Manual

Transcription

Manual
03
TABLE OF CONTENTS
1.
FOREWORD
4
2.
2.2.
FIREfiGHTING – A NOBLE PROFESSION
Firefighter’s oath
6
8
5.1.12.
5.2.
5.3.
5.3.1.
5.3.2.
5.3.3.
Alert Phase
Dispatch View
Action Mode
Mission Gameplay
Vehicles
Support units
17
17
18
18
19
22
3.
INSTALLATION AND TECHNICAL DATA
9
6.
FREEPLAY MODE
23
4.
4.1.
4.2.
4.3.
GETTING STARTED
Game Launcher
Main Menu
Saving and Loading
10
10
10
10
5.
5.1.
5.1.1.
5.1.2.
5.1.3.
5.1.4.
5.1.5.
5.1.6.
5.1.7.
5.1.8.
5.1.9.
5.1.10.
5.1.11.
CAMPAIGN
Management Mode
Player progression
Furniture shop
Furniture placement
Unit recruitment
Unit management
Dismissing units
Personnel status
Profession
Rank
Chief’s Office
Event
11
11
12
12
12
13
13
14
14
15
15
16
16
7.
7.1.
7.2.
7.3.
7.4.
7.5.
7.6.
7.7.
7.8.
RESCUE 2013 – TUTORIAL
Camera movement
Pause menu
Unit selection and movement
How to disembark crew
How to do a hose setup
Connecting a firehose to main coupler
How to treat a patient
How to open a vehicle with hydraulic rescue tool
24
24
24
24
25
26
27
27
28
8.
HOTKEYS
29
9.
CREDITS
32
www.rescuethegame.com
www.facebook.com/rescuethegame
1
FOREWORD
and using technical tools to open crashed vehicles to fire inspection
and education. The classic scenario of “saving a cat from a tree” is
also very common place among other daily helping missions. People
expect to be able to call firefighters to rush to aid them whenever
there are people or property in danger. It is clear that a firefighter is
a respected profession a lot of people look up to. It is no wonder, then,
that a lot of gamers are interested in engaging in firefighting through
computer games and simulations.
First of all, thank you for purchasing RESCUE 2013: Everyday Heroes.
A lot of time, research and effort has went into creating this game.
We hope you enjoy our game vision of realistic rescue working.
This developer’s diary offers an in-depth view of the development
of RESCUE 2013: Everyday Heroes. We wanted to share as much as
possible about the entire process of development, with exclusive articles about game development as well as fantastic behind-the-scene
sketches and other images.
We wanted to create a game about firefighters and their daily life.
This is why the game places equal importance to both station and
mission gameplay. The idea is to show the entirety of realistic firefighting, which includes more than the previously mentioned missions.
There are a variety of important duties while on station, starting from
organizational and office duties to taking care of equipment and vehicles. A firefighter is expected to take care of himself too with daily
fitness exercises and rehearsing their skills.
Development started with vigorous research of firefighting
techniques, tools, vehicles and other equipment. Similar effort went
into studying firefighting culture and the people who work in the field.
The Fragment team took part in numerous volunteer fire department
training exercises, interviewed firefighters and visited fire stations in
Finland and Germany. This hands-on research allowed us to take part
in the unique lifestyle that is rescue working and bring as much as
possible of our personal experiences into RESCUE 2013.
All this is covered in RESCUE 2013, with an unique twist: we created
unique characters with their own thoughts, preferences and personalities. In this way we can simulate the firefighter community and culture associated with it. Firefighting can be a very demanding job and
anyone working in the field will face tough situations. This eventually
creates a strong sense of community, that develops into a teamspirit
that is unique to rescue workers. This is something we felt was missing in firefighting games and wanted to present in Rescue 2013.
The goal of developing this game was to show more than just a
tiny fraction of rescue working. Firefighting is a lot more than just
extinguishing flames: our research even showed that the nominal
“fighting fires” is only a small part of what a firefighter actually does!
Reported accidents vary greatly: from extinguishing small trash fires
04
Fire chief‘s field handbook
05
With the release of Rescue 2013: Everyday Heroes, we want to bring
a lot of new features to rescue simulator genre. These include station
life, unique characters, realistic firefighting with proper hose setup
among other things. We’ve created a solid base and hopefully in the
future we can further polish the Rescue brand even further.
Once again, thank you for buying this game!
With best regards,
Mikko Tyni
Lead Designer
Fragment Production Ltd.
Finland
Niko Korhonen
Game Designer
2
FIREFIGHTING – A NOBLE PROFESSION
A firefighter is forced to work in a variety of working conditions, such
as domestic or terrain fires, explosion accidents, floods or structural
collapses. Some of the tasks include dealing with hazardous materials
or minimising enviromental damage in disasters. On emergency sites,
firefighters are often exposed to dangers that may be caused by a
wide variety of sources, such as unknown substances, explosions, or
falling objects. At the same time they work in heavy protective equipment and visibility is minimal in the middle of thick smoke.
