SmartSound Users Guide
Transcription
SmartSound Users Guide
SmartSound® for Multimedia Version 1.5 User's Guide SOFTWARE LICENSE AGREEMENT OF SONIC DESKTOP SOFTWARE, INC. (“SDS”) CAREFULLY READ THE TERMS AND CONDITIONS OF THIS AGREEMENT BEFORE USING THIS SOFTWARE. USING THIS SOFTWARE INDICATES YOUR ACCEPTANCE OF THESE TERMS AND CONDITIONS. 1. Ownership The enclosed SDS software program (the “Software”) and related written materials enclosed (the “Documentation”) are licensed (not sold) to you, and SDS retains all ownership interests in all copyright, trade secret, patent and other proprietary rights in the Software and Documentation. Such ownership and related interests are protected by US and international copyright laws. 2. License a. Authorized Use. SDS grants you a non-exclusive, nontransferable license to (1) use one copy of the Software on a single computer, and (2) use one copy of the Documentation in connection therewith. You may make one copy of the Software for back-up or archival purposes only. You may access the Software from a hard disk, over a network, or by any other means so long as you otherwise comply with this Agreement. A separate license is required for each computer when the Software is installed on a network server for the purpose of use on or distribution to one or more computers. b. Music / Audio Rights. You may adapt, synchronize, reproduce and distribute the musical compositions and, if any, lyrics and other audio included in the Software only in conjunction with and as an integral part of a multimedia presentation, CD ROM, kiosk, video, film or other such multimedia application created, adapted or synchronized by you utilizing the Software. You may not (1) perform or transmit or disseminate over a network or other electronic means except as an integral part of an authorized presentation or Internet web site, or (2) distribute, except as provided herein, any of such music or audio content. It is understood and agreed that the rights granted herein include the right by the end user to perform publicly in any broadcast media the musical compositions and sound supplied on the CD ROM without the payment of any additional moneys or royalties. It is expressly understood by the end user that in granting these rights SDS is in no way assigning ownership of said musical compositions and sound and retains all its original rights in and to the compositions including the right to collect any royalties that are payable to it as a result of the performance for broadcast and collected through or by Broadcast Music Inc. (BMI) and The American Society of Composers Authors & Publishers (ASCAP). The end user hereby agrees, that it will make its best efforts to submit proper cue sheets to the television or radio station with a blanket license with the above noted performance rights organizations at the time the end user becomes aware of a broadcast performance. You agree to pay and to indemnify and hold harmless SDS from any and all costs or expenses arising or resulting from any unauthorized use of the musical or audio content of the Software. c. Restrictions. You may not: (1) copy (other than once for back-up purposes), disclose, publish, export, distribute, rent, lease or sublicense; (2) remove any SDS trademarks or copyright notices from; (3) modify, translate or prepare derivative works of; (4) publicly display visual output of; (5) transmit over a network, by telephone or other electronic means (except as provided herein); or (6) reverse engineer, decompile or disassemble all or any portion of the Software or Documentation in any form, except as expressly licensed herein. 3. Warranty a. Limited Software Warranty. SDS warrants the Software media (e.g. CD-ROM) and related Documentation to be free from defects in materials and workmanship for a period of sixty (60) days from the date of purchase. SDS will replace any such defective media or Documentation returned to SDS during such warranty period, provided such defect is not the result of improper use or neglect. If you do not receive media which is free of defects in materials and workmanship within the warranty period, you are entitled to a full refund of the price paid by you for the defective Software returned. Replacement (or refund) is the exclusive remedy for any such defects, and SDS shall have no liability for any other damages. The contents of the Software are furnished “AS IS”, and without warranty as to the performance or results you may obtain by using the Software. b. Disclaimer of Other Warranties. THE WARRANTIES IN THIS AGREEMENT REPLACE ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. SDS DISCLAIMS AND EXCLUDES ALL OTHER WARRANTIES. IN NO EVENT WILL SDS BE LIABLE FOR ANY KIND OF SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, EVEN IF SDS HAS KNOWLEDGE OF SUCH POTENTIAL LOSS OR DAMAGE. 4. General a. Installation. You are responsible for installation, management and operation of the Software. b. Indemnity. You agree to indemnify, hold harmless and defend SDS from and against any and all claims or lawsuits, including attorneys’ fees, that arise or result from any use or distribution of the Software (including the music / audio content) not expressly authorized in this Agreement. c. Termination. This Agreement is effective until terminated. You may terminate it at any time by destroying the Software, including all computer programs and Documentation, and erasing any copies residing on computer equipment. This Agreement also will terminate if you do not comply with any terms or conditions of this Agreement. Upon such termination you agree to destroy the Software and Documentation and erase all copies residing on computer equipment. d. Governing Law. This Agreement shall be governed and construed under the laws of the State of California and subject to the exclusive jurisdiction of the courts therein. e. Entire Agreement. You agree that this Agreement expresses the entire understanding between you and SDS, and supersedes all other communications, oral or written, relating to the Software. Copyright Information This user's guide and SmartSound® For Multimedia software are copyrighted with all rights reserved. Under copyright laws, no part of this User's Guide or Software may be copied or distributed without the written permission of Sonic Desktop Software (SDS). ©1997 by Sonic Desktop Software Inc., All rights reserved PO Box 3205 Chatsworth, CA 91313-3205 Tech Support: 818.718.9993 Telephone: 818.718.9999 Facsimile: 818.718.9990 E-mail: [email protected] Documentation By Ted Hernandez and Chris Hufford Special Thanks To Geoffrey Hufford , Kevin Klingler and Bill Schrieber Original music composed by Guy Moon, Luis Torres, Lisa Anne Miller, Michael Hooker, Sam Winans, Barry Coffing, Geoff Hufford, John Brainard, and Lionel Cole. Warranty and Liability Sonic Desktop Software guarantees that the CD that this software is recorded on is free from defects. If a defect occurs within the first 90 days (after the original date of purchase) of normal use, you may return the disc to Sonic Desktop Software for a free replacement. You must also return your product registration card. The information contained in this documentation is subject to change without notice. Sonic Desktop Software makes no warranties with respect to this documentation. Sonic Desktop Software assumes no responsibility for errors within this documentation. No part of this book may be reproduced or transferred in any form of media without the written consent of Sonic Desktop Software. Trademarks SmartSound is a registered trademark of Sonic Desktop Software, Inc. PowerPoint is a registered trademark of Microsoft Corporation Freelance is a registered trademark of Lotus Corporation Persuasion is a registered trademark of Adobe Corporation Harvard Graphics is a registered trademark of Software Publishing Corporation Astound is a registered trademark of Gold Disk Apple is a registered trademark of Apple Computer Inc. Other product and corporate names may be trademarks of other companies and are the property of their respective owners. US Patent Pending Table of Contents Chapter 1. Welcome to SmartSound® For Multimedia.....................................2 Section I. Product Overview.............................................................................2 Section II. What's New in Version 1.5?................................................................3 Section III. Working with Soundtracks................................................................5 Section IV. Using this User's Guide...................................................................6 Section V. On-Line Help..................................................................................6 Section VI. Maestro Quick Start.........................................................................7 Section VII. Sound Editor Quick Start..............................................................11 Chapter 2. Installation............................................................................................16 Macintosh Installation Instructions....................................................................16 Macintosh System Requirements....................................................................16 Technical Support..........................................................................................17 Chapter 3. Using the Maestro...............................................................................18 Section I. Starting SmartSound® for Multimedia...............................................18 Section II. Working with the Maestro................................................................19 Section III. Exporting a Maestro Sound file.......................................................37 Chapter 4. Using the Sound Editor's Sequencer..............................................39 Section I. Overview.........................................................................................39 Section II. Understanding the Sound Editor.....................................................41 Section III. Understanding a Smart Block™.......................................................42 Section IV. Using the Sequencer....................................................................43 Playback in the Sequencer.............................................................................46 Adding and Removing Blocks from the Sequencer...........................................47 Hinting and Warning.......................................................................................49 Smoothing between Blocks............................................................................51 Removing Blocks...........................................................................................53 Smart End / Quick Ending...............................................................................57 Adding Effects...............................................................................................59 Working with Files...........................................................................................61 Undo/Redo....................................................................................................62 Chapter 5. Using the Block Window....................................................................63 Controls.........................................................................................................64 Selecting Blocks............................................................................................64 Windows Menu..............................................................................................65 Recording......................................................................................................69 Chapter 6. Importing Sounds into the Sound Editor........................................71 Section I. Importing Maestro Soundtracks........................................................71 Section II. The SmartSound Browser...............................................................73 Section III. Importing Sound Files....................................................................74 Working with Multiple Sound Files...................................................................74 Closing Sound Files.......................................................................................74 Chapter 7. Creating your