Instant Challenge
Transcription
Instant Challenge
Welcome to Instant Challenge Outline What is an Instant Challenge? Rubrics • Appraising Creativity • Appraising Teamwork • Creative Use of Materials Tips Let’s Do It! Today YOU are going to be Creative Problem Solvers What is an IC? Coaching an IC • • • • Start small; do only a portion, build confidence Read the challenge to the team Let them do it Debrief; ask them questions.. – What did you do well? – What can you do better? – How can you use each material? • Then do it again – only this time change the rules • Give less time • Use fewer materials • Use only one iteml! Use ICs Build Teamwork: Discover Skills and Strengths Have FUN (draw, act, give instructions, take instructions) Problem Solving: Start Simple – make them successful problem solvers!! Teach a Skill – develop a required element – Scripts (Mix and Match, Storybox) Props,Scenery and Costumes – Improvise with Materials, Build a Monument Technical Elements – build structures, vehicles, … Types of Instant Challenges Performance-Based: The focus is to create and perform a theatrically-oriented solution for the Appraisers. Teams may use words, language, conversations to solve the Challenge or the solution may be non-verbal. Task-Based: The focus is on the team working together to build, move, change, protect or communicate with provided materials in order to complete a task. Teams may or may not be allowed to talk during the Challenge. Many Instant Challenges are a blend between Performance-Based and Task-Based. Humor is always important! General Tips • Speak loudly and clearly • Know where you are getting points. Work hardest on the part that gives you the most points. • Use your teammates strengths. Who can build? Who can tell a story? • Listen to instructions carefully. If unsure, ASK questions. • Watch the time! • Teamwork points are “gimme” points. Argue and you lose them. Tips for Performance Based Challenges • • • • Most boring presentation = 7 people standing in a line – MOVE All stories need a Beginning, middle, end Remember the matrix: Hero, Villain, Goal, Setting End: make it BIG, this is the last thing the appraisers see – punch line? Moral? What’s the point? Setting: Place and Time: Ranch, City, Farm, Beach, Zoo, Famous Landmark, School past –caveman? – present – now; future; real or imaginary • • Who/What?: characters: not always people! Be animals, aliens. Unusual characters (accents, mannerisms Use Imaginary Props – if you don’t have something, “imagine it” Act it out – broom, animal actors • Obvious – animal actors, 5 second rule • • • (red cross in a hospital) use people for furniture, human machines THEME: tie it all together Take it over the top!! Sing!! Dance!! Poetry!! • Humor iis always appreciated and boosts the energy level Tips for Task Based Challenges • Understand materials. – What are the best connectors, extenders, what supports, holds weight, what sticks things together? – Don’t be afraid to alter materials. ASK before destroying something. • Look for the unusual. Go past “obvious. • Alter the environment. • Understand the task. – What do the rules say you must do? What is not included in the rules? If it doesn’t say you can’t – YOU CAN. – Know where you are getting the most points. – Keep track of time. – Use your teams skills. Let the best builders build. You can still add performance elements. Humor!! Singing! Dancing!! IC Scoring Performance 1. Creativity of your performance 2. Creativity of your presentation and/or use of materials 3. Teamwork – how well your team works together Task 1. Success in completing the task 2. Creative use of materials 3. Teamwork – how well the team works to design and implement the solution Appraisers may use Rubrics Creativity Creative Use of Materials Teamwork Rubric START SMART!! S M S= STOP! Don’t touch anything until you are told to! & Stop working when time is called! SCORE what will get you the most points! M = Materials. Make sure you got all of them. Know how to use them. What is the best connector, what supports … A A = ALL! All of your team needs to participate and be involved. You can have a timer, a R R = Rules! What do the rules say you MUST do? T T = Think!! And Teamwork. Take time at the beginning to think. Get an idea from cheerleader, a builder… What do the rules NOT say? Do it! Unless you are going to destroy something – ask first. everyone – this maxes out your teamwork points and you get more than one idea. Know who your best builder is – know who shouldn’t build Divide the work. And don’t forget Time. Is this a one part or two part challenge? How much time do you have for the parts? Let’s get started!! Challenges • Tasks: – The Fling Thing – Build: Concurrent Towers – Communications: Portrait Frame • Performances: – Skill: story telling – Never Mime (no props) – Warning, Warning (with props) The Fling Thing Challenge: Build a device that will send a cotton ball as far as possible through the air. Time: You will have up to 5 minutes to use your imagination to build your device and up to 1 minute to propel the cotton ball. The Scene: Candy Cottonball has been