during two solar events.
visually
First, the
the tidal
tidal effect
effect of Krijger X–1 generates
First,
massive solar
solar flflares.
ares. Although the atmosphere
massive
of Salus
Salus and
and its
its distance
distance from the star protects
of
the inhabitants
inhabitants from
from harmful radiation, the flares
the
have proven
proven disastrous
disastrous to spacecraft caught “in
have
the open.”
open.” One
One such
such craft was ark vessel Exodus
the
9, which
which entered
entered the Chalcis system shortly
9,
before aa flflare.
are. Its
Its hulk
hulk now orbits New Sol at a
before
distance of
of 2.4
2.4 AU,
AU, a mausoleum for the 50,000
distance
souls onboard.
onboard.
souls
Strangely,
although some of the ejected solar
Strangely, although
matter
ends
up
drawn towards the event horizon
matter ends up drawn
of
the
black
hole,
of the black hole, there is no evidence of any
indication aa black
black hole
hole
x-ray radiation, a clear indication
detected only
only weak
weak
is “feeding.” Probes have detected
some interesting
interesting
Hawking radiation, which raises some
radiation bursts,
bursts, the
the
questions. However, with no radiation
solar system is habitable.
Second, every few days New Sol
Sol passes
passes behind
behind
of Salus
Salus the
the star
star
Krijger X–1. From the surface of
develop aa large
large hole,
hole,
seems to bulge and then develop
are bent
bent around
around
much like a donut, as light waves are
as an
an Einstein
Einstein
the black hole. This is known as
Ring.
radiation, the
the black
black hole
hole
Because there is no radiation,
uence its
its gravity
gravity
can only be detected by the influence
as the
the Einstein
Einstein
has on its surroundings (such as
Ring). Still, FC Drive ships needed
needed to
to be
be careful
careful
as the energy field from the drive
drive engines
engines were
were
subject to heavy disruption when
when entering
entering the
the
system.
New Sol has 6.8 times the mass
mass of
of Earth’s
Earth’s own
own
sun, Sol. It is 2.6 times as bright, and
and has
has aa radius
radius
of 4.7 times larger than Sol. The
The star
star is
is stable
stable
and likely to remain that way for
for many
many billions
billions
of years.
SOLAR SYSTEM
The Salus system consists of eight
eight planetary
planetary
objects. Numbers in parentheses
parentheses after
after the
the planplanetary object name are distances from
from the
the star
star in
in
astronomical units (1 AU equals
equals approximately
approximately
93 million miles).
Infernalis (0.65): Blasted by the
the intense
intense heat
heat
of the giant star and often bathed
bathed in
in solar
solar flflares,
ares,
Infernalis is a barren wasteland.
wasteland. Its
Its surface
surface is
is
near-molten, making detailed exploration
exploration of
of the
the
surface impossible.
Vulcan (1.0): Like Infernalis, Vulcan
Vulcan is
is aa barren
barren
rock with a heavily cratered surface.
surface. Remote
Remote
probes launched soon after the system
system was
was disdiscovered found nothing of interest.
interest.
51
NECROPOLIS 2350
Midgard
Midgard (1.5):
(1.5): Tidally locked, Midgard’s sunward
ward face
face is
is baked
baked and blistered, while its other
side
side is
is bitterly
bitterly cold.
cold. Back in 2139 a dozen solar
flflare
are sensor
sensor satellites
satellites were placed in orbit ringing
the
the day-night
day-night divide.
divide. Two centuries on, the satellites
lites still
still warn
warn the
the citizens of Salus of approaching
solar
solar flflares.
ares.
Incus
Incus (2.75):
(2.75): Incus (“Anvil”) is an astronomical
cal rarity
rarity and
and aa nightmare
nightmare for scientists. At some
point
point there
there was
was once a large gas giant in the
orbit
orbit (estimated
(estimated diameter 170,000 miles). All
that
that remains
remains now
now is a ball of solid metal many
thousands
thousands of
of miles
miles in diameter, some apocalyptic
force
force having
having stripped
stripped away its primordial atmosphere.
sphere. Attempts
Attempts to mine the surface were hastily
abandoned
abandoned due
due to the solar flares, which fried
even
even hardened
hardened robots.
robots.
Salus
Salus (5.2):
(5.2): Only
Only habitable planet. See below
for
for detailed
detailed information.
information.
Malleus
Malleus (11.2):
(11.2): A small gas giant (diameter
63,000
miles)
63,000 miles) with
with rings of small particles and
ice
ice crystals
crystals and
and 10 moons (largest just 2500
miles
miles diameter).
diameter). Like all gas giants, Malleus
(“Hammer”)
(“Hammer”) has
has a primordial atmosphere of
hydrogen,
hydrogen, helium,
helium, methane, and ammonia.
An
An orbital
orbital facility
facility was constructed in the upper
atmosphere in
in 2271
2271 to harvest and process the
atmosphere
gases. It
It was
was abandoned
abandoned in 2298 for fears it
gases.
would become
become a terrorist target for out-system
would
Corporate extremists
extremists determined to bring Salus
Corporate
into the
the war.
war. Latest
Latest scans indicate the facility is
into
still circling
circling the
the planet,
planet, though it has slipped into
still
lower orbit.
orbit. Predictions
Predictions are it will fall into the
aa lower
atmosphere within
within a few decades.
atmosphere
Icicle (21.8):
(21.8): Unusually, Icicle (official name
Icicle
“Cavil,” after
after the
the first man to set foot there) is
“Cavil,”
rocky world,
world, much like Salus. The world is
aa rocky
swathed in
in aa layer
layer of ice with an average depth of
swathed
10 miles.
miles. Evidence
Evidence suggests the world entered an
10
ice age
age perhaps
perhaps 100 million years ago and never
ice
recovered. Scientifi
Scientific consensus is the molten
recovered.
core cooled
cooled and
and lack of volcanic activity allowed
core
the surface
surface to
to cool
cool into eternal winter.
the
Interest in
in the
the world was always low, though
Interest
one Corporation,
Corporation, Off-World Mining, founded a
one
mining station
station in
in 2247 to explore the possibility
mining
of
recovering
mineral
of recovering mineral wealth from beneath the
ice. All
All contact
contact was
was lost in 2289. Off-world Mining
ice.
was
obliterated
during the Corporate Wars and its
was obliterated during
local
offi
ce
fell
to
local office fell to West Star Mining in a relatively
bloodless takeover,
takeover, one of the few incidents
bloodless
during
the
war to
to affect Salus.
during the war
52
The Beach
Beach (35.1):
(35.1): Evidence
Evidence suggests
suggests the
the
The
populated asteroid
asteroid fifield,
eld,
Beach, a thin, sparsely populated
planetary formation.
formation. So
So
may have been a failed planetary
planet was
was stillborn,
stillborn,
far from the sun’s gravity, the planet
the swirling morass of rocks aa leftover
leftover from
from the
the
creation of the solar system. Early
Early probes
probes indiindicated metals found only in full-formed
full-formed planets.
planets.
mystery.
Their presence remains a mystery.
Wars, several
several CorporaCorporaBefore the Corporate Wars,
platforms, though
though these
these
tions established mining platforms,
minerals no
no longer
longer
were abandoned by 2300, the minerals
Corporate war
war effort.
effort. The
The
being useful to the Corporate
stations remain intact, but no
no attempts
attempts to
to reuse
reuse
them have occurred.
SALUS
as New
New Sol
Sol 55 in
in the
the
Salus is also referred to as
scientific community.
LOCATION
planet in
in the
the local
local
Salus is the only habitable planet
astronomical units
units from
from its
its sun
sun
system. Lying 5.2 astronomical
the distance
distance between
between
(i.e. just over five times the
positioned centrally
centrally in
in
Earth and the Sun), it is positioned
Were Salus
Salus in
in orbit
orbit at
at
the star’s habitable zone. Were
the same distance as Earth is from
from the
the Sun,
Sun, New
New
Sol would dominate the sky. Life
Life would
would also
also be
be
impossible at such close proximity.
proximity.
ATMOSPHERICS
Atmospheric pressure at sea
sea level
level is
is equal
equal to
to
that of Earth. Even the atmospheric
atmospheric composition
composition
is remarkably close to that of
of mankind’s
mankind’s former
former
homeworld.
Towards the polar zones, the
the aurora
aurora borealis
borealis
(northern hemisphere) and aurora
aurora australis
australis
(southern) are constant companions
companions during
during the
the
long winters. The energy output
output of
of New
New Sol,
Sol, even
even
at this distance, results in spectacular
spectacular light
light shows
shows
as solar radiation energizes particles
particles in
in the
the ionoionosphere. Particularly powerful displays
displays illuminate
illuminate
the surrounding lands with an
an eerie,
eerie, pale
pale green
green
glow, almost as bright as a full
full moon
moon on
on Earth.
Earth.
Settlers in these climes welcome
welcome such
such nights
nights for
for
the extra light they provide.
One side effect of the increased
increased radiation
radiation that
that
strikes Salus is the amount of radio
radio interference
interference itit
causes. A solar flare can result
result in
in disrupted
disrupted comcommunications over much of the
the planet’s
planet’s surface
surface
lasting days or weeks at a time.
time. Military
Military strategists
strategists
must take such astronomical phenomenon
phenomenon into
into
account.
GUIDE TO NECROPOLIS
CLIMATE
CLIMATE
At
At 5.2
5.2 AU
AU itit takes
takes Salus 1,536 days to circle its
sun,
sun, resulting
resulting in
in seasons
seasons lasting longer than an
Earth
year.
(Each
Earth year. (Each recorded year is exactly one
season
season long.)
long.) However,
However, the slight orbital eccentricity
(0.005)
and
tricity (0.005) and aa low axial tilt of just 10 degree
equate
equate to
to only
only comparatively
comparatively mild seasonal variations
in
temperature.
tions in temperature. Little comfort if you live in
the
the polar
polar extremes,
extremes, where the sun barely rises for
nearly
400
nearly 400 days.
days.