own Blocks.................................................................76 Section I. Showing the Block Clipper...............................................................76 Section II. Block Clipper Controls....................................................................77 Section III. Using the Block Clipper..................................................................78 Table of Contents Chapter 8. Importing Audio CD's..........................................................................81 Chapter 9. Saving Files and Exporting................................................................84 Section I. Saving Files.....................................................................................84 Section II. Exporting Soundfiles......................................................................86 Section III. Working with Multimedia Software....................................................87 Chapter 1 - Welcome Chapter 1. Welcome to SmartSound® For Multimedia Section I. Section II. Section III. Section IV. Section V. Section VI. Section VII. Product Overview What's New in version 1.5? Working with Soundtracks Using this User's Guide On Line Help Maestro Quick Start Sound Editor Quick Start Section I. Product Overview Congratulations on your purchase of the most exciting desktop sound studio on the market today! SmartSound® For Multimedia is the absolute easiest way to create customized, professional quality soundtracks. No prior knowledge of music is required, there is no technical jargon or musical notation used. SmartSound® For Multimedia was developed to work with your multimedia software. It brings to life your graphical presentations. By adding just the right musical nuance or sound bite you can dramatically increase the impact of your presentations. In just a few simple steps you will be creating quality and impressive soundtracks. SmartSound® For Multimedia is comprised of two programs in one. This application includes a Maestro for step by step soundtrack creation and a Sound Editor for specific music editing. The Maestro includes a six screen process for soundtrack production. Each Maestro screen guides you through the customization of your soundtrack. You are guaranteed a great and unique soundtrack every time. Every arrangement you create will have a definite beginning and ending, just as the original musicians intended. The Sound Editor includes a Sequencer and Block Editor for complete soundtrack customization. The Sound Editor allows you to see a piece of music divided into Smart Blocks™ graphical elements. Dragand-Drop functionality gives you detailed editing capabilities. The Sound Editor contains a complete set of tools allowing you to add digital effects such as reverb, delay and chorus. A full compliment of SmartTools are available for easy editing and creation. Simply point to any SmartTool button for a quick description of what that tool does. After creating a soundtrack that meets your multimedia needs, you can save and export it for use in your presentation or multimedia project. Once the new piece is saved, you can exit SmartSound® For Multimedia and import the results into your presentations. The music and sound effects are recorded and stored digitally for uncompromised sound quality. Enjoy creating your professional soundtracks and be prepared to impact your audiences! Page 2 Chapter 1 - Welcome Section II. What's New in Version 1.5? QuickTime Movies You can import a QuickTime movie and see the video thumbnails in the Sequencer timeline. If you import a QuickTime movie with video, sound or midi, you can import any or all of those parts. You can then automatically create a new soundtrack for the video. Finally, export the result as a cross-platform composite QuickTime movie. Choose "Import..." from the File menu. Locate and open a Quicktime movie that contains visuals. Thumbnails of the movie will be displayed in the Sequencer. You can adjust the size of the thumbnails by growing the Sequencer window. Once you are done creating a soundtrack for the movie, choose "Export..." form the File menu. Choose "QuickTime" as the desired export format from the pop-up menu, and ensure that "With Video" is checked. The exported file will be playable on any computer that supports QuickTime. A new preference allows the timeline to now display SMPTE timecode. Choose "Preferences" from the Edit menu. Check the "Display SMPTE" option. Loopable Soundtrack Creation Looping options have been added to the Maestro panels and the Sequencer. Loopable soundtracks are particularly useful for multimedia or web pages when you do not know a pre-defined length of time that the soundtrack will need to play. Loop mode in Maestro - at the bottom of the length panel maestro, you can select loop. In that mode, the created versions can all loop back on themselves. Rather than creating 'songs' with beginnings and endings, you create loopable segments that will play over and over. Loop tools in Sequencer - when in loop mode, the sequence plays over and over. Smart End will make a loopable segment near the end mark. Quick Ending will do a quick loop. Choose "Loop Mode" from the Sequence menu. Recording You can now record audio directly into a block in the Block Window. Record using any sound input device hooked up to your computer, including the desktop microphone. Choose "Record Block" from the Blocks menu. If you are using a microphone you will want to uncheck the "Monitor" option to avoid feedback. Begin recording by clicking the red Record button. You can click the Play button to listen. Click "Save" to save the new block. Merging/Overdubbing sound You can merge an unlimited number of layers into the sequence, but with the ability of restoring to the original soundtrack (non-destructive editing). Use this feature to add dialog or highlighting sound effects on top of your soundtrack. Select the desired block(s) in the Block window. Command-Drag the blocks up to the Sequencer to the exact position you want them mixed in at. New File Formats SmartSound For Multimedia can now import and export in all these formats: - QuickTime (including IMA 4:1 and µLaw 2:1 compression) - AIFF (including IMA 4:1 and µLaw 2:1 compression) - AU files (with compression) - Sound Designer II - Wave - RealAudio (export format for streaming audio over the Internet) Page 3 Chapter 1 - Welcome Audio Compression Support SmartSound is the first audio software to fully support IMA 4:1 and µLaw 2:1 compression types throughout the program in real time. These compression options will create smaller exported sound files for use when disk space, or download time, is critical. 22K IMA 4:1 compressed sound files can offer very good quality sound at only 11K bytes per second. More Variety The new 'Randomize' preference lets you select if you want SmartSound to return consistent versions, or to get a little more creative. With 'Randomize' selected, you will often get slightly different versions each time you use the Maestro or any of the Smart Tools. Choose "Preferences" from the Edit menu. Check the "Randomize" option. Import MIDI files You can actually import standard MIDI files and QuickTime MIDI movies. The MIDI data will be converted to a digital audio file. It will then show up as a block in the Block Window. Refer to the on-line Apple Guide help and tutorials for more information. Page 4 Chapter 1 - Welcome Section III. Working with Soundtracks Music and soundtracks can add that special touch to make your presentations stand out. Under utilizing or over-stating music into your presentation can minimize their impact. The following section offers some ideas on how to successfully use music with your presentations. Some of the types of Presentations that can utilize SmartSound® soundtracks include: • • • • • • Computer based presentations Live audio visual presentations Professional video Interactive multimedia presentations Home video Broadcast (requires separate license) Using Soundtracks to Enhance Presentations Soundtracks should be used to enhance the visual elements of a presentation. Soundtracks should be soft or not used at all when another audio element, such as a speaker, is active in a presentation. Soundtracks, particularly music soundtracks, are very effective when you want to set or change the mood in a presentation. Use soundtracks to create smooth transitions between different segments of a presentation. When to use soundtracks: • To create an attention-getting opening • As background for thematic segments of your presentation • To support transitions between different thematic segments of your presentation • To create a strong closing • During credits, whether recorded on video or spoken live • To transition between speakers for live audio visual presentations • To skew your presentation to a different audience demographic Selecting the Right Kind of Music Music is used to create a mood, energy level or to get the audiences attention. Be sure you know what mood you want to create, the level of energy you want to introduce and the volume that the soundtrack will be played at during the presentation before you begin choosing a piece of music. Use the same musical themes whenever certain visuals appear, such as your company logo. This creates continuity and familiarity within your presentation, or between different presentations you might give. Inserting Sound Effects Sound effects can grab an audience's attention, interject humor or enhance the level or realism in your presentation. A sound effect can be as simple as an audience clapping, or the sound of a rainstorm in the background. Effects are very short in duration and should be timed to coincide with the introduction of a specific visual element for maximum effect. Occasional sound effects are helpful in keeping an audience's attention from wandering because they break up the aural flow by introducing a new and unexpected element. Don't overuse sound effects - they'll lose their effectiveness. Page 5 Chapter 1 - Welcome Section IV. Using this User's Guide This User's Guide is designed to get you up and running with SmartSound For Multimedia as quickly as possible. This manual is broken down into six comprehensive chapters. Chapter 1 Welcome to SmartSound For Multimedia This chapter introduces you to the SmartSound For Multimedia product as well as discusses how to incorporate soundtracks into your multimedia presentations. A Quick Start for those who can't wait to get started is discussed here. Chapter 2. Installing SmartSound For Multimedia This chapter discusses what are minimum system requirements as well as the steps to install SmartSound For Multimedia. Technical support and product registration are also discussed. Chapter 3. Working with the Maestro This chapter discusses how to use the comprehensive six screen Maestro for soundtrack production. This section explains the Controller and each Maestro screen. For many users, this is all they may use to create their soundtracks. Chapter 4. Working with the Sequencer This chapter discusses the real power of SmartSound For Multimedia, the Sound Editor. This section discusses how to use the Sequencer and its block editing capabilities. The Sound Editor allows you to professionally edit your sound track by simply dragging and dropping musical Smart Blocks in a musical playback order, called a sequence. Chapter 5. Block Window This chapter describes the functions and controls of the Block Window. Chapter 6. Importing Sound Files How to add sounds to the Block Window using the Maestro, Import and the SmartSound Browser. Chapter 7. Using the Block Clipper This is where a sound block can be manipulated into smaller blocks using the Block Clipper. You can use the Block Chopper as a means to professionally edit a block into the exact time block needed. You can use the Block Clipper to "clean" up Smart Blocks before they are added to the Sequencer. Chapter 8. Importing Audio CD's This chapter discusses how to import music from your favorite audio CD's. Use of the Block Clipper and block manipulation is discussed in this chapter. Section V. On-Line Help SmartSound for Multimedia includes an on-line facility for quick reference. From the Help menu you can choose from several topics. For Windows, choose from the Help menu. For Macintosh, on-line help is available if the Apple Guide extension is installed on your system. Once Apple Guide is installed, you can select the SmartSound guide from the Help menu. Page 6 Chapter 1 - Welcome Section VI. Maestro Quick Start So you don't read manuals! That's OK. This section is for those who want to quickly create their soundtracks. Creating a soundtrack file to place into your multimedia application takes 6 steps: 1. 