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Brainchild StudioS/nYc Summer 2010 THIS PORTFOLIO SHOWCASES OUR WORK FOR THE CLIENTS HIGHLIGHTED BELOW. c l i e n t l i s t DC COMICS Graphitti Designs Tachyon Publications YOUNG MINDS INSPIRED Carpenter’s Union—Local 1536 Summerstreet Press COMIC-CON INTERNATIONAL Public Interest Media Group ENIGMA BOOKS Language Publications Interactive Charlton House Pfizer The Kaplan Thaler Group BRAINCHILD STUDIOS/NYC 330 West 38th Street, Suite 904, New York, New York, 10018 p: 212.647.9278 e: [email protected] w: brainchildstudiosnyc.com DC COMICS DC COMICS BRAND: A GRAPHIC HISTORY DC Comics traces its heritage back to NEW FUN COMICS in 1935 but did not begin branding itself until its 1940 publications. Presented in a simple circle, DC’s initial mark on the comics read “A DC Publication.” The “DC” referred to DETECTIVE COMICS, one of the oldest and most popular titles published at the time. Then, in 1972, a simple white circle with bold DC initials was introduced. The company then modified the logo again in early 1974 to read “The Line of DC Super-Stars.” From late 1975 through most of 1976, the logo was moved to the center of the cover, anchoring a bar of information above the logo. It then moved back to the left corner. With Superman’s phenomenal success in the early 1940’s, and to enhance potential sales of the other titles in the line, DC changed its mark to read “A Superman DC Publication” with late 1941 releases. In early 1976, a redesigned DC logo (referred to as the “Bullet”) was created by noted graphic designer Milton Glaser. It employed evolving elements of the past, while establishing a fresh interpretation for the times. This “Bullet” was used up until 2005, becoming the single longestrunning logo in the company’s history. By 1949, the various businesses that made up DC Comics were formalized into National Comics, Inc., which was reflected in the logo’s new design that read “Superman–National Comics”. By 1970, DC made an attempt to capitalize further on the sales success of character–driven titles. The previous NATIONAL mark was retired, replaced with an image of the host title’s character in a circle and a simple “DC” and title identification. DC Comic’s current brand mark, the DC “Spin”, introduced in the summer of 2005. The current DC logo (referred to as the “Spin”), created by Josh Beatman of Brainchild Studios/NYC, continues the evolution of the mark. Reflecting DC’s expansion from comics publisher into larger forums for entertainment, the DC logo echoes the company’s new momentum forward, while still acknowledging DC’s rich history and the mark’s visual legacy. THE DC “SPIN” FEATURED IN LOGOLOUNGE 5 Logolounge 5, Rockport Publisher’s best-selling hardcover series, collects 2,000 award-winning logotypes selected by an international panel of judges from a pool of over 33,000 entries. v DC Comics I Comic-Con International I Vertigo Crime I DC Comics ?????? 5 DC Comics 7 + CRIME = The packaging for the Ame-Comi Heroine Series, initially created for Batgirl and Catwoman, has since been expanded to include a total of 29 different PVC statues through 2011. 8 DC Comics DC Comics 9 CRIME The final Vertigo Crime brand mark along with “Chuck Chalk”. Additional concept sketches can be seen on the following page. 10 DC Comics CRIME The Vertigo Crime line hit stores in August 2009 with the release of Filthy Rich and Dark Entries. Additional titles followed with an extensive line-up planned through 2010. 12 DC Comics DC Comics 13 14 DC Comics DC Comics 15 16 DC Comics DC Comics 17 18 DC Comics DC Comics 19 20 DC Comics DC Comics 21 22 DC Comics DC Comics 23 INTRODUCTION by Doug Braithwaite Will Eisner Comic Industry Award • 2010 BEST PUBLICATION DESIGN JIM KRUEGER and ALEX ROSS Has it really been two years since this whole JUSTICE thing started? It only seems like yesterday that I was having a conversation with Alex on a cold September night about the prospect of us working together on this. STORY JIM KRUEGER ABSOLUTE JUSTICE designed by Josh Beatman and Curtis King SCRIPT DOUG BRAITHWAITE and ALEX ROSS J ART TODD KLEIN LETTERING ALEX ROSS COVERS JUSTICE VOLUME TWO Published by DC Comics. Cover and compilation copyright © 2007 DC Comics. All Rights Reserved. Originally published in single magazine form in JUSTICE #5-8Copyright © 2006 DC Comics. All Rights Reserved. All characters, their distinctive likenesses and related elements featured in this publication are trademarks of DC Comics. The stories, characters and incidents featured in this publication are entirely fictional. DC Comics does not read or accept unsolicited submissions of ideas, stories or artwork. Volume Two DC Comics, 1700 Broadway, New York, NY 10019 A Warner Bros. Entertainment Company Printed in Canada. First Printing. ISBN: Cover by Alex Ross. Publication design by Brainchild Studios/NYC. Dan DiDio Senior VP-Executive Editor • Joey Cavalieri Editor-original series • Michael Wright Associate Editor-original series Anton Kawasaki Editor-collected edition • Robbin Brosterman Senior Art Director • Paul Levitz President & Publisher Georg Brewer VP-Design & DC Direct Creative • Richard Bruning Senior VP-Creative Director • Patrick Caldon Executive VP-Finance & Operations • Chris Caramalis VP-Finance • John Cunningham VP-Marketing • Terri Cunningham VP-Managing Editor Stephanie Fierman Senior VP-Sales & Marketing • Alison Gill VP-Manufacturing • Hank Kanalz VP-General Manager, WildStorm Jim Lee Editorial Director-WildStorm • Paula Lowitt Senior VP-Business & Legal Affairs • MaryEllen McLaughlin VP-Advertising & Custom Publishing • John Nee VP-Business Development • Gregory Noveck Senior VP-Creative Affairs Cheryl Rubin Senior VP-Brand Management • Jeff Trojan VP-Business Development, DC Direct • Bob Wayne VP-Sales THE WILL EISNER AWARDS The WILL EISNER AWARDS, considered the “Oscars” of the comic industry, honor its best and brightest each year at a gala held in San Diego, California during Comic-Con International, the largest comic book and popular culture event in the Western Hemisphere. THE ORIGINAL JUSTICE HARDCOVERS & THE ABSOLUTE EDITION Absolute Justice Justice, a 3-volume hardcover series was designed by Brainchild Studios/ NYC. These hardcover books were later adapted to DC’s Absolute format, where additional never-before-seen materials were added to produce the spectacular slipcased edition. In April 2010, Absolute Justice was nominated for BEST PUBLICATION DESIGN, an extremely competitive category, amongst the company of the industry’s most creative. The winning announcement was made at Comic-Con International on July 23, 2010. The original cover to Justice #2 and several interior spreads. 24 DC Comics WHAT HAS COME BEFORE FROM BRUCE WAYNE’S PRIVATE FILES IN THE BATCOMPUTER SUPERMAN It Begins with a dream...or rather a nightmare. T The compulsion to draw stayed with me, despite the obvious distractions of sports and girls (and not necessarily in that order). It sounds obsessive I know, but in my early teens, it was quite usual for me to sit up until 3am drawing stuff — most of it superheroes. My intention was to go to Art College, but it didn’t work out that way because a teacher happened to see some of my superhero drawings in the back of my schoolbook and he said the words that probably got me where I am today: “You know, you could do that for a living.” I had never dreamt of that as an option for me, as the comics I loved were produced in America, which may as well have been a million miles away as I had no way of getting there. However, with help from the same teacher, Steve Medway, I ended up walking into the Marvel UK office in London Yes they’re superheroes, and yes, they have special powers, but equally we can relate to them because they’re just like people we’ve known all our lives. at the age of 15. Two years later after attending classes at the London Cartoon Centre, Marvel gave me my first paid work. I’ve been in it for the long haul since then and I have to thank goodness for some of the older guys in the business, people like the late, great Archie Goodwin and the genius Al Williamson — both of whom had faith in me at a time when my classic style of drawing wasn’t so fashionable. I suppose the result of that faith was when Alex, someone who I had long admired, asked me to pencil JUSTICE. And you know, after 20 years in the business, I still get an enormous kick out of drawing the characters I loved as a kid. It’s the best job in the world as far as I’m concerned: it tests the skills I’ve been working on virtually all my life, but it’s not just about the art, it’s about the things these superheroes represent for all of us. Yes they’re superheroes, and yes, they have special powers, but equally we can relate to them because they’re just like people we’ve known all our lives. We know them, warts and all, and we respond to them knowing both sides of the coin. We have the writers to thank for that relationship with the characters. I marvel that a writer of Jim’s talent can make you empathize with them and in the next breath make you think they’re utter jerks. I love the fact that in the writing the characters reflect the problems we all have in relating to others, whether it is our friends, family, colleagues or lovers. But most of all I love the fact that they live the . . . knowing that he would use his superb talent to bring the pencils to life, in a way all his own, made me secure in the knowledge that what we were producing would be something we could all be proud of. lives most of us never do: I don’t know about you but being a super-fit specimen will — for me anyway — continue to be a fantasy, and in reality, very few of us have the guts to take on the job of fighting the bad guys. The one thing we may get the chance to experience is to fly, free as a bird, but even that will remain the dream we dream only when we are asleep. W orking on JUSTICE has allowed me to pay tribute to all those who worked on the classic J.L.A. of my childhood and the story Jim and Alex have put together is as gripping as they ever were to me back then. Pencilling the great scripts Jim has produced has probably been the biggest challenge of my career so far — I know I have never worked so hard in my life. Then to hand on the work to Alex, knowing that he would use his superb talent to bring the pencils to life, in a way all his own, made me secure in the knowledge that what we were producing would be something we could all be proud of. It’s great that the fans are excited by the series. But they are not the only ones — you wouldn’t believe the excitement generated in our house every time a package of Alex’s completed painted artwork is delivered. And believe it or not, as I’m writing this, I don’t know how this whole story pans out. I haven’t seen the final script — I didn’t want to. This way I respond to the story as much as I did as a kid. So, it’s still a dream — I just hope there’s a seven year-old out there who is inspired by JUSTICE to live his dream one day too. DOUG BRAITHWAITE November, 2006 Working on JUSTICE has allowed me to pay tribute to all those who worked on the classic J.L.A. of my childhood and the story Jim and Alex have put together is as gripping as they ever were to me back then. FROM BRUCE WAYNE’S PRIVATE FILES IN THE BATCOMPUTER POISON IVY PAMELA ISLEY is insane, dangerously so. Due to this, she cannot be dealt with by appealing solely to her mind. This is the mistake, I believe, of so many modern psychological treatments. We are far more complex than any one system of thought can claim to understand. She became a criminal because of love, or what many mistake for it. Isley came from a rich family and had what would be considered a normal upbringing. In college, she majored in botany and fell in love with her professor. Her teacher fooled her with promises of love and marriage, and tricked her into stealing from a local museum’s new Egyptian exhibit. What she stole was an urn containing ancient poisonous herbs. But the herbs, intended to poison and kill Isley, instead mixed with her unique physiology, changing her, transforming her, making her immune to all poisons. Her sex appeal is now a weapon that she uses against all men, usually through the use of poisonous lipstick. My refusal to be manipulated by her allure has only caused her hatred of me to grow. Her immunity to poison and her wild femininity are not her only weapons. In fact, these abilities are nothing compared to her intelligence and knowledge of plant life. She commands and is capable of manipulating the very life form necessary for every creature on Earth to breathe. That alone makes her one of the most dangerous beings alive. he world’s vilest villains all wake up from the same feverish glimpse of a possible near-future: one where the combined might of the fabled Justice League of America is not enough to save the world from total disaster. Humanity has relied too much on its heroes, and has become too weak to defend itself. So now the greatest criminal minds on Earth have decided that the only way to save the world is by taking down the members of the Justice League…one by one. identities of the heroes, and more of the JLA falls by their hand. The Ultra-Humanite makes the Martian Manhunter believe he is being consumed by his greatest weakness…fire. The Red Tornado finds himself being taken over by an uncontrollable force that rips himself apart. Green Lantern is transported far away via a boom tube by Sinestro. Green Arrow and Black Canary become victims of Scarecrow and Clayface. The Cheetah attacks Wonder Woman at a women’s conference. The Toyman targets Hawkman and Hawkwoman at the museum they work in. Ray Palmer, the Atom, is shot in the shoulder. The Flash finds that he can’t stop running. And Superman is overwhelmed by the combined forces of Bizarro, Solomon Grundy, Metallo and the Parasite. The first hero to fall is Aquaman, thanks to the deadly Black Manta. Taken to the villain group’s underwater base, the King of the Seas is subject to experiments