Salus
has
Salus has ice
ice caps
caps at the poles and temperatures
there
there never
never rise
rise above
above freezing in the summer.
During
During the
the long
long winter,
winter, the temperature plummets
mets well
well below
below the
the line. Snow regularly falls as
low
low as
as the
the 40th
40th parallel.
parallel. At the equator, the high
summer
summer temperatures
temperatures are blistering but more
pleasant
pleasant in
in winter.
winter. Wealthy citizens move toward
the
the equator
equator to
to escape
escape the long, cold winter nights.
The
The sidebar
sidebar shows
shows average summer high and
winter
winter low
low temperatures
temperatures at various latitudes.
Precipitation
Precipitation in
in non–desert
non–desert regions is plentiful
and
and in
in certain
certain regions
regions can be near constant.
The
The rotation
rotation period
period of Salus is almost exactly
24
24 hours.
hours. AA leap
leap day
day is added to the last day of the
calendar
calendar every
every ten
ten years to account for the slight
difference.
difference. This
This degree
degree of closeness to Earth’s
day has
has been
been attributed
attributed to everything from alien
day
tampering to
to divine
divine blueprints.
tampering
Thunderstorms and electrical storms are
Thunderstorms
common in
in the
the summer
summer and a Salus storm at its
common
height can
can be
be aa truly
truly frightening experience—day
height
turns to
to night,
night, thunderclaps
thunderclaps can knock a man
turns
off his
his feet,
feet, and
and lightning
lightning strikes make travel
off
extremely hazardous.
hazardous.
extremely
Such storms
storms can
can cover an area the size of the
Such
entire American
American Mid
Mid West and can last for many
entire
days. Hurricanes
Hurricanes and
and tornadoes, whilst less fredays.
quent, easily
easily rival
rival those on Earth, and, in rare
quent,
cases, can
can exceed
exceed their
their power many fold.
cases,
GEOGRAPHY
GEOGRAPHY
With aa diameter
diameter of 8,950 miles and circumferWith
ence of
of 28,100
28,100 miles,
miles, the planet is larger than
ence
Earth. However,
However, itit is
is marginally less dense, resultEarth.
ing in
in aa surface
surface gravity
gravity of 1.01G. Surface area is
ing
approximately 251
251 million square miles (644
approximately
million
square
km).
million square km). This equates to around 20%
more than
than Earth.
Earth.
more
Water makes
makes up
up 62% of the surface area (156
Water
million
square
miles).
million square miles). Salus lacks its own satellite, resulting
resulting in
in weak
weak yet complicated tides due
lite,
TEMPERATURE RANGES
Latitude
0°
10°
20°
30°
40°
50°
60°
70°
80°
90°
Summer
117F (47C)
104F (40C)
92F (33C)
79F (26C)
67F (19C)
57F (14C)
47F (8C)
37F (3C)
27F (-3C)
14F (-10C)
Winter
Winter
82F
(28C)
82F (28C)
70F (21C)
(21C)
70F
57F (14C)
(14C)
57F
45F (7C)
(7C)
45F
32F (0C)
(0C)
32F
15F (-9C)
(-9C)
15F
–2F
(-19C)
–2F (-19C)
–19F (-28C)
(-28C)
–19F
–36F (-38C)
(-38C)
–36F
–49F
(-45C)
–49F (-45C)
Krijger X–1
X–1 and
and New
New
to the combined gravity of Krijger
the binary
binary pair
pair
Sol. When Salus is aligned with the
there is a noticeable high tide.
salty from
from eons
eons
As with Earth the oceans are salty
The deepest
deepest part
part of
of
of constant mineral erosion. The
is an
an astounding
astounding
any ocean, the Putin Canyon, is
been fully
fully explored.
explored.
14 miles deep and has never been
is 2–3
2–3 miles.
miles. By
By
The average depth of the seabed is
mountain, Mount
Mount BasBascomparison, the highest mountain,
or 2.4
2.4 miles.
miles.
tion, is 12,800 feet (4267 yards), or
The remaining 38% of the surface
surface area
area (95
(95
million square miles) is divided
divided into
into four
four large
large
landmasses. Salus’ population of
of just
just 832
832 milmillion humans—and an unknown
unknown number
number of
of
Rephaim—live scattered across this
this vast
vast landlandscape. Total human population
population density
density is
is just
just
8.75 citizens per square mile. (For
(For comparison,
comparison,
the United States had roughly 76
76 citizens
citizens per
per
square mile during the early 21st
21st century,
century, nine
nine
times that of Salus.)
Minerals common to those found
found on
on Earth
Earth are
are
found within the crust, though there
is
there is aa noticenoticeable lack of heavier, radioactive elements,
elements, such
such as
as
those vital for FC Drive manufacture.
As
on
manufacture. As on Earth,
Earth,
soil composition is variable, but
but generally
generally even
even
the best agricultural soil is lacking
lacking in
in nitrates
nitrates and
and
extensive use of fertilizer is required
required to
to produce
produce
good crops. The planet’s thick crust
crust gives
gives rise
rise to
to
only minor plate tectonics.
IMPORTED BIOSPHERE
Genetically modified grains and
and cereals
cereals from
from
Earth have proven adaptable to
Salus’
to Salus’ nutrinutrient-deficient soil. A variety of Earth
Earth fruits
fruits and
and
vegetables were also introduced, albeit
with
albeit with some
some
53
NECROPOLIS 2350
DIVISION OF LAND
When
When you
you look
look at the map of Necropolis
you
you may
may be
be inclined
inclined to think of the Church
and
and Union
Union states as being single, vast
metropolises
metropolises or clearly defined territories.
In
In fact,
fact, over
over 75%
75% of these areas are uninhabited
ited and
and unprotected—in
unprotected—in most cases the
borders
borders are
are arbitrary
arbitrary lines drawn on a map
and
represent
and represent the furthest the respective
militaries
militaries are
are willing to patrol. In the vast
majority
majority of
of non-troubled areas, outlying
settlements
settlements are
are left to fend for themselves.
Within
Within each
each territory are hundreds of
smaller
smaller zones,
zones, each effectively a nation unto
itself,
itself, which
which split
split into still smaller domains.
The
The Church
Church has
has its archdioceses, dioceses,
and
and Preceptories—the
Preceptories—the Union has city-states
and
and industrial
industrial enclaves controlled by a
single
single Corporation.
Corporation.
Much
Much of
of the
the Corporate population lives
in
in huge
huge cities
cities of towering skyscrapers,
usually
usually located
located near the coasts or rich
natural
natural resource
resource reserves—only a few large
towns
towns and
and industrial
industrial sites lie beyond the
city
city limits.
limits. The
The situation is reversed with
the Church—there
Church—there are few true cities and
the
much of
of the
the population
population lives in large towns
much
and villages,
villages, where agriculture and light
and
industry are
are the
the prime sources of income.
industry
Why has
has so
so much territory remained
Why
unclaimed? If
If settlers were to move into
unclaimed?
an area
area both
both the Church and the Union
an
would have
have to protect their citizens.
would
Military resources
resources on both sides are already
Military
stretched to
to breaking
breaking point, so colonization
stretched
is actively
actively discouraged
discouraged through excessive
is
taxes and
and highly
highly priced imports.
taxes
faring better
better than
than others. For the most part, any
faring
vegetable product
product once found on Earth can be
vegetable
bought in
in the
the markets
markets of Salus.
bought
Up to
to fifive
ve harvests in prime agricultural
Up
areas can
can be
be gathered
gathered during the long summer
areas
and autumn,
autumn, though
though the quality is often poor.
and
In winter,
winter, agriculture
agriculture is confined to the tropics
In
and equatorial
equatorial regions,
regions, few of which are densely
and
populated.
populated.
Many species
species of food animal were also shipped
Many
to
Salus.
Poultry, cattle, sheep, goats, and pigs
to Salus. Poultry,
are
bred,
and have
have required little modification
are bred, and
to
adapt
to
their
to adapt to their new environment. Rabbits were
54
introduced as
as aa plentiful
plentiful food
food source
source and
and have
have
introduced
adaptable. Within
Within the
the fifirst
rst
proven perhaps too adaptable.
few decades many thousands
thousands had
had escaped
escaped into
into
the wilds and began breeding. Now,
Now, two
two centuries
centuries
on, they are found in abundance
abundance across
across much
much of
of
the planet.
Cats and dogs of all breeds, still
still popular
popular pets
pets in
in
the 24th century, are numerous.
numerous. In
In outlying
outlying areas
areas
many dogs have gone feral, and
and have
have taken
taken to
to
hunting in packs, much like African
African wild
wild dogs
dogs did
did
on Earth. Rats, a common enough
enough rodent,
rodent, can
can be
be
settlements. Though
Though none
none
found in most human settlements.
Salus their
their migramigrawere deliberately shipped to Salus
tion with man was inevitable.
extinction on
on Earth
Earth
Many species in danger of extinction
virgin wilds.
wilds. Elephants,
Elephants,
found a new home in the virgin
amongst others,
others, were
were
rhinos, tigers, and wolves, amongst
loose on
on the
the native
native
transported to Salus and let loose
adapted to
to eat
eat native
native
wildlife. Virtually all have adapted
animals.
species of plants and animals.
GAZETTEER OF NECROPOLIS
Pocket was
was formed
formed
The Alvam Pocket: The Pocket
as a block to Church expansion
expansion from
from the
the Vatican
Vatican
and to protect vast reserves
reserves of
of oil.
oil. While
While the
the
former failed to materialize, the
the latter
latter has
has made
made
the Corporations operating here
here very
very rich.
rich.
Aquilo: Named for the bitterly
bitterly cold
cold wind
wind that
that
howls relentlessly from the northern
northern ice
ice caps,
caps,
Aquilo covers an arc along the
the coast.
coast.
The Augustine Territories:
Territories: The
The Territories
Territories lie
lie
along the southeast bulge of the
the Terra
Terra Australis
Australis
and border both Rephaim and
and Corporate
Corporate territoterritories. Where the border with Dead
Dead Zone
Zone Gamma
Gamma
is heavily fortified, a major road
road and
and rail
rail network
network
links the western territory to
to New
New Pittsburgh.
