Sunshine Daydream`s Guide to Alchemy

Transcription

Sunshine Daydream`s Guide to Alchemy
Sunshine Daydream's Guide to Alchemy
updated September, 2016
Alchemy is the craft which allows creation of short duration potions & poisons, i.e. those typically
placed on Quickslots.
This guide to alchemy covers:
Skills for Anyone (even non­crafting consumers)
Skill Progression for the Alchemist
Quickly Discover Every Reagent's Traits
Leveling Alchemy
All About Reagents
All About Solvents
Introducing Poisons
Alchemical Recipes
Multi­effect Poisons
Super Potions (with multiple effects)
Alchemy Skills for Anyone (even non­crafting consumers)
One rank in Keen Eye (available at skill level 2) might be useful at least on your first character to gather alchemy plants. It's
not essential however; my girlfriend is frequently frustrated that she's invested 3 points and I still most often notice the plants
from farther away than she does (with the exception of columbine which is so short I don't notice unless I trip over it). When
skill points are abundant, I'd invest 3/3 in Keen Eye just to easily and consistently find the reagents.
Medicinal Use is about extending potion duration (10%, 20%, 30%) on potions you drink. With a 30 second cool­down,
extending short durations by even a few seconds is significant for every consumer and definitely a worthwhile investment.
Another skill sometimes discussed for consumers is Snakeblood which reduces (50%, 80%, 100%) the duration of negative
effects in potions. Since most alchemists are careful about unwanted reactions, this skill is not on our recommended list.
Skill Level
Skill Name
Benefit
2
Keen Eye (1)
alchemy plants within 20 meters will sparkle making them easier to spot
6
Keen Eye (2)
alchemy plants within 30 meters will sparkle making them easier to spot
8
Medicinal Use (1)
extends the duration of consumed potions by 10%
17
Keen Eye (3)
alchemy plants within 40 meters will sparkle making them easier to spot
35
Medicinal Use (2)
extends the duration of consumed potions by 20%
50
Medicinal Use (3)
extends the duration of consumed potions by 30%
Skill Progression for the Alchemist
While 11 skill points are required to make the most of your alchemy crafting, immediately investing 2 skill points while
learning reagent's traits as outlined below would suffice initially. Keep Solvent Proficiency in step with your most advanced
character's level and invest in Chemistry as you gain sufficient skill points.
Skill Level
Skill Name
Benefit
10
Solvent Proficiency (2)
Allows the use of Pristine Water & Slime for level 20 potions & poisons.
12
Chemistry (1)
Produce 2 potions or 8 poisons (instead of 1 potion or 4 poisons).
15
Laboratory Use
Allows mixing of 3 reagents.
20
Solvent Proficiency (3)
Allows the use of Cleansed Water & Gall for level 30 potions & poisons.
25
Chemistry (2)
Produce 3 potions or 12 poisons (instead of 1 potion or 4 poisons).
30
Solvent Proficiency (4)
Allows the use of Filtered Water & Terebinthine for level 40 potions &
poisons.
40
Solvent Proficiency (5)
Allows use of Purified Water & Pitch­Bile for CP10 potions & poisons.
47
Chemistry (3)
Produce 4 potions or 16 poisons (instead of 1 potion or 4 poisons).
48
Solvent Proficiency (6)
Allows use of Cloud Mist & Tarblack for CP50 potions & poisons.
49
Solvent Proficiency (7)
Allows use of Star Dew & Night­Oil for CP100 potions & poisons.
50
Solvent Proficiency (8)
Allows use of Lorkhan's Tears & Alkahest for CP150 potions & poisons.
Quickly Discover Every Alchemical Reagent's Traits
By starting with learning the traits we eliminate the threat of destroying ingredients with failures to create potions/poisons.
The following process will gain you many skill levels, all achievements based on reagents and the Botanist & Toxicoligist
achievements using no more than 100 plants in total.
With 2 skill points at the ready, take these ingredients to an alchemy table:
2 Beetle Scuttle
3 Corn Flower
4 Luminous Russula
3 Scrib Jelly
3 White Cap
4 Blessed Thistle
4 Dragonthorn
2 Mountain Flower
3 Spider Eggs
4 Wormood
3 Blue Entoloma
5 Emetic Russula
2 Mudcrab Chitin
2 Stinkhorn
4­6 Bugloss
3 Fleshfly Larva
4 Namira's Rot
3 Torchbug Thorax
Solvents:
4 Butterfly Wings
3 Imp Stool
3 Nightshade
3 Violet Coprinus
19 Clear Water
4 Columbine
4 Lady's Smock
7 Nirnroot
6­8 Water Hyacinth
Create one each of the following 19 combinations using Clear Water to maximize XP gain.
