Cobbo Education Pack
Transcription
Cobbo Education Pack
T H E AT R E A L I B I by Daniel Jamieson EDUCATION PACK Contents Theatre Alibi’s Style of Work ...................................................................................................3 Ideas behind the Show by the Writer ...................................................................................4 The Research & Development Process................................................................................6 Key Moments from Hammer & Tongs ..................................................................................7 The Design: Trina Bramman talks about the Design.......................................................9 The Music: An interview with Composer/MD/Musician Thomas Johnson ......14 A Conversation with Director Nikki Sved .......................................................................14 Interviews with cast members Michael Wagg & Jordan Whyte ...........................................................................................14 Derek Frood & Thomas Johnson .........................................................................................14 Solving a Moment The Mulberry Bush ...................................................................................................................15 TV Remote....................................................................................................................................15 Door Slamming ...........................................................................................................................15 Stagecraft .....................................................................................................................................16 Cast & Creative Team ..............................................................................................................17 Practitioner Fact Files The Writer | The Director | The Composer | The Designer ......................................18 Rehearsal Games & Exercises...............................................................................................27 The Script at www.theatrealibi.co.uk add link Written by Daniel Jamieson Photos by Steve Tanner Costume Drawings by Trina Bramman Design: Joe Pieczenko www.pieczenko.com A DVD is available from Theatre Alibi at £20 + vat Production photographs can be downloaded from www.theatrealibi.co.uk THANKS TO TRINA BRAMMAN, DUNCAN CHAVE ,DEREK FROOD, NIKKI SVED, SADIE JENNINGS, THOMAS JOHNSON, SARAH VIGARS , MICHAEL WAGG, RUTH WEBB & JORDAN WHYTE Theatre Alibi, Emmanuel Hall, Emmanuel Road, Exeter EX4 1EJ + fax 01392 217315 [email protected] www.theatrealibi.co.uk Registered Charity no. 299565 2 Theatre Alibi’s Style of Work Why tell stories? We think humans need to tell stories. More than that, we think this need to tell stories is part of what makes us human, part of the unique intelligence that makes us different from other animals. Telling stories, listening to them, watching them, talking about them, thinking about them. Without necessarily realising it, we’re processing our experience in a very sophisticated way when we’re doing these things. When we imagine a story we rehearse our own urges and inclinations in hypothetical scenarios, like children unconsciously practising how to behave by playing games. By “playing out” stories, we expand our sense of who we are and what choices we have in facing the challenges of our lives. If we’re constantly using stories to get an angle on a chaotic world, then as the world changes, so must our angle. Theatre Alibi is always searching for the right stories to tell and the right way to tell them to question the world as it currently stands. The way we’ve chosen to tell stories is through theatre. The immediacy of it appeals to us. In theatre the actor is present in the same room with the audience. As a result, and this is absolutely unique to theatre, a split reality is presented to the audience in which the actor is both himself, here and now, and someone else in another time and place, a character in a fictional world. When we approach our work, we try to take advantage of this split reality. We often begin shows with the actors talking directly to the audience, beginning to tell a story and then slipping from describing a character into becoming them. Characters often talk to the audience too and playfully invite them to imagine that real life has somehow erupted on stage or that the show has crept out into the world. Because reality and fiction are a hair’s breadth apart in theatre, it encourages the sense that fiction belongs to reality. Fiction isn’t some sort of theme park where things happen that don’t relate to reality - it’s a gift we have to perceive the richness of real experience. And because theatre admits “play” into the heart of real life it might, in some small way, refresh the playfulness of our lives. In keeping with these thoughts, here are some of the ways we choose to work: ■ We reveal transformations: actors leap from being themselves to being a character (or several) and back again before the eyes of the audience. Simple props and set are taken up by the actors and used to suggest places and things that weren’t there before (a duvet becomes a field of snow, a walking stick becomes the rail of an ocean liner). ■ Our actors, and their characters, often talk directly to the audience and we play with the boundary between reality and fiction. ■ We develop our actors’ resources to help them suggest other characters, things and places: their voices, dance skills, puppetry skills etc. ■ We incorporate other art forms into our theatre to make it more effective at whisking people from the “here and now” to the realm of the imagination: music, sculpture, photography, film etc. 3 Spurge sees off Mexican Wrestler Michael Wagg & Derek Frood Ideas behind the show Writer Daniel Jamieson reflects Over the last few years the shows that Theatre Alibi has toured for adult audiences have been predominantly large-scale, often two hours long with sweeping stories, a multitude of characters and huge, elaborate sets to fill the stages of large theatres. Even before the specific idea for Hammer and Tongs was dreamt up we decided to make a smaller show this year and relish the lightness of foot that this would give us. My brief was to write a show that would be shorter (about seventy-five minutes), with fewer actors (three) and only one musician. It would tour to much smaller venues (arts centres and studio theatres) as well as some larger venues, but with a much less elaborate set. The style of the show had to appeal to the sort of audience that might roll up to such places too - more informal, like cabaret, and more playful and anarchic. This lightness of approach made dreaming up ideas a very refreshing challenge. 