Pittsburgh.
The largest city is Augustus, which
which lies
lies along
along the
the
banks of the Celestine River.
Dead Zones: The term used
used to
to describe
describe the
the
territory held by the Rephaim.
Rephaim. AA thick
thick cloud,
cloud,
impenetrable by the most advanced
advanced sensors,
sensors,
covers much of the interior of
of each
each DZ.
DZ. Few
Few
ground units can penetrate much
much further
further than
than aa
few hundred miles into the core,
core, and
and what
what lies
lies
beneath the cloud is a mystery
mystery to
to the
the Church.
Church.
Dead Zone Alpha: DZ-Alpha,
DZ-Alpha, as
as itit is
is known
known
among the Sacri Ordines, is the
major
stronghold
the major stronghold
of the Rephaim. What is now
now dank
dank marsh
marsh and
and
GUIDE TO NECROPOLIS
barren
barren steppe
steppe was
was once a vast plain interspersed
with
with verdant
verdant forests.
forests. New Budapest, the former
Vatican
Vatican of
of the
the South
South now lies in the zone.
Dead
Dead Zone
Zone Beta:
Beta: Located in the western
bulge
bulge of
of Terra
Terra Nova,
Nova, DZ-Beta is considered a
serious
serious threat
threat to
to human
human existence. Until 2319 the
area
area was
was barren
barren wastes,
wastes, marshes, and jungle, and
home
home to
to aa few
few isolated
isolated Church and Corporate
enclaves.
enclaves.
Without
Without warning,
warning, a tide of Rephaim swept forward
ward from
from the
the marshes
marshes and destroyed everything
in
in their
their path.
path. Although
Although the Sacri Ordines have
managed
managed to
to halt
halt their
their progress, the border is not
as
as well
well defended
defended as
as the Iron Belt.
Dead
Dead Zone
Zone Gamma:
Gamma: DZ-Gamma has so
far
far been
been contained
contained by the quick action of both
Church
Church and
and Corporate
Corporate forces. It borders three
territories,
territories, all
all of
of which
which are heavily fortified. The
Rephaim
Rephaim have
have kept
kept up pressures on all three
borders—a
borders—a tactic
tactic which
which has failed to produce any
major
major breakthroughs.
breakthroughs.
Drake
Drake Peninsula:
Peninsula: Technically the peninsula
covers
covers only
only the
the north
north part of the territory, but as
the
the Corporations
Corporations expanded
expanded the name was carried
ried over
over to
to the
the whole
whole area. Although a series of
bridges and
and tunnels
tunnels links the southern extreme
bridges
with Hensland,
Hensland, natural
natural geography has prevented
with
the two
two states
states from
from merging completely.
the
safe from
from attack.
attack. The
The northern
northern extreme
extreme was
was once
once
safe
far as
as New
New BudaBudaNew Carpathia, and stretched as far
pest in the west.
largest territory.
territory.
Kobia: Kobia is the Union’s largest
Levant has
has been
been
Western expansion toward the Levant
are diverted
diverted to
to
halted as Corporate resources are
border. Several
Several large
large
defending the eastern border.
Montes Ferrum.
Ferrum.
mining cities exist along the Montes
the northern
northern coast
coast
The Levant: Running from the
Mountains, the
the Levant
Levant is
is
down to the Carpathian Mountains,
forces massing
massing along
along
under threat from Rephaim forces
border extends
extends
the Iron Belt. The southeastern border
as far as Terra Infernalis.
Midgard: The most northerly
northerly Corporate
Corporate
enclave is the headquarters of Asgard.
Asgard. Very
Very little
little
of its colossal military might is stationed
stationed here,
here, as
as
there is no serious threat to its hegemony.
hegemony. Rumors
Rumors
abound the Corporation has constructed
constructed several
several
but the
the Church
Church
research bases in the ice caps but
to investigate
investigate the
the
cannot afford the manpower to
truth of the matter.
Budapest, the
the Vatican
Vatican
New Budapest: New Budapest,
largest Church
Church city
city
of the South, was the second largest
on aa large
large island
island
on Salus. Originally constructed on
quickly expanded
expanded
in the River Boritsi, the city quickly
Within aa decade
decade of
of
onto the neighboring banks. Within
its founding it was home to two
two million
million souls.
souls.
Its fall to the Rephaim in 2346 was
was considered
considered
The Eastern
Eastern Conurbs:
Conurbs: Western Haven may
The
be home
home to
to the
the Church’s
Church’s penal mines, but the
be
eastern sector
sector belongs
belongs to the Corporations.
eastern
Haven: The
The smallest
smallest continental landmass of
Haven:
Salus is
is aa morass
morass of
of tropical jungle and swamps.
Salus
Much of
of the
the center
center remains unexplored, though
Much
few Corporate
Corporate research
research bases exist.
aa few
Hensland: Also
Also known
known as The Strip, the Union
Hensland:
founded Hensland
Hensland in a bid to stop Nova Europa
founded
and Tomaculum
Tomaculum completely
completely isolating the Drake
and
Peninsula
by
overland
Peninsula by overland routes. The plan worked
and Hensland
Hensland is
is now
now a major Corporate enclave.
and
The Iron
Iron Belt:
Belt: The
The Iron Belt is a series of large
The
Preceptories
manned
Preceptories manned by all five Sacri Ordines
spread out
out over
over 5,000
5,000 miles along the foothills of
spread
the
Montes
Carpathia.
the Montes Carpathia. Despite the massed ranks
of troops,
troops, defending
defending every mile of the border is
of
beyond
the
Church’s capability and incursions
beyond the Church’s
through
the
Belt are
are commonplace. To the east
through the Belt
lie
the
Carpathians,
lie the Carpathians, to the west lies Dead Zone
Alpha. Civilians
Civilians still
still live in the region and farm
Alpha.
the
fertile
soil
to
feed the Knights and Sergeants
the fertile soil to feed
whose
constant
vigil
whose constant vigil keeps the eastern continent
55
NECROPOLIS 2350
aa disaster
disaster of
of the
the first magnitude and a clear sign
the
the apocalypse
apocalypse was near. An attempt to liberate
the
the city
city in
in 2347
2347 failed and led to the fortification
of
of the
the Iron
Iron Belt.
Belt.
The
The city
city is
is divided
divided into three key areas—the
city
city center,
center, the
the outer districts, and the suburbs.
The
The main
main island
island remained the city center and
housed
the
housed the great
great cathedral of St Peter, as well as
bureaucratic
bureaucratic Preceptories
Preceptories for all five Ordines, an
Inquisition
Inquisition offi
office,
ce, and a vast treasury. On either
bank
bank were
were the
the main accommodation areas and
light
light industrial
industrial parks. Tall apartment blocks
housed
housed the
the tens
tens of thousands of workers, whose
smoky
smoky factories
factories were located in the surrounding
area.
area. Further
Further afi
afield were the suburbs—a mix of
large
large villas
villas owned
owned by the rich and the slums of
the
the poor
poor who
who saw
saw New Budapest as a new hope.
Once
Once New
New Budapest
Budapest was the capital of New
Carpathia—now
Carpathia—now it lies hundreds of miles behind
the
the frontline.
frontline. As
As far as the Sacri Ordines have
been
been able
able to
to deduce,
deduce, within a few months of the
city
city being
being taken
taken the two million souls inhabiting
the
the city
city became
became two million Rephaim. Recapturing
ing the
the city
city is
is aa Church
Church priority.
New
Eden:
Lies
New Eden: Lies on the western tip of Haven
and
and serves
serves as
as aa Church
Church penal mining colony.
New Pittsburgh:
Pittsburgh: The second-largest Union
New
state is
is one
one of
of the key manufacturing areas on
state
Salus. Vast
Vast industrial
industrial complexes produce everySalus.
thingfrom
from processed
processed food to telecommunications
thing
satellites. Although
Although the attempt to link the terrisatellites.
tory with
with Kobia
Kobia to the north has been thwarted
tory
by the
the Church,
Church, relations remain good between
by
the Corporations
Corporations and their Church neighbors.
the
The New
New Territories:
Territories: The New Territories
The
were claimed
claimed in
in 2332 in direct response to the
were
growth of
of the
the Corporate
Corporate territory of Kobia to the
growth
north. The
The border
border with Kobia is heavily fortified
north.
to prevent
prevent further
further expansion. Preceptories guard
to
the eastern
eastern border,
border, but the Rephaim exist here
the
in fewer
fewer numbers
numbers and do not present as much
in
threat as
as those
those far
far to the west.
threat
Nova Europa:
Europa: Covers a vast territory, though
Nova
much
of
the population
population lives in the northern
much of the
bulge. The
The coastal
coastal arc is predominantly combulge.
prised of
of fifishing
shing towns.
prised
Telmar: Telmar
Telmar has shrunk to half its former
Telmar:
size since
since the
the Rephaim
Rephaim stormed out of DZ-Alpha.
size
Asgard and
and Ravendell
Ravendell both maintain large garAsgard
risons on
on the
the border—paid
border—paid for by Corporations
risons
within the
the territory—but
territory—but the unending waves of
within
Rephaim have
have so
so far proven unstoppable. It is
Rephaim
likely
the
territory
likely the territory will fall within two decades.
56
Terra Australis:
Australis: The
The great
great southern
southern continent
continent
Terra
land area
area of
of Salus.
Salus.
accounts almost half the land
much of
of the
the southern
southern
Although it now covers much
always so.
so. The
The Montes
Montes
hemisphere, it was not always
joining of
of three
three conconCarpathia are in fact the joining
eastern parts
parts of
of the
the
tinents—the western and eastern
island crashed into a central
central continent.
continent. As
As the
the
two larger continents drive toward
toward each
each other,
other,
the region of Terra Infernalis is
is being
being crushed
crushed to
to
form the two mountain ranges
ranges to
to either
either side.
side.