Combine
With
1
Blessed Thistle
Corn Flower
2
Blessed Thistle
Dragonthorn
3
Blessed Thistle
Namira's Rot
4
Blue Entoloma
Bugloss
5
Blue Entoloma
Nirnroot
6
Blue Entoloma
White Cap
7
Bugloss
Columbine
8
Bugloss
White Cap
9
Columbine
Mountain Flower
10
Columbine
Namira's Rot
11
Columbine
Wormwood
12
Corn Flower
Lady's Smock
13
Corn Flower
Wormwood
(continued on next page)
26 Pristine Water
Combine
With
14
Dragonthorn
Stinkhorn
15
Dragonthorn
Water Hyacinth
16
Emetic Russula
Nirnroot
17
Emetic Russula
Stinkhorn
18
Emetic Russula
Violet Coprinus
19
Emetic Russula
Water Hyacinth
You've reached alchemy level 10. Add a skill point in Solvent Proficiency and continue with Pristine Water as the solvent.
Combine
With
20
Imp Stool
Luminous Russula
21
Imp Stool
Mountain Flower
22
Imp Stool
Nirnroot
23
Lady's Smock
Namira's Rot
24
Lady's Smock
Violet Coprinus
25
Lady's Smock
Water Hyacinth
26
Luminous Russula
Water Hyacinth
27
Luminous Russula
Wormwood
28
Namira's Rot
Nirnroot
29
Water Hyacinth
Wormwood
Up to this point we've used exclusively the older reagents that many players had stockpiled. However since Dark Brotherhood
changed White Cap's traits, we've not yet completed Nirnroot's or White Cap's achievements. We've not discovered that
Nirnroot lowers spell critical or that White Cap grants detection, but those traits will be learned in a few moments. Our focus
now shifts to learning the traits on the newly introduced reagents which Dark Brotherhood brought to the game.
Combine
With
30
Blessed Thistle
Scrib Jelly
31
Bugloss
Mudcrab Chitin
(continued on next page)
Combine
With
32
Butterfly Wing
Nirnroot
33
Butterfly Wing
Water Hyacinth
34
Fleshfly Larva
Nightshade
35
Fleshfly Larva
Torchbug Thorax
Before continuing with our final set of combinations you must be alchemy level 15 to put a skill point in Laboratory Use.
With ESO+ or prior alchemical experience you may have reached this milestone already; even with no inspiration boost
however it will only require making at most 2 known potions. A good option using materials that are easily replaced (even
without keen eye) is a Dram of Health by combining Bugloss + Water Hyacinth.
Combine
With
And
36
Beetle Scuttle
Butterfly Wing
Violet Coprinus
37
Beetle Scuttle
Bugloss
Mudcrab Chitin
38
Butterfly Wing
Scrib Jelly
Spider Egg
39
Emetic Russula
Fleshfly Larva
Scrib Jelly
40
Mudcrab Chitin
Nightshade
Spider Egg
41
Nightshade
Nirnroot
Torchbug Thorax
42
Luminous Russula
Nirnroot
Spider Egg
43
Dragonthorn
Torchbug Thorax
White Cap
Congratulations. You have now achieved the Botonist & Toxicologist achievements (as well as the achievement for every
alchemical reagent) and your crafting skill level should be level 18 or better ­­ all by spending 2 skill points and creating at
most 45 combinations.
Leveling Alchemy
The previous section wherein you discovered the traits on various reagents brought you to level 18­19 (depending on
inspiration boosts). The alchemy skill line goes to level 50 and leveling without the bonus inspiration we were gaining from
discovering traits will feel slower.
With all traits known, never attempt to create something which says it will yield an "Unknown" potion (it will fail to make any
potion and will cost ingredients). Make any other potion using surplus plants to level up your skills.
Creating a potion with 3 reagents yields no more inspiration than using 2 reagents. Inspiration gain is granted based only upon
the level of solvent used, as follows:
Potion Solvent
Potion
Level
Inspiration
Poison Solvent
Poison
Natural Water
Sip
Level 3
1,500
Grease
Poison I
Clear Water
Tincture
Level 10
5,000
Ichor
Poison II
Pristine Water
Dram
Level 20
8,000
Slime
Poison III
Cleansed Water
Potion
Level 30
12,000
Gall
Poison IV
Filtered Water
Solution
Level 40
16,000
Terebinthine
Poison V
CP­level Water
Purified Water ­or­ Cloud Mist ­or­ Star Dew
CP­level Oil
Elixir, Panacea, Distillate
CP
20,000
Pitch­Bile ­or­ Tarblack ­or­ Night­Oil
Poison VI, Poison VII, Poison VIII
(no difference in inspiration among CP­level solvents)
Common sources of inspiration boost include joining ESO+ which grants a 10% boost to inspiration gain or spending thirty
(30) Champion Points in The Tower for a passive 20% boost to inspiration gain. However as these bonuses are not available to
all players, they are not reflected in the data above which displays base values without any inspiration bonus.
