Spotlight - Firefly Millward Brown
Transcription
Spotlight - Firefly Millward Brown
SPOTLIGHT EXPLORING THE TEEN WORLD Spotlight Spotlight is a series of occasional think pieces harnessing the power of the Firefly Millward Brown global network. One of the strengths of Firefly is knowledge-sharing – the ability to quickly call on the expertise and skills of practitioners across our network to provide insight into specific issues. This edition of Spotlight contains our collective views across five of our European markets (Czech Republic, Germany, France, Poland, Spain, and UK) on marketing to teens. Sub-cultures are emerging and are adding to, or replacing, traditional ones (see diagram). GOTHS ROCKERS HIPPIES MODS HOODIES GRUNGERS POSHOS EMOS HIPSTERS CONSUMPTION - TECHNOLOGY - POST-MODERNITY WANNABES Teen girls who want to look like their idols, become a reflection of them. They even make up their own names: ‘Monsters’ (Lady Gaga), ‘Beliebers’ (Justin Bieber). What do we know about teens? For months we have been listening to concerns about teens and have been frequently asked: “Do you know anything about teens?”. RAVERS They defend a futuristic, digital, cybernetic culture, they leverage the possibilities of the digital era. We know that adolescence is a reality that takes place over a short interval of time in an individual’s life, with inevitable ambiguity; each individual will have different experiences, however they all search and question who they are, often in a cyclical pattern: exploring, trying, being, choosing , exploring etc. TWEENIES Early adolescents, materially spoiled, technologically sophisticated, passion for brands. The world they live in SKATERS Mainly boys, adrenaline lovers, with their own style code. Teens are living in a changing world, influenced by economic crisis, post-modernity, technology and consumption. Source: Estrategias de Marketing para grupos sociales.ESIC To have = to be; consumption in adolescence appears as a vehicle towards happiness. Consumerism is a social value that conditions their aspirations and behavior. The relation between today's effort and future reward and achievement has been discredited. Economic Crisis Establishing presentism and ephemeral culture... Consumption The ‘Z’ Adolescent Postmodernity Low tolerance for what is permanent, addiction to what is brief and intense. Practical relativism of values (they seem to be aware but in reality it is hard for them to share since they highly value having material things). Technology A new information concept interaction that has altered truths - relations and thought. Loss of a single perspective, technology has made them contemporaries of the entire world. Furthermore, age segmentation doesn’t reveal everything, targeting is increasingly based on values, attitudes, friendships, personalities: CZECH REPUBLIC Fashion Slave Idealist SPAIN Conformist Wants to do something Dresses in the latest for people, likes fashion, wants to creating new things, belong to a party, not group is of little ambitious about doing importance. things for other people. tendency of teens to generate new words and expressions that are both ephemeral and ‘their own’, adolescents are incredibly open to new words and expressions (abbreviations, word reductions, Anglicisms, diminutives, nicknames). Passive They accept and move on, copy, little reflection. :-) 26% 26% 58% 17% 21% 27% 16% No need for the latest fashion, no need to be famous, all they want is to do things their way. Wants to be famous, desires to be the leader of the party, likes to create, goes for fun, fashion. Stoic Leader (Czech & teens 2010/11) 9% VISUAL :-( ;-) :-P :-D WRITTEN TEENISH ‘the fourth media’ They introduce activities, trends, they are the first to the mark. Independents Influencers (TRU: teenage MKT & lifestyle study) ORAL LOL... BRB... OMG... FTW... Attitude and culture Adolescence is not just an age (or puberty) but also an attitude, that of questioning and searching, so we shouldn’t forget that there is a cultural or attitudinal teen and its hold is going beyond age in both directions: some more towards the child and some towards the adult. Towards the child Towards the adult ‘Tweens’ ‘Kid-adults’ ‘Pre-teens’ ’Adultlescents’ ‘Littleteens’ ‘Peterpandemonium’ Information processing Teens have an increasing digital logic as their information processing is undergoing a transformation in line with their language; today’s teen: • is able to memorize complex codes, which have been simplified and are more symbolic • is a smart user of collective knowledge, and does not accumulate or produce contents(the encyclopedic intelligence is losing status) • is autonomous and self-learning, multi- tasking and an early learner • has developed a more visual and abstract memory Adolescence today is also a culture, it has its own codes, forms of expression, features, appearance and values and even its own language. The adolescent is an important key player in consumerism; post-modernity drives them as social models and in the era of technology they are the ‘ring bearers’. Language: ‘the teenish’ Today’s teen has generated