2. 3. 4. 5. 6. Installing Start SmartSound For Multimedia Start the Maestro Walk through the Maestro Screens Export the sound file Import the sound file into a multimedia application Step 1. Installing SmartSound® for Multimedia Refer to Chapter 2 for installation instructions. Step 2. Starting SmartSound® For Multimedia After installing SmartSound® For Multimedia locate the icon on your hard drive and double click on it: Note: The first time you run the application you will prompted to personalize your copy with Company name and serial number. You will hear our "stinger" sound bite and the following logo screen will appear: Page 7 Chapter 1 - Welcome Step 3. Starting the Maestro Select the Maestro button from the opening splash screen to display the Controller. The following diagram outlines the Controller: Playback Buttons Progress Bar Soundtrack List Remove Soundtrack Current Selection Action Buttons Maestro QuickStep Active Help Setting Preferences and Sound Quality Determining a sound quality is an important process in the creation of your soundtrack. Choosing the right file format when saving your soundtracks means making a choice between sound quality during playback and hard disk space for storage. Page 8 Chapter 1 - Welcome Step 4. Walking through the Maestro Screens To start the Maestro screens, select the Start Maestro button from the Controller. You can easily return to the Controller at any time by selecting the Finish button located at the bottom of every Maestro screen. The following diagram describes the Maestro screen: The Maestro Screen Current Maestro Screen Description Current Options Current Selection Description Listen to the Current Option Current Screen Return to Controller Forward one Screen Back one Screen Page 9 Chapter 1 - Welcome Maestro Tips Screen After starting the Maestro, the opening Tips screen will appear. This screen offers ideas on how sound can be integrated into your presentation. Maestro Screen 1 Screen 1 lets you select How the soundtrack will be used, such as; the opening, background music and energetic accents. Adding just the right musical effect at just right time can make a dramatic impression on your audience. Maestro Screen 2 Screen 2 lets you determine the Length of your soundtrack. SmartSound for Multimedia allows you to set a soundtrack in minutes, seconds and tenths of seconds. No matter what length you determine, SmartSound for Multimedia will automatically adjust the soundtrack so it is musically correct. You may also select one of the looping options. Maestro Screen 3 Screen 3 lets you select a musical Style or Sound Effect . Use this screen to select the proper musical style that best fits your presentation and audience. Maestro Screen 4 Screen 4 lets you Select the soundtrack with an energy level that matches the presentation mood. Adding the right musical feel is as important as selecting the proper style of music. Be careful not to overemphasize subtle passages or underplay important points in your presentation. Maestro Screen 5 Screen 5 lets you select from a variety of unique Versions of your soundtrack. SmartSound for Multimedia will create a variety of versions to select from. Listen to each to determine which one best reflects the mood of your presentation and which version will have the greatest impact on your audience. Maestro Screen 6 Screen 6 lets you Name your soundtrack. Use this screen to name the current settings. SmartSound for Multimedia allows you to create several different soundtracks, letting you determine which one will best fit in your overall presentation. Page 10 Chapter 1 - Welcome Step 5. Exporting a Sound File The last step is to save and Export the soundtrack in a variety of file formats for use with multimedia presentation programs. After creating your soundtrack, you can select the Export button. Select a folder, and file format you wish to put your soundtrack in. Step 6. Importing a sound file into a Multimedia Application Now that you have created and saved your soundtrack, you are now ready to place your file into your multimedia application. Chapter 7 describes how to place your sound file into popular multimedia applications. You normally select the Insert option, and choose the sound or movie option. Section VII. Sound Editor Quick Start The Sound Editor is designed to enable you to customize your Maestro Soundtrack with numerous effects. You can also create a new soundtrack from SmartSound files or from your favorite audio CDs. Editing a Soundtrack in the Sound Editor requires 4 steps: 1. 2. 3. 4. Start the Sound Editor Import a Sound File Add Smart Blocks to the Sequencer Save the Edited File Step 1. Starting the Sound Editor You can load the Sound Editor from one of two locations; from the opening splash screen or from the Maestro Controller. If you load the Sound Editor from the opening splash screen you will be taken to an empty Editor, you will then need to import or open a sound file. If you load the Sound Editor from the Maestro Controller, you will see the results from the Maestro in the Sound Editor's block window. Page 11 Chapter 1 - Welcome Using the Sequencer The following diagram outlines the main features of the Sequencer: Time Line Menu Bar Active Help Smart Blocks End Marker Playback Indicator Smart Tools Soundtrack Length Active Block File Format Playback Time Page 12 Chapter 1 - Welcome Step 2. Importing a Sound File After creating your soundtrack from the Maestro, select the "To Editor" Button. You can also open a sound file by choosing the SmartSound Browser from the File menu. The Browser allows you to 'sample' files before you import them. The following table outlines the SmartTools used in the Sound Editor: Playback Controls Button Description Stop any soundtrack sequence that is currently playing. Stop Plays the current sequence from the beginning. Play Start Plays from the current position in the sequence. Continue Skip backward through the sequence one block at a time. Skip Back Skip forward through the sequence one block at a time. Skip Forward Allows you to see more blocks in a shorter space changing the scale of the timeline. Zoom Out Allows you to see more detail in the sequence window changing the scale of the timeline. Zoom In Page 13 Chapter 1 - Welcome SmartTools Automatically add one block to the end of the current sequence making sure to retain a musical flow. Add Block Remove the last block from the sequence. Remove Block Automatically extends or shortens the current sequence to the end marker, maintaining as much as possible, the original blocks the user has added, while also remaining musical. SmartEnd Completes the current sequence with a musical ending. Quick Ending Apply a subtle smoothing of the transition between the selected blocks in the sequence. This can help if the transition seems choppy or abrupt. Short Smooth Apply a smooth the transition between the selected blocks in the sequence. This can help if the transition seems choppy or abrupt. Long Smooth Step 3. Adding Smart Blocks to the Sequencer To select a Smart Block you wish to add to the Sequencer, locate the block in the Block Window and single click on it. To listen to a Smart Block in the Block Window, double click on it. Drag the desired Smart Block from the Block Window into the Sequencer, and place it the desired location in the soundtrack, and drop it. A blue "insert" pyramid will appear, indicating between what blocks your added Smart Block will be placed. Page 14 Chapter 1 - Welcome The following diagram illustrates dragging and dropping Smart Blocks from the Block Window into the Sequence Window: Sequence Window Drag-and-Drop Block Window Step 4. Saving the Edited File After editing your soundtrack, you will need to save the file. To save your soundtrack: 1. 2. 3. 4. Select the File menu Select the Save Sequence option Select a folder and file format Select OK Page 15 Chapter 2 - Installation Chapter 2. Installation Macintosh Installation Instructions 1. 2. 3. Insert the SmartSound® for Multimedia CD-ROM into your system Double-Click on the SmartSound for Multimedia CD-ROM icon Double-Click the SmartSound Installer icon. SmartSound Installer Macintosh System Requirements System 7.0 or better Sound Manager 3.2 Quicktime 2.0 (optional but needed to import audio CD's) 68020 processor or better Double speed CD-ROM drive Hard disk with at least 3 megabytes available 8 megs of RAM Color (recommended) or gray-scale Monitor Page 16 Chapter 2 - Installation Technical Support If you need technical assistance you can contact E-mail: Fax: Phone: [email protected] 818.718.9990 818.718.9993 Address: Sonic Desktop Software PO Box 3205 Chatsworth, CA 91313-3205 Page 17 Chapter 3 - Using the Maestro Chapter 3. Using the Maestro This chapter discusses how to use the comprehensive Maestro to create your soundtrack. The Maestro uses a step-by-step procedure to customize your soundtrack. From the Controller you start the Maestro. After stepping through the Maestro screens you can quickly edit any part of the soundtrack through the Controller's QuickStep buttons. Section I. Section II. Section III. Starting SmartSound® for Multimedia Working with the Maestro Exporting a Maestro Sound file Section I. Starting SmartSound® for Multimedia Now that SmartSound® for Multimedia has been installed on your Macintosh, you can now load the application from your hard disk. Locate the SmartSound® for Multimedia icon and double click on it. You will hear our "stinger" sound byte and the following logo screen will appear: Page 18 Chapter 3 - Using the Maestro Button Description Runs the Drag and Drop Sound Editor. Select this button to creatively edit an existing sound file with the block editor or import an external pre-recorded CD music source. Runs the comprehensive six screen Maestro for step by step soundtrack production. Note: By pressing the Enter key you will run the Maestro by default Note: The Preferences option allows you to setup a default startup window From the Maestro, you can easily move to the Sound Editor. It is also easy to move from the Sound Editor to the Maestro. The Windows menu allows you to navigate within the application. Section II. Working with the Maestro Creating a soundtrack requires only a few steps with SmartSound's Maestro. The Maestro includes six comprehensive screens which walk you through the steps needed to create a soundtrack. For many users, the Maestro may be all you need to create soundtracks. Steps in Creating a Soundtrack using the Maestro: Step Step Step Step 1. 2. 3. 4. Setting Preferences The Creative Process Starting the Maestro Stepping through the Maestro Screens Step 1. Setting Preferences The SmartSound Maestro allows you determine a default sound quality for saving your soundtracks, as well as system startup options. To change SmartSound Preferences: 1. 