Daily writs provide a nice boost to inspiration upon delivery and occasionally provide survey maps to help replenish your
supplies. This chart, organized toward which reagents make a particular potion may be helpful for daily writs.
All About Alchemical Reagents
There are a total of 26 reagents. Some, like nirnroot and water hyacinth, are found in set locations near water. Others, like the
mushrooms, are typically found in the shade near the base of trees or rocks. The remaining plants are usually random nodes,
typically found in fields. Animal reagents can be taken from the bodies of killed creatures.
Any effect which is included in the mixture twice (and not cancelled out by the presence of the counter­effect on any reagent)
will be one of the mixture's effects. Such combinations may be easily deduced from this chart. Typically alchemical mixtures
use 2 reagents when made for inspiration/writs or 3 reagents (requires "Laboratory Use" skill) when made for player­use.
Screencaps of the reagents in the wild are shown below beside the 4 traits each posesses. Beneficial effects are in black text
while harmful effects are in red text. Other reagents with which this reagent shares the same trait are listed below the line.
Beetle Scuttle
Lower
Spell Resist
Increase Armor
Lady's Smock
Imp Stool
Violet
Coprinus
Mountain
Flower
Mudcrab
Chitin
Protection
Vitality
Mudcrab
Chitin
Butterfly Wing
Nightshade
Fleshfly Larva
Torchbug
Thorax
Blessed Thistle
Restore Stamina
Weapon Power
Ravage Health
Speed
Columbine
Dragonthorn
Corn Flower
Namira's Rot
Dragonthorn
Stinkhorn
Emetic
Russula
Scrib Jelly
Mountain
Flower
Nightshade
Nirnroot
Stinkhorn
Violet
Coprinus
(continued on next page)
(continued)
Blue Entoloma
Ravage Magicka
Lower Spell Power
Restore Health
Invisible
Emetic
Russula
Bugloss
Bugloss
Namira's Rot
White Cap
Butterfly Wing
Nirnroot
Columbine
Spider Egg
Scrib Jelly
Violet
Coprinus
Luminous
Russula
White Cap
Mountain
Flower
Water
Hyacinth
Bugloss
Increase
Spell Resist
Restore Health
Lower Spell Power
Restore Magicka
Mudcrab
Chitin
Blue Entoloma
Blue Entoloma
Columbine
Butterfly Wing
White Cap
Corn Flower
White Cap
Columbine
Luminous
Russula
Mountain
Flower
Water
Hyacinth
(continued on next page)
Lady's Smock
(continued)
Butterfly Wing
Restore Health
Lower
Spell Crit
Sustained
Restore Health
Vitality
Blue Entoloma
Nirnroot
Scrib Jelly
Beetle Scuttle
Spider Egg
Fleshfly Larva
Bugloss
Columbine
Torchbug
Thorax
Luminous
Russula
Mountain
Flower
Water
Hyacinth
Columbine
Restore Health
Restore Magicka
Restore Stamina
Unstoppable
Blue Entoloma
Bugloss
Blessed Thistle
Namira's Rot
Bugloss
Corn Flower
Dragonthorn
Wormwood
Butterfly Wing
Lady's Smock
Mountain
Flower
Luminous
Russula
Mountain
Flower
Water
Hyacinth
(continued on next page)
(continued)
Cornflower
Restore Magicka
Increase
Spell Power
Ravage Health
Bugloss
Lady's Smock
Blessed Thistle
Columbine
Violet
Coprinus
Emetic
Russula
Lady's Smock
Nightshade
Detection
Torchbug
Thorax
White Cap
Wormwood
Nirnroot
Stinkhorn
Violet
Coprinus
Dragonthorn
Weapon Power
Restore Stamina
Lower Armor
Weapon Crit
Blessed
Thistle
Blessed Thistle
Stinkhorn
Columbine
Torchbug
Thorax
Water
Hyacinth
Stinkhorn
Mountain
Flower
(continued on next page)
Wormwood
(continued)
Emetic Russula
Ravage Health
Ravage Magicka
Ravage Stamina
Blessed
Thistle
Blue Entoloma
Fleshfly Larva
Scrib Jelly
Imp Stool
Nightshade
Violet
Coprinus
Luminous
Russula
Nirnroot
White Cap
Stinkhorn
Vulnerability
Creeping
Ravage Health
Vitality
Scrib Jelly
Nightshade
Beetle Scuttle
Corn Flower
Stun
Water
Hyacinth
Stinkhorn
Violet
Coprinus
Fleshfly Larva
Ravage Stamina
Emetic
Russula
Imp Stool
Luminous
Russula
Stinkhorn
(continued on next page)
Butterfly Wing
Torchbug
Thorax
(continued)
Imp Stool
Lower Weapon Power
Luminous