4 I came up with five or six alternative sketches of ideas for subject matter and Nikki, Theatre Alibi’s artistic director, went for this one: “…a show that is one long, snake-like argument that twists and changes but never quite stops. It would look playfully at interpersonal conflict in human interaction.” It wasn’t the choice I expected her to make, but I was delighted. The idea seemed appealingly universal – arguing is something we all know about… It felt like it could be very funny as well. To begin with I asked people in the company to think of all the different types of argument they could recall from their own experience and once they got going they couldn’t stop! From these I selected the most vivid examples and set about Duggan as DJ Jordan Whyte binding them into one, snake-like sequence. But how best to hold them together in some meaningful shape? The question was partly answered by the twisty nature of argument itself – it was easy to progress from one row to another because arguments naturally tend to shift ground swiftly, often making startling leaps to new places. That fluidity itself seemed a fascinating aspect of argument and I used it to link the arguments in Hammer and Tongs into a surreal, unpredictable sequence. However, instinctively it felt to me that an audience might lose the point of it all without some constant strand running through the show, so I decided to use the framing device of three fictional actors and a musician who are putting on a show about arguing and who argue constantly about how best to do it. Surely the characters having the rows and their reasons why were the most interesting things. It struck me that arguments are often evidence of conviction – that people care enough about things to fight over them. More than this, when the people involved have known each other for a long time (Spurge, Swanny, Fret and Duggan have worked together in the same theatre company for years), the fact that they have stayed around to battle it out seems proof, ironically, of a cussed kind of love between them. Although using this framing device has certainly given the show a biographical dimension (many of the Alibi team have worked together for years and making theatre can undoubtedly be a prickly business) we have striven not to make the show too self-referential – or too serious! Given that rowing is such a stubborn part of life, avoiding it seems unlikely and rather futile. Focusing on accepting it seems more worthwhile and laughing is surely one of the best ways. Making a show about arguing a comedy seems not only sensible but somehow unavoidable. When looked at from a safe distance, arguments are often funny because they contain many of the basic ingredients of comedy – loss of dignity, absurdity, passionate commitment to daft ideas, and a fair amount of shouting and slapstick too! You can hear Daniel Jamieson and Director Nikki Sved talk about the show at https://vimeo.com/69567244 Writer Daniel Jamieson 5 The Research and Development Process Months before rehearsals for a show begin Theatre Alibi have a period of research and development to kick off the business of turning a script into a living, breathing piece of theatre. We get together as many of the people who will be working on a show as we can – the writer, director, musical director, designer, lighting designer, sound designer and actors– to try things out in a creative and playful atmosphere, away from the pressures of production. What’s the R&D for? ■ To discuss the meaning and flavour of the story so everyone has a shared sense of what it’s about ■ To discover any bits of the script that need further development ■ To have a go at staging some of the more challenging moments in the story ■ To give the director, designer, musical director and lighting designer an overall flavour of the show and to indicate any specific jobs the set, music and lights need to do to tell the story ■ To gain a better understanding of the technical aspects of the show for example, lighting and projection What happens in the R&D? 1 At the beginning there is a “read-through” of the script. Everyone sits round in a big circle and reads the play out loud without doing any of the action. 2 Discussion. For a good chunk of the first day, everyone talks about the story. This discussion is often structured in the following way: First everyone splits into four or five groups and each group writes down all the things they think the story is about on a large piece of paper. Then everyone gets back together and compares notes. Next, each group draws a “graph” of the story. First they think what over-riding, yes-or-no question the story is asking the audience. For example, will Fret, Spurge, Swanny and Duggan finish the show, or will they hold it together and carry on working together, or will they ever get on with each other and so on? Then, on a large piece of paper, they draw a diagram with the events of the story along a horizontal axis and “yes” at the top and “no” at the bottom of a vertical axis. On this diagram they plot a graph, deciding how close to yes or no the answer to the question is at each moment of the story. This gives a pictorial sense of the highs and lows and the ups and downs of the show. 3 For the rest of the week the director works with the actors, playing with different ways of staging the trickier moments in the show. These moments might be when what happens in the script can’t literally be shown on stage. For example, when a baboon appears out of a cardboard box, or when the actors go offstage and appear in the dressing room, or when two characters change channels on a TV until it explodes. The aim of the R&D week isn’t to solve completely all the difficult moments in a show, but to get a rough sense of the right approach. From these rough solutions everyone can get a sense of the emerging style of the show that will be developed during the main rehearsal process a few months later. 