The Role of Imagery and Memory in Learning

Transcription

The Role of Imagery and Memory in Learning
The Role of Imagery and Memory in Learning: Carol Brown
Total Recall
STARE Jr. CARDS: Detailed picture cards, which are crucial for comprehension. Discuss the
card, and describe what you see using Aristotle’s “Ten Categories of Being” listed below. You
will do this for 1-2 minutes. Then hide the card, bring it out in 5 minutes, and retell/describe
what you saw in your mind. Recall the next day, then wait a few days. Continue to add Stare
pictures each day until this becomes automatic and you can visualize them. Give a title for the
pictures.
Aristotle’s Ten Categories of Being
What/Who
 Object, animal,
person
Feelings/Reaction
 Angry, scared,
joyful, confused
Quantity
 Number or other
measurable
characteristic: age,
weight
Position
 Standing, sitting,
leaning forward
 First, second
 Left, right, front,
back, east, west
Quality
 Size, color,
shape, smell,
sounds, taste,
texture
Time/When
 Past, present,
future, winter,
summer
 Morning,
afternoon,
evening
Immediate
Place
 Where
Action
5 Minutes
Next
Day
Relation
 Above, below,
near, far
 Friend, parent,
stranger, brother
Clothing/
Accessories
3 Days
Later
1 Week
Later
STARE Cards: Discuss 10 categories and answer the questions on the back of the cards.
Presidents: Yo, Millard Fillmore! book
Say
Forwards
and workbook pages
Say
Backwards
Start in
the
Middle
Describe
Pictures
Time
Study the first 5. Describe the picture.
Review 1-5. Add 6-10.
Review 1-10. Add 11-15.
Review 1-15. Add 16-20.
Review 1-20. Add 21-24.
Review 1-24. Add 25-29.
Review 1-29. Add 30-35.
Review 1-35. Add 36-39.
Review 1-39. Add 40-44.
Review all.
Get a partner and alternate saying them:
you (Washington), partner (Adams), you
(Jefferson), partner (Madison)…
Draw the pictures from memory.
Read the stories in the book & visualize.
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STARE Card Examples
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Presidents
Yo, Millard Fillmore! By Cleveland, Alvarez, and Nation
 Visualize and draw the pictures of the presidents.
 Memorize the first 5, and add 5 each session saying them forwards and backwards.
 Then, ask your partner what they picture for “Fillmore” and who they see before “Wilson.”
1. George Washington
Wash a ton
23. Benjamin Harrison
Hare’s sons
2. John Adams
Atoms
24. Grover Cleveland
Cleaver land
3. Thomas Jefferson
Chef’s son
25. William McKinley
Mc Kindling
4. James Madison
Mad sun
26. Theodore Roosevelt
Teddy’s rose belt
5. James Monroe
Money row
27. William Howard Taft
Raft
6. John Quincy Adams
A dam
28. Woodrow Wilson
“Wilson” tennis ball
7. Andrew Jackson
Jacks
29. Warren G. Harding
Hard ding
8. Martin Van Buren
Van bureau
30. Calvin Coolidge
Cool edge
9. William Henry
Harrison
10. John Tyler
Hairy van
31. Herbert Hoover
“Whoooo fur”
Tie lure
32. Franklin D. Roosevelt
Road belt
11. James K. Polk
Polka dots
33. Harry S. Truman
Tree man
12. Zachary Taylor
Tailor
34. Dwight D. Eisenhower
Eyes on tower
13. Millard Fillmore
Fill more
35. John F. Kennedy
Candy
14. Franklin Pierce
Pierced
36. Lyndon Johnson
Johnson & Johnson
15. James Buchanan
U-cannons
37. Richard Nixon
Nicks on
16. Abraham Lincoln
Lincoln log
38. Gerald Ford
Ford
17. Andrew Johnson
John’s son
39. Jimmy Carter
Cart
18. Ulysses S. Grant
Great ants
40. Ronald Reagan
Ray guns
19. Rutherford B. Hayes
Haystack
41. George Bush
Bush
20. James Garfield
Cigar field
42. Bill Clinton
Clean ten
21. Chester A. Arthur
Author
43. George W. Bush
“W” bush
22. Grover Cleveland
Leaf land
44. Barrack Obama
Oh Baa Ma!