2. Select the Edit menu Select the Preferences option The following screen will appear: Page 19 Chapter 3 - Using the Maestro Sound Quality File Save Options Pro Best Better Good 44K, 16 bit, Stereo 22K, 16 bit, Stereo 22K, 8 bit, Stereo 11K, 8 bit, Mono Startup Description Display MM:SS.S Display SMPTE Splash Screen Shows times in MM:SS.S format (4:24.4) Shows times in SMPTE format (01:12:13:16) If selected, the SmartSound Splash Screen will appear, letting the user determine which feature of SmartSound For Multimedia to open. Controller If selected, will automatically open the Controller upon startup, allowing the user to easily access the Maestro Editor If selected, will automatically open the Editor upon startup, allowing the user to easily access the Sound Editor. Randomize The 'Randomize' preference lets you select if you want SmartSound to return consistent versions, or to get a little more creative. With 'Randomize' selected, you will often get slightly different versions each time you use the Maestro or any of the Smart Tools. Determines if a help screen is displayed if a wrong command is selected. Turns the active help on/off. Help Messages Auto Smoothing When checked, SmartSound will sometimes add smoothes automatically. Temporary Storage Determines where temporary files are placed. The default is the system drive. Page 20 Chapter 3 - Using the Maestro Step 2. The Creative Process Creatively plan how your soundtrack will be a part of your overall multimedia production. Consider how the opening music, transition, effects and closing music will impact your audience. Too many sound bites can be distracting, while not enough may cause your presentation to lack luster. Once you have carefully thought out how music will be used in your presentation, you will be ready to begin production. Page 21 Chapter 3 - Using the Maestro Step 3. Starting the Maestro The SmartSound Controller : All great recording studios have a state-of-the-art control room for monitoring and editing music and soundtracks. SmartSound for Multimedia has such a control room, it is called the Controller. From the Controller you can edit and customize your soundtrack so it is the perfect enhancement to your multimedia presentation. After selecting the Maestro button from the opening Splash Screen the Controller is displayed. The following diagram outlines the Controller: The Controller Playback Buttons Progress Bar Soundtrack List Remove Soundtrack Current Selection Action Buttons Maestro QuickStep Active Help Page 22 Chapter 3 - Using the Maestro Playback Buttons Button These buttons work similar to a tape or CD player's playback controls. Use these playback buttons to navigate and playback your soundtrack. The following diagram describes the playback functions. Description This button will Stop the soundtrack from playing Stop This button will Play the soundtrack from the beginning of the soundtrack Play This button will Play the soundtrack from its current location in the soundtrack Play This button will Rewind the soundtrack Rewind This button will Fast Forward the soundtrack Forward Playback Bar Shows you the progress of your soundtrack in a graphical bar format. Page 23 Chapter 3 - Using the Maestro Soundtrack List Lists of all the soundtracks that have been created in the current session. To view all soundtracks created in this session, click on the arrow. Highlight the name you want to make the current soundtrack. Remove Soundtrack While you are producing just the right soundtrack, you may want to create several variations of your soundtrack. Once you have exported the soundtrack you want to keep, you can discard un-needed versions. To remove a soundtrack from the current session: 1. Select the Soundtrack List drop down box 2. Select the Soundtrack you wish to remove 3. Select the Trash Can button Maestro QuickStep These buttons let you quickly move to the appropriate Maestro screen so you can easily modify specific parts of your soundtrack. This button allows you to change the name of a soundtrack Name This button allows you to change the length of a soundtrack with accuracy to a tenth of a second Length This button will change which music or audio selection will be used for your soundtrack Selection This button will let you choose from a list of versions that will match the mood you are trying to create Version Current Soundtrack This part of the Controller displays the details of the current soundtrack. The type of information displayed includes; name, length, selection and version. To change any of these settings, simply choose the appropriate QuickStep button previously described. Active Help As you move your mouse around the Controller, the Active Help will describe what option or button you are pointing at. This is similar to balloon help. Action Buttons Each of these buttons performs a specific function in the creation, editing and saving of your soundtrack. Page 24 Chapter 3 - Using the Maestro Action Buttons Description This button will start the first of six Maestro screens to assist you in the production of your soundtrack. If you have already created a soundtrack, the Maestro Settings will be set to the same as the current soundtrack. This button will activate the Sound Editor for Drag and Drop editing. The Sound Editor is described in detail in Chapters 4-8. This button allows you to export the soundtrack in a specified format for use with multimedia presentation applications. Exporting is discussed in detail in Chapter 9. Page 25 Chapter 3 - Using the Maestro Step 4. Stepping through the Maestro Screens To start the Maestro screens, select the Start Maestro button from the Controller. You can easily return to the Controller at any time by selecting the Finish button located at the bottom of every Maestro screen. The following diagram describes the Maestro screen. The Maestro Screen Current Maestro Screen Description Current Options Current Selection Description Listen to the Current Option Current Screen Return to Controller Forward one Screen Back one Screen Page 26 Chapter 3 - Using the Maestro Maestro Description Every Maestro screen performs a unique function. This section of the screen will explain how the current screen's selections will affect your soundtrack. Current Options As each screen is selected, the current options available will change. This section of the Maestro screen will show you what options are currently available based on your previous selections. Selection Description This area of the Maestro will describe the current option that you have selected. The description explains how your current option will affect your soundtrack. Preview Plays an audible sample of the current selection. Current Screen This area of the Maestro shows you what screen you are currently on. There are a total of 6 Maestro screens. Finish Button Select this button at any time during your production to return to the Controller. If you select a Maestro QuickStep button, you can quickly edit any portion of your soundtrack. After editing your soundtrack select the Finish button to return to the Controller. <<Prev Button The Previous button will take you back one screen in the Maestro. >>Next Button The Next button will advance you forward one screen in the Maestro. After selecting your options for the current screen, select the Next button to continue to the next step in the production process. Page 27 Chapter 3 - Using the Maestro Maestro Tips Screen After starting the Maestro, the opening Tips screen will appear. This screen offers ideas on how soundtracks can be integrated into your presentation. Click on each category to list tips about using music and sounds with your presentations. Page 28 Chapter 3 - Using the Maestro The following table summarizes the Tips screen information: Category Presentations Use Soundtracks Setting a Mood Transitions Choosing Music Logos Tip The types of presentations that can utilize SmartSound soundtracks include: • Computer based presentations • Live audio visual presentations • Professional video • Interactive multimedia presentations • Home video • Broadcast • To create an attention-getting opening • As background for thematic segments of your presentation • To transition between different segments of your presentation • To create a strong closing • During credits Soundtracks, particularly music soundtracks, are very effective when you want to set or change the mood in a presentation. Use soundtracks to create smooth transitions between different segments of a presentation. Music is used to create a mood energy level or to get the audiences attention. Be sure you know what mood you want to create, and the level of energy you want to introduce before you choose a piece of music. Use the same musical themes whenever certain visuals appear, such as your company logo. This creates continuity and familiarity within your presentation, or between different presentations you give. Sound Effects Sound effects are used to grab an audiences attention or to interject humor. They are very short in duration. Sound Quality Choosing the right sound quality when saving your soundtrack means making a choice between playback sound quality and hard disk space. Skip Tips Screen Choose this option if you do not wish to display the Tips screen upon starting the Maestro. To return to the Tips screen, simply select the <<Prev button from Maestro Screen 1. Page 29 Chapter 3 - Using the Maestro Maestro Screen 1 Screen 1 lets you select How the soundtrack will be used, such as the opening, fanfare, background music and energetic accents. Adding just the right musical effect at just right time can make a dramatic impression on your audience. The option you choose will determine what selections are available in following screens. You may find that the perfect selection may not be in the category you choose first. Experiment with the options and previews to learn the thousands of musical combinations available. All categories have the ability to customize soundtrack length. Page 30 Chapter 3 - Using the Maestro The following table describes how music can be used for each option: Option Description Opener/Finale Openers and Finales capture the audience's attention while setting the mood and energy level. Background Action/Modern Accent/Hilite Select by Style Sound Scapes Sound Effects Use at the beginning or end of a presentation or video, or at the beginning of segments. Backgrounds support a visual or voice-over by creating an underlying mood or energy. You may create any energy level or mood for an effective background. Music from this category will give your presentation a dynamic, pulsepounding, contemporary mood. Accents are abrupt attention-grabbers and are used in support of strong or important visuals. Accents are usually short in length. Select this option to choose music by its style instead of by its use in your presentation. This is for those times when you know exactly what your looking for. This category offers a stunning array of original and unique "moods" that will take your audiences to places they've never been before. Consider these "aural" landscapes that will evoke the most exotic and special feelings and emotions. This category includes a very wide range of sounds, from realistic household sounds, various nature ambiances to space-age and technology sounds. Page 31 Chapter 3 - Using the Maestro Maestro Screen 2 Screen 2 lets you determine the Length of your soundtrack. SmartSound allows you to set a soundtrack in minutes, seconds and tenths of seconds. No matter what length you determine, SmartSound will automatically adjust the soundtrack so it musically correct! There are no abrupt endings or noticeable fades. The music correctly starts and ends just as the original musicians intended. If you are using timed slides, you can match the transitions with soundtrack length. Remember that bullet points and accents are short in duration. Soundtrack length and sound quality will determine the size of a file. You can choose from a pre-defined length or create your own custom length. The Pre-defined lengths are good benchmarks and add consistency for the entire presentation. For example, important Accents can be a short length of :02 seconds throughout. At the bottom of the length panel maestro, you can select loop. In that mode, the created versions can all loop back on themselves. Rather than creating 'songs' with beginnings and endings, you create loopable segments that will play over and over. Note: Custom lengths can be keyed in as 1:10 or 70 seconds time format. Page 32 Chapter 3 - Using the Maestro Maestro Screen 3 Screen 3 lets you select a musical Style or Sound Effect on which to base your soundtrack. Use this screen to select the proper musical style that best fits your presentation and audience. Strong openers and endings are effective ways to start and end your presentation. Smooth soundtracks are good for transitions. Short sound bursts and energetic accents are good for attention-getters. Select an option and select the Example button to see if the music matches the presentation you are trying to create. Combining sound length and musical style are important to make the music match the mood. Each Style of music can have numerous version to pick from. When you select the Example button, SmartSound will randomly select a version of the Style to play. After selecting the Example button, select it again for a possible different version of the Style. Page 33 Chapter 3 - Using the Maestro Maestro Screen 4 Screen 4 lets you choose the selection with an energy level that matches the presentation mood. Adding the right musical feel is as important as selecting the proper