6 Key Moments from Hammer & Tongs ■ During the preset Swanny and Fret desperately get ready to start the show without Spurge and Duggan, who have mysteriously not turned up yet. ■ Swanny welcomes the audience and explains the show will now begin with his monologue. ■ Kilkenny’s Bath – a pretentious monologue set to music. ■ Spurge and Duggan arrive late, arguing about costume – Duggan has spent £1800 on a baboon’s bottom. ■ Swanny dares to suggest that Spurge “plays it safe” theatrically. Spurge slams a door. Repeatedly. ■ Duggan annoys Spurge through a crack in the door. ■ Swanny turns on the TV to distract Spurge and Duggan from arguing. When he’s gone they wrestle over the remote and break the TV. ■ Swanny argues with his “wife” to the tune of “Here We Go Round the Mulberry Bush”. ■ They all hit each other with foam lagging. ■ The actors phone the writer to complain that the scene is too upsetting for Spurge. ■ Spurge encounters his inner demons, Crushing Doubt and Self Loathio. He becomes Modern Dance Boy to beat them off. ■ Duggan finds her baboon-spirit in the dressing room only for Spurge to take it away from her. ■ Duggan plays a mischievous DJ at a wedding reception who tries to make the groom dance when he doesn’t want to. ■ Swanny worries that the show is too puerile. The others make him cry by farting round and round him. ■ Swanny dreams Duggan loves him. The dream evaporates. ■ Fret finds himself alone on stage and sings a song about wishing he was more included by the others. ■ Swanny, Duggan and Spurge sing their own version of “Say Man” by Bo Diddley, in which they insult each other to music. ■ Swanny asks the others to try out his idea for an end to the show called “Night Falls Fast”. Duggan falls asleep. ■ Spurge proposes a dance finale to the show, which Duggan sabotages. ■ Spurge shouts at Duggan – she always ruins everything. Duggan shouts back – nobody ever understands me. ■ Swanny reluctantly suggests that they finish the show with a custard pie fight. Fret is included at last when he is splatted with three pies at once by his friends. 7 Designer Trina Bramman’s set models Fret (Thomas Johnson) & Swanny (Derek Frood) on the set 8 The Design Trina Brammam talks about the design for Hammer & Tongs The Set We knew from the start that we wanted the whole show to seem a bit rougher around the edges than previous Alibi shows, which gave me licence to be a bit more carefree than usual with the design. It also had to be able to tour into lots of very different sized venues, so a looser approach was key in order to come up with a set that could happily expand and contract or work in a slightly different formation to fit each space without compromising the overall aesthetic. It was never going to end up a sculptural, elegant design. There were a lot of interesting looking props mentioned in the script – pugil sticks, a giant inflatable banana, a baboon bum, but not much set. The only large, set-like thing specified was a door on wheels. Maybe it didn't need a set design at all? But it did have a theme - ‘arguing’, which is not at first thought, a very visual theme, however I thought it would be fun to try to use it, so looked to the characters in the play and their differences, for inspiration. They are not a very professional bunch and probably wouldn’t have employed a designer so I wondered, if these characters had to design and build their own set, what would it look like? I decided they definitely wouldn’t have been able to agree on it and still haven't agreed by the time the show starts. So their ‘design’ would end up being just an odd collection of ‘stuff’ each of them had chosen and insisted on being included, (as well as some random objects they’ve brought along ‘just in case’). Swanny takes his inspiration from Samuel Beckett so might have brought what he thought were suitable Beckett-like items, a gnarled tree, an old dustbin and a floor cloth with a disembodied mouth. Duggan, thinking it funny, would have turned up with lots of really stupid-looking props to try to lighten the mood but also to undermine Swanny’s vision. Fret the musician would have demanded he have his comfy chair and would then take up far too much acting space with all his instruments... And Spurge probably just wanted a clear space to dance and was annoyed that there wasn’t any left. I thought everything should look a bit makeshift and mismatched, or like it was used in another show years ago, or had been stolen from backstage at one of the theatres they’d toured to. So hopefully, put together, this would become a sort of visual argument – chaotic but a designed chaos. Fret with his Auto Trader Thomas Johnson 9 The Costumes Spurge Spurge was fairly simple. It was written clearly in the script that Spurge was in a leotard. We looked at various dancewear styles and discussed (very seriously) which would be the funniest for displaying his crotch when the time came for the reveal! 10 11 Swanny I thought Swanny might have dressed himself as a sort of low budget Estragon from Waiting for Godot – ragged clothes and a bowler. He also has to become a wrestler, a bridegroom and do some contemporary dance, so there would be various layers of clothing involved. However, due to the makeshift style of the design and the fact that the characters themselves are putting on a show, it seemed funny and fitting if bits of the previous characters’ clothing were showing through, rather than having a total costume change each time. The same goes for Duggan and Spurge. Duggan She is funny, and frivolous. We thought she might be wearing something pretty but quirky. She plays a wrestler at one point so I decided to keep her in her wrestler boots all the way through, even when she’s wearing her dress. The distinctive boots were also a way to visually connect her to the little Duggan baboon puppet. 12 Fret Musicians in Alibi shows are most often a subtle presence onstage - there but not there - and usually not a character in the story. Fret is just the opposite, he is very present, he even has a name. He is sometimes sitting in his chair asleep or reading his Auto Trader during the show, unconcerned with how it looks to the audience. We thought he might put a similar level of effort into his costume. We think he has his show clothes that he has worn for years and still wears for every gig he does – he probably got drunk and slept in them the night before the show and is a bit crumpled as a result. 