GAME FINDER, INC GF-PRO

Transcription

GAME FINDER, INC GF-PRO
GAME FINDER, INC
GF-PRO-M TM
OWNER’S MANUAL
GAME FINDER, INC
1805 UNIVERSITY DRIVE
HUNTSVILLE, AL 35801
PHONE:
FAX:
EMAIL:
(256) 539-5592
(256) 539-5594
[email protected]
COPY RIGHT @ 2009 Game Finder, Inc.
THE GAME FINDER GF-PRO-MTM IS SIMPLE TO USE
AND WILL FIND DOWNED AND HIDDEN GAME
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A.
BATTERY AND BATTERY DOOR – The Battery Door
is at the rear of the unit and is accessed by pressing catch upward.
The “+” and the “-“ signs on the door indicate how to insert the
two AA batteries.
B.
POWER ON/OFF – To turn the unit on push and hold the
Button until you see lights, then release. The first lights you
see indicate the percent life left in the battery. For instance, the
illustration on the right indicates the battery has 30% life
remaining. After about three seconds, the lights will do a “Cat
Walk” to indicate the unit is ready for scanning. When in the
Scanning Mode, the right most light will blink every two
seconds. To turn the unit off, push and hold until you see the
Cat Walk then release.
C.
SCANNING – To scan, hold the unit horizontal and
scan side-to-side like you would with a paintbrush. Scan a
wide arc at a steady rate. Do not point or stop and go. The
unit must be continuously scanned. The ten-light Display
will light up when you scan across a significant heat source.
Scanning Speed is important. It’s like running your hand across a burning candle. If you go to slow, you burn your
hand. If you go to fast, you feel no heat at all. It should take about three seconds to scan an arc of 140o over and back.
A Steady Scan is important. A stop-and-go scan may produce false Hits.
D.
WHAT IS A “HIT”? - A “Hit” is when the lights light up. This occurs when you scan across a heat source.
The lights will turn on immediately when you scan into the source and then, over a period of about one second, turn
off one-by-one from the right to the left.
E.
TWO SENSING ELEMENTS AND THE FIELD OF VIEW - The GF-PRO-MTM has a left and a right
sensing element with a gap in between as illustrated in the diagram below. When the Light Display indicates a “Hit”,
it means that the left and the right sides
are suddenly seeing a different amount of
heat and, the difference is changing. If
the difference goes static and no more
changes are occurring, the lights go off
(I.E. You cannot point and hold). Note:
After a Hit, if you then point the unit at
that heat source and hold, the lights
will not light up again. The GF-PROMTM must be scanned for it to show
heat sources.
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F.
EFFECTIVE RANGE – Range is a function of a number of factors including: Clarity of line of sight,
ambient air temperature, humidity, wind, and scanning speed. Falling snow and rain can block some of the infrared
radiation emitted from a source from reaching the unit. This reduces the range of the unit. Since there are a huge
number of possible conditions in which the GF-PRO-MTM could be used, its range in all conditions and
environments is not known. Maximum range is obtained in conditions that include a clear and open line of sight to the
source, a source whose temperature emitted is several degrees different from that in the surrounding area, low
humidity and no wind. In 65o F weather, low humidity and a 5-10 mile per hour wind, normal ranges on deer are as
follows:
600-700 yards in open range
300-350 yards under tall, mature trees with a light to moderate under growth
30-50 yards through thick growth such as thick evergreens and cut over fields, and corn
Please note that, if the temperature is very cold, the range on a human will drop to around 100 yards because of the
heavy clothes, gloves, and face masks being worn.
G.
HIDDEN SOURCES AND DELAYED RECOVERIES – The GF-PRO-MTM will find hidden heat sources.
A clear and open line of sight is not needed. It will find dove, quail, rabbits and pheasants. It is common for a
mortally wounded animal, like a deer, to get into a well concealed hiding place to die. GFI has numerous testimonials
of deer and bear recoveries that were made 12-24 hours after the animal was killed.
H.
WHAT IS GAIN AND SQUELCH – Gain is similar to the volume control on a car radio. The higher the
number the stronger the incoming signals are perceived and output. Squelch is similar to a squelch on a two-way
radio. The incoming signal must exceed the squelch setting in order for that signal to be processed by the unit.
I.
HOW TO CHANGE GAIN & SQUELCH – To change the Gain or Squelch, “double click” the Button (I.E.
Press and release two times quickly). The five left-hand lights will then show the current Gain. The illustration below
on the left shows a current Gain of two. The Gain options are 1, 2, 3, 4, and 5. Single Click until the desired Gain is
shown and then, Double Click. The last Gain showing will be saved and the Current Squelch will be shown with the
five right-hand lights. The illustration below on the right shows a current Squelch of three. The Squelch options are 1,
2, 3, 4, and 5. Single Click until the desired Squelch is shown and then Double Click. The last Squelch shown will be
saved and the unit will return to the operate mode ready to be scanned to search for heat sources.