Russula
Mountain
Flower
Ravage Stamina
Increase Armor
Lower
Weapon Crit
Emetic Russula
Beetle Scuttle
Nirnroot
Fleshfly Larva
Mountain
Flower
Torchbug
Thorax
Luminous
Russula
Stinkhorn
Lady's Smock
Mudcrab
Chitin
Increase
Spell Power
Restore Magicka
Lower Spell Resist
Spell Crit
Corn Flower
Bugloss
Beetle Scuttle
Namira's Rot
Violet
Coprinus
Columbine
Violet
Coprinus
Water
Hyacinth
Corn Flower
(continued on next page)
(continued)
Luminous Russula
Ravage Stamina
Emetic
Russula
Fleshfly Larva
Lower Weapon Power
Restore Health
Reduce Speed
Imp Stool
Blue Entoloma
Spider Egg
Mountain
Flower
Bugloss
Wormwood
Imp Stool
Butterfly Wing
Columbine
Stinkhorn
Mountain
Flower
Water
Hyacinth
Mountain Flower
Increase Armor
Restore Health
Lower
Weapon Power
Restore Stamina
Beetle Scuttle
Blue Entoloma
Imp Stool
Blessed Thistle
Imp Stool
Bugloss
Columbine
Mudcrab
Chitin
Butterfly Wing
Luminous
Russula
Columbine
Luminous
Russula
Water
Hyacinth
(continued on next page)
Dragonthorn
(continued)
Mudcrab Chitin
Increase
Spell Resist
Increase Armor
Protection
Defile
Bugloss
Beetle Scuttle
Beetle Scuttle
Nightshade
White Cap
Imp Stool
Nightshade
Spider Egg
Mountain
Flower
Namira's Rot
Spell Crit
Speed
Invisible
Unstoppable
Lady's Smock
Blessed
Thistle
Blue Entoloma
Columbine
Nirnroot
Wormwood
Water
Hyacinth
Scrib Jelly
(continued on next page)
Spider Egg
(continued)
Nightshade
Ravage Health
Protection
Creeping
Ravage Health
Blessed Thistle
Beetle Scuttle
Fleshfly Larva
Corn Flower
Mudcrab
Chitin
Emetic
Russula
Defile
Mudcrab
Chitin
Spider Egg
Nirnroot
Stinkhorn
Violet
Coprinus
Nirnroot
Ravage Health
Lower Spell Crit
Lower
Weapon Crit
Invisible
Blessed Thistle
Butterfly Wing
Imp Stool
Blue Entoloma
Torchbug
Thorax
Namira's Rot
Corn Flower
Emetic
Russula
Nightshade
Stinkhorn
Violet
Coprinus
(continued on next page)
Spider Egg
(continued)
Scrib Jelly
Ravage Magicka
Blue Entoloma
Emetic
Russula
Speed
Vulnerability
Sustained Restore Health
Blessed
Thistle
Fleshfly Larva
Butterfly Wing
Spider Egg
Namira's Rot
Violet
Coprinus
White Cap
Spider Egg
Reduce Speed
Invisible
Sustained Restore Health
Luminous
Russula
Blue Entoloma
Butterfly Wing
Namira's Rot
Scrib Jelly
Wormwood
Nirnroot
(continued on next page)
Defile
Mudcrab
Chitin
Nightshade
(continued)
Stinkhorn
Lower Armor
Ravage Health
Weapon Power
Ravage Stamina
Dragonthorn
Blessed Thistle
Blessed Thistle
Torchbug
Thorax
Corn Flower
Dragonthorn
Emetic
Russula
Fleshfly Larva
Emetic
Russula
Imp Stool
Nightshade
Luminous
Russula
Nirnroot
Violet
Coprinus
Torchbug Thorax
Lower Armor
Lower Weapon Crit
Detection
Vitality
Dragonthorn
Imp Stool
Corn Flower
Beetle Scuttle
Stinkhorn
Nirnroot
White Cap
Butterfly Wing
Wormwood
Fleshfly Larva
(continued on next page)
(continued)
Violet Coprinus
Lower Spell Resist
Ravage Health
Increase Spell Power
Ravage Magicka
Beetle Scuttle
Blessed Thistle
Corn Flower
Blue Entoloma
Lady's Smock
Corn Flower
Lady's Smock
Emetic
Russula
Emetic
Russula
Scrib Jelly
Nightshade
White Cap
Nirnroot
Stinkhorn
Water Hyacinth
Restore Health
Spell Crit
Weapon Crit
Stun
Blue Entoloma
Lady's Smock
Dragonthorn
Bugloss
Namira's Rot
Wormwood
Emetic
Russula
Butterfly Wing
Columbine
Luminous
Russula
Mountain
Flower
(continued on next page)
(continued)
White Cap
Lower Spell Power
Ravage Magicka
Increase
Spell Resist
Detection
Blue Entoloma
Blue Entoloma
Bugloss
Corn Flower
Bugloss
Emetic
Russula
Mudcrab
Chitin
Torchbug
Thorax
Scrib Jelly
Wormwood
Violet
Coprinus
Wormwood
Weapon Crit
Reduce Speed
Detection
Unstoppable
Dragonthorn
Luminous
Russula
Corn Flower
Columbine
Torchbug
Thorax
Namira's Rot
Water
Hyacinth
Spider Egg
White Cap
All About Solvents
Water­based solvents are found in water skins in campsites or towns or at springs where "pure water" bubbles up into streams
or lakes.