13 Duggan in baboon suit Jordan Whyte The Carmen Miranda Hat Jordan Whyte Video footage of some of the more flamboyant makes for the show are online: The Baboons Bottom https://vimeo.com/85829475 The Perfect Custard Pie https://vimeo.com/85915786 A Carmen Miranda Hat https://vimeo.com/85906701 A Conversation with Director Nikki Sved https://vimeo.com/85940664 The Music An interview with Composer/MD/Musician Thomas Johnson https://vimeo.com/86108495 Interviews with cast members Michael Wagg & Jordan Whyte https://vimeo.com/86012132 Derek Frood & Thomas Johnson https://vimeo.com/85721726 14 Solving a Moment In Theatre Alibi rehearsals, each moment of a show is constructed by a repeated process of trial and error. The performance that you see in the theatre has been built up in many layers like pearl in a shell – some sequences might take half a day, others the whole four or five weeks of rehearsal, to get right. The process is no mystery, just a lot of messy trying it out and trying it again. To catch this evolution happening is hard because it is often so spread out over time. However, in the three films, Mulberry Bush, TV Remote and Door Slamming we can glimpse part of the development of these moments in Hammer & Tongs and see how the actors, musician and director grapple with the details of how the show might work. In Mulberry Bush, actors Jordan Whyte and Derek Frood can be seen improvising the moment when the nursery rhyme invades the characters’ domestic strife. The substance of the action can be seen to arise from the wonderful playfulness of the actors. https://vimeo.com/86407505 In TV Remote, actors Jordan Whyte and Michael Wagg explore the physical possibilities of what might happen when two bodies wrestle over a TV remote control. Notice the complete lack of self-consciousness between the two of them! https://vimeo.com/86398182 In Door Slamming, actors Michael Wagg and Derek Frood build a “music hall” style routine with a door in a frame. Look for Derek’s delight when Michael discovers the possibility of kicking him! You can also see how key Thomas Johnson’s music is to the flavour of the sequence and how the action and music are evolving side by side, informing each other. https://vimeo.com/87077296 In all of these clips you can glimpse too how director Nikki Sved skilfully guides the process, sometimes telling the actors how their actions are reading from the outside, sometimes teasing out and shaping the material, but always encouraging the actors and driving them forward. The TV Remote Jordan Whyte & Michael Wagg 15 Swanny in Kilkenny’s Bath Derek Frood Stagecraft The decision was made early in the planning process for Hammer & Tongs that it would be expedient for the sound in the show to be run from the stage. This was partly an artistic choice and partly a pragmatic one – normally a technician in the lighting box would control the sound for a show alongside the lights, but in keeping with the chaotic world of the fictional theatre company in the story, it felt appropriate to have one of the characters operating the sound from the stage. Also, because Hammer & Tongs has to have a quick get-in and get-out on this tour, not rigging sound cables up to the lighting box would save valuable time fitting up the show. But who would operate the sound, and how? Fret, the fictional musician in the show played by Thomas Johnson, seemed the best man for the job. Fret sits in his armchair on stage in the midst of a nest of instruments and equipment . His role is to score the show like an octopusarmed one-man-band with a madly eclectic range of instruments and styles of music. Operating the sound could be one more string to his bow. However, there was no room for a sound desk and monitor near Fret, and aesthetically, a gleaming Apple computer would have looked out of place amongst his artful jumble of instruments and equipment. So, Sound Designer Duncan Chave came up with the ingenious solution that Fret would operate the sound via his musical keyboard! Duncan ran Fret’s keyboard into the computer where the sound for the show is stored and operated by software called Logic and QLab. Then Duncan programmed the computer to send each cue when Fret played the particular note on his piano keyboard that corresponded with it. The cues run in a C major ascending scale – all Fret has to do is select the right function on his keyboard and hit the next note in the scale to play the next sound cue. So, for example, the note C plays the sound of a telephone ringing, D plays someone answering the phone, and so on. To hear Thomas Johnson talking about music and sound in Hammer &Tongs, follow this link https://vimeo.com/86108495 16 Cast & Creative Team Swanny .....................................................................................................................Derek Frood Fret.....................................................................................................................Thomas Johnson Duggan ..................................................................................................................Jordan Whyte Spurge....................................................................................................................Michael Wagg Writer ................................................................................................................Daniel Jamieson Director .........................................................................................................................Nikki Sved Designer..............................................................................................................Trina Bramman Composer & Musical Director ..............................................................Thomas Johnson Lighting Designer ..........................................................................................Dominic Jeffery Sound Designer.................................................................................................Duncan Chave Company Stage Manager ...........................................................................Elaine Faulkner Technical Manager..............................................................................................Amy Spencer Design Assistants....................................................................Ruth Webb & Sarah Vigars Stage Management Intern...........................................................................Sadie Jennings Set Construction.....................................................................................................................TR2 Theatre Royal Plymouth Production Centre The Custard Pies Derek Frood, Thomas Johnson, Jordan Whyte & Michael Wagg 17 P R A C T I T I O N E R FA C T F I L E THE WRITER Name: Daniel Jamieson How did you come to work with Theatre Alibi? I started working with Theatre Alibi as an actor when I left university in 1989. It was for a show called The Withered Arm based on short stories by Thomas Hardy. At first they gave the job to a bloke who could play the accordion and act but he dropped out so they gave the job to me instead (I can’t play the accordion)! What was your journey into writing? A few years after starting work as an actor, when I was about 25, me and several other actors decided we wanted to call the shots ourselves so we agreed to put on a play and discovered how hard it is, and how rewarding. Everyone took responsibility for the job they were interested in – I’d always fancied myself as a writer so I wrote the play. I enjoyed it very much (although found it very scary!), it went well and I’ve never looked back. How do you go about writing a script? I spend the first two or three weeks thinking. If it’s an adaptation, I’ll