by the alien Brainiac. Meanwhile, the villains begin to change the world around them in dramatic ways that the JLA couldn’t or wouldn’t — as desert wastelands bloom with life, people with disabilities walk again, and world hunger has an end in sight. And once the World’s Greatest Heroes are defeated, the villains present their plan of changing the world to the Earth’s population. Accusing the heroes of being absent and unable to make the real changes needed for a better society, the villains build “perfect” cities without disease or poverty, and invite the people who they’ve cured to live in them. It’s looking like there’s no hope left for the Justice League. But the criminals’ deeds are not entirely altruistic, as they discover the secret But they’re not the only heroes left in the world… . . .Jor-El and his wife Lara, sent their son in an experimental spacecraft to find new life and safety across the universe on a small planet known as Earth. All our stories somehow involve the loss of parents at some point in our lives. But SUPERMAN lost far more than that. He is the last surviving member of an alien race from a planet called Krypton, a world he has learned collapsed at its core due to its people’s abuses of its natural resources. Moments before its destruction, Superman’s parents, Jor-El and his wife Lara, sent their son in an experimental spacecraft to find new life and safety across the universe on a small planet known as Earth. A childless couple, the Kents, found the crashed craft and child within. They never reported the rocket or the orphan to the authorities, but instead, believing their prayers for a child had been answered, raised the boy as their own, naming him Clark Kent. While he seems almost invulnerable by human standards, his major physiological weakness, ironically, is the shattered remnants of his home planet, Krypton. This Kryptonite, depending on quantity and exposure, will kill Superman. Superman was adopted. Perhaps that is what has determined his course in this world. This has formed his primary sense of hope, even after destruction. He believes that this world can be changed to a better one. But this hope may be a weakness to him just as Kryptonite is. He has taken a human disguise, operating amongst us as a reporter for the Daily Planet in Metropolis. That is how he remains aware of world events and is able to be anywhere, almost at any time. His alien-inherited physiology enables him to fly. All his senses are heightened to the degree that they can be used offensively as well as defensively. And those bullets he chooses not to outrace bounce off him. Not like us. Not like the people of Earth. Still, he is similar to us in that Superman’s compassion is both a strength and weakness. There is not a day that he does not risk his very life, unheeding the cost, for those who need him most. While his physiology makes him an alien, he is a human, almost frustratingly so. BIOGRAPHIES JIM KRUEGER was a creative director at Marvel Comics before eventually leaving to become a freelance writer/property creator. Some of his comics work includes The Clock Maker and Micronauts for Image Comics, The Matrix Comics for Burlyman Entertainment, and Foot Soldiers, Galactic and Star Wars for Dark Horse Comics. Krueger has also collaborated with artist Alex Ross on numerous projects for Marvel, including Earth X, Universe X and Paradise X. Besides writing for comics, Krueger is also a filmmaker who wrote, directed and produced the short film They Might Be Dragons (which was awarded "Best Short Film" at The New York Independent Film Festival), directed Eleven for RIPFEST 2006, and is preparing to direct his first feature. He has also just finished his first novel, The Frankincense Monster and Other Haunted Christmas Stories. Krueger is president and publisher of his own entertainment company, 26 Soldiers. ALEX ROSS studied illustration at the American Academy of Art in Chicago, then honed his craft as a storyboard artist before entering the comics field. His miniseries Marvels (Marvel Comics, 1993) created a wider acceptance for painted comics. He moved on to produce the equally successful KINGDOM COME (DC Comics, 1996). Receiving critical acclaim and multiple awards for these best-selling works, Ross made a name as both an artist and storyteller, dedicating himself to bold experiments within the comics medium. With a miniseries for Vertigo (UNCLE SAM, 1997), several projects for Marvel Comics (Earth X, Universe X and Paradise X), and six oversized graphic novels focusing on DC’s iconic characters (collected in THE WORLD’S GREATEST SUPER-HEROES), he continues to bring comics to a broader audience. In 2003, Ross was the subject of a ten-year retrospective of his work for DC Comics, Mythology (Pantheon Books), written and designed by Chip Kidd. He is currently continuing work on the 12-part maxiseries JUSTICE for DC. Alex Ross lives in Illinois. DOUG BRAITHWAITE hails from London, England, and broke into the comics industry at the age of only 17 when he did work for Marvel UK. Soon he was working for comics companies in America, where his first assignment was pencilling an issue of DC Comics’ DOOM PATROL. From there, Braithwaite’s elegant pencilling style has graced many of DC’s top-tier characters, including Superman, Batman, Wonder Woman, Green Arrow, and the JLA. He was also a penciller on Marvel’s Punisher series. His first collaboration with Jim Krueger and Alex Ross was for Marvel’s Universe X and Paradise X, where he ended up pencilling nearly every Marvel character. He continues to work on JUSTICE for DC. USTICE starts with a dream, and for me it has been a dream to work on. And I suppose you could look at it as something I have been practicing for my whole life. I’m sure everyone reading this has a memory of their first experience of comic books. My own is when I was about three or four years old. My dad would take me with him when he went to the newsagents to buy his newspaper. In the corner of the shop was a spin rack filled with comic books. That comic rack drew me like a magnet, and one character in particular grabbed my attention. I’m not sure whether it was the red and blue costume or the flowing cape that attracted me, or maybe it was the strange emblem on his chest — the ‘S’ symbol on Superman looked to me like two yellow fish swimming round each other. I remember my dad looking over at me at the rack, then he let me choose a comic, a choice based purely on what I saw as I hadn’t yet been taught to read. When we got home, I settled down next to dad and he read the comic to me — complete with all the sound effects! I was transfixed — this was better than all the other children’s stories read to me so far in my short life! The strange thing is I have no recollection of what issue it was — the only thing I can remember was the image of Superman flying through outer space, towing a line of planets with a gigantic chain. After this early introduction to the world of superheroes, I was obsessed with attempting to draw them and, seeing my interest, the teachers at my infant’s school gave me a big canvas to work on — when they allowed me to paint superheroes all over one of the walls of the school! I remember reading the Justice League of America when I was about seven, and one issue in particular made a huge impression on me — issue #137, Superman versus Shazam. The image on the cover of those two going head to head, one of them gone bad, was mind-blowing to me. It is still amazing for me to realize, thirty-odd years later, that I’m involved in creating similar imagery in JUSTICE. DAN DIDIO Senior VP-Executive Editor DAN RASPLER Editor-original miniseries PETER J. TOMASI Assistant Editor-original miniseries LILLIAN LASERSON Senior VP & General Counsel JIM LEE Editorial Director-WildStorm RICHARD BRUNING Senior VP-Creative Director PATRICK CALDON Executive VP-Finance & Operations Dedicated to CHRISTOPHER REEVE who makes us believe that a man can fly. Mark Waid HANK KANALZ VP-General Manager, WildStorm ROBBIN BROSTERMAN Senior Art Director GEORG BREWER VP-Design & DC Direct Creative KINGDOM DOM COME RICH JOHNSON VP-Book Trade Sales ANTON KAWASAKI Editor-collected edition PAUL LEVITZ President & Publisher KINGDOM COME ALISON GILL VP-Manufacturing CHRIS CARAMALIS VP-Finance TABLE OF CONTENTS PAULA LOWITT Senior VP-Business & Legal Affairs DAVID MCKILLIPS VP-Advertising & Custom Publishing JOHN NEE VP-Business Development GREGORY NOVECK Senior VP-Creative Affairs JOHN CUNNINGHAM VP-Marketing JEFF TROJAN VP-Business Development, DC Direct TERRI CUNNINGHAM VP-Managing Editor BOB WAYNE VP-Sales Published by DC Comics. Cover, introductions and compilation copyright © 2006 DC Comics. All Rights Reserved. Originally published in single magazine form in KINGDOM COME #1-4. Copyright © 1996 DC Comics. All Rights Reserved. All characters, their distinctive likenesses and related elements featured in this publication are trademarks of DC Comics. The stories, characters and incidents featured in this publication are entirely fictional. DC Comics does not read or accept unsolicited submissions of ideas, stories or artwork. DC Comics, 1700 Broadway, New York, NY 10019 A Warner Bros. Entertainment Company Printed in China. First Printing Alex Ross THE NEW BARDS: An Introduction by Elliot S. Maggin 222 223 224 225 241 259 267 277 293 301 307 326 328 334 336 338 339 340 ICONS OF VIRTUE by Alex Ross CHAPTER ONE: Strange Visitor CHAPTER TWO: Truth and Justice CHAPTER THREE: Up in the Sky CHAPTER FOUR: Never-Ending Battle EPILOGUE: One Year Later… MEMORIAL: Keys to Original Covers FROM HERE TO KINGDOM COME: Mysteries Unveiled, Secrets Revealed by Mark Waid CHERYL RUBIN Senior VP-Brand Management STEPHANIE FIERMAN Senior VP-Sales & Marketing ISBN: 1-4012-0768-5. ISBN 13: 978-1-4012-0768-7. with Todd Klein 6 10 58 110 158 206 216 218 Slipcase and cover art by Alex Ross. KINGDOM COME font created by Alex Ross & Todd Klein. Publication design by Brainchild Studios/NYC. In Elseworlds, heros are taken from their usual settings and put into strange times and places — some that have existed or might have existed, and others that can’t, couldn’t or shouldn’t exist. SKETCHBOOK: Norman McCay The Spectre The League A Silent Cavalry Titans Wild Cards A New Breed GENESIS: Developmental Art by Alex Ross KEYS TO THE KINGDOM: An Annotated Guide GALLERY EVOLUTION: The Development of the Orion Pages TESTAMENTS: A Checklist of Kingdom Come Appearances DC DIRECT GALLERY GENERATIONS: A Kingdom Come Genealogy CURTAIN CALL: The Kingdom Come Cast ACKNOWLEDGMENTS & BIOGRAPHIES WITNESS TO THE END by Clark Norman Ross DC COMICS, NEW YORK, NEW YORK I BELIEVE IN SUPERMAN. FOR REAL. I REALLY BELIEVE IN WONDER WOMAN, SO HELP ME. I BELIEVE IN SANTA CLAUS. I BELIEVE THAT MEN HAVE WALKED ON THE MOON. I BELIEVE THAT EVERY PASSOVER ELIJAH THE PROPHET COMES OVER FOR A SIP OF WINE. THE NEW BARDS AN INTRODUCTION \bºy Elliot S. Maggin I n the waning moments of the twentieth century, the super-hero is Everyman. Look at the way we live: traveling over the Earth at astounding speeds with unimaginable ease; communicating instantly at will with people in the farthest corners of the globe; engineering economies, driving environmental forces, working wonders. If a person from only a hundred years or so in the past could look in on our lives, that person would suppose that we were not mortals, but gods. He would be bowled over by what the most ordinary among us could do with a car or light switch or an automatic teller machine. This is the way many of us have always looked upon our superheroes — as though they were gods. Our person from a lost century would be wrong about us, of course, but no more wrong than we are about our heroes. 6 A B S O L U T E In the story that you hold in your hands, Mark Waid and Alex Ross tell us that our proper WE HAVE AN OBLIGATION TO UNDERSTAND THE RAMIFICATIONS OF THE THINGS WE DO, AND TO CHOOSE TO DO THEM — OR NOT — WITH OUR EYES OPEN. THAT IS WHAT KINGDOM COME IS ABOUT. response to the inexorable march of progress that has brought us to this place and K I N G D O M time in the history of civilization is to find a way to confront it responsibly. Not modestly. Not unself-consciously. Not with faith in a power greater than ours to descend from the sky and set things right despite our best efforts to screw up. We have an obligation to know who we are and where we are and what we can do. We have an obligation to understand the ramifications of the things we do, and to choose to do them — or not — with our eyes open. That is what KINGDOM COME is about. As I write this, I am completing a novel — about a hundred thousand words, one strung after the other without pictures other than the occasional free-standing illustration by Alex Ross — called KINGDOM COME. It is an elaboration in prose of the story that follows. In order to write it I, like Mark and Alex, have to believe in heroes. I do. I believe in Superman. For real. I really believe in Wonder Woman, so help me. I believe in Santa Claus. I believe that men have walked on the moon. I believe that every Passover Elijah the prophet comes over for a sip of wine. I believe in metaphors. Metaphors are real. That is why the Scriptures are composed not only of the proverbs and prophecies that Pastor McCay, in the pages that follow, spouts in involuntary reflex; but that is why those Scriptures surround and embrace those pronouncements in stories — the allegories and metaphors — that teach us our values. Here before you is a clash of good against evil, of course, but more than that. There are clashes of judgment, clashes among different interpretations of what is good and of what is justice, and clashes over who is to suffer the wages of the evil born of our best intentions. This is a love story. This is a story of hatred and rage. This is the Iliad. This is a story of how we — we ourselves; you and I — choose to use whatever special powers and abilities we have, when even those powers and abilities are only a little bit beyond those of mortal