Dark Brotherhood is adding oil­based solvents with which poisons are made; these oils are acquired from dead monsters.
Potion Solvent
Potion
Level
Inspiration
Poison Solvent
Poison
Natural Water
Sip
Level 3
1,500
Grease
Poison I
Clear Water
Tincture
Level 10
5,000
Ichor
Poison II
Pristine Water
Dram
Level 20
8,000
Slime
Poison III
Cleansed Water
Potion
Level 30
12,000
Gall
Poison IV
Filtered Water
Solution
Level 40
16,000
Terebinthine
Poison V
Purified Water
Elixir
CP 10
20,000
Pitch­Bile
Poison VI
Cloud Mist
Panacea
CP 50
20,000
Tarblack
Poison VII
Star Dew
Distillate
CP 100
20,000
Night­Oil
Poison VIII
Lorkhan's Tears
Essence
CP 150
20,000
Alkahest
Poison IX
DLC zones scale which solvent you receive based off your points in Solvent Proficiency. If your Solvent Proficiency is of a
higher level than you find while questing, you may need to farm DLC zones for solvents.
Introducing Poisons
Dark Brotherhood unveiled the new poison system. Poisons are consumed to apply their effects to your weapon attacks. Any
light attack, heavy attack, or weapon ability has a 20% chance to apply poison effects. Weapon enchantments will be
suppressed when a poison is in use, so choose carefully which you prefer. “When a poison is equipped, the weapon enchant
and charge will be suppressed and replaced by the poison description and count.” (PTS Patch Notes)
Stronger and/or longer lasting potions are made with higher level solvents. Maximum duration for most effects is 10 seconds
but some effects max out at 6 seconds. The duration of low level poisons is so short (oftentimes literally 1­2 seconds
depending on effect) that it doesn't seem worth consuming reagents to create them. Those effects with a longer duration may
be viable as early as level 20­30, but the more powerful effects have a shorter base duration and won't be worthwhile until
later. The dilution effect of multiple poison effects reduces duration; more discussion on this topic will follow below.
To create a poison combine alchemical reagents in an oil­based solvent. Poisons are created in batches of 4. Depending on
points spent in the Chemistry skill line, you may create up to 16 poisons at a time.
PTS had the following known issue: “In several cases, applying two different poisons to your target will result in the first
poison being overwritten by the second poison. This is not intended, and all different poison types will be able to coexist on
the same target in a future patch.” (PTS Patch Notes). Can anyone confirm if this has been cleared up? (please message
Tevalaur on PC­NA if you know)
Poison Name
Reagent Trait
Description of Effect
Gradual
Health Drain
Sustained
Restore Health
deals poison damage each second while restoring health to you each second
Gradual
Ravage Health
Creeping
Ravage Health
deals poison damage each second
Drain Health
Restore Health
drains target's health with poison damage each second while improving your
health by the amount of that damage; DOT for 6 seconds
Damage Health
Ravage Health
deals poison damage each second for 6 seconds
Drain Magicka
Restore Magicka
drains magicka from target by increasing their magicka cost 60% for 10 seconds
while restoring magicka to you each second
Damage Magicka
Ravage Magicka
increases cost of target's magicka abilities by 60%
Drain Stamina
Restore Stamina
increases cost of target's stamina abilities by 60% while restoring stamina to you
each second
Damage Stamina
Ravage Stamina
increases cost of target's stamina abilities by 60%
Prophecy­
Draining
Spell Crit
reduces target's weapon and spell critical rating while increasing your own by
~30% of the drained value
Uncertainty
Lower Spell Crit
reduces target's weapon and spell critical ratings
Sorcery­Draining
Spell Power
increases target's cost of Ultimate abilities by 60% while increasing your spell
power by 5%
Cowardice
Ravage
Spell Power
increases target's cost of Ultimate abilities by 60%
(continued on next page)
Poison Name
Reagent Trait
