Learning with Technology Using SAMR

Transcription

Learning with Technology Using SAMR
Learning with Technology Using SAMR
Ruben R. Puentedura, Ph.D.
Kristen Kereluik, Punya Mishra, Chris Fahnoe, and Laura Terry, “What Knowledge Is of Most Worth: Teacher Knowledge for 21st Century Learning”. Journal of Digital Learning in Teacher Education (29) 4 (2013)
Enhancement
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with
functional improvement
Substitution
Tech acts as a direct tool substitute, with no
functional change
Ruben R. Puentedura, As We May Teach: Educational Technology, From Theory Into Practice. (2009)
Transformation
Redefinition
Tech allows for the creation of new tasks,
previously inconceivable
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Tamim, Rana M., Robert M. Bernard, Eugene Borokhovski, Philip C. Abrami, and Richard F. Schmid. "What forty years of research says about the impact of technology on learning a second-order meta-analysis and validation study." Review of Educational Research 81, no. 1 (2011): 4-28.
Study
Ligas (2002)
Xin & Reith (2001)
Higgins & Raskind
(2005)
Salomon, Globerson &
Guterman (1989)
SAMR Level
Description
Effect Size
S
CAI system used to support direct
instruction approach for at-risk students.
0.029
(50th perc. → 51st perc.)
A
Multimedia resources provided to
contextualize learning of word meanings
and concepts.
0.264
(50th perc. → 60th perc.)
M
Software/hardware used for text-to-speech,
0.600
definitions, pronunciation guide for children
(50th perc. → 73rd perc.)
with reading disabilities.
R
Software presents students with reading
principles and metacognitive questions as
part of the reading process.
1.563
(50th perc. → 94th perc.)
Pearson, P.D., Ferdig, R.E., Blomeyer Jr, R.L., & Moran, J. "The Effects of Technology on Reading Performance in the Middle-School Grades: A Meta-Analysis With Recommendations for Policy." Learning Point Associates/North Central Regional Educational Laboratory (NCREL) (2005).
3
Effect Size
2.25
1.5
0.75
0
-0.75
S - 5 Studies
A - 4 Studies
M - 8 Studies
R - 3 Studies
Pearson, P.D., Ferdig, R.E., Blomeyer Jr, R.L., & Moran, J. "The Effects of Technology on Reading Performance in the Middle-School Grades: A Meta-Analysis With Recommendations for Policy." Learning Point Associates/North Central Regional Educational Laboratory (NCREL) (2005).
Gerd Gigerenzer et.al. “Helping Doctors and Patients Make Sense of Health Statistics” Psychol. Sci. Public Interest. 2007;8:53–96
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
categorizing, providing
commentary, analyzing
searching, browsing, accessing,
collecting
find differences, similarities and
create meaning from them
linking, referencing
Annotating
Comparing
Discovering
Referring
Scholarly Primitives
selecting according to a criterion,
showing relationships of items
selected to the original set
Sampling
Representing
changing depiction mode,
publishing
Illustrating
showing an example, highlighting
features within an example
John Unsworth. Scholarly Primitives: What Methods Do Humanities Researchers Have in Common and How Might Our Tools Reflect This? Humanities Computing, Formal Methods, Experimental Practice Symposium, Kings College, London. (May 2000)
Social
Mobility
Visualization
Storytelling
Gaming
200,000
years
70,000
years
40,000
years
17,000
years
8,000
years
Ruben R. Puentedura, “Technology In Education: The First 200,000 Years” The NMC Perspective Series: Ideas that Matter. NMC Summer Conference, 2012.
Social
Mobility
Visualization
Storytelling
Gaming
200,000
years
70,000
years
40,000
years
17,000
years
8,000
years
Bookmarks
RSS Feeds
Discussions
Microblogging
Blogging
Wikis
Telepresence
File Sharing
Social
Mobility
Visualization
Storytelling
Gaming
200,000
years
70,000
years
40,000
years
17,000
years
8,000
years
Class
School
Homework
World
Home
Learning Environments
Contextual Search
Augmented Reality
Cloud Resources
Mobile Tools
Sensors
Recorders
Social
Mobility
Visualization
Storytelling
Gaming
200,000
years
70,000
years
40,000
years
17,000
years
8,000
years
Social
Mobility
Visualization
Storytelling
Gaming
200,000
years
70,000
years
40,000
years
17,000
years
8,000
years
SOCIAL
Pictorial vocabulary;
Narrative sources;
Narrative transitions;
Narrative constraints Text/image integration
CDS Seven Elements;
Montage structures
Narrative structures;
Narrative flows
Ludic elements
Image
Assembly
Sequential
Art
Moving
Image
Interactive
Media
Interactive
Fiction
5-Card Nancy
Comic Life
Premiere
Pachyderm
Inform 7
MOMENT
PLACE
Infinite Canvas
Prezi
Social
Mobility
Visualization
Storytelling
Gaming
200,000
years
70,000
years
40,000
years
17,000
years
8,000
years
Formal Definition of Game (Salen & Zimmerman)
“A game is a system in which players
engage in an artificial conflict, defined by
rules, that results in a quantifiable
outcome.”