Firefighting is among the most popular and most respected professions. In the European society firefighters are regarded as trusted
lifesavers. Many little boys, and nowadays girls as well, dream about
working as a brave firefighter and rescuer. These days the occupation
is also deemed suitable for women, although the requirements are the
same as for men. The profession is very male dominant and a woman
as a firefighter is still a rare sight. Women are not given relief from
physical tests, as the situations are the same regardless of gender.
Fire burns everyone and everything equally and all firefighters must
be able to carry their own weight, and others as well, if need be.
Carrying an unconscious person is not among the easiest of firefighter‘s duties.
Where does the firefighter get the courage to face such perils? During
basic training they eventually learn to trust themselves, each other
and the tools they use. One important lesson is to never go alone;
firefighters always work as a team, or at least with a smoke diving
partner. It is also important to widen ones professional skillset by attending to special courses such as scuba diving, helicopter operations
and height rescue training courses. This process of continuous learning can be considered as the best way to maintain ones well-being
and motivation at this demanding profession.
Those who strive to become firefighters have to possess solid physical
and mental condition. A firefighter should be a balanced person,
without fears such as acrophobia. Also, good tolerance for stress, and
social skills are necessary abilities. However, an aspiring firefighter
should not be reckless - common sense should always be present in
all taken actions. The duties of today‘s firefighter include more than
just fighting fires; attending to ambulance duty, carrying out rescue
missions, participating in station service as well as in various fire
prevention tasks. Besides daily physical and theoretical training, also
equipment maintenance is important part of the daily cycle. It can
even be said, that a firefighter equals more than the sum of his parts.
As a working community the fire department is fair, honest and masculine.
It has its distinctive esprit de corps characterised by common professional
language and a shared educational background which serve to shape the
brigade into a close community. Brotherly pranks and sometimes even sharp
verbal banter between firefighters is an efficient way to express the care
and concern for others. At the same time joking and humor separates men
from boys and ordinary men from real firemen. No man is ever left behind.
06
Fire chief‘s field handbook
07
Although firefighter education provides basic qualification for the
work, the real skill will only develop through working over the years.
A young, fresh firefighter is always welcome to the squad, although
he is expected to have respect and consideration for older colleagues
with accumulated experience and knowledge. After all, everyone in
this profession has walked down the same path.
With best regards,
Fragment Production Ltd.
Developer of the game
(Text based on an essay by Dr. Matti Waitinen, Head Teacher of The Rescue School of Helsinki
City Fire Department)
Rescue 2013: Everyday Heroes encompasses the above to an
entertaining and realistic combination. The idea of this game was to
represent actual conventions and challenges that firefighters around
the world share in their profession. We hope it accomplishes this aim
in representing firefighting as something larger than life.
FIREFIGHTER‘S OATH
I vow by my conscience always and in every situation to behave according to the values of the firefighting profession.
I respect and value the rights of every person.
I shall use the powers and rights vested in me the way legislators have intended.
I follow my superior‘s commands, and if necessary, I am ready to face the risks associated with my profession.
I shall act honestly and openly, promoting equality and conciliatory spirit.
I behave fairly and in accordance with the law, as well as further my own professional development
and promote the spirit of community within my profession.
I act for the better of my working community, firefighting profession and society.
In this way, I wish to serve as firefighter.
3
Installation and technical data
3.1. EPILEPSY WARNING
Some persons have a condition which may cause them to experience epileptic seizures or to lose consciousness when exposed to certain kinds of visual influences,
such as flashing lights or patterns, commonly present in our daily environment.
Such persons may experience seizures when watching television or playing video
games. This may also happen to persons who have not had any previous seizures
or related health problems.
The following symptoms are characteristic of epileptic seizures: altered vision,
twitching of the eyes or face, convulsion of the arms or legs, loss of awareness,
confusion or temporary disorientation.
During an epileptic seizure, a loss of consciousness and convulsions may lead to
serious injury as these symptoms are often accompanied by a fall. If you notice
any of these symptoms, stop playing immediately. It is highly recommended that
parents observe their children when playing video games as children and adolescents are considerably more sensitive to epileptic seizures than adults.
If you or your child experiences any of these symptoms, STOP PLAYING IMMEDIATELY AND SEEK MEDICAL ADVICE. Parents and supervisors should keep
children in view and ask them if they have ever experienced one or more of the
stated symptoms. There is a much higher risk that children and adolescents will
experience these kinds of symptoms when playing video games than adults.