Hemmed in
in by
by the
the Montes
Montes
Terra Infernalis: Hemmed
the Montes
Montes Ferrum
Ferrum to
to
Carpathia to the west and the
barren desert.
desert. Thin
Thin
the east, Terra Infernalis is a barren
the mountain
mountain ranges,
ranges,
strips of farmland exist near the
allow crops
crops to
to grow.
grow.
where summer melt waters allow
part of
of which
which is
is the
the
The vast interior, the largest part
been fully
fully explored
explored but
but
Ruber Desert, has never been
satellite mapping
mapping have
have
reconnaissance flights and satellite
revealed nothing but vast seas
seas of
of sand
sand dunes
dunes
broken by rocky plateaus.
was the
the fifirst
rst continent
continent
Terra Nova: Terra Nova was
Its vast
vast area
area ranges
ranges
on which mankind landed. Its
through to
to sub
sub arctic
arctic forforfrom equatorial jungle through
two continents
continents thrust
thrust
ests. Terra Nova comprises two
activity—the western
western portion
portion
together by tectonic activity—the
while the
the eastern
eastern part
part
is moving slowly eastward while
is grinding southwest.
Terra Septentriones: With
With its
its northern
northern coast
coast
inside the Arctic Circle, Terra Septentriones
Septentriones is
is the
the
most northerly continent. Much
Much of
of its
its territory
territory is
is
unclaimed taiga.
Tomaculum: Until 2327 the
the region
region of
of TomacuTomaculum was known as Aquinas. Corporate
Corporate expansion
expansion
from the north and a constant
constant Rephaim
Rephaim threat
threat
from the south, combined with
with the
the near-impassnear-impassable Montes Leviathan to the east
east have
have resulted
resulted
in the territory being isolated. The
The name
name TomacuTomaculum actually means “sausage”
“sausage” and
and refers
refers to
to the
the
territory’s shape.
The northern and eastern
eastern borders
borders are
are only
only
lightly defended—the Church
simply
Church simply cannot
cannot
afford the manpower to watch
watch three
three borders.
borders.
Vatican City: Although the
the entire
entire territory
territory is
is
referred to as the Vatican, the city
city itself
itself comprises
comprises
only 50 square miles and is located
located on
on the
the New
New
Tiber estuary. The inner city is
is one
one of
of opulent
opulent
splendor, but is surrounded by
by slums
slums and
and factofactories. As one might expect, the entire
entire area
area is
is ringed
ringed
with Preceptories. Each Sacer Ordo
Ordo maintains
maintains an
an
administrative Preceptory building
building close
close to
to the
the
Papal palace, which serves as the
the headquarters
headquarters of
of
the Sacer Ordo and is home to
the
to the Grand
Grand Master
Master
and his aides.
MOTHER CHURCH
Thou
Thou shalt
shalt fear
fear the Lord thy God, and serve
him,
him, and
and shalt
shalt swear
swear by his name.
Deuteronomy
Deuteronomy 6:13
6:13
At
At the
the center
center of
of mankind’s resistance to the
Rephaim
Rephaim threat
threat sits
sits the Third Reformation
Church.
Church. No
No longer
longer a simple spiritual entity, the
Church
Church represents
represents a sizeable financial, political,
and
and military
military force,
force, ruled
ruled over by Pope John XXIV.
This
This is
is not
not the
the same
same Church as that of the 21st
century.
century. The
The Third
Third Reformation Church bears
only
only passing
passing resemblance
resemblance to that entity, which
withered
withered during
during the
the first colonization of the
Terran solar
solar system,
system, when mankind’s belief in his
Terran
own ability
ability replaced
replaced the need for God.
own
Much has
has changed
changed in the Church since its iniMuch
tial creation
creation during
during the Imperial Roman period.
tial
Women are
are accepted
accepted as priests, although few rise
Women
to positions
positions of
of power,
power, the militant Sacri Ordines
to
have risen
risen from
from the
the ashes, and Church doctrine
have
has
moved
away
from many of its former tenets.
has moved away from
In many
many ways,
ways, the
the Church
Church has taken several steps
In
backwardtoward
toward aa more
more medieval view of life. The
backward
war against
against the
the Rephaim
Rephaim is a crusade, heretics are
war
arrested, tortured,
tortured, and
and executed, and familial ties
arrested,
are aa way
way of
of climbing
climbing the spiritual power ladder.
are
(Readers should
should note
note the term “heresy” does not
(Readers
in any
any way
way refer
refer to
to other, real world religions.)
in
CHURCH STRUCTURE
Pope John
John XXIV
XXIV is the spiritual and secular
Pope
leader of
of the
the Church,
Church, and the most influential
leader
individual on
on Salus.
Salus. His decrees affect the lives of
individual
the hundreds
hundreds of
of millions
millions of citizens who belong
the
to
the
Church.
As
to the Church. As well as being pontiff, he is
entitled Bishop
Bishop of
of the
the Vatican and Vicar of Salus.
entitled
cardinals of
of the
the
Beneath the pope are the cardinals
ministers and
and chief
chief
Curia, who act as the pope’s ministers
Cardinals, these
these
advisors. Forming the College of Cardinals,
edicts and
and ensure
ensure
individuals carry out the pope’s edicts
effectively. The
The
the Church machinery operates effectively.
beyond the
the doors
doors
reach of a cardinal extends far beyond
of his office, however. Even though
though they
they have
have no
no
rest of
of the
the hierarhierarjurisdictional powers over the rest
carries great
great weight
weight
chical structure, their word carries
will refuse
refuse to
to aid
aid
and few archbishops or bishops will
For all
all they
they know,
know,
a cardinal when requested. For
pontiff and
and favors
favors are
are
he may become the next pontiff
handy resources.
archdioceses are
are the
the
Ruling over areas called archdioceses
archbishops. Answerable directly
directly to
to the
the pope,
pope, itit
is their job to maintain order over
over the
the bishops
bishops
who serve them. The biannual gathering
gathering of
of archarchbishops—the Prime Synod—functions
Synod—functions to
to see
see the
the
pope’s will is carried out, as well
well as
as to
to discuss
discuss
matters of faith and law.
Bishops are responsible for aa diocese,
diocese, the
the
main administrative unit of the Church.
Church. It
It is
is their
their
duty to govern the parochial churches,
churches, deliver
deliver
Church law to the citizens, oversee
oversee educational
educational
and charitable programs, and stamp
stamp out
out heresy
heresy
within their diocese. Each has the
the power
power to
to create
create
Diocese Laws, so long as they do not
not counter
counter any
any
Church laws. The bishop’s palace
palace is
is both
both home
home
and office, containing residential quarters
quarters for
for the
the
bishop, as well as administrative offi
offices,
ces, the
the court
court
of laws, and extensive libraries.
Serving under the bishops are
are aa varying
varying
number of priests. Depending on
on the
the size
size of
of the
the
diocese this can range from 50 up
up to
to 500.
500. Priests
Priests
are responsible for a single church
church within
within aa settlesettlement. Again, depending on the population
population of
of the
the
settlement, there may be as many
many as
as two–dozen
two–dozen
churches catering for the religious
religious needs
needs of
of the
the
masses. Priests are responsible for
for carrying
carrying out
out
their bishop’s orders and for caring
caring for
for the
the needs
needs
of their congregation.
57
NECROPOLIS 2350
THE CURIA
The
The Curia
Curia is
is the
the civil service of the Church but
most
often
refers
most often refers only to the cardinals who run
the
the various
various departments
departments and belong to the College
of
Cardinals.
lege of Cardinals.
Each
Each cardinal
cardinal takes his orders directly from the
pope
and
pope and departments
departments are seen as personal fiefs,
to
to be
be ruled
ruled as
as they
they wish so long as the pontiff
remains
remains happy.
happy. Beneath
Beneath the cardinals is a veritable
army
army of
of priests
priests and
and laity, whose task it is to ensure
each
each department
department runs smoothly and efficiently.
The
The Curia
Curia has
has many arms, but the most well
known
known are
are described
described below (in alphabetical
order)
order) in
in more
more detail. Examples of lesser offices
include
include the
the Offi
Office
ce of Printing (printers of official
Church
Church booklets
booklets and Bibles), Office of Ceremonies
nies (organizes
(organizes major events and pontifical
tours),
tours), the
the Offi
Office
ce of Mail (the Church’s postal
department),
department), and
and the Office of Astronomy (one
of
of several
several scientifi
scientific offices answering to the Office
of
of Scientifi
Scientificc Research).
Research).
OFFICE OF CORPORATE LIAISON
The Church
Church may not favor the Corporations
The
but itit also
also knows
knows it cannot afford to completely
but
alienate them—too
them—too much of Salus’ manufacturalienate
ing capacity
capacity is
is held in their hands. The Office
ing
of Corporate
Corporate Liaison
Liaison is charged with two key
of
tasks—ensuring the Corporations do not overstep
tasks—ensuring
the mark
mark and
and smoothing
smoothing any ruffled feathers. The
the
head of
of the
the offi
office
ce carries the title Cardinal Secrehead
tary of
of State
State and
and is the highest-ranking cardinal in
tary
the Curia.
Curia. He
He is
is also the Pope’s chief advisor.
the
Ambassadors are sent to each Corporation’s
Ambassadors
headquarters on
on a year long secondment, during
headquarters
which time
time they
they are the pope’s official represenwhich
tatives. Though
Though the Corporations rarely warm to
tatives.
an ambassador—most
ambassador—most view them as little more
an
than spies—they
spies—they are at least cordial. With every
than
ambassador travels
travels an entourage of 10–30 adminambassador
istrators.
istrators.
At least
least one
one of
of the administrators is a member
At
of the
the Church
Church Intelligence Service tasked with
of
gathering as
as much
much information as he can on
gathering
covert
Corporate
covert Corporate activities and reporting them
back to
to the
the CIS.