men. This is a story about truth obscured, justice deferred and the American way distorted in the hands of petty semanticists. Super-hero stories — whether their vehicle is through comic books or otherwise — are today the most coherent manifestation of the popular unconscious. They’re stories not about gods, but about the way humans wish themselves to be; ought, in fact, to be. They’re the successors to the stories that once came from the hoedown and the campfire and the wandering bard. We — all of us — come up with these stories all the time around dorms and carpools and along cafeteria lines at work and at school. Here’s one: I have a friend named Jeph. You know Jeph. I was maybe nineteen or twenty and he was C O M E Bard and I had maybe a dozen little germs of ideas packed under my scalp. I’d try this one on him. I’d toss him that one. I’d pitch him another one. Some of them he liked; some of them he didn’t. Some of them inspired ideas of the Bard’s own; some of them made him snort or snore. By the end of a couple of hours — they were a loud, intense couple of hours, as hours I spent with the Bard of Bards always would be — I was emotionally exhausted and still he wanted to hear more. So I dredged up this idea about what might happen if the Guardians came calling on Superman with the tiniest little criticism of how he was going about his job. Now you’re talking resh stuff, the old man let me know. He got excited. He yanked people in the from the hall and made me repeat the idea for them. maybe twelve or thirteen and I was a student at this college and Jeph’s stepdad was a big muckamuck at the college and stepdad and I made friends. I went over to stepdad’s house for dinner one day and Jeph and I got to talking there about our common ground: our mutual love for super-heroes and their stories. We came up with a nifty story over mom and stepdad’s dinner table. See, I’d just sold my first comic-book script, a Green Arrow story called “What Can One Man Do?” and I had a problem. I had a meeting soon with Julius Schwartz, the Bard of Bards, to see whether I was a one-trick pony or I could do this sort of thing again. I had to come up with a hit-it-outta-the-park idea for a Superman story or else spend the next three years in law school. I guess I told Jeph a few of my ideas and I guess Jeph told me a few of his. And Jeph came up with this thing he called “Why Must There Be a Superman?” It was about the Guardians of the Universe planting a new idea in Big Blue’s head. The idea was that maybe, in his zeal to preserve life and ease the path of the human race, Superman was keeping ordinary everyday good humans from growing on their own. Maybe he was killing the butterfly by helping it out of the chrysalis. Not for sure, but just maybe. That was Jeph’s idea. So I went to Gotham to see the A B S O L U T E K I N G D O M SO I WENT TO GOTHAM TO SEE THE BARD AND I HAD MAYBE A DOZEN LITTLE GERMS OF IDEAS PACKED UNDER MY SCALP. I called the story “Must There Be a Superman?” and Saint Curt and Murphy drew it and it made me happy and I put the words in Superman’s mouth pretty much steadily for the next fifteen years and never went to law school. And I swear I did not have a clue where the idea had come from. Who knows where ideas come from anyway? I didn’t remember — still don’t remember, in fact, but I believe Jeph — until Jeph told me about his con- 7 C O M E 8 SUPERMAN To get to the personal roots of the character, I wanted to illustrate the farmer’s son, revisited in his later years, after he had removed himself from the super-hero business for a time. His gray temples extend into his beard and long hair, betraying a sense of his surrendering to his age. While I played up the carpenter role as well for its obvious symbolism, the bare-armed, workman look for Superman is one of his earliest, coming partly from the 1942 George Lowther novel and many pre-costume drawings by Shuster. A B S O L U T E tribution years later. Like twenty or so years later. Jeph has never suffered, I don’t believe, for my inconsiderable oversight, and in fact has always been my friend. He’s done well, too. With his buddy Matthew he wrote the first great super-hero movie of the modern period, Commando with Arnold Schwarzenegger, and lots of other great stuff. And one day later on I was editor of Jeph’s first comic-book series of his own, an eight-issue masterpiece with Tim Sale called CHALLENGERS OF THE UNKNOWN. Now he writes for Hollywood and he writes for DC and Marvel and he’s happy and he’s still my friend, and now I get to make this right too. T oday there are new bards and new stories. Not long ago Mark and Alex went to Gotham to see Dan Raspler — who, it seems to me, was just a smart, ambitious kid last time I saw him and then became a big muckamuck like Jeph’s stepdad — to sell Dan on an idea about what the world would be like if all the super-heroes were to retire and their children, grandchildren and successors generally turn out to be schmucks. The theme of “Must There Be a Superman?,” that icon of another life, is the theme the new bards of KINGDOM COME continue. Maybe complete. It is about the time K I N G D O M in the lives of Superman, Captain Marvel, Wonder Woman, Batman and the others, when they learn that they are not gods. And it is about the time in their lives when finally they learn that despite their limitations they must be potent and responsible anyway. Now is the time in the life of the human race when all of us need to learn these same things. That is why this story, despite its garish primary-colored clothing, is an important one. The heroes of fable and fact to whose virtue we all aspire are not only colorful people leading vivid lives; they traditionally understand the value of human life in all its places and conditions. But real-life heroes, unlike many of the icons we have created, also understand human dignity and human immortality, and these are concepts that are lacking in, for example, Superman’s education. Heroes especially need to understand the value of the things of a life: its artifacts, its ideas, its loves. It is the markers you leave along that road that define you. It is the trees a man plants, the children he raises and the stories he tells that signify his life. It is the palaces a people build, the heritage they inspire, the art they create that makes their civilization. I’ve been trying to tell Superman for years that he mustn’t just save lives, he has to spit-polish the real estate too. He’s never understood that. He never got it until Mark and Alex told him. They got through to him, finally, and for that I’m proud of them. IF WE WERE TO PEEK IN ON THE LIVES OF THE PEOPLE OF THE EARTH IN GENERATIONS TO COME, SURELY WE WOULD THINK WE WERE GAZING UPON OLYMPUS. the metahuman race. It is the source of conflict throughout the story. And the story’s synthesis is the realization that this distinction is false. As clearly as another hero, Mahatma Gandhi, asserted that he is a Hindu as well as a Muslim — as well as a Christian, a Jew or a Buddhist if that becomes appropriate — so do we learn here that the most ordinary among us are heroes, and the most colorful and vivid among us are quite ordinary and flawed. It is a conclusion to which our new bards lead us as elegantly and precisely as Socrates led us through an argument or Pythagoras led us through a geometric proof. E ven super-heroes need to grow. We know that now. When you read KINGDOM COME, you will too. EVOLUTION A CHECKLIST OF KINGDOM COME APPEARANCES — Elliot S! Maggin Where the Wind Hits Heavy New Year’s, 1997 In KINGDOM COME, Mark and Alex draw a dichotomy between the human race and what we call THE DEVELOPMENT OF THE ORION PAGES Each page of KINGDOM COME went through various stages of production and development. The first stage (not pictured here) was the preliminary outline. This summarized an entire sequence from the story. Consulting with the editors, Dan Raspler and Peter Tomasi, Mark then wrote a detailed script which paced the story by breaking down the contents of each page. The dialogue and the setup for each and every panel were presented in text for Alex to then visually represent. The KINGDOM COME series proved to be so popular that it spawned a novelization (and an audio book of said novel), numerous items of merchandise, and a semi-sequel in 1999 that actually took place in current-day DC continuity, planting the seeds for KINGDOM COME’s possible future. Not only that, but a number of other creators were so inspired that they introduced, into their own books, characters, concepts and/or designs that first appeared in the KINGDOM COME miniseries. A partial list of the most notable K.C.-related appearances, references and merchandise follows. (For DC Direct product, see pages 334-335). 1997 FALL JLA ANNUAL #1 — The Brain Trust makes a current day appearance in a backup story. 1998 JANUARY TEEN TITANS #15 — Roy Harper, Arsenal, adopts a “Red Arrow”-inspired costume. FEBRUARY NEW YEAR’S EVIL: GOG #1 — The first appearance and origin of Gog (whom we learn raises Magog from childhood) is explored in a one-shot written as part of a “5th-Week” event in DC Comics’ publishing schedule focusing on villains. MARCH Kingdom Come (Warner/Aspect) — a 352-page novelization is released written by Elliot S. Maggin, which is an adaptation of KINGDOM COME by Mark Waid & Alex Ross. Kingdom Come: Audio Dramatization (Time Warner Audio Books) — an audio version of the above book adapted by John Whitman. Approximately three hours in length and featuring a full-cast recording, this audio dramatization also featured guest voices such as Mark Waid, KINGDOM COME’s editor and assistant editor Dan Raspler and Peter Tomasi, novelization editor Charles Kochman, Batman editor/writer Dennis O’Neil, Executive Editor Mike Carlin, and other members of DC’s staff. Superman’s design was certainly the starting point of the entire series’ look. If I wasn’t as inspired by his appearance, the rest of the characters would have held no interest for me. Fortunately DC allowed me to hark back to the classic Shuster-style broad body and bone structure with the wide head, short hair (a big request at the time) and a constant squint. I was heavily influenced by the Fleischer cartoon features based on Joe Shuster’s designs, with his old-fashioned “S” logo on a black shield. This same look can be found in a few other places in the early comics themselves and always stood out to me as a dramatic way to go with the design. The stylistic change I brought to the letter is meant to show the passage of time. As it has changed since 1938, it could further transform into the simplest graphic possible. 226 26 DC Comics A B S O L U T E K I N G D O M C O M E In the earliest visual concepts for this project I was aiming in the Frank Miller/DARK KNIGHT RETURNS direction, where Superman hadn’t aged in 20 years. As others had pointed out to me, my drawings already gave him a time-worn, weathered look. It occurred to me that it better suited the character to experience as many of the humbling aspects of humanity as he could, and aging naturally would offset his more godlike attributes. My version of Superman was the most satisfying visual and emotional accomplishment of KINGDOM COME to me, as he stands out as the most compelling figure I’ve ever illustrated. A B S O L U T E K I N G D O M C O M E OCTOBER JLA ANNUAL #2 — Magog makes a very brief cameo appearance. 227 More thumbnails showing an early sequence in the book. Before producing full-size artwork, Alex drew small thumbnail roughs which allowed him to work out compositional problems. This provided an opportunity for all involved to check the pacing of the story prior to producing the actual finished art. NOVEMBER SUPERMAN: THE MAN OF STEEL #1,000,000 — The Metal Men combine to form Alloy. THUMBNAIL ROUGH (actual size: 3 1/8”x 4 15/16”) DECEMBER THE FLASH #143 — The Kingdom Come Kid Flash (Iris West) makes a modern-day in-continuity appearance. Make no mistake. This is not, in its strictest sense,“director’s cut” material. These aren’t rediscovered “missing pages” that somehow got lost behind Alex’s filing cabinet on Tuesday. They do, however, comprise a sequence Alex had envisioned painting from very early on: Orion on Apokolips, having usurped his father Darkseid’s throne. 