WARWIND DEATHSTRYKE DISKMASTER DEACON

Transcription

WARWIND DEATHSTRYKE DISKMASTER DEACON
M
WARWIND
AG#1
3
AS RF� PW RN MAL
8
6
0
-
[2] Dual Katanas
•Critical Strike(2)
•Decapitate
4
Special Abilities
•Combat Reflexes
•Commander
•Furious Charge
2015
Commander*(5)
DEATHSTRYKE
AG#1
AS RF� PW RN MAL
8
2
6
8 19
[1] God’s Fury
•Point Blank
[*] Hi-Ex
•Proximity Strike(2)
4
[*] Incendiary
•Fire
[*] Armor-Piercing
16
2
[1]500
100
CRACK SHOT: This model ignores Light Cover, and treats Heavy Cover as Light Cover.
FIRE: Models hit by this attack gain 1 Fire Counter.
Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
A model may only have 1 Fire Counter at any time.
“You have been weighed and found wanting”
PROXIMITY STRIKE(x): When this attack is selected, place the Blast(x) Template
anywhere completely in range of this attack. Make 1 separate attack roll against each
enemy model under the template. Only the initial attack roll may suffer Malfunction or
gain the benefits of Aiming.
Special Abilities
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
any time.
•Commander
•Crack Shot
•Quick Draw
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
MV value and make a ranged attack.
2015
Commander*(5)
AG#1
6
30mm
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
DISKMASTER
3
M
COMMANDER: This model counts as having all Squadlink Keywords.
•Sunder Armor
16
3
COMMANDER: This model counts as having all Squadlink Keywords.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
16
3
100
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
“With divine wrath I shall strike them down!”
2
[1]500
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
3
16
30mm
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from prone for no AP cost.
AS RF� PW RN MAL
4x2 0 19
6
[2] Bladecutters
AG#2
AS RF� PW RN MAL
8
2 4x2 8 19
[1] Master’s Disk
•Critical Strike(3)
•Decapitate
M
30mm
[1]500
75
CRACK SHOT: This model ignores Light Cover, and treats Heavy Cover as Light Cover.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
14
“Heathens deserve no mercy!”
3
14
2
Special Abilities
•Crack Shot
•Order(Coils)(Crack Shot)
2015
Coil (5)
M
DEACON
AG#1
3
6
AS RF� PW RN MAL
4
0
-
[1] Annointed Blade 6
•Toxic
AG#2
[1] Reckoner
•Blast(2)
AS RF� PW RN MAL
8 18
6
*
1
[*] Purifying Flame
14
•Fire
[*] Ash Vapor
•Toxic
3
16
2
Special Abilities
•Commander
•Inspiring
Commander*(4)
30mm
[1]500
75
COMMANDER: This model counts as having all Squadlink Keywords.
3x2
4
FIRE: Models hit by this attack gain 1 Fire Counter.
Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
A model may only have 1 Fire Counter at any time.
INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all
attacks, and an additional +1 PW to melee attacks.
TOXIC: Models hit by this attack gain 1 Toxic Counter.
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All
Toxic Counters are removed at the end of this model’s activation. All negatives are cumulative.
1+ Counters: -2 AS to all attacks
2+ Counters: -2 PW to all attacks
3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
before resolving those attacks.
2015
SISTER OF COMPASSION
AG#1
3
AS RF� PW RN MAL
6
2
4
8 18
[1] Needler Gun
•Point Blank
[*] Adrenaline
•Restoration
4
[*] Morphine
•Paralysis
[*] Lifebane
•Toxic
12
“Have faith, and you just might survive.”
3
Special Abilities
•Medic
14
2
WEAPONSMITH
AG#1
3
4
14
3
AS RF� PW RN MAL
6
2
0
-
[1] Rifle Bash
•Stun
AG#2
[1] Angelos Rifle
[*] Single Shot
[*] Full-Auto
•Proximity Strike(2)
AS RF� PW RN MAL
19
*
*
6
2
12
8
8
5
M
30mm
[1]500
75
MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are not
killed, but instead gain 1 Dying Counter.
Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it
is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is
not within 8”, kill this model. Remove this Counter if this model is ever healed.
PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter.
Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP
and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is
complete, remove all Paralyzed Counters.
POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
this attack must target an enemy this model is engaged with.
RESTORATION: This attack may target, and automatically hit, friendly models. Friendly
models hit by this attack suffer no damage and instead heal 1 HP. A model may only be
healed by Restoration once per game.
TOXIC: Models hit by this attack gain 1 Toxic Counter.
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All
Toxic Counters are removed at the end of this model’s activation. All negatives are cumulative.
1+ Counters: -2 AS to all attacks
2+ Counters: -2 PW to all attacks
3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
before resolving those attacks.