CIS. Church ambassadorial staff are
back
accorded
diplomatic
accorded diplomatic immunity, and the only
punishment the
the Corporations can inflict on those
punishment
caught
spying
is expulsion from the enclave.
caught spying is
58
An ambassador
ambassador is
is also
also tasked
tasked with
with liaising
liaising with
with
An
office
ce in
in the
the various
various
each Corporate diplomatic offi
one ambassador
ambassador is
is aa
Papal states. More than one
CIS knows
knows the
the true
true
CIS agent, though only the CIS
figure.
OFFICE OF EDUCATION
The Church considers part
part of
of its
its moral
moral duty
duty
as protector of mankind to educate
educate the
the masses.
masses.
enclaves, all
all schools
schools and
and
Outside of Corporate enclaves,
controlled. Reading,
Reading, writing,
writing,
colleges are Church controlled.
part of
of the
the agenda,
agenda, as
as
math, and sciences are all part
is a heavy dose of theology.
are well
well staffed,
staffed, with
with
City schools and colleges are
specialized subject.
subject. In
In rural
rural
deans teaching a specialized
areas, the local priest often doubles
doubles as
as the
the schoolschoolhis own
own skills,
skills, certain
certain
master, and, depending on his
the timetable.
timetable.
subjects may be missed from the
and colleges
colleges hold
hold aa
Each year the schools and
various Curial
Curial offi
offices
ces
careers day. Members of the various
trying to
to recruit
recruit new
new
and Sacri Ordines attend, trying
those graduating
graduating that
that
members from amongst those
businesses are
are also
alsoinvited.
invited.
year. Church approved businesses
the Sacri
Sacri Ordines’
Ordines’
Most of the children flock to the
veritable arsenal
arsenal each
each
stands, keen to handle the veritable
talk with
with the
the Knights.
Knights.
Ordo brings along and to talk
Such is the power of the Church
Church media.
media.
The education channel is run
run by
by members
members of
of
the Office of Education, working
working alongside
alongside their
their
colleagues from the Office of Information.
Information.
OFFICE OF INFORMATION
Citizens on Salus have few
few choices
choices when
when itit
comes to television and radio.
An
in-depth
radio. An in-depth look
look
at the Church media is found
found on
on page
page 61.
61. The
The
Office of Information is directly
directly responsible
responsible for
for
the Church’s media network and
and in
in this
this capacity
capacity
works closely with the Office of
of Education.
Education.
People crave entertainment,
entertainment, and
and itit is
is the
the
responsibility of this office to ensure
ensure they
they receive
receive
this—so long as the programs
programs are
are approved
approved
by Church doctrine. The offi
ce
has
office has full
full control
control
over television, radio, and newspapers
newspapers within
within
non–Corporate areas.
As well as reporters, cameramen,
cameramen, newsreaders,
newsreaders,
and sound engineers, the office
ce also
also has
has aa departdepartment dedicated to tracking down
down Corporate
Corporate radio
radio
stations broadcasting within Church
Church territory
territory and
and
shutting them down. Officially
cially called
called the
the Offi
Office
ce of
of
Public Conscience, they are commonly
commonly referred
referred
to as the Censors.
MOTHER CHURCH
OFFICE OF INTERNAL SECURITY
More
More properly
properly named
named the Church Intelligence
Service,
the
CIS
Service, the CIS is a large department
that
that works
works closely
closely with the Inquisition.
Their
Their mandate
mandate covers
covers everything from
countering
countering Corporate
Corporate espionage, uncovering
ering heresies,
heresies, and
and reporting on morals
amongst
amongst the
the laity.
laity. It has no interest in
minor
minor crimes
crimes unless
unless the suspect is of signifi
cant
interest,
nificant interest, such
such as a high–ranking
clergyman
or
Corporate
clergyman or Corporate executive.
Members
Members are
are stationed
stationed in every
large
large settlement
settlement across Salus,
in
in Corporate
Corporate liaison
liaison teams,
within
within Preceptories,
Preceptories, and even in
non–Church
non–Church territories.
territories. Other
Curial
Curial departments
departments are frequently
placed
placed under
under routine
routine surveillance
for
for signs
signs of
of corruption.
corruption.
The
The CIS
CIS has
has access
access to a wide range
of
of communication
communication equipment and
maintains
maintains two
two spy
spy satellites
satellites of its own.
Though
Though the
the CIS
CIS has
has a wide range of
investigative
investigative powers,
powers, it has no judicial
arm—the
arm—the Inquisition
Inquisition handles arrests
and
and interrogations.
interrogations.
Since the
the founding
founding of the first
Since
Sacer Ordo,
Ordo, the
the CIS
CIS has tried to
Sacer
work its
its way
way into
into a position of
work
trust. To
To date,
date, there
there has been no
trust.
noticeable success.
success. The Ordines
noticeable
are fifiercely
ercely independent
independent of outside
are
agencies, even
even those
those of the Church,
agencies,
and maintain
maintain their
their own intelligence
and
gathering arms.
arms.
gathering
Members of
of the
the CIS caught
Members
spying within
within aa Preceptory
Preceptory are tried
spying
as spies
spies by
by the
the Preceptory’s
Preceptory’s court
as
and receive
receive severe
severe punishments,
and
much to
to the
the outrage
outrage of the CIS,
much
who are
are powerless
powerless to interfere in
who
the process.
process.
the
OFFICE OF THE TREASURY
With an
an iron
iron grip on the
With
finances
of
the
Church, the Office
finances of the Church,
of the
the Treasury
Treasury is
is probably
probably the most
of
powerful of
of the
the Curial
Curial offices, conpowerful
trolling the
the finances
finances of even the feared
trolling
Inquisition, for
for without
without money, the Church
Inquisition,
cannot function.
function. As well as accountants, the
cannot
Treasury has
has aa large
large staff
staff of
of tax
tax collectors,
collectors,
Treasury
street–level donation
donation
financial investors, and street–level
collectors.
territory must
must pay
pay
All citizens within Church territory
as aa tithe)
tithe) to
to the
the
10% of their income (known as
Church on a monthly basis. Many
Many settlements
settlements
are actually owned
ownedby
bythe
theChurch
Church
directly, so rent
rent monies
monies are
are
also funneled
funneled straight
straight to
to the
the
Collection plate
plate
Treasury. Collection
made in
in cathecathedonations made
churches are
are one
one
drals or churches
nancial areas
areas left
left in
in
the few financial
the local
local bishops,
bishops,
the hands of the
collections go
go straight
straight to
to
and collections
treasuries for
for use
use as
as
the bishops’ treasuries
he sees fit.
Though a rigorous
rigorous anti–Corporaanti–Corporation stance is maintained
maintained to
to the
the
accountants are
are
public, the Church accountants
Church owns
owns stock
stock in
in
not fools. The Church
Corporations, handled
handled
many of the Corporations,
network (some
(some say
say web)
web)
through a network
nancial adviadviof “independent” fifinancial
stockbrokers. Investments
Investments
sors and stockbrokers.
the hundreds
hundreds of
of
are also made in the
not answerable
answerable to
to
smaller companies not
any Corporation.
Companies entirely owned
owned by
by the
the
Church, and there are many
many scattered
scattered across
across
Salus, plow their profits into
into the
the Treasury,
Treasury,
greatly bolstering the coffers.
coffers.
Amongst these businesses
businesses are
are several
several
mining operations, plastics manufacturers,
manufacturers,
and, of course, armaments fifirms.
rms. Peace
Peace may
may
be part of the doctrine, but the
the Sacri
Sacri Ordines
Ordines
need to purchase weapons from
from somewhere
somewhere
and it is better to pay the Church
Church than
than enrich
enrich
the Corporations.
The Sacri Ordines are a thorn
thorn in
in the
the TreaTreasury’s side. Due to their unique
papal
unique papal status,
status,
the Ordines are exempted from
from many
many of
of the
the
regular taxes and own huge
huge territories
territories of
of
their own, from which they
they collect
collect their
their
own taxes and donations.
donations. Calls
Calls to
to the
the
pope to revoke certain
certain benefi
benefits
ts have
have
not been well received
received by
by the
the Ordines
Ordines
or the pontiff himself. As
As such,
such, the
the Sacri
Sacri
Ordines are the only Church branches
branches outside
outside of
of
Treasury control.
The official currency of the Church
Church is
is the
the miter
miter
(M). Currency is minted in coins and
notes,
and notes, with
with
denominations of 1, 2, 5, 10, 50, and
and 100.
100.
59
NECROPOLIS 2350
OFFICE OF THE HOLY INQUISITION
AA man
man need
need not
not have committed a sin to fear
the
Inquisition.
the Inquisition. Their reputation for thoroughness,
ness, brutality,
brutality, and persistence is well known.
Posters
Posters proclaiming,
proclaiming, “The Inquisition is Watching
You!”
ing You!” are
are on
on every street corner and village
square,
and
their
square, and their activities in rooting out heretics
are
are always
always headline
headline news (except when it suits
the
the Church
Church to
to keep
keep quiet).
ORGANIZATION
ORGANIZATION
The
The Offi
Office
ce of
of the Holy Inquisition of the Third
Reformation
Reformation Church,
Church, to give it its full title, is a
semi-independent
semi-independent police force within the Church
tasked
tasked with
with hunting
hunting down heretics and Rephaim
sympathizers
sympathizers (yes,
(yes, they do exist) wherever they
lurk.
lurk.
Dressed
Dressed in
in red
red and black armor and armed with
flflechette
echetteweapons,
weapons, the Inquisition is a paramilitary
force
force unto
unto itself.
itself. Its head, the Grand Inquisitor,
although
although aa cardinal,
cardinal, has limited powers over the
other
other Curia
Curia members.
members. Only the Sacri Ordines of
Knights
Knights remain
remain outside
outside his jurisdiction.