hired by your employer, Brainy and Bomber Circus, as its newest attraction. Your team is part of the maintenance crew assigned to design and build a device that will fling Candy Cottonball through the air as far as possible so she can dazzle the audience with her graceful landing. With the materials provided, you must design and build your Fling Thin g that will launch Ms Cottonball. A team member may not touch Candy Cottonball during the launch. Your score will depend on how far from the device she lands. Set-up: the materials you team will use in its solution are placed on a table. Materials: 2 cotton balls, 1 balloon, 2 corks, 1 rubber band, 2 paper clips, 1 piece of aluminum foil, 2 coffee stirrers, 2 straws, 2 twist ties. Scoring: You will receive: 2 points for each inch between launch and landing. Up to 20 points for the creativity of your device Up to 20 points for how well your team works together. Team Assessment Concurrent Towers Challenge: Your task is to BUILD two towers as tall as possible, with each tower using as many types of materials as possible that are different from each other. Time: You will have one minute to plan and discuss your strategy, and four minutes to build your two towers. Set-Up: In the center of the room is a table with materials to build your towers. On each side of the room, there is a table on which a square is taped. Procedure Part 1: (1 minute) Plan and discuss your strategy about how to build the two towers. You may not touch the materials at this time. Part 2: (4 minutes) Build two towers as tall as possible. Build one tower inside each taped square. Whichever tower is shortest will be measured when points are awarded for height. Use as many types of materials as possible for each tower that are different from the other tower, since points will be awarded for the types of materials in each tower that are different from each other Materials: 4 mailing labels 4 craft sticks 4 straws 2 Styrofoam cups 4 note cards 4 paper clips 2 chenille stems 4 rubber bands 1 piece of hook-and-loop tape 2 plastic forks Scoring: You will receive A. 2 points (30 points maximum) for each inch of height of the shortest tower B. 3 points (30 points maximum) for each type of material used in one tower that is not used in the other tower C. Up to 20 points for creativity and development of your solution D. Up to 20 points for how well your team works together Concurrent Towers For the Appraisers only: Set-up: 1. Set up the tables according to the following diagram. materials 12x12 square 2. Each piece of hook-and-loop tape measures 2-1/2 inches. Use the sew-on variety, both halves. Notes: 1. The team may either divide into two groups and work on both towers at once, or work on only one tower at a time. Each strategy has it benefits and pitfalls. 2. Team members should communicate with each other about the size of each tower as well as the materials used in each tower. 3. To make more difficult, change the scoring for “A” to read: A. 1 point (30 points maximum) for each inch of height of the shortest tower Team Assessment Portrait Frame Challenge: Your challenge is to create a Portrait within the framed grid area by following certain rules. Time: You will have 5 minutes to plan your portrait, and 2 minutes to create it. Set-up: There is a framed area on which you will hang cards. There is also a taped-off area on the floor called the cre8 area. Procedure: You have been hired by Cre8tive Pictures to create a Portrait, made only of cards, to be sold by charity. However, by Cre8tive Pictures has some rules that they want you to follow, but leaves it up to you about which and how many rules you follow. During the first part of the Challenge, you will have 5 minutes to plan which rules to use and how to create your picture outside of the cre8 area. During the second part of this Challenge, you will place your note cards onto the hung framed area without any verbal communication. Only one team member at any time can be in the cre8 area. Before the end of the second part of this Challenge, you must write on a piece of paper what rules you plan on following. For the purposes of this Challenge, Portrait means a picture. Materials: 2 sheets of paper 1 pencil 16- 2-inch x 2-inch pink cards 16- 2-inch x 2-inch blue cards 16- 2-inch x 2-inch green cards 16- 2-inch x 2-inch yellow cards None of the cards or the pencil may be damaged or modified in any way. Scoring: You will receive up to: A. 3 points for each rule successfully used (up to 30 points total) B. 10 points if all rules are successfully used C. 30 points for the creativity of the Portrait D. 15 points for how well your team works without verbal communication to create the portrait. E. 15 points for how well your team works together. For Appraisers Set-Up: 1. Place the framed grid upright (felt-covered 27-inch by 27-inch cardboard with grid). Tape a 3-foot by 2-foot area just in front of the grid, this is the cre8 area. 2. To make easier: Use second frame that leaves a 6-foot by 6-foot framed grid area, Easy Rules, and 9 cards per color. 3. To make more difficult: Use Advanced Rules. 