3.2. ADVICE
This product needs to be activated using a serial number. During installation, you
will be prompted to enter this number in order to verify the product. For this you
will require an active Internet connection. You can also activate the serial number
over the phone. You will find the support hotline number in the Support section of
this manual. More news and info at www.simuwelt.de
09
3.3. SYSTEM REQUIREMENTS
• Operating system: Windows® XP SP3/Vista SP2/Windows 7/Windows 8
• Processor: 2 GHz
• Main memory: Minimum 2 GB
• Graphics card: 256 MB DirectX® 9.0 compatible
• Soundcard: DirectX® 9.0 compatible
• Input devices: Keyboard and mouse with scrollwheel
• Internet connection for product activation
3.4. STARTING THE GAME
To start Rescue 2013, click on the round Windows symbol/All Programs (or, on
Windows XP, on <Start>, <All Programs>), followed by <Rescue 2013> and then
the Rescue 2013 icon.
3.5. SUPPORT
Before contacting our support team, please check and, if available, update your
computer‘s drivers. Many graphics and sound issues can be fixed by updating
drivers.
If you have any questions about this product that are not covered here, you can
contact the rondomedia Support Team in the following ways:
• Tel.: 0900 1 / 40 00 43 (€0.99 / minute from a German landline)
• E-mail support: [email protected]
• You can find the current opening times for our hotline on our website:
www.rondomedia.de.
• You will find many more simulations, news and info at www.simuwelt.de
© rondomedia Marketing & Vertriebs GmbH. All rights reserved.
© Fragment Productions Ltd.
4
getting started
4.1. GAME LAUNCHER
Settings available are:
• Play Button = Click this to start the game
• Quit Button = Click this to close the launcher
• Resolution = Select resolution
• Fullscreen = Toggle fullscreen/windowed mode
(For fullscreen, desktop resolution recommended)
• Borderless window = Toggle whether or not windowed mode is
displayed without borders. For fullscreen borderless mode, select
desktop resolution and enable borderless window optionn.
4.2. MAIN MENU
4.3. SAVING AND LOADING
• Campaign = Starts a new game
• New game = Opens the load menu. Load a previously saved
campaign mode game
• Freeplay = Start a new game in freeplay mode
• Settings = Opens a settings menu, where player can change
various settings
• Credits = Lets player see the names of developers
• Quit = Closes the game to Windows
Saving is only allowed in Campaign Mode. To load a previously saved
game, use Load Game menu either in main menu or during Management Mode. Note that neither option is not available while in Action
Mode or Freeplay Mode.
10
5
campaign
To start a new campaign, select New Game in the main menu. Campaign gameplay consists of two main game modes: Management Mode
and Action Mode that alternate.
5.1. MANAGEMENT MODE
In Management Mode player manages his own fire station. Player
purchases items and places them in the station as well as recruits
new personnel and buys new vehicles.
Fire chief‘s field handbook
11
Player can use the buttons at top of the screen to access different
station functions:
• Furniture shop = New furniture can be bought and placed
• Unit recruitment = New characters can be recruited and new
vehicles can be purchased
• Unit management = Characters and vehicles are visible here. Unit
specific information is visible, such as what kind of character the
selected character is.
· Characters can be given new jobs here
· Both characters and vehicles can also be dismissed.
· Vehicles are sold: some money is returned to player.
· Characters are fired and they will not be available to future missions.
• Chief’s office
· Access information about your fire station and completed missions
· Read articles from the Fire Journal.
Status bar at the top right corner tells player important details about
the station:
• Personnel = How many characters player has recruited.
• Vehicles = ow many vehicles are available in the station. Maximum
number of vehicles is 10.
• Maintenance level = Displays current maintenance level.
• Experience level = Shows player‘s rank.
• Budget = Shows how much money is available to purchase new items.
• Date = Current date. Also visible is the current year quarter.
5.1.3. Furniture placement
Before any furniture is bought, it must be placed in the station. While
Furniture shop allows you to create a shopping list, that shopping list
is used in Furniture placement mode.
Top left is the Room info toggle: click it to see info of your rooms.
Can also be toggled by pressing R
5.1.1. Player progression
Player progresses in Campaign by completing new missions. Over
time, player will gain new promotions. With each new promotion
there unlocks new rewards and items to buy, such as vehicles, new
furniture and support units for use on missions.
The contents of the shopping list are visible on the right side of the
screen. Player can select an item from the list by clicking on it. By
default, the top item is activated and can be placed.
5.1.2. Furniture shop
Furniture shop is used to purchase furniture and props to the station.
Furniture is categorized into different intents of use.
To place an item, player clicks a location in the station while the object
is selected. Items can only be placed into their appropriate rooms
(highlighted areas). If the item cannot be placed, item is highlighted
as red.
• Common items are placed anywhere.
• Work items are placed into work
related areas.
• Recreation items are placed in Staff
room.
• Training items are placed in Gym and
Lecture Room.
• Facilities items are necessary for
characters and include toilets,
showers and other important facilities.
To move or sell items, right click it and select desired option.
In Furniture shop, player creates a shopping list. An item is only
purchased once it is placed in the station. Player uses furniture placement mode to place items in the station.