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Xtreme Memory
Cognitive Skill: visual memory, working memory, spatial reasoning
Challenge: Place colored tiles or linking cubes on grid without your partner watching. Study
the board for as many seconds as the number of items on the board (3 items=3 seconds). Ask
the student to take a picture of what they are seeing in their mind. Cover the items, wait to the
count of five, and have your partner match the board. When you can do this successfully 2-3
times, advance to the next challenge. *You may need to wait 5-10 seconds initially.
Variations: Use linking cubes, colored tiles, shapes, pictures, letters, or numbers.
 Play alone. You will place the items on the board, cover them, and wait 10-15 seconds.
 Alter the location of the cube on the individual grid to the right corner, stack 2-3 cubes
on top of each other on one grid, or turn the cube to the left, right, up, or down.
 Give only auditory instructions: “I see a red cube on 1, a blue cube on 2…” etc.
 Notice if it is more difficult to recall the information if you wait 5 seconds or 10-15
seconds. The goal may be to recall in a shorter amount of time if that is more difficult.
Linking
Cubes/Tiles
Shapes/
Pictures
Write
Letters
Write
Numbers
2-3 items on a 3-grid
3-4 items on 4-grid board
5-6 items on 4-grid board
3-4 items on 6- or 9-grid board to
check perception
5 items on 6- or 9-grid board
6 items on 6- or 9-grid board
7 items on 9-grid board
8-9 items on 9-grid board
Memory Exercises with Blink, Qwitch, deck of cards, and
picture cards- Build on the previous cards
Play with Blink, Qwitch, Set, deck of cards, or picture cards.
First focus on the number, then number and color, then
number, color, and shape.
0 moves
1 move
2 moves
3 cards: turn over cards, recall – move 1, 2, and 3 times.
4 cards: turn over cards, recall – move 1, 2, and 3 times.
5 + turn over cards, recall – move 1, 2, and 3 times.
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6-Grid Board
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Xtreme Tic Tac Toe
Cognitive Skill: visual memory, auditory processing, working memory, logic and reasoning
Challenge: Win 3 to 5 games to win a round. Alternate turns. Play each round at a faster
pace. Play the different variations on the number, letter, animal, president, and blank boards.
Place a sheet protector over the boards, and use a dry erase marker.
Adaptation: It is not necessary to understand how to play Tic Tac Toe to benefit from this
exercise. If the student does not understand the objective of the game, the goal will be to
cover each of the squares while remembering their moves. Discuss winning vertically,
horizontally, and diagonally.
Number
Letter
Animal
Blank
With 1 Board
Using the number board, call out the number and place
your X’s and O’s on the appropriate square. Next, use
the letter, animal, and president boards.
Cover all the numbers, letters, animals, or presidents
with linking cubes. Call out the number, letter, or picture,
and place your X’s and O’s on the appropriate square.
Use a blank board and write the corresponding
numbers, letters, animals or presidents rather than X’s
and O’s. Call out the number, letter, animal, or president
and place your X’s and O’s on the appropriate square.
With 2 Boards
Using X’s and O’s, place your move on the top number
board and your partner moves on the bottom number
board. You and your partner can see both boards. It is
one game, played on two boards.
Next, use the two 9-grid blank boards. This time write the
number rather than X or O. Place your move on the top
board, and your partner moves on the board below. You
and your partner can see both boards. It is one game,
played on two boards. Use letters, animals, & presidents.
Using X’s and O’s, you place your partner’s move on the
top number board, and your partner places your move on
the bottom number board. You and your partner can see
both boards. It is one game, played on two boards.
Hide the boards. You place your move on the top board,
and your partner moves on the board below. You and
your partner cannot see each other’s board.
Hide the boards. You place your partner’s move on the
top board, and your partner places your move on the
board below. You/partner cannot see each other’s board.
ADVANCED: Play Tic Tac Toe in your mind! No boards
allowed. Call out numbers, letters, animals, & presidents.
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