4. Note: you have 4 extra cards of each color (20 total per color). It is intentional that there are not enough cards to cover all available space in the Standard and Advanced rules Portrait Frame Team Assessment • • • • • • • • • • • • How did the team choose which rules to follow? Was the team able to create a portrait? How creative was the portrait? How unique was the portrait? Did everyone participate? What was the communication system used? How did you decide to show position? How did you decide to show color? What would have made it better? Did anyone make a mistake? Did you have a wrong/stop/do over signal? Does everyone know their left and right? Was it important for this task? Never Mime This Challenge: Your team must perform a skit. Where some of your members cannot move and other members cannot talk. The non-talking members will act the skit out, while the other members will talk for them. Time: You will have 6 minutes to prepare your skit and 2 minutes to perform it. The Scene: Your team is a human puppet group that travels around performing humorous skits. You use no props and your non-talking members act out the scene while your speaking members talk for them. The nontalking members cannot talk or make any sounds to enhance your skit. Chose any topic from the list below that you wish to make a skit about and give your skit a creative name. Topics: Antarctica Television shows Abraham Lincoln Monkeys in Space The Great Wall of China Building a Dog House Shoes Famous Singers The Middle Ages Fishing Stories Computers School Food Dinosaurs Numbers Scoring: you will receive Up to 20 points for the creativity of your team’s presentation Up to 20 points for how humorous your presentation is Up to 10 points for the creativity of the title of your skit Up to 20 points for how well your team works together Never Mime This Performance Team Assessment How did the team chose the topic? Did everyone participate? Was there a Beginning, Middle and End? Was there a hero, villian, obstacle? Was there a punchline or moral? Was there movement? Did anyone use imaginary props? What were the characters? All people? What was funny? Is there anything that could have been added to make it more funny? Did the team manage their time? See Rubric on creativity. Note: did the appraisers know the topic? Famous singer for example!! You may have done a great parody, but it may have been wasted if the appraisers didn’t know who was being parodied. Did anyone sing, or dance? Or quote in rhyme? Warning! Warning! Challenge: Build a warning device and create a scene in which the device is used. Time: You will have up to 5 minutes to use your imagination to build your device and plan your scene and up to 2 minutes to present your scene and the device. The Scene: your team has just been hired by the Bell and Whistles engineering fir, specializing in warning systems. Their newest client, Mr. Gotrocks, has commissioned you to design a warning device for his top secret project. Your team must create the warning device and demonstrate to Mr. Gotrocks how it prevent disaster from his particular top secret project. Materials: Scissors (may be used to work with materials, but may not be part of the final solution) Aluminum foil, balloon, twist tie, paper bag Scoring: You will receive: Up to 20 points for the creativity of your warning device Up to 20 points for the creativity of the top secret project Up to 20 points for how creatively you used the materials Up to 20 points for the humor in your presentation Up to 20 points for how well your team works together Warning! Warning! debrief How did the team chose the top secret project ? Did everyone participate? Was there a Beginning, Middle and End? Was there a hero, villian, obstacle? Was there a punchline or moral? Was there movement? Did anyone use imaginary props? What were the characters? All people? What was funny? Is there anything that could have been added to make it more funny? Did the team manage their time? See Rubric on creativity. Ditto on creative use of materials. Note: Did anyone sing, or dance? Or quote in rhyme? What if Mr. Gotrocks was an ant? What would he want to protect? What if Mr. Gotrocks was an ______? Fill in the blank. An alien? From the moon? Backup Warm-Ups • Verbals – Common vs Creative – Fast Answers – Piggyback • Improvise – – – – Size Shape Color Texture • Categories Twos, Fours, Bills, Lights, Bags, Cats, Cans, Generals Foil Animals Radioactive Samples Procedure: You will have 1 minute to think and 3 minutes to solve this challenge. There is a plate with make-believe radioactive samples. Taking turns, each team member must remove one ball at a time from the plate and place it into the carton. You may only use the items provided. Once an item has been used, it must be discarded and cannot be used again. If two or more items are combined, all must be discarded after each use. They are considered radioactive once they touch the samples. Materials: envelope, scissors, wire tie, straw, pencil, pen, small plastic bag, mailing label, chenille stick, string, paper, cup, craft stick Scoring: 2 red balls………….. 