Company Overview
Transcription
Company Overview
Disclaimer All information as to managerial and financial performance of YD Online(hereinafter the ‘Company’) contained in this material has been prepared in accordance with the business accounting standards and the Korean International Financial Reporting Standards(K-IFRS). This material includes ‘pro forma financial statements’, including future sales, which are based on our estimation and are incorporated into managerial performance with the use of such terms as ‘anticipation’, ‘prospect’, ‘plan’, ‘expectation’, ‘E’, and ‘F’. The ‘pro forma financial statements’ above may be significantly subject to changes in managerial environment and uncertainties may create significant difference between the present and future managerial performance. In addition, a variety of indexes and indicators have been prepared with the present market conditions and the company’s managerial performance and policies taken into account, and may create discrepancies depending on fast changing market environment and investment environment, and the company’s strategic change of goals and objectives. Therefore, investors are advised to read business reports and announcements of the company before making investment decisions and we are not held accountable for the outcome of investment based on the information presented in this material, which under no circumstances influence the investment outcome. Copyright ⓒ YD Online Corp. 2016 Investor Relations l 2 CONTENTS Chapter 01_Company Overview Chapter 02_Market Overview Chapter 03_Investment Highlights Chapter 04_Appendix Chapter 01 Company Overview 01. Introduction to Company 02. Introduction to Management 03. Game Portfolio 04. Growth Story 05. Outstanding Achievements • Quarterly • Annual Company Overview Company Overview Shareholders (Unit(unit: : share, %) 주, %) Company Name YD Online Corp. Shinian,Inc. 52.31 CEO CEO Sang-cheol Shin 38.59 Establishment June 30, 1997 Employees 22,181,700 Employee stock ownership association Sang-cheol Shin Treasury Stock Others 4.77 3.83 Capital Stock 11,091 million won CEO Employees Total Assets Total Liabilities Website Head Office Employees Business Category 27,302 million won 15,947 million won www.ydonline.co.kr Seongho Bldg., 20, Hakdong-ro 97-gil, Gangnam-gu, Seoul 220 Development and and services of mobile games and online games * Note: As of March 31, 2016 Copyright ⓒ YD Online Corp. Category (unit: share, %) Present Number of shares After Conversion Share ratio Number of shares Share ratio Shinian, INC. 8,560,567 38.59 8,560,567 37.03 CEO Sang-cheol Shin 1,057,311 4.77 1,157,311 5.01 850,000 3.83 850,000 3.68 6,691 0.03 6,691 0.03 103,347 0.47 103,347 0.45 11,603,784 52.31 12,442,036 53.80 22,181,700 100.00 23,119,952 100.00 Employees Employee stock ownership association Treasury Stock Others Total * Note: As of March 31, 2016 2016 Investor Relations l 5 Company Overview CEO Management CEO Sang-cheol Shin Responsi bility Name Title Jeongheon Yu Internal director (Registered) Hyeoksang Yu Internal director (Registered) Jaehyeok Lee Outside director (Registered) Jaeyeong Park Director (Nonregistered) Manage ment Formerly NEOWIZ Games Gwangse Park Director (Nonregistered) Manage ment Formerly CEO of Eduflo Manage ment advisory service Manage ment advisory service Manage ment advisory service Career Formerly Korea Development Bank Formerly Daewoo Securities Co.,Ltd Formerly assistant professor at San José State University • Formerly director of development in Game Division of NHN Copyright ⓒ YD Online Corp. 2016 Investor Relations l 6 Company Overview Major Mobile games PC online games In service The God of High School [Mobile RPG] Icarus [MMORPG] Overload of The Sky(working title) [Mobile RPG] To be released Legend of MIR 2 [Oriental Chivalry MMORPG] Noblesse: to be released in Q4 of 2016 Copyright ⓒ YD Online Corp. LOOKISM: to be released in Q4 of 2016 Legend of MIR 3 [Oriental Chivalry MMORPG] 2016 Investor Relations l 7 Company Overview Beginning 2001 • Developed Korea’s first 3D MMORPG ‘Priston Tale’ (Tri glow Pictures) Take over Mirae Asset PEF IPO / M&A 2005 • ‘Audition’ launched in Korea • Priston Co., Ltd. bought out ‘Emotion’ listed in KOSDAQ and backdoor listed in KOSDAQ 2008 • ‘Priston Tale 2’ launched in Korea • Awarded in Korean Game Awards • Awarded $3 million Export-Tower Award 2009 • ‘Shinian,INC.(Mirae Asset PEF)’ became the new shareholder with the largest share • Changed the company name to ‘YD Online’ 2012 • CEO Sang-cheol Shin inaugurated • Published a mobile game, ‘Montowers’ • Commenced the Mobile games operating agency business (Anipang, Dragon Flight, Arrow, Wind Runner etc.) Post mobile 2013 • Launched a self-developed mobile RPG ‘Brave Brigade’, ranked #20 on Google Play Top-Grossing chart 2014 • Launched the mobile strategic simulation game ‘Evangelion’ in Japan, co-developed with a Japanese company DENA • Mobile action RPG ‘Meet the Dragon’ published and ranked #11 on Google Play Top-Grossing chart • Lunched the self-developed ‘Brave Brigade' with the title of 'Albion Senki' through LINE Japan 2015 • Launched a self-developed mobile RPG ‘The God of High School’ in May • Ranked #8 on Google Play TopGrossing chart in just 9 days upon release, and ranked up to #6 • Ranked #1 on Apple Store Grossing chart. • Published online masterpiece RPG ‘Icarus’, ‘Legend of Mir 2,3’ in June 2016 • ‘The God of High School’ made Copyright ⓒ YD Online Corp. successful entry into ‘with NAVER WEBTOON’ platform • Launched a self-developed mobile RPG ‘Overload of The Sky : Infinite Warfare’(working title) in May • Development of webtoon IP-based mobile games, such as ‘Noblesse’, ‘LOOKISM’ is underway 2016 Investor Relations l 8 Company Overview ‘The God of High School’ awarded ‘Excellence Award’ in Mobile Game segment of 2015 Korea Games Awards Excellence of the game and the development capacity are reaffirmed by winning ‘Excellence Award’ in 2015 Korea Games Awards, the Korea’s most prestigious game awards ceremony Emerged as the first successful webtoon IP-based mobile game with record-breaking popularity in game industry * Source: The Herald Business (November 12, 2015) Copyright ⓒ YD Online Corp. - Story mode screenshot - - PVP mode screenshot - 2016 Investor Relations l 9 Company Overview Q1 2016 saw a sharp rise both in year-on-year sales and operating income Sales in Q1 2016 rose by 124.5% YoY, due to expansion of capacity for mobile games and increase on new games line-up, claiming the largest relative portion of mobile games up to 58.2%. Operating income and net income in Q1 2016 successfully Sales Operating Income turned into profit compared to the same period last year. (unit: million won) Net Income Online on-line Mobile (unit: million won) others 14,148 10,986 7,639 6,391 6,029 4,473 4,462 4,893 3,136 -1,416 -1,569 958 719 -979 FY15(Q1) FY15(Q4) 353 FY16(Q1) 481 78 FY15(Q1) Category (million won, %) Sales Operating Income Operating Income Ratio FY15(Q1) FY15(Q4) FY16(Q1) 4,893 14,148 10,986 -1,416 3,136 958 YoY Category (million won, %) QoQ 124.5 return to profit -22.3 -69.5 -28.9 22.2 8.7 - - Net Income -1,569 -979 719 return to profit return to profit Net Income Ratio -32.1 -6.9 6.5 - - Copyright ⓒ YD Online Corp. Mobile Online Others Total 122 FY15(Q4) FY16(Q1) FY15(Q1) FY15(Q4) FY16(Q1) YoY QoQ 353 7,639 6,391 1,711.8 -16.3 7.2 54.0 58.2 - - 4,462 6,029 4,473 0.2 -25.8 91.2 