Salen, K. and E. Zimmerman. Rules of Play : Game Design Fundamentals. The MIT Press. (2003)
The EdTech Quintet – Associated Practices
Social
Communication, Collaboration, Sharing
Mobility
Anytime, Anyplace Learning and Creation
Visualization
Making Abstract Concepts Tangible
Storytelling
Knowledge Integration and Transmission
Gaming
Feedback Loops and Formative Assessment
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Kenneth A. Kiewra, “Students’ Note-Taking Behaviors and the Efficacy of Providing Instructor’s Notes for Review”. Contemporary Educational Psychology, v10 n4. (1985)
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
John C. Nesbit and Olusola O. Adesope, “Learning With Concept and Knowledge Maps: A Meta-Analysis”. Review of Educational Research, Vol. 76, No. 3. (2006)
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Redefinition
Tech allows for the creation of new tasks, previously
inconceivable
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute, with functional
improvement
Substitution
Tech acts as a direct tool substitute, with no functional
change
Bloom's Taxonomy: Cognitive Processes
Anderson & Krathwohl (2001)
Characteristic Processes
Remember
• Recalling memorized knowledge
• Recognizing correspondences between memorized knowledge and new material
Understand
• Paraphrasing materials
• Exemplifying concepts, principles
• Classifying items
• Summarizing materials
Apply
• Extrapolating principles
• Comparing items
• Applying a procedure to a familiar task
• Using a procedure to solve an unfamiliar, but typed task
Analyze
• Distinguishing relevant/irrelevant or important/unimportant portions of material
• Integrating heterogeneous elements into a structure
• Attributing intent in materials
Evaluate
• Testing for consistency, appropriateness, and effectiveness in principles and procedures
• Critiquing the consistency, appropriateness, and effectiveness of principles and
procedures, basing the critique upon appropriate tests
Create
• Generating multiple hypotheses based on given criteria
• Designing a procedure to accomplish an untyped task
• Inventing a product to accomplish an untyped task
Lorin W. Anderson and David R. Krathwohl (Eds.), A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom’s Taxonomy of Educational Objectives, Complete Edition. Longman. (2000)
Redefinition
Tech allows for the creation of new tasks,
previously inconceivable
Create
Evaluate
Modification
Tech allows for significant task redesign
Augmentation
Tech acts as a direct tool substitute,
with functional improvement
Substitution
Tech acts as a direct tool substitute,
with no functional change
Analyze
Apply
Understand
Remember
Condition
Mix of natural & artificial
features that give
meaning to a location
Location
Position in space
Links
Connections between
places
Phil Gersmehl. Teaching Geography. The Guilford Press. (2005)
Formal Region
Group of places with
similar conditions
Functional Region
Group of places linked
together by a flow
Spatial Thinking Skills
Comparison
How are places similar or different?
Aura
What is this place’s influence on nearby places?
Region
What nearby places are similar to this one?
Transition
How do things change between two places?
Hierarchy
What larger area is this area inside? What smaller areas are inside it?
Analogy
What places have similar conditions?
Pattern
What distinctive arrangements can you see on a map?
Association
Are these patterns similar?
Redefinition
Tech allows for the creation of new
tasks, previously inconceivable
Modification
Tech allows for significant task
redesign
Augmentation
Tech acts as a direct tool substitute,
with functional improvement
Understand
Substitution
Tech acts as a direct tool substitute,
with no functional change
Remember
Redefinition
Tech allows for the creation of new
tasks, previously inconceivable
Modification
Tech allows for significant task
redesign
Augmentation
Tech acts as a direct tool substitute,
with functional improvement
Apply
Understand
Substitution
Tech acts as a direct tool substitute,
with no functional change
Redefinition
Tech allows for the creation of new
tasks, previously inconceivable
Evaluate
Modification
Tech allows for significant task
redesign
Augmentation
Tech acts as a direct tool substitute,
with functional improvement
Substitution
Tech acts as a direct tool substitute,
with no functional change
Analyze
Redefinition
Tech allows for the creation of new
tasks, previously inconceivable
Create
Evaluate
Modification
Tech allows for significant task
redesign
Augmentation
Tech acts as a direct tool substitute,
with functional improvement
Substitution
Tech acts as a direct tool substitute,
with no functional change
Choosing the First SAMR Ladder Project:
Three Options
• Your Passion:
• If you had to pick one topic from your class that best exemplifies why you became fascinated with the
subject you teach, what would it be?
• Barriers to Your Students’ Progress:
• Is there a topic in your class that a significant number of students get stuck on, and fail to progress
beyond?
• What Students Will Do In the Future:
• Which topic from your class would, if deeply understood, best serve the interests of your students in
future studies or in their lives outside school?
Hippasus
Blog: http://hippasus.com/blog/
Email: [email protected]
Twitter: @rubenrp
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