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Fire chief‘s field handbook
13
5.1.4. Unit recruitment
5.1.5. Unit management
Unit management is where player can see and access all recruited
units and purchased vehicles. Here player can give orders to characters on duty. To assign a character to a station job, use the lower
right menu to access different Assignments. Different jobs require
different items that must be purchased via Furniture shop.
Jobs have different effects that are activated depending on how many
units are working at a given job. Some jobs have an unique effect on
each character and some have a station-wide effect. Character traits
such as Strategist or Mechanic affect how efficient the assignment
effect is so make sure appropriate characters work at a given job.
Player can recruit characters and purchase vehicles in this menu. Any
recruited units appear in the fire station. Recruit characters to work
different jobs in the station, as well as to allow dispatching them to
missions. Each recruited character gets a monthly salary, so make
sure you don‘t go over the budget. Available budget increases when
more missions are completed.
Any recruited characters or bought vehicles are immediately available
on next mission.
5.1.6. Dismissing units
It is possible to dismiss characters, i.e. sack them. Dismissed characters are no longer available on station or missions. Note that to
sustain basic functionality of the station, at least two firefighters
and two paramedics are required on station at all times. Any extra
characters can be dismissed if so required. This same requirement
affects vehicles: vehicles earned through promotions cannot be sold.
Any extra vehicles are sold at 50% of the original price.
Jobs are as follows:
• Standby = Characters in standby spend their time on station
relaxing.
· No positive or negative effects.
· Fatigued characters have a chance to lose the Fatigued trait and
recuperate.
• Command Center = Character spends his time in the Command
Center, listening to dispatch radio or studying new tactics.
· Increases the number of units available for dispatch.
• Lecture Room = Character spends his time in the Lecture Room,
learning new things from his colleagues and rehearsing skills.
· Increases character‘s skills over time spent in Lecture Room.
· More skilled characters work more efficiently on missions.
• Gym = Character spends his time in the Gym, increasing character‘s
Fitness.
· Higher Fitness equals with faster movement and better
performance on missions.
• Maintenance = Character will maintain all the vehicles and tools
available in the station.
· Increases maintenance periodically, eliminating natural
maintenance loss.
• Canteen = Character will cook food and increase morale of all station
personnel.
· Higher morale results in less negative Events.
5.1.7. Personnel status
Every character is unique with their own identity, background and
personality. Personality is displayed through Traits. Each Trait has a
unique effect while that character is working in the station.
• Joker, Serious, Diligent, Easygoing, Social, Shy, Tidy, Sloven,
Father-figure, Schadenfreude, Modest, Pompous, Hot-headed
· Unique Events are played for each character
· Characters react to each other through Events
• Motivated
· Character works harder, resulting in better performance in any
Assignment
• Unmotivated
· Characters works worse, resulting in worse performance in any
Assignment
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Fire chief‘s field handbook
15
• Fatigued
· Character is tired and working suboptimally in station.
• Strategist (Command Center), Culinarist (Canteen),
Mechanic (Maintenance)
· Character is better at a corresponding assignment
· Each skill trait has a Novice version that can be gained randomly
in game
5.1.8. Profession
Character‘s profession affects what that character can do on missions. Firefighting tools such as hoses, hand extinguishers and the
technical rescue tool are all available only to Firefighters. Paramedics‘
usable tools are limited medical kits, the stretcher. This also affects
what vehicles characters can use. Note, that Profession of a character
cannot be changed.
5.1.9. Rank
Each character has a Rank which describes character‘s professional
status. Rank affects how efficiently that character works on missions;
it has no effect on character‘s performance on station. Higher ranked
characters require a higher salary. Characters can raise Ranks by
training both their Fitness and Skill. Both must be at a given level to
gain the appropriate Rank. E.g. Fitness 2, Skill 2 = Rank 2.
Rank effects per profession:
• Firefighter
· Affects how much water per second is used by this character
· Rank 1 (Firefighter): normal water usage in extinguishing (100%)
· Rank 2 (Senior Firefighter): slightly decreased water usage in
extinguishing (80%)
· Rank 3 (Leading Firefighter): greatly decreased water usage in
extinguishing (50%)
• Paramedic
· Affects how many health points this character heals per patient
· Rank 1 (EMT): normal victim treatment rate. (100%)
· Rank 2 (Paramedic): slightly increased victim treatment rate (150%)
· Rank 3 (Specialist Paramedic): greatly increased victim treatment
rate (500%)
5.1.10. Chief‘s Office
Chief‘s Office menu offers statistics and information about your
department and missions you have completed. You can also read Fire
Journal, the virtual firefighter magazine from here.
Fire Journal
Fire Journal is a fictional firefighter magazine distributed to your
station. Issues are available at any time in Management Mode through
Chief‘s Office‘s Fire Journal tab. Articles deal with various parts of
world of rescue, including history of firefighting and emergency medical services, operational tactics and action reports.
Economy in Rescue 2013
Management Mode
runs a budget-based
economy, where
the local officials
give player a certain
amount of money each
month. Budget must
be used carefully to
hold optimal working
environment. Budget
increases over time
when player receives promotions. To gain promotions, a certain
number of missions should be completed. Completed missions also
reward money.