the birth of the fourth media, a complex, hybrid communication system between the oral, written and gestural - an abstract and functional language. Image and gesture are gaining ground versus words, because their universe seems to have a better use for non-verbal expression, in aesthetic values and direct actions. In addition to the inherent and historical creative • is reprogramming their thoughts, logic, perception of the world • receives and processes information faster (lowest threshold for over-stimulation), and needs more immediacy than depth in content. Their relationships There is no classical generational conflict between today’s teenagers and their parents – this is apparent in attitudes across Europe: UK: They do not want to embarrass their family or let their parents down (UK, survey conducted for drinkaware 2010 Firefly). France: Family is a key value, besides day-to-day disagreements (on sleeping hours, curfews, money, Worries etc...) there is no gap between teens and adult values and way of life. • Looking bad in front of their friends • Peer pressure Poland: Teenagers are playing the role of a ‘guide’ (or an expert of) to the modern world and life for their parents. • Conflicts, break ups, arguments • Having few friends • Letting parents down Spain: Family has become much more democratic and egalitarian, which has positively influenced the relationship with teens. • Exam fulfillment, school performance Czech Republic: Less escalated generation conflict, both parents and teens are more tolerant, parents respect opinions and feeling of kids more. Though parents are older than even before, they try to look younger and convey a youthful spirit. • Not being able to buy what they want • Problems in family • Not being ‘in’ • Being off line for a long period of time • Uncertain future and work Wishes • They want a more positive image of teenagers Germany: More than 90% of the teenagers who were questioned in context of the 16- Shell Study on Youth describe their relationship with their parents as “good” or “very good”. • ‘Free’ world (they don’t have money) Their wishes, worries and needs • Travel, find a dream job • Fight against clichés, such as not being labeled a ‘typical teenager’ • Fame and fortune, success • Experience: seek new excitement, new possibilities, relationships. Needs • Choice, autonomy, own space • Being heard, respected, degree of control over their own lives The teen tube • Stability, safety, and security is crucial for their self-esteem We have established that teens are continuously evolving in their behaviour and attitudes which seems daunting for any brand wishing to connect with teens. However, if we view their world as a tube map, we can identify the interlocking key factors in a teen’s life as ‘lines’ and the various connecting touchpoints, behaviours and influencers as ‘stations’. • Social skills (driver of self esteem and position in a group) • Self expression 1 5 Technology 2 Reference models 3 Friends 4 Entertainment 5 Music 6 Appearance 7 Self Expression 4 Music Entertainment Creativity 7 1 Lifestyle Technology Social Media Smartphones Exhibitionism 3 Appearance Making music (under construction) Connecting communication Culture of body Cosmetics Sharing Friends Flirting Downloading Affection 6 Drawing Self Expression Alcohol School Gaming Sports Shopping Food Beverages Apps Movies/TV series Looking around (streets, parks, malls) Beauty Fashion/trends Exceptions (under construction) Fame Success 2 Reference models 1.Technology We’ve acknowledged the importance of technology with teens – as a natural part of their lives, their control of technology places them in a place of ‘power’ in relation to the adult world. Teens from 10 to 15 are spending 46% of their time online (MINTEL - Teens’ and Tweens’ Technology Usage - UK, November 2011) with 82% of 10-15 year olds having used social networks in UK (MINTEL - Teens’ and Tweens’ Technology Usage - UK, November 2011) , and 80% in Spain (Source: Informe Generación 2.0, Universidad Camilo José Cela) , to chat, exchange info, share photos, and meet new people. Facebook is the clear number one social media site, with some local exceptions (‘Tuenti’ in Spain and ‘NK’ in Poland). As a multi-equipped generation, 91% of 10-15 year olds have a mobile phone, with 49% having a Smartphone in UK (MINTEL - Teens’ and Tweens’ Technology Usage - UK, November 2011), 22% in France (Centre de Recherche pour l’Étude et l’Observation des Conditions de Vie), and 2 out of 3 teens in Spain (Source: Estudio sobre hábitos seguros en el uso de smartphones por los niños y adolescentes españoles. Inteco). Girls tend to be more into the relationship aspect, communicating virtuality via messages and chats, whereas boys appear more into entertainment, action, games, apps and downloads. There is a constant search for uninterrupted, multichannel connection, being connected to the rest of the world and feeling part of something big texting and messaging is second nature to teens but microblogs are not particularly popular yet (although probably emerging). Single cultural experiences that can be shared together (for example songs, movies, games and even commercials) are important and create a sense of community even though it is for a very short period of time. They play video game consoles, with boys more into gameplay on themes such as fighting, sports and racing, and girls more into social simulators. 