The Role of Imagery and Memory in Learning
Transcription
The Role of Imagery and Memory in Learning
The Role of Imagery and Memory in Learning: Carol Brown Total Recall STARE Jr. CARDS: Detailed picture cards, which are crucial for comprehension. Discuss the card, and describe what you see using Aristotle’s “Ten Categories of Being” listed below. You will do this for 1-2 minutes. Then hide the card, bring it out in 5 minutes, and retell/describe what you saw in your mind. Recall the next day, then wait a few days. Continue to add Stare pictures each day until this becomes automatic and you can visualize them. Give a title for the pictures. Aristotle’s Ten Categories of Being What/Who Object, animal, person Feelings/Reaction Angry, scared, joyful, confused Quantity Number or other measurable characteristic: age, weight Position Standing, sitting, leaning forward First, second Left, right, front, back, east, west Quality Size, color, shape, smell, sounds, taste, texture Time/When Past, present, future, winter, summer Morning, afternoon, evening Immediate Place Where Action 5 Minutes Next Day Relation Above, below, near, far Friend, parent, stranger, brother Clothing/ Accessories 3 Days Later 1 Week Later STARE Cards: Discuss 10 categories and answer the questions on the back of the cards. Presidents: Yo, Millard Fillmore! book Say Forwards and workbook pages Say Backwards Start in the Middle Describe Pictures Time Study the first 5. Describe the picture. Review 1-5. Add 6-10. Review 1-10. Add 11-15. Review 1-15. Add 16-20. Review 1-20. Add 21-24. Review 1-24. Add 25-29. Review 1-29. Add 30-35. Review 1-35. Add 36-39. Review 1-39. Add 40-44. Review all. Get a partner and alternate saying them: you (Washington), partner (Adams), you (Jefferson), partner (Madison)… Draw the pictures from memory. Read the stories in the book & visualize. Copyright 2015© Carol T. Brown 1 www.equippingminds.com Equipping Minds Cognitive Development Curriculum STARE Card Examples Copyright 2015© Carol T. Brown 2 www.equippingminds.com Equipping Minds Cognitive Development Curriculum Presidents Yo, Millard Fillmore! By Cleveland, Alvarez, and Nation Visualize and draw the pictures of the presidents. Memorize the first 5, and add 5 each session saying them forwards and backwards. Then, ask your partner what they picture for “Fillmore” and who they see before “Wilson.” 1. George Washington Wash a ton 23. Benjamin Harrison Hare’s sons 2. John Adams Atoms 24. Grover Cleveland Cleaver land 3. Thomas Jefferson Chef’s son 25. William McKinley Mc Kindling 4. James Madison Mad sun 26. Theodore Roosevelt Teddy’s rose belt 5. James Monroe Money row 27. William Howard Taft Raft 6. John Quincy Adams A dam 28. Woodrow Wilson “Wilson” tennis ball 7. Andrew Jackson Jacks 29. Warren G. Harding Hard ding 8. Martin Van Buren Van bureau 30. Calvin Coolidge Cool edge 9. William Henry Harrison 10. John Tyler Hairy van 31. Herbert Hoover “Whoooo fur” Tie lure 32. Franklin D. Roosevelt Road belt 11. James K. Polk Polka dots 33. Harry S. Truman Tree man 12. Zachary Taylor Tailor 34. Dwight D. Eisenhower Eyes on tower 13. Millard Fillmore Fill more 35. John F. Kennedy Candy 14. Franklin Pierce Pierced 36. Lyndon Johnson Johnson & Johnson 15. James Buchanan U-cannons 37. Richard Nixon Nicks on 16. Abraham Lincoln Lincoln log 38. Gerald Ford Ford 17. Andrew Johnson John’s son 39. Jimmy Carter Cart 18. Ulysses S. Grant Great ants 40. Ronald Reagan Ray guns 19. Rutherford B. Hayes Haystack 41. George Bush Bush 20. James Garfield Cigar field 42. Bill Clinton Clean ten 21. Chester A. Arthur Author 43. George W. Bush “W” bush 22. Grover Cleveland Leaf land 44. Barrack Obama Oh Baa Ma! Copyright 2015© Carol T. Brown 3 www.equippingminds.com Equipping Minds Cognitive Development Curriculum Copyright 2015© Carol T. Brown 4 www.equippingminds.com Equipping Minds Cognitive Development Curriculum Copyright 2015© Carol T. Brown 5 www.equippingminds.com Equipping Minds Cognitive Development Curriculum Xtreme Memory Cognitive Skill: visual memory, working memory, spatial reasoning Challenge: Place colored tiles or linking cubes on grid without your partner watching. Study the board for as many seconds as the number of items on the board (3 items=3 seconds). Ask the student to take a picture of what they are seeing in their mind. Cover the items, wait to the count of five, and have your partner