5.1.11. Event
Sometimes an Event will pop up.
Events are random scenarios
with their own unique flavor
texts and effects. Personnel
give hints as to what you should
do in the station as well as generally showing their personality
to the player.
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Fire chief‘s field handbook
17
5.1.12. Alert Phase
Alert Phase is a toggleable mode, where player decides whether or not
to move forward in the game. Toggling Alert Phase off allows player
infinite time to finetune the station and give assignments to personnel.
When Alert Phase is ON, it is possible to get new alerts.
An alert is a notification that announces when a new mission is available. Alert takes place as a notification at the bottom left corner of the
screen. To accept the mission, player must click this button. An alert
appears at random when in Management Mode and player is looking for
new missions. When an alert is active, player must accept it in order to
progress in the game.
5.2. DISPATCH VIEW
Dispatch View presents the regional dispatch center where player makes
preparations for the next mission. Player accesses Dispatch View immediately upon accepting a mission. The goal of Dispatch View is to study
the mission description to learn what has happened and then to make a
well-designed dispatch that takes into account the needs of the situation. In the middle of the screen is a map, that shows the mission location
and location of your station. Read mission briefing and unit requirements
carefully and compile an appropriate dispatch to proceed. Note that it is
not possible to begin a mission until basic unit requirements have been
fulfilled.
Player‘s available vehicles are displayed on the left tab named Available Units. From here, player can click each vehicle to be displayed
in the middle of screen. While active, player can click personnel icons
to assign the given character to board the vehicle. Each vehicle has a
limited crew capacity.
When player is finished with selecting crew, player clicks Confirm
to add that vehicle and its crew to the Dispatch Composition tab. To
remove vehicles from the Dispatch Composition tab, click the X button
on the vehicle.
Once required vehicles are placed in the dispatch list, player can click
Proceed to Mission button to send the unit to the mission.
5.3. ACTION MODE
Action Mode is accessible only through Dispatch Mode. Action Mode
takes place in one of the various mission maps.
Each mission has a specific mission type or multiple types. Types are
Extinguishing, Medical and Rescue. Depending on mission type different units should be dispatched to the mission.
5.3.1. Mission gameplay
1. Read Mission Briefing
2. Dispatch units to the scene
3. Locate accident
4. Complete mission objectives
5. Mission complete
· Gain reward
· Cost of support units is deducted from reward
See chapter Rescue Tutorial for detailed instructions.
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Fire chief‘s field handbook
19
5.3.2. Vehicles
There are numerous vehicles in RESCUE 2013: EVERYDAY HEROES.
In Campaign, new vehicles become available throughout the game.
Some vehicles are rewarded to player directly, but majority need to
be purchased separately. Player can have a maximum of 10 vehicles
ready at the station.
Each vehicle comes with a selection of essential tools for Firefighters
and Paramedics. Vehicles belong to one of the three vehicle categories: Extinguishing, Medical or Rescue.
Hose Carrier Vehicle/HCV
(GER: Schlauchwagen/SW)
Hose Carrier Vehicle‘s main task
is to provide firefighters with
additional hoses, especially in major
fires requiring extinguishing from
multiple outputs. Use this vehicle
together with other extinguishing
vehicles for maximum efficiency.
Terrain Fire Engine/TFE
Category: Extinguishing
Die Hauptfunktion von Einheiten dieser Kategorie ist das Löschen von
Bränden. Die verschiedenen Fahrzeuge der Kategorie unterscheiden
sich durch Merkmale wie die Größe des Wassertanks oder die vorhandene Feuerwehrausrüstung.
Fire engine/FE
(GER: Löschfahrzeug/HLF)
Fire Engine is the main firefighting unit. It offers 4 person
capacity, a medium-sized water
tank and a selection of essential
extinguishing tools. Fire Engine
is available from the start of
Campaign.
(GER: Geländelöschfahrzeug/GLF)
Terrain Fire Engine is a quick response unit designed to intercept
brush fires. Instead of a regular
pump setup, TFE/GLF offers a
High-Pressure Hose reel directly
connected to its water tank that
requires no hose setup to use.
Water Tender/WT
Dry Powder Tender/DPT
(GER: Tanklöschfahrzeug/TLF)
(GER: Trockenlöschfahrzeug/TroLF)
A heavy-duty extinguishing unit
equipped with a large water
turret for efficiently containing
major scale fires. Water Tender
can be utilized for a regular hose
setup as well.
Dry Powder Tender uses a
chemical agent to extinguish
fires. It is very efficient and fast
at extinguishing large scale fires
but uses up its payload quickly as
well. This vehicle is also equipped
with CO2 handheld extinguishers
for firefighters to use.