2. Reference models All media serve as a main source of reference models for teenagers: sports, music, TV and cinema are the most important sources. According to a quantitative study (by Okapi, in France) ‘beauty’ appears as the most important quality in their heroes (34,5% of 12 – 15 year old teens). Fame and success are important with strong role models for most countries coming from various reality shows for example: ‘Xfactor’, ‘OT’, ‘Got Talent’ and ‘Big Brother’. The exception to this is in Poland and Czech Republic, where role models differ from the typical combination of beauty, fame and success. In many cases comedians, witty presenters and creative individuals (even people they know) are seen as role models if they express their true self and live their lives to the most. In general, competence, skills, and education are more valued by teens than in previous generations. 3. Friends Friends are the basis of teens’ well being and happiness and are key to building their sense of self identity: they need to fit in and feel they belong to something. Activities with friends include: looking around, window shopping, flirting, talking about the opposite sex, drinking alcohol, sleepovers, making fun of everything or even humiliating others, sharing audiovisual material, telling rumours or secrets, acting crazy together, spontaneous activity. These activities take place in shopping centres/malls, the street, parks, coffee shops, pubs, fast food restaurants, at home, house parties, cinema, school and online via social media. 4. Entertainment Teen entertainment is developed in three dimensions – experiences, relationships and consumption – and the weight and importance of each is modulated in terms of age. Teens have fun because ‘it’s their time to have fun’. They tend to be compulsive and frenetic in their approach to activities and relations. Age limit, financial and parental restrictions can deny them freedom of choice, however their pro-activity towards broadening social network (trips, blogs, contact portals) opens up increasing opportunities. 5. Music Music identifies and unites teens, and is often an element that determines the way they dress, style their hair, move and talk. It is the only activity that attracts both girls and boys indistinctly (98.4 % girls and 91.9% boys) (source: la liga española de la educación). Offering an intangible space for teens to meet and interact; music generates groups, introduces values and ideals and spreads them. Pop, rock, alternative and R&B are the music styles most linked to adolescence. 6. Appearance Teens firmly believe that others are concerned with, and are aware of, their physical appearance. Looks mean more than just a way of dressing; they are a way of being, of showing off who they are/what they feel and are a sign of independence in relation to the family so that other youths acknowledge them. Appearance is another element that helps define their changing identity, however they are still mainstream, following trends so they don’t stand out too much, differentiating themselves through small details. Brands and consumption The priority of teen consumption is socialising (improving and building relations with equals) and an instrumental value (for building their own identity). Their expectations and efforts are high when it comes to something they want. They focus on very specific categories based on their vital ‘needs’: With few brands here strictly targeted at teenagers, it is evident that teens are choosing classic brands and don’t require specific ‘edgy’ teenage brands to differentiate themselves. This goes against the general belief that brands act as generational symbols, however they are still important for building identity and status so perhaps ability of brands to differentiate teens from the adult world is becoming weaker. Rather than looking for values such as rebelliousness, transgression, irreverence or separatism, being different, radical or extreme teens are looking for brands that provide what they need: THE ‘LOW’ CONCEPT FUN APPEARENCE Brands that they can buy/get. THE ‘FRIEND’ CONCEPT Brands they can use to do what makes them happy: connect, communicate, laugh. THE ‘FAST’ CONCEPT SOCIALIZATION Brands that allow them to change, try, explore (fast fashion: Zara, Bershka, H&M). connecting, sharing, communicating Teens today spend their money on clothes, food and technology - clothes being the most important category (Teen Study 2010. Creatufur Foundation) Teen consumer characteristics: - They control the marketing discourse and discover advertising and brand intentions. - They are familiar with the market reality: brands, segments, distribution... they move with ease and knowledge among options and products. Connecting tips 1. Think about who and not how old, they are Teens are not all the same, and will experience different things. They have multiple personalities and enjoy expressing different aspects of their identity. Talk to teens as individuals who have different expectations and experiences and don’t focus on predictable events in a teen’s life. - They are not committed and search for new things and better conditions. 