1999 FEBRUARY JLA/TITANS #3 — Victor Stone, a.k.a. Cyborg, adopts his Kingdom Come “Robotman” look in this story. THE KINGDOM #1 — The first issue of a multiple-part “5th-week event” of one-shots, featuring a storyline set in present-day continuity. The villainous Gog threatens to annihilate Superman by killing him over and over again as he works his way back through time. THE KINGDOM: KID FLASH #1 THE KINGDOM: NIGHTSTAR #1 THE KINGDOM: OFFSPRING #1 — Plastic Man’s son is introduced as the title hero. THE KINGDOM: PLANET KRYPON #1 THE KINGDOM: SON OF THE BAT #1 THE KINGDOM #2 — The concept of “Hypertime” is introduced. But what to make of this after-the-fact sequence? We didn’t even know where to put it within the narrative until using Orion suggested Orion’s brother-of-sorts, Mr. Miracle, Super-Escape Artist. How could we use him? Well...who better to design an inescapable gulag? Would Superman think of that? Not necessarily... but Orion would suggest it if Superman were to come to Apokolips asking to use the planet as a prison, a dumping ground. Still, the Last Son of Krypton would never suggest uprooting natives from their homeworld. However, given where we were in the story just before gulag construction began, Superman would absolutely consult with Orion, the ultimate Dog of War. In fact, their conversation would allow us a chance to touch upon something missing from our original series: Superman’s inability to comprehend the dark potential of his own power... APRIL THE FLASH 80-PAGE GIANT #2 — The Kingdom Come Kid Flash is featured in a solo story. K I N G D O M C O M E Once all notes, modifications, and approvals were An example of one of the received, the thumbnail images were transferred onto many photo references used oversize boards that eventually became the finished by the artist. artwork. Copies of the pencilled art were made in order for Peter Tomasi to map out the placement of the word balloons. (Note the differences between the script and the art, which necessitated a reorganization of the placement of the word balloons within the various panels.) The balloon placements were then sent to Todd Klein, the letterer, so he could create and letter the word balloons from the script. In most cases, lettering is done directly on the art board. For KINGDOM COME, as with most painted books, the finished lettering was placed on acetate overlays. Alex then rendered the images with gouache paints. First, he did a monochromatic black & white stage to fully detail all the forms, and then he transparently layered over the color . Some opaque painting and airbrushed lighting effects were also used. The lettering and painted art were then combined and sent to the separator to produce the finished comic page. Alex never lost the desire to paint this image, not even after (striking though it might be) we could find no room for it within the strict page count of the original monthly series. The elbow room of an expanded collected edition, however, gave Alex the opportunity to indulge himself — and you. MARCH THE FLASH #146 — The Kingdom Come Kid Flash returns for the “Chain Lightning” storyline, and stays until issue #149. SUPERBOY #60 — Gog makes a cameo appearance in the beginning of a multipart storyline where Superboy explores Hypertime. WONDER WOMAN #142 — Wonder Woman’s Kingdom Come “eagle armor” is shown on display in her Wonder Dome. She continues to wear the armor in battle on occasion. A B S O L U T E will surely stride the Earth as titans in those days, wearing our own features and our own shortcomings. They are our messengers to that resplendent future. And they will bring with them into their time whatever values and iconography that we have to offer them today. Here in the pages that follow is an admirable start. To cite the sentiment of another old friend whom I miss (And if you travel west anytime, Alan, come find me, will you?): This is an imaginary story…aren’t they all? C O M E TESTAMENTS 1996 SUMMER Kingdom Come Extra — A limited-edition trading card set is released by Fleer/SkyBox. Kingdom Come T-Shirt I — A T-shirt from Graphitti Designs featuring an original illustration by Alex Ross is released (see pages 324-325). I f we were to peek in on the lives of the people of the Earth in generations to come, surely we would think we were gazing upon Olympus. And of course, again, we would be wrong. They are our children, our grandchildren and our successors who — Mark Waid 23 20 A B S O L U T E K I N G D O M C O M E PENCIL ARTWORK (actual size: 11 1/8” x 17 1/2”) FINISHED PAINTED ART (the finished version of this page can be found on page 105) A B S O L U T E K I N G D O M C O M E 21 28 DC Comics DC Comics 29 THIS IS WHERE THE ACTION IS! 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Michigan Avenue, Suite 2010 Chicago, IL 60611 DC COMICS I KIDS I TEEN/YA I ADULT I DIGITAL I MARKETING/PROMOTION I RATES, DATES & SPECS I CUSTOM PUBLISHING I CONTACT DC Comics 31 ON THE VERTIGO VOICES LEDGE BRIAN WOOD 5 M Z34 DM Z3 2 DM Z33 D Z31 DM Z3 M D 0 Z3 M D Z 28 M Z29 KRISTIAN DONALDSON (guest artist): “Ace of Spades” – Motorhead “Rebel Yell” – Billy Idol “Scenario” – A Tribe Called Quest “Las Cruces Jail” – Two Gallants “Astro Zombies” – The Misfits (Drink – GUINNESS) JOHN PAUL LEON (cover artist): “Twice As Hard,” “Seeing Things” – Black Crowes “The Night They Drove Old Dixie Down” –The Band “Brownsville Girl,” “When I Paint My “Masterpiece” – Bob Dylan JARED K. FLETCHER (letterer): “Boychuker” – Rocket from the Crypt “Protect Ya Neck” – Wu-Tang Clan “Barroom Hero” – Dropkick Murphys “Russian Roulette” – The Spunks “Ain’t No Fun” – Snoop Dogg (if it’s that kinda party, i’ll be swillin’ o.g. coors tallboyz!!!!!) WILL DENNIS (editor, enabler): “Rocks Off” – Rolling Stones (from the original get silly drunk record EXILE ON MAIN ST.) “Streams of Whiskey” – Pogues (please play this at my funeral) “Wasted” – Circle Jerks (’nuff said) “Sweet Child O’ Mine” – GnR (’cuz who doesn’t want to hear this song at some point in the night?) “If Only You Were Lonely” – The Replacements (best drunken band ever) What Would Matty Play? Who knows. I like to kick the poor guy when he’s down, which is basically all the time, so I’m going to say he has crap taste in music and probably has Candlebox on his iPod. (DMZ trivia moment – the logo on Matty’s baseball cap is that of Riccardo Burchielli’s heavy metal band). I tread carefully down the hallway on unfamiliar legs and into the bar where a thousand scents assault me. She is there, waiting, and I feel my skin flush. Her permanent scowl: what tender smiles lie beneath it, waiting to be teased out by a lover’s grace? I can feel my human blood boiling. I could tell Harry the truth. I could tell him that my scales are harder than any diamond, that my teeth can saw through steel, that with a single breath I could reduce his entire bar to a smoking charnel house. But I do not say these things for fear of being banned. If I were never to see her again, how long before I went mad? Ann Preston. Pirate Queen. My secret love. Does she even know my name? Not my true name, certainly, but the one I use here. Does she know it? I took a human shape out of mere curiosity. A knight came to slay me, as they sometimes do. After I took his swordarm out of its socket, I said that I might free him if he relieved my boredom with a good story. He had a smashing one, he said; he’d heard it at a secret place, a tavern where stories act as currency. And it was a good story, at that. But I ate the flesh from his bones anyway. I was not looking for love when I stole his form. Had I been, I would certainly have been more selective. So when I first came to the House of Mystery, it was in a rather plain visage. I listened to a few stories and drank a sampling of bubbling brews. Charming, yes, but nothing I hadn’t seen before. I shrugged and stood to leave. And then I saw her. As my eyes swelled at the sight of Ann Preston, I became suddenly aware of my newfound humanness. I felt my soft skin prickle. Heat (of a kind with which I was wholly unfamiliar) raced up my neck, my ears and cheeks. With horror, I realized that human flesh is inseparable from human desire. All my life until that moment, the only things I’d piquantly desired were pure blood and a glittering hoard. But these things were now ash compared to the tender grace of Ann Preston, as she bludgeoned a misbehaving patron into submission with her elegant fists. Now, years later, I sit at the bar with a studied nonchalance, trying not to look too hard or too long at her. “Evening,” says Harry, the bartender. He has kind eyes and a strong face. He is inescapably handsome. Had it been his visage I’d stolen, perhaps I would have found the nerve to speak to Ann long before now. “I understand,” I mumble, looking down into my beer. I look up at him and I say with no artifice, “But a man can dream, can’t he?” For the briefest instant, Harry recoils, seeing something in my eyes that he does not like. Let us be honest – he sees something that terrifies him. He sees through these soft, moist human eyes into the soul behind and he shudders. I don’t think he understands what he’s seen. The moment ends, and he regains his composure admirably. “Seriously,” says Harry. “You’re a nice guy. A girl like Ann would eat you alive.” He reaches over the bar and pats me on the shoulder, sliding another beer in front of me. “On the house,” he says. Perhaps someday this charade will become too much for me. Perhaps I will summon every shred of magic in my fiery being and take Ann by force, tearing her by sheer will from the confines of this place. I will bring her back to my den, and I will make her love me. I will pull her skin against my glowing scales, and she will fear me, at least. I could do it. If I had to, I could. Perhaps someday, but not today. I finish my drink, wave to Harry, and head for the exit. When I reach the door, she is standing there, so close! My heart leaps in my chest – if I reached out my hand I could touch her, tangle my fingers in her hair. “Good night, Ann,” I say, tipping my hat. She glares at me, glares past me, and grunts. The sound, surely, of angels in their heavenly bowers. Then she looks away abruptly, and I can sense that I am gone from her thoughts in an instant. Perhaps someday. But not today, my love. He follows my gaze. “Can I offer you some advice, friend?” he says kindly. I nod uncomfortably, feeling that I will not appreciate his advice. “I don’t think she’s the one for you,” he says, a look of – my God, is it pity ? – peeking from his eyes. “Ann is beautiful, and she’s a good person, but . . .” He pauses, looking for the word that will not offend. “She’s . . . hard. Do you get what I mean?” Discuss HOUSE OF MYSTERY online at the official site of Matthew Sturges and Bill Willingham: clockworkstorybook.net FOR MORE INFORMATION ABOUT THE AUTHOR'S WORKS AND EVERYTHING VERTIGO, HEAD TO VERTIGOCOMICS.COM VERTIGO VOICES Concerning the Next 75 Issues of FABLES T he war against the evil empire is won. The Adversary has been stripped of power. The dead have been buried. Most of the flying carpets have been rolled up, put back in their cases, and are on their way back to Baghdad. The guns, large and small, have all been locked away. And if the swords have not exactly been beaten into ploughshares, at least they’ve been sheathed and stored, in hopes that they won’t be needed again for a long time to come. Welcome to post-war Fabletown, where the most oft-asked question, from fictional Fables cast member and actual reader alike, is: Where do we go from here? That’s a good question, to which I’ll try to perform a bit of deft verbal ju-jitsu by providing a reasonably satisfying answer, without actually revealing any secrets. An Editorial by BILL LEDGE WILLINGHAM Consider this: Karen Berger is the executive editor at VERTIGO. Karen’s first job at DC was editing the long-running horror/suspense anthology, HOUSE OF MYSTERY. Neil Gaiman’s SANDMAN– also edited by Karen Berger – featured the House prominently, along with its memorably gruesome caretaker, Cain. This year, HOUSE OF MYSTERY returns. Then FABLES has never been just about war and danger and thrilling acts of shocking violence. We’ll continue to explore the personal lives of our beloved cast of characters. What ever became of that possible spark of something between Boy Blue and Rose Red? How are Bigby and Snow getting along? When will Riding Hood finally catch her Fly? And who’s recently caught the eye of dashing Sinbad? People want to know why we are reviving HOUSE OF MYSTERY. We tell them that it’s because HOUSE OF MYSTERY is a magic name: It evokes the unknown and the uncanny without effort. It’s a book with endless possibilities, a veritable storytelling machine. We tell them these things, because we can’t tell them the real reason: that Karen Berger forces us to write it at knifepoint, and that she is a terrifying and violent person. And that she is watching us all the time. In short, since I seem to be running out of space, FABLES will carry on, as it has done, with all of the romance and adventure that you’ve come to expect, and a few surprises that no one could expect. If you’re already a reader of FABLES, thank you. We’ve still got a ways to go together. If not, I hope you’ll consider picking FABLES up. The entire story, from issue one on, is still in print and waiting patiently for you to wake it from its enchanted sleep this time, not with a kiss, but with a simple turn of the page. We’ll see some of the old villains return, grudges firmly in hand and heart, to exact whatever revenges they think are due them. Wicked Hansel was last seen somewhere in South America, with a couple of bullets shot into his kneecaps. The Snow Queen is fast asleep in the thorn-covered Imperial City, but if our love of fairy tales has taught us anything, it’s that enchanted sleepers eventually wake up. And what of Baba Yaga, imprisoned for years in one of the Business Office’s back rooms? I suspect we’re going to see her again soon. And there will be new villains. We’ve seen some of the dangers that a tiny place like Fabletown needs to keep locked up. What sort of terrible powers might a vast empire have kept locked away? And what happens now, when there’s no one in charge to keep them imprisoned? People ask us, “Why should we read the book?” and we tell them it’s because HOUSE OF MYSTERY has a story that twists and bends, always going someplace unexpected. We tell them it’s because they’ll wonder what’s happening to those five people and hope with them for escape. We tell them that every month will be a new adventure, something you’ll want to come back for, again and again. And then, under our breath, we whisper, urgently, “because she’ll kill you if you don’t.” NEXT: Part 2 of “The Dark Ages” —Matthew Sturges & Bill Willingham BILL WILLINGHAM‘S BIO DC Comics (TRADE PAPERBACK) Sample the premiere issues of seven different Vertigo series for under $5! Dip into the critically acclaimed ARMY@LOVE, CROSSING MIDNIGHT, DMZ, THE EXTERMINATORS, JACK OF FABLES, LOVELESS and SCALPED, with stories by some of comics’ brightest, including Brian Wood, Bill Willingham, Brian Azzarello as well a preview of the upcoming Vertigo monthly, AIR. www.vertigocomics.com NEWS + INTERVIEWS + SNEAK PEEKS + DESKTOPS + MUCH, MUCH MORE FABLES #73 New storyline. With the Arabian Fables, Animal Fables and giants from the Cloud Kingdoms on their side, Fabletown officially declares war against the Homelands, and — culminating in the oversized issue #75 — Fabletown will be forever changed. By Willingham, Buckingham & Leialoha. Cover by James Jean. BILL WILLINGHAM has been writing, and sometimes drawing, comics for more than twenty years. In that time, he’s created many critically acclaimed comic book