42.6 40.7 - - 78 481 122 56.4 -74.5 1.6 3.4 1.1 - - 4,893 14,148 10,986 124.5 -22.3 2016 Investor Relations l 10 Company Overview Showing high growth potentials with the self-developed mobile games, expanding the relative portion of mobile games for three consecutive quarters Raising expectations for further increase of sales through a new masterpiece, ‘Overload of The Sky : Infinite Warfare(working title)’ to be released in Korea and ‘The God of High School’ to be introduced in Japanese market, in Q2 and Q3 2016 Sales Status Mobile games Online games Others (unit: million won) 15,585 14,148 6,827 8,240 7,620 8,513 8,785 9,004 9,323 8,169 7,563 6,071 5,659 7,425 7,436 7,232 4,799 5,391 4,631 4,748 180 341 696 1Q13 2Q13 3Q13 Category(unit: million won, %) Amount Mobile games 4Q13 1Q14 830 2Q14 FY13 3Q14 4,893 4,461 1,243 353 4Q14 1Q15 FY14 8,079 7,639 4,111 2Q15 FY15 6,391 3Q15 4Q15 1Q16 FY16(Q1) CAGR('12~15) 6,595 20,182 6,391 309.9 8.1 24.0 45.9 58.2 - 29,713 19,569 22,448 4,473 -14.1 Relative Ratio 86.0 71.3 51.1 40.7 - Amount 2,014 1,298 1,319 122 10.9 5.9 4.7 3.0 1.1 - 34,542 27,462 43,949 10,986 6.2 Amount Others 1,882 4,473 5,131 2,815 Relative Ratio Online games 2,640 1,598 10,986 6,029 Relative Ratio Total Copyright ⓒ YD Online Corp. 2016 Investor Relations l 11 Company Overview Maintains stable cash flows thanks to increase in sales and cost reduction in operation of not-so-profitable games Cost Status Labor cost Operating Income Advertising cost Commission fee Others (unit: million won) Operating Income 39,275 36,491 5,762 4,674 30,779 28,780 FY12 Category (million won) Labor cost FY13 FY12 FY14 FY13 FY15 FY14 FY15 FY16(Q1) 6,223 8,148 8,543 2,443 1,211 1,887 2,332 3,774 341 19,286 11,718 12,733 20,631 5,843 Others 8,862 8,952 7,566 6,327 1,401 Total 36,491 28,780 30,779 39,275 10,028 Copyright ⓒ YD Online Corp. FY13 FY14 FY15 FY16(Q1) FY16(Q1) 7,132 Advertising cost Commission fee 958 -3,317 167 10,028 FY12 (unit: million won) Category (million won,%) FY12 FY13 FY14 FY15 FY16(Q1) Operating Income 167 5,762 -3,317 4,674 958 Operating Income Ratio 0.5 16.7 -12.1 10.6 8.7 2016 Investor Relations l 12 Chapter 02 Market Overview 01. Global Mobile Games Market 02. Domestic Mobile Games Market Market Overview Mobile games is the fastest growing sector among game platforms, CAGR(‘12~’17) estimated at 12.6% Global Mobile Games Market in 2015 is estimated at USD 21.3 Korean, Chinese, and Japanese markets account for billion, up 10.3% over last year 70% or more of Global Mobile Games Market, leading the mobile games market In particular, Korean and Chinese markets with low relative ratio of console games went through a huge transition from online games to mobile games expansion with the explosive distribution of smart phones after 2010, and high preferences of mobile games in hardcore genre are seen in those markets. Mobile games market in Korea, China and Japan Games market Video game Arcade game Mobile game PC game 5,438 Online game 5,605 5,736 22,946 25,224 27,587 30,277 32,482 34,200 23,044 26,423 25,701 25,899 25,938 25,985 25,958 7,615 7,390 7,171 6,792 6,281 44,288 2012 43,226 2013 45,177 2014 46,769 2015F 48,713 2016F (unit: USD million) Japan 24,626 19,343 5,232 13,605 China 5,771 5,219 17,204 21,342 Korea (unit: USD million) 50,546 2017F 5,075 12,035 7,121 9,257 4,462 1,828 514 711 2,126 2,766 3,410 3,770 4,180 2012 2013 2014 2015F 2016F 2017F * Source: PWC, Enterbrain, iResearch, Playmeter, Jamma, Korea Creative Content Agency, Hyundai Securities Co.,Ltd(as of 2015) Copyright ⓒ YD Online Corp. 2016 Investor Relations l 14 Market Overview Mobile games lead a paradigm shift in games market, CAGR(’13~’17) 17.3% estimated Import/Export Status of