12 points each …………………….0-24 points 3 yellow balls………… 4 points each ……………..……..0-12 points 7 white balls…………… 1 point each …………….……..0-14 points All 7 white balls …………bonus………………………………..20 points All 12 balls ………………bonus………………………………..30 points A great one to debrief. Discuss how each material can be used. It also makes the team take turns and “share.” Bridge the Dots Challenge: Your TASK is to make a bridge that connects colored dots. Time: You will be given 6 minutes to make your solution. Procedures: You will be given materials to make a bridge that connects colored dots. You will also be given a scissors, but the scissors may not be part of your final solution. Your solution must have one end touching in the start area and it must be one continuous bridge. Any part of the bridge must touch a dot to receive a score. Toothpicks and paper clips may touch anywhere. If the paper or mailing label touches the table (score board), where there is not dot, the bridge will end there. You may not alter the dots. There is a bonus for connecting dots on the upper level. Materials: 2 pieces of paper 25 toothpicks 2 paper clips Scoring: Each red dot connected 1 point Each green dot connected 2 points Each yellow dot connected 3 points Each blue dot connected 7 points Dots on the upper level receive double their value How well your team works together 1-20 points 3 mailing labels Big, Light and Fragile Challenge: Your task is make one or more structures that will support as many plastics eggs, inflated balloons, and one real egg. Time: You will have 8 minutes to use your Imagination to discuss strategy, build and test your solution. Procedure: use the materials provided to make one or more structures to support plastic eggs, balloons and one real egg. You will be given scissors and a ruler to use for building, however, they may not be part of your final solution. Each balloon and egg must be a minimum of 3 inches above the table in order to be scored. Materials: 1 cup of marshmallows, 10 toothpicks, 30 pieces of spaghetti, 4 labels, 4 straws. Scoring: Each balloon supported will receive 5 points (5 points x 5 balloons) for a total of 25 points Each plastic egg supported will receive 2 points (2 points x 25 eggs) for a total of 50 points You will receive 15 points if the real egg is supported You will receive up to 10 points for how well your team works together M&M Sort Procedure: You will have 5 minutes to complete Part I and 2 additional minutes to complete Part II. You may talk during Part 1, but no talking is allowed in Part II. In Part II, you will divide your team in two groups: communicators and sorters Challenge: Devise a system to communicate with each other that will allow a blindfolded member(s) of your team to sort colored M&Ms onto the same color paper. In Part I, you will be given the M&Ms and signaling materials to practice with. After Part !, the sorter (s) will move to the tables and the communicators will move away form them. Time will begin and the signalers will communicate without talking or vocal sounds. Materials: ruler, pencil, cup, spoon Scoring: You will receive 2 points for each M&M that is placed on the correct colored paper. FOIL CREATURES Your TASK is to create a creature(s) out of foil and then present a PERFORMANCE in which you tell a story involving the creature(s). Time: You will have up to 5 minutes to create your creature and plan your PERFORMANCE, and up to 2 minutes to present your PERFORMANCE. Materials: 12 Foil Sheets, A piece of paper and a pencil will be available for your team to use as you plan and present your PERFORMANCE. Scoring: You will receive up to A.20 points for the creativity of your creature. B.20 points for the creativity of your story about the creature. C.20 points for how creatively you use the foil. D.20 points for the creativity of your PERFORMANCE. E.20 points for how well your team works together. You can start by having each person create something out of foil. Improvise with the foil creations – turn them upside down, pass them around, etc. Then have them do this challenge. Extra: create multiple “creatures” and a song – a creature alphabet for example. NOTE: you may want to ask the team to sing the song in English – not “creature language” or at least have someone translate… More Challenges Task Based Challenge and Materials What do you need to do? Connect Support Extend Protect Control Transport What can you use to do it? Aluminum Foil Index Cards Popsicle Sticks Balloons Lunch Bags Rope Beads Mailing Labels Rulers Buttons Nails Rubber Bands Clay Newspaper Spaghetti Cotton Balls Paper Plastic Spoons Chenille Sticks Paper Clips Straws Cups Paper Plates Tape Envelopes Pasta Tooth Picks Folders Pencils Wire Coat Hanger Golf Balls Plastic Bags Yard Sticks Instant Challenge: chose a “word,” then 3 or more materials Performance Based IC Never Ending Story Challenge: Your team is must present a humorous performance which includes a never ending story using the materials provided as props. Time: You will be given 2 minutes to use your Imagination and discuss your strategy and 3 additional minutes to present