read the book at least twice and think about how making the story into a piece of theatre will add a new dimension to it. I also have to think about what to leave out. If it’s a new play, I spend a good while at the beginning putting together the bare bones of the story. I read stuff to inspire and inform me and I go for walks, which helps me dream stuff up. I also make lots of chain-shaped diagrams, each link being a progression of the story. Then it’s down to work on a first draft. I try to write at least five pages a day. Every morning I break down one link of the story into smaller links – what needs to happen, who must say what to Swanny Derek Frood 18 Spurge with his Pugil Stick Michael Wagg who etc.? Then off I go, trying to imagine the words coming out of peoples’ mouths, characters moving about on stage. It’s a messy business – scribbling in my note book then typing up what I’ve done at the end of each day – but I keep going until I get to the end of the story. After that, it’s a long process of making the piece better – getting feedback, remembering what I hoped to achieve in the first place and cutting out the waffle. That carries on until, and beyond, the first performance. You can never stop making something better! Do you prefer adaptation or original writing? I prefer writing original material, but adaptation has different pleasures for a writer. It’s a luxury to have a reason to explore someone else’s imaginary world so completely. It’s like having an excuse to go and explore another country and getting paid for it! Are you involved with rehearsals for the show? Yes. I’m around in the background, ready to give advice if required, ready to change anything in the writing that doesn’t work, helping to make artistic decisions if I’m asked. Nikki, the director and I talk very thoroughly before rehearsals so we’re on the same wavelength. But you’ve got to give people room to make the show their own. What’s your advice for aspiring playwrights? Write as much as you can! Make it as individual as possible – don’t feel obliged to copy other people to get noticed. Get feedback but don’t get put off – what one person says is never the whole picture. Get into the habit of writing more than one draft of stuff – you can make it much better second time round. 19 P R A C T I T I O N E R FA C T F I L E THE COMPOSER/MUSICAL DIRECTOR Name: Thomas Johnson Why did you choose to be a composer/MD? I’d been writing songs in various bands since the age of eleven, having started learning the violin at six years old. I went through the classical grades on the violin as a child up to the highest one (Grade 8) but didn’t receive any other formal musical education, opting to do English Literature at Oxford University. In my teens I taught myself the guitar and got a weekend job being a minstrel in a medieval banquet gig in a castle. I also played in various punk bands (it was the late 70s) with names like The Infested! A little later I learned the accordion for a theatre show. At university I became very interested in theatre from an academic perspective, and post-university, after a few years of busking full-time all over Europe, I applied on a whim for a job as a Musical Director /musician for a theatre company called Dr.Fosters. To my considerable surprise I got the job! It turned out to be the best possible match for my dual interest in music and theatre and I’ve never looked back. How old were you? I was 25 when I got the job with Dr. Fosters. Where did you train? I did English at Oxford University, but I had no formal music training as a composer. I started on the violin at the age of six. I went through the process of a classical training. Then, when I was twelve, I bought a guitar and taught myself how to play. Much later when I was 24 or so, I learnt the accordion for a theatre show, and I’ve ended up playing the accordion quite a lot since then. But fiddle is my first instrument still. What’s your role in the process of making a show? It starts with the script, which I’ll receive quite a long time before rehearsals start. The first read is quick, to get a flavour of the play. I’m looking to get a sense of the atmosphere of the piece and what it might sound like. Where and when it is set may have an impact on what kind of music I might end up writing – for example, if it’s on a French ship in the 17th century this will almost inevitably influence the feel of the music (a flavour of the sea, a sense of 17th century France). Is it melancholy? Or comic? Does it ask for dissonance or beauty? This will all have a bearing on the next (and perhaps most crucial) part of the job: deciding what instruments to use. This is like a painter choosing his/her colour palette. The musicians then have to be employed, a task shared by myself and the theatre company, and will usually involve auditions. After that, it’s back to the script, this time a detailed analysis of the text, deciding exactly where I will plan to place music and what its job is with each cue. Then rehearsals start. I like to be in rehearsals as much as possible, and don’t generally write anything at all before the first day of rehearsals, as I want to allow the music to emerge organically from the work that the actors and director are doing on stage. In this way, the 20 score can be an integral part of the fabric of the piece rather than an ‘extra’ put on as a cosmetic afterthought. I watch a scene once it has been roughly blocked, taking notes, then retreat to my room where I’ll write the music for that scene while it’s still fresh in my memory. I write on a keyboard plugged into Sibelius music software which creates beautifully printed versions of the score (although I will usually write the first sketch by hand on paper). Then I’ll rehearse the music with the musicians, and finally the musicians will join the actors and director, where we’ll do the very satisfying job of placing the music into the scene. This involves a fair amount of dialogue as the music will often have quite a large impact on how the action has been staged, so there’s a lot of give and take between everyone in the room to find the best outcome. This to-ing and fro-ing goes on till we’ve got to the end of the play; after that it’s back to the beginning and rehearsing till it’s right! Fret with his Instruments Thomas Johnson What is particular about working for Theatre Alibi? Alibi are committed to the idea of many art forms having a central place in the work, the idea that text is a starting point rather than the end in a piece of theatre. This means that music is allowed (or encouraged) to be a proactive presence, along with the design, the puppet work, the audio visual elements, and so on. As a consequence the composer is involved