style of music. Be careful not to overemphasize subtle passages or underplay important points in your presentation. Choose a selection and click the Example button to determine which selection sounds best. Page 34 Chapter 3 - Using the Maestro Maestro Screen 5 Screen 5 lets you select from a variety of unique Versions of your soundtrack. SmartSound will create a variety of versions to select from. Listen to each to determine which one best reflects the mood of your presentation and which version will have the greatest impact on your audience. Finding the right version of a soundtrack is what really allows for customization. Depending on previous screen selections, you can open with guitars, drums, vamps or solos. Experiment with sound length and various versions to see how this combination sets the mood you're trying to create. Page 35 Chapter 3 - Using the Maestro Maestro Screen 6 Screen 6 lets you Name your soundtrack. Use this screen to name the settings currently created. SmartSound allows you to create several different soundtracks, letting you compare different soundtracks to determine which one you prefer. The name you give your soundtrack will appear in the Soundtrack List drop down box. You can Export the soundtrack you wish to save, as well as remove any soundtracks. This is the last Maestro screen, select Finish to return to the Controller, or select the <<Prev button to return to the previous Maestro screen. Now that you have created a soundtrack, you can return to the Controller to play, modify or export your soundtrack. You can also return to the Controller and create another version of your soundtrack, then decide which one will best fit your musical needs. Page 36 Chapter 3 - Using the Maestro Section III. Exporting a Maestro Sound file You can save and Export your soundtrack in a variety of file formats for use with multimedia presentation programs. To Export your soundtrack: 1. 2. 3. 3. Select the Export button (or choose, Export Sound file from the File menu) Select a folder, and file format you wish to put your soundtrack in (see the section on Sound Quality vs. File Size for more information) You may choose to override the sound file format by clicking the "Options" button. Then you can specify the sample rate, bits and channels to export. Click the Export button Page 37 Chapter 3 - Using the Maestro Windows Menu The Windows menu allows you to navigate throughout the entire SmartSound application. The Windows menu is available in both the Maestro and Sound Editor. The following table outlines the options available under the Windows menu. Option Description Controller Displays the Controller window, enabling you to run the 6 screen Maestro Sequence Displays the Sequence window, which allows you to modify a soundtrack with digital effects and Smart Block placement. Blocks Displays the Blocks Window, enabling you to see all available Smart Blocks to drag-and-drop into the Sequence Window. Save Default Positions This option saves the current positions of the windows as default for next time. Window locations are also stored with sequence files. Page 38 Chapter 4 - Using the Sequencer Chapter 4. Using the Sound Editor's Sequencer Section I. Section II. Section III. Section IV. Overview Understanding the Sound Editor Understanding a Smart Block Using the Sequencer Section I. Overview You have seen how the Maestro walks you through each screen in the creation of your soundtrack. The Sound Editor is designed to enable you to customize your Maestro Soundtrack with detailed "hands-on" editing while remaining easy to use. You can also create a new soundtrack from SmartSound files or from your favorite music CDs.* The Sound Editor is an expansive workshop environment where you can make extensive changes to complex music and audio by simply dragging and dropping sound blocks called Smart Blocks™ to a timeline based Sequencer. The Sound Editor can be broken down into two sections; the Sequencer and the Block Editor. The Sequencer window shows the result of the most recently created music from the Maestro. You can use the CD-like transport controls (play, stop, FF etc.) to listen to the music you have created. A series of Smart Tools, such as; Smart End and Smart Hinting help guide the user to virtually fool proof results every time. Below the sequence window is the Block Editor window. This is a palette of all of the Smart Blocks™ from the currently open sound files. You can drag any block from the block window into the sequence. It snaps into place and the sequence length is adjusted. The Block window displays an entire soundtrack provided by SmartSound broken down into musical Smart Blocks™. You simply select the block you wish to include in your soundtrack and drag it up into the Sequencer. You continue to drop music into the Sequence in the order you want. *Honor the copyright laws of the music CD's Starting the Sound Editor You can start the Sound Editor from two locations; from the opening splash screen or from the Maestro Controller. If you start the Sound Editor from the opening splash screen you will be taken to an empty editor, you will then need to import or open a sound file. If you load the Sound Editor from the Maestro Controller, you will see the results from the Maestro in the Sound Editor's block window. Page 39 Chapter 4 - Using the Sequencer Starting the Sound Editor from the Splash Screen To start the Sound Editor from the opening Splash Screen, select the Editor button: Starting the Sound Editor from the Maestro Controller To start the Sound Editor from the Maestro, select the To Editor button from the Controller: Page 40 Chapter 4 - Using the Sequencer Section II. Understanding the Sound Editor The Sound Editor can be divided into two main sections, the Sequence window, which is located in the top window, and Block Editor, which is located in the bottom window. Each section performs a unique function, but are used in unison when building your soundtrack. Sequencer Block Window The Sequencer is used to construct your soundtrack with blocks of music, called Smart Blocks. You simply drag and drop a Smart Block from the Block Window onto the Sequencer in the order you want the music to be played. You can add digital effects and smoothing to each block of music. The Block Window serves two purposes; it contains SmartSound soundtracks broken into Smart Blocks, and it is where you can break down your favorite external CD sources into custom blocks. You can record your own blocks. The Block Editor also lets you select only the music you want to work with. Page 41 Chapter 4 - Using the Sequencer Section III. Understanding a Smart Block™ Each Smart Block can be placed at any location in the sequence. SmartSound offers suggestions as to where a block should be located in the structure of a sound. For example, some blocks may fit better at the beginning of the sequence, some in the middle, while others make better endings. Each block has a building block locator, suggesting where it should be placed in your soundtrack. The following diagram points out where to locate the building block locators: Building Block Locators Beginning Indicator Ending Indicator The following table describes the three different types of building block locators: Smart Block™ Description These blocks are best used at the beginning of a soundtrack Beginning These blocks are best used at the ending of a soundtrack Ending These are blocks which you create using the Block Clipper User Defined Note: To listen to an individual blocks, simply double-click on the desired block. Page 42 Chapter 4 - Using the Sequencer Section IV. Using the Sequencer The Sequencer lets you visually create a soundtrack with the Smart Blocks provided in the Block Window. Once a series of Smart Blocks has been placed in the Sequencer it can be played back or edited. The following diagram outlines the main features of the Sequencer: The Following table summarizes the major features of the Sequencer: Feature Description Time Line Graphically displays the time frame and position of the Blocks Playback Indicator End Marker Displays where in the soundtrack your cursor is currently positioned Displays the end of the soundtrack location Smart Tools Quick commands to the menu options Smart Blocks Blocks of Sound Active Help As you move your cursor around, a description of the item is described The block currently selected. Once selected, special effects can be added to the block(s) Display the entire length of the soundtrack, with the current selection of blocks Indicated where in the soundtrack the playback indicator is positioned Displays the format of the file that was imported or opened into the Editor Active Block Soundtrack Length Playback Time File Format Page 43 Chapter 4 - Using the Sequencer The following table outlines the buttons used in the Sound Editor: Playback Controls Button Description Stop any soundtrack sequence that is currently playing. Stop Plays the current sequence from the beginning. Play Start Plays from the current position in the sequence. Continue Skip backward through the sequence one block at a time. Skip Back Skip forward through the sequence one block at a time. Skip Forward Allows you to see more blocks in a shorter space changing the scale of the timeline. Zoom Out Allows you to see more detail in the sequence window changing the scale of the timeline. Zoom In Keyboard Shortcuts Pressing the ‘Spacebar’ will start/stop playback from the current position. Pressing the 'Return' will stop playback and position the cursor to the beginning of the sequence. The arrow keys will jump from block to block. Page 44 Chapter 4 - Using the Sequencer SmartTools Automatically add one block to the end of the current sequence making sure to retain a musical ending. Add Block Remove the last block from the sequence. Remove Block Automatically extends or shortens the current sequence to the end marker, maintaining as much as possible, the original blocks the user has added, while also remaining musical. SmartEnd Completes the current sequence with a quick musical ending. Quick Ending Short Smooth Applies a subtle smoothing of the transition between the selected blocks in the sequence. This can help if the transition has a "popping" or "hiccup" noise. You may want to apply this feature if you get a warning. Applies a longer smooth to the transition between the selected blocks in the sequence. This can help if the transition seems choppy or abrupt. You may want to apply this feature if you get a warning. Long Smooth SmartTools in Loop Mode (from the Sequence Menu) SmartEnd Automatically extends or shortens the current sequence to the end marker, maintaining as much as possible, the original blocks the user has added. In loop mode, this tool makes a loopable segment rather than a 'song'. Finds the shortest loopable segment. Quick Ending In loop mode, smoothing the last block in a sequence makes a smooth back to the first block in the sequence. Short Smooth In loop mode, smoothing the last block in a sequence makes a smooth back to the first block in the sequence. Long Smooth Page 45 Chapter 4 - Using the Sequencer Playback in the Sequencer To play your current soundtrack in the Sequencer window there are several options. Select the Play button to play the soundtrack back from the current cursor position. Select the Play from Beginning button to playback the soundtrack from the beginning of the soundtrack. Shortcuts: Note: Press the 'Spacebar" to toggle from play and stop from current position. Press ‘Return’ to stop playing Note: Click in the timeline to move the current position indicator. Note: You can double-click on the sequence's Playback Bar to position and play the soundtrack from that position in the soundtrack. Note: Press the left and right arrow keys to skip forward or back a block. Play from Beginning Play Playback Bar Playback Indicator SmartBlocks Note: To listen to an individual Block, simply double click on the desired Block. Page 46 Chapter 4 - Using the Sequencer Selecting Blocks In order to add effects, delete or edit Blocks, you need to select one or more blocks at a time. The block will turn gold when a block is selected. The following command summary outlines how to select blocks. Function Command To select one block Single click on the block To select blocks in sequence Select the first block in the series, hold down the shift key and select the last block in the series To select all blocks with the mouse Click and drag a box around the blocks To select all blocks from the menu From the Edit menu select the Select All option Adding and Removing Blocks from the Sequencer To further customize your soundtrack you may need to add a current Smart Block from the Sequencer, or remove one. To work with more than one block at a time, refer to command summary on selecting blocks previously discussed. To Add a Block to the Sequencer 1. 