homegrown video games
Transcription
homegrown video games
HOMEGROWN VIDEO GAMES _ Information _ Content CURRENT STATUS In development DATE OPEN AT THE DOWSE 10 November 2012 to 3 March 2013 14 video games, by 12 game developers. 12 of the games can be played visitors. SIZE Approx 160m2 AVAILABLE Late June 2013 onwards NUMBER OF OBJECTS SCREENS 12 playable games and Digital artwork TARGETS AUDIENCE Young people Active engaged families Gamers COSTS $9,000—$12,000 depending on number of venues and the cost of freight to the next venue. SPECIAL REQUIREMENTS Some games will require an internet connection. Venue may need to provide some projectors or flat screen TVs (TBC). Staff with basic technical knowledge (Dowse technical support also available). Note: some of the games contain cartoon violence, which may not be suitable for very young children, but most of the games are suitable for all ages. Small Worlds by Outsmart / Chuck Darwin’s Extinction Squad by PikPok / Flutter by Runaway Play / Ancient Frog by Ancient Workshop / Cletus Clay by Tuna / Music Manager by InGame / Sparx by Metia / Star Pirate, Space Orbital and Dungeon King by BulletProof Arcade / Path of Exile by Grinding Gear Games / Space Hawk by Star Kiwi / Voxatron by Lexaloffle / GameFroot by Instinct Digital artwork / Interpretive labels and text / Most technical equipment — iPads, computers, TV screens / Education kit / Media release and promo images There will be opportunities for a curator’s talk and public programmes involving the artists (workshops or talks, etc) PROVIDED All games and software, most display hardware, furniture including seating and game controllers. An Education kit, publicity images, press releases. Interpretive text and label will also accompany the exhibition. _ Description Every day across the world, millions of people enter virtual worlds through video games. The Dowse Art Museum is excited to celebrate what is now the fastest-growing form of mass art with a major exhibition of New Zealand video gaming. Arcade celebrates the extraordinary skills and creativity of the New Zealand gaming industry, focusing on the striking visual effects designed by our most talented and influential gaming artists. There’ll be stunning digital art as well as still images, concept art, video footage and the actual games that you can play. The exhibition explores the graphics, concept art and storytelling of some of the best games developed in New Zealand, showcasing home-grown gaming companies’ technical and creative skills. Arcade will also include never-before-published sketches, models, and works-in-progress for an exclusive behind-thescenes look at the development and innovation of the ‘art behind the games’. Some of the games and designers showcased in the exhibition are listed below, (of interest, Maru Nihoniho of Sparx and Sarah Quick of Cletus Clay are two of the few women currently working in the industry): FLUTTER teaches players about the Amazon rainforest through the magic of virtual butterflies. The team behind the game is Dunedin based company Runaway Play led by director Tim Nixon. Founded in 2009, Runaway is a division of one of the world’s largest documentary film making companies, NHNZ, and is focussed on creating and self-publishing meaningful games for social networks, inspired by the natural world. [runawayplay.com] CLETUS CLAY is a side-scrolling online action game with fast-paced, humorous and hand–to-hand fighting. It tells the story of Cletus, a mountain man who gets all riled up when a fleet of alien saucers invade his property. Anthony Flack and Sarah Quick from Tuna are the lead designer/artist and artist behind Cletus Clay. [cletusclay.com] SPARX (in development), a New Zealand first, is a computer-administered self-help programme for adolescents suffering from depression. Maru Nihoniho started Auckland based Metia Interactive four years ago. The Sparx game is their first serious game project designed and developed for the Faculty of Medical and Health Sciences of the University of Auckland and funded by the Ministry of Health New Zealand. [metia.co.nz] CHUCK DARWIN’S EXTINCTION SQUAD was created by Wellington based PikPok (a division of Sidhe). PikPok has repurposed one of histories most scientific figures, Charles Darwin, into a wildlife rescuer out to save endangered species from people who wish to destroy them with giant bombs that fall from the sky. PikPok is a one of New Zealand’s largest developers and publishers of games, mostly Smartphone and tablet based. [pikpok.com] DUNGEON KING is a hack-and-slash action-role playing game created by BulletProof Arcade Ltd. BulletProof Arcade was established in 2009 by Rod Smith and Andy Wiltshire with Aaron Neugebauer and is located on Waiheke Island. [bulletproofarcade.com] ANCIENT FROG is a contemplative puzzle game set in a range of serene and atmospheric natural environments. With over 100 unique levels and six different types of species, the idea is to manoeuvre your frog, leg by leg, to catch the fly on the other side of the screen. The creator, British born James Brown, worked in the mainstream games industry for 10 years (including stints at EA & Lionhead). He now works independently from his home in Napier, enjoying more creative control over his own projects. [ancient-workshop.com] SMALLWORLDS is a virtual 3D world that runs inside a web browser without the need to download or install any other software. SmallWorlds was created by Outsmart a company based in Auckland run by Mitch Olsen and Darren Green. The game was launched in 2008 and today there are over 6.5 million users worldwide. In October 2009, SmallWorlds was voted top prize in the Social Computing category of the Adobe MAX Awards 2009. [smallworlds.com] PATH OF EXILE is a gritty, dark fantasy online action role-playing game based on visceral combat. The game has been in development for five years by Grinding Gear Games, an independent studio of hardcore RPG based in Auckland. [grindinggear.com] SPACE HAWK is an arcade action game created by Star Kiwi Studios. Players escort the Space Hawk by defending it from asteroids and enemy spaceships with mini-ships via on-screen controls. The whole game is made out of real 3D objects, making the game feel more realistic to play with a simulated joystick on the touch screen. The game was developed when StarKiwi CEO Ryan Thatcher became hooked by the iPhone game Air Traffic Controller and was astounded that such a simple game could become so addictive... and sell four million units in a year. [starkiwi.com] MUSIC MANAGER (yet to be released), created by Stephen Knightly Auckland of InGame. Music Manager provides up and coming music managers with an online experience of managing their own game. CONTACT The Dowse Art Museum Bev Eng Collections and Touring Manager 04 560 1476 or 04 560 1255