at a very fundamental level in the creation of the work, which is, of course, wonderful for any composer. Generally, too, they like to work with live musicians on stage, which is in my opinion qualitatively in a different league to working with a soundtrack in theatre. Spurge in a Balloon Michael Wagg 21 P R A C T I T I O N E R FA C T F I L E THE DESIGNER Name: Trina Bramman Why did you choose to be a designer? It was when I was looking for university courses. I was doing my Art and Design Foundation course, and I had to choose something to do. I’d already decided that I wanted to work in the arts. It wasn’t so much that I desperately wanted to be a theatre designer, I looked through prospectuses and it was the course that jumped out at me. I loved painting and working in 3D and I already liked theatre, so I thought this seemed a good way of combining my interests and it was exciting to think of working at large scale. Then when I went to visit some of the courses to see what it would be like, I saw that the way students designed was by making scale models of their sets and I was fascinated by them. I'd always secretly loved dolls houses - there’s something magic about miniature things, so this really got me excited. Also, I saw them working on huge puppets on one of the courses, big body puppets. It was the variety that appealed to me most of all. It seemed you could do virtually anything. How old were you? That was during my Foundation year – 18, 19? Where did you train? Nottingham Trent University. I did a three-year degree course in Theatre Design. It gave me a chance to have a go at all areas of theatre design – set, costume, lighting, propmaking. Also, crucially, to do a placement, which gave a chance to go and work on a professional production. I did my placement at Komedia in Brighton assisting a Designer on a children’s show on a similar scale to the ones I’ve done at Alibi. We were in a church hall, working until two o’clock in the morning to get the set and props finished, so I was used to the hours before I even started earning money as a designer! What’s your role in the process of making a show? Ultimately my job is to come up with a design for the set, props and costumes. To get to this point I work alongside the director, the musical director, the writer, the lighting designer, the actors and the musicians. It’s a collaborative thing – we work off each other. We’re all working together at the same time, and I take on their ideas as they work with what I give them. I create the visual world of the show. The first stage is getting the script and reading it. I might do little sketches in the side of the script, just things that come to mind, starting to think about the problems it throws up, the things that seem impossible to create on stage. There are always things that seem impossible. Then we all get together as a team, all the people who are going to be working on it, and spend a week looking at the difficult bits of the script, seeing how we can solve things. During that 22 Designer Trina Bramman Duggan with Baby Baboon Jordan Whyte week I do little, private sketches that I don’t show anyone. Also I note down the ideas that come up, if they need a chair or a platform, for example - practical things that get worked into the show, not so much aesthetic things at that point. Things that I need to take into consideration. At the end of the Research and Development week I have a meeting with the writer and the director to discuss where the design might go visually. Then I go away and panic and start drawing things on the train on the way home, making sure I haven’t forgotten anything, writing things down. Then I start coming up with the first ideas. That’s usually drawings to begin with. I begin by drawing really loose sketches that no-one else would probably understand, and then I start making rough little models. I talk these early ideas through with the director and the writer and then go away again to develop them further - there’s a lot of working and reworking. When I’ve got a more definite model to show, I go through the script with the director and see how the set that I’ve designed might work for each part of the show. Then it’s refining it and finalising it and getting together technical drawings ready for it to be built. I also liaise with the painter about the textures and colours I want. The set is ready for the start of rehearsals. At that point my role changes slightly as the bulk of the designing is done and I am no longer working alone in my studio, I’m in Exeter with the rest of the team propmaking and buying costumes. What’s particular about working for Theatre Alibi? I would say that it is that the whole team work together so closely. The fact that we all start production time together means the Design team are making the props and costumes at the same time as the actors and director are creating the piece. So we don’t know everything about our last bit of making until the actors have finished their last bit of making. This is difficult and means a lot of last-minute work and late nights but it makes the whole thing more vibrant, more interesting. Also our workshop is right next door to the rehearsal room which is a luxury, as it means we can be very responsive to what happens in there. I think we also have very high standards, every detail matters. This is as true in the rehearsal room as it is in the workshop and it’s nice as a maker and a designer to be creating work with this in mind. 23 P R A C T I T I O N E R FA C T F I L E THE DIRECTOR Name: Nikki Sved Why did you choose to be a director? I was more interested initially in being a performer. But at university everyone got a chance to direct and it was then that I discovered that I could do it and I liked it, and that my interest in performing informed my directing. I carried on performing when I left university, but I think the lifestyle of a director began to appeal to me more and more – having to sell yourself day to day as a performer didn’t appeal to me very much. I would have found it difficult. Also, it’s easier as a director to follow your own path artistically. I’m now the Artistic Director of Theatre Alibi. How old were you? I went to a drama group once a week from the age of seven to eighteen. I decided to be a performer then! It was at university when I was about twenty that the thought of directing entered my head, although I was given a bit of Twelfth Night at school to direct when I was fifteen and I really enjoyed that. Where/how did you train? As I said, I belonged to a drama group, which was run by an inspirational woman. I was in school plays, did Drama O Level, Theatre Studies A level, and a degree in Drama at Exeter University. My training