2. 3. Make sure the Block Window is visible, to do this select the Windows menu and select the Blocks option. Find the Smart Block you wish to add to the Sequencer and single click on it to select it. To listen to a Smart Block in the Block Window, double-click on it. Drag the desired Smart Block from the Block Window into the Sequencer, and place it the desired location in the soundtrack, and drop it. A blue pyramid will indicate - between which blocks your added Smart Block will be placed. (Drag and Drop is a technique where you hold down your mouse button on the desired text or graphic, move it to a new location, and then release the mouse button.) Note: To quickly add a block to the end of the sequence, hold down the command key and doubleclick on the desired block. Page 47 Chapter 4 - Using the Sequencer The following diagram illustrated dragging and dropping Smart Blocks from the Block Window into the Sequencer: Sequence Window Drag-and-Drop Block Window The following table summarizes how to add a block to the Sequencer. Function Command Add a Block using Drag and Drop Add Block Add a block using the menu Click and drag the Smart Block from the Block Editor window to the Sequencer 's time bar. Automatically add one block to the end of the current sequence making sure to retain a musical ending. Select the Sequence menu, and select the Add Block option If you use one of the following methods to add a block; SmartTool, menu or keyboard command, SmartSound will add the next appropriate musical block based on the current soundtrack length. If you decide to add your own block to the sequence by using drag-and-drop, pay special attention to the flow between blocks and any warnings that may appear. Page 48 Chapter 4 - Using the Sequencer Hinting and Warning Before you begin adding blocks, it is a good idea to turn on Hinting and Warning to notify you if an inappropriate block has been added. A red marker will only appear between two inappropriate blocks if the Hinting and Warnings option is turned on. To turn on the Hinting and Warning feature: 1. Select the Sequence menu 2. Select the Hinting/Warning option (a check mark will appear next to an option when it is selected) If you add an inappropriate Smart Block from the block window to the Editor, a red warning indicator will appear (Red Light). If Hinting/Warning is turned off, No Warning will appear. The following diagram displays these settings. Warning No Warning If you add a block by the drag-and-drop method, try to use a block that makes best musical sense. Try to build the blocks that musically flow and transition well from one block to the next. When a block is added to the Sequencer, a green indicator (green light) will appear at the right of the block. The block(s) that will best fit next in the sequence, located in the Block Window, will display a green indicator at the left of the block. Just 'paint-by-numbers' for best results. Page 49 Chapter 4 - Using the Sequencer The following diagram shows an example of what blocks would work best following the current block added to the Sequencer. If you add a block that SmartSound thinks is a poor transition, a red marker will appear between the two blocks. If this occurs, a noticeable transition will appear between the two blocks. If you decide to keep the order of the blocks, you may want to smooth the transition between the blocks. Page 50 Chapter 4 - Using the Sequencer Smoothing between Blocks If you add a block to the Sequencer and SmartSound thinks that the block you just added may not be the best in the sequence, a red marker will appear between the two blocks. To smooth this transition: 1. 2. 3. Select the block that appears before the red marker Select the Sequence menu Select the Smoothing option A slide bar appears showing you the current Smoothing setting. This is the setting that SmartSound feels will be the best setting between these two blocks. If you choose to change the setting, click and drag the slide bar to the left, for less effect (short), or to the right, for more effect (long). Experiment with these settings to achieve the results you are looking for. The following table summarizes the options available in the Smoothing window: Option Description Smoothing Short Will cause a short mix between the two Smart Blocks Smoothing Long Will cause a long mix between the two Smart Blocks Cancel Will exit this screen without accepting any settings and return you to the Sound Editor No Smooth Will remove the current smooth, if previously selected OK Will accept the current smoothing settings and return you to the Sound Editor Toolbars used to add a Smoothing effect Apply a subtle smooth of the transition between the selected blocks in the sequence. This can help if the transition seems choppy or abrupt. Short Smooth Apply a longer smooth to the transition between the selected blocks in the sequence. This can help if the transition seems choppy or abrupt. Long Smooth 4. After selecting a smoothing setting, a smoothing indicator will appear in the Sequencer. Page 51 Chapter 4 - Using the Sequencer Editing a Smoothing effect To edit a smoothing effect between two blocks: 1. 2. Select the sequence block before the smooth you want to edit. Select Smoothing from the Sequence menu. The current settings will appear. 3. Make any necessary adjustments, select OK Removing a Smoothing Effect To remove a smoothing effect between two blocks: 1. 2. 3. Select the sequence block before the smooth you want to edit. Select Smoothing from the Sequence menu. Select the No Smooth option Page 52 Chapter 4 - Using the Sequencer Removing Blocks Find the Block you wish to remove from the Sequencer and simply drag and drop it off the Sequencer time bar anywhere on the screen. This function is similar to removing tabs from the ruler in many popular word processors. (Drag and Drop is a technique where you hold down your mouse button on the desired text or graphic, move it to a new location, and then release the mouse button.) The following summary command explains other ways to remove a block from the Sequencer. Function Command Remove a Block using Drag and Drop Click and drag the Block off the Sequencer time bar. Remove a block using the keyboard Select the block to remove, press the delete key on the keyboard. Remove the last block from the sequence. Remove Block Remove a block using the menu Select the Sequence menu, and select the Remove Block option Note: If you hold down the option key while dragging blocks within the sequence, it will make a copy of the block, keeping the original block in place. To Rearrange Blocks on the Sequencer Once you have added blocks to the Sequencer, you my want to reposition the order of the blocks. To move a block on the Sequencer, simply click and drag the block to a new position on the Sequencer's time bar. A blue pyramid will indicate the location of where the block will be placed when dropped. Be aware that rearranging sound blocks may require smoothing to even out the transitions between blocks. Zooming In and Out of the Soundtrack As you add and remove blocks from the Sequencer, it may help to see more or less blocks. If the soundtrack is short in length, you may want to Zoom In to see more detail. If the soundtrack is long in length, you may want to Zoom Out to see a more global view. The following summary table outlines the Zooming buttons: Button Description Page 53 Chapter 4 - Using the Sequencer Allows you to see more blocks in a shorter space changing the scale of the timeline. Zoom Out Allows you to see more detail in the sequence window changing the scale of the timeline. Zoom In Sample of normal view: Sample of Zooming Out: Sample of Zooming In: Page 54 Chapter 4 - Using the Sequencer Auto Scroll Depending on the level of Zoom and the location of the End Marker, your SmartSound blocks may wrap off the screen as you continue to add blocks. By default the Sequencer will automatically scroll to the next set of blocks on the Sequencer when you playback the sequence. This command is an option, and can be very beneficial to see what blocks are producing what part of the soundtrack during playback. To turn on/off the Auto Scroll Feature: 1. 2. Select the Sequence menu Select the Auto Scroll option (a check mark will be placed next to the option when it is selected) End Marker The End Marker is the symbol that appears on your time bar to designate the ending location of your soundtrack. The end marker can be set by a previous time length determined in the Maestro, or you can quickly adjust it in the Sequencer. End Marker The SmartEnd and Add Block options use the end marker to determine which block(s) to add to the sequence. You can click and drag the end marked to a new point on the timeline. If you hold the command-key while dragging, the sequence length will automatically adjust to the new end marker. Page 55 Chapter 4 - Using the Sequencer Double-clicking the end marker brings up a dialog box allowing specific setting of the end marker. If you double click on the End Marker, the following dialog box will appear: Option Description Set end marker at XX.X seconds Lets you manually set where you want the soundtrack to end. A setting accurate to a tenth of a second is available Add X seconds to end marker This option will add X amount of time to the end of your current sequence Subtract X seconds from end marker This option will remove X amount of time to the end of your current sequence New End Marker will be X:XX.X mins. This line simply reflects the new end marker based upon on of the previous options selected Adjust sequence to End Marker If selected this option will automatically finish your soundtrack with the new end marker setting Cancel The will exit this screen without saving any selections OK This will exit this screen and save current settings Page 56 Chapter 4 - Using the Sequencer Smart End / Quick Ending After adding your blocks to the Sequencer and specifying a time length, you can have SmartSound help with the remaining blocks to finish the soundtrack. It can be challenging to find just the right block, both musically and timely, to fit in the final positions. SmartSound offers two ways to assist in the ending of a soundtrack: A. B. SmartEnd Quick Ending SmartEnd - This option will use the current blocks already added to the Sequencer, look at the end marker indicator, and find the best blocks to finish your soundtrack. The Auto Finish feature will adjust block length so it is accurate to the time length you have specified. Quick Ending - This option will end your soundtrack as quickly as is musically possible. The Quick End feature will use the current blocks already added to the Sequencer and find the shortest and most musical ending possible. To use SmartEnd 1. 2. 3. Set the end marker for your soundtrack Add the desired blocks to the Sequencer Select the SmartEnd button Automatically extends or shortens the current sequence to the end marker, maintaining as much as possible, the original blocks the user has added, while also remaining musical. SmartEnd Note: You can also select the Sequence Menu, and choose the SmartEnd option. Note: If you hold the command key while dragging the end marker, the sequence length will automatically adjust to the new end marker. Page 57 Chapter 4 - Using the Sequencer To use Quick Ending 1. Add the desired blocks to the Sequencer 2. Select the Quick Ending button Completes the current sequence with a musical ending. Quick Ending Save Default Settings While working in the Sound Editor you may have changed window sizes. To have these window sizes appear the next time you load the Sound Editor, you can save these sizes. To Save Default Settings: 1. 