domestic games (2014) Export Online Game Domestic Mobile Games Market in 2015 is estimated at 3.6 trillion won up 23% YoY Large publishers collect shares of blue chip developers ‘One Build’ strategy is no longer optional but required ‘App Market’ is increasingly important to achieve global success (unit: USD million) Import 1,857 53 Mobile Game 1,099 20 17 93 Others * Note: Others are total of video, PC, arcade game. Domestic Mobile Games Market Export target countries of domestic mobile games Ratio(2014) (unit: 100 million won) (unit: %) 44,028 35,916 39,708 China 10.6 25.6 6.0 29,136 23,277 North America 9.8 1,099.2 USD million 19.8 16.4 2012 2013 2014 2015F 2016F South-East Asia Europe 11.8 8,009 Japan Taiwan Others 2017F * Source: Korea Creative Content Agency, Hyundai Securities Co., Ltd(as of 2015) Copyright ⓒ YD Online Corp. 2016 Investor Relations l 15 Chapter 03 Investment Highlights 01. Future Growth Strategy 02. SWOT Analysis 06.Release of Mobile game version of F ull 3D MMORPG ‘Priston Tale’ 03. Utilization of Webtoons 07. Release of New Games 04. New Games Roadmap 08. Expand Global Presence 05. Entry into ‘with NAVER WEBTOON’ 09. Performance Outlook Platform Investment Highlights Grow into a Top Player in Global Mobile Games Market Boost internal development Utilization of IP Expand global services • Secure quality self-developed new game pipeline (three in total) starting from The God of High School • Maximize self-development competences by retaining superior developers, including developerturned-CEO • No.1 developer of mobile games utilizing Webtoon IP • Expand the use of prestigious IPs at home and aboard and maintain long-term commercial success based on users with high customer loyalty • Expand global services by building in-house multi-language support system • Sales growth and profit maximization through direct global services (goal of creating the second Summoners War) Copyright ⓒ YD Online Corp. 2016 Investor Relations l 17 Investment Highlights SWOT Matrix Copyright ⓒ YD Online Corp. 2016 Investor Relations l 18 Investment Highlights Webtoon in progress of evolution beyond online cartoons through OSMU(One Source Multi Use) Online cartoons game drama movie musical advertising product music Export Copyright ⓒ YD Online Corp. book Relevant Business 2016 Investor Relations l 19 Investment Highlights Webtoon market estimated at 880 billion won in 2018 with CAGR(’13~’18) projected at 42.5% Webtoon is making a sharp growth as a new cultural content market ‘NAVER WEBTOON’ feature more than 520 cartoons since the launch of the service in 2004 with daily visitors of 7.5 million (as of December 2015) We are engaging in development of mobile games out of top IP cartoons in ‘NAVER WEBTOON’, the Korea’s largest webtoon site Domestic webtoon market size First-phase sales Domestic webtoon site M/S Second-phase sales (unit: %) (unit: 100million won) 8,805 53.6 7,240 5,845 4,200 37.3 3,708 2,957 2,275 1,250 1,500 2013 2,950 2,100 2014 2015E 3,570 2016E 4,283 2017E 5,097 2018E * Note 1 : First-phase sales come from creation and distribution of online cartoons * Note 2 : Second-phase sales come from income via OSMU, character products /advertising, related industry. In addition, overseas export included with export target of cartoon industry taken into account * Source: KT Economics Management Research Institute (2015) Copyright ⓒ YD Online Corp. Naver Kakao 3.0 2.8 2.0 0.9 0.4 Nate Lezhin Olleh T-store Others Comics webtoon webtoon * Source: Korea Creative Content Agency, Korea Investment & Securities Co., Ltd.