2. Don’t attempt to talk ‘teenish’, just understanding it is enough - High expectations and demands as a result of advertising education in the search of quality and differentiation. Do not communicate with them from an inside perspective (you are not a ‘native’ teen) or based on your own experience a long time ago (the teen you once were has nothing to do with the teen he/she is). It is more crucial to address them from the ‘insight’. You are not one of them and if you pretend to be, they’ll figure it out! - Aware of the power of ‘studying’ and choosing: nothing is forced on them. Their preferred brands include: 3. Avoid clichés Teens are grateful for demystification and the representation of teens from uncommon places, making this stage of life appear positive despite the conflict and madness. They openly dislike being labeled as ‘adolescents’ and seek what defines them as a culture and not as a generation. They flee from clichés associated with rebelliousness, transgression, anomie, the constant conflict with adults and lack of motivation. So avoid these and only address them with issues concerning puberty if absolutely necessary (e.g. anti – spot products). 4. Free and freedom Remember teens have very little money. Aspects such as quality (even though they recognise its importance) have increasingly less weight in the purchase decision. The single most important factor in their own sense of wellbeing is the degree to which they feel they have choice over their life which ties in with feeling respected and treated fairly. 5. Give them something to share Single cultural experiences that can be shared together (songs, movies, games) are important and create a sense of community. Teens talk and share all the time, so everything that favours this exchange of information, feelings, sensations is welcome! 6. Make them laugh Sense of humor (even nonsense) is a great driver of communication attractiveness and effectiveness, however there are no clear rules as to what will be considered as funny. There is a popular trend to ‘produce’ parodies of commercials among teenagers, a trend that is also used in advertising, as campaigns leverage movie parodies (or comedy references). 7. Fair play, fair transactions Teens have high expectations and with limited economic capacity, buying products requires effort. becoming less associated with generations and more associated with building identity and status. Connect with teens by responding to what they are seeking: - brands that they can buy/get - brands they can ’use’ to do what makes them happy: connect, communicate, share, laugh - brands that allow them to change, try, explore. 9. Don’t become static Teens get bored quickly, so brands need to keep up to satisfy their thirst for change, experiences and exploration. Teenagers respect brands that experiment with their products and services; you might not be able to gain their loyalty, but propose new things, lead innovation, originality, surprise them and you’ll win them over and gain respect. Firefly Millward Brown Firefly was created by Millward Brown, bringing together some of the world’s finest qualitative boutiques. We collaborate seamlessly to provide clients with the brightest creative and strategic research possible. Our single-minded objective: to drive brand success. We use our in-depth understanding of marketing and consumer behaviour to identify true brand opportunities that inspire strategic recommendations to drive brand success. They look at brands directly as powerful informed consumers, aware that expectations generated often do not correspond with reality. Teens need to feel in control of the conversation with a brand, so don’t pester in your communciations, clearly demonstrate the benefits offered by the brand and trust teenagers to make their own judgments, rather than trying to over-manage their perceptions. Be open and transparent as many consumers will be turned off if they believe it’s not genuine. Celebrity endorsement that isn’t credible can backfire and create unrealistic expectations. Brands benefit from Firefly’s cultural understanding of the local, regional and global markets we service. We invite you to take advantage of this powerful synergy of specialties and disciplines across the entire Firefly global team. 8. Review your relation with the adult world Rosana Rodríguez As we have seen, there are many brands that adults, youths and adolescents are sharing and brands are Qualitative Account Director, Madrid I would like to take this opportunity to thank our network of people who helped to create this report; Louise Couchman (Firefly UK), Zuzana Jankovská (Firefly CZ Republic), Piotr Sztabinski (Firefly Poland), Marion Clauvel (Firefly France) and Katrin Lange (Firefly Germany).