your solution. Procedure: the team member on my left will chose a prop and say something about it to begin the story. Then you must take turns, in sequence, adding to the story. Each response must be a minimum of one sentence. You may not skip your turn or pass. Prop items may be used more than once. You may not break any of the prop items. You may also give a response without a prop item. Scoring: Each response that continues the story will receive 1 point. Creative or humorous responses that continue the story will receive 3 points. Creative or humorous responses that continue the story and use a prop will receive 5 points. The overall quality of the story will receive up to 10 points. How well your team works together will receive up to 10 points. Hybrid -Silent Movie Challenge: Present a PERFORMANCE in which your team acts out a silent movie with subtitles. For the purposes of this challenge, “subtitles” are dialogue that is written out for the audience to read. Time: You will have up to 5 minutes to use your IMAGINATION to plan your PERFORMANCE. You then will have up to 2 minutes to present your PERFORMANCE to the Appraisers. The Scene: In silent movies there is no sound. Instead of listening to the dialogue, it is written on the screen for the audience to read. • Part One (5 minutes): Create a silent PERFORMANCE where you use subtitles instead of talking. • Part Two (2 minutes): Present your PERFORMANCE to the appraisers. No team member may talk during Part Two. Materials: You will be given two sheets of poster board, a pair of scissors, and 4 markers to use to make your subtitles in Part One. All props should be imaginary. A piece of paper and a pencil will be available for your team to use as you plan and present your PERFORMANCE. Scoring: You will receive up to: A. 25 points for the creativity of your PERFORMANCE. B. 30 points for the creativity of your subtitles. C. 25 points for how ell you tell a story in your PERFORMANCE. D. 20 points for how well your team works together. You can brainstorm a list of movie titles first, then do the challenge. The titles do not have to be real! Light it up • • • • Procedure: Use the materials provided to protect a light bulb when dropped from 6 feet to a hard surface. You will have 3 minutes to discuss the problem and develop a solution. Then you will test your solution. Materials: One envelope, one piece of string, one mailing label, one rubber band, one piece of paper. Scoring: – 20 points if the glass is not broken – 30 points if the bulb lights – 30 points if the bulb stays lit for 15 seconds – 20 points for how well your team works together this can be done with a Christmas ornament or anything breakable. Change scoring, depending on the “level of breakage.” Example of start simple and have every one do it themselves Structure Connection Challenge: Your TASK is to connect two bricks in as many different ways as possible. Time: You will have up to 6 minutes to connect the bricks for score. Set-up: In the middle of the room are two bricks. In addition, there is a table with materials. Procedure: Use the materials to connect the two bricks. The bricks may not be moved. You will be told when you have one minute remaining and 30 seconds remaining. You will receive score only for , connections that exist after ten seconds, are made of more than one material, do not touch any other connections, and do not touch the floor. Materials: 2 Spoons 1 Pencil 1 Piece of String 1 Piece of Paper 3 Rubber Bands 3 Straws 5 Paper Clips 3 Mailing Labels 1 Envelope 1 Plastic Bag The mailing labels may NOT be attached to the bricks. The bricks may not be altered. Scoring: You will receive A. 10 points (60 points maximum) for each connection after time ends. B. Up to 20 points for how creatively you use the materials. C. Up to 20 points for how well your team works together This debrief should ask what are we getting points for? How may materials must be used for each connection? How many connections receive score? Sock it to me Challenge: Your team is Your team is to present a PERFORMANCE in which you use team created puppets to tell a story. Time: You will have up to 5 minutes to use your Imagination to make your book cover and plan, make puppets and practice your skit and up to two minutes to present your performance to the Appraisers. The Scene: Use team created sock puppets to help you tell a story that has a beginning, middle and end. Materials: socks, rubber bands, colored markers Scoring: You will receive up to: •10 points if your performance has a beginning, middle and end. •5 points (20 points maximum) for each puppet used in your performance. •Up to 20 points for the creativity of your puppets. •Up to 30 points for the creativity of your performance. •Up to 20 points for how well your team works together The Cover Challenge: Most books have a picture on the cover to attract a reader’s attention. Your task is to create a book cover for a story and then create a presentation of the story in the book. Time: You will have up to 5 minutes to use your Imagination to make your book cover and plan your Performance and