Description of Effect
Savagery­
Draining
Weapon Crit
reduces targets's critcal damage by 12% while increasing your weapon critical
damage
Enervating
Lower
Weapon Crit
reduces target's critial damage by 12%
Brutality­
Draining
Increase
Weapon
Damage
reduces target's damage by 15% while increasing your weapon damage by 5%
Maiming
Lower
Weapon
Damage
reduces target's damage by 15%
Resolve­
Draining
Increase Armor
reduces target's physical resistance 10% the value a Fracturing poison would but
also increases your physical resistance by 90% of that Fracturing value
Fracture
Lower Armor
reduces physical resistance
Protection­
Reversing
Protection
increases target's damage taken by 8% while reducing your damage taken by 8%
Vulnerability
Vulnerability
increases target's damage taken by 8%
Ward­Draining
Increase
Spell Resist
reduces target's spell resistance and increases your spell resistance by ~83% of
their reduction
Breaching
Lower
Spell Resist
reduces target's spell resistance
Vitality­
Draining
Vitality
reduces target's healing received by 15% while increasing your healing received
by 8%
Defile
Defile
reduces target's healing received by 15%
Conspicuous
Invisible
marks your victim, allowing you to see them while stealthed
Stealth­Draining
Detection
prevents stealth for 6 seconds
Speed­Draining
Speed
reduces target's movement speed 50% while boosting your movement speed
30%
Hindering
Reduce Speed
reduces movement speed 50%
Escapist's
Unstoppable
immobilizes your target while making you immune to crowd­control effects and
breaking you free from any existing effects
Entrapping
Stun
immobilizes your target for 6 seconds
Multi­Effect Poisons
More than a month after the introduction of poisons I'm still not seeing much discussion of which poison effects are the best. I
believe this is because most players find poisons less desirable than the (recently boosted) enchantments they'd override.
Nevertheless, I'll describe here how to make a few that sound interesting to me.
One of the more limiting factors is the difficulty swapping poisons mid­combat, so we want poisons which will be useful in as
wide a variety of situations as possible. Everyone is harmed by losing health, and better yet if we drain our opponent's health
to healing ourselves, hence my top interests would be Gradual Health Drain poisons and/or Drain Health poisons. Perhaps
destined to be one of the most popular poisons is the Escapist's poison which immobilizes your victim while making you
immune to crowd control effects, even while breaking you free of existing effects. Another effect I could see being commonly
desirable is found on a Conspicuous poison which causes you to become stealthed while allowing you to see a stealthed
victim. My main character is a magicka­sorcerer so Ward­Draining poisons which lower the target's spell resistance sounds
interesting to me as well; if I were playing a melee I'd be curious about Protection­Reversing poisons.
Poisons are diluted based on the number of effects rather than the number of reagents. One additional poison effect reduces all
durations by more than 50%; two additional effects cause approximately a 75% reduction in duration. For this reason I don't
believe multi­effect poisons should be explored until at least level 40 poisons for effects with a long duration or CP 100
poisons for effects with a shorter base duration.
The following tables shows some of what I would suppose the more potentially useful multi­effect combinations, although I'm
not sure if the multiple effects are worth the trade­off in loss of duration. The first effect is the one for which the poison will
be named. Where multiple reagent options are possible the most common ingredient is underlined. Poisons which heal you are
shown in red, poisons which benefit a stamina­based player or boost damage with a weapon are shown in green, and poisons
which benefit a magicka­based player or boost the effectiveness of spells are shown in blue.