Foam Tender/FT
(GER: Schaumlöschfahrzeug/SLF)
Foam Tender specializes in extinguishing using foam. Its powerful
rooftop turret delivers a steady
stream of low expansion foam
over long distance. It provides
a rear-installed Foam Hose reel
as well, allowing even greater
extinguishing distance at the cost
of extinguishing efficiency.
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Fire chief‘s field handbook
21
Category: Medical
Medical units are required in treatment and transportation of victims.
Ambulance/AMB
Category: Rescue
Rescue units offer technical rescue tools used by firefighters. Mainly
used to extricate victims out of vehicles in different kind of traffic
accidents.
(GER: Rettungswagen/RTW)
Ambulance, staffed by 2 paramedics, is the main victim treatment
and transportation unit. Only one
patient at a time can be transported. Rewarded to player when
promoted to Fire Lieutenant
(Brandinspektor).
Heavy Rescue Vehicle/HRV
(GER: Rüstwagen/RW)
[picture]
A heavy vehicle which provides
victim extrication capabilities.
Rewarded to player when promoted to Fire Captain (Brandamtsrat)
Large Ambulance/LAMB
(GER: Grossrettungswagen/GRTW)
Large Ambulance provides
additional room to efficiently
transport two victims at a time.
It is ideal for major accidents with
multiple victims.
Light Rescue Vehicle/LRV
(GER: Vorausrüstwagen/VRW)
A quick response unit with
extrication tools and handheld
fire extinguisher, especially suited
for accidents in urban areas and
highways.
5.3.3. Support units
Support units are units that add to your rescue worker forces. Support units become unlocked when progressing in the game. Support
units include EMS Doctor, Volunteer Fire Department Fire Engine and
Private Ambulance Service Ambulance. Each unit costs a set amount
of money, that is deducted from your mission reward. Use the buttons next to the minimap to dispatch support units. Note that there is
a limit of 3 for each support unit type.
Support Fire Engine
Slow but dependable firefighting
unit with basic extinguishing
functionality. Dispatches with
two volunteer firefighters.
EMS (Emergency Medical Service) Doctor‘s vehicle
Efficient at examining and treating victims. The emergency doctor uses a special kit that allows
more efficient victim treatment,
healing more health points at a
time. Victims cannot be transported using the EMS Doctor vehicle.
Dispatches with an EMS doctor
with access to specialized tools.
Support Ambulance
Similar to Ambulance, Support
Ambulance offers transportation capacity for one patient.
Dispatches with two support
paramedics.
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6
Freeplay Mode
Freeplay Mode is an endless, time-based game mode where player
responds to variety of emergencies on a large single map. The amount
of active missions increases over time, increasing the challenge. By
completing missions, player increases his score, which is saved at the
end of freeplay. Game ends if player fails to complete enough missions
(mission time limit has been reached).
The fire station, base of operations, is located in the middle of the
map. To access Fire Station, either left-click it directly on the map or
the use the Station button. In Fire Station view, select vehicles and
order dispatches by clicking the vehicles and then any available characters. To send out the vehicle, click the Dispatch button next to the
vehicle. The vehicle will exit the station and be available for missions.
Note that there is a fixed amount of vehicles available. Some missions
(or multiple coincidental missions) require more than one vehicle to
complete in time.
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RESCUE 2013 – Tutorial
7.2. PAUSE MENU
Access Pause menu by pressing ESC.
This chapter explains different gameplay functions when playing
RESCUE 2013: EVERYDAY HEROES.
•
•
•
•
Resume game = Returns to game.
Settings = Opens the settings menu.
Help = Shows help text that aids player.
Save game = Saves the current game. Only available while in
Management Mode.
• Load game = Opens a load menu.
• Back to Main Menu = Returns to main menu.
• Quit to Windows = Closes the game and returns to Windows.
7.1. CAMERA MOVEMENT
Action Mode shares camera movement controls with Management
Mode.
• To move camera, use WASD or arrow keys.
• By default, mouse‘s middle button is used to rotate view.
· Click and hold middle mouse button
· Move the mouse to rotate view
• Additionally, Q and E can be used to rotate camera.
• Manipulating characters, vehicles and other targets uses two mouse
buttons
· Left mouse button: select target.
· Right mouse button: issue command to unit, open a submenu to
object manipulation
· See Unit Selection and Movement chapter for additional controls in
Action Mode.
7.3. Unit selection and movement
• Left mouse button = select unit.
· While selected, unit becomes Active and can be issued orders to.