as a performer continued at Alibi – we got the opportunity to work with an inspirational Polish theatre company called Gardzienice, and I learnt on the job from Alibi’s then Artistic Directors. Director Nikki Sved Jordan Whyte & Michael Wagg 24 What’s your role in the process of making a show? The writer often generates several different ideas for a show and I help choose the best one to develop. Then I read initial versions of the script and comment on them. After that, I start thinking about what means we might use to tell that story - what sort of music we might draw on, what the set should be like, how we would people the show, what sort of actors we ought to be using. Then I cast the actors. You find actors in a mixture of ways. Sometimes you’re lucky enough to have worked with people that you think will be just right. Sometimes you see someone in a show who you think will be just right. So, I bring things together prior to rehearsal – people and resources. Before we go into rehearsals, there’s a research and development process. It’s a bit like a playtime. We spend a week working on an early draft of the script with the actors, the writer and the designer when we try out ideas to see if they will work. It’s a really nice time ahead of rehearsals when we can try things out and if they fail miserably, it doesn’t matter at all. You can take risks and try things that you’ve never tried before. It’s a scary job making a piece of theatre. That fear can be unhelpful creatively. So, a research and development week is a way of freeing things up and allowing yourself to make more exciting and interesting decisions. As a Duggan with a Hand Grenade Jordan Whyte director, I select which bits we’re going to work on. I choose what seem to be key, defining moments that set the tone for the whole show. Also we tackle moments that beg a theatrical solution, things that you wouldn’t imagine could be put on stage. Between the R&D and the rehearsal process I discuss things with the writer that came up in the R&D. The other key bit of work that happens between the R&D and rehearsals is working with the designer to develop the design. It’s helpful to have the designer on board from very early on in the process. Our particular style of work means that the action on stage is very integrated with the set. This requires close collaboration between the director and designer. As a director I have to think very practically about what has to happen on stage. That’s a good input to the design process. With the rehearsal process itself, a lot of the things I do are the same as in the R&D. I’m selecting what to work on and when, making sure we get through the material in time. I’m coordinating and bringing together all the elements, keeping my eye on the whole picture. Although people are throwing in ideas all the time, it’s me who gets to say yes or no to them, because it’s helpful to have one person doing that. In the end I would probably never say no to an idea if lots of people were saying yes, because I trust the people that I work with. Also, it’s my job to put my own ideas in. The other thing that I do in the rehearsals is to develop performances – I help the actors to access a performance, to find the ways that characters show how they are feeling, and to discover who the characters are. My job is also to stage the 25 Spurge & Mexican Wrestlers Michael Wagg, Jordan Whyte & Derek Frood Nigel & Clarissa’s Wedding Derek Frood & Michael Wagg scenes, to work out how to show the action in the script, but also basic things like how to get a chair off stage at the end of a scene. Toward the end of rehearsals you have the tech week when you add the technical elements to the show. I make decisions with the lighting designer and the sound designer about how sound and light will work from moment to moment. Because I’ve been in rehearsals with the actors I know and understand the scenes. The lighting designer will have a very particular skill in terms of, say, having a sense of colour on stage but he doesn’t know the show as well as I do. So, in the tech, we marry the two things together – it’s a very intense and hefty job. Once the show’s opened, my job is a matter of looking at how it works with the whole additional element of audience response. You learn a huge amount from having an audience there. Often they respond in an entirely different way to how you expect. I’m in the luxurious position of being able to watch the audience and the show. I’ll watch and make notes over several nights, then we give ourselves time to make some changes in response to those first few performances. After that, I’ll be a baby-sitter for the show – I’ll go out and see it several times on tour. Often shows get better and better as actors get to know it. It’s also possible for things to go off the boil. So I go out on the tour now and again and give notes to the actors, which helps keep the show alive for them. What is particular about working for Theatre Alibi? How the work is generated in the rehearsal room feels very particular. The storytelling is very particular too, if not unique. We try to make shows where we enjoy what live theatre can offer us. You often see images being constructed rather than it happening in secret. We never switch off the lights to change the set (which often makes life difficult!). We really enjoy revealing the transformations from actor to character and from location to location. We also draw on a particularly wide breadth of forms – music, film, puppetry, our set designs are quite sculptural. 26 Rehearsal Games and Exercises A sense of ‘play’ has always been key to Theatre Alibi’s approach, informing every aspect of our theatre making, from team building and warm-ups to generating, rehearsing and performing each show. Below are some of the games and exercises we use: Making a Graph of the Show We use this exercise at the beginning of rehearsals to get a sense of the shape of a show. In small groups, spend some time thinking what is the central question the show asks the audience. The question must have a yes/no answer. For example, “Will the central character ever find happiness?” Or “Will x and y ever get together?” Or “Is Z a good person?” Or “Will grandpa’s silver watch ever be found?” etc. On a large sheet of paper draw a graph. The horizontal axis represents the sequence of events as the story unfolds. The vertical axis represents the answer to the question, with YES at the top and NO at the bottom. Draw a line on the graph to show what the audience might think at each moment in the story. You should end up with a pattern of peaks and troughs that show the shape of the show. Four Square Mark out a square on the floor with masking or electrical tape about four