Poison Effects
Reagent 1
Reagent 2
Resolve­Draining
(steals physical resist) ­and­
Protection­Reversing
(8% more damage taken by
victim, 8% less damage
taken by wielder)
Beetle Scuttle
Mudcrab Chitin
Brutality­Draining
(steals weapon damage) ­and­
Drain Stamina
(steals stamina)
Blessed Thistle
Dragonthorn
Damage Health
(deals Poison damage) ­and­
Brutality­Draining
(steals weapon damage)
Blessed Thistle
Stinkhorn
continued on next page
Poison Effects
Reagent 1
Reagent 2
Cowardice
(increases Ultimate cost) ­and­
Drain Health
(deals Poison damage
while healing wielder)
Blue Entoloma
Bugloss
Damage Magicka
(increases magicka costs) ­and­
Cowardice
(increases Ultimate cost)
Blue Entoloma
White Cap
Drain Health
(deals Poison damage
while healing wielder) ­and­
Drain Magicka
(steals magicka)
Bugloss
Columbine
Cowardice
(increases Ultimate cost) ­and­
Ward­Draining
(steals spell resist)
Bugloss
White Cap
Drain Health
(deals Poison damage
while healing wielder) ­and­
Drain Stamina
(steals stamina)
Columbine
Mountain Flower
Sorcery­Draining
(increases Ultimate cost
and 5% boost to wielder's
spell power) ­and­
Drain Magicka
(steals magicka)
Cornflower
Lady's Smock
Damage Health
(deals Poison damage) ­and­
Sorcery­Draining
(increases Ultimate cost &
boosts wielder's spell
power 5%)
Cornflower
Violet Coprinus
continued on next page
Poison Effects
Reagent 1
Reagent 2
Brutality­Draining
(steals weapon damage) ­and­
Fracture
(harms physical resist)
Dragonthorn
Stinkhorn
Damage Health
(deals Poison damage) ­and­
Damage Stamina
(increases stamina costs)
Emetic Russula
Stinkhorn
Damage Health
(deals Poison damage) ­and­
Damage Magicka
(increases magicka costs)
Emetic Russula
Violet Coprinus
Damage Stamina
(increases stamina costs) ­and­
Maiming
(harms damage dealt)
Imp Stool
Luminous Russula
Maiming
(harms damage dealt) ­and­
Resolve­Draining
(steals physical resist)
Imp Stool
Mountain Flower
Sorcery­Draining
(increases Ultimate cost &
boosts wielder's spell
power 5%) ­and­
Breaching
(harms spell resist)
Lady's Smock
Violet Coprinus
Maiming
(harms damage dealt) ­and­
Drain Health
(deals Poison damage
while healing wielder)
Luminous Russula
Mountain Flower
Protection­Reversing
(8% more damage taken by
victim, 8% less damage
taken by wielder) ­and­
Defile
(reduces healing received)
Mudcrab Chitin
Nightshade
(3­reagent multi­effect poisons are charted on the next page)
Poison Effects
Reagent 1
Reagent 2
Reagent 3
Conspicuous
(wielder sees stealthed) ­and­
Gradual Health Drain
(deals Poison damage
while healing wielder)
Butterfly Wing
or Scrib Jelly
Blue Entoloma
or Namira's Rot
or Nirnroot
Spider Egg
Conspicuous
(wielder sees stealthed) ­and­
Gradual Health Drain
(deals Poison damage
while healing wielder) ­and­
Uncertainty
(reduces crit)
Butterfly Wing
Nirnroot
Spider Egg
Conspicuous
(wielder sees stealthed) ­and­
Gradual Health Drain
(deals Poison damage
while healing wielder) ­and­
Drain Health
(deals Poison damage
while healing wielder)
Butterfly Wing
Blue Entoloma
Spider Egg
Damage Magicka
(increases magicka costs) ­and­
Conspicuous
(wielder sees stealthed) ­and­
Gradual Health Drain
(deals Poison damage
while healing wielder)
Scrib Jelly
Blue Entoloma
Spider Egg
continued on next page
Poison Effects
Reagent 1
Reagent 2
Reagent 3
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Drain Health
(deals Poison damage
while healing wielder)
Blue Entoloma
or Bugloss
or Butterfly Wing
or Luminous Russula
or Mountain Flower
Columbine
Namira's Rot
or Wormwood
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Conspicuous
(wielder sees stealthed) ­and­
Drain Health
(deals Poison damage
while healing wielder)
Blue Entoloma
Columbine
Namira's Rot
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Drain Health
(deals Poison damage
while healing wielder) ­and­
Drain Magicka
(steals magicka)
Bugloss
Columbine
Namira's Rot
or Wormwood
Hindering
(slow) ­and­
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Drain Health
(deals Poison damage
while healing wielder)
Luminous Russula
Columbine
Wormwood
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Drain Health
(deals Poison damage
while healing wielder) ­and­
Drain Stamina
(steals stamina)
Mountain Flower
Columbine
Namira's Rot
or Wormwood
continued on next page
Poison Effects
Reagent 1
Reagent 2
Reagent 3
Prophecy­Draining
(steals crit rating) ­and­
Drain Health
(deals Poison damage
while healing wielder)
Blue Entoloma
or Bugloss
or Columbine