series, including Elementals, Coventry, PROPOSITION PLAYER, HOUSE OF MYSTERY, FABLES and JACK OF FABLES. His work has been nominated and has won many awards, including the Eisner, Harvey and Ignatz awards and the International Horror Guild award. He lives somewhere near a good poker room and can be found online at clockworkstorybook.net. FOR MORE INFORMATION ABOUT THE AUTHOR'S WORKS AND EVERYTHING VERTIGO, HEAD TO VERTIGOCOMICS.COM Final issue. Surrounded by the fallout of the kami war, Kai, Toshi and Aratsu fight their final battle, but how many of their allies will die before they’re done? By Carey, Fern & Villarrubia. Cover by J.H. Williams III. 07.08 HIT LIST 100 BULLETS #91 • JACK OF FABLES #23 • SCALPED #17 HELLBLAZER #244 • THE EXTERMINATORS #29 • DMZ #31 THE VINYL UNDERGROUND #8 • NORTHLANDERS #6 YOUNG LIARS #3 • THE UN-MEN #10 • FABLES VOL. 10: THE GOOD PRINCE • AMERICAN SPLENDOR: SEASON TWO #2 GRAPHIC COLLECTIONS LOVELESS VOL. 3: BLACKWATER FALLS Blackwater Falls’ mysterious secret is revealed, as Ruth confronts her tragic past. Plus, if the good citizens of Blackwater thought things were bad before, they only get worse once the Federal Army takes control. By Azzarello, Zezelj and Dell’Edera. Cover by Marcelo Frusin. ABSOLUTE SANDMAN VOL. 3 NEW ONGOING Writer Matthew Sturges (JACK OF FABLES) and artist Luca Rossi follow the lives of those trapped in the HOUSE OF MYSTERY. Each issue in the first storyline also includes a short tale written by Bill Willingham (FABLES) and illustrated by a host of comics’ brightest talent. Also featuring a variant cover by Bernie Wrightson. CROSSING MIDNIGHT #19 The third volume collecting Neil Gaiman's award-winning series in DC’s Absolute format. Featuring issues 40 – 56 and more stories, along with remastered coloring and never-before-collected bonus features. HOUSE OF MYSTERY #1 AND FOR A FREE DOWNLOAD OF THE FIRST ISSUE OF ALL YOUR FAVORITE SERIES: www.vertigobooks.com IN STORES 05.07.08 Karen Berger, Senior VP-Executive Editor • Paul Levitz, President & Publisher • Georg Brewer, VP-Design & DC Direct Creative • Richard Bruning, Senior VP-Creative Director • Patrick Caldon, Executive VP-Finance & Operations • Chris Caramalis, VP-Finance • John Cunningham, VP-Marketing • Terri Cunningham, VP-Managing Editor • Alison Gill, VP-Manufacturing • David Hyde, VP-Publicity • Hank Kanalz, VP-General Manager, WildStorm • Jim Lee, Editorial DirectorWildStorm • Paula Lowitt, Senior VP-Business & Legal Affairs • MaryEllen McLaughlin, VP-Advertising & Custom Publishing John Nee, Senior VP-Business Development • Gregory Noveck, Senior VP-Creative Affairs • Sue Pohja, VP-Book Trade Sales Steve Rotterdam, Senior VP-Sales & Marketing • Cheryl Rubin, Senior VP-Brand Management • Jeff Trojan, VP-Business Development, DC Direct • Bob Wayne, VP-Sales Pitch me a monthly series, my editor Will Dennis told me. But something different, break out of your box. And so I did. The first line of the NORTHLANDERS proposal was: “A nihilistic crime saga set in A.D. 870, when much of England was under Viking rule.” I’ve always loved Vikings. As a kid they were these badasses in fur and horns, watched over by scary gods of thunder and death, lissome shield maidens at their sides, all stalking the frozen northlands. All pretty great stuff to a 12-year-old, but I knew I needed to do something more, that it needed the maturity and sophistication Vertigo is known for. I began to read, dozens of books. I went to Iceland. I went back and looked at photo albums from my many trips to Scotland – Orkney especially, the setting for the first NORTHLANDERS story arc. I set aside the mythology and the fairy tales, focusing mostly on history and day-to-day life. What I found most interesting was how the world was at the start of the Viking Age, coming up on the first thousand years of European history. Why the Vikings had to do what they did, and how, in a relatively short (and incredibly violent) time, pulled Europe out of its dark ages and changed the world, albeit by sword-point. We went through many drafts of that pitch. It’s more than just a gritty crime story now, and I changed the date to 980. It’s become a series about millennial fears, clash of cultures and the death of the pagan way of life and the relentless march of progress. About one man, a stubborn Norse warrior in massive denial about who he is, reconnecting with the remote lands he grew up in. And, since this is a book about Vikings, there’s a lot of sex and a lot of death – desperate men locked in shield walls fighting for their land and their lives yard by blood-soaked yard. I broke out of my box, sure enough. But I’m still writing about the ideas I always do: identity, location, politics, war, people in love and lives in flux. It’s just set a thousand years in the past and with a lot more swords. I think the 12-year-old me would approve. —Brian Wood DON’T MISS THE FREE PREVIEW IN Y #59! NORTHLANDERS #1 (NEW ONGOING) Italian artist Davide Gianfelice joins superstar writer Brian Wood (DMZ). The exiled Sven has launched a one-man siege to wrest the lordship of his homeland from his corrupt uncle, all as he becomes reacquainted with the culture he was so eager to leave behind. Cover by Massimo Carnevale with a variant by Adam Kubert. BY BRIAN WOOD HOT LIST SCALPED #12 Stand-alone story featuring guest art by John Paul Leon. Spend a night with Dash Bad Horse as he lays out his dreams, fears, and secrets… as well as his plan for staying alive. By Aaron & Leon. Cover by Dave Johnson. “…THE MOST COMPELLING CHARACTER WORK AND CRIME WRITING I'VE SEEN IN A LONG TIME.” —Ed Brubaker THE EXTERMINATORS #20 Stand-alone story featuring original series artist Tony Moore! Stretch and Henry battle an infestation on a cruise ship, where skull-busting butterflies have overrun a dungeon catering to its passengers’ twisted fantasies. By Oliver, Moore & Lucas. Cover by Philip Bond. www.vertigocomics.com NEWS + INTERVIEWS + SNEAK PEEKS + DESKTOPS + MUCH, MUCH MORE FABLES STATUE: SHERE KHAN & ROSE RED Designed by Mark Buckingham, this fabulously sculpted FABLES statue of Shere Khan and Rose Red is the perfect companion piece to the BIGBY WOLF & SNOW WHITE STATUE! 12.07 LOVELESS #21 • UN-MEN #5 • AMERICAN VIRGIN #22 JACK OF FABLES #18 • CROSSING MIDNIGHT #14 DMZ #26 • FABLES#68 • FAKER #6 • HELLBLAZER #239 HIT LIST ARMY@LOVE #10 • THE VINYL UNDERGROUND #3 GRAPHIC COLLECTIONS HELLBLAZER: BLOODLINES Collecting two pivotal storylines and a one-shot from acclaimed writer Garth Ennis, featuring a very special Constantine Christmas and a prelude to the final showdown between John and the First of the Fallen. By Ennis, Simpson, Dillon, Barreiro and DeMulder. Cover by Glenn Fabry. AND FOR A FREE DOWNLOAD OF THE FIRST ISSUE OF ALL YOUR FAVORITE SERIES: www.vertigobooks.com IN STORES 12.05.07 Karen Berger, Senior VP-Executive Editor • Paul Levitz, President & Publisher • Georg Brewer, VP-Design & DC Direct Creative • Richard Bruning, Senior VP-Creative Director • Patrick Caldon, Executive VP-Finance & Operations • Chris Caramalis, VP-Finance • John Cunningham, VP-Marketing • Terri Cunningham, VP-Managing Editor • Alison Gill, VP-Manufacturing • David Hyde, VP-Publicity • Hank Kanalz, VP-General Manager, WildStorm • Jim Lee, Editorial DirectorWildStorm • Paula Lowitt, Senior VP-Business & Legal Affairs • MaryEllen McLaughlin, VP-Advertising & Custom Publishing John Nee, Senior VP-Business Development • Gregory Noveck, Senior VP-Creative Affairs • Sue Pohja, VP-Book Trade Sales • Steve Rotterdam, Senior VP-Sales & Marketing • Cheryl Rubin, Senior VP-Brand Management • Jeff Trojan, VP-Business Development, DC Direct • Bob Wayne, VP-Sales Other equally unsung heroes include Jose Marz̃an, Jr. (who’s inked every single panel of all sixty issues, and brought a real unifying style to wonderful guest artists like Goran Parlov, Goran Sudz̃uka, and Paul Chadwick), colorists Pamela Rambo and all of the fine folks at Zylonol, extraordinary cover artists J.G. Jones, Aaron Weisenfeld, and Massimo Carnevale (who truly slaved over the heartbreaking final cover image), letterer Clem Robins (the first man to make my goofy dialogue sound naturalistic), and endlessly patient editors Casey Seijas and Will Dennis, who kept us on the path. I know this sounds like an acceptance speech for an award I haven’t won, but I think our finale speaks for itself, so I’d rather use my Vertigo-issued 370 final words to thank the people in my life who made this story possible, and in true Y fashion, they’re all women except for one lonely dude: Ruthless, Mom, Molly, Mary (both of you), Catherine, Heather, Brooke, Nelita, Beth, Ciba, Alice, Carolyn, Ali, Devin, Lara, Diana, Gigi, Kendra, Kate, MacKenzie, Samantha, Case, Lucy, and at last, David. Finally, thanks to all of you for making Y such an illogical success in even more countries than Yorick visited during his quest, and in literally more languages than this ugly American knew existed (seriously, how well can my lame pop-culture references translate into Indonesian?). —Brian K. Vaughan Y: THE LAST MAN #60 Over five years in the making, one of Vertigo’s most beloved and memorable series comes to a close in a very special 56-page issue. By Vaughan, Guerra & Marz̃an. Cover by Massimo Carnevale. NEXT MONTH IN DMZ #36 Bio-weapons,Abu Ghraib,“we don’t torture”... a mini global war on terror playing out over a couple square blocks in Staten Island. Next arc in DMZ:“War Powers” – Parco Delgado’s back, and so is Riccardo, as the DMZ goes sovereign. Now, who needs a beer? BRIAN WOOD BRIAN K. VAUGHAN HOT LIST PRIDE OF BAGHDAD (SOFTCOVER) In the spring of 2003, a pride of lions escaped from the Baghdad Zoo during a bombing raid. Hungry but finally free, the four roamed the decimated streets in a desperate struggle for their lives. By mutiple Eisner-winning writer Brian K. Vaughan with art and cover by Niko Henrichon. “…DESTINED TO CEMENT THE REPUTATION OF BRIAN K. VAUGHAN AS ONE OF THE BEST WRITERS TO GRACE THE MEDIUM.” —VARIETY 2006 HARVEY AWARD WINNER BEST GRAPHIC NOVEL www.vertigocomics.com NEWS + INTERVIEWS + SNEAK PEEKS + DESKTOPS + MUCH, MUCH MORE NORTHLANDERS #2 Left for dead and with an army out for his head, Sven finds a strange half-wild girl who might be the lifesaver he needs — if she doesn't kill him herself! By Wood & Gianfelice. Cover by Massimo Carnevale with a special variant by Andy Kubert. EL DIABLO (TRADE PAPERBACK) Sheriff Moses Stone is running from his past, and from something even worse: the legendary El Diablo, a relentless gunman who has unearthed the skeletons in his closet. By Eisner Award-winning writer Brian Azzarello (100 BULLETS), and artist Danijel Zezelj (LOVELESS). Cover by Tim Sale. 01.08 HIT LIST Yeah, especially David. The years I’ve been fortunate enough to spend with these characters—and their stupid monkey—have been the greatest adventure of my life, and I’m forever grateful to everyone who helped this boy survive the journey. FOR MORE INFORMATION ABOUT THE AUTHOR'S WORKS AND EVERYTHING VERTIGO, HEAD TO VERTIGOCOMICS.COM 32 VERTIGO: FIRST CUT We omit that the House is alive, and that it has tried to kill us. We avoid all mention of the dreams, or the things that come to whisper to us late at night. We cautiously admit to the so-called “inset stories,” those tales told by the patrons at this bar, and we describe how they are illustrated by various comics luminaries like Jill Thompson and Bernie Wrightson. We most certainly do not tell anyone that Thompson and Wrightson are at this moment being held in cages deep beneath the earth, moments from death. WILLINGHAM HOT LIST We can say this: HOUSE OF MYSTERY is a story about five people from different worlds who are trapped in a house that has gone missing. These five people have turned the house into a bar and grill that serves more brands of beer than you can count to a unique collection of patrons. And it’s the truth – but not the whole truth. In the next 75 (or so) issues of FABLES, we will first explore some of the unforeseen and unexpected costs of effectively destroying an empire that spanned more than two hundred worlds. When you cut off the head of an animal, the body dies with it. But when you chop off the head of a political structure, what’s left over becomes a bunch of separate bodies, each of which is chaotic, potentially dangerous, and always unpredictable. I suspect that in future issues some of that new danger will be turned towards Fabletown and our surviving friends who live there. If the repercussions of losing a war are unthinkable, the repercussions of winning one can be nearly as bad. LEDGE MATTHEW STURGES & BILL Fiber used in this product line meets the sourcing requirements of the SFI program. www.sfiprogram.org VERTIGO VOICES E DITOR IAL Printed on recycled paper BRIAN WOOD: “What’s It All About” – Reducer SF (kind of frat-posing-as-punk shit, but great sing-along material, and since it’s a song about striking out with women at a bar, it’s a totem of sorts to play at the start of a night) “Re-Ignition” – Bad Brains (I would find little wrong with playing nothing BUT Bad Brains all night long at a party, but maybe that explains why no one ever comes to mine) “Anything, Anything” – Buckcherry (ok, it’s a cover and Dramarama’s version wins in all other situations, but the speed and ferocity of Buckcherry’s makes that beer disappear. Another bad-luck-in-love song)* “Brave Captain” – FIREHOSE (SST – best record label ever?) “Peace of Mind” – Boston (for those final moments stumbling over empty cups at the end of the night) * “Wrong” – Archers of Loaf, spiritual substitute to be played if/when too many people make fun of you for Buckcherry. ON THE EDITOR IAL BY And while I’m happy to hog most of the credit, our book has always belonged to a large family of creators, particularly our “patriarch” and my partner-in-crime, Pia Guerra, the World’s Smartest Artist and one of the best graphic actors in the history of the medium. All Rights Reserved. All characters featured in this issue, the distinctive likenesses thereof and related