(as of 2015) 2016 Investor Relations l 20 Investment Highlights Iconic webtoon-based game developer - ‘YD Online’ Webtoon = composite word of Web + Cartoon KT Economics & Management Research Lab expects that the Korea’s webtoon market will expand from 420 billion won last year to 880.5 billion won by 2018. Webtoons are increasingly turning into secondary content such as movie, drama and game Customer base is widening to include elementary school students * Source :e-Daily (May 11, 2016) Copyright ⓒ YD Online Corp. 2016 Investor Relations l 21 Investment Highlights Full-fledged development of new mobile games → Release → Global services 2015.05 The God of High School Release domestic Android version 2015.Q4 Release domestic iOS version 2016.Q1 2016.04 2016.Q2 Entry into ‘with NAVER WEBTOON’ platform Overload of The Sky Release domestic Android version LOOKISM IP secured Noblesse Copyright ⓒ YD Online Corp. IP secured 2016.Q3 2016.Q4 Release in Japan Global release Release domestic iOS version Global release 2017.Q1 Release domestic Android, iOS version Global release Release domestic Android, iOS version Global release 2016 Investor Relations l 22 Investment Highlights Expect a big hit through the entry into ‘with NAVER WEBTOON’ Platform starting from ‘The God of High School’ NAVER WEBTOON Game screenshot • Webtoon IP-based Mobile games ‘The God of High • Korea’s largest webtoon site with daily visitors of 7.5 million or more Features • Majority of visitors are in their 10s and 20s • New content services through online and mobile on the basis of the day of the week • Accounts for 53.6% of webtoon market (as of 2015) Copyright ⓒ YD Online Corp. Features School‘ commenced NAVER WEBTOON channeling from April • Maximize fun through 400 or more characters with their skills implemented based on formidable scenarios of the webtoon • Aggressive marketing support from NAVER to sustain long-term popularity 2016 Investor Relations l 23 Investment Highlights Development of mobile version of 13-year-long online game ‘Priston Tale’ Game Overview IP Owner Mobile development YD Online ‘FunCell123’, Chinese game developer • First-of-its kind Full 3D MMORPG featuring colorful graphics, exciting game play, and a brilliant sense of hitting • First-generation online game that has consistently been serviced for the past 13 years • The number of concurrent users reached 20,000 on Features average in initial stage • Possess the IP related to mobile game of ‘Priston Tale’ → Domestic and Japan service of mobile games created by the use of Priston Tale’s IP will be led by YD Online • If it hits the jackpot in overseas, royalty income from the global services is expected to serve as a great cash cow. • Discussion of developing ‘Priston Tale’ mobile game with major countries around the world is underway Copyright ⓒ YD Online Corp. 2016 Investor Relations l 24 Investment Highlights Game Overview Developer Internally developed by YD Online Launching schedule Launched in May 2016 Game screenshots • Oriental fantasy world view and scenarios utilizing the History of Three States and dragons Features • Fancy and dynamic full-3D RPG • Inter-user plunder system utilizing GPS, large-scale boss raid, inter-alliance(guild) total war, build powerful social network with guild war system Copyright ⓒ YD Online Corp. 2016 Investor Relations l 25 Investment Highlights Noblesse Developer Internally developed by YD Online Launching schedule To be released in Q4 of 2016 Features • Utilize popular webtoon IP on a par with ‘The God of High School’ • Action RPG with maximum sense of control and hitting • Immersive scenarios along with colorful production equivalent to animation • Has been published since December 2007 • Score of Naver webtoon 9.8 • No.1 viewer rating in Tuesday webtoon • Accumulated viewer count exceeded 1.3 billion (published 324 