Serving
Serving under
under the Grand Inquisitor are the
Inquisitor–Generals. As well as forming the CounInquisitor–Generals.
cil of
of Inquisition,
Inquisition, each is governor of Inquisitorial
cil
affairs within
within an
an archdiocese, though the archaffairs
bishop has
has no
no powers
powers over their activities. Their
bishop
duty is
is to
to coordinate
coordinate Inquisitional affairs within
duty
their area
area of
of jurisdiction,
jurisdiction, organize educational
their
classes for
for school
school children, maintain a public
classes
presence, liaise
liaise with CIS local officials, and head
presence,
up the
the local
local Inquisition
Inquisition court.
up
EachInquisitor-General
Inquisitor-Generalhas a number of chapter
Each
houses answerable
answerable to him. Ruled by an Inquisihouses
tor–Bishop, these
these serve as the police precincts of
tor–Bishop,
the Inquisition
Inquisition and
and are staffed by inquisitors and
the
security–screened civilian employees.
security–screened
INTERROGATION
INTERROGATION
The Inquisition
Inquisition has been given powers of arrest
The
over heretics.
heretics. It
It is also the judicial arm of the CIS
over
and the
the Church’s
Church’s own internal police force.
and
Suspects arrested
arrested by the Inquisition are norSuspects
mally
taken
to the nearest chapter house for
mally taken to
interrogation.
Here, they are stripped naked, prointerrogation. Here,
cessed
(covered
cessed (covered under Church Law, p. 60), and
thrown into
into dank,
dank, crowded cells. Rights common
thrown
to
“regular”
criminals are not applicable when
to “regular” criminals
under
Inquisitional
under Inquisitional arrest.
60
Following processing
processing the
the suspect
suspect will
will be
be interinterFollowing
time limit
limit on
on this
this and
and
rogated. There is no set time
nitely without
without charge
charge
prisoners can be held indefinitely
2321. When
When an
an inquisiinquisiunder the Heretic Act of 2321.
is aa palpable
palpable aura
aura of
of
tor opens the cell door there is
fear from the prisoners.
vary from
from old–fashold–fashInterrogation techniques vary
psychological torture,
torture,
ioned physical torture, psychological
pharmaceutical injection,
injection,
sleep deprivation, and pharmaceutical
varied mixture
mixture often
often
to polite questioning. A varied
achieves the best results.
amongst Inquisitors
Inquisitors who
who
It is a matter of pride amongst
quickest, though
though many
many
can break a suspect the quickest,
stubborn prisoners
prisoners
take pleasure in interrogating stubborn
experiment with
with their
their “art.”
“art.”
as it allows them to experiment
Inquisition has
has become
become aa
In recent times, the Inquisition
Incidents of
of suspects
suspects being
being
little trigger–happy. Incidents
risen over
over 200%,
200%,
killed before capture have risen
not been
been curbed
curbed by
by
though their activities have not
the Curia.
JUSTICE
Inquisitionare
arebrought
brought
Those being tried by the Inquisition
Inquisitor–Bishop. Evidence
Evidence and
and
before the local Inquisitor–Bishop.
little compared
compared to
to aa
witness statements mean little
signed confession, and most are
are deemed
deemed guilty
guilty
before they even receive a trial
trial date.
date. For
For heretics
heretics
there is only one sentence–death
sentence–death by
by burning
burning
without absolution. For most other
other offences,
offences, the
the
Inquisition prefers incarceration
incarceration in
in aa labor
labor camp
camp
or reeducation (i.e. lobotomy).
lobotomy).
PAPAL ELECTIONS
A second function of the Curia
Curia is
is to
to elect
elect aa new
new
pontiff from amongst their number
number upon
upon the
the
death or abdication of the current
current pope.
pope. Being
Being
chosen as God’s vicar is not purely
purely aa matter
matter of
of
divine providence—politics plays
a
very
plays a very imporimportant role.
Each cardinal, and there are
are currently
currently 87,
87, is
is
allotted a single vote, to use as
they
see
wisest.
as they see wisest.
Under Church law, discussion
discussion amongst
amongst the
the carcardinals is prohibited. Each is shown
to
a
cell
shown to a cell and
and
remains there until he has made
made his
his decision.
decision.
In reality, many cardinals already
know
already know whom
whom
they wish to see seated on the
the papal
papal throne
throne and
and
promises are made long before
before the
the current
current pontiff
pontiff
has departed office. Regardless
Regardless of
of the
the Church’s
Church’s
new stance on women priests,
there
priests, there is
is an
an unspounspoken rule that no woman will ever
ever be
be allowed
allowed to
to
MOTHER CHURCH
sit
sit on
on the
the papal
papal throne.
throne. Given there are presently
only
only six
six female
female cardinals
cardinals the chances of this happening
pening are
are extremely
extremely remote.
When
When all
all of
of the
the cardinals are ready, a secret
vote
vote is
is held
held in
in the
the main Curia chamber within
the
the Vatican
Vatican Palace.
Palace. The names of those who have
received
received votes
votes are
are read out, along with their
current
vote
tally.
current vote tally. In order to become pope, a
cardinal
cardinal requires
requires two–thirds
two–thirds of the votes plus
one
one extra.
extra.
IfIf there
there is
is no
no clear
clear winner, the cardinals return
to
to their
their cells
cells and
and another
another vote is held after their
meditations.
meditations. This
This procedure
procedure can last for many
days,
days, but
but as
as successive
successive votes are held, so the
number
number of
of candidates
candidates is naturally reduced, with
cardinals
cardinals throwing
throwing their weight behind one or
other
other of
of the
the candidates
candidates with votes in the previous
round.
round.
In
In keeping
keeping with
with the old Vatican tradition, colored
ored smoke
smoke is
is released
released from the chimney within
the
the Curia
Curia council
council chamber after each round of
voting.
voting. Black
Black smoke
smoke signifies the voting has failed
to
to elect
elect aa new
new pope—white
pope—white means a new pontiff
has
has been
been elected.
elected. Huge
Huge crowds gather outside in
the
the plaza,
plaza, hoping
hoping the
the voting will be swift and a
new
new pope
pope soon
soon enthroned.
enthroned.
OTHER APPOINTMENTS
OTHER
The offi
office
ce of
of Pope
Pope is the only elected position
The
within the
the Church.
Church. The pope is directly responwithin
sible for
for appointing
appointing members to the posts of
sible
cardinal and
and archbishop
archbishop and his word is final in
cardinal
such matters.
matters.
such
Bishops are
are appointed
appointed from amongst the
Bishops
priesthood by
by the
the archbishop
archbishop they will serve. Due
priesthood
to nepotism,
nepotism, many
many bishops are blood relatives of
to
their archbishop.
archbishop.
their
Bishops appoint
appoint common priests, the lowest
Bishops
ordained members
members of the Church. Any appointordained
ment is
is an
an excuse
excuse for a Mass to be held at the
ment
local church
church or
or cathedral.
cathedral.
local
All six
six channels
channels broadcast
broadcast 24
24 hours
hours aa day,
day, 88
All
periods aa seventh
seventh
days a week. During festival periods
the festive
festive events
events
channel is broadcast, covering the
viewers to
to partake
partake of
of
taking place and allowing viewers
own home
home through
through
the celebrations from their own
interactive options.
allotted one
one hour
hour
The Sacri Ordines are each allotted
to broadcast
broadcast their
their
per day on the news channel to
this is
is aa recruitrecruitown material, though typically this
footage of
of Knights
Knights in
in
ment film or old news footage
promoting the
the good
good
combat with a voice-over promoting
viewers receive
receive live
live
work of the Ordo. Sometimes viewers
footage, though usually only when
when the
the Church
Church
is winning a battle. Once a week
week the
the shopping
shopping
channel hosts an “Ordo Night,” where
where shoppers
shoppers
can purchase Sacer Ordo memorabilia
memorabilia (model
(model
tanks, mugs, commemorative coins,
coins, autographed
autographed
on).
photos of heroic Knights, and so on).
Church radio
radio services
services
Just two stations provide Church
broadcasts aa mixture
mixture of
of
for Salus. Vatican Radio broadcasts
whereas Radio
Radio Salus
Salus
sermons, music, and news, whereas
shows, plays,
plays, comcomprovides a mixture of chat shows,
light entertainment.
entertainment.
edies, and other forms of light
broadcast its
its own
own
Each Sacer Ordo is allowed to broadcast
radio station on Fridays.
newspapers, which
which
Lastly, there are the daily newspapers,
are actually printed on paper. The
The Vatican
Vatican Daily
Daily
is available only within the Vatican
Vatican City
City itself,
itself, but
but
the Salus Times, the Daily Word (jokingly
(jokingly referred
referred
THE MEDIA
There are
are six
six main
main Church television channels,
There
each covering
covering aa single
single subject. The channels proeach
vide news
news (religious,
(religious, civil, and business), movies,
vide
light entertainment,
entertainment, sermons and hymns, educalight
tional
programs, and
and home shopping (from Curia
tional programs,
approved
companies,
approved companies, of course, and with a cut of
the profi
profits
ts going
going to
to Church coffers).
the
61
NECROPOLIS 2350
to
to as
as the
the Burning
Burning Bush), and the Independent
(which
(which itit is
is not)
not) are available in densely populated
lated regions.
regions. Remote
Remote areas often have to suffice
with
with the
the local
local bishop’s
bishop’s own monthly newsletter.
Corporate
Corporate media
media of any form is banned within
Church–dominated
Church–dominated territories. Depending on
the
the content,
content, being
being caught reading or listening to
Corporate
media
Corporate media can carry a charge of heresy.
Human biology
biology has
has not
not altered
altered since
since mankind
mankind
Human
arrived on Salus and aging occurs
occurs at
at the
the same
same rate
rate
as it did on Earth. In keeping with
with tradition,
tradition, citicitizens still refer to their age in Earth
Earth years.
years. Citizens
Citizens
Salus solar
solar year.
year.
celebrate four birthdays every Salus
CALENDAR
governs the
the entirety
entirety
In theory, Church law governs
of Salus. In reality, it extends
extends only
only as
as far
far as
as the
the
Church can enforce its will. Remote
Remote settlements
settlements
often self–governed,
self–governed,
and Corporate enclaves are often
to intervene
intervene except
except
leaving the Church powerless to
Sacri Ordines
Ordines are
are offi
offi-by military force. Only the Sacri
Church law.
law.
cially exempted from regular Church
Though
Though Salus
Salus has a 24–hour rotation it has a
1,536-day
1,536-day year.
year. The
The earliest calendars were simply
an
extension
of
an extension of Earth’s own, with months ranging
ing from
from 127
127 to
to 130 days in length and keeping
the
the same
same names
names as had been used for centuries.