elements are trademarks of Harvey Pekar. VERTIGO is a trademark of DC Comics. The stories, characters and incidents mentioned in this magazine are entirely fictional. DC Comics does not read or accept unsolicited submissions of ideas, stories or artwork. Printed in Canada. DC Comics, a Warner Bros. Entertainment Company JEROMY COX (colorist): “Where Is My Mind” – Pixies “I Don’t Want To Hear It” – Minor Threat “The Choice Is Yours” – Black Sheep “Add It Up” – Violent Femmes “Party At Ground Zero” – Fishbone ON THE Fiber used in this product line meets the sourcing requirements of the SFI program. www.sfiprogram.org RICCARDO BURCHIELLI (cocreator, artist): “Hit the Light” – Metallica (because I’m a fucking fat thrasher! – the party begins) “Ace of Spades” – Motorhead (because Lemmy is the father of all of us – the party rocks!) “Cowboys from Hell” – Pantera (Because they are the most powerful metal band in history – we’re drinking hard) “Creep” – Stone Temple Pilots (because I’m half the man I used to be–I’m becoming to be too much drunk) “Little Wing” – Jimmy Hendrix (because during the night there is a time for love) “Sittin’ on the Dock of the Bay” – Otis Redding (because now I want to be calm, baby) Skin of Scales, Heart of Flame – a Tale from the HOUSE OF MYSTERY Love or hate it, the upcoming final issue of Y: THE LAST MAN ends the series exactly the way this impoverished, couchsurfing, 20-something boy set out to end it when he nervously pitched the laughable concept to Karen Berger and Heidi MacDonald…two women without whose trust and vision this series never would have seen the light of day. ON THE LEDGE PAGE A monthly page appearing in Vertigo comics used to highlight a specific book release as well as what else is hot across the complete line of titles. Printed on recycled paper So in the spirit of the vibe, I asked my collaborators on DMZ to supply me with their ultimate DMZ House Party playlists, or, in the words of editor Will Dennis, the “top 5 beer drinking/house party/shout along/get fucked up/DMZ rock out mix tape songs... not the sappy ass love songs that you put on a mix tape for a girl. I’m talking TAKE ME DOWN TO THE HOSPITAL kinda shit here.” You heard the man. Boys? VERTIGO VOICES PAGE A monthly page appearing in Vertigo comics used to highlight the exceptional talents that contribute to DC Comics’ popular mature readers imprint. All Rights Reserved. All characters featured in this issue, the distinctive likenesses thereof and related elements are trademarks of Harvey Pekar. VERTIGO is a trademark of DC Comics. The stories, characters and incidents mentioned in this magazine are entirely fictional. DC Comics does not read or accept unsolicited submissions of ideas, stories or artwork. Printed in Canada. DC Comics, a Warner Bros. Entertainment Company T his month, the war in DMZ comes to Staten Island. That “forgotten borough” is one of the most frequently requested locations I am asked about, in interviews or in person, when people want to know their status in the fictional DMZ world (the others are Hell’s Kitchen, Queens, and Roosevelt Island – I’ll try to get to everything, eventually). My own personal experience with Staten Island, aside from listening to old Wu-Tang cassettes, is limited to visiting twice, once to scout locations for an ex-girlfriend’s film, and going to a college house party in St. George. It’s obvious which one I chose to draw upon for DMZ. E DITOR IAL E D I TB O Y RIAL BY 100 BULLETS #87 • AMERICAN VIRGIN #23 • SCALPED #13 CROSSING MIDNIGHT #15 • THE EXTERMINATORS #25 FABLES #69 • JACK OF FABLES #19 • HELLBLAZER #240 TESTAMENT #22 • THE UN-MEN #6 • ARMY@LOVE #11 THE VINYL UNDERGROUND #4 • DMZ #27 GRAPHIC COLLECTIONS FIGHT FOR TOMORROW Kung fu brawler, Cedric Zhang was raised to fight in competitions. Now, he must re-enter the violent NYC underworld to solve a girl’s disappearance. A long out-of-print action tale by superstar writer Brian Wood (DMZ) with art by Denys Cowan & Kent Williams. Cover by Jo Chen. DOOM PATROL VOL. 6: PLANET LOVE Finishing legendary writer’s Grant Morrison (ALL-STAR SUPERMAN) fractured remake of the 1960s misfit super-team as the Doom Patrol fulfill their bizarre destinies. With art by Case, Woch and others. Cover by Brian Bolland. AND FOR A FREE DOWNLOAD OF THE FIRST ISSUE OF ALL YOUR FAVORITE SERIES: www.vertigobooks.com IN STORES 01.02.08 Karen Berger, Senior VP-Executive Editor • Paul Levitz, President & Publisher • Georg Brewer, VP-Design & DC Direct Creative • Richard Bruning, Senior VP-Creative Director • Patrick Caldon, Executive VP-Finance & Operations • Chris Caramalis, VP-Finance • John Cunningham, VP-Marketing • Terri Cunningham, VP-Managing Editor • Alison Gill, VP-Manufacturing • David Hyde, VP-Publicity • Hank Kanalz, VP-General Manager, WildStorm • Jim Lee, Editorial DirectorWildStorm • Paula Lowitt, Senior VP-Business & Legal Affairs • MaryEllen McLaughlin, VP-Advertising & Custom Publishing John Nee, Senior VP-Business Development • Gregory Noveck, Senior VP-Creative Affairs • Sue Pohja, VP-Book Trade Sales • Steve Rotterdam, Senior VP-Sales & Marketing • Cheryl Rubin, Senior VP-Brand Management • Jeff Trojan, VP-Business Development, DC Direct • Bob Wayne, VP-Sales DC Comics 33 BATMAN BEGINS 400 Concept sketches along with the final paint scheme (above) for the Batman Begins 400 event car. It was later announced that the custom design would be applied to Mark Martin’s Ford Taurus and sponsored by Pfizer. 34 DC Comics DC Comics 35 TM How dinosaurs and other treasures of history teach us about today. DEAR EDUCATOR, You strive to make each day a journey of discovery for your students with new subjects, ideas, or information. Because you are always looking for new tools to inspire the sense of wonder, the educational toy experts at Action Products International, Inc. (APII) have teamed up with the award-winning curriculum specialists at Young Minds Inspired (YMI) to bring you this cross-curricular classroom program based on the fascinating line of I DIGTM educational toys. The I DIG series of educational toys, winners of the prestigious Family Fun Toy of the Year Award, introduces the world of archeology and paleontology as students dig for treasures ranging from dinosaur bones to pirate loot to ancient Egyptian artifacts. This program contains three activities in science, with extension activities in visual arts, geography, and language arts. These subjects are presented in creative ways that highlight the magic of discovery. Each activity also contains a take-home component to involve family members. The program also includes a colorful wall poster for your classroom. WHO SHOULD USE THIS PROGRAM? This cross-curriculum program can be used with students in grades 1-3. PROGRAM COMPONENTS ¥ This teacher’s guide ¥Three student reproducibles on science, with extension activities in visual arts, geography, and language arts, each with take-home components ¥ A colorful dinosaur wall poster ¥A reply card for your important feedback PROGRAM OBJECTIVES ¥ To capitalize on students’ natural interest in dinosaurs to help them develop a deeper appreciation for the past ¥To improve student skills in science, visual arts, geography, language arts HOW TO USE THIS TEACHER’S GUIDE You and your students don’t have to be familiar with I DIG toys in order to use these activities. Make as many photocopies of these copyrighted materials as you need to and share with colleagues. These materials will help open students’ eyes to the wonder of discovery, while helping you to achieve your curriculum goals. Photocopy each of the three activity masters and distribute a set to each of your students. Also photocopy the I DIG Dinosaurs fact sheet and distribute it to each student. Sincerely, HOW TO USE THE WALL POSTER Joel Ehrlich President and former teacher is the only company developing free, creative and innovative classroom materials that is owned and directed by award-winning former teachers. All YMI teaching materials are pre-certified and approved by our exclusive Educational Advisory Board. E-mail us at [email protected] or visit our Web site at www.ymiteacher.com to send feedback and download more free programs. Display the wall poster in a prominent place in your classroom. Review the five dinosaurs shown by comparing the bones to the way the dinosaurs looked when they lived. Then, use the fun facts to have students think about their own bodies. YOUNG MINDS INSPIRED 36 DC Comics IVES OSBJECT NEXT? S ’ T N A O G H W POLY PLENTY OF G THE MOVESOBJECTIVES MAKIN IT’S AN EYE THING OBJECTIVES C LS. SKIL RITING W VE W GRO EATI WILL TURE. OP CR LOGY FU EVEL E D NO TH CH ENTS OF TE ANGE IN STUD VITY CH USES N AS ACTI AND THE ATIO W IN O ERY. t AG ER H ED IMAG abou SE IM NSID sion -GENERAT ERCI EXTY TO CO in TIVI discusUTER EXTS. ACTO INsCOMP occurred OTHER CONT EDclas USa ve E ad S IN they S AR e, le ON at ha ON Do ag LYG HIPS. th . LYG st NS s ge VER PO imes t the HOW PO l RELATIO DISCO ts’ lifet l chan IAL IVIT gita TAND TO To se ACTDE RSY d diAT en OFanSP logica studTANDsa ING TO UN ging, chno a your EMS the te part ring UNDERS t mes STEP 3. Hold the straw between the palms You already know that still pictures terview du ny MUSCULAR SYST E. S AND es, instan ld AND ma em in ILL rn or ETAL as th SK d SKEL w on MOV lea L THEto fin eACTIVITY of your hands, then twirl the straw quickly called frames are what make everything NA HOW Have ult tonts cell ph LEARNr ad ATIOth undSTAND AND as?TO aroTO rldUS e stude TO ALLOW he TOGE OBSERV before camer otng THER back and forth. When you twirl it at just in films—including Adventures in anlle have the wo K time cha UDENT WOR y, or ERY (CGI) that y can ine— ber a Fin rent OVE ST gesthe paall the right speed, the picture you drew will Animation—appear to move. TwentyIt’s absolutely amazing how your eyes Check out on a NERATED IMAG ATION. tim remem chsanas classR-GE TO IMPR COM the pe THE e thePUTE tsha t’stolife ESulnt tak ade ES IN ANIM MAK ouTHAT NTUR n-m ad appear as if it’s on the TV screen. four frames flicker across the screen each and your brain work together to produce these two polyg abon ADVE ma partTECHNOLO GY e AS wa in thn IN FILMs, SUCH eve polygons onkSfor mig IBLE rredhtin te isiloo . CONSIDER THE You POSS second. Between the frames, the screen the images you see. Each of your eyes sees optical cu cre TO lev ed m. oc con to te the r ts TO DISCOVER s of THE EYE AND THE BRAIN HOW WORK TOGETHER. need den d air colo age ks, section is black, but you don’t notice it because the same object from a slightly different illusions: s,es,anbric aps stu the joints they eet is all our rh ). en sh circle Enc to ves pe ov nts s. stude e pan walk.” t in lea ileyour tivity dow ask ob winav Then, your eyes and brain fill in the dark gaps , ow angle, and your brain combines the two TO LEARN HOW FILMS abou “polygon e bark aorCREATE THE ILLUSION OF MOTION BY TRICKING (neck).au pes icrjoints tom the ac tre m sha on in ly pivot ng ns si p edter On (buildi scus itieonpat with something called an afterimage. separate images into one single 3D image. adevelo INTO SEEING THINGS THAT AREN’T REALLY THERE. THE (th urend a dicils or pen co structures alsm.oBRAIN nat on the diagra anim in find Pens ad can s ts can d by er begin, le s, etc.) and change nces? Studen create sidewalk ts White pap all the differe how animators Have some family fun by making a motion The science behind the images you see on uden world ne of e the ace ornts about re st stude (the tual with timeli Talk ta hat ar ken pl Befo capture toy known as a thaumatrope to see how the big screen is pretty amazing, too. For ys et, resources the vir evenrs tomake world ld. W eytoronic he saship between thelect part that havetimes learnsenso Have students flip books: wor Library and nIntern m rch rtual use al s he vi part ite pe rs w re on e your eyes and brain blend afterimages into example, did you know that when Slim Which of the two bold lines in the figure somewhichresea ati the senso th er d sha the fewattach part e me They or the rel the film day1. actor 10 .sheets cidso ation an of unlined paper intos,15 or more strips of uce hCut do de datolive g of versus of one image. (The thaumatrope is nothing is bouncing around the boxing above is longer?