• Right mouse button = issue an order to Active unit
· Default order is Move
· Deselect unit by left clicking elsewhere
· Depending on clicked target when a character is selected,
additional orders become available
• While carrying nothing
· Player vehicle = Enter vehicle, pick up tool
· Victim = Examine victim, pickup victim
· Crashed vehicle = Examine vehicle
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Fire chief‘s field handbook
25
•
•
•
•
•
• While carrying a required tool
· Player vehicle = Return tool
· Fires = Extinguish fire
· Victim = Treat victim, examine victim
· Crashed vehicle = Cut vehicle opens
• Vehicles also have unique orders
· Default order is Move
· Vehicle can eject characters
· If vehicle has an extinguishing turret extinguishing fires is
possible
Hold left mouse button and drag = Select multiple units
Create control groups by pressing CTRL + number (0-9)
· Once created, access the assigned control group by pressing the
appropriate number key (0-9)
· To destroy a group, create a new control group as needed
Double-click left mouse button = Select all available units of selected
unit type
CTRL+A = select all available units
SHIFT+right click = create a new waypoint
· Additional clicks create a longer waypoint path
7.4. HOW TO DISEMBARK CREW
1. Activate a vehicle by clicking it with LEFT MOUSE BUTTON.
2. Click the vehicle again with RIGHT MOUSE BUTTON.
3. A menu appears. Click EXIT PERSONNEL with LEFT MOUSE
BUTTON in the menu (as shown in picture)
4. Crew appears outside the vehicle.
In order to extinguish a fire using a firehose, a proper hose preparation must be made. This requires a MAIN COUPLER to be attached to a
valid water source, e.g. Fire Engine.
7.5. HOW TO DO A HOSE SETUP
4. Firefighter will walk to the Fire Engine and pick up the MAIN
COUPLER. A hose case appears in the firefighters hands.
5. Every possible water source the MAIN COUPLER can be connected
to highlights with a blue arrow.
6. To connect the MAIN COUPLER to Fire Engine, click the Fire
Engine with RIGHT MOUSE BUTTON while the fire fighter carrying
MAIN COUPLER is selected. A new menu appears with two buttons:
RETURN [THE TOOL] TO CONTAINER and CONNECT MAIN COUPLER.
Click CONNECT MAIN COUPLER with LEFT MOUSE BUTTON.
7. A green area appears. This area represents the area the MAIN
COUPLER can be placed. Click RIGHT MOUSE BUTTON anywhere
within the green ring to place the MAIN COUPLER there.
8. When clicked, the Firefighter will walk to the location and setup
the MAIN COUPLER.
9. MAIN COUPLER is now ready for use.
10. To move the MAIN COUPLER around, click it with RIGHT MOUSE
BUTTON when a Firefighter is active.
11. Firefighter moves to the MAIN COUPLER and picks it up.
12. Click a new location to move the MAIN COUPLER over there.
13. To put the MAIN COUPLER back into the vehicle, click the vehicle
with RIGHT MOUSE BUTTON.
14. Firefighter will walk to the vehicle and put the MAIN COUPLER
inside.
1. Select a free Firefighter by clicking him with the LEFT MOUSE
BUTTON.
2. Click the vehicle containing a MAIN COUPLER (Fire Engine) with
RIGHT MOUSE BUTTON.
3. A tool menu appears. Select MAIN COUPLER.
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Fire chief‘s field handbook
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7.6. CONNECTING A fiREHOSE TO MAIN COUPLER
1.
2.
3.
4.
5.
6.
Select a free Firefighter.
Click the Fire Engine with RIGHT MOUSE BUTTON.
Menu appears: select FIRE HOSE.
Firefighter picks up a FIRE HOSE.
MAIN COUPLERS are highlighted with a blue arrow.
To connect a fire hose to a MAIN COUPLER, click it with a
Firefighter carrying a FIRE HOSE.
7. Firefighter connects the hose and is now ready to EXTINGUISH FIRES.
8. To EXTINGUISH A FIRE, click it with RIGHT MOUSE BUTTON while a
character is carrying a FIRE HOSE.
9. To disconnect a FIRE HOSE, click the MAIN COUPLER the hose is
connected to. Firefighter will walk to it and disconnect the hose.
10. Hose can be returned to Fire Engine by clicking the vehicle with
RIGHT MOUSE BUTTON. Firefighter will walk to the Fire Engine and
put away the hose.
7.7. HOW TO TREAT A PATIENT
7.8. HOW TO OPEN A VEHICLE WITH HYDRAULIC RESCUE TOOL
1. Locate PATIENT.
2. Select a free Paramedic or EMS doctor (support unit not available
in beginning)
3. RIGHT CLICK an Ambulance. A tool menu appears. Select STRETCHER.
Paramedic will go to the Ambulance and pick up the STRETCHER.
4. RIGHT CLICK a patient to pick up the patient. Paramedic will walk
to the PATIENT and secure patient to the STRETCHER.
5. Select another free Paramedic or Firefighter. RIGHTCLICK the
original Paramedic carrying the patient. The second character will
walk to the PATIENT and begin carrying the STRETCHER.
6. With either character selected, RIGHT CLICK the Ambulance.
Characters will carry the PATIENT to the Ambulance. Patient is
loaded in and is now ready to be taken to the hospital.
7. Select the Ambulance carrying the patient with LEFT CLICK.
8. RIGHT CLICK the Ambulance.
9. A MENU appears. Select the option RETURN TO HOSPITAL.
10. Ambulance will automatically return to hospital. After leaving the
map for a moment, the Ambulance returns to its original location in
the mission.