series, as of June 2014) (Dong-a Ilbo) Webtoon Overview • Sales of 120,000 volumes in book form (as of June 2014) • View count per episode exceeding 3 million • Ranked No.1 in mangafox, cartoon sharing site among English speaking countries (as of January 2015) (The Korea Economic Daily) • High brand awareness in North American and EU markets Copyright ⓒ YD Online Corp. 2016 Investor Relations l 26 Investment Highlights LOOKISM Developer Internally developed by YD Online Launching schedule To be released in Q4 of 2016 Features • Horizontal scroll action RPG • Party play PVP game • Has been published since November 2014 • Famous CEO-turned-webtoon artist’s debut webtoon series with tremendous responses from the first episode released Webtoon Overview • Average viewer count per episode exceeding 500,000 • Score of Naver webtoon 9.9 • Ranked 4th among webtoons loved by people in their 20s (The financial News) Copyright ⓒ YD Online Corp. 2016 Investor Relations l 27 Investment Highlights Expanding global presence based on success know-how accumulated for the past year with ‘The God of High School’ Experience of providing services in 80 different countries around the world for the past 10 years with various games, including ‘ Audition’ We retains experience of global services, including ‘Evangelion’ service with ‘DeNA’ in Japan, ‘Albion Senki’ service with ‘Line’ in Japan, and global service of ’Brave Brigade’ • To be released in Japan in Q3, 2016 Copyright ⓒ YD Online Corp. • To be released globally in the second half of 2016 • To be released globally in Q4, 2016 • To be released globally in Q1, 2017 • To be released globally in Q1, 2017 2016 Investor Relations l 28 Investment Highlights Sales growth for two consecutive years anticipated after hitting the bottom in 2014 Secure stable CASH COW by boosting publishing with focus on online games in 2015 Full-fledged growth and development into a mobile game specialist developer in 2015 and enlarged mobile game market share by expanding new game line-up Anticipate the largest profitability ever since the foundation thanks to positive outlook for sales in 2016 and efficient cost management Growth Outlook Profitability Outlook Mobile Game Online Game (unit: million won) (unit: million won) 5,762 4,674 36,658 966 35,399 43,949 1,319 34,542 2,014 29,713 27,462 1,298 22,448 -3,317 167 19,569 FY12 FY13 FY14 FY15 FY16F 20,182 293 FY12 2,815 FY13 6,595 FY14 FY15 FY16F * Note: sales of 2016 is estimated by YD Online Copyright ⓒ YD Online Corp. 2016 Investor Relations l 29 Chapter 04 Appendix 01. Statement of income Appendix Statement of income Category (unit: million won, %) Ⅰ.Operating Revenue FY12 FY13 FY14 FY15 FY16(Q1) 36,658 34,542 27,462 43,949 10,986 35,692 32,528 26,164 42,630 10,864 Mobile game 293 2,815 6,595 20,182 4,473 Online game 35,399 29,713 19,569 22,448 6,391 966 2,014 1,298 1,319 122 36,491 28,780 30,779 39,275 10,028 27,629 19,828 23,213 32,948 8,627 8,862 8,952 7,566 6,327 1,401 167 5,762 -3,317 4,674 958 0.5 16.7 -12.1 10.6 8.7 341 369 230 255 68 1,137 1,161 652 721 218 Ⅵ. Gains in investments in Associates 0 0 0 0 0 Ⅶ. Losses in investments in Associates 0 0 260 724 0 Ⅷ. Other Non-operating Revenues 1,529 31 788 117 1 Ⅸ. Other Non-operating Expenses 494 2,727 2,092 2,799 90 Ⅹ. Income and loss before income taxes 406 2,274 -5,303 802 719 2,661 1,129 722 635 0 -2,255 1,145 -6,025 167 719 -6.2 3.3 -21.9 0.4 6.5 (1) Game sales (2) Other Revenues Ⅱ. Operating Expenses (1) Operating Expenses (2) Other Operating Expenses Ⅲ. Operating Income Operating Income Ratio Ⅳ. Financial Income Ⅴ. Financial Costs ⅩI. Income tax expense XII. Net Income Net Income Ratio Copyright ⓒ YD Online Corp. 2016 Investor Relations l 31