* (Make sure you measure teygo endrod ns wit nts tothe motir on in Anim theInt gran tors) pol beginninresources h threethe actor move Library and Rulers ragStaplers e stude . When ost ure fo the Internet ventures s wit mple, points mabout Ad ean at ke ing exa facial 1 1/2 inches wide by 3 inches long. (You may wish e new. It was invented in the 1820s.) You’ll ring with Killer, he’s not really them to find out.) cou key in m ta Fig , A th For iew and e. En ors rev of Part be y hav ons. ed body joints simple Slimpart ts”?act That ld the arethe . them as data to beginning select oues topaper ns ons by Sheets of unlined white Pens, pencils or markers etcuses t polyg does , students wsid nts and t lyg ygo need two plain white index cards, a straw moving at all? That’s right—the ge gs ou of rals stude at po pol it ab ha readin ans r to provide younger with packets of pre-cut strips.) t le ate with ber th as re W me theupsenso . quadril Review ts tha moenab al as plet ”the own the num n . This is an bones that kn lines uter picks up are . “Sim vees and some tape. people who made this film put a comp move nts ed for or paper cutter Tell studen Scissors abou is as re h polygo actor— k the to rgisid think to me virtua 2. Put—the the strips a stack and staple them together at one end. dents. and ask re them “This ans les that sid line seg cuhltfou g ofinleac wit es are nam allow figure ts thin ” memusc thdstupart diffi sedthe animatedlud figures together a whole series of ld an a drawin the . “clo es, ee or mo es make (CGI) studen PaalrtwAorwi ngl thr and ery and ht by tria inc imag do er, yt d rated Place the stack on a surface in front of you with the unstapled end is, stand h othuprig es are to eac rt tha the pol sidask HERE’S WHAT TO DO: still pictures of Slim (called e virtu them chaof res forme a ple computer-gene drawansw ers to the quiz, rn eday exam not cross create een th pt their en you closed somfigu ll of ya attem d wh they we nts do move. itAfter betw closest to you. “frames”)—each dents can ve me th a ba starte ld will and can and muscl Stues. linehaseg them to dent ups wi shapes where about bones al wor tha tctthe —or e. erent more all gro or draw the . One stu from the activity sheet at the to learn STEP 1. Draw a picture of Slim’s face of which l end up some resea the re n as ny diff distin Before students the parts wo of rk in sm 3. Tracegre e march and its nam t? cil wil ssive artfirst figureden pen ns (know begin to research t them to do e less that at can takpart por in dents (or something else if you prefer) at the t stu is just a e polygo of pro k thenex th you stuthe polygon becom end first strip of paper. Trace or draw the second angles th toofthe Have of the eye,gth askand them to identify parts eye they lin t while som as pieces unstapled ached . Explain that a bal to s tha l thre on te the ts center of the first card. At the center of the tiny bit lyg to ano pas rtua en s es. No gon same len vithe and yarnsheet udfigure already ate pothe function yarkn st if ger of sid ER KEY:t are all thealready from in the same position on the last sheet creexplain to encourage them know, ct the ses activity tsand unber to to num second card, draw a picture of a blank TV different of the As t pas ANSW studen ve yo e any denpa real can only pull. e im hav es e sides tha t stu n, askthey d the end acemiddle Thepush; Tha holwork can’t t to ha t th cturhav esdo. plthe the nt. uld of paper. Find strip and draw an image that would ns) pi y muscl an of each part. Discuss how the various parts of the eye with the screen. Make sure what you draw on the re from the one before. Then ou me them ns e sho fact, of wh ygo w In seg ar ab pol to ay 1. True. polygo t line ular sh 300 bones. Some to exp reg ey thanlain were halfway You m more the firsof lineappear e,knot all and th thin trs ct and with ke et first card is slightly smaller than the TV they project them fast Where is the dot in the cube above? Is it s sam born nex lle ey between the two images. Fill in the remaining strips ma er is she m brain to produce vision. For older students, cover the names the to . y th the to co the baby oth A e. fil ivit w only 206 bones at ts kes ac 2. True. arethall to drawith thaurt es t the t life onlikthe actrent leavin s be screen. Tape the back of the first card to at the back of the cube? Or at the front? enough to make you studen ansadult t, who ma parin osns untgeer fig ygo her, to approximate em tors parts of the eye before copying the ffe Inv t price therstransition between the first and final images. ite vol er studen ring this fuse latert th e ditoget us activity sheet. y the to thpol imated identif the top part of the straw. so on. Du ac be ould ticke Okay, you know this is just a flat drawing, think you’re watching Slim acto least polygons.. st muscle is the gluteus maxim of an ou and al e nt, not ab W tu th t uld me e. bigge seg e vir . Theem d ouare from so what’s up? (That’s right! With this optical move. That’s called an optidents shose 3. False finres hire er figu oth eate th becaus range crns. ivity, stu of rone ive to have assembled their books, have them ts can is a to determine ygo gth pe polto When you sit on). Ask for a show ofBhands pensstudents of the actwhich of of ed STEP 2. Place the back of the second card illusion, there are no right or wrong cal illusion—when your brain studen mper lese us Figure (the musclepart arm’s lenchea hy just like everything less ex exa cells, ygons. Then, polliving within an at w the , or wwith flipping the pages at different rates of up of asmade are th yarldn be (with the TV screen) on the other side of answers! It’s whatever your eyes tell you is tricked into seeing someABand or all CD, your students think is standing wou . Bones ques ? Why gth pass the G, and Hthe two lines, to beare esexperiment 4. False less to techni B, C, E, g this same len they can ensts s reiral on speed. the the straw, against the back of the first card. to believe.) thing that isn’t really there. r so about ure ore or speed is too slow, the motion will be jerky; are the After they measure Figud reason body. the lines, talk ano withthe them rin e st the sideslonger. shapethofan ER cost m If thecla for du elsecainnthe ss agS: the the SW it ns body. all ur ng the e AN in ld ygo e a ngi es Tape the edges of the cards together. pol ou us are nott muscl cha Enco becaus ,are pleWted ca ofway the end segments the thney be me ygo is too fast, e com s?ifLeitad withoutof the optical illusions. ExplainDthat the nthe images will blur. (soin not? They res busies polas m at r hav ear, ca True. y figu fil the e 5. th ula ts ure se It’s the . al reg Fig dbone isre), en a e. The Once an virtu d them creativ sam figu the stirrup stsed r— tsmsho e is notto be longer, even the akeuld smalle ch stud teline min polygon. are positioned makes AB appear sid den . The hi clo are e ac siRe a False stu w part . les 6. (on ar n, po inch. F of an in angcise ch is not their t polygo Figurenth haveand as one-te owAn (it n small turusnssion exer ted: th e sc as eirure bethough Ask students to stare at the er),both their firs lines are identicales, in length. can fend—part oth the ones hca they icaned Fig andldit— rt and takdi ind and de tary muscl like n— ther apa orcross eacare desig ygo e— n as volun basesome nts al w ey know move far letter “A” on the activity have shar other examples of seg tume They of the pol ld thProvide 7. True. they a vir the isline t like the shape . Wou ur walk. such as the way al-life e this nsit. jus th nt)hi. ng reyou tching changing when sheet for one minute and then illusions, theyo aoptical own, anyt you use segme n iewonwi on and stre tio their becaus line eir heart thyour work oves ldas ter do pulling, Animatio tion, rev m g, in the ac ou r sec hin es in ar such s W te es pus thi look at a sheet of plain white moon larger when itSli ism on Muscl ventur arac8. True. an imal? the ch ning appears ateding. cre anyth eir ch tors in Ad m atodoing e begin consc m or an e Sli ay th Befor ed im thanrswhen it isallo the anima likhorizon paper. They will see that the colors aniously the high the utioyou wedinthe us the w the person withobit are satisfi r program that am how foer e) to ntil they e lik rte a stu eput dednts plpa ’s casjoint an tim s that did—u of the image and background are Ask older students,00 to give additional in Slim exam ated com asky. active ed?dIt’s 100nts0about the stude y have cre out lleyctuse ter be filmd. co The ns your ks likein that there are io that the Talk it looExpla atwith reversed—the “A” appears towho be white, and the of(ab optical illusions. shapes inall charac ause ect. agofexamples lm an bec conn the ca im s ns , , me of bone a out ygo puppeteers e two cool their wirefra part e pol wher hed ,itsuch ators is asappears bin as those thattheir ide occur to be black.Ask Explain —or to com of animbackground to let smoot called a your that this y is think joints n. e ts t to the ets. ovabl ygo way tha en d, pol —imm real. t” One wing versatile pupp of sjoints stud finishe , “perfec ories morepermi dibly hands kthat wa t the occurs because the eyes become tired staring at Explain a movie creates anloo optical illusion when a series of your prepare a dra two categ mehow pulate incre Slim that are joints rse. madeble the wirefrathe skull, tha ACTIVITY create and mani andt mova kind of puppets ild! Once cket is —the r, ofa cou inpictures ails nd-so nettes ple ball-a det run w bent wire.join mario the white part of the paper. Because still (frames) is projected onto screen. Each frame the bones sim about the about ch Talk simplethe letter “A” is . nts to learn to move 10 added all spine, and create their own will be mu andarms, ate mouth nts might and appear stude it,legs, cre legs neck, d stude and ts not bright, the part of the eye that sees it (the retina) slightly different from the one flashed before. The frames nte Older s. arms pai r studen ment of the controlled by string ters you allow for a rotating move the knees charac just the right speed (24 frames per second). brain interprets is resting. When the eyes shift to the plain white paper, ment of The joints that at th move ACTIVITY 8 The marionettes. e the back-and-for enabl and ) that (spine our eyes continuous the light on the part of the retina that has been resting hinge jointsthe changing images asinclud The film Adventures in Animation is about actors What do you see happening to your drawing? g jointsbecause e glidinmotion part of joints s. Other kinds to see each image for a split second after it has appears brighter, so the “A” now appears towho be white seem real—but they’re not! They are “virtual” 6 and elbowcontinue part Did you know that to creat disappeared. This is known as persistence of vision, when against a black background—even thoughactors, the paper is by computer, who seem to pop off the created screen. e virtual actor the ones you s like see in Adventure ACTIVITY blank. This is called an afterimage. 4 the eye connects the separate frames into continuous motion. Now that you s in Anim part it all starts with know a little paWhy? rtn body Anim ation, more about how How do the different parts of the eye motio work together, and where doesthe huma you move, imag atere ? To captu n of the live actor d cha ine that you the racter who helps create are an animator Animati s like Sli the brain fit in? To find out, label the parts the eye in the drawing the virtua the team attachofelectr l actor,on m inon begin anima onic sensors to torsas a Adventur that created the virtu body joints and a polyg Adve al actors in tin nture below, and do some research to find When out what each part does. es y s points on the onactor’ in . How piece of in Animation . Thosusa the actor move stretched, rt face. would you captu surface s, a computer picks nds of polpa and motio pa At re the live actor’ n com cal if rt you ygons are were Now, led the sensor readin bined to the in Then, it stores them s Whatup encharg gs.build the pulled, pus do as data the anima d of e of animating Slim? Draw use polygon point on the le drawi model CORNEA tor canyou animatean “x” at each s to ma A , Advent n athed use know about pol s for cha ar animated figure where ke your CTIVIT you would d charac uresput an —the virtual actor—below that youto make the ractersthng ygons? Sl He im electr own ori Y in like Cirthcle the sep move. think OPTIC NERVE think is Slim. does Anara sensor. ter (see ex ginal teonic imat at, fo letter of a polygo sheet n’titkn ample io r his ne eacshhe’s real— of paper n. doe n, yo below). ow sn’he to build t nee IRIS xt ap shape or at u televisi Use a How much do ’s ad to your cha pearan be as com leaas vi on se you know abou st rt racter. (Do sim “a ual ac plicated ce, Sli s re plealas a ries th t how you actua PUPIL n’t worry m is of as Slim. real life? Answ tor. as itfish at yo lly move in or eve You , ge er True or False fe u crea red a ts.” Im n “invent can make to each state te. LENS starrin ” a brand Wha agine someth ment below: t wou new kin g role ing d of creatu in a ld yo RETINA _______________ re.) u call __ 1. Muscles work your VITREOUS in pairs so they se rie can pull in s? different directions. WE STAND UP TO A CHALLENGE! 4 3 OUR AMAZING EYES 2 1 C TERIALS MA MATERIALS G TIPS • MATERIALS TIPS MATERIALS TEACHING TEACHING TIPS TEACHIN A A A • VITIES LATED ACTIC • RE • • OBJECTIVES C RODNEY THE ROBOT CAN STAND UP TO A CHALLENGE. D RELATE Y ACTIVIT TEACHING TIPS A LET’S MAKE A FILM! • OUR CLASS CAN, TOO! B B * If you measured the two lines in the first drawing, you know that they are both the same length. 5’ 0” D B B E RELATED ACTIVITY ’S GUID TEACHER A TEACHER’S GUIDE A TEACHER’S GUIDE part B C A 3 A Wha _______________ __ 2. An adult doesn It looks like Slim is dancing around in the box- ’t have as many bones as a baby does. It’s an ing ring in the film. But he isn’t really moving. t wou ld it B _______________ __ 4. Bones aren’t living things. Look at the two lines below. Which one is longer? body is in your leg. part 4 WHAT’S NEXT? C B 4’ 8” out? D C A part To find out howSee thishow works, follow your teacher’s directions. many joints Thin you can find on k ab drawing at right. at the As you hold the stapled end of top yourofstack paper in one hand,the bend out th (Hint:laStart your of head and think st ac e char about all the ways tivity acter back the top of the stripsyou withmenta your other hand and let them flip forward. you can move as lly travel shee you down your body t. Wha create to your toes.) Circle you find. t is th d on each joint e nam the e of yo ur char In the acter? space at rig charac ht (abo ter yo ve ), writ u crea have? e a fe ted. Fo Where w senten r exam does ces th ple: W it live? at de hat kin What scribe d of pe does the rsonali it eat? ty do What es it does it like to do ? The A-Mazing Rodney! !) s to o d kid ling, a dazz ts is the Robo st for ed fea eting y NT OR fun-fill PARE riv en the DEAR and a ool wh do this! ages! eyes in sch n for all time better , “I ca azine good ren do ni-mag and say Child nce ts mi ties. We de confi l Robo d activi your child, have ing specia games an !” h rm s ne wa Thi shi m wit art I can ins fun enjoy the bots and he fun for conta u mes tch Ro rious yo of t to hila at ga tha to wa is lots way plan re gre hope ing the you bots great t you Watch find mo om. And, n tha n film Ro It’s also a ca d ca d y ryan u ate d.c the er! Yo anim res eve otsdv es. family. much . togeth w.rob DVD at sto mselv whole learn how the ww ur at yo , 2005 e in on en er 27 online believ bots childr they ptemb d Ro help Se en fin al g n nic ca ve wh ginnin mecha ey achie ere be Rodn misfit wh d of me na group time robot by a a life , -town of ely Aided all his e e sm cer Sin ventur s, a pursu friend the ad city to , “You can rks on rns the big emba s for tely lea de of.” head ultima rlich as he u’re ma dney Joel Eh at yo s. Ro dream tter wh t and Ewan , no ma Presiden her st of shine teac ar, ice ca former -star vo Greg Kinne rey, all rry, w Ca ing an Featur or, Halle Be Bynes, Dre , ms eg anda Willia McGr g oks, Am d Robin reakin Mel Bro bent, an undb s h gro ad darie Jim Bro amazes wit s the boun ts she Robo le that pu king. l sty visua filmma imated of an R: GIVE CARE (an © 2005 TH CENTURY TWENTIE FOX HOME INMENT ENTERTA LLC. ALL RIGHTS Only you can help Rodney and Fender find—and save— Bigweld. Trace the path they should take to Robot City. Show your parents how you helped save Bigweld. Rodney In the film Robots, robots rock! They have exciting adventures and lots of laughs, too. Let’s add some more. Fill in the blanks with your own wacky words to make this crazy mixed-up tale even crazier! Ask your parents for their silly words, too. They were ______________________ apart. So Rodney saved the ____________________. (verb with an “ing”) (noun) He helped the ‘bots put themselves back together. He helped one with a missing Young Minds Inspired ROBOT CITY ROBOTS on DVD is available everywhere beginning Sept. 27, 2005. 