1. Select a Firefighter.
2. RIGHT CLICK the crashed vehicle. Firefighter will walk to the
vehicle and look inside. After looking, any possible victims inside
will be highlighted.
3. If there are patients inside, they must be cut out.
4. Select a Firefighter and RIGHT CLICK a Heavy Rescue Vehicle or
Light Rescue Vehicle.
5. A menu appears. Select HYDRAULIC RESCUE TOOL. Firefighter
picks up the tool.
6. RIGHT CLICK the crashed vehicle. Firefighter walks to the vehicle
and starts cutting it open.
7. Once the vehicle is open, the patients can be normally treated.
8. To return the HYDRAULIC RESCUE TOOL back to the vehicle,
RIGHT CLICK the vehicle when the Firefighter carrying the tool is
selected. Firefighter will walk to the Light/Heavy Rescue Vehicle.
28
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Fire chief‘s field handbook
29
Hotkey
Modus
Funktion
CTRL + number key
Action
Create control group
M
Action
Toggle minimap
Number key
Action
Select control group
SHIFT
Action
Show active waypoint paths
SHIFT + Right click
Action
Add a waypoint; additional clicks creates a longer waypoint
path
ESC
All
Open pause menu / Go back in a menu
F6
All
Toggle post-processing effects
F7
All
Toggle reflections
F8
All
Toggle shadows
Q, E
All
Rotate camera
I
Action
Show all active fires
R
Management
Toggle room info on and off
F
All
Camera focuses active character
L
Action
Toggle lights
Tab
Action
Toggle sirenes
9
creditS
FRAGMENT DEVELOPMENT TEAM
Producer
Mikko Tyni
Chief Technical Officer/Projekt Management
Arto Härkönen
Game Designer
Niko Korhonen
Additional Design
Teemu Sandblom
Lead Programmer
Sami Kojo
Additional Programmer
Juho Lyytikäinen
Additional Programmer
Tero Lillbacka
Programmer
Marko Kärkelä
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Fire chief‘s field handbook
33
Programmer
Arto Koistinen
Level Designer
Sauli Saarimaa
Level Designer
Taneli Pursiainen
Lead Artist
Tarkko Oikkonen
Artist
Johan Takeda
Artist
Mikael Immonen
Artist
Jemina Palovaara
Artist
Samuli Lautjärvi
Animations
Jyri Leppänen
Lead Sound Designer
Oleksi Onttonen
Asset Manager
Mika Kuusisto
Development Assistant
Essi Suurkuukka
RONDOMEDIA TEAM
General Management
Andre Franzmann
Kristina Klooss
Head of Product Management
Dirk Ohler
Head of Marketing
Reinhard Vree
Product Management
Julian Broich
Christian Winkler
Reinhard Vree
Marco Nuhsbaum
PR & Marketing
Buschbaum Media
Daniella Mangold
Felix Buschbaum
Online & Social Media
Patrick De Vilder
SPECIAL THANKS
Sales
Kristina Klooss
Julia Pfiffer
Franziska Planz
Yvonne Rießer
Wronghut Ltd.
Manu Setälä (TEKES)
SPEK / Finnish National Rescue
Association
Finance
Daniela Eicker
Monika von Hall Koppel
Kimmo Rouhiainen (Protomo)
Restaurant Ohranjyvä
Koopee Hiltunen (Neogames)
Gastropub Nordic
Testing
Miles Broich
Victor Posè
Julian Broich
Christian Winkler
Reinhard Vree
Marco Nuhsbaum
Games Quality
Suvi Latva (Neogames)
Kari Tyni
Juha Tanner (Ensimetri)
Hannu Leskinen
The whole team of the fire
department Cologne
Johannes Kivikangas
Dicework Games Ltd.
Mile Eror
Voice Overs & Sounds
Fairtont.de - Christian Zeevaert
Localisation
Anakan GmbH
The whole team of the fire
department Helsinki
Eki Halkka
Ilkka Immonen
Lasse Seppänen
Sampo J. Välimaa
34
Fire chief‘s field handbook
05
Visa Hiltunen
Tampere development scene
Markus Myhrberg
Martin and Robert Klüsener
of Feuerwear
Annakaisa Kultima
Jens Müller
Antti Pöllänen
Antti Rämö
Sampo Töyssy
Tero Alatalo
We thank all families,
friends and fans that
helped us doing this game.
You definitely are the key
to success!
Sami „Kraku“ Koistinen
Fire chief Toni Fohlin
Director Matti Waitinen
Chef editor Esa Aalto /
Pelastustieto Magazin
Editor Kimmo Kaisto /
Pelastustieto Magazin
Fire chief Hannu Kylkilahti
The whole team of the voluntary
fire department Tampere
www.rescuethegame.com
www.facebook.com/rescuethegame
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