2015
M
30mm
[1]500
75
PROXIMITY STRIKE(x): When this attack is selected, place the Blast(x) Template
anywhere completely in range of this attack. Make 1 separate attack roll against each
enemy model under the template. Only the initial attack roll may suffer Malfunction or
gain the benefits of Aiming.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a
non-psychogenic attack, that model may ignore the malfunction. This ability functions
even if this model is killed.
“Yeah, I can fix that.”
Special Abilities
•Superior Maintenance(3)
12
2
2015
STRIKE
AG#1
3
2
12
4
12
2
AS RF� PW RN MAL
[2] Spike Gauntlets 8
3
0
•Bleed
AG#2
[1] Claymore
•Finishing Blow
AS RF� PW RN MAL
8
0
6
12
4
12
2
[3]500
75
BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
Counter at any time.
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage
when targeting models that are prone.
HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to
Move. This move action ignores the rules for Breaking Free and may result in a charge.
Special Abilities
RETALIATION: When an enemy misses this model with a melee attack, and this model has not
been killed, after all attacks are resolved this model may select 1 of its attacks and perform it
against that enemy.
•Combat Reflexes
•Hit and Run
•Retaliation
2015
Strike (3)
AG#1
2
30mm
“There is no darkness where they can hide.”
STRIKE LEADER
3
M
[2] Spike Gauntlets
•Bleed
AG#2
[1] Claymore
•Finishing Blow
AS RF� PW RN MAL
8
3
0
AS RF� PW RN MAL
8
0
6
“From the shadows we shall purge them.”
Special Abilities
•Combat Reflexes •Survivalist
•Hit and Run
•Order(Strike)(Survivalist)
•Retaliation
Strike (4)
M
30mm
[1]500
75
•May only be fielded if force includes at least 1 “Strike”.
BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
Counter at any time.
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage
when targeting models that are prone.
HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to
Move. This move action ignores the rules for Breaking Free and may result in a charge.
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
RETALIATION: When an enemy misses this model with a melee attack, and this model has not
been killed, after all attacks are resolved this model may select 1 of its attacks and perform it
against that enemy.
SURVIVALIST: If this model only spends AP on Movement during its activation, it may
go On Hold for free at the end of that activation.
2015
M
RAVAGE
AG#1
3
6
18
AS RF� PW RN MAL
7
4
0
-
[2] Double Maces
•Knockdown(10)
AG#2
[1] Grenade
•Blast(2)
AS RF� PW RN MAL
8 19
6
*
1
[*] Frag
6
[*] Stun
-
•Knockdown(10)
•Stun
3
30mm
[3]500
75
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
Special Abilities
•None
14
2
2015
Ravage (3)
RAVAGE LEADER
AG#1
3
6
18
AS RF� PW RN MAL
7
4
0
-
[2] Double Maces
•Knockdown(10)
AG#2
[1] Grenade
•Blast(2)
AS RF� PW RN MAL
8 19
6
*
1
[*] Frag
6
[*] Stun
-
•Knockdown(10)
•Stun
3
14
2
14
1
[1] Laser Scapel
•Restoration
AS RF� PW RN MAL
4
2
0
-
“Always protect your medic.”
14
1
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
M
30mm
[1]500
50
COMMANDER: This model counts as having all Squadlink Keywords.
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4” to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are not
killed, but instead gain 1 Dying Counter.
Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it
is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is
not within 8”, kill this model. Remove this Counter if this model is ever healed.
RESTORATION: This attack may target, and automatically hit, friendly models. Friendly
models hit by this attack suffer no damage and instead heal 1 HP. A model may only be
healed by Restoration once per game.
•Commander
•Human Shield
•Medic
2015
Commander*(1)
[1] Saw Strike
AS RF� PW RN MAL
6
4
0
-
M
30mm
[1]500
50
FINAL STRIKE: When this model would be killed, it may make a PS Check. On a success
it may select and perform 1 of its attacks before being removed.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4” to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
4
3
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
Special Abilities
AG#1
14
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
2015
SHEPHERD
3
75
Ravage (4)
6
3
[1]500
•Order(Ravage)(Furious Charge)
•Furious Charge
AG#1
12
30mm
Special Abilities
FIELD MEDIC
3
M
•May only be fielded if force includes at least 1 “Ravage”.
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
“Ours is a calling most sacred!
Live for battle! Battle for life!”
Special Abilities
•Final Strike
•Furious Charge
•Human Shield
•Order(Flock)(Furious Charge)
Flock (4)
2015
HANIEL
AG#1
3
4
14
3
12
1
[1] Storm Rifle
[*] Scattershot
[*] Armor Piercing
•Sunder Armor
AS RF� PW RN MAL
6
2
*
*
18
4 SP
6
8
“For faith and duty we keep
safe the hidden paths.”
Special Abilities
6
14
3
30mm
[2]500
50
ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover,
and treats Heavy Cover as Light Cover for this attack.
HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to
Move. This move action ignores the rules for Breaking Free and may result in a charge.
INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
from an enemy deployment zone.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
any time.