2 R Ratchet Bigweld got his _______________________________ (noun) back and Rodney was a __________________________! (noun) ©2005 YMI, Inc. Bigweld ROBOTS on DVD is available everywhere beginning Sept. 27, 2005. ©2005 YMI, Inc. 3 4’ 3” 9 MASTER 11 38 4’ 4” _________________________ and another with his spare __________________________. (noun) (noun) 7 IBLE MASTE UCIBLE 4’ 5” Rodney’s friends were in trouble when Ratchet stopped making new ________________. (plural noun) D. RESERVE When all the ‘bots were _______________________________, they saved Robot City. (adjective) R REPROD 4’ 6” The Nuts and Bolts of Silly Storytelling REPRODUCIBLE MASTER REPRODUC 4’ 7” The inventor Bigweld usually says, “Let’s get to inventin’!” But now he’s in trouble. He’s needs to get away from the evil Ratchet. Fender 5 REPRODUCIBLE MASTE Don’t miss 4’ 9” AND FUN T OF G G RIO URIN ETIN ES FEAT IV R A GAM be ab C B 4’ 10” PLENTY OF POLYGONS On th e back of this charac paper, ter w make ould st an ou ar if yo Have you ever stared tline of u mad When you a stor e your part ’re finishe at a camera when the y in w own film d, make hich yo would add In Ad some not . ur to make ventur flash went off? Did you es about _______________ you an the r charac __ 5. The muscl imkin ds of detes in Anim ter even ator es in your eyes hat w notice a dark spot dancing ails s may move as W mo at cr you toreth ion, yo eate inte often ould as 100,0 inkres char Slim in front of your eyes for a abting u lear A B 00 times a day. out .th You can ac ’s role part ters n ho e futu find po W like in th w re. lygha Sl e seThat’s on aro few seconds? called im _______________ t sdoall und yo . Now ries you th __ 6. The smalle u if yoth be it’s tim ink w st bone in your u eloo film an afterimage. Follow? your them (a sto e k , for ill be How body is in your says next? p sign,W C hand. D many of the pol Con that Do yo for hatex teacher’s instructions to see duct your own ygons are each of amldple). virtual ac wou u agre polygons search for those pol regular tors w virtual e with Dothe in your polygons? ygons. ill repl yohid actors _______________ Phil w world. In u thden Write an an afterimage now! ace re list what ink te __ 7. Some muscl be ho the , ab “R” spa in al ch you find Wce le to do inside ones nology hybel Measure each line to see if you are correct. , orow Write es only work when you tell . , somed that re why could them to. the letter of no ay al ones make t? ? each of why tho virtual could the rem se shapes actors aining sha not? Use th are not seem pes below _____illusions. There are lots of different optical For example, if you look __________ e spac polygons. ingly __ 8. The muscl and exp e belo real? lain piece that your brain w to down a long, straight road, it looks like the sides of the road areesgetting of pa controls are organiz per, de called involuntary e your the fu scribe muscles. closer together. They aren’t, of course. This is an illusion that is related ture. though what ts. Th you th en, on ink w to perspective. Perspective gives a feeling of depth to a flat surface. part Musc ill happ a sepa les and bone s can’t do it alone rate en with . You wouldn’t be able to move animat if you didn’t ion in Filmmakers use still pictures called “frames”have to joints. Joints are forme where part two bones d come together. create the illusion of motion on the screen. optical illusion. That’s_____ because there’s a difference between _____ _______ 3. The biggest muscle what we think we see and what we really see. in your 4’ 11” IT’S AN EYE THING 2 MAKING THE MOVES 1 IDE GU TEACHER’S THE YMI TEACHING KIT A typical kit consists of a teacher’s guide, usually in the form of a 9 x 12 folder, reproducible masters for distribution to students and additional supporting materials (mini-magazine and growth chart in this case). 4’ 2” 4’ 1” Available on DVD September 27, 2005 Another FREE Program from a including confetti, sequins, CREATIVE WAYS TO ENCOURAGE SELF-ESTEEM WHILE IMPROVING READING READINESS AND MATH SKILLS color and decorate rials provided. them complete g in the blanks children have t activity. COMIC-CON INTERNATIONAL ® DEAR EDUCATOR, Comic-Con International began in 1970 at the U.S. Grant Hotel in San Diego, CA with a total attendance of 145. 40 years later this block-buster, 4 day event that originally showcased comic books, science fiction/fantasy and film/television has expanded to include a larger range of pop culture elements, such as horror, anime, manga, animation, toys, collectible card games, video games, webcomics, and fantasy novels. The convention is the largest in the Western Hemisphere, and second largest in the World after Angoulême International Comics Festival in France, filling to capacity the San Diego Convention Center with over 125,000 attendees last year. Help your students get a great start to the school year with this free I’m Special teaching program. Award-winning curriculum specialists Young Minds Inspired (YMI) and Warner Bros. have teamed up to bring you this exciting learning guide, full of lessons to nurture students’ self-esteem and encourage imagination and creativity, all while supporting important readiness skills. In addition, each lesson promotes extended learning in a specific area, such as movement, block play, art and circle time. E ACTIVITY s children mples by telling ial because she w the school he children are Leading the way in the I’m Special program is Krypto, the main character in Cartoon Network’s animated series, Krypto, the Superdog. Krypto hails from the planet Krypton. Along with his best pal Kevin and a host of other heroic animals, Krypto battles the forces threatening the people and animals of Metropolis. Special, smart, brave and strong, Krypto is just what every preschooler wants to be! Reproducible Master The activities in the I’m Special program reinforce the message that each student is special in his ority her Activ 3 own way. And, you can reward students with their own I’m Special stickers for a job well done. Viewing the program is not necessary to complete the activities, however, students who have seen the program may want to share Krypto’s many adventures. Krypto, the Superdog is on Monday-Friday at 2:30 p.m. E/P, on Cartoon Network. Kevin The materials in this kit are copyrighted, however, you may make additional copies for students and share the materials with other teachers. You can also download copies at www.ymiteacher.com S NEXT? WHAT HAPPEN Activity 2d in nee Kev Krypto and and a place. ose a helper your help. Cho tivity 3 WHAT Krypto’s Rocket Ship Krypt HAPPE o and Kevin Sincerely, TM Joel Ehrlich, President and former teacher Reproducible Master I CAN BE SPECIAL LIKE KRYPTO Activity 1 Krypto uses his special powers toPla helpces out. You can help out, too! IF I HAD SUPE rs Helpe R POWERS Ac Streaky NS NEX T? need yo ur help. Choose a helpe r Helpers TM The Dog Star ol TM e trademarks of and © 2005 DC Comics. © 2005 YMI, Inc. Reprod ucible Maste r and a place. Places Patr KRYPTO THE SUPERDOG and all related characters and elements are trademarks of and © 2005 DC Comics. YMI is the only company developing FREE, creative and innovative classroom materials that is owned and directed by award-winning former teachers. All YMI materials are pre-certified and approved by our exclusive Educational Advisory Board. E-mail us at [email protected] or visit our Web site at www.ymiteacher.com to send feedback and download more free programs. Reproducible Master Krypto’s Doghouse Krypto Rocket ’s Ship Strea ky TM The Do g Star TM Patrol Guardian, nts practiced ial program, stude them tell of the I’m Spec telling. Have In this activity eading skill of story . the important pre-r that is on the back of this paper story you about their Dear Parent or Here’s how I help! Dear Parent or Krypto ’s Doghou se Watch Watch Guardian, on Carto Monday-Friday on Network, at 2:30 p.m. DearWatch rk, Your Pa onisNetwo child renE/P. on Carto t ing parti or Gu p.m. cipat in ard a uniqu day at 2:30 ian, e ay-Fries Mondthem from Carto Comic-Con International’s brand mark. E/P. on Network’s anim I’m Special teaching unit. Activ this act Inc. many areasIn ated series © 2005 YMI, the progr , inclu DC Comics. • Be, Kryp a special helperities at inhome like © 2005Krypto. ty of the dingivireadi to, the Supe the rdog,and elements are trademarks of and am use characters impo I’mness, rtant preng readi Sp mathemat ics,SUPERDOG and all related characters to support your child’s developme and Krypto, theonyou KRYPTO THE social-emo -reading ecial pro Super abo Cartoon Network, doguthails nt in skill of sto gram, students tional growth, creativity and the from the plane andMonday-Friday story at 2:30ir p.m. E/P. strong, Krypto t Kryptonryt imagination. practiced that is on and elling has. an is just what Haamaz ing array of super every child thewant ve bac the m tell powers. Special, sk to of be! In this activity this pap smart, brave students drew them er. Waselve tch s the super power with a super powe you would like r. Have them tell to have! you abouarettrademarks KRYPTO THE SUPERDOG and all related characters and elements and © 2005 DC Comics. • © 2005 YMI, Inc. their ofdraw ing. Then share on Ca rto Monda y-Frida on Network, y at 2:3 0 p.m . E/P . KRYPTO IS SPECIAL, SMART, BRAVE AND STRONG! KRYPTO THE SUPERDOG and all related characters and elements are trademark s of and © 2005 DC Comics. • © 2005 YMI, Inc. KRYPTO THE SUPE RDOG and all related characters and elem ents are trade marks of and © 2005 DC Comi cs. Catch • © 2005 YMI, Inc. TM KRYPTO THE SUPERDOG and all related characters and elements are trademarks of and © 2005 DC Comics. © 2005 YMI, Inc. 40 Young Minds Inspired on Cartoon Network, Monday-Friday at 2:30 p.m. E/P. COMIC-CON INTERNATIONAL 2009 (volunteer) 2006 COMIC-CON EVENT SHIRTS Designed by Brainchild Studios and produced through Graphitti Designs, the event shirt has consistently sold out since 2001, making it the most prized souvenir of the show. 2009 2008 42 Comic-Con International 2005 ENIGMA BOOKS 44 Enigma Books Enigma Books 45 46 Enigma Books Enigma Books 47 48 Enigma Books Enigma Books 49 50 Enigma Books Enigma Books 51 52 Enigma Books Enigma Books 53 54 Enigma Books Enigma Books 55 Brainchild Studios’ diversity is evident by our body of work. We understand that each client comes with their own unique set of problems, and that there are no standard solutions that work for everyone. We are at our best when working with clients that share our goals, to produce intelligent, thoughtful and exciting work that meets and exceeds expectations. This is paramount to us and what we strive for with each and every project. BRAINCHILD STUDIOS/NYC 330 West 38th Street, Suite 904, New York, New York, 10018 p: 212.647.9278 e: [email protected] w: brainchildstudiosnyc.com This publication is intended purely for non-profit reference purposes. All contents are copyright their respective owners. BRIAN WOOD M Z35 3 DM Z34 D 3 Z M D 2 3 Z DM Z31 DM es to Staten Island. That “forgotten borough” is one of the most frequently requested locations I am asked n, when people want to know their status in the fictional DMZ world (the others are Hell’s Kitchen, Queens, o get to everything, eventually). My own personal experience with Staten Island, aside from listening to siting twice, once to scout locations for an ex-girlfriend’s film, and going to a college house party in se to draw upon for DMZ. collaborators on DMZ to supply me with their ultimate DMZ House Party playlists, or, in the words of king/house party/shout along/get fucked up/DMZ rock out mix tape songs... not the sappy ass love songs m talking TAKE ME DOWN TO THE HOSPITAL kinda shit here.” You heard the man. Boys? st): y e e JEROMY COX (colorist): “Where Is My Mind” – Pixies “I Don’t Want To Hear It” – Minor Threat “The Choice Is Yours” – Black Sheep “Add It Up” – Violent Femmes “Party At Ground Zero” – Fishbone se and e I’m ming e ove) s WILL DENNIS (editor, enabler): “Rocks Off” – Rolling Stones (from the BRIAN WOOD: “What’s It All About” – Reducer SF (kind of frat-posing-as-punk shit, but great sing-along material, and since it’s a song about striking out with women at a bar, it’s a totem of sorts to play at the start of a night) “Re-Ignition” – Bad Brains (I would find little wrong with playing nothing BUT Bad Brains all night long at a party, but maybe that explains why no one ever comes to mine) “Anything, Anything” – Buckcherry (ok, it’s a cover and Dramarama’s version wins in all other situations, but the speed and ferocity of Buckcherry’s makes that beer disappear. Another bad-luck-in-love song)* “Brave Captain” – FIREHOSE (SST – best record label ever?) “Peace of Mind” – Boston (for those final moments stumbling over empty cups at the end of the night) * “Wrong” – Archers of Loaf, spiritual substitute to be played if/when too many people make fun of you for Buckcherry.