metres by four metres. Divide the square into four equal squares and number them clockwise 1,2,3 and 4. Get a large ball or football. One person stands in each small square and the rest of the players form a queue outside the big square. To play, the person in box 1 serves the ball by bouncing it once and hitting it upwards with the palm of their hand so it lands in someone else’s square. That person returns the ball by hitting it upwards with the palm of their hand into another player’s square and so on. Play continues until someone fails to return a shot or someone knocks the ball right out of the square. The disqualified player joins the back of the queue and a new player steps into square 4. All the other players move round clockwise towards the server. Shoe Game Everybody takes off their shoes – one person has them all in a pile at their feet. Stand in a circle. The player with the shoes takes one and throws it to a player on the other side of the circle. That person throws it to another player and so on until everyone has caught and thrown the shoe and it has returned to the first player. Carry on throwing the shoe in the same 27 pattern. When everyone is used to this, player one picks up another shoe and throws it after the first, so there are two shoes travelling back and forth across the circle. Gradually player one introduces more and more shoes until, ideally, they are all in circulation. Throw a ball behind you To be played in groups, with one ball between you. The person who has the ball throws it over their head behind them and someone else must catch it. The aim of the game is collectively to prevent the ball touching the floor for as long as possible. The game is improved if everyone is moving around the space. Players can suggest ways in which the game may be played more effectively Keep a ball in the air Stand in a circle and keep the ball in the air by tapping it upwards (as in volley ball), passing it across the circle. Begin by counting collectively and see how high you can go before the ball is dropped. A few thoughts: Don’t apologise! Take your time and relax. Try not to be ‘frightened’ of or to ‘attack’ the ball. Take suggestions from participants for rules that might allow the group to keep the ball in the air for a higher count. It’s a good game to return to several times over a period of time and see how skills improve. Grandmother’s Footsteps One person (Grandmother) stands at one end of the room, facing the wall. The rest of the group stand at the other end of the room, facing Grandmother. They try secretly to approach Grandmother, who at any moment can turn around. If she sees anyone moving, they are sent back to the beginning. Try to see how far you can get away with cheating! Yes Let’s! Anyone can suggest an activity and everyone shouts out “Yes Let’s!” and carries out the suggestion with as much enthusiasm as they can possibly muster. No one is to suggest “Let’s stop”! It’s a useful game to refer back to if you’re trying to remind pupils to approach suggestions with a spirit of commitment. Touch backs of knees Get into pairs. Each person tries to touch the other on the back of their knees, whilst avoiding being touched themselves… Impulses Partners face each other. One of you will be sending an impulse (A) and the other receiving (B). On an out-breath, ‘A’ touches ‘B’ on the shoulder, stomach or forehead. In response and on an out-breath, ‘B’ moves away the specific part of the body that has been touched and then returns to a neutral position ready for the next ‘impulse’. Try to work as precisely as possible. 28 A point of balance Work in pairs. Face your partner and stand with your toes almost touching. Hold each other’s hands, maintain eye contact and slowly lean back until your arms are straight and you’ve found a point of balance. Slowly bend your knees, keep leaning out and move down until both of you are sitting on the floor. Come back to standing, while leaning out and finally draw yourselves towards each other so that you’re no longer taking each other’s weight. Try to complete the exercise with no talking. The wrong name… Each person walks around the room, points at objects and shouts out the wrong name for them! Opening the door Working individually, and on a given command, each person mimes opening a door, seeing what is behind it and responding to it. A long lost relative, a disgusting ball of slime, an adorable kitten… It’s important to try not to predict what’s behind the door. Surprise yourself. One word storytelling Tell a story in pairs. Use one word each. Don’t pause. How is the game improved if you keep active? Walk around the room. Try playing a game at the same time. Mirroring? Touching the backs of knees? How does the game affect the story? Watch other pairs at play. Keeping equidistant Each person chooses two other members of the group. Don’t say who they are. On a given command they must attempt to remain an equal distance from each of them. Some members of the group can step out and watch if the game is repeated. Look at the quality of interaction and the movement of the group. Text and game play In groups of two or three write a love scene, preferably with some element of conflict. Keep it simple, just two or three lines each. Once everyone is secure with their lines, try playing a game while speaking. Allow the game to influence the speaking of the lines. Really play the game, don’t show it. Try out different games. What effect do they have? Try contrasting games – very still ones perhaps or ones that need a great deal of movement. Do they illuminate the text in a particular way? Select the game or games that work best and show your piece to the rest of the group. You might want to use this as an acting exercise, using the game play as part of the rehearsal process working towards a more naturalistic version. Remove the game but ask the actors to work with the memory of having played it 29 You may choose to use the game play to inform staging or indeed as part of a devising process that incorporates games as part of the finished piece. Another option is to use game play that isn’t necessarily obvious to an audience (for example games that use eye contact) as a means of maintaining genuine interaction between performers. Props becoming different things Select a prop and use it as something different, so a toy spade can become a dagger or a turnip can become a ticking bomb! Limiting your means creatively can squeeze you into being inventive and playful. Suggested Reading Theatre Games ............................Clive Barker Impro ..............................................Keith Johnstone Impro for Storytellers ................Keith Johnstone 101 Drama Games ....................David Farmer