2. Select the Window menu Select the Save Default Settings option Page 58 Chapter 4 - Using the Sequencer Adding Effects One of the advantages of the Sound Editor is the ability to add digital effects. You can also add these effects to a SmartSound sound file or to your imported music CD. To Add Effects to a Block 1. Select the block(s) you want to add a digital effect to 2. Select the Effects menu 3. Select an effect described in the following table: Name Effect Restore Original Removes all effects added to a block Fade In Will create a subtle swell at the beginning of the block. This would be similar to slowly turning the volume up Fade Out Will create a subtle diminishing of sound at the end of the block. This would be similar to slowly turning the volume down Echo Machine Gives a 70's disco feel to the block, sounding like a night club Grand Canyon Adds echo to make the block sound like it's in a large space Change Volume Allows you to increase or decrease the volume of the block during playback Space Flange Adds a phase shift to the block to make it sound futuristic or scientific Telephone Makes the soundtrack sound like it is coming out of a telephone. The sound is narrowed and thin Thumpin' Adds a Thump' to the soundtrack Stutter Adds a definite down beat to the soundtrack Distortion Gives a rock feel, makes the block sound 'dirty' Silence Will silence the block during playback Ping-Pong Stereo Splits the block into distinct stereo, adding a thumping rap feel Slow Motion Slows down the playback of the block Cosmic Mayhem Futurist sound, robotics and laser like Glassify Adds a harsh, 'tingy' sound to the block Page 59 Chapter 4 - Using the Sequencer Note: You can add more than one effect to block by selecting the Effects menu and adding an additional effect. Note: If you add an effect and then want to remove it, simple select Undo from the Edit menu Note: If you hold down the option key while selecting an effect, it will bypass the effect levels screen, using the default effect levels. To remove an effect from a Block 1. Select the Block(s) 2. Select the Effects menu 3. Select the Remove Effects option Page 60 Chapter 4 - Using the Sequencer Working with Files The Sound Editor has a familiar File menu to assist you with file management. The following table describes the options under the file menu: File Menu Command New Description Open Sequence Creates a new sequence. If you currently have a sequence open, and have not saved your changes, SmartSound will prompt you to save your changes Allows you to open an existing saved sequence Save Sequence Allows you to save the current sequence Save Sequence As Allows you to save the current sequence under a different file name Opens the current sequence file. That reverts to the way the sequence was saved last time. This will get rid of any changes since the last save Will close the current sequence. If you have not saved your changes, SmartSound will prompt you to save your changes Revert to Saved Close Page 61 Chapter 4 - Using the Sequencer Undo/Redo Creating just the right soundtrack will mean experimenting with various settings and adjustments. Experimentation is the key to imagination. SmartSound allows you to quickly undo the last performed operation if it is not the sound you are looking for. You can return your soundtrack back to the way it was before you added an effect by undoing the last command performed. To Undo the last command performed: 1. 2. Select the Edit menu Select the Undo option Redo If you undo a command, and then decide you want to apply it, you can redo it. Redo will reverse the result of the Undo command. It will undo the undo, if you will. The Undo/Redo option is a toggle option, one will reverse the other. To Redo the last undo performed: 1. 2. Select the Edit menu Select the Redo option Page 62 Chapter 5 - Using the Block Window Chapter 5. Using the Block Window The Block Window serves two purposes; it is where the Smart Blocks™ are located, and it is where a sound block can be manipulated into smaller blocks using the Block Clipper. The following diagram illustrates the Block Window's components: Feature Description Controls Allows quick access to often used commands without having to go to the menu options The Block currently selected Selected Block Active Help Block Description As you move your mouse around the Controller, the Active Help will describe what option or button you are pointing at. This is similar to balloon help. Describes the selected block Block Length Displays the length of the last selected block Sound file Name Name of source sound file Page 63 Chapter 5 - Using the Block Window Controls Button Description Toggle Block Editor. Will display or hide the block editor Block Editor Brings up the record box which lets you create your own blocks from you microphone, tape machine or CD. Record A Block Stops any soundtrack sequence that is currently playing. Stop Plays from the current position in the sequence. Continue Selecting Blocks In order to add effects, delete or edit Blocks, you may need to select one or more blocks at a time. The border of the block will turn black when a block is selected. The following command summary outlines how to select blocks. Function Command To select one block Single click on the block To select blocks in sequence Click and drag over the desired blocks To select blocks out of sequence Select the first block in the series, hold down the shift key and select additional blocks To select all blocks from the menu From the Edit menu select the Select All option Page 64 Chapter 5 - Using the Block Window Windows Menu The Windows menu allows you to navigate throughout the entire SmartSound for Multimedia application. The Windows menu is available in both the Maestro and Sound Editor. The following table outlines the options available under the Windows menu. Option Description Controller Displays the Controller window, enabling you to run the 6 screen Maestro Sequence Displays the Sequence window, which allows you to modify a soundtrack with digital effects and Smart Block placement. Blocks Displays the Blocks Window, enabling you to see all available Smart Blocks to drag-and-drop into the Sequence Window. Save Default Positions This option saves the current positions of the windows as default for next time. Window locations are also stored with sequence files. Page 65 Chapter 5 - Using the Block Window Page 66 Chapter 5 - Using the Block Window Preferences SmartSound allows you determine a default file format for working with and saving your soundtracks, as well as system startup options. To change SmartSound Preferences: 1. Select the Edit menu 2. Select the Preferences option The following screen will appear: Sound Quality File Save Options Pro Best Better Good 44K, 16 bit, Stereo 22K, 16 bit, Stereo 22K, 8 bit, Stereo 11K, 8 bit, Mono Page 67 Chapter 5 - Using the Block Window Startup Description Display MM:SS.S Display SMPTE Splash Screen Shows times in MM:SS.S format (4:24.4) Shows times in SMPTE format (01:12:13:16) If selected, the SmartSound Splash Screen will appear, letting the user determine which feature of SmartSound For Multimedia to open. Controller If selected, will automatically open the Controller upon startup, allowing the user to easily access the Maestro Editor If selected, will automatically open the Editor upon startup, allowing the user to easily access the Sound Editor. Randomize The 'Randomize' preference lets you select if you want SmartSound to return consistent versions, or to get a little more creative. With 'Randomize' selected, you will often get slightly different versions each time you use the Maestro or any of the Smart Tools. Determines if a help screen is displayed if a wrong command is selected. Turns the active help on/off. Help Messages Auto Smoothing When checked, SmartSound will sometimes add smoothes automatically. Temporary Storage Determines where temporary files are placed. The default is the system drive. Note: You will need to Save, Quit and Restart SmartSound for some of these settings to become active. Page 68 Chapter 5 - Using the Block Window Recording You can record your own blocks using the Record button in the Block Window tool bar or from the "Record A Block..." option in the Block Menu. You will see the above record box. Monitor - When checked, you can hear the source you are recording through your computer's speakers. This is the normal setting unless you are recording from a microphone. Then you may what to un-check the Monitor option to avoid feedback (high, squealing sound). The Options... button shows the sound recording options which includes the recording source: Here, you can select the source you are recording as well as the gain. Adjust the Gain control so that the Level meters rarely hit the red marks. Page 69 Chapter 5 - Using the Block Window After you record a section you want to keep, click the "Save" button and specify the filename. You recording will show up as a block in the Block Window. Page 70 Chapter 6 - Importing Sounds Chapter 6. Importing Sounds into the Sound Editor This section discusses the feature of importing sound files into the Sound editor. There are three ways to Import a sound file into the Sound Editor: Section I. Importing Maestro Soundtracks Section II The SmartSound Browser Section III. Importing Sound Files The following section describes how to bring these files into the Block window, where they can then be dragged and dropped into the Sequencer and edited if desired. We have seen how the Maestro and Sequencer can be used to create professional results. This section discusses how to import a Maestro soundtrack or a pre-recorded SmartSound soundtrack into the Block window. Section I. Importing Maestro Soundtracks If you created a soundtrack with the Maestro, you can import the soundtrack into the Sound Editor for continued editing. The Sound Editor will allow you to add digital editing and professional block editing. After you have created your soundtrack with the Maestro, select the To Editor Button: Page 71 Chapter 6 - Importing Sounds The following screen will appear: Maestro Result Complete Soundtrack Blocks The Sequencer will display the soundtrack as it was created with the Maestro. The Block Editor will show you what Smart Blocks can be added to your soundtrack. Full editing options are now available with the Sound Editor. You will notice that the End Marker is positioned according to the time length set in Maestro screen 3. Digital effects, such as; fade in, fade out or louder can now be added to one or more blocks. Page 72 Chapter 6 - Importing Sounds Section II. The SmartSound Browser SmartSound® for Multimedia comes with several complete soundtracks. There is a soundtrack to fit every presentation need. You can sample the soundtracks before importing them with the SmartSound Browser. The Browser allows you to scan the SmartSound CD for soundtrack choices. To Use the SmartSound Browser: 1. 2. Select the File menu Select the SmartSound Browser option The following screen appears: 3. 4. 5. Select a Soundtrack Note: You can press the Play button to sample the track. A description of each soundtrack is provided. Select a file format from the Copy From CD section Note: This is to copy sound files from the SmartSound CD-ROM to your hard disk. Then you don't need the CD-ROM in the drive to use those copied files. This will use a lot of disk space and should only be used on files you use frequently. Click the Open in Editor button to transfer the soundtrack or Done to exit without selecting SmartSound® for Multimedia ships with about 50 sound files located on the CD-ROM. You can use these files to customize your own soundtrack. There is a wide variety of music available to choose from. Appendix X describes each sound file. Page 73 Chapter 6 - Importing Sounds Section III. Importing Sound Files SmartSound is capable of importing many different file formats. They include: - QuickTime (including video, MIDI, IMA 4:1 and µLaw 2:1 compression) - AIFF (including IMA 4:1 and µLaw 2:1 compression) - AU files (with compression) - Sound Designer II - Wave 1. 2. 3. Note: 4. 