•Enhanced Optics
•Hit and Run
•Infiltrate
•Strider
2015
Haniel (2)
M
COIL
3
M
AG#1
AS RF� PW RN MAL
4
4
0
-
AG#2
AS RF� PW RN MAL
6
2 4x2 8 18
[1] Baton Strike
[1] Death Disk
30mm
[3]500
50
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
SNIPER(x): When this model Aims, its ranged attacks gain Critical Strike(x), where (x) is
equal to this model’s Sniper(x) value.
“Every death brings us a step
closer to repentance.”
Special Abilities
•Sniper(3)
12
1
2015
Coil (3)
COIL LEADER
AG#1
3
6
14
3
12
1
[1] Baton Strike
AG#2
[1] Death Disk
AS RF� PW RN MAL
4
4
0
AS RF� PW RN MAL
6
2 4x2 8 18
30mm
[1]500
50
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
SNIPER(x): When this model Aims, its ranged attacks gain Critical Strike(x), where (x) is
equal to this model’s Sniper(x) value.
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
MV value and make a ranged attack.
“No mercy for the sinful!”
Special Abilities
•Sniper(3)
•Order(Coils)(Quick Draw)
•Quick Draw
2015
Coil (4)
M
BANE
AG#1
3
M
•May only be fielded if force includes at least 1 “Coil”.
[2] Double Mace
•Knockdown(10)
AS RF� PW RN MAL
6
4
0
-
30mm
[6]500
50
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
6
18
3
“The Forsaken God protects us!”
Special Abilities
•None
12
1
Bane (3)
2015
3
M
3
12
1
ENHANCE(x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
•Knockdown(10)
AS RF� PW RN MAL
6
4
0
-
12
3
GUARD: When a friendly model within 4” and line of sight is targeted by a non-template ranged
attack, this model may become the target of the attack instead (Guard may not trigger another
model’s Guard ability).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
“We are the Divine Shield!”
Special Abilities
•Guard
•Enhance(Bane)(Guard)
2015
Bane (4)
AG#1
6
50
AG#1
[2] Double Mace
M
FIRESTORM
3
[1]500
•May only be fielded if force includes at least 1 “Bane”.
6
18
30mm
BANE LEADER
[1] Flamethrower
•Fire
•Victimize
AS RF� PW RN MAL
* 4x2 *
17
6
[*] Spray
2
SP
[*] Stream
1
ST
•Reaction Strike
“We shall clense the world of your filth!”
30mm
[3]500
50
EXPLOSIVE END(x): When this model is killed, place a Blast(2) template with the center
hole anywhere completely over this model’s base. Each model under the template suffers an
automatic hit from (x), and then this model is removed (this is a Template Attack).
FIRE: Models hit by this attack gain 1 Fire Counter.
Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
A model may only have 1 Fire Counter at any time.
REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
this model may perform this attack for free against that enemy. This free attack occurs
before charge attacks are resolved.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
Special Abilities
•Explosive End(PW: 4x2, Fire, Victimize)
10
1
2015
Firestorm (3)
FIRESTORM LEADER
AG#1
3
6
12
3
10
[1] Flamethrower
•Fire
•Victimize
AS RF� PW RN MAL
* 4x2 *
17
6
[*] Spray
2
SP
[*] Stream
1
ST
•Reaction Strike
M
30mm
[1]500
50
•May only be fielded if force includes at least 1 “Firestorm”.
EXPLOSIVE END(x): When this model is killed, place a Blast(2) template with the center
hole anywhere completely over this model’s base. Each model under the template suffers an
automatic hit from (x), and then this model is removed (this is a Template Attack).
FIRE: Models hit by this attack gain 1 Fire Counter.
Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
A model may only have 1 Fire Counter at any time.
“The heretic’s path ends in damnation and fire.”
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
Special Abilities
REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
this model may perform this attack for free against that enemy. This free attack occurs
before charge attacks are resolved.
•Explosive End(PW: 4x2, Fire, Victimize)
•Order(Firestorm)(Quick Draw)
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
MV value and make a ranged attack.
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
1
2015
Firestorm (4)
MILITIA
3
6
12
3
AG#1
AS RF� PW RN MAL
4
4
0
-
AG#2
AS RF� PW RN MAL
6
1
4 17
4
[1] Mace Strike
[1] Scrap Bomb
•Blast(1)
M
30mm
[3]500
25
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
MV value and make a ranged attack.
“We are all instruments of His will.”
Special Abilities
•Quick Draw
10
1
Militia (3)
2015
M
FLOCK
AG#1
3
[1] Saw Stick
30mm
[6]500
25
FINAL STRIKE: When this model would be killed, it may make a PS Check. On a success
it may select and perform 1 of its attacks before being removed.
AS RF� PW RN MAL
4
4
0
-
6
14
3
“In death we shall find glory!”
Special Abilities
•Final Strike
12
1
Flock (3)
2015