up to two minutes to present your performance to the Appraisers. The Scene: The Destination Imagination Project Outeach teams collected books for a Children’s hospital and they want to get the children to read the books. They have asked your team to create a book cover and present a short skit about the book. You should also think of 3 imaginary props to use in your skit. You must write down the 3 props on a sheet of paper and give the paper to the Appraisers before you do your skit. Materials: 1 piece of paper colored markers Scoring: You will receive up to: 10 points for the creativity of your story 20 points for the creativity of your book cover 10 points (30 points maximum) for the creativity of each of your imaginary props 20 points for the creativity of your Performance 20 points for how well your team works together Communication Procedure: You will have 5 minutes to complete Part I and 2 additional minutes to complete Part II. You may talk during Part 1, but no talking is allowed in Part II. In Part II, you will divide your team in two groups: communicators and assemblers Challenge: Devise a system to communicate with teach other that will allow you to assemble various nuts, washers, etc onto the bolts provided. Additional points will be awarded if they are in the correct order. In Part I, you will be given the items and signaling materials to practice with. After Part !, the assemblers will move to the tables and the communicators will move away form them. In Part II, each assembler should be given: 1 bolt, 3 nuts, 6 washers, 2 wing nuts, 2 rubber washers and 4 lock washers. The appraiser will give the communicators a chart showing the correct placement of the various items. Time will begin and the signalers will communicate visually – no talking , vocal sounds, writing, letters) with body signals and/or provided materials. The communicators may not show the scoring chart to the assemblers. The assemblers may not signal back or look at each other’s work. Materials: Hardware, yardstick, pencil, yarn, can Scoring: You will receive 2 points for each items correctly selected and placed onto the bolts. You will receive bonus points items placed in the correct position. Give the team a practice card with a picture of a bolt with the various washers and nuts – you can have as few as 4 items to be assembled. Change the card for “scoring.” Mix and Match Hero Villain Challenge/ Conflict Setting And don’t forget the humorous side kicks! Outcome Mix and Match (Roadmap page 66) Hero Villain Challenge/ conflict Setting Humorous Twist/Moral Ninja Dragon Swordfight Moon Size does not matter Princess Bank robber Flood Ranch I am your Father Fire Fighter Pirate Melting Castle A chicken in every pot… Mouse Grinch Election Island The early bird… Superman Witch Race Mountains It was only a dream Frog Ogre Earthquake Prehistoric times All’s well … More Scripts Story Box - Tell a story taking turns 1. Use any 5-7 items- these are props 2. Incorporate the props into the story choose any prop or assign one 3. Learn connecting phrases Next, then they, on the way, meanwhile back at the ranch; after he died – he came back as a ghost Characters • Many ICs require a performance –Include UNUSUAL Characters Unlikely hero or villian Use accents Mannerisms • Give the team puppets, tell a story (puppets must speak in English) • Give the team hats – use accents Materials/Props • Multi use – string, straws, paper plates • Give the team different materials and let them make things – statues, monuments… • Give the team different glues, show them how to use a stapler, ironing tape hemming, … • Bubble Wrap RAP Make a Mask • Design and construct one mask that will show multiple characters (Remember your matrix) • The entire mask must depict a character when being worn and must cover the face of group member(s) • The mask cannot be “altered” to create the next character (no parts removed or added) • Materials to use to make a mask: folders, string, colored paper, tape, pipe cleaners, markers, scissors Simple Verbals Brainstorming Name as many______ as you can… Twos Fours Cats Keys Bears Flys Bills Trees Pies Generals Bags Brushes Start fast, then try to be creative Some answers for keys Common answers: Car keys, house key, door key, desk key Creative answers: Piano key, key to an exam, Key West, key to my heart, donkey, rookie, cookie, keynote Task Based Challenges • Transportation: Radioactive • Structure: Balloon Tower (Roadmap, page 138) • Communication: Clownsortium (Roadmap pg 166) MORE BACKUP - PROCEDURES Appraising Teamwork When observing Teamwork, the following elements become evident: 1. Cooperative Spirit: Positive attitudes and reinforcement of all team members Absence of negativism. 2. Team-Identified Roles: Tasks may be divided equally among the team A leader’s role is identified immediately or at some point in time. Roles may have been pre-assigned prior to arrival at Challenge site. 3. Acceptance of Ideas of Others Sharing of ideas Acceptance of ideas of others 4. Diversity of Ideas Numerous ideas Ideas discarded and implemented 5. Ability to work through disagreements in a constructive rather than destructive manner. 