Every
Every 365
365 days,
days, the year was increased. Following
ing the
the Third
Third Reformation,
Reformation, the Church drastically
altered
altered the
the calendar.
calendar.
The
The modern
modern calendar works on a non-solar
year
year of
of eight
eight months.
months. Each month is named after
one
one of
of the
the canonical
canonical hours—Prime, Terce, Sext,
Nones,
Nones, Vespers,
Vespers, Compline, Matins, and Lauds.
Each
Each month
month comprises
comprises 48 days, broken down
into
into six
six weeks
weeks of
of eight days. Days retain their old
Earth names,
names, but
but Prayday (Restday in the Union)
Earth
now sits
sits between
between Saturday and Sunday. Prayday
now
is the
the only
only regular
regular day off during the week for
is
civilians. Weeks
Weeks begin on Sunday.
civilians.
The fifirst
rst and
and last
last days of each month are a major
The
public holiday,
holiday, during which time the Church
public
hosts many
many large
large festivals. Even the corporations
hosts
have adopted
adopted these
these holidays.
have
At the
the end
end of
of each eight month cycle, the year
At
count is
is increased
increased by one, differences between
count
the 384
384 days
days of
of aa quarter year on Salus and Earth’s
the
365 day
day year
year being
being politely ignored. With Earth
365
destroyed,
the
recording of Earth years is more a
destroyed, the recording
nod
to
the
past
than a strict requirement.
nod to the past than
With each
each recorded
recorded year lasting exactly a quarWith
ter of
of aa Salus
Salus solar
solar year, each effectively covers
ter
single season.
season. The current year covers spring,
aa single
2351 will
will be
be summer,
summer, 2352 spans fall, and 2353
2351
is winter.
winter. The
The cycle
cycle then begins again with 2354
is
in spring.
spring. Of
Of course,
course, seasons rarely answer to the
in
calendars of
of men
men and some leeway in seasonal
calendars
variations is
is to
to be
be expected.
variations
Date
notation
Date notation is written as “number of day in
the
month.month.year.” The month is notated by
the month.month.year.”
Roman
numerals. Thus, the last day of the curRoman numerals.
rent
year
would be written 48.VIII.2350.
rent year would
62
CHURCH LAW
POLICING CRIME
by aa professional
professional
Settlements are policed by
police force, with a regimented
regimented hierarchy
hierarchy from
from
captain. The
The two–tier
two–tier
patrolman up to precinct captain.
law enforcement
enforcement as
as
structure of Salus extends to law
well.
Whereas cities may have dozens
dozens of
of multistory
multistory
precinct buildings containing cells,
cells, interrogation
interrogation
rooms, offices, armories, and garages,
garages, the
the smallsmallest villages may have nothing other
other than
than aa police
police
sergeant and one or two patrolmen
patrolmen operating
operating
out of a two cell one office shack.
shack. Metropolitan
Metropolitan
police are issued with batons,
batons, flflechette
echette pistols,
pistols,
tangle guns, light armor, combat
combat helmets,
helmets, and
and
APC’s—rural officers are lucky
lucky to
to receive
receive anything
anything
other than a baton and a patrol
patrol car.
car.
Regardless of geographic location,
location, the
the senior
senior
officer answers directly to the
bishop—the
the bishop—the chief
chief
of police within the diocese.
Suspects detained by the police
police are
are allowed
allowed
a single phone call (upon which
which the
the police
police may
may
eavesdrop), have the right to be
be treated
treated humanely,
humanely,
and the right to an attorney.
attorney. Those
Those detained
detained
by the Inquisition have no rights.
Suspects
rights. Suspects are
are
fingerprinted, DNA–printed, photographed,
photographed, and
and
retina scanned before being locked
locked in
in aa cell.
cell.
Once a suspect has been processed,
processed, the
the case
case is
is
handed over to the Bishop Attorney’s
Attorney’s offi
office.
ce. LawLawyers within the Bishop Attorney’s
Attorney’s offi
office,
ce, whether
whether
clergy or civilian, carry the title
Monsignor
title Monsignor AttorAttorney.
MOTHER CHURCH
CRIMES
For
For those
those who
who answer
answer to the Church, the law
covers
all
civil,
criminal,
covers all civil, criminal, and religious crimes—
everything
everything from
from murder
murder to theft to extortion
passes
through
the
passes through the Bishop Attorney’s office.
Religious
Religious crimes
crimes have been reintroduced since
the
Third
Reformation.
the Third Reformation. The Inquisition handles
heresy,
heresy, the
the most
most severe
severe of the religious crimes—
the
bishop
handles
the bishop handles all other religious crimes.
Blasphemy,
Blasphemy, not
not paying
paying tithes, desecration, and
anti–Church
activities,
anti–Church activities, the meaning of which is
left
left deliberately
deliberately vague
vague to allow Inquisitional jurisdiction,
are
now
diction, are now punishable
punishable offences.
In
In keeping
keeping with
with its authoritarian stance, the
Church
labels
Church labels all
all crimes as sins—acts against
God—and
criminals
God—and criminals are referred to as sinners.
THE BISHOP’S COURT
Trial
Trial by
by jury
jury is
is aa thing of the past. Evidence
gathered
over
the
gathered over the centuries proved the jury
system
system is
is flflawed
awed and
and open to corruption. Under
the
edicts
of
the
pope,
the edicts of the pope, all criminal matters committed
mitted by
by citizens
citizens are
are to be heard by bishops, in
whom the
the Church
Church places
places great faith. Citizens who
whom
have sworn
sworn fealty
fealty to
to a Preceptory have the right
have
to trial
trial in
in the
the Ordines’
Ordines’ courts.
to
Given that
that one
one man must oversee all court
Given
proceedings,
the
bishop does not have time, or
proceedings, the bishop
the
inclination,
to
hear every case. Simple cases,
the inclination, to hear
where
the
suspect
where the suspect was caught red–handed, are
handled by
by simple
simple submission of evidence and
handled
witness
statements.
witness statements. The accused does not get his
“day in
in court”
court” to
to defend
defend himself.
“day
More complex
complex cases,
cases, those involving important
More
fi
gures,
or
cases
deemed
figures, or cases deemed to be of public interest
are handled
handled differently.
differently. Both accused and accuser
are
(a
lawyer
if
the
crime is against the Church) are
(a lawyer if the crime
brought
before
the bishop, along with material
brought before the
evidence,
witnesses,
evidence, witnesses, and character witnesses.
This is
is often
often aa trial
trial by
by numbers, with the number
This
of
character
witnesses,
of character witnesses, as well as their reputation,
playing aa direct
direct role
role in determining guilt.
playing
For example,
example, family
family and friends will accomFor
pany
a
poor
tenant
pany a poor tenant farmer caught stealing from
his master.
master. The
The landowner,
landowner, on the other hand,
his
will
bring
other
wealthy
will bring other wealthy landowners, churchmen,
doctors, and
and other
other professionals of good reputadoctors,
tion
to
back
him
up. The unlucky farmer stands
tion to back him up.
little
chance
of
being
little chance of being found not guilty.
Bribery is
is considered
considered aa sin,
sin, but
but donations
donations to
to
Bribery
not. Naturally,
Naturally, the
the
worthy Church causes are not.
the donor.
donor. The
The
difference depends solely upon the
example may
may be
be able
able to
to
peasant from the above example
and earn
earn the
the favor
favor
buy a few candles for his church and
of his priest—a landowner accused
accused of
of murdering
murdering
a social inferior could afford an
an entire
entire hospital
hospital
wing named after the bishop’s mother.
mother.
SENTENCING
read the
the evidence
evidence
Once the bishop has heard or read
on the
the crime
crime and
and
he passes sentence. Depending on
anything from
from aa
severity, the punishment may be anything
public flflogging,
ogging,
fine to confiscation of property, public
mutilation (including branding), incarceration
incarceration in
in
a labor camp, or death by burning
burning or
or hanging.
hanging.
being generous.
generous.
To call sentences medieval is being
sometimes offered
offered
Those sentenced to death are sometimes
absolution for their mortal sins.
The appeal
appeal process
process
Appeals or retrials are rare. The
of flflogging,
ogging, mutimutiis painfully slow and, in the case of
late to
to be
be of
of much
much
lation, or death, often comes too late
accused is
is given
given aa
use to the accused. At best, the accused
posthumously). AA sample
sample of
of
pardon (sometimes posthumously).
below.
crimes and punishments is listed below.
Crime
Punishment.
Arson
Death by burning.
burning.
Blasphemy
Ten lashes, increasing
increasing by
by ten
ten for
for
each further offence.
offence. Persistent
Persistent
offenders may be
be handed
handed over
over
to the Inquisition.
Inquisition.
Grand theft
(10,000M+)
Loss of dominant
dominant hand,
hand, plus
plus
fine equaling 20–100%
20–100% of
of the
the
value of the goods
goods stolen.
stolen.
Handling of
stolen goods
Fifty lashes and fifine
ne equal
equal to
to the
the
value of the goods.
goods.
Heresy
Death by burning
burning without
without absoabsolution.
Murder of a
clergyman
Death by burning.
burning.
Murder of a
social equal
5–25 years incarceration
incarceration in
in aa
labor camp.
Murder of a
social superior Twenty years to
to life
life incarceraincarceration in a labor camp.
camp.
Petty theft
(1,000M or less) Twenty lashes plus
plus fifine
ne equal
equal to
to
value of the goods.
goods.
Sedition
Ranges from five
ve or
or more
more years
years
in a labor camp
to
camp to death
death by
by
burning.
63
NECROPOLIS 2350
64
MOTHER CHURCH
CHURCH LAW AND THE CORPORATIONS
“Justice
“Justice for
for All”
All” is
is a motto the Church cannot
always
enforce.