5. Select the File menu Select the Import... option Select the file you want to import. When you see the SMART CD icon, it represents a soundtrack from the SmartSound For Multimedia application You can press the Play button to hear a sample of the soundtrack Click "Import" to add the new file to the Block Window Working with Multiple Sound Files You can add more than one sound file to the Sound Editor. This would occur when you want to mix Smart Blocks™ from different sound files. If you have a sound file already opened in the Sound Editor, then the next sound file you import will append (add) to the existing file. You will notice that the Smart Blocks appear right after the Smart Blocks you may have already had opened in the Block Window. The added blocks have a different block border color for distinction. The following diagram illustrates two sound files, A and B, opened at the same time in the Sound Editor's Block Window: A B You can drag and drop any Smart Block™ into the Clipper or Sequencer. Closing Sound Files If you have multiple soundtracks open in the Sound Editor, you can close out one or more of the soundtracks. To Close sound files: 1. Select the File menu Page 74 Chapter 6 - Importing Sounds 2. 3. 4. 5. Select the Close File option Select the file(s) to close Note: The Select Unused File(s) button will select all files currently not being used in the Sequencer Select the Close File(s) button Note: The Cancel button will return you to the Sound Editor without closing a sound file The selected soundtrack's blocks are removed from the Block Window Page 75 Chapter 7 - Creating Blocks Chapter 7. Creating your own Blocks Section I. Section II. Section III. Showing the Block Clipper Block Clipper Controls Using the Block Clipper The Block Clipper is an editing tool which serves two functions, it allows you to precisely select a certain beginning and ending to a Smart Block™, and it breaks down an imported audio CD into workable blocks. It allows you to create you own blocks. Any blocks you make in the clipper will not be Smart Blocks™, that is, none of the SmartTools like SmartEnd will work with them. This section will describe how to use the Block Clipper's tools and features for Smart Block™ manipulation. Section I. Showing the Block Clipper By default the Block Clipper will not be displayed, you will need to display it to be able to edit the Smart Blocks™. Displaying the Block Clipper: 1. Select the Blocks menu 2. Select the Show Block Editor option. Note: You can also select the Toggle Block Editor button: Page 76 Chapter 7 - Creating Blocks Section II. Block Clipper Controls The Block Windows includes a Block Clipper, once displayed, it can be used manipulated blocks before adding them to the Sequencer. The Block window offers controls similar to those located in the Sequencer. You can use these buttons to assist you in the editing of your block. The following table outlines the controls available: Playback Controls Button Description Stops any block that is currently playing. Stop Plays from the current position in the block. Continue Skip backward through the block. Rewind Skip forward through the block. Fast Forward Displays the Block Clipper and its associated Tools. This button is a toggle switch, it will turn on and off the feature when selected. Show/Hide Block Clipper During playback of the current block, click this button to re-position the start marker. Just at the point where you want a block to begin, select this button to mark the beginning of the block. Set Edit Start During playback of the current block, click this button to re-position the end marker. Just at the point where you want a block to end, select this button to mark the ending of the block. Set Edit End Make This button allows you to name your edited block. After a block is edited and named, it can be dragged and dropped into the Sequencer. If you drag and drop an edited block to Sequencer without naming it, you will prompted to name the block. New Block Page 77 Chapter 7 - Creating Blocks Allows you to see the timeline for the original block Zoom Out Allows you to zoom in to see just the area of the new block. Zoom In Section III. Using the Block Clipper Manipulating Smart Blocks™ is a two step process: 1. 2. Drag and drop block(s) from the Block Window into the Block Clipper and manipulate it's start and end points. Drag and drop the edited and named block into the Sequencer for placement and digital editing The following diagram outlines the block editing process: 2. 1. Adjusting the Starting and Ending Marker of a block: 1. 2. Place a Smart Block into the Chopping Block Click and drag the Start Marker or End Marker to the desired position. You will hear a 'stuttering' sound as the marker is being repositioned. This is similar to moving an analog tape across a play head on a tape deck. Since the block is moving very slowly, you can actually hear the music being played back note for note. Page 78 Chapter 7 - Creating Blocks It will take a little practice to understand where you are in the soundtrack to mark it. Soon you will see how easy it is to 'chop' the block at just the right position. 3. After adjusting the markers, double-click on the block in the block clipper to hear the results. If you would like to set the markers back to their default position, click and drag the markers to their widest points. Drag the Start marker as far left as possible, then, drag the End marker as far right as possible. You can always re-drag the original block back into the Clipper to re-establish start and end marker defaults. 4. Once you have set the markers, you can now drag the block from the Block Clipper into its position in the Sequencer or Block Window. You can now give the edited block a unique name and select the OK button. It is advised that you do apply a unique name, so you can distinguish between default and edited blocks of music. 5. 6. The edited block now appears in the Sequencer Repeat these steps 1-5 for any additional block editing Note: A block created in the Block Clipper loses it's "Smart" abilities. The hinting and warning option will not work on a user created block. Make a New Block This button allows you to name your edited Smart Block™. After a block is edited and named, it can be dragged and dropped into the Sequencer. You will prompted to name the block. To Make a New Block: 1. 2. Select the Blocks menu Select the Make Blocks option Note: You can also select the Make New Block button 3. 4. Give the block a unique name, and select OK The edited block now has a name associated with it: Page 79 Chapter 7 - Creating Blocks New Block Name Original Unedited Block 5. You can now drag the named block into the Sequencer Page 80 Chapter 8 - Audio CD's Chapter 8. Importing Audio CD's One of the most exciting features of SmartSound® for Multimedia is the ability to import your favorite audio CD into the Sound Editor. Once the musical CD has been imported it can be broken down into smaller more manageable sound blocks. Note: It is important to acquire permission rights before commercially using an artist's copyrighted material. Importing a audio CD requires a few simple steps: 1. Import all or part of song 2. Use the Block Chopper to select exactly the portion of music you wish to work with 3. Place the edited block into the Sequencer Importing an Audio CD: 1. 2. 3. Replace the SmartSound CD-ROM with your audio CD Select the File menu Select the Import Audio CD option The following screen will appear: 4. 5. Select the Audio CD 1 option off the Desktop Select the Open button The following screen will appear: Page 81 Chapter 8 - Audio CD's 6. 7. Select the track you want to import, then select the Convert button Select the Options button The following screen will appear: Page 82 Chapter 8 - Audio CD's 8. After selecting your CD import options (see sample screen below), select the OK button 9. Name the file in a specified folder on your hard disk, then select the Save button 10. You will now notice the imported file appears as a single block in the Block Window. Page 83 Page 84 Chapter 9. Saving Files and Exporting Section I. Section II. Section III. Saving Files Exporting Soundfiles Working with Multimedia Software Working with Microsoft PowerPoint Working with Adobe Persuation Working with Astound Working with Lotus Freelance Section I. Saving Files The Sound Editor has a familiar File menu to assist you with file management. The following table describes the options under the file menu: File Menu Command New Description Open Sequence Creates a new sequence. If you currently have a sequence open, and have not saved your changes, SmartSound will prompt you to save your changes Allows you to open an existing saved sequence Save Sequence Allows you to save the current sequence Save Sequence As Allows you to save the current sequence under a different file name ? Revert to Saved Close Will close the current sequence. If you have not saved your changes, SmartSound will prompt you to save your changes Chapter 11 Exporing and Saving Page 85 If you Close, Open or create a New sequence, and you have not saved the current sequence. The following screen will appear: Option Description Don't Save Will close the current sequence without saving Cancel Will close this informational screen and return you to the Sound Editor without saving your sequence Save Will display the save dialog screen, allowing you to save your sequence: Select a file name and folder and press the Save button. Chapter 11 Exporing and Saving Page 86 Section II. Exporting Soundfiles When you choose to Export your soundtrack you will see the above export box. Select the type of soundfile you want to export from the pop-up menu. Further options like sound format and compression are available using the "Options..." button. If you are using a QuickTime movie, you will also see a check box called "With Video". This option lets you export a QuickTime movie with picture and sound. You may also see check boxes for "Mix Sound" and "Mix MIDI". These options are available if the original QuickTime movie had sound or MIDI in it already. You can export with or without those original elements. Un-check the "With Video" box if you only want to export the sound. Chapter 11 Exporing and Saving Page 87 Section III. Working with Multimedia Software Working with Microsoft PowerPoint Export your sound from SmartSound in the Quicktime format. To place a sound file into a PowerPoint 3.0 slide: 1. Display the slide you wish to add sound into 2. Select the Edit menu 3. Select the Insert option 4. Select the Movie option The following dialog box is displayed: 5. Select the proper folder that contains your sound files 6. Select the SmartSound file you wish to insert Note: you can select the Play Sound option to hear your sound file 7. Select the Convert button 8. The sound file is now attached to the displayed slide Suggestions for Memory Management: Chapter 11 Exporing and Saving Page 88 Memory Size Description 1300 to 1500K Modest presentation files 1500K Default of Power Point 3.0, good with presentations files to about 250K 1500K to 1800K A Macintosh with 4M or more *2000M or more If using Quicktime or Sound Files Note: Suggested for use with SmartSound sound files To change PowerPoint's application memory 1. Close PowerPoint 3.0 if currently running 2. Select the PowerPoint 3.0 icon from your hard drive (do not select the program's alias) 3. Select the File menu 4. Select the Get Info option The Get Info dialog box appears: Chapter 11 Exporing and Saving Page 89 4. Enter a new memory size in the Preferred Size box at the bottom of the dialog box 5. Close the Window 6. Restart the Macintosh for new memory settings Chapter 11 Exporing and Saving Page 90 Working with Adobe Persuasion To Export a soundtrack into Adobe Persuastion 1. Export your sound from SmartSound in the Quicktime format. To Import a Soundtrack into Adobe Persuasion 1. Select the File menu 2. Select the Import...Sounds option To have more control over your Sound file: 1. Selct the View menu 2. Select the "Slide Show", "Transitions..." option 3. Choose the desired Slide 4. Choose the desired Layer 5. From the 3rd pop-up menu across the bottom choose your sound or choose "import..." 6. Select sound file 7. From the 4th pop-up menu across the bottom choose "Continue" to have the sound continue playing across other layers and slides. Note: Please refer to the Persuasion owners manual for more instructions for the use of sound. Chapter 11 Exporing and Saving Page 91 Working with Astound Export your sound from SmartSound in the Quicktime format. 1. Display the slide to which you want to add sound. 2. Selct the File menu 2. Select the "Import Quicktime" option or double-click the Quicktime tool. 3. Select the soundtrack. Note: Please refer to the Astound owners manual for more instructions for the use of sound. Chapter 11 Exporing and Saving