or Luminous Russula
or Mountain Flower
Lady's Smock
or Namira's Rot
Water Hyacinth
Prophecy­Draining
(steals crit rating) ­and­
Drain Health
(deals Poison damage
while healing wielder) ­and­
Drain Magicka
(steals magicka)
Bugloss
or Columbine
Lady's Smock
Water Hyacinth
Conspicuous
(wielder sees stealthed) ­and­
Prophecy­Draining
(steals crit rating) ­and­
Drain Health
(deals Poison damage
while healing wielder)
Blue Entoloma
Namira's Rot
Water Hyacinth
continued on next page
Poison Effects
Drain Health
(deals Poison damage
while healing wielder) ­and­
Ward­Draining
(steals spell resist)
Reagent 1
Bugloss
Reagent 2
Reagent 3
Mudcrab Chitin
or White Cap
Blue Entoloma
or Butterfly Wing
or Columbine
or Luminous Russula
or Mountain Flower
or Water Hyacinth
Cowardice
(increases Ultimate cost) ­and­
Drain Health
(deals Poison damage
while healing wielder) ­and­
Ward­Draining
(steals spell resist)
Bugloss
White Cap
Blue Entoloma
or Butterfly Wing
or Columbine
or Luminous Russula
or Mountain Flower
or Water Hyacinth
Cowardice
(increase Ultimate cost) ­and­
Drain Health
(deals Poison damage
while healing wielder) ­and­
Ward­Draining
(steals spell resist)
Bugloss
Mudcrab Chitin
Blue Entoloma
Drain Health
(deals Poison damage
while healing wielder) ­and­
Drain Magicka
(steals magicka) ­and­
Ward­Draining
(steals spell resist)
Bugloss
Mudcrab Chitin
Columbine
Drain Health
(deals Poison damage
while healing wielder) ­and­
Ward­Draining
(steals spell resist) ­and­
Resolve­Draining
(steals physical resist)
Bugloss
Mudcrab Chitin
Mountain Flower
continued on next page
Poison Effects
Reagent 1
Reagent 2
Reagent 3
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Conspicuous
(wielder sees stealthed)
Columbine
Namira's Rot
Blue Entoloma
or Nirnroot
or Spider Egg
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Conspicuous
(wielder sees stealthed) ­and­
Drain Health
(deals Poison damage
while healing wielder)
Columbine
Namira's Rot
Blue Entoloma
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Prophecy­Draining
(steals critical rating)
Columbine
or Wormwood
Lady's Smock
Namira's Rot
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Prophecy­Draining
(steals critical rating) ­and­
Drain Magicka
(steals magicka)
Columbine
Lady's Smock
Namira's Rot
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Stealth­Draining
(prevents stealth)
Columbine
Cornflower
or Torchbug Thorax
or White Cap
Wormwood
Escapist's
(immobilizes victim, grants
immunity to crowd­control)
­and­
Stealth­Draining
(prevents stealth) ­and­
Drain Magicka
(steals magicka)
Columbine
Cornflower
Wormwood
Super Potions
"Restore All" (reads as Health)
Restore Health
Major Fortitude (health recovery)
Restore Magicka
Major Intellect (magicka recovery)
Restore Stamina
Major Endurance (stamina recovery)
Mountain Flower
or Dragonthorn
works, but with
shorter duration
health recovery
Bugloss
Columbine
Bugloss or
Columbine
Lady's Smock
Water Hyacinth
Corn Flower
Lady's Smock
Namira's Rot or
Water Hyacinth
Columbine or
Mountain Flower
Dragonthorn
Water Hyacinth
Blessed Thistle
Dragonthorn
Water Hyacinth
or Wormwood
Spell Critical
Major Prophecy (Spell Crit)
Restore Health
Major Fortitude (health recovery)
Restore Magicka
Major Intellect (magicka recovery)
Spell Power
Major Sorcery (spell damage)
Major Prophecy (Spell Crit)
Restore Magicka
Major Intellect (magicka recovery)
Weapon Crit
Major Savagery (weapon crit)
Restore Health
Major Fortitude (health recovery)
Restore Stamina
Major Endurance (stamina recovery)
Weapon Power
Major Brutality (weapon damage)
Major Savagery (weapon crit)
Restore Stamina
Major Endurance (stamina recovery)
(continued on next page)
(continued)
Invisibility & Speed
Invisibility
Major Expedition (speed)
Blessed Thistle
Blue Entoloma
Namira's Rot
Blue Entoloma
Columbine
Namira's Rot
Columbine
Lady's Smock
Namira's Rot
Bugloss
Columbine
Namira's Rot
or Wormwood
Columbine
Mountain Flower
Namira's Rot
or Wormwood
Immovable Invisibility
Immovable
Invisiblity
Restore Health
Major Fortitude (health recovery)
Immovability
(Pure Magicka version)
Immovable
Major Prophecy (Spell Crit)
Restore Magicka
Major Intellect (magicka recovery)
Immovabaility
(Health/Magicka version)
Immovable
Restore Health
Major Fortitude (health recovery)
Restore Magicka
Major Intellect (magicka recovery)
Immovabaility
(Health/Stamina version)
Immovable
Restore Health
Major Fortitude (health recovery)
Restore Stamina
Major Endurance (stamina recovery)