J.
WHEN TO CHANGE GAIN OR SQUELCH – When searching for large heat sources that may be up close,
such as in a dark room looking for a dog or cat, a Gain = 1 and Squelch = 5 would be a good combination. When
searching for sources that are at long distances of several hundred yards, such as a hillside 500 yards away, a Gain = 4
and Squelch = 1 would be a good combination. When getting to many trash hits from things such as hot rocks just
after sunset or trees warmed above the surrounding area by direct sunlight, the first option is to speed up the scan rate.
If that does not work increase the Squelch. If that does not work, lower the Gain. Remember, lowering the Gain and
increasing the Squelch both reduce the brush penetration and the overall range.
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The Gain and Squelch last used when the unit is powered down will be retained and used for the next power up.
A Gain = 2 and a Squelch = 3 is a good combination for the vast majority of outdoor cases for the recovery of both
small (Yes you can find quail, dove, and rabbits) and large game.
K.
TEN MINUTE TIMER & MOTION DETECTION
If no changing data is sensed for ten minutes (I.E. The unit is not moving and it detects no heat sources moving), the
Ten Minute Timer will power the unit off to save battery. A Gain = 5 with the Squelch = 1 prevents the Ten Minute
Timer from turning the unit off. This combination is the best for Motion Detection. To detect motion, the unit must
be held very steady with no movement for about two seconds to allow the software inside it to begin detecting
motion.
L.
SPECIFICATIONS -
Operational Range:
Power:
Current Draw:
Size:
Weight:
Display:
Enclosure:
Detector:
M.
Below 0oto above 212oF.
Two AA Batteries.
8 milliamp.
Diameter 1.5 inches (Approximately) Length 6 inches.
6.1 ounces.
Ten segment red LED Bar Graph Display.
Injection molded ABS Thermoplastic.
Lithium tantalum duel element pyro-electric sensor.
HOW TO USE THE GF-PRO-MTM -
1.
Hold the unit parallel to the ground and scan from side-to-side through an arc of 90 –180 degrees.
2.
Always scan in a manner where the unit points to the area being searched.
3.
Scan in a manner like the pendulum on a clock, never stopping or changing pace.
4.
Any “Hits” shown will be a significant heat source that should be checked.
5.
If that “Hit” is what you seek, you are done. If not, move on and continue searching.
N.
SAFETY - Never shoot at the source of heat without determining what you are shooting at and
what is beyond
The GF-PRO-MTM will not tell you what kind of heat source you are detecting. IT COULD BE ANOTHER
PERSON! This unit is not a substitute for good, safe hunting procedure.
Always remember --- Safety is First.
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O.
HELPFUL HINTS 1.
When trying to find a downed animal, like as a deer, use all your normal tracking techniques such as:
Watch the animal closely when it is shot and immediately afterward; Stay on the blood trail if possible;
Mark the track and the last blood; Etc. While doing this, continue to scan the area in front of you and to
each side of you. Go check your Hits but, always come back to the blood trail to continue. With this
technique, you will be searching a range of 50-300 yards to each side based upon the terrain and density of
foliage.
2.
If there is no blood trail, plan and execute a grid search of the entire area. For instance your grid search
could be as follows: If there is a creek in the area, stay 100 yards from the creek while moving forward for
500 yards and continuously searching in front and to both sides. Now, move to 100 yards on the other side
of the creek and move back 500 yards while searching. Now, move to 300 yards from the creek and search
forward, Etc.
3.
To learn how to use the GF-PRO-MTM play Hide-&-Seek with another human.
4.
A 30” parachute cord is a good choice for a lanyard (Not included).
5.
Give the GF-PRO-MTM a 10-14 year old and watch
them play Hide&-Seek. It will surprise you how
quick children adapt and become experts with the
unit. The main reason for this is adults have the
“Point & Hold” and the “Stop and Go Scan”
ingrained in them because this is how they have
been trained to use guns and almost every other
device they have owned.
P.
DISCLAIMERS, COPYRIGHT, & TRADEMARK
INFORMATION
DISCLAIMERS – Game Finder, Inc. cannot and does not warrant the performance or result that may be obtained
by using this product, either express or implied. The GF-PRO-MTM is not intended for law enforcement, security
guard, or other similar types of applications.
COPYRIGHT – All rights to this publication are reserved to Game Finder, Inc., 1805 University Drive, Huntsville,
Alabama 35801.
TRADEMARKS – The words “Ethical Hunters Find The Game They ShootTM“ and the model identifier “GFPRO-MTM” are trademarks. The Game Finder, Inc. company logo shown is a registered trademark of Game Finder,
Inc.
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