Ruling
always enforce. Ruling the common people is
one
one thing,
thing, but
but dispensing
dispensing justice with regard the
Corporations
Corporations is
is another
another matter altogether.
For
For aa start,
start, each
each Corporation has their own
internal
internal security
security force and judicial system.
Though
Though technically
technically these are to police Corporate
crimes,
crimes, such
such as
as fraud
fraud or sabotage, in reality Corporate
porate enclaves
enclaves are
are separate city–states, ruled by
the
the local
local board
board of
of directors.
directors.
The
Church
may
The Church may have a presence within these
cities,
cities, in
in the
the form
form of a house of worship, but it
lacks
lacks any
any real
real judicial
judicial authority. Corporations
allow
allow clergy
clergy to
to preach
preach to the masses, but armed
Church
Church enforcers,
enforcers, even the Sacri Ordines, are
forbidden
forbidden access
access unless
unless specifically invited.
Church
Church ambassadors
ambassadors may request an individual
vidual be
be extradited
extradited to a Church state to stand
trial
trial under
under Church
Church law, but such requests must
go
go before
before the
the board
board and are often placed under
“Any
“Any Other
Other Business”
Business” and missed out if the meeting
ing overruns.
overruns. After
After a half dozen such overruns,
even
even the
the most
most pacifi
pacifistic of ambassadors is ready
to
to call
call in
in the
the Knights.
Knights.
There have
have been
been instances of armed Church
There
intervention. In
In 2339,
2339, Inquisition spies had long
intervention.
suspected aa senior
senior executive of the Asgard Corsuspected
poration was
was aa vampiric
vampiric puppet, diverting arms
poration
shipments to
to the
the Rephaim
Rephaim through intermediarshipments
ies. Asgard’s
Asgard’s board
board refused to hand the executive
ies.
over, stating
stating they
they were “not in a position to
over,
comply until
until they
they had viewed the evidence.”
comply
Having reviewed
reviewed the
the evidence the board again
Having
refused, insisting
insisting aa junior executive was actually
refused,
the party
party responsible.
responsible.
the
After six
six months
months of wrangling the Inquisition
After
persuaded the
the pope
pope to order the Ordo Hastae
persuaded
Sanctae to
to capture
capture the suspect on their behalf.
Sanctae
During aa fifierce
erce battle
battle with Asgard security forces
During
that left
left over
over 150
150 dead, the Ordo eventually
that
located the
the executive.
executive. He committed suicide
located
before they
they could
could arrest him. Asgard remains a
before
erce opponent
opponent of
of the Church to this day.
fifierce
THE POPULACE
The Church
Church actively
actively governs over 400 million
The
souls.
From
the
largest city to the smallest farmsouls. From the largest
stead,
the
Church
has made it its mission to save
stead, the Church has
the souls
souls of
of the
the populace
populace by
by any
any means
means necessary.
necessary.
the
archdioceses and
and
Church territory is divided into archdioceses
the Church,
Church, and
and
dioceses controlled directly by the
Preceptories owned
owned by
by the
the
Commanderies and Preceptories
Sacri Ordines.
of the
the land.
land. The
The
Poverty is rife across most of
Church imposes heavy taxes on the
the masses
masses to
to pay
pay
for public services and subsidize
subsidize industry—the
industry—the
Ordines’ taxes go toward keeping
keeping their
their military
military
machines running at the highest
highest possible
possible effi
effi-are senior
senior Church
Church
ciency. The wealthiest citizens are
captains of
of indusindusmembers (bishops and above), captains
try, and crime bosses.
majority of
of the
thepoppopWithin cities and towns, the majority
apartment blocks.
blocks. Large
Large
ulace lives in towering apartment
few apartments
apartments
families are the norm, though few
Most apartment
apartment
have more than two bedrooms. Most
maintenance, but
but the
the
blocks are in dire need of maintenance,
Church is loathe to spend money
money on
on refurbishrefurbishment when it has more pressing matters
matters to
to deal
deal
masses, saving
saving souls,
souls,
with—such as feeding the masses,
and rooting out heresy.
rows of
of apartment
apartment
In stark contrast to the drab rows
tree-lined avenues,
avenues,
blocks are the marbled plazas, tree-lined
more affl
affluent
uent parts
parts
and open parks located in the more
diligent watch
watch over
over
of town. Police patrols keep diligent
these areas and those who look out
out of
of place
place are
are
stopped and questioned.
Rephaim attacks on rural communities
communities have
have led
led
to mass migrations to the already
already overcrowded
overcrowded
cities, placing further strain on the
the Church
Church welfare
welfare
system. Beggars are becoming more
more common
common on
on
city streets despite local police actions
actions to
to remove
remove
them to work camps.
Corporate observers often accuse
accuse the
the Church
Church
of deliberately keeping the masses
masses downtrodden.
downtrodden.
This way, they say, the citizens see
see membership
membership of
of
an Ordo as advancement up the social
social ladder
ladder and
and
flock to the various Ordines, so keeping
keeping up
up troop
troop
strengths. The Church is quick to
to retort
retort that
that CorCorporate pricing policy and trading
trading practices
practices stifl
stiflee
local industries.
Citizens living in villages and hamlets
hamlets are
are only
only
slightly better off. Agriculture is the
the usual
usual way
way of
of
life and while not richly rewarded
rewarded employs
employs most
most
of the rural population. Houses range
range from
from prefab
prefab
structures used by the earliest colonists
colonists to
to stone
stone
and thatch cottages more reminiscent
reminiscent of
of 18th
18th
century Earth. Few farmers can afford
afford the
the latest
latest
Corporate agricultural machinery
machinery and
and so
so must
must
rely on a combination of outdated
machines—
outdated machines—
some dating back to the first colonization—and
colonization—and
backbreaking manual labor.
65
NECROPOLIS 2350
There
There are
are “free
“free hold” areas within the Church
hegemony.
hegemony. Land
Land not controlled directly by a
bishop
bishop or
or Preceptory
Preceptory is often run by a close
relative
relative of
of the
the offi
official. Nepotism is seen as an
acceptable
acceptable part
part of society—at least to those with
something
something to
to gain
gain from it.
Church
Church laws
laws ban citizens from owning firearms,
leaving
arms, leaving most
most with no way of defending their
homes
against
homes against the
the Rephaim. As attacks increase
more
more and
and more
more citizens are acquiring illegal firearms
arms through
through Corporate
Corporate channels—something
the
the Church
Church is
is keen
keen to stop.
OTHER MILITARY FORCES
True
True military
military power within the Church lies
solely
solely in
in the
the hands
hands of the Sacri Ordines. A unit
known
known as
as the
the Swiss
Swiss Guard serves as the pope’s
personal
personal bodyguard.
bodyguard. Originally founded in the
15th
15th century
century from
from Swiss mercenaries, the current
rent pope
pope reintroduced
reintroduced the Guard when he took
offi
office.
ce.
Comprised
Comprised of
of Knights poached from their
Ordo
Ordo to
to serve
serve the
the pontiff directly and citizens
who
who pass
pass the
the rigorous
rigorous training regime, they pro-
66
tect the
the pope’s
pope’s body,
body, possessions,
possessions, and
and residence,
residence,
tect
cial tours.
tours. Within
Within the
the
and accompany him on official
are always
always stationed
stationed
Vatican itself four members are
at the pope’s side.
ercely loyal
loyal to
to the
the ponponThe Swiss Guard is fiercely
tiff, willing to lay down their
their lives
lives for
for him
him at
at aa
moment’s notice and without
without hesitation.
hesitation. No
No
door is closed to the Guard so
so long
long as
as the
the pope
pope
are present
present at
at even
even
is present, and bodyguards are
they hold
hold this
this knowlknowlsecret meetings. Knowing they
suspicious of
of any
any Curial
Curial
edge makes them highly suspicious
Guard members
members pride
pride
advances toward them. Guard
incorruptible—the punishpunishthemselves on being incorruptible—the
pope’s trust
trust in
in them
them is
is
ment for breaking the pope’s
absolution.
death by firing squad without absolution.
At present, the Guard maintains
maintains aa force
force of
of only
only
200 soldiers, plus a cadre of 100
100 support
support staff.
staff.
possess are
are Prophet
Prophet
The only armed vehicles they possess
dropship (call-sign
(call-sign Ark
Ark 1)
1)
APC’s and a single Angel dropship
his tours.
tours. Members
Members
for transporting the pope on his
purple battle
battle suits
suits and
and
of the Guard on duty wear purple
Although comprised
comprised mainly
mainly
carry flechette rifles. Although
is not
not aa Sacer
Sacer Ordo
Ordo
of Knights, the Swiss Guard is
military ranks
ranks similar
similar to
to
and its members use military
those of the 21st Century. However,
However, members
members are
are
much to
to the
the disgust
disgust of
of
allowed to carry swords, much
the Sacri Ordines.
$1 4.99
30000A
The year is 2350.
The place is Salus—more popularly called Necropolis—the only habitable world left
to mankind. Knights of the militant Sacri Ordines of the Third Reformation Church are
locked in a bitter crusade against the Rephaim (“the dead ones”), a race of evil beings
who wield necromantic powers with the desire to exterminate all life.
Yet even when faced with extinction, mankind cannot work together. While the
Rephaim batter at humanity’s door, the Church and Union of Corporations continue
their cold-war struggle for dominance over the lives of millions.
Necropolis 2350
2350™
™ is a dark futuristic setting for the award-winningt Savage Worlds RPG™
All that stands between oblivion and salvation are courage and faith.
Welcome to Necropolis 2350…
www.tripleacegames.com
© 2008 Triple Ace Games. Necropolis, Necropolis 2350 and all related marks and logos are trademarks of Triple Ace Games. Savage Worlds, Smiling Jack and all related marks and logos are trademarks of Pinnacle
Entertainment Group.
Group.All
All rights reserved. Used with permission. Produced under license by Studio 2 Publishing, Inc.The
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