match the board. When you can do this successfully 2-3 times, advance to the next challenge. *You may need to wait 5-10 seconds initially. Variations: Use linking cubes, colored tiles, shapes, pictures, letters, or numbers. Play alone. You will place the items on the board, cover them, and wait 10-15 seconds. Alter the location of the cube on the individual grid to the right corner, stack 2-3 cubes on top of each other on one grid, or turn the cube to the left, right, up, or down. Give only auditory instructions: “I see a red cube on 1, a blue cube on 2…” etc. Notice if it is more difficult to recall the information if you wait 5 seconds or 10-15 seconds. The goal may be to recall in a shorter amount of time if that is more difficult. Linking Cubes/Tiles Shapes/ Pictures Write Letters Write Numbers 2-3 items on a 3-grid 3-4 items on 4-grid board 5-6 items on 4-grid board 3-4 items on 6- or 9-grid board to check perception 5 items on 6- or 9-grid board 6 items on 6- or 9-grid board 7 items on 9-grid board 8-9 items on 9-grid board Memory Exercises with Blink, Qwitch, deck of cards, and picture cards- Build on the previous cards Play with Blink, Qwitch, Set, deck of cards, or picture cards. First focus on the number, then number and color, then number, color, and shape. 0 moves 1 move 2 moves 3 cards: turn over cards, recall – move 1, 2, and 3 times. 4 cards: turn over cards, recall – move 1, 2, and 3 times. 5 + turn over cards, recall – move 1, 2, and 3 times. Copyright 2015© Carol T. Brown 6 www.equippingminds.com Equipping Minds Cognitive Development Curriculum 6-Grid Board Copyright 2015© Carol T. Brown 7 www.equippingminds.com Equipping Minds Cognitive Development Curriculum Xtreme Tic Tac Toe Cognitive Skill: visual memory, auditory processing, working memory, logic and reasoning Challenge: Win 3 to 5 games to win a round. Alternate turns. Play each round at a faster pace. Play the different variations on the number, letter, animal, president, and blank boards. Place a sheet protector over the boards, and use a dry erase marker. Adaptation: It is not necessary to understand how to play Tic Tac Toe to benefit from this exercise. If the student does not understand the objective of the game, the goal will be to cover each of the squares while remembering their moves. Discuss winning vertically, horizontally, and diagonally. Number Letter Animal Blank With 1 Board Using the number board, call out the number and place your X’s and O’s on the appropriate square. Next, use the letter, animal, and president boards. Cover all the numbers, letters, animals, or presidents with linking cubes. Call out the number, letter, or picture, and place your X’s and O’s on the appropriate square. Use a blank board and write the corresponding numbers, letters, animals or presidents rather than X’s and O’s. Call out the number, letter, animal, or president and place your X’s and O’s on the appropriate square. With 2 Boards Using X’s and O’s, place your move on the top number board and your partner moves on the bottom number board. You and your partner can see both boards. It is one game, played on two boards. Next, use the two 9-grid blank boards. This time write the number rather than X or O. Place your move on the top board, and your partner moves on the board below. You and your partner can see both boards. It is one game, played on two boards. Use letters, animals, & presidents. Using X’s and O’s, you place your partner’s move on the top number board, and your partner places your move on the bottom number board. You and your partner can see both boards. It is one game, played on two boards. Hide the boards. You place your move on the top board, and your partner moves on the board below. You and your partner cannot see each other’s board. Hide the boards. You place your partner’s move on the top board, and your partner places your move on the board below. You/partner cannot see each other’s board. ADVANCED: Play Tic Tac Toe in your mind! No boards allowed. Call out numbers, letters, animals, & presidents. Copyright 2015© Carol T. Brown 8 www.equippingminds.com Equipping Minds Cognitive Development Curriculum 1 4 7 2 5 8 3 6 9 1 4 7 2 5 8 3 6 9 Copyright 2015© Carol T. Brown 9 www.equippingminds.com Equipping Minds Cognitive Development Curriculum Copyright 2015© Carol T. Brown 10 www.equippingminds.com Equipping Minds Cognitive Development Curriculum