6. Ability to work on a solution together utilizing the combined skills of all team members. 7. Ability to come to consensus for the purpose of solving a problem. IC Procedures • • • • • A minimum of two team members must participate in the Instant Challenge. Teams must make a decision about which team members will be participating before being taken to the competition room. Your team will NOT be told anything about the Instant Challenge, including what kind of Instant Challenge they will be given, before you make this decision. One Team Manager, may accompany your team to the Instant Challenge competition room, but that Team Manager may not advise, signal or communicate with your team or the Appraisers during the Instant Challenge competition. The decision of whether or not your Team Manager will accompany your team to the Instant Challenge competition room is made by the members of your team before you enter the room. If a Team Manager manages two teams in the same Team Challenge and the same Level, the Team Manager cannot go into the Instant Challenge room at the tournament More Procedures During your Instant Challenge time: •a. Your team MAY bring timing devices into the Instant Challenge room and use them, as long as the devices don’t beep or make noise. •b. Your team may not use any items in your Instant Challenge other than items provided by the Instant Challenge officials. •c. If you or your team members have questions about your Instant Challenge, you are welcome to ask them, but you may only do this once Time has begun. There will usually NOT be a period of time set aside specifically for questions. •d. Your team MAY ask the Timekeeper how much time is remaining in any part of an Instant Challenge, unless the Instant Challenge says otherwise. •e. Your team MAY NOT alter taped or marked areas in any way unless the Instant Challenge says otherwise. •7. If the Appraisers feel that your team is working under an obvious misconception, they will attempt to clarify the Challenge without aiding in the solution. “Read the Rules” The Promise “We promise not to talk about the Instant Challenge or what we did in our solution UNTIL AFTER GLOBAL FINALS. If we are heard or are found to have shared this Challenge with anyone, we will be disqualified from the tournament. However, we can talk about it privately among our team and Team Manager(s).” In the Room “Welcome to the Instant Challenge portion of our tournament! Anything is possible here, and you will have the opportunity to use the problem solving tools you have learned. For every team who is competing in your Team Challenge at your competition Level, we will be presenting this Instant Challenge today.” You will then be given your Instant Challenge instructions and be told to begin. Your team must not begin solving the Instant Challenge until the Appraisers have finished reading it. Your team will receive a copy of your Instant Challenge so that you can read along when the Appraisers are reading the Challenge to you. When time ends, an Appraiser will call “Time!” and your team must stop working on your solution. Keep in mind that many Challenges have more than one timed segment (e.g., Part One, Part Two, etc.). Continuing to work on any part after time has been called may prevent your team from receiving score in that segment of the Challenge and may prevent your team from moving on to the next part of the Challenge. At the end of the Challenge, your team will be reminded to not discuss or talk about the Instant Challenge with anyone other than your team, and to only discuss it with your team if you can do so in a private place. Materials Station • Focus is on use of materials – to achieve the task and creative use – see Rubric • Every team should choose 4 items – they get two of each item, or 10 if they choose spaghetti or toothpicks – Choose a verb: connect, support, extend, control, transport – All teams try to solve the same challenge using chosen materials Materials • • • • • • • • Aluminum foil Chenille sticks Coffee Stirrers Craft sticks Cups Envelopes Forks/knives Golf balls • • • • • • • • • Index cards Mailing labels Paper clips Paper plates Pencils Rubber Bands Straws Spaghetti Toothpicks Mini challenges • Connect – build a bridge between tables • Support – add weight to a structure or bridge (use golf balls for weights) • Extend – make the longest line you can, make the tallest tower possible • Control – use materials to guide balls from one end of the table to the other (maybe use cups as targets) – you can roll the balls on the table • Transport – move balls from one end of the table to the other; balls cannot touch the table • Combo: Build a tower that contains a ball inside it and holds a ball on top • Protect: No need to do this one – they are already doing Protect the ball Debrief • Talk about what worked • Do the challenge again and let them choose the “correct materials?” • Choose each verb